st/nine: Add Render state validation layer
[mesa.git] / src / gallium / state_trackers / nine / device9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_helpers.h"
38 #include "nine_pipe.h"
39 #include "nine_ff.h"
40 #include "nine_dump.h"
41 #include "nine_limits.h"
42
43 #include "pipe/p_screen.h"
44 #include "pipe/p_context.h"
45 #include "pipe/p_config.h"
46 #include "util/u_math.h"
47 #include "util/u_inlines.h"
48 #include "util/u_hash_table.h"
49 #include "util/u_format.h"
50 #include "util/u_surface.h"
51 #include "util/u_upload_mgr.h"
52 #include "hud/hud_context.h"
53
54 #include "cso_cache/cso_context.h"
55
56 #define DBG_CHANNEL DBG_DEVICE
57
58 #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
59
60 #include <fpu_control.h>
61
62 static void nine_setup_fpu()
63 {
64 fpu_control_t c;
65
66 _FPU_GETCW(c);
67 /* clear the control word */
68 c &= _FPU_RESERVED;
69 /* d3d9 doc/wine tests: mask all exceptions, use single-precision
70 * and round to nearest */
71 c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM |
72 _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST;
73 _FPU_SETCW(c);
74 }
75
76 #else
77
78 static void nine_setup_fpu(void)
79 {
80 WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
81 }
82
83 #endif
84
85 void
86 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
87 {
88 struct NineSurface9 *refSurf = NULL;
89
90 DBG("This=%p is_reset=%d\n", This, (int) is_reset);
91
92 assert(!This->is_recording);
93
94 nine_state_set_defaults(This, &This->caps, is_reset);
95
96 This->state.viewport.X = 0;
97 This->state.viewport.Y = 0;
98 This->state.viewport.Width = 0;
99 This->state.viewport.Height = 0;
100
101 This->state.scissor.minx = 0;
102 This->state.scissor.miny = 0;
103 This->state.scissor.maxx = 0xffff;
104 This->state.scissor.maxy = 0xffff;
105
106 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount)
107 refSurf = This->swapchains[0]->buffers[0];
108
109 if (refSurf) {
110 This->state.viewport.Width = refSurf->desc.Width;
111 This->state.viewport.Height = refSurf->desc.Height;
112 This->state.scissor.maxx = refSurf->desc.Width;
113 This->state.scissor.maxy = refSurf->desc.Height;
114 }
115
116 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
117 This->state.rs[D3DRS_ZENABLE] = TRUE;
118 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE;
119 }
120 if (This->state.rs[D3DRS_ZENABLE])
121 NineDevice9_SetDepthStencilSurface(
122 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
123 }
124
125 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
126 HRESULT
127 NineDevice9_ctor( struct NineDevice9 *This,
128 struct NineUnknownParams *pParams,
129 struct pipe_screen *pScreen,
130 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
131 D3DCAPS9 *pCaps,
132 D3DPRESENT_PARAMETERS *pPresentationParameters,
133 IDirect3D9 *pD3D9,
134 ID3DPresentGroup *pPresentationGroup,
135 struct d3dadapter9_context *pCTX,
136 boolean ex,
137 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
138 int minorVersionNum )
139 {
140 unsigned i;
141 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
142
143 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
144 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
145 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
146 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
147
148 if (FAILED(hr)) { return hr; }
149
150 list_inithead(&This->update_textures);
151 list_inithead(&This->managed_textures);
152
153 This->screen = pScreen;
154 This->caps = *pCaps;
155 This->d3d9 = pD3D9;
156 This->params = *pCreationParameters;
157 This->ex = ex;
158 This->present = pPresentationGroup;
159 This->minor_version_num = minorVersionNum;
160
161 IDirect3D9_AddRef(This->d3d9);
162 ID3DPresentGroup_AddRef(This->present);
163
164 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
165 nine_setup_fpu();
166
167 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING)
168 DBG("Application asked full Software Vertex Processing. Ignoring.\n");
169 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)
170 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n");
171
172 This->pipe = This->screen->context_create(This->screen, NULL, 0);
173 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
174
175 This->cso = cso_create_context(This->pipe);
176 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */
177
178 /* Create first, it messes up our state. */
179 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */
180
181 /* Available memory counter. Updated only for allocations with this device
182 * instance. This is the Win 7 behavior.
183 * Win XP shares this counter across multiple devices. */
184 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
185 if (This->available_texture_mem < 4096)
186 This->available_texture_mem <<= 20;
187 else
188 This->available_texture_mem = UINT_MAX;
189 /* We cap texture memory usage to 80% of what is reported free initially
190 * This helps get closer Win behaviour. For example VertexBuffer allocation
191 * still succeeds when texture allocation fails. */
192 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL;
193
194 /* create implicit swapchains */
195 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
196 This->swapchains = CALLOC(This->nswapchains,
197 sizeof(struct NineSwapChain9 *));
198 if (!This->swapchains) { return E_OUTOFMEMORY; }
199
200 for (i = 0; i < This->nswapchains; ++i) {
201 ID3DPresent *present;
202
203 hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
204 if (FAILED(hr))
205 return hr;
206
207 if (ex) {
208 D3DDISPLAYMODEEX *mode = NULL;
209 struct NineSwapChain9Ex **ret =
210 (struct NineSwapChain9Ex **)&This->swapchains[i];
211
212 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
213 /* when this is a Device9Ex, it should create SwapChain9Exs */
214 hr = NineSwapChain9Ex_new(This, TRUE, present,
215 &pPresentationParameters[i], pCTX,
216 This->params.hFocusWindow, mode, ret);
217 } else {
218 hr = NineSwapChain9_new(This, TRUE, present,
219 &pPresentationParameters[i], pCTX,
220 This->params.hFocusWindow,
221 &This->swapchains[i]);
222 }
223
224 ID3DPresent_Release(present);
225 if (FAILED(hr))
226 return hr;
227 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
228
229 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
230 D3DBACKBUFFER_TYPE_MONO,
231 (IDirect3DSurface9 **)
232 &This->state.rt[i]);
233 if (FAILED(hr))
234 return hr;
235 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
236 }
237
238 /* Initialize a dummy VBO to be used when a a vertex declaration does not
239 * specify all the inputs needed by vertex shader, on win default behavior
240 * is to pass 0,0,0,0 to the shader */
241 {
242 struct pipe_transfer *transfer;
243 struct pipe_resource tmpl;
244 struct pipe_box box;
245 unsigned char *data;
246
247 tmpl.target = PIPE_BUFFER;
248 tmpl.format = PIPE_FORMAT_R8_UNORM;
249 tmpl.width0 = 16; /* 4 floats */
250 tmpl.height0 = 1;
251 tmpl.depth0 = 1;
252 tmpl.array_size = 1;
253 tmpl.last_level = 0;
254 tmpl.nr_samples = 0;
255 tmpl.usage = PIPE_USAGE_DEFAULT;
256 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE;
257 tmpl.flags = 0;
258 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
259
260 if (!This->dummy_vbo)
261 return D3DERR_OUTOFVIDEOMEMORY;
262
263 u_box_1d(0, 16, &box);
264 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0,
265 PIPE_TRANSFER_WRITE |
266 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
267 &box, &transfer);
268 assert(data);
269 assert(transfer);
270 memset(data, 0, 16);
271 This->pipe->transfer_unmap(This->pipe, transfer);
272 }
273
274 This->cursor.software = FALSE;
275 This->cursor.hotspot.x = -1;
276 This->cursor.hotspot.y = -1;
277 {
278 struct pipe_resource tmpl;
279 tmpl.target = PIPE_TEXTURE_2D;
280 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
281 tmpl.width0 = 64;
282 tmpl.height0 = 64;
283 tmpl.depth0 = 1;
284 tmpl.array_size = 1;
285 tmpl.last_level = 0;
286 tmpl.nr_samples = 0;
287 tmpl.usage = PIPE_USAGE_DEFAULT;
288 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
289 tmpl.flags = 0;
290
291 This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
292 if (!This->cursor.image)
293 return D3DERR_OUTOFVIDEOMEMORY;
294 }
295
296 /* Create constant buffers. */
297 {
298 struct pipe_resource tmpl;
299 unsigned max_const_vs, max_const_ps;
300
301 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
302 * we have to take in some more slots for int and bool*/
303 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
304 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
305 sizeof(float[4]),
306 NINE_MAX_CONST_ALL);
307 /* ps 3.0: 224 float constants. All cards supported support at least
308 * 256 constants for ps */
309 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
310
311 This->max_vs_const_f = max_const_vs -
312 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
313 This->max_ps_const_f = max_const_ps -
314 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
315
316 This->vs_const_size = max_const_vs * sizeof(float[4]);
317 This->ps_const_size = max_const_ps * sizeof(float[4]);
318 /* Include space for I,B constants for user constbuf. */
319 This->state.vs_const_f = CALLOC(This->vs_const_size, 1);
320 This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
321 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
322 This->state.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
323 if (!This->state.vs_const_f || !This->state.ps_const_f ||
324 !This->state.vs_lconstf_temp || !This->state.ps_lconstf_temp)
325 return E_OUTOFMEMORY;
326
327 if (strstr(pScreen->get_name(pScreen), "AMD") ||
328 strstr(pScreen->get_name(pScreen), "ATI")) {
329 This->driver_bugs.buggy_barycentrics = TRUE;
330 }
331
332 /* Disable NV path for now, needs some fixes */
333 This->prefer_user_constbuf = TRUE;
334
335 tmpl.target = PIPE_BUFFER;
336 tmpl.format = PIPE_FORMAT_R8_UNORM;
337 tmpl.height0 = 1;
338 tmpl.depth0 = 1;
339 tmpl.array_size = 1;
340 tmpl.last_level = 0;
341 tmpl.nr_samples = 0;
342 tmpl.usage = PIPE_USAGE_DYNAMIC;
343 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER;
344 tmpl.flags = 0;
345
346 tmpl.width0 = This->vs_const_size;
347 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl);
348
349 tmpl.width0 = This->ps_const_size;
350 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl);
351
352 if (!This->constbuf_vs || !This->constbuf_ps)
353 return E_OUTOFMEMORY;
354 }
355
356 /* allocate dummy texture/sampler for when there are missing ones bound */
357 {
358 struct pipe_resource tmplt;
359 struct pipe_sampler_view templ;
360 struct pipe_sampler_state samp;
361 memset(&samp, 0, sizeof(samp));
362
363 tmplt.target = PIPE_TEXTURE_2D;
364 tmplt.width0 = 1;
365 tmplt.height0 = 1;
366 tmplt.depth0 = 1;
367 tmplt.last_level = 0;
368 tmplt.array_size = 1;
369 tmplt.usage = PIPE_USAGE_DEFAULT;
370 tmplt.flags = 0;
371 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
372 tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
373 tmplt.nr_samples = 0;
374
375 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
376 if (!This->dummy_texture)
377 return D3DERR_DRIVERINTERNALERROR;
378
379 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
380 templ.u.tex.first_layer = 0;
381 templ.u.tex.last_layer = 0;
382 templ.u.tex.first_level = 0;
383 templ.u.tex.last_level = 0;
384 templ.swizzle_r = PIPE_SWIZZLE_ZERO;
385 templ.swizzle_g = PIPE_SWIZZLE_ZERO;
386 templ.swizzle_b = PIPE_SWIZZLE_ZERO;
387 templ.swizzle_a = PIPE_SWIZZLE_ONE;
388 templ.target = This->dummy_texture->target;
389
390 This->dummy_sampler_view = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ);
391 if (!This->dummy_sampler_view)
392 return D3DERR_DRIVERINTERNALERROR;
393
394 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
395 samp.max_lod = 15.0f;
396 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
397 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
398 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
399 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
400 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
401 samp.compare_mode = PIPE_TEX_COMPARE_NONE;
402 samp.compare_func = PIPE_FUNC_LEQUAL;
403 samp.normalized_coords = 1;
404 samp.seamless_cube_map = 1;
405 This->dummy_sampler_state = samp;
406 }
407
408 /* Allocate upload helper for drivers that suck (from st pov ;). */
409
410 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
411 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
412 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS);
413
414 if (!This->driver_caps.user_vbufs)
415 This->vertex_uploader = u_upload_create(This->pipe, 65536,
416 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
417 if (!This->driver_caps.user_ibufs)
418 This->index_uploader = u_upload_create(This->pipe, 128 * 1024,
419 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM);
420 if (!This->driver_caps.user_cbufs) {
421 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT);
422 This->constbuf_uploader = u_upload_create(This->pipe, This->vs_const_size,
423 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
424 }
425
426 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
427 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
428 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
429
430 nine_ff_init(This); /* initialize fixed function code */
431
432 NineDevice9_SetDefaultState(This, FALSE);
433
434 {
435 struct pipe_poly_stipple stipple;
436 memset(&stipple, ~0, sizeof(stipple));
437 This->pipe->set_polygon_stipple(This->pipe, &stipple);
438 }
439
440 This->update = &This->state;
441 nine_update_state(This);
442
443 ID3DPresentGroup_Release(This->present);
444
445 return D3D_OK;
446 }
447 #undef GET_PCAP
448
449 void
450 NineDevice9_dtor( struct NineDevice9 *This )
451 {
452 unsigned i;
453
454 DBG("This=%p\n", This);
455
456 if (This->pipe && This->cso)
457 nine_pipe_context_clear(This);
458 nine_ff_fini(This);
459 nine_state_clear(&This->state, TRUE);
460
461 if (This->vertex_uploader)
462 u_upload_destroy(This->vertex_uploader);
463 if (This->index_uploader)
464 u_upload_destroy(This->index_uploader);
465 if (This->constbuf_uploader)
466 u_upload_destroy(This->constbuf_uploader);
467
468 nine_bind(&This->record, NULL);
469
470 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
471 pipe_resource_reference(&This->dummy_texture, NULL);
472 pipe_resource_reference(&This->constbuf_vs, NULL);
473 pipe_resource_reference(&This->constbuf_ps, NULL);
474 pipe_resource_reference(&This->dummy_vbo, NULL);
475 FREE(This->state.vs_const_f);
476 FREE(This->state.ps_const_f);
477 FREE(This->state.vs_lconstf_temp);
478 FREE(This->state.ps_lconstf_temp);
479
480 if (This->swapchains) {
481 for (i = 0; i < This->nswapchains; ++i)
482 if (This->swapchains[i])
483 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
484 FREE(This->swapchains);
485 }
486
487 /* state stuff */
488 if (This->pipe) {
489 if (This->cso) {
490 cso_destroy_context(This->cso);
491 }
492 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); }
493 }
494
495 if (This->present) { ID3DPresentGroup_Release(This->present); }
496 if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
497
498 NineUnknown_dtor(&This->base);
499 }
500
501 struct pipe_screen *
502 NineDevice9_GetScreen( struct NineDevice9 *This )
503 {
504 return This->screen;
505 }
506
507 struct pipe_context *
508 NineDevice9_GetPipe( struct NineDevice9 *This )
509 {
510 return This->pipe;
511 }
512
513 struct cso_context *
514 NineDevice9_GetCSO( struct NineDevice9 *This )
515 {
516 return This->cso;
517 }
518
519 const D3DCAPS9 *
520 NineDevice9_GetCaps( struct NineDevice9 *This )
521 {
522 return &This->caps;
523 }
524
525 static inline void
526 NineDevice9_PauseRecording( struct NineDevice9 *This )
527 {
528 if (This->record) {
529 This->update = &This->state;
530 This->is_recording = FALSE;
531 }
532 }
533
534 static inline void
535 NineDevice9_ResumeRecording( struct NineDevice9 *This )
536 {
537 if (This->record) {
538 This->update = &This->record->state;
539 This->is_recording = TRUE;
540 }
541 }
542
543 HRESULT WINAPI
544 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
545 {
546 if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
547 This->device_needs_reset = TRUE;
548 return D3DERR_DEVICELOST;
549 } else if (This->device_needs_reset) {
550 return D3DERR_DEVICENOTRESET;
551 }
552
553 return D3D_OK;
554 }
555
