e9bb9c08ee9a8576ecdd8459874b66c74c8247c2
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 struct pipe_screen *hal = pCTX->hal;
43 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44 if (FAILED(hr)) { return hr; }
45
46 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49 This->ctx = pCTX;
50 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR;
53 }
54 if (This->ctx->ref &&
55 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57 }
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
66
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82 "is >= r500, >= nv50, >= i965\n");
83 return D3DERR_DRIVERINTERNALERROR;
84 }
85 /* for r500 */
86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95 "may run into issues because requirements are too tight\n");
96 return D3D_OK;
97 }
98
99 void
100 NineAdapter9_dtor( struct NineAdapter9 *This )
101 {
102 struct d3dadapter9_context *ctx = This->ctx;
103
104 DBG("This=%p\n", This);
105
106 NineUnknown_dtor(&This->base);
107
108 /* special case, call backend-specific dtor AFTER destroying this object
109 * completely. */
110 if (ctx) {
111 if (ctx->destroy) { ctx->destroy(ctx); }
112 }
113 }
114
115 static HRESULT
116 NineAdapter9_GetScreen( struct NineAdapter9 *This,
117 D3DDEVTYPE DevType,
118 struct pipe_screen **ppScreen )
119 {
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121 switch (DevType) {
122 case D3DDEVTYPE_HAL:
123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124 *ppScreen = This->ctx->ref;
125 break;
126 }
127 *ppScreen = This->ctx->hal;
128 break;
129
130 case D3DDEVTYPE_REF:
131 case D3DDEVTYPE_NULLREF:
132 case D3DDEVTYPE_SW:
133 if (force_sw && !strcmp(force_sw, "0")) {
134 *ppScreen = This->ctx->hal;
135 break;
136 }
137 *ppScreen = This->ctx->ref;
138 break;
139
140 default:
141 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142 }
143
144 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
146 return D3D_OK;
147 }
148
149 HRESULT WINAPI
150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151 DWORD Flags,
152 D3DADAPTER_IDENTIFIER9 *pIdentifier )
153 {
154 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
156 /* regarding flags, MSDN has this to say:
157 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159 * specified, this call can connect to the Internet to download new
160 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161 * so let's just ignore it. */
162 *pIdentifier = This->ctx->identifier;
163 return D3D_OK;
164 }
165
166 static INLINE boolean
167 backbuffer_format( D3DFORMAT dfmt,
168 D3DFORMAT bfmt,
169 boolean win )
170 {
171 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
173 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175 bfmt == D3DFMT_A8R8G8B8)) ||
176 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177 bfmt == D3DFMT_A1R5G5B5)) ||
178 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179 return TRUE;
180 }
181
182 return FALSE;
183 }
184
185 HRESULT WINAPI
186 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187 D3DDEVTYPE DevType,
188 D3DFORMAT AdapterFormat,
189 D3DFORMAT BackBufferFormat,
190 BOOL bWindowed )
191 {
192 struct pipe_screen *screen;
193 enum pipe_format dfmt, bfmt;
194 HRESULT hr;
195
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198 d3dformat_to_string(AdapterFormat),
199 d3dformat_to_string(BackBufferFormat), bWindowed);
200
201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202 D3DERR_NOTAVAILABLE);
203
204 hr = NineAdapter9_GetScreen(This, DevType, &screen);
205 if (FAILED(hr)) { return hr; }
206
207 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
208 1,
209 PIPE_BIND_DISPLAY_TARGET |
210 PIPE_BIND_SHARED, FALSE);
211 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
212 1,
213 PIPE_BIND_DISPLAY_TARGET |
214 PIPE_BIND_SHARED, FALSE);
215 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
216 DBG("Unsupported Adapter/BackBufferFormat.\n");
217 return D3DERR_NOTAVAILABLE;
218 }
219
220 return D3D_OK;
221 }
222
223 static INLINE boolean
224 display_format( D3DFORMAT fmt,
225 boolean win )
226 {
227 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
228 static const D3DFORMAT allowed[] = {
229 D3DFMT_A2R10G10B10,
230 D3DFMT_X8R8G8B8,
231 D3DFMT_X1R5G5B5,
232 D3DFMT_R5G6B5,
233 };
234 unsigned i;
235
236 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
237
238 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
239 if (fmt == allowed[i]) { return TRUE; }
240 }
241 return FALSE;
242 }
243
244 HRESULT WINAPI
245 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
246 D3DDEVTYPE DeviceType,
247 D3DFORMAT AdapterFormat,
248 DWORD Usage,
249 D3DRESOURCETYPE RType,
250 D3DFORMAT CheckFormat )
251 {
252 struct pipe_screen *screen;
253 HRESULT hr;
254 enum pipe_format pf;
255 enum pipe_texture_target target;
256 unsigned bind = 0;
257 boolean srgb;
258
259 /* Check adapter format. */
