st/nine: Refactor nine_d3d9_to_pipe_format_map
[mesa.git] / src / gallium / state_trackers / nine / device9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_helpers.h"
38 #include "nine_pipe.h"
39 #include "nine_ff.h"
40 #include "nine_dump.h"
41
42 #include "pipe/p_screen.h"
43 #include "pipe/p_context.h"
44 #include "util/u_math.h"
45 #include "util/u_inlines.h"
46 #include "util/u_hash_table.h"
47 #include "util/u_format.h"
48 #include "util/u_surface.h"
49 #include "util/u_upload_mgr.h"
50 #include "hud/hud_context.h"
51
52 #include "cso_cache/cso_context.h"
53
54 #define DBG_CHANNEL DBG_DEVICE
55
56 static void
57 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
58 {
59 struct NineSurface9 *refSurf = NULL;
60
61 DBG("This=%p is_reset=%d\n", This, (int) is_reset);
62
63 assert(!This->is_recording);
64
65 nine_state_set_defaults(This, &This->caps, is_reset);
66
67 This->state.viewport.X = 0;
68 This->state.viewport.Y = 0;
69 This->state.viewport.Width = 0;
70 This->state.viewport.Height = 0;
71
72 This->state.scissor.minx = 0;
73 This->state.scissor.miny = 0;
74 This->state.scissor.maxx = 0xffff;
75 This->state.scissor.maxy = 0xffff;
76
77 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount)
78 refSurf = This->swapchains[0]->buffers[0];
79
80 if (refSurf) {
81 This->state.viewport.Width = refSurf->desc.Width;
82 This->state.viewport.Height = refSurf->desc.Height;
83 This->state.scissor.maxx = refSurf->desc.Width;
84 This->state.scissor.maxy = refSurf->desc.Height;
85 }
86
87 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil)
88 This->state.rs[D3DRS_ZENABLE] = TRUE;
89 if (This->state.rs[D3DRS_ZENABLE])
90 NineDevice9_SetDepthStencilSurface(
91 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
92 }
93
94 void
95 NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask )
96 {
97 struct pipe_context *pipe = This->pipe;
98
99 DBG("This=%p mask=%u\n", This, mask);
100
101 if (mask & 0x1) {
102 struct pipe_constant_buffer cb;
103 cb.buffer_offset = 0;
104
105 if (This->prefer_user_constbuf) {
106 cb.buffer = NULL;
107 cb.user_buffer = This->state.vs_const_f;
108 } else {
109 cb.buffer = This->constbuf_vs;
110 cb.user_buffer = NULL;
111 }
112 cb.buffer_size = This->vs_const_size;
113 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
114
115 if (This->prefer_user_constbuf) {
116 cb.user_buffer = This->state.ps_const_f;
117 } else {
118 cb.buffer = This->constbuf_ps;
119 }
120 cb.buffer_size = This->ps_const_size;
121 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
122 }
123
124 if (mask & 0x2) {
125 struct pipe_poly_stipple stipple;
126 memset(&stipple, ~0, sizeof(stipple));
127 pipe->set_polygon_stipple(pipe, &stipple);
128 }
129
130 This->state.changed.group = NINE_STATE_ALL;
131 This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
132 This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
133 This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
134 }
135
136 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
137 HRESULT
138 NineDevice9_ctor( struct NineDevice9 *This,
139 struct NineUnknownParams *pParams,
140 struct pipe_screen *pScreen,
141 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
142 D3DCAPS9 *pCaps,
143 D3DPRESENT_PARAMETERS *pPresentationParameters,
144 IDirect3D9 *pD3D9,
145 ID3DPresentGroup *pPresentationGroup,
146 struct d3dadapter9_context *pCTX,
147 boolean ex,
148 D3DDISPLAYMODEEX *pFullscreenDisplayMode )
149 {
150 unsigned i;
151 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
152
153 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
154 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
155 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
156 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
157
158 if (FAILED(hr)) { return hr; }
159
160 list_inithead(&This->update_textures);
161
162 This->screen = pScreen;
163 This->caps = *pCaps;
164 This->d3d9 = pD3D9;
165 This->params = *pCreationParameters;
166 This->ex = ex;
167 This->present = pPresentationGroup;
168 IDirect3D9_AddRef(This->d3d9);
169 ID3DPresentGroup_AddRef(This->present);
170
171 This->pipe = This->screen->context_create(This->screen, NULL);
172 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
173
174 This->cso = cso_create_context(This->pipe);
175 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */
176
177 /* Create first, it messes up our state. */
178 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */
179
180 /* create implicit swapchains */
181 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
182 This->swapchains = CALLOC(This->nswapchains,
183 sizeof(struct NineSwapChain9 *));
184 if (!This->swapchains) { return E_OUTOFMEMORY; }
185
186 for (i = 0; i < This->nswapchains; ++i) {
187 ID3DPresent *present;
188
189 hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
190 if (FAILED(hr))
191 return hr;
192
193 if (ex) {
194 D3DDISPLAYMODEEX *mode = NULL;
195 struct NineSwapChain9Ex **ret =
196 (struct NineSwapChain9Ex **)&This->swapchains[i];
197
198 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
199 /* when this is a Device9Ex, it should create SwapChain9Exs */
200 hr = NineSwapChain9Ex_new(This, TRUE, present,
201 &pPresentationParameters[i], pCTX,
202 This->params.hFocusWindow, mode, ret);
203 } else {
204 hr = NineSwapChain9_new(This, TRUE, present,
205 &pPresentationParameters[i], pCTX,
206 This->params.hFocusWindow,
207 &This->swapchains[i]);
208 }
209
210 ID3DPresent_Release(present);
211 if (FAILED(hr))
212 return hr;
213 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
214
215 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
216 D3DBACKBUFFER_TYPE_MONO,
217 (IDirect3DSurface9 **)
218 &This->state.rt[i]);
219 if (FAILED(hr))
220 return hr;
221 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
222 }
223
224 This->cursor.software = FALSE;
225 This->cursor.hotspot.x = -1;
226 This->cursor.hotspot.y = -1;
227 {
228 struct pipe_resource tmpl;
229 tmpl.target = PIPE_TEXTURE_2D;
230 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
231 tmpl.width0 = 64;
232 tmpl.height0 = 64;
233 tmpl.depth0 = 1;
234 tmpl.array_size = 1;
235 tmpl.last_level = 0;
236 tmpl.nr_samples = 0;
237 tmpl.usage = PIPE_USAGE_DEFAULT;
238 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
239 tmpl.flags = 0;
240
241 This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
242 if (!This->cursor.image)
243 return D3DERR_OUTOFVIDEOMEMORY;
244 }
245
246 /* Create constant buffers. */
247 {
248 struct pipe_resource tmpl;
249 unsigned max_const_vs, max_const_ps;
250
251 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
252 * we have to take in some more slots for int and bool*/
253 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
254 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
255 sizeof(float[4]),
256 NINE_MAX_CONST_ALL);
257 /* ps 3.0: 224 float constants. All cards supported support at least
258 * 256 constants for ps */
259 max_const_ps = 224 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
260
261 This->max_vs_const_f = max_const_vs -
262 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
263 This->max_ps_const_f = max_const_ps -
264 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
265
266 This->vs_const_size = max_const_vs * sizeof(float[4]);
267 This->ps_const_size = max_const_ps * sizeof(float[4]);
268 /* Include space for I,B constants for user constbuf. */
269 This->state.vs_const_f = CALLOC(This->vs_const_size, 1);
270 This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
271 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
272 if (!This->state.vs_const_f || !This->state.ps_const_f ||
273 !This->state.vs_lconstf_temp)
274 return E_OUTOFMEMORY;
275
276 if (strstr(pScreen->get_name(pScreen), "AMD") ||
277 strstr(pScreen->get_name(pScreen), "ATI"))
278 This->prefer_user_constbuf = TRUE;
279
280 tmpl.target = PIPE_BUFFER;
281 tmpl.format = PIPE_FORMAT_R8_UNORM;
282 tmpl.height0 = 1;
283 tmpl.depth0 = 1;
284 tmpl.array_size = 1;
285 tmpl.last_level = 0;
286 tmpl.nr_samples = 0;
287 tmpl.usage = PIPE_USAGE_DYNAMIC;
288 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER;
289 tmpl.flags = 0;
290
291 tmpl.width0 = This->vs_const_size;
292 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl);
293
294 tmpl.width0 = This->ps_const_size;
295 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl);
296
297 if (!This->constbuf_vs || !This->constbuf_ps)
298 return E_OUTOFMEMORY;
299 }
300
301 /* Allocate upload helper for drivers that suck (from st pov ;). */
302 {
303 unsigned bind = 0;
304
305 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
306 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
307
308 if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER;
309 if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER;
310 if (bind)
311 This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind);
312 }
313
314 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
315 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
316 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
317
318 nine_ff_init(This); /* initialize fixed function code */
319
320 NineDevice9_SetDefaultState(This, FALSE);
321 NineDevice9_RestoreNonCSOState(This, ~0);
322
323 This->update = &This->state;
324 nine_update_state(This, ~0);
325
326 ID3DPresentGroup_Release(This->present);
327
328 return D3D_OK;
329 }
330 #undef GET_PCAP
331
332 void
333 NineDevice9_dtor( struct NineDevice9 *This )
334 {
335 unsigned i;
336
337 DBG("This=%p\n", This);
338
339 if (This->pipe && This->cso)
340 nine_pipe_context_clear(This);
341 nine_ff_fini(This);
342 nine_state_clear(&This->state, TRUE);
343
344 if (This->upload)
345 u_upload_destroy(This->upload);
346
347 nine_bind(&This->record, NULL);
348
349 pipe_resource_reference(&This->constbuf_vs, NULL);
350 pipe_resource_reference(&This->constbuf_ps, NULL);
351 FREE(This->state.vs_const_f);
352 FREE(This->state.ps_const_f);
353 FREE(This->state.vs_lconstf_temp);
354
355 if (This->swapchains) {
356 for (i = 0; i < This->nswapchains; ++i)
357 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
358 FREE(This->swapchains);
359 }
360
361 /* state stuff */
362 if (This->pipe) {
363 if (This->cso) {
364 cso_destroy_context(This->cso);
365 }
366 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); }
367 }
368
369 if (This->present) { ID3DPresentGroup_Release(This->present); }
370 if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
371
372 NineUnknown_dtor(&This->base);
373 }
374
375 struct pipe_screen *
376 NineDevice9_GetScreen( struct NineDevice9 *This )
377 {
378 return This->screen;
379 }
380
381 struct pipe_context *
382 NineDevice9_GetPipe( struct NineDevice9 *This )
383 {
384 return This->pipe;
385 }
386
387 struct cso_context *
388 NineDevice9_GetCSO( struct NineDevice9 *This )
389 {
390 return This->cso;
391 }
392
393 const D3DCAPS9 *
394 NineDevice9_GetCaps( struct NineDevice9 *This )
395 {
396 return &This->caps;
397 }
398
399 static INLINE void
400 NineDevice9_PauseRecording( struct NineDevice9 *This )
401 {
402 if (This->record) {
403 This->update = &This->state;
404 This->is_recording = FALSE;
405 }
406 }
407
408 static INLINE void
409 NineDevice9_ResumeRecording( struct NineDevice9 *This )
410 {
411 if (This->record) {
412 This->update = &This->record->state;
413 This->is_recording = TRUE;
414 }
415 }
416
417 HRESULT WINAPI
418 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
419 {
420 return D3D_OK; /* TODO */
421 }
422
423 UINT WINAPI
424 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
425 {
426 const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
427 if (mem < 4096)
428 return mem << 20;
429 else
430 return UINT_MAX;
431 }
432
433 HRESULT WINAPI
434 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
435 {
436 /* We don't really need to do anything here, but might want to free up
437 * the GPU virtual address space by killing pipe_resources.
