nine: Add state tracker nine for Direct3D9 (v3)
[mesa.git] / src / gallium / state_trackers / nine / adapter9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "adapter9.h"
24 #include "device9ex.h"
25 #include "nine_helpers.h"
26 #include "nine_defines.h"
27 #include "nine_pipe.h"
28 #include "nine_dump.h"
29 #include "util/u_math.h"
30 #include "util/u_format.h"
31 #include "util/u_dump.h"
32
33 #include "pipe/p_screen.h"
34
35 #define DBG_CHANNEL DBG_ADAPTER
36
37 HRESULT
38 NineAdapter9_ctor( struct NineAdapter9 *This,
39 struct NineUnknownParams *pParams,
40 struct d3dadapter9_context *pCTX )
41 {
42 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
43 if (FAILED(hr)) { return hr; }
44
45 DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
46 nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
47
48 This->ctx = pCTX;
49 if (!This->ctx->hal->get_param(This->ctx->hal, PIPE_CAP_CLIP_HALFZ)) {
50 ERR("Driver doesn't support d3d9 coordinates\n");
51 return D3DERR_DRIVERINTERNALERROR;
52 }
53 if (This->ctx->ref &&
54 !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
55 ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
56 }
57
58 return D3D_OK;
59 }
60
61 void
62 NineAdapter9_dtor( struct NineAdapter9 *This )
63 {
64 struct d3dadapter9_context *ctx = This->ctx;
65
66 DBG("This=%p\n", This);
67
68 NineUnknown_dtor(&This->base);
69
70 /* special case, call backend-specific dtor AFTER destroying this object
71 * completely. */
72 if (ctx) {
73 if (ctx->destroy) { ctx->destroy(ctx); }
74 }
75 }
76
77 static HRESULT
78 NineAdapter9_GetScreen( struct NineAdapter9 *This,
79 D3DDEVTYPE DevType,
80 struct pipe_screen **ppScreen )
81 {
82 const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
83 switch (DevType) {
84 case D3DDEVTYPE_HAL:
85 if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
86 *ppScreen = This->ctx->ref;
87 break;
88 }
89 *ppScreen = This->ctx->hal;
90 break;
91
92 case D3DDEVTYPE_REF:
93 case D3DDEVTYPE_NULLREF:
94 case D3DDEVTYPE_SW:
95 if (force_sw && !strcmp(force_sw, "0")) {
96 *ppScreen = This->ctx->hal;
97 break;
98 }
99 *ppScreen = This->ctx->ref;
100 break;
101
102 default:
103 user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
104 }
105
106 if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
107
108 return D3D_OK;
109 }
110
111 HRESULT WINAPI
112 NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
113 DWORD Flags,
114 D3DADAPTER_IDENTIFIER9 *pIdentifier )
115 {
116 DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
117
118 /* regarding flags, MSDN has this to say:
119 * Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
120 * set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
121 * specified, this call can connect to the Internet to download new
122 * Microsoft Windows Hardware Quality Labs (WHQL) certificates.
123 * so let's just ignore it. */
124 *pIdentifier = This->ctx->identifier;
125 return D3D_OK;
126 }
127
128 static INLINE boolean
129 backbuffer_format( D3DFORMAT dfmt,
130 D3DFORMAT bfmt,
131 boolean win )
132 {
133 if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
134
135 if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
136 (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
137 bfmt == D3DFMT_A8R8G8B8)) ||
138 (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
139 bfmt == D3DFMT_A1R5G5B5)) ||
140 (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
141 return TRUE;
142 }
143
144 return FALSE;
145 }
146
147 HRESULT WINAPI
148 NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
149 D3DDEVTYPE DevType,
150 D3DFORMAT AdapterFormat,
151 D3DFORMAT BackBufferFormat,
152 BOOL bWindowed )
153 {
154 struct pipe_screen *screen;
155 enum pipe_format dfmt, bfmt;
156 HRESULT hr;
157
158 DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
159 "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
160 d3dformat_to_string(AdapterFormat),
161 d3dformat_to_string(BackBufferFormat), bWindowed);
162
163 user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
164 D3DERR_NOTAVAILABLE);
165
166 hr = NineAdapter9_GetScreen(This, DevType, &screen);
167 if (FAILED(hr)) { return hr; }
168
169 dfmt = d3d9_to_pipe_format(AdapterFormat);
170 bfmt = d3d9_to_pipe_format(BackBufferFormat);
171 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
172 DBG("Invalid Adapter/BackBufferFormat.\n");
173 return D3DERR_NOTAVAILABLE;
174 }
175
176 if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 1,
177 PIPE_BIND_DISPLAY_TARGET |
178 PIPE_BIND_SHARED) ||
179 !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 1,
180 PIPE_BIND_DISPLAY_TARGET |
181 PIPE_BIND_SHARED)) {
182 DBG("Unsupported Adapter/BackBufferFormat.\n");
183 return D3DERR_NOTAVAILABLE;
184 }
185
