fbbc586204afcce8d87f3468e995b518f5054a4d
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 struct pipe_screen *hal = pCTX->hal;
43 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44 if (FAILED(hr)) { return hr; }
45
46 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49 This->ctx = pCTX;
50 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR;
53 }
54 if (This->ctx->ref &&
55 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57 }
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
66
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82 "is >= r500, >= nv50, >= i965\n");
83 return D3DERR_DRIVERINTERNALERROR;
84 }
85 /* for r500 */
86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95 "may run into issues because requirements are too tight\n");
96 return D3D_OK;
97 }
98
99 void
100 NineAdapter9_dtor( struct NineAdapter9 *This )
101 {
102 struct d3dadapter9_context *ctx = This->ctx;
103
104 DBG("This=%p\n", This);
105
106 NineUnknown_dtor(&This->base);
107
108 /* special case, call backend-specific dtor AFTER destroying this object
109 * completely. */
110 if (ctx) {
111 if (ctx->destroy) { ctx->destroy(ctx); }
112 }
113 }
114
115 static HRESULT
116 NineAdapter9_GetScreen( struct NineAdapter9 *This,
117 D3DDEVTYPE DevType,
118 struct pipe_screen **ppScreen )
119 {
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121 switch (DevType) {
122 case D3DDEVTYPE_HAL:
123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124 *ppScreen = This->ctx->ref;
125 break;
126 }
127 *ppScreen = This->ctx->hal;
128 break;
129
130 case D3DDEVTYPE_REF:
131 case D3DDEVTYPE_NULLREF:
132 case D3DDEVTYPE_SW:
133 if (force_sw && !strcmp(force_sw, "0")) {
134 *ppScreen = This->ctx->hal;
135 break;
136 }
137 *ppScreen = This->ctx->ref;
138 break;
139
140 default:
141 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142 }
143
144 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
146 return D3D_OK;
147 }
148
149 HRESULT NINE_WINAPI
150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151 DWORD Flags,
152 D3DADAPTER_IDENTIFIER9 *pIdentifier )
153 {
154 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
156 /* regarding flags, MSDN has this to say:
157 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159 * specified, this call can connect to the Internet to download new
160 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161 * so let's just ignore it. */
162 *pIdentifier = This->ctx->identifier;
163 return D3D_OK;
164 }
165
166 static inline boolean
167 backbuffer_format( D3DFORMAT dfmt,
168 D3DFORMAT bfmt,
169 boolean win )
170 {
171 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
173 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175 bfmt == D3DFMT_A8R8G8B8)) ||
176 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177 bfmt == D3DFMT_A1R5G5B5)) ||
178 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179 return TRUE;
180 }
181
182 return FALSE;
183 }
184
185 HRESULT NINE_WINAPI
186 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187 D3DDEVTYPE DevType,
188 D3DFORMAT AdapterFormat,
189 D3DFORMAT BackBufferFormat,
190 BOOL bWindowed )
191 {
192 struct pipe_screen *screen;
193 enum pipe_format dfmt, bfmt;
194 HRESULT hr;
195
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198 d3dformat_to_string(AdapterFormat),
199 d3dformat_to_string(BackBufferFormat), bWindowed);
200
201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202 D3DERR_NOTAVAILABLE);
203
204 hr = NineAdapter9_GetScreen(This, DevType, &screen);
205 if (FAILED(hr)) { return hr; }
206
207 /* The display format is not handled in Nine. We always present an XRGB8888
208 * buffer (and the display server will eventually do the conversion). We probably
209 * don't need to check for anything for the adapter format support, since if the
210 * display server advertise support, it will likely be able to do the conversion.
