st/nine: Flush the queue at device dtor
[mesa.git] / src / gallium / state_trackers / nine / device9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_buffer_upload.h"
38 #include "nine_helpers.h"
39 #include "nine_pipe.h"
40 #include "nine_ff.h"
41 #include "nine_dump.h"
42 #include "nine_limits.h"
43
44 #include "pipe/p_screen.h"
45 #include "pipe/p_context.h"
46 #include "pipe/p_config.h"
47 #include "util/u_math.h"
48 #include "util/u_inlines.h"
49 #include "util/u_hash_table.h"
50 #include "util/u_format.h"
51 #include "util/u_surface.h"
52 #include "util/u_upload_mgr.h"
53 #include "hud/hud_context.h"
54
55 #include "cso_cache/cso_context.h"
56
57 #define DBG_CHANNEL DBG_DEVICE
58
59 #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
60
61 static void nine_setup_fpu()
62 {
63 uint16_t c;
64
65 __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
66
67 /* clear the control word */
68 c &= 0xF0C0;
69 /* d3d9 doc/wine tests: mask all exceptions, use single-precision
70 * and round to nearest */
71 c |= 0x003F;
72
73 __asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
74 }
75
76 #else
77
78 static void nine_setup_fpu(void)
79 {
80 WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
81 }
82
83 #endif
84
85 void
86 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
87 {
88 struct NineSurface9 *refSurf = NULL;
89
90 DBG("This=%p is_reset=%d\n", This, (int) is_reset);
91
92 assert(!This->is_recording);
93
94 nine_state_set_defaults(This, &This->caps, is_reset);
95
96 refSurf = This->swapchains[0]->buffers[0];
97 assert(refSurf);
98
99 This->state.viewport.X = 0;
100 This->state.viewport.Y = 0;
101 This->state.viewport.Width = refSurf->desc.Width;
102 This->state.viewport.Height = refSurf->desc.Height;
103
104 nine_context_set_viewport(This, &This->state.viewport);
105
106 This->state.scissor.minx = 0;
107 This->state.scissor.miny = 0;
108 This->state.scissor.maxx = refSurf->desc.Width;
109 This->state.scissor.maxy = refSurf->desc.Height;
110
111 nine_context_set_scissor(This, &This->state.scissor);
112
113 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
114 nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE);
115 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE;
116 }
117 if (This->state.rs_advertised[D3DRS_ZENABLE])
118 NineDevice9_SetDepthStencilSurface(
119 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
120 }
121
122 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
123 HRESULT
124 NineDevice9_ctor( struct NineDevice9 *This,
125 struct NineUnknownParams *pParams,
126 struct pipe_screen *pScreen,
127 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
128 D3DCAPS9 *pCaps,
129 D3DPRESENT_PARAMETERS *pPresentationParameters,
130 IDirect3D9 *pD3D9,
131 ID3DPresentGroup *pPresentationGroup,
132 struct d3dadapter9_context *pCTX,
133 boolean ex,
134 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
135 int minorVersionNum )
136 {
137 unsigned i;
138 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
139
140 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
141 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
142 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
143 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
144
145 if (FAILED(hr)) { return hr; }
146
147 list_inithead(&This->update_buffers);
148 list_inithead(&This->update_textures);
149 list_inithead(&This->managed_buffers);
150 list_inithead(&This->managed_textures);
151
152 This->screen = pScreen;
153 This->screen_sw = pCTX->ref;
154 This->caps = *pCaps;
155 This->d3d9 = pD3D9;
156 This->params = *pCreationParameters;
157 This->ex = ex;
158 This->present = pPresentationGroup;
159 This->minor_version_num = minorVersionNum;
160
161 IDirect3D9_AddRef(This->d3d9);
162 ID3DPresentGroup_AddRef(This->present);
163
164 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
165 nine_setup_fpu();
166
167 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
168 DBG("Application asked full Software Vertex Processing.\n");
169 This->swvp = true;
170 This->may_swvp = true;
171 } else
172 This->swvp = false;
173 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
174 DBG("Application asked mixed Software Vertex Processing.\n");
175 This->may_swvp = true;
176 }
177 This->context.swvp = This->swvp;
178 /* TODO: check if swvp is resetted by device Resets */
179
180 if (This->may_swvp &&
181 (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
182 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE)
183 < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
184 This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
185 PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) {
186 /* Note: We just go on, some apps never use the abilities of
187 * swvp, and just set more constants than allowed at init.
188 * Only cards we support that are affected are the r500 */
189 WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
190 }
191
192 /* When may_swvp, SetConstant* limits are different */
193 if (This->may_swvp)
194 This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
195
196 This->context.pipe = This->screen->context_create(This->screen, NULL, 0);
197 This->pipe_secondary = This->screen->context_create(This->screen, NULL, 0);
198 if (!This->context.pipe || !This->pipe_secondary) { return E_OUTOFMEMORY; } /* guess */
199 This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0);
200 if (!This->pipe_sw) { return E_OUTOFMEMORY; }
201
202 This->context.cso = cso_create_context(This->context.pipe);
203 if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
204 This->cso_sw = cso_create_context(This->pipe_sw);
205 if (!This->cso_sw) { return E_OUTOFMEMORY; }
206
207 /* Create first, it messes up our state. */
208 This->hud = hud_create(This->context.pipe, This->context.cso); /* NULL result is fine */
209
210 /* Available memory counter. Updated only for allocations with this device
211 * instance. This is the Win 7 behavior.
212 * Win XP shares this counter across multiple devices. */
213 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
214 if (This->available_texture_mem < 4096)
215 This->available_texture_mem <<= 20;
216 else
217 This->available_texture_mem = UINT_MAX;
218 /* We cap texture memory usage to 80% of what is reported free initially
219 * This helps get closer Win behaviour. For example VertexBuffer allocation
220 * still succeeds when texture allocation fails. */
221 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL;
222
223 /* create implicit swapchains */
224 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
225 This->swapchains = CALLOC(This->nswapchains,
226 sizeof(struct NineSwapChain9 *));
227 if (!This->swapchains) { return E_OUTOFMEMORY; }
228
229 for (i = 0; i < This->nswapchains; ++i) {
230 ID3DPresent *present;
231
232 hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
233 if (FAILED(hr))
234 return hr;
235
236 if (ex) {
237 D3DDISPLAYMODEEX *mode = NULL;
238 struct NineSwapChain9Ex **ret =
239 (struct NineSwapChain9Ex **)&This->swapchains[i];
240
241 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
242 /* when this is a Device9Ex, it should create SwapChain9Exs */
243 hr = NineSwapChain9Ex_new(This, TRUE, present,
244 &pPresentationParameters[i], pCTX,
245 This->params.hFocusWindow, mode, ret);
246 } else {
247 hr = NineSwapChain9_new(This, TRUE, present,
248 &pPresentationParameters[i], pCTX,
249 This->params.hFocusWindow,
250 &This->swapchains[i]);
251 }
252
253 ID3DPresent_Release(present);
254 if (FAILED(hr))
255 return hr;
256 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
257
258 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
259 D3DBACKBUFFER_TYPE_MONO,
260 (IDirect3DSurface9 **)
261 &This->state.rt[i]);
262 if (FAILED(hr))
263 return hr;
264 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
265 nine_bind(&This->context.rt[i], This->state.rt[i]);
266 }
267
268 /* Initialize CSMT */
269 if (pCTX->csmt_force == 1)
270 This->csmt_active = true;
271 else if (pCTX->csmt_force == 0)
272 This->csmt_active = false;
273 else
274 /* r600 and radeonsi are thread safe. */
275 This->csmt_active = strstr(pScreen->get_name(pScreen), "AMD") != NULL;
276
277 /* We rely on u_upload_mgr using persistent coherent buffers (which don't
278 * require flush to work in multi-pipe_context scenario) for vertex and
279 * index buffers */
280 if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT))
281 This->csmt_active = false;
282
283 if (This->csmt_active) {
284 This->csmt_ctx = nine_csmt_create(This);
285 if (!This->csmt_ctx)
286 return E_OUTOFMEMORY;
287 }
288
289 if (This->csmt_active)
290 DBG("\033[1;32mCSMT is active\033[0m\n");
291
292 This->buffer_upload = nine_upload_create(This->pipe_secondary, 4 * 1024 * 1024, 4);
293
294 /* Initialize a dummy VBO to be used when a vertex declaration does not
295 * specify all the inputs needed by vertex shader, on win default behavior
296 * is to pass 0,0,0,0 to the shader */
297 {
298 struct pipe_transfer *transfer;
299 struct pipe_resource tmpl;
300 struct pipe_box box;
301 unsigned char *data;
302
303 memset(&tmpl, 0, sizeof(tmpl));
304 tmpl.target = PIPE_BUFFER;
305 tmpl.format = PIPE_FORMAT_R8_UNORM;
306 tmpl.width0 = 16; /* 4 floats */
307 tmpl.height0 = 1;
308 tmpl.depth0 = 1;
309 tmpl.array_size = 1;
310 tmpl.last_level = 0;
311 tmpl.nr_samples = 0;
312 tmpl.usage = PIPE_USAGE_DEFAULT;
313 tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
314 tmpl.flags = 0;
315 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
316
317 if (!This->dummy_vbo)
318 return D3DERR_OUTOFVIDEOMEMORY;
319
320 u_box_1d(0, 16, &box);
321 data = This->context.pipe->transfer_map(This->context.pipe, This->dummy_vbo, 0,
322 PIPE_TRANSFER_WRITE |
323 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
324 &box, &transfer);
325 assert(data);
326 assert(transfer);
327 memset(data, 0, 16);
328 This->context.pipe->transfer_unmap(This->context.pipe, transfer);
329 }
330
331 This->cursor.software = FALSE;
332 This->cursor.hotspot.x = -1;
333 This->cursor.hotspot.y = -1;
334 {
335 struct pipe_resource tmpl;
336 memset(&tmpl, 0, sizeof(tmpl));
337 tmpl.target = PIPE_TEXTURE_2D;
338 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
339 tmpl.width0 = 64;
340 tmpl.height0 = 64;
341 tmpl.depth0 = 1;
342 tmpl.array_size = 1;
343 tmpl.last_level = 0;
344 tmpl.nr_samples = 0;
345 tmpl.usage = PIPE_USAGE_DEFAULT;
346 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
347 tmpl.flags = 0;
348
349 This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
350 if (!This->cursor.image)
351 return D3DERR_OUTOFVIDEOMEMORY;
352
353 /* For uploading 32x32 (argb) cursor */
354 This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
355 if (!This->cursor.hw_upload_temp)
356 return D3DERR_OUTOFVIDEOMEMORY;
357 }
358
359 /* Create constant buffers. */
360 {
361 unsigned max_const_vs, max_const_ps;
362
363 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
364 * we have to take in some more slots for int and bool*/
365 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
366 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
367 sizeof(float[4]),
368 NINE_MAX_CONST_ALL);
369 /* ps 3.0: 224 float constants. All cards supported support at least
370 * 256 constants for ps */
371 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
372
373 This->max_vs_const_f = max_const_vs -
374 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
375 This->max_ps_const_f = max_const_ps -
376 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
377
378 This->vs_const_size = max_const_vs * sizeof(float[4]);
379 This->ps_const_size = max_const_ps * sizeof(float[4]);
380 /* Include space for I,B constants for user constbuf. */
381 if (This->may_swvp) {
382 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
383 This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
384 if (!This->context.vs_const_f_swvp)
385 return E_OUTOFMEMORY;
386 This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
387 This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
388 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
389 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
390 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
391 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
392 } else {
393 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
394 This->context.vs_const_f_swvp = NULL;
395 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
396 This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
397 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
398 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
399 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
400 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
401 }
402 This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
403 This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
404 This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
405 This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
406 if (!This->state.vs_const_f || !This->context.vs_const_f ||
407 !This->state.ps_const_f || !This->context.ps_const_f ||
408 !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
409 !This->context.ps_lconstf_temp ||
410 !This->state.vs_const_i || !This->context.vs_const_i ||
411 !This->state.vs_const_b || !This->context.vs_const_b)
412 return E_OUTOFMEMORY;
413
414 if (strstr(pScreen->get_name(pScreen), "AMD") ||
415 strstr(pScreen->get_name(pScreen), "ATI")) {
416 This->driver_bugs.buggy_barycentrics = TRUE;
417 }
418 }
419
420 /* allocate dummy texture/sampler for when there are missing ones bound */
421 {
422 struct pipe_resource tmplt;
423 struct pipe_sampler_view templ;
424 struct pipe_sampler_state samp;
425 memset(&tmplt, 0, sizeof(tmplt));
426 memset(&samp, 0, sizeof(samp));
427
428 tmplt.target = PIPE_TEXTURE_2D;
429 tmplt.width0 = 1;
430 tmplt.height0 = 1;
431 tmplt.depth0 = 1;
432 tmplt.last_level = 0;
433 tmplt.array_size = 1;
434 tmplt.usage = PIPE_USAGE_DEFAULT;
435 tmplt.flags = 0;
436 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
437 tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
438 tmplt.nr_samples = 0;
439
440 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
441 if (!This->dummy_texture)
442 return D3DERR_DRIVERINTERNALERROR;
443
444 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
445 templ.u.tex.first_layer = 0;
446 templ.u.tex.last_layer = 0;
447 templ.u.tex.first_level = 0;
448 templ.u.tex.last_level = 0;
449 templ.swizzle_r = PIPE_SWIZZLE_0;
450 templ.swizzle_g = PIPE_SWIZZLE_0;
451 templ.swizzle_b = PIPE_SWIZZLE_0;
452 templ.swizzle_a = PIPE_SWIZZLE_1;
453 templ.target = This->dummy_texture->target;
454
455 This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
456 if (!This->dummy_sampler_view)
457 return D3DERR_DRIVERINTERNALERROR;
458
459 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
460 samp.max_lod = 15.0f;
461 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
462 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
463 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
464 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
465 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
466 samp.compare_mode = PIPE_TEX_COMPARE_NONE;
467 samp.compare_func = PIPE_FUNC_LEQUAL;
468 samp.normalized_coords = 1;
469 samp.seamless_cube_map = 0;
470 This->dummy_sampler_state = samp;
471 }
472
473 /* Allocate upload helper for drivers that suck (from st pov ;). */
474
475 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active;
476 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS) && !This->csmt_active;
477 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS);
478 This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS);
479 This->driver_caps.user_sw_cbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_CONSTANT_BUFFERS);
480
481 /* Implicit use of context pipe for vertex and index uploaded when
482 * csmt is not active. Does not need to sync since csmt is unactive,
483 * thus no need to call NineDevice9_GetPipe at each upload. */
484 if (!This->driver_caps.user_vbufs)
485 This->vertex_uploader = u_upload_create(This->csmt_active ?
486 This->pipe_secondary : This->context.pipe,
487 65536,
488 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
489 This->vertex_sw_uploader = u_upload_create(This->pipe_sw, 65536,
490 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
491 if (!This->driver_caps.user_ibufs)