186 return D3D_OK;
187 }
188
189 static INLINE boolean
190 display_format( D3DFORMAT fmt,
191 boolean win )
192 {
193 /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
194 static const D3DFORMAT allowed[] = {
195 D3DFMT_A2R10G10B10,
196 D3DFMT_X8R8G8B8,
197 D3DFMT_X1R5G5B5,
198 D3DFMT_R5G6B5,
199 };
200 unsigned i;
201
202 if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
203
204 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
205 if (fmt == allowed[i]) { return TRUE; }
206 }
207 return FALSE;
208 }
209
210 HRESULT WINAPI
211 NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
212 D3DDEVTYPE DeviceType,
213 D3DFORMAT AdapterFormat,
214 DWORD Usage,
215 D3DRESOURCETYPE RType,
216 D3DFORMAT CheckFormat )
217 {
218 struct pipe_screen *screen;
219 HRESULT hr;
220 enum pipe_format pf;
221 enum pipe_texture_target target;
222 unsigned bind = 0;
223
224 /* Check adapter format. */
225
226 /* Nicer output if we only have the line at the end. */
227 #if 1
228 DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
229 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
230 #endif
231 user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
232
233 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
234 if (FAILED(hr))
235 return hr;
236 pf = d3d9_to_pipe_format(AdapterFormat);
237 if (pf == PIPE_FORMAT_NONE ||
238 !screen->is_format_supported(screen, pf, PIPE_TEXTURE_2D, 0,
239 PIPE_BIND_DISPLAY_TARGET |
240 PIPE_BIND_SHARED)) {
241 DBG("AdapterFormat %s not available.\n",
242 d3dformat_to_string(AdapterFormat));
243 return D3DERR_NOTAVAILABLE;
244 }
245
246 /* Check actual format. */
247
248 switch (RType) {
249 case D3DRTYPE_SURFACE: target = PIPE_TEXTURE_2D; break;
250 case D3DRTYPE_TEXTURE: target = PIPE_TEXTURE_2D; break;
251 case D3DRTYPE_CUBETEXTURE: target = PIPE_TEXTURE_CUBE; break;
252 case D3DRTYPE_VOLUME: target = PIPE_TEXTURE_3D; break;
253 case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
254 case D3DRTYPE_VERTEXBUFFER: target = PIPE_BUFFER; break;
255 case D3DRTYPE_INDEXBUFFER: target = PIPE_BUFFER; break;
256 default:
257 user_assert(0, D3DERR_INVALIDCALL);
258 }
259
260 bind = 0;
261 if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
262 if (Usage & D3DUSAGE_DEPTHSTENCIL) bind |= PIPE_BIND_DEPTH_STENCIL;
263
264 /* API hack because setting RT[0] to NULL is forbidden */
265 if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
266 (RType == D3DRTYPE_SURFACE ||
267 RType == D3DRTYPE_TEXTURE))
268 return D3D_OK;
269
270 if (Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
271 bind |= PIPE_BIND_BLENDABLE;
272
273 if (Usage & D3DUSAGE_DMAP) {
274 DBG("D3DUSAGE_DMAP not available\n");
275 return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
276 }
277
278 switch (RType) {
279 case D3DRTYPE_TEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
280 case D3DRTYPE_CUBETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
281 case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
282 case D3DRTYPE_VERTEXBUFFER: bind |= PIPE_BIND_VERTEX_BUFFER; break;
283 case D3DRTYPE_INDEXBUFFER: bind |= PIPE_BIND_INDEX_BUFFER; break;
284 default:
285 break;
286 }
287
288
289 pf = d3d9_to_pipe_format(CheckFormat);
290 if (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE))
291 pf = util_format_srgb(pf);
292
293 DBG("Format=%s/%s Usage/Bind=%x/%d RType/Target=%u/%s\n", // replace %d to %s
294 d3dformat_to_string(CheckFormat), util_format_name(pf),
295 Usage, bind, // temporary simplified for merge, FIXME
296 /* Usage, util_dump_bind_flags(bind), */
297 RType, util_dump_tex_target(target, TRUE));
298
299 if (pf == PIPE_FORMAT_NONE ||
300 !screen->is_format_supported(screen, pf, target, 0, bind)) {
301 DBG("NOT AVAILABLE\n");
302 return D3DERR_NOTAVAILABLE;
303 }
304
305 /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
306 /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
307
308 if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
309 return D3DOK_NOAUTOGEN;
310 return D3D_OK;
311 }
312
313 HRESULT WINAPI
314 NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
315 D3DDEVTYPE DeviceType,
316 D3DFORMAT SurfaceFormat,
317 BOOL Windowed,
318 D3DMULTISAMPLE_TYPE MultiSampleType,
319 DWORD *pQualityLevels )
320 {
321 struct pipe_screen *screen;
322 HRESULT hr;
323 enum pipe_format pf;
324 unsigned bind;
325
326 DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
327 "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
328 d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
329 pQualityLevels);
330
331 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
332 if (FAILED(hr))
333 return hr;
334
335 pf = d3d9_to_pipe_format(SurfaceFormat);
336 bind = util_format_is_depth_or_stencil(pf) ?