438 */
439 STUB(D3D_OK);
440 }
441
442 HRESULT WINAPI
443 NineDevice9_GetDirect3D( struct NineDevice9 *This,
444 IDirect3D9 **ppD3D9 )
445 {
446 user_assert(ppD3D9 != NULL, E_POINTER);
447 IDirect3D9_AddRef(This->d3d9);
448 *ppD3D9 = This->d3d9;
449 return D3D_OK;
450 }
451
452 HRESULT WINAPI
453 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
454 D3DCAPS9 *pCaps )
455 {
456 user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
457 *pCaps = This->caps;
458 return D3D_OK;
459 }
460
461 HRESULT WINAPI
462 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
463 UINT iSwapChain,
464 D3DDISPLAYMODE *pMode )
465 {
466 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
467
468 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
469
470 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
471 }
472
473 HRESULT WINAPI
474 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
475 D3DDEVICE_CREATION_PARAMETERS *pParameters )
476 {
477 user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
478 *pParameters = This->params;
479 return D3D_OK;
480 }
481
482 HRESULT WINAPI
483 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
484 UINT XHotSpot,
485 UINT YHotSpot,
486 IDirect3DSurface9 *pCursorBitmap )
487 {
488 /* TODO: hardware cursor */
489 struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
490 struct pipe_context *pipe = This->pipe;
491 struct pipe_box box;
492 struct pipe_transfer *transfer;
493 void *ptr;
494
495 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
496 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
497
498 user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
499
500 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
501 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
502
503 u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
504
505 ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
506 PIPE_TRANSFER_WRITE |
507 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
508 &box, &transfer);
509 if (!ptr)
510 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
511
512 This->cursor.hotspot.x = XHotSpot;
513 This->cursor.hotspot.y = YHotSpot;
514
515 /* Copy cursor image to internal storage. */
516 {
517 D3DLOCKED_RECT lock;
518 HRESULT hr;
519 const struct util_format_description *sfmt =
520 util_format_description(surf->base.info.format);
521 assert(sfmt);
522
523 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
524 if (FAILED(hr))
525 ret_err("Failed to map cursor source image.\n",
526 D3DERR_DRIVERINTERNALERROR);
527
528 sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
529 lock.pBits, lock.Pitch,
530 This->cursor.w, This->cursor.h);
531
532 if (!This->cursor.software &&
533 This->cursor.w == 32 && This->cursor.h == 32)
534 ID3DPresent_SetCursor(This->swapchains[0]->present,
535 lock.pBits, &This->cursor.hotspot,
536 This->cursor.visible);
537
538 NineSurface9_UnlockRect(surf);
539 }
540 pipe->transfer_unmap(pipe, transfer);
541
542 return D3D_OK;
543 }
544
545 void WINAPI
546 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
547 int X,
548 int Y,
549 DWORD Flags )
550 {
551 struct NineSwapChain9 *swap = This->swapchains[0];
552
553 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
554
555 This->cursor.pos.x = X;
556 This->cursor.pos.y = Y;
557
558 if (!This->cursor.software)
559 ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos);
560 }
561
562 BOOL WINAPI
563 NineDevice9_ShowCursor( struct NineDevice9 *This,
564 BOOL bShow )
565 {
566 BOOL old = This->cursor.visible;
567
568 DBG("This=%p bShow=%d\n", This, (int) bShow);
569
570 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
571 if (!This->cursor.software)
572 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow);
573
574 return old;
575 }
576
577 HRESULT WINAPI
578 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
579 D3DPRESENT_PARAMETERS *pPresentationParameters,
580 IDirect3DSwapChain9 **pSwapChain )
581 {
582 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
583 ID3DPresent *present;
584 HRESULT hr;
585
586 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
587 This, pPresentationParameters, pSwapChain);
588
589 user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
590
591 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
592
593 if (FAILED(hr))
594 return hr;
595
596 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
597 tmplt->actx,
598 tmplt->params.hDeviceWindow,
599 &swapchain);
600 if (FAILED(hr))
601 return hr;
602
603 *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
604 return D3D_OK;
605 }
606
607 HRESULT WINAPI
608 NineDevice9_GetSwapChain( struct NineDevice9 *This,
609 UINT iSwapChain,
610 IDirect3DSwapChain9 **pSwapChain )
611 {
612 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
613
614 *pSwapChain = NULL;
615 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
616
617 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
618 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
619
620 return D3D_OK;
621 }
622
623 UINT WINAPI
624 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
625 {
626 return This->nswapchains;
627 }
628
629 HRESULT WINAPI
630 NineDevice9_Reset( struct NineDevice9 *This,
631 D3DPRESENT_PARAMETERS *pPresentationParameters )
632 {
633 HRESULT hr = D3D_OK;
634 unsigned i;
635
636 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
637
638 for (i = 0; i < This->nswapchains; ++i) {
639 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
640 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
641 if (FAILED(hr))
642 return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
643 }
644
645 nine_pipe_context_clear(This);
646 nine_state_clear(&This->state, TRUE);
647
648 NineDevice9_SetDefaultState(This, TRUE);
649 NineDevice9_SetRenderTarget(
650 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
651 /* XXX: better use GetBackBuffer here ? */
652
653 return hr;
654 }
655
656 HRESULT WINAPI
657 NineDevice9_Present( struct NineDevice9 *This,
658 const RECT *pSourceRect,
659 const RECT *pDestRect,
660 HWND hDestWindowOverride,
661 const RGNDATA *pDirtyRegion )
662 {
663 unsigned i;
664 HRESULT hr;
665
666 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
667 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
668
669 /* XXX is this right? */
670 for (i = 0; i < This->nswapchains; ++i) {
671 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
672 hDestWindowOverride, pDirtyRegion, 0);
673 if (FAILED(hr)) { return hr; }
674 }
675
676 return D3D_OK;
677 }
678
679 HRESULT WINAPI
680 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
681 UINT iSwapChain,
682 UINT iBackBuffer,
683 D3DBACKBUFFER_TYPE Type,
684 IDirect3DSurface9 **ppBackBuffer )
685 {
686 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
687 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
688
689 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
690 iBackBuffer, Type, ppBackBuffer);
691 }
692
693 HRESULT WINAPI
694 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
695 UINT iSwapChain,
696 D3DRASTER_STATUS *pRasterStatus )
697 {
698 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
699 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
700
701 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
702 pRasterStatus);
703 }
704
705 HRESULT WINAPI
706 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
707 BOOL bEnableDialogs )
708 {
709 STUB(D3DERR_INVALIDCALL);
710 }
711
712 void WINAPI
713 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
714 UINT iSwapChain,
715 DWORD Flags,
716 const D3DGAMMARAMP *pRamp )
717 {
718 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
719 iSwapChain, Flags, pRamp);
720
721 user_warn(iSwapChain >= This->nswapchains);
722 user_warn(!pRamp);
723
724 if (pRamp && (iSwapChain < This->nswapchains)) {
725 struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
726 swap->gamma = *pRamp;
727 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
728 }
729 }
730
731 void WINAPI
732 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
733 UINT iSwapChain,
734 D3DGAMMARAMP *pRamp )
735 {
736 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
737
738 user_warn(iSwapChain >= This->nswapchains);
739 user_warn(!pRamp);
740
741 if (pRamp && (iSwapChain < This->nswapchains))
742 *pRamp = This->swapchains[iSwapChain]->gamma;
743 }
744
745 HRESULT WINAPI
746 NineDevice9_CreateTexture( struct NineDevice9 *This,
747 UINT Width,
748 UINT Height,
749 UINT Levels,
750 DWORD Usage,
751 D3DFORMAT Format,
752 D3DPOOL Pool,
753 IDirect3DTexture9 **ppTexture,
754 HANDLE *pSharedHandle )
755 {
756 struct NineTexture9 *tex;
757 HRESULT hr;
758
759 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
760 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
761 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
762 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
763
764 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
765 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
766 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
767
768 user_assert(Width && Height, D3DERR_INVALIDCALL);
769 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL);
770 /* When is used shared handle, Pool must be
771 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
772 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1,
773 D3DERR_INVALIDCALL);
774 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT,
775 D3DERR_INVALIDCALL);
776 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL);
777
778 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
779 &tex, pSharedHandle);
780 if (SUCCEEDED(hr))
781 *ppTexture = (IDirect3DTexture9 *)tex;
782
783 return hr;
784 }
785
786 HRESULT WINAPI
787 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
788 UINT Width,
789 UINT Height,
790 UINT Depth,
791 UINT Levels,
792 DWORD Usage,
793 D3DFORMAT Format,
794 D3DPOOL Pool,
795 IDirect3DVolumeTexture9 **ppVolumeTexture,
796 HANDLE *pSharedHandle )
797 {
798 struct NineVolumeTexture9 *tex;
799 HRESULT hr;
800
801 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
802 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
803 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
804 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
805
806 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
807 D3DUSAGE_SOFTWAREPROCESSING;
808
809 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
810 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
811
812 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
813 Usage, Format, Pool, &tex, pSharedHandle);
814 if (SUCCEEDED(hr))
815 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
816
817 return hr;
818 }
819
820 HRESULT WINAPI
821 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
822 UINT EdgeLength,
823 UINT Levels,
824 DWORD Usage,
825 D3DFORMAT Format,
826 D3DPOOL Pool,
827 IDirect3DCubeTexture9 **ppCubeTexture,
828 HANDLE *pSharedHandle )
829 {
830 struct NineCubeTexture9 *tex;
831 HRESULT hr;
832
833 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
834 "pSharedHandle=%p\n", This, EdgeLength, Levels,
835 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
836 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
837
838 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
839 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
840 D3DUSAGE_SOFTWAREPROCESSING;
841
842 user_assert(EdgeLength, D3DERR_INVALIDCALL);
843 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
844
845 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
846 &tex, pSharedHandle);
847 if (SUCCEEDED(hr))
848 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
849
850 return hr;
851 }
852
853 HRESULT WINAPI
854 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
855 UINT Length,
856 DWORD Usage,
857 DWORD FVF,
858 D3DPOOL Pool,
859 IDirect3DVertexBuffer9 **ppVertexBuffer,
860 HANDLE *pSharedHandle )
861 {
862 struct NineVertexBuffer9 *buf;
863 HRESULT hr;
864 D3DVERTEXBUFFER_DESC desc;
865
866 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
867 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
868
869 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
870
871 desc.Format = D3DFMT_VERTEXDATA;
872 desc.Type = D3DRTYPE_VERTEXBUFFER;
873 desc.Usage = Usage &
874 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
875 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
876 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
877 D3DUSAGE_WRITEONLY);
878 desc.Pool = Pool;
879 desc.Size = Length;
880 desc.FVF = FVF;
881
882 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
883 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
884
885 hr = NineVertexBuffer9_new(This, &desc, &buf);
886 if (SUCCEEDED(hr))
887 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
888 return hr;
889 }
890
891 HRESULT WINAPI
892 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
893 UINT Length,
894 DWORD Usage,
895 D3DFORMAT Format,
896 D3DPOOL Pool,
897 IDirect3DIndexBuffer9 **ppIndexBuffer,
898 HANDLE *pSharedHandle )
899 {
900 struct NineIndexBuffer9 *buf;
901 HRESULT hr;
902 D3DINDEXBUFFER_DESC desc;
903
904 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
905 "pSharedHandle=%p\n", This, Length, Usage,
906 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
907
908 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
909
910 desc.Format = Format;
911 desc.Type = D3DRTYPE_INDEXBUFFER;
912 desc.Usage = Usage &
913 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
914 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
915 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
916 desc.Pool = Pool;
917 desc.Size = Length;
918
919 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
920 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
921
922 hr = NineIndexBuffer9_new(This, &desc, &buf);
923 if (SUCCEEDED(hr))
924 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
925 return hr;
926 }
927
928 static HRESULT
929 create_zs_or_rt_surface(struct NineDevice9 *This,
930 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
931 D3DPOOL Pool,
932 UINT Width, UINT Height,
933 D3DFORMAT Format,
934 D3DMULTISAMPLE_TYPE MultiSample,
935 DWORD MultisampleQuality,
936 BOOL Discard_or_Lockable,
937 IDirect3DSurface9 **ppSurface,
938 HANDLE *pSharedHandle)
939 {
940 struct NineSurface9 *surface;
941 struct pipe_screen *screen = This->screen;
942 struct pipe_resource *resource = NULL;
943 HRESULT hr;
944 D3DSURFACE_DESC desc;
945 struct pipe_resource templ;
946
947 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
948 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
949 This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
950 d3dformat_to_string(Format), MultiSample, MultisampleQuality,
951 Discard_or_Lockable, ppSurface, pSharedHandle);
952
953 if (pSharedHandle)
954 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
955
956 user_assert(Width && Height, D3DERR_INVALIDCALL);
957 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
958
959 templ.target = PIPE_TEXTURE_2D;
960 templ.format = d3d9_to_pipe_format(Format);
961 templ.width0 = Width;
962 templ.height0 = Height;
963 templ.depth0 = 1;
964 templ.array_size = 1;
965 templ.last_level = 0;
966 templ.nr_samples = (unsigned)MultiSample;
967 templ.usage = PIPE_USAGE_DEFAULT;
968 templ.flags = 0;
969 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
970 switch (type) {
971 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break;
972 case 1: templ.bind |= PIPE_BIND_DEPTH_STENCIL; break;
973 default:
974 assert(type == 2);
975 break;
976 }
977
978 desc.Format = Format;
979 desc.Type = D3DRTYPE_SURFACE;
980 desc.Usage = 0;
981 desc.Pool = Pool;
982 desc.MultiSampleType = MultiSample;
983 desc.MultiSampleQuality = MultisampleQuality;
984 desc.Width = Width;
985 desc.Height = Height;
986 switch (type) {
987 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
988 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
989 default: break;
990 }
991
992 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
993 /* resource_create doesn't return an error code, so check format here */
994 user_assert(CHECK_PIPE_RESOURCE_TEMPLATE(templ), D3DERR_INVALIDCALL);
995 resource = screen->resource_create(screen, &templ);
996 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY);
997 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET))
998 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
999 } else {
1000 resource = NULL;
1001 }
1002 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface);
1003 pipe_resource_reference(&resource, NULL);
1004
1005 if (SUCCEEDED(hr))
1006 *ppSurface = (IDirect3DSurface9 *)surface;
1007 return hr;
1008 }
1009
1010 HRESULT WINAPI
1011 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1012 UINT Width,
1013 UINT Height,
1014 D3DFORMAT Format,
1015 D3DMULTISAMPLE_TYPE MultiSample,
1016 DWORD MultisampleQuality,
1017 BOOL Lockable,
1018 IDirect3DSurface9 **ppSurface,
1019 HANDLE *pSharedHandle )
1020 {
1021 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1022 Width, Height, Format,
1023 MultiSample, MultisampleQuality,
1024 Lockable, ppSurface, pSharedHandle);
1025 }
1026
1027 HRESULT WINAPI
1028 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1029 UINT Width,
1030 UINT Height,
1031 D3DFORMAT Format,
1032 D3DMULTISAMPLE_TYPE MultiSample,
1033 DWORD MultisampleQuality,
1034 BOOL Discard,
1035 IDirect3DSurface9 **ppSurface,
1036 HANDLE *pSharedHandle )
1037 {
1038 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1039 Width, Height, Format,
1040 MultiSample, MultisampleQuality,
1041 Discard, ppSurface, pSharedHandle);
1042 }
1043
1044 HRESULT WINAPI
1045 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1046 IDirect3DSurface9 *pSourceSurface,
1047 const RECT *pSourceRect,
1048 IDirect3DSurface9 *pDestinationSurface,
1049 const POINT *pDestPoint )
1050 {
1051 struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1052 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1053
1054 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1055 "pSourceRect=%p pDestPoint=%p\n", This,
1056 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1057 if (pSourceRect)
1058 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1059 pSourceRect->left, pSourceRect->top,
1060 pSourceRect->right, pSourceRect->bottom);
1061 if (pDestPoint)
1062 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1063
1064 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1065 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1066
1067 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1068 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1069
1070 return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect);
1071 }
1072
1073 HRESULT WINAPI
1074 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1075 IDirect3DBaseTexture9 *pSourceTexture,
1076 IDirect3DBaseTexture9 *pDestinationTexture )
1077 {
1078 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1079 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1080 unsigned l, m;
1081 unsigned last_level = dstb->base.info.last_level;
1082
1083 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1084 pSourceTexture, pDestinationTexture);
1085
1086 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1087
1088 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1089 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1090
1091 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1092 /* Only the first level is updated, the others regenerated. */
1093 last_level = 0;
1094 } else {
1095 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
1096 }
1097
1098 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1099
1100 /* TODO: We can restrict the update to the dirty portions of the source.
