gallium: replace INLINE with inline
[mesa.git] / src / gallium / state_trackers / nine / basetexture9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "basetexture9.h"
24 #include "device9.h"
25
26 /* For UploadSelf: */
27 #include "texture9.h"
28 #include "cubetexture9.h"
29 #include "volumetexture9.h"
30
31 #ifdef DEBUG
32 #include "nine_pipe.h"
33 #include "nine_dump.h"
34 #endif
35
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #define DBG_CHANNEL DBG_BASETEXTURE
40
41 HRESULT
42 NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
43 struct NineUnknownParams *pParams,
44 struct pipe_resource *initResource,
45 D3DRESOURCETYPE Type,
46 D3DFORMAT format,
47 D3DPOOL Pool,
48 DWORD Usage)
49 {
50 BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
51 (format != D3DFMT_NULL);
52 HRESULT hr;
53
54 DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
55 This, pParams, initResource, Type, format, Pool, Usage);
56
57 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
58 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
59 user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
60 Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
61
62 hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
63 if (FAILED(hr))
64 return hr;
65
66 This->format = format;
67 This->pipe = pParams->device->pipe;
68 This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
69 D3DTEXF_LINEAR : D3DTEXF_NONE;
70 This->managed.lod = 0;
71 This->managed.lod_resident = -1;
72 /* Mark the texture as dirty to trigger first upload when we need the texture,
73 * even if it wasn't set by the application */
74 if (Pool == D3DPOOL_MANAGED)
75 This->managed.dirty = TRUE;
76 /* When a depth buffer is sampled, it is for shadow mapping, except for
77 * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
78 * In addition D3DFMT_INTZ can be used for both texturing and depth buffering
79 * if z write is disabled. This particular feature may not work for us in
80 * practice because OGL doesn't have that. However apparently it is known
81 * some cards have performance issues with this feature, so real apps
82 * shouldn't use it. */
83 This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
84 This->format != D3DFMT_DF24) &&
85 util_format_has_depth(util_format_description(This->base.info.format));
86
87 list_inithead(&This->list);
88
89 return D3D_OK;
90 }
91
92 void
93 NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
94 {
95 DBG("This=%p\n", This);
96
97 pipe_sampler_view_reference(&This->view[0], NULL);
98 pipe_sampler_view_reference(&This->view[1], NULL);
99
100 if (This->list.prev != NULL && This->list.next != NULL)
101 list_del(&This->list),
102
103 NineResource9_dtor(&This->base);
104 }
105
106 DWORD WINAPI
107 NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
108 DWORD LODNew )
109 {
110 DWORD old = This->managed.lod;
111 DWORD max_level;
112
113 DBG("This=%p LODNew=%d\n", This, LODNew);
114
115 user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
116
117 max_level = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
118 0 : This->base.info.last_level;
119 This->managed.lod = MIN2(LODNew, max_level);
120
121 if (This->managed.lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
122 list_add(&This->list, &This->base.base.device->update_textures);
123
124 return old;
125 }
126
127 DWORD WINAPI
128 NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
129 {
130 DBG("This=%p\n", This);
131
132 return This->managed.lod;
133 }
134
135 DWORD WINAPI
136 NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
137 {
138 DBG("This=%p\n", This);
139
140 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
141 return 1;
142 return This->base.info.last_level + 1;
143 }
144
145 HRESULT WINAPI
146 NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
147 D3DTEXTUREFILTERTYPE FilterType )
148 {
149 DBG("This=%p FilterType=%d\n", This, FilterType);
150
151 if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
152 return D3D_OK;
153 user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
154
155 This->mipfilter = FilterType;
156
157 return D3D_OK;
158 }
159
160 D3DTEXTUREFILTERTYPE WINAPI
161 NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
162 {
163 DBG("This=%p\n", This);
164
165 return This->mipfilter;
166 }
167
168 HRESULT
169 NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
170 {
171 HRESULT hr;
172 unsigned last_level = This->base.info.last_level;
173 unsigned l, min_level_dirty = This->managed.lod;
174 BOOL update_lod;
175
176 DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
177 nine_D3DRTYPE_to_str(This->base.type));
178
179 assert(This->base.pool == D3DPOOL_MANAGED);
180
181 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
182 last_level = 0;
183
184 update_lod = This->managed.lod_resident != This->managed.lod;
185 if (!update_lod && !This->managed.dirty)
186 return D3D_OK;
187
188 /* Allocate a new resource with the correct number of levels,
189 * Mark states for update, and tell the nine surfaces/volumes
190 * their new resource. */
191 if (update_lod) {
192 struct pipe_resource *res;
193
194 DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
195
196 pipe_sampler_view_reference(&This->view[0], NULL);
197 pipe_sampler_view_reference(&This->view[1], NULL);
198
199 if (This->bind_count) {
200 /* mark state dirty */
201 struct nine_state *state = &This->base.base.device->state;
202 unsigned s;
203 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
204 if (state->texture[s] == This)
205 state->changed.texture |= 1 << s;
206 if (state->changed.texture)
207 state->changed.group |= NINE_STATE_TEXTURE;
208 }
209
210 /* Allocate a new resource */
211 hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
212 if (FAILED(hr))
213 return hr;
214 res = This->base.resource;
215
216 if (This->managed.lod_resident == -1) {/* no levels were resident */
217 This->managed.dirty = FALSE; /* We are going to upload everything. */
218 This->managed.lod_resident = This->base.info.last_level + 1;
219 }
220
221 if (This->base.type == D3DRTYPE_TEXTURE) {
222 struct NineTexture9 *tex = NineTexture9(This);
223
224 /* last content (if apply) has been copied to the new resource.
