st/nine: Enforce LOD 0 for D3DUSAGE_AUTOGENMIPMAP
[mesa.git] / src / gallium / state_trackers / nine / basetexture9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "basetexture9.h"
24 #include "device9.h"
25
26 /* For UploadSelf: */
27 #include "texture9.h"
28 #include "cubetexture9.h"
29 #include "volumetexture9.h"
30
31 #ifdef DEBUG
32 #include "nine_pipe.h"
33 #include "nine_dump.h"
34 #endif
35
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #define DBG_CHANNEL DBG_BASETEXTURE
40
41 HRESULT
42 NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
43 struct NineUnknownParams *pParams,
44 struct pipe_resource *initResource,
45 D3DRESOURCETYPE Type,
46 D3DFORMAT format,
47 D3DPOOL Pool,
48 DWORD Usage)
49 {
50 BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
51 (format != D3DFMT_NULL);
52 HRESULT hr;
53
54 DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
55 This, pParams, initResource, Type, format, Pool, Usage);
56
57 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
58 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
59 user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
60 Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
61
62 hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
63 if (FAILED(hr))
64 return hr;
65
66 This->format = format;
67 This->pipe = pParams->device->pipe;
68 This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
69 D3DTEXF_LINEAR : D3DTEXF_NONE;
70 This->managed.lod = 0;
71 This->managed.lod_resident = -1;
72 /* When a depth buffer is sampled, it is for shadow mapping, except for
73 * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
74 * In addition D3DFMT_INTZ can be used for both texturing and depth buffering
75 * if z write is disabled. This particular feature may not work for us in
76 * practice because OGL doesn't have that. However apparently it is known
77 * some cards have performance issues with this feature, so real apps
78 * shouldn't use it. */
79 This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
80 This->format != D3DFMT_DF24) &&
81 util_format_has_depth(util_format_description(This->base.info.format));
82
83 list_inithead(&This->list);
84
85 return D3D_OK;
86 }
87
88 void
89 NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
90 {
91 DBG("This=%p\n", This);
92
93 pipe_sampler_view_reference(&This->view[0], NULL);
94 pipe_sampler_view_reference(&This->view[1], NULL);
95
96 if (This->list.prev != NULL && This->list.next != NULL)
97 list_del(&This->list),
98
99 NineResource9_dtor(&This->base);
100 }
101
102 DWORD WINAPI
103 NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
104 DWORD LODNew )
105 {
106 DWORD old = This->managed.lod;
107 DWORD max_level;
108
109 DBG("This=%p LODNew=%d\n", This, LODNew);
110
111 user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
112
113 max_level = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
114 0 : This->base.info.last_level;
115 This->managed.lod = MIN2(LODNew, max_level);
116
117 if (This->managed.lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
118 list_add(&This->list, &This->base.base.device->update_textures);
119
120 return old;
121 }
122
123 DWORD WINAPI
124 NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
125 {
126 DBG("This=%p\n", This);
127
128 return This->managed.lod;
129 }
130
131 DWORD WINAPI
132 NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
133 {
134 DBG("This=%p\n", This);
135
136 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
137 return 1;
138 return This->base.info.last_level + 1;
139 }
140
141 HRESULT WINAPI
142 NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
143 D3DTEXTUREFILTERTYPE FilterType )
144 {
145 DBG("This=%p FilterType=%d\n", This, FilterType);
146
147 if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
148 return D3D_OK;
149 user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
150
151 This->mipfilter = FilterType;
152
153 return D3D_OK;
154 }
155
156 D3DTEXTUREFILTERTYPE WINAPI
157 NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
158 {
159 DBG("This=%p\n", This);
160
161 return This->mipfilter;
162 }
163
164 HRESULT
165 NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
166 {
167 HRESULT hr;
168 unsigned last_level = This->base.info.last_level;
169 unsigned l, min_level_dirty = This->managed.lod;
170 BOOL update_lod;
171
172 DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
173 nine_D3DRTYPE_to_str(This->base.type));
174
175 assert(This->base.pool == D3DPOOL_MANAGED);
176
177 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
178 last_level = 0;
179
180 update_lod = This->managed.lod_resident != This->managed.lod;
181 if (!update_lod && !This->managed.dirty)
182 return D3D_OK;
183
184 /* Allocate a new resource with the correct number of levels,
185 * Mark states for update, and tell the nine surfaces/volumes
186 * their new resource. */
187 if (update_lod) {
188 struct pipe_resource *res;
189
190 DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
191
192 pipe_sampler_view_reference(&This->view[0], NULL);
193 pipe_sampler_view_reference(&This->view[1], NULL);
194
195 if (This->bind_count) {
196 /* mark state dirty */
197 struct nine_state *state = &This->base.base.device->state;
198 unsigned s;
199 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
200 if (state->texture[s] == This)
201 state->changed.texture |= 1 << s;
202 if (state->changed.texture)
203 state->changed.group |= NINE_STATE_TEXTURE;
204 }
205
206 /* Allocate a new resource */
207 hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
208 if (FAILED(hr))
209 return hr;
210 res = This->base.resource;
211
212 if (This->managed.lod_resident == -1) {/* no levels were resident */
213 This->managed.dirty = FALSE; /* We are going to upload everything. */
214 This->managed.lod_resident = This->base.info.last_level + 1;
215 }
216
217 if (This->base.type == D3DRTYPE_TEXTURE) {
218 struct NineTexture9 *tex = NineTexture9(This);
219
220 /* last content (if apply) has been copied to the new resource.
