st/nine: Some D3DUSAGE_AUTOGENMIPMAP fixes
[mesa.git] / src / gallium / state_trackers / nine / device9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_helpers.h"
38 #include "nine_pipe.h"
39 #include "nine_ff.h"
40 #include "nine_dump.h"
41
42 #include "pipe/p_screen.h"
43 #include "pipe/p_context.h"
44 #include "pipe/p_config.h"
45 #include "util/u_math.h"
46 #include "util/u_inlines.h"
47 #include "util/u_hash_table.h"
48 #include "util/u_format.h"
49 #include "util/u_surface.h"
50 #include "util/u_upload_mgr.h"
51 #include "hud/hud_context.h"
52
53 #include "cso_cache/cso_context.h"
54
55 #define DBG_CHANNEL DBG_DEVICE
56
57 #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
58
59 #include <fpu_control.h>
60
61 static void nine_setup_fpu()
62 {
63 fpu_control_t c;
64
65 _FPU_GETCW(c);
66 /* clear the control word */
67 c &= _FPU_RESERVED;
68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision
69 * and round to nearest */
70 c |= _FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM |
71 _FPU_MASK_UM | _FPU_MASK_PM | _FPU_SINGLE | _FPU_RC_NEAREST;
72 _FPU_SETCW(c);
73 }
74
75 #else
76
77 static void nine_setup_fpu(void)
78 {
79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
80 }
81
82 #endif
83
84 static void
85 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
86 {
87 struct NineSurface9 *refSurf = NULL;
88
89 DBG("This=%p is_reset=%d\n", This, (int) is_reset);
90
91 assert(!This->is_recording);
92
93 nine_state_set_defaults(This, &This->caps, is_reset);
94
95 This->state.viewport.X = 0;
96 This->state.viewport.Y = 0;
97 This->state.viewport.Width = 0;
98 This->state.viewport.Height = 0;
99
100 This->state.scissor.minx = 0;
101 This->state.scissor.miny = 0;
102 This->state.scissor.maxx = 0xffff;
103 This->state.scissor.maxy = 0xffff;
104
105 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount)
106 refSurf = This->swapchains[0]->buffers[0];
107
108 if (refSurf) {
109 This->state.viewport.Width = refSurf->desc.Width;
110 This->state.viewport.Height = refSurf->desc.Height;
111 This->state.scissor.maxx = refSurf->desc.Width;
112 This->state.scissor.maxy = refSurf->desc.Height;
113 }
114
115 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil)
116 This->state.rs[D3DRS_ZENABLE] = TRUE;
117 if (This->state.rs[D3DRS_ZENABLE])
118 NineDevice9_SetDepthStencilSurface(
119 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
120 }
121
122 void
123 NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask )
124 {
125 struct pipe_context *pipe = This->pipe;
126
127 DBG("This=%p mask=%u\n", This, mask);
128
129 if (mask & 0x1) {
130 struct pipe_constant_buffer cb;
131 cb.buffer_offset = 0;
132
133 if (This->prefer_user_constbuf) {
134 cb.buffer = NULL;
135 cb.user_buffer = This->state.vs_const_f;
136 } else {
137 cb.buffer = This->constbuf_vs;
138 cb.user_buffer = NULL;
139 }
140 cb.buffer_size = This->vs_const_size;
141 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
142
143 if (This->prefer_user_constbuf) {
144 cb.user_buffer = This->state.ps_const_f;
145 } else {
146 cb.buffer = This->constbuf_ps;
147 }
148 cb.buffer_size = This->ps_const_size;
149 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
150 }
151
152 if (mask & 0x2) {
153 struct pipe_poly_stipple stipple;
154 memset(&stipple, ~0, sizeof(stipple));
155 pipe->set_polygon_stipple(pipe, &stipple);
156 }
157
158 This->state.changed.group = NINE_STATE_ALL;
159 This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
160 This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
161 This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
162 }
163
164 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
165 HRESULT
166 NineDevice9_ctor( struct NineDevice9 *This,
167 struct NineUnknownParams *pParams,
168 struct pipe_screen *pScreen,
169 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
170 D3DCAPS9 *pCaps,
171 D3DPRESENT_PARAMETERS *pPresentationParameters,
172 IDirect3D9 *pD3D9,
173 ID3DPresentGroup *pPresentationGroup,
174 struct d3dadapter9_context *pCTX,
175 boolean ex,
176 D3DDISPLAYMODEEX *pFullscreenDisplayMode )
177 {
178 unsigned i;
179 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
180
181 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
182 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
183 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
184 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
185
186 if (FAILED(hr)) { return hr; }
187
188 list_inithead(&This->update_textures);
189
190 This->screen = pScreen;
191 This->caps = *pCaps;
192 This->d3d9 = pD3D9;
193 This->params = *pCreationParameters;
194 This->ex = ex;
195 This->present = pPresentationGroup;
196 IDirect3D9_AddRef(This->d3d9);
197 ID3DPresentGroup_AddRef(This->present);
198
199 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
200 nine_setup_fpu();
201
202 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING)
203 DBG("Application asked full Software Vertex Processing. Ignoring.\n");
204 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING)
205 DBG("Application asked mixed Software Vertex Processing. Ignoring.\n");
206
207 This->pipe = This->screen->context_create(This->screen, NULL);
208 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
209
210 This->cso = cso_create_context(This->pipe);
211 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */
212
213 /* Create first, it messes up our state. */
214 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */
215
216 /* create implicit swapchains */
217 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
218 This->swapchains = CALLOC(This->nswapchains,
219 sizeof(struct NineSwapChain9 *));
220 if (!This->swapchains) { return E_OUTOFMEMORY; }
221
222 for (i = 0; i < This->nswapchains; ++i) {
223 ID3DPresent *present;
224
225 hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
226 if (FAILED(hr))
227 return hr;
228
229 if (ex) {
230 D3DDISPLAYMODEEX *mode = NULL;
231 struct NineSwapChain9Ex **ret =
232 (struct NineSwapChain9Ex **)&This->swapchains[i];
233
234 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
235 /* when this is a Device9Ex, it should create SwapChain9Exs */
236 hr = NineSwapChain9Ex_new(This, TRUE, present,
237 &pPresentationParameters[i], pCTX,
238 This->params.hFocusWindow, mode, ret);
239 } else {
240 hr = NineSwapChain9_new(This, TRUE, present,
241 &pPresentationParameters[i], pCTX,
242 This->params.hFocusWindow,
243 &This->swapchains[i]);
244 }
245
246 ID3DPresent_Release(present);
247 if (FAILED(hr))
248 return hr;
249 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
250
251 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
252 D3DBACKBUFFER_TYPE_MONO,
253 (IDirect3DSurface9 **)
254 &This->state.rt[i]);
255 if (FAILED(hr))
256 return hr;
257 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
258 }
259
260 /* Initialize a dummy VBO to be used when a a vertex declaration does not
261 * specify all the inputs needed by vertex shader, on win default behavior
262 * is to pass 0,0,0,0 to the shader */
263 {
264 struct pipe_transfer *transfer;
265 struct pipe_resource tmpl;
266 struct pipe_box box;
267 unsigned char *data;
268
269 tmpl.target = PIPE_BUFFER;
270 tmpl.format = PIPE_FORMAT_R8_UNORM;
271 tmpl.width0 = 16; /* 4 floats */
272 tmpl.height0 = 1;
273 tmpl.depth0 = 1;
274 tmpl.array_size = 1;
275 tmpl.last_level = 0;
276 tmpl.nr_samples = 0;
277 tmpl.usage = PIPE_USAGE_DEFAULT;
278 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE;
279 tmpl.flags = 0;
280 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
281
282 if (!This->dummy_vbo)
283 return D3DERR_OUTOFVIDEOMEMORY;
284
285 u_box_1d(0, 16, &box);
286 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0,
287 PIPE_TRANSFER_WRITE |
288 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
289 &box, &transfer);
290 assert(data);
291 assert(transfer);
292 memset(data, 0, 16);
293 This->pipe->transfer_unmap(This->pipe, transfer);
294 }
295
296 This->cursor.software = FALSE;
297 This->cursor.hotspot.x = -1;
298 This->cursor.hotspot.y = -1;
299 {
300 struct pipe_resource tmpl;
301 tmpl.target = PIPE_TEXTURE_2D;
302 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
303 tmpl.width0 = 64;
304 tmpl.height0 = 64;
305 tmpl.depth0 = 1;
306 tmpl.array_size = 1;
307 tmpl.last_level = 0;
308 tmpl.nr_samples = 0;
309 tmpl.usage = PIPE_USAGE_DEFAULT;
310 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
311 tmpl.flags = 0;
312
313 This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
314 if (!This->cursor.image)
315 return D3DERR_OUTOFVIDEOMEMORY;
316 }
317
318 /* Create constant buffers. */
319 {
320 struct pipe_resource tmpl;
321 unsigned max_const_vs, max_const_ps;
322
323 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
324 * we have to take in some more slots for int and bool*/
325 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
326 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
327 sizeof(float[4]),
328 NINE_MAX_CONST_ALL);
329 /* ps 3.0: 224 float constants. All cards supported support at least
330 * 256 constants for ps */
331 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
332
333 This->max_vs_const_f = max_const_vs -
334 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
335 This->max_ps_const_f = max_const_ps -
336 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
337
338 This->vs_const_size = max_const_vs * sizeof(float[4]);
339 This->ps_const_size = max_const_ps * sizeof(float[4]);
340 /* Include space for I,B constants for user constbuf. */
341 This->state.vs_const_f = CALLOC(This->vs_const_size, 1);
342 This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
343 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
344 if (!This->state.vs_const_f || !This->state.ps_const_f ||
345 !This->state.vs_lconstf_temp)
346 return E_OUTOFMEMORY;
347
348 if (strstr(pScreen->get_name(pScreen), "AMD") ||
349 strstr(pScreen->get_name(pScreen), "ATI")) {
350 This->prefer_user_constbuf = TRUE;
351 This->driver_bugs.buggy_barycentrics = TRUE;
352 }
353
354 tmpl.target = PIPE_BUFFER;
355 tmpl.format = PIPE_FORMAT_R8_UNORM;
356 tmpl.height0 = 1;
357 tmpl.depth0 = 1;
358 tmpl.array_size = 1;
359 tmpl.last_level = 0;
360 tmpl.nr_samples = 0;
361 tmpl.usage = PIPE_USAGE_DYNAMIC;
362 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER;
363 tmpl.flags = 0;
364
365 tmpl.width0 = This->vs_const_size;
366 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl);
367
368 tmpl.width0 = This->ps_const_size;
369 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl);
370
371 if (!This->constbuf_vs || !This->constbuf_ps)
372 return E_OUTOFMEMORY;
373 }
374
375 /* allocate dummy texture/sampler for when there are missing ones bound */
376 {
377 struct pipe_resource tmplt;
378 struct pipe_sampler_view templ;
379
380 tmplt.target = PIPE_TEXTURE_2D;
381 tmplt.width0 = 1;
382 tmplt.height0 = 1;
383 tmplt.depth0 = 1;
384 tmplt.last_level = 0;
385 tmplt.array_size = 1;
386 tmplt.usage = PIPE_USAGE_DEFAULT;
387 tmplt.flags = 0;
388 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
389 tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
390 tmplt.nr_samples = 0;
391
392 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
393 if (!This->dummy_texture)
394 return D3DERR_DRIVERINTERNALERROR;
395
396 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
397 templ.u.tex.first_layer = 0;
398 templ.u.tex.last_layer = 0;
399 templ.u.tex.first_level = 0;
400 templ.u.tex.last_level = 0;
401 templ.swizzle_r = PIPE_SWIZZLE_ZERO;
402 templ.swizzle_g = PIPE_SWIZZLE_ZERO;
403 templ.swizzle_b = PIPE_SWIZZLE_ZERO;
404 templ.swizzle_a = PIPE_SWIZZLE_ONE;
405 templ.target = This->dummy_texture->target;
406
407 This->dummy_sampler = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ);
408 if (!This->dummy_sampler)
409 return D3DERR_DRIVERINTERNALERROR;
410 }
411
412 /* Allocate upload helper for drivers that suck (from st pov ;). */
413 {
414 unsigned bind = 0;
415
416 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
417 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
418
419 if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER;
420 if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER;
421 if (bind)
422 This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind);
423 }
424
425 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
426 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
427 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
428
429 nine_ff_init(This); /* initialize fixed function code */
430
431 NineDevice9_SetDefaultState(This, FALSE);
432 NineDevice9_RestoreNonCSOState(This, ~0);
433
434 This->update = &This->state;
435 nine_update_state(This, ~0);
436
437 ID3DPresentGroup_Release(This->present);
438
439 return D3D_OK;
440 }
441 #undef GET_PCAP
442
443 void
444 NineDevice9_dtor( struct NineDevice9 *This )
445 {
446 unsigned i;
447
448 DBG("This=%p\n", This);
449
450 if (This->pipe && This->cso)
451 nine_pipe_context_clear(This);
452 nine_ff_fini(This);
453 nine_state_clear(&This->state, TRUE);
454
455 if (This->upload)
456 u_upload_destroy(This->upload);
457
458 nine_bind(&This->record, NULL);
459
460 pipe_sampler_view_reference(&This->dummy_sampler, NULL);
461 pipe_resource_reference(&This->dummy_texture, NULL);
462 pipe_resource_reference(&This->constbuf_vs, NULL);
463 pipe_resource_reference(&This->constbuf_ps, NULL);
464 pipe_resource_reference(&This->dummy_vbo, NULL);
465 FREE(This->state.vs_const_f);
466 FREE(This->state.ps_const_f);
467 FREE(This->state.vs_lconstf_temp);
468
469 if (This->swapchains) {
470 for (i = 0; i < This->nswapchains; ++i)
471 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
472 FREE(This->swapchains);
473 }
474
475 /* state stuff */
476 if (This->pipe) {
477 if (This->cso) {
478 cso_destroy_context(This->cso);
479 }
480 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); }
481 }
482
483 if (This->present) { ID3DPresentGroup_Release(This->present); }
484 if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
485
486 NineUnknown_dtor(&This->base);
487 }
488
489 struct pipe_screen *
490 NineDevice9_GetScreen( struct NineDevice9 *This )
491 {
492 return This->screen;
493 }
494
495 struct pipe_context *
496 NineDevice9_GetPipe( struct NineDevice9 *This )
497 {
498 return This->pipe;
499 }
500
501 struct cso_context *
502 NineDevice9_GetCSO( struct NineDevice9 *This )
503 {
504 return This->cso;
505 }
506
507 const D3DCAPS9 *
508 NineDevice9_GetCaps( struct NineDevice9 *This )
509 {
510 return &This->caps;
511 }
512
513 static INLINE void
514 NineDevice9_PauseRecording( struct NineDevice9 *This )
515 {
516 if (This->record) {
517 This->update = &This->state;
518 This->is_recording = FALSE;
519 }
520 }
521
522 static INLINE void
523 NineDevice9_ResumeRecording( struct NineDevice9 *This )
524 {
525 if (This->record) {
526 This->update = &This->record->state;
527 This->is_recording = TRUE;
528 }
529 }
530
531 HRESULT WINAPI
532 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
533 {
534 return D3D_OK; /* TODO */
535 }
536
537 UINT WINAPI
538 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
539 {
540 const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
541 if (mem < 4096)
542 return mem << 20;
543 else
544 return UINT_MAX;
545 }
546
547 HRESULT WINAPI
548 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
549 {
550 /* We don't really need to do anything here, but might want to free up
551 * the GPU virtual address space by killing pipe_resources.