260
261 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
262 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
263 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
264 d3dformat_to_string(CheckFormat));
265
266 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
267
268 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
269 if (FAILED(hr))
270 return hr;
271 pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
272 PIPE_BIND_DISPLAY_TARGET |
273 PIPE_BIND_SHARED, FALSE);
274 if (pf == PIPE_FORMAT_NONE) {
275 DBG("AdapterFormat %s not available.\n",
276 d3dformat_to_string(AdapterFormat));
277 return D3DERR_NOTAVAILABLE;
278 }
279
280 /* Check actual format. */
281
282 switch (RType) {
283 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
284 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
285 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
286 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
287 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
288 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
289 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
290 default:
291 user_assert(0, D3DERR_INVALIDCALL);
292 }
293
294 bind = 0;
295 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
296 if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
297
298 /* API hack because setting RT[0] to NULL is forbidden */
299 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
300 (RType == D3DRTYPE_SURFACE ||
301 RType == D3DRTYPE_TEXTURE))
302 return D3D_OK;
303
304 /* RESZ hack */
305 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
306 RType == D3DRTYPE_SURFACE)
307 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
308 D3D_OK : D3DERR_NOTAVAILABLE;
309
310 /* ATOC hack */
311 if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
312 return D3D_OK;
313
314 if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
315 bind |= PIPE_BIND_BLENDABLE;
316
317 if (Usage & D3DUSAGE_DMAP) {
318 DBG("D3DUSAGE_DMAP not available\n");
319 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
320 }
321
322 switch (RType) {
323 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
324 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
325 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
326 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
327 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
328 default:
329 break;
330 }
331
332
333 srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
334 pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target, 0, bind, srgb);
335 if (pf == PIPE_FORMAT_NONE) {
336 DBG("NOT AVAILABLE\n");
337 return D3DERR_NOTAVAILABLE;
338 }
339
340 /* we support ATI1 and ATI2 hack only for 2D textures */
341 if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
342 return D3DERR_NOTAVAILABLE;
343 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
344 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
345
346 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
347 return D3DOK_NOAUTOGEN;
348 return D3D_OK;
349 }
350
351 HRESULT WINAPI
352 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
353 D3DDEVTYPE DeviceType,
354 D3DFORMAT SurfaceFormat,
355 BOOL Windowed,
356 D3DMULTISAMPLE_TYPE MultiSampleType,
357 DWORD *pQualityLevels )
358 {
359 struct pipe_screen *screen;
360 HRESULT hr;
361 enum pipe_format pf;
362
363 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
364 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
365 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
366 pQualityLevels);
367
368 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
369 if (FAILED(hr))
370 return hr;
371
372 pf = d3d9_to_pipe_format_checked_no_bind(screen, SurfaceFormat,
373 PIPE_TEXTURE_2D,
374 MultiSampleType, FALSE);
375
376 if (pf == PIPE_FORMAT_NONE) {
377 DBG("%s with %u samples not available.\n",
378 d3dformat_to_string(SurfaceFormat), MultiSampleType);
379 return D3DERR_NOTAVAILABLE;
380 }
381
382 if (pQualityLevels)
383 *pQualityLevels = 1; /* gallium doesn't have quality levels */
384
385 return D3D_OK;
386 }
387
388 HRESULT WINAPI
389 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
390 D3DDEVTYPE DeviceType,
391 D3DFORMAT AdapterFormat,
392 D3DFORMAT RenderTargetFormat,
393 D3DFORMAT DepthStencilFormat )
394 {
395 struct pipe_screen *screen;
396 enum pipe_format dfmt, bfmt, zsfmt;
397 HRESULT hr;
398
399 DBG("This=%p DeviceType=%s AdapterFormat=%s "
400 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
401 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
402 d3dformat_to_string(RenderTargetFormat),
403 d3dformat_to_string(DepthStencilFormat));
404
405 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
406 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
407
408 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
409 if (FAILED(hr)) { return hr; }
410