221 * Note: We cannot render to surfaces of managed textures.
222 * Note2: the level argument passed is to get the level offset
223 * right when the texture is uploaded (the texture first level
224 * corresponds to This->managed.lod).
225 * Note3: We don't care about the value passed for the surfaces
226 * before This->managed.lod, negative with this implementation. */
227 for (l = 0; l <= This->base.info.last_level; ++l)
228 NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
229 } else
230 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
231 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
232 unsigned z;
233
234 for (l = 0; l <= This->base.info.last_level; ++l) {
235 for (z = 0; z < 6; ++z)
236 NineSurface9_SetResource(tex->surfaces[l * 6 + z],
237 res, l - This->managed.lod);
238 }
239 } else
240 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
241 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
242
243 for (l = 0; l <= This->base.info.last_level; ++l)
244 NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
245 } else {
246 assert(!"invalid texture type");
247 }
248
249 /* We are going to fully upload the new levels,
250 * no need to update dirty parts of the texture for these */
251 min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
252 }
253
254 /* Update dirty parts of the texture */
255 if (This->managed.dirty) {
256 if (This->base.type == D3DRTYPE_TEXTURE) {
257 struct NineTexture9 *tex = NineTexture9(This);
258 struct pipe_box box;
259 box.z = 0;
260 box.depth = 1;
261
262 DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
263 tex->dirty_rect.x, tex->dirty_rect.y,
264 tex->dirty_rect.width, tex->dirty_rect.height);
265
266 /* Note: for l < min_level_dirty, the resource is
267 * either non-existing (and thus will be entirely re-uploaded
268 * if the lod changes) or going to have a full upload */
269 if (tex->dirty_rect.width) {
270 for (l = min_level_dirty; l <= last_level; ++l) {
271 u_box_minify_2d(&box, &tex->dirty_rect, l);
272 NineSurface9_UploadSelf(tex->surfaces[l], &box);
273 }
274 memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
275 tex->dirty_rect.depth = 1;
276 }
277 } else
278 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
279 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
280 unsigned z;
281 struct pipe_box box;
282 box.z = 0;
283 box.depth = 1;
284
285 for (z = 0; z < 6; ++z) {
286 DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
287 tex->dirty_rect[z].x, tex->dirty_rect[z].y,
288 tex->dirty_rect[z].width, tex->dirty_rect[z].height);
289
290 if (tex->dirty_rect[z].width) {
291 for (l = min_level_dirty; l <= last_level; ++l) {
292 u_box_minify_2d(&box, &tex->dirty_rect[z], l);
293 NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
294 }
295 memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
296 tex->dirty_rect[z].depth = 1;
297 }
298 }
299 } else
300 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
301 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
302 struct pipe_box box;
303
304 DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
305 tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
306 tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
307
308 if (tex->dirty_box.width) {
309 for (l = 0; l <= last_level; ++l) {
310 u_box_minify_2d(&box, &tex->dirty_box, l);
311 NineVolume9_AddDirtyRegion(tex->volumes[l], &tex->dirty_box);
312 }
313 memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
314 }
315 for (l = min_level_dirty; l <= last_level; ++l)
316 NineVolume9_UploadSelf(tex->volumes[l]);
317 } else {
318 assert(!"invalid texture type");
319 }
320 This->managed.dirty = FALSE;
321 }
322
323 /* Upload the new levels */
324 if (update_lod) {
325 if (This->base.type == D3DRTYPE_TEXTURE) {
326 struct NineTexture9 *tex = NineTexture9(This);
327 struct pipe_box box;
328
329 box.x = box.y = box.z = 0;
330 box.depth = 1;
331 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
332 box.width = u_minify(This->base.info.width0, l);
333 box.height = u_minify(This->base.info.height0, l);
334 NineSurface9_UploadSelf(tex->surfaces[l], &box);
335 }
336 } else