552 */
553 STUB(D3D_OK);
554 }
555
556 HRESULT WINAPI
557 NineDevice9_GetDirect3D( struct NineDevice9 *This,
558 IDirect3D9 **ppD3D9 )
559 {
560 user_assert(ppD3D9 != NULL, E_POINTER);
561 IDirect3D9_AddRef(This->d3d9);
562 *ppD3D9 = This->d3d9;
563 return D3D_OK;
564 }
565
566 HRESULT WINAPI
567 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
568 D3DCAPS9 *pCaps )
569 {
570 user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
571 *pCaps = This->caps;
572 return D3D_OK;
573 }
574
575 HRESULT WINAPI
576 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
577 UINT iSwapChain,
578 D3DDISPLAYMODE *pMode )
579 {
580 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
581
582 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
583
584 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
585 }
586
587 HRESULT WINAPI
588 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
589 D3DDEVICE_CREATION_PARAMETERS *pParameters )
590 {
591 user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
592 *pParameters = This->params;
593 return D3D_OK;
594 }
595
596 HRESULT WINAPI
597 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
598 UINT XHotSpot,
599 UINT YHotSpot,
600 IDirect3DSurface9 *pCursorBitmap )
601 {
602 /* TODO: hardware cursor */
603 struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
604 struct pipe_context *pipe = This->pipe;
605 struct pipe_box box;
606 struct pipe_transfer *transfer;
607 void *ptr;
608
609 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
610 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
611
612 user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
613
614 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
615 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
616
617 u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
618
619 ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
620 PIPE_TRANSFER_WRITE |
621 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
622 &box, &transfer);
623 if (!ptr)
624 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
625
626 This->cursor.hotspot.x = XHotSpot;
627 This->cursor.hotspot.y = YHotSpot;
628
629 /* Copy cursor image to internal storage. */
630 {
631 D3DLOCKED_RECT lock;
632 HRESULT hr;
633 const struct util_format_description *sfmt =
634 util_format_description(surf->base.info.format);
635 assert(sfmt);
636
637 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
638 if (FAILED(hr))
639 ret_err("Failed to map cursor source image.\n",
640 D3DERR_DRIVERINTERNALERROR);
641
642 sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
643 lock.pBits, lock.Pitch,
644 This->cursor.w, This->cursor.h);
645
646 if (!This->cursor.software &&
647 This->cursor.w == 32 && This->cursor.h == 32)
648 ID3DPresent_SetCursor(This->swapchains[0]->present,
649 lock.pBits, &This->cursor.hotspot,
650 This->cursor.visible);
651
652 NineSurface9_UnlockRect(surf);
653 }
654 pipe->transfer_unmap(pipe, transfer);
655
656 return D3D_OK;
657 }
658
659 void WINAPI
660 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
661 int X,
662 int Y,
663 DWORD Flags )
664 {
665 struct NineSwapChain9 *swap = This->swapchains[0];
666
667 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
668
669 This->cursor.pos.x = X;
670 This->cursor.pos.y = Y;
671
672 if (!This->cursor.software)
673 ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos);
674 }
675
676 BOOL WINAPI
677 NineDevice9_ShowCursor( struct NineDevice9 *This,
678 BOOL bShow )
679 {
680 BOOL old = This->cursor.visible;
681
682 DBG("This=%p bShow=%d\n", This, (int) bShow);
683
684 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
685 if (!This->cursor.software)
686 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow);
687
688 return old;
689 }
690
691 HRESULT WINAPI
692 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
693 D3DPRESENT_PARAMETERS *pPresentationParameters,
694 IDirect3DSwapChain9 **pSwapChain )
695 {
696 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
697 ID3DPresent *present;
698 HRESULT hr;
699
700 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
701 This, pPresentationParameters, pSwapChain);
702
703 user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
704
705 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
706
707 if (FAILED(hr))
708 return hr;
709
710 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
711 tmplt->actx,
712 tmplt->params.hDeviceWindow,
713 &swapchain);
714 if (FAILED(hr))
715 return hr;
716
717 *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
718 return D3D_OK;
719 }
720
721 HRESULT WINAPI
722 NineDevice9_GetSwapChain( struct NineDevice9 *This,
723 UINT iSwapChain,
724 IDirect3DSwapChain9 **pSwapChain )
725 {
726 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
727
728 *pSwapChain = NULL;
729 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
730
731 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
732 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
733
734 return D3D_OK;
735 }
736
737 UINT WINAPI
738 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
739 {
740 return This->nswapchains;
741 }
742
743 HRESULT WINAPI
744 NineDevice9_Reset( struct NineDevice9 *This,
745 D3DPRESENT_PARAMETERS *pPresentationParameters )
746 {
747 HRESULT hr = D3D_OK;
748 unsigned i;
749
750 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
751
752 for (i = 0; i < This->nswapchains; ++i) {
753 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
754 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
755 if (FAILED(hr))
756 return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
757 }
758
759 nine_pipe_context_clear(This);
760 nine_state_clear(&This->state, TRUE);
761
762 NineDevice9_SetDefaultState(This, TRUE);
763 NineDevice9_SetRenderTarget(
764 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
765 /* XXX: better use GetBackBuffer here ? */
766
767 return hr;
768 }
769
770 HRESULT WINAPI
771 NineDevice9_Present( struct NineDevice9 *This,
772 const RECT *pSourceRect,
773 const RECT *pDestRect,
774 HWND hDestWindowOverride,
775 const RGNDATA *pDirtyRegion )
776 {
777 unsigned i;
778 HRESULT hr;
779
780 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
781 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
782
783 /* XXX is this right? */
784 for (i = 0; i < This->nswapchains; ++i) {
785 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
786 hDestWindowOverride, pDirtyRegion, 0);
787 if (FAILED(hr)) { return hr; }
788 }
789
790 return D3D_OK;
791 }
792
793 HRESULT WINAPI
794 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
795 UINT iSwapChain,
796 UINT iBackBuffer,
797 D3DBACKBUFFER_TYPE Type,
798 IDirect3DSurface9 **ppBackBuffer )
799 {
800 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
801 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
802
803 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
804 iBackBuffer, Type, ppBackBuffer);
805 }
806
807 HRESULT WINAPI
808 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
809 UINT iSwapChain,
810 D3DRASTER_STATUS *pRasterStatus )
811 {
812 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
813 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
814
815 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
816 pRasterStatus);
817 }
818
819 HRESULT WINAPI
820 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
821 BOOL bEnableDialogs )
822 {
823 STUB(D3DERR_INVALIDCALL);
824 }
825
826 void WINAPI
827 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
828 UINT iSwapChain,
829 DWORD Flags,
830 const D3DGAMMARAMP *pRamp )
831 {
832 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
833 iSwapChain, Flags, pRamp);
834
835 user_warn(iSwapChain >= This->nswapchains);
836 user_warn(!pRamp);
837
838 if (pRamp && (iSwapChain < This->nswapchains)) {
839 struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
840 swap->gamma = *pRamp;
841 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
842 }
843 }
844
845 void WINAPI
846 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
847 UINT iSwapChain,
848 D3DGAMMARAMP *pRamp )
849 {
850 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
851
852 user_warn(iSwapChain >= This->nswapchains);
853 user_warn(!pRamp);
854
855 if (pRamp && (iSwapChain < This->nswapchains))
856 *pRamp = This->swapchains[iSwapChain]->gamma;
857 }
858
859 HRESULT WINAPI
860 NineDevice9_CreateTexture( struct NineDevice9 *This,
861 UINT Width,
862 UINT Height,
863 UINT Levels,
864 DWORD Usage,
865 D3DFORMAT Format,
866 D3DPOOL Pool,
867 IDirect3DTexture9 **ppTexture,
868 HANDLE *pSharedHandle )
869 {
870 struct NineTexture9 *tex;
871 HRESULT hr;
872
873 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
874 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
875 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
876 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
877
878 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
879 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
880 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
881
882 *ppTexture = NULL;
883 user_assert(Width && Height, D3DERR_INVALIDCALL);
884 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL);
885 /* When is used shared handle, Pool must be
886 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
887 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1,
888 D3DERR_INVALIDCALL);
889 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT,
890 D3DERR_INVALIDCALL);
891 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL);
892
893 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
894 &tex, pSharedHandle);
895 if (SUCCEEDED(hr))
896 *ppTexture = (IDirect3DTexture9 *)tex;
897
898 return hr;
899 }
900
901 HRESULT WINAPI
902 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
903 UINT Width,
904 UINT Height,
905 UINT Depth,
906 UINT Levels,
907 DWORD Usage,
908 D3DFORMAT Format,
909 D3DPOOL Pool,
910 IDirect3DVolumeTexture9 **ppVolumeTexture,
911 HANDLE *pSharedHandle )
912 {
913 struct NineVolumeTexture9 *tex;
914 HRESULT hr;
915
916 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
917 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
918 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
919 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
920
921 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
922 D3DUSAGE_SOFTWAREPROCESSING;
923
924 *ppVolumeTexture = NULL;
925 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
926 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
927
928 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
929 Usage, Format, Pool, &tex, pSharedHandle);
930 if (SUCCEEDED(hr))
931 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
932
933 return hr;
934 }
935
936 HRESULT WINAPI
937 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
938 UINT EdgeLength,
939 UINT Levels,
940 DWORD Usage,
941 D3DFORMAT Format,
942 D3DPOOL Pool,
943 IDirect3DCubeTexture9 **ppCubeTexture,
944 HANDLE *pSharedHandle )
945 {
946 struct NineCubeTexture9 *tex;
947 HRESULT hr;
948
949 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
950 "pSharedHandle=%p\n", This, EdgeLength, Levels,
951 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
952 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
953
954 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
955 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
956 D3DUSAGE_SOFTWAREPROCESSING;
957
958 *ppCubeTexture = NULL;
959 user_assert(EdgeLength, D3DERR_INVALIDCALL);
960 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
961
962 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
963 &tex, pSharedHandle);
964 if (SUCCEEDED(hr))
965 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
966
967 return hr;
968 }
969
970 HRESULT WINAPI
971 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
972 UINT Length,
973 DWORD Usage,
974 DWORD FVF,
975 D3DPOOL Pool,
976 IDirect3DVertexBuffer9 **ppVertexBuffer,
977 HANDLE *pSharedHandle )
978 {
979 struct NineVertexBuffer9 *buf;
980 HRESULT hr;
981 D3DVERTEXBUFFER_DESC desc;
982
983 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
984 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
985
986 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
987
988 desc.Format = D3DFMT_VERTEXDATA;
989 desc.Type = D3DRTYPE_VERTEXBUFFER;
990 desc.Usage = Usage &
991 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
992 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
993 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
994 D3DUSAGE_WRITEONLY);
995 desc.Pool = Pool;
996 desc.Size = Length;
997 desc.FVF = FVF;
998
999 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1000 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1001
1002 hr = NineVertexBuffer9_new(This, &desc, &buf);
1003 if (SUCCEEDED(hr))
1004 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
1005 return hr;
1006 }
1007
1008 HRESULT WINAPI
1009 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
1010 UINT Length,
1011 DWORD Usage,
1012 D3DFORMAT Format,
1013 D3DPOOL Pool,
1014 IDirect3DIndexBuffer9 **ppIndexBuffer,
1015 HANDLE *pSharedHandle )
1016 {
1017 struct NineIndexBuffer9 *buf;
1018 HRESULT hr;
1019 D3DINDEXBUFFER_DESC desc;
1020
1021 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1022 "pSharedHandle=%p\n", This, Length, Usage,
1023 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
1024
1025 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1026
1027 desc.Format = Format;
1028 desc.Type = D3DRTYPE_INDEXBUFFER;
1029 desc.Usage = Usage &
1030 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1031 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1032 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
1033 desc.Pool = Pool;
1034 desc.Size = Length;
1035
1036 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1037 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1038
1039 hr = NineIndexBuffer9_new(This, &desc, &buf);
1040 if (SUCCEEDED(hr))
1041 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1042 return hr;
1043 }
1044
1045 static HRESULT
1046 create_zs_or_rt_surface(struct NineDevice9 *This,
1047 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1048 D3DPOOL Pool,
1049 UINT Width, UINT Height,