1101 * Yes, this seems silly, but it's what MSDN says ...
1102 */
1103
1104 /* Find src level that matches dst level 0: */
1105 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
1106 srcb->base.info.height0 >= dstb->base.info.height0 &&
1107 srcb->base.info.depth0 >= dstb->base.info.depth0,
1108 D3DERR_INVALIDCALL);
1109 for (m = 0; m <= srcb->base.info.last_level; ++m) {
1110 unsigned w = u_minify(srcb->base.info.width0, m);
1111 unsigned h = u_minify(srcb->base.info.height0, m);
1112 unsigned d = u_minify(srcb->base.info.depth0, m);
1113
1114 if (w == dstb->base.info.width0 &&
1115 h == dstb->base.info.height0 &&
1116 d == dstb->base.info.depth0)
1117 break;
1118 }
1119 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL);
1120
1121 last_level = MIN2(last_level, srcb->base.info.last_level - m);
1122
1123 if (dstb->base.type == D3DRTYPE_TEXTURE) {
1124 struct NineTexture9 *dst = NineTexture9(dstb);
1125 struct NineTexture9 *src = NineTexture9(srcb);
1126
1127 for (l = 0; l <= last_level; ++l, ++m)
1128 NineSurface9_CopySurface(dst->surfaces[l],
1129 src->surfaces[m], NULL, NULL);
1130 } else
1131 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1132 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1133 struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1134 unsigned z;
1135
1136 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1137 for (z = 0; z < 6; ++z) {
1138 for (l = 0; l <= last_level; ++l, ++m) {
1139 NineSurface9_CopySurface(dst->surfaces[l * 6 + z],
1140 src->surfaces[m * 6 + z], NULL, NULL);
1141 }
1142 m -= l;
1143 }
1144 } else
1145 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1146 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1147 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1148
1149 for (l = 0; l <= last_level; ++l, ++m)
1150 NineVolume9_CopyVolume(dst->volumes[l],
1151 src->volumes[m], 0, 0, 0, NULL);
1152 } else{
1153 assert(!"invalid texture type");
1154 }
1155
1156 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP)
1157 NineBaseTexture9_GenerateMipSubLevels(dstb);
1158
1159 return D3D_OK;
1160 }
1161
1162 HRESULT WINAPI
1163 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1164 IDirect3DSurface9 *pRenderTarget,
1165 IDirect3DSurface9 *pDestSurface )
1166 {
1167 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1168 struct NineSurface9 *src = NineSurface9(pRenderTarget);
1169
1170 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1171 This, pRenderTarget, pDestSurface);
1172
1173 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1174 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1175
1176 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1177 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1178
1179 return NineSurface9_CopySurface(dst, src, NULL, NULL);
1180 }
1181
1182 HRESULT WINAPI
1183 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1184 UINT iSwapChain,
1185 IDirect3DSurface9 *pDestSurface )
1186 {
1187 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1188 iSwapChain, pDestSurface);
1189
1190 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1191 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1192
1193 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1194 pDestSurface);
1195 }
1196
1197 HRESULT WINAPI
1198 NineDevice9_StretchRect( struct NineDevice9 *This,
1199 IDirect3DSurface9 *pSourceSurface,
1200 const RECT *pSourceRect,
1201 IDirect3DSurface9 *pDestSurface,
1202 const RECT *pDestRect,
1203 D3DTEXTUREFILTERTYPE Filter )
1204 {
1205 struct pipe_screen *screen = This->screen;
1206 struct pipe_context *pipe = This->pipe;
1207 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1208 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1209 struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
1210 struct pipe_resource *src_res = NineSurface9_GetResource(src);
1211 const boolean zs = util_format_is_depth_or_stencil(dst_res->format);
1212 struct pipe_blit_info blit;
1213 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1214
1215 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1216 "pDestRect=%p Filter=%u\n",
1217 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1218 if (pSourceRect)
1219 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1220 pSourceRect->left, pSourceRect->top,
1221 pSourceRect->right, pSourceRect->bottom);
1222 if (pDestRect)
1223 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1224 pDestRect->right, pDestRect->bottom);
1225
1226 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1227 user_assert(!zs || !pSourceRect ||
1228 (pSourceRect->left == 0 &&
1229 pSourceRect->top == 0 &&
1230 pSourceRect->right == src->desc.Width &&
1231 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1232 user_assert(!zs || !pDestRect ||
1233 (pDestRect->left == 0 &&
1234 pDestRect->top == 0 &&
1235 pDestRect->right == dst->desc.Width &&
1236 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1237 user_assert(!zs ||
1238 (dst->desc.Width == src->desc.Width &&
1239 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1240 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1241 D3DERR_INVALIDCALL);
1242 user_assert(!zs || dst->desc.Format == src->desc.Format,
1243 D3DERR_INVALIDCALL);
1244 user_assert(screen->is_format_supported(screen, src_res->format,
1245 src_res->target,
1246 src_res->nr_samples,
1247 PIPE_BIND_SAMPLER_VIEW),
1248 D3DERR_INVALIDCALL);
1249 user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1250 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1251
1252 /* We might want to permit these, but wine thinks we shouldn't. */
1253 user_assert(!pDestRect ||
1254 (pDestRect->left <= pDestRect->right &&
1255 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1256 user_assert(!pSourceRect ||
1257 (pSourceRect->left <= pSourceRect->right &&
1258 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1259
1260 blit.dst.resource = dst_res;
1261 blit.dst.level = dst->level;
1262 blit.dst.box.z = dst->layer;
1263 blit.dst.box.depth = 1;
1264 blit.dst.format = dst_res->format;
1265 if (pDestRect) {
1266 flip_x = pDestRect->left > pDestRect->right;
1267 if (flip_x) {
1268 blit.dst.box.x = pDestRect->right;
1269 blit.dst.box.width = pDestRect->left - pDestRect->right;
1270 } else {
1271 blit.dst.box.x = pDestRect->left;
1272 blit.dst.box.width = pDestRect->right - pDestRect->left;
1273 }
1274 flip_y = pDestRect->top > pDestRect->bottom;
1275 if (flip_y) {
1276 blit.dst.box.y = pDestRect->bottom;
1277 blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1278 } else {
1279 blit.dst.box.y = pDestRect->top;
1280 blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1281 }
1282 } else {
1283 blit.dst.box.x = 0;
1284 blit.dst.box.y = 0;
1285 blit.dst.box.width = dst->desc.Width;
1286 blit.dst.box.height = dst->desc.Height;
1287 }
1288 blit.src.resource = src_res;
1289 blit.src.level = src->level;
1290 blit.src.box.z = src->layer;
1291 blit.src.box.depth = 1;
1292 blit.src.format = src_res->format;
1293 if (pSourceRect) {
1294 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1295 blit.src.box.x = pSourceRect->right;
1296 blit.src.box.width = pSourceRect->left - pSourceRect->right;
1297 } else {
1298 blit.src.box.x = pSourceRect->left;
1299 blit.src.box.width = pSourceRect->right - pSourceRect->left;
1300 }
1301 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1302 blit.src.box.y = pSourceRect->bottom;
1303 blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1304 } else {
1305 blit.src.box.y = pSourceRect->top;
1306 blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1307 }
1308 } else {
1309 blit.src.box.x = flip_x ? src->desc.Width : 0;
1310 blit.src.box.y = flip_y ? src->desc.Height : 0;
1311 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1312 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1313 }
1314 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1315 blit.filter = Filter == D3DTEXF_LINEAR ?
1316 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1317 blit.scissor_enable = FALSE;
1318
1319 /* If both of a src and dst dimension are negative, flip them. */
1320 if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1321 blit.dst.box.width = -blit.dst.box.width;
1322 blit.src.box.width = -blit.src.box.width;
1323 }
1324 if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1325 blit.dst.box.height = -blit.dst.box.height;
1326 blit.src.box.height = -blit.src.box.height;
1327 }
1328 scaled =
1329 blit.dst.box.width != blit.src.box.width ||
1330 blit.dst.box.height != blit.src.box.height;
1331
1332 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1333 user_assert(!scaled ||
1334 !NineSurface9_IsOffscreenPlain(dst) ||
1335 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1336 user_assert(!scaled ||
1337 (!util_format_is_compressed(dst->base.info.format) &&
1338 !util_format_is_compressed(src->base.info.format)),
1339 D3DERR_INVALIDCALL);
1340
1341 user_warn(src == dst &&
1342 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1343
1344 /* Check for clipping/clamping: */
1345 {
1346 struct pipe_box box;
1347 int xy;
1348
1349 xy = u_box_clip_2d(&box, &blit.dst.box,
1350 dst->desc.Width, dst->desc.Height);
1351 if (xy < 0)
1352 return D3D_OK;
1353 if (xy == 0)
1354 xy = u_box_clip_2d(&box, &blit.src.box,
1355 src->desc.Width, src->desc.Height);
1356 clamped = !!xy;
1357 }
1358
1359 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1);
1360
1361 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1362 DBG("using pipe->blit()\n");
1363 /* TODO: software scaling */
1364 user_assert(screen->is_format_supported(screen, dst_res->format,
1365 dst_res->target,
1366 dst_res->nr_samples,
1367 zs ? PIPE_BIND_DEPTH_STENCIL :
1368 PIPE_BIND_RENDER_TARGET),
1369 D3DERR_INVALIDCALL);
1370
1371 pipe->blit(pipe, &blit);
1372 } else {
1373 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1374 blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1375 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1376 blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1377 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1378 blit.src.box.y + blit.src.box.height <= src->desc.Height);
1379 /* Or drivers might crash ... */
1380 DBG("Using resource_copy_region.\n");
1381 pipe->resource_copy_region(pipe,
1382 blit.dst.resource, blit.dst.level,
1383 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
1384 blit.src.resource, blit.src.level,
1385 &blit.src.box);
1386 }
1387
1388 return D3D_OK;
1389 }
1390
1391 HRESULT WINAPI
1392 NineDevice9_ColorFill( struct NineDevice9 *This,
1393 IDirect3DSurface9 *pSurface,
1394 const RECT *pRect,
1395 D3DCOLOR color )
1396 {
1397 struct pipe_context *pipe = This->pipe;
1398 struct NineSurface9 *surf = NineSurface9(pSurface);
1399 struct pipe_surface *psurf;
1400 unsigned x, y, w, h;
1401 union pipe_color_union rgba;
1402 boolean fallback;
1403
1404 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1405 pSurface, pRect, color);
1406 if (pRect)
1407 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1408 pRect->right, pRect->bottom);
1409
1410 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1411
1412 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1413 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1414
1415 if (pRect) {
1416 x = pRect->left;
1417 y = pRect->top;
1418 w = pRect->right - pRect->left;
1419 h = pRect->bottom - pRect->top;
1420 } else{
1421 x = 0;
1422 y = 0;
1423 w = surf->desc.Width;
1424 h = surf->desc.Height;
1425 }
1426 d3dcolor_to_pipe_color_union(&rgba, color);
1427
1428 fallback =
1429 !This->screen->is_format_supported(This->screen, surf->base.info.format,
1430 surf->base.info.target,
1431 surf->base.info.nr_samples,
1432 PIPE_BIND_RENDER_TARGET);
1433 if (!fallback) {
1434 psurf = NineSurface9_GetSurface(surf, 0);
1435 if (!psurf)
1436 fallback = TRUE;
1437 }
1438
1439 if (!fallback) {
1440 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h);
1441 } else {
1442 D3DLOCKED_RECT lock;
1443 union util_color uc;
1444 HRESULT hr;
1445 /* XXX: lock pRect and fix util_fill_rect */
1446 hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
1447 if (FAILED(hr))
1448 return hr;
1449 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1450 surf->base.info.format, &uc);
1451 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1452 x, y, w, h, &uc);
1453 NineSurface9_UnlockRect(surf);
1454 }
1455
1456 return D3D_OK;
1457 }
1458
1459 HRESULT WINAPI
1460 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1461 UINT Width,
1462 UINT Height,
1463 D3DFORMAT Format,
1464 D3DPOOL Pool,
