st/nine: NineDevice9_Clear skip fastpath for bigger depth-buffers
[mesa.git] / src / gallium / state_trackers / nine / device9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_helpers.h"
38 #include "nine_pipe.h"
39 #include "nine_ff.h"
40 #include "nine_dump.h"
41
42 #include "pipe/p_screen.h"
43 #include "pipe/p_context.h"
44 #include "util/u_math.h"
45 #include "util/u_inlines.h"
46 #include "util/u_hash_table.h"
47 #include "util/u_format.h"
48 #include "util/u_surface.h"
49 #include "util/u_upload_mgr.h"
50 #include "hud/hud_context.h"
51
52 #include "cso_cache/cso_context.h"
53
54 #define DBG_CHANNEL DBG_DEVICE
55
56 static void
57 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
58 {
59 struct NineSurface9 *refSurf = NULL;
60
61 DBG("This=%p is_reset=%d\n", This, (int) is_reset);
62
63 assert(!This->is_recording);
64
65 nine_state_set_defaults(This, &This->caps, is_reset);
66
67 This->state.viewport.X = 0;
68 This->state.viewport.Y = 0;
69 This->state.viewport.Width = 0;
70 This->state.viewport.Height = 0;
71
72 This->state.scissor.minx = 0;
73 This->state.scissor.miny = 0;
74 This->state.scissor.maxx = 0xffff;
75 This->state.scissor.maxy = 0xffff;
76
77 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount)
78 refSurf = This->swapchains[0]->buffers[0];
79
80 if (refSurf) {
81 This->state.viewport.Width = refSurf->desc.Width;
82 This->state.viewport.Height = refSurf->desc.Height;
83 This->state.scissor.maxx = refSurf->desc.Width;
84 This->state.scissor.maxy = refSurf->desc.Height;
85 }
86
87 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil)
88 This->state.rs[D3DRS_ZENABLE] = TRUE;
89 if (This->state.rs[D3DRS_ZENABLE])
90 NineDevice9_SetDepthStencilSurface(
91 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
92 }
93
94 void
95 NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask )
96 {
97 struct pipe_context *pipe = This->pipe;
98
99 DBG("This=%p mask=%u\n", This, mask);
100
101 if (mask & 0x1) {
102 struct pipe_constant_buffer cb;
103 cb.buffer_offset = 0;
104
105 if (This->prefer_user_constbuf) {
106 cb.buffer = NULL;
107 cb.user_buffer = This->state.vs_const_f;
108 } else {
109 cb.buffer = This->constbuf_vs;
110 cb.user_buffer = NULL;
111 }
112 cb.buffer_size = This->vs_const_size;
113 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
114
115 if (This->prefer_user_constbuf) {
116 cb.user_buffer = This->state.ps_const_f;
117 } else {
118 cb.buffer = This->constbuf_ps;
119 }
120 cb.buffer_size = This->ps_const_size;
121 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
122 }
123
124 if (mask & 0x2) {
125 struct pipe_poly_stipple stipple;
126 memset(&stipple, ~0, sizeof(stipple));
127 pipe->set_polygon_stipple(pipe, &stipple);
128 }
129
130 This->state.changed.group = NINE_STATE_ALL;
131 This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
132 This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
133 This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
134 }
135
136 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
137 HRESULT
138 NineDevice9_ctor( struct NineDevice9 *This,
139 struct NineUnknownParams *pParams,
140 struct pipe_screen *pScreen,
141 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
142 D3DCAPS9 *pCaps,
143 D3DPRESENT_PARAMETERS *pPresentationParameters,
144 IDirect3D9 *pD3D9,
145 ID3DPresentGroup *pPresentationGroup,
146 struct d3dadapter9_context *pCTX,
147 boolean ex,
148 D3DDISPLAYMODEEX *pFullscreenDisplayMode )
149 {
150 unsigned i;
151 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
152
153 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
154 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
155 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
156 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
157
158 if (FAILED(hr)) { return hr; }
159
160 list_inithead(&This->update_textures);
161
162 This->screen = pScreen;
163 This->caps = *pCaps;
164 This->d3d9 = pD3D9;
165 This->params = *pCreationParameters;
166 This->ex = ex;
167 This->present = pPresentationGroup;
168 IDirect3D9_AddRef(This->d3d9);
169 ID3DPresentGroup_AddRef(This->present);
170
171 This->pipe = This->screen->context_create(This->screen, NULL);
172 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
173
174 This->cso = cso_create_context(This->pipe);
175 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */
176
177 /* Create first, it messes up our state. */
178 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */
179
180 /* create implicit swapchains */
181 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
182 This->swapchains = CALLOC(This->nswapchains,
183 sizeof(struct NineSwapChain9 *));
184 if (!This->swapchains) { return E_OUTOFMEMORY; }
185
186 for (i = 0; i < This->nswapchains; ++i) {
187 ID3DPresent *present;
188
189 hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
190 if (FAILED(hr))
191 return hr;
192
193 if (ex) {
194 D3DDISPLAYMODEEX *mode = NULL;
195 struct NineSwapChain9Ex **ret =
196 (struct NineSwapChain9Ex **)&This->swapchains[i];
197
198 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
199 /* when this is a Device9Ex, it should create SwapChain9Exs */
200 hr = NineSwapChain9Ex_new(This, TRUE, present,
201 &pPresentationParameters[i], pCTX,
202 This->params.hFocusWindow, mode, ret);
203 } else {
204 hr = NineSwapChain9_new(This, TRUE, present,
205 &pPresentationParameters[i], pCTX,
206 This->params.hFocusWindow,
207 &This->swapchains[i]);
208 }
209
210 ID3DPresent_Release(present);
211 if (FAILED(hr))
212 return hr;
213 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
214
215 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
216 D3DBACKBUFFER_TYPE_MONO,
217 (IDirect3DSurface9 **)
218 &This->state.rt[i]);
219 if (FAILED(hr))
220 return hr;
221 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
222 }
223
224 /* Initialize a dummy VBO to be used when a a vertex declaration does not
225 * specify all the inputs needed by vertex shader, on win default behavior
226 * is to pass 0,0,0,0 to the shader */
227 {
228 struct pipe_transfer *transfer;
229 struct pipe_resource tmpl;
230 struct pipe_box box;
231 unsigned char *data;
232
233 tmpl.target = PIPE_BUFFER;
234 tmpl.format = PIPE_FORMAT_R8_UNORM;
235 tmpl.width0 = 16; /* 4 floats */
236 tmpl.height0 = 1;
237 tmpl.depth0 = 1;
238 tmpl.array_size = 1;
239 tmpl.last_level = 0;
240 tmpl.nr_samples = 0;
241 tmpl.usage = PIPE_USAGE_DEFAULT;
242 tmpl.bind = PIPE_BIND_VERTEX_BUFFER | PIPE_BIND_TRANSFER_WRITE;
243 tmpl.flags = 0;
244 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
245
246 if (!This->dummy_vbo)
247 return D3DERR_OUTOFVIDEOMEMORY;
248
249 u_box_1d(0, 16, &box);
250 data = This->pipe->transfer_map(This->pipe, This->dummy_vbo, 0,
251 PIPE_TRANSFER_WRITE |
252 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
253 &box, &transfer);
254 assert(data);
255 assert(transfer);
256 memset(data, 0, 16);
257 This->pipe->transfer_unmap(This->pipe, transfer);
258 }
259
260 This->cursor.software = FALSE;
261 This->cursor.hotspot.x = -1;
262 This->cursor.hotspot.y = -1;
263 {
264 struct pipe_resource tmpl;
265 tmpl.target = PIPE_TEXTURE_2D;
266 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
267 tmpl.width0 = 64;
268 tmpl.height0 = 64;
269 tmpl.depth0 = 1;
270 tmpl.array_size = 1;
271 tmpl.last_level = 0;
272 tmpl.nr_samples = 0;
273 tmpl.usage = PIPE_USAGE_DEFAULT;
274 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
275 tmpl.flags = 0;
276
277 This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
278 if (!This->cursor.image)
279 return D3DERR_OUTOFVIDEOMEMORY;
280 }
281
282 /* Create constant buffers. */
283 {
284 struct pipe_resource tmpl;
285 unsigned max_const_vs, max_const_ps;
286
287 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
288 * we have to take in some more slots for int and bool*/
289 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
290 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
291 sizeof(float[4]),
292 NINE_MAX_CONST_ALL);
293 /* ps 3.0: 224 float constants. All cards supported support at least
294 * 256 constants for ps */
295 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
296
297 This->max_vs_const_f = max_const_vs -
298 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
299 This->max_ps_const_f = max_const_ps -
300 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
301
302 This->vs_const_size = max_const_vs * sizeof(float[4]);
303 This->ps_const_size = max_const_ps * sizeof(float[4]);
304 /* Include space for I,B constants for user constbuf. */
305 This->state.vs_const_f = CALLOC(This->vs_const_size, 1);
306 This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
307 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
308 if (!This->state.vs_const_f || !This->state.ps_const_f ||
309 !This->state.vs_lconstf_temp)
310 return E_OUTOFMEMORY;
311
312 if (strstr(pScreen->get_name(pScreen), "AMD") ||
313 strstr(pScreen->get_name(pScreen), "ATI"))
314 This->prefer_user_constbuf = TRUE;
315
316 tmpl.target = PIPE_BUFFER;
317 tmpl.format = PIPE_FORMAT_R8_UNORM;
318 tmpl.height0 = 1;
319 tmpl.depth0 = 1;
320 tmpl.array_size = 1;
321 tmpl.last_level = 0;
322 tmpl.nr_samples = 0;
323 tmpl.usage = PIPE_USAGE_DYNAMIC;
324 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER;
325 tmpl.flags = 0;
326
327 tmpl.width0 = This->vs_const_size;
328 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl);
329
330 tmpl.width0 = This->ps_const_size;
331 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl);
332
333 if (!This->constbuf_vs || !This->constbuf_ps)
334 return E_OUTOFMEMORY;
335 }
336
337 /* allocate dummy texture/sampler for when there are missing ones bound */
338 {
339 struct pipe_resource tmplt;
340 struct pipe_sampler_view templ;
341
342 tmplt.target = PIPE_TEXTURE_2D;
343 tmplt.width0 = 1;
344 tmplt.height0 = 1;
345 tmplt.depth0 = 1;
346 tmplt.last_level = 0;
347 tmplt.array_size = 1;
348 tmplt.usage = PIPE_USAGE_DEFAULT;
349 tmplt.flags = 0;
350 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
351 tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
352 tmplt.nr_samples = 0;
353
354 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
355 if (!This->dummy_texture)
356 return D3DERR_DRIVERINTERNALERROR;
357
358 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
359 templ.u.tex.first_layer = 0;
360 templ.u.tex.last_layer = 0;
361 templ.u.tex.first_level = 0;
362 templ.u.tex.last_level = 0;
363 templ.swizzle_r = PIPE_SWIZZLE_ZERO;
364 templ.swizzle_g = PIPE_SWIZZLE_ZERO;
365 templ.swizzle_b = PIPE_SWIZZLE_ZERO;
366 templ.swizzle_a = PIPE_SWIZZLE_ONE;
367 templ.target = This->dummy_texture->target;
368
369 This->dummy_sampler = This->pipe->create_sampler_view(This->pipe, This->dummy_texture, &templ);
370 if (!This->dummy_sampler)
371 return D3DERR_DRIVERINTERNALERROR;
372 }
373
374 /* Allocate upload helper for drivers that suck (from st pov ;). */
375 {
376 unsigned bind = 0;
377
378 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
379 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
380
381 if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER;
382 if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER;
383 if (bind)
384 This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind);
385 }
386
387 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
388 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
389 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
390
391 nine_ff_init(This); /* initialize fixed function code */
392
393 NineDevice9_SetDefaultState(This, FALSE);