411 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
412 PIPE_BIND_DISPLAY_TARGET |
413 PIPE_BIND_SHARED, FALSE);
414 bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
415 PIPE_TEXTURE_2D, 0,
416 PIPE_BIND_RENDER_TARGET, FALSE);
417 if (RenderTargetFormat == D3DFMT_NULL)
418 bfmt = dfmt;
419 zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
420 PIPE_TEXTURE_2D, 0,
421 d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
422 FALSE);
423 if (dfmt == PIPE_FORMAT_NONE ||
424 bfmt == PIPE_FORMAT_NONE ||
425 zsfmt == PIPE_FORMAT_NONE) {
426 return D3DERR_NOTAVAILABLE;
427 }
428
429 return D3D_OK;
430 }
431
432 HRESULT WINAPI
433 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
434 D3DDEVTYPE DeviceType,
435 D3DFORMAT SourceFormat,
436 D3DFORMAT TargetFormat )
437 {
438 /* MSDN says this tests whether a certain backbuffer format can be used in
439 * conjunction with a certain front buffer format. It's a little confusing
440 * but some one wiser might be able to figure this one out. XXX */
441 struct pipe_screen *screen;
442 enum pipe_format dfmt, bfmt;
443 HRESULT hr;
444
445 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
446 nine_D3DDEVTYPE_to_str(DeviceType),
447 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
448
449 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
450 D3DERR_NOTAVAILABLE);
451
452 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
453 if (FAILED(hr)) { return hr; }
454
455 dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
456 PIPE_BIND_DISPLAY_TARGET |
457 PIPE_BIND_SHARED, FALSE);
458 bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
459 PIPE_BIND_DISPLAY_TARGET |
460 PIPE_BIND_SHARED, FALSE);
461
462 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
463 DBG("%s to %s not supported.\n",
464 d3dformat_to_string(SourceFormat),
465 d3dformat_to_string(TargetFormat));
466 return D3DERR_NOTAVAILABLE;
467 }
468
469 return D3D_OK;
470 }
471
472 HRESULT WINAPI
473 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
474 D3DDEVTYPE DeviceType,
475 D3DCAPS9 *pCaps )
476 {
477 struct pipe_screen *screen;
478 HRESULT hr;
479
480 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
481 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
482
483 user_assert(pCaps, D3DERR_INVALIDCALL);
484
485 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
486 if (FAILED(hr)) {
487 DBG("Failed to get pipe_screen.\n");
488 return hr;
489 }
490
491 #define D3DPIPECAP(pcap, d3dcap) \
492 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
493
494 #define D3DNPIPECAP(pcap, d3dcap) \
495 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
496
497 pCaps->DeviceType = DeviceType;
498
499 pCaps->AdapterOrdinal = 0;
500
501 pCaps->Caps = 0;
502
503 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
504 /* D3DCAPS2_CANSHARERESOURCE | */
505 /* D3DCAPS2_CANCALIBRATEGAMMA | */
506 D3DCAPS2_DYNAMICTEXTURES |
507 D3DCAPS2_FULLSCREENGAMMA |
508 D3DCAPS2_CANAUTOGENMIPMAP;
509
510 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
511 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
512 * and in discard mode. */
513 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
514 D3DCAPS3_COPY_TO_VIDMEM |
515 D3DCAPS3_COPY_TO_SYSTEMMEM |
516 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
517
518 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
519 D3DPRESENT_INTERVAL_ONE |
520 D3DPRESENT_INTERVAL_TWO |
521 D3DPRESENT_INTERVAL_THREE |
522 D3DPRESENT_INTERVAL_FOUR |
523 D3DPRESENT_INTERVAL_IMMEDIATE;
524 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
525
526 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
527 D3DDEVCAPS_CANRENDERAFTERFLIP |
528 D3DDEVCAPS_DRAWPRIMITIVES2 |
529 D3DDEVCAPS_DRAWPRIMITIVES2EX |
530 D3DDEVCAPS_DRAWPRIMTLVERTEX |
531 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
532 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
533 D3DDEVCAPS_HWRASTERIZATION |
534 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
535 /*D3DDEVCAPS_NPATCHES |*/
536 D3DDEVCAPS_PUREDEVICE |
537 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
538 /*D3DDEVCAPS_RTPATCHES |*/
539 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
540 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
541 /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/
542 D3DDEVCAPS_TEXTURESYSTEMMEMORY |
543 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
544 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
545 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
546
547 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
548 D3DPMISCCAPS_CULLNONE | /* XXX */
549 D3DPMISCCAPS_CULLCW |
550 D3DPMISCCAPS_CULLCCW |
551 D3DPMISCCAPS_COLORWRITEENABLE |
552 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
553 /*D3DPMISCCAPS_CLIPTLVERTS |*/
554 D3DPMISCCAPS_TSSARGTEMP |
555 D3DPMISCCAPS_BLENDOP |
556 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