1465 IDirect3DSurface9 **ppSurface,
1466 HANDLE *pSharedHandle )
1467 {
1468 HRESULT hr;
1469
1470 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1471 "ppSurface=%p pSharedHandle=%p\n", This,
1472 Width, Height, d3dformat_to_string(Format), Format, Pool,
1473 ppSurface, pSharedHandle);
1474
1475 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1476 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1477 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1478
1479 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1480 */
1481 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1482 Format,
1483 D3DMULTISAMPLE_NONE, 0,
1484 TRUE,
1485 ppSurface, pSharedHandle);
1486 if (FAILED(hr))
1487 DBG("Failed to create surface.\n");
1488 return hr;
1489 }
1490
1491 HRESULT WINAPI
1492 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1493 DWORD RenderTargetIndex,
1494 IDirect3DSurface9 *pRenderTarget )
1495 {
1496 struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1497 const unsigned i = RenderTargetIndex;
1498
1499 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1500 RenderTargetIndex, pRenderTarget);
1501
1502 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1503 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1504 user_assert(!pRenderTarget ||
1505 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1506
1507 if (i == 0) {
1508 This->state.viewport.X = 0;
1509 This->state.viewport.Y = 0;
1510 This->state.viewport.Width = rt->desc.Width;
1511 This->state.viewport.Height = rt->desc.Height;
1512 This->state.viewport.MinZ = 0.0f;
1513 This->state.viewport.MaxZ = 1.0f;
1514
1515 This->state.scissor.minx = 0;
1516 This->state.scissor.miny = 0;
1517 This->state.scissor.maxx = rt->desc.Width;
1518 This->state.scissor.maxy = rt->desc.Height;
1519
1520 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR;
1521 }
1522
1523 if (This->state.rt[i] != NineSurface9(pRenderTarget)) {
1524 nine_bind(&This->state.rt[i], pRenderTarget);
1525 This->state.changed.group |= NINE_STATE_FB;
1526 }
1527 return D3D_OK;
1528 }
1529
1530 HRESULT WINAPI
1531 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1532 DWORD RenderTargetIndex,
1533 IDirect3DSurface9 **ppRenderTarget )
1534 {
1535 const unsigned i = RenderTargetIndex;
1536
1537 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1538 user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1539
1540 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1541 if (!This->state.rt[i])
1542 return D3DERR_NOTFOUND;
1543
1544 NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1545 return D3D_OK;
1546 }
1547
1548 HRESULT WINAPI
1549 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1550 IDirect3DSurface9 *pNewZStencil )
1551 {
1552 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1553
1554 if (This->state.ds != NineSurface9(pNewZStencil)) {
1555 nine_bind(&This->state.ds, pNewZStencil);
1556 This->state.changed.group |= NINE_STATE_FB;
1557 }
1558 return D3D_OK;
1559 }
1560
1561 HRESULT WINAPI
1562 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
1563 IDirect3DSurface9 **ppZStencilSurface )
1564 {
1565 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
1566
1567 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
1568 if (!This->state.ds)
1569 return D3DERR_NOTFOUND;
1570
1571 NineUnknown_AddRef(NineUnknown(This->state.ds));
1572 return D3D_OK;
1573 }
1574
1575 HRESULT WINAPI
1576 NineDevice9_BeginScene( struct NineDevice9 *This )
1577 {
1578 DBG("This=%p\n", This);
1579 user_assert(!This->in_scene, D3DERR_INVALIDCALL);
1580 This->in_scene = TRUE;
1581 /* Do we want to do anything else here ? */
1582 return D3D_OK;
1583 }
1584
1585 HRESULT WINAPI
1586 NineDevice9_EndScene( struct NineDevice9 *This )
1587 {
1588 DBG("This=%p\n", This);
1589 user_assert(This->in_scene, D3DERR_INVALIDCALL);
1590 This->in_scene = FALSE;
1591 return D3D_OK;
1592 }
1593
1594 HRESULT WINAPI
1595 NineDevice9_Clear( struct NineDevice9 *This,
1596 DWORD Count,
1597 const D3DRECT *pRects,
1598 DWORD Flags,
1599 D3DCOLOR Color,
1600 float Z,
1601 DWORD Stencil )
1602 {
1603 struct pipe_context *pipe = This->pipe;
1604 struct NineSurface9 *zsbuf = This->state.ds;
1605 unsigned bufs = 0;
1606 unsigned r, i;
1607 union pipe_color_union rgba;
1608 D3DRECT rect;
1609
1610 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1611 This, Count, pRects, Flags, Color, Z, Stencil);
1612
1613 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
1614 D3DERR_INVALIDCALL);
1615 user_assert(!(Flags & D3DCLEAR_STENCIL) ||
1616 (zsbuf &&
1617 util_format_is_depth_and_stencil(zsbuf->base.info.format)),
1618 D3DERR_INVALIDCALL);
1619 #ifdef NINE_STRICT
1620 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
1621 #else
1622 user_warn((pRects && !Count) || (!pRects && Count));
1623 if (pRects && !Count)
1624 return D3D_OK;
1625 if (!pRects)
1626 Count = 0;
1627 #endif
1628
1629 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
1630 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
1631 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
1632 if (!bufs)
1633 return D3D_OK;
1634 d3dcolor_to_pipe_color_union(&rgba, Color);
1635
1636 nine_update_state(This, NINE_STATE_FB);
1637
1638 rect.x1 = This->state.viewport.X;
1639 rect.y1 = This->state.viewport.Y;
1640 rect.x2 = This->state.viewport.Width + rect.x1;
1641 rect.y2 = This->state.viewport.Height + rect.y1;
1642
1643 /* Both rectangles apply, which is weird, but that's D3D9. */
1644 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) {
1645 rect.x1 = MAX2(rect.x1, This->state.scissor.minx);
1646 rect.y1 = MAX2(rect.y1, This->state.scissor.miny);
1647 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx);
1648 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy);
1649 }
1650
1651 if (Count) {
1652 /* Maybe apps like to specify a large rect ? */
1653 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
1654 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
1655 DBG("First rect covers viewport.\n");
1656 Count = 0;
1657 pRects = NULL;
1658 }
1659 }
1660
1661 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
1662 return D3D_OK;
1663 if (!Count &&
1664 rect.x1 == 0 && rect.x2 >= This->state.fb.width &&
1665 rect.y1 == 0 && rect.y2 >= This->state.fb.height) {
1666 /* fast path, clears everything at once */
1667 DBG("fast path\n");
1668 pipe->clear(pipe, bufs, &rgba, Z, Stencil);
1669 return D3D_OK;
1670 }
1671 rect.x2 = MIN2(rect.x2, This->state.fb.width);
1672 rect.y2 = MIN2(rect.y2, This->state.fb.height);
1673
1674 if (!Count) {
1675 Count = 1;
1676 pRects = &rect;
1677 }
1678
1679 for (i = 0; (i < This->state.fb.nr_cbufs); ++i) {
1680 if (!This->state.fb.cbufs[i] || !(Flags & D3DCLEAR_TARGET))
1681 continue; /* save space, compiler should hoist this */
1682 for (r = 0; r < Count; ++r) {
1683 /* Don't trust users to pass these in the right order. */
1684 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
1685 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
1686 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
1687 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
1688 #ifndef NINE_LAX
1689 /* Drop negative rectangles (like wine expects). */
1690 if (pRects[r].x1 > pRects[r].x2) continue;
1691 if (pRects[r].y1 > pRects[r].y2) continue;
1692 #endif
1693
1694 x1 = MAX2(x1, rect.x1);
1695 y1 = MAX2(y1, rect.y1);
1696 x2 = MIN2(x2, rect.x2);
1697 y2 = MIN2(y2, rect.y2);
1698
1699 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
1700 pipe->clear_render_target(pipe, This->state.fb.cbufs[i], &rgba,
1701 x1, y1, x2 - x1, y2 - y1);
1702 }
1703 }
1704 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
1705 return D3D_OK;
1706
1707 bufs &= PIPE_CLEAR_DEPTHSTENCIL;
1708
1709 for (r = 0; r < Count; ++r) {
1710 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
1711 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
1712 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
1713 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
1714 #ifndef NINE_LAX
1715 /* Drop negative rectangles. */
1716 if (pRects[r].x1 > pRects[r].x2) continue;
1717 if (pRects[r].y1 > pRects[r].y2) continue;
1718 #endif
1719
1720 x1 = MIN2(x1, rect.x1);
1721 y1 = MIN2(y1, rect.y1);
1722 x2 = MIN2(x2, rect.x2);
1723 y2 = MIN2(y2, rect.y2);
1724
1725 pipe->clear_depth_stencil(pipe, This->state.fb.zsbuf, bufs, Z, Stencil,
1726 x1, y1, x2 - x1, y2 - y1);
1727 }
1728 return D3D_OK;
1729 }
1730
1731 HRESULT WINAPI
1732 NineDevice9_SetTransform( struct NineDevice9 *This,
1733 D3DTRANSFORMSTATETYPE State,
1734 const D3DMATRIX *pMatrix )
1735 {
1736 struct nine_state *state = This->update;
1737 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
1738
1739 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
1740
1741 user_assert(M, D3DERR_INVALIDCALL);
1742
1743 *M = *pMatrix;
1744 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
1745 state->changed.group |= NINE_STATE_FF;
1746
1747 return D3D_OK;
1748 }
1749
1750 HRESULT WINAPI
1751 NineDevice9_GetTransform( struct NineDevice9 *This,
1752 D3DTRANSFORMSTATETYPE State,
1753 D3DMATRIX *pMatrix )
1754 {
1755 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE);
1756 user_assert(M, D3DERR_INVALIDCALL);
1757 *pMatrix = *M;
1758 return D3D_OK;
1759 }
1760
1761 HRESULT WINAPI
1762 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
1763 D3DTRANSFORMSTATETYPE State,
1764 const D3DMATRIX *pMatrix )
1765 {
1766 struct nine_state *state = This->update;
1767 D3DMATRIX T;
1768 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
1769
1770 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
1771
1772 user_assert(M, D3DERR_INVALIDCALL);
1773
1774 nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
1775 return NineDevice9_SetTransform(This, State, &T);
1776 }
1777
1778 HRESULT WINAPI
1779 NineDevice9_SetViewport( struct NineDevice9 *This,
1780 const D3DVIEWPORT9 *pViewport )
1781 {
1782 struct nine_state *state = This->update;
1783
1784 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
1785 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
1786 pViewport->MinZ, pViewport->MaxZ);
1787
1788 state->viewport = *pViewport;
1789 state->changed.group |= NINE_STATE_VIEWPORT;
1790
1791 return D3D_OK;
1792 }
1793
1794 HRESULT WINAPI
1795 NineDevice9_GetViewport( struct NineDevice9 *This,
1796 D3DVIEWPORT9 *pViewport )
1797 {
1798 *pViewport = This->state.viewport;
1799 return D3D_OK;
1800 }
1801
1802 HRESULT WINAPI
1803 NineDevice9_SetMaterial( struct NineDevice9 *This,
1804 const D3DMATERIAL9 *pMaterial )
1805 {
1806 struct nine_state *state = This->update;
1807
1808 DBG("This=%p pMaterial=%p\n", This, pMaterial);
1809 if (pMaterial)
1810 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
1811
1812 user_assert(pMaterial, E_POINTER);
1813
1814 state->ff.material = *pMaterial;
1815 state->changed.group |= NINE_STATE_FF_MATERIAL;
1816
1817 return D3D_OK;
1818 }
1819
1820 HRESULT WINAPI
1821 NineDevice9_GetMaterial( struct NineDevice9 *This,
1822 D3DMATERIAL9 *pMaterial )
1823 {
1824 user_assert(pMaterial, E_POINTER);
1825 *pMaterial = This->state.ff.material;
1826 return D3D_OK;
1827 }
1828
1829 HRESULT WINAPI
1830 NineDevice9_SetLight( struct NineDevice9 *This,
1831 DWORD Index,
1832 const D3DLIGHT9 *pLight )
1833 {
1834 struct nine_state *state = This->update;
1835
1836 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
1837 if (pLight)
1838 nine_dump_D3DLIGHT9(DBG_FF, pLight);
1839
1840 user_assert(pLight, D3DERR_INVALIDCALL);
1841 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
1842
1843 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
1844
1845 if (Index >= state->ff.num_lights) {
1846 unsigned n = state->ff.num_lights;
1847 unsigned N = Index + 1;
1848
1849 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9),
1850 N * sizeof(D3DLIGHT9));
1851 if (!state->ff.light)
1852 return E_OUTOFMEMORY;
1853 state->ff.num_lights = N;
1854
1855 for (; n < Index; ++n)
1856 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
1857 }
1858 state->ff.light[Index] = *pLight;
1859
1860 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
1861 DBG("Warning: clamping D3DLIGHT9.Theta\n");
1862 state->ff.light[Index].Theta = state->ff.light[Index].Phi;
1863 }
1864 if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
1865 pLight->Attenuation0 == 0.0f &&
1866 pLight->Attenuation1 == 0.0f &&
1867 pLight->Attenuation2 == 0.0f) {
1868 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
1869 }
1870
1871 state->changed.group |= NINE_STATE_FF_LIGHTING;
1872
1873 return D3D_OK;
1874 }
1875
1876 HRESULT WINAPI