337 PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET;
338
339 if (pf == PIPE_FORMAT_NONE ||
340 !screen->is_format_supported(screen, pf, PIPE_TEXTURE_2D,
341 MultiSampleType, bind)) {
342 DBG("%s with %u samples not available.\n",
343 d3dformat_to_string(SurfaceFormat), MultiSampleType);
344 return D3DERR_NOTAVAILABLE;
345 }
346
347 if (pQualityLevels)
348 *pQualityLevels = 1; /* gallium doesn't have quality levels */
349
350 return D3D_OK;
351 }
352
353 static INLINE boolean
354 depth_stencil_format( D3DFORMAT fmt )
355 {
356 static D3DFORMAT allowed[] = {
357 D3DFMT_D16_LOCKABLE,
358 D3DFMT_D32,
359 D3DFMT_D15S1,
360 D3DFMT_D24S8,
361 D3DFMT_D24X8,
362 D3DFMT_D24X4S4,
363 D3DFMT_D16,
364 D3DFMT_D32F_LOCKABLE,
365 D3DFMT_D24FS8,
366 D3DFMT_D32_LOCKABLE
367 };
368 unsigned i;
369
370 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
371 if (fmt == allowed[i]) { return TRUE; }
372 }
373 return FALSE;
374 }
375
376 HRESULT WINAPI
377 NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
378 D3DDEVTYPE DeviceType,
379 D3DFORMAT AdapterFormat,
380 D3DFORMAT RenderTargetFormat,
381 D3DFORMAT DepthStencilFormat )
382 {
383 struct pipe_screen *screen;
384 enum pipe_format dfmt, bfmt, zsfmt;
385 HRESULT hr;
386
387 DBG("This=%p DeviceType=%s AdapterFormat=%s "
388 "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
389 nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
390 d3dformat_to_string(RenderTargetFormat),
391 d3dformat_to_string(DepthStencilFormat));
392
393 user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
394 user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
395
396 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
397 if (FAILED(hr)) { return hr; }
398
399 dfmt = d3d9_to_pipe_format(AdapterFormat);
400 bfmt = d3d9_to_pipe_format(RenderTargetFormat);
401 if (RenderTargetFormat == D3DFMT_NULL)
402 bfmt = dfmt;
403 zsfmt = d3d9_to_pipe_format(DepthStencilFormat);
404 if (dfmt == PIPE_FORMAT_NONE ||
405 bfmt == PIPE_FORMAT_NONE ||
406 zsfmt == PIPE_FORMAT_NONE) {
407 return D3DERR_NOTAVAILABLE;
408 }
409
410 if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 0,
411 PIPE_BIND_DISPLAY_TARGET |
412 PIPE_BIND_SHARED) ||
413 !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 0,
414 PIPE_BIND_RENDER_TARGET) ||
415 !screen->is_format_supported(screen, zsfmt, PIPE_TEXTURE_2D, 0,
416 PIPE_BIND_DEPTH_STENCIL)) {
417 return D3DERR_NOTAVAILABLE;
418 }
419
420 return D3D_OK;
421 }
422
423 HRESULT WINAPI
424 NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
425 D3DDEVTYPE DeviceType,
426 D3DFORMAT SourceFormat,
427 D3DFORMAT TargetFormat )
428 {
429 /* MSDN says this tests whether a certain backbuffer format can be used in
430 * conjunction with a certain front buffer format. It's a little confusing
431 * but some one wiser might be able to figure this one out. XXX */
432 struct pipe_screen *screen;
433 enum pipe_format dfmt, bfmt;
434 HRESULT hr;
435
436 DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
437 nine_D3DDEVTYPE_to_str(DeviceType),
438 d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
439
440 user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
441 D3DERR_NOTAVAILABLE);
442
443 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
444 if (FAILED(hr)) { return hr; }
445
446 dfmt = d3d9_to_pipe_format(TargetFormat);
447 bfmt = d3d9_to_pipe_format(SourceFormat);
448 if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
449 return D3DERR_NOTAVAILABLE;
450 }
451 if (!screen->is_format_supported(screen, dfmt, PIPE_TEXTURE_2D, 1,
452 PIPE_BIND_DISPLAY_TARGET |
453 PIPE_BIND_SHARED) ||
454 !screen->is_format_supported(screen, bfmt, PIPE_TEXTURE_2D, 1,
455 PIPE_BIND_DISPLAY_TARGET |
456 PIPE_BIND_SHARED)) {
457 DBG("%s to %s not supported.\n",
458 d3dformat_to_string(SourceFormat),
459 d3dformat_to_string(TargetFormat));
460 return D3DERR_NOTAVAILABLE;
461 }
462
463 return D3D_OK;
464 }
465
466 HRESULT WINAPI
467 NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
468 D3DDEVTYPE DeviceType,
469 D3DCAPS9 *pCaps )
470 {
471 struct pipe_screen *screen;
472 boolean sm3, vs;
473 HRESULT hr;
474
475 DBG("This=%p DeviceType=%s pCaps=%p\n", This,
476 nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
477
478 user_assert(pCaps, D3DERR_INVALIDCALL);
479
480 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
481 if (FAILED(hr)) {
482 DBG("Failed to get pipe_screen.\n");
483 return hr;
484 }
485
486 #define D3DPIPECAP(pcap, d3dcap) \