337 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
338 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
339 struct pipe_box box;
340 unsigned z;
341
342 box.x = box.y = box.z = 0;
343 box.depth = 1;
344 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
345 box.width = u_minify(This->base.info.width0, l);
346 box.height = u_minify(This->base.info.height0, l);
347 for (z = 0; z < 6; ++z)
348 NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
349 }
350 } else
351 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
352 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
353 struct pipe_box box;
354
355 box.x = box.y = box.z = 0;
356 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
357 box.width = u_minify(This->base.info.width0, l);
358 box.height = u_minify(This->base.info.height0, l);
359 box.depth = u_minify(This->base.info.depth0, l);
360 NineVolume9_AddDirtyRegion(tex->volumes[l], &box);
361 NineVolume9_UploadSelf(tex->volumes[l]);
362 }
363 } else {
364 assert(!"invalid texture type");
365 }
366
367 This->managed.lod_resident = This->managed.lod;
368 }
369
370 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
371 This->dirty_mip = TRUE;
372
373 DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
374 return D3D_OK;
375 }
376
377 void WINAPI
378 NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
379 {
380 struct pipe_resource *resource = This->base.resource;
381
382 unsigned base_level = 0;
383 unsigned last_level = This->base.info.last_level - This->managed.lod;
384 unsigned first_layer = 0;
385 unsigned last_layer;
386 unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
387 : PIPE_TEX_FILTER_LINEAR;
388 DBG("This=%p\n", This);
389
390 if (This->base.pool == D3DPOOL_MANAGED)
391 NineBaseTexture9_UploadSelf(This);
392 if (!This->dirty_mip)
393 return;
394 if (This->managed.lod) {
395 ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
396 return;
397 }
398
399 if (!This->view[0])
400 NineBaseTexture9_UpdateSamplerView(This, 0);
401
402 last_layer = util_max_layer(This->view[0]->texture, base_level);
403
404 util_gen_mipmap(This->pipe, resource,
405 resource->format, base_level, last_level,
406 first_layer, last_layer, filter);
407
408 This->dirty_mip = FALSE;
409 }
410
411 HRESULT
412 NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
413 BOOL CopyData )
414 {
415 struct pipe_context *pipe = This->pipe;
416 struct pipe_screen *screen = This->base.info.screen;
417 struct pipe_resource templ;
418 unsigned l, m;
419 struct pipe_resource *res;
420 struct pipe_resource *old = This->base.resource;
421
422 DBG("This=%p lod=%u last_level=%u\n", This,
423 This->managed.lod, This->base.info.last_level);
424
425 assert(This->base.pool == D3DPOOL_MANAGED);
426
427 templ = This->base.info;
428
429 if (This->managed.lod) {
430 templ.width0 = u_minify(templ.width0, This->managed.lod);
431 templ.height0 = u_minify(templ.height0, This->managed.lod);
432 templ.depth0 = u_minify(templ.depth0, This->managed.lod);
433 }
434 templ.last_level = This->base.info.last_level - This->managed.lod;
435
436 if (old) {
437 /* LOD might have changed. */
438 if (old->width0 == templ.width0 &&
439 old->height0 == templ.height0 &&
440 old->depth0 == templ.depth0)
441 return D3D_OK;
442 }
443
444 res = screen->resource_create(screen, &templ);
445 if (!res)
446 return D3DERR_OUTOFVIDEOMEMORY;
447 This->base.resource = res;
448
449 if (old && CopyData) { /* Don't return without releasing old ! */
450 struct pipe_box box;
451 box.x = 0;
452 box.y = 0;
453 box.z = 0;
454
455 l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
456 m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
457
458 box.width = u_minify(templ.width0, l);
459 box.height = u_minify(templ.height0, l);
460 box.depth = u_minify(templ.depth0, l);
461
462 for (; l <= templ.last_level; ++l, ++m) {
463 pipe->resource_copy_region(pipe,
464 res, l, 0, 0, 0,
465 old, m, &box);
466 box.width = u_minify(box.width, 1);
467 box.height = u_minify(box.height, 1);
468 box.depth = u_minify(box.depth, 1);
469 }
470 }
471 pipe_resource_reference(&old, NULL);
472
473 return D3D_OK;
474 }
475
476 #define SWIZZLE_TO_REPLACE(s) (s == UTIL_FORMAT_SWIZZLE_0 || \
