st/nine: Improve CheckDeviceFormat debug output
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 struct pipe_screen *hal = pCTX->hal;
43 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44 if (FAILED(hr)) { return hr; }
45
46 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49 This->ctx = pCTX;
50 if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51 ERR("Driver doesn't support d3d9 coordinates\n");
52 return D3DERR_DRIVERINTERNALERROR;
53 }
54 if (This->ctx->ref &&
55 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57 }
58 /* Old cards had tricks to bypass some restrictions to implement
59 * everything and fit tight the requirements: number of constants,
60 * number of temp registers, special behaviours, etc. Since we don't
61 * have access to all this, we need a bit more than what dx9 required.
62 * For example we have to use more than 32 temp registers to emulate
63 * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64 * we could support vs2 / ps2 for them but it needs some more care, and
65 * as these are very old, we choose to drop support for them */
66
67 /* checks minimum requirements, most are vs3/ps3 strict requirements */
68 if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76 PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78 PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80 PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81 ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82 "is >= r500, >= nv50, >= i965\n");
83 return D3DERR_DRIVERINTERNALERROR;
84 }
85 /* for r500 */
86 if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88 hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89 PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91 PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92 hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93 PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94 ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95 "may run into issues because requirements are too tight\n");
96 return D3D_OK;
97 }
98
99 void
100 NineAdapter9_dtor( struct NineAdapter9 *This )
101 {
102 struct d3dadapter9_context *ctx = This->ctx;
103
104 DBG("This=%p\n", This);
105
106 NineUnknown_dtor(&This->base);
107
108 /* special case, call backend-specific dtor AFTER destroying this object
109 * completely. */
110 if (ctx) {
111 if (ctx->destroy) { ctx->destroy(ctx); }
112 }
113 }
114
115 static HRESULT
116 NineAdapter9_GetScreen( struct NineAdapter9 *This,
117 D3DDEVTYPE DevType,
118 struct pipe_screen **ppScreen )
119 {
120 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121 switch (DevType) {
122 case D3DDEVTYPE_HAL:
123 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124 *ppScreen = This->ctx->ref;
125 break;
126 }
127 *ppScreen = This->ctx->hal;
128 break;
129
130 case D3DDEVTYPE_REF:
131 case D3DDEVTYPE_NULLREF:
132 case D3DDEVTYPE_SW:
133 if (force_sw && !strcmp(force_sw, "0")) {
134 *ppScreen = This->ctx->hal;
135 break;
136 }
137 *ppScreen = This->ctx->ref;
138 break;
139
140 default:
141 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142 }
143
144 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
146 return D3D_OK;
147 }
148
149 HRESULT WINAPI
150 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151 DWORD Flags,
152 D3DADAPTER_IDENTIFIER9 *pIdentifier )
153 {
154 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
156 /* regarding flags, MSDN has this to say:
157 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159 * specified, this call can connect to the Internet to download new
160 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161 * so let's just ignore it. */
162 *pIdentifier = This->ctx->identifier;
163 return D3D_OK;
164 }
165
166 static INLINE boolean
167 backbuffer_format( D3DFORMAT dfmt,
168 D3DFORMAT bfmt,
169 boolean win )
170 {
171 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
173 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175 bfmt == D3DFMT_A8R8G8B8)) ||
176 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177 bfmt == D3DFMT_A1R5G5B5)) ||
178 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179 return TRUE;
180 }
181
182 return FALSE;
183 }
184
185 HRESULT WINAPI
186 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187 D3DDEVTYPE DevType,
188 D3DFORMAT AdapterFormat,
189 D3DFORMAT BackBufferFormat,
190 BOOL bWindowed )
191 {
192 struct pipe_screen *screen;
193 enum pipe_format dfmt, bfmt;
194 HRESULT hr;
195
196 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198 d3dformat_to_string(AdapterFormat),
199 d3dformat_to_string(BackBufferFormat), bWindowed);
200
201 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202 D3DERR_NOTAVAILABLE);
203
204 hr = NineAdapter9_GetScreen(This, DevType, &screen);
205 if (FAILED(hr)) { return hr; }
206
207 dfmt = d3d9_to_pipe_format(AdapterFormat);
208 bfmt = d3d9_to_pipe_format(BackBufferFormat);
209 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
210 DBG("Invalid Adapter/BackBufferFormat.\n");
211 return D3DERR_NOTAVAILABLE;