556 UINT WINAPI
557 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
558 {
559 return This->available_texture_mem;
560 }
561
562 HRESULT WINAPI
563 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
564 {
565 struct NineBaseTexture9 *tex;
566
567 DBG("This=%p\n", This);
568 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
569 NineBaseTexture9_UnLoad(tex);
570 }
571
572 return D3D_OK;
573 }
574
575 HRESULT WINAPI
576 NineDevice9_GetDirect3D( struct NineDevice9 *This,
577 IDirect3D9 **ppD3D9 )
578 {
579 user_assert(ppD3D9 != NULL, E_POINTER);
580 IDirect3D9_AddRef(This->d3d9);
581 *ppD3D9 = This->d3d9;
582 return D3D_OK;
583 }
584
585 HRESULT WINAPI
586 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
587 D3DCAPS9 *pCaps )
588 {
589 user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
590 *pCaps = This->caps;
591 return D3D_OK;
592 }
593
594 HRESULT WINAPI
595 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
596 UINT iSwapChain,
597 D3DDISPLAYMODE *pMode )
598 {
599 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
600
601 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
602
603 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
604 }
605
606 HRESULT WINAPI
607 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
608 D3DDEVICE_CREATION_PARAMETERS *pParameters )
609 {
610 user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
611 *pParameters = This->params;
612 return D3D_OK;
613 }
614
615 HRESULT WINAPI
616 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
617 UINT XHotSpot,
618 UINT YHotSpot,
619 IDirect3DSurface9 *pCursorBitmap )
620 {
621 struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
622 struct pipe_context *pipe = This->pipe;
623 struct pipe_box box;
624 struct pipe_transfer *transfer;
625 BOOL hw_cursor;
626 void *ptr;
627
628 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
629 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
630
631 user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
632
633 if (This->swapchains[0]->params.Windowed) {
634 This->cursor.w = MIN2(surf->desc.Width, 32);
635 This->cursor.h = MIN2(surf->desc.Height, 32);
636 hw_cursor = 1; /* always use hw cursor for windowed mode */
637 } else {
638 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
639 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
640 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
641 }
642
643 u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
644
645 ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
646 PIPE_TRANSFER_WRITE |
647 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
648 &box, &transfer);
649 if (!ptr)
650 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
651
652 This->cursor.hotspot.x = XHotSpot;
653 This->cursor.hotspot.y = YHotSpot;
654
655 /* Copy cursor image to internal storage. */
656 {
657 D3DLOCKED_RECT lock;
658 HRESULT hr;
659 const struct util_format_description *sfmt =
660 util_format_description(surf->base.info.format);
661 assert(sfmt);
662
663 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
664 if (FAILED(hr))
665 ret_err("Failed to map cursor source image.\n",
666 D3DERR_DRIVERINTERNALERROR);
667
668 sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
669 lock.pBits, lock.Pitch,
670 This->cursor.w, This->cursor.h);
671
672 if (hw_cursor)
673 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
674 lock.pBits,
675 &This->cursor.hotspot,
676 This->cursor.visible) == D3D_OK;
677
678 NineSurface9_UnlockRect(surf);
679 }
680 pipe->transfer_unmap(pipe, transfer);
681
682 /* hide cursor if we emulate it */
683 if (!hw_cursor)
684 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
685 This->cursor.software = !hw_cursor;
686
687 return D3D_OK;
688 }
689
690 void WINAPI
691 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
692 int X,
693 int Y,
694 DWORD Flags )
695 {
696 struct NineSwapChain9 *swap = This->swapchains[0];
697
698 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
699
700 This->cursor.pos.x = X;
701 This->cursor.pos.y = Y;
702
703 if (!This->cursor.software)
704 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
705 }
706
707 BOOL WINAPI
708 NineDevice9_ShowCursor( struct NineDevice9 *This,
709 BOOL bShow )
710 {
711 BOOL old = This->cursor.visible;
712
713 DBG("This=%p bShow=%d\n", This, (int) bShow);
714
715 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
716 if (!This->cursor.software)
717 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
718
719 return old;
720 }
721
722 HRESULT WINAPI
723 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
724 D3DPRESENT_PARAMETERS *pPresentationParameters,
725 IDirect3DSwapChain9 **pSwapChain )
726 {
727 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
728 ID3DPresent *present;
729 HRESULT hr;
730
731 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
732 This, pPresentationParameters, pSwapChain);
733
734 user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
735 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
736
737 /* TODO: this deserves more tests */
738 if (!pPresentationParameters->hDeviceWindow)
739 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
740
741 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
742
743 if (FAILED(hr))
744 return hr;
745
746 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
747 tmplt->actx,
748 tmplt->params.hDeviceWindow,
749 &swapchain);
750 if (FAILED(hr))
751 return hr;
752
753 *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
754 return D3D_OK;
755 }
756
757 HRESULT WINAPI
758 NineDevice9_GetSwapChain( struct NineDevice9 *This,
759 UINT iSwapChain,
760 IDirect3DSwapChain9 **pSwapChain )
761 {
762 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
763
764 *pSwapChain = NULL;
765 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
766
767 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
768 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
769
770 return D3D_OK;
771 }
772
773 UINT WINAPI
774 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
775 {
776 return This->nswapchains;
777 }
778
779 HRESULT WINAPI
780 NineDevice9_Reset( struct NineDevice9 *This,
781 D3DPRESENT_PARAMETERS *pPresentationParameters )
782 {
783 HRESULT hr = D3D_OK;
784 unsigned i;
785
786 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
787
788 if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
789 This->device_needs_reset = TRUE;
790 return D3DERR_DEVICELOST;
791 }
792
793 for (i = 0; i < This->nswapchains; ++i) {
794 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
795 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
796 if (hr != D3D_OK)
797 break;
798 }
799
800 nine_pipe_context_clear(This);
801 nine_state_clear(&This->state, TRUE);
802
803 NineDevice9_SetDefaultState(This, TRUE);
804 NineDevice9_SetRenderTarget(
805 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
806 /* XXX: better use GetBackBuffer here ? */
807
808 This->device_needs_reset = (hr != D3D_OK);
809 return hr;
810 }
811
812 HRESULT WINAPI
813 NineDevice9_Present( struct NineDevice9 *This,
814 const RECT *pSourceRect,
815 const RECT *pDestRect,
816 HWND hDestWindowOverride,
817 const RGNDATA *pDirtyRegion )
818 {
819 unsigned i;
820 HRESULT hr;
821
822 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
823 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
824
825 /* XXX is this right? */
826 for (i = 0; i < This->nswapchains; ++i) {
827 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
828 hDestWindowOverride, pDirtyRegion, 0);
829 if (FAILED(hr)) { return hr; }
830 }
831
832 return D3D_OK;
833 }
834
835 HRESULT WINAPI
836 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
837 UINT iSwapChain,
838 UINT iBackBuffer,
839 D3DBACKBUFFER_TYPE Type,
840 IDirect3DSurface9 **ppBackBuffer )
841 {
842 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
843 /* return NULL on error */
844 *ppBackBuffer = NULL;
845 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
846
847 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
848 iBackBuffer, Type, ppBackBuffer);
849 }
850
851 HRESULT WINAPI
852 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
853 UINT iSwapChain,
854 D3DRASTER_STATUS *pRasterStatus )
855 {
856 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
857 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
858
859 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
860 pRasterStatus);
861 }
862
863 HRESULT WINAPI
864 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
865 BOOL bEnableDialogs )
866 {
867 STUB(D3DERR_INVALIDCALL);
868 }
869
870 void WINAPI
871 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
872 UINT iSwapChain,
873 DWORD Flags,
874 const D3DGAMMARAMP *pRamp )
875 {
876 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
877 iSwapChain, Flags, pRamp);
878
879 user_warn(iSwapChain >= This->nswapchains);
880 user_warn(!pRamp);
881
882 if (pRamp && (iSwapChain < This->nswapchains)) {
883 struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
884 swap->gamma = *pRamp;
885 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
886 }
887 }
888
889 void WINAPI
890 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
891 UINT iSwapChain,
892 D3DGAMMARAMP *pRamp )
893 {
894 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
895
896 user_warn(iSwapChain >= This->nswapchains);
897 user_warn(!pRamp);
898
899 if (pRamp && (iSwapChain < This->nswapchains))
900 *pRamp = This->swapchains[iSwapChain]->gamma;
901 }
902
903 HRESULT WINAPI
904 NineDevice9_CreateTexture( struct NineDevice9 *This,
905 UINT Width,
906 UINT Height,
907 UINT Levels,
908 DWORD Usage,
909 D3DFORMAT Format,
910 D3DPOOL Pool,
911 IDirect3DTexture9 **ppTexture,
912 HANDLE *pSharedHandle )
913 {
914 struct NineTexture9 *tex;
915 HRESULT hr;
916
917 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
918 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
919 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
920 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
921
922 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
923 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
924 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
925
926 *ppTexture = NULL;
927 user_assert(Width && Height, D3DERR_INVALIDCALL);
928 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL);
929 /* When is used shared handle, Pool must be
930 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
931 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1,
932 D3DERR_INVALIDCALL);
933 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT,
934 D3DERR_INVALIDCALL);
935 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL);
936
937 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
938 &tex, pSharedHandle);
939 if (SUCCEEDED(hr))
940 *ppTexture = (IDirect3DTexture9 *)tex;
941
942 return hr;
943 }
944
945 HRESULT WINAPI
946 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
947 UINT Width,
948 UINT Height,
949 UINT Depth,
950 UINT Levels,
951 DWORD Usage,
952 D3DFORMAT Format,
953 D3DPOOL Pool,
954 IDirect3DVolumeTexture9 **ppVolumeTexture,
955 HANDLE *pSharedHandle )
956 {
957 struct NineVolumeTexture9 *tex;
958 HRESULT hr;
959
960 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
961 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
962 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
963 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
964
965 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
966 D3DUSAGE_SOFTWAREPROCESSING;
967
968 *ppVolumeTexture = NULL;
969 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
970 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
971
972 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
973 Usage, Format, Pool, &tex, pSharedHandle);
974 if (SUCCEEDED(hr))
975 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
976
977 return hr;
978 }
979
980 HRESULT WINAPI
981 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
982 UINT EdgeLength,
983 UINT Levels,
984 DWORD Usage,
985 D3DFORMAT Format,
986 D3DPOOL Pool,
987 IDirect3DCubeTexture9 **ppCubeTexture,
988 HANDLE *pSharedHandle )
989 {
990 struct NineCubeTexture9 *tex;
991 HRESULT hr;
992
993 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
994 "pSharedHandle=%p\n", This, EdgeLength, Levels,
995 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
996 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
997
998 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
999 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1000 D3DUSAGE_SOFTWAREPROCESSING;
1001
1002 *ppCubeTexture = NULL;
1003 user_assert(EdgeLength, D3DERR_INVALIDCALL);
1004 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1005
1006 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
1007 &tex, pSharedHandle);
1008 if (SUCCEEDED(hr))
1009 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
1010
1011 return hr;
1012 }
1013
1014 HRESULT WINAPI
1015 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
1016 UINT Length,
1017 DWORD Usage,
1018 DWORD FVF,
1019 D3DPOOL Pool,
1020 IDirect3DVertexBuffer9 **ppVertexBuffer,
1021 HANDLE *pSharedHandle )
1022 {
1023 struct NineVertexBuffer9 *buf;
1024 HRESULT hr;
1025 D3DVERTEXBUFFER_DESC desc;
1026
1027 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
1028 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
1029
1030 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1031
1032 desc.Format = D3DFMT_VERTEXDATA;
1033 desc.Type = D3DRTYPE_VERTEXBUFFER;
1034 desc.Usage = Usage &
1035 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1036 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1037 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
1038 D3DUSAGE_WRITEONLY);
1039 desc.Pool = Pool;
1040 desc.Size = Length;
1041 desc.FVF = FVF;
1042
1043 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1044 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1045
1046 hr = NineVertexBuffer9_new(This, &desc, &buf);
1047 if (SUCCEEDED(hr))
1048 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
1049 return hr;
1050 }
1051
1052 HRESULT WINAPI
1053 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
1054 UINT Length,
1055 DWORD Usage,
1056 D3DFORMAT Format,
1057 D3DPOOL Pool,
1058 IDirect3DIndexBuffer9 **ppIndexBuffer,
1059 HANDLE *pSharedHandle )
1060 {
1061 struct NineIndexBuffer9 *buf;
1062 HRESULT hr;
1063 D3DINDEXBUFFER_DESC desc;
1064
1065 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1066 "pSharedHandle=%p\n", This, Length, Usage,
1067 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
1068
1069 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1070
1071 desc.Format = Format;
1072 desc.Type = D3DRTYPE_INDEXBUFFER;
1073 desc.Usage = Usage &
1074 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1075 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1076 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
1077 desc.Pool = Pool;
1078 desc.Size = Length;
1079
1080 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1081 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1082
1083 hr = NineIndexBuffer9_new(This, &desc, &buf);
1084 if (SUCCEEDED(hr))
1085 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1086 return hr;
1087 }
1088
1089 static HRESULT
1090 create_zs_or_rt_surface(struct NineDevice9 *This,
1091 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1092 D3DPOOL Pool,
1093 UINT Width, UINT Height,
1094 D3DFORMAT Format,
1095 D3DMULTISAMPLE_TYPE MultiSample,
1096 DWORD MultisampleQuality,
1097 BOOL Discard_or_Lockable,
1098 IDirect3DSurface9 **ppSurface,
1099 HANDLE *pSharedHandle)
1100 {
1101 struct NineSurface9 *surface;
1102 struct pipe_screen *screen = This->screen;
1103 struct pipe_resource *resource = NULL;
1104 HRESULT hr;
1105 D3DSURFACE_DESC desc;
1106 struct pipe_resource templ;
1107
1108 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1109 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1110 This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1111 d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1112 Discard_or_Lockable, ppSurface, pSharedHandle);
1113
1114 if (pSharedHandle)
1115 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1116
1117 user_assert(Width && Height, D3DERR_INVALIDCALL);
1118 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1119
1120 templ.target = PIPE_TEXTURE_2D;
1121 templ.width0 = Width;
1122 templ.height0 = Height;
1123 templ.depth0 = 1;