211 * We do the approximation that a format is available in the display server if
212 * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
213 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
214 1,
215 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
216 bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
217 1,
218 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
219 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
220 DBG("Unsupported Adapter/BackBufferFormat.\n");
221 return D3DERR_NOTAVAILABLE;
222 }
223
224 return D3D_OK;
225 }
226
227 static inline boolean
228 display_format( D3DFORMAT fmt,
229 boolean win )
230 {
231 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
232 static const D3DFORMAT allowed[] = {
233 D3DFMT_A2R10G10B10,
234 D3DFMT_X8R8G8B8,
235 D3DFMT_X1R5G5B5,
236 D3DFMT_R5G6B5,
237 };
238 unsigned i;
239
240 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
241
242 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
243 if (fmt == allowed[i]) { return TRUE; }
244 }
245 return FALSE;
246 }
247
248 HRESULT NINE_WINAPI
249 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
250 D3DDEVTYPE DeviceType,
251 D3DFORMAT AdapterFormat,
252 DWORD Usage,
253 D3DRESOURCETYPE RType,
254 D3DFORMAT CheckFormat )
255 {
256 struct pipe_screen *screen;
257 HRESULT hr;
258 enum pipe_format pf;
259 enum pipe_texture_target target;
260 unsigned bind = 0;
261 boolean srgb;
262
263 /* Check adapter format. */
264
265 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
266 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
267 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
268 d3dformat_to_string(CheckFormat));
269
270 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
271
272 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
273 if (FAILED(hr))
274 return hr;
275 pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
276 PIPE_BIND_DISPLAY_TARGET |
277 PIPE_BIND_SHARED, FALSE, FALSE);
278 if (pf == PIPE_FORMAT_NONE) {
279 DBG("AdapterFormat %s not available.\n",
280 d3dformat_to_string(AdapterFormat));
281 return D3DERR_NOTAVAILABLE;
282 }
283
284 /* Check actual format. */
285
286 switch (RType) {
287 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
288 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
289 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
290 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
291 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
292 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
293 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
294 default:
295 user_assert(0, D3DERR_INVALIDCALL);
296 }
297
298 bind = 0;
299 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
300 if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
301
302 /* API hack because setting RT[0] to NULL is forbidden */
303 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
304 (RType == D3DRTYPE_SURFACE ||
305 RType == D3DRTYPE_TEXTURE))
306 return D3D_OK;
307
308 /* RESZ hack */
309 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
310 RType == D3DRTYPE_SURFACE)
311 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
312 D3D_OK : D3DERR_NOTAVAILABLE;
313
314 /* ATOC hack */
315 if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
316 return D3D_OK;
317
318 if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
319 (Usage & D3DUSAGE_RENDERTARGET))
320 bind |= PIPE_BIND_BLENDABLE;
321
322 if (Usage & D3DUSAGE_DMAP) {
323 DBG("D3DUSAGE_DMAP not available\n");
324 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
325 }
326
327 switch (RType) {
328 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
329 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
330 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
331 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
332 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
333 case D3DRTYPE_SURFACE:
334 if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
335 bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
336 /* Offscreen surface support: Usage = 0.
337 * In practice drivers are very restrictive on the formats supported.
338 * Basically a few common formats + YUV and compressed formats. The
339 * reason is that offscreen surface are useful only for directdraw
340 * compatibility (a WONTIMPL of nine) + format conversion (useful in
341 * particular for YUV because the format was not advertised for textures
342 * on NV chips). */
343 if (Usage == 0)
344 bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
345 default:
346 break;
347 }
348
349
350 srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
351 pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
352 0, bind, srgb, FALSE);
353 if (pf == PIPE_FORMAT_NONE) {
354 DBG("NOT AVAILABLE\n");
355 return D3DERR_NOTAVAILABLE;
356 }
357
358 /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
359 if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
360 (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
361 return D3DERR_NOTAVAILABLE;
362 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
363 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
364
365 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
366 return D3DOK_NOAUTOGEN;
367 return D3D_OK;