492 This->index_uploader = u_upload_create(This->csmt_active ?
493 This->pipe_secondary : This->context.pipe,
494 128 * 1024,
495 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM);
496 if (!This->driver_caps.user_cbufs) {
497 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT);
498 This->constbuf_uploader = u_upload_create(This->context.pipe, This->vs_const_size,
499 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
500 }
501
502 This->constbuf_sw_uploader = u_upload_create(This->pipe_sw, 128 * 1024,
503 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
504
505 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
506 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
507 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
508 This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
509
510 nine_ff_init(This); /* initialize fixed function code */
511
512 NineDevice9_SetDefaultState(This, FALSE);
513
514 {
515 struct pipe_poly_stipple stipple;
516 memset(&stipple, ~0, sizeof(stipple));
517 This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
518 }
519
520 This->update = &This->state;
521
522 nine_state_init_sw(This);
523
524 ID3DPresentGroup_Release(This->present);
525 nine_csmt_process(This);
526
527 return D3D_OK;
528 }
529 #undef GET_PCAP
530
531 void
532 NineDevice9_dtor( struct NineDevice9 *This )
533 {
534 unsigned i;
535
536 DBG("This=%p\n", This);
537
538 /* Flush all pending commands to get refcount right,
539 * and properly release bound objects. It is ok to still
540 * execute commands while we are in device dtor, because
541 * we haven't released anything yet. Note that no pending
542 * command can increase the device refcount. */
543 if (This->csmt_active && This->csmt_ctx) {
544 nine_csmt_process(This);
545 nine_csmt_destroy(This, This->csmt_ctx);
546 This->csmt_active = FALSE;
547 This->csmt_ctx = NULL;
548 }
549
550 nine_ff_fini(This);
551 nine_state_destroy_sw(This);
552 nine_state_clear(&This->state, TRUE);
553 nine_context_clear(This);
554
555 if (This->vertex_uploader)
556 u_upload_destroy(This->vertex_uploader);
557 if (This->index_uploader)
558 u_upload_destroy(This->index_uploader);
559 if (This->constbuf_uploader)
560 u_upload_destroy(This->constbuf_uploader);
561 if (This->vertex_sw_uploader)
562 u_upload_destroy(This->vertex_sw_uploader);
563 if (This->constbuf_sw_uploader)
564 u_upload_destroy(This->constbuf_sw_uploader);
565
566 nine_bind(&This->record, NULL);
567
568 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
569 pipe_resource_reference(&This->dummy_texture, NULL);
570 pipe_resource_reference(&This->dummy_vbo, NULL);
571 FREE(This->state.vs_const_f);
572 FREE(This->context.vs_const_f);
573 FREE(This->state.ps_const_f);
574 FREE(This->context.ps_const_f);
575 FREE(This->state.vs_lconstf_temp);
576 FREE(This->context.vs_lconstf_temp);
577 FREE(This->context.ps_lconstf_temp);
578 FREE(This->state.vs_const_i);
579 FREE(This->context.vs_const_i);
580 FREE(This->state.vs_const_b);
581 FREE(This->context.vs_const_b);
582 FREE(This->context.vs_const_f_swvp);
583
584 pipe_resource_reference(&This->cursor.image, NULL);
585 FREE(This->cursor.hw_upload_temp);
586
587 if (This->swapchains) {
588 for (i = 0; i < This->nswapchains; ++i)
589 if (This->swapchains[i])
590 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
591 FREE(This->swapchains);
592 }
593
594 if (This->buffer_upload)
595 nine_upload_destroy(This->buffer_upload);
596
597 /* Destroy cso first */
598 if (This->context.cso) { cso_destroy_context(This->context.cso); }
599 if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
600 if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
601 if (This->pipe_secondary && This->pipe_secondary->destroy) { This->pipe_secondary->destroy(This->pipe_secondary); }
602 if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
603
604 if (This->present) { ID3DPresentGroup_Release(This->present); }
605 if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
606
607 NineUnknown_dtor(&This->base);
608 }
609
610 struct pipe_screen *
611 NineDevice9_GetScreen( struct NineDevice9 *This )
612 {
613 return This->screen;
614 }
615
616 struct pipe_context *
617 NineDevice9_GetPipe( struct NineDevice9 *This )
618 {
619 return nine_context_get_pipe(This);
620 }
621
622 const D3DCAPS9 *
623 NineDevice9_GetCaps( struct NineDevice9 *This )
624 {
625 return &This->caps;
626 }
627
628 static inline void
629 NineDevice9_PauseRecording( struct NineDevice9 *This )
630 {
631 if (This->record) {
632 This->update = &This->state;
633 This->is_recording = FALSE;
634 }
635 }
636
637 static inline void
638 NineDevice9_ResumeRecording( struct NineDevice9 *This )
639 {
640 if (This->record) {
641 This->update = &This->record->state;
642 This->is_recording = TRUE;
643 }
644 }
645
646 HRESULT NINE_WINAPI
647 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
648 {
649 if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
650 This->device_needs_reset = TRUE;
651 return D3DERR_DEVICELOST;
652 } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
653 This->device_needs_reset = TRUE;
654 return D3DERR_DEVICENOTRESET;
655 } else if (This->device_needs_reset) {
656 return D3DERR_DEVICENOTRESET;
657 }
658
659 return D3D_OK;
660 }
661
662 UINT NINE_WINAPI
663 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
664 {
665 return This->available_texture_mem;
666 }
667
668 HRESULT NINE_WINAPI
669 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
670 {
671 struct NineBaseTexture9 *tex;
672 struct NineBuffer9 *buf;
673
674 DBG("This=%p\n", This);
675 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
676 NineBaseTexture9_UnLoad(tex);
677 }
678 /* Vertex/index buffers don't take a lot of space and aren't accounted
679 * for d3d memory usage. Instead of actually freeing from memory,
680 * just mark the buffer dirty to trigger a re-upload later. We
681 * could just ignore, but some bad behaving apps could rely on it (if
682 * they write outside the locked regions typically). */
683 LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
684 NineBuffer9_SetDirty(buf);
685 }
686
687 return D3D_OK;
688 }
689
690 HRESULT NINE_WINAPI
691 NineDevice9_GetDirect3D( struct NineDevice9 *This,
692 IDirect3D9 **ppD3D9 )
693 {
694 user_assert(ppD3D9 != NULL, E_POINTER);
695 IDirect3D9_AddRef(This->d3d9);
696 *ppD3D9 = This->d3d9;
697 return D3D_OK;
698 }
699
700 HRESULT NINE_WINAPI
701 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
702 D3DCAPS9 *pCaps )
703 {
704 user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
705 *pCaps = This->caps;
706 return D3D_OK;
707 }
708
709 HRESULT NINE_WINAPI
710 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
711 UINT iSwapChain,
712 D3DDISPLAYMODE *pMode )
713 {
714 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
715
716 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
717
718 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
719 }
720
721 HRESULT NINE_WINAPI
722 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
723 D3DDEVICE_CREATION_PARAMETERS *pParameters )
724 {
725 user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
726 *pParameters = This->params;
727 return D3D_OK;
728 }
729
730 HRESULT NINE_WINAPI
731 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
732 UINT XHotSpot,
733 UINT YHotSpot,
734 IDirect3DSurface9 *pCursorBitmap )
735 {
736 struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
737 struct pipe_context *pipe = NineDevice9_GetPipe(This);
738 struct pipe_box box;
739 struct pipe_transfer *transfer;
740 BOOL hw_cursor;
741 void *ptr;
742
743 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
744 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
745
746 user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
747 user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
748
749 if (This->swapchains[0]->params.Windowed) {
750 This->cursor.w = MIN2(surf->desc.Width, 32);
751 This->cursor.h = MIN2(surf->desc.Height, 32);
752 hw_cursor = 1; /* always use hw cursor for windowed mode */
753 } else {
754 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
755 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
756 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
757 }
758
759 u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
760
761 ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
762 PIPE_TRANSFER_WRITE |
763 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
764 &box, &transfer);
765 if (!ptr)
766 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
767
768 This->cursor.hotspot.x = XHotSpot;
769 This->cursor.hotspot.y = YHotSpot;
770
771 /* Copy cursor image to internal storage. */
772 {
773 D3DLOCKED_RECT lock;
774 HRESULT hr;
775 const struct util_format_description *sfmt =
776 util_format_description(surf->base.info.format);
777 assert(sfmt);
778
779 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
780 if (FAILED(hr))
781 ret_err("Failed to map cursor source image.\n",
782 D3DERR_DRIVERINTERNALERROR);
783
784 sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
785 lock.pBits, lock.Pitch,
786 This->cursor.w, This->cursor.h);
787
788 if (hw_cursor) {
789 void *data = lock.pBits;
790 /* SetCursor assumes 32x32 argb with pitch 128 */
791 if (lock.Pitch != 128) {
792 sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128,
793 lock.pBits, lock.Pitch,
794 32, 32);
795 data = This->cursor.hw_upload_temp;
796 }
797 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
798 data,
799 &This->cursor.hotspot,
800 This->cursor.visible) == D3D_OK;
801 }
802
803 NineSurface9_UnlockRect(surf);
804 }
805 pipe->transfer_unmap(pipe, transfer);
806
807 /* hide cursor if we emulate it */
808 if (!hw_cursor)
809 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
810 This->cursor.software = !hw_cursor;
811
812 return D3D_OK;
813 }
814
815 void NINE_WINAPI
816 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
817 int X,
818 int Y,
819 DWORD Flags )
820 {
821 struct NineSwapChain9 *swap = This->swapchains[0];
822
823 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
824
825 This->cursor.pos.x = X;
826 This->cursor.pos.y = Y;
827
828 if (!This->cursor.software)
829 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
830 }
831
832 BOOL NINE_WINAPI
833 NineDevice9_ShowCursor( struct NineDevice9 *This,
834 BOOL bShow )
835 {
836 BOOL old = This->cursor.visible;
837
838 DBG("This=%p bShow=%d\n", This, (int) bShow);
839
840 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
841 if (!This->cursor.software)
842 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
843
844 return old;
845 }
846
847 HRESULT NINE_WINAPI
848 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
849 D3DPRESENT_PARAMETERS *pPresentationParameters,
850 IDirect3DSwapChain9 **pSwapChain )
851 {
852 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
853 ID3DPresent *present;
854 HRESULT hr;
855
856 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
857 This, pPresentationParameters, pSwapChain);
858
859 user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
860 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
861
862 /* TODO: this deserves more tests */
863 if (!pPresentationParameters->hDeviceWindow)
864 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
865
866 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
867
868 if (FAILED(hr))
869 return hr;
870
871 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
872 tmplt->actx,
873 tmplt->params.hDeviceWindow,
874 &swapchain);
875 if (FAILED(hr))
876 return hr;
877
878 *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
879 return D3D_OK;
880 }
881
882 HRESULT NINE_WINAPI
883 NineDevice9_GetSwapChain( struct NineDevice9 *This,
884 UINT iSwapChain,
885 IDirect3DSwapChain9 **pSwapChain )
886 {
887 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
888
889 *pSwapChain = NULL;
890 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
891
892 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
893 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
894
895 return D3D_OK;
896 }
897
898 UINT NINE_WINAPI
899 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
900 {
901 return This->nswapchains;
902 }
903
904 HRESULT NINE_WINAPI
905 NineDevice9_Reset( struct NineDevice9 *This,
906 D3DPRESENT_PARAMETERS *pPresentationParameters )
907 {
908 HRESULT hr = D3D_OK;
909 unsigned i;
910
911 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
912
913 if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
914 This->device_needs_reset = TRUE;
915 return D3DERR_DEVICELOST;
916 }
917
918 for (i = 0; i < This->nswapchains; ++i) {
919 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
920 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
921 if (hr != D3D_OK)
922 break;
923 }
924
925 nine_csmt_process(This);
926 nine_state_clear(&This->state, TRUE);
927 nine_context_clear(This);
928
929 NineDevice9_SetDefaultState(This, TRUE);
930 NineDevice9_SetRenderTarget(
931 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
932 /* XXX: better use GetBackBuffer here ? */
933
934 This->device_needs_reset = (hr != D3D_OK);
935 return hr;
936 }
937
938 HRESULT NINE_WINAPI
939 NineDevice9_Present( struct NineDevice9 *This,
940 const RECT *pSourceRect,
941 const RECT *pDestRect,
942 HWND hDestWindowOverride,
943 const RGNDATA *pDirtyRegion )
944 {
945 unsigned i;
946 HRESULT hr;
947
948 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
949 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
950
951 /* XXX is this right? */
952 for (i = 0; i < This->nswapchains; ++i) {
953 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
954 hDestWindowOverride, pDirtyRegion, 0);
955 if (FAILED(hr)) { return hr; }
956 }
957
958 return D3D_OK;
959 }
960
961 HRESULT NINE_WINAPI
962 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
963 UINT iSwapChain,
964 UINT iBackBuffer,
965 D3DBACKBUFFER_TYPE Type,
966 IDirect3DSurface9 **ppBackBuffer )
967 {
968 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
969 /* return NULL on error */
970 *ppBackBuffer = NULL;
971 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
972
973 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
974 iBackBuffer, Type, ppBackBuffer);
975 }
976
977 HRESULT NINE_WINAPI
978 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
979 UINT iSwapChain,
980 D3DRASTER_STATUS *pRasterStatus )
981 {
982 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
983 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
984
985 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
986 pRasterStatus);
987 }
988
989 HRESULT NINE_WINAPI
990 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
991 BOOL bEnableDialogs )
992 {
993 STUB(D3DERR_INVALIDCALL);
994 }
995
996 void NINE_WINAPI
997 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
998 UINT iSwapChain,
999 DWORD Flags,
1000 const D3DGAMMARAMP *pRamp )
1001 {
1002 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
1003 iSwapChain, Flags, pRamp);
1004
1005 user_warn(iSwapChain >= This->nswapchains);
1006 user_warn(!pRamp);
1007
1008 if (pRamp && (iSwapChain < This->nswapchains)) {
1009 struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
1010 swap->gamma = *pRamp;
1011 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
1012 }
1013 }
1014
1015 void NINE_WINAPI
1016 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
1017 UINT iSwapChain,
1018 D3DGAMMARAMP *pRamp )
1019 {
1020 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
1021
1022 user_warn(iSwapChain >= This->nswapchains);
1023 user_warn(!pRamp);
1024
1025 if (pRamp && (iSwapChain < This->nswapchains))
1026 *pRamp = This->swapchains[iSwapChain]->gamma;
1027 }
1028
1029 HRESULT NINE_WINAPI
1030 NineDevice9_CreateTexture( struct NineDevice9 *This,
1031 UINT Width,
1032 UINT Height,
1033 UINT Levels,
1034 DWORD Usage,
1035 D3DFORMAT Format,
1036 D3DPOOL Pool,
1037 IDirect3DTexture9 **ppTexture,
1038 HANDLE *pSharedHandle )
1039 {
1040 struct NineTexture9 *tex;
1041 HRESULT hr;
1042
1043 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
1044 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
1045 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1046 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
1047
1048 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
1049 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1050 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
1051
1052 *ppTexture = NULL;
1053
1054 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
1055 &tex, pSharedHandle);
1056 if (SUCCEEDED(hr))
1057 *ppTexture = (IDirect3DTexture9 *)tex;
1058
1059 return hr;
1060 }
1061
1062 HRESULT NINE_WINAPI
1063 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
1064 UINT Width,
1065 UINT Height,
1066 UINT Depth,
1067 UINT Levels,
1068 DWORD Usage,
1069 D3DFORMAT Format,
1070 D3DPOOL Pool,
1071 IDirect3DVolumeTexture9 **ppVolumeTexture,
1072 HANDLE *pSharedHandle )
1073 {
1074 struct NineVolumeTexture9 *tex;
1075 HRESULT hr;
1076
1077 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
1078 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
1079 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1080 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
1081
1082 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1083 D3DUSAGE_SOFTWAREPROCESSING;
1084
1085 *ppVolumeTexture = NULL;
1086
1087 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
1088 Usage, Format, Pool, &tex, pSharedHandle);
1089 if (SUCCEEDED(hr))
1090 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
1091
1092 return hr;
1093 }
1094
1095 HRESULT NINE_WINAPI
1096 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
1097 UINT EdgeLength,
1098 UINT Levels,
1099 DWORD Usage,
1100 D3DFORMAT Format,
1101 D3DPOOL Pool,
1102 IDirect3DCubeTexture9 **ppCubeTexture,
1103 HANDLE *pSharedHandle )
1104 {
1105 struct NineCubeTexture9 *tex;
1106 HRESULT hr;
1107
1108 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
1109 "pSharedHandle=%p\n", This, EdgeLength, Levels,
1110 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1111 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
1112
1113 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
1114 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1115 D3DUSAGE_SOFTWAREPROCESSING;
1116
1117 *ppCubeTexture = NULL;
1118
1119 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
1120 &tex, pSharedHandle);
1121 if (SUCCEEDED(hr))
1122 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
1123
1124 return hr;
1125 }
1126
1127 HRESULT NINE_WINAPI
1128 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
1129 UINT Length,
1130 DWORD Usage,
1131 DWORD FVF,
1132 D3DPOOL Pool,
1133 IDirect3DVertexBuffer9 **ppVertexBuffer,
1134 HANDLE *pSharedHandle )
1135 {
1136 struct NineVertexBuffer9 *buf;
1137 HRESULT hr;
1138 D3DVERTEXBUFFER_DESC desc;
1139
1140 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
1141 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