1124 templ.array_size = 1;
1125 templ.last_level = 0;
1126 templ.nr_samples = (unsigned)MultiSample;
1127 templ.usage = PIPE_USAGE_DEFAULT;
1128 templ.flags = 0;
1129 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
1130 switch (type) {
1131 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break;
1132 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break;
1133 default:
1134 assert(type == 2);
1135 break;
1136 }
1137 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target,
1138 templ.nr_samples, templ.bind,
1139 FALSE);
1140
1141 desc.Format = Format;
1142 desc.Type = D3DRTYPE_SURFACE;
1143 desc.Usage = 0;
1144 desc.Pool = Pool;
1145 desc.MultiSampleType = MultiSample;
1146 desc.MultiSampleQuality = MultisampleQuality;
1147 desc.Width = Width;
1148 desc.Height = Height;
1149 switch (type) {
1150 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1151 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1152 default: break;
1153 }
1154
1155 if (compressed_format(Format)) {
1156 const unsigned w = util_format_get_blockwidth(templ.format);
1157 const unsigned h = util_format_get_blockheight(templ.format);
1158
1159 user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
1160 }
1161
1162 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
1163 /* resource_create doesn't return an error code, so check format here */
1164 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL);
1165 resource = screen->resource_create(screen, &templ);
1166 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY);
1167 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET))
1168 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1169 } else {
1170 resource = NULL;
1171 }
1172 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface);
1173 pipe_resource_reference(&resource, NULL);
1174
1175 if (SUCCEEDED(hr))
1176 *ppSurface = (IDirect3DSurface9 *)surface;
1177 return hr;
1178 }
1179
1180 HRESULT WINAPI
1181 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1182 UINT Width,
1183 UINT Height,
1184 D3DFORMAT Format,
1185 D3DMULTISAMPLE_TYPE MultiSample,
1186 DWORD MultisampleQuality,
1187 BOOL Lockable,
1188 IDirect3DSurface9 **ppSurface,
1189 HANDLE *pSharedHandle )
1190 {
1191 *ppSurface = NULL;
1192 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1193 Width, Height, Format,
1194 MultiSample, MultisampleQuality,
1195 Lockable, ppSurface, pSharedHandle);
1196 }
1197
1198 HRESULT WINAPI
1199 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1200 UINT Width,
1201 UINT Height,
1202 D3DFORMAT Format,
1203 D3DMULTISAMPLE_TYPE MultiSample,
1204 DWORD MultisampleQuality,
1205 BOOL Discard,
1206 IDirect3DSurface9 **ppSurface,
1207 HANDLE *pSharedHandle )
1208 {
1209 *ppSurface = NULL;
1210 if (!depth_stencil_format(Format))
1211 return D3DERR_NOTAVAILABLE;
1212 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1213 Width, Height, Format,
1214 MultiSample, MultisampleQuality,
1215 Discard, ppSurface, pSharedHandle);
1216 }
1217
1218 HRESULT WINAPI
1219 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1220 IDirect3DSurface9 *pSourceSurface,
1221 const RECT *pSourceRect,
1222 IDirect3DSurface9 *pDestinationSurface,
1223 const POINT *pDestPoint )
1224 {
1225 struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1226 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1227 int copy_width, copy_height;
1228 RECT destRect;
1229
1230 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1231 "pSourceRect=%p pDestPoint=%p\n", This,
1232 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1233 if (pSourceRect)
1234 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1235 pSourceRect->left, pSourceRect->top,
1236 pSourceRect->right, pSourceRect->bottom);
1237 if (pDestPoint)
1238 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1239
1240 user_assert(dst && src, D3DERR_INVALIDCALL);
1241
1242 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1243 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1244
1245 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1246 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1247
1248 user_assert(!src->lock_count, D3DERR_INVALIDCALL);
1249 user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
1250
1251 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
1252 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
1253
1254 if (pSourceRect) {
1255 copy_width = pSourceRect->right - pSourceRect->left;
1256 copy_height = pSourceRect->bottom - pSourceRect->top;
1257
1258 user_assert(pSourceRect->left >= 0 &&
1259 copy_width > 0 &&
1260 pSourceRect->right <= src->desc.Width &&
1261 pSourceRect->top >= 0 &&
1262 copy_height > 0 &&
1263 pSourceRect->bottom <= src->desc.Height,
1264 D3DERR_INVALIDCALL);
1265 } else {
1266 copy_width = src->desc.Width;
1267 copy_height = src->desc.Height;
1268 }
1269
1270 destRect.right = copy_width;
1271 destRect.bottom = copy_height;
1272
1273 if (pDestPoint) {
1274 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
1275 D3DERR_INVALIDCALL);
1276 destRect.right += pDestPoint->x;
1277 destRect.bottom += pDestPoint->y;
1278 }
1279
1280 user_assert(destRect.right <= dst->desc.Width &&
1281 destRect.bottom <= dst->desc.Height,
1282 D3DERR_INVALIDCALL);
1283
1284 if (compressed_format(dst->desc.Format)) {
1285 const unsigned w = util_format_get_blockwidth(dst->base.info.format);
1286 const unsigned h = util_format_get_blockheight(dst->base.info.format);
1287
1288 if (pDestPoint) {
1289 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
1290 D3DERR_INVALIDCALL);
1291 }
1292
1293 if (pSourceRect) {
1294 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
1295 D3DERR_INVALIDCALL);
1296 }
1297 if (!(copy_width == src->desc.Width &&
1298 copy_width == dst->desc.Width &&
1299 copy_height == src->desc.Height &&
1300 copy_height == dst->desc.Height)) {
1301 user_assert(!(copy_width % w) && !(copy_height % h),
1302 D3DERR_INVALIDCALL);
1303 }
1304 }
1305
1306 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
1307
1308 return D3D_OK;
1309 }
1310
1311 HRESULT WINAPI
1312 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1313 IDirect3DBaseTexture9 *pSourceTexture,
1314 IDirect3DBaseTexture9 *pDestinationTexture )
1315 {
1316 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1317 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1318 unsigned l, m;
1319 unsigned last_level = dstb->base.info.last_level;
1320 RECT rect;
1321
1322 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1323 pSourceTexture, pDestinationTexture);
1324
1325 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1326
1327 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1328 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1329
1330 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1331 /* Only the first level is updated, the others regenerated. */
1332 last_level = 0;
1333 /* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore
1334 * the sublevels, thus level 0 has to match */
1335 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
1336 (srcb->base.info.width0 == dstb->base.info.width0 &&
1337 srcb->base.info.height0 == dstb->base.info.height0 &&
1338 srcb->base.info.depth0 == dstb->base.info.depth0),
1339 D3DERR_INVALIDCALL);
1340 } else {
1341 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
1342 }
1343
1344 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1345
1346 /* Find src level that matches dst level 0: */
1347 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
1348 srcb->base.info.height0 >= dstb->base.info.height0 &&
1349 srcb->base.info.depth0 >= dstb->base.info.depth0,
1350 D3DERR_INVALIDCALL);
1351 for (m = 0; m <= srcb->base.info.last_level; ++m) {
1352 unsigned w = u_minify(srcb->base.info.width0, m);
1353 unsigned h = u_minify(srcb->base.info.height0, m);
1354 unsigned d = u_minify(srcb->base.info.depth0, m);
1355
1356 if (w == dstb->base.info.width0 &&
1357 h == dstb->base.info.height0 &&
1358 d == dstb->base.info.depth0)
1359 break;
1360 }
1361 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL);
1362
1363 last_level = MIN2(last_level, srcb->base.info.last_level - m);
1364
1365 if (dstb->base.type == D3DRTYPE_TEXTURE) {
1366 struct NineTexture9 *dst = NineTexture9(dstb);
1367 struct NineTexture9 *src = NineTexture9(srcb);
1368
1369 if (src->dirty_rect.width == 0)
1370 return D3D_OK;
1371
1372 pipe_box_to_rect(&rect, &src->dirty_rect);
1373 for (l = 0; l < m; ++l)
1374 rect_minify_inclusive(&rect);
1375
1376 for (l = 0; l <= last_level; ++l, ++m) {
1377 fit_rect_format_inclusive(dst->base.base.info.format,
1378 &rect,
1379 dst->surfaces[l]->desc.Width,
1380 dst->surfaces[l]->desc.Height);
1381 NineSurface9_CopyMemToDefault(dst->surfaces[l],
1382 src->surfaces[m],
1383 (POINT *)&rect,
1384 &rect);
1385 rect_minify_inclusive(&rect);
1386 }
1387 u_box_origin_2d(0, 0, &src->dirty_rect);
1388 } else
1389 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1390 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1391 struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1392 unsigned z;
1393
1394 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1395 for (z = 0; z < 6; ++z) {
1396 if (src->dirty_rect[z].width == 0)
1397 continue;
1398
1399 pipe_box_to_rect(&rect, &src->dirty_rect[z]);
1400 for (l = 0; l < m; ++l)
1401 rect_minify_inclusive(&rect);
1402
1403 for (l = 0; l <= last_level; ++l, ++m) {
1404 fit_rect_format_inclusive(dst->base.base.info.format,
1405 &rect,
1406 dst->surfaces[l * 6 + z]->desc.Width,
1407 dst->surfaces[l * 6 + z]->desc.Height);
1408 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
1409 src->surfaces[m * 6 + z],
1410 (POINT *)&rect,
1411 &rect);
1412 rect_minify_inclusive(&rect);
1413 }
1414 u_box_origin_2d(0, 0, &src->dirty_rect[z]);
1415 m -= l;
1416 }
1417 } else
1418 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1419 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1420 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1421
1422 if (src->dirty_box.width == 0)
1423 return D3D_OK;
1424 for (l = 0; l <= last_level; ++l, ++m)
1425 NineVolume9_CopyMemToDefault(dst->volumes[l],
1426 src->volumes[m], 0, 0, 0, NULL);
1427 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
1428 } else{
1429 assert(!"invalid texture type");
1430 }
1431
1432 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1433 dstb->dirty_mip = TRUE;
1434 NineBaseTexture9_GenerateMipSubLevels(dstb);
1435 }
1436
1437 return D3D_OK;
1438 }
1439
1440 HRESULT WINAPI
1441 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1442 IDirect3DSurface9 *pRenderTarget,
1443 IDirect3DSurface9 *pDestSurface )
1444 {
1445 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1446 struct NineSurface9 *src = NineSurface9(pRenderTarget);
1447
1448 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1449 This, pRenderTarget, pDestSurface);
1450
1451 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1452 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1453
1454 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1455 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1456
1457 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
1458 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
1459
1460 NineSurface9_CopyDefaultToMem(dst, src);
1461
1462 return D3D_OK;
1463 }
1464
1465 HRESULT WINAPI
1466 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1467 UINT iSwapChain,
1468 IDirect3DSurface9 *pDestSurface )
1469 {
1470 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1471 iSwapChain, pDestSurface);
1472
1473 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1474 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1475
1476 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1477 pDestSurface);
1478 }
1479
1480 HRESULT WINAPI
1481 NineDevice9_StretchRect( struct NineDevice9 *This,
1482 IDirect3DSurface9 *pSourceSurface,
1483 const RECT *pSourceRect,
1484 IDirect3DSurface9 *pDestSurface,
1485 const RECT *pDestRect,
1486 D3DTEXTUREFILTERTYPE Filter )
1487 {
1488 struct pipe_screen *screen = This->screen;
1489 struct pipe_context *pipe = This->pipe;
1490 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1491 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1492 struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
1493 struct pipe_resource *src_res = NineSurface9_GetResource(src);
1494 boolean zs;
1495 struct pipe_blit_info blit;
1496 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1497
1498 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1499 "pDestRect=%p Filter=%u\n",
1500 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1501 if (pSourceRect)
1502 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1503 pSourceRect->left, pSourceRect->top,
1504 pSourceRect->right, pSourceRect->bottom);
1505 if (pDestRect)
1506 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1507 pDestRect->right, pDestRect->bottom);
1508
1509 user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1510 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1511 zs = util_format_is_depth_or_stencil(dst_res->format);
1512 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1513 user_assert(!zs || !pSourceRect ||
1514 (pSourceRect->left == 0 &&
1515 pSourceRect->top == 0 &&
1516 pSourceRect->right == src->desc.Width &&
1517 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1518 user_assert(!zs || !pDestRect ||
1519 (pDestRect->left == 0 &&
1520 pDestRect->top == 0 &&
1521 pDestRect->right == dst->desc.Width &&
1522 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1523 user_assert(!zs ||
1524 (dst->desc.Width == src->desc.Width &&
1525 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1526 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1527 D3DERR_INVALIDCALL);
1528 user_assert(!zs || dst->desc.Format == src->desc.Format,
1529 D3DERR_INVALIDCALL);
1530 user_assert(screen->is_format_supported(screen, src_res->format,
1531 src_res->target,
1532 src_res->nr_samples,
1533 PIPE_BIND_SAMPLER_VIEW),
1534 D3DERR_INVALIDCALL);
1535
1536 /* We might want to permit these, but wine thinks we shouldn't. */
1537 user_assert(!pDestRect ||
1538 (pDestRect->left <= pDestRect->right &&
1539 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1540 user_assert(!pSourceRect ||
1541 (pSourceRect->left <= pSourceRect->right &&
1542 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1543
1544 memset(&blit, 0, sizeof(blit));
1545 blit.dst.resource = dst_res;
1546 blit.dst.level = dst->level;
1547 blit.dst.box.z = dst->layer;
1548 blit.dst.box.depth = 1;
1549 blit.dst.format = dst_res->format;
1550 if (pDestRect) {
1551 flip_x = pDestRect->left > pDestRect->right;
1552 if (flip_x) {
1553 blit.dst.box.x = pDestRect->right;
1554 blit.dst.box.width = pDestRect->left - pDestRect->right;
1555 } else {
1556 blit.dst.box.x = pDestRect->left;
1557 blit.dst.box.width = pDestRect->right - pDestRect->left;
1558 }
1559 flip_y = pDestRect->top > pDestRect->bottom;
1560 if (flip_y) {
1561 blit.dst.box.y = pDestRect->bottom;
1562 blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1563 } else {
1564 blit.dst.box.y = pDestRect->top;
1565 blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1566 }
1567 } else {
1568 blit.dst.box.x = 0;
1569 blit.dst.box.y = 0;
1570 blit.dst.box.width = dst->desc.Width;
1571 blit.dst.box.height = dst->desc.Height;
1572 }
1573 blit.src.resource = src_res;
1574 blit.src.level = src->level;
1575 blit.src.box.z = src->layer;
1576 blit.src.box.depth = 1;
1577 blit.src.format = src_res->format;
1578 if (pSourceRect) {
1579 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1580 blit.src.box.x = pSourceRect->right;
1581 blit.src.box.width = pSourceRect->left - pSourceRect->right;
1582 } else {
1583 blit.src.box.x = pSourceRect->left;
1584 blit.src.box.width = pSourceRect->right - pSourceRect->left;
1585 }
1586 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1587 blit.src.box.y = pSourceRect->bottom;
1588 blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1589 } else {
1590 blit.src.box.y = pSourceRect->top;
1591 blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1592 }
1593 } else {
1594 blit.src.box.x = flip_x ? src->desc.Width : 0;
1595 blit.src.box.y = flip_y ? src->desc.Height : 0;
1596 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1597 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1598 }
1599 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1600 blit.filter = Filter == D3DTEXF_LINEAR ?
