st/nine: Back textures into nine_context
[mesa.git] / src / gallium / state_trackers / nine / basetexture9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "basetexture9.h"
24 #include "device9.h"
25
26 /* For UploadSelf: */
27 #include "texture9.h"
28 #include "cubetexture9.h"
29 #include "volumetexture9.h"
30
31 #ifdef DEBUG
32 #include "nine_pipe.h"
33 #include "nine_dump.h"
34 #endif
35
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #define DBG_CHANNEL DBG_BASETEXTURE
40
41 HRESULT
42 NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
43 struct NineUnknownParams *pParams,
44 struct pipe_resource *initResource,
45 D3DRESOURCETYPE Type,
46 D3DFORMAT format,
47 D3DPOOL Pool,
48 DWORD Usage)
49 {
50 BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
51 (format != D3DFMT_NULL);
52 HRESULT hr;
53
54 DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
55 This, pParams, initResource, Type, format, Pool, Usage);
56
57 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
58 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
59 user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
60 !(Pool == D3DPOOL_MANAGED ||
61 Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
62
63 hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
64 if (FAILED(hr))
65 return hr;
66
67 This->format = format;
68 This->pipe = pParams->device->pipe;
69 This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
70 D3DTEXF_LINEAR : D3DTEXF_NONE;
71 This->managed.lod = 0;
72 This->managed.lod_resident = -1;
73 /* Mark the texture as dirty to trigger first upload when we need the texture,
74 * even if it wasn't set by the application */
75 if (Pool == D3DPOOL_MANAGED)
76 This->managed.dirty = TRUE;
77 /* When a depth buffer is sampled, it is for shadow mapping, except for
78 * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
79 * In addition D3DFMT_INTZ can be used for both texturing and depth buffering
80 * if z write is disabled. This particular feature may not work for us in
81 * practice because OGL doesn't have that. However apparently it is known
82 * some cards have performance issues with this feature, so real apps
83 * shouldn't use it. */
84 This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
85 This->format != D3DFMT_DF24) &&
86 util_format_has_depth(util_format_description(This->base.info.format));
87
88 list_inithead(&This->list);
89 list_inithead(&This->list2);
90 if (Pool == D3DPOOL_MANAGED)
91 list_add(&This->list2, &This->base.base.device->managed_textures);
92
93 return D3D_OK;
94 }
95
96 void
97 NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
98 {
99 DBG("This=%p\n", This);
100
101 pipe_sampler_view_reference(&This->view[0], NULL);
102 pipe_sampler_view_reference(&This->view[1], NULL);
103
104 if (This->list.prev != NULL && This->list.next != NULL)
105 list_del(&This->list);
106 if (This->list2.prev != NULL && This->list2.next != NULL)
107 list_del(&This->list2);
108
109 NineResource9_dtor(&This->base);
110 }
111
112 DWORD NINE_WINAPI
113 NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
114 DWORD LODNew )
115 {
116 DWORD old = This->managed.lod;
117 DWORD max_level;
118
119 DBG("This=%p LODNew=%d\n", This, LODNew);
120
121 user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
122
123 max_level = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
124 0 : This->base.info.last_level;
125 This->managed.lod = MIN2(LODNew, max_level);
126
127 if (This->managed.lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
128 list_add(&This->list, &This->base.base.device->update_textures);
129
130 return old;
131 }
132
133 DWORD NINE_WINAPI
134 NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
135 {
136 DBG("This=%p\n", This);
137
138 return This->managed.lod;
139 }
140
141 DWORD NINE_WINAPI
142 NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
143 {
144 DBG("This=%p\n", This);
145
146 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
147 return 1;
148 return This->base.info.last_level + 1;
149 }
150
151 HRESULT NINE_WINAPI
152 NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
153 D3DTEXTUREFILTERTYPE FilterType )
154 {
155 DBG("This=%p FilterType=%d\n", This, FilterType);
156
157 if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
158 return D3D_OK;
159 user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
160
161 This->mipfilter = FilterType;
162 This->dirty_mip = TRUE;
163 NineBaseTexture9_GenerateMipSubLevels(This);
164
165 return D3D_OK;
166 }
167
168 D3DTEXTUREFILTERTYPE NINE_WINAPI
169 NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
170 {
171 DBG("This=%p\n", This);
172
173 return This->mipfilter;
174 }
175
176 HRESULT
177 NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
178 {
179 HRESULT hr;
180 unsigned last_level = This->base.info.last_level;
181 unsigned l, min_level_dirty = This->managed.lod;
182 BOOL update_lod;
183
184 DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
185 nine_D3DRTYPE_to_str(This->base.type));
186
187 assert(This->base.pool == D3DPOOL_MANAGED);
188
189 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
190 last_level = 0;
191
192 update_lod = This->managed.lod_resident != This->managed.lod;
193 if (!update_lod && !This->managed.dirty)
194 return D3D_OK;
195
196 /* Allocate a new resource with the correct number of levels,
197 * Mark states for update, and tell the nine surfaces/volumes
198 * their new resource. */
199 if (update_lod) {
200 struct pipe_resource *res;
201
202 DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
203
204 pipe_sampler_view_reference(&This->view[0], NULL);
205 pipe_sampler_view_reference(&This->view[1], NULL);
206
207 if (This->bind_count) {
208 /* mark state dirty */
209 struct nine_state *state = &This->base.base.device->state;
210 unsigned s;
211 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
212 /* Dirty tracking is done in device9 state, not nine_context. */
213 if (state->texture[s] == This)
214 state->changed.group |= NINE_STATE_TEXTURE;
215 }
216
217 /* Allocate a new resource */
218 hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
219 if (FAILED(hr))
220 return hr;
221 res = This->base.resource;
222
223 if (This->managed.lod_resident == -1) {/* no levels were resident */
224 This->managed.dirty = FALSE; /* We are going to upload everything. */
225 This->managed.lod_resident = This->base.info.last_level + 1;
226 }
227
228 if (This->base.type == D3DRTYPE_TEXTURE) {
229 struct NineTexture9 *tex = NineTexture9(This);
230
231 /* last content (if apply) has been copied to the new resource.