477 s == UTIL_FORMAT_SWIZZLE_1 || \
478 s == UTIL_FORMAT_SWIZZLE_NONE)
479
480 HRESULT
481 NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
482 const int sRGB )
483 {
484 const struct util_format_description *desc;
485 struct pipe_context *pipe = This->pipe;
486 struct pipe_screen *screen = pipe->screen;
487 struct pipe_resource *resource = This->base.resource;
488 struct pipe_sampler_view templ;
489 enum pipe_format srgb_format;
490 unsigned i;
491 uint8_t swizzle[4];
492
493 DBG("This=%p sRGB=%d\n", This, sRGB);
494
495 if (unlikely(!resource)) {
496 if (unlikely(This->format == D3DFMT_NULL))
497 return D3D_OK;
498 NineBaseTexture9_Dump(This);
499 /* hack due to incorrect POOL_MANAGED handling */
500 NineBaseTexture9_GenerateMipSubLevels(This);
501 resource = This->base.resource;
502 }
503 assert(resource);
504
505 pipe_sampler_view_reference(&This->view[sRGB], NULL);
506
507 swizzle[0] = PIPE_SWIZZLE_RED;
508 swizzle[1] = PIPE_SWIZZLE_GREEN;
509 swizzle[2] = PIPE_SWIZZLE_BLUE;
510 swizzle[3] = PIPE_SWIZZLE_ALPHA;
511 desc = util_format_description(resource->format);
512 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
513 /* msdn doc is incomplete here and wrong.
514 * The only formats that can be read directly here
515 * are DF16, DF24 and INTZ.
516 * Tested on win the swizzle is
517 * R = depth, G = B = 0, A = 1 for DF16 and DF24
518 * R = G = B = A = depth for INTZ
519 * For the other ZS formats that can't be read directly
520 * but can be used as shadow map, the result is duplicated on
521 * all channel */
522 if (This->format == D3DFMT_DF16 ||
523 This->format == D3DFMT_DF24) {
524 swizzle[1] = PIPE_SWIZZLE_ZERO;
525 swizzle[2] = PIPE_SWIZZLE_ZERO;
526 swizzle[3] = PIPE_SWIZZLE_ONE;
527 } else {
528 swizzle[1] = PIPE_SWIZZLE_RED;
529 swizzle[2] = PIPE_SWIZZLE_RED;
530 swizzle[3] = PIPE_SWIZZLE_RED;
531 }
532 } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
533 resource->format != PIPE_FORMAT_RGTC1_UNORM) {
534 /* exceptions:
535 * A8 should have 0.0 as default values for RGB.
536 * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
537 * It is already what gallium does. All the other ones
538 * should have 1.0 for non-defined values */
539 for (i = 0; i < 4; i++) {
540 if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
541 swizzle[i] = PIPE_SWIZZLE_ONE;
542 }
543 }
544
545 /* if requested and supported, convert to the sRGB format */
546 srgb_format = util_format_srgb(resource->format);
547 if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
548 screen->is_format_supported(screen, srgb_format,
549 resource->target, 0, resource->bind))
550 templ.format = srgb_format;
551 else
552 templ.format = resource->format;
553 templ.u.tex.first_layer = 0;
554 templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
555 resource->depth0 - 1 : resource->array_size - 1;
556 templ.u.tex.first_level = 0;
557 templ.u.tex.last_level = resource->last_level;
558 templ.swizzle_r = swizzle[0];
559 templ.swizzle_g = swizzle[1];
560 templ.swizzle_b = swizzle[2];
561 templ.swizzle_a = swizzle[3];
562 templ.target = resource->target;
563
564 This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
565
566 DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
567
568 return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
569 }
570
571 void WINAPI
572 NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
573 {
574 DBG("This=%p\n", This);
575
576 if (This->base.pool == D3DPOOL_MANAGED)
577 NineBaseTexture9_UploadSelf(This);
578 }
579
580 #ifdef DEBUG
581 void
582 NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
583 {
584 DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
585 "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
586 This->base.resource,
587 nine_D3DPOOL_to_str(This->base.pool),
588 nine_D3DRTYPE_to_str(This->base.type),
589 nine_D3DUSAGE_to_str(This->base.usage),
590 d3dformat_to_string(This->format),
591 This->base.info.width0, This->base.info.height0, This->base.info.depth0,
592 This->base.info.array_size, This->base.info.last_level,
593 This->managed.lod, This->managed.lod_resident);
594 }
595 #endif /* DEBUG */