212 }
213
214 if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 1,
215 PIPE_BIND_DISPLAY_TARGET |
216 PIPE_BIND_SHARED) ||
217 !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 1,
218 PIPE_BIND_DISPLAY_TARGET |
219 PIPE_BIND_SHARED)) {
220 DBG("Unsupported Adapter/BackBufferFormat.\n");
221 return D3DERR_NOTAVAILABLE;
222 }
223
224 return D3D_OK;
225 }
226
227 static INLINE boolean
228 display_format( D3DFORMAT fmt,
229 boolean win )
230 {
231 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
232 static const D3DFORMAT allowed[] = {
233 D3DFMT_A2R10G10B10,
234 D3DFMT_X8R8G8B8,
235 D3DFMT_X1R5G5B5,
236 D3DFMT_R5G6B5,
237 };
238 unsigned i;
239
240 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
241
242 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
243 if (fmt == allowed[i]) { return TRUE; }
244 }
245 return FALSE;
246 }
247
248 HRESULT WINAPI
249 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
250 D3DDEVTYPE DeviceType,
251 D3DFORMAT AdapterFormat,
252 DWORD Usage,
253 D3DRESOURCETYPE RType,
254 D3DFORMAT CheckFormat )
255 {
256 struct pipe_screen *screen;
257 HRESULT hr;
258 enum pipe_format pf;
259 enum pipe_texture_target target;
260 unsigned bind = 0;
261
262 /* Check adapter format. */
263
264 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
265 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
266 DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
267 d3dformat_to_string(CheckFormat));
268
269 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
270
271 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
272 if (FAILED(hr))
273 return hr;
274 pf = d3d9_to_pipe_format(AdapterFormat);
275 if (pf == PIPE_FORMAT_NONE ||
276 !screen->is_format_supported(screen, pf, PIPE_TEXTURE_2D, 0,
277 PIPE_BIND_DISPLAY_TARGET |
278 PIPE_BIND_SHARED)) {
279 DBG("AdapterFormat %s not available.\n",
280 d3dformat_to_string(AdapterFormat));
281 return D3DERR_NOTAVAILABLE;
282 }
283
284 /* Check actual format. */
285
286 switch (RType) {
287 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
288 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
289 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
290 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
291 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
292 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
293 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
294 default:
295 user_assert(0, D3DERR_INVALIDCALL);
296 }
297
298 bind = 0;
299 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
300 if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
301
302 /* API hack because setting RT[0] to NULL is forbidden */
303 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
304 (RType == D3DRTYPE_SURFACE ||
305 RType == D3DRTYPE_TEXTURE))
306 return D3D_OK;
307
308 /* RESZ hack */
309 if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
310 RType == D3DRTYPE_SURFACE)
311 return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
312 D3D_OK : D3DERR_NOTAVAILABLE;
313
314 if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
315 bind |= PIPE_BIND_BLENDABLE;
316
317 if (Usage & D3DUSAGE_DMAP) {
318 DBG("D3DUSAGE_DMAP not available\n");
319 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
320 }
321
322 switch (RType) {
323 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
324 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
325 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
326 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
327 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
328 default:
329 break;
330 }
331
332
333 pf = d3d9_to_pipe_format(CheckFormat);
334 if (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE))
335 pf = util_format_srgb(pf);
336
337 if (pf == PIPE_FORMAT_NONE ||
338 !screen->is_format_supported(screen, pf, target, 0, bind)) {
339 DBG("NOT AVAILABLE\n");
340 return D3DERR_NOTAVAILABLE;
341 }
342
343 /* we support ATI1 and ATI2 hack only for 2D textures */
344 if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
345 return D3DERR_NOTAVAILABLE;
346 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
347 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
348
349 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
350 return D3DOK_NOAUTOGEN;
351 return D3D_OK;
352 }
353
354 HRESULT WINAPI
355 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
356 D3DDEVTYPE DeviceType,
357 D3DFORMAT SurfaceFormat,
358 BOOL Windowed,
359 D3DMULTISAMPLE_TYPE MultiSampleType,
360 DWORD *pQualityLevels )
361 {
362 struct pipe_screen *screen;
363 HRESULT hr;
364 enum pipe_format pf;
365 unsigned bind;
366
367 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
368 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
369 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
370 pQualityLevels);
371
372 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
373 if (FAILED(hr))
374 return hr;
375
376 pf = d3d9_to_pipe_format(SurfaceFormat);
377 bind = util_format_is_depth_or_stencil(pf) ?