1050 D3DFORMAT Format,
1051 D3DMULTISAMPLE_TYPE MultiSample,
1052 DWORD MultisampleQuality,
1053 BOOL Discard_or_Lockable,
1054 IDirect3DSurface9 **ppSurface,
1055 HANDLE *pSharedHandle)
1056 {
1057 struct NineSurface9 *surface;
1058 struct pipe_screen *screen = This->screen;
1059 struct pipe_resource *resource = NULL;
1060 HRESULT hr;
1061 D3DSURFACE_DESC desc;
1062 struct pipe_resource templ;
1063
1064 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1065 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1066 This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1067 d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1068 Discard_or_Lockable, ppSurface, pSharedHandle);
1069
1070 if (pSharedHandle)
1071 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1072
1073 user_assert(Width && Height, D3DERR_INVALIDCALL);
1074 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1075
1076 templ.target = PIPE_TEXTURE_2D;
1077 templ.width0 = Width;
1078 templ.height0 = Height;
1079 templ.depth0 = 1;
1080 templ.array_size = 1;
1081 templ.last_level = 0;
1082 templ.nr_samples = (unsigned)MultiSample;
1083 templ.usage = PIPE_USAGE_DEFAULT;
1084 templ.flags = 0;
1085 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
1086 switch (type) {
1087 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break;
1088 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break;
1089 default:
1090 assert(type == 2);
1091 break;
1092 }
1093 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target,
1094 templ.nr_samples, templ.bind,
1095 FALSE);
1096
1097 desc.Format = Format;
1098 desc.Type = D3DRTYPE_SURFACE;
1099 desc.Usage = 0;
1100 desc.Pool = Pool;
1101 desc.MultiSampleType = MultiSample;
1102 desc.MultiSampleQuality = MultisampleQuality;
1103 desc.Width = Width;
1104 desc.Height = Height;
1105 switch (type) {
1106 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1107 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1108 default: break;
1109 }
1110
1111 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
1112 /* resource_create doesn't return an error code, so check format here */
1113 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL);
1114 resource = screen->resource_create(screen, &templ);
1115 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY);
1116 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET))
1117 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1118 } else {
1119 resource = NULL;
1120 }
1121 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface);
1122 pipe_resource_reference(&resource, NULL);
1123
1124 if (SUCCEEDED(hr))
1125 *ppSurface = (IDirect3DSurface9 *)surface;
1126 return hr;
1127 }
1128
1129 HRESULT WINAPI
1130 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1131 UINT Width,
1132 UINT Height,
1133 D3DFORMAT Format,
1134 D3DMULTISAMPLE_TYPE MultiSample,
1135 DWORD MultisampleQuality,
1136 BOOL Lockable,
1137 IDirect3DSurface9 **ppSurface,
1138 HANDLE *pSharedHandle )
1139 {
1140 *ppSurface = NULL;
1141 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1142 Width, Height, Format,
1143 MultiSample, MultisampleQuality,
1144 Lockable, ppSurface, pSharedHandle);
1145 }
1146
1147 HRESULT WINAPI
1148 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1149 UINT Width,
1150 UINT Height,
1151 D3DFORMAT Format,
1152 D3DMULTISAMPLE_TYPE MultiSample,
1153 DWORD MultisampleQuality,
1154 BOOL Discard,
1155 IDirect3DSurface9 **ppSurface,
1156 HANDLE *pSharedHandle )
1157 {
1158 *ppSurface = NULL;
1159 if (!depth_stencil_format(Format))
1160 return D3DERR_NOTAVAILABLE;
1161 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1162 Width, Height, Format,
1163 MultiSample, MultisampleQuality,
1164 Discard, ppSurface, pSharedHandle);
1165 }
1166
1167 HRESULT WINAPI
1168 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1169 IDirect3DSurface9 *pSourceSurface,
1170 const RECT *pSourceRect,
1171 IDirect3DSurface9 *pDestinationSurface,
1172 const POINT *pDestPoint )
1173 {
1174 struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1175 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1176
1177 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1178 "pSourceRect=%p pDestPoint=%p\n", This,
1179 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1180 if (pSourceRect)
1181 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1182 pSourceRect->left, pSourceRect->top,
1183 pSourceRect->right, pSourceRect->bottom);
1184 if (pDestPoint)
1185 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1186
1187 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1188 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1189
1190 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1191 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1192
1193 return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect);
1194 }
1195
1196 HRESULT WINAPI
1197 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1198 IDirect3DBaseTexture9 *pSourceTexture,
1199 IDirect3DBaseTexture9 *pDestinationTexture )
1200 {
1201 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1202 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1203 unsigned l, m;
1204 unsigned last_level = dstb->base.info.last_level;
1205
1206 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1207 pSourceTexture, pDestinationTexture);
1208
1209 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1210
1211 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1212 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1213
1214 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1215 /* Only the first level is updated, the others regenerated. */
1216 last_level = 0;
1217 /* if the source has D3DUSAGE_AUTOGENMIPMAP, we have to ignore
1218 * the sublevels, thus level 0 has to match */
1219 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
1220 (srcb->base.info.width0 == dstb->base.info.width0 &&
1221 srcb->base.info.height0 == dstb->base.info.height0 &&
1222 srcb->base.info.depth0 == dstb->base.info.depth0),
1223 D3DERR_INVALIDCALL);
1224 } else {
1225 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
1226 }
1227
1228 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1229
1230 /* TODO: We can restrict the update to the dirty portions of the source.
1231 * Yes, this seems silly, but it's what MSDN says ...
1232 */
1233
1234 /* Find src level that matches dst level 0: */
1235 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
1236 srcb->base.info.height0 >= dstb->base.info.height0 &&
1237 srcb->base.info.depth0 >= dstb->base.info.depth0,
1238 D3DERR_INVALIDCALL);
1239 for (m = 0; m <= srcb->base.info.last_level; ++m) {
1240 unsigned w = u_minify(srcb->base.info.width0, m);
1241 unsigned h = u_minify(srcb->base.info.height0, m);
1242 unsigned d = u_minify(srcb->base.info.depth0, m);
1243
1244 if (w == dstb->base.info.width0 &&
1245 h == dstb->base.info.height0 &&
1246 d == dstb->base.info.depth0)
1247 break;
1248 }
1249 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL);
1250
1251 last_level = MIN2(last_level, srcb->base.info.last_level - m);
1252
1253 if (dstb->base.type == D3DRTYPE_TEXTURE) {
1254 struct NineTexture9 *dst = NineTexture9(dstb);
1255 struct NineTexture9 *src = NineTexture9(srcb);
1256
1257 for (l = 0; l <= last_level; ++l, ++m)
1258 NineSurface9_CopySurface(dst->surfaces[l],
1259 src->surfaces[m], NULL, NULL);
1260 } else
1261 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1262 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1263 struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1264 unsigned z;
1265
1266 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1267 for (z = 0; z < 6; ++z) {
1268 for (l = 0; l <= last_level; ++l, ++m) {
1269 NineSurface9_CopySurface(dst->surfaces[l * 6 + z],
1270 src->surfaces[m * 6 + z], NULL, NULL);
1271 }
1272 m -= l;
1273 }
1274 } else
1275 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1276 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1277 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1278
1279 for (l = 0; l <= last_level; ++l, ++m)
1280 NineVolume9_CopyVolume(dst->volumes[l],
1281 src->volumes[m], 0, 0, 0, NULL);
1282 } else{
1283 assert(!"invalid texture type");
1284 }
1285
1286 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1287 dstb->dirty_mip = TRUE;
1288 NineBaseTexture9_GenerateMipSubLevels(dstb);
1289 }
1290
1291 return D3D_OK;
1292 }
1293
1294 HRESULT WINAPI
1295 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1296 IDirect3DSurface9 *pRenderTarget,
1297 IDirect3DSurface9 *pDestSurface )
1298 {
1299 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1300 struct NineSurface9 *src = NineSurface9(pRenderTarget);
1301
1302 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1303 This, pRenderTarget, pDestSurface);
1304
1305 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1306 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1307
1308 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1309 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1310
1311 return NineSurface9_CopySurface(dst, src, NULL, NULL);
1312 }
1313
1314 HRESULT WINAPI
1315 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1316 UINT iSwapChain,
1317 IDirect3DSurface9 *pDestSurface )
1318 {
1319 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1320 iSwapChain, pDestSurface);
1321
1322 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1323 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1324
1325 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1326 pDestSurface);
1327 }
1328
1329 HRESULT WINAPI
1330 NineDevice9_StretchRect( struct NineDevice9 *This,
1331 IDirect3DSurface9 *pSourceSurface,
1332 const RECT *pSourceRect,
1333 IDirect3DSurface9 *pDestSurface,
1334 const RECT *pDestRect,
1335 D3DTEXTUREFILTERTYPE Filter )
1336 {
1337 struct pipe_screen *screen = This->screen;
1338 struct pipe_context *pipe = This->pipe;
1339 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1340 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1341 struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
1342 struct pipe_resource *src_res = NineSurface9_GetResource(src);
1343 const boolean zs = util_format_is_depth_or_stencil(dst_res->format);
1344 struct pipe_blit_info blit;
1345 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1346
1347 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1348 "pDestRect=%p Filter=%u\n",
1349 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1350 if (pSourceRect)
1351 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1352 pSourceRect->left, pSourceRect->top,
1353 pSourceRect->right, pSourceRect->bottom);
1354 if (pDestRect)
1355 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1356 pDestRect->right, pDestRect->bottom);
1357
1358 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1359 user_assert(!zs || !pSourceRect ||
1360 (pSourceRect->left == 0 &&
1361 pSourceRect->top == 0 &&
1362 pSourceRect->right == src->desc.Width &&
1363 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1364 user_assert(!zs || !pDestRect ||
1365 (pDestRect->left == 0 &&
1366 pDestRect->top == 0 &&
1367 pDestRect->right == dst->desc.Width &&
1368 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1369 user_assert(!zs ||
1370 (dst->desc.Width == src->desc.Width &&
1371 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1372 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1373 D3DERR_INVALIDCALL);
1374 user_assert(!zs || dst->desc.Format == src->desc.Format,
1375 D3DERR_INVALIDCALL);
1376 user_assert(screen->is_format_supported(screen, src_res->format,
1377 src_res->target,
1378 src_res->nr_samples,
1379 PIPE_BIND_SAMPLER_VIEW),
1380 D3DERR_INVALIDCALL);
1381 user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1382 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1383
1384 /* We might want to permit these, but wine thinks we shouldn't. */
1385 user_assert(!pDestRect ||
1386 (pDestRect->left <= pDestRect->right &&
1387 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1388 user_assert(!pSourceRect ||
1389 (pSourceRect->left <= pSourceRect->right &&
1390 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1391
1392 memset(&blit, 0, sizeof(blit));
1393 blit.dst.resource = dst_res;
1394 blit.dst.level = dst->level;
1395 blit.dst.box.z = dst->layer;
1396 blit.dst.box.depth = 1;
1397 blit.dst.format = dst_res->format;
1398 if (pDestRect) {
1399 flip_x = pDestRect->left > pDestRect->right;
1400 if (flip_x) {
1401 blit.dst.box.x = pDestRect->right;
1402 blit.dst.box.width = pDestRect->left - pDestRect->right;
1403 } else {
1404 blit.dst.box.x = pDestRect->left;
1405 blit.dst.box.width = pDestRect->right - pDestRect->left;
1406 }
1407 flip_y = pDestRect->top > pDestRect->bottom;
1408 if (flip_y) {
1409 blit.dst.box.y = pDestRect->bottom;
1410 blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1411 } else {
1412 blit.dst.box.y = pDestRect->top;
1413 blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1414 }
1415 } else {
1416 blit.dst.box.x = 0;
1417 blit.dst.box.y = 0;
1418 blit.dst.box.width = dst->desc.Width;
1419 blit.dst.box.height = dst->desc.Height;
1420 }
1421 blit.src.resource = src_res;
1422 blit.src.level = src->level;
1423 blit.src.box.z = src->layer;
1424 blit.src.box.depth = 1;
1425 blit.src.format = src_res->format;
1426 if (pSourceRect) {
1427 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1428 blit.src.box.x = pSourceRect->right;
1429 blit.src.box.width = pSourceRect->left - pSourceRect->right;
1430 } else {
1431 blit.src.box.x = pSourceRect->left;
1432 blit.src.box.width = pSourceRect->right - pSourceRect->left;
1433 }
1434 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1435 blit.src.box.y = pSourceRect->bottom;
1436 blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1437 } else {
1438 blit.src.box.y = pSourceRect->top;
1439 blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1440 }
1441 } else {
1442 blit.src.box.x = flip_x ? src->desc.Width : 0;
1443 blit.src.box.y = flip_y ? src->desc.Height : 0;
1444 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1445 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1446 }
1447 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1448 blit.filter = Filter == D3DTEXF_LINEAR ?