368 }
369
370 HRESULT NINE_WINAPI
371 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
372 D3DDEVTYPE DeviceType,
373 D3DFORMAT SurfaceFormat,
374 BOOL Windowed,
375 D3DMULTISAMPLE_TYPE MultiSampleType,
376 DWORD *pQualityLevels )
377 {
378 struct pipe_screen *screen;
379 HRESULT hr;
380 enum pipe_format pf;
381 unsigned bind;
382
383 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
384 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
385 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
386 pQualityLevels);
387
388 if (pQualityLevels) {
389 /* In error cases return only 1 quality level supported */
390 *pQualityLevels = 1;
391 }
392 user_assert(MultiSampleType < D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
393
394 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
395 if (FAILED(hr))
396 return hr;
397
398 if (depth_stencil_format(SurfaceFormat))
399 bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
400 else /* render-target */
401 bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
402
403 pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
404 MultiSampleType, bind, FALSE, FALSE);
405
406 if (pf == PIPE_FORMAT_NONE) {
407 DBG("%s with %u samples not available.\n",
408 d3dformat_to_string(SurfaceFormat), MultiSampleType);
409 return D3DERR_NOTAVAILABLE;
410 }
411
412 if (pQualityLevels)
413 *pQualityLevels = 1; /* gallium doesn't have quality levels */
414
415 return D3D_OK;
416 }
417
418 HRESULT NINE_WINAPI
419 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
420 D3DDEVTYPE DeviceType,
421 D3DFORMAT AdapterFormat,
422 D3DFORMAT RenderTargetFormat,
423 D3DFORMAT DepthStencilFormat )
424 {
425 struct pipe_screen *screen;
426 enum pipe_format dfmt, bfmt, zsfmt;
427 HRESULT hr;
428
429 DBG("This=%p DeviceType=%s AdapterFormat=%s "
430 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
431 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
432 d3dformat_to_string(RenderTargetFormat),
433 d3dformat_to_string(DepthStencilFormat));
434
435 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
436 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
437
438 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
439 if (FAILED(hr)) { return hr; }
440
441 dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
442 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
443 bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
444 PIPE_TEXTURE_2D, 0,
445 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
446 if (RenderTargetFormat == D3DFMT_NULL)
447 bfmt = dfmt;
448 zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
449 PIPE_TEXTURE_2D, 0,
450 d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
451 FALSE, FALSE);
452 if (dfmt == PIPE_FORMAT_NONE ||
453 bfmt == PIPE_FORMAT_NONE ||
454 zsfmt == PIPE_FORMAT_NONE) {
455 return D3DERR_NOTAVAILABLE;
456 }
457
458 return D3D_OK;
459 }
460
461 HRESULT NINE_WINAPI
462 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
463 D3DDEVTYPE DeviceType,
464 D3DFORMAT SourceFormat,
465 D3DFORMAT TargetFormat )
466 {
467 /* MSDN says this tests whether a certain backbuffer format can be used in
468 * conjunction with a certain front buffer format. It's a little confusing
469 * but some one wiser might be able to figure this one out. XXX */
470 struct pipe_screen *screen;
471 enum pipe_format dfmt, bfmt;
472 HRESULT hr;
473
474 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
475 nine_D3DDEVTYPE_to_str(DeviceType),
476 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
477
478 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
479 D3DERR_NOTAVAILABLE);
480
481 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
482 if (FAILED(hr)) { return hr; }
483
484 dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
485 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
486 bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
487 NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
488
489 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
490 DBG("%s to %s not supported.\n",
491 d3dformat_to_string(SourceFormat),
492 d3dformat_to_string(TargetFormat));
493 return D3DERR_NOTAVAILABLE;
494 }
495
496 return D3D_OK;
497 }
498
499 HRESULT NINE_WINAPI
500 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
501 D3DDEVTYPE DeviceType,
502 D3DCAPS9 *pCaps )
503 {
504 struct pipe_screen *screen;
505 HRESULT hr;
506
507 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
508 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
509
510 user_assert(pCaps, D3DERR_INVALIDCALL);
511
512 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
513 if (FAILED(hr)) {
514 DBG("Failed to get pipe_screen.\n");
515 return hr;
516 }
517
518 #define D3DPIPECAP(pcap, d3dcap) \
519 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
520
521 #define D3DNPIPECAP(pcap, d3dcap) \
522 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
523
524 pCaps->DeviceType = DeviceType;
525
526 pCaps->AdapterOrdinal = 0;
527
528 pCaps->Caps = 0;
529
530 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
531 /* D3DCAPS2_CANSHARERESOURCE | */
532 /* D3DCAPS2_CANCALIBRATEGAMMA | */
533 D3DCAPS2_DYNAMICTEXTURES |
534 D3DCAPS2_FULLSCREENGAMMA |
535 D3DCAPS2_CANAUTOGENMIPMAP;
536
537 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