487 (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
488
489 #define D3DNPIPECAP(pcap, d3dcap) \
490 (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
491
492 sm3 = screen->get_param(screen, PIPE_CAP_SM3);
493 vs = !!(screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
494 PIPE_SHADER_CAP_MAX_INSTRUCTIONS));
495
496 pCaps->DeviceType = DeviceType;
497
498 pCaps->AdapterOrdinal = 0;
499
500 pCaps->Caps = 0;
501
502 pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
503 /* D3DCAPS2_CANSHARERESOURCE | */
504 /* D3DCAPS2_CANCALIBRATEGAMMA | */
505 D3DCAPS2_DYNAMICTEXTURES |
506 D3DCAPS2_FULLSCREENGAMMA |
507 D3DCAPS2_CANAUTOGENMIPMAP;
508
509 /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
510 * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
511 * and in discard mode. */
512 pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
513 D3DCAPS3_COPY_TO_VIDMEM |
514 D3DCAPS3_COPY_TO_SYSTEMMEM |
515 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
516
517 pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
518 D3DPRESENT_INTERVAL_ONE |
519 D3DPRESENT_INTERVAL_TWO |
520 D3DPRESENT_INTERVAL_THREE |
521 D3DPRESENT_INTERVAL_FOUR |
522 D3DPRESENT_INTERVAL_IMMEDIATE;
523 pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
524
525 pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
526 D3DDEVCAPS_CANRENDERAFTERFLIP |
527 D3DDEVCAPS_DRAWPRIMITIVES2 |
528 D3DDEVCAPS_DRAWPRIMITIVES2EX |
529 D3DDEVCAPS_DRAWPRIMTLVERTEX |
530 D3DDEVCAPS_EXECUTESYSTEMMEMORY |
531 D3DDEVCAPS_EXECUTEVIDEOMEMORY |
532 D3DDEVCAPS_HWRASTERIZATION |
533 D3DDEVCAPS_HWTRANSFORMANDLIGHT |
534 /*D3DDEVCAPS_NPATCHES |*/
535 D3DDEVCAPS_PUREDEVICE |
536 /*D3DDEVCAPS_QUINTICRTPATCHES |*/
537 /*D3DDEVCAPS_RTPATCHES |*/
538 /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
539 /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
540 /*D3DDEVCAPS_TEXTURENONLOCALVIDMEM |*/
541 D3DDEVCAPS_TEXTURESYSTEMMEMORY |
542 D3DDEVCAPS_TEXTUREVIDEOMEMORY |
543 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
544 D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
545
546 pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
547 D3DPMISCCAPS_CULLNONE | /* XXX */
548 D3DPMISCCAPS_CULLCW |
549 D3DPMISCCAPS_CULLCCW |
550 D3DPMISCCAPS_COLORWRITEENABLE |
551 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
552 D3DPMISCCAPS_CLIPTLVERTS |
553 D3DPMISCCAPS_TSSARGTEMP |
554 D3DPMISCCAPS_BLENDOP |
555 D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
556 /*D3DPMISCCAPS_PERSTAGECONSTANT |*/
557 /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO */
558 D3DPMISCCAPS_FOGANDSPECULARALPHA |
559 D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
560 D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
561 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
562 /*D3DPMISCCAPS_FOGVERTEXCLAMPED*/0;
563
564 pCaps->RasterCaps =
565 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
566 /*D3DPRASTERCAPS_COLORPERSPECTIVE |*/
567 D3DPRASTERCAPS_DITHER |
568 D3DPRASTERCAPS_DEPTHBIAS |
569 /*D3DPRASTERCAPS_FOGRANGE |*/
570 /*D3DPRASTERCAPS_FOGTABLE |*/
571 /*D3DPRASTERCAPS_FOGVERTEX |*/
572 D3DPRASTERCAPS_MIPMAPLODBIAS |
573 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
574 D3DPRASTERCAPS_SCISSORTEST |
575 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
576 /*D3DPRASTERCAPS_WBUFFER |*/
577 /*D3DPRASTERCAPS_WFOG |*/
578 /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
579 /*D3DPRASTERCAPS_ZFOG |*/
580 D3DPRASTERCAPS_ZTEST;
581
582 pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
583 D3DPCMPCAPS_LESS |
584 D3DPCMPCAPS_EQUAL |
585 D3DPCMPCAPS_LESSEQUAL |
586 D3DPCMPCAPS_GREATER |
587 D3DPCMPCAPS_NOTEQUAL |
588 D3DPCMPCAPS_GREATEREQUAL |
589 D3DPCMPCAPS_ALWAYS;
590
591 pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
592 D3DPBLENDCAPS_ONE |
593 D3DPBLENDCAPS_SRCCOLOR |
594 D3DPBLENDCAPS_INVSRCCOLOR |
595 D3DPBLENDCAPS_SRCALPHA |
596 D3DPBLENDCAPS_INVSRCALPHA |
597 D3DPBLENDCAPS_DESTALPHA |
598 D3DPBLENDCAPS_INVDESTALPHA |
599 D3DPBLENDCAPS_DESTCOLOR |
600 D3DPBLENDCAPS_INVDESTCOLOR |
601 D3DPBLENDCAPS_SRCALPHASAT |
602 D3DPBLENDCAPS_BOTHSRCALPHA |
603 D3DPBLENDCAPS_BOTHINVSRCALPHA |
604 D3DPBLENDCAPS_BLENDFACTOR |
605 D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
606 D3DPBLENDCAPS_INVSRCCOLOR2 |
607 D3DPBLENDCAPS_SRCCOLOR2);
608
609 pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
610
611 pCaps->AlphaCmpCaps = D3DPCMPCAPS_LESS |
612 D3DPCMPCAPS_EQUAL |
613 D3DPCMPCAPS_LESSEQUAL |