378 PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET;
379
380 if (pf == PIPE_FORMAT_NONE ||
381 !screen->is_format_supported(screen, pf, PIPE_TEXTURE_2D,
382 MultiSampleType, bind)) {
383 DBG("%s with %u samples not available.\n",
384 d3dformat_to_string(SurfaceFormat), MultiSampleType);
385 return D3DERR_NOTAVAILABLE;
386 }
387
388 if (pQualityLevels)
389 *pQualityLevels = 1; /* gallium doesn't have quality levels */
390
391 return D3D_OK;
392 }
393
394 static INLINE boolean
395 depth_stencil_format( D3DFORMAT fmt )
396 {
397 static D3DFORMAT allowed[] = {
398 D3DFMT_D16_LOCKABLE,
399 D3DFMT_D32,
400 D3DFMT_D15S1,
401 D3DFMT_D24S8,
402 D3DFMT_D24X8,
403 D3DFMT_D24X4S4,
404 D3DFMT_D16,
405 D3DFMT_D32F_LOCKABLE,
406 D3DFMT_D24FS8,
407 D3DFMT_D32_LOCKABLE
408 };
409 unsigned i;
410
411 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
412 if (fmt == allowed[i]) { return TRUE; }
413 }
414 return FALSE;
415 }
416
417 HRESULT WINAPI
418 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
419 D3DDEVTYPE DeviceType,
420 D3DFORMAT AdapterFormat,
421 D3DFORMAT RenderTargetFormat,
422 D3DFORMAT DepthStencilFormat )
423 {
424 struct pipe_screen *screen;
425 enum pipe_format dfmt, bfmt, zsfmt;
426 HRESULT hr;
427
428 DBG("This=%p DeviceType=%s AdapterFormat=%s "
429 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
430 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
431 d3dformat_to_string(RenderTargetFormat),
432 d3dformat_to_string(DepthStencilFormat));
433
434 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
435 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
436
437 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
438 if (FAILED(hr)) { return hr; }
439
440 dfmt = d3d9_to_pipe_format(AdapterFormat);
441 bfmt = d3d9_to_pipe_format(RenderTargetFormat);
442 if (RenderTargetFormat == D3DFMT_NULL)
443 bfmt = dfmt;
444 zsfmt = d3d9_to_pipe_format(DepthStencilFormat);
445 if (dfmt == PIPE_FORMAT_NONE ||
446 bfmt == PIPE_FORMAT_NONE ||
447 zsfmt == PIPE_FORMAT_NONE) {
448 return D3DERR_NOTAVAILABLE;
449 }
450
451 if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 0,
452 PIPE_BIND_DISPLAY_TARGET |
453 PIPE_BIND_SHARED) ||
454 !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 0,
455 PIPE_BIND_RENDER_TARGET) ||
456 !screen->is_format_supported(screen, zsfmt, PIPE_TEXTURE_2D, 0,
457 PIPE_BIND_DEPTH_STENCIL)) {
458 return D3DERR_NOTAVAILABLE;
459 }
460
461 return D3D_OK;
462 }
463
464 HRESULT WINAPI
465 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
466 D3DDEVTYPE DeviceType,
467 D3DFORMAT SourceFormat,
468 D3DFORMAT TargetFormat )
469 {
470 /* MSDN says this tests whether a certain backbuffer format can be used in
471 * conjunction with a certain front buffer format. It's a little confusing
472 * but some one wiser might be able to figure this one out. XXX */
473 struct pipe_screen *screen;
474 enum pipe_format dfmt, bfmt;
475 HRESULT hr;
476
477 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
478 nine_D3DDEVTYPE_to_str(DeviceType),
479 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
480
481 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
482 D3DERR_NOTAVAILABLE);
483
484 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
485 if (FAILED(hr)) { return hr; }
486
487 dfmt = d3d9_to_pipe_format(TargetFormat);
488 bfmt = d3d9_to_pipe_format(SourceFormat);
489 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
490 return D3DERR_NOTAVAILABLE;
491 }
492 if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 1,
493 PIPE_BIND_DISPLAY_TARGET |
494 PIPE_BIND_SHARED) ||
495 !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 1,
496 PIPE_BIND_DISPLAY_TARGET |
497 PIPE_BIND_SHARED)) {
498 DBG("%s to %s not supported.\n",
499 d3dformat_to_string(SourceFormat),
500 d3dformat_to_string(TargetFormat));
501 return D3DERR_NOTAVAILABLE;
