2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #include "basetexture9.h"
28 #include "cubetexture9.h"
29 #include "volumetexture9.h"
32 #include "nine_pipe.h"
33 #include "nine_dump.h"
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
39 #define DBG_CHANNEL DBG_BASETEXTURE
42 NineBaseTexture9_ctor( struct NineBaseTexture9
*This
,
43 struct NineUnknownParams
*pParams
,
44 struct pipe_resource
*initResource
,
50 BOOL alloc
= (Pool
== D3DPOOL_DEFAULT
) && !initResource
&&
51 (format
!= D3DFMT_NULL
);
54 DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
55 This
, pParams
, initResource
, Type
, format
, Pool
, Usage
);
57 user_assert(!(Usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
)) ||
58 Pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
59 user_assert(!(Usage
& D3DUSAGE_DYNAMIC
) ||
60 !(Pool
== D3DPOOL_MANAGED
||
61 Pool
== D3DPOOL_SCRATCH
), D3DERR_INVALIDCALL
);
63 hr
= NineResource9_ctor(&This
->base
, pParams
, initResource
, alloc
, Type
, Pool
, Usage
);
67 This
->format
= format
;
68 This
->mipfilter
= (Usage
& D3DUSAGE_AUTOGENMIPMAP
) ?
69 D3DTEXF_LINEAR
: D3DTEXF_NONE
;
70 This
->managed
.lod
= 0;
71 This
->managed
.lod_resident
= -1;
72 /* Mark the texture as dirty to trigger first upload when we need the texture,
73 * even if it wasn't set by the application */
74 if (Pool
== D3DPOOL_MANAGED
)
75 This
->managed
.dirty
= TRUE
;
76 /* When a depth buffer is sampled, it is for shadow mapping, except for
77 * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
78 * In addition D3DFMT_INTZ can be used for both texturing and depth buffering
79 * if z write is disabled. This particular feature may not work for us in
80 * practice because OGL doesn't have that. However apparently it is known
81 * some cards have performance issues with this feature, so real apps
82 * shouldn't use it. */
83 This
->shadow
= (This
->format
!= D3DFMT_INTZ
&& This
->format
!= D3DFMT_DF16
&&
84 This
->format
!= D3DFMT_DF24
) &&
85 util_format_has_depth(util_format_description(This
->base
.info
.format
));
87 list_inithead(&This
->list
);
88 list_inithead(&This
->list2
);
89 if (Pool
== D3DPOOL_MANAGED
)
90 list_add(&This
->list2
, &This
->base
.base
.device
->managed_textures
);
96 NineBaseTexture9_dtor( struct NineBaseTexture9
*This
)
98 DBG("This=%p\n", This
);
100 pipe_sampler_view_reference(&This
->view
[0], NULL
);
101 pipe_sampler_view_reference(&This
->view
[1], NULL
);
103 if (This
->list
.prev
!= NULL
&& This
->list
.next
!= NULL
)
104 list_del(&This
->list
);
105 if (This
->list2
.prev
!= NULL
&& This
->list2
.next
!= NULL
)
106 list_del(&This
->list2
);
108 NineResource9_dtor(&This
->base
);
112 NineBaseTexture9_SetLOD( struct NineBaseTexture9
*This
,
115 DWORD old
= This
->managed
.lod
;
118 DBG("This=%p LODNew=%d\n", This
, LODNew
);
120 user_assert(This
->base
.pool
== D3DPOOL_MANAGED
, 0);
122 max_level
= (This
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
) ?