614 D3DPCMPCAPS_GREATER |
615 D3DPCMPCAPS_NOTEQUAL |
616 D3DPCMPCAPS_GREATEREQUAL |
617 D3DPCMPCAPS_ALWAYS;
618
619 /* FLAT caps not legal for D3D9. */
620 pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
621 D3DPSHADECAPS_SPECULARGOURAUDRGB |
622 D3DPSHADECAPS_ALPHAGOURAUDBLEND |
623 D3DPSHADECAPS_FOGGOURAUD;
624
625 pCaps->TextureCaps =
626 D3DPTEXTURECAPS_ALPHA |
627 D3DPTEXTURECAPS_ALPHAPALETTE |
628 D3DPTEXTURECAPS_PERSPECTIVE |
629 D3DPTEXTURECAPS_PROJECTED |
630 /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
631 D3DPTEXTURECAPS_CUBEMAP |
632 D3DPTEXTURECAPS_VOLUMEMAP |
633 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
634 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
635 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
636 D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
637 D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
638 D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
639 D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
640
641 pCaps->TextureFilterCaps =
642 D3DPTFILTERCAPS_MINFPOINT |
643 D3DPTFILTERCAPS_MINFLINEAR |
644 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
645 /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
646 /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
647 D3DPTFILTERCAPS_MIPFPOINT |
648 D3DPTFILTERCAPS_MIPFLINEAR |
649 D3DPTFILTERCAPS_MAGFPOINT |
650 D3DPTFILTERCAPS_MAGFLINEAR |
651 D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
652 /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
653 /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
654
655 pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
656 pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
657
658 pCaps->TextureAddressCaps =
659 D3DPTADDRESSCAPS_BORDER |
660 D3DPTADDRESSCAPS_INDEPENDENTUV |
661 D3DPTADDRESSCAPS_WRAP |
662 D3DPTADDRESSCAPS_MIRROR |
663 D3DPTADDRESSCAPS_CLAMP |
664 D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
665
666 pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
667
668 pCaps->LineCaps =
669 D3DLINECAPS_ALPHACMP |
670 D3DLINECAPS_BLEND |
671 D3DLINECAPS_TEXTURE |
672 D3DLINECAPS_ZTEST |
673 D3DLINECAPS_FOG;
674 if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
675 pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
676 }
677
678 pCaps->MaxTextureWidth =
679 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
680 pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
681 pCaps->MaxVolumeExtent =
682 1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
683 /* XXX values from wine */
684 pCaps->MaxTextureRepeat = 32768;
685 pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
686
687 pCaps->MaxAnisotropy =
688 (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
689
690 pCaps->MaxVertexW = 1.0f; /* XXX */
691 pCaps->GuardBandLeft = screen->get_paramf(screen,
692 PIPE_CAPF_GUARD_BAND_LEFT);
693 pCaps->GuardBandTop = screen->get_paramf(screen,
694 PIPE_CAPF_GUARD_BAND_TOP);
695 pCaps->GuardBandRight = screen->get_paramf(screen,
696 PIPE_CAPF_GUARD_BAND_RIGHT);
697 pCaps->GuardBandBottom = screen->get_paramf(screen,
698 PIPE_CAPF_GUARD_BAND_BOTTOM);
699 pCaps->ExtentsAdjust = 0.0f;
700
701 pCaps->StencilCaps =
702 D3DSTENCILCAPS_KEEP |
703 D3DSTENCILCAPS_ZERO |
704 D3DSTENCILCAPS_REPLACE |
705 D3DSTENCILCAPS_INCRSAT |
706 D3DSTENCILCAPS_DECRSAT |
707 D3DSTENCILCAPS_INVERT |
708 D3DSTENCILCAPS_INCR |
709 D3DSTENCILCAPS_DECR |
710 D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
711
712 pCaps->FVFCaps =
713 (D3DFVFCAPS_TEXCOORDCOUNTMASK & 0xff) |
714 /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
715 D3DFVFCAPS_PSIZE;
716
717 /* XXX: Some of these are probably not in SM2.0 so cap them when I figure
718 * them out. For now leave them all enabled. */
719 pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
720 D3DTEXOPCAPS_SELECTARG1 |
721 D3DTEXOPCAPS_SELECTARG2 |
722 D3DTEXOPCAPS_MODULATE |
723 D3DTEXOPCAPS_MODULATE2X |
724 D3DTEXOPCAPS_MODULATE4X |
725 D3DTEXOPCAPS_ADD |
726 D3DTEXOPCAPS_ADDSIGNED |
727 D3DTEXOPCAPS_ADDSIGNED2X |
728 D3DTEXOPCAPS_SUBTRACT |
729 D3DTEXOPCAPS_ADDSMOOTH |
730 D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
731 D3DTEXOPCAPS_BLENDTEXTUREALPHA |
732 D3DTEXOPCAPS_BLENDFACTORALPHA |
733 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
734 D3DTEXOPCAPS_BLENDCURRENTALPHA |
735 D3DTEXOPCAPS_PREMODULATE |
736 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
737 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