557 /*D3DPMISCCAPS_PERSTAGECONSTANT |*/
558 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
559 D3DPMISCCAPS_FOGANDSPECULARALPHA |
560 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
561 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
562 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
563 /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0;
564 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
565 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
566
567 pCaps->RasterCaps =
568 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
569 /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/
570 D3DPRASTERCAPS_DITHER |
571 D3DPRASTERCAPS_DEPTHBIAS |
572 /*D3DPRASTERCAPS_FOGRANGE |*/
573 /*D3DPRASTERCAPS_FOGTABLE |*/
574 /*D3DPRASTERCAPS_FOGVERTEX |*/
575 D3DPRASTERCAPS_MIPMAPLODBIAS |
576 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
577 D3DPRASTERCAPS_SCISSORTEST |
578 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
579 /*D3DPRASTERCAPS_WBUFFER |*/
580 /*D3DPRASTERCAPS_WFOG |*/
581 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
582 /*D3DPRASTERCAPS_ZFOG |*/
583 D3DPRASTERCAPS_ZTEST;
584
585 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
586 D3DPCMPCAPS_LESS |
587 D3DPCMPCAPS_EQUAL |
588 D3DPCMPCAPS_LESSEQUAL |
589 D3DPCMPCAPS_GREATER |
590 D3DPCMPCAPS_NOTEQUAL |
591 D3DPCMPCAPS_GREATEREQUAL |
592 D3DPCMPCAPS_ALWAYS;
593
594 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
595 D3DPBLENDCAPS_ONE |
596 D3DPBLENDCAPS_SRCCOLOR |
597 D3DPBLENDCAPS_INVSRCCOLOR |
598 D3DPBLENDCAPS_SRCALPHA |
599 D3DPBLENDCAPS_INVSRCALPHA |
600 D3DPBLENDCAPS_DESTALPHA |
601 D3DPBLENDCAPS_INVDESTALPHA |
602 D3DPBLENDCAPS_DESTCOLOR |
603 D3DPBLENDCAPS_INVDESTCOLOR |
604 D3DPBLENDCAPS_SRCALPHASAT |
605 D3DPBLENDCAPS_BOTHSRCALPHA |
606 D3DPBLENDCAPS_BOTHINVSRCALPHA |
607 D3DPBLENDCAPS_BLENDFACTOR |
608 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
609 D3DPBLENDCAPS_INVSRCCOLOR2 |
610 D3DPBLENDCAPS_SRCCOLOR2);
611
612 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
613
614 pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS |
615 D3DPCMPCAPS_EQUAL |
616 D3DPCMPCAPS_LESSEQUAL |
617 D3DPCMPCAPS_GREATER |
618 D3DPCMPCAPS_NOTEQUAL |
619 D3DPCMPCAPS_GREATEREQUAL |
620 D3DPCMPCAPS_ALWAYS;
621
622 /* FLAT caps not legal for D3D9. */
623 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
624 D3DPSHADECAPS_SPECULARGOURAUDRGB |
625 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
626 D3DPSHADECAPS_FOGGOURAUD;
627
628 pCaps->TextureCaps =
629 D3DPTEXTURECAPS_ALPHA |
630 D3DPTEXTURECAPS_ALPHAPALETTE |
631 D3DPTEXTURECAPS_PERSPECTIVE |
632 D3DPTEXTURECAPS_PROJECTED |
633 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
634 D3DPTEXTURECAPS_CUBEMAP |
635 D3DPTEXTURECAPS_VOLUMEMAP |
636 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
637 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
638 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
639 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
640 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
641 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
642 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
643
644 pCaps->TextureFilterCaps =
645 D3DPTFILTERCAPS_MINFPOINT |
646 D3DPTFILTERCAPS_MINFLINEAR |
647 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
648 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
649 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
650 D3DPTFILTERCAPS_MIPFPOINT |
651 D3DPTFILTERCAPS_MIPFLINEAR |
652 D3DPTFILTERCAPS_MAGFPOINT |
653 D3DPTFILTERCAPS_MAGFLINEAR |
654 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
655 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
656 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
657
658 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
659 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
660
661 pCaps->TextureAddressCaps =
662 D3DPTADDRESSCAPS_BORDER |
663 D3DPTADDRESSCAPS_INDEPENDENTUV |
664 D3DPTADDRESSCAPS_WRAP |
665 D3DPTADDRESSCAPS_MIRROR |
666 D3DPTADDRESSCAPS_CLAMP |
667 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
668
669 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
670
671 pCaps->LineCaps =
672 D3DLINECAPS_ALPHACMP |
673 D3DLINECAPS_BLEND |
674 D3DLINECAPS_TEXTURE |
675 D3DLINECAPS_ZTEST |
676 D3DLINECAPS_FOG;
677 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
678 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
679 }
680
681 pCaps->MaxTextureWidth =
682 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
683 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
684 pCaps->MaxVolumeExtent =
685 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
686 /* XXX values from wine */
687 pCaps->MaxTextureRepeat = 32768;
688 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
689