1601 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1602 blit.scissor_enable = FALSE;
1603 blit.alpha_blend = FALSE;
1604
1605 /* If both of a src and dst dimension are negative, flip them. */
1606 if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1607 blit.dst.box.width = -blit.dst.box.width;
1608 blit.src.box.width = -blit.src.box.width;
1609 }
1610 if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1611 blit.dst.box.height = -blit.dst.box.height;
1612 blit.src.box.height = -blit.src.box.height;
1613 }
1614 scaled =
1615 blit.dst.box.width != blit.src.box.width ||
1616 blit.dst.box.height != blit.src.box.height;
1617
1618 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1619 user_assert(!scaled ||
1620 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
1621 user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
1622 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1623 user_assert(NineSurface9_IsOffscreenPlain(dst) ||
1624 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
1625 D3DERR_INVALIDCALL);
1626 user_assert(!scaled ||
1627 (!util_format_is_compressed(dst->base.info.format) &&
1628 !util_format_is_compressed(src->base.info.format)),
1629 D3DERR_INVALIDCALL);
1630
1631 user_warn(src == dst &&
1632 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1633
1634 /* Check for clipping/clamping: */
1635 {
1636 struct pipe_box box;
1637 int xy;
1638
1639 xy = u_box_clip_2d(&box, &blit.dst.box,
1640 dst->desc.Width, dst->desc.Height);
1641 if (xy < 0)
1642 return D3D_OK;
1643 if (xy == 0)
1644 xy = u_box_clip_2d(&box, &blit.src.box,
1645 src->desc.Width, src->desc.Height);
1646 clamped = !!xy;
1647 }
1648
1649 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1);
1650
1651 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1652 DBG("using pipe->blit()\n");
1653 /* TODO: software scaling */
1654 user_assert(screen->is_format_supported(screen, dst_res->format,
1655 dst_res->target,
1656 dst_res->nr_samples,
1657 zs ? PIPE_BIND_DEPTH_STENCIL :
1658 PIPE_BIND_RENDER_TARGET),
1659 D3DERR_INVALIDCALL);
1660
1661 pipe->blit(pipe, &blit);
1662 } else {
1663 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1664 blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1665 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1666 blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1667 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1668 blit.src.box.y + blit.src.box.height <= src->desc.Height);
1669 /* Or drivers might crash ... */
1670 DBG("Using resource_copy_region.\n");
1671 pipe->resource_copy_region(pipe,
1672 blit.dst.resource, blit.dst.level,
1673 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
1674 blit.src.resource, blit.src.level,
1675 &blit.src.box);
1676 }
1677
1678 /* Communicate the container it needs to update sublevels - if apply */
1679 NineSurface9_MarkContainerDirty(dst);
1680
1681 return D3D_OK;
1682 }
1683
1684 HRESULT WINAPI
1685 NineDevice9_ColorFill( struct NineDevice9 *This,
1686 IDirect3DSurface9 *pSurface,
1687 const RECT *pRect,
1688 D3DCOLOR color )
1689 {
1690 struct pipe_context *pipe = This->pipe;
1691 struct NineSurface9 *surf = NineSurface9(pSurface);
1692 struct pipe_surface *psurf;
1693 unsigned x, y, w, h;
1694 union pipe_color_union rgba;
1695 boolean fallback;
1696
1697 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1698 pSurface, pRect, color);
1699 if (pRect)
1700 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1701 pRect->right, pRect->bottom);
1702
1703 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1704
1705 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1706 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1707
1708 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
1709
1710 if (pRect) {
1711 x = pRect->left;
1712 y = pRect->top;
1713 w = pRect->right - pRect->left;
1714 h = pRect->bottom - pRect->top;
1715 } else{
1716 x = 0;
1717 y = 0;
1718 w = surf->desc.Width;
1719 h = surf->desc.Height;
1720 }
1721 d3dcolor_to_pipe_color_union(&rgba, color);
1722
1723 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET);
1724
1725 if (!fallback) {
1726 psurf = NineSurface9_GetSurface(surf, 0);
1727 if (!psurf)
1728 fallback = TRUE;
1729 }
1730
1731 if (!fallback) {
1732 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h);
1733 } else {
1734 D3DLOCKED_RECT lock;
1735 union util_color uc;
1736 HRESULT hr;
1737 /* XXX: lock pRect and fix util_fill_rect */
1738 hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
1739 if (FAILED(hr))
1740 return hr;
1741 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1742 surf->base.info.format, &uc);
1743 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1744 x, y, w, h, &uc);
1745 NineSurface9_UnlockRect(surf);
1746 }
1747
1748 return D3D_OK;
1749 }
1750
1751 HRESULT WINAPI
1752 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1753 UINT Width,
1754 UINT Height,
1755 D3DFORMAT Format,
1756 D3DPOOL Pool,
1757 IDirect3DSurface9 **ppSurface,
1758 HANDLE *pSharedHandle )
1759 {
1760 HRESULT hr;
1761
1762 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1763 "ppSurface=%p pSharedHandle=%p\n", This,
1764 Width, Height, d3dformat_to_string(Format), Format, Pool,
1765 ppSurface, pSharedHandle);
1766
1767 *ppSurface = NULL;
1768 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1769 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1770 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1771
1772 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1773 */
1774 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1775 Format,
1776 D3DMULTISAMPLE_NONE, 0,
1777 TRUE,
1778 ppSurface, pSharedHandle);
1779 if (FAILED(hr))
1780 DBG("Failed to create surface.\n");
1781 return hr;
1782 }
1783
1784 HRESULT WINAPI
1785 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1786 DWORD RenderTargetIndex,
1787 IDirect3DSurface9 *pRenderTarget )
1788 {
1789 struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1790 const unsigned i = RenderTargetIndex;
1791
1792 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1793 RenderTargetIndex, pRenderTarget);
1794
1795 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1796 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1797 user_assert(!pRenderTarget ||
1798 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1799
1800 if (i == 0) {
1801 This->state.viewport.X = 0;
1802 This->state.viewport.Y = 0;
1803 This->state.viewport.Width = rt->desc.Width;
1804 This->state.viewport.Height = rt->desc.Height;
1805 This->state.viewport.MinZ = 0.0f;
1806 This->state.viewport.MaxZ = 1.0f;
1807
1808 This->state.scissor.minx = 0;
1809 This->state.scissor.miny = 0;
1810 This->state.scissor.maxx = rt->desc.Width;
1811 This->state.scissor.maxy = rt->desc.Height;
1812
1813 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR;
1814 }
1815
1816 if (This->state.rt[i] != NineSurface9(pRenderTarget)) {
1817 nine_bind(&This->state.rt[i], pRenderTarget);
1818 This->state.changed.group |= NINE_STATE_FB;
1819 }
1820 return D3D_OK;
1821 }
1822
1823 HRESULT WINAPI
1824 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1825 DWORD RenderTargetIndex,
1826 IDirect3DSurface9 **ppRenderTarget )
1827 {
1828 const unsigned i = RenderTargetIndex;
1829
1830 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1831 user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1832
1833 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1834 if (!This->state.rt[i])
1835 return D3DERR_NOTFOUND;
1836
1837 NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1838 return D3D_OK;
1839 }
1840
1841 HRESULT WINAPI
1842 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1843 IDirect3DSurface9 *pNewZStencil )
1844 {
1845 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1846
1847 if (This->state.ds != NineSurface9(pNewZStencil)) {
1848 nine_bind(&This->state.ds, pNewZStencil);
1849 This->state.changed.group |= NINE_STATE_FB;
1850 }
1851 return D3D_OK;
1852 }
1853
1854 HRESULT WINAPI
1855 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
1856 IDirect3DSurface9 **ppZStencilSurface )
1857 {
1858 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
1859
1860 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
1861 if (!This->state.ds)
1862 return D3DERR_NOTFOUND;
1863
1864 NineUnknown_AddRef(NineUnknown(This->state.ds));
1865 return D3D_OK;
1866 }
1867
1868 HRESULT WINAPI
1869 NineDevice9_BeginScene( struct NineDevice9 *This )
1870 {
1871 DBG("This=%p\n", This);
1872 user_assert(!This->in_scene, D3DERR_INVALIDCALL);
1873 This->in_scene = TRUE;
1874 /* Do we want to do anything else here ? */
1875 return D3D_OK;
1876 }
1877
1878 HRESULT WINAPI
1879 NineDevice9_EndScene( struct NineDevice9 *This )
1880 {
1881 DBG("This=%p\n", This);
1882 user_assert(This->in_scene, D3DERR_INVALIDCALL);
1883 This->in_scene = FALSE;
1884 return D3D_OK;
1885 }
1886
1887 HRESULT WINAPI
1888 NineDevice9_Clear( struct NineDevice9 *This,
1889 DWORD Count,
1890 const D3DRECT *pRects,
1891 DWORD Flags,
1892 D3DCOLOR Color,
1893 float Z,
1894 DWORD Stencil )
1895 {
1896 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
1897 struct pipe_surface *cbuf, *zsbuf;
1898 struct pipe_context *pipe = This->pipe;
1899 struct NineSurface9 *zsbuf_surf = This->state.ds;
1900 struct NineSurface9 *rt;
1901 unsigned bufs = 0;
1902 unsigned r, i;
1903 union pipe_color_union rgba;
1904 unsigned rt_mask = 0;
1905 D3DRECT rect;
1906
1907 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1908 This, Count, pRects, Flags, Color, Z, Stencil);
1909
1910 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
1911 D3DERR_INVALIDCALL);
1912 user_assert(!(Flags & D3DCLEAR_STENCIL) ||
1913 (zsbuf_surf &&
1914 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
1915 D3DERR_INVALIDCALL);
1916 #ifdef NINE_STRICT
1917 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
1918 #else
1919 user_warn((pRects && !Count) || (!pRects && Count));
1920 if (pRects && !Count)
1921 return D3D_OK;
1922 if (!pRects)
1923 Count = 0;
1924 #endif
1925
1926 nine_update_state_framebuffer(This);
1927
1928 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
1929 /* Ignore Z buffer if not bound */
1930 if (This->state.fb.zsbuf != NULL) {
1931 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
1932 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
1933 }
1934 if (!bufs)
1935 return D3D_OK;
1936 d3dcolor_to_pipe_color_union(&rgba, Color);
1937
1938 rect.x1 = This->state.viewport.X;
1939 rect.y1 = This->state.viewport.Y;
1940 rect.x2 = This->state.viewport.Width + rect.x1;
1941 rect.y2 = This->state.viewport.Height + rect.y1;
1942
1943 /* Both rectangles apply, which is weird, but that's D3D9. */
1944 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) {
1945 rect.x1 = MAX2(rect.x1, This->state.scissor.minx);
1946 rect.y1 = MAX2(rect.y1, This->state.scissor.miny);
1947 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx);
1948 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy);
1949 }
1950
1951 if (Count) {
1952 /* Maybe apps like to specify a large rect ? */
1953 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
1954 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
1955 DBG("First rect covers viewport.\n");
1956 Count = 0;
1957 pRects = NULL;
1958 }
1959 }
1960
1961 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
1962 return D3D_OK;
1963
1964 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
1965 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL)
1966 rt_mask |= 1 << i;
1967 }
1968
1969 /* fast path, clears everything at once */
1970 if (!Count &&
1971 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) &&
1972 rect.x1 == 0 && rect.y1 == 0 &&
1973 /* Case we clear only render target. Check clear region vs rt. */
1974 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
1975 rect.x2 >= This->state.fb.width &&
1976 rect.y2 >= This->state.fb.height) ||
1977 /* Case we clear depth buffer (and eventually rt too).
1978 * depth buffer size is always >= rt size. Compare to clear region */
1979 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
1980 rect.x2 >= zsbuf_surf->desc.Width &&
1981 rect.y2 >= zsbuf_surf->desc.Height))) {
1982 DBG("Clear fast path\n");
1983 pipe->clear(pipe, bufs, &rgba, Z, Stencil);
1984 return D3D_OK;
1985 }
1986
1987 if (!Count) {
1988 Count = 1;
1989 pRects = &rect;
1990 }
1991
1992 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
1993 rt = This->state.rt[i];
1994 if (!rt || rt->desc.Format == D3DFMT_NULL ||
1995 !(Flags & D3DCLEAR_TARGET))
1996 continue; /* save space, compiler should hoist this */
1997 cbuf = NineSurface9_GetSurface(rt, sRGB);
1998 for (r = 0; r < Count; ++r) {
1999 /* Don't trust users to pass these in the right order. */
2000 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
2001 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
2002 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
2003 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
2004 #ifndef NINE_LAX
2005 /* Drop negative rectangles (like wine expects). */
2006 if (pRects[r].x1 > pRects[r].x2) continue;
2007 if (pRects[r].y1 > pRects[r].y2) continue;
2008 #endif
2009
2010 x1 = MAX2(x1, rect.x1);
2011 y1 = MAX2(y1, rect.y1);
2012 x2 = MIN3(x2, rect.x2, rt->desc.Width);
2013 y2 = MIN3(y2, rect.y2, rt->desc.Height);
2014
2015 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
2016 pipe->clear_render_target(pipe, cbuf, &rgba,
2017 x1, y1, x2 - x1, y2 - y1);
2018 }
2019 }
2020 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
2021 return D3D_OK;
2022
2023 bufs &= PIPE_CLEAR_DEPTHSTENCIL;
2024
2025 for (r = 0; r < Count; ++r) {
2026 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
2027 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
2028 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
2029 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
2030 #ifndef NINE_LAX
2031 /* Drop negative rectangles. */
2032 if (pRects[r].x1 > pRects[r].x2) continue;
2033 if (pRects[r].y1 > pRects[r].y2) continue;
2034 #endif
2035
2036 x1 = MIN2(x1, rect.x1);
2037 y1 = MIN2(y1, rect.y1);
2038 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width);
2039 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height);
2040
2041 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0);
2042 assert(zsbuf);
2043 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil,
2044 x1, y1, x2 - x1, y2 - y1);
2045 }
2046 return D3D_OK;
2047 }
2048
2049 HRESULT WINAPI
2050 NineDevice9_SetTransform( struct NineDevice9 *This,
2051 D3DTRANSFORMSTATETYPE State,
2052 const D3DMATRIX *pMatrix )
2053 {
2054 struct nine_state *state = This->update;
2055 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
2056
2057 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2058
2059 user_assert(M, D3DERR_INVALIDCALL);
2060
2061 *M = *pMatrix;
2062 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2063 state->changed.group |= NINE_STATE_FF;
2064
2065 return D3D_OK;
2066 }
2067
2068 HRESULT WINAPI
2069 NineDevice9_GetTransform( struct NineDevice9 *This,
2070 D3DTRANSFORMSTATETYPE State,
2071 D3DMATRIX *pMatrix )
2072 {