394 NineDevice9_RestoreNonCSOState(This, ~0);
395
396 This->update = &This->state;
397 nine_update_state(This, ~0);
398
399 ID3DPresentGroup_Release(This->present);
400
401 return D3D_OK;
402 }
403 #undef GET_PCAP
404
405 void
406 NineDevice9_dtor( struct NineDevice9 *This )
407 {
408 unsigned i;
409
410 DBG("This=%p\n", This);
411
412 if (This->pipe && This->cso)
413 nine_pipe_context_clear(This);
414 nine_ff_fini(This);
415 nine_state_clear(&This->state, TRUE);
416
417 if (This->upload)
418 u_upload_destroy(This->upload);
419
420 nine_bind(&This->record, NULL);
421
422 pipe_sampler_view_reference(&This->dummy_sampler, NULL);
423 pipe_resource_reference(&This->dummy_texture, NULL);
424 pipe_resource_reference(&This->constbuf_vs, NULL);
425 pipe_resource_reference(&This->constbuf_ps, NULL);
426 pipe_resource_reference(&This->dummy_vbo, NULL);
427 FREE(This->state.vs_const_f);
428 FREE(This->state.ps_const_f);
429 FREE(This->state.vs_lconstf_temp);
430
431 if (This->swapchains) {
432 for (i = 0; i < This->nswapchains; ++i)
433 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
434 FREE(This->swapchains);
435 }
436
437 /* state stuff */
438 if (This->pipe) {
439 if (This->cso) {
440 cso_destroy_context(This->cso);
441 }
442 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); }
443 }
444
445 if (This->present) { ID3DPresentGroup_Release(This->present); }
446 if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
447
448 NineUnknown_dtor(&This->base);
449 }
450
451 struct pipe_screen *
452 NineDevice9_GetScreen( struct NineDevice9 *This )
453 {
454 return This->screen;
455 }
456
457 struct pipe_context *
458 NineDevice9_GetPipe( struct NineDevice9 *This )
459 {
460 return This->pipe;
461 }
462
463 struct cso_context *
464 NineDevice9_GetCSO( struct NineDevice9 *This )
465 {
466 return This->cso;
467 }
468
469 const D3DCAPS9 *
470 NineDevice9_GetCaps( struct NineDevice9 *This )
471 {
472 return &This->caps;
473 }
474
475 static INLINE void
476 NineDevice9_PauseRecording( struct NineDevice9 *This )
477 {
478 if (This->record) {
479 This->update = &This->state;
480 This->is_recording = FALSE;
481 }
482 }
483
484 static INLINE void
485 NineDevice9_ResumeRecording( struct NineDevice9 *This )
486 {
487 if (This->record) {
488 This->update = &This->record->state;
489 This->is_recording = TRUE;
490 }
491 }
492
493 HRESULT WINAPI
494 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
495 {
496 return D3D_OK; /* TODO */
497 }
498
499 UINT WINAPI
500 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
501 {
502 const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
503 if (mem < 4096)
504 return mem << 20;
505 else
506 return UINT_MAX;
507 }
508
509 HRESULT WINAPI
510 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
511 {
512 /* We don't really need to do anything here, but might want to free up
513 * the GPU virtual address space by killing pipe_resources.
514 */
515 STUB(D3D_OK);
516 }
517
518 HRESULT WINAPI
519 NineDevice9_GetDirect3D( struct NineDevice9 *This,
520 IDirect3D9 **ppD3D9 )
521 {
522 user_assert(ppD3D9 != NULL, E_POINTER);
523 IDirect3D9_AddRef(This->d3d9);
524 *ppD3D9 = This->d3d9;
525 return D3D_OK;
526 }
527
528 HRESULT WINAPI
529 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
530 D3DCAPS9 *pCaps )
531 {
532 user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
533 *pCaps = This->caps;
534 return D3D_OK;
535 }
536
537 HRESULT WINAPI
538 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
539 UINT iSwapChain,
540 D3DDISPLAYMODE *pMode )
541 {
542 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
543
544 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
545
546 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
547 }
548
549 HRESULT WINAPI
550 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
551 D3DDEVICE_CREATION_PARAMETERS *pParameters )
552 {
553 user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
554 *pParameters = This->params;
555 return D3D_OK;
556 }
557
558 HRESULT WINAPI
559 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
560 UINT XHotSpot,
561 UINT YHotSpot,
562 IDirect3DSurface9 *pCursorBitmap )
563 {
564 /* TODO: hardware cursor */
565 struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
566 struct pipe_context *pipe = This->pipe;
567 struct pipe_box box;
568 struct pipe_transfer *transfer;
569 void *ptr;
570
571 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
572 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
573
574 user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
575
576 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
577 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
578
579 u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
580
581 ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
582 PIPE_TRANSFER_WRITE |
583 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
584 &box, &transfer);
585 if (!ptr)
586 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
587
588 This->cursor.hotspot.x = XHotSpot;
589 This->cursor.hotspot.y = YHotSpot;
590
591 /* Copy cursor image to internal storage. */
592 {
593 D3DLOCKED_RECT lock;
594 HRESULT hr;
595 const struct util_format_description *sfmt =
596 util_format_description(surf->base.info.format);
597 assert(sfmt);
598
599 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
600 if (FAILED(hr))
601 ret_err("Failed to map cursor source image.\n",
602 D3DERR_DRIVERINTERNALERROR);
603
604 sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
605 lock.pBits, lock.Pitch,
606 This->cursor.w, This->cursor.h);
607
608 if (!This->cursor.software &&
609 This->cursor.w == 32 && This->cursor.h == 32)
610 ID3DPresent_SetCursor(This->swapchains[0]->present,
611 lock.pBits, &This->cursor.hotspot,
612 This->cursor.visible);
613
614 NineSurface9_UnlockRect(surf);
615 }
616 pipe->transfer_unmap(pipe, transfer);
617
618 return D3D_OK;
619 }
620
621 void WINAPI
622 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
623 int X,
624 int Y,
625 DWORD Flags )
626 {
627 struct NineSwapChain9 *swap = This->swapchains[0];
628
629 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
630
631 This->cursor.pos.x = X;
632 This->cursor.pos.y = Y;
633
634 if (!This->cursor.software)
635 ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos);
636 }
637
638 BOOL WINAPI
639 NineDevice9_ShowCursor( struct NineDevice9 *This,
640 BOOL bShow )
641 {
642 BOOL old = This->cursor.visible;
643
644 DBG("This=%p bShow=%d\n", This, (int) bShow);
645
646 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
647 if (!This->cursor.software)
648 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow);
649
650 return old;
651 }
652
653 HRESULT WINAPI
654 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
655 D3DPRESENT_PARAMETERS *pPresentationParameters,
656 IDirect3DSwapChain9 **pSwapChain )
657 {
658 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
659 ID3DPresent *present;
660 HRESULT hr;
661
662 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
663 This, pPresentationParameters, pSwapChain);
664
665 user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
666
667 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
668
669 if (FAILED(hr))
670 return hr;
671
672 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
673 tmplt->actx,
674 tmplt->params.hDeviceWindow,
675 &swapchain);
676 if (FAILED(hr))
677 return hr;
678
679 *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
680 return D3D_OK;
681 }
682
683 HRESULT WINAPI
684 NineDevice9_GetSwapChain( struct NineDevice9 *This,
685 UINT iSwapChain,
686 IDirect3DSwapChain9 **pSwapChain )
687 {
688 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
689
690 *pSwapChain = NULL;
691 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
692
693 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
694 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
695
696 return D3D_OK;
697 }
698
699 UINT WINAPI
700 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
701 {
702 return This->nswapchains;
703 }
704
705 HRESULT WINAPI
706 NineDevice9_Reset( struct NineDevice9 *This,
707 D3DPRESENT_PARAMETERS *pPresentationParameters )
708 {
709 HRESULT hr = D3D_OK;
710 unsigned i;
711
712 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
713
714 for (i = 0; i < This->nswapchains; ++i) {
715 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
716 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
717 if (FAILED(hr))
718 return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
719 }
720
721 nine_pipe_context_clear(This);
722 nine_state_clear(&This->state, TRUE);
723
724 NineDevice9_SetDefaultState(This, TRUE);
725 NineDevice9_SetRenderTarget(
726 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
727 /* XXX: better use GetBackBuffer here ? */
728
729 return hr;
730 }
731
732 HRESULT WINAPI
733 NineDevice9_Present( struct NineDevice9 *This,
734 const RECT *pSourceRect,
735 const RECT *pDestRect,
736 HWND hDestWindowOverride,
737 const RGNDATA *pDirtyRegion )
738 {
739 unsigned i;
740 HRESULT hr;
741
742 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
743 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
744
745 /* XXX is this right? */
746 for (i = 0; i < This->nswapchains; ++i) {
747 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
748 hDestWindowOverride, pDirtyRegion, 0);
749 if (FAILED(hr)) { return hr; }
750 }
751
752 return D3D_OK;
753 }
754
755 HRESULT WINAPI
756 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
757 UINT iSwapChain,
758 UINT iBackBuffer,
759 D3DBACKBUFFER_TYPE Type,
760 IDirect3DSurface9 **ppBackBuffer )
761 {
762 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
763 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
764
765 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
766 iBackBuffer, Type, ppBackBuffer);
767 }
768
769 HRESULT WINAPI
770 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
771 UINT iSwapChain,
772 D3DRASTER_STATUS *pRasterStatus )
773 {
774 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
775 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
776
777 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
778 pRasterStatus);
779 }
780
781 HRESULT WINAPI
782 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
783 BOOL bEnableDialogs )
784 {
785 STUB(D3DERR_INVALIDCALL);
786 }
787
788 void WINAPI
789 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
790 UINT iSwapChain,
791 DWORD Flags,
792 const D3DGAMMARAMP *pRamp )
793 {
794 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
795 iSwapChain, Flags, pRamp);
796
797 user_warn(iSwapChain >= This->nswapchains);
798 user_warn(!pRamp);
799
800 if (pRamp && (iSwapChain < This->nswapchains)) {
801 struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
802 swap->gamma = *pRamp;
803 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
804 }
805 }
806
807 void WINAPI
808 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
809 UINT iSwapChain,
810 D3DGAMMARAMP *pRamp )
811 {
812 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
813
814 user_warn(iSwapChain >= This->nswapchains);
815 user_warn(!pRamp);
816
817 if (pRamp && (iSwapChain < This->nswapchains))
818 *pRamp = This->swapchains[iSwapChain]->gamma;
819 }
820
821 HRESULT WINAPI
822 NineDevice9_CreateTexture( struct NineDevice9 *This,
823 UINT Width,
824 UINT Height,
825 UINT Levels,
826 DWORD Usage,
827 D3DFORMAT Format,
828 D3DPOOL Pool,
829 IDirect3DTexture9 **ppTexture,
830 HANDLE *pSharedHandle )
831 {