690 pCaps->MaxAnisotropy =
691 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
692
693 pCaps->MaxVertexW = 1.0f; /* XXX */
694 pCaps->GuardBandLeft = screen->get_paramf(screen,
695 PIPE_CAPF_GUARD_BAND_LEFT);
696 pCaps->GuardBandTop = screen->get_paramf(screen,
697 PIPE_CAPF_GUARD_BAND_TOP);
698 pCaps->GuardBandRight = screen->get_paramf(screen,
699 PIPE_CAPF_GUARD_BAND_RIGHT);
700 pCaps->GuardBandBottom = screen->get_paramf(screen,
701 PIPE_CAPF_GUARD_BAND_BOTTOM);
702 pCaps->ExtentsAdjust = 0.0f;
703
704 pCaps->StencilCaps =
705 D3DSTENCILCAPS_KEEP |
706 D3DSTENCILCAPS_ZERO |
707 D3DSTENCILCAPS_REPLACE |
708 D3DSTENCILCAPS_INCRSAT |
709 D3DSTENCILCAPS_DECRSAT |
710 D3DSTENCILCAPS_INVERT |
711 D3DSTENCILCAPS_INCR |
712 D3DSTENCILCAPS_DECR |
713 D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
714
715 pCaps->FVFCaps =
716 8 | /* 8 textures max */
717 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
718 D3DFVFCAPS_PSIZE;
719
720 /* XXX: Some of these are probably not in SM2.0 so cap them when I figure
721 * them out. For now leave them all enabled. */
722 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
723 D3DTEXOPCAPS_SELECTARG1 |
724 D3DTEXOPCAPS_SELECTARG2 |
725 D3DTEXOPCAPS_MODULATE |
726 D3DTEXOPCAPS_MODULATE2X |
727 D3DTEXOPCAPS_MODULATE4X |
728 D3DTEXOPCAPS_ADD |
729 D3DTEXOPCAPS_ADDSIGNED |
730 D3DTEXOPCAPS_ADDSIGNED2X |
731 D3DTEXOPCAPS_SUBTRACT |
732 D3DTEXOPCAPS_ADDSMOOTH |
733 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
734 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
735 D3DTEXOPCAPS_BLENDFACTORALPHA |
736 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
737 D3DTEXOPCAPS_BLENDCURRENTALPHA |
738 D3DTEXOPCAPS_PREMODULATE |
739 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
740 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
741 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
742 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
743 D3DTEXOPCAPS_BUMPENVMAP |
744 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
745 D3DTEXOPCAPS_DOTPRODUCT3 |
746 D3DTEXOPCAPS_MULTIPLYADD |
747 D3DTEXOPCAPS_LERP;
748
749 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
750 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
751 pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
752 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
753 if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
754 pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
755
756 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
757 /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
758 D3DVTXPCAPS_MATERIALSOURCE7 |
759 D3DVTXPCAPS_DIRECTIONALLIGHTS |
760 D3DVTXPCAPS_POSITIONALLIGHTS |
761 D3DVTXPCAPS_LOCALVIEWER |
762 D3DVTXPCAPS_TWEENING |
763 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
764
765 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
766 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
767 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
768 pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */
769
770 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
771
772 pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
773 pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
774 pCaps->MaxStreams =
775 _min(screen->get_shader_param(screen,
776 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
777 16);
778
779 pCaps->MaxStreamStride = screen->get_param(screen,
780 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
781
782 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
783
784 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
785 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
786 * advertise 256. Problem is with hw that can only do 256, because
787 * we need take a few slots for boolean and integer constants. For these
788 * we'll have to fail later if they use complex shaders. */
789 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
790
791 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
792 pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */
793
794 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
795 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
796 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
797 /*D3DDEVCAPS2_DMAPNPATCH |*/
798 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
799 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
800 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
801
802 pCaps->MasterAdapterOrdinal = 0;
803 pCaps->AdapterOrdinalInGroup = 0;
804 pCaps->NumberOfAdaptersInGroup = 1;
805
806 /* Undocumented ? */
807 pCaps->MaxNpatchTessellationLevel = 0.0f;
808 pCaps->Reserved5 = 0;
809
810 /* XXX: use is_format_supported */
811 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
812 D3DDTCAPS_UBYTE4N |
813 D3DDTCAPS_SHORT2N |
814 D3DDTCAPS_SHORT4N |
815 D3DDTCAPS_USHORT2N |
816 D3DDTCAPS_USHORT4N |