2073 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE);
2074 user_assert(M, D3DERR_INVALIDCALL);
2075 *pMatrix = *M;
2076 return D3D_OK;
2077 }
2078
2079 HRESULT WINAPI
2080 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
2081 D3DTRANSFORMSTATETYPE State,
2082 const D3DMATRIX *pMatrix )
2083 {
2084 struct nine_state *state = This->update;
2085 D3DMATRIX T;
2086 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
2087
2088 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2089
2090 user_assert(M, D3DERR_INVALIDCALL);
2091
2092 nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
2093 return NineDevice9_SetTransform(This, State, &T);
2094 }
2095
2096 HRESULT WINAPI
2097 NineDevice9_SetViewport( struct NineDevice9 *This,
2098 const D3DVIEWPORT9 *pViewport )
2099 {
2100 struct nine_state *state = This->update;
2101
2102 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
2103 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
2104 pViewport->MinZ, pViewport->MaxZ);
2105
2106 state->viewport = *pViewport;
2107 state->changed.group |= NINE_STATE_VIEWPORT;
2108
2109 return D3D_OK;
2110 }
2111
2112 HRESULT WINAPI
2113 NineDevice9_GetViewport( struct NineDevice9 *This,
2114 D3DVIEWPORT9 *pViewport )
2115 {
2116 *pViewport = This->state.viewport;
2117 return D3D_OK;
2118 }
2119
2120 HRESULT WINAPI
2121 NineDevice9_SetMaterial( struct NineDevice9 *This,
2122 const D3DMATERIAL9 *pMaterial )
2123 {
2124 struct nine_state *state = This->update;
2125
2126 DBG("This=%p pMaterial=%p\n", This, pMaterial);
2127 if (pMaterial)
2128 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
2129
2130 user_assert(pMaterial, E_POINTER);
2131
2132 state->ff.material = *pMaterial;
2133 state->changed.group |= NINE_STATE_FF_MATERIAL;
2134
2135 return D3D_OK;
2136 }
2137
2138 HRESULT WINAPI
2139 NineDevice9_GetMaterial( struct NineDevice9 *This,
2140 D3DMATERIAL9 *pMaterial )
2141 {
2142 user_assert(pMaterial, E_POINTER);
2143 *pMaterial = This->state.ff.material;
2144 return D3D_OK;
2145 }
2146
2147 HRESULT WINAPI
2148 NineDevice9_SetLight( struct NineDevice9 *This,
2149 DWORD Index,
2150 const D3DLIGHT9 *pLight )
2151 {
2152 struct nine_state *state = This->update;
2153
2154 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
2155 if (pLight)
2156 nine_dump_D3DLIGHT9(DBG_FF, pLight);
2157
2158 user_assert(pLight, D3DERR_INVALIDCALL);
2159 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
2160
2161 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
2162
2163 if (Index >= state->ff.num_lights) {
2164 unsigned n = state->ff.num_lights;
2165 unsigned N = Index + 1;
2166
2167 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9),
2168 N * sizeof(D3DLIGHT9));
2169 if (!state->ff.light)
2170 return E_OUTOFMEMORY;
2171 state->ff.num_lights = N;
2172
2173 for (; n < Index; ++n) {
2174 memset(&state->ff.light[n], 0, sizeof(D3DLIGHT9));
2175 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
2176 }
2177 }
2178 state->ff.light[Index] = *pLight;
2179
2180 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
2181 DBG("Warning: clamping D3DLIGHT9.Theta\n");
2182 state->ff.light[Index].Theta = state->ff.light[Index].Phi;
2183 }
2184 if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
2185 pLight->Attenuation0 == 0.0f &&
2186 pLight->Attenuation1 == 0.0f &&
2187 pLight->Attenuation2 == 0.0f) {
2188 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2189 }
2190
2191 state->changed.group |= NINE_STATE_FF_LIGHTING;
2192
2193 return D3D_OK;
2194 }
2195
2196 HRESULT WINAPI
2197 NineDevice9_GetLight( struct NineDevice9 *This,
2198 DWORD Index,
2199 D3DLIGHT9 *pLight )
2200 {
2201 const struct nine_state *state = &This->state;
2202
2203 user_assert(pLight, D3DERR_INVALIDCALL);
2204 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2205 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2206 D3DERR_INVALIDCALL);
2207
2208 *pLight = state->ff.light[Index];
2209
2210 return D3D_OK;
2211 }
2212
2213 HRESULT WINAPI
2214 NineDevice9_LightEnable( struct NineDevice9 *This,
2215 DWORD Index,
2216 BOOL Enable )
2217 {
2218 struct nine_state *state = This->update;
2219 unsigned i;
2220
2221 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2222
2223 if (Index >= state->ff.num_lights ||
2224 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2225 /* This should create a default light. */
2226 D3DLIGHT9 light;
2227 memset(&light, 0, sizeof(light));
2228 light.Type = D3DLIGHT_DIRECTIONAL;
2229 light.Diffuse.r = 1.0f;
2230 light.Diffuse.g = 1.0f;
2231 light.Diffuse.b = 1.0f;
2232 light.Direction.z = 1.0f;
2233 NineDevice9_SetLight(This, Index, &light);
2234 }
2235 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2236
2237 for (i = 0; i < state->ff.num_lights_active; ++i) {
2238 if (state->ff.active_light[i] == Index)
2239 break;
2240 }
2241
2242 if (Enable) {
2243 if (i < state->ff.num_lights_active)
2244 return D3D_OK;
2245 /* XXX wine thinks this should still succeed:
2246 */
2247 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
2248
2249 state->ff.active_light[i] = Index;
2250 state->ff.num_lights_active++;
2251 } else {
2252 if (i == state->ff.num_lights_active)
2253 return D3D_OK;
2254 --state->ff.num_lights_active;
2255 for (; i < state->ff.num_lights_active; ++i)
2256 state->ff.active_light[i] = state->ff.active_light[i + 1];
2257 }
2258 state->changed.group |= NINE_STATE_FF_LIGHTING;
2259
2260 return D3D_OK;
2261 }
2262
2263 HRESULT WINAPI
2264 NineDevice9_GetLightEnable( struct NineDevice9 *This,
2265 DWORD Index,
2266 BOOL *pEnable )
2267 {
2268 const struct nine_state *state = &This->state;
2269 unsigned i;
2270
2271 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2272 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2273 D3DERR_INVALIDCALL);
2274
2275 for (i = 0; i < state->ff.num_lights_active; ++i)
2276 if (state->ff.active_light[i] == Index)
2277 break;
2278
2279 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2280
2281 return D3D_OK;
2282 }
2283
2284 HRESULT WINAPI
2285 NineDevice9_SetClipPlane( struct NineDevice9 *This,
2286 DWORD Index,
2287 const float *pPlane )
2288 {
2289 struct nine_state *state = This->update;
2290
2291 user_assert(pPlane, D3DERR_INVALIDCALL);
2292
2293 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2294 pPlane[0], pPlane[1],
2295 pPlane[2], pPlane[3]);
2296
2297 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2298
2299 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2300 state->changed.ucp |= 1 << Index;
2301
2302 return D3D_OK;
2303 }
2304
2305 HRESULT WINAPI
2306 NineDevice9_GetClipPlane( struct NineDevice9 *This,
2307 DWORD Index,
2308 float *pPlane )
2309 {
2310 const struct nine_state *state = &This->state;
2311
2312 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2313
2314 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2315 return D3D_OK;
2316 }
2317
2318 #define RESZ_CODE 0x7fa05000
2319
2320 static HRESULT
2321 NineDevice9_ResolveZ( struct NineDevice9 *This )
2322 {
2323 struct nine_state *state = &This->state;
2324 const struct util_format_description *desc;
2325 struct NineSurface9 *source = state->ds;
2326 struct NineBaseTexture9 *destination = state->texture[0];
2327 struct pipe_resource *src, *dst;
2328 struct pipe_blit_info blit;
2329
2330 DBG("RESZ resolve\n");
2331
2332 user_assert(source && destination &&
2333 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL);
2334
2335 src = source->base.resource;
2336 dst = destination->base.resource;
2337
2338 user_assert(src && dst, D3DERR_INVALIDCALL);
2339
2340 /* check dst is depth format. we know already for src */
2341 desc = util_format_description(dst->format);
2342 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL);
2343
2344 memset(&blit, 0, sizeof(blit));
2345 blit.src.resource = src;
2346 blit.src.level = 0;
2347 blit.src.format = src->format;
2348 blit.src.box.z = 0;
2349 blit.src.box.depth = 1;
2350 blit.src.box.x = 0;
2351 blit.src.box.y = 0;
2352 blit.src.box.width = src->width0;
2353 blit.src.box.height = src->height0;
2354
2355 blit.dst.resource = dst;
2356 blit.dst.level = 0;
2357 blit.dst.format = dst->format;
2358 blit.dst.box.z = 0;
2359 blit.dst.box.depth = 1;
2360 blit.dst.box.x = 0;
2361 blit.dst.box.y = 0;
2362 blit.dst.box.width = dst->width0;
2363 blit.dst.box.height = dst->height0;
2364
2365 blit.mask = PIPE_MASK_ZS;
2366 blit.filter = PIPE_TEX_FILTER_NEAREST;
2367 blit.scissor_enable = FALSE;
2368
2369 This->pipe->blit(This->pipe, &blit);
2370 return D3D_OK;
2371 }
2372
2373 #define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
2374 #define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
2375
2376 HRESULT WINAPI
2377 NineDevice9_SetRenderState( struct NineDevice9 *This,
2378 D3DRENDERSTATETYPE State,
2379 DWORD Value )
2380 {
2381 struct nine_state *state = This->update;
2382
2383 DBG("This=%p State=%u(%s) Value=%08x\n", This,
2384 State, nine_d3drs_to_string(State), Value);
2385
2386 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
2387
2388 if (state->rs_advertised[State] == Value && likely(!This->is_recording))
2389 return D3D_OK;
2390
2391 state->rs_advertised[State] = Value;
2392
2393 /* Amd hacks (equivalent to GL extensions) */
2394 if (unlikely(State == D3DRS_POINTSIZE)) {
2395 if (Value == RESZ_CODE)
2396 return NineDevice9_ResolveZ(This);
2397
2398 if (Value == ALPHA_TO_COVERAGE_ENABLE ||
2399 Value == ALPHA_TO_COVERAGE_DISABLE) {
2400 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE);
2401 state->changed.group |= NINE_STATE_BLEND;
2402 return D3D_OK;
2403 }
2404 }
2405
2406 /* NV hack */
2407 if (unlikely(State == D3DRS_ADAPTIVETESS_Y)) {
2408 if (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE])) {
2409 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC);
2410 state->changed.group |= NINE_STATE_BLEND;
2411 return D3D_OK;
2412 }
2413 }
2414
2415 state->rs[State] = nine_fix_render_state_value(State, Value);
2416 state->changed.rs[State / 32] |= 1 << (State % 32);
2417 state->changed.group |= nine_render_state_group[State];
2418
2419 return D3D_OK;
2420 }
2421
2422 HRESULT WINAPI
2423 NineDevice9_GetRenderState( struct NineDevice9 *This,
2424 D3DRENDERSTATETYPE State,
2425 DWORD *pValue )
2426 {
2427 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
2428
2429 *pValue = This->state.rs_advertised[State];
2430 return D3D_OK;
2431 }
2432
2433 HRESULT WINAPI
2434 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2435 D3DSTATEBLOCKTYPE Type,
2436 IDirect3DStateBlock9 **ppSB )
2437 {
2438 struct NineStateBlock9 *nsb;
2439 struct nine_state *dst;
2440 HRESULT hr;
2441 enum nine_stateblock_type type;
2442 unsigned s;
2443
2444 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2445
2446 user_assert(Type == D3DSBT_ALL ||
2447 Type == D3DSBT_VERTEXSTATE ||
2448 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2449
2450 switch (Type) {
2451 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2452 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
2453 default:
2454 type = NINESBT_ALL;
2455 break;
2456 }
2457
2458 hr = NineStateBlock9_new(This, &nsb, type);
2459 if (FAILED(hr))
2460 return hr;
2461 *ppSB = (IDirect3DStateBlock9 *)nsb;
2462 dst = &nsb->state;
2463
2464 dst->changed.group =
2465 NINE_STATE_TEXTURE |
2466 NINE_STATE_SAMPLER;
2467
2468 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2469 dst->changed.group |=
2470 NINE_STATE_FF_LIGHTING |
2471 NINE_STATE_VS | NINE_STATE_VS_CONST |
2472 NINE_STATE_VDECL;
2473 /* TODO: texture/sampler state */
2474 memcpy(dst->changed.rs,
2475 nine_render_states_vertex, sizeof(dst->changed.rs));
2476 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f,
2477 &This->range_pool);
2478 dst->changed.vs_const_i = 0xffff;
2479 dst->changed.vs_const_b = 0xffff;
2480 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2481 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2482 if (This->state.ff.num_lights) {
2483 dst->ff.num_lights = This->state.ff.num_lights;
2484 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2485 * all currently existing lights will be captured
2486 */
2487 dst->ff.light = CALLOC(This->state.ff.num_lights,
2488 sizeof(D3DLIGHT9));
2489 if (!dst->ff.light) {
2490 nine_bind(ppSB, NULL);
2491 return E_OUTOFMEMORY;
2492 }
2493 }
2494 }
2495 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2496 dst->changed.group |=
2497 NINE_STATE_PS | NINE_STATE_PS_CONST;
2498 /* TODO: texture/sampler state */
2499 memcpy(dst->changed.rs,
2500 nine_render_states_pixel, sizeof(dst->changed.rs));
2501 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2502 &This->range_pool);
2503 dst->changed.ps_const_i = 0xffff;
2504 dst->changed.ps_const_b = 0xffff;
2505 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2506 dst->changed.sampler[s] |= 0x1ffe;
2507 }
2508 if (Type == D3DSBT_ALL) {
2509 dst->changed.group |=
2510 NINE_STATE_VIEWPORT |
2511 NINE_STATE_SCISSOR |
2512 NINE_STATE_RASTERIZER |
2513 NINE_STATE_BLEND |
2514 NINE_STATE_DSA |
2515 NINE_STATE_IDXBUF |
2516 NINE_STATE_MATERIAL |
2517 NINE_STATE_BLEND_COLOR |
2518 NINE_STATE_SAMPLE_MASK;
2519 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2520 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2521 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2522 dst->changed.stream_freq = dst->changed.vtxbuf;
2523 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2524 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2525 }
2526 NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2527
2528 /* TODO: fixed function state */
2529
2530 return D3D_OK;
2531 }
2532
2533 HRESULT WINAPI
2534 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2535 {
2536 HRESULT hr;
2537
2538 DBG("This=%p\n", This);
2539
2540 user_assert(!This->record, D3DERR_INVALIDCALL);
2541
2542 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2543 if (FAILED(hr))
2544 return hr;
2545 NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2546
2547 This->update = &This->record->state;
2548 This->is_recording = TRUE;
2549
2550 return D3D_OK;
2551 }
2552
2553 HRESULT WINAPI
2554 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2555 IDirect3DStateBlock9 **ppSB )
2556 {
2557 DBG("This=%p ppSB=%p\n", This, ppSB);
2558
2559 user_assert(This->record, D3DERR_INVALIDCALL);
2560
2561 This->update = &This->state;
2562 This->is_recording = FALSE;
2563
2564 NineUnknown_AddRef(NineUnknown(This->record));
2565 *ppSB = (IDirect3DStateBlock9 *)This->record;
2566 NineUnknown_Unbind(NineUnknown(This->record));
2567 This->record = NULL;
2568
2569 return D3D_OK;
2570 }
2571
2572 HRESULT WINAPI
2573 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2574 const D3DCLIPSTATUS9 *pClipStatus )
2575 {
2576 STUB(D3DERR_INVALIDCALL);
2577 }
2578
2579 HRESULT WINAPI
2580 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2581 D3DCLIPSTATUS9 *pClipStatus )
2582 {
2583 STUB(D3DERR_INVALIDCALL);
2584 }
2585
2586 HRESULT WINAPI
2587 NineDevice9_GetTexture( struct NineDevice9 *This,
2588 DWORD Stage,
2589 IDirect3DBaseTexture9 **ppTexture )
2590 {
2591 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2592 Stage == D3DDMAPSAMPLER ||