1449 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1450 blit.scissor_enable = FALSE;
1451
1452 /* If both of a src and dst dimension are negative, flip them. */
1453 if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1454 blit.dst.box.width = -blit.dst.box.width;
1455 blit.src.box.width = -blit.src.box.width;
1456 }
1457 if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1458 blit.dst.box.height = -blit.dst.box.height;
1459 blit.src.box.height = -blit.src.box.height;
1460 }
1461 scaled =
1462 blit.dst.box.width != blit.src.box.width ||
1463 blit.dst.box.height != blit.src.box.height;
1464
1465 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1466 user_assert(!scaled ||
1467 !NineSurface9_IsOffscreenPlain(dst) ||
1468 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1469 user_assert(!scaled ||
1470 (!util_format_is_compressed(dst->base.info.format) &&
1471 !util_format_is_compressed(src->base.info.format)),
1472 D3DERR_INVALIDCALL);
1473
1474 user_warn(src == dst &&
1475 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1476
1477 /* Check for clipping/clamping: */
1478 {
1479 struct pipe_box box;
1480 int xy;
1481
1482 xy = u_box_clip_2d(&box, &blit.dst.box,
1483 dst->desc.Width, dst->desc.Height);
1484 if (xy < 0)
1485 return D3D_OK;
1486 if (xy == 0)
1487 xy = u_box_clip_2d(&box, &blit.src.box,
1488 src->desc.Width, src->desc.Height);
1489 clamped = !!xy;
1490 }
1491
1492 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1);
1493
1494 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1495 DBG("using pipe->blit()\n");
1496 /* TODO: software scaling */
1497 user_assert(screen->is_format_supported(screen, dst_res->format,
1498 dst_res->target,
1499 dst_res->nr_samples,
1500 zs ? PIPE_BIND_DEPTH_STENCIL :
1501 PIPE_BIND_RENDER_TARGET),
1502 D3DERR_INVALIDCALL);
1503
1504 pipe->blit(pipe, &blit);
1505 } else {
1506 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1507 blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1508 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1509 blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1510 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1511 blit.src.box.y + blit.src.box.height <= src->desc.Height);
1512 /* Or drivers might crash ... */
1513 DBG("Using resource_copy_region.\n");
1514 pipe->resource_copy_region(pipe,
1515 blit.dst.resource, blit.dst.level,
1516 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
1517 blit.src.resource, blit.src.level,
1518 &blit.src.box);
1519 }
1520
1521 /* Communicate the container it needs to update sublevels - if apply */
1522 NineSurface9_MarkContainerDirty(dst);
1523
1524 return D3D_OK;
1525 }
1526
1527 HRESULT WINAPI
1528 NineDevice9_ColorFill( struct NineDevice9 *This,
1529 IDirect3DSurface9 *pSurface,
1530 const RECT *pRect,
1531 D3DCOLOR color )
1532 {
1533 struct pipe_context *pipe = This->pipe;
1534 struct NineSurface9 *surf = NineSurface9(pSurface);
1535 struct pipe_surface *psurf;
1536 unsigned x, y, w, h;
1537 union pipe_color_union rgba;
1538 boolean fallback;
1539
1540 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1541 pSurface, pRect, color);
1542 if (pRect)
1543 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1544 pRect->right, pRect->bottom);
1545
1546 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1547
1548 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1549 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1550
1551 if (pRect) {
1552 x = pRect->left;
1553 y = pRect->top;
1554 w = pRect->right - pRect->left;
1555 h = pRect->bottom - pRect->top;
1556 } else{
1557 x = 0;
1558 y = 0;
1559 w = surf->desc.Width;
1560 h = surf->desc.Height;
1561 }
1562 d3dcolor_to_pipe_color_union(&rgba, color);
1563
1564 fallback =
1565 !This->screen->is_format_supported(This->screen, surf->base.info.format,
1566 surf->base.info.target,
1567 surf->base.info.nr_samples,
1568 PIPE_BIND_RENDER_TARGET);
1569 if (!fallback) {
1570 psurf = NineSurface9_GetSurface(surf, 0);
1571 if (!psurf)
1572 fallback = TRUE;
1573 }
1574
1575 if (!fallback) {
1576 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h);
1577 } else {
1578 D3DLOCKED_RECT lock;
1579 union util_color uc;
1580 HRESULT hr;
1581 /* XXX: lock pRect and fix util_fill_rect */
1582 hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
1583 if (FAILED(hr))
1584 return hr;
1585 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1586 surf->base.info.format, &uc);
1587 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1588 x, y, w, h, &uc);
1589 NineSurface9_UnlockRect(surf);
1590 }
1591
1592 return D3D_OK;
1593 }
1594
1595 HRESULT WINAPI
1596 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1597 UINT Width,
1598 UINT Height,
1599 D3DFORMAT Format,
1600 D3DPOOL Pool,
1601 IDirect3DSurface9 **ppSurface,
1602 HANDLE *pSharedHandle )
1603 {
1604 HRESULT hr;
1605
1606 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1607 "ppSurface=%p pSharedHandle=%p\n", This,
1608 Width, Height, d3dformat_to_string(Format), Format, Pool,
1609 ppSurface, pSharedHandle);
1610
1611 *ppSurface = NULL;
1612 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1613 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1614 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1615
1616 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1617 */
1618 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1619 Format,
1620 D3DMULTISAMPLE_NONE, 0,
1621 TRUE,
1622 ppSurface, pSharedHandle);
1623 if (FAILED(hr))
1624 DBG("Failed to create surface.\n");
1625 return hr;
1626 }
1627
1628 HRESULT WINAPI
1629 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1630 DWORD RenderTargetIndex,
1631 IDirect3DSurface9 *pRenderTarget )
1632 {
1633 struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1634 const unsigned i = RenderTargetIndex;
1635
1636 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1637 RenderTargetIndex, pRenderTarget);
1638
1639 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1640 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1641 user_assert(!pRenderTarget ||
1642 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1643
1644 if (i == 0) {
1645 This->state.viewport.X = 0;
1646 This->state.viewport.Y = 0;
1647 This->state.viewport.Width = rt->desc.Width;
1648 This->state.viewport.Height = rt->desc.Height;
1649 This->state.viewport.MinZ = 0.0f;
1650 This->state.viewport.MaxZ = 1.0f;
1651
1652 This->state.scissor.minx = 0;
1653 This->state.scissor.miny = 0;
1654 This->state.scissor.maxx = rt->desc.Width;
1655 This->state.scissor.maxy = rt->desc.Height;
1656
1657 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR;
1658 }
1659
1660 if (This->state.rt[i] != NineSurface9(pRenderTarget)) {
1661 nine_bind(&This->state.rt[i], pRenderTarget);
1662 This->state.changed.group |= NINE_STATE_FB;
1663 }
1664 return D3D_OK;
1665 }
1666
1667 HRESULT WINAPI
1668 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1669 DWORD RenderTargetIndex,
1670 IDirect3DSurface9 **ppRenderTarget )
1671 {
1672 const unsigned i = RenderTargetIndex;
1673
1674 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1675 user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1676
1677 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1678 if (!This->state.rt[i])
1679 return D3DERR_NOTFOUND;
1680
1681 NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1682 return D3D_OK;
1683 }
1684
1685 HRESULT WINAPI
1686 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1687 IDirect3DSurface9 *pNewZStencil )
1688 {
1689 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1690
1691 if (This->state.ds != NineSurface9(pNewZStencil)) {
1692 nine_bind(&This->state.ds, pNewZStencil);
1693 This->state.changed.group |= NINE_STATE_FB;
1694 }
1695 return D3D_OK;
1696 }
1697
1698 HRESULT WINAPI
1699 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
1700 IDirect3DSurface9 **ppZStencilSurface )
1701 {
1702 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
1703
1704 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
1705 if (!This->state.ds)
1706 return D3DERR_NOTFOUND;
1707
1708 NineUnknown_AddRef(NineUnknown(This->state.ds));
1709 return D3D_OK;
1710 }
1711
1712 HRESULT WINAPI
1713 NineDevice9_BeginScene( struct NineDevice9 *This )
1714 {
1715 DBG("This=%p\n", This);
1716 user_assert(!This->in_scene, D3DERR_INVALIDCALL);
1717 This->in_scene = TRUE;
1718 /* Do we want to do anything else here ? */
1719 return D3D_OK;
1720 }
1721
1722 HRESULT WINAPI
1723 NineDevice9_EndScene( struct NineDevice9 *This )
1724 {
1725 DBG("This=%p\n", This);
1726 user_assert(This->in_scene, D3DERR_INVALIDCALL);
1727 This->in_scene = FALSE;
1728 return D3D_OK;
1729 }
1730
1731 HRESULT WINAPI
1732 NineDevice9_Clear( struct NineDevice9 *This,
1733 DWORD Count,
1734 const D3DRECT *pRects,
1735 DWORD Flags,
1736 D3DCOLOR Color,
1737 float Z,
1738 DWORD Stencil )
1739 {
1740 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
1741 struct pipe_surface *cbuf, *zsbuf;
1742 struct pipe_context *pipe = This->pipe;
1743 struct NineSurface9 *zsbuf_surf = This->state.ds;
1744 struct NineSurface9 *rt;
1745 unsigned bufs = 0;
1746 unsigned r, i;
1747 union pipe_color_union rgba;
1748 unsigned rt_mask = 0;
1749 D3DRECT rect;
1750
1751 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1752 This, Count, pRects, Flags, Color, Z, Stencil);
1753
1754 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
1755 D3DERR_INVALIDCALL);
1756 user_assert(!(Flags & D3DCLEAR_STENCIL) ||
1757 (zsbuf_surf &&
1758 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
1759 D3DERR_INVALIDCALL);
1760 #ifdef NINE_STRICT
1761 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
1762 #else
1763 user_warn((pRects && !Count) || (!pRects && Count));
1764 if (pRects && !Count)
1765 return D3D_OK;
1766 if (!pRects)
1767 Count = 0;
1768 #endif
1769
1770 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
1771 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
1772 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
1773 if (!bufs)
1774 return D3D_OK;
1775 d3dcolor_to_pipe_color_union(&rgba, Color);
1776
1777 nine_update_state(This, NINE_STATE_FB);
1778
1779 rect.x1 = This->state.viewport.X;
1780 rect.y1 = This->state.viewport.Y;
1781 rect.x2 = This->state.viewport.Width + rect.x1;
1782 rect.y2 = This->state.viewport.Height + rect.y1;
1783
1784 /* Both rectangles apply, which is weird, but that's D3D9. */
1785 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) {
1786 rect.x1 = MAX2(rect.x1, This->state.scissor.minx);
1787 rect.y1 = MAX2(rect.y1, This->state.scissor.miny);
1788 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx);
1789 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy);
1790 }
1791
1792 if (Count) {
1793 /* Maybe apps like to specify a large rect ? */
1794 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
1795 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
1796 DBG("First rect covers viewport.\n");
1797 Count = 0;
1798 pRects = NULL;
1799 }
1800 }
1801
1802 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
1803 return D3D_OK;
1804
1805 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
1806 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL)
1807 rt_mask |= 1 << i;
1808 }
1809
1810 /* fast path, clears everything at once */
1811 if (!Count &&
1812 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) &&
1813 rect.x1 == 0 && rect.y1 == 0 &&
1814 /* Case we clear only render target. Check clear region vs rt. */
1815 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
1816 rect.x2 >= This->state.fb.width &&
1817 rect.y2 >= This->state.fb.height) ||
1818 /* Case we clear depth buffer (and eventually rt too).
1819 * depth buffer size is always >= rt size. Compare to clear region */
1820 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
1821 This->state.fb.zsbuf != NULL &&
1822 rect.x2 >= zsbuf_surf->desc.Width &&
1823 rect.y2 >= zsbuf_surf->desc.Height))) {
1824 DBG("Clear fast path\n");
1825 pipe->clear(pipe, bufs, &rgba, Z, Stencil);
1826 return D3D_OK;
1827 }
1828
1829 if (!Count) {
1830 Count = 1;
1831 pRects = &rect;
1832 }
1833
1834 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
1835 rt = This->state.rt[i];
1836 if (!rt || rt->desc.Format == D3DFMT_NULL ||
1837 !(Flags & D3DCLEAR_TARGET))
1838 continue; /* save space, compiler should hoist this */
1839 cbuf = NineSurface9_GetSurface(rt, sRGB);
1840 for (r = 0; r < Count; ++r) {
1841 /* Don't trust users to pass these in the right order. */
1842 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
1843 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
1844 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
1845 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
1846 #ifndef NINE_LAX
1847 /* Drop negative rectangles (like wine expects). */
1848 if (pRects[r].x1 > pRects[r].x2) continue;
1849 if (pRects[r].y1 > pRects[r].y2) continue;
1850 #endif
1851
1852 x1 = MAX2(x1, rect.x1);
1853 y1 = MAX2(y1, rect.y1);
1854 x2 = MIN3(x2, rect.x2, rt->desc.Width);
1855 y2 = MIN3(y2, rect.y2, rt->desc.Height);
1856
1857 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
1858 pipe->clear_render_target(pipe, cbuf, &rgba,
1859 x1, y1, x2 - x1, y2 - y1);
1860 }
1861 }
1862 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
1863 return D3D_OK;
1864
1865 bufs &= PIPE_CLEAR_DEPTHSTENCIL;
1866
1867 for (r = 0; r < Count; ++r) {
1868 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
1869 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
1870 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
1871 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
1872 #ifndef NINE_LAX
1873 /* Drop negative rectangles. */
1874 if (pRects[r].x1 > pRects[r].x2) continue;
1875 if (pRects[r].y1 > pRects[r].y2) continue;
1876 #endif
1877
1878 x1 = MIN2(x1, rect.x1);
1879 y1 = MIN2(y1, rect.y1);
1880 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width);
1881 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height);
1882
1883 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0);
1884 assert(zsbuf);
1885 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil,
1886 x1, y1, x2 - x1, y2 - y1);
1887 }
1888 return D3D_OK;
1889 }
1890
1891 HRESULT WINAPI
1892 NineDevice9_SetTransform( struct NineDevice9 *This,
1893 D3DTRANSFORMSTATETYPE State,
1894 const D3DMATRIX *pMatrix )
1895 {
1896 struct nine_state *state = This->update;
1897 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
1898
1899 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
1900
1901 user_assert(M, D3DERR_INVALIDCALL);
1902
1903 *M = *pMatrix;
1904 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
