gallium: merge PIPE_SWIZZLE_* and UTIL_FORMAT_SWIZZLE_*
[mesa.git] / src / gallium / state_trackers / nine / basetexture9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "basetexture9.h"
24 #include "device9.h"
25
26 /* For UploadSelf: */
27 #include "texture9.h"
28 #include "cubetexture9.h"
29 #include "volumetexture9.h"
30
31 #ifdef DEBUG
32 #include "nine_pipe.h"
33 #include "nine_dump.h"
34 #endif
35
36 #include "util/u_format.h"
37 #include "util/u_gen_mipmap.h"
38
39 #define DBG_CHANNEL DBG_BASETEXTURE
40
41 HRESULT
42 NineBaseTexture9_ctor( struct NineBaseTexture9 *This,
43 struct NineUnknownParams *pParams,
44 struct pipe_resource *initResource,
45 D3DRESOURCETYPE Type,
46 D3DFORMAT format,
47 D3DPOOL Pool,
48 DWORD Usage)
49 {
50 BOOL alloc = (Pool == D3DPOOL_DEFAULT) && !initResource &&
51 (format != D3DFMT_NULL);
52 HRESULT hr;
53
54 DBG("This=%p, pParams=%p initResource=%p Type=%d format=%d Pool=%d Usage=%d\n",
55 This, pParams, initResource, Type, format, Pool, Usage);
56
57 user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) ||
58 Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
59 user_assert(!(Usage & D3DUSAGE_DYNAMIC) ||
60 !(Pool == D3DPOOL_MANAGED ||
61 Pool == D3DPOOL_SCRATCH), D3DERR_INVALIDCALL);
62
63 hr = NineResource9_ctor(&This->base, pParams, initResource, alloc, Type, Pool, Usage);
64 if (FAILED(hr))
65 return hr;
66
67 This->format = format;
68 This->pipe = pParams->device->pipe;
69 This->mipfilter = (Usage & D3DUSAGE_AUTOGENMIPMAP) ?
70 D3DTEXF_LINEAR : D3DTEXF_NONE;
71 This->managed.lod = 0;
72 This->managed.lod_resident = -1;
73 /* Mark the texture as dirty to trigger first upload when we need the texture,
74 * even if it wasn't set by the application */
75 if (Pool == D3DPOOL_MANAGED)
76 This->managed.dirty = TRUE;
77 /* When a depth buffer is sampled, it is for shadow mapping, except for
78 * D3DFMT_INTZ, D3DFMT_DF16 and D3DFMT_DF24.
79 * In addition D3DFMT_INTZ can be used for both texturing and depth buffering
80 * if z write is disabled. This particular feature may not work for us in
81 * practice because OGL doesn't have that. However apparently it is known
82 * some cards have performance issues with this feature, so real apps
83 * shouldn't use it. */
84 This->shadow = (This->format != D3DFMT_INTZ && This->format != D3DFMT_DF16 &&
85 This->format != D3DFMT_DF24) &&
86 util_format_has_depth(util_format_description(This->base.info.format));
87
88 list_inithead(&This->list);
89 list_inithead(&This->list2);
90 if (Pool == D3DPOOL_MANAGED)
91 list_add(&This->list2, &This->base.base.device->managed_textures);
92
93 return D3D_OK;
94 }
95
96 void
97 NineBaseTexture9_dtor( struct NineBaseTexture9 *This )
98 {
99 DBG("This=%p\n", This);
100
101 pipe_sampler_view_reference(&This->view[0], NULL);
102 pipe_sampler_view_reference(&This->view[1], NULL);
103
104 if (This->list.prev != NULL && This->list.next != NULL)
105 list_del(&This->list);
106 if (This->list2.prev != NULL && This->list2.next != NULL)
107 list_del(&This->list2);
108
109 NineResource9_dtor(&This->base);
110 }
111
112 DWORD NINE_WINAPI
113 NineBaseTexture9_SetLOD( struct NineBaseTexture9 *This,
114 DWORD LODNew )
115 {
116 DWORD old = This->managed.lod;
117 DWORD max_level;
118
119 DBG("This=%p LODNew=%d\n", This, LODNew);
120
121 user_assert(This->base.pool == D3DPOOL_MANAGED, 0);
122
123 max_level = (This->base.usage & D3DUSAGE_AUTOGENMIPMAP) ?