832 struct NineTexture9 *tex;
833 HRESULT hr;
834
835 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
836 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
837 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
838 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
839
840 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
841 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
842 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
843
844 *ppTexture = NULL;
845 user_assert(Width && Height, D3DERR_INVALIDCALL);
846 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL);
847 /* When is used shared handle, Pool must be
848 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
849 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1,
850 D3DERR_INVALIDCALL);
851 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT,
852 D3DERR_INVALIDCALL);
853 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL);
854
855 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
856 &tex, pSharedHandle);
857 if (SUCCEEDED(hr))
858 *ppTexture = (IDirect3DTexture9 *)tex;
859
860 return hr;
861 }
862
863 HRESULT WINAPI
864 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
865 UINT Width,
866 UINT Height,
867 UINT Depth,
868 UINT Levels,
869 DWORD Usage,
870 D3DFORMAT Format,
871 D3DPOOL Pool,
872 IDirect3DVolumeTexture9 **ppVolumeTexture,
873 HANDLE *pSharedHandle )
874 {
875 struct NineVolumeTexture9 *tex;
876 HRESULT hr;
877
878 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
879 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
880 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
881 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
882
883 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
884 D3DUSAGE_SOFTWAREPROCESSING;
885
886 *ppVolumeTexture = NULL;
887 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
888 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
889
890 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
891 Usage, Format, Pool, &tex, pSharedHandle);
892 if (SUCCEEDED(hr))
893 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
894
895 return hr;
896 }
897
898 HRESULT WINAPI
899 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
900 UINT EdgeLength,
901 UINT Levels,
902 DWORD Usage,
903 D3DFORMAT Format,
904 D3DPOOL Pool,
905 IDirect3DCubeTexture9 **ppCubeTexture,
906 HANDLE *pSharedHandle )
907 {
908 struct NineCubeTexture9 *tex;
909 HRESULT hr;
910
911 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
912 "pSharedHandle=%p\n", This, EdgeLength, Levels,
913 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
914 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
915
916 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
917 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
918 D3DUSAGE_SOFTWAREPROCESSING;
919
920 *ppCubeTexture = NULL;
921 user_assert(EdgeLength, D3DERR_INVALIDCALL);
922 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
923
924 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
925 &tex, pSharedHandle);
926 if (SUCCEEDED(hr))
927 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
928
929 return hr;
930 }
931
932 HRESULT WINAPI
933 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
934 UINT Length,
935 DWORD Usage,
936 DWORD FVF,
937 D3DPOOL Pool,
938 IDirect3DVertexBuffer9 **ppVertexBuffer,
939 HANDLE *pSharedHandle )
940 {
941 struct NineVertexBuffer9 *buf;
942 HRESULT hr;
943 D3DVERTEXBUFFER_DESC desc;
944
945 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
946 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
947
948 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
949
950 desc.Format = D3DFMT_VERTEXDATA;
951 desc.Type = D3DRTYPE_VERTEXBUFFER;
952 desc.Usage = Usage &
953 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
954 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
955 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
956 D3DUSAGE_WRITEONLY);
957 desc.Pool = Pool;
958 desc.Size = Length;
959 desc.FVF = FVF;
960
961 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
962 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
963
964 hr = NineVertexBuffer9_new(This, &desc, &buf);
965 if (SUCCEEDED(hr))
966 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
967 return hr;
968 }
969
970 HRESULT WINAPI
971 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
972 UINT Length,
973 DWORD Usage,
974 D3DFORMAT Format,
975 D3DPOOL Pool,
976 IDirect3DIndexBuffer9 **ppIndexBuffer,
977 HANDLE *pSharedHandle )
978 {
979 struct NineIndexBuffer9 *buf;
980 HRESULT hr;
981 D3DINDEXBUFFER_DESC desc;
982
983 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
984 "pSharedHandle=%p\n", This, Length, Usage,
985 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
986
987 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
988
989 desc.Format = Format;
990 desc.Type = D3DRTYPE_INDEXBUFFER;
991 desc.Usage = Usage &
992 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
993 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
994 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
995 desc.Pool = Pool;
996 desc.Size = Length;
997
998 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
999 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1000
1001 hr = NineIndexBuffer9_new(This, &desc, &buf);
1002 if (SUCCEEDED(hr))
1003 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1004 return hr;
1005 }
1006
1007 static HRESULT
1008 create_zs_or_rt_surface(struct NineDevice9 *This,
1009 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1010 D3DPOOL Pool,
1011 UINT Width, UINT Height,
1012 D3DFORMAT Format,
1013 D3DMULTISAMPLE_TYPE MultiSample,
1014 DWORD MultisampleQuality,
1015 BOOL Discard_or_Lockable,
1016 IDirect3DSurface9 **ppSurface,
1017 HANDLE *pSharedHandle)
1018 {
1019 struct NineSurface9 *surface;
1020 struct pipe_screen *screen = This->screen;
1021 struct pipe_resource *resource = NULL;
1022 HRESULT hr;
1023 D3DSURFACE_DESC desc;
1024 struct pipe_resource templ;
1025
1026 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1027 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1028 This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1029 d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1030 Discard_or_Lockable, ppSurface, pSharedHandle);
1031
1032 if (pSharedHandle)
1033 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1034
1035 user_assert(Width && Height, D3DERR_INVALIDCALL);
1036 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1037
1038 templ.target = PIPE_TEXTURE_2D;
1039 templ.width0 = Width;
1040 templ.height0 = Height;
1041 templ.depth0 = 1;
1042 templ.array_size = 1;
1043 templ.last_level = 0;
1044 templ.nr_samples = (unsigned)MultiSample;
1045 templ.usage = PIPE_USAGE_DEFAULT;
1046 templ.flags = 0;
1047 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
1048 switch (type) {
1049 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break;
1050 case 1: templ.bind = d3d9_get_pipe_depth_format_bindings(Format); break;
1051 default:
1052 assert(type == 2);
1053 break;
1054 }
1055 templ.format = d3d9_to_pipe_format_checked(screen, Format, templ.target,
1056 templ.nr_samples, templ.bind,
1057 FALSE);
1058
1059 desc.Format = Format;
1060 desc.Type = D3DRTYPE_SURFACE;
1061 desc.Usage = 0;
1062 desc.Pool = Pool;
1063 desc.MultiSampleType = MultiSample;
1064 desc.MultiSampleQuality = MultisampleQuality;
1065 desc.Width = Width;
1066 desc.Height = Height;
1067 switch (type) {
1068 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1069 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1070 default: break;
1071 }
1072
1073 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
1074 /* resource_create doesn't return an error code, so check format here */
1075 user_assert(templ.format != PIPE_FORMAT_NONE, D3DERR_INVALIDCALL);
1076 resource = screen->resource_create(screen, &templ);
1077 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY);
1078 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET))
1079 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1080 } else {
1081 resource = NULL;
1082 }
1083 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface);
1084 pipe_resource_reference(&resource, NULL);
1085
1086 if (SUCCEEDED(hr))
1087 *ppSurface = (IDirect3DSurface9 *)surface;
1088 return hr;
1089 }
1090
1091 HRESULT WINAPI
1092 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1093 UINT Width,
1094 UINT Height,
1095 D3DFORMAT Format,
1096 D3DMULTISAMPLE_TYPE MultiSample,
1097 DWORD MultisampleQuality,
1098 BOOL Lockable,
1099 IDirect3DSurface9 **ppSurface,
1100 HANDLE *pSharedHandle )
1101 {
1102 *ppSurface = NULL;
1103 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1104 Width, Height, Format,
1105 MultiSample, MultisampleQuality,
1106 Lockable, ppSurface, pSharedHandle);
1107 }
1108
1109 HRESULT WINAPI
1110 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1111 UINT Width,
1112 UINT Height,
1113 D3DFORMAT Format,
1114 D3DMULTISAMPLE_TYPE MultiSample,
1115 DWORD MultisampleQuality,
1116 BOOL Discard,
1117 IDirect3DSurface9 **ppSurface,
1118 HANDLE *pSharedHandle )
1119 {
1120 *ppSurface = NULL;
1121 if (!depth_stencil_format(Format))
1122 return D3DERR_NOTAVAILABLE;
1123 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1124 Width, Height, Format,
1125 MultiSample, MultisampleQuality,
1126 Discard, ppSurface, pSharedHandle);
1127 }
1128
1129 HRESULT WINAPI
1130 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1131 IDirect3DSurface9 *pSourceSurface,
1132 const RECT *pSourceRect,
1133 IDirect3DSurface9 *pDestinationSurface,
1134 const POINT *pDestPoint )
1135 {
1136 struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1137 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1138
1139 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1140 "pSourceRect=%p pDestPoint=%p\n", This,
1141 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1142 if (pSourceRect)
1143 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1144 pSourceRect->left, pSourceRect->top,
1145 pSourceRect->right, pSourceRect->bottom);
1146 if (pDestPoint)
1147 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1148
1149 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1150 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1151
1152 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1153 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1154
1155 return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect);
1156 }
1157
1158 HRESULT WINAPI
1159 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1160 IDirect3DBaseTexture9 *pSourceTexture,
1161 IDirect3DBaseTexture9 *pDestinationTexture )
1162 {
1163 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1164 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1165 unsigned l, m;
1166 unsigned last_level = dstb->base.info.last_level;
1167
1168 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1169 pSourceTexture, pDestinationTexture);
1170
1171 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1172
1173 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1174 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1175
1176 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1177 /* Only the first level is updated, the others regenerated. */
1178 last_level = 0;
1179 } else {
1180 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
1181 }
1182
1183 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1184
1185 /* TODO: We can restrict the update to the dirty portions of the source.