2593 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2594 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2595 user_assert(ppTexture, D3DERR_INVALIDCALL);
2596
2597 if (Stage >= D3DDMAPSAMPLER)
2598 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2599
2600 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2601
2602 if (This->state.texture[Stage])
2603 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2604 return D3D_OK;
2605 }
2606
2607 HRESULT WINAPI
2608 NineDevice9_SetTexture( struct NineDevice9 *This,
2609 DWORD Stage,
2610 IDirect3DBaseTexture9 *pTexture )
2611 {
2612 struct nine_state *state = This->update;
2613 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2614
2615 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2616
2617 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2618 Stage == D3DDMAPSAMPLER ||
2619 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2620 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2621 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
2622 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
2623
2624 if (Stage >= D3DDMAPSAMPLER)
2625 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2626
2627 if (!This->is_recording) {
2628 struct NineBaseTexture9 *old = state->texture[Stage];
2629 if (old == tex)
2630 return D3D_OK;
2631
2632 state->samplers_shadow &= ~(1 << Stage);
2633 if (tex) {
2634 state->samplers_shadow |= tex->shadow << Stage;
2635
2636 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
2637 list_add(&tex->list, &This->update_textures);
2638
2639 tex->bind_count++;
2640 }
2641 if (old)
2642 old->bind_count--;
2643 }
2644 nine_bind(&state->texture[Stage], pTexture);
2645
2646 state->changed.texture |= 1 << Stage;
2647 state->changed.group |= NINE_STATE_TEXTURE;
2648
2649 return D3D_OK;
2650 }
2651
2652 HRESULT WINAPI
2653 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2654 DWORD Stage,
2655 D3DTEXTURESTAGESTATETYPE Type,
2656 DWORD *pValue )
2657 {
2658 const struct nine_state *state = &This->state;
2659
2660 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2661 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2662
2663 *pValue = state->ff.tex_stage[Stage][Type];
2664
2665 return D3D_OK;
2666 }
2667
2668 HRESULT WINAPI
2669 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2670 DWORD Stage,
2671 D3DTEXTURESTAGESTATETYPE Type,
2672 DWORD Value )
2673 {
2674 struct nine_state *state = This->update;
2675 int bumpmap_index = -1;
2676
2677 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2678 nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2679
2680 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2681 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2682
2683 state->ff.tex_stage[Stage][Type] = Value;
2684 switch (Type) {
2685 case D3DTSS_BUMPENVMAT00:
2686 bumpmap_index = 4 * Stage;
2687 break;
2688 case D3DTSS_BUMPENVMAT10:
2689 bumpmap_index = 4 * Stage + 1;
2690 break;
2691 case D3DTSS_BUMPENVMAT01:
2692 bumpmap_index = 4 * Stage + 2;
2693 break;
2694 case D3DTSS_BUMPENVMAT11:
2695 bumpmap_index = 4 * Stage + 3;
2696 break;
2697 case D3DTSS_BUMPENVLSCALE:
2698 bumpmap_index = 4 * 8 + 2 * Stage;
2699 break;
2700 case D3DTSS_BUMPENVLOFFSET:
2701 bumpmap_index = 4 * 8 + 2 * Stage + 1;
2702 break;
2703 case D3DTSS_TEXTURETRANSFORMFLAGS:
2704 state->changed.group |= NINE_STATE_PS1X_SHADER;
2705 break;
2706 default:
2707 break;
2708 }
2709
2710 if (bumpmap_index >= 0) {
2711 state->bumpmap_vars[bumpmap_index] = Value;
2712 state->changed.group |= NINE_STATE_PS_CONST;
2713 }
2714
2715 state->changed.group |= NINE_STATE_FF_PSSTAGES;
2716 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2717
2718 return D3D_OK;
2719 }
2720
2721 HRESULT WINAPI
2722 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2723 DWORD Sampler,
2724 D3DSAMPLERSTATETYPE Type,
2725 DWORD *pValue )
2726 {
2727 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2728 Sampler == D3DDMAPSAMPLER ||
2729 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2730 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2731
2732 if (Sampler >= D3DDMAPSAMPLER)
2733 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2734
2735 *pValue = This->state.samp[Sampler][Type];
2736 return D3D_OK;
2737 }
2738
2739 HRESULT WINAPI
2740 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2741 DWORD Sampler,
2742 D3DSAMPLERSTATETYPE Type,
2743 DWORD Value )
2744 {
2745 struct nine_state *state = This->update;
2746
2747 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2748 Sampler, nine_D3DSAMP_to_str(Type), Value);
2749
2750 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2751 Sampler == D3DDMAPSAMPLER ||
2752 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2753 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2754
2755 if (Sampler >= D3DDMAPSAMPLER)
2756 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2757
2758 if (state->samp[Sampler][Type] != Value || unlikely(This->is_recording)) {
2759 state->samp[Sampler][Type] = Value;
2760 state->changed.group |= NINE_STATE_SAMPLER;
2761 state->changed.sampler[Sampler] |= 1 << Type;
2762 }
2763
2764 return D3D_OK;
2765 }
2766
2767 HRESULT WINAPI
2768 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2769 DWORD *pNumPasses )
2770 {
2771 const struct nine_state *state = &This->state;
2772 unsigned i;
2773 unsigned w = 0, h = 0;
2774
2775 DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2776
2777 for (i = 0; i < Elements(state->samp); ++i) {
2778 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2779 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2780 return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2781 }
2782
2783 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2784 if (!state->rt[i])
2785 continue;
2786 if (w == 0) {
2787 w = state->rt[i]->desc.Width;
2788 h = state->rt[i]->desc.Height;
2789 } else
2790 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2791 return D3DERR_CONFLICTINGRENDERSTATE;
2792 }
2793 }
2794 if (state->ds &&
2795 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) {
2796 if (w != 0 &&
2797 (state->ds->desc.Width != w || state->ds->desc.Height != h))
2798 return D3DERR_CONFLICTINGRENDERSTATE;
2799 }
2800
2801 if (pNumPasses)
2802 *pNumPasses = 1;
2803
2804 return D3D_OK;
2805 }
2806
2807 HRESULT WINAPI
2808 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2809 UINT PaletteNumber,
2810 const PALETTEENTRY *pEntries )
2811 {
2812 STUB(D3D_OK); /* like wine */
2813 }
2814
2815 HRESULT WINAPI
2816 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2817 UINT PaletteNumber,
2818 PALETTEENTRY *pEntries )
2819 {
2820 STUB(D3DERR_INVALIDCALL);
2821 }
2822
2823 HRESULT WINAPI
2824 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2825 UINT PaletteNumber )
2826 {
2827 STUB(D3D_OK); /* like wine */
2828 }
2829
2830 HRESULT WINAPI
2831 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2832 UINT *PaletteNumber )
2833 {
2834 STUB(D3DERR_INVALIDCALL);
2835 }
2836
2837 HRESULT WINAPI
2838 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2839 const RECT *pRect )
2840 {
2841 struct nine_state *state = This->update;
2842
2843 DBG("x=(%u..%u) y=(%u..%u)\n",
2844 pRect->left, pRect->top, pRect->right, pRect->bottom);
2845
2846 state->scissor.minx = pRect->left;
2847 state->scissor.miny = pRect->top;
2848 state->scissor.maxx = pRect->right;
2849 state->scissor.maxy = pRect->bottom;
2850
2851 state->changed.group |= NINE_STATE_SCISSOR;
2852
2853 return D3D_OK;
2854 }
2855
2856 HRESULT WINAPI
2857 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2858 RECT *pRect )
2859 {
2860 pRect->left = This->state.scissor.minx;
2861 pRect->top = This->state.scissor.miny;
2862 pRect->right = This->state.scissor.maxx;
2863 pRect->bottom = This->state.scissor.maxy;
2864
2865 return D3D_OK;
2866 }
2867
2868 HRESULT WINAPI
2869 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2870 BOOL bSoftware )
2871 {
2872 STUB(D3DERR_INVALIDCALL);
2873 }
2874
2875 BOOL WINAPI
2876 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2877 {
2878 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
2879 }
2880
2881 HRESULT WINAPI
2882 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2883 float nSegments )
2884 {
2885 STUB(D3DERR_INVALIDCALL);
2886 }
2887
2888 float WINAPI
2889 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2890 {
2891 STUB(0);
2892 }
2893
2894 static inline void
2895 init_draw_info(struct pipe_draw_info *info,
2896 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
2897 {
2898 info->mode = d3dprimitivetype_to_pipe_prim(type);
2899 info->count = prim_count_to_vertex_count(type, count);
2900 info->start_instance = 0;
2901 info->instance_count = 1;
2902 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask)
2903 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1);
2904 info->primitive_restart = FALSE;
2905 info->restart_index = 0;
2906 info->count_from_stream_output = NULL;
2907 info->indirect = NULL;
2908 }
2909
2910 HRESULT WINAPI
2911 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2912 D3DPRIMITIVETYPE PrimitiveType,
2913 UINT StartVertex,
2914 UINT PrimitiveCount )
2915 {
2916 struct pipe_draw_info info;
2917
2918 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2919 This, PrimitiveType, StartVertex, PrimitiveCount);
2920
2921 nine_update_state(This);
2922
2923 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2924 info.indexed = FALSE;
2925 info.start = StartVertex;
2926 info.index_bias = 0;
2927 info.min_index = info.start;
2928 info.max_index = info.count - 1;
2929
2930 This->pipe->draw_vbo(This->pipe, &info);
2931
2932 return D3D_OK;
2933 }
2934
2935 HRESULT WINAPI
2936 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2937 D3DPRIMITIVETYPE PrimitiveType,
2938 INT BaseVertexIndex,
2939 UINT MinVertexIndex,
2940 UINT NumVertices,
2941 UINT StartIndex,
2942 UINT PrimitiveCount )
2943 {
2944 struct pipe_draw_info info;
2945
2946 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2947 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2948 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2949 StartIndex, PrimitiveCount);
2950
2951 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2952 user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2953
2954 nine_update_state(This);
2955
2956 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2957 info.indexed = TRUE;
2958 info.start = StartIndex;
2959 info.index_bias = BaseVertexIndex;
2960 /* These don't include index bias: */
2961 info.min_index = MinVertexIndex;
2962 info.max_index = MinVertexIndex + NumVertices - 1;
2963
2964 This->pipe->draw_vbo(This->pipe, &info);
2965
2966 return D3D_OK;
2967 }
2968
2969 HRESULT WINAPI
2970 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2971 D3DPRIMITIVETYPE PrimitiveType,
2972 UINT PrimitiveCount,
2973 const void *pVertexStreamZeroData,
2974 UINT VertexStreamZeroStride )
2975 {
2976 struct pipe_vertex_buffer vtxbuf;
2977 struct pipe_draw_info info;
2978
2979 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2980 This, PrimitiveType, PrimitiveCount,
2981 pVertexStreamZeroData, VertexStreamZeroStride);
2982
2983 user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2984 D3DERR_INVALIDCALL);
2985
2986 nine_update_state(This);
2987
2988 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2989 info.indexed = FALSE;
2990 info.start = 0;
2991 info.index_bias = 0;
2992 info.min_index = 0;
2993 info.max_index = info.count - 1;
2994
2995 vtxbuf.stride = VertexStreamZeroStride;
2996 vtxbuf.buffer_offset = 0;
2997 vtxbuf.buffer = NULL;
2998 vtxbuf.user_buffer = pVertexStreamZeroData;
2999
3000 if (!This->driver_caps.user_vbufs) {
3001 u_upload_data(This->vertex_uploader,
3002 0,
3003 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */
3004 4,
3005 vtxbuf.user_buffer,
3006 &vtxbuf.buffer_offset,
3007 &vtxbuf.buffer);
3008 u_upload_unmap(This->vertex_uploader);
3009 vtxbuf.user_buffer = NULL;
3010 }
3011
3012 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
3013
3014 This->pipe->draw_vbo(This->pipe, &info);
3015
3016 NineDevice9_PauseRecording(This);
3017 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
3018 NineDevice9_ResumeRecording(This);
3019
3020 pipe_resource_reference(&vtxbuf.buffer, NULL);
3021
3022 return D3D_OK;
3023 }
3024
3025 HRESULT WINAPI
3026 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
3027 D3DPRIMITIVETYPE PrimitiveType,
3028 UINT MinVertexIndex,
3029 UINT NumVertices,
3030 UINT PrimitiveCount,
3031 const void *pIndexData,
3032 D3DFORMAT IndexDataFormat,
3033 const void *pVertexStreamZeroData,
3034 UINT VertexStreamZeroStride )
3035 {
3036 struct pipe_draw_info info;
3037 struct pipe_vertex_buffer vbuf;
3038 struct pipe_index_buffer ibuf;
3039
3040 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
3041 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
3042 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
3043 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
3044 pIndexData, IndexDataFormat,
3045 pVertexStreamZeroData, VertexStreamZeroStride);
3046
3047 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
3048 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
3049 user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
3050 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
3051
3052 nine_update_state(This);
3053
3054 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
3055 info.indexed = TRUE;
3056 info.start = 0;
3057 info.index_bias = 0;
3058 info.min_index = MinVertexIndex;
3059 info.max_index = MinVertexIndex + NumVertices - 1;
3060
3061 vbuf.stride = VertexStreamZeroStride;
3062 vbuf.buffer_offset = 0;
3063 vbuf.buffer = NULL;
3064 vbuf.user_buffer = pVertexStreamZeroData;
3065
3066 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
3067 ibuf.offset = 0;
3068 ibuf.buffer = NULL;
3069 ibuf.user_buffer = pIndexData;
3070
3071 if (!This->driver_caps.user_vbufs) {
3072 const unsigned base = info.min_index * VertexStreamZeroStride;
3073 u_upload_data(This->vertex_uploader,
3074 base,
3075 (info.max_index -
3076 info.min_index + 1) * VertexStreamZeroStride, /* XXX */
3077 4,
3078 (const uint8_t *)vbuf.user_buffer + base,
3079 &vbuf.buffer_offset,
3080 &vbuf.buffer);
3081 u_upload_unmap(This->vertex_uploader);
3082 /* Won't be used: */
3083 vbuf.buffer_offset -= base;
3084 vbuf.user_buffer = NULL;
3085 }
3086 if (!This->driver_caps.user_ibufs) {
3087 u_upload_data(This->index_uploader,
3088 0,
3089 info.count * ibuf.index_size,
3090 4,
3091 ibuf.user_buffer,
3092 &ibuf.offset,
3093 &ibuf.buffer);
3094 u_upload_unmap(This->index_uploader);
3095 ibuf.user_buffer = NULL;
3096 }
3097
3098 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
3099 This->pipe->set_index_buffer(This->pipe, &ibuf);
3100
3101 This->pipe->draw_vbo(This->pipe, &info);
3102
3103 pipe_resource_reference(&vbuf.buffer, NULL);
3104 pipe_resource_reference(&ibuf.buffer, NULL);
3105
3106 NineDevice9_PauseRecording(This);
3107 NineDevice9_SetIndices(This, NULL);
3108 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
3109 NineDevice9_ResumeRecording(This);
3110
3111 return D3D_OK;
3112 }
3113
3114 /* TODO: Write to pDestBuffer directly if vertex declaration contains
3115 * only f32 formats.