124 0 : This->base.info.last_level;
125 This->managed.lod = MIN2(LODNew, max_level);
126
127 if (This->managed.lod != old && This->bind_count && LIST_IS_EMPTY(&This->list))
128 list_add(&This->list, &This->base.base.device->update_textures);
129
130 return old;
131 }
132
133 DWORD NINE_WINAPI
134 NineBaseTexture9_GetLOD( struct NineBaseTexture9 *This )
135 {
136 DBG("This=%p\n", This);
137
138 return This->managed.lod;
139 }
140
141 DWORD NINE_WINAPI
142 NineBaseTexture9_GetLevelCount( struct NineBaseTexture9 *This )
143 {
144 DBG("This=%p\n", This);
145
146 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
147 return 1;
148 return This->base.info.last_level + 1;
149 }
150
151 HRESULT NINE_WINAPI
152 NineBaseTexture9_SetAutoGenFilterType( struct NineBaseTexture9 *This,
153 D3DTEXTUREFILTERTYPE FilterType )
154 {
155 DBG("This=%p FilterType=%d\n", This, FilterType);
156
157 if (!(This->base.usage & D3DUSAGE_AUTOGENMIPMAP))
158 return D3D_OK;
159 user_assert(FilterType != D3DTEXF_NONE, D3DERR_INVALIDCALL);
160
161 This->mipfilter = FilterType;
162 This->dirty_mip = TRUE;
163 NineBaseTexture9_GenerateMipSubLevels(This);
164
165 return D3D_OK;
166 }
167
168 D3DTEXTUREFILTERTYPE NINE_WINAPI
169 NineBaseTexture9_GetAutoGenFilterType( struct NineBaseTexture9 *This )
170 {
171 DBG("This=%p\n", This);
172
173 return This->mipfilter;
174 }
175
176 HRESULT
177 NineBaseTexture9_UploadSelf( struct NineBaseTexture9 *This )
178 {
179 HRESULT hr;
180 unsigned last_level = This->base.info.last_level;
181 unsigned l, min_level_dirty = This->managed.lod;
182 BOOL update_lod;
183
184 DBG("This=%p dirty=%i type=%s\n", This, This->managed.dirty,
185 nine_D3DRTYPE_to_str(This->base.type));
186
187 assert(This->base.pool == D3DPOOL_MANAGED);
188
189 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
190 last_level = 0;
191
192 update_lod = This->managed.lod_resident != This->managed.lod;
193 if (!update_lod && !This->managed.dirty)
194 return D3D_OK;
195
196 /* Allocate a new resource with the correct number of levels,
197 * Mark states for update, and tell the nine surfaces/volumes
198 * their new resource. */
199 if (update_lod) {
200 struct pipe_resource *res;
201
202 DBG("updating LOD from %u to %u ...\n", This->managed.lod_resident, This->managed.lod);
203
204 pipe_sampler_view_reference(&This->view[0], NULL);
205 pipe_sampler_view_reference(&This->view[1], NULL);
206
207 if (This->bind_count) {
208 /* mark state dirty */
209 struct nine_state *state = &This->base.base.device->state;
210 unsigned s;
211 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
212 if (state->texture[s] == This)
213 state->changed.texture |= 1 << s;
214 if (state->changed.texture)
215 state->changed.group |= NINE_STATE_TEXTURE;
216 }
217
218 /* Allocate a new resource */
219 hr = NineBaseTexture9_CreatePipeResource(This, This->managed.lod_resident != -1);
220 if (FAILED(hr))
221 return hr;
222 res = This->base.resource;
223
224 if (This->managed.lod_resident == -1) {/* no levels were resident */
225 This->managed.dirty = FALSE; /* We are going to upload everything. */
226 This->managed.lod_resident = This->base.info.last_level + 1;
227 }
228
229 if (This->base.type == D3DRTYPE_TEXTURE) {
230 struct NineTexture9 *tex = NineTexture9(This);
231
232 /* last content (if apply) has been copied to the new resource.