1905 state->changed.group |= NINE_STATE_FF;
1906
1907 return D3D_OK;
1908 }
1909
1910 HRESULT WINAPI
1911 NineDevice9_GetTransform( struct NineDevice9 *This,
1912 D3DTRANSFORMSTATETYPE State,
1913 D3DMATRIX *pMatrix )
1914 {
1915 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE);
1916 user_assert(M, D3DERR_INVALIDCALL);
1917 *pMatrix = *M;
1918 return D3D_OK;
1919 }
1920
1921 HRESULT WINAPI
1922 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
1923 D3DTRANSFORMSTATETYPE State,
1924 const D3DMATRIX *pMatrix )
1925 {
1926 struct nine_state *state = This->update;
1927 D3DMATRIX T;
1928 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
1929
1930 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
1931
1932 user_assert(M, D3DERR_INVALIDCALL);
1933
1934 nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
1935 return NineDevice9_SetTransform(This, State, &T);
1936 }
1937
1938 HRESULT WINAPI
1939 NineDevice9_SetViewport( struct NineDevice9 *This,
1940 const D3DVIEWPORT9 *pViewport )
1941 {
1942 struct nine_state *state = This->update;
1943
1944 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
1945 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
1946 pViewport->MinZ, pViewport->MaxZ);
1947
1948 state->viewport = *pViewport;
1949 state->changed.group |= NINE_STATE_VIEWPORT;
1950
1951 return D3D_OK;
1952 }
1953
1954 HRESULT WINAPI
1955 NineDevice9_GetViewport( struct NineDevice9 *This,
1956 D3DVIEWPORT9 *pViewport )
1957 {
1958 *pViewport = This->state.viewport;
1959 return D3D_OK;
1960 }
1961
1962 HRESULT WINAPI
1963 NineDevice9_SetMaterial( struct NineDevice9 *This,
1964 const D3DMATERIAL9 *pMaterial )
1965 {
1966 struct nine_state *state = This->update;
1967
1968 DBG("This=%p pMaterial=%p\n", This, pMaterial);
1969 if (pMaterial)
1970 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
1971
1972 user_assert(pMaterial, E_POINTER);
1973
1974 state->ff.material = *pMaterial;
1975 state->changed.group |= NINE_STATE_FF_MATERIAL;
1976
1977 return D3D_OK;
1978 }
1979
1980 HRESULT WINAPI
1981 NineDevice9_GetMaterial( struct NineDevice9 *This,
1982 D3DMATERIAL9 *pMaterial )
1983 {
1984 user_assert(pMaterial, E_POINTER);
1985 *pMaterial = This->state.ff.material;
1986 return D3D_OK;
1987 }
1988
1989 HRESULT WINAPI
1990 NineDevice9_SetLight( struct NineDevice9 *This,
1991 DWORD Index,
1992 const D3DLIGHT9 *pLight )
1993 {
1994 struct nine_state *state = This->update;
1995
1996 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
1997 if (pLight)
1998 nine_dump_D3DLIGHT9(DBG_FF, pLight);
1999
2000 user_assert(pLight, D3DERR_INVALIDCALL);
2001 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
2002
2003 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
2004
2005 if (Index >= state->ff.num_lights) {
2006 unsigned n = state->ff.num_lights;
2007 unsigned N = Index + 1;
2008
2009 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9),
2010 N * sizeof(D3DLIGHT9));
2011 if (!state->ff.light)
2012 return E_OUTOFMEMORY;
2013 state->ff.num_lights = N;
2014
2015 for (; n < Index; ++n)
2016 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
2017 }
2018 state->ff.light[Index] = *pLight;
2019
2020 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
2021 DBG("Warning: clamping D3DLIGHT9.Theta\n");
2022 state->ff.light[Index].Theta = state->ff.light[Index].Phi;
2023 }
2024 if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
2025 pLight->Attenuation0 == 0.0f &&
2026 pLight->Attenuation1 == 0.0f &&
2027 pLight->Attenuation2 == 0.0f) {
2028 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2029 }
2030
2031 state->changed.group |= NINE_STATE_FF_LIGHTING;
2032
2033 return D3D_OK;
2034 }
2035
2036 HRESULT WINAPI
2037 NineDevice9_GetLight( struct NineDevice9 *This,
2038 DWORD Index,
2039 D3DLIGHT9 *pLight )
2040 {
2041 const struct nine_state *state = &This->state;
2042
2043 user_assert(pLight, D3DERR_INVALIDCALL);
2044 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2045 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2046 D3DERR_INVALIDCALL);
2047
2048 *pLight = state->ff.light[Index];
2049
2050 return D3D_OK;
2051 }
2052
2053 HRESULT WINAPI
2054 NineDevice9_LightEnable( struct NineDevice9 *This,
2055 DWORD Index,
2056 BOOL Enable )
2057 {
2058 struct nine_state *state = This->update;
2059 unsigned i;
2060
2061 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2062
2063 if (Index >= state->ff.num_lights ||
2064 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2065 /* This should create a default light. */
2066 D3DLIGHT9 light;
2067 memset(&light, 0, sizeof(light));
2068 light.Type = D3DLIGHT_DIRECTIONAL;
2069 light.Diffuse.r = 1.0f;
2070 light.Diffuse.g = 1.0f;
2071 light.Diffuse.b = 1.0f;
2072 light.Direction.z = 1.0f;
2073 NineDevice9_SetLight(This, Index, &light);
2074 }
2075 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2076
2077 for (i = 0; i < state->ff.num_lights_active; ++i) {
2078 if (state->ff.active_light[i] == Index)
2079 break;
2080 }
2081
2082 if (Enable) {
2083 if (i < state->ff.num_lights_active)
2084 return D3D_OK;
2085 /* XXX wine thinks this should still succeed:
2086 */
2087 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
2088
2089 state->ff.active_light[i] = Index;
2090 state->ff.num_lights_active++;
2091 } else {
2092 if (i == state->ff.num_lights_active)
2093 return D3D_OK;
2094 --state->ff.num_lights_active;
2095 for (; i < state->ff.num_lights_active; ++i)
2096 state->ff.active_light[i] = state->ff.active_light[i + 1];
2097 }
2098 state->changed.group |= NINE_STATE_FF_LIGHTING;
2099
2100 return D3D_OK;
2101 }
2102
2103 HRESULT WINAPI
2104 NineDevice9_GetLightEnable( struct NineDevice9 *This,
2105 DWORD Index,
2106 BOOL *pEnable )
2107 {
2108 const struct nine_state *state = &This->state;
2109 unsigned i;
2110
2111 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2112 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2113 D3DERR_INVALIDCALL);
2114
2115 for (i = 0; i < state->ff.num_lights_active; ++i)
2116 if (state->ff.active_light[i] == Index)
2117 break;
2118
2119 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2120
2121 return D3D_OK;
2122 }
2123
2124 HRESULT WINAPI
2125 NineDevice9_SetClipPlane( struct NineDevice9 *This,
2126 DWORD Index,
2127 const float *pPlane )
2128 {
2129 struct nine_state *state = This->update;
2130
2131 user_assert(pPlane, D3DERR_INVALIDCALL);
2132
2133 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2134 pPlane[0], pPlane[1],
2135 pPlane[2], pPlane[3]);
2136
2137 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2138
2139 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2140 state->changed.ucp |= 1 << Index;
2141
2142 return D3D_OK;
2143 }
2144
2145 HRESULT WINAPI
2146 NineDevice9_GetClipPlane( struct NineDevice9 *This,
2147 DWORD Index,
2148 float *pPlane )
2149 {
2150 const struct nine_state *state = &This->state;
2151
2152 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2153
2154 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2155 return D3D_OK;
2156 }
2157
2158 #define RESZ_CODE 0x7fa05000
2159
2160 static HRESULT
2161 NineDevice9_ResolveZ( struct NineDevice9 *This )
2162 {
2163 struct nine_state *state = &This->state;
2164 const struct util_format_description *desc;
2165 struct NineSurface9 *source = state->ds;
2166 struct NineBaseTexture9 *destination = state->texture[0];
2167 struct pipe_resource *src, *dst;
2168 struct pipe_blit_info blit;
2169
2170 DBG("RESZ resolve\n");
2171
2172 user_assert(source && destination &&
2173 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL);
2174
2175 src = source->base.resource;
2176 dst = destination->base.resource;
2177
2178 user_assert(src && dst, D3DERR_INVALIDCALL);
2179
2180 /* check dst is depth format. we know already for src */
2181 desc = util_format_description(dst->format);
2182 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL);
2183
2184 memset(&blit, 0, sizeof(blit));
2185 blit.src.resource = src;
2186 blit.src.level = 0;
2187 blit.src.format = src->format;
2188 blit.src.box.z = 0;
2189 blit.src.box.depth = 1;
2190 blit.src.box.x = 0;
2191 blit.src.box.y = 0;
2192 blit.src.box.width = src->width0;
2193 blit.src.box.height = src->height0;
2194
2195 blit.dst.resource = dst;
2196 blit.dst.level = 0;
2197 blit.dst.format = dst->format;
2198 blit.dst.box.z = 0;
2199 blit.dst.box.depth = 1;
2200 blit.dst.box.x = 0;
2201 blit.dst.box.y = 0;
2202 blit.dst.box.width = dst->width0;
2203 blit.dst.box.height = dst->height0;
2204
2205 blit.mask = PIPE_MASK_ZS;
2206 blit.filter = PIPE_TEX_FILTER_NEAREST;
2207 blit.scissor_enable = FALSE;
2208
2209 This->pipe->blit(This->pipe, &blit);
2210 return D3D_OK;
2211 }
2212
2213 #define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
2214 #define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
2215
2216 HRESULT WINAPI
2217 NineDevice9_SetRenderState( struct NineDevice9 *This,
2218 D3DRENDERSTATETYPE State,
2219 DWORD Value )
2220 {
2221 struct nine_state *state = This->update;
2222
2223 DBG("This=%p State=%u(%s) Value=%08x\n", This,
2224 State, nine_d3drs_to_string(State), Value);
2225
2226 /* Amd hacks (equivalent to GL extensions) */
2227 if (State == D3DRS_POINTSIZE) {
2228 if (Value == RESZ_CODE)
2229 return NineDevice9_ResolveZ(This);
2230
2231 if (Value == ALPHA_TO_COVERAGE_ENABLE ||
2232 Value == ALPHA_TO_COVERAGE_DISABLE) {
2233 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE);
2234 state->changed.group |= NINE_STATE_BLEND;
2235 return D3D_OK;
2236 }
2237 }
2238
2239 /* NV hack */
2240 if (State == D3DRS_ADAPTIVETESS_Y &&
2241 (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE]))) {
2242 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC);
2243 state->changed.group |= NINE_STATE_BLEND;
2244 return D3D_OK;
2245 }
2246
2247 user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL);
2248
2249 if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) {
2250 state->rs[State] = Value;
2251 state->changed.rs[State / 32] |= 1 << (State % 32);
2252 state->changed.group |= nine_render_state_group[State];
2253 }
2254
2255 return D3D_OK;
2256 }
2257
2258 HRESULT WINAPI
2259 NineDevice9_GetRenderState( struct NineDevice9 *This,
2260 D3DRENDERSTATETYPE State,
2261 DWORD *pValue )
2262 {
2263 user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL);
2264
2265 *pValue = This->state.rs[State];
2266 return D3D_OK;
2267 }
2268
2269 HRESULT WINAPI
2270 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2271 D3DSTATEBLOCKTYPE Type,
2272 IDirect3DStateBlock9 **ppSB )
2273 {
2274 struct NineStateBlock9 *nsb;
2275 struct nine_state *dst;
2276 HRESULT hr;
2277 enum nine_stateblock_type type;
2278 unsigned s;
2279
2280 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2281
2282 user_assert(Type == D3DSBT_ALL ||
2283 Type == D3DSBT_VERTEXSTATE ||
2284 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2285
2286 switch (Type) {
2287 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2288 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
2289 default:
2290 type = NINESBT_ALL;
2291 break;
2292 }
2293
2294 hr = NineStateBlock9_new(This, &nsb, type);
2295 if (FAILED(hr))
2296 return hr;
2297 *ppSB = (IDirect3DStateBlock9 *)nsb;
2298 dst = &nsb->state;
2299
2300 dst->changed.group =
2301 NINE_STATE_TEXTURE |
2302 NINE_STATE_SAMPLER;
2303
2304 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2305 dst->changed.group |=
2306 NINE_STATE_FF_LIGHTING |
2307 NINE_STATE_VS | NINE_STATE_VS_CONST |
2308 NINE_STATE_VDECL;
2309 /* TODO: texture/sampler state */
2310 memcpy(dst->changed.rs,
2311 nine_render_states_vertex, sizeof(dst->changed.rs));
2312 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f,
2313 &This->range_pool);
2314 dst->changed.vs_const_i = 0xffff;
2315 dst->changed.vs_const_b = 0xffff;
2316 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2317 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2318 if (This->state.ff.num_lights) {
2319 dst->ff.num_lights = This->state.ff.num_lights;
2320 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2321 * all currently existing lights will be captured
2322 */
2323 dst->ff.light = CALLOC(This->state.ff.num_lights,
2324 sizeof(D3DLIGHT9));
2325 if (!dst->ff.light) {
2326 nine_bind(ppSB, NULL);
2327 return E_OUTOFMEMORY;
2328 }
2329 }
2330 }
2331 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2332 dst->changed.group |=
2333 NINE_STATE_PS | NINE_STATE_PS_CONST;
2334 /* TODO: texture/sampler state */
2335 memcpy(dst->changed.rs,
2336 nine_render_states_pixel, sizeof(dst->changed.rs));
2337 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2338 &This->range_pool);
2339 dst->changed.ps_const_i = 0xffff;
2340 dst->changed.ps_const_b = 0xffff;
2341 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2342 dst->changed.sampler[s] |= 0x1ffe;
2343 }
2344 if (Type == D3DSBT_ALL) {
2345 dst->changed.group |=
2346 NINE_STATE_VIEWPORT |
2347 NINE_STATE_SCISSOR |
2348 NINE_STATE_RASTERIZER |
2349 NINE_STATE_BLEND |
2350 NINE_STATE_DSA |
2351 NINE_STATE_IDXBUF |
2352 NINE_STATE_MATERIAL |
2353 NINE_STATE_BLEND_COLOR |
2354 NINE_STATE_SAMPLE_MASK;
2355 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2356 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2357 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2358 dst->changed.stream_freq = dst->changed.vtxbuf;
2359 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2360 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2361 }
2362 NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2363
2364 /* TODO: fixed function state */
2365
2366 return D3D_OK;
2367 }
2368
2369 HRESULT WINAPI
2370 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2371 {
2372 HRESULT hr;
2373
2374 DBG("This=%p\n", This);
2375
2376 user_assert(!This->record, D3DERR_INVALIDCALL);
2377
2378 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2379 if (FAILED(hr))
2380 return hr;
2381 NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2382
2383 This->update = &This->record->state;
2384 This->is_recording = TRUE;
2385
2386 return D3D_OK;
2387 }
2388
2389 HRESULT WINAPI
2390 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2391 IDirect3DStateBlock9 **ppSB )
2392 {
2393 DBG("This=%p ppSB=%p\n", This, ppSB);
2394
2395 user_assert(This->record, D3DERR_INVALIDCALL);
2396
2397 This->update = &This->state;
2398 This->is_recording = FALSE;
2399
2400 NineUnknown_AddRef(NineUnknown(This->record));
2401 *ppSB = (IDirect3DStateBlock9 *)This->record;
2402 NineUnknown_Unbind(NineUnknown(This->record));
2403 This->record = NULL;
2404
2405 return D3D_OK;
2406 }
2407
2408 HRESULT WINAPI