1186 * Yes, this seems silly, but it's what MSDN says ...
1187 */
1188
1189 /* Find src level that matches dst level 0: */
1190 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
1191 srcb->base.info.height0 >= dstb->base.info.height0 &&
1192 srcb->base.info.depth0 >= dstb->base.info.depth0,
1193 D3DERR_INVALIDCALL);
1194 for (m = 0; m <= srcb->base.info.last_level; ++m) {
1195 unsigned w = u_minify(srcb->base.info.width0, m);
1196 unsigned h = u_minify(srcb->base.info.height0, m);
1197 unsigned d = u_minify(srcb->base.info.depth0, m);
1198
1199 if (w == dstb->base.info.width0 &&
1200 h == dstb->base.info.height0 &&
1201 d == dstb->base.info.depth0)
1202 break;
1203 }
1204 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL);
1205
1206 last_level = MIN2(last_level, srcb->base.info.last_level - m);
1207
1208 if (dstb->base.type == D3DRTYPE_TEXTURE) {
1209 struct NineTexture9 *dst = NineTexture9(dstb);
1210 struct NineTexture9 *src = NineTexture9(srcb);
1211
1212 for (l = 0; l <= last_level; ++l, ++m)
1213 NineSurface9_CopySurface(dst->surfaces[l],
1214 src->surfaces[m], NULL, NULL);
1215 } else
1216 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1217 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1218 struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1219 unsigned z;
1220
1221 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1222 for (z = 0; z < 6; ++z) {
1223 for (l = 0; l <= last_level; ++l, ++m) {
1224 NineSurface9_CopySurface(dst->surfaces[l * 6 + z],
1225 src->surfaces[m * 6 + z], NULL, NULL);
1226 }
1227 m -= l;
1228 }
1229 } else
1230 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1231 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1232 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1233
1234 for (l = 0; l <= last_level; ++l, ++m)
1235 NineVolume9_CopyVolume(dst->volumes[l],
1236 src->volumes[m], 0, 0, 0, NULL);
1237 } else{
1238 assert(!"invalid texture type");
1239 }
1240
1241 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP)
1242 NineBaseTexture9_GenerateMipSubLevels(dstb);
1243
1244 return D3D_OK;
1245 }
1246
1247 HRESULT WINAPI
1248 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1249 IDirect3DSurface9 *pRenderTarget,
1250 IDirect3DSurface9 *pDestSurface )
1251 {
1252 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1253 struct NineSurface9 *src = NineSurface9(pRenderTarget);
1254
1255 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1256 This, pRenderTarget, pDestSurface);
1257
1258 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1259 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1260
1261 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1262 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1263
1264 return NineSurface9_CopySurface(dst, src, NULL, NULL);
1265 }
1266
1267 HRESULT WINAPI
1268 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1269 UINT iSwapChain,
1270 IDirect3DSurface9 *pDestSurface )
1271 {
1272 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1273 iSwapChain, pDestSurface);
1274
1275 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1276 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1277
1278 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1279 pDestSurface);
1280 }
1281
1282 HRESULT WINAPI
1283 NineDevice9_StretchRect( struct NineDevice9 *This,
1284 IDirect3DSurface9 *pSourceSurface,
1285 const RECT *pSourceRect,
1286 IDirect3DSurface9 *pDestSurface,
1287 const RECT *pDestRect,
1288 D3DTEXTUREFILTERTYPE Filter )
1289 {
1290 struct pipe_screen *screen = This->screen;
1291 struct pipe_context *pipe = This->pipe;
1292 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1293 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1294 struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
1295 struct pipe_resource *src_res = NineSurface9_GetResource(src);
1296 const boolean zs = util_format_is_depth_or_stencil(dst_res->format);
1297 struct pipe_blit_info blit;
1298 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1299
1300 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1301 "pDestRect=%p Filter=%u\n",
1302 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1303 if (pSourceRect)
1304 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1305 pSourceRect->left, pSourceRect->top,
1306 pSourceRect->right, pSourceRect->bottom);
1307 if (pDestRect)
1308 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1309 pDestRect->right, pDestRect->bottom);
1310
1311 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1312 user_assert(!zs || !pSourceRect ||
1313 (pSourceRect->left == 0 &&
1314 pSourceRect->top == 0 &&
1315 pSourceRect->right == src->desc.Width &&
1316 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1317 user_assert(!zs || !pDestRect ||
1318 (pDestRect->left == 0 &&
1319 pDestRect->top == 0 &&
1320 pDestRect->right == dst->desc.Width &&
1321 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1322 user_assert(!zs ||
1323 (dst->desc.Width == src->desc.Width &&
1324 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1325 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1326 D3DERR_INVALIDCALL);
1327 user_assert(!zs || dst->desc.Format == src->desc.Format,
1328 D3DERR_INVALIDCALL);
1329 user_assert(screen->is_format_supported(screen, src_res->format,
1330 src_res->target,
1331 src_res->nr_samples,
1332 PIPE_BIND_SAMPLER_VIEW),
1333 D3DERR_INVALIDCALL);
1334 user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1335 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1336
1337 /* We might want to permit these, but wine thinks we shouldn't. */
1338 user_assert(!pDestRect ||
1339 (pDestRect->left <= pDestRect->right &&
1340 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1341 user_assert(!pSourceRect ||
1342 (pSourceRect->left <= pSourceRect->right &&
1343 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1344
1345 blit.dst.resource = dst_res;
1346 blit.dst.level = dst->level;
1347 blit.dst.box.z = dst->layer;
1348 blit.dst.box.depth = 1;
1349 blit.dst.format = dst_res->format;
1350 if (pDestRect) {
1351 flip_x = pDestRect->left > pDestRect->right;
1352 if (flip_x) {
1353 blit.dst.box.x = pDestRect->right;
1354 blit.dst.box.width = pDestRect->left - pDestRect->right;
1355 } else {
1356 blit.dst.box.x = pDestRect->left;
1357 blit.dst.box.width = pDestRect->right - pDestRect->left;
1358 }
1359 flip_y = pDestRect->top > pDestRect->bottom;
1360 if (flip_y) {
1361 blit.dst.box.y = pDestRect->bottom;
1362 blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1363 } else {
1364 blit.dst.box.y = pDestRect->top;
1365 blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1366 }
1367 } else {
1368 blit.dst.box.x = 0;
1369 blit.dst.box.y = 0;
1370 blit.dst.box.width = dst->desc.Width;
1371 blit.dst.box.height = dst->desc.Height;
1372 }
1373 blit.src.resource = src_res;
1374 blit.src.level = src->level;
1375 blit.src.box.z = src->layer;
1376 blit.src.box.depth = 1;
1377 blit.src.format = src_res->format;
1378 if (pSourceRect) {
1379 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1380 blit.src.box.x = pSourceRect->right;
1381 blit.src.box.width = pSourceRect->left - pSourceRect->right;
1382 } else {
1383 blit.src.box.x = pSourceRect->left;
1384 blit.src.box.width = pSourceRect->right - pSourceRect->left;
1385 }
1386 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1387 blit.src.box.y = pSourceRect->bottom;
1388 blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1389 } else {
1390 blit.src.box.y = pSourceRect->top;
1391 blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1392 }
1393 } else {
1394 blit.src.box.x = flip_x ? src->desc.Width : 0;
1395 blit.src.box.y = flip_y ? src->desc.Height : 0;
1396 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1397 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1398 }
1399 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1400 blit.filter = Filter == D3DTEXF_LINEAR ?