233 * Note: We cannot render to surfaces of managed textures.
234 * Note2: the level argument passed is to get the level offset
235 * right when the texture is uploaded (the texture first level
236 * corresponds to This->managed.lod).
237 * Note3: We don't care about the value passed for the surfaces
238 * before This->managed.lod, negative with this implementation. */
239 for (l = 0; l <= This->base.info.last_level; ++l)
240 NineSurface9_SetResource(tex->surfaces[l], res, l - This->managed.lod);
241 } else
242 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
243 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
244 unsigned z;
245
246 for (l = 0; l <= This->base.info.last_level; ++l) {
247 for (z = 0; z < 6; ++z)
248 NineSurface9_SetResource(tex->surfaces[l * 6 + z],
249 res, l - This->managed.lod);
250 }
251 } else
252 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
253 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
254
255 for (l = 0; l <= This->base.info.last_level; ++l)
256 NineVolume9_SetResource(tex->volumes[l], res, l - This->managed.lod);
257 } else {
258 assert(!"invalid texture type");
259 }
260
261 /* We are going to fully upload the new levels,
262 * no need to update dirty parts of the texture for these */
263 min_level_dirty = MAX2(This->managed.lod, This->managed.lod_resident);
264 }
265
266 /* Update dirty parts of the texture */
267 if (This->managed.dirty) {
268 if (This->base.type == D3DRTYPE_TEXTURE) {
269 struct NineTexture9 *tex = NineTexture9(This);
270 struct pipe_box box;
271 box.z = 0;
272 box.depth = 1;
273
274 DBG("TEXTURE: dirty rect=(%u,%u) (%ux%u)\n",
275 tex->dirty_rect.x, tex->dirty_rect.y,
276 tex->dirty_rect.width, tex->dirty_rect.height);
277
278 /* Note: for l < min_level_dirty, the resource is
279 * either non-existing (and thus will be entirely re-uploaded
280 * if the lod changes) or going to have a full upload */
281 if (tex->dirty_rect.width) {
282 for (l = min_level_dirty; l <= last_level; ++l) {
283 u_box_minify_2d(&box, &tex->dirty_rect, l);
284 NineSurface9_UploadSelf(tex->surfaces[l], &box);
285 }
286 memset(&tex->dirty_rect, 0, sizeof(tex->dirty_rect));
287 tex->dirty_rect.depth = 1;
288 }
289 } else
290 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
291 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
292 unsigned z;
293 struct pipe_box box;
294 box.z = 0;
295 box.depth = 1;
296
297 for (z = 0; z < 6; ++z) {
298 DBG("FACE[%u]: dirty rect=(%u,%u) (%ux%u)\n", z,
299 tex->dirty_rect[z].x, tex->dirty_rect[z].y,
300 tex->dirty_rect[z].width, tex->dirty_rect[z].height);
301
302 if (tex->dirty_rect[z].width) {
303 for (l = min_level_dirty; l <= last_level; ++l) {
304 u_box_minify_2d(&box, &tex->dirty_rect[z], l);
305 NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
306 }
307 memset(&tex->dirty_rect[z], 0, sizeof(tex->dirty_rect[z]));
308 tex->dirty_rect[z].depth = 1;
309 }
310 }
311 } else
312 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
313 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
314 struct pipe_box box;
315
316 DBG("VOLUME: dirty_box=(%u,%u,%u) (%ux%ux%u)\n",
317 tex->dirty_box.x, tex->dirty_box.y, tex->dirty_box.y,