123 0 : This
->base
.info
.last_level
;
124 This
->managed
.lod
= MIN2(LODNew
, max_level
);
126 if (This
->managed
.lod
!= old
&& This
->bind_count
&& LIST_IS_EMPTY(&This
->list
))
127 list_add(&This
->list
, &This
->base
.base
.device
->update_textures
);
133 NineBaseTexture9_GetLOD( struct NineBaseTexture9
*This
)
135 DBG("This=%p\n", This
);
137 return This
->managed
.lod
;
141 NineBaseTexture9_GetLevelCount( struct NineBaseTexture9
*This
)
143 DBG("This=%p\n", This
);
145 if (This
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
)
147 return This
->base
.info
.last_level
+ 1;
151 NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9
*This
,
152 D3DTEXTUREFILTERTYPE FilterType
)
154 DBG("This=%p FilterType=%d\n", This
, FilterType
);
156 if (!(This
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
))
158 user_assert(FilterType
!= D3DTEXF_NONE
, D3DERR_INVALIDCALL
);
160 This
->mipfilter
= FilterType
;
161 This
->dirty_mip
= TRUE
;
162 NineBaseTexture9_GenerateMipSubLevels(This
);
167 D3DTEXTUREFILTERTYPE NINE_WINAPI
168 NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9
*This
)
170 DBG("This=%p\n", This
);
172 return This
->mipfilter
;
176 NineBaseTexture9_UploadSelf( struct NineBaseTexture9
*This
)
179 unsigned last_level
= This
->base
.info
.last_level
;
180 unsigned l
, min_level_dirty
= This
->managed
.lod
;
183 DBG("This=%p dirty=%i type=%s\n", This
, This
->managed
.dirty
,
184 nine_D3DRTYPE_to_str(This
->base
.type
));
186 assert(This
->base
.pool
== D3DPOOL_MANAGED
);
188 if (This
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
)
191 update_lod
= This
->managed
.lod_resident
!= This
->managed
.lod
;
192 if (!update_lod
&& !This
->managed
.dirty
)
195 /* Allocate a new resource with the correct number of levels,
196 * Mark states for update, and tell the nine surfaces/volumes
197 * their new resource. */
199 struct pipe_resource
*res
;
201 DBG("updating LOD from %u to %u ...\n", This
->managed
.lod_resident
, This
->managed
.lod
);
203 pipe_sampler_view_reference(&This
->view
[0], NULL
);
204 pipe_sampler_view_reference(&This
->view
[1], NULL
);
206 /* Allocate a new resource */
207 hr
= NineBaseTexture9_CreatePipeResource(This
, This
->managed
.lod_resident
!= -1);
210 res
= This
->base
.resource
;
212 if (This
->managed
.lod_resident
== -1) {/* no levels were resident */
213 This
->managed
.dirty
= FALSE
; /* We are going to upload everything. */
214 This
->managed
.lod_resident
= This
->base
.info
.last_level
+ 1;
217 if (This
->base
.type
== D3DRTYPE_TEXTURE
) {
218 struct NineTexture9
*tex
= NineTexture9(This
);
220 /* last content (if apply) has been copied to the new resource.
221 * Note: We cannot render to surfaces of managed textures.
222 * Note2: the level argument passed is to get the level offset
223 * right when the texture is uploaded (the texture first level
224 * corresponds to This->managed.lod).