1401 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1402 blit.scissor_enable = FALSE;
1403
1404 /* If both of a src and dst dimension are negative, flip them. */
1405 if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1406 blit.dst.box.width = -blit.dst.box.width;
1407 blit.src.box.width = -blit.src.box.width;
1408 }
1409 if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1410 blit.dst.box.height = -blit.dst.box.height;
1411 blit.src.box.height = -blit.src.box.height;
1412 }
1413 scaled =
1414 blit.dst.box.width != blit.src.box.width ||
1415 blit.dst.box.height != blit.src.box.height;
1416
1417 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1418 user_assert(!scaled ||
1419 !NineSurface9_IsOffscreenPlain(dst) ||
1420 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1421 user_assert(!scaled ||
1422 (!util_format_is_compressed(dst->base.info.format) &&
1423 !util_format_is_compressed(src->base.info.format)),
1424 D3DERR_INVALIDCALL);
1425
1426 user_warn(src == dst &&
1427 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1428
1429 /* Check for clipping/clamping: */
1430 {
1431 struct pipe_box box;
1432 int xy;
1433
1434 xy = u_box_clip_2d(&box, &blit.dst.box,
1435 dst->desc.Width, dst->desc.Height);
1436 if (xy < 0)
1437 return D3D_OK;
1438 if (xy == 0)
1439 xy = u_box_clip_2d(&box, &blit.src.box,
1440 src->desc.Width, src->desc.Height);
1441 clamped = !!xy;
1442 }
1443
1444 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1);
1445
1446 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1447 DBG("using pipe->blit()\n");
1448 /* TODO: software scaling */
1449 user_assert(screen->is_format_supported(screen, dst_res->format,
1450 dst_res->target,
1451 dst_res->nr_samples,
1452 zs ? PIPE_BIND_DEPTH_STENCIL :
1453 PIPE_BIND_RENDER_TARGET),
1454 D3DERR_INVALIDCALL);
1455
1456 pipe->blit(pipe, &blit);
1457 } else {
1458 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1459 blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1460 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1461 blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1462 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1463 blit.src.box.y + blit.src.box.height <= src->desc.Height);
1464 /* Or drivers might crash ... */
1465 DBG("Using resource_copy_region.\n");
1466 pipe->resource_copy_region(pipe,
1467 blit.dst.resource, blit.dst.level,
1468 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
1469 blit.src.resource, blit.src.level,
1470 &blit.src.box);
1471 }
1472
1473 return D3D_OK;
1474 }
1475
1476 HRESULT WINAPI
1477 NineDevice9_ColorFill( struct NineDevice9 *This,
1478 IDirect3DSurface9 *pSurface,
1479 const RECT *pRect,
1480 D3DCOLOR color )
1481 {
1482 struct pipe_context *pipe = This->pipe;
1483 struct NineSurface9 *surf = NineSurface9(pSurface);
1484 struct pipe_surface *psurf;
1485 unsigned x, y, w, h;
1486 union pipe_color_union rgba;
1487 boolean fallback;
1488
1489 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1490 pSurface, pRect, color);
1491 if (pRect)
1492 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1493 pRect->right, pRect->bottom);
1494
1495 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1496
1497 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1498 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1499
1500 if (pRect) {
1501 x = pRect->left;
1502 y = pRect->top;
1503 w = pRect->right - pRect->left;
1504 h = pRect->bottom - pRect->top;
1505 } else{
1506 x = 0;
1507 y = 0;
1508 w = surf->desc.Width;
1509 h = surf->desc.Height;
1510 }
1511 d3dcolor_to_pipe_color_union(&rgba, color);
1512
1513 fallback =
1514 !This->screen->is_format_supported(This->screen, surf->base.info.format,
1515 surf->base.info.target,
1516 surf->base.info.nr_samples,
1517 PIPE_BIND_RENDER_TARGET);
1518 if (!fallback) {
1519 psurf = NineSurface9_GetSurface(surf, 0);
1520 if (!psurf)
1521 fallback = TRUE;
1522 }
1523
1524 if (!fallback) {
1525 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h);
1526 } else {
1527 D3DLOCKED_RECT lock;
1528 union util_color uc;
1529 HRESULT hr;
1530 /* XXX: lock pRect and fix util_fill_rect */
1531 hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
1532 if (FAILED(hr))
1533 return hr;
1534 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1535 surf->base.info.format, &uc);
1536 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1537 x, y, w, h, &uc);
1538 NineSurface9_UnlockRect(surf);
1539 }
1540
1541 return D3D_OK;
1542 }
1543
1544 HRESULT WINAPI
1545 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1546 UINT Width,
1547 UINT Height,
1548 D3DFORMAT Format,
1549 D3DPOOL Pool,
1550 IDirect3DSurface9 **ppSurface,
1551 HANDLE *pSharedHandle )
1552 {
1553 HRESULT hr;
1554
1555 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1556 "ppSurface=%p pSharedHandle=%p\n", This,
1557 Width, Height, d3dformat_to_string(Format), Format, Pool,
1558 ppSurface, pSharedHandle);
1559
1560 *ppSurface = NULL;
1561 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1562 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1563 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1564
1565 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1566 */
1567 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1568 Format,
1569 D3DMULTISAMPLE_NONE, 0,
1570 TRUE,
1571 ppSurface, pSharedHandle);
1572 if (FAILED(hr))
1573 DBG("Failed to create surface.\n");
1574 return hr;
1575 }
1576
1577 HRESULT WINAPI
1578 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1579 DWORD RenderTargetIndex,
1580 IDirect3DSurface9 *pRenderTarget )
1581 {
1582 struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1583 const unsigned i = RenderTargetIndex;
1584
1585 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1586 RenderTargetIndex, pRenderTarget);
1587
1588 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1589 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1590 user_assert(!pRenderTarget ||
1591 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1592
1593 if (i == 0) {
1594 This->state.viewport.X = 0;
1595 This->state.viewport.Y = 0;
1596 This->state.viewport.Width = rt->desc.Width;
1597 This->state.viewport.Height = rt->desc.Height;
1598 This->state.viewport.MinZ = 0.0f;
1599 This->state.viewport.MaxZ = 1.0f;
1600
1601 This->state.scissor.minx = 0;
1602 This->state.scissor.miny = 0;
1603 This->state.scissor.maxx = rt->desc.Width;
1604 This->state.scissor.maxy = rt->desc.Height;
1605
1606 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR;
1607 }
1608
1609 if (This->state.rt[i] != NineSurface9(pRenderTarget)) {
1610 nine_bind(&This->state.rt[i], pRenderTarget);
1611 This->state.changed.group |= NINE_STATE_FB;
1612 }
1613 return D3D_OK;
1614 }
1615
1616 HRESULT WINAPI
1617 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1618 DWORD RenderTargetIndex,
1619 IDirect3DSurface9 **ppRenderTarget )
1620 {
1621 const unsigned i = RenderTargetIndex;
1622
1623 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1624 user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1625
1626 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1627 if (!This->state.rt[i])
1628 return D3DERR_NOTFOUND;
1629
1630 NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1631 return D3D_OK;
1632 }
1633
1634 HRESULT WINAPI
1635 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1636 IDirect3DSurface9 *pNewZStencil )
1637 {
1638 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1639
1640 if (This->state.ds != NineSurface9(pNewZStencil)) {
1641 nine_bind(&This->state.ds, pNewZStencil);
1642 This->state.changed.group |= NINE_STATE_FB;
1643 }
1644 return D3D_OK;
1645 }
1646
1647 HRESULT WINAPI
1648 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
1649 IDirect3DSurface9 **ppZStencilSurface )
1650 {
1651 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
1652
1653 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
1654 if (!This->state.ds)
1655 return D3DERR_NOTFOUND;
1656
1657 NineUnknown_AddRef(NineUnknown(This->state.ds));
1658 return D3D_OK;
1659 }
1660
1661 HRESULT WINAPI
1662 NineDevice9_BeginScene( struct NineDevice9 *This )
1663 {
1664 DBG("This=%p\n", This);
1665 user_assert(!This->in_scene, D3DERR_INVALIDCALL);
1666 This->in_scene = TRUE;
1667 /* Do we want to do anything else here ? */
1668 return D3D_OK;
1669 }
1670
1671 HRESULT WINAPI
1672 NineDevice9_EndScene( struct NineDevice9 *This )
1673 {
1674 DBG("This=%p\n", This);
1675 user_assert(This->in_scene, D3DERR_INVALIDCALL);
1676 This->in_scene = FALSE;
1677 return D3D_OK;
1678 }
1679
1680 HRESULT WINAPI
1681 NineDevice9_Clear( struct NineDevice9 *This,
1682 DWORD Count,
1683 const D3DRECT *pRects,
1684 DWORD Flags,
1685 D3DCOLOR Color,
1686 float Z,
1687 DWORD Stencil )
1688 {
1689 const int sRGB = This->state.rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
1690 struct pipe_surface *cbuf, *zsbuf;
1691 struct pipe_context *pipe = This->pipe;
1692 struct NineSurface9 *zsbuf_surf = This->state.ds;
1693 struct NineSurface9 *rt;
1694 unsigned bufs = 0;
1695 unsigned r, i;
1696 union pipe_color_union rgba;
1697 unsigned rt_mask = 0;
1698 D3DRECT rect;
1699
1700 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1701 This, Count, pRects, Flags, Color, Z, Stencil);
1702
1703 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
1704 D3DERR_INVALIDCALL);
1705 user_assert(!(Flags & D3DCLEAR_STENCIL) ||
1706 (zsbuf_surf &&
1707 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
1708 D3DERR_INVALIDCALL);
1709 #ifdef NINE_STRICT
1710 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
1711 #else
1712 user_warn((pRects && !Count) || (!pRects && Count));
1713 if (pRects && !Count)
1714 return D3D_OK;
1715 if (!pRects)
1716 Count = 0;
1717 #endif
1718
1719 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
1720 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
1721 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
1722 if (!bufs)
1723 return D3D_OK;
1724 d3dcolor_to_pipe_color_union(&rgba, Color);
1725
1726 nine_update_state(This, NINE_STATE_FB);
1727
1728 rect.x1 = This->state.viewport.X;
1729 rect.y1 = This->state.viewport.Y;
1730 rect.x2 = This->state.viewport.Width + rect.x1;
1731 rect.y2 = This->state.viewport.Height + rect.y1;
1732
1733 /* Both rectangles apply, which is weird, but that's D3D9. */
1734 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) {
1735 rect.x1 = MAX2(rect.x1, This->state.scissor.minx);
1736 rect.y1 = MAX2(rect.y1, This->state.scissor.miny);
1737 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx);
1738 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy);
1739 }
1740
1741 if (Count) {
1742 /* Maybe apps like to specify a large rect ? */
1743 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
1744 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
1745 DBG("First rect covers viewport.\n");
1746 Count = 0;
1747 pRects = NULL;
1748 }
1749 }
1750
1751 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
1752 return D3D_OK;
1753
1754 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
1755 if (This->state.rt[i] && This->state.rt[i]->desc.Format != D3DFMT_NULL)
1756 rt_mask |= 1 << i;
1757 }
1758
1759 /* fast path, clears everything at once */
1760 if (!Count &&
1761 (!(bufs & PIPE_CLEAR_COLOR) || (rt_mask == This->state.rt_mask)) &&
1762 rect.x1 == 0 && rect.y1 == 0 &&
1763 /* Case we clear only render target. Check clear region vs rt. */
1764 ((!(bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
1765 rect.x2 >= This->state.fb.width &&
1766 rect.y2 >= This->state.fb.height) ||
1767 /* Case we clear depth buffer (and eventually rt too).