232 * Note: We cannot render to surfaces of managed textures.
233 * Note2: the level argument passed is to get the level offset
234 * right when the texture is uploaded (the texture first level
235 * corresponds to This->managed.lod).
236 * Note3: We don't care about the value passed for the surfaces
237 * before This->managed.lod, negative with this implementation. */
238 for (l = 0; l <= This->base.info.last_level; ++l)
239 NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
240 } else
241 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
242 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
243 unsigned z;
244
245 for (l = 0; l <= This->base.info.last_level; ++l) {
246 for (z = 0; z < 6; ++z)
247 NineSurface9_SetResource(tex->surfaces[l * 6 + z],
248 res, l - This->managed.lod);
249 }
250 } else
251 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
252 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
253
254 for (l = 0; l <= This->base.info.last_level; ++l)
255 NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
256 } else {
257 assert(!"invalid texture type");
258 }
259
260 /* We are going to fully upload the new levels,
261 * no need to update dirty parts of the texture for these */
262 min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
263 }
264
265 /* Update dirty parts of the texture */
266 if (This->managed.dirty) {
267 if (This->base.type == D3DRTYPE_TEXTURE) {
268 struct NineTexture9 *tex = NineTexture9(This);
269 struct pipe_box box;
270 box.z = 0;
271 box.depth = 1;
272
273 DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
274 tex->dirty_rect.x, tex->dirty_rect.y,
275 tex->dirty_rect.width, tex->dirty_rect.height);
276
277 /* Note: for l < min_level_dirty, the resource is
278 * either non-existing (and thus will be entirely re-uploaded
279 * if the lod changes) or going to have a full upload */
280 if (tex->dirty_rect.width) {
281 for (l = min_level_dirty; l <= last_level; ++l) {
282 u_box_minify_2d(&box, &tex->dirty_rect, l);
283 NineSurface9_UploadSelf(tex->surfaces[l], &box);
284 }
285 memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
286 tex->dirty_rect.depth = 1;
287 }
288 } else
289 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
290 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
291 unsigned z;
292 struct pipe_box box;
293 box.z = 0;
294 box.depth = 1;
295
296 for (z = 0; z < 6; ++z) {
297 DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
298 tex->dirty_rect[z].x, tex->dirty_rect[z].y,
299 tex->dirty_rect[z].width, tex->dirty_rect[z].height);
300
301 if (tex->dirty_rect[z].width) {
302 for (l = min_level_dirty; l <= last_level; ++l) {
303 u_box_minify_2d(&box, &tex->dirty_rect[z], l);
304 NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
305 }
306 memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
307 tex->dirty_rect[z].depth = 1;
308 }
309 }
310 } else
311 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
312 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
313 struct pipe_box box;
314
315 DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
316 tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
317 tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
318
319 if (tex->dirty_box.width) {
320 for (l = min_level_dirty; l <= last_level; ++l) {
321 u_box_minify_3d(&box, &tex->dirty_box, l);
322 NineVolume9_UploadSelf(tex->volumes[l], &box);
323 }
324 memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
325 }
326 } else {
327 assert(!"invalid texture type");
328 }
329 This->managed.dirty = FALSE;
330 }
331
332 /* Upload the new levels */
333 if (update_lod) {
334 if (This->base.type == D3DRTYPE_TEXTURE) {
335 struct NineTexture9 *tex = NineTexture9(This);
336 struct pipe_box box;
337
338 box.x = box.y = box.z = 0;
339 box.depth = 1;
340 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
341 box.width = u_minify(This->base.info.width0, l);
342 box.height = u_minify(This->base.info.height0, l);
343 NineSurface9_UploadSelf(tex->surfaces[l], &box);
344 }
345 } else
346 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
347 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
348 struct pipe_box box;
349 unsigned z;
350
351 box.x = box.y = box.z = 0;
352 box.depth = 1;
353 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
354 box.width = u_minify(This->base.info.width0, l);
355 box.height = u_minify(This->base.info.height0, l);
356 for (z = 0; z < 6; ++z)
357 NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
358 }
359 } else
360 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
361 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