3116 */
3117 HRESULT WINAPI
3118 NineDevice9_ProcessVertices( struct NineDevice9 *This,
3119 UINT SrcStartIndex,
3120 UINT DestIndex,
3121 UINT VertexCount,
3122 IDirect3DVertexBuffer9 *pDestBuffer,
3123 IDirect3DVertexDeclaration9 *pVertexDecl,
3124 DWORD Flags )
3125 {
3126 struct pipe_screen *screen = This->screen;
3127 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
3128 struct NineVertexShader9 *vs;
3129 struct pipe_resource *resource;
3130 struct pipe_stream_output_target *target;
3131 struct pipe_draw_info draw;
3132 HRESULT hr;
3133 unsigned buffer_offset, buffer_size;
3134
3135 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
3136 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
3137 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
3138 pVertexDecl, Flags);
3139
3140 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
3141 STUB(D3DERR_INVALIDCALL);
3142
3143 nine_update_state(This);
3144
3145 /* TODO: Create shader with stream output. */
3146 STUB(D3DERR_INVALIDCALL);
3147 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
3148
3149 vs = This->state.vs ? This->state.vs : This->ff.vs;
3150
3151 buffer_size = VertexCount * vs->so->stride[0];
3152 if (1) {
3153 struct pipe_resource templ;
3154
3155 templ.target = PIPE_BUFFER;
3156 templ.format = PIPE_FORMAT_R8_UNORM;
3157 templ.width0 = buffer_size;
3158 templ.flags = 0;
3159 templ.bind = PIPE_BIND_STREAM_OUTPUT;
3160 templ.usage = PIPE_USAGE_STREAM;
3161 templ.height0 = templ.depth0 = templ.array_size = 1;
3162 templ.last_level = templ.nr_samples = 0;
3163
3164 resource = This->screen->resource_create(This->screen, &templ);
3165 if (!resource)
3166 return E_OUTOFMEMORY;
3167 buffer_offset = 0;
3168 } else {
3169 /* SO matches vertex declaration */
3170 resource = NineVertexBuffer9_GetResource(dst);
3171 buffer_offset = DestIndex * vs->so->stride[0];
3172 }
3173 target = This->pipe->create_stream_output_target(This->pipe, resource,
3174 buffer_offset,
3175 buffer_size);
3176 if (!target) {
3177 pipe_resource_reference(&resource, NULL);
3178 return D3DERR_DRIVERINTERNALERROR;
3179 }
3180
3181 if (!vdecl) {
3182 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl);
3183 if (FAILED(hr))
3184 goto out;
3185 }
3186
3187 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount);
3188 draw.instance_count = 1;
3189 draw.indexed = FALSE;
3190 draw.start = SrcStartIndex;
3191 draw.index_bias = 0;
3192 draw.min_index = SrcStartIndex;
3193 draw.max_index = SrcStartIndex + VertexCount - 1;
3194
3195 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0);
3196 This->pipe->draw_vbo(This->pipe, &draw);
3197 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0);
3198 This->pipe->stream_output_target_destroy(This->pipe, target);
3199
3200 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
3201 dst, DestIndex, VertexCount,
3202 resource, vs->so);
3203 out:
3204 pipe_resource_reference(&resource, NULL);
3205 if (!pVertexDecl)
3206 NineUnknown_Release(NineUnknown(vdecl));
3207 return hr;
3208 }
3209
3210 HRESULT WINAPI
3211 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
3212 const D3DVERTEXELEMENT9 *pVertexElements,
3213 IDirect3DVertexDeclaration9 **ppDecl )
3214 {
3215 struct NineVertexDeclaration9 *vdecl;
3216
3217 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3218 This, pVertexElements, ppDecl);
3219
3220 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
3221 if (SUCCEEDED(hr))
3222 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
3223
3224 return hr;
3225 }
3226
3227 HRESULT WINAPI
3228 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
3229 IDirect3DVertexDeclaration9 *pDecl )
3230 {
3231 struct nine_state *state = This->update;
3232 BOOL was_programmable_vs = This->state.programmable_vs;
3233
3234 DBG("This=%p pDecl=%p\n", This, pDecl);
3235
3236 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
3237 return D3D_OK;
3238
3239 nine_bind(&state->vdecl, pDecl);
3240
3241 This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
3242 if (likely(!This->is_recording) && was_programmable_vs != This->state.programmable_vs) {
3243 state->commit |= NINE_STATE_COMMIT_CONST_VS;
3244 state->changed.group |= NINE_STATE_VS;
3245 }
3246
3247 state->changed.group |= NINE_STATE_VDECL;
3248
3249 return D3D_OK;
3250 }
3251
3252 HRESULT WINAPI
3253 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
3254 IDirect3DVertexDeclaration9 **ppDecl )
3255 {
3256 user_assert(ppDecl, D3DERR_INVALIDCALL);
3257
3258 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3259 if (*ppDecl)
3260 NineUnknown_AddRef(NineUnknown(*ppDecl));
3261 return D3D_OK;
3262 }
3263
3264 HRESULT WINAPI
3265 NineDevice9_SetFVF( struct NineDevice9 *This,
3266 DWORD FVF )
3267 {
3268 struct NineVertexDeclaration9 *vdecl;
3269 HRESULT hr;
3270
3271 DBG("FVF = %08x\n", FVF);
3272 if (!FVF)
3273 return D3D_OK; /* like wine */
3274
3275 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3276 if (!vdecl) {
3277 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3278 if (FAILED(hr))
3279 return hr;
3280 vdecl->fvf = FVF;
3281 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3282 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3283 }
3284 return NineDevice9_SetVertexDeclaration(
3285 This, (IDirect3DVertexDeclaration9 *)vdecl);
3286 }
3287
3288 HRESULT WINAPI
3289 NineDevice9_GetFVF( struct NineDevice9 *This,
3290 DWORD *pFVF )
3291 {
3292 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3293 return D3D_OK;
3294 }
3295
3296 HRESULT WINAPI
3297 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3298 const DWORD *pFunction,
3299 IDirect3DVertexShader9 **ppShader )
3300 {
3301 struct NineVertexShader9 *vs;
3302 HRESULT hr;
3303
3304 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3305
3306 hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3307 if (FAILED(hr))
3308 return hr;
3309 *ppShader = (IDirect3DVertexShader9 *)vs;
3310 return D3D_OK;
3311 }
3312
3313 HRESULT WINAPI
3314 NineDevice9_SetVertexShader( struct NineDevice9 *This,
3315 IDirect3DVertexShader9 *pShader )
3316 {
3317 struct nine_state *state = This->update;
3318 BOOL was_programmable_vs = This->state.programmable_vs;
3319
3320 DBG("This=%p pShader=%p\n", This, pShader);
3321
3322 if (!This->is_recording && state->vs == (struct NineVertexShader9*)pShader)
3323 return D3D_OK;
3324
3325 nine_bind(&state->vs, pShader);
3326
3327 This->state.programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
3328
3329 /* ff -> non-ff: commit back non-ff constants */
3330 if (!was_programmable_vs && This->state.programmable_vs)
3331 state->commit |= NINE_STATE_COMMIT_CONST_VS;
3332
3333 state->changed.group |= NINE_STATE_VS;
3334
3335 return D3D_OK;
3336 }
3337
3338 HRESULT WINAPI
3339 NineDevice9_GetVertexShader( struct NineDevice9 *This,
3340 IDirect3DVertexShader9 **ppShader )
3341 {
3342 user_assert(ppShader, D3DERR_INVALIDCALL);
3343 nine_reference_set(ppShader, This->state.vs);
3344 return D3D_OK;
3345 }
3346
3347 HRESULT WINAPI
3348 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3349 UINT StartRegister,
3350 const float *pConstantData,
3351 UINT Vector4fCount )
3352 {
3353 struct nine_state *state = This->update;
3354
3355 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3356 This, StartRegister, pConstantData, Vector4fCount);
3357
3358 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3359 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3360
3361 if (!Vector4fCount)
3362 return D3D_OK;
3363 user_assert(pConstantData, D3DERR_INVALIDCALL);
3364
3365 if (!This->is_recording) {
3366 if (!memcmp(&state->vs_const_f[StartRegister * 4], pConstantData,
3367 Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
3368 return D3D_OK;
3369 }
3370
3371 memcpy(&state->vs_const_f[StartRegister * 4],
3372 pConstantData,
3373 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3374
3375 nine_ranges_insert(&state->changed.vs_const_f,
3376 StartRegister, StartRegister + Vector4fCount,
3377 &This->range_pool);
3378
3379 state->changed.group |= NINE_STATE_VS_CONST;
3380
3381 return D3D_OK;
3382 }
3383
3384 HRESULT WINAPI
3385 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3386 UINT StartRegister,
3387 float *pConstantData,
3388 UINT Vector4fCount )
3389 {
3390 const struct nine_state *state = &This->state;
3391
3392 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3393 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3394 user_assert(pConstantData, D3DERR_INVALIDCALL);
3395
3396 memcpy(pConstantData,
3397 &state->vs_const_f[StartRegister * 4],
3398 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3399
3400 return D3D_OK;
3401 }
3402
3403 HRESULT WINAPI
3404 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3405 UINT StartRegister,
3406 const int *pConstantData,
3407 UINT Vector4iCount )
3408 {
3409 struct nine_state *state = This->update;
3410 int i;
3411
3412 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3413 This, StartRegister, pConstantData, Vector4iCount);
3414
3415 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3416 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3417 user_assert(pConstantData, D3DERR_INVALIDCALL);
3418
3419 if (This->driver_caps.vs_integer) {
3420 if (!This->is_recording) {
3421 if (!memcmp(&state->vs_const_i[StartRegister][0], pConstantData,
3422 Vector4iCount * sizeof(state->vs_const_i[0])))
3423 return D3D_OK;
3424 }
3425 memcpy(&state->vs_const_i[StartRegister][0],
3426 pConstantData,
3427 Vector4iCount * sizeof(state->vs_const_i[0]));
3428 } else {
3429 for (i = 0; i < Vector4iCount; i++) {
3430 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3431 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3432 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3433 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3434 }
3435 }
3436
3437 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3438 state->changed.group |= NINE_STATE_VS_CONST;
3439
3440 return D3D_OK;
3441 }
3442
3443 HRESULT WINAPI
3444 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3445 UINT StartRegister,
3446 int *pConstantData,
3447 UINT Vector4iCount )
3448 {
3449 const struct nine_state *state = &This->state;
3450 int i;
3451
3452 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3453 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3454 user_assert(pConstantData, D3DERR_INVALIDCALL);
3455
3456 if (This->driver_caps.vs_integer) {
3457 memcpy(pConstantData,
3458 &state->vs_const_i[StartRegister][0],
3459 Vector4iCount * sizeof(state->vs_const_i[0]));
3460 } else {
3461 for (i = 0; i < Vector4iCount; i++) {
3462 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]);
3463 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]);
3464 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]);
3465 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]);
3466 }
3467 }
3468
3469 return D3D_OK;
3470 }
3471
3472 HRESULT WINAPI
3473 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3474 UINT StartRegister,
3475 const BOOL *pConstantData,
3476 UINT BoolCount )
3477 {
3478 struct nine_state *state = This->update;
3479 int i;
3480 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3481
3482 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3483 This, StartRegister, pConstantData, BoolCount);
3484
3485 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3486 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3487 user_assert(pConstantData, D3DERR_INVALIDCALL);
3488
3489 if (!This->is_recording) {
3490 bool noChange = true;
3491 for (i = 0; i < BoolCount; i++) {
3492 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3493 noChange = false;
3494 }
3495 if (noChange)
3496 return D3D_OK;
3497 }
3498
3499 for (i = 0; i < BoolCount; i++)
3500 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3501
3502 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3503 state->changed.group |= NINE_STATE_VS_CONST;
3504
3505 return D3D_OK;
3506 }
3507
3508 HRESULT WINAPI
3509 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3510 UINT StartRegister,
3511 BOOL *pConstantData,
3512 UINT BoolCount )
3513 {
3514 const struct nine_state *state = &This->state;
3515 int i;
3516
3517 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3518 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3519 user_assert(pConstantData, D3DERR_INVALIDCALL);
3520
3521 for (i = 0; i < BoolCount; i++)
3522 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3523
3524 return D3D_OK;
3525 }
3526
3527 HRESULT WINAPI
3528 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3529 UINT StreamNumber,
3530 IDirect3DVertexBuffer9 *pStreamData,
3531 UINT OffsetInBytes,
3532 UINT Stride )
3533 {
3534 struct nine_state *state = This->update;
3535 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3536 const unsigned i = StreamNumber;
3537
3538 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3539 This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3540
3541 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3542 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3543
3544 if (likely(!This->is_recording)) {
3545 if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3546 state->vtxbuf[i].stride == Stride &&
3547 state->vtxbuf[i].buffer_offset == OffsetInBytes)
3548 return D3D_OK;
3549 }
3550 nine_bind(&state->stream[i], pStreamData);
3551
3552 state->changed.vtxbuf |= 1 << StreamNumber;
3553
3554 if (pStreamData) {
3555 state->vtxbuf[i].stride = Stride;
3556 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3557 }
3558 pipe_resource_reference(&state->vtxbuf[i].buffer,
3559 pStreamData ? NineVertexBuffer9_GetResource(pVBuf9) : NULL);
3560
3561 return D3D_OK;
3562 }
3563
3564 HRESULT WINAPI
3565 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3566 UINT StreamNumber,
3567 IDirect3DVertexBuffer9 **ppStreamData,
3568 UINT *pOffsetInBytes,
3569 UINT *pStride )
3570 {
3571 const struct nine_state *state = &This->state;
3572 const unsigned i = StreamNumber;
3573
3574 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3575 user_assert(ppStreamData, D3DERR_INVALIDCALL);
3576
3577 nine_reference_set(ppStreamData, state->stream[i]);
3578 *pStride = state->vtxbuf[i].stride;
3579 *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3580
3581 return D3D_OK;
3582 }
3583
3584 HRESULT WINAPI
3585 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3586 UINT StreamNumber,
3587 UINT Setting )
3588 {
3589 struct nine_state *state = This->update;
3590 /* const UINT freq = Setting & 0x7FFFFF; */
3591
3592 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3593 StreamNumber, Setting);
3594
3595 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3596 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3597 D3DERR_INVALIDCALL);
3598 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3599 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3600 user_assert(Setting, D3DERR_INVALIDCALL);
3601
3602 if (likely(!This->is_recording) && state->stream_freq[StreamNumber] == Setting)
3603 return D3D_OK;
3604
3605 state->stream_freq[StreamNumber] = Setting;
3606
3607 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
3608 state->stream_instancedata_mask |= 1 << StreamNumber;
3609 else
3610 state->stream_instancedata_mask &= ~(1 << StreamNumber);
3611
3612 state->changed.stream_freq |= 1 << StreamNumber; /* Used for stateblocks */
3613 if (StreamNumber != 0)
3614 state->changed.group |= NINE_STATE_STREAMFREQ;
3615 return D3D_OK;
3616 }
3617
3618 HRESULT WINAPI
3619 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3620 UINT StreamNumber,
3621 UINT *pSetting )
3622 {
3623 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3624 *pSetting = This->state.stream_freq[StreamNumber];
3625 return D3D_OK;
3626 }
3627
3628 HRESULT WINAPI
3629 NineDevice9_SetIndices( struct NineDevice9 *This,
3630 IDirect3DIndexBuffer9 *pIndexData )
3631 {
3632 struct nine_state *state = This->update;
3633
3634 DBG("This=%p pIndexData=%p\n", This, pIndexData);
3635
3636 if (likely(!This->is_recording))
3637 if (state->idxbuf == NineIndexBuffer9(pIndexData))
3638 return D3D_OK;
3639 nine_bind(&state->idxbuf, pIndexData);
3640
3641 state->changed.group |= NINE_STATE_IDXBUF;
3642
3643 return D3D_OK;
3644 }
3645
3646 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3647 * here because it's an argument passed to the Draw calls.