817 D3DDTCAPS_UDEC3 |
818 D3DDTCAPS_DEC3N |
819 D3DDTCAPS_FLOAT16_2 |
820 D3DDTCAPS_FLOAT16_4;
821
822 pCaps->NumSimultaneousRTs =
823 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
824 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
825 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
826
827 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
828 D3DPTFILTERCAPS_MINFLINEAR |
829 D3DPTFILTERCAPS_MAGFPOINT |
830 D3DPTFILTERCAPS_MAGFLINEAR;
831
832
833 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
834 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
835 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
836 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
837 pCaps->VS20Caps.NumTemps =
838 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
839 PIPE_SHADER_CAP_MAX_TEMPS);
840 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
841 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
842 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
843
844 /* also check for values < 0, because get_shader_param may return unsigned */
845 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
846 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
847 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
848 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
849 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
850 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
851 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
852 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
853 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
854 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
855 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
856
857
858 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
859 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
860 D3DPS20CAPS_PREDICATION;
861 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
862 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
863 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
864 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
865 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
866 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
867 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
868 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
869 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
870 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
871 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
872 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
873 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
874 pCaps->PS20Caps.NumTemps =
875 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
876 PIPE_SHADER_CAP_MAX_TEMPS);
877 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
878 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
879 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
880 pCaps->PS20Caps.NumInstructionSlots =
881 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
882 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
883
884 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
885 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
886 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
887 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
888 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
889 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
890 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
891 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
892 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
893 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
894 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
895 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
896 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
897 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
898
899
900 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
901 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
902 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
903 ~(D3DPTFILTERCAPS_MIPFPOINT |
904 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
905 else
906 pCaps->VertexTextureFilterCaps = 0;
907
908 pCaps->MaxVertexShader30InstructionSlots =
909 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
910 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
911 pCaps->MaxPixelShader30InstructionSlots =
912 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
913 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
914 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
915 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
916 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
917 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
918 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
919 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