225 * Note3: We don't care about the value passed for the surfaces
226 * before This->managed.lod, negative with this implementation. */
227 for (l
= 0; l
<= This
->base
.info
.last_level
; ++l
)
228 NineSurface9_SetResource(tex
->surfaces
[l
], res
, l
- This
->managed
.lod
);
230 if (This
->base
.type
== D3DRTYPE_CUBETEXTURE
) {
231 struct NineCubeTexture9
*tex
= NineCubeTexture9(This
);
234 for (l
= 0; l
<= This
->base
.info
.last_level
; ++l
) {
235 for (z
= 0; z
< 6; ++z
)
236 NineSurface9_SetResource(tex
->surfaces
[l
* 6 + z
],
237 res
, l
- This
->managed
.lod
);
240 if (This
->base
.type
== D3DRTYPE_VOLUMETEXTURE
) {
241 struct NineVolumeTexture9
*tex
= NineVolumeTexture9(This
);
243 for (l
= 0; l
<= This
->base
.info
.last_level
; ++l
)
244 NineVolume9_SetResource(tex
->volumes
[l
], res
, l
- This
->managed
.lod
);
246 assert(!"invalid texture type");
249 /* We are going to fully upload the new levels,
250 * no need to update dirty parts of the texture for these */
251 min_level_dirty
= MAX2(This
->managed
.lod
, This
->managed
.lod_resident
);
254 /* Update dirty parts of the texture */
255 if (This
->managed
.dirty
) {
256 if (This
->base
.type
== D3DRTYPE_TEXTURE
) {
257 struct NineTexture9
*tex
= NineTexture9(This
);
262 DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
263 tex
->dirty_rect
.x
, tex
->dirty_rect
.y
,
264 tex
->dirty_rect
.width
, tex
->dirty_rect
.height
);
266 /* Note: for l < min_level_dirty, the resource is
267 * either non-existing (and thus will be entirely re-uploaded
268 * if the lod changes) or going to have a full upload */
269 if (tex
->dirty_rect
.width
) {
270 for (l
= min_level_dirty
; l
<= last_level
; ++l
) {
271 u_box_minify_2d(&box
, &tex
->dirty_rect
, l
);
272 NineSurface9_UploadSelf(tex
->surfaces
[l
], &box
);
274 memset(&tex
->dirty_rect
, 0, sizeof(tex
->dirty_rect
));
275 tex
->dirty_rect
.depth
= 1;
278 if (This
->base
.type
== D3DRTYPE_CUBETEXTURE
) {
279 struct NineCubeTexture9
*tex
= NineCubeTexture9(This
);
285 for (z
= 0; z
< 6; ++z
) {
286 DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z
,
287 tex
->dirty_rect
[z
].x
, tex
->dirty_rect
[z
].y
,
288 tex
->dirty_rect
[z
].width
, tex
->dirty_rect
[z
].height
);
290 if (tex
->dirty_rect
[z
].width
) {
291 for (l
= min_level_dirty
; l
<= last_level
; ++l
) {
292 u_box_minify_2d(&box
, &tex
->dirty_rect
[z
], l
);
293 NineSurface9_UploadSelf(tex
->surfaces
[l
* 6 + z
], &box
);
295 memset(&tex
->dirty_rect
[z
], 0, sizeof(tex
->dirty_rect
[z
]));
296 tex
->dirty_rect
[z
].depth
= 1;
300 if (This
->base
.type
== D3DRTYPE_VOLUMETEXTURE
) {
301 struct NineVolumeTexture9
*tex
= NineVolumeTexture9(This
);
304 DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
305 tex
->dirty_box
.x
, tex
->dirty_box
.y
, tex
->dirty_box
.y
,
306 tex
->dirty_box
.width
, tex
->dirty_box
.height
, tex
->dirty_box
.depth
);
308 if (tex
->dirty_box
.width
) {
309 for (l
= min_level_dirty
; l
<= last_level
; ++l
) {
310 u_box_minify_3d(&box
, &tex
->dirty_box
, l
);
311 NineVolume9_UploadSelf(tex
->volumes
[l
], &box
);
313 memset(&tex
->dirty_box
, 0, sizeof(tex
->dirty_box
));
316 assert(!"invalid texture type");
318 This
->managed
.dirty
= FALSE
;
321 /* Upload the new levels */
323 if (This
->base
.type
== D3DRTYPE_TEXTURE
) {
324 struct NineTexture9
*tex
= NineTexture9(This
);
327 box