738 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
739 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
740 D3DTEXOPCAPS_BUMPENVMAP |
741 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
742 D3DTEXOPCAPS_DOTPRODUCT3 |
743 D3DTEXOPCAPS_MULTIPLYADD |
744 D3DTEXOPCAPS_LERP;
745
746 pCaps->MaxTextureBlendStages = 8; /* XXX wine */
747 (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
748 pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
749 PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
750 if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
751 pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
752
753 pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
754 /*D3DVTXPCAPS_TEXGEN_SPHEREMAP |*/
755 D3DVTXPCAPS_MATERIALSOURCE7 |
756 D3DVTXPCAPS_DIRECTIONALLIGHTS |
757 D3DVTXPCAPS_POSITIONALLIGHTS |
758 D3DVTXPCAPS_LOCALVIEWER |
759 D3DVTXPCAPS_TWEENING |
760 /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
761
762 pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
763 pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
764 pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
765 pCaps->MaxVertexBlendMatrixIndex = 7; /* D3DTS_WORLDMATRIX(0..7) */
766
767 pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
768
769 pCaps->MaxPrimitiveCount = 0xFFFFF; /* <- wine, really 0xFFFFFFFF; */
770 pCaps->MaxVertexIndex = 0xFFFFF; /* <- wine, really 0xFFFFFFFF */
771 pCaps->MaxStreams =
772 _min(screen->get_shader_param(screen,
773 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
774 16);
775
776 pCaps->MaxStreamStride = screen->get_param(screen,
777 PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
778
779 pCaps->VertexShaderVersion = sm3 ? D3DVS_VERSION(3,0) : D3DVS_VERSION(2,0);
780 if (vs) {
781 /* VS 2 as well as 3.0 supports a minimum of 256 consts, no matter how
782 * much our architecture moans about it. The problem is that D3D9
783 * expects access to 16 int consts (i#), containing 3 components and
784 * 16 booleans (b#), containing only 1 component. This should be packed
785 * into 20 float vectors (16 for i# and 16/4 for b#), since gallium has
786 * removed support for the loop counter/boolean files. */
787 pCaps->MaxVertexShaderConst =
788 _min((screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
789 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
790 sizeof(float[4])) - 20,
791 NINE_MAX_CONST_F);
792 /* Fake the minimum cap for Windows. */
793 if (QUIRK(FAKE_CAPS)) {
794 pCaps->MaxVertexShaderConst = 256;
795 }
796 } else {
797 pCaps->MaxVertexShaderConst = 0;
798 }
799
800 pCaps->PixelShaderVersion = sm3 ? D3DPS_VERSION(3,0) : D3DPS_VERSION(2,0);
801 pCaps->PixelShader1xMaxValue = 8.0f; /* XXX: wine */
802
803 pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
804 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
805 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
806 /*D3DDEVCAPS2_DMAPNPATCH |*/
807 /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
808 /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
809 /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
810
811 pCaps->MasterAdapterOrdinal = 0;
812 pCaps->AdapterOrdinalInGroup = 0;
813 pCaps->NumberOfAdaptersInGroup = 1;
814
815 /* Undocumented ? */
816 pCaps->MaxNpatchTessellationLevel = 0.0f;
817 pCaps->Reserved5 = 0;
818
819 /* XXX: use is_format_supported */
820 pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
821 D3DDTCAPS_UBYTE4N |
822 D3DDTCAPS_SHORT2N |
823 D3DDTCAPS_SHORT4N |
824 D3DDTCAPS_USHORT2N |
825 D3DDTCAPS_USHORT4N |
826 D3DDTCAPS_UDEC3 |
827 D3DDTCAPS_DEC3N |
828 D3DDTCAPS_FLOAT16_2 |
829 D3DDTCAPS_FLOAT16_4;
830
831 pCaps->NumSimultaneousRTs =
832 screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
833 if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
834 pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
835
836 pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
837 D3DPTFILTERCAPS_MINFLINEAR |
838 D3DPTFILTERCAPS_MAGFPOINT |
839 D3DPTFILTERCAPS_MAGFLINEAR;
840
841
842 pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
843 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
844 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
845 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
846 pCaps->VS20Caps.NumTemps =
847 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
848 PIPE_SHADER_CAP_MAX_TEMPS);
849 pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
850 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