362 struct pipe_box box;
363
364 box.x = box.y = box.z = 0;
365 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
366 box.width = u_minify(This->base.info.width0, l);
367 box.height = u_minify(This->base.info.height0, l);
368 box.depth = u_minify(This->base.info.depth0, l);
369 NineVolume9_UploadSelf(tex->volumes[l], &box);
370 }
371 } else {
372 assert(!"invalid texture type");
373 }
374
375 This->managed.lod_resident = This->managed.lod;
376 }
377
378 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
379 This->dirty_mip = TRUE;
380
381 DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
382 return D3D_OK;
383 }
384
385 void NINE_WINAPI
386 NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
387 {
388 struct pipe_resource *resource;
389 unsigned base_level = 0;
390 unsigned last_level = This->base.info.last_level - This->managed.lod;
391 unsigned first_layer = 0;
392 unsigned last_layer;
393 unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
394 : PIPE_TEX_FILTER_LINEAR;
395 DBG("This=%p\n", This);
396
397 if (This->base.pool == D3DPOOL_MANAGED)
398 NineBaseTexture9_UploadSelf(This);
399 if (!This->dirty_mip)
400 return;
401 if (This->managed.lod) {
402 ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
403 return;
404 }
405
406 if (!This->view[0])
407 NineBaseTexture9_UpdateSamplerView(This, 0);
408
409 last_layer = util_max_layer(This->view[0]->texture, base_level);
410
411 resource = This->base.resource;
412
413 util_gen_mipmap(This->pipe, resource,
414 resource->format, base_level, last_level,
415 first_layer, last_layer, filter);
416
417 This->dirty_mip = FALSE;
418 }
419
420 HRESULT
421 NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
422 BOOL CopyData )
423 {
424 struct pipe_context *pipe = This->pipe;
425 struct pipe_screen *screen = This->base.info.screen;
426 struct pipe_resource templ;
427 unsigned l, m;
428 struct pipe_resource *res;
429 struct pipe_resource *old = This->base.resource;
430
431 DBG("This=%p lod=%u last_level=%u\n", This,
432 This->managed.lod, This->base.info.last_level);
433
434 assert(This->base.pool == D3DPOOL_MANAGED);
435
436 templ = This->base.info;
437
438 if (This->managed.lod) {
439 templ.width0 = u_minify(templ.width0, This->managed.lod);
440 templ.height0 = u_minify(templ.height0, This->managed.lod);
441 templ.depth0 = u_minify(templ.depth0, This->managed.lod);
442 }
443 templ.last_level = This->base.info.last_level - This->managed.lod;
444
445 if (old) {
446 /* LOD might have changed. */
447 if (old->width0 == templ.width0 &&
448 old->height0 == templ.height0 &&
449 old->depth0 == templ.depth0)
450 return D3D_OK;
451 }
452
453 res = screen->resource_create(screen, &templ);
454 if (!res)
455 return D3DERR_OUTOFVIDEOMEMORY;
456 This->base.resource = res;
457
458 if (old && CopyData) { /* Don't return without releasing old ! */
459 struct pipe_box box;
460 box.x = 0;
461 box.y = 0;
462 box.z = 0;
463
464 l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
465 m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
466
467 box.width = u_minify(templ.width0, l);
468 box.height = u_minify(templ.height0, l);
469 box.depth = u_minify(templ.depth0, l);
470
471 for (; l <= templ.last_level; ++l, ++m) {
472 pipe->resource_copy_region(pipe,
473 res, l, 0, 0, 0,
474 old, m, &box);
475 box.width = u_minify(box.width, 1);
476 box.height = u_minify(box.height, 1);
477 box.depth = u_minify(box.depth, 1);
478 }
479 }
480 pipe_resource_reference(&old, NULL);
481
482 return D3D_OK;
483 }
484
485 #define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
486 s == PIPE_SWIZZLE_1 || \
487 s == PIPE_SWIZZLE_NONE)
488
489 HRESULT
490 NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
491 const int sRGB )
492 {
493 const struct util_format_description *desc;
494 struct pipe_context *pipe = This->pipe;
495 struct pipe_screen *screen = pipe->screen;
496 struct pipe_resource *resource = This->base.resource;
497 struct pipe_sampler_view templ;
498 enum pipe_format srgb_format;
499 unsigned i;
500 uint8_t swizzle[4];
501
502 DBG("This=%p sRGB=%d\n", This, sRGB);
503
504 if (unlikely(!resource)) {
505 if (unlikely(This->format == D3DFMT_NULL))
506 return D3D_OK;
507 NineBaseTexture9_Dump(This);
508 }
509 assert(resource);
510
511 pipe_sampler_view_reference(&This->view[sRGB], NULL);
512
513 swizzle[0] = PIPE_SWIZZLE_X;
514 swizzle[1] = PIPE_SWIZZLE_Y;
515 swizzle[2] = PIPE_SWIZZLE_Z;
516 swizzle[3] = PIPE_SWIZZLE_W;
517 desc = util_format_description(resource->format);
518 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
519 /* msdn doc is incomplete here and wrong.