.x
= box
.y
= box
.z
= 0;
329 for (l
= This
->managed
.lod
; l
< This
->managed
.lod_resident
; ++l
) {
330 box
.width
= u_minify(This
->base
.info
.width0
, l
);
331 box
.height
= u_minify(This
->base
.info
.height0
, l
);
332 NineSurface9_UploadSelf(tex
->surfaces
[l
], &box
);
335 if (This
->base
.type
== D3DRTYPE_CUBETEXTURE
) {
336 struct NineCubeTexture9
*tex
= NineCubeTexture9(This
);
340 box
.x
= box
.y
= box
.z
= 0;
342 for (l
= This
->managed
.lod
; l
< This
->managed
.lod_resident
; ++l
) {
343 box
.width
= u_minify(This
->base
.info
.width0
, l
);
344 box
.height
= u_minify(This
->base
.info
.height0
, l
);
345 for (z
= 0; z
< 6; ++z
)
346 NineSurface9_UploadSelf(tex
->surfaces
[l
* 6 + z
], &box
);
349 if (This
->base
.type
== D3DRTYPE_VOLUMETEXTURE
) {
350 struct NineVolumeTexture9
*tex
= NineVolumeTexture9(This
);
353 box
.x
= box
.y
= box
.z
= 0;
354 for (l
= This
->managed
.lod
; l
< This
->managed
.lod_resident
; ++l
) {
355 box
.width
= u_minify(This
->base
.info
.width0
, l
);
356 box
.height
= u_minify(This
->base
.info
.height0
, l
);
357 box
.depth
= u_minify(This
->base
.info
.depth0
, l
);
358 NineVolume9_UploadSelf(tex
->volumes
[l
], &box
);
361 assert(!"invalid texture type");
364 This
->managed
.lod_resident
= This
->managed
.lod
;
367 if (This
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
)
368 This
->dirty_mip
= TRUE
;
370 /* Set again the textures currently bound to update the texture data */
371 if (This
->bind_count
) {
372 struct nine_state
*state
= &This
->base
.base
.device
->state
;
374 for (s
= 0; s
< NINE_MAX_SAMPLERS
; ++s
)
375 /* Dirty tracking is done in device9 state, not nine_context. */
376 if (state
->texture
[s
] == This
)
377 nine_context_set_texture(This
->base
.base
.device
, s
, This
);
380 DBG("DONE, generate mip maps = %i\n", This
->dirty_mip
);
385 NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9
*This
)
387 struct pipe_context
*pipe
;
388 struct pipe_resource
*resource
;
389 unsigned base_level
= 0;
390 unsigned last_level
= This
->base
.info
.last_level
- This
->managed
.lod
;
391 unsigned first_layer
= 0;
393 unsigned filter
= This
->mipfilter
== D3DTEXF_POINT
? PIPE_TEX_FILTER_NEAREST
394 : PIPE_TEX_FILTER_LINEAR
;
395 DBG("This=%p\n", This
);
397 if (This
->base
.pool
== D3DPOOL_MANAGED
)
398 NineBaseTexture9_UploadSelf(This
);
399 if (!This
->dirty_mip
)
401 if (This
->managed
.lod
) {
402 ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
407 NineBaseTexture9_UpdateSamplerView(This
, 0);
409 last_layer
= util_max_layer(This
->view
[0]->texture
, base_level
);
411 resource
= This
->base
.resource
;
413 pipe
= NineDevice9_GetPipe(This
->base
.base
.device
);
414 util_gen_mipmap(pipe
, resource
,
415 resource
->format
, base_level
, last_level
,
416 first_layer
, last_layer
, filter
);
418 This
->dirty_mip
= FALSE
;
422 NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9
*This
,
425 struct pipe_context
*pipe
;
426 struct pipe_screen
*screen
= This
->base
.info
.screen
;
427 struct pipe_resource templ
;
429 struct pipe_resource
*res
;
430 struct pipe_resource
*old
= This
->base
.resource
;
432 DBG("This=%p lod=%u last_level=%u\n", This
,
433 This
->managed
.lod
, This
->base
.info
.last_level
);
435 assert(This
->base
.pool
== D3DPOOL_MANAGED
);
437 templ
= This
->base
.info
;
439 if (This
->managed
.lod
) {