502 }
503
504 return D3D_OK;
505 }
506
507 HRESULT WINAPI
508 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
509 D3DDEVTYPE DeviceType,
510 D3DCAPS9 *pCaps )
511 {
512 struct pipe_screen *screen;
513 HRESULT hr;
514
515 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
516 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
517
518 user_assert(pCaps, D3DERR_INVALIDCALL);
519
520 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
521 if (FAILED(hr)) {
522 DBG("Failed to get pipe_screen.\n");
523 return hr;
524 }
525
526 #define D3DPIPECAP(pcap, d3dcap) \
527 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
528
529 #define D3DNPIPECAP(pcap, d3dcap) \
530 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
531
532 pCaps->DeviceType = DeviceType;
533
534 pCaps->AdapterOrdinal = 0;
535
536 pCaps->Caps = 0;
537
538 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
539 /* D3DCAPS2_CANSHARERESOURCE | */
540 /* D3DCAPS2_CANCALIBRATEGAMMA | */
541 D3DCAPS2_DYNAMICTEXTURES |
542 D3DCAPS2_FULLSCREENGAMMA |
543 D3DCAPS2_CANAUTOGENMIPMAP;
544
545 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
546 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
547 * and in discard mode. */
548 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
549 D3DCAPS3_COPY_TO_VIDMEM |
550 D3DCAPS3_COPY_TO_SYSTEMMEM |
551 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
552
553 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
554 D3DPRESENT_INTERVAL_ONE |
555 D3DPRESENT_INTERVAL_TWO |
556 D3DPRESENT_INTERVAL_THREE |
557 D3DPRESENT_INTERVAL_FOUR |
558 D3DPRESENT_INTERVAL_IMMEDIATE;
559 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
560
561 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
562 D3DDEVCAPS_CANRENDERAFTERFLIP |
563 D3DDEVCAPS_DRAWPRIMITIVES2 |
564 D3DDEVCAPS_DRAWPRIMITIVES2EX |
565 D3DDEVCAPS_DRAWPRIMTLVERTEX |
566 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
567 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
568 D3DDEVCAPS_HWRASTERIZATION |
569 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
570 /*D3DDEVCAPS_NPATCHES |*/
571 D3DDEVCAPS_PUREDEVICE |
572 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
573 /*D3DDEVCAPS_RTPATCHES |*/
574 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
575 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
576 /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/
577 D3DDEVCAPS_TEXTURESYSTEMMEMORY |
578 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
579 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
580 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
581
582 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
583 D3DPMISCCAPS_CULLNONE | /* XXX */
584 D3DPMISCCAPS_CULLCW |
585 D3DPMISCCAPS_CULLCCW |
586 D3DPMISCCAPS_COLORWRITEENABLE |
587 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
588 /*D3DPMISCCAPS_CLIPTLVERTS |*/
589 D3DPMISCCAPS_TSSARGTEMP |
590 D3DPMISCCAPS_BLENDOP |
591 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
592 /*D3DPMISCCAPS_PERSTAGECONSTANT |*/
593 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
594 D3DPMISCCAPS_FOGANDSPECULARALPHA |
595 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
596 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
597 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
598 /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0;
599 if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
600 pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
601
602 pCaps->RasterCaps =
603 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
604 /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/
605 D3DPRASTERCAPS_DITHER |
606 D3DPRASTERCAPS_DEPTHBIAS |
607 /*D3DPRASTERCAPS_FOGRANGE |*/
608 /*D3DPRASTERCAPS_FOGTABLE |*/
609 /*D3DPRASTERCAPS_FOGVERTEX |*/