1877 NineDevice9_GetLight( struct NineDevice9 *This,
1878 DWORD Index,
1879 D3DLIGHT9 *pLight )
1880 {
1881 const struct nine_state *state = &This->state;
1882
1883 user_assert(pLight, D3DERR_INVALIDCALL);
1884 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
1885 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
1886 D3DERR_INVALIDCALL);
1887
1888 *pLight = state->ff.light[Index];
1889
1890 return D3D_OK;
1891 }
1892
1893 HRESULT WINAPI
1894 NineDevice9_LightEnable( struct NineDevice9 *This,
1895 DWORD Index,
1896 BOOL Enable )
1897 {
1898 struct nine_state *state = This->update;
1899 unsigned i;
1900
1901 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
1902
1903 if (Index >= state->ff.num_lights ||
1904 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
1905 /* This should create a default light. */
1906 D3DLIGHT9 light;
1907 memset(&light, 0, sizeof(light));
1908 light.Type = D3DLIGHT_DIRECTIONAL;
1909 light.Diffuse.r = 1.0f;
1910 light.Diffuse.g = 1.0f;
1911 light.Diffuse.b = 1.0f;
1912 light.Direction.z = 1.0f;
1913 NineDevice9_SetLight(This, Index, &light);
1914 }
1915 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
1916
1917 for (i = 0; i < state->ff.num_lights_active; ++i) {
1918 if (state->ff.active_light[i] == Index)
1919 break;
1920 }
1921
1922 if (Enable) {
1923 if (i < state->ff.num_lights_active)
1924 return D3D_OK;
1925 /* XXX wine thinks this should still succeed:
1926 */
1927 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
1928
1929 state->ff.active_light[i] = Index;
1930 state->ff.num_lights_active++;
1931 } else {
1932 if (i == state->ff.num_lights_active)
1933 return D3D_OK;
1934 --state->ff.num_lights_active;
1935 for (; i < state->ff.num_lights_active; ++i)
1936 state->ff.active_light[i] = state->ff.active_light[i + 1];
1937 }
1938 state->changed.group |= NINE_STATE_FF_LIGHTING;
1939
1940 return D3D_OK;
1941 }
1942
1943 HRESULT WINAPI
1944 NineDevice9_GetLightEnable( struct NineDevice9 *This,
1945 DWORD Index,
1946 BOOL *pEnable )
1947 {
1948 const struct nine_state *state = &This->state;
1949 unsigned i;
1950
1951 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
1952 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
1953 D3DERR_INVALIDCALL);
1954
1955 for (i = 0; i < state->ff.num_lights_active; ++i)
1956 if (state->ff.active_light[i] == Index)
1957 break;
1958 *pEnable = i != state->ff.num_lights_active;
1959 return D3D_OK;
1960 }
1961
1962 HRESULT WINAPI
1963 NineDevice9_SetClipPlane( struct NineDevice9 *This,
1964 DWORD Index,
1965 const float *pPlane )
1966 {
1967 struct nine_state *state = This->update;
1968
1969 DBG("This=%p Index=%u pPlane=%p(%f %f %f %f)\n", This, Index, pPlane,
1970 pPlane ? pPlane[0] : 0.0f, pPlane ? pPlane[1] : 0.0f,
1971 pPlane ? pPlane[2] : 0.0f, pPlane ? pPlane[3] : 0.0f);
1972
1973 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
1974
1975 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
1976 state->changed.ucp |= 1 << Index;
1977
1978 return D3D_OK;
1979 }
1980
1981 HRESULT WINAPI
1982 NineDevice9_GetClipPlane( struct NineDevice9 *This,
1983 DWORD Index,
1984 float *pPlane )
1985 {
1986 const struct nine_state *state = &This->state;
1987
1988 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
1989
1990 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
1991 return D3D_OK;
1992 }
1993
1994 #define RESZ_CODE 0x7fa05000
1995
1996 static HRESULT
1997 NineDevice9_ResolveZ( struct NineDevice9 *This )
1998 {
1999 struct nine_state *state = &This->state;
2000 const struct util_format_description *desc;
2001 struct NineSurface9 *source = state->ds;
2002 struct NineBaseTexture9 *destination = state->texture[0];
2003 struct pipe_resource *src, *dst;
2004 struct pipe_blit_info blit;
2005
2006 DBG("RESZ resolve\n");
2007
2008 user_assert(source && destination &&
2009 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL);
2010
2011 src = source->base.resource;
2012 dst = destination->base.resource;
2013
2014 user_assert(src && dst, D3DERR_INVALIDCALL);
2015
2016 /* check dst is depth format. we know already for src */
2017 desc = util_format_description(dst->format);
2018 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL);
2019
2020 blit.src.resource = src;
2021 blit.src.level = 0;
2022 blit.src.format = src->format;
2023 blit.src.box.z = 0;
2024 blit.src.box.depth = 1;
2025 blit.src.box.x = 0;
2026 blit.src.box.y = 0;
2027 blit.src.box.width = src->width0;
2028 blit.src.box.height = src->height0;
2029
2030 blit.dst.resource = dst;
2031 blit.dst.level = 0;
2032 blit.dst.format = dst->format;
2033 blit.dst.box.z = 0;
2034 blit.dst.box.depth = 1;
2035 blit.dst.box.x = 0;
2036 blit.dst.box.y = 0;
2037 blit.dst.box.width = dst->width0;
2038 blit.dst.box.height = dst->height0;
2039
2040 blit.mask = PIPE_MASK_ZS;
2041 blit.filter = PIPE_TEX_FILTER_NEAREST;
2042 blit.scissor_enable = FALSE;
2043
2044 This->pipe->blit(This->pipe, &blit);
2045 return D3D_OK;
2046 }
2047
2048 HRESULT WINAPI
2049 NineDevice9_SetRenderState( struct NineDevice9 *This,
2050 D3DRENDERSTATETYPE State,
2051 DWORD Value )
2052 {
2053 struct nine_state *state = This->update;
2054
2055 DBG("This=%p State=%u(%s) Value=%08x\n", This,
2056 State, nine_d3drs_to_string(State), Value);
2057
2058 if (State == D3DRS_POINTSIZE && Value == RESZ_CODE)
2059 return NineDevice9_ResolveZ(This);
2060
2061 user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL);
2062
2063 if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) {
2064 state->rs[State] = Value;
2065 state->changed.rs[State / 32] |= 1 << (State % 32);
2066 state->changed.group |= nine_render_state_group[State];
2067 }
2068
2069 return D3D_OK;
2070 }
2071
2072 HRESULT WINAPI
2073 NineDevice9_GetRenderState( struct NineDevice9 *This,
2074 D3DRENDERSTATETYPE State,
2075 DWORD *pValue )
2076 {
2077 user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL);
2078
2079 *pValue = This->state.rs[State];
2080 return D3D_OK;
2081 }
2082
2083 HRESULT WINAPI
2084 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2085 D3DSTATEBLOCKTYPE Type,
2086 IDirect3DStateBlock9 **ppSB )
2087 {
2088 struct NineStateBlock9 *nsb;
2089 struct nine_state *dst;
2090 HRESULT hr;
2091 enum nine_stateblock_type type;
2092 unsigned s;
2093
2094 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2095
2096 user_assert(Type == D3DSBT_ALL ||
2097 Type == D3DSBT_VERTEXSTATE ||
2098 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2099
2100 switch (Type) {
2101 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2102 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
2103 default:
2104 type = NINESBT_ALL;
2105 break;
2106 }
2107
2108 hr = NineStateBlock9_new(This, &nsb, type);
2109 if (FAILED(hr))
2110 return hr;
2111 *ppSB = (IDirect3DStateBlock9 *)nsb;
2112 dst = &nsb->state;
2113
2114 dst->changed.group =
2115 NINE_STATE_TEXTURE |
2116 NINE_STATE_SAMPLER;
2117
2118 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2119 dst->changed.group |=
2120 NINE_STATE_FF_LIGHTING |
2121 NINE_STATE_VS | NINE_STATE_VS_CONST |
2122 NINE_STATE_VDECL;
2123 /* TODO: texture/sampler state */
2124 memcpy(dst->changed.rs,
2125 nine_render_states_vertex, sizeof(dst->changed.rs));
2126 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f,
2127 &This->range_pool);
2128 dst->changed.vs_const_i = 0xffff;
2129 dst->changed.vs_const_b = 0xffff;
2130 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2131 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2132 if (This->state.ff.num_lights) {
2133 dst->ff.num_lights = This->state.ff.num_lights;
2134 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2135 * all currently existing lights will be captured
2136 */
2137 dst->ff.light = CALLOC(This->state.ff.num_lights,
2138 sizeof(D3DLIGHT9));
2139 if (!dst->ff.light) {
2140 nine_bind(ppSB, NULL);
2141 return E_OUTOFMEMORY;
2142 }
2143 }
2144 }
2145 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2146 dst->changed.group |=
2147 NINE_STATE_PS | NINE_STATE_PS_CONST;
2148 /* TODO: texture/sampler state */
2149 memcpy(dst->changed.rs,
2150 nine_render_states_pixel, sizeof(dst->changed.rs));
2151 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2152 &This->range_pool);
2153 dst->changed.ps_const_i = 0xffff;
2154 dst->changed.ps_const_b = 0xffff;
2155 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2156 dst->changed.sampler[s] |= 0x1ffe;
2157 }
2158 if (Type == D3DSBT_ALL) {
2159 dst->changed.group |=
2160 NINE_STATE_VIEWPORT |
2161 NINE_STATE_SCISSOR |
2162 NINE_STATE_RASTERIZER |
2163 NINE_STATE_BLEND |
2164 NINE_STATE_DSA |
2165 NINE_STATE_IDXBUF |
2166 NINE_STATE_MATERIAL |
2167 NINE_STATE_BLEND_COLOR |
2168 NINE_STATE_SAMPLE_MASK;
2169 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2170 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2171 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2172 dst->changed.stream_freq = dst->changed.vtxbuf;
2173 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2174 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2175 }
2176 NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2177
2178 /* TODO: fixed function state */
2179
2180 return D3D_OK;
2181 }
2182
2183 HRESULT WINAPI
2184 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2185 {
2186 HRESULT hr;
2187
2188 DBG("This=%p\n", This);
2189
2190 user_assert(!This->record, D3DERR_INVALIDCALL);
2191
2192 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2193 if (FAILED(hr))
2194 return hr;
2195 NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2196
2197 This->update = &This->record->state;
2198 This->is_recording = TRUE;
2199
2200 return D3D_OK;
2201 }
2202
2203 HRESULT WINAPI
2204 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2205 IDirect3DStateBlock9 **ppSB )
2206 {
2207 DBG("This=%p ppSB=%p\n", This, ppSB);
2208
2209 user_assert(This->record, D3DERR_INVALIDCALL);
2210
2211 This->update = &This->state;
2212 This->is_recording = FALSE;
2213
2214 NineUnknown_AddRef(NineUnknown(This->record));
2215 *ppSB = (IDirect3DStateBlock9 *)This->record;
2216 NineUnknown_Unbind(NineUnknown(This->record));
2217 This->record = NULL;
2218
2219 return D3D_OK;
2220 }
2221
2222 HRESULT WINAPI
2223 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2224 const D3DCLIPSTATUS9 *pClipStatus )
2225 {
2226 STUB(D3DERR_INVALIDCALL);
2227 }
2228
2229 HRESULT WINAPI
2230 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2231 D3DCLIPSTATUS9 *pClipStatus )
2232 {
2233 STUB(D3DERR_INVALIDCALL);
2234 }
2235
2236 HRESULT WINAPI
2237 NineDevice9_GetTexture( struct NineDevice9 *This,
2238 DWORD Stage,
2239 IDirect3DBaseTexture9 **ppTexture )
2240 {
2241 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2242 Stage == D3DDMAPSAMPLER ||
2243 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2244 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2245 user_assert(ppTexture, D3DERR_INVALIDCALL);
2246
2247 if (Stage >= D3DDMAPSAMPLER)
2248 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2249
2250 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2251
2252 if (This->state.texture[Stage])
2253 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2254 return D3D_OK;
2255 }
2256
2257 HRESULT WINAPI
2258 NineDevice9_SetTexture( struct NineDevice9 *This,
2259 DWORD Stage,
2260 IDirect3DBaseTexture9 *pTexture )
2261 {
2262 struct nine_state *state = This->update;
2263 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2264
2265 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2266
2267 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2268 Stage == D3DDMAPSAMPLER ||
2269 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2270 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2271 user_assert(!tex || tex->base.pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL);
2272
2273 if (unlikely(tex && tex->base.pool == D3DPOOL_SYSTEMMEM)) {
2274 /* TODO: Currently not implemented. Better return error
2275 * with message telling what's wrong */
2276 ERR("This=%p D3DPOOL_SYSTEMMEM not implemented for SetTexture\n", This);
2277 user_assert(tex->base.pool != D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
2278 }
2279
2280 if (Stage >= D3DDMAPSAMPLER)
2281 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2282
2283 if (!This->is_recording) {
2284 struct NineBaseTexture9 *old = state->texture[Stage];
2285 if (old == tex)
2286 return D3D_OK;
2287
2288 state->samplers_shadow &= ~(1 << Stage);
2289 if (tex) {
2290 state->samplers_shadow |= tex->shadow << Stage;
2291
2292 if ((tex->dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
2293 list_add(&tex->list, &This->update_textures);