440 templ
.width0
= u_minify(templ
.width0
, This
->managed
.lod
);
441 templ
.height0
= u_minify(templ
.height0
, This
->managed
.lod
);
442 templ
.depth0
= u_minify(templ
.depth0
, This
->managed
.lod
);
444 templ
.last_level
= This
->base
.info
.last_level
- This
->managed
.lod
;
447 /* LOD might have changed. */
448 if (old
->width0
== templ
.width0
&&
449 old
->height0
== templ
.height0
&&
450 old
->depth0
== templ
.depth0
)
454 res
= screen
->resource_create(screen
, &templ
);
456 return D3DERR_OUTOFVIDEOMEMORY
;
457 This
->base
.resource
= res
;
458 pipe
= NineDevice9_GetPipe(This
->base
.base
.device
);
460 if (old
&& CopyData
) { /* Don't return without releasing old ! */
466 l
= (This
->managed
.lod
< This
->managed
.lod_resident
) ? This
->managed
.lod_resident
- This
->managed
.lod
: 0;
467 m
= (This
->managed
.lod
< This
->managed
.lod_resident
) ? 0 : This
->managed
.lod
- This
->managed
.lod_resident
;
469 box
.width
= u_minify(templ
.width0
, l
);
470 box
.height
= u_minify(templ
.height0
, l
);
471 box
.depth
= u_minify(templ
.depth0
, l
);
473 for (; l
<= templ
.last_level
; ++l
, ++m
) {
474 pipe
->resource_copy_region(pipe
,
477 box
.width
= u_minify(box
.width
, 1);
478 box
.height
= u_minify(box
.height
, 1);
479 box
.depth
= u_minify(box
.depth
, 1);
482 pipe_resource_reference(&old
, NULL
);
487 #define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
488 s == PIPE_SWIZZLE_1 || \
489 s == PIPE_SWIZZLE_NONE)
492 NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9
*This
,
495 const struct util_format_description
*desc
;
496 struct pipe_context
*pipe
;
497 struct pipe_screen
*screen
= NineDevice9_GetScreen(This
->base
.base
.device
);
498 struct pipe_resource
*resource
= This
->base
.resource
;
499 struct pipe_sampler_view templ
;
500 enum pipe_format srgb_format
;
504 DBG("This=%p sRGB=%d\n", This
, sRGB
);
506 if (unlikely(!resource
)) {
507 if (unlikely(This
->format
== D3DFMT_NULL
))
509 NineBaseTexture9_Dump(This
);
513 pipe_sampler_view_reference(&This
->view
[sRGB
], NULL
);
515 swizzle
[0] = PIPE_SWIZZLE_X
;
516 swizzle
[1] = PIPE_SWIZZLE_Y
;
517 swizzle
[2] = PIPE_SWIZZLE_Z
;
518 swizzle
[3] = PIPE_SWIZZLE_W
;
519 desc
= util_format_description(resource
->format
);
520 if (desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
) {
521 /* msdn doc is incomplete here and wrong.
522 * The only formats that can be read directly here
523 * are DF16, DF24 and INTZ.
524 * Tested on win the swizzle is
525 * R = depth, G = B = 0, A = 1 for DF16 and DF24
526 * R = G = B = A = depth for INTZ
527 * For the other ZS formats that can't be read directly
528 * but can be used as shadow map, the result is duplicated on
530 if (This
->format
== D3DFMT_DF16
||
531 This
->format
== D3DFMT_DF24
) {
532 swizzle
[1] = PIPE_SWIZZLE_0
;
533 swizzle
[2] = PIPE_SWIZZLE_0
;
534 swizzle
[3] = PIPE_SWIZZLE_1
;
536 swizzle
[1] = PIPE_SWIZZLE_X
;
537 swizzle
[2] = PIPE_SWIZZLE_X
;
538 swizzle
[3] = PIPE_SWIZZLE_X
;
540 } else if (resource
->format
== PIPE_FORMAT_RGTC2_UNORM
) {
541 swizzle
[0] = PIPE_SWIZZLE_Y
;
542 swizzle
[1] = PIPE_SWIZZLE_X
;
543 swizzle
[2] = PIPE_SWIZZLE_1
;
544 swizzle
[3] = PIPE_SWIZZLE_1
;
545 } else if (resource
->format
!= PIPE_FORMAT_A8_UNORM
&&
546 resource
->format
!= PIPE_FORMAT_RGTC1_UNORM
) {
548 * A8 should have 0.0 as default values for RGB.