1768 * depth buffer size is always >= rt size. Compare to clear region */
1769 ((bufs & (PIPE_CLEAR_DEPTH | PIPE_CLEAR_STENCIL)) &&
1770 This->state.fb.zsbuf != NULL &&
1771 rect.x2 >= zsbuf_surf->desc.Width &&
1772 rect.y2 >= zsbuf_surf->desc.Height))) {
1773 DBG("Clear fast path\n");
1774 pipe->clear(pipe, bufs, &rgba, Z, Stencil);
1775 return D3D_OK;
1776 }
1777
1778 if (!Count) {
1779 Count = 1;
1780 pRects = &rect;
1781 }
1782
1783 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
1784 rt = This->state.rt[i];
1785 if (!rt || rt->desc.Format == D3DFMT_NULL ||
1786 !(Flags & D3DCLEAR_TARGET))
1787 continue; /* save space, compiler should hoist this */
1788 cbuf = NineSurface9_GetSurface(rt, sRGB);
1789 for (r = 0; r < Count; ++r) {
1790 /* Don't trust users to pass these in the right order. */
1791 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
1792 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
1793 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
1794 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
1795 #ifndef NINE_LAX
1796 /* Drop negative rectangles (like wine expects). */
1797 if (pRects[r].x1 > pRects[r].x2) continue;
1798 if (pRects[r].y1 > pRects[r].y2) continue;
1799 #endif
1800
1801 x1 = MAX2(x1, rect.x1);
1802 y1 = MAX2(y1, rect.y1);
1803 x2 = MIN3(x2, rect.x2, rt->desc.Width);
1804 y2 = MIN3(y2, rect.y2, rt->desc.Height);
1805
1806 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
1807 pipe->clear_render_target(pipe, cbuf, &rgba,
1808 x1, y1, x2 - x1, y2 - y1);
1809 }
1810 }
1811 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
1812 return D3D_OK;
1813
1814 bufs &= PIPE_CLEAR_DEPTHSTENCIL;
1815
1816 for (r = 0; r < Count; ++r) {
1817 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
1818 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
1819 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
1820 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
1821 #ifndef NINE_LAX
1822 /* Drop negative rectangles. */
1823 if (pRects[r].x1 > pRects[r].x2) continue;
1824 if (pRects[r].y1 > pRects[r].y2) continue;
1825 #endif
1826
1827 x1 = MIN2(x1, rect.x1);
1828 y1 = MIN2(y1, rect.y1);
1829 x2 = MIN3(x2, rect.x2, zsbuf_surf->desc.Width);
1830 y2 = MIN3(y2, rect.y2, zsbuf_surf->desc.Height);
1831
1832 zsbuf = NineSurface9_GetSurface(zsbuf_surf, 0);
1833 assert(zsbuf);
1834 pipe->clear_depth_stencil(pipe, zsbuf, bufs, Z, Stencil,
1835 x1, y1, x2 - x1, y2 - y1);
1836 }
1837 return D3D_OK;
1838 }
1839
1840 HRESULT WINAPI
1841 NineDevice9_SetTransform( struct NineDevice9 *This,
1842 D3DTRANSFORMSTATETYPE State,
1843 const D3DMATRIX *pMatrix )
1844 {
1845 struct nine_state *state = This->update;
1846 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
1847
1848 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
1849
1850 user_assert(M, D3DERR_INVALIDCALL);
1851
1852 *M = *pMatrix;
1853 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
1854 state->changed.group |= NINE_STATE_FF;
1855
1856 return D3D_OK;
1857 }
1858
1859 HRESULT WINAPI
1860 NineDevice9_GetTransform( struct NineDevice9 *This,
1861 D3DTRANSFORMSTATETYPE State,
1862 D3DMATRIX *pMatrix )
1863 {
1864 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE);
1865 user_assert(M, D3DERR_INVALIDCALL);
1866 *pMatrix = *M;
1867 return D3D_OK;
1868 }
1869
1870 HRESULT WINAPI
1871 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
1872 D3DTRANSFORMSTATETYPE State,
1873 const D3DMATRIX *pMatrix )
1874 {
1875 struct nine_state *state = This->update;
1876 D3DMATRIX T;
1877 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
1878
1879 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
1880
1881 user_assert(M, D3DERR_INVALIDCALL);
1882
1883 nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
1884 return NineDevice9_SetTransform(This, State, &T);
1885 }
1886
1887 HRESULT WINAPI
1888 NineDevice9_SetViewport( struct NineDevice9 *This,
1889 const D3DVIEWPORT9 *pViewport )
1890 {
1891 struct nine_state *state = This->update;
1892
1893 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
1894 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
1895 pViewport->MinZ, pViewport->MaxZ);
1896
1897 state->viewport = *pViewport;
1898 state->changed.group |= NINE_STATE_VIEWPORT;
1899
1900 return D3D_OK;
1901 }
1902
1903 HRESULT WINAPI
1904 NineDevice9_GetViewport( struct NineDevice9 *This,
1905 D3DVIEWPORT9 *pViewport )
1906 {
1907 *pViewport = This->state.viewport;
1908 return D3D_OK;
1909 }
1910
1911 HRESULT WINAPI
1912 NineDevice9_SetMaterial( struct NineDevice9 *This,
1913 const D3DMATERIAL9 *pMaterial )
1914 {
1915 struct nine_state *state = This->update;
1916
1917 DBG("This=%p pMaterial=%p\n", This, pMaterial);
1918 if (pMaterial)
1919 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
1920
1921 user_assert(pMaterial, E_POINTER);
1922
1923 state->ff.material = *pMaterial;
1924 state->changed.group |= NINE_STATE_FF_MATERIAL;
1925
1926 return D3D_OK;
1927 }
1928
1929 HRESULT WINAPI
1930 NineDevice9_GetMaterial( struct NineDevice9 *This,
1931 D3DMATERIAL9 *pMaterial )
1932 {
1933 user_assert(pMaterial, E_POINTER);
1934 *pMaterial = This->state.ff.material;
1935 return D3D_OK;
1936 }
1937
1938 HRESULT WINAPI
1939 NineDevice9_SetLight( struct NineDevice9 *This,
1940 DWORD Index,
1941 const D3DLIGHT9 *pLight )
1942 {
1943 struct nine_state *state = This->update;
1944
1945 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
1946 if (pLight)
1947 nine_dump_D3DLIGHT9(DBG_FF, pLight);
1948
1949 user_assert(pLight, D3DERR_INVALIDCALL);
1950 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
1951
1952 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
1953
1954 if (Index >= state->ff.num_lights) {
1955 unsigned n = state->ff.num_lights;
1956 unsigned N = Index + 1;
1957
1958 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9),
1959 N * sizeof(D3DLIGHT9));
1960 if (!state->ff.light)
1961 return E_OUTOFMEMORY;
1962 state->ff.num_lights = N;
1963
1964 for (; n < Index; ++n)
1965 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
1966 }
1967 state->ff.light[Index] = *pLight;
1968
1969 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
1970 DBG("Warning: clamping D3DLIGHT9.Theta\n");
1971 state->ff.light[Index].Theta = state->ff.light[Index].Phi;
1972 }
1973 if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
1974 pLight->Attenuation0 == 0.0f &&
1975 pLight->Attenuation1 == 0.0f &&
1976 pLight->Attenuation2 == 0.0f) {
1977 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
1978 }
1979
1980 state->changed.group |= NINE_STATE_FF_LIGHTING;
1981
1982 return D3D_OK;
1983 }
1984
1985 HRESULT WINAPI
1986 NineDevice9_GetLight( struct NineDevice9 *This,
1987 DWORD Index,
1988 D3DLIGHT9 *pLight )
1989 {
1990 const struct nine_state *state = &This->state;
1991
1992 user_assert(pLight, D3DERR_INVALIDCALL);
1993 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
1994 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
1995 D3DERR_INVALIDCALL);
1996
1997 *pLight = state->ff.light[Index];
1998
1999 return D3D_OK;
2000 }
2001
2002 HRESULT WINAPI
2003 NineDevice9_LightEnable( struct NineDevice9 *This,
2004 DWORD Index,
2005 BOOL Enable )
2006 {
2007 struct nine_state *state = This->update;
2008 unsigned i;
2009
2010 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2011
2012 if (Index >= state->ff.num_lights ||
2013 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2014 /* This should create a default light. */
2015 D3DLIGHT9 light;
2016 memset(&light, 0, sizeof(light));
2017 light.Type = D3DLIGHT_DIRECTIONAL;
2018 light.Diffuse.r = 1.0f;
2019 light.Diffuse.g = 1.0f;
2020 light.Diffuse.b = 1.0f;
2021 light.Direction.z = 1.0f;
2022 NineDevice9_SetLight(This, Index, &light);
2023 }
2024 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2025
2026 for (i = 0; i < state->ff.num_lights_active; ++i) {
2027 if (state->ff.active_light[i] == Index)
2028 break;
2029 }
2030
2031 if (Enable) {
2032 if (i < state->ff.num_lights_active)
2033 return D3D_OK;
2034 /* XXX wine thinks this should still succeed:
2035 */
2036 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
2037
2038 state->ff.active_light[i] = Index;
2039 state->ff.num_lights_active++;
2040 } else {
2041 if (i == state->ff.num_lights_active)
2042 return D3D_OK;
2043 --state->ff.num_lights_active;
2044 for (; i < state->ff.num_lights_active; ++i)
2045 state->ff.active_light[i] = state->ff.active_light[i + 1];
2046 }
2047 state->changed.group |= NINE_STATE_FF_LIGHTING;
2048
2049 return D3D_OK;
2050 }
2051
2052 HRESULT WINAPI
2053 NineDevice9_GetLightEnable( struct NineDevice9 *This,
2054 DWORD Index,
2055 BOOL *pEnable )
2056 {
2057 const struct nine_state *state = &This->state;
2058 unsigned i;
2059
2060 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2061 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2062 D3DERR_INVALIDCALL);
2063
2064 for (i = 0; i < state->ff.num_lights_active; ++i)
2065 if (state->ff.active_light[i] == Index)
2066 break;
2067
2068 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2069
2070 return D3D_OK;
2071 }
2072
2073 HRESULT WINAPI
2074 NineDevice9_SetClipPlane( struct NineDevice9 *This,
2075 DWORD Index,
2076 const float *pPlane )
2077 {
2078 struct nine_state *state = This->update;
2079
2080 user_assert(pPlane, D3DERR_INVALIDCALL);
2081
2082 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2083 pPlane[0], pPlane[1],
2084 pPlane[2], pPlane[3]);
2085
2086 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2087
2088 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2089 state->changed.ucp |= 1 << Index;
2090
2091 return D3D_OK;
2092 }
2093
2094 HRESULT WINAPI