225 * Note: We cannot render to surfaces of managed textures.
226 * Note2: the level argument passed is to get the level offset
227 * right when the texture is uploaded (the texture first level
228 * corresponds to This->managed.lod).
229 * Note3: We don't care about the value passed for the surfaces
230 * before This->managed.lod, negative with this implementation. */
231 for (l = 0; l <= This->base.info.last_level; ++l)
232 NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
233 } else
234 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
235 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
236 unsigned z;
237
238 for (l = 0; l <= This->base.info.last_level; ++l) {
239 for (z = 0; z < 6; ++z)
240 NineSurface9_SetResource(tex->surfaces[l * 6 + z],
241 res, l - This->managed.lod);
242 }
243 } else
244 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
245 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
246
247 for (l = 0; l <= This->base.info.last_level; ++l)
248 NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
249 } else {
250 assert(!"invalid texture type");
251 }
252
253 /* We are going to fully upload the new levels,
254 * no need to update dirty parts of the texture for these */
255 min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
256 }
257
258 /* Update dirty parts of the texture */
259 if (This->managed.dirty) {
260 if (This->base.type == D3DRTYPE_TEXTURE) {
261 struct NineTexture9 *tex = NineTexture9(This);
262 struct pipe_box box;
263 box.z = 0;
264 box.depth = 1;
265
266 DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
267 tex->dirty_rect.x, tex->dirty_rect.y,
268 tex->dirty_rect.width, tex->dirty_rect.height);
269
270 /* Note: for l < min_level_dirty, the resource is
271 * either non-existing (and thus will be entirely re-uploaded
272 * if the lod changes) or going to have a full upload */
273 if (tex->dirty_rect.width) {
274 for (l = min_level_dirty; l <= last_level; ++l) {
275 u_box_minify_2d(&box, &tex->dirty_rect, l);
276 NineSurface9_UploadSelf(tex->surfaces[l], &box);
277 }
278 memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
279 tex->dirty_rect.depth = 1;
280 }
281 } else
282 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
283 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
284 unsigned z;
285 struct pipe_box box;
286 box.z = 0;
287 box.depth = 1;
288
289 for (z = 0; z < 6; ++z) {
290 DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
291 tex->dirty_rect[z].x, tex->dirty_rect[z].y,
292 tex->dirty_rect[z].width, tex->dirty_rect[z].height);
293
294 if (tex->dirty_rect[z].width) {
295 for (l = min_level_dirty; l <= last_level; ++l) {
296 u_box_minify_2d(&box, &tex->dirty_rect[z], l);
297 NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
298 }
299 memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
300 tex->dirty_rect[z].depth = 1;
301 }
302 }
303 } else
304 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
305 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
306 struct pipe_box box;
307
308 DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
309 tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
310 tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
311
312 if (tex->dirty_box.width) {
313 for (l = 0; l <= last_level; ++l) {
314 u_box_minify_2d(&box, &tex->dirty_box, l);
315 NineVolume9_AddDirtyRegion(tex->volumes[l], &tex->dirty_box);
316 }
317 memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
318 }
319 for (l = min_level_dirty; l <= last_level; ++l)
320 NineVolume9_UploadSelf(tex->volumes[l]);
321 } else {
322 assert(!"invalid texture type");
323 }
324 This->managed.dirty = FALSE;
325 }
326
327 /* Upload the new levels */
328 if (update_lod) {
329 if (This->base.type == D3DRTYPE_TEXTURE) {
330 struct NineTexture9 *tex = NineTexture9(This);
331 struct pipe_box box;
332
333 box.x = box.y = box.z = 0;
334 box.depth = 1;
335 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
336 box.width = u_minify(This->base.info.width0, l);
337 box.height = u_minify(This->base.info.height0, l);
338 NineSurface9_UploadSelf(tex->surfaces[l], &box);