1142
1143 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1144
1145 desc.Format = D3DFMT_VERTEXDATA;
1146 desc.Type = D3DRTYPE_VERTEXBUFFER;
1147 desc.Usage = Usage &
1148 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1149 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1150 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
1151 D3DUSAGE_WRITEONLY);
1152 desc.Pool = Pool;
1153 desc.Size = Length;
1154 desc.FVF = FVF;
1155
1156 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1157 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1158
1159 hr = NineVertexBuffer9_new(This, &desc, &buf);
1160 if (SUCCEEDED(hr))
1161 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
1162 return hr;
1163 }
1164
1165 HRESULT NINE_WINAPI
1166 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
1167 UINT Length,
1168 DWORD Usage,
1169 D3DFORMAT Format,
1170 D3DPOOL Pool,
1171 IDirect3DIndexBuffer9 **ppIndexBuffer,
1172 HANDLE *pSharedHandle )
1173 {
1174 struct NineIndexBuffer9 *buf;
1175 HRESULT hr;
1176 D3DINDEXBUFFER_DESC desc;
1177
1178 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1179 "pSharedHandle=%p\n", This, Length, Usage,
1180 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
1181
1182 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1183
1184 desc.Format = Format;
1185 desc.Type = D3DRTYPE_INDEXBUFFER;
1186 desc.Usage = Usage &
1187 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1188 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1189 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
1190 desc.Pool = Pool;
1191 desc.Size = Length;
1192
1193 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1194 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1195
1196 hr = NineIndexBuffer9_new(This, &desc, &buf);
1197 if (SUCCEEDED(hr))
1198 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1199 return hr;
1200 }
1201
1202 static HRESULT
1203 create_zs_or_rt_surface(struct NineDevice9 *This,
1204 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1205 D3DPOOL Pool,
1206 UINT Width, UINT Height,
1207 D3DFORMAT Format,
1208 D3DMULTISAMPLE_TYPE MultiSample,
1209 DWORD MultisampleQuality,
1210 BOOL Discard_or_Lockable,
1211 IDirect3DSurface9 **ppSurface,
1212 HANDLE *pSharedHandle)
1213 {
1214 struct NineSurface9 *surface;
1215 HRESULT hr;
1216 D3DSURFACE_DESC desc;
1217
1218 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1219 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1220 This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1221 d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1222 Discard_or_Lockable, ppSurface, pSharedHandle);
1223
1224 if (pSharedHandle)
1225 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1226
1227 user_assert(Width && Height, D3DERR_INVALIDCALL);
1228 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1229
1230 desc.Format = Format;
1231 desc.Type = D3DRTYPE_SURFACE;
1232 desc.Usage = 0;
1233 desc.Pool = Pool;
1234 desc.MultiSampleType = MultiSample;
1235 desc.MultiSampleQuality = MultisampleQuality;
1236 desc.Width = Width;
1237 desc.Height = Height;
1238 switch (type) {
1239 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1240 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1241 default: assert(type == 2); break;
1242 }
1243
1244 hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
1245 if (SUCCEEDED(hr)) {
1246 *ppSurface = (IDirect3DSurface9 *)surface;
1247
1248 if (surface->base.resource && Discard_or_Lockable && (type != 1))
1249 surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1250 }
1251
1252 return hr;
1253 }
1254
1255 HRESULT NINE_WINAPI
1256 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1257 UINT Width,
1258 UINT Height,
1259 D3DFORMAT Format,
1260 D3DMULTISAMPLE_TYPE MultiSample,
1261 DWORD MultisampleQuality,
1262 BOOL Lockable,
1263 IDirect3DSurface9 **ppSurface,
1264 HANDLE *pSharedHandle )
1265 {
1266 *ppSurface = NULL;
1267 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1268 Width, Height, Format,
1269 MultiSample, MultisampleQuality,
1270 Lockable, ppSurface, pSharedHandle);
1271 }
1272
1273 HRESULT NINE_WINAPI
1274 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1275 UINT Width,
1276 UINT Height,
1277 D3DFORMAT Format,
1278 D3DMULTISAMPLE_TYPE MultiSample,
1279 DWORD MultisampleQuality,
1280 BOOL Discard,
1281 IDirect3DSurface9 **ppSurface,
1282 HANDLE *pSharedHandle )
1283 {
1284 *ppSurface = NULL;
1285 if (!depth_stencil_format(Format))
1286 return D3DERR_NOTAVAILABLE;
1287 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1288 Width, Height, Format,
1289 MultiSample, MultisampleQuality,
1290 Discard, ppSurface, pSharedHandle);
1291 }
1292
1293 HRESULT NINE_WINAPI
1294 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1295 IDirect3DSurface9 *pSourceSurface,
1296 const RECT *pSourceRect,
1297 IDirect3DSurface9 *pDestinationSurface,
1298 const POINT *pDestPoint )
1299 {
1300 struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1301 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1302 int copy_width, copy_height;
1303 RECT destRect;
1304
1305 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1306 "pSourceRect=%p pDestPoint=%p\n", This,
1307 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1308 if (pSourceRect)
1309 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1310 pSourceRect->left, pSourceRect->top,
1311 pSourceRect->right, pSourceRect->bottom);
1312 if (pDestPoint)
1313 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1314
1315 user_assert(dst && src, D3DERR_INVALIDCALL);
1316
1317 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1318 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1319
1320 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1321 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1322
1323 user_assert(!src->lock_count, D3DERR_INVALIDCALL);
1324 user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
1325
1326 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
1327 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
1328
1329 if (pSourceRect) {
1330 copy_width = pSourceRect->right - pSourceRect->left;
1331 copy_height = pSourceRect->bottom - pSourceRect->top;
1332
1333 user_assert(pSourceRect->left >= 0 &&
1334 copy_width > 0 &&
1335 pSourceRect->right <= src->desc.Width &&
1336 pSourceRect->top >= 0 &&
1337 copy_height > 0 &&
1338 pSourceRect->bottom <= src->desc.Height,
1339 D3DERR_INVALIDCALL);
1340 } else {
1341 copy_width = src->desc.Width;
1342 copy_height = src->desc.Height;
1343 }
1344
1345 destRect.right = copy_width;
1346 destRect.bottom = copy_height;
1347
1348 if (pDestPoint) {
1349 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
1350 D3DERR_INVALIDCALL);
1351 destRect.right += pDestPoint->x;
1352 destRect.bottom += pDestPoint->y;
1353 }
1354
1355 user_assert(destRect.right <= dst->desc.Width &&
1356 destRect.bottom <= dst->desc.Height,
1357 D3DERR_INVALIDCALL);
1358
1359 if (compressed_format(dst->desc.Format)) {
1360 const unsigned w = util_format_get_blockwidth(dst->base.info.format);
1361 const unsigned h = util_format_get_blockheight(dst->base.info.format);
1362
1363 if (pDestPoint) {
1364 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
1365 D3DERR_INVALIDCALL);
1366 }
1367
1368 if (pSourceRect) {
1369 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
1370 D3DERR_INVALIDCALL);
1371 }
1372 if (!(copy_width == src->desc.Width &&
1373 copy_width == dst->desc.Width &&
1374 copy_height == src->desc.Height &&
1375 copy_height == dst->desc.Height)) {
1376 user_assert(!(copy_width % w) && !(copy_height % h),
1377 D3DERR_INVALIDCALL);
1378 }
1379 }
1380
1381 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
1382
1383 return D3D_OK;
1384 }
1385
1386 HRESULT NINE_WINAPI
1387 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1388 IDirect3DBaseTexture9 *pSourceTexture,
1389 IDirect3DBaseTexture9 *pDestinationTexture )
1390 {
1391 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1392 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1393 unsigned l, m;
1394 unsigned last_src_level, last_dst_level;
1395 RECT rect;
1396
1397 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1398 pSourceTexture, pDestinationTexture);
1399
1400 user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
1401 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1402
1403 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1404 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1405 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1406 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
1407 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
1408
1409 /* Spec: Failure if
1410 * . Different formats
1411 * . Fewer src levels than dst levels (if the opposite, only matching levels
1412 * are supposed to be copied)
1413 * . Levels do not match
1414 * DDI: Actually the above should pass because of legacy applications
1415 * Do what you want about these, but you shouldn't crash.
1416 * However driver can expect that the top dimension is greater for src than dst.
1417 * Wine tests: Every combination that passes the initial checks should pass.
1418 * . Different formats => conversion driver and format dependent.
1419 * . 1 level, but size not matching => copy is done (and even crash if src bigger
1420 * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
1421 * or if a subrect is copied).
1422 * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
1423 * copied to 7x7.
1424 *
1425 * From these, the proposal is:
1426 * . Different formats -> use util_format_translate to translate if possible for surfaces.
1427 * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
1428 * . First level copied -> the first level such that src is smaller or equal to dst first level
1429 * . number of levels copied -> as long as it fits and textures have levels
1430 * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
1431 */
1432
1433 last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level;
1434 last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level;
1435
1436 for (m = 0; m <= last_src_level; ++m) {
1437 unsigned w = u_minify(srcb->base.info.width0, m);
1438 unsigned h = u_minify(srcb->base.info.height0, m);
1439 unsigned d = u_minify(srcb->base.info.depth0, m);
1440
1441 if (w <= dstb->base.info.width0 &&
1442 h <= dstb->base.info.height0 &&
1443 d <= dstb->base.info.depth0)
1444 break;
1445 }
1446 user_assert(m <= last_src_level, D3D_OK);
1447
1448 last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
1449
1450 if (dstb->base.type == D3DRTYPE_TEXTURE) {
1451 struct NineTexture9 *dst = NineTexture9(dstb);
1452 struct NineTexture9 *src = NineTexture9(srcb);
1453
1454 if (src->dirty_rect.width == 0)
1455 return D3D_OK;
1456
1457 pipe_box_to_rect(&rect, &src->dirty_rect);
1458 for (l = 0; l < m; ++l)
1459 rect_minify_inclusive(&rect);
1460
1461 for (l = 0; l <= last_dst_level; ++l, ++m) {
1462 fit_rect_format_inclusive(dst->base.base.info.format,
1463 &rect,
1464 dst->surfaces[l]->desc.Width,
1465 dst->surfaces[l]->desc.Height);
1466 NineSurface9_CopyMemToDefault(dst->surfaces[l],
1467 src->surfaces[m],
1468 (POINT *)&rect,
1469 &rect);
1470 rect_minify_inclusive(&rect);
1471 }
1472 u_box_origin_2d(0, 0, &src->dirty_rect);
1473 } else
1474 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1475 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1476 struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1477 unsigned z;
1478
1479 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1480 for (z = 0; z < 6; ++z) {
1481 if (src->dirty_rect[z].width == 0)
1482 continue;
1483
1484 pipe_box_to_rect(&rect, &src->dirty_rect[z]);
1485 for (l = 0; l < m; ++l)
1486 rect_minify_inclusive(&rect);
1487
1488 for (l = 0; l <= last_dst_level; ++l, ++m) {
1489 fit_rect_format_inclusive(dst->base.base.info.format,
1490 &rect,
1491 dst->surfaces[l * 6 + z]->desc.Width,
1492 dst->surfaces[l * 6 + z]->desc.Height);
1493 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
1494 src->surfaces[m * 6 + z],
1495 (POINT *)&rect,
1496 &rect);
1497 rect_minify_inclusive(&rect);
1498 }
1499 u_box_origin_2d(0, 0, &src->dirty_rect[z]);
1500 m -= l;
1501 }
1502 } else
1503 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1504 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1505 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1506
1507 if (src->dirty_box.width == 0)
1508 return D3D_OK;
1509 for (l = 0; l <= last_dst_level; ++l, ++m)
1510 NineVolume9_CopyMemToDefault(dst->volumes[l],
1511 src->volumes[m], 0, 0, 0, NULL);
1512 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
1513 } else{
1514 assert(!"invalid texture type");
1515 }
1516
1517 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1518 dstb->dirty_mip = TRUE;
1519 NineBaseTexture9_GenerateMipSubLevels(dstb);
1520 }
1521
1522 return D3D_OK;
1523 }
1524
1525 HRESULT NINE_WINAPI
1526 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1527 IDirect3DSurface9 *pRenderTarget,
1528 IDirect3DSurface9 *pDestSurface )
1529 {
1530 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1531 struct NineSurface9 *src = NineSurface9(pRenderTarget);
1532
1533 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1534 This, pRenderTarget, pDestSurface);
1535
1536 user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
1537
1538 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1539 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1540
1541 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1542 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1543
1544 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
1545 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
1546
1547 user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
1548
1549 NineSurface9_CopyDefaultToMem(dst, src);
1550
1551 return D3D_OK;
1552 }
1553
1554 HRESULT NINE_WINAPI
1555 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1556 UINT iSwapChain,
1557 IDirect3DSurface9 *pDestSurface )
1558 {
1559 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1560 iSwapChain, pDestSurface);
1561
1562 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1563 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1564
1565 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1566 pDestSurface);
1567 }
1568
1569 HRESULT NINE_WINAPI
1570 NineDevice9_StretchRect( struct NineDevice9 *This,
1571 IDirect3DSurface9 *pSourceSurface,
1572 const RECT *pSourceRect,
1573 IDirect3DSurface9 *pDestSurface,
1574 const RECT *pDestRect,
1575 D3DTEXTUREFILTERTYPE Filter )
1576 {
1577 struct pipe_screen *screen = This->screen;
1578 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1579 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1580 struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
1581 struct pipe_resource *src_res = NineSurface9_GetResource(src);
1582 boolean zs;
1583 struct pipe_blit_info blit;
1584 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1585
1586 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1587 "pDestRect=%p Filter=%u\n",
1588 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1589 if (pSourceRect)
1590 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1591 pSourceRect->left, pSourceRect->top,
1592 pSourceRect->right, pSourceRect->bottom);
1593 if (pDestRect)
1594 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1595 pDestRect->right, pDestRect->bottom);
1596
1597 user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1598 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1599 zs = util_format_is_depth_or_stencil(dst_res->format);
1600 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1601 user_assert(!zs || !pSourceRect ||
1602 (pSourceRect->left == 0 &&
1603 pSourceRect->top == 0 &&
1604 pSourceRect->right == src->desc.Width &&
1605 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1606 user_assert(!zs || !pDestRect ||
1607 (pDestRect->left == 0 &&
1608 pDestRect->top == 0 &&
1609 pDestRect->right == dst->desc.Width &&
1610 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1611 user_assert(!zs ||
1612 (dst->desc.Width == src->desc.Width &&
1613 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1614 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1615 D3DERR_INVALIDCALL);
1616 user_assert(!zs || dst->desc.Format == src->desc.Format,
1617 D3DERR_INVALIDCALL);
1618 user_assert(screen->is_format_supported(screen, src_res->format,
1619 src_res->target,
1620 src_res->nr_samples,
1621 PIPE_BIND_SAMPLER_VIEW),
1622 D3DERR_INVALIDCALL);
1623
1624 /* We might want to permit these, but wine thinks we shouldn't. */
1625 user_assert(!pDestRect ||
1626 (pDestRect->left <= pDestRect->right &&
1627 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1628 user_assert(!pSourceRect ||
1629 (pSourceRect->left <= pSourceRect->right &&
1630 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1631
1632 memset(&blit, 0, sizeof(blit));
1633 blit.dst.resource = dst_res;
1634 blit.dst.level = dst->level;
1635 blit.dst.box.z = dst->layer;
1636 blit.dst.box.depth = 1;
1637 blit.dst.format = dst_res->format;
1638 if (pDestRect) {
1639 flip_x = pDestRect->left > pDestRect->right;
1640 if (flip_x) {
1641 blit.dst.box.x = pDestRect->right;
1642 blit.dst.box.width = pDestRect->left - pDestRect->right;
1643 } else {
1644 blit.dst.box.x = pDestRect->left;
1645 blit.dst.box.width = pDestRect->right - pDestRect->left;
1646 }
1647 flip_y = pDestRect->top > pDestRect->bottom;
1648 if (flip_y) {
1649 blit.dst.box.y = pDestRect->bottom;
1650 blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1651 } else {
1652 blit.dst.box.y = pDestRect->top;
1653 blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1654 }
1655 } else {
1656 blit.dst.box.x = 0;
1657 blit.dst.box.y = 0;
1658 blit.dst.box.width = dst->desc.Width;
1659 blit.dst.box.height = dst->desc.Height;
1660 }
1661 blit.src.resource = src_res;
1662 blit.src.level = src->level;
1663 blit.src.box.z = src->layer;
1664 blit.src.box.depth = 1;
1665 blit.src.format = src_res->format;
1666 if (pSourceRect) {
1667 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1668 blit.src.box.x = pSourceRect->right;
1669 blit.src.box.width = pSourceRect->left - pSourceRect->right;
1670 } else {
1671 blit.src.box.x = pSourceRect->left;
1672 blit.src.box.width = pSourceRect->right - pSourceRect->left;
1673 }
1674 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1675 blit.src.box.y = pSourceRect->bottom;
1676 blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1677 } else {
1678 blit.src.box.y = pSourceRect->top;
1679 blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1680 }
1681 } else {
1682 blit.src.box.x = flip_x ? src->desc.Width : 0;
1683 blit.src.box.y = flip_y ? src->desc.Height : 0;
1684 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1685 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1686 }
1687 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1688 blit.filter = Filter == D3DTEXF_LINEAR ?