2095 NineDevice9_GetClipPlane( struct NineDevice9 *This,
2096 DWORD Index,
2097 float *pPlane )
2098 {
2099 const struct nine_state *state = &This->state;
2100
2101 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2102
2103 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2104 return D3D_OK;
2105 }
2106
2107 #define RESZ_CODE 0x7fa05000
2108
2109 static HRESULT
2110 NineDevice9_ResolveZ( struct NineDevice9 *This )
2111 {
2112 struct nine_state *state = &This->state;
2113 const struct util_format_description *desc;
2114 struct NineSurface9 *source = state->ds;
2115 struct NineBaseTexture9 *destination = state->texture[0];
2116 struct pipe_resource *src, *dst;
2117 struct pipe_blit_info blit;
2118
2119 DBG("RESZ resolve\n");
2120
2121 user_assert(source && destination &&
2122 destination->base.type == D3DRTYPE_TEXTURE, D3DERR_INVALIDCALL);
2123
2124 src = source->base.resource;
2125 dst = destination->base.resource;
2126
2127 user_assert(src && dst, D3DERR_INVALIDCALL);
2128
2129 /* check dst is depth format. we know already for src */
2130 desc = util_format_description(dst->format);
2131 user_assert(desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS, D3DERR_INVALIDCALL);
2132
2133 blit.src.resource = src;
2134 blit.src.level = 0;
2135 blit.src.format = src->format;
2136 blit.src.box.z = 0;
2137 blit.src.box.depth = 1;
2138 blit.src.box.x = 0;
2139 blit.src.box.y = 0;
2140 blit.src.box.width = src->width0;
2141 blit.src.box.height = src->height0;
2142
2143 blit.dst.resource = dst;
2144 blit.dst.level = 0;
2145 blit.dst.format = dst->format;
2146 blit.dst.box.z = 0;
2147 blit.dst.box.depth = 1;
2148 blit.dst.box.x = 0;
2149 blit.dst.box.y = 0;
2150 blit.dst.box.width = dst->width0;
2151 blit.dst.box.height = dst->height0;
2152
2153 blit.mask = PIPE_MASK_ZS;
2154 blit.filter = PIPE_TEX_FILTER_NEAREST;
2155 blit.scissor_enable = FALSE;
2156
2157 This->pipe->blit(This->pipe, &blit);
2158 return D3D_OK;
2159 }
2160
2161 #define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
2162 #define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
2163
2164 HRESULT WINAPI
2165 NineDevice9_SetRenderState( struct NineDevice9 *This,
2166 D3DRENDERSTATETYPE State,
2167 DWORD Value )
2168 {
2169 struct nine_state *state = This->update;
2170
2171 DBG("This=%p State=%u(%s) Value=%08x\n", This,
2172 State, nine_d3drs_to_string(State), Value);
2173
2174 /* Amd hacks (equivalent to GL extensions) */
2175 if (State == D3DRS_POINTSIZE) {
2176 if (Value == RESZ_CODE)
2177 return NineDevice9_ResolveZ(This);
2178
2179 if (Value == ALPHA_TO_COVERAGE_ENABLE ||
2180 Value == ALPHA_TO_COVERAGE_DISABLE) {
2181 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == ALPHA_TO_COVERAGE_ENABLE);
2182 state->changed.group |= NINE_STATE_BLEND;
2183 return D3D_OK;
2184 }
2185 }
2186
2187 /* NV hack */
2188 if (State == D3DRS_ADAPTIVETESS_Y &&
2189 (Value == D3DFMT_ATOC || (Value == D3DFMT_UNKNOWN && state->rs[NINED3DRS_ALPHACOVERAGE]))) {
2190 state->rs[NINED3DRS_ALPHACOVERAGE] = (Value == D3DFMT_ATOC);
2191 state->changed.group |= NINE_STATE_BLEND;
2192 return D3D_OK;
2193 }
2194
2195 user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL);
2196
2197 if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) {
2198 state->rs[State] = Value;
2199 state->changed.rs[State / 32] |= 1 << (State % 32);
2200 state->changed.group |= nine_render_state_group[State];
2201 }
2202
2203 return D3D_OK;
2204 }
2205
2206 HRESULT WINAPI
2207 NineDevice9_GetRenderState( struct NineDevice9 *This,
2208 D3DRENDERSTATETYPE State,
2209 DWORD *pValue )
2210 {
2211 user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL);
2212
2213 *pValue = This->state.rs[State];
2214 return D3D_OK;
2215 }
2216
2217 HRESULT WINAPI
2218 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2219 D3DSTATEBLOCKTYPE Type,
2220 IDirect3DStateBlock9 **ppSB )
2221 {
2222 struct NineStateBlock9 *nsb;
2223 struct nine_state *dst;
2224 HRESULT hr;
2225 enum nine_stateblock_type type;
2226 unsigned s;
2227
2228 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2229
2230 user_assert(Type == D3DSBT_ALL ||
2231 Type == D3DSBT_VERTEXSTATE ||
2232 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2233
2234 switch (Type) {
2235 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2236 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
2237 default:
2238 type = NINESBT_ALL;
2239 break;
2240 }
2241
2242 hr = NineStateBlock9_new(This, &nsb, type);
2243 if (FAILED(hr))
2244 return hr;
2245 *ppSB = (IDirect3DStateBlock9 *)nsb;
2246 dst = &nsb->state;
2247
2248 dst->changed.group =
2249 NINE_STATE_TEXTURE |
2250 NINE_STATE_SAMPLER;
2251
2252 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2253 dst->changed.group |=
2254 NINE_STATE_FF_LIGHTING |
2255 NINE_STATE_VS | NINE_STATE_VS_CONST |
2256 NINE_STATE_VDECL;
2257 /* TODO: texture/sampler state */
2258 memcpy(dst->changed.rs,
2259 nine_render_states_vertex, sizeof(dst->changed.rs));
2260 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f,
2261 &This->range_pool);
2262 dst->changed.vs_const_i = 0xffff;
2263 dst->changed.vs_const_b = 0xffff;
2264 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2265 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2266 if (This->state.ff.num_lights) {
2267 dst->ff.num_lights = This->state.ff.num_lights;
2268 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2269 * all currently existing lights will be captured
2270 */
2271 dst->ff.light = CALLOC(This->state.ff.num_lights,
2272 sizeof(D3DLIGHT9));
2273 if (!dst->ff.light) {
2274 nine_bind(ppSB, NULL);
2275 return E_OUTOFMEMORY;
2276 }
2277 }
2278 }
2279 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2280 dst->changed.group |=
2281 NINE_STATE_PS | NINE_STATE_PS_CONST;
2282 /* TODO: texture/sampler state */
2283 memcpy(dst->changed.rs,
2284 nine_render_states_pixel, sizeof(dst->changed.rs));
2285 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2286 &This->range_pool);
2287 dst->changed.ps_const_i = 0xffff;
2288 dst->changed.ps_const_b = 0xffff;
2289 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2290 dst->changed.sampler[s] |= 0x1ffe;
2291 }
2292 if (Type == D3DSBT_ALL) {
2293 dst->changed.group |=
2294 NINE_STATE_VIEWPORT |
2295 NINE_STATE_SCISSOR |
2296 NINE_STATE_RASTERIZER |
2297 NINE_STATE_BLEND |
2298 NINE_STATE_DSA |
2299 NINE_STATE_IDXBUF |
2300 NINE_STATE_MATERIAL |
2301 NINE_STATE_BLEND_COLOR |
2302 NINE_STATE_SAMPLE_MASK;
2303 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2304 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2305 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2306 dst->changed.stream_freq = dst->changed.vtxbuf;
2307 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2308 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2309 }
2310 NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2311
2312 /* TODO: fixed function state */
2313
2314 return D3D_OK;
2315 }
2316
2317 HRESULT WINAPI
2318 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2319 {
2320 HRESULT hr;
2321
2322 DBG("This=%p\n", This);
2323
2324 user_assert(!This->record, D3DERR_INVALIDCALL);
2325
2326 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2327 if (FAILED(hr))
2328 return hr;
2329 NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2330
2331 This->update = &This->record->state;
2332 This->is_recording = TRUE;
2333
2334 return D3D_OK;
2335 }
2336
2337 HRESULT WINAPI
2338 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2339 IDirect3DStateBlock9 **ppSB )
2340 {
2341 DBG("This=%p ppSB=%p\n", This, ppSB);
2342
2343 user_assert(This->record, D3DERR_INVALIDCALL);
2344
2345 This->update = &This->state;
2346 This->is_recording = FALSE;
2347
2348 NineUnknown_AddRef(NineUnknown(This->record));
2349 *ppSB = (IDirect3DStateBlock9 *)This->record;
2350 NineUnknown_Unbind(NineUnknown(This->record));
2351 This->record = NULL;
2352
2353 return D3D_OK;
2354 }
2355
2356 HRESULT WINAPI
2357 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2358 const D3DCLIPSTATUS9 *pClipStatus )
2359 {
2360 STUB(D3DERR_INVALIDCALL);
2361 }
2362
2363 HRESULT WINAPI
2364 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2365 D3DCLIPSTATUS9 *pClipStatus )
2366 {
2367 STUB(D3DERR_INVALIDCALL);
2368 }
2369
2370 HRESULT WINAPI
2371 NineDevice9_GetTexture( struct NineDevice9 *This,
2372 DWORD Stage,
2373 IDirect3DBaseTexture9 **ppTexture )
2374 {
2375 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2376 Stage == D3DDMAPSAMPLER ||
2377 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2378 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2379 user_assert(ppTexture, D3DERR_INVALIDCALL);
2380
2381 if (Stage >= D3DDMAPSAMPLER)
2382 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2383
2384 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2385
2386 if (This->state.texture[Stage])
2387 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2388 return D3D_OK;
2389 }
2390
2391 HRESULT WINAPI
2392 NineDevice9_SetTexture( struct NineDevice9 *This,
2393 DWORD Stage,
2394 IDirect3DBaseTexture9 *pTexture )
2395 {
2396 struct nine_state *state = This->update;
2397 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2398
2399 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2400
2401 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2402 Stage == D3DDMAPSAMPLER ||
2403 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2404 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2405 user_assert(!tex || tex->base.pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL);
2406
2407 if (unlikely(tex && tex->base.pool == D3DPOOL_SYSTEMMEM)) {
2408 /* TODO: Currently not implemented. Better return error
2409 * with message telling what's wrong */