538 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
539 * and in discard mode. */
540 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
541 D3DCAPS3_COPY_TO_VIDMEM |
542 D3DCAPS3_COPY_TO_SYSTEMMEM |
543 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
544
545 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
546 D3DPRESENT_INTERVAL_ONE |
547 D3DPRESENT_INTERVAL_TWO |
548 D3DPRESENT_INTERVAL_THREE |
549 D3DPRESENT_INTERVAL_FOUR |
550 D3DPRESENT_INTERVAL_IMMEDIATE;
551 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
552
553 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
554 D3DDEVCAPS_CANRENDERAFTERFLIP |
555 D3DDEVCAPS_DRAWPRIMITIVES2 |
556 D3DDEVCAPS_DRAWPRIMITIVES2EX |
557 D3DDEVCAPS_DRAWPRIMTLVERTEX |
558 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
559 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
560 D3DDEVCAPS_HWRASTERIZATION |
561 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
562 /*D3DDEVCAPS_NPATCHES |*/
563 D3DDEVCAPS_PUREDEVICE |
564 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
565 /*D3DDEVCAPS_RTPATCHES |*/
566 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
567 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
568 D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
569 /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
570 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
571 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
572 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
573
574 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
575 D3DPMISCCAPS_CULLNONE | /* XXX */
576 D3DPMISCCAPS_CULLCW |
577 D3DPMISCCAPS_CULLCCW |
578 D3DPMISCCAPS_COLORWRITEENABLE |
579 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
580 /*D3DPMISCCAPS_CLIPTLVERTS |*/
581 D3DPMISCCAPS_TSSARGTEMP |
582 D3DPMISCCAPS_BLENDOP |
583 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
584 D3DPMISCCAPS_PERSTAGECONSTANT |
585 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
586 D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
587 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
588 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
589 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
590 D3DPMISCCAPS_FOGVERTEXCLAMPED;
591 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
592 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
593
594 pCaps->RasterCaps =
595 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
596 D3DPRASTERCAPS_COLORPERSPECTIVE |
597 D3DPRASTERCAPS_DITHER |
598 D3DPRASTERCAPS_DEPTHBIAS |
599 D3DPRASTERCAPS_FOGRANGE |
600 D3DPRASTERCAPS_FOGTABLE |
601 D3DPRASTERCAPS_FOGVERTEX |
602 D3DPRASTERCAPS_MIPMAPLODBIAS |
603 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
604 D3DPRASTERCAPS_SCISSORTEST |
605 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
606 /*D3DPRASTERCAPS_WBUFFER |*/
607 D3DPRASTERCAPS_WFOG |
608 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
609 D3DPRASTERCAPS_ZFOG |
610 D3DPRASTERCAPS_ZTEST;
611
612 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
613 D3DPCMPCAPS_LESS |
614 D3DPCMPCAPS_EQUAL |
615 D3DPCMPCAPS_LESSEQUAL |
616 D3DPCMPCAPS_GREATER |
617 D3DPCMPCAPS_NOTEQUAL |
618 D3DPCMPCAPS_GREATEREQUAL |
619 D3DPCMPCAPS_ALWAYS;
620
621 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
622 D3DPBLENDCAPS_ONE |
623 D3DPBLENDCAPS_SRCCOLOR |
624 D3DPBLENDCAPS_INVSRCCOLOR |
625 D3DPBLENDCAPS_SRCALPHA |
626 D3DPBLENDCAPS_INVSRCALPHA |
627 D3DPBLENDCAPS_DESTALPHA |
628 D3DPBLENDCAPS_INVDESTALPHA |
629 D3DPBLENDCAPS_DESTCOLOR |
630 D3DPBLENDCAPS_INVDESTCOLOR |
631 D3DPBLENDCAPS_SRCALPHASAT |
632 D3DPBLENDCAPS_BOTHSRCALPHA |
633 D3DPBLENDCAPS_BOTHINVSRCALPHA |
634 D3DPBLENDCAPS_BLENDFACTOR |
635 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
636 D3DPBLENDCAPS_INVSRCCOLOR2 |
637 D3DPBLENDCAPS_SRCCOLOR2);
638
639 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
640
641 pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
642 D3DPCMPCAPS_LESS |
643 D3DPCMPCAPS_EQUAL |
644 D3DPCMPCAPS_LESSEQUAL |
645 D3DPCMPCAPS_GREATER |
646 D3DPCMPCAPS_NOTEQUAL |
647 D3DPCMPCAPS_GREATEREQUAL |
648 D3DPCMPCAPS_ALWAYS;
649
650 /* FLAT caps not legal for D3D9. */
651 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
652 D3DPSHADECAPS_SPECULARGOURAUDRGB |
653 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
654 D3DPSHADECAPS_FOGGOURAUD;
655
656 pCaps->TextureCaps =
657 D3DPTEXTURECAPS_ALPHA |
658 D3DPTEXTURECAPS_ALPHAPALETTE |
659 D3DPTEXTURECAPS_PERSPECTIVE |
660 D3DPTEXTURECAPS_PROJECTED |
661 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
662 D3DPTEXTURECAPS_CUBEMAP |
663 D3DPTEXTURECAPS_VOLUMEMAP |
664 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
665 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
666 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
667 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
668 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
669 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
670 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
671
672 pCaps->TextureFilterCaps =
673 D3DPTFILTERCAPS_MINFPOINT |
674 D3DPTFILTERCAPS_MINFLINEAR |
675 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
676 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