3648 */
3649 HRESULT WINAPI
3650 NineDevice9_GetIndices( struct NineDevice9 *This,
3651 IDirect3DIndexBuffer9 **ppIndexData /*,
3652 UINT *pBaseVertexIndex */ )
3653 {
3654 user_assert(ppIndexData, D3DERR_INVALIDCALL);
3655 nine_reference_set(ppIndexData, This->state.idxbuf);
3656 return D3D_OK;
3657 }
3658
3659 HRESULT WINAPI
3660 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3661 const DWORD *pFunction,
3662 IDirect3DPixelShader9 **ppShader )
3663 {
3664 struct NinePixelShader9 *ps;
3665 HRESULT hr;
3666
3667 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3668
3669 hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3670 if (FAILED(hr))
3671 return hr;
3672 *ppShader = (IDirect3DPixelShader9 *)ps;
3673 return D3D_OK;
3674 }
3675
3676 HRESULT WINAPI
3677 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3678 IDirect3DPixelShader9 *pShader )
3679 {
3680 struct nine_state *state = This->update;
3681 unsigned old_mask = state->ps ? state->ps->rt_mask : 1;
3682 unsigned mask;
3683
3684 DBG("This=%p pShader=%p\n", This, pShader);
3685
3686 if (!This->is_recording && state->ps == (struct NinePixelShader9*)pShader)
3687 return D3D_OK;
3688
3689 /* ff -> non-ff: commit back non-ff constants */
3690 if (!state->ps && pShader)
3691 state->commit |= NINE_STATE_COMMIT_CONST_PS;
3692
3693 nine_bind(&state->ps, pShader);
3694
3695 state->changed.group |= NINE_STATE_PS;
3696
3697 mask = state->ps ? state->ps->rt_mask : 1;
3698 /* We need to update cbufs if the pixel shader would
3699 * write to different render targets */
3700 if (mask != old_mask)
3701 state->changed.group |= NINE_STATE_FB;
3702
3703 return D3D_OK;
3704 }
3705
3706 HRESULT WINAPI
3707 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3708 IDirect3DPixelShader9 **ppShader )
3709 {
3710 user_assert(ppShader, D3DERR_INVALIDCALL);
3711 nine_reference_set(ppShader, This->state.ps);
3712 return D3D_OK;
3713 }
3714
3715 HRESULT WINAPI
3716 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3717 UINT StartRegister,
3718 const float *pConstantData,
3719 UINT Vector4fCount )
3720 {
3721 struct nine_state *state = This->update;
3722
3723 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3724 This, StartRegister, pConstantData, Vector4fCount);
3725
3726 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3727 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3728
3729 if (!Vector4fCount)
3730 return D3D_OK;
3731 user_assert(pConstantData, D3DERR_INVALIDCALL);
3732
3733 if (!This->is_recording) {
3734 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3735 Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
3736 return D3D_OK;
3737 }
3738
3739 memcpy(&state->ps_const_f[StartRegister * 4],
3740 pConstantData,
3741 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3742
3743 nine_ranges_insert(&state->changed.ps_const_f,
3744 StartRegister, StartRegister + Vector4fCount,
3745 &This->range_pool);
3746
3747 state->changed.group |= NINE_STATE_PS_CONST;
3748
3749 return D3D_OK;
3750 }
3751
3752 HRESULT WINAPI
3753 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3754 UINT StartRegister,
3755 float *pConstantData,
3756 UINT Vector4fCount )
3757 {
3758 const struct nine_state *state = &This->state;
3759
3760 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3761 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3762 user_assert(pConstantData, D3DERR_INVALIDCALL);
3763
3764 memcpy(pConstantData,
3765 &state->ps_const_f[StartRegister * 4],
3766 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3767
3768 return D3D_OK;
3769 }
3770
3771 HRESULT WINAPI
3772 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3773 UINT StartRegister,
3774 const int *pConstantData,
3775 UINT Vector4iCount )
3776 {
3777 struct nine_state *state = This->update;
3778 int i;
3779
3780 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3781 This, StartRegister, pConstantData, Vector4iCount);
3782
3783 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3784 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3785 user_assert(pConstantData, D3DERR_INVALIDCALL);
3786
3787 if (This->driver_caps.ps_integer) {
3788 if (!This->is_recording) {
3789 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
3790 Vector4iCount * sizeof(state->ps_const_i[0])))
3791 return D3D_OK;
3792 }
3793 memcpy(&state->ps_const_i[StartRegister][0],
3794 pConstantData,
3795 Vector4iCount * sizeof(state->ps_const_i[0]));
3796 } else {
3797 for (i = 0; i < Vector4iCount; i++) {
3798 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3799 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3800 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3801 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3802 }
3803 }
3804 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3805 state->changed.group |= NINE_STATE_PS_CONST;
3806
3807 return D3D_OK;
3808 }
3809
3810 HRESULT WINAPI
3811 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3812 UINT StartRegister,
3813 int *pConstantData,
3814 UINT Vector4iCount )
3815 {
3816 const struct nine_state *state = &This->state;
3817 int i;
3818
3819 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3820 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3821 user_assert(pConstantData, D3DERR_INVALIDCALL);
3822
3823 if (This->driver_caps.ps_integer) {
3824 memcpy(pConstantData,
3825 &state->ps_const_i[StartRegister][0],
3826 Vector4iCount * sizeof(state->ps_const_i[0]));
3827 } else {
3828 for (i = 0; i < Vector4iCount; i++) {
3829 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
3830 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
3831 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
3832 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
3833 }
3834 }
3835
3836 return D3D_OK;
3837 }
3838
3839 HRESULT WINAPI
3840 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3841 UINT StartRegister,
3842 const BOOL *pConstantData,
3843 UINT BoolCount )
3844 {
3845 struct nine_state *state = This->update;
3846 int i;
3847 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
3848
3849 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3850 This, StartRegister, pConstantData, BoolCount);
3851
3852 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3853 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3854 user_assert(pConstantData, D3DERR_INVALIDCALL);
3855
3856 if (!This->is_recording) {
3857 bool noChange = true;
3858 for (i = 0; i < BoolCount; i++) {
3859 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
3860 noChange = false;
3861 }
3862 if (noChange)
3863 return D3D_OK;
3864 }
3865
3866 for (i = 0; i < BoolCount; i++)
3867 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3868
3869 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3870 state->changed.group |= NINE_STATE_PS_CONST;
3871
3872 return D3D_OK;
3873 }
3874
3875 HRESULT WINAPI
3876 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3877 UINT StartRegister,
3878 BOOL *pConstantData,
3879 UINT BoolCount )
3880 {
3881 const struct nine_state *state = &This->state;
3882 int i;
3883
3884 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3885 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3886 user_assert(pConstantData, D3DERR_INVALIDCALL);
3887
3888 for (i = 0; i < BoolCount; i++)
3889 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
3890
3891 return D3D_OK;
3892 }
3893
3894 HRESULT WINAPI
3895 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3896 UINT Handle,
3897 const float *pNumSegs,
3898 const D3DRECTPATCH_INFO *pRectPatchInfo )
3899 {
3900 STUB(D3DERR_INVALIDCALL);
3901 }
3902
3903 HRESULT WINAPI
3904 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3905 UINT Handle,
3906 const float *pNumSegs,
3907 const D3DTRIPATCH_INFO *pTriPatchInfo )
3908 {
3909 STUB(D3DERR_INVALIDCALL);
3910 }
3911
3912 HRESULT WINAPI
3913 NineDevice9_DeletePatch( struct NineDevice9 *This,
3914 UINT Handle )
3915 {
3916 STUB(D3DERR_INVALIDCALL);
3917 }
3918
3919 HRESULT WINAPI
3920 NineDevice9_CreateQuery( struct NineDevice9 *This,
3921 D3DQUERYTYPE Type,
3922 IDirect3DQuery9 **ppQuery )
3923 {
3924 struct NineQuery9 *query;
3925 HRESULT hr;
3926
3927 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
3928
3929 hr = nine_is_query_supported(This->screen, Type);
3930 if (!ppQuery || hr != D3D_OK)
3931 return hr;
3932
3933 hr = NineQuery9_new(This, &query, Type);
3934 if (FAILED(hr))
3935 return hr;
3936 *ppQuery = (IDirect3DQuery9 *)query;
3937 return D3D_OK;
3938 }
3939
3940 IDirect3DDevice9Vtbl NineDevice9_vtable = {
3941 (void *)NineUnknown_QueryInterface,
3942 (void *)NineUnknown_AddRef,
3943 (void *)NineUnknown_Release,
3944 (void *)NineDevice9_TestCooperativeLevel,
3945 (void *)NineDevice9_GetAvailableTextureMem,
3946 (void *)NineDevice9_EvictManagedResources,
3947 (void *)NineDevice9_GetDirect3D,
3948 (void *)NineDevice9_GetDeviceCaps,
3949 (void *)NineDevice9_GetDisplayMode,
3950 (void *)NineDevice9_GetCreationParameters,
3951 (void *)NineDevice9_SetCursorProperties,
3952 (void *)NineDevice9_SetCursorPosition,
3953 (void *)NineDevice9_ShowCursor,
3954 (void *)NineDevice9_CreateAdditionalSwapChain,
3955 (void *)NineDevice9_GetSwapChain,
3956 (void *)NineDevice9_GetNumberOfSwapChains,
3957 (void *)NineDevice9_Reset,
3958 (void *)NineDevice9_Present,
3959 (void *)NineDevice9_GetBackBuffer,
3960 (void *)NineDevice9_GetRasterStatus,
3961 (void *)NineDevice9_SetDialogBoxMode,
3962 (void *)NineDevice9_SetGammaRamp,
3963 (void *)NineDevice9_GetGammaRamp,
3964 (void *)NineDevice9_CreateTexture,
3965 (void *)NineDevice9_CreateVolumeTexture,
3966 (void *)NineDevice9_CreateCubeTexture,
3967 (void *)NineDevice9_CreateVertexBuffer,
3968 (void *)NineDevice9_CreateIndexBuffer,
3969 (void *)NineDevice9_CreateRenderTarget,
3970 (void *)NineDevice9_CreateDepthStencilSurface,
3971 (void *)NineDevice9_UpdateSurface,
3972 (void *)NineDevice9_UpdateTexture,
3973 (void *)NineDevice9_GetRenderTargetData,
3974 (void *)NineDevice9_GetFrontBufferData,
3975 (void *)NineDevice9_StretchRect,
3976 (void *)NineDevice9_ColorFill,
3977 (void *)NineDevice9_CreateOffscreenPlainSurface,
3978 (void *)NineDevice9_SetRenderTarget,
3979 (void *)NineDevice9_GetRenderTarget,
3980 (void *)NineDevice9_SetDepthStencilSurface,
3981 (void *)NineDevice9_GetDepthStencilSurface,
3982 (void *)NineDevice9_BeginScene,
3983 (void *)NineDevice9_EndScene,
3984 (void *)NineDevice9_Clear,
3985 (void *)NineDevice9_SetTransform,
3986 (void *)NineDevice9_GetTransform,
3987 (void *)NineDevice9_MultiplyTransform,
3988 (void *)NineDevice9_SetViewport,
3989 (void *)NineDevice9_GetViewport,
3990 (void *)NineDevice9_SetMaterial,
3991 (void *)NineDevice9_GetMaterial,
3992 (void *)NineDevice9_SetLight,
3993 (void *)NineDevice9_GetLight,
3994 (void *)NineDevice9_LightEnable,
3995 (void *)NineDevice9_GetLightEnable,
3996 (void *)NineDevice9_SetClipPlane,
3997 (void *)NineDevice9_GetClipPlane,
3998 (void *)NineDevice9_SetRenderState,
3999 (void *)NineDevice9_GetRenderState,
4000 (void *)NineDevice9_CreateStateBlock,
4001 (void *)NineDevice9_BeginStateBlock,
4002 (void *)NineDevice9_EndStateBlock,
4003 (void *)NineDevice9_SetClipStatus,
4004 (void *)NineDevice9_GetClipStatus,
4005 (void *)NineDevice9_GetTexture,
4006 (void *)NineDevice9_SetTexture,
4007 (void *)NineDevice9_GetTextureStageState,
4008 (void *)NineDevice9_SetTextureStageState,
4009 (void *)NineDevice9_GetSamplerState,
4010 (void *)NineDevice9_SetSamplerState,
4011 (void *)NineDevice9_ValidateDevice,
4012 (void *)NineDevice9_SetPaletteEntries,
4013 (void *)NineDevice9_GetPaletteEntries,
4014 (void *)NineDevice9_SetCurrentTexturePalette,
4015 (void *)NineDevice9_GetCurrentTexturePalette,
4016 (void *)NineDevice9_SetScissorRect,
4017 (void *)NineDevice9_GetScissorRect,
4018 (void *)NineDevice9_SetSoftwareVertexProcessing,
4019 (void *)NineDevice9_GetSoftwareVertexProcessing,
4020 (void *)NineDevice9_SetNPatchMode,
4021 (void *)NineDevice9_GetNPatchMode,
4022 (void *)NineDevice9_DrawPrimitive,
4023 (void *)NineDevice9_DrawIndexedPrimitive,
4024 (void *)NineDevice9_DrawPrimitiveUP,
4025 (void *)NineDevice9_DrawIndexedPrimitiveUP,
4026 (void *)NineDevice9_ProcessVertices,
4027 (void *)NineDevice9_CreateVertexDeclaration,
4028 (void *)NineDevice9_SetVertexDeclaration,
4029 (void *)NineDevice9_GetVertexDeclaration,
4030 (void *)NineDevice9_SetFVF,
4031 (void *)NineDevice9_GetFVF,
4032 (void *)NineDevice9_CreateVertexShader,
4033 (void *)NineDevice9_SetVertexShader,
4034 (void *)NineDevice9_GetVertexShader,
4035 (void *)NineDevice9_SetVertexShaderConstantF,
4036 (void *)NineDevice9_GetVertexShaderConstantF,
4037 (void *)NineDevice9_SetVertexShaderConstantI,
4038 (void *)NineDevice9_GetVertexShaderConstantI,
4039 (void *)NineDevice9_SetVertexShaderConstantB,
4040 (void *)NineDevice9_GetVertexShaderConstantB,
4041 (void *)NineDevice9_SetStreamSource,
4042 (void *)NineDevice9_GetStreamSource,
4043 (void *)NineDevice9_SetStreamSourceFreq,
4044 (void *)NineDevice9_GetStreamSourceFreq,
4045 (void *)NineDevice9_SetIndices,
4046 (void *)NineDevice9_GetIndices,
4047 (void *)NineDevice9_CreatePixelShader,
4048 (void *)NineDevice9_SetPixelShader,
4049 (void *)NineDevice9_GetPixelShader,
4050 (void *)NineDevice9_SetPixelShaderConstantF,
4051 (void *)NineDevice9_GetPixelShaderConstantF,
4052 (void *)NineDevice9_SetPixelShaderConstantI,
4053 (void *)NineDevice9_GetPixelShaderConstantI,
4054 (void *)NineDevice9_SetPixelShaderConstantB,
4055 (void *)NineDevice9_GetPixelShaderConstantB,
4056 (void *)NineDevice9_DrawRectPatch,
4057 (void *)NineDevice9_DrawTriPatch,
4058 (void *)NineDevice9_DeletePatch,
4059 (void *)NineDevice9_CreateQuery
4060 };
4061
4062 static const GUID *NineDevice9_IIDs[] = {
4063 &IID_IDirect3DDevice9,
4064 &IID_IUnknown,
4065 NULL
4066 };
4067
4068 HRESULT
4069 NineDevice9_new( struct pipe_screen *pScreen,
4070 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
4071 D3DCAPS9 *pCaps,
4072 D3DPRESENT_PARAMETERS *pPresentationParameters,
4073 IDirect3D9 *pD3D9,
4074 ID3DPresentGroup *pPresentationGroup,
4075 struct d3dadapter9_context *pCTX,
4076 boolean ex,
4077 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
4078 struct NineDevice9 **ppOut,
4079 int minorVersionNum )
4080 {
4081 BOOL lock;
4082 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
4083
4084 NINE_NEW(Device9, ppOut, lock, /* args */
4085 pScreen, pCreationParameters, pCaps,
4086 pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
4087 ex, pFullscreenDisplayMode, minorVersionNum );
4088 }