920
921 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
922 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
923 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
924
925 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
926 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
927
928 return D3D_OK;
929 }
930
931 HRESULT WINAPI
932 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
933 UINT RealAdapter,
934 D3DDEVTYPE DeviceType,
935 HWND hFocusWindow,
936 DWORD BehaviorFlags,
937 D3DPRESENT_PARAMETERS *pPresentationParameters,
938 IDirect3D9 *pD3D9,
939 ID3DPresentGroup *pPresentationGroup,
940 IDirect3DDevice9 **ppReturnedDeviceInterface )
941 {
942 struct pipe_screen *screen;
943 D3DDEVICE_CREATION_PARAMETERS params;
944 D3DCAPS9 caps;
945 int major, minor;
946 HRESULT hr;
947
948 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
949 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
950 "ppReturnedDeviceInterface=%p\n", This,
951 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
952 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
953
954 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
955 if (major != 1) {
956 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
957 major, minor);
958 return D3DERR_NOTAVAILABLE;
959 }
960
961 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
962 if (FAILED(hr)) {
963 DBG("Failed to get pipe_screen.\n");
964 return hr;
965 }
966
967 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
968 if (FAILED(hr)) {
969 DBG("Failed to get device caps.\n");
970 return hr;
971 }
972
973 params.AdapterOrdinal = RealAdapter;
974 params.DeviceType = DeviceType;
975 params.hFocusWindow = hFocusWindow;
976 params.BehaviorFlags = BehaviorFlags;
977
978 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
979 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
980 (struct NineDevice9 **)ppReturnedDeviceInterface);
981 if (FAILED(hr)) {
982 DBG("Failed to create device.\n");
983 return hr;
984 }
985 DBG("NineDevice9 created successfully.\n");
986
987 return D3D_OK;
988 }
989
990 HRESULT WINAPI
991 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
992 UINT RealAdapter,
993 D3DDEVTYPE DeviceType,
994 HWND hFocusWindow,
995 DWORD BehaviorFlags,
996 D3DPRESENT_PARAMETERS *pPresentationParameters,
997 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
998 IDirect3D9Ex *pD3D9Ex,
999 ID3DPresentGroup *pPresentationGroup,
1000 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1001 {
1002 struct pipe_screen *screen;
1003 D3DDEVICE_CREATION_PARAMETERS params;
1004 D3DCAPS9 caps;
1005 int major, minor;
1006 HRESULT hr;
1007
1008 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1009 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1010 "ppReturnedDeviceInterface=%p\n", This,
1011 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1012 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1013
1014 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1015 if (major != 1) {
1016 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1017 major, minor);
1018 return D3DERR_NOTAVAILABLE;
1019 }
1020
1021 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1022 if (FAILED(hr)) {
1023 DBG("Failed to get pipe_screen.\n");
1024 return hr;
1025 }
1026
1027 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1028 if (FAILED(hr)) {
1029 DBG("Failed to get device caps.\n");
1030 return hr;
1031 }
1032
1033 params.AdapterOrdinal = RealAdapter;
1034 params.DeviceType = DeviceType;
1035 params.hFocusWindow = hFocusWindow;
1036 params.BehaviorFlags = BehaviorFlags;
1037
1038 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1039 pFullscreenDisplayMode,
1040 pD3D9Ex, pPresentationGroup, This->ctx,
1041 (struct NineDevice9Ex **)ppReturnedDeviceInterface);
1042 if (FAILED(hr)) {
1043 DBG("Failed to create device.\n");
1044 return hr;
1045 }
1046 DBG("NineDevice9Ex created successfully.\n");
1047
1048 return D3D_OK;
1049 }
1050
1051 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1052 (void *)NineUnknown_QueryInterface,
1053 (void *)NineUnknown_AddRef,
1054 (void *)NineUnknown_Release,
1055 (void *)NineAdapter9_GetAdapterIdentifier,
1056 (void *)NineAdapter9_CheckDeviceType,
1057 (void *)NineAdapter9_CheckDeviceFormat,
1058 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1059 (void *)NineAdapter9_CheckDepthStencilMatch,
1060 (void *)NineAdapter9_CheckDeviceFormatConversion,
1061 (void *)NineAdapter9_GetDeviceCaps,
1062 (void *)NineAdapter9_CreateDevice,
1063 (void *)NineAdapter9_CreateDeviceEx
1064 };
1065
1066 static const GUID *NineAdapter9_IIDs[] = {
1067 &IID_ID3D9Adapter,
1068 &IID_IUnknown,
1069 NULL
1070 };
1071
1072 HRESULT
1073 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1074 struct NineAdapter9 **ppOut )
1075 {
1076 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1077 }