2409 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2410 const D3DCLIPSTATUS9 *pClipStatus )
2411 {
2412 STUB(D3DERR_INVALIDCALL);
2413 }
2414
2415 HRESULT WINAPI
2416 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2417 D3DCLIPSTATUS9 *pClipStatus )
2418 {
2419 STUB(D3DERR_INVALIDCALL);
2420 }
2421
2422 HRESULT WINAPI
2423 NineDevice9_GetTexture( struct NineDevice9 *This,
2424 DWORD Stage,
2425 IDirect3DBaseTexture9 **ppTexture )
2426 {
2427 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2428 Stage == D3DDMAPSAMPLER ||
2429 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2430 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2431 user_assert(ppTexture, D3DERR_INVALIDCALL);
2432
2433 if (Stage >= D3DDMAPSAMPLER)
2434 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2435
2436 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2437
2438 if (This->state.texture[Stage])
2439 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2440 return D3D_OK;
2441 }
2442
2443 HRESULT WINAPI
2444 NineDevice9_SetTexture( struct NineDevice9 *This,
2445 DWORD Stage,
2446 IDirect3DBaseTexture9 *pTexture )
2447 {
2448 struct nine_state *state = This->update;
2449 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2450
2451 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2452
2453 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2454 Stage == D3DDMAPSAMPLER ||
2455 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2456 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2457 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
2458 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
2459
2460 if (Stage >= D3DDMAPSAMPLER)
2461 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2462
2463 if (!This->is_recording) {
2464 struct NineBaseTexture9 *old = state->texture[Stage];
2465 if (old == tex)
2466 return D3D_OK;
2467
2468 state->samplers_shadow &= ~(1 << Stage);
2469 if (tex) {
2470 state->samplers_shadow |= tex->shadow << Stage;
2471
2472 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
2473 list_add(&tex->list, &This->update_textures);
2474
2475 tex->bind_count++;
2476 }
2477 if (old)
2478 old->bind_count--;
2479 }
2480 nine_bind(&state->texture[Stage], pTexture);
2481
2482 state->changed.texture |= 1 << Stage;
2483 state->changed.group |= NINE_STATE_TEXTURE;
2484
2485 return D3D_OK;
2486 }
2487
2488 HRESULT WINAPI
2489 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2490 DWORD Stage,
2491 D3DTEXTURESTAGESTATETYPE Type,
2492 DWORD *pValue )
2493 {
2494 const struct nine_state *state = &This->state;
2495
2496 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2497 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2498
2499 *pValue = state->ff.tex_stage[Stage][Type];
2500
2501 return D3D_OK;
2502 }
2503
2504 HRESULT WINAPI
2505 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2506 DWORD Stage,
2507 D3DTEXTURESTAGESTATETYPE Type,
2508 DWORD Value )
2509 {
2510 struct nine_state *state = This->update;
2511
2512 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2513 nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2514
2515 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2516 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2517
2518 state->ff.tex_stage[Stage][Type] = Value;
2519
2520 state->changed.group |= NINE_STATE_FF_PSSTAGES;
2521 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2522
2523 return D3D_OK;
2524 }
2525
2526 HRESULT WINAPI
2527 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2528 DWORD Sampler,
2529 D3DSAMPLERSTATETYPE Type,
2530 DWORD *pValue )
2531 {
2532 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2533 Sampler == D3DDMAPSAMPLER ||
2534 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2535 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2536
2537 if (Sampler >= D3DDMAPSAMPLER)
2538 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2539
2540 *pValue = This->state.samp[Sampler][Type];
2541 return D3D_OK;
2542 }
2543
2544 HRESULT WINAPI
2545 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2546 DWORD Sampler,
2547 D3DSAMPLERSTATETYPE Type,
2548 DWORD Value )
2549 {
2550 struct nine_state *state = This->update;
2551
2552 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2553 Sampler, nine_D3DSAMP_to_str(Type), Value);
2554
2555 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2556 Sampler == D3DDMAPSAMPLER ||
2557 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2558 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2559
2560 if (Sampler >= D3DDMAPSAMPLER)
2561 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2562
2563 state->samp[Sampler][Type] = Value;
2564 state->changed.group |= NINE_STATE_SAMPLER;
2565 state->changed.sampler[Sampler] |= 1 << Type;
2566
2567 if (Type == D3DSAMP_SRGBTEXTURE)
2568 state->changed.srgb = TRUE;
2569
2570 return D3D_OK;
2571 }
2572
2573 HRESULT WINAPI
2574 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2575 DWORD *pNumPasses )
2576 {
2577 const struct nine_state *state = &This->state;
2578 unsigned i;
2579 unsigned w = 0, h = 0;
2580
2581 DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2582
2583 for (i = 0; i < Elements(state->samp); ++i) {
2584 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2585 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2586 return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2587 }
2588
2589 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2590 if (!state->rt[i])
2591 continue;
2592 if (w == 0) {
2593 w = state->rt[i]->desc.Width;
2594 h = state->rt[i]->desc.Height;
2595 } else
2596 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2597 return D3DERR_CONFLICTINGRENDERSTATE;
2598 }
2599 }
2600 if (state->ds &&
2601 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) {
2602 if (w != 0 &&
2603 (state->ds->desc.Width != w || state->ds->desc.Height != h))
2604 return D3DERR_CONFLICTINGRENDERSTATE;
2605 }
2606
2607 if (pNumPasses)
2608 *pNumPasses = 1;
2609
2610 return D3D_OK;
2611 }
2612
2613 HRESULT WINAPI
2614 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2615 UINT PaletteNumber,
2616 const PALETTEENTRY *pEntries )
2617 {
2618 STUB(D3D_OK); /* like wine */
2619 }
2620
2621 HRESULT WINAPI
2622 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2623 UINT PaletteNumber,
2624 PALETTEENTRY *pEntries )
2625 {
2626 STUB(D3DERR_INVALIDCALL);
2627 }
2628
2629 HRESULT WINAPI
2630 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2631 UINT PaletteNumber )
2632 {
2633 STUB(D3D_OK); /* like wine */
2634 }
2635
2636 HRESULT WINAPI
2637 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2638 UINT *PaletteNumber )
2639 {
2640 STUB(D3DERR_INVALIDCALL);
2641 }
2642
2643 HRESULT WINAPI
2644 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2645 const RECT *pRect )
2646 {
2647 struct nine_state *state = This->update;
2648
2649 DBG("x=(%u..%u) y=(%u..%u)\n",
2650 pRect->left, pRect->top, pRect->right, pRect->bottom);
2651
2652 state->scissor.minx = pRect->left;
2653 state->scissor.miny = pRect->top;
2654 state->scissor.maxx = pRect->right;
2655 state->scissor.maxy = pRect->bottom;
2656
2657 state->changed.group |= NINE_STATE_SCISSOR;
2658
2659 return D3D_OK;
2660 }
2661
2662 HRESULT WINAPI
2663 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2664 RECT *pRect )
2665 {
2666 pRect->left = This->state.scissor.minx;
2667 pRect->top = This->state.scissor.miny;
2668 pRect->right = This->state.scissor.maxx;
2669 pRect->bottom = This->state.scissor.maxy;
2670
2671 return D3D_OK;
2672 }
2673
2674 HRESULT WINAPI
2675 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2676 BOOL bSoftware )
2677 {
2678 STUB(D3DERR_INVALIDCALL);
2679 }
2680
2681 BOOL WINAPI
2682 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2683 {
2684 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
2685 }
2686
2687 HRESULT WINAPI
2688 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2689 float nSegments )
2690 {
2691 STUB(D3DERR_INVALIDCALL);
2692 }
2693
2694 float WINAPI
2695 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2696 {
2697 STUB(0);
2698 }
2699
2700 static INLINE void
2701 init_draw_info(struct pipe_draw_info *info,
2702 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
2703 {
2704 info->mode = d3dprimitivetype_to_pipe_prim(type);
2705 info->count = prim_count_to_vertex_count(type, count);
2706 info->start_instance = 0;
2707 info->instance_count = 1;
2708 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask)
2709 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1);
2710 info->primitive_restart = FALSE;
2711 info->restart_index = 0;
2712 info->count_from_stream_output = NULL;
2713 info->indirect = NULL;
2714 }
2715
2716 HRESULT WINAPI
2717 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2718 D3DPRIMITIVETYPE PrimitiveType,
2719 UINT StartVertex,
2720 UINT PrimitiveCount )
2721 {
2722 struct pipe_draw_info info;
2723
2724 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2725 This, PrimitiveType, StartVertex, PrimitiveCount);
2726
2727 nine_update_state(This, ~0);
2728
2729 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2730 info.indexed = FALSE;
2731 info.start = StartVertex;
2732 info.index_bias = 0;
2733 info.min_index = info.start;
2734 info.max_index = info.count - 1;
2735
2736 This->pipe->draw_vbo(This->pipe, &info);
2737
2738 return D3D_OK;
2739 }
2740
2741 HRESULT WINAPI
2742 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2743 D3DPRIMITIVETYPE PrimitiveType,
2744 INT BaseVertexIndex,
2745 UINT MinVertexIndex,
2746 UINT NumVertices,
2747 UINT StartIndex,
2748 UINT PrimitiveCount )
2749 {
2750 struct pipe_draw_info info;
2751
2752 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2753 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2754 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2755 StartIndex, PrimitiveCount);
2756
2757 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2758 user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2759
2760 nine_update_state(This, ~0);
2761
2762 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2763 info.indexed = TRUE;
2764 info.start = StartIndex;
2765 info.index_bias = BaseVertexIndex;
2766 /* These don't include index bias: */
2767 info.min_index = MinVertexIndex;
2768 info.max_index = MinVertexIndex + NumVertices - 1;
2769
2770 This->pipe->draw_vbo(This->pipe, &info);
2771
2772 return D3D_OK;
2773 }
2774
2775 HRESULT WINAPI
2776 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2777 D3DPRIMITIVETYPE PrimitiveType,
2778 UINT PrimitiveCount,
2779 const void *pVertexStreamZeroData,
2780 UINT VertexStreamZeroStride )
2781 {
2782 struct pipe_vertex_buffer vtxbuf;
2783 struct pipe_draw_info info;
2784
2785 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2786 This, PrimitiveType, PrimitiveCount,
2787 pVertexStreamZeroData, VertexStreamZeroStride);
2788
2789 user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2790 D3DERR_INVALIDCALL);
2791
2792 nine_update_state(This, ~0);
2793
2794 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2795 info.indexed = FALSE;
2796 info.start = 0;
2797 info.index_bias = 0;
2798 info.min_index = 0;
2799 info.max_index = info.count - 1;
2800
2801 vtxbuf.stride = VertexStreamZeroStride;
2802 vtxbuf.buffer_offset = 0;
2803 vtxbuf.buffer = NULL;
2804 vtxbuf.user_buffer = pVertexStreamZeroData;
2805
2806 if (!This->driver_caps.user_vbufs)
2807 u_upload_data(This->upload,
2808 0,
2809 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */
2810 vtxbuf.user_buffer,
2811 &vtxbuf.buffer_offset,
2812 &vtxbuf.buffer);
2813
2814 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
2815
2816 This->pipe->draw_vbo(This->pipe, &info);
2817
2818 NineDevice9_PauseRecording(This);
2819 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2820 NineDevice9_ResumeRecording(This);
2821
2822 pipe_resource_reference(&vtxbuf.buffer, NULL);
2823
2824 return D3D_OK;
2825 }
2826
2827 HRESULT WINAPI
2828 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
2829 D3DPRIMITIVETYPE PrimitiveType,
2830 UINT MinVertexIndex,
2831 UINT NumVertices,
2832 UINT PrimitiveCount,
2833 const void *pIndexData,
2834 D3DFORMAT IndexDataFormat,
2835 const void *pVertexStreamZeroData,
2836 UINT VertexStreamZeroStride )
2837 {
2838 struct pipe_draw_info info;
2839 struct pipe_vertex_buffer vbuf;
2840 struct pipe_index_buffer ibuf;
2841
2842 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2843 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2844 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2845 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
2846 pIndexData, IndexDataFormat,
2847 pVertexStreamZeroData, VertexStreamZeroStride);
2848
2849 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
2850 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
2851 user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
2852 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
2853
2854 nine_update_state(This, ~0);
2855
2856 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2857 info.indexed = TRUE;
2858 info.start = 0;
2859 info.index_bias = 0;
2860 info.min_index = MinVertexIndex;
2861 info.max_index = MinVertexIndex + NumVertices - 1;
2862
2863 vbuf.stride = VertexStreamZeroStride;
2864 vbuf.buffer_offset = 0;
2865 vbuf.buffer = NULL;
2866 vbuf.user_buffer = pVertexStreamZeroData;
2867
2868 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
2869 ibuf.offset = 0;
2870 ibuf.buffer = NULL;
2871 ibuf.user_buffer = pIndexData;
2872
2873 if (!This->driver_caps.user_vbufs) {
2874 const unsigned base = info.min_index * VertexStreamZeroStride;
2875 u_upload_data(This->upload,
2876 base,
2877 (info.max_index -
2878 info.min_index + 1) * VertexStreamZeroStride, /* XXX */
2879 (const uint8_t *)vbuf.user_buffer + base,
2880 &vbuf.buffer_offset,
2881 &vbuf.buffer);
2882 /* Won't be used: */
2883 vbuf.buffer_offset -= base;
2884 }
2885 if (!This->driver_caps.user_ibufs)
2886 u_upload_data(This->upload,
2887 0,
2888 info.count * ibuf.index_size,
2889 ibuf.user_buffer,
2890 &ibuf.offset,
2891 &ibuf.buffer);
2892
2893 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
2894 This->pipe->set_index_buffer(This->pipe, &ibuf);
2895
2896 This->pipe->draw_vbo(This->pipe, &info);
2897
2898 pipe_resource_reference(&vbuf.buffer, NULL);
2899 pipe_resource_reference(&ibuf.buffer, NULL);
2900
2901 NineDevice9_PauseRecording(This);
2902 NineDevice9_SetIndices(This, NULL);
2903 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2904 NineDevice9_ResumeRecording(This);
2905
2906 return D3D_OK;
2907 }
2908
2909 /* TODO: Write to pDestBuffer directly if vertex declaration contains
2910 * only f32 formats.