318 tex->dirty_box.width, tex->dirty_box.height, tex->dirty_box.depth);
319
320 if (tex->dirty_box.width) {
321 for (l = min_level_dirty; l <= last_level; ++l) {
322 u_box_minify_3d(&box, &tex->dirty_box, l);
323 NineVolume9_UploadSelf(tex->volumes[l], &box);
324 }
325 memset(&tex->dirty_box, 0, sizeof(tex->dirty_box));
326 }
327 } else {
328 assert(!"invalid texture type");
329 }
330 This->managed.dirty = FALSE;
331 }
332
333 /* Upload the new levels */
334 if (update_lod) {
335 if (This->base.type == D3DRTYPE_TEXTURE) {
336 struct NineTexture9 *tex = NineTexture9(This);
337 struct pipe_box box;
338
339 box.x = box.y = box.z = 0;
340 box.depth = 1;
341 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
342 box.width = u_minify(This->base.info.width0, l);
343 box.height = u_minify(This->base.info.height0, l);
344 NineSurface9_UploadSelf(tex->surfaces[l], &box);
345 }
346 } else
347 if (This->base.type == D3DRTYPE_CUBETEXTURE) {
348 struct NineCubeTexture9 *tex = NineCubeTexture9(This);
349 struct pipe_box box;
350 unsigned z;
351
352 box.x = box.y = box.z = 0;
353 box.depth = 1;
354 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
355 box.width = u_minify(This->base.info.width0, l);
356 box.height = u_minify(This->base.info.height0, l);
357 for (z = 0; z < 6; ++z)
358 NineSurface9_UploadSelf(tex->surfaces[l * 6 + z], &box);
359 }
360 } else
361 if (This->base.type == D3DRTYPE_VOLUMETEXTURE) {
362 struct NineVolumeTexture9 *tex = NineVolumeTexture9(This);
363 struct pipe_box box;
364
365 box.x = box.y = box.z = 0;
366 for (l = This->managed.lod; l < This->managed.lod_resident; ++l) {
367 box.width = u_minify(This->base.info.width0, l);
368 box.height = u_minify(This->base.info.height0, l);
369 box.depth = u_minify(This->base.info.depth0, l);
370 NineVolume9_UploadSelf(tex->volumes[l], &box);
371 }
372 } else {
373 assert(!"invalid texture type");
374 }
375
376 This->managed.lod_resident = This->managed.lod;
377 }
378
379 if (This->base.usage & D3DUSAGE_AUTOGENMIPMAP)
380 This->dirty_mip = TRUE;
381
382 DBG("DONE, generate mip maps = %i\n", This->dirty_mip);
383 return D3D_OK;
384 }
385
386 void NINE_WINAPI
387 NineBaseTexture9_GenerateMipSubLevels( struct NineBaseTexture9 *This )
388 {
389 struct pipe_resource *resource;
390 unsigned base_level = 0;
391 unsigned last_level = This->base.info.last_level - This->managed.lod;
392 unsigned first_layer = 0;
393 unsigned last_layer;
394 unsigned filter = This->mipfilter == D3DTEXF_POINT ? PIPE_TEX_FILTER_NEAREST
395 : PIPE_TEX_FILTER_LINEAR;
396 DBG("This=%p\n", This);
397
398 if (This->base.pool == D3DPOOL_MANAGED)
399 NineBaseTexture9_UploadSelf(This);
400 if (!This->dirty_mip)
401 return;
402 if (This->managed.lod) {
403 ERR("AUTOGENMIPMAP if level 0 is not resident not supported yet !\n");
404 return;
405 }
406
407 if (!This->view[0])
408 NineBaseTexture9_UpdateSamplerView(This, 0);
409
410 last_layer = util_max_layer(This->view[0]->texture, base_level);
411
412 resource = This->base.resource;
413
414 util_gen_mipmap(This->pipe, resource,
415 resource->format, base_level, last_level,
416 first_layer, last_layer, filter);
417
418 This->dirty_mip = FALSE;
419 }
420
421 HRESULT