1689 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1690 blit.scissor_enable = FALSE;
1691 blit.alpha_blend = FALSE;
1692
1693 /* If both of a src and dst dimension are negative, flip them. */
1694 if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1695 blit.dst.box.width = -blit.dst.box.width;
1696 blit.src.box.width = -blit.src.box.width;
1697 }
1698 if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1699 blit.dst.box.height = -blit.dst.box.height;
1700 blit.src.box.height = -blit.src.box.height;
1701 }
1702 scaled =
1703 blit.dst.box.width != blit.src.box.width ||
1704 blit.dst.box.height != blit.src.box.height;
1705
1706 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1707 user_assert(!scaled ||
1708 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
1709 user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
1710 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1711 user_assert(NineSurface9_IsOffscreenPlain(dst) ||
1712 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
1713 D3DERR_INVALIDCALL);
1714 user_assert(!scaled ||
1715 (!util_format_is_compressed(dst->base.info.format) &&
1716 !util_format_is_compressed(src->base.info.format)),
1717 D3DERR_INVALIDCALL);
1718
1719 user_warn(src == dst &&
1720 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1721
1722 /* Check for clipping/clamping: */
1723 {
1724 struct pipe_box box;
1725 int xy;
1726
1727 xy = u_box_clip_2d(&box, &blit.dst.box,
1728 dst->desc.Width, dst->desc.Height);
1729 if (xy < 0)
1730 return D3D_OK;
1731 if (xy == 0)
1732 xy = u_box_clip_2d(&box, &blit.src.box,
1733 src->desc.Width, src->desc.Height);
1734 clamped = !!xy;
1735 }
1736
1737 ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
1738 (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
1739
1740 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1741 DBG("using pipe->blit()\n");
1742 /* TODO: software scaling */
1743 user_assert(screen->is_format_supported(screen, dst_res->format,
1744 dst_res->target,
1745 dst_res->nr_samples,
1746 zs ? PIPE_BIND_DEPTH_STENCIL :
1747 PIPE_BIND_RENDER_TARGET),
1748 D3DERR_INVALIDCALL);
1749
1750 nine_context_blit(This, (struct NineUnknown *)dst,
1751 (struct NineUnknown *)src, &blit);
1752 } else {
1753 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1754 blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1755 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1756 blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1757 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1758 blit.src.box.y + blit.src.box.height <= src->desc.Height);
1759 /* Or drivers might crash ... */
1760 DBG("Using resource_copy_region.\n");
1761 nine_context_resource_copy_region(This, (struct NineUnknown *)dst,
1762 (struct NineUnknown *)src,
1763 blit.dst.resource, blit.dst.level,
1764 &blit.dst.box,
1765 blit.src.resource, blit.src.level,
1766 &blit.src.box);
1767 }
1768
1769 /* Communicate the container it needs to update sublevels - if apply */
1770 NineSurface9_MarkContainerDirty(dst);
1771
1772 return D3D_OK;
1773 }
1774
1775 HRESULT NINE_WINAPI
1776 NineDevice9_ColorFill( struct NineDevice9 *This,
1777 IDirect3DSurface9 *pSurface,
1778 const RECT *pRect,
1779 D3DCOLOR color )
1780 {
1781 struct NineSurface9 *surf = NineSurface9(pSurface);
1782 unsigned x, y, w, h;
1783
1784 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1785 pSurface, pRect, color);
1786 if (pRect)
1787 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1788 pRect->right, pRect->bottom);
1789
1790 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1791
1792 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1793 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1794
1795 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
1796
1797 if (pRect) {
1798 x = pRect->left;
1799 y = pRect->top;
1800 w = pRect->right - pRect->left;
1801 h = pRect->bottom - pRect->top;
1802 /* Wine tests: */
1803 if (compressed_format(surf->desc.Format)) {
1804 const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
1805 const unsigned bh = util_format_get_blockheight(surf->base.info.format);
1806
1807 user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
1808 D3DERR_INVALIDCALL);
1809 }
1810 } else{
1811 x = 0;
1812 y = 0;
1813 w = surf->desc.Width;
1814 h = surf->desc.Height;
1815 }
1816
1817 if (surf->base.info.bind & PIPE_BIND_RENDER_TARGET) {
1818 nine_context_clear_render_target(This, surf, color, x, y, w, h);
1819 } else {
1820 D3DLOCKED_RECT lock;
1821 union util_color uc;
1822 HRESULT hr;
1823 /* XXX: lock pRect and fix util_fill_rect */
1824 hr = NineSurface9_LockRect(surf, &lock, NULL, pRect ? 0 : D3DLOCK_DISCARD);
1825 if (FAILED(hr))
1826 return hr;
1827 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1828 surf->base.info.format, &uc);
1829 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1830 x, y, w, h, &uc);
1831 NineSurface9_UnlockRect(surf);
1832 }
1833
1834 return D3D_OK;
1835 }
1836
1837 HRESULT NINE_WINAPI
1838 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1839 UINT Width,
1840 UINT Height,
1841 D3DFORMAT Format,
1842 D3DPOOL Pool,
1843 IDirect3DSurface9 **ppSurface,
1844 HANDLE *pSharedHandle )
1845 {
1846 HRESULT hr;
1847
1848 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1849 "ppSurface=%p pSharedHandle=%p\n", This,
1850 Width, Height, d3dformat_to_string(Format), Format, Pool,
1851 ppSurface, pSharedHandle);
1852
1853 *ppSurface = NULL;
1854 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1855 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1856 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1857
1858 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1859 */
1860 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1861 Format,
1862 D3DMULTISAMPLE_NONE, 0,
1863 TRUE,
1864 ppSurface, pSharedHandle);
1865 if (FAILED(hr))
1866 DBG("Failed to create surface.\n");
1867 return hr;
1868 }
1869
1870 HRESULT NINE_WINAPI
1871 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1872 DWORD RenderTargetIndex,
1873 IDirect3DSurface9 *pRenderTarget )
1874 {
1875 struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1876 const unsigned i = RenderTargetIndex;
1877
1878 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1879 RenderTargetIndex, pRenderTarget);
1880
1881 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1882 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1883 user_assert(!pRenderTarget ||
1884 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1885
1886 if (i == 0) {
1887 This->state.viewport.X = 0;
1888 This->state.viewport.Y = 0;
1889 This->state.viewport.Width = rt->desc.Width;
1890 This->state.viewport.Height = rt->desc.Height;
1891 This->state.viewport.MinZ = 0.0f;
1892 This->state.viewport.MaxZ = 1.0f;
1893
1894 This->state.scissor.minx = 0;
1895 This->state.scissor.miny = 0;
1896 This->state.scissor.maxx = rt->desc.Width;
1897 This->state.scissor.maxy = rt->desc.Height;
1898 }
1899
1900 if (This->state.rt[i] != NineSurface9(pRenderTarget))
1901 nine_bind(&This->state.rt[i], pRenderTarget);
1902
1903 nine_context_set_render_target(This, i, rt);
1904 return D3D_OK;
1905 }
1906
1907 HRESULT NINE_WINAPI
1908 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1909 DWORD RenderTargetIndex,
1910 IDirect3DSurface9 **ppRenderTarget )
1911 {
1912 const unsigned i = RenderTargetIndex;
1913
1914 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1915 user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1916
1917 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1918 if (!This->state.rt[i])
1919 return D3DERR_NOTFOUND;
1920
1921 NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1922 return D3D_OK;
1923 }
1924
1925 HRESULT NINE_WINAPI
1926 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1927 IDirect3DSurface9 *pNewZStencil )
1928 {
1929 struct NineSurface9 *ds = NineSurface9(pNewZStencil);
1930 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1931
1932 if (This->state.ds != ds) {
1933 nine_bind(&This->state.ds, ds);
1934 nine_context_set_depth_stencil(This, ds);
1935 }
1936 return D3D_OK;
1937 }
1938
1939 HRESULT NINE_WINAPI
1940 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
1941 IDirect3DSurface9 **ppZStencilSurface )
1942 {
1943 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
1944
1945 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
1946 if (!This->state.ds)
1947 return D3DERR_NOTFOUND;
1948
1949 NineUnknown_AddRef(NineUnknown(This->state.ds));
1950 return D3D_OK;
1951 }
1952
1953 HRESULT NINE_WINAPI
1954 NineDevice9_BeginScene( struct NineDevice9 *This )
1955 {
1956 DBG("This=%p\n", This);
1957 user_assert(!This->in_scene, D3DERR_INVALIDCALL);
1958 This->in_scene = TRUE;
1959 /* Do we want to do anything else here ? */
1960 return D3D_OK;
1961 }
1962
1963 HRESULT NINE_WINAPI
1964 NineDevice9_EndScene( struct NineDevice9 *This )
1965 {
1966 DBG("This=%p\n", This);
1967 user_assert(This->in_scene, D3DERR_INVALIDCALL);
1968 This->in_scene = FALSE;
1969 return D3D_OK;
1970 }
1971
1972 HRESULT NINE_WINAPI
1973 NineDevice9_Clear( struct NineDevice9 *This,
1974 DWORD Count,
1975 const D3DRECT *pRects,
1976 DWORD Flags,
1977 D3DCOLOR Color,
1978 float Z,
1979 DWORD Stencil )
1980 {
1981 struct NineSurface9 *zsbuf_surf = This->state.ds;
1982
1983 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1984 This, Count, pRects, Flags, Color, Z, Stencil);
1985
1986 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
1987 D3DERR_INVALIDCALL);
1988 user_assert(!(Flags & D3DCLEAR_STENCIL) ||
1989 (zsbuf_surf &&
1990 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
1991 D3DERR_INVALIDCALL);
1992 #ifdef NINE_STRICT
1993 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
1994 #else
1995 user_warn((pRects && !Count) || (!pRects && Count));
1996 if (pRects && !Count)
1997 return D3D_OK;
1998 if (!pRects)
1999 Count = 0;
2000 #endif
2001
2002 nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
2003 return D3D_OK;
2004 }
2005
2006 HRESULT NINE_WINAPI
2007 NineDevice9_SetTransform( struct NineDevice9 *This,
2008 D3DTRANSFORMSTATETYPE State,
2009 const D3DMATRIX *pMatrix )
2010 {
2011 struct nine_state *state = This->update;
2012 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2013
2014 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2015
2016 user_assert(M, D3DERR_INVALIDCALL);
2017
2018 *M = *pMatrix;
2019 if (unlikely(This->is_recording)) {
2020 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2021 state->changed.group |= NINE_STATE_FF;
2022 } else
2023 nine_context_set_transform(This, State, pMatrix);
2024
2025 return D3D_OK;
2026 }
2027
2028 HRESULT NINE_WINAPI
2029 NineDevice9_GetTransform( struct NineDevice9 *This,
2030 D3DTRANSFORMSTATETYPE State,
2031 D3DMATRIX *pMatrix )
2032 {
2033 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE);
2034 user_assert(M, D3DERR_INVALIDCALL);
2035 *pMatrix = *M;
2036 return D3D_OK;
2037 }
2038
2039 HRESULT NINE_WINAPI
2040 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
2041 D3DTRANSFORMSTATETYPE State,
2042 const D3DMATRIX *pMatrix )
2043 {
2044 struct nine_state *state = This->update;
2045 D3DMATRIX T;
2046 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2047
2048 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2049
2050 user_assert(M, D3DERR_INVALIDCALL);
2051
2052 nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
2053 return NineDevice9_SetTransform(This, State, &T);
2054 }
2055
2056 HRESULT NINE_WINAPI
2057 NineDevice9_SetViewport( struct NineDevice9 *This,
2058 const D3DVIEWPORT9 *pViewport )
2059 {
2060 struct nine_state *state = This->update;
2061
2062 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
2063 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
2064 pViewport->MinZ, pViewport->MaxZ);
2065
2066 state->viewport = *pViewport;
2067 nine_context_set_viewport(This, pViewport);
2068
2069 return D3D_OK;
2070 }
2071
2072 HRESULT NINE_WINAPI
2073 NineDevice9_GetViewport( struct NineDevice9 *This,
2074 D3DVIEWPORT9 *pViewport )
2075 {
2076 *pViewport = This->state.viewport;
2077 return D3D_OK;
2078 }
2079
2080 HRESULT NINE_WINAPI
2081 NineDevice9_SetMaterial( struct NineDevice9 *This,
2082 const D3DMATERIAL9 *pMaterial )
2083 {
2084 struct nine_state *state = This->update;
2085
2086 DBG("This=%p pMaterial=%p\n", This, pMaterial);
2087 if (pMaterial)
2088 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
2089
2090 user_assert(pMaterial, E_POINTER);
2091
2092 state->ff.material = *pMaterial;
2093 if (unlikely(This->is_recording))
2094 state->changed.group |= NINE_STATE_FF_MATERIAL;
2095 else
2096 nine_context_set_material(This, pMaterial);
2097
2098 return D3D_OK;
2099 }
2100
2101 HRESULT NINE_WINAPI
2102 NineDevice9_GetMaterial( struct NineDevice9 *This,
2103 D3DMATERIAL9 *pMaterial )
2104 {
2105 user_assert(pMaterial, E_POINTER);
2106 *pMaterial = This->state.ff.material;
2107 return D3D_OK;
2108 }
2109
2110 HRESULT NINE_WINAPI
2111 NineDevice9_SetLight( struct NineDevice9 *This,
2112 DWORD Index,
2113 const D3DLIGHT9 *pLight )
2114 {
2115 struct nine_state *state = This->update;
2116 HRESULT hr;
2117
2118 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
2119 if (pLight)
2120 nine_dump_D3DLIGHT9(DBG_FF, pLight);
2121
2122 user_assert(pLight, D3DERR_INVALIDCALL);
2123 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
2124
2125 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
2126