2294
2295 tex->bind_count++;
2296 }
2297 if (old)
2298 old->bind_count--;
2299 }
2300 nine_bind(&state->texture[Stage], pTexture);
2301
2302 state->changed.texture |= 1 << Stage;
2303 state->changed.group |= NINE_STATE_TEXTURE;
2304
2305 return D3D_OK;
2306 }
2307
2308 HRESULT WINAPI
2309 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2310 DWORD Stage,
2311 D3DTEXTURESTAGESTATETYPE Type,
2312 DWORD *pValue )
2313 {
2314 const struct nine_state *state = &This->state;
2315
2316 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2317 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2318
2319 *pValue = state->ff.tex_stage[Stage][Type];
2320
2321 return D3D_OK;
2322 }
2323
2324 HRESULT WINAPI
2325 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2326 DWORD Stage,
2327 D3DTEXTURESTAGESTATETYPE Type,
2328 DWORD Value )
2329 {
2330 struct nine_state *state = This->update;
2331
2332 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2333 nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2334
2335 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2336 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2337
2338 state->ff.tex_stage[Stage][Type] = Value;
2339
2340 state->changed.group |= NINE_STATE_FF_PSSTAGES;
2341 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2342
2343 return D3D_OK;
2344 }
2345
2346 HRESULT WINAPI
2347 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2348 DWORD Sampler,
2349 D3DSAMPLERSTATETYPE Type,
2350 DWORD *pValue )
2351 {
2352 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2353 Sampler == D3DDMAPSAMPLER ||
2354 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2355 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2356
2357 if (Sampler >= D3DDMAPSAMPLER)
2358 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2359
2360 *pValue = This->state.samp[Sampler][Type];
2361 return D3D_OK;
2362 }
2363
2364 HRESULT WINAPI
2365 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2366 DWORD Sampler,
2367 D3DSAMPLERSTATETYPE Type,
2368 DWORD Value )
2369 {
2370 struct nine_state *state = This->update;
2371
2372 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2373 Sampler, nine_D3DSAMP_to_str(Type), Value);
2374
2375 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2376 Sampler == D3DDMAPSAMPLER ||
2377 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2378 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2379
2380 if (Sampler >= D3DDMAPSAMPLER)
2381 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2382
2383 state->samp[Sampler][Type] = Value;
2384 state->changed.group |= NINE_STATE_SAMPLER;
2385 state->changed.sampler[Sampler] |= 1 << Type;
2386
2387 if (Type == D3DSAMP_SRGBTEXTURE)
2388 state->changed.srgb = TRUE;
2389
2390 return D3D_OK;
2391 }
2392
2393 HRESULT WINAPI
2394 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2395 DWORD *pNumPasses )
2396 {
2397 const struct nine_state *state = &This->state;
2398 unsigned i;
2399 unsigned w = 0, h = 0;
2400
2401 DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2402
2403 for (i = 0; i < Elements(state->samp); ++i) {
2404 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2405 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2406 return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2407 }
2408
2409 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2410 if (!state->rt[i])
2411 continue;
2412 if (w == 0) {
2413 w = state->rt[i]->desc.Width;
2414 h = state->rt[i]->desc.Height;
2415 } else
2416 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2417 return D3DERR_CONFLICTINGRENDERSTATE;
2418 }
2419 }
2420 if (state->ds &&
2421 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) {
2422 if (w != 0 &&
2423 (state->ds->desc.Width != w || state->ds->desc.Height != h))
2424 return D3DERR_CONFLICTINGRENDERSTATE;
2425 }
2426
2427 if (pNumPasses)
2428 *pNumPasses = 1;
2429
2430 return D3D_OK;
2431 }
2432
2433 HRESULT WINAPI
2434 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2435 UINT PaletteNumber,
2436 const PALETTEENTRY *pEntries )
2437 {
2438 STUB(D3D_OK); /* like wine */
2439 }
2440
2441 HRESULT WINAPI
2442 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2443 UINT PaletteNumber,
2444 PALETTEENTRY *pEntries )
2445 {
2446 STUB(D3DERR_INVALIDCALL);
2447 }
2448
2449 HRESULT WINAPI
2450 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2451 UINT PaletteNumber )
2452 {
2453 STUB(D3D_OK); /* like wine */
2454 }
2455
2456 HRESULT WINAPI
2457 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2458 UINT *PaletteNumber )
2459 {
2460 STUB(D3DERR_INVALIDCALL);
2461 }
2462
2463 HRESULT WINAPI
2464 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2465 const RECT *pRect )
2466 {
2467 struct nine_state *state = This->update;
2468
2469 DBG("x=(%u..%u) y=(%u..%u)\n",
2470 pRect->left, pRect->top, pRect->right, pRect->bottom);
2471
2472 state->scissor.minx = pRect->left;
2473 state->scissor.miny = pRect->top;
2474 state->scissor.maxx = pRect->right;
2475 state->scissor.maxy = pRect->bottom;
2476
2477 state->changed.group |= NINE_STATE_SCISSOR;
2478
2479 return D3D_OK;
2480 }
2481
2482 HRESULT WINAPI
2483 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2484 RECT *pRect )
2485 {
2486 pRect->left = This->state.scissor.minx;
2487 pRect->top = This->state.scissor.miny;
2488 pRect->right = This->state.scissor.maxx;
2489 pRect->bottom = This->state.scissor.maxy;
2490
2491 return D3D_OK;
2492 }
2493
2494 HRESULT WINAPI
2495 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2496 BOOL bSoftware )
2497 {
2498 STUB(D3DERR_INVALIDCALL);
2499 }
2500
2501 BOOL WINAPI
2502 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2503 {
2504 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
2505 }
2506
2507 HRESULT WINAPI
2508 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2509 float nSegments )
2510 {
2511 STUB(D3DERR_INVALIDCALL);
2512 }
2513
2514 float WINAPI
2515 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2516 {
2517 STUB(0);
2518 }
2519
2520 static INLINE void
2521 init_draw_info(struct pipe_draw_info *info,
2522 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
2523 {
2524 info->mode = d3dprimitivetype_to_pipe_prim(type);
2525 info->count = prim_count_to_vertex_count(type, count);
2526 info->start_instance = 0;
2527 info->instance_count = 1;
2528 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask)
2529 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1);
2530 info->primitive_restart = FALSE;
2531 info->restart_index = 0;
2532 info->count_from_stream_output = NULL;
2533 info->indirect = NULL;
2534 }
2535
2536 HRESULT WINAPI
2537 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2538 D3DPRIMITIVETYPE PrimitiveType,
2539 UINT StartVertex,
2540 UINT PrimitiveCount )
2541 {
2542 struct pipe_draw_info info;
2543
2544 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2545 This, PrimitiveType, StartVertex, PrimitiveCount);
2546
2547 nine_update_state(This, ~0);
2548
2549 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2550 info.indexed = FALSE;
2551 info.start = StartVertex;
2552 info.index_bias = 0;
2553 info.min_index = info.start;
2554 info.max_index = info.count - 1;
2555
2556 This->pipe->draw_vbo(This->pipe, &info);
2557
2558 return D3D_OK;
2559 }
2560
2561 HRESULT WINAPI
2562 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2563 D3DPRIMITIVETYPE PrimitiveType,
2564 INT BaseVertexIndex,
2565 UINT MinVertexIndex,
2566 UINT NumVertices,
2567 UINT StartIndex,
2568 UINT PrimitiveCount )
2569 {
2570 struct pipe_draw_info info;
2571
2572 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2573 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2574 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2575 StartIndex, PrimitiveCount);
2576
2577 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2578 user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2579
2580 nine_update_state(This, ~0);
2581
2582 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2583 info.indexed = TRUE;
2584 info.start = StartIndex;
2585 info.index_bias = BaseVertexIndex;
2586 /* These don't include index bias: */
2587 info.min_index = MinVertexIndex;
2588 info.max_index = MinVertexIndex + NumVertices - 1;
2589
2590 This->pipe->draw_vbo(This->pipe, &info);
2591
2592 return D3D_OK;
2593 }
2594
2595 HRESULT WINAPI
2596 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2597 D3DPRIMITIVETYPE PrimitiveType,
2598 UINT PrimitiveCount,
2599 const void *pVertexStreamZeroData,
2600 UINT VertexStreamZeroStride )
2601 {
2602 struct pipe_vertex_buffer vtxbuf;
2603 struct pipe_draw_info info;
2604
2605 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2606 This, PrimitiveType, PrimitiveCount,
2607 pVertexStreamZeroData, VertexStreamZeroStride);
2608
2609 user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2610 D3DERR_INVALIDCALL);
2611
2612 nine_update_state(This, ~0);
2613
2614 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2615 info.indexed = FALSE;
2616 info.start = 0;
2617 info.index_bias = 0;
2618 info.min_index = 0;
2619 info.max_index = info.count - 1;
2620
2621 vtxbuf.stride = VertexStreamZeroStride;
2622 vtxbuf.buffer_offset = 0;
2623 vtxbuf.buffer = NULL;
2624 vtxbuf.user_buffer = pVertexStreamZeroData;
2625
2626 if (!This->driver_caps.user_vbufs)
2627 u_upload_data(This->upload,
2628 0,
2629 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */
2630 vtxbuf.user_buffer,
2631 &vtxbuf.buffer_offset,
2632 &vtxbuf.buffer);
2633
2634 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
2635
2636 This->pipe->draw_vbo(This->pipe, &info);
2637
2638 NineDevice9_PauseRecording(This);
2639 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2640 NineDevice9_ResumeRecording(This);
2641
2642 pipe_resource_reference(&vtxbuf.buffer, NULL);
2643
2644 return D3D_OK;
2645 }
2646
2647 HRESULT WINAPI
2648 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
2649 D3DPRIMITIVETYPE PrimitiveType,
2650 UINT MinVertexIndex,
2651 UINT NumVertices,
2652 UINT PrimitiveCount,
2653 const void *pIndexData,
2654 D3DFORMAT IndexDataFormat,
2655 const void *pVertexStreamZeroData,
2656 UINT VertexStreamZeroStride )
2657 {
2658 struct pipe_draw_info info;
2659 struct pipe_vertex_buffer vbuf;
2660 struct pipe_index_buffer ibuf;
2661
2662 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2663 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2664 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2665 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
2666 pIndexData, IndexDataFormat,
2667 pVertexStreamZeroData, VertexStreamZeroStride);
2668
2669 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
2670 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
2671 user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
2672 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
2673
2674 nine_update_state(This, ~0);
2675
2676 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2677 info.indexed = TRUE;
2678 info.start = 0;
2679 info.index_bias = 0;
2680 info.min_index = MinVertexIndex;
2681 info.max_index = MinVertexIndex + NumVertices - 1;
2682
2683 vbuf.stride = VertexStreamZeroStride;
2684 vbuf.buffer_offset = 0;
2685 vbuf.buffer = NULL;
2686 vbuf.user_buffer = pVertexStreamZeroData;
2687
2688 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
2689 ibuf.offset = 0;
2690 ibuf.buffer = NULL;
2691 ibuf.user_buffer = pIndexData;
2692
2693 if (!This->driver_caps.user_vbufs) {
2694 const unsigned base = info.min_index * VertexStreamZeroStride;
2695 u_upload_data(This->upload,
2696 base,
2697 (info.max_index -
2698 info.min_index + 1) * VertexStreamZeroStride, /* XXX */
2699 (const uint8_t *)vbuf.user_buffer + base,
2700 &vbuf.buffer_offset,
2701 &vbuf.buffer);
2702 /* Won't be used: */
2703 vbuf.buffer_offset -= base;
2704 }
2705 if (!This->driver_caps.user_ibufs)
2706 u_upload_data(This->upload,
2707 0,
2708 info.count * ibuf.index_size,
2709 ibuf.user_buffer,
2710 &ibuf.offset,
2711 &ibuf.buffer);
2712
2713 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
2714 This->pipe->set_index_buffer(This->pipe, &ibuf);
2715
2716 This->pipe->draw_vbo(This->pipe, &info);
2717
2718 pipe_resource_reference(&vbuf.buffer, NULL);
2719 pipe_resource_reference(&ibuf.buffer, NULL);
2720
2721 NineDevice9_PauseRecording(This);
2722 NineDevice9_SetIndices(This, NULL);
2723 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2724 NineDevice9_ResumeRecording(This);
2725
2726 return D3D_OK;
2727 }
2728
2729 /* TODO: Write to pDestBuffer directly if vertex declaration contains
2730 * only f32 formats.