610 D3DPRASTERCAPS_MIPMAPLODBIAS |
611 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
612 D3DPRASTERCAPS_SCISSORTEST |
613 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
614 /*D3DPRASTERCAPS_WBUFFER |*/
615 /*D3DPRASTERCAPS_WFOG |*/
616 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
617 /*D3DPRASTERCAPS_ZFOG |*/
618 D3DPRASTERCAPS_ZTEST;
619
620 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
621 D3DPCMPCAPS_LESS |
622 D3DPCMPCAPS_EQUAL |
623 D3DPCMPCAPS_LESSEQUAL |
624 D3DPCMPCAPS_GREATER |
625 D3DPCMPCAPS_NOTEQUAL |
626 D3DPCMPCAPS_GREATEREQUAL |
627 D3DPCMPCAPS_ALWAYS;
628
629 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
630 D3DPBLENDCAPS_ONE |
631 D3DPBLENDCAPS_SRCCOLOR |
632 D3DPBLENDCAPS_INVSRCCOLOR |
633 D3DPBLENDCAPS_SRCALPHA |
634 D3DPBLENDCAPS_INVSRCALPHA |
635 D3DPBLENDCAPS_DESTALPHA |
636 D3DPBLENDCAPS_INVDESTALPHA |
637 D3DPBLENDCAPS_DESTCOLOR |
638 D3DPBLENDCAPS_INVDESTCOLOR |
639 D3DPBLENDCAPS_SRCALPHASAT |
640 D3DPBLENDCAPS_BOTHSRCALPHA |
641 D3DPBLENDCAPS_BOTHINVSRCALPHA |
642 D3DPBLENDCAPS_BLENDFACTOR |
643 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
644 D3DPBLENDCAPS_INVSRCCOLOR2 |
645 D3DPBLENDCAPS_SRCCOLOR2);
646
647 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
648
649 pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS |
650 D3DPCMPCAPS_EQUAL |
651 D3DPCMPCAPS_LESSEQUAL |
652 D3DPCMPCAPS_GREATER |
653 D3DPCMPCAPS_NOTEQUAL |
654 D3DPCMPCAPS_GREATEREQUAL |
655 D3DPCMPCAPS_ALWAYS;
656
657 /* FLAT caps not legal for D3D9. */
658 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
659 D3DPSHADECAPS_SPECULARGOURAUDRGB |
660 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
661 D3DPSHADECAPS_FOGGOURAUD;
662
663 pCaps->TextureCaps =
664 D3DPTEXTURECAPS_ALPHA |
665 D3DPTEXTURECAPS_ALPHAPALETTE |
666 D3DPTEXTURECAPS_PERSPECTIVE |
667 D3DPTEXTURECAPS_PROJECTED |
668 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
669 D3DPTEXTURECAPS_CUBEMAP |
670 D3DPTEXTURECAPS_VOLUMEMAP |
671 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
672 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
673 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
674 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
675 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
676 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
677 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
678
679 pCaps->TextureFilterCaps =
680 D3DPTFILTERCAPS_MINFPOINT |
681 D3DPTFILTERCAPS_MINFLINEAR |
682 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
683 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
684 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
685 D3DPTFILTERCAPS_MIPFPOINT |
686 D3DPTFILTERCAPS_MIPFLINEAR |
687 D3DPTFILTERCAPS_MAGFPOINT |
688 D3DPTFILTERCAPS_MAGFLINEAR |
689 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
690 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
691 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
692
693 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
694 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
695
696 pCaps->TextureAddressCaps =
697 D3DPTADDRESSCAPS_BORDER |
698 D3DPTADDRESSCAPS_INDEPENDENTUV |
699 D3DPTADDRESSCAPS_WRAP |
700 D3DPTADDRESSCAPS_MIRROR |
701 D3DPTADDRESSCAPS_CLAMP |
702 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
703
704 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
705
706 pCaps->LineCaps =
707 D3DLINECAPS_ALPHACMP |
708 D3DLINECAPS_BLEND |
709 D3DLINECAPS_TEXTURE |
710 D3DLINECAPS_ZTEST |
711 D3DLINECAPS_FOG;
712 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
713 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
714 }
715
716 pCaps->MaxTextureWidth =
717 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
718 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
719 pCaps->MaxVolumeExtent =