2127 hr = nine_state_set_light(&state->ff, Index, pLight);
2128 if (hr != D3D_OK)
2129 return hr;
2130
2131 if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
2132 pLight->Attenuation0 == 0.0f &&
2133 pLight->Attenuation1 == 0.0f &&
2134 pLight->Attenuation2 == 0.0f) {
2135 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2136 }
2137
2138 if (unlikely(This->is_recording))
2139 state->changed.group |= NINE_STATE_FF_LIGHTING;
2140 else
2141 nine_context_set_light(This, Index, pLight);
2142
2143 return D3D_OK;
2144 }
2145
2146 HRESULT NINE_WINAPI
2147 NineDevice9_GetLight( struct NineDevice9 *This,
2148 DWORD Index,
2149 D3DLIGHT9 *pLight )
2150 {
2151 const struct nine_state *state = &This->state;
2152
2153 user_assert(pLight, D3DERR_INVALIDCALL);
2154 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2155 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2156 D3DERR_INVALIDCALL);
2157
2158 *pLight = state->ff.light[Index];
2159
2160 return D3D_OK;
2161 }
2162
2163 HRESULT NINE_WINAPI
2164 NineDevice9_LightEnable( struct NineDevice9 *This,
2165 DWORD Index,
2166 BOOL Enable )
2167 {
2168 struct nine_state *state = This->update;
2169
2170 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2171
2172 if (Index >= state->ff.num_lights ||
2173 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2174 /* This should create a default light. */
2175 D3DLIGHT9 light;
2176 memset(&light, 0, sizeof(light));
2177 light.Type = D3DLIGHT_DIRECTIONAL;
2178 light.Diffuse.r = 1.0f;
2179 light.Diffuse.g = 1.0f;
2180 light.Diffuse.b = 1.0f;
2181 light.Direction.z = 1.0f;
2182 NineDevice9_SetLight(This, Index, &light);
2183 }
2184
2185 nine_state_light_enable(&state->ff, &state->changed.group, Index, Enable);
2186 if (likely(!This->is_recording))
2187 nine_context_light_enable(This, Index, Enable);
2188
2189 return D3D_OK;
2190 }
2191
2192 HRESULT NINE_WINAPI
2193 NineDevice9_GetLightEnable( struct NineDevice9 *This,
2194 DWORD Index,
2195 BOOL *pEnable )
2196 {
2197 const struct nine_state *state = &This->state;
2198 unsigned i;
2199
2200 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2201 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2202 D3DERR_INVALIDCALL);
2203
2204 for (i = 0; i < state->ff.num_lights_active; ++i)
2205 if (state->ff.active_light[i] == Index)
2206 break;
2207
2208 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2209
2210 return D3D_OK;
2211 }
2212
2213 HRESULT NINE_WINAPI
2214 NineDevice9_SetClipPlane( struct NineDevice9 *This,
2215 DWORD Index,
2216 const float *pPlane )
2217 {
2218 struct nine_state *state = This->update;
2219
2220 user_assert(pPlane, D3DERR_INVALIDCALL);
2221
2222 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2223 pPlane[0], pPlane[1],
2224 pPlane[2], pPlane[3]);
2225
2226 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2227
2228 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2229 if (unlikely(This->is_recording))
2230 state->changed.ucp |= 1 << Index;
2231 else
2232 nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
2233
2234 return D3D_OK;
2235 }
2236
2237 HRESULT NINE_WINAPI
2238 NineDevice9_GetClipPlane( struct NineDevice9 *This,
2239 DWORD Index,
2240 float *pPlane )
2241 {
2242 const struct nine_state *state = &This->state;
2243
2244 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2245
2246 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2247 return D3D_OK;
2248 }
2249
2250 HRESULT NINE_WINAPI
2251 NineDevice9_SetRenderState( struct NineDevice9 *This,
2252 D3DRENDERSTATETYPE State,
2253 DWORD Value )
2254 {
2255 struct nine_state *state = This->update;
2256
2257 DBG("This=%p State=%u(%s) Value=%08x\n", This,
2258 State, nine_d3drs_to_string(State), Value);
2259
2260 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
2261
2262 if (unlikely(This->is_recording)) {
2263 state->rs_advertised[State] = Value;
2264 /* only need to record changed render states for stateblocks */
2265 state->changed.rs[State / 32] |= 1 << (State % 32);
2266 state->changed.group |= nine_render_state_group[State];
2267 return D3D_OK;
2268 }
2269
2270 if (state->rs_advertised[State] == Value)
2271 return D3D_OK;
2272
2273 state->rs_advertised[State] = Value;
2274 nine_context_set_render_state(This, State, Value);
2275
2276 return D3D_OK;
2277 }
2278
2279 HRESULT NINE_WINAPI
2280 NineDevice9_GetRenderState( struct NineDevice9 *This,
2281 D3DRENDERSTATETYPE State,
2282 DWORD *pValue )
2283 {
2284 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
2285
2286 *pValue = This->state.rs_advertised[State];
2287 return D3D_OK;
2288 }
2289
2290 HRESULT NINE_WINAPI
2291 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2292 D3DSTATEBLOCKTYPE Type,
2293 IDirect3DStateBlock9 **ppSB )
2294 {
2295 struct NineStateBlock9 *nsb;
2296 struct nine_state *dst;
2297 HRESULT hr;
2298 enum nine_stateblock_type type;
2299 unsigned s;
2300
2301 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2302
2303 user_assert(Type == D3DSBT_ALL ||
2304 Type == D3DSBT_VERTEXSTATE ||
2305 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2306
2307 switch (Type) {
2308 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2309 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
2310 default:
2311 type = NINESBT_ALL;
2312 break;
2313 }
2314
2315 hr = NineStateBlock9_new(This, &nsb, type);
2316 if (FAILED(hr))
2317 return hr;
2318 *ppSB = (IDirect3DStateBlock9 *)nsb;
2319 dst = &nsb->state;
2320
2321 dst->changed.group =
2322 NINE_STATE_TEXTURE |
2323 NINE_STATE_SAMPLER;
2324
2325 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2326 dst->changed.group |=
2327 NINE_STATE_FF_LIGHTING |
2328 NINE_STATE_VS | NINE_STATE_VS_CONST |
2329 NINE_STATE_VDECL;
2330 /* TODO: texture/sampler state */
2331 memcpy(dst->changed.rs,
2332 nine_render_states_vertex, sizeof(dst->changed.rs));
2333 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
2334 &This->range_pool);
2335 nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
2336 &This->range_pool);
2337 nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
2338 &This->range_pool);
2339 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2340 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2341 if (This->state.ff.num_lights) {
2342 dst->ff.num_lights = This->state.ff.num_lights;
2343 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2344 * all currently existing lights will be captured
2345 */
2346 dst->ff.light = CALLOC(This->state.ff.num_lights,
2347 sizeof(D3DLIGHT9));
2348 if (!dst->ff.light) {
2349 nine_bind(ppSB, NULL);
2350 return E_OUTOFMEMORY;
2351 }
2352 }
2353 }
2354 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2355 dst->changed.group |=
2356 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
2357 NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
2358 NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
2359 NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
2360 memcpy(dst->changed.rs,
2361 nine_render_states_pixel, sizeof(dst->changed.rs));
2362 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2363 &This->range_pool);
2364 dst->changed.ps_const_i = 0xffff;
2365 dst->changed.ps_const_b = 0xffff;
2366 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2367 dst->changed.sampler[s] |= 0x1ffe;
2368 for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
2369 dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
2370 dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
2371 }
2372 }
2373 if (Type == D3DSBT_ALL) {
2374 dst->changed.group |=
2375 NINE_STATE_VIEWPORT |
2376 NINE_STATE_SCISSOR |
2377 NINE_STATE_RASTERIZER |
2378 NINE_STATE_BLEND |
2379 NINE_STATE_DSA |
2380 NINE_STATE_IDXBUF |
2381 NINE_STATE_MATERIAL |
2382 NINE_STATE_BLEND_COLOR |
2383 NINE_STATE_SAMPLE_MASK;
2384 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2385 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2386 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2387 dst->changed.stream_freq = dst->changed.vtxbuf;
2388 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2389 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2390 }
2391 NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2392
2393 /* TODO: fixed function state */
2394
2395 return D3D_OK;
2396 }
2397
2398 HRESULT NINE_WINAPI
2399 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2400 {
2401 HRESULT hr;
2402
2403 DBG("This=%p\n", This);
2404
2405 user_assert(!This->record, D3DERR_INVALIDCALL);
2406
2407 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2408 if (FAILED(hr))
2409 return hr;
2410 NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2411
2412 This->update = &This->record->state;
2413 This->is_recording = TRUE;
2414
2415 return D3D_OK;
2416 }
2417
2418 HRESULT NINE_WINAPI
2419 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2420 IDirect3DStateBlock9 **ppSB )
2421 {
2422 DBG("This=%p ppSB=%p\n", This, ppSB);
2423
2424 user_assert(This->record, D3DERR_INVALIDCALL);
2425
2426 This->update = &This->state;
2427 This->is_recording = FALSE;
2428
2429 NineUnknown_AddRef(NineUnknown(This->record));
2430 *ppSB = (IDirect3DStateBlock9 *)This->record;
2431 NineUnknown_Unbind(NineUnknown(This->record));
2432 This->record = NULL;
2433
2434 return D3D_OK;
2435 }
2436
2437 HRESULT NINE_WINAPI
2438 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2439 const D3DCLIPSTATUS9 *pClipStatus )
2440 {
2441 STUB(D3DERR_INVALIDCALL);
2442 }
2443
2444 HRESULT NINE_WINAPI
2445 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2446 D3DCLIPSTATUS9 *pClipStatus )
2447 {
2448 STUB(D3DERR_INVALIDCALL);
2449 }
2450
2451 HRESULT NINE_WINAPI
2452 NineDevice9_GetTexture( struct NineDevice9 *This,
2453 DWORD Stage,
2454 IDirect3DBaseTexture9 **ppTexture )
2455 {
2456 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2457 Stage == D3DDMAPSAMPLER ||
2458 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2459 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2460 user_assert(ppTexture, D3DERR_INVALIDCALL);
2461
2462 if (Stage >= D3DDMAPSAMPLER)
2463 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2464
2465 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2466
2467 if (This->state.texture[Stage])
2468 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2469 return D3D_OK;
2470 }
2471
2472 HRESULT NINE_WINAPI
2473 NineDevice9_SetTexture( struct NineDevice9 *This,
2474 DWORD Stage,
2475 IDirect3DBaseTexture9 *pTexture )
2476 {
2477 struct nine_state *state = This->update;
2478 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2479 struct NineBaseTexture9 *old;
2480
2481 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2482
2483 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2484 Stage == D3DDMAPSAMPLER ||
2485 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2486 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2487 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
2488 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
2489
2490 if (Stage >= D3DDMAPSAMPLER)
2491 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2492
2493 if (This->is_recording) {
2494 state->changed.texture |= 1 << Stage;
2495 state->changed.group |= NINE_STATE_TEXTURE;
2496 nine_bind(&state->texture[Stage], pTexture);
2497 return D3D_OK;
2498 }
2499
2500 old = state->texture[Stage];
2501 if (old == tex)
2502 return D3D_OK;
2503
2504 NineBindTextureToDevice(This, &state->texture[Stage], tex);
2505
2506 nine_context_set_texture(This, Stage, tex);
2507
2508 return D3D_OK;
2509 }
2510
2511 HRESULT NINE_WINAPI
2512 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2513 DWORD Stage,
2514 D3DTEXTURESTAGESTATETYPE Type,
2515 DWORD *pValue )
2516 {
2517 const struct nine_state *state = &This->state;
2518
2519 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2520 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2521
2522 *pValue = state->ff.tex_stage[Stage][Type];
2523
2524 return D3D_OK;
2525 }
2526
2527 HRESULT NINE_WINAPI
2528 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2529 DWORD Stage,
2530 D3DTEXTURESTAGESTATETYPE Type,
2531 DWORD Value )
2532 {
2533 struct nine_state *state = This->update;
2534
2535 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2536 nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2537
2538 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2539 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2540
2541 state->ff.tex_stage[Stage][Type] = Value;
2542
2543 if (unlikely(This->is_recording)) {
2544 if (Type == D3DTSS_TEXTURETRANSFORMFLAGS)
2545 state->changed.group |= NINE_STATE_PS1X_SHADER;
2546 state->changed.group |= NINE_STATE_FF_PSSTAGES;
2547 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2548 } else
2549 nine_context_set_texture_stage_state(This, Stage, Type, Value);
2550
2551 return D3D_OK;
2552 }
2553
2554 HRESULT NINE_WINAPI
2555 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2556 DWORD Sampler,
2557 D3DSAMPLERSTATETYPE Type,
2558 DWORD *pValue )
2559 {
2560 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2561 Sampler == D3DDMAPSAMPLER ||
2562 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2563 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2564
2565 if (Sampler >= D3DDMAPSAMPLER)
2566 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2567
2568 *pValue = This->state.samp_advertised[Sampler][Type];
2569 return D3D_OK;
2570 }
2571
2572 HRESULT NINE_WINAPI
2573 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2574 DWORD Sampler,