2911 */
2912 HRESULT WINAPI
2913 NineDevice9_ProcessVertices( struct NineDevice9 *This,
2914 UINT SrcStartIndex,
2915 UINT DestIndex,
2916 UINT VertexCount,
2917 IDirect3DVertexBuffer9 *pDestBuffer,
2918 IDirect3DVertexDeclaration9 *pVertexDecl,
2919 DWORD Flags )
2920 {
2921 struct pipe_screen *screen = This->screen;
2922 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
2923 struct NineVertexShader9 *vs;
2924 struct pipe_resource *resource;
2925 struct pipe_stream_output_target *target;
2926 struct pipe_draw_info draw;
2927 HRESULT hr;
2928 unsigned buffer_offset, buffer_size;
2929
2930 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
2931 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
2932 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
2933 pVertexDecl, Flags);
2934
2935 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
2936 STUB(D3DERR_INVALIDCALL);
2937
2938 nine_update_state(This, ~0);
2939
2940 /* TODO: Create shader with stream output. */
2941 STUB(D3DERR_INVALIDCALL);
2942 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
2943
2944 vs = This->state.vs ? This->state.vs : This->ff.vs;
2945
2946 buffer_size = VertexCount * vs->so->stride[0];
2947 if (1) {
2948 struct pipe_resource templ;
2949
2950 templ.target = PIPE_BUFFER;
2951 templ.format = PIPE_FORMAT_R8_UNORM;
2952 templ.width0 = buffer_size;
2953 templ.flags = 0;
2954 templ.bind = PIPE_BIND_STREAM_OUTPUT;
2955 templ.usage = PIPE_USAGE_STREAM;
2956 templ.height0 = templ.depth0 = templ.array_size = 1;
2957 templ.last_level = templ.nr_samples = 0;
2958
2959 resource = This->screen->resource_create(This->screen, &templ);
2960 if (!resource)
2961 return E_OUTOFMEMORY;
2962 buffer_offset = 0;
2963 } else {
2964 /* SO matches vertex declaration */
2965 resource = dst->base.resource;
2966 buffer_offset = DestIndex * vs->so->stride[0];
2967 }
2968 target = This->pipe->create_stream_output_target(This->pipe, resource,
2969 buffer_offset,
2970 buffer_size);
2971 if (!target) {
2972 pipe_resource_reference(&resource, NULL);
2973 return D3DERR_DRIVERINTERNALERROR;
2974 }
2975
2976 if (!vdecl) {
2977 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl);
2978 if (FAILED(hr))
2979 goto out;
2980 }
2981
2982 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount);
2983 draw.instance_count = 1;
2984 draw.indexed = FALSE;
2985 draw.start = SrcStartIndex;
2986 draw.index_bias = 0;
2987 draw.min_index = SrcStartIndex;
2988 draw.max_index = SrcStartIndex + VertexCount - 1;
2989
2990 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0);
2991 This->pipe->draw_vbo(This->pipe, &draw);
2992 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0);
2993 This->pipe->stream_output_target_destroy(This->pipe, target);
2994
2995 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
2996 dst, DestIndex, VertexCount,
2997 resource, vs->so);
2998 out:
2999 pipe_resource_reference(&resource, NULL);
3000 if (!pVertexDecl)
3001 NineUnknown_Release(NineUnknown(vdecl));
3002 return hr;
3003 }
3004
3005 HRESULT WINAPI
3006 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
3007 const D3DVERTEXELEMENT9 *pVertexElements,
3008 IDirect3DVertexDeclaration9 **ppDecl )
3009 {
3010 struct NineVertexDeclaration9 *vdecl;
3011
3012 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3013 This, pVertexElements, ppDecl);
3014
3015 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
3016 if (SUCCEEDED(hr))
3017 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
3018
3019 return hr;
3020 }
3021
3022 HRESULT WINAPI
3023 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
3024 IDirect3DVertexDeclaration9 *pDecl )
3025 {
3026 struct nine_state *state = This->update;
3027
3028 DBG("This=%p pDecl=%p\n", This, pDecl);
3029
3030 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
3031 return D3D_OK;
3032 nine_bind(&state->vdecl, pDecl);
3033
3034 state->changed.group |= NINE_STATE_VDECL;
3035
3036 return D3D_OK;
3037 }
3038
3039 HRESULT WINAPI
3040 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
3041 IDirect3DVertexDeclaration9 **ppDecl )
3042 {
3043 user_assert(ppDecl, D3DERR_INVALIDCALL);
3044
3045 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3046 if (*ppDecl)
3047 NineUnknown_AddRef(NineUnknown(*ppDecl));
3048 return D3D_OK;
3049 }
3050
3051 HRESULT WINAPI
3052 NineDevice9_SetFVF( struct NineDevice9 *This,
3053 DWORD FVF )
3054 {
3055 struct NineVertexDeclaration9 *vdecl;
3056 HRESULT hr;
3057
3058 DBG("FVF = %08x\n", FVF);
3059 if (!FVF)
3060 return D3D_OK; /* like wine */
3061
3062 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3063 if (!vdecl) {
3064 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3065 if (FAILED(hr))
3066 return hr;
3067 vdecl->fvf = FVF;
3068 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3069 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3070 }
3071 return NineDevice9_SetVertexDeclaration(
3072 This, (IDirect3DVertexDeclaration9 *)vdecl);
3073 }
3074
3075 HRESULT WINAPI
3076 NineDevice9_GetFVF( struct NineDevice9 *This,
3077 DWORD *pFVF )
3078 {
3079 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3080 return D3D_OK;
3081 }
3082
3083 HRESULT WINAPI
3084 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3085 const DWORD *pFunction,
3086 IDirect3DVertexShader9 **ppShader )
3087 {
3088 struct NineVertexShader9 *vs;
3089 HRESULT hr;
3090
3091 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3092
3093 hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3094 if (FAILED(hr))
3095 return hr;
3096 *ppShader = (IDirect3DVertexShader9 *)vs;
3097 return D3D_OK;
3098 }
3099
3100 HRESULT WINAPI
3101 NineDevice9_SetVertexShader( struct NineDevice9 *This,
3102 IDirect3DVertexShader9 *pShader )
3103 {
3104 struct nine_state *state = This->update;
3105
3106 DBG("This=%p pShader=%p\n", This, pShader);
3107
3108 nine_bind(&state->vs, pShader);
3109
3110 state->changed.group |= NINE_STATE_VS;
3111
3112 return D3D_OK;
3113 }
3114
3115 HRESULT WINAPI
3116 NineDevice9_GetVertexShader( struct NineDevice9 *This,
3117 IDirect3DVertexShader9 **ppShader )
3118 {
3119 user_assert(ppShader, D3DERR_INVALIDCALL);
3120 nine_reference_set(ppShader, This->state.vs);
3121 return D3D_OK;
3122 }
3123
3124 HRESULT WINAPI
3125 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3126 UINT StartRegister,
3127 const float *pConstantData,
3128 UINT Vector4fCount )
3129 {
3130 struct nine_state *state = This->update;
3131
3132 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3133 This, StartRegister, pConstantData, Vector4fCount);
3134
3135 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3136 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3137
3138 if (!Vector4fCount)
3139 return D3D_OK;
3140 user_assert(pConstantData, D3DERR_INVALIDCALL);
3141
3142 memcpy(&state->vs_const_f[StartRegister * 4],
3143 pConstantData,
3144 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3145
3146 nine_ranges_insert(&state->changed.vs_const_f,
3147 StartRegister, StartRegister + Vector4fCount,
3148 &This->range_pool);
3149
3150 state->changed.group |= NINE_STATE_VS_CONST;
3151
3152 return D3D_OK;
3153 }
3154
3155 HRESULT WINAPI
3156 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3157 UINT StartRegister,
3158 float *pConstantData,
3159 UINT Vector4fCount )
3160 {
3161 const struct nine_state *state = &This->state;
3162
3163 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3164 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3165 user_assert(pConstantData, D3DERR_INVALIDCALL);
3166
3167 memcpy(pConstantData,
3168 &state->vs_const_f[StartRegister * 4],
3169 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3170
3171 return D3D_OK;
3172 }
3173
3174 HRESULT WINAPI
3175 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3176 UINT StartRegister,
3177 const int *pConstantData,
3178 UINT Vector4iCount )
3179 {
3180 struct nine_state *state = This->update;
3181 int i;
3182
3183 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3184 This, StartRegister, pConstantData, Vector4iCount);
3185
3186 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3187 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3188 user_assert(pConstantData, D3DERR_INVALIDCALL);
3189
3190 if (This->driver_caps.vs_integer) {
3191 memcpy(&state->vs_const_i[StartRegister][0],
3192 pConstantData,
3193 Vector4iCount * sizeof(state->vs_const_i[0]));
3194 } else {
3195 for (i = 0; i < Vector4iCount; i++) {
3196 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3197 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3198 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3199 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3200 }
3201 }
3202
3203 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3204 state->changed.group |= NINE_STATE_VS_CONST;
3205
3206 return D3D_OK;
3207 }
3208
3209 HRESULT WINAPI
3210 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3211 UINT StartRegister,
3212 int *pConstantData,
3213 UINT Vector4iCount )
3214 {
3215 const struct nine_state *state = &This->state;
3216 int i;
3217
3218 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3219 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3220 user_assert(pConstantData, D3DERR_INVALIDCALL);
3221
3222 if (This->driver_caps.vs_integer) {
3223 memcpy(pConstantData,
3224 &state->vs_const_i[StartRegister][0],
3225 Vector4iCount * sizeof(state->vs_const_i[0]));
3226 } else {
3227 for (i = 0; i < Vector4iCount; i++) {
3228 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]);
3229 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]);
3230 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]);
3231 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]);
3232 }
3233 }
3234
3235 return D3D_OK;
3236 }
3237
3238 HRESULT WINAPI
3239 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3240 UINT StartRegister,
3241 const BOOL *pConstantData,
3242 UINT BoolCount )
3243 {
3244 struct nine_state *state = This->update;
3245 int i;
3246 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3247
3248 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3249 This, StartRegister, pConstantData, BoolCount);
3250
3251 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3252 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3253 user_assert(pConstantData, D3DERR_INVALIDCALL);
3254
3255 for (i = 0; i < BoolCount; i++)
3256 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3257
3258 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3259 state->changed.group |= NINE_STATE_VS_CONST;
3260
3261 return D3D_OK;
3262 }
3263
3264 HRESULT WINAPI
3265 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3266 UINT StartRegister,
3267 BOOL *pConstantData,
3268 UINT BoolCount )
3269 {
3270 const struct nine_state *state = &This->state;
3271 int i;
3272
3273 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3274 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3275 user_assert(pConstantData, D3DERR_INVALIDCALL);
3276
3277 for (i = 0; i < BoolCount; i++)
3278 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3279
3280 return D3D_OK;
3281 }
3282
3283 HRESULT WINAPI
3284 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3285 UINT StreamNumber,
3286 IDirect3DVertexBuffer9 *pStreamData,
3287 UINT OffsetInBytes,
3288 UINT Stride )
3289 {
3290 struct nine_state *state = This->update;
3291 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3292 const unsigned i = StreamNumber;
3293
3294 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3295 This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3296
3297 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3298 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3299
3300 if (likely(!This->is_recording)) {
3301 if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3302 state->vtxbuf[i].stride == Stride &&
3303 state->vtxbuf[i].buffer_offset == OffsetInBytes)
3304 return D3D_OK;
3305 }
3306 nine_bind(&state->stream[i], pStreamData);
3307
3308 state->changed.vtxbuf |= 1 << StreamNumber;
3309
3310 if (pStreamData) {
3311 state->vtxbuf[i].stride = Stride;
3312 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3313 }
3314 state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
3315
3316 return D3D_OK;
3317 }
3318
3319 HRESULT WINAPI
3320 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3321 UINT StreamNumber,
3322 IDirect3DVertexBuffer9 **ppStreamData,
3323 UINT *pOffsetInBytes,
3324 UINT *pStride )
3325 {
3326 const struct nine_state *state = &This->state;
3327 const unsigned i = StreamNumber;
3328
3329 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3330 user_assert(ppStreamData, D3DERR_INVALIDCALL);
3331
3332 nine_reference_set(ppStreamData, state->stream[i]);
3333 *pStride = state->vtxbuf[i].stride;
3334 *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3335
3336 return D3D_OK;
3337 }
3338
3339 HRESULT WINAPI
3340 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3341 UINT StreamNumber,
3342 UINT Setting )
3343 {
3344 struct nine_state *state = This->update;
3345 /* const UINT freq = Setting & 0x7FFFFF; */
3346
3347 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3348 StreamNumber, Setting);
3349
3350 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3351 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3352 D3DERR_INVALIDCALL);
3353 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3354 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3355 user_assert(Setting, D3DERR_INVALIDCALL);
3356
3357 state->stream_freq[StreamNumber] = Setting;
3358
3359 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
3360 state->stream_instancedata_mask |= 1 << StreamNumber;
3361 else
3362 state->stream_instancedata_mask &= ~(1 << StreamNumber);
3363
3364 state->changed.stream_freq |= 1 << StreamNumber;
3365 return D3D_OK;
3366 }
3367
3368 HRESULT WINAPI
3369 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3370 UINT StreamNumber,
3371 UINT *pSetting )
3372 {
3373 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3374 *pSetting = This->state.stream_freq[StreamNumber];
3375 return D3D_OK;
3376 }
3377
3378 HRESULT WINAPI
3379 NineDevice9_SetIndices( struct NineDevice9 *This,
3380 IDirect3DIndexBuffer9 *pIndexData )
3381 {
3382 struct nine_state *state = This->update;
3383
3384 DBG("This=%p pIndexData=%p\n", This, pIndexData);
3385
3386 if (likely(!This->is_recording))
3387 if (state->idxbuf == NineIndexBuffer9(pIndexData))
3388 return D3D_OK;
3389 nine_bind(&state->idxbuf, pIndexData);
3390
3391 state->changed.group |= NINE_STATE_IDXBUF;
3392
3393 return D3D_OK;
3394 }
3395
3396 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3397 * here because it's an argument passed to the Draw calls.