720 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
721 /* XXX values from wine */
722 pCaps->MaxTextureRepeat = 32768;
723 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
724
725 pCaps->MaxAnisotropy =
726 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
727
728 pCaps->MaxVertexW = 1.0f; /* XXX */
729 pCaps->GuardBandLeft = screen->get_paramf(screen,
730 PIPE_CAPF_GUARD_BAND_LEFT);
731 pCaps->GuardBandTop = screen->get_paramf(screen,
732 PIPE_CAPF_GUARD_BAND_TOP);
733 pCaps->GuardBandRight = screen->get_paramf(screen,
734 PIPE_CAPF_GUARD_BAND_RIGHT);
735 pCaps->GuardBandBottom = screen->get_paramf(screen,
736 PIPE_CAPF_GUARD_BAND_BOTTOM);
737 pCaps->ExtentsAdjust = 0.0f;
738
739 pCaps->StencilCaps =
740 D3DSTENCILCAPS_KEEP |
741 D3DSTENCILCAPS_ZERO |
742 D3DSTENCILCAPS_REPLACE |
743 D3DSTENCILCAPS_INCRSAT |
744 D3DSTENCILCAPS_DECRSAT |
745 D3DSTENCILCAPS_INVERT |
746 D3DSTENCILCAPS_INCR |
747 D3DSTENCILCAPS_DECR |
748 D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
749
750 pCaps->FVFCaps =
751 (D3DFVFCAPS_TEXCOORDCOUNTMASK & 0xff) |
752 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
753 D3DFVFCAPS_PSIZE;
754
755 /* XXX: Some of these are probably not in SM2.0 so cap them when I figure
756 * them out. For now leave them all enabled. */
757 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
758 D3DTEXOPCAPS_SELECTARG1 |
759 D3DTEXOPCAPS_SELECTARG2 |
760 D3DTEXOPCAPS_MODULATE |
761 D3DTEXOPCAPS_MODULATE2X |
762 D3DTEXOPCAPS_MODULATE4X |
763 D3DTEXOPCAPS_ADD |
764 D3DTEXOPCAPS_ADDSIGNED |
765 D3DTEXOPCAPS_ADDSIGNED2X |
766 D3DTEXOPCAPS_SUBTRACT |
767 D3DTEXOPCAPS_ADDSMOOTH |
768 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
769 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
770 D3DTEXOPCAPS_BLENDFACTORALPHA |
771 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
772 D3DTEXOPCAPS_BLENDCURRENTALPHA |
773 D3DTEXOPCAPS_PREMODULATE |
774 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
775 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
776 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
777 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
778 D3DTEXOPCAPS_BUMPENVMAP |
779 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
780 D3DTEXOPCAPS_DOTPRODUCT3 |
781 D3DTEXOPCAPS_MULTIPLYADD |
782 D3DTEXOPCAPS_LERP;
783
784 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
785 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
786 pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
787 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
788 if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
789 pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
790
791 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
792 /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
793 D3DVTXPCAPS_MATERIALSOURCE7 |
794 D3DVTXPCAPS_DIRECTIONALLIGHTS |
795 D3DVTXPCAPS_POSITIONALLIGHTS |
796 D3DVTXPCAPS_LOCALVIEWER |
797 D3DVTXPCAPS_TWEENING |
798 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
799
800 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
801 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
802 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
803 pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */
804
805 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
806
807 pCaps->MaxPrimitiveCount = 0xFFFFF; /* <- wine, really 0xFFFFFFFF; */
808 pCaps->MaxVertexIndex = 0xFFFFF; /* <- wine, really 0xFFFFFFFF */
809 pCaps->MaxStreams =
810 _min(screen->get_shader_param(screen,
811 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
812 16);
813
814 pCaps->MaxStreamStride = screen->get_param(screen,
815 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
816
817 pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
818
819 /* VS 2 as well as 3.0 supports a minimum of 256 consts.