2575 D3DSAMPLERSTATETYPE Type,
2576 DWORD Value )
2577 {
2578 struct nine_state *state = This->update;
2579
2580 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2581 Sampler, nine_D3DSAMP_to_str(Type), Value);
2582
2583 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2584 Sampler == D3DDMAPSAMPLER ||
2585 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2586 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2587
2588 if (Sampler >= D3DDMAPSAMPLER)
2589 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2590
2591 if (unlikely(This->is_recording)) {
2592 state->samp_advertised[Sampler][Type] = Value;
2593 state->changed.group |= NINE_STATE_SAMPLER;
2594 state->changed.sampler[Sampler] |= 1 << Type;
2595 return D3D_OK;
2596 }
2597
2598 if (state->samp_advertised[Sampler][Type] == Value)
2599 return D3D_OK;
2600
2601 state->samp_advertised[Sampler][Type] = Value;
2602 nine_context_set_sampler_state(This, Sampler, Type, Value);
2603
2604 return D3D_OK;
2605 }
2606
2607 HRESULT NINE_WINAPI
2608 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2609 DWORD *pNumPasses )
2610 {
2611 const struct nine_state *state = &This->state;
2612 unsigned i;
2613 unsigned w = 0, h = 0;
2614
2615 DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2616
2617 for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
2618 if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2619 state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2620 return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2621 }
2622
2623 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2624 if (!state->rt[i])
2625 continue;
2626 if (w == 0) {
2627 w = state->rt[i]->desc.Width;
2628 h = state->rt[i]->desc.Height;
2629 } else
2630 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2631 return D3DERR_CONFLICTINGRENDERSTATE;
2632 }
2633 }
2634 if (state->ds &&
2635 (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
2636 if (w != 0 &&
2637 (state->ds->desc.Width != w || state->ds->desc.Height != h))
2638 return D3DERR_CONFLICTINGRENDERSTATE;
2639 }
2640
2641 if (pNumPasses)
2642 *pNumPasses = 1;
2643
2644 return D3D_OK;
2645 }
2646
2647 HRESULT NINE_WINAPI
2648 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2649 UINT PaletteNumber,
2650 const PALETTEENTRY *pEntries )
2651 {
2652 STUB(D3D_OK); /* like wine */
2653 }
2654
2655 HRESULT NINE_WINAPI
2656 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2657 UINT PaletteNumber,
2658 PALETTEENTRY *pEntries )
2659 {
2660 STUB(D3DERR_INVALIDCALL);
2661 }
2662
2663 HRESULT NINE_WINAPI
2664 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2665 UINT PaletteNumber )
2666 {
2667 STUB(D3D_OK); /* like wine */
2668 }
2669
2670 HRESULT NINE_WINAPI
2671 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2672 UINT *PaletteNumber )
2673 {
2674 STUB(D3DERR_INVALIDCALL);
2675 }
2676
2677 HRESULT NINE_WINAPI
2678 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2679 const RECT *pRect )
2680 {
2681 struct nine_state *state = This->update;
2682
2683 DBG("x=(%u..%u) y=(%u..%u)\n",
2684 pRect->left, pRect->top, pRect->right, pRect->bottom);
2685
2686 state->scissor.minx = pRect->left;
2687 state->scissor.miny = pRect->top;
2688 state->scissor.maxx = pRect->right;
2689 state->scissor.maxy = pRect->bottom;
2690
2691 if (unlikely(This->is_recording))
2692 state->changed.group |= NINE_STATE_SCISSOR;
2693 else
2694 nine_context_set_scissor(This, &state->scissor);
2695
2696 return D3D_OK;
2697 }
2698
2699 HRESULT NINE_WINAPI
2700 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2701 RECT *pRect )
2702 {
2703 pRect->left = This->state.scissor.minx;
2704 pRect->top = This->state.scissor.miny;
2705 pRect->right = This->state.scissor.maxx;
2706 pRect->bottom = This->state.scissor.maxy;
2707
2708 return D3D_OK;
2709 }
2710
2711 HRESULT NINE_WINAPI
2712 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2713 BOOL bSoftware )
2714 {
2715 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
2716 This->swvp = bSoftware;
2717 nine_context_set_swvp(This, bSoftware);
2718 return D3D_OK;
2719 } else
2720 return D3DERR_INVALIDCALL; /* msdn. TODO: check in practice */
2721 }
2722
2723 BOOL NINE_WINAPI
2724 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2725 {
2726 return This->swvp;
2727 }
2728
2729 HRESULT NINE_WINAPI
2730 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2731 float nSegments )
2732 {
2733 return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
2734 }
2735
2736 float NINE_WINAPI
2737 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2738 {
2739 STUB(0);
2740 }
2741
2742 /* TODO: only go through dirty textures */
2743 static void
2744 validate_textures(struct NineDevice9 *device)
2745 {
2746 struct NineBaseTexture9 *tex, *ptr;
2747 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
2748 list_delinit(&tex->list);
2749 NineBaseTexture9_Validate(tex);
2750 }
2751 }
2752
2753 static void
2754 update_managed_buffers(struct NineDevice9 *device)
2755 {
2756 struct NineBuffer9 *buf, *ptr;
2757 LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
2758 list_delinit(&buf->managed.list);
2759 NineBuffer9_Upload(buf);
2760 }
2761 }
2762
2763 static void
2764 NineBeforeDraw( struct NineDevice9 *This )
2765 {
2766 /* Upload Managed dirty content */
2767 validate_textures(This); /* may clobber state */
2768 update_managed_buffers(This);
2769 }
2770
2771 static void
2772 NineAfterDraw( struct NineDevice9 *This )
2773 {
2774 unsigned i;
2775 struct nine_state *state = &This->state;
2776 unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
2777
2778 /* Flag render-targets with autogenmipmap for mipmap regeneration */
2779 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2780 struct NineSurface9 *rt = state->rt[i];
2781
2782 if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
2783 rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
2784 assert(rt->texture == D3DRTYPE_TEXTURE ||
2785 rt->texture == D3DRTYPE_CUBETEXTURE);
2786 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
2787 }
2788 }
2789 }
2790
2791 HRESULT NINE_WINAPI
2792 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2793 D3DPRIMITIVETYPE PrimitiveType,
2794 UINT StartVertex,
2795 UINT PrimitiveCount )
2796 {
2797 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2798 This, PrimitiveType, StartVertex, PrimitiveCount);
2799
2800 NineBeforeDraw(This);
2801 nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
2802 NineAfterDraw(This);
2803
2804 return D3D_OK;
2805 }
2806
2807 HRESULT NINE_WINAPI
2808 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2809 D3DPRIMITIVETYPE PrimitiveType,
2810 INT BaseVertexIndex,
2811 UINT MinVertexIndex,
2812 UINT NumVertices,
2813 UINT StartIndex,
2814 UINT PrimitiveCount )
2815 {
2816 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2817 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2818 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2819 StartIndex, PrimitiveCount);
2820
2821 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2822 user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2823
2824 NineBeforeDraw(This);
2825 nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
2826 MinVertexIndex, NumVertices, StartIndex,
2827 PrimitiveCount);
2828 NineAfterDraw(This);
2829
2830 return D3D_OK;
2831 }
2832
2833 HRESULT NINE_WINAPI
2834 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2835 D3DPRIMITIVETYPE PrimitiveType,
2836 UINT PrimitiveCount,
2837 const void *pVertexStreamZeroData,
2838 UINT VertexStreamZeroStride )
2839 {
2840 struct pipe_vertex_buffer vtxbuf;
2841
2842 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2843 This, PrimitiveType, PrimitiveCount,
2844 pVertexStreamZeroData, VertexStreamZeroStride);
2845
2846 user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2847 D3DERR_INVALIDCALL);
2848 user_assert(PrimitiveCount, D3D_OK);
2849
2850 vtxbuf.stride = VertexStreamZeroStride;
2851 vtxbuf.buffer_offset = 0;
2852 vtxbuf.buffer = NULL;
2853 vtxbuf.user_buffer = pVertexStreamZeroData;
2854
2855 if (!This->driver_caps.user_vbufs) {
2856 u_upload_data(This->vertex_uploader,
2857 0,
2858 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */
2859 4,
2860 vtxbuf.user_buffer,
2861 &vtxbuf.buffer_offset,
2862 &vtxbuf.buffer);
2863 u_upload_unmap(This->vertex_uploader);
2864 vtxbuf.user_buffer = NULL;
2865 }
2866
2867 NineBeforeDraw(This);
2868 nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf);
2869 NineAfterDraw(This);
2870
2871 pipe_resource_reference(&vtxbuf.buffer, NULL);
2872
2873 NineDevice9_PauseRecording(This);
2874 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2875 NineDevice9_ResumeRecording(This);
2876
2877 return D3D_OK;
2878 }
2879
2880 HRESULT NINE_WINAPI
2881 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
2882 D3DPRIMITIVETYPE PrimitiveType,
2883 UINT MinVertexIndex,
2884 UINT NumVertices,
2885 UINT PrimitiveCount,
2886 const void *pIndexData,
2887 D3DFORMAT IndexDataFormat,
2888 const void *pVertexStreamZeroData,
2889 UINT VertexStreamZeroStride )
2890 {
2891 struct pipe_vertex_buffer vbuf;
2892 struct pipe_index_buffer ibuf;
2893
2894 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2895 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2896 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2897 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
2898 pIndexData, IndexDataFormat,
2899 pVertexStreamZeroData, VertexStreamZeroStride);
2900
2901 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
2902 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
2903 user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
2904 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
2905 user_assert(PrimitiveCount, D3D_OK);
2906
2907 vbuf.stride = VertexStreamZeroStride;
2908 vbuf.buffer_offset = 0;
2909 vbuf.buffer = NULL;
2910 vbuf.user_buffer = pVertexStreamZeroData;
2911
2912 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
2913 ibuf.offset = 0;
2914 ibuf.buffer = NULL;
2915 ibuf.user_buffer = pIndexData;
2916
2917 if (!This->driver_caps.user_vbufs) {
2918 const unsigned base = MinVertexIndex * VertexStreamZeroStride;
2919 u_upload_data(This->vertex_uploader,
2920 base,
2921 NumVertices * VertexStreamZeroStride, /* XXX */
2922 4,
2923 (const uint8_t *)vbuf.user_buffer + base,
2924 &vbuf.buffer_offset,
2925 &vbuf.buffer);
2926 u_upload_unmap(This->vertex_uploader);
2927 /* Won't be used: */
2928 vbuf.buffer_offset -= base;
2929 vbuf.user_buffer = NULL;
2930 }
2931 if (!This->driver_caps.user_ibufs) {
2932 u_upload_data(This->index_uploader,
2933 0,
2934 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * ibuf.index_size,
2935 4,
2936 ibuf.user_buffer,
2937 &ibuf.offset,
2938 &ibuf.buffer);
2939 u_upload_unmap(This->index_uploader);
2940 ibuf.user_buffer = NULL;
2941 }
2942
2943 NineBeforeDraw(This);
2944 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
2945 MinVertexIndex,
2946 NumVertices,
2947 PrimitiveCount,
2948 &vbuf,
2949 &ibuf);
2950 NineAfterDraw(This);
2951
2952 pipe_resource_reference(&vbuf.buffer, NULL);
2953 pipe_resource_reference(&ibuf.buffer, NULL);
2954
2955 NineDevice9_PauseRecording(This);
2956 NineDevice9_SetIndices(This, NULL);
2957 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2958 NineDevice9_ResumeRecording(This);
2959
2960 return D3D_OK;
2961 }
2962
2963 HRESULT NINE_WINAPI
2964 NineDevice9_ProcessVertices( struct NineDevice9 *This,
2965 UINT SrcStartIndex,
2966 UINT DestIndex,
2967 UINT VertexCount,
2968 IDirect3DVertexBuffer9 *pDestBuffer,
2969 IDirect3DVertexDeclaration9 *pVertexDecl,
2970 DWORD Flags )
2971 {
2972 struct pipe_screen *screen_sw = This->screen_sw;
2973 struct pipe_context *pipe_sw = This->pipe_sw;
2974 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
2975 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
2976 struct NineVertexShader9 *vs;
2977 struct pipe_resource *resource;
2978 struct pipe_transfer *transfer = NULL;
2979 struct pipe_stream_output_info so;
2980 struct pipe_stream_output_target *target;
2981 struct pipe_draw_info draw;
2982 struct pipe_box box;
2983 bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
2984 unsigned offsets[1] = {0};
2985 HRESULT hr;
2986 unsigned buffer_size;
2987 void *map;
2988
2989 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
2990 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
2991 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
2992 pVertexDecl, Flags);
2993
2994 if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) {
2995 DBG("ProcessVertices not supported\n");
2996 return D3DERR_INVALIDCALL;
2997 }
2998
2999
3000 vs = programmable_vs ? This->state.vs : This->ff.vs;
3001 /* Note: version is 0 for ff */
3002 user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
3003 D3DERR_INVALIDCALL);
3004 if (!vdecl) {
3005 DWORD FVF = dst->desc.FVF;
3006 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3007 if (!vdecl) {
3008 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3009 if (FAILED(hr))
3010 return hr;
3011 vdecl->fvf = FVF;
3012 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3013 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3014 }
3015 }
3016
3017 /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
3018 * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
3019 * if not set, everything from src will be used, and dst
3020 * must match exactly the ff vs outputs.