3398 */
3399 HRESULT WINAPI
3400 NineDevice9_GetIndices( struct NineDevice9 *This,
3401 IDirect3DIndexBuffer9 **ppIndexData /*,
3402 UINT *pBaseVertexIndex */ )
3403 {
3404 user_assert(ppIndexData, D3DERR_INVALIDCALL);
3405 nine_reference_set(ppIndexData, This->state.idxbuf);
3406 return D3D_OK;
3407 }
3408
3409 HRESULT WINAPI
3410 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3411 const DWORD *pFunction,
3412 IDirect3DPixelShader9 **ppShader )
3413 {
3414 struct NinePixelShader9 *ps;
3415 HRESULT hr;
3416
3417 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3418
3419 hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3420 if (FAILED(hr))
3421 return hr;
3422 *ppShader = (IDirect3DPixelShader9 *)ps;
3423 return D3D_OK;
3424 }
3425
3426 HRESULT WINAPI
3427 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3428 IDirect3DPixelShader9 *pShader )
3429 {
3430 struct nine_state *state = This->update;
3431 unsigned old_mask = state->ps ? state->ps->rt_mask : 1;
3432 unsigned mask;
3433
3434 DBG("This=%p pShader=%p\n", This, pShader);
3435
3436 nine_bind(&state->ps, pShader);
3437
3438 state->changed.group |= NINE_STATE_PS;
3439
3440 mask = state->ps ? state->ps->rt_mask : 1;
3441 /* We need to update cbufs if the pixel shader would
3442 * write to different render targets */
3443 if (mask != old_mask)
3444 state->changed.group |= NINE_STATE_FB;
3445
3446 return D3D_OK;
3447 }
3448
3449 HRESULT WINAPI
3450 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3451 IDirect3DPixelShader9 **ppShader )
3452 {
3453 user_assert(ppShader, D3DERR_INVALIDCALL);
3454 nine_reference_set(ppShader, This->state.ps);
3455 return D3D_OK;
3456 }
3457
3458 HRESULT WINAPI
3459 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3460 UINT StartRegister,
3461 const float *pConstantData,
3462 UINT Vector4fCount )
3463 {
3464 struct nine_state *state = This->update;
3465
3466 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3467 This, StartRegister, pConstantData, Vector4fCount);
3468
3469 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3470 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3471
3472 if (!Vector4fCount)
3473 return D3D_OK;
3474 user_assert(pConstantData, D3DERR_INVALIDCALL);
3475
3476 memcpy(&state->ps_const_f[StartRegister * 4],
3477 pConstantData,
3478 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3479
3480 nine_ranges_insert(&state->changed.ps_const_f,
3481 StartRegister, StartRegister + Vector4fCount,
3482 &This->range_pool);
3483
3484 state->changed.group |= NINE_STATE_PS_CONST;
3485
3486 return D3D_OK;
3487 }
3488
3489 HRESULT WINAPI
3490 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3491 UINT StartRegister,
3492 float *pConstantData,
3493 UINT Vector4fCount )
3494 {
3495 const struct nine_state *state = &This->state;
3496
3497 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3498 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3499 user_assert(pConstantData, D3DERR_INVALIDCALL);
3500
3501 memcpy(pConstantData,
3502 &state->ps_const_f[StartRegister * 4],
3503 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3504
3505 return D3D_OK;
3506 }
3507
3508 HRESULT WINAPI
3509 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3510 UINT StartRegister,
3511 const int *pConstantData,
3512 UINT Vector4iCount )
3513 {
3514 struct nine_state *state = This->update;
3515 int i;
3516
3517 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3518 This, StartRegister, pConstantData, Vector4iCount);
3519
3520 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3521 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3522 user_assert(pConstantData, D3DERR_INVALIDCALL);
3523
3524 if (This->driver_caps.ps_integer) {
3525 memcpy(&state->ps_const_i[StartRegister][0],
3526 pConstantData,
3527 Vector4iCount * sizeof(state->ps_const_i[0]));
3528 } else {
3529 for (i = 0; i < Vector4iCount; i++) {
3530 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3531 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3532 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3533 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3534 }
3535 }
3536 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3537 state->changed.group |= NINE_STATE_PS_CONST;
3538
3539 return D3D_OK;
3540 }
3541
3542 HRESULT WINAPI
3543 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3544 UINT StartRegister,
3545 int *pConstantData,
3546 UINT Vector4iCount )
3547 {
3548 const struct nine_state *state = &This->state;
3549 int i;
3550
3551 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3552 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3553 user_assert(pConstantData, D3DERR_INVALIDCALL);
3554
3555 if (This->driver_caps.ps_integer) {
3556 memcpy(pConstantData,
3557 &state->ps_const_i[StartRegister][0],
3558 Vector4iCount * sizeof(state->ps_const_i[0]));
3559 } else {
3560 for (i = 0; i < Vector4iCount; i++) {
3561 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
3562 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
3563 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
3564 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
3565 }
3566 }
3567
3568 return D3D_OK;
3569 }
3570
3571 HRESULT WINAPI
3572 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3573 UINT StartRegister,
3574 const BOOL *pConstantData,
3575 UINT BoolCount )
3576 {
3577 struct nine_state *state = This->update;
3578 int i;
3579 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
3580
3581 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3582 This, StartRegister, pConstantData, BoolCount);
3583
3584 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3585 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3586 user_assert(pConstantData, D3DERR_INVALIDCALL);
3587
3588 for (i = 0; i < BoolCount; i++)
3589 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3590
3591 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3592 state->changed.group |= NINE_STATE_PS_CONST;
3593
3594 return D3D_OK;
3595 }
3596
3597 HRESULT WINAPI
3598 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3599 UINT StartRegister,
3600 BOOL *pConstantData,
3601 UINT BoolCount )
3602 {
3603 const struct nine_state *state = &This->state;
3604 int i;
3605
3606 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3607 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3608 user_assert(pConstantData, D3DERR_INVALIDCALL);
3609
3610 for (i = 0; i < BoolCount; i++)
3611 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
3612
3613 return D3D_OK;
3614 }
3615
3616 HRESULT WINAPI
3617 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3618 UINT Handle,
3619 const float *pNumSegs,
3620 const D3DRECTPATCH_INFO *pRectPatchInfo )
3621 {
3622 STUB(D3DERR_INVALIDCALL);
3623 }
3624
3625 HRESULT WINAPI
3626 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3627 UINT Handle,
3628 const float *pNumSegs,
3629 const D3DTRIPATCH_INFO *pTriPatchInfo )
3630 {
3631 STUB(D3DERR_INVALIDCALL);
3632 }
3633
3634 HRESULT WINAPI
3635 NineDevice9_DeletePatch( struct NineDevice9 *This,
3636 UINT Handle )
3637 {
3638 STUB(D3DERR_INVALIDCALL);
3639 }
3640
3641 HRESULT WINAPI
3642 NineDevice9_CreateQuery( struct NineDevice9 *This,
3643 D3DQUERYTYPE Type,
3644 IDirect3DQuery9 **ppQuery )
3645 {
3646 struct NineQuery9 *query;
3647 HRESULT hr;
3648
3649 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
3650
3651 hr = nine_is_query_supported(This->screen, Type);
3652 if (!ppQuery || hr != D3D_OK)
3653 return hr;
3654
3655 hr = NineQuery9_new(This, &query, Type);
3656 if (FAILED(hr))
3657 return hr;
3658 *ppQuery = (IDirect3DQuery9 *)query;
3659 return D3D_OK;
3660 }
3661
3662 IDirect3DDevice9Vtbl NineDevice9_vtable = {
3663 (void *)NineUnknown_QueryInterface,
3664 (void *)NineUnknown_AddRef,
3665 (void *)NineUnknown_Release,
3666 (void *)NineDevice9_TestCooperativeLevel,
3667 (void *)NineDevice9_GetAvailableTextureMem,
3668 (void *)NineDevice9_EvictManagedResources,
3669 (void *)NineDevice9_GetDirect3D,
3670 (void *)NineDevice9_GetDeviceCaps,
3671 (void *)NineDevice9_GetDisplayMode,
3672 (void *)NineDevice9_GetCreationParameters,
3673 (void *)NineDevice9_SetCursorProperties,
3674 (void *)NineDevice9_SetCursorPosition,
3675 (void *)NineDevice9_ShowCursor,
3676 (void *)NineDevice9_CreateAdditionalSwapChain,
3677 (void *)NineDevice9_GetSwapChain,
3678 (void *)NineDevice9_GetNumberOfSwapChains,
3679 (void *)NineDevice9_Reset,
3680 (void *)NineDevice9_Present,
3681 (void *)NineDevice9_GetBackBuffer,
3682 (void *)NineDevice9_GetRasterStatus,
3683 (void *)NineDevice9_SetDialogBoxMode,
3684 (void *)NineDevice9_SetGammaRamp,
3685 (void *)NineDevice9_GetGammaRamp,
3686 (void *)NineDevice9_CreateTexture,
3687 (void *)NineDevice9_CreateVolumeTexture,
3688 (void *)NineDevice9_CreateCubeTexture,
3689 (void *)NineDevice9_CreateVertexBuffer,
3690 (void *)NineDevice9_CreateIndexBuffer,
3691 (void *)NineDevice9_CreateRenderTarget,
3692 (void *)NineDevice9_CreateDepthStencilSurface,
3693 (void *)NineDevice9_UpdateSurface,
3694 (void *)NineDevice9_UpdateTexture,
3695 (void *)NineDevice9_GetRenderTargetData,
3696 (void *)NineDevice9_GetFrontBufferData,
3697 (void *)NineDevice9_StretchRect,
3698 (void *)NineDevice9_ColorFill,
3699 (void *)NineDevice9_CreateOffscreenPlainSurface,
3700 (void *)NineDevice9_SetRenderTarget,
3701 (void *)NineDevice9_GetRenderTarget,
3702 (void *)NineDevice9_SetDepthStencilSurface,
3703 (void *)NineDevice9_GetDepthStencilSurface,
3704 (void *)NineDevice9_BeginScene,
3705 (void *)NineDevice9_EndScene,
3706 (void *)NineDevice9_Clear,
3707 (void *)NineDevice9_SetTransform,
3708 (void *)NineDevice9_GetTransform,
3709 (void *)NineDevice9_MultiplyTransform,
3710 (void *)NineDevice9_SetViewport,
3711 (void *)NineDevice9_GetViewport,
3712 (void *)NineDevice9_SetMaterial,
3713 (void *)NineDevice9_GetMaterial,
3714 (void *)NineDevice9_SetLight,
3715 (void *)NineDevice9_GetLight,
3716 (void *)NineDevice9_LightEnable,
3717 (void *)NineDevice9_GetLightEnable,
3718 (void *)NineDevice9_SetClipPlane,
3719 (void *)NineDevice9_GetClipPlane,
3720 (void *)NineDevice9_SetRenderState,
3721 (void *)NineDevice9_GetRenderState,
3722 (void *)NineDevice9_CreateStateBlock,
3723 (void *)NineDevice9_BeginStateBlock,
3724 (void *)NineDevice9_EndStateBlock,
3725 (void *)NineDevice9_SetClipStatus,
3726 (void *)NineDevice9_GetClipStatus,
3727 (void *)NineDevice9_GetTexture,
3728 (void *)NineDevice9_SetTexture,
3729 (void *)NineDevice9_GetTextureStageState,
3730 (void *)NineDevice9_SetTextureStageState,
3731 (void *)NineDevice9_GetSamplerState,
3732 (void *)NineDevice9_SetSamplerState,
3733 (void *)NineDevice9_ValidateDevice,
3734 (void *)NineDevice9_SetPaletteEntries,
3735 (void *)NineDevice9_GetPaletteEntries,
3736 (void *)NineDevice9_SetCurrentTexturePalette,
3737 (void *)NineDevice9_GetCurrentTexturePalette,
3738 (void *)NineDevice9_SetScissorRect,
3739 (void *)NineDevice9_GetScissorRect,
3740 (void *)NineDevice9_SetSoftwareVertexProcessing,
3741 (void *)NineDevice9_GetSoftwareVertexProcessing,
3742 (void *)NineDevice9_SetNPatchMode,
3743 (void *)NineDevice9_GetNPatchMode,
3744 (void *)NineDevice9_DrawPrimitive,
3745 (void *)NineDevice9_DrawIndexedPrimitive,
3746 (void *)NineDevice9_DrawPrimitiveUP,
3747 (void *)NineDevice9_DrawIndexedPrimitiveUP,
3748 (void *)NineDevice9_ProcessVertices,
3749 (void *)NineDevice9_CreateVertexDeclaration,
3750 (void *)NineDevice9_SetVertexDeclaration,
3751 (void *)NineDevice9_GetVertexDeclaration,
3752 (void *)NineDevice9_SetFVF,
3753 (void *)NineDevice9_GetFVF,
3754 (void *)NineDevice9_CreateVertexShader,
3755 (void *)NineDevice9_SetVertexShader,
3756 (void *)NineDevice9_GetVertexShader,
3757 (void *)NineDevice9_SetVertexShaderConstantF,
3758 (void *)NineDevice9_GetVertexShaderConstantF,
3759 (void *)NineDevice9_SetVertexShaderConstantI,
3760 (void *)NineDevice9_GetVertexShaderConstantI,
3761 (void *)NineDevice9_SetVertexShaderConstantB,
3762 (void *)NineDevice9_GetVertexShaderConstantB,
3763 (void *)NineDevice9_SetStreamSource,
3764 (void *)NineDevice9_GetStreamSource,
3765 (void *)NineDevice9_SetStreamSourceFreq,
3766 (void *)NineDevice9_GetStreamSourceFreq,
3767 (void *)NineDevice9_SetIndices,
3768 (void *)NineDevice9_GetIndices,
3769 (void *)NineDevice9_CreatePixelShader,
3770 (void *)NineDevice9_SetPixelShader,
3771 (void *)NineDevice9_GetPixelShader,
3772 (void *)NineDevice9_SetPixelShaderConstantF,
3773 (void *)NineDevice9_GetPixelShaderConstantF,
3774 (void *)NineDevice9_SetPixelShaderConstantI,
3775 (void *)NineDevice9_GetPixelShaderConstantI,
3776 (void *)NineDevice9_SetPixelShaderConstantB,
3777 (void *)NineDevice9_GetPixelShaderConstantB,
3778 (void *)NineDevice9_DrawRectPatch,
3779 (void *)NineDevice9_DrawTriPatch,
3780 (void *)NineDevice9_DeletePatch,
3781 (void *)NineDevice9_CreateQuery
3782 };
3783
3784 static const GUID *NineDevice9_IIDs[] = {
3785 &IID_IDirect3DDevice9,
3786 &IID_IUnknown,
3787 NULL
3788 };
3789
3790 HRESULT
3791 NineDevice9_new( struct pipe_screen *pScreen,
3792 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
3793 D3DCAPS9 *pCaps,
3794 D3DPRESENT_PARAMETERS *pPresentationParameters,
3795 IDirect3D9 *pD3D9,
3796 ID3DPresentGroup *pPresentationGroup,
3797 struct d3dadapter9_context *pCTX,
3798 boolean ex,
3799 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
3800 struct NineDevice9 **ppOut )
3801 {
3802 BOOL lock;
3803 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
3804
3805 NINE_NEW(Device9, ppOut, lock, /* args */
3806 pScreen, pCreationParameters, pCaps,
3807 pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
3808 ex, pFullscreenDisplayMode);
3809 }