820 * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
821 * advertise 256. Problem is with hw that can only do 256, because
822 * we need take a few slots for boolean and integer constants. For these
823 * we'll have to fail later if they use complex shaders. */
824 pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
825
826 pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
827 pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */
828
829 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
830 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
831 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
832 /*D3DDEVCAPS2_DMAPNPATCH |*/
833 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
834 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
835 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
836
837 pCaps->MasterAdapterOrdinal = 0;
838 pCaps->AdapterOrdinalInGroup = 0;
839 pCaps->NumberOfAdaptersInGroup = 1;
840
841 /* Undocumented ? */
842 pCaps->MaxNpatchTessellationLevel = 0.0f;
843 pCaps->Reserved5 = 0;
844
845 /* XXX: use is_format_supported */
846 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
847 D3DDTCAPS_UBYTE4N |
848 D3DDTCAPS_SHORT2N |
849 D3DDTCAPS_SHORT4N |
850 D3DDTCAPS_USHORT2N |
851 D3DDTCAPS_USHORT4N |
852 D3DDTCAPS_UDEC3 |
853 D3DDTCAPS_DEC3N |
854 D3DDTCAPS_FLOAT16_2 |
855 D3DDTCAPS_FLOAT16_4;
856
857 pCaps->NumSimultaneousRTs =
858 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
859 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
860 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
861
862 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
863 D3DPTFILTERCAPS_MINFLINEAR |
864 D3DPTFILTERCAPS_MAGFPOINT |
865 D3DPTFILTERCAPS_MAGFLINEAR;
866
867
868 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
869 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
870 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
871 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
872 pCaps->VS20Caps.NumTemps =
873 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
874 PIPE_SHADER_CAP_MAX_TEMPS);
875 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
876 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
877 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
878
879 /* also check for values < 0, because get_shader_param may return unsigned */
880 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
881 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
882 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
883 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
884 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
885 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
886 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
887 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
888 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
889 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
890 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
891
892
893 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
894 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
895 D3DPS20CAPS_PREDICATION;
896 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
897 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
898 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
899 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
900 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
901 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
902 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
903 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
904 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
905 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
906 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
907 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
908 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
909 pCaps->PS20Caps.NumTemps =
910 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
911 PIPE_SHADER_CAP_MAX_TEMPS);
912 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
913 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
914 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
915 pCaps->PS20Caps.NumInstructionSlots =
916 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
917 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
918
919 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
920 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
921 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
922 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
923 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
924 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
925 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
926 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
927 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
928 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
929 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
930 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
931 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
932 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
933
934
935 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
936 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
937 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
938 ~(D3DPTFILTERCAPS_MIPFPOINT |
939 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
940 else
941 pCaps->VertexTextureFilterCaps = 0;
942
943 pCaps->MaxVertexShader30InstructionSlots =