422 NineBaseTexture9_CreatePipeResource( struct NineBaseTexture9 *This,
423 BOOL CopyData )
424 {
425 struct pipe_context *pipe = This->pipe;
426 struct pipe_screen *screen = This->base.info.screen;
427 struct pipe_resource templ;
428 unsigned l, m;
429 struct pipe_resource *res;
430 struct pipe_resource *old = This->base.resource;
431
432 DBG("This=%p lod=%u last_level=%u\n", This,
433 This->managed.lod, This->base.info.last_level);
434
435 assert(This->base.pool == D3DPOOL_MANAGED);
436
437 templ = This->base.info;
438
439 if (This->managed.lod) {
440 templ.width0 = u_minify(templ.width0, This->managed.lod);
441 templ.height0 = u_minify(templ.height0, This->managed.lod);
442 templ.depth0 = u_minify(templ.depth0, This->managed.lod);
443 }
444 templ.last_level = This->base.info.last_level - This->managed.lod;
445
446 if (old) {
447 /* LOD might have changed. */
448 if (old->width0 == templ.width0 &&
449 old->height0 == templ.height0 &&
450 old->depth0 == templ.depth0)
451 return D3D_OK;
452 }
453
454 res = screen->resource_create(screen, &templ);
455 if (!res)
456 return D3DERR_OUTOFVIDEOMEMORY;
457 This->base.resource = res;
458
459 if (old && CopyData) { /* Don't return without releasing old ! */
460 struct pipe_box box;
461 box.x = 0;
462 box.y = 0;
463 box.z = 0;
464
465 l = (This->managed.lod < This->managed.lod_resident) ? This->managed.lod_resident - This->managed.lod : 0;
466 m = (This->managed.lod < This->managed.lod_resident) ? 0 : This->managed.lod - This->managed.lod_resident;
467
468 box.width = u_minify(templ.width0, l);
469 box.height = u_minify(templ.height0, l);
470 box.depth = u_minify(templ.depth0, l);
471
472 for (; l <= templ.last_level; ++l, ++m) {
473 pipe->resource_copy_region(pipe,
474 res, l, 0, 0, 0,
475 old, m, &box);
476 box.width = u_minify(box.width, 1);
477 box.height = u_minify(box.height, 1);
478 box.depth = u_minify(box.depth, 1);
479 }
480 }
481 pipe_resource_reference(&old, NULL);
482
483 return D3D_OK;
484 }
485
486 #define SWIZZLE_TO_REPLACE(s) (s == PIPE_SWIZZLE_0 || \
487 s == PIPE_SWIZZLE_1 || \
488 s == PIPE_SWIZZLE_NONE)
489
490 HRESULT
491 NineBaseTexture9_UpdateSamplerView( struct NineBaseTexture9 *This,
492 const int sRGB )
493 {
494 const struct util_format_description *desc;
495 struct pipe_context *pipe = This->pipe;
496 struct pipe_screen *screen = pipe->screen;
497 struct pipe_resource *resource = This->base.resource;
498 struct pipe_sampler_view templ;
499 enum pipe_format srgb_format;
500 unsigned i;
501 uint8_t swizzle[4];
502
503 DBG("This=%p sRGB=%d\n", This, sRGB);
504
505 if (unlikely(!resource)) {
506 if (unlikely(This->format == D3DFMT_NULL))
507 return D3D_OK;
508 NineBaseTexture9_Dump(This);
509 }
510 assert(resource);
511
512 pipe_sampler_view_reference(&This->view[sRGB], NULL);
513
514 swizzle[0] = PIPE_SWIZZLE_X;
515 swizzle[1] = PIPE_SWIZZLE_Y;
516 swizzle[2] = PIPE_SWIZZLE_Z;
517 swizzle[3] = PIPE_SWIZZLE_W;
518 desc = util_format_description(resource->format);
519 if (desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS) {
520 /* msdn doc is incomplete here and wrong.
521 * The only formats that can be read directly here
522 * are DF16, DF24 and INTZ.