851 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
852
853 /* also check for values < 0, because get_shader_param may return unsigned */
854 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
855 || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
856 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
857 if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
858 || pCaps->VS20Caps.StaticFlowControlDepth < 0)
859 pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
860 if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
861 pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
862 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
863 assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
864 assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
865
866
867 pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
868 D3DPS20CAPS_GRADIENTINSTRUCTIONS |
869 D3DPS20CAPS_PREDICATION;
870 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
871 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
872 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
873 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
874 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
875 if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
876 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
877 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
878 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
879 pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
880 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
881 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
882 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
883 pCaps->PS20Caps.NumTemps =
884 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
885 PIPE_SHADER_CAP_MAX_TEMPS);
886 pCaps->PS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
887 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
888 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
889 pCaps->PS20Caps.NumInstructionSlots =
890 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
891 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
892
893 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
894 || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
895 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
896 if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
897 || pCaps->PS20Caps.StaticFlowControlDepth < 0)
898 pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
899 if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
900 pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
901 if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
902 pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
903 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
904 assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
905 assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
906 assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
907
908
909 if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
910 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
911 pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
912 ~(D3DPTFILTERCAPS_MIPFPOINT |
913 D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
914 else
915 pCaps->VertexTextureFilterCaps = 0;
916
917 if (sm3) {
918 pCaps->MaxVertexShader30InstructionSlots =
919 screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
920 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
921 pCaps->MaxPixelShader30InstructionSlots =
922 screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
923 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
924 if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
925 pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
926 if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
927 pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
928 assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
929 assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
930 } else {
931 pCaps->MaxVertexShader30InstructionSlots = 0;
932 pCaps->MaxPixelShader30InstructionSlots = 0;
933 }
934
935 /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
936 pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
937 pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
938
939 if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
940 nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
941
942 return D3D_OK;
943 }
944
945 HRESULT WINAPI