677 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
678 D3DPTFILTERCAPS_MIPFPOINT |
679 D3DPTFILTERCAPS_MIPFLINEAR |
680 D3DPTFILTERCAPS_MAGFPOINT |
681 D3DPTFILTERCAPS_MAGFLINEAR |
682 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
683 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
684 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
685
686 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
687 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
688
689 pCaps->TextureAddressCaps =
690 D3DPTADDRESSCAPS_BORDER |
691 D3DPTADDRESSCAPS_INDEPENDENTUV |
692 D3DPTADDRESSCAPS_WRAP |
693 D3DPTADDRESSCAPS_MIRROR |
694 D3DPTADDRESSCAPS_CLAMP |
695 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
696
697 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
698
699 pCaps->LineCaps =
700 D3DLINECAPS_ALPHACMP |
701 D3DLINECAPS_BLEND |
702 D3DLINECAPS_TEXTURE |
703 D3DLINECAPS_ZTEST |
704 D3DLINECAPS_FOG;
705 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
706 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
707 }
708
709 pCaps->MaxTextureWidth =
710 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
711 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
712 pCaps->MaxVolumeExtent =
713 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
714 /* XXX values from wine */
715 pCaps->MaxTextureRepeat = 32768;
716 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
717
718 pCaps->MaxAnisotropy =
719 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
720
721 /* Values for GeForce 9600 GT */
722 pCaps->MaxVertexW = 1e10f;
723 pCaps->GuardBandLeft = -1e9f;
724 pCaps->GuardBandTop = -1e9f;
725 pCaps->GuardBandRight = 1e9f;
726 pCaps->GuardBandBottom = 1e9f;
727 pCaps->ExtentsAdjust = 0.0f;
728
729 pCaps->StencilCaps =
730 D3DSTENCILCAPS_KEEP |
731 D3DSTENCILCAPS_ZERO |
732 D3DSTENCILCAPS_REPLACE |
733 D3DSTENCILCAPS_INCRSAT |
734 D3DSTENCILCAPS_DECRSAT |
735 D3DSTENCILCAPS_INVERT |
736 D3DSTENCILCAPS_INCR |
737 D3DSTENCILCAPS_DECR |
738 D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
739
740 pCaps->FVFCaps =
741 8 | /* 8 textures max */
742 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
743 D3DFVFCAPS_PSIZE;
744
745 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
746 D3DTEXOPCAPS_SELECTARG1 |
747 D3DTEXOPCAPS_SELECTARG2 |
748 D3DTEXOPCAPS_MODULATE |
749 D3DTEXOPCAPS_MODULATE2X |
750 D3DTEXOPCAPS_MODULATE4X |
751 D3DTEXOPCAPS_ADD |
752 D3DTEXOPCAPS_ADDSIGNED |
753 D3DTEXOPCAPS_ADDSIGNED2X |
754 D3DTEXOPCAPS_SUBTRACT |
755 D3DTEXOPCAPS_ADDSMOOTH |
756 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
757 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
758 D3DTEXOPCAPS_BLENDFACTORALPHA |
759 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
760 D3DTEXOPCAPS_BLENDCURRENTALPHA |
761 D3DTEXOPCAPS_PREMODULATE |
762 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
763 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
764 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
765 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
766 D3DTEXOPCAPS_BUMPENVMAP |
767 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
768 D3DTEXOPCAPS_DOTPRODUCT3 |
769 D3DTEXOPCAPS_MULTIPLYADD |
770 D3DTEXOPCAPS_LERP;
771
772 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
773 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
774 pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
775 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
776 if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
777 pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
778
779 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
780 D3DVTXPCAPS_TEXGEN_SPHEREMAP |
781 D3DVTXPCAPS_MATERIALSOURCE7 |
782 D3DVTXPCAPS_DIRECTIONALLIGHTS |
783 D3DVTXPCAPS_POSITIONALLIGHTS |
784 D3DVTXPCAPS_LOCALVIEWER |
785 D3DVTXPCAPS_TWEENING |
786 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
787
788 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
789 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
790 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
791 pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
792
793 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
794
795 pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
796 pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
797 pCaps->MaxStreams =
798 _min(screen->get_shader_param(screen,
799 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
800 16);
801
802 pCaps->MaxStreamStride = screen->get_param(screen,
803 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
804
805 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
806
807 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
808 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
809 * advertise 256. Problem is with hw that can only do 256, because
810 * we need take a few slots for boolean and integer constants. For these
811 * we'll have to fail later if they use complex shaders. */
812 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
813
814 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
815 /* Value for GeForce 9600 GT */
816 pCaps->PixelShader1xMaxValue = 65504.f;
817
818 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