2731 */
2732 HRESULT WINAPI
2733 NineDevice9_ProcessVertices( struct NineDevice9 *This,
2734 UINT SrcStartIndex,
2735 UINT DestIndex,
2736 UINT VertexCount,
2737 IDirect3DVertexBuffer9 *pDestBuffer,
2738 IDirect3DVertexDeclaration9 *pVertexDecl,
2739 DWORD Flags )
2740 {
2741 struct pipe_screen *screen = This->screen;
2742 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
2743 struct NineVertexShader9 *vs;
2744 struct pipe_resource *resource;
2745 struct pipe_stream_output_target *target;
2746 struct pipe_draw_info draw;
2747 HRESULT hr;
2748 unsigned buffer_offset, buffer_size;
2749
2750 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
2751 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
2752 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
2753 pVertexDecl, Flags);
2754
2755 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
2756 STUB(D3DERR_INVALIDCALL);
2757
2758 nine_update_state(This, ~0);
2759
2760 /* TODO: Create shader with stream output. */
2761 STUB(D3DERR_INVALIDCALL);
2762 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
2763
2764 vs = This->state.vs ? This->state.vs : This->ff.vs;
2765
2766 buffer_size = VertexCount * vs->so->stride[0];
2767 if (1) {
2768 struct pipe_resource templ;
2769
2770 templ.target = PIPE_BUFFER;
2771 templ.format = PIPE_FORMAT_R8_UNORM;
2772 templ.width0 = buffer_size;
2773 templ.flags = 0;
2774 templ.bind = PIPE_BIND_STREAM_OUTPUT;
2775 templ.usage = PIPE_USAGE_STREAM;
2776 templ.height0 = templ.depth0 = templ.array_size = 1;
2777 templ.last_level = templ.nr_samples = 0;
2778
2779 resource = This->screen->resource_create(This->screen, &templ);
2780 if (!resource)
2781 return E_OUTOFMEMORY;
2782 buffer_offset = 0;
2783 } else {
2784 /* SO matches vertex declaration */
2785 resource = dst->base.resource;
2786 buffer_offset = DestIndex * vs->so->stride[0];
2787 }
2788 target = This->pipe->create_stream_output_target(This->pipe, resource,
2789 buffer_offset,
2790 buffer_size);
2791 if (!target) {
2792 pipe_resource_reference(&resource, NULL);
2793 return D3DERR_DRIVERINTERNALERROR;
2794 }
2795
2796 if (!vdecl) {
2797 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl);
2798 if (FAILED(hr))
2799 goto out;
2800 }
2801
2802 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount);
2803 draw.instance_count = 1;
2804 draw.indexed = FALSE;
2805 draw.start = SrcStartIndex;
2806 draw.index_bias = 0;
2807 draw.min_index = SrcStartIndex;
2808 draw.max_index = SrcStartIndex + VertexCount - 1;
2809
2810 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0);
2811 This->pipe->draw_vbo(This->pipe, &draw);
2812 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0);
2813 This->pipe->stream_output_target_destroy(This->pipe, target);
2814
2815 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
2816 dst, DestIndex, VertexCount,
2817 resource, vs->so);
2818 out:
2819 pipe_resource_reference(&resource, NULL);
2820 if (!pVertexDecl)
2821 NineUnknown_Release(NineUnknown(vdecl));
2822 return hr;
2823 }
2824
2825 HRESULT WINAPI
2826 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
2827 const D3DVERTEXELEMENT9 *pVertexElements,
2828 IDirect3DVertexDeclaration9 **ppDecl )
2829 {
2830 struct NineVertexDeclaration9 *vdecl;
2831
2832 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
2833 This, pVertexElements, ppDecl);
2834
2835 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
2836 if (SUCCEEDED(hr))
2837 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
2838
2839 return hr;
2840 }
2841
2842 HRESULT WINAPI
2843 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
2844 IDirect3DVertexDeclaration9 *pDecl )
2845 {
2846 struct nine_state *state = This->update;
2847
2848 DBG("This=%p pDecl=%p\n", This, pDecl);
2849
2850 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
2851 return D3D_OK;
2852 nine_bind(&state->vdecl, pDecl);
2853
2854 state->changed.group |= NINE_STATE_VDECL;
2855
2856 return D3D_OK;
2857 }
2858
2859 HRESULT WINAPI
2860 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
2861 IDirect3DVertexDeclaration9 **ppDecl )
2862 {
2863 user_assert(ppDecl, D3DERR_INVALIDCALL);
2864
2865 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
2866 if (*ppDecl)
2867 NineUnknown_AddRef(NineUnknown(*ppDecl));
2868 return D3D_OK;
2869 }
2870
2871 HRESULT WINAPI
2872 NineDevice9_SetFVF( struct NineDevice9 *This,
2873 DWORD FVF )
2874 {
2875 struct NineVertexDeclaration9 *vdecl;
2876 HRESULT hr;
2877
2878 DBG("FVF = %08x\n", FVF);
2879 if (!FVF)
2880 return D3D_OK; /* like wine */
2881
2882 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
2883 if (!vdecl) {
2884 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
2885 if (FAILED(hr))
2886 return hr;
2887 vdecl->fvf = FVF;
2888 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
2889 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
2890 }
2891 return NineDevice9_SetVertexDeclaration(
2892 This, (IDirect3DVertexDeclaration9 *)vdecl);
2893 }
2894
2895 HRESULT WINAPI
2896 NineDevice9_GetFVF( struct NineDevice9 *This,
2897 DWORD *pFVF )
2898 {
2899 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
2900 return D3D_OK;
2901 }
2902
2903 HRESULT WINAPI
2904 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
2905 const DWORD *pFunction,
2906 IDirect3DVertexShader9 **ppShader )
2907 {
2908 struct NineVertexShader9 *vs;
2909 HRESULT hr;
2910
2911 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
2912
2913 hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
2914 if (FAILED(hr))
2915 return hr;
2916 *ppShader = (IDirect3DVertexShader9 *)vs;
2917 return D3D_OK;
2918 }
2919
2920 HRESULT WINAPI
2921 NineDevice9_SetVertexShader( struct NineDevice9 *This,
2922 IDirect3DVertexShader9 *pShader )
2923 {
2924 struct nine_state *state = This->update;
2925
2926 DBG("This=%p pShader=%p\n", This, pShader);
2927
2928 nine_bind(&state->vs, pShader);
2929
2930 state->changed.group |= NINE_STATE_VS;
2931
2932 return D3D_OK;
2933 }
2934
2935 HRESULT WINAPI
2936 NineDevice9_GetVertexShader( struct NineDevice9 *This,
2937 IDirect3DVertexShader9 **ppShader )
2938 {
2939 user_assert(ppShader, D3DERR_INVALIDCALL);
2940 nine_reference_set(ppShader, This->state.vs);
2941 return D3D_OK;
2942 }
2943
2944 HRESULT WINAPI
2945 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
2946 UINT StartRegister,
2947 const float *pConstantData,
2948 UINT Vector4fCount )
2949 {
2950 struct nine_state *state = This->update;
2951
2952 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
2953 This, StartRegister, pConstantData, Vector4fCount);
2954
2955 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
2956 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
2957
2958 if (!Vector4fCount)
2959 return D3D_OK;
2960 user_assert(pConstantData, D3DERR_INVALIDCALL);
2961
2962 memcpy(&state->vs_const_f[StartRegister * 4],
2963 pConstantData,
2964 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
2965
2966 nine_ranges_insert(&state->changed.vs_const_f,
2967 StartRegister, StartRegister + Vector4fCount,
2968 &This->range_pool);
2969
2970 state->changed.group |= NINE_STATE_VS_CONST;
2971
2972 return D3D_OK;
2973 }
2974
2975 HRESULT WINAPI
2976 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
2977 UINT StartRegister,
2978 float *pConstantData,
2979 UINT Vector4fCount )
2980 {
2981 const struct nine_state *state = &This->state;
2982
2983 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
2984 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
2985 user_assert(pConstantData, D3DERR_INVALIDCALL);
2986
2987 memcpy(pConstantData,
2988 &state->vs_const_f[StartRegister * 4],
2989 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
2990
2991 return D3D_OK;
2992 }
2993
2994 HRESULT WINAPI
2995 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
2996 UINT StartRegister,
2997 const int *pConstantData,
2998 UINT Vector4iCount )
2999 {
3000 struct nine_state *state = This->update;
3001 int i;
3002
3003 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3004 This, StartRegister, pConstantData, Vector4iCount);
3005
3006 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3007 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3008 user_assert(pConstantData, D3DERR_INVALIDCALL);
3009
3010 if (This->driver_caps.vs_integer) {
3011 memcpy(&state->vs_const_i[StartRegister][0],
3012 pConstantData,
3013 Vector4iCount * sizeof(state->vs_const_i[0]));
3014 } else {
3015 for (i = 0; i < Vector4iCount; i++) {
3016 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3017 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3018 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3019 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3020 }
3021 }
3022
3023 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3024 state->changed.group |= NINE_STATE_VS_CONST;
3025
3026 return D3D_OK;
3027 }
3028
3029 HRESULT WINAPI
3030 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3031 UINT StartRegister,
3032 int *pConstantData,
3033 UINT Vector4iCount )
3034 {
3035 const struct nine_state *state = &This->state;
3036 int i;
3037
3038 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3039 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3040 user_assert(pConstantData, D3DERR_INVALIDCALL);
3041
3042 if (This->driver_caps.vs_integer) {
3043 memcpy(pConstantData,
3044 &state->vs_const_i[StartRegister][0],
3045 Vector4iCount * sizeof(state->vs_const_i[0]));
3046 } else {
3047 for (i = 0; i < Vector4iCount; i++) {
3048 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]);
3049 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]);
3050 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]);
3051 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]);
3052 }
3053 }
3054
3055 return D3D_OK;
3056 }
3057
3058 HRESULT WINAPI
3059 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3060 UINT StartRegister,
3061 const BOOL *pConstantData,
3062 UINT BoolCount )
3063 {
3064 struct nine_state *state = This->update;
3065 int i;
3066 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3067
3068 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3069 This, StartRegister, pConstantData, BoolCount);
3070
3071 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3072 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3073 user_assert(pConstantData, D3DERR_INVALIDCALL);
3074
3075 for (i = 0; i < BoolCount; i++)
3076 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3077
3078 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3079 state->changed.group |= NINE_STATE_VS_CONST;
3080
3081 return D3D_OK;
3082 }
3083
3084 HRESULT WINAPI
3085 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3086 UINT StartRegister,
3087 BOOL *pConstantData,
3088 UINT BoolCount )
3089 {
3090 const struct nine_state *state = &This->state;
3091 int i;
3092
3093 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3094 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3095 user_assert(pConstantData, D3DERR_INVALIDCALL);
3096
3097 for (i = 0; i < BoolCount; i++)
3098 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3099
3100 return D3D_OK;
3101 }
3102
3103 HRESULT WINAPI
3104 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3105 UINT StreamNumber,
3106 IDirect3DVertexBuffer9 *pStreamData,
3107 UINT OffsetInBytes,
3108 UINT Stride )
3109 {
3110 struct nine_state *state = This->update;
3111 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3112 const unsigned i = StreamNumber;
3113
3114 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3115 This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3116
3117 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3118 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3119
3120 if (likely(!This->is_recording)) {
3121 if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3122 state->vtxbuf[i].stride == Stride &&
3123 state->vtxbuf[i].buffer_offset == OffsetInBytes)
3124 return D3D_OK;
3125 }
3126 nine_bind(&state->stream[i], pStreamData);
3127
3128 state->changed.vtxbuf |= 1 << StreamNumber;
3129
3130 if (pStreamData) {
3131 state->vtxbuf[i].stride = Stride;
3132 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3133 }
3134 state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
3135
3136 return D3D_OK;
3137 }
3138
3139 HRESULT WINAPI
3140 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3141 UINT StreamNumber,
3142 IDirect3DVertexBuffer9 **ppStreamData,
3143 UINT *pOffsetInBytes,
3144 UINT *pStride )
3145 {
3146 const struct nine_state *state = &This->state;
3147 const unsigned i = StreamNumber;
3148
3149 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3150 user_assert(ppStreamData, D3DERR_INVALIDCALL);
3151
3152 nine_reference_set(ppStreamData, state->stream[i]);
3153 *pStride = state->vtxbuf[i].stride;
3154 *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3155
3156 return D3D_OK;
3157 }
3158
3159 HRESULT WINAPI
3160 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3161 UINT StreamNumber,
3162 UINT Setting )
3163 {
3164 struct nine_state *state = This->update;
3165 /* const UINT freq = Setting & 0x7FFFFF; */
3166
3167 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3168 StreamNumber, Setting);
3169
3170 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3171 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3172 D3DERR_INVALIDCALL);
3173 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3174 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3175 user_assert(Setting, D3DERR_INVALIDCALL);
3176
3177 state->stream_freq[StreamNumber] = Setting;
3178
3179 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
3180 state->stream_instancedata_mask |= 1 << StreamNumber;
3181 else
3182 state->stream_instancedata_mask &= ~(1 << StreamNumber);
3183
3184 state->changed.stream_freq |= 1 << StreamNumber;
3185 return D3D_OK;
3186 }
3187
3188 HRESULT WINAPI
3189 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3190 UINT StreamNumber,
3191 UINT *pSetting )
3192 {
3193 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3194 *pSetting = This->state.stream_freq[StreamNumber];
3195 return D3D_OK;
3196 }
3197
3198 HRESULT WINAPI
3199 NineDevice9_SetIndices( struct NineDevice9 *This,
3200 IDirect3DIndexBuffer9 *pIndexData )
3201 {
3202 struct nine_state *state = This->update;
3203
3204 DBG("This=%p pIndexData=%p\n", This, pIndexData);
3205
3206 if (likely(!This->is_recording))
3207 if (state->idxbuf == NineIndexBuffer9(pIndexData))
3208 return D3D_OK;
3209 nine_bind(&state->idxbuf, pIndexData);
3210
3211 state->changed.group |= NINE_STATE_IDXBUF;
3212
3213 return D3D_OK;
3214 }
3215
3216 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3217 * here because it's an argument passed to the Draw calls.