339 }
340 } else
341 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
342 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
343 struct pipe_box box;
344 unsigned z;
345
346 box.x = box.y = box.z = 0;
347 box.depth = 1;
348 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
349 box.width = u_minify(This->base.info.width0, l);
350 box.height = u_minify(This->base.info.height0, l);
351 for (z = 0; z < 6; ++z)
352 NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
353 }
354 } else
355 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
356 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
357 struct pipe_box box;
358
359 box.x = box.y = box.z = 0;
360 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
361 box.width = u_minify(This->base.info.width0, l);
362 box.height = u_minify(This->base.info.height0, l);
363 box.depth = u_minify(This->base.info.depth0, l);
364 NineVolume9_AddDirtyRegion(tex->volumes[l], &box);
365 NineVolume9_UploadSelf(tex->volumes[l]);
366 }
367 } else {
368 assert(!"invalid texture type");
369 }
370
371 This->managed.lod_resident = This->managed.lod;
372 }
373
374 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
375 This->dirty_mip = TRUE;
376
377 DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
378 return D3D_OK;
379 }
380
381 void WINAPI
382 NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
383 {
384 struct pipe_resource *resource = This->base.resource;
385
386 unsigned base_level = 0;
387 unsigned last_level = This->base.info.last_level - This->managed.lod;
388 unsigned first_layer = 0;
389 unsigned last_layer;
390 unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
391 : PIPE_TEX_FILTER_LINEAR;
392 DBG("This=%p\n", This);
393
394 if (This->base.pool == D3DPOOL_MANAGED)
395 NineBaseTexture9_UploadSelf(This);
396 if (!This->dirty_mip)
397 return;
398 if (This->managed.lod) {
399 ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
400 return;
401 }
402
403 if (!This->view[0])
404 NineBaseTexture9_UpdateSamplerView(This, 0);
405
406 last_layer = util_max_layer(This->view[0]->texture, base_level);
407
408 util_gen_mipmap(This->pipe, resource,
409 resource->format, base_level, last_level,
410 first_layer, last_layer, filter);
411
412 This->dirty_mip = FALSE;
413 }
414
415 HRESULT
416 NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
417 BOOL CopyData )
418 {
419 struct pipe_context *pipe = This->pipe;
420 struct pipe_screen *screen = This->base.info.screen;
421 struct pipe_resource templ;
422 unsigned l, m;
423 struct pipe_resource *res;
424 struct pipe_resource *old = This->base.resource;
425
426 DBG("This=%p lod=%u last_level=%u\n", This,
427 This->managed.lod, This->base.info.last_level);
428
429 assert(This->base.pool == D3DPOOL_MANAGED);
430
431 templ = This->base.info;
432
433 if (This->managed.lod) {
434 templ.width0 = u_minify(templ.width0, This->managed.lod);
435 templ.height0 = u_minify(templ.height0, This->managed.lod);
436 templ.depth0 = u_minify(templ.depth0, This->managed.lod);
437 }
438 templ.last_level = This->base.info.last_level - This->managed.lod;
439
440 if (old) {
441 /* LOD might have changed. */
442 if (old->width0 == templ.width0 &&
443 old->height0 == templ.height0 &&
444 old->depth0 == templ.depth0)
445 return D3D_OK;
446 }
447
448 res = screen->resource_create(screen, &templ);
449 if (!res)
450 return D3DERR_OUTOFVIDEOMEMORY;
451 This->base.resource = res;
452
453 if (old && CopyData) { /* Don't return without releasing old ! */
454 struct pipe_box box;
455 box.x = 0;
456 box.y = 0;
457 box.z = 0;
458
459 l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
460 m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
461
462 box.width = u_minify(templ.width0, l);
463 box.height = u_minify(templ.height0, l);
464 box.depth = u_minify(templ.depth0, l);
465
466 for (; l <= templ.last_level; ++l, ++m) {
467 pipe->resource_copy_region(pipe,
468 res, l, 0, 0, 0,
469 old, m, &box);
470 box.width = u_minify(box.width, 1);
471 box.height = u_minify(box.height, 1);
472 box.depth = u_minify(box.depth, 1);
473 }
474 }
475 pipe_resource_reference(&old, NULL);