523 * Tested on win the swizzle is
524 * R = depth, G = B = 0, A = 1 for DF16 and DF24
525 * R = G = B = A = depth for INTZ
526 * For the other ZS formats that can't be read directly
527 * but can be used as shadow map, the result is duplicated on
528 * all channel */
529 if (This->format == D3DFMT_DF16 ||
530 This->format == D3DFMT_DF24) {
531 swizzle[1] = PIPE_SWIZZLE_0;
532 swizzle[2] = PIPE_SWIZZLE_0;
533 swizzle[3] = PIPE_SWIZZLE_1;
534 } else {
535 swizzle[1] = PIPE_SWIZZLE_X;
536 swizzle[2] = PIPE_SWIZZLE_X;
537 swizzle[3] = PIPE_SWIZZLE_X;
538 }
539 } else if (resource->format == PIPE_FORMAT_RGTC2_UNORM) {
540 swizzle[0] = PIPE_SWIZZLE_Y;
541 swizzle[1] = PIPE_SWIZZLE_X;
542 swizzle[2] = PIPE_SWIZZLE_1;
543 swizzle[3] = PIPE_SWIZZLE_1;
544 } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
545 resource->format != PIPE_FORMAT_RGTC1_UNORM) {
546 /* exceptions:
547 * A8 should have 0.0 as default values for RGB.
548 * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
549 * It is already what gallium does. All the other ones
550 * should have 1.0 for non-defined values */
551 for (i = 0; i < 4; i++) {
552 if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
553 swizzle[i] = PIPE_SWIZZLE_1;
554 }
555 }
556
557 /* if requested and supported, convert to the sRGB format */
558 srgb_format = util_format_srgb(resource->format);
559 if (sRGB && srgb_format != PIPE_FORMAT_NONE &&
560 screen->is_format_supported(screen, srgb_format,
561 resource->target, 0, resource->bind))
562 templ.format = srgb_format;
563 else
564 templ.format = resource->format;
565 templ.u.tex.first_layer = 0;
566 templ.u.tex.last_layer = resource->target == PIPE_TEXTURE_3D ?
567 resource->depth0 - 1 : resource->array_size - 1;
568 templ.u.tex.first_level = 0;
569 templ.u.tex.last_level = resource->last_level;
570 templ.swizzle_r = swizzle[0];
571 templ.swizzle_g = swizzle[1];
572 templ.swizzle_b = swizzle[2];
573 templ.swizzle_a = swizzle[3];
574 templ.target = resource->target;
575
576 This->view[sRGB] = pipe->create_sampler_view(pipe, resource, &templ);
577
578 DBG("sampler view = %p(resource = %p)\n", This->view[sRGB], resource);
579
580 return This->view ? D3D_OK : D3DERR_DRIVERINTERNALERROR;
581 }
582
583 void NINE_WINAPI
584 NineBaseTexture9_PreLoad( struct NineBaseTexture9 *This )
585 {
586 DBG("This=%p\n", This);
587
588 if (This->base.pool == D3DPOOL_MANAGED)
589 NineBaseTexture9_UploadSelf(This);
590 }
591
592 void
593 NineBaseTexture9_UnLoad( struct NineBaseTexture9 *This )
594 {
595 if (This->base.pool != D3DPOOL_MANAGED ||
596 This->managed.lod_resident == -1)
597 return;
598
599 pipe_resource_reference(&This->base.resource, NULL);
600 This->managed.lod_resident = -1;
601 This->managed.dirty = TRUE;
602
603 /* If the texture is bound, we have to re-upload it */
604 BASETEX_REGISTER_UPDATE(This);
605 }
606
607 #ifdef DEBUG
608 void
609 NineBaseTexture9_Dump( struct NineBaseTexture9 *This )
610 {
611 DBG("\nNineBaseTexture9(%p->NULL/%p): Pool=%s Type=%s Usage=%s\n"
612 "Format=%s Dims=%ux%ux%u/%u LastLevel=%u Lod=%u(%u)\n", This,
613 This->base.resource,
614 nine_D3DPOOL_to_str(This->base.pool),
615 nine_D3DRTYPE_to_str(This->base.type),
616 nine_D3DUSAGE_to_str(This->base.usage),
617 d3dformat_to_string(This->format),
618 This->base.info.width0, This->base.info.height0, This->base.info.depth0,
619 This->base.info.array_size, This->base.info.last_level,
620 This->managed.lod, This->managed.lod_resident);
621 }
622 #endif /* DEBUG */