944 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
945 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
946 pCaps->MaxPixelShader30InstructionSlots =
947 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
948 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
949 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
950 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
951 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
952 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
953 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
954 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
955
956 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
957 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
958 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
959
960 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
961 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
962
963 return D3D_OK;
964 }
965
966 HRESULT WINAPI
967 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
968 UINT RealAdapter,
969 D3DDEVTYPE DeviceType,
970 HWND hFocusWindow,
971 DWORD BehaviorFlags,
972 D3DPRESENT_PARAMETERS *pPresentationParameters,
973 IDirect3D9 *pD3D9,
974 ID3DPresentGroup *pPresentationGroup,
975 IDirect3DDevice9 **ppReturnedDeviceInterface )
976 {
977 struct pipe_screen *screen;
978 D3DDEVICE_CREATION_PARAMETERS params;
979 D3DCAPS9 caps;
980 int major, minor;
981 HRESULT hr;
982
983 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
984 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
985 "ppReturnedDeviceInterface=%p\n", This,
986 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
987 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
988
989 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
990 if (major != 1) {
991 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
992 major, minor);
993 return D3DERR_NOTAVAILABLE;
994 }
995
996 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
997 if (FAILED(hr)) {
998 DBG("Failed to get pipe_screen.\n");
999 return hr;
1000 }
1001
1002 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1003 if (FAILED(hr)) {
1004 DBG("Failed to get device caps.\n");
1005 return hr;
1006 }
1007
1008 params.AdapterOrdinal = RealAdapter;
1009 params.DeviceType = DeviceType;
1010 params.hFocusWindow = hFocusWindow;
1011 params.BehaviorFlags = BehaviorFlags;
1012
1013 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1014 pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1015 (struct NineDevice9 **)ppReturnedDeviceInterface);
1016 if (FAILED(hr)) {
1017 DBG("Failed to create device.\n");
1018 return hr;
1019 }
1020 DBG("NineDevice9 created successfully.\n");
1021
1022 return D3D_OK;
1023 }
1024
1025 HRESULT WINAPI
1026 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1027 UINT RealAdapter,
1028 D3DDEVTYPE DeviceType,
1029 HWND hFocusWindow,
1030 DWORD BehaviorFlags,
1031 D3DPRESENT_PARAMETERS *pPresentationParameters,
1032 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1033 IDirect3D9Ex *pD3D9Ex,
1034 ID3DPresentGroup *pPresentationGroup,
1035 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1036 {
1037 struct pipe_screen *screen;
1038 D3DDEVICE_CREATION_PARAMETERS params;
1039 D3DCAPS9 caps;
1040 int major, minor;
1041 HRESULT hr;
1042
1043 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1044 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1045 "ppReturnedDeviceInterface=%p\n", This,
1046 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1047 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1048
1049 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1050 if (major != 1) {
1051 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1052 major, minor);
1053 return D3DERR_NOTAVAILABLE;
1054 }
1055
1056 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1057 if (FAILED(hr)) {
1058 DBG("Failed to get pipe_screen.\n");
1059 return hr;
1060 }
1061
1062 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1063 if (FAILED(hr)) {
1064 DBG("Failed to get device caps.\n");
1065 return hr;
1066 }
1067
1068 params.AdapterOrdinal = RealAdapter;
1069 params.DeviceType = DeviceType;
1070 params.hFocusWindow = hFocusWindow;
1071 params.BehaviorFlags = BehaviorFlags;
1072
1073 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1074 pFullscreenDisplayMode,
1075 pD3D9Ex, pPresentationGroup, This->ctx,
1076 (struct NineDevice9Ex **)ppReturnedDeviceInterface);
1077 if (FAILED(hr)) {
1078 DBG("Failed to create device.\n");
1079 return hr;
1080 }
1081 DBG("NineDevice9Ex created successfully.\n");
1082
1083 return D3D_OK;
1084 }
1085
1086 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1087 (void *)NineUnknown_QueryInterface,
1088 (void *)NineUnknown_AddRef,
1089 (void *)NineUnknown_Release,
1090 (void *)NineAdapter9_GetAdapterIdentifier,
1091 (void *)NineAdapter9_CheckDeviceType,
1092 (void *)NineAdapter9_CheckDeviceFormat,
1093 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1094 (void *)NineAdapter9_CheckDepthStencilMatch,
1095 (void *)NineAdapter9_CheckDeviceFormatConversion,
1096 (void *)NineAdapter9_GetDeviceCaps,
1097 (void *)NineAdapter9_CreateDevice,
1098 (void *)NineAdapter9_CreateDeviceEx
1099 };
1100
1101 static const GUID *NineAdapter9_IIDs[] = {
1102 &IID_ID3D9Adapter,
1103 &IID_IUnknown,
1104 NULL
1105 };
1106
1107 HRESULT
1108 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1109 struct NineAdapter9 **ppOut )
1110 {
1111 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1112 }