3021 * TODO: Handle all the checks, etc for ff */
3022 user_assert(vdecl->position_t || programmable_vs,
3023 D3DERR_INVALIDCALL);
3024
3025 /* TODO: Support vs < 3 and ff */
3026 user_assert(vs->byte_code.version == 0x30,
3027 D3DERR_INVALIDCALL);
3028 /* TODO: Not hardcode the constant buffers for swvp */
3029 user_assert(This->may_swvp,
3030 D3DERR_INVALIDCALL);
3031
3032 nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
3033
3034 buffer_size = VertexCount * so.stride[0] * 4;
3035 {
3036 struct pipe_resource templ;
3037
3038 memset(&templ, 0, sizeof(templ));
3039 templ.target = PIPE_BUFFER;
3040 templ.format = PIPE_FORMAT_R8_UNORM;
3041 templ.width0 = buffer_size;
3042 templ.flags = 0;
3043 templ.bind = PIPE_BIND_STREAM_OUTPUT;
3044 templ.usage = PIPE_USAGE_STREAM;
3045 templ.height0 = templ.depth0 = templ.array_size = 1;
3046 templ.last_level = templ.nr_samples = 0;
3047
3048 resource = screen_sw->resource_create(screen_sw, &templ);
3049 if (!resource)
3050 return E_OUTOFMEMORY;
3051 }
3052 target = pipe_sw->create_stream_output_target(pipe_sw, resource,
3053 0, buffer_size);
3054 if (!target) {
3055 pipe_resource_reference(&resource, NULL);
3056 return D3DERR_DRIVERINTERNALERROR;
3057 }
3058
3059 draw.mode = PIPE_PRIM_POINTS;
3060 draw.count = VertexCount;
3061 draw.start_instance = 0;
3062 draw.primitive_restart = FALSE;
3063 draw.restart_index = 0;
3064 draw.count_from_stream_output = NULL;
3065 draw.indirect = NULL;
3066 draw.indirect_params = NULL;
3067 draw.instance_count = 1;
3068 draw.indexed = FALSE;
3069 draw.start = 0;
3070 draw.index_bias = 0;
3071 draw.min_index = 0;
3072 draw.max_index = VertexCount - 1;
3073
3074
3075 pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets);
3076
3077 pipe_sw->draw_vbo(pipe_sw, &draw);
3078
3079 pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0);
3080 pipe_sw->stream_output_target_destroy(pipe_sw, target);
3081
3082 u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
3083 map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box,
3084 &transfer);
3085 if (!map) {
3086 hr = D3DERR_DRIVERINTERNALERROR;
3087 goto out;
3088 }
3089
3090 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
3091 dst, DestIndex, VertexCount,
3092 map, &so);
3093 if (transfer)
3094 pipe_sw->transfer_unmap(pipe_sw, transfer);
3095
3096 out:
3097 nine_state_after_draw_sw(This);
3098 pipe_resource_reference(&resource, NULL);
3099 return hr;
3100 }
3101
3102 HRESULT NINE_WINAPI
3103 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
3104 const D3DVERTEXELEMENT9 *pVertexElements,
3105 IDirect3DVertexDeclaration9 **ppDecl )
3106 {
3107 struct NineVertexDeclaration9 *vdecl;
3108
3109 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3110 This, pVertexElements, ppDecl);
3111
3112 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
3113 if (SUCCEEDED(hr))
3114 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
3115
3116 return hr;
3117 }
3118
3119 HRESULT NINE_WINAPI
3120 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
3121 IDirect3DVertexDeclaration9 *pDecl )
3122 {
3123 struct nine_state *state = This->update;
3124 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
3125
3126 DBG("This=%p pDecl=%p\n", This, pDecl);
3127
3128 if (unlikely(This->is_recording)) {
3129 nine_bind(&state->vdecl, vdecl);
3130 state->changed.group |= NINE_STATE_VDECL;
3131 return D3D_OK;
3132 }
3133
3134 if (state->vdecl == vdecl)
3135 return D3D_OK;
3136
3137 nine_bind(&state->vdecl, vdecl);
3138
3139 nine_context_set_vertex_declaration(This, vdecl);
3140
3141 return D3D_OK;
3142 }
3143
3144 HRESULT NINE_WINAPI
3145 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
3146 IDirect3DVertexDeclaration9 **ppDecl )
3147 {
3148 user_assert(ppDecl, D3DERR_INVALIDCALL);
3149
3150 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3151 if (*ppDecl)
3152 NineUnknown_AddRef(NineUnknown(*ppDecl));
3153 return D3D_OK;
3154 }
3155
3156 HRESULT NINE_WINAPI
3157 NineDevice9_SetFVF( struct NineDevice9 *This,
3158 DWORD FVF )
3159 {
3160 struct NineVertexDeclaration9 *vdecl;
3161 HRESULT hr;
3162
3163 DBG("FVF = %08x\n", FVF);
3164 if (!FVF)
3165 return D3D_OK; /* like wine */
3166
3167 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3168 if (!vdecl) {
3169 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3170 if (FAILED(hr))
3171 return hr;
3172 vdecl->fvf = FVF;
3173 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3174 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3175 }
3176 return NineDevice9_SetVertexDeclaration(
3177 This, (IDirect3DVertexDeclaration9 *)vdecl);
3178 }
3179
3180 HRESULT NINE_WINAPI
3181 NineDevice9_GetFVF( struct NineDevice9 *This,
3182 DWORD *pFVF )
3183 {
3184 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3185 return D3D_OK;
3186 }
3187
3188 HRESULT NINE_WINAPI
3189 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3190 const DWORD *pFunction,
3191 IDirect3DVertexShader9 **ppShader )
3192 {
3193 struct NineVertexShader9 *vs;
3194 HRESULT hr;
3195
3196 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3197
3198 hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3199 if (FAILED(hr))
3200 return hr;
3201 *ppShader = (IDirect3DVertexShader9 *)vs;
3202 return D3D_OK;
3203 }
3204
3205 HRESULT NINE_WINAPI
3206 NineDevice9_SetVertexShader( struct NineDevice9 *This,
3207 IDirect3DVertexShader9 *pShader )
3208 {
3209 struct nine_state *state = This->update;
3210 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
3211
3212 DBG("This=%p pShader=%p\n", This, pShader);
3213
3214 if (unlikely(This->is_recording)) {
3215 nine_bind(&state->vs, vs_shader);
3216 state->changed.group |= NINE_STATE_VS;
3217 return D3D_OK;
3218 }
3219
3220 if (state->vs == vs_shader)
3221 return D3D_OK;
3222
3223 nine_bind(&state->vs, vs_shader);
3224
3225 nine_context_set_vertex_shader(This, vs_shader);
3226
3227 return D3D_OK;
3228 }
3229
3230 HRESULT NINE_WINAPI
3231 NineDevice9_GetVertexShader( struct NineDevice9 *This,
3232 IDirect3DVertexShader9 **ppShader )
3233 {
3234 user_assert(ppShader, D3DERR_INVALIDCALL);
3235 nine_reference_set(ppShader, This->state.vs);
3236 return D3D_OK;
3237 }
3238
3239 HRESULT NINE_WINAPI
3240 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3241 UINT StartRegister,
3242 const float *pConstantData,
3243 UINT Vector4fCount )
3244 {
3245 struct nine_state *state = This->update;
3246 float *vs_const_f = state->vs_const_f;
3247
3248 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3249 This, StartRegister, pConstantData, Vector4fCount);
3250
3251 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3252 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3253
3254 if (!Vector4fCount)
3255 return D3D_OK;
3256 user_assert(pConstantData, D3DERR_INVALIDCALL);
3257
3258 if (unlikely(This->is_recording)) {
3259 memcpy(&vs_const_f[StartRegister * 4],
3260 pConstantData,
3261 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3262
3263 nine_ranges_insert(&state->changed.vs_const_f,
3264 StartRegister, StartRegister + Vector4fCount,
3265 &This->range_pool);
3266
3267 state->changed.group |= NINE_STATE_VS_CONST;
3268
3269 return D3D_OK;
3270 }
3271
3272 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
3273 Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
3274 return D3D_OK;
3275
3276 memcpy(&vs_const_f[StartRegister * 4],
3277 pConstantData,
3278 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3279
3280 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
3281 Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
3282 Vector4fCount);
3283
3284 return D3D_OK;
3285 }
3286
3287 HRESULT NINE_WINAPI
3288 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3289 UINT StartRegister,
3290 float *pConstantData,
3291 UINT Vector4fCount )
3292 {
3293 const struct nine_state *state = &This->state;
3294
3295 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3296 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3297 user_assert(pConstantData, D3DERR_INVALIDCALL);
3298
3299 memcpy(pConstantData,
3300 &state->vs_const_f[StartRegister * 4],
3301 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3302
3303 return D3D_OK;
3304 }
3305
3306 HRESULT NINE_WINAPI
3307 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3308 UINT StartRegister,
3309 const int *pConstantData,
3310 UINT Vector4iCount )
3311 {
3312 struct nine_state *state = This->update;
3313 int i;
3314
3315 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3316 This, StartRegister, pConstantData, Vector4iCount);
3317
3318 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3319 D3DERR_INVALIDCALL);
3320 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3321 D3DERR_INVALIDCALL);
3322 user_assert(pConstantData, D3DERR_INVALIDCALL);
3323
3324 if (This->driver_caps.vs_integer) {
3325 if (!This->is_recording) {
3326 if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
3327 Vector4iCount * sizeof(int[4])))
3328 return D3D_OK;
3329 }
3330 memcpy(&state->vs_const_i[4 * StartRegister],
3331 pConstantData,
3332 Vector4iCount * sizeof(int[4]));
3333 } else {
3334 for (i = 0; i < Vector4iCount; i++) {
3335 state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
3336 state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
3337 state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
3338 state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
3339 }
3340 }
3341
3342 if (unlikely(This->is_recording)) {
3343 nine_ranges_insert(&state->changed.vs_const_i,
3344 StartRegister, StartRegister + Vector4iCount,
3345 &This->range_pool);
3346 state->changed.group |= NINE_STATE_VS_CONST;
3347 } else
3348 nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
3349 Vector4iCount * sizeof(int[4]), Vector4iCount);
3350
3351 return D3D_OK;
3352 }
3353
3354 HRESULT NINE_WINAPI
3355 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3356 UINT StartRegister,
3357 int *pConstantData,
3358 UINT Vector4iCount )
3359 {
3360 const struct nine_state *state = &This->state;
3361 int i;
3362
3363 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3364 D3DERR_INVALIDCALL);
3365 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3366 D3DERR_INVALIDCALL);
3367 user_assert(pConstantData, D3DERR_INVALIDCALL);
3368
3369 if (This->driver_caps.vs_integer) {
3370 memcpy(pConstantData,
3371 &state->vs_const_i[4 * StartRegister],
3372 Vector4iCount * sizeof(int[4]));
3373 } else {
3374 for (i = 0; i < Vector4iCount; i++) {
3375 pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
3376 pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
3377 pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
3378 pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
3379 }
3380 }
3381
3382 return D3D_OK;
3383 }
3384
3385 HRESULT NINE_WINAPI
3386 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3387 UINT StartRegister,
3388 const BOOL *pConstantData,
3389 UINT BoolCount )
3390 {
3391 struct nine_state *state = This->update;
3392 int i;
3393 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3394
3395 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3396 This, StartRegister, pConstantData, BoolCount);
3397
3398 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3399 D3DERR_INVALIDCALL);
3400 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3401 D3DERR_INVALIDCALL);
3402 user_assert(pConstantData, D3DERR_INVALIDCALL);
3403
3404 if (!This->is_recording) {
3405 bool noChange = true;
3406 for (i = 0; i < BoolCount; i++) {
3407 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3408 noChange = false;
3409 }
3410 if (noChange)
3411 return D3D_OK;
3412 }
3413
3414 for (i = 0; i < BoolCount; i++)
3415 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3416
3417 if (unlikely(This->is_recording)) {
3418 nine_ranges_insert(&state->changed.vs_const_b,
3419 StartRegister, StartRegister + BoolCount,
3420 &This->range_pool);
3421 state->changed.group |= NINE_STATE_VS_CONST;
3422 } else
3423 nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
3424 sizeof(BOOL) * BoolCount, BoolCount);
3425
3426 return D3D_OK;
3427 }
3428
3429 HRESULT NINE_WINAPI
3430 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3431 UINT StartRegister,
3432 BOOL *pConstantData,
3433 UINT BoolCount )
3434 {
3435 const struct nine_state *state = &This->state;
3436 int i;
3437
3438 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3439 D3DERR_INVALIDCALL);
3440 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3441 D3DERR_INVALIDCALL);
3442 user_assert(pConstantData, D3DERR_INVALIDCALL);
3443
3444 for (i = 0; i < BoolCount; i++)
3445 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3446
3447 return D3D_OK;
3448 }
3449
3450 HRESULT NINE_WINAPI
3451 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3452 UINT StreamNumber,
3453 IDirect3DVertexBuffer9 *pStreamData,
3454 UINT OffsetInBytes,
3455 UINT Stride )
3456 {
3457 struct nine_state *state = This->update;
3458 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3459 const unsigned i = StreamNumber;
3460
3461 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3462 This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3463
3464 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3465 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3466
3467 if (unlikely(This->is_recording)) {
3468 nine_bind(&state->stream[i], pStreamData);
3469 state->changed.vtxbuf |= 1 << StreamNumber;
3470 state->vtxbuf[i].stride = Stride;
3471 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3472 return D3D_OK;
3473 }
3474
3475 if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3476 state->vtxbuf[i].stride == Stride &&
3477 state->vtxbuf[i].buffer_offset == OffsetInBytes)
3478 return D3D_OK;
3479
3480 state->vtxbuf[i].stride = Stride;
3481 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3482
3483 NineBindBufferToDevice(This,
3484 (struct NineBuffer9 **)&state->stream[i],
3485 (struct NineBuffer9 *)pVBuf9);
3486
3487 nine_context_set_stream_source(This,
3488 StreamNumber,
3489 pVBuf9,
3490 OffsetInBytes,
3491 Stride);
3492
3493 return D3D_OK;
3494 }
3495
3496 HRESULT NINE_WINAPI
3497 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3498 UINT StreamNumber,
3499 IDirect3DVertexBuffer9 **ppStreamData,
3500 UINT *pOffsetInBytes,
3501 UINT *pStride )
3502 {
3503 const struct nine_state *state = &This->state;
3504 const unsigned i = StreamNumber;
3505
3506 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3507 user_assert(ppStreamData, D3DERR_INVALIDCALL);
3508
3509 nine_reference_set(ppStreamData, state->stream[i]);
3510 *pStride = state->vtxbuf[i].stride;
3511 *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3512
3513 return D3D_OK;
3514 }
3515
3516 HRESULT NINE_WINAPI
3517 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3518 UINT StreamNumber,
3519 UINT Setting )
3520 {
3521 struct nine_state *state = This->update;
3522 /* const UINT freq = Setting & 0x7FFFFF; */
3523
3524 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3525 StreamNumber, Setting);
3526
3527 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3528 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3529 D3DERR_INVALIDCALL);
3530 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3531 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3532 user_assert(Setting, D3DERR_INVALIDCALL);
3533
3534 if (unlikely(This->is_recording)) {
3535 state->stream_freq[StreamNumber] = Setting;
3536 state->changed.stream_freq |= 1 << StreamNumber;
3537 if (StreamNumber != 0)
3538 state->changed.group |= NINE_STATE_STREAMFREQ;
3539 return D3D_OK;
3540 }
3541
3542 if (state->stream_freq[StreamNumber] == Setting)
3543 return D3D_OK;
3544
3545 state->stream_freq[StreamNumber] = Setting;
3546
3547 nine_context_set_stream_source_freq(This, StreamNumber, Setting);
3548 return D3D_OK;
3549 }
3550
3551 HRESULT NINE_WINAPI
3552 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3553 UINT StreamNumber,
3554 UINT *pSetting )
3555 {
3556 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3557 *pSetting = This->state.stream_freq[StreamNumber];
3558 return D3D_OK;
3559 }
3560
3561 HRESULT NINE_WINAPI
3562 NineDevice9_SetIndices( struct NineDevice9 *This,
3563 IDirect3DIndexBuffer9 *pIndexData )
3564 {
3565 struct nine_state *state = This->update;
3566 struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
3567
3568 DBG("This=%p pIndexData=%p\n", This, pIndexData);
3569
3570 if (unlikely(This->is_recording)) {
3571 nine_bind(&state->idxbuf, idxbuf);
3572 state->changed.group |= NINE_STATE_IDXBUF;
3573 return D3D_OK;
3574 }
3575
3576 if (state->idxbuf == idxbuf)
3577 return D3D_OK;
3578
3579 NineBindBufferToDevice(This,
3580 (struct NineBuffer9 **)&state->idxbuf,
3581 (struct NineBuffer9 *)idxbuf);
3582
3583 nine_context_set_indices(This, idxbuf);
3584
3585 return D3D_OK;
3586 }
3587
3588 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3589 * here because it's an argument passed to the Draw calls.