476
477 return D3D_OK;
478 }
479
480 #define SWIZZLE_TO_REPLACE(s) (s == UTIL_FORMAT_SWIZZLE_0 || \
481 s == UTIL_FORMAT_SWIZZLE_1 || \
482 s == UTIL_FORMAT_SWIZZLE_NONE)
483
484 HRESULT
485 NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
486 const int sRGB )
487 {
488 const struct util_format_description *desc;
489 struct pipe_context *pipe = This->pipe;
490 struct pipe_screen *screen = pipe->screen;
491 struct pipe_resource *resource = This->base.resource;
492 struct pipe_sampler_view templ;
493 enum pipe_format srgb_format;
494 unsigned i;
495 uint8_t swizzle[4];
496
497 DBG("This=%p sRGB=%d\n", This, sRGB);
498
499 if (unlikely(!resource)) {
500 if (unlikely(This->format == D3DFMT_NULL))
501 return D3D_OK;
502 NineBaseTexture9_Dump(This);
503 }
504 assert(resource);
505
506 pipe_sampler_view_reference(&This->view[sRGB], NULL);
507
508 swizzle[0] = PIPE_SWIZZLE_RED;
509 swizzle[1] = PIPE_SWIZZLE_GREEN;
510 swizzle[2] = PIPE_SWIZZLE_BLUE;
511 swizzle[3] = PIPE_SWIZZLE_ALPHA;
512 desc = util_format_description(resource->format);
513 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
514 /* msdn doc is incomplete here and wrong.
515 * The only formats that can be read directly here
516 * are DF16, DF24 and INTZ.
517 * Tested on win the swizzle is
518 * R = depth, G = B = 0, A = 1 for DF16 and DF24
519 * R = G = B = A = depth for INTZ
520 * For the other ZS formats that can't be read directly
521 * but can be used as shadow map, the result is duplicated on
522 * all channel */
523 if (This->format == D3DFMT_DF16 ||
524 This->format == D3DFMT_DF24) {
525 swizzle[1] = PIPE_SWIZZLE_ZERO;
526 swizzle[2] = PIPE_SWIZZLE_ZERO;
527 swizzle[3] = PIPE_SWIZZLE_ONE;
528 } else {
529 swizzle[1] = PIPE_SWIZZLE_RED;
530 swizzle[2] = PIPE_SWIZZLE_RED;
531 swizzle[3] = PIPE_SWIZZLE_RED;
532 }
533 } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
534 resource->format != PIPE_FORMAT_RGTC1_UNORM) {
535 /* exceptions:
536 * A8 should have 0.0 as default values for RGB.
537 * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
538 * It is already what gallium does. All the other ones
539 * should have 1.0 for non-defined values */
540 for (i = 0; i < 4; i++) {
541 if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
542 swizzle[i] = PIPE_SWIZZLE_ONE;
543 }
544 }
545
546 /* if requested and supported, convert to the sRGB format */
547 srgb_format = util_format_srgb(resource->format);
548 if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
549 screen->is_format_supported(screen, srgb_format,
550 resource->target, 0, resource->bind))
551 templ.format = srgb_format;
552 else
553 templ.format = resource->format;
554 templ.u.tex.first_layer = 0;
555 templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
556 resource->depth0 - 1 : resource->array_size - 1;
557 templ.u.tex.first_level = 0;
558 templ.u.tex.last_level = resource->last_level;
559 templ.swizzle_r = swizzle[0];
560 templ.swizzle_g = swizzle[1];
561 templ.swizzle_b = swizzle[2];
562 templ.swizzle_a = swizzle[3];
563 templ.target = resource->target;
564
565 This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
566
567 DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
568
569 return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
570 }
571
572 void WINAPI
573 NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
574 {
575 DBG("This=%p\n", This);
576
577 if (This->base.pool == D3DPOOL_MANAGED)
578 NineBaseTexture9_UploadSelf(This);
579 }
580
581 #ifdef DEBUG
582 void
583 NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
584 {
585 DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
586 "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
587 This->base.resource,
588 nine_D3DPOOL_to_str(This->base.pool),
589 nine_D3DRTYPE_to_str(This->base.type),
590 nine_D3DUSAGE_to_str(This->base.usage),
591 d3dformat_to_string(This->format),
592 This->base.info.width0, This->base.info.height0, This->base.info.depth0,
593 This->base.info.array_size, This->base.info.last_level,
594 This->managed.lod, This->managed.lod_resident);
595 }
596 #endif /* DEBUG */