819 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
820 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
821 /*D3DDEVCAPS2_DMAPNPATCH |*/
822 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
823 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
824 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
825
826 pCaps->MasterAdapterOrdinal = 0;
827 pCaps->AdapterOrdinalInGroup = 0;
828 pCaps->NumberOfAdaptersInGroup = 1;
829
830 /* Undocumented ? */
831 pCaps->MaxNpatchTessellationLevel = 0.0f;
832 pCaps->Reserved5 = 0;
833
834 /* XXX: use is_format_supported */
835 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
836 D3DDTCAPS_UBYTE4N |
837 D3DDTCAPS_SHORT2N |
838 D3DDTCAPS_SHORT4N |
839 D3DDTCAPS_USHORT2N |
840 D3DDTCAPS_USHORT4N |
841 D3DDTCAPS_UDEC3 |
842 D3DDTCAPS_DEC3N |
843 D3DDTCAPS_FLOAT16_2 |
844 D3DDTCAPS_FLOAT16_4;
845
846 pCaps->NumSimultaneousRTs =
847 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
848 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
849 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
850
851 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
852 D3DPTFILTERCAPS_MINFLINEAR |
853 D3DPTFILTERCAPS_MAGFPOINT |
854 D3DPTFILTERCAPS_MAGFLINEAR;
855
856
857 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
858 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
859 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
860 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
861 pCaps->VS20Caps.NumTemps =
862 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
863 PIPE_SHADER_CAP_MAX_TEMPS);
864 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
865 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
866 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
867
868 /* also check for values < 0, because get_shader_param may return unsigned */
869 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
870 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
871 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
872 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
873 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
874 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
875 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
876 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
877 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
878 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
879 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
880
881
882 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
883 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
884 D3DPS20CAPS_PREDICATION;
885 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
886 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
887 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
888 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
889 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
890 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
891 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
892 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
893 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
894 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
895 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
896 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
897 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
898 pCaps->PS20Caps.NumTemps =
899 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
900 PIPE_SHADER_CAP_MAX_TEMPS);
901 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
902 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
903 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
904 pCaps->PS20Caps.NumInstructionSlots =
905 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
906 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
907
908 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
909 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
910 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
911 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
912 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
913 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
914 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
915 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
916 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
917 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
918 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
919 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
920 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
921 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
922
923
924 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
925 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
926 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
927 ~(D3DPTFILTERCAPS_MIPFPOINT |
928 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
929 else
930 pCaps->VertexTextureFilterCaps = 0;
931
932 pCaps->MaxVertexShader30InstructionSlots =
933 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
934 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
935 pCaps->MaxPixelShader30InstructionSlots =
936 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
937 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