3590 */
3591 HRESULT NINE_WINAPI
3592 NineDevice9_GetIndices( struct NineDevice9 *This,
3593 IDirect3DIndexBuffer9 **ppIndexData)
3594 {
3595 user_assert(ppIndexData, D3DERR_INVALIDCALL);
3596 nine_reference_set(ppIndexData, This->state.idxbuf);
3597 return D3D_OK;
3598 }
3599
3600 HRESULT NINE_WINAPI
3601 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3602 const DWORD *pFunction,
3603 IDirect3DPixelShader9 **ppShader )
3604 {
3605 struct NinePixelShader9 *ps;
3606 HRESULT hr;
3607
3608 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3609
3610 hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3611 if (FAILED(hr))
3612 return hr;
3613 *ppShader = (IDirect3DPixelShader9 *)ps;
3614 return D3D_OK;
3615 }
3616
3617 HRESULT NINE_WINAPI
3618 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3619 IDirect3DPixelShader9 *pShader )
3620 {
3621 struct nine_state *state = This->update;
3622 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
3623
3624 DBG("This=%p pShader=%p\n", This, pShader);
3625
3626 if (unlikely(This->is_recording)) {
3627 /* Technically we need NINE_STATE_FB only
3628 * if the ps mask changes, but put it always
3629 * to be safe */
3630 nine_bind(&state->ps, pShader);
3631 state->changed.group |= NINE_STATE_PS | NINE_STATE_FB;
3632 return D3D_OK;
3633 }
3634
3635 if (state->ps == ps)
3636 return D3D_OK;
3637
3638 nine_bind(&state->ps, ps);
3639
3640 nine_context_set_pixel_shader(This, ps);
3641
3642 return D3D_OK;
3643 }
3644
3645 HRESULT NINE_WINAPI
3646 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3647 IDirect3DPixelShader9 **ppShader )
3648 {
3649 user_assert(ppShader, D3DERR_INVALIDCALL);
3650 nine_reference_set(ppShader, This->state.ps);
3651 return D3D_OK;
3652 }
3653
3654 HRESULT NINE_WINAPI
3655 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3656 UINT StartRegister,
3657 const float *pConstantData,
3658 UINT Vector4fCount )
3659 {
3660 struct nine_state *state = This->update;
3661
3662 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3663 This, StartRegister, pConstantData, Vector4fCount);
3664
3665 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3666 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3667
3668 if (!Vector4fCount)
3669 return D3D_OK;
3670 user_assert(pConstantData, D3DERR_INVALIDCALL);
3671
3672 if (unlikely(This->is_recording)) {
3673 memcpy(&state->ps_const_f[StartRegister * 4],
3674 pConstantData,
3675 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3676
3677 nine_ranges_insert(&state->changed.ps_const_f,
3678 StartRegister, StartRegister + Vector4fCount,
3679 &This->range_pool);
3680
3681 state->changed.group |= NINE_STATE_PS_CONST;
3682 return D3D_OK;
3683 }
3684
3685 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3686 Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
3687 return D3D_OK;
3688
3689 memcpy(&state->ps_const_f[StartRegister * 4],
3690 pConstantData,
3691 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3692
3693 nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
3694 Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
3695 Vector4fCount);
3696
3697 return D3D_OK;
3698 }
3699
3700 HRESULT NINE_WINAPI
3701 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3702 UINT StartRegister,
3703 float *pConstantData,
3704 UINT Vector4fCount )
3705 {
3706 const struct nine_state *state = &This->state;
3707
3708 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3709 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3710 user_assert(pConstantData, D3DERR_INVALIDCALL);
3711
3712 memcpy(pConstantData,
3713 &state->ps_const_f[StartRegister * 4],
3714 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3715
3716 return D3D_OK;
3717 }
3718
3719 HRESULT NINE_WINAPI
3720 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3721 UINT StartRegister,
3722 const int *pConstantData,
3723 UINT Vector4iCount )
3724 {
3725 struct nine_state *state = This->update;
3726 int i;
3727
3728 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3729 This, StartRegister, pConstantData, Vector4iCount);
3730
3731 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3732 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3733 user_assert(pConstantData, D3DERR_INVALIDCALL);
3734
3735 if (This->driver_caps.ps_integer) {
3736 if (!This->is_recording) {
3737 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
3738 Vector4iCount * sizeof(state->ps_const_i[0])))
3739 return D3D_OK;
3740 }
3741 memcpy(&state->ps_const_i[StartRegister][0],
3742 pConstantData,
3743 Vector4iCount * sizeof(state->ps_const_i[0]));
3744 } else {
3745 for (i = 0; i < Vector4iCount; i++) {
3746 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3747 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3748 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3749 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3750 }
3751 }
3752
3753 if (unlikely(This->is_recording)) {
3754 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3755 state->changed.group |= NINE_STATE_PS_CONST;
3756 } else
3757 nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
3758 sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
3759
3760 return D3D_OK;
3761 }
3762
3763 HRESULT NINE_WINAPI
3764 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3765 UINT StartRegister,
3766 int *pConstantData,
3767 UINT Vector4iCount )
3768 {
3769 const struct nine_state *state = &This->state;
3770 int i;
3771
3772 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3773 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3774 user_assert(pConstantData, D3DERR_INVALIDCALL);
3775
3776 if (This->driver_caps.ps_integer) {
3777 memcpy(pConstantData,
3778 &state->ps_const_i[StartRegister][0],
3779 Vector4iCount * sizeof(state->ps_const_i[0]));
3780 } else {
3781 for (i = 0; i < Vector4iCount; i++) {
3782 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
3783 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
3784 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
3785 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
3786 }
3787 }
3788
3789 return D3D_OK;
3790 }
3791
3792 HRESULT NINE_WINAPI
3793 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3794 UINT StartRegister,
3795 const BOOL *pConstantData,
3796 UINT BoolCount )
3797 {
3798 struct nine_state *state = This->update;
3799 int i;
3800 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
3801
3802 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3803 This, StartRegister, pConstantData, BoolCount);
3804
3805 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3806 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3807 user_assert(pConstantData, D3DERR_INVALIDCALL);
3808
3809 if (!This->is_recording) {
3810 bool noChange = true;
3811 for (i = 0; i < BoolCount; i++) {
3812 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
3813 noChange = false;
3814 }
3815 if (noChange)
3816 return D3D_OK;
3817 }
3818
3819 for (i = 0; i < BoolCount; i++)
3820 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3821
3822 if (unlikely(This->is_recording)) {
3823 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3824 state->changed.group |= NINE_STATE_PS_CONST;
3825 } else
3826 nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
3827 sizeof(BOOL) * BoolCount, BoolCount);
3828
3829 return D3D_OK;
3830 }
3831
3832 HRESULT NINE_WINAPI
3833 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3834 UINT StartRegister,
3835 BOOL *pConstantData,
3836 UINT BoolCount )
3837 {
3838 const struct nine_state *state = &This->state;
3839 int i;
3840
3841 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3842 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3843 user_assert(pConstantData, D3DERR_INVALIDCALL);
3844
3845 for (i = 0; i < BoolCount; i++)
3846 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
3847
3848 return D3D_OK;
3849 }
3850
3851 HRESULT NINE_WINAPI
3852 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3853 UINT Handle,
3854 const float *pNumSegs,
3855 const D3DRECTPATCH_INFO *pRectPatchInfo )
3856 {
3857 STUB(D3DERR_INVALIDCALL);
3858 }
3859
3860 HRESULT NINE_WINAPI
3861 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3862 UINT Handle,
3863 const float *pNumSegs,
3864 const D3DTRIPATCH_INFO *pTriPatchInfo )
3865 {
3866 STUB(D3DERR_INVALIDCALL);
3867 }
3868
3869 HRESULT NINE_WINAPI
3870 NineDevice9_DeletePatch( struct NineDevice9 *This,
3871 UINT Handle )
3872 {
3873 STUB(D3DERR_INVALIDCALL);
3874 }
3875
3876 HRESULT NINE_WINAPI
3877 NineDevice9_CreateQuery( struct NineDevice9 *This,
3878 D3DQUERYTYPE Type,
3879 IDirect3DQuery9 **ppQuery )
3880 {
3881 struct NineQuery9 *query;
3882 HRESULT hr;
3883
3884 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
3885
3886 hr = nine_is_query_supported(This->screen, Type);
3887 if (!ppQuery || hr != D3D_OK)
3888 return hr;
3889
3890 hr = NineQuery9_new(This, &query, Type);
3891 if (FAILED(hr))
3892 return hr;
3893 *ppQuery = (IDirect3DQuery9 *)query;
3894 return D3D_OK;
3895 }
3896
3897 IDirect3DDevice9Vtbl NineDevice9_vtable = {
3898 (void *)NineUnknown_QueryInterface,
3899 (void *)NineUnknown_AddRef,
3900 (void *)NineUnknown_Release,
3901 (void *)NineDevice9_TestCooperativeLevel,
3902 (void *)NineDevice9_GetAvailableTextureMem,
3903 (void *)NineDevice9_EvictManagedResources,
3904 (void *)NineDevice9_GetDirect3D,
3905 (void *)NineDevice9_GetDeviceCaps,
3906 (void *)NineDevice9_GetDisplayMode,
3907 (void *)NineDevice9_GetCreationParameters,
3908 (void *)NineDevice9_SetCursorProperties,
3909 (void *)NineDevice9_SetCursorPosition,
3910 (void *)NineDevice9_ShowCursor,
3911 (void *)NineDevice9_CreateAdditionalSwapChain,
3912 (void *)NineDevice9_GetSwapChain,
3913 (void *)NineDevice9_GetNumberOfSwapChains,
3914 (void *)NineDevice9_Reset,
3915 (void *)NineDevice9_Present,
3916 (void *)NineDevice9_GetBackBuffer,
3917 (void *)NineDevice9_GetRasterStatus,
3918 (void *)NineDevice9_SetDialogBoxMode,
3919 (void *)NineDevice9_SetGammaRamp,
3920 (void *)NineDevice9_GetGammaRamp,
3921 (void *)NineDevice9_CreateTexture,
3922 (void *)NineDevice9_CreateVolumeTexture,
3923 (void *)NineDevice9_CreateCubeTexture,
3924 (void *)NineDevice9_CreateVertexBuffer,
3925 (void *)NineDevice9_CreateIndexBuffer,
3926 (void *)NineDevice9_CreateRenderTarget,
3927 (void *)NineDevice9_CreateDepthStencilSurface,
3928 (void *)NineDevice9_UpdateSurface,
3929 (void *)NineDevice9_UpdateTexture,
3930 (void *)NineDevice9_GetRenderTargetData,
3931 (void *)NineDevice9_GetFrontBufferData,
3932 (void *)NineDevice9_StretchRect,
3933 (void *)NineDevice9_ColorFill,
3934 (void *)NineDevice9_CreateOffscreenPlainSurface,
3935 (void *)NineDevice9_SetRenderTarget,
3936 (void *)NineDevice9_GetRenderTarget,
3937 (void *)NineDevice9_SetDepthStencilSurface,
3938 (void *)NineDevice9_GetDepthStencilSurface,
3939 (void *)NineDevice9_BeginScene,
3940 (void *)NineDevice9_EndScene,
3941 (void *)NineDevice9_Clear,
3942 (void *)NineDevice9_SetTransform,
3943 (void *)NineDevice9_GetTransform,
3944 (void *)NineDevice9_MultiplyTransform,
3945 (void *)NineDevice9_SetViewport,
3946 (void *)NineDevice9_GetViewport,
3947 (void *)NineDevice9_SetMaterial,
3948 (void *)NineDevice9_GetMaterial,
3949 (void *)NineDevice9_SetLight,
3950 (void *)NineDevice9_GetLight,
3951 (void *)NineDevice9_LightEnable,
3952 (void *)NineDevice9_GetLightEnable,
3953 (void *)NineDevice9_SetClipPlane,
3954 (void *)NineDevice9_GetClipPlane,
3955 (void *)NineDevice9_SetRenderState,
3956 (void *)NineDevice9_GetRenderState,
3957 (void *)NineDevice9_CreateStateBlock,
3958 (void *)NineDevice9_BeginStateBlock,
3959 (void *)NineDevice9_EndStateBlock,
3960 (void *)NineDevice9_SetClipStatus,
3961 (void *)NineDevice9_GetClipStatus,
3962 (void *)NineDevice9_GetTexture,
3963 (void *)NineDevice9_SetTexture,
3964 (void *)NineDevice9_GetTextureStageState,
3965 (void *)NineDevice9_SetTextureStageState,
3966 (void *)NineDevice9_GetSamplerState,
3967 (void *)NineDevice9_SetSamplerState,
3968 (void *)NineDevice9_ValidateDevice,
3969 (void *)NineDevice9_SetPaletteEntries,
3970 (void *)NineDevice9_GetPaletteEntries,
3971 (void *)NineDevice9_SetCurrentTexturePalette,
3972 (void *)NineDevice9_GetCurrentTexturePalette,
3973 (void *)NineDevice9_SetScissorRect,
3974 (void *)NineDevice9_GetScissorRect,
3975 (void *)NineDevice9_SetSoftwareVertexProcessing,
3976 (void *)NineDevice9_GetSoftwareVertexProcessing,
3977 (void *)NineDevice9_SetNPatchMode,
3978 (void *)NineDevice9_GetNPatchMode,
3979 (void *)NineDevice9_DrawPrimitive,
3980 (void *)NineDevice9_DrawIndexedPrimitive,
3981 (void *)NineDevice9_DrawPrimitiveUP,
3982 (void *)NineDevice9_DrawIndexedPrimitiveUP,
3983 (void *)NineDevice9_ProcessVertices,
3984 (void *)NineDevice9_CreateVertexDeclaration,
3985 (void *)NineDevice9_SetVertexDeclaration,
3986 (void *)NineDevice9_GetVertexDeclaration,
3987 (void *)NineDevice9_SetFVF,
3988 (void *)NineDevice9_GetFVF,
3989 (void *)NineDevice9_CreateVertexShader,
3990 (void *)NineDevice9_SetVertexShader,
3991 (void *)NineDevice9_GetVertexShader,
3992 (void *)NineDevice9_SetVertexShaderConstantF,
3993 (void *)NineDevice9_GetVertexShaderConstantF,
3994 (void *)NineDevice9_SetVertexShaderConstantI,
3995 (void *)NineDevice9_GetVertexShaderConstantI,
3996 (void *)NineDevice9_SetVertexShaderConstantB,
3997 (void *)NineDevice9_GetVertexShaderConstantB,
3998 (void *)NineDevice9_SetStreamSource,
3999 (void *)NineDevice9_GetStreamSource,
4000 (void *)NineDevice9_SetStreamSourceFreq,
4001 (void *)NineDevice9_GetStreamSourceFreq,
4002 (void *)NineDevice9_SetIndices,
4003 (void *)NineDevice9_GetIndices,
4004 (void *)NineDevice9_CreatePixelShader,
4005 (void *)NineDevice9_SetPixelShader,
4006 (void *)NineDevice9_GetPixelShader,
4007 (void *)NineDevice9_SetPixelShaderConstantF,
4008 (void *)NineDevice9_GetPixelShaderConstantF,
4009 (void *)NineDevice9_SetPixelShaderConstantI,
4010 (void *)NineDevice9_GetPixelShaderConstantI,
4011 (void *)NineDevice9_SetPixelShaderConstantB,
4012 (void *)NineDevice9_GetPixelShaderConstantB,
4013 (void *)NineDevice9_DrawRectPatch,
4014 (void *)NineDevice9_DrawTriPatch,
4015 (void *)NineDevice9_DeletePatch,
4016 (void *)NineDevice9_CreateQuery
4017 };
4018
4019 static const GUID *NineDevice9_IIDs[] = {
4020 &IID_IDirect3DDevice9,
4021 &IID_IUnknown,
4022 NULL
4023 };
4024
4025 HRESULT
4026 NineDevice9_new( struct pipe_screen *pScreen,
4027 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
4028 D3DCAPS9 *pCaps,
4029 D3DPRESENT_PARAMETERS *pPresentationParameters,
4030 IDirect3D9 *pD3D9,
4031 ID3DPresentGroup *pPresentationGroup,
4032 struct d3dadapter9_context *pCTX,
4033 boolean ex,
4034 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
4035 struct NineDevice9 **ppOut,
4036 int minorVersionNum )
4037 {
4038 BOOL lock;
4039 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
4040
4041 NINE_NEW(Device9, ppOut, lock, /* args */
4042 pScreen, pCreationParameters, pCaps,
4043 pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
4044 ex, pFullscreenDisplayMode, minorVersionNum );
4045 }