520 * The only formats that can be read directly here
521 * are DF16, DF24 and INTZ.
522 * Tested on win the swizzle is
523 * R = depth, G = B = 0, A = 1 for DF16 and DF24
524 * R = G = B = A = depth for INTZ
525 * For the other ZS formats that can't be read directly
526 * but can be used as shadow map, the result is duplicated on
527 * all channel */
528 if (This->format == D3DFMT_DF16 ||
529 This->format == D3DFMT_DF24) {
530 swizzle[1] = PIPE_SWIZZLE_0;
531 swizzle[2] = PIPE_SWIZZLE_0;
532 swizzle[3] = PIPE_SWIZZLE_1;
533 } else {
534 swizzle[1] = PIPE_SWIZZLE_X;
535 swizzle[2] = PIPE_SWIZZLE_X;
536 swizzle[3] = PIPE_SWIZZLE_X;
537 }
538 } else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
539 swizzle[0] = PIPE_SWIZZLE_Y;
540 swizzle[1] = PIPE_SWIZZLE_X;
541 swizzle[2] = PIPE_SWIZZLE_1;
542 swizzle[3] = PIPE_SWIZZLE_1;
543 } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
544 resource->format != PIPE_FORMAT_RGTC1_UNORM) {
545 /* exceptions:
546 * A8 should have 0.0 as default values for RGB.
547 * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
548 * It is already what gallium does. All the other ones
549 * should have 1.0 for non-defined values */
550 for (i = 0; i < 4; i++) {
551 if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
552 swizzle[i] = PIPE_SWIZZLE_1;
553 }
554 }
555
556 /* if requested and supported, convert to the sRGB format */
557 srgb_format = util_format_srgb(resource->format);
558 if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
559 screen->is_format_supported(screen, srgb_format,
560 resource->target, 0, resource->bind))
561 templ.format = srgb_format;
562 else
563 templ.format = resource->format;
564 templ.u.tex.first_layer = 0;
565 templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
566 resource->depth0 - 1 : resource->array_size - 1;
567 templ.u.tex.first_level = 0;
568 templ.u.tex.last_level = resource->last_level;
569 templ.swizzle_r = swizzle[0];
570 templ.swizzle_g = swizzle[1];
571 templ.swizzle_b = swizzle[2];
572 templ.swizzle_a = swizzle[3];
573 templ.target = resource->target;
574
575 This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
576
577 DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
578
579 return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
580 }
581
582 void NINE_WINAPI
583 NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
584 {
585 DBG("This=%p\n", This);
586
587 if (This->base.pool == D3DPOOL_MANAGED)
588 NineBaseTexture9_UploadSelf(This);
589 }
590
591 void
592 NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
593 {
594 if (This->base.pool != D3DPOOL_MANAGED ||
595 This->managed.lod_resident == -1)
596 return;
597
598 pipe_resource_reference(&This->base.resource, NULL);
599 This->managed.lod_resident = -1;
600 This->managed.dirty = TRUE;
601
602 /* If the texture is bound, we have to re-upload it */
603 BASETEX_REGISTER_UPDATE(This);
604 }
605
606 #ifdef DEBUG
607 void
608 NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
609 {
610 DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
611 "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
612 This->base.resource,
613 nine_D3DPOOL_to_str(This->base.pool),
614 nine_D3DRTYPE_to_str(This->base.type),
615 nine_D3DUSAGE_to_str(This->base.usage),
616 d3dformat_to_string(This->format),
617 This->base.info.width0, This->base.info.height0, This->base.info.depth0,
618 This->base.info.array_size, This->base.info.last_level,
619 This->managed.lod, This->managed.lod_resident);
620 }
621 #endif /* DEBUG */