938 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
939 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
940 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
941 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
942 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
943 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
944
945 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
946 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
947 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
948
949 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
950 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
951
952 return D3D_OK;
953 }
954
955 HRESULT NINE_WINAPI
956 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
957 UINT RealAdapter,
958 D3DDEVTYPE DeviceType,
959 HWND hFocusWindow,
960 DWORD BehaviorFlags,
961 D3DPRESENT_PARAMETERS *pPresentationParameters,
962 IDirect3D9 *pD3D9,
963 ID3DPresentGroup *pPresentationGroup,
964 IDirect3DDevice9 **ppReturnedDeviceInterface )
965 {
966 struct pipe_screen *screen;
967 D3DDEVICE_CREATION_PARAMETERS params;
968 D3DCAPS9 caps;
969 int major, minor;
970 HRESULT hr;
971
972 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
973 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
974 "ppReturnedDeviceInterface=%p\n", This,
975 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
976 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
977
978 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
979 if (major != 1) {
980 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
981 major, minor);
982 return D3DERR_NOTAVAILABLE;
983 }
984
985 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
986 if (FAILED(hr)) {
987 DBG("Failed to get pipe_screen.\n");
988 return hr;
989 }
990
991 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
992 if (FAILED(hr)) {
993 DBG("Failed to get device caps.\n");
994 return hr;
995 }
996
997 params.AdapterOrdinal = RealAdapter;
998 params.DeviceType = DeviceType;
999 params.hFocusWindow = hFocusWindow;
1000 params.BehaviorFlags = BehaviorFlags;
1001
1002 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1003 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1004 (struct NineDevice9 **)ppReturnedDeviceInterface,
1005 minor);
1006 if (FAILED(hr)) {
1007 DBG("Failed to create device.\n");
1008 return hr;
1009 }
1010 DBG("NineDevice9 created successfully.\n");
1011
1012 return D3D_OK;
1013 }
1014
1015 HRESULT NINE_WINAPI
1016 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1017 UINT RealAdapter,
1018 D3DDEVTYPE DeviceType,
1019 HWND hFocusWindow,
1020 DWORD BehaviorFlags,
1021 D3DPRESENT_PARAMETERS *pPresentationParameters,
1022 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1023 IDirect3D9Ex *pD3D9Ex,
1024 ID3DPresentGroup *pPresentationGroup,
1025 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1026 {
1027 struct pipe_screen *screen;
1028 D3DDEVICE_CREATION_PARAMETERS params;
1029 D3DCAPS9 caps;
1030 int major, minor;
1031 HRESULT hr;
1032
1033 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1034 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1035 "ppReturnedDeviceInterface=%p\n", This,
1036 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1037 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1038
1039 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1040 if (major != 1) {
1041 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1042 major, minor);
1043 return D3DERR_NOTAVAILABLE;
1044 }
1045
1046 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1047 if (FAILED(hr)) {
1048 DBG("Failed to get pipe_screen.\n");
1049 return hr;
1050 }
1051
1052 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1053 if (FAILED(hr)) {
1054 DBG("Failed to get device caps.\n");
1055 return hr;
1056 }
1057
1058 params.AdapterOrdinal = RealAdapter;
1059 params.DeviceType = DeviceType;
1060 params.hFocusWindow = hFocusWindow;
1061 params.BehaviorFlags = BehaviorFlags;
1062
1063 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1064 pFullscreenDisplayMode,
1065 pD3D9Ex, pPresentationGroup, This->ctx,
1066 (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1067 minor);
1068 if (FAILED(hr)) {
1069 DBG("Failed to create device.\n");
1070 return hr;
1071 }
1072 DBG("NineDevice9Ex created successfully.\n");
1073
1074 return D3D_OK;
1075 }
1076
1077 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1078 (void *)NineUnknown_QueryInterface,
1079 (void *)NineUnknown_AddRef,
1080 (void *)NineUnknown_Release,
1081 (void *)NineAdapter9_GetAdapterIdentifier,
1082 (void *)NineAdapter9_CheckDeviceType,
1083 (void *)NineAdapter9_CheckDeviceFormat,
1084 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1085 (void *)NineAdapter9_CheckDepthStencilMatch,
1086 (void *)NineAdapter9_CheckDeviceFormatConversion,
1087 (void *)NineAdapter9_GetDeviceCaps,
1088 (void *)NineAdapter9_CreateDevice,
1089 (void *)NineAdapter9_CreateDeviceEx
1090 };
1091
1092 static const GUID *NineAdapter9_IIDs[] = {
1093 &IID_ID3D9Adapter,
1094 &IID_IUnknown,
1095 NULL
1096 };
1097
1098 HRESULT
1099 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1100 struct NineAdapter9 **ppOut )
1101 {
1102 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1103 }