549 * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
550 * It is already what gallium does. All the other ones
551 * should have 1.0 for non-defined values */
552 for (i
= 0; i
< 4; i
++) {
553 if (SWIZZLE_TO_REPLACE(desc
->swizzle
[i
]))
554 swizzle
[i
] = PIPE_SWIZZLE_1
;
558 /* if requested and supported, convert to the sRGB format */
559 srgb_format
= util_format_srgb(resource
->format
);
560 if (sRGB
&& srgb_format
!= PIPE_FORMAT_NONE
&&
561 screen
->is_format_supported(screen
, srgb_format
,
562 resource
->target
, 0, resource
->bind
))
563 templ
.format
= srgb_format
;
565 templ
.format
= resource
->format
;
566 templ
.u
.tex
.first_layer
= 0;
567 templ
.u
.tex
.last_layer
= resource
->target
== PIPE_TEXTURE_3D
?
568 resource
->depth0
- 1 : resource
->array_size
- 1;
569 templ
.u
.tex
.first_level
= 0;
570 templ
.u
.tex
.last_level
= resource
->last_level
;
571 templ
.swizzle_r
= swizzle
[0];
572 templ
.swizzle_g
= swizzle
[1];
573 templ
.swizzle_b
= swizzle
[2];
574 templ
.swizzle_a
= swizzle
[3];
575 templ
.target
= resource
->target
;
577 pipe
= NineDevice9_GetPipe(This
->base
.base
.device
);
578 This
->view
[sRGB
] = pipe
->create_sampler_view(pipe
, resource
, &templ
);
580 DBG("sampler view = %p(resource = %p)\n", This
->view
[sRGB
], resource
);
582 return This
->view
? D3D_OK
: D3DERR_DRIVERINTERNALERROR
;
586 NineBaseTexture9_PreLoad( struct NineBaseTexture9
*This
)
588 DBG("This=%p\n", This
);
590 if (This
->base
.pool
== D3DPOOL_MANAGED
)
591 NineBaseTexture9_UploadSelf(This
);
595 NineBaseTexture9_UnLoad( struct NineBaseTexture9
*This
)
597 if (This
->base
.pool
!= D3DPOOL_MANAGED
||
598 This
->managed
.lod_resident
== -1)
601 pipe_resource_reference(&This
->base
.resource
, NULL
);
602 This
->managed
.lod_resident
= -1;
603 This
->managed
.dirty
= TRUE
;
605 /* If the texture is bound, we have to re-upload it */
606 BASETEX_REGISTER_UPDATE(This
);
611 NineBaseTexture9_Dump( struct NineBaseTexture9
*This
)
613 DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
614 "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This
,
616 nine_D3DPOOL_to_str(This
->base
.pool
),
617 nine_D3DRTYPE_to_str(This
->base
.type
),
618 nine_D3DUSAGE_to_str(This
->base
.usage
),
619 d3dformat_to_string(This
->format
),
620 This
->base
.info
.width0
, This
->base
.info
.height0
, This
->base
.info
.depth0
,
621 This
->base
.info
.array_size
, This
->base
.info
.last_level
,
622 This
->managed
.lod
, This
->managed
.lod_resident
);