946 NineAdapter9_CreateDevice( struct NineAdapter9 *This,
947 UINT RealAdapter,
948 D3DDEVTYPE DeviceType,
949 HWND hFocusWindow,
950 DWORD BehaviorFlags,
951 D3DPRESENT_PARAMETERS *pPresentationParameters,
952 IDirect3D9 *pD3D9,
953 ID3DPresentGroup *pPresentationGroup,
954 IDirect3DDevice9 **ppReturnedDeviceInterface )
955 {
956 struct pipe_screen *screen;
957 D3DDEVICE_CREATION_PARAMETERS params;
958 D3DCAPS9 caps;
959 int major, minor;
960 HRESULT hr;
961
962 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
963 "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
964 "ppReturnedDeviceInterface=%p\n", This,
965 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
966 BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
967
968 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
969 if (major != 1) {
970 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
971 major, minor);
972 return D3DERR_NOTAVAILABLE;
973 }
974
975 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
976 if (FAILED(hr)) {
977 DBG("Failed to get pipe_screen.\n");
978 return hr;
979 }
980
981 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
982 if (FAILED(hr)) {
983 DBG("Failed to get device caps.\n");
984 return hr;
985 }
986
987 params.AdapterOrdinal = RealAdapter;
988 params.DeviceType = DeviceType;
989 params.hFocusWindow = hFocusWindow;
990 params.BehaviorFlags = BehaviorFlags;
991
992 hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
993 pD3D9, pPresentationGroup, This->ctx,
994 (struct NineDevice9 **)ppReturnedDeviceInterface);
995 if (FAILED(hr)) {
996 DBG("Failed to create device.\n");
997 return hr;
998 }
999 DBG("NineDevice9 created successfully.\n");
1000
1001 return D3D_OK;
1002 }
1003
1004 HRESULT WINAPI
1005 NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1006 UINT RealAdapter,
1007 D3DDEVTYPE DeviceType,
1008 HWND hFocusWindow,
1009 DWORD BehaviorFlags,
1010 D3DPRESENT_PARAMETERS *pPresentationParameters,
1011 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1012 IDirect3D9Ex *pD3D9Ex,
1013 ID3DPresentGroup *pPresentationGroup,
1014 IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1015 {
1016 struct pipe_screen *screen;
1017 D3DDEVICE_CREATION_PARAMETERS params;
1018 D3DCAPS9 caps;
1019 int major, minor;
1020 HRESULT hr;
1021
1022 DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1023 "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1024 "ppReturnedDeviceInterface=%p\n", This,
1025 RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1026 BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1027
1028 ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1029 if (major != 1) {
1030 ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1031 major, minor);
1032 return D3DERR_NOTAVAILABLE;
1033 }
1034
1035 hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1036 if (FAILED(hr)) {
1037 DBG("Failed to get pipe_screen.\n");
1038 return hr;
1039 }
1040
1041 hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1042 if (FAILED(hr)) {
1043 DBG("Failed to get device caps.\n");
1044 return hr;
1045 }
1046
1047 params.AdapterOrdinal = RealAdapter;
1048 params.DeviceType = DeviceType;
1049 params.hFocusWindow = hFocusWindow;
1050 params.BehaviorFlags = BehaviorFlags;
1051
1052 hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1053 pFullscreenDisplayMode,
1054 pD3D9Ex, pPresentationGroup, This->ctx,
1055 (struct NineDevice9Ex **)ppReturnedDeviceInterface);
1056 if (FAILED(hr)) {
1057 DBG("Failed to create device.\n");
1058 return hr;
1059 }
1060 DBG("NineDevice9Ex created successfully.\n");
1061
1062 return D3D_OK;
1063 }
1064
1065 ID3DAdapter9Vtbl NineAdapter9_vtable = {
1066 (void *)NineUnknown_QueryInterface,
1067 (void *)NineUnknown_AddRef,
1068 (void *)NineUnknown_Release,
1069 (void *)NineAdapter9_GetAdapterIdentifier,
1070 (void *)NineAdapter9_CheckDeviceType,
1071 (void *)NineAdapter9_CheckDeviceFormat,
1072 (void *)NineAdapter9_CheckDeviceMultiSampleType,
1073 (void *)NineAdapter9_CheckDepthStencilMatch,
1074 (void *)NineAdapter9_CheckDeviceFormatConversion,
1075 (void *)NineAdapter9_GetDeviceCaps,
1076 (void *)NineAdapter9_CreateDevice,
1077 (void *)NineAdapter9_CreateDeviceEx
1078 };
1079
1080 static const GUID *NineAdapter9_IIDs[] = {
1081 &IID_ID3D9Adapter,
1082 &IID_IUnknown,
1083 NULL
1084 };
1085
1086 HRESULT
1087 NineAdapter9_new( struct d3dadapter9_context *pCTX,
1088 struct NineAdapter9 **ppOut )
1089 {
1090 NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1091 }