3218 */
3219 HRESULT WINAPI
3220 NineDevice9_GetIndices( struct NineDevice9 *This,
3221 IDirect3DIndexBuffer9 **ppIndexData /*,
3222 UINT *pBaseVertexIndex */ )
3223 {
3224 user_assert(ppIndexData, D3DERR_INVALIDCALL);
3225 nine_reference_set(ppIndexData, This->state.idxbuf);
3226 return D3D_OK;
3227 }
3228
3229 HRESULT WINAPI
3230 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3231 const DWORD *pFunction,
3232 IDirect3DPixelShader9 **ppShader )
3233 {
3234 struct NinePixelShader9 *ps;
3235 HRESULT hr;
3236
3237 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3238
3239 hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3240 if (FAILED(hr))
3241 return hr;
3242 *ppShader = (IDirect3DPixelShader9 *)ps;
3243 return D3D_OK;
3244 }
3245
3246 HRESULT WINAPI
3247 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3248 IDirect3DPixelShader9 *pShader )
3249 {
3250 struct nine_state *state = This->update;
3251
3252 DBG("This=%p pShader=%p\n", This, pShader);
3253
3254 nine_bind(&state->ps, pShader);
3255
3256 state->changed.group |= NINE_STATE_PS;
3257
3258 return D3D_OK;
3259 }
3260
3261 HRESULT WINAPI
3262 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3263 IDirect3DPixelShader9 **ppShader )
3264 {
3265 user_assert(ppShader, D3DERR_INVALIDCALL);
3266 nine_reference_set(ppShader, This->state.ps);
3267 return D3D_OK;
3268 }
3269
3270 HRESULT WINAPI
3271 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3272 UINT StartRegister,
3273 const float *pConstantData,
3274 UINT Vector4fCount )
3275 {
3276 struct nine_state *state = This->update;
3277
3278 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3279 This, StartRegister, pConstantData, Vector4fCount);
3280
3281 user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
3282 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
3283
3284 if (!Vector4fCount)
3285 return D3D_OK;
3286 user_assert(pConstantData, D3DERR_INVALIDCALL);
3287
3288 memcpy(&state->ps_const_f[StartRegister * 4],
3289 pConstantData,
3290 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3291
3292 nine_ranges_insert(&state->changed.ps_const_f,
3293 StartRegister, StartRegister + Vector4fCount,
3294 &This->range_pool);
3295
3296 state->changed.group |= NINE_STATE_PS_CONST;
3297
3298 return D3D_OK;
3299 }
3300
3301 HRESULT WINAPI
3302 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3303 UINT StartRegister,
3304 float *pConstantData,
3305 UINT Vector4fCount )
3306 {
3307 const struct nine_state *state = &This->state;
3308
3309 user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
3310 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
3311 user_assert(pConstantData, D3DERR_INVALIDCALL);
3312
3313 memcpy(pConstantData,
3314 &state->ps_const_f[StartRegister * 4],
3315 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3316
3317 return D3D_OK;
3318 }
3319
3320 HRESULT WINAPI
3321 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3322 UINT StartRegister,
3323 const int *pConstantData,
3324 UINT Vector4iCount )
3325 {
3326 struct nine_state *state = This->update;
3327 int i;
3328
3329 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3330 This, StartRegister, pConstantData, Vector4iCount);
3331
3332 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3333 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3334 user_assert(pConstantData, D3DERR_INVALIDCALL);
3335
3336 if (This->driver_caps.ps_integer) {
3337 memcpy(&state->ps_const_i[StartRegister][0],
3338 pConstantData,
3339 Vector4iCount * sizeof(state->ps_const_i[0]));
3340 } else {
3341 for (i = 0; i < Vector4iCount; i++) {
3342 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3343 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3344 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3345 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3346 }
3347 }
3348 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3349 state->changed.group |= NINE_STATE_PS_CONST;
3350
3351 return D3D_OK;
3352 }
3353
3354 HRESULT WINAPI
3355 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3356 UINT StartRegister,
3357 int *pConstantData,
3358 UINT Vector4iCount )
3359 {
3360 const struct nine_state *state = &This->state;
3361 int i;
3362
3363 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3364 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3365 user_assert(pConstantData, D3DERR_INVALIDCALL);
3366
3367 if (This->driver_caps.ps_integer) {
3368 memcpy(pConstantData,
3369 &state->ps_const_i[StartRegister][0],
3370 Vector4iCount * sizeof(state->ps_const_i[0]));
3371 } else {
3372 for (i = 0; i < Vector4iCount; i++) {
3373 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
3374 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
3375 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
3376 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
3377 }
3378 }
3379
3380 return D3D_OK;
3381 }
3382
3383 HRESULT WINAPI
3384 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3385 UINT StartRegister,
3386 const BOOL *pConstantData,
3387 UINT BoolCount )
3388 {
3389 struct nine_state *state = This->update;
3390 int i;
3391 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
3392
3393 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3394 This, StartRegister, pConstantData, BoolCount);
3395
3396 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3397 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3398 user_assert(pConstantData, D3DERR_INVALIDCALL);
3399
3400 for (i = 0; i < BoolCount; i++)
3401 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3402
3403 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3404 state->changed.group |= NINE_STATE_PS_CONST;
3405
3406 return D3D_OK;
3407 }
3408
3409 HRESULT WINAPI
3410 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3411 UINT StartRegister,
3412 BOOL *pConstantData,
3413 UINT BoolCount )
3414 {
3415 const struct nine_state *state = &This->state;
3416 int i;
3417
3418 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3419 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3420 user_assert(pConstantData, D3DERR_INVALIDCALL);
3421
3422 for (i = 0; i < BoolCount; i++)
3423 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
3424
3425 return D3D_OK;
3426 }
3427
3428 HRESULT WINAPI
3429 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3430 UINT Handle,
3431 const float *pNumSegs,
3432 const D3DRECTPATCH_INFO *pRectPatchInfo )
3433 {
3434 STUB(D3DERR_INVALIDCALL);
3435 }
3436
3437 HRESULT WINAPI
3438 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3439 UINT Handle,
3440 const float *pNumSegs,
3441 const D3DTRIPATCH_INFO *pTriPatchInfo )
3442 {
3443 STUB(D3DERR_INVALIDCALL);
3444 }
3445
3446 HRESULT WINAPI
3447 NineDevice9_DeletePatch( struct NineDevice9 *This,
3448 UINT Handle )
3449 {
3450 STUB(D3DERR_INVALIDCALL);
3451 }
3452
3453 HRESULT WINAPI
3454 NineDevice9_CreateQuery( struct NineDevice9 *This,
3455 D3DQUERYTYPE Type,
3456 IDirect3DQuery9 **ppQuery )
3457 {
3458 struct NineQuery9 *query;
3459 HRESULT hr;
3460
3461 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
3462
3463 hr = nine_is_query_supported(This->screen, Type);
3464 if (!ppQuery || hr != D3D_OK)
3465 return hr;
3466
3467 hr = NineQuery9_new(This, &query, Type);
3468 if (FAILED(hr))
3469 return hr;
3470 *ppQuery = (IDirect3DQuery9 *)query;
3471 return D3D_OK;
3472 }
3473
3474 IDirect3DDevice9Vtbl NineDevice9_vtable = {
3475 (void *)NineUnknown_QueryInterface,
3476 (void *)NineUnknown_AddRef,
3477 (void *)NineUnknown_Release,
3478 (void *)NineDevice9_TestCooperativeLevel,
3479 (void *)NineDevice9_GetAvailableTextureMem,
3480 (void *)NineDevice9_EvictManagedResources,
3481 (void *)NineDevice9_GetDirect3D,
3482 (void *)NineDevice9_GetDeviceCaps,
3483 (void *)NineDevice9_GetDisplayMode,
3484 (void *)NineDevice9_GetCreationParameters,
3485 (void *)NineDevice9_SetCursorProperties,
3486 (void *)NineDevice9_SetCursorPosition,
3487 (void *)NineDevice9_ShowCursor,
3488 (void *)NineDevice9_CreateAdditionalSwapChain,
3489 (void *)NineDevice9_GetSwapChain,
3490 (void *)NineDevice9_GetNumberOfSwapChains,
3491 (void *)NineDevice9_Reset,
3492 (void *)NineDevice9_Present,
3493 (void *)NineDevice9_GetBackBuffer,
3494 (void *)NineDevice9_GetRasterStatus,
3495 (void *)NineDevice9_SetDialogBoxMode,
3496 (void *)NineDevice9_SetGammaRamp,
3497 (void *)NineDevice9_GetGammaRamp,
3498 (void *)NineDevice9_CreateTexture,
3499 (void *)NineDevice9_CreateVolumeTexture,
3500 (void *)NineDevice9_CreateCubeTexture,
3501 (void *)NineDevice9_CreateVertexBuffer,
3502 (void *)NineDevice9_CreateIndexBuffer,
3503 (void *)NineDevice9_CreateRenderTarget,
3504 (void *)NineDevice9_CreateDepthStencilSurface,
3505 (void *)NineDevice9_UpdateSurface,
3506 (void *)NineDevice9_UpdateTexture,
3507 (void *)NineDevice9_GetRenderTargetData,
3508 (void *)NineDevice9_GetFrontBufferData,
3509 (void *)NineDevice9_StretchRect,
3510 (void *)NineDevice9_ColorFill,
3511 (void *)NineDevice9_CreateOffscreenPlainSurface,
3512 (void *)NineDevice9_SetRenderTarget,
3513 (void *)NineDevice9_GetRenderTarget,
3514 (void *)NineDevice9_SetDepthStencilSurface,
3515 (void *)NineDevice9_GetDepthStencilSurface,
3516 (void *)NineDevice9_BeginScene,
3517 (void *)NineDevice9_EndScene,
3518 (void *)NineDevice9_Clear,
3519 (void *)NineDevice9_SetTransform,
3520 (void *)NineDevice9_GetTransform,
3521 (void *)NineDevice9_MultiplyTransform,
3522 (void *)NineDevice9_SetViewport,
3523 (void *)NineDevice9_GetViewport,
3524 (void *)NineDevice9_SetMaterial,
3525 (void *)NineDevice9_GetMaterial,
3526 (void *)NineDevice9_SetLight,
3527 (void *)NineDevice9_GetLight,
3528 (void *)NineDevice9_LightEnable,
3529 (void *)NineDevice9_GetLightEnable,
3530 (void *)NineDevice9_SetClipPlane,
3531 (void *)NineDevice9_GetClipPlane,
3532 (void *)NineDevice9_SetRenderState,
3533 (void *)NineDevice9_GetRenderState,
3534 (void *)NineDevice9_CreateStateBlock,
3535 (void *)NineDevice9_BeginStateBlock,
3536 (void *)NineDevice9_EndStateBlock,
3537 (void *)NineDevice9_SetClipStatus,
3538 (void *)NineDevice9_GetClipStatus,
3539 (void *)NineDevice9_GetTexture,
3540 (void *)NineDevice9_SetTexture,
3541 (void *)NineDevice9_GetTextureStageState,
3542 (void *)NineDevice9_SetTextureStageState,
3543 (void *)NineDevice9_GetSamplerState,
3544 (void *)NineDevice9_SetSamplerState,
3545 (void *)NineDevice9_ValidateDevice,
3546 (void *)NineDevice9_SetPaletteEntries,
3547 (void *)NineDevice9_GetPaletteEntries,
3548 (void *)NineDevice9_SetCurrentTexturePalette,
3549 (void *)NineDevice9_GetCurrentTexturePalette,
3550 (void *)NineDevice9_SetScissorRect,
3551 (void *)NineDevice9_GetScissorRect,
3552 (void *)NineDevice9_SetSoftwareVertexProcessing,
3553 (void *)NineDevice9_GetSoftwareVertexProcessing,
3554 (void *)NineDevice9_SetNPatchMode,
3555 (void *)NineDevice9_GetNPatchMode,
3556 (void *)NineDevice9_DrawPrimitive,
3557 (void *)NineDevice9_DrawIndexedPrimitive,
3558 (void *)NineDevice9_DrawPrimitiveUP,
3559 (void *)NineDevice9_DrawIndexedPrimitiveUP,
3560 (void *)NineDevice9_ProcessVertices,
3561 (void *)NineDevice9_CreateVertexDeclaration,
3562 (void *)NineDevice9_SetVertexDeclaration,
3563 (void *)NineDevice9_GetVertexDeclaration,
3564 (void *)NineDevice9_SetFVF,
3565 (void *)NineDevice9_GetFVF,
3566 (void *)NineDevice9_CreateVertexShader,
3567 (void *)NineDevice9_SetVertexShader,
3568 (void *)NineDevice9_GetVertexShader,
3569 (void *)NineDevice9_SetVertexShaderConstantF,
3570 (void *)NineDevice9_GetVertexShaderConstantF,
3571 (void *)NineDevice9_SetVertexShaderConstantI,
3572 (void *)NineDevice9_GetVertexShaderConstantI,
3573 (void *)NineDevice9_SetVertexShaderConstantB,
3574 (void *)NineDevice9_GetVertexShaderConstantB,
3575 (void *)NineDevice9_SetStreamSource,
3576 (void *)NineDevice9_GetStreamSource,
3577 (void *)NineDevice9_SetStreamSourceFreq,
3578 (void *)NineDevice9_GetStreamSourceFreq,
3579 (void *)NineDevice9_SetIndices,
3580 (void *)NineDevice9_GetIndices,
3581 (void *)NineDevice9_CreatePixelShader,
3582 (void *)NineDevice9_SetPixelShader,
3583 (void *)NineDevice9_GetPixelShader,
3584 (void *)NineDevice9_SetPixelShaderConstantF,
3585 (void *)NineDevice9_GetPixelShaderConstantF,
3586 (void *)NineDevice9_SetPixelShaderConstantI,
3587 (void *)NineDevice9_GetPixelShaderConstantI,
3588 (void *)NineDevice9_SetPixelShaderConstantB,
3589 (void *)NineDevice9_GetPixelShaderConstantB,
3590 (void *)NineDevice9_DrawRectPatch,
3591 (void *)NineDevice9_DrawTriPatch,
3592 (void *)NineDevice9_DeletePatch,
3593 (void *)NineDevice9_CreateQuery
3594 };
3595
3596 static const GUID *NineDevice9_IIDs[] = {
3597 &IID_IDirect3DDevice9,
3598 &IID_IUnknown,
3599 NULL
3600 };
3601
3602 HRESULT
3603 NineDevice9_new( struct pipe_screen *pScreen,
3604 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
3605 D3DCAPS9 *pCaps,
3606 D3DPRESENT_PARAMETERS *pPresentationParameters,
3607 IDirect3D9 *pD3D9,
3608 ID3DPresentGroup *pPresentationGroup,
3609 struct d3dadapter9_context *pCTX,
3610 boolean ex,
3611 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
3612 struct NineDevice9 **ppOut )
3613 {
3614 BOOL lock;
3615 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
3616
3617 NINE_NEW(Device9, ppOut, lock, /* args */
3618 pScreen, pCreationParameters, pCaps,
3619 pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
3620 ex, pFullscreenDisplayMode);
3621 }