2410 ERR("This=%p D3DPOOL_SYSTEMMEM not implemented for SetTexture\n", This);
2411 user_assert(tex->base.pool != D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
2412 }
2413
2414 if (Stage >= D3DDMAPSAMPLER)
2415 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2416
2417 if (!This->is_recording) {
2418 struct NineBaseTexture9 *old = state->texture[Stage];
2419 if (old == tex)
2420 return D3D_OK;
2421
2422 state->samplers_shadow &= ~(1 << Stage);
2423 if (tex) {
2424 state->samplers_shadow |= tex->shadow << Stage;
2425
2426 if ((tex->dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
2427 list_add(&tex->list, &This->update_textures);
2428
2429 tex->bind_count++;
2430 }
2431 if (old)
2432 old->bind_count--;
2433 }
2434 nine_bind(&state->texture[Stage], pTexture);
2435
2436 state->changed.texture |= 1 << Stage;
2437 state->changed.group |= NINE_STATE_TEXTURE;
2438
2439 return D3D_OK;
2440 }
2441
2442 HRESULT WINAPI
2443 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2444 DWORD Stage,
2445 D3DTEXTURESTAGESTATETYPE Type,
2446 DWORD *pValue )
2447 {
2448 const struct nine_state *state = &This->state;
2449
2450 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2451 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2452
2453 *pValue = state->ff.tex_stage[Stage][Type];
2454
2455 return D3D_OK;
2456 }
2457
2458 HRESULT WINAPI
2459 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2460 DWORD Stage,
2461 D3DTEXTURESTAGESTATETYPE Type,
2462 DWORD Value )
2463 {
2464 struct nine_state *state = This->update;
2465
2466 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2467 nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2468
2469 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2470 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2471
2472 state->ff.tex_stage[Stage][Type] = Value;
2473
2474 state->changed.group |= NINE_STATE_FF_PSSTAGES;
2475 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2476
2477 return D3D_OK;
2478 }
2479
2480 HRESULT WINAPI
2481 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2482 DWORD Sampler,
2483 D3DSAMPLERSTATETYPE Type,
2484 DWORD *pValue )
2485 {
2486 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2487 Sampler == D3DDMAPSAMPLER ||
2488 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2489 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2490
2491 if (Sampler >= D3DDMAPSAMPLER)
2492 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2493
2494 *pValue = This->state.samp[Sampler][Type];
2495 return D3D_OK;
2496 }
2497
2498 HRESULT WINAPI
2499 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2500 DWORD Sampler,
2501 D3DSAMPLERSTATETYPE Type,
2502 DWORD Value )
2503 {
2504 struct nine_state *state = This->update;
2505
2506 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2507 Sampler, nine_D3DSAMP_to_str(Type), Value);
2508
2509 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2510 Sampler == D3DDMAPSAMPLER ||
2511 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2512 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2513
2514 if (Sampler >= D3DDMAPSAMPLER)
2515 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2516
2517 state->samp[Sampler][Type] = Value;
2518 state->changed.group |= NINE_STATE_SAMPLER;
2519 state->changed.sampler[Sampler] |= 1 << Type;
2520
2521 if (Type == D3DSAMP_SRGBTEXTURE)
2522 state->changed.srgb = TRUE;
2523
2524 return D3D_OK;
2525 }
2526
2527 HRESULT WINAPI
2528 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2529 DWORD *pNumPasses )
2530 {
2531 const struct nine_state *state = &This->state;
2532 unsigned i;
2533 unsigned w = 0, h = 0;
2534
2535 DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2536
2537 for (i = 0; i < Elements(state->samp); ++i) {
2538 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2539 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2540 return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2541 }
2542
2543 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2544 if (!state->rt[i])
2545 continue;
2546 if (w == 0) {
2547 w = state->rt[i]->desc.Width;
2548 h = state->rt[i]->desc.Height;
2549 } else
2550 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2551 return D3DERR_CONFLICTINGRENDERSTATE;
2552 }
2553 }
2554 if (state->ds &&
2555 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) {
2556 if (w != 0 &&
2557 (state->ds->desc.Width != w || state->ds->desc.Height != h))
2558 return D3DERR_CONFLICTINGRENDERSTATE;
2559 }
2560
2561 if (pNumPasses)
2562 *pNumPasses = 1;
2563
2564 return D3D_OK;
2565 }
2566
2567 HRESULT WINAPI
2568 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2569 UINT PaletteNumber,
2570 const PALETTEENTRY *pEntries )
2571 {
2572 STUB(D3D_OK); /* like wine */
2573 }
2574
2575 HRESULT WINAPI
2576 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2577 UINT PaletteNumber,
2578 PALETTEENTRY *pEntries )
2579 {
2580 STUB(D3DERR_INVALIDCALL);
2581 }
2582
2583 HRESULT WINAPI
2584 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2585 UINT PaletteNumber )
2586 {
2587 STUB(D3D_OK); /* like wine */
2588 }
2589
2590 HRESULT WINAPI
2591 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2592 UINT *PaletteNumber )
2593 {
2594 STUB(D3DERR_INVALIDCALL);
2595 }
2596
2597 HRESULT WINAPI
2598 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2599 const RECT *pRect )
2600 {
2601 struct nine_state *state = This->update;
2602
2603 DBG("x=(%u..%u) y=(%u..%u)\n",
2604 pRect->left, pRect->top, pRect->right, pRect->bottom);
2605
2606 state->scissor.minx = pRect->left;
2607 state->scissor.miny = pRect->top;
2608 state->scissor.maxx = pRect->right;
2609 state->scissor.maxy = pRect->bottom;
2610
2611 state->changed.group |= NINE_STATE_SCISSOR;
2612
2613 return D3D_OK;
2614 }
2615
2616 HRESULT WINAPI
2617 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2618 RECT *pRect )
2619 {
2620 pRect->left = This->state.scissor.minx;
2621 pRect->top = This->state.scissor.miny;
2622 pRect->right = This->state.scissor.maxx;
2623 pRect->bottom = This->state.scissor.maxy;
2624
2625 return D3D_OK;
2626 }
2627
2628 HRESULT WINAPI
2629 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2630 BOOL bSoftware )
2631 {
2632 STUB(D3DERR_INVALIDCALL);
2633 }
2634
2635 BOOL WINAPI
2636 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2637 {
2638 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
2639 }
2640
2641 HRESULT WINAPI
2642 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2643 float nSegments )
2644 {
2645 STUB(D3DERR_INVALIDCALL);
2646 }
2647
2648 float WINAPI
2649 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2650 {
2651 STUB(0);
2652 }
2653
2654 static INLINE void
2655 init_draw_info(struct pipe_draw_info *info,
2656 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
2657 {
2658 info->mode = d3dprimitivetype_to_pipe_prim(type);
2659 info->count = prim_count_to_vertex_count(type, count);
2660 info->start_instance = 0;
2661 info->instance_count = 1;
2662 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask)
2663 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1);
2664 info->primitive_restart = FALSE;
2665 info->restart_index = 0;
2666 info->count_from_stream_output = NULL;
2667 info->indirect = NULL;
2668 }
2669
2670 HRESULT WINAPI
2671 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2672 D3DPRIMITIVETYPE PrimitiveType,
2673 UINT StartVertex,
2674 UINT PrimitiveCount )
2675 {
2676 struct pipe_draw_info info;
2677
2678 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2679 This, PrimitiveType, StartVertex, PrimitiveCount);
2680
2681 nine_update_state(This, ~0);
2682
2683 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2684 info.indexed = FALSE;
2685 info.start = StartVertex;
2686 info.index_bias = 0;
2687 info.min_index = info.start;
2688 info.max_index = info.count - 1;
2689
2690 This->pipe->draw_vbo(This->pipe, &info);
2691
2692 return D3D_OK;
2693 }
2694
2695 HRESULT WINAPI
2696 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2697 D3DPRIMITIVETYPE PrimitiveType,
2698 INT BaseVertexIndex,
2699 UINT MinVertexIndex,
2700 UINT NumVertices,
2701 UINT StartIndex,
2702 UINT PrimitiveCount )
2703 {
2704 struct pipe_draw_info info;
2705
2706 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2707 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2708 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2709 StartIndex, PrimitiveCount);
2710
2711 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2712 user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2713
2714 nine_update_state(This, ~0);
2715
2716 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2717 info.indexed = TRUE;
2718 info.start = StartIndex;
2719 info.index_bias = BaseVertexIndex;
2720 /* These don't include index bias: */
2721 info.min_index = MinVertexIndex;
2722 info.max_index = MinVertexIndex + NumVertices - 1;
2723
2724 This->pipe->draw_vbo(This->pipe, &info);
2725
2726 return D3D_OK;
2727 }
2728
2729 HRESULT WINAPI
2730 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2731 D3DPRIMITIVETYPE PrimitiveType,
2732 UINT PrimitiveCount,
2733 const void *pVertexStreamZeroData,
2734 UINT VertexStreamZeroStride )
2735 {
2736 struct pipe_vertex_buffer vtxbuf;
2737 struct pipe_draw_info info;
2738
2739 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2740 This, PrimitiveType, PrimitiveCount,
2741 pVertexStreamZeroData, VertexStreamZeroStride);
2742
2743 user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2744 D3DERR_INVALIDCALL);
2745
2746 nine_update_state(This, ~0);
2747
2748 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2749 info.indexed = FALSE;
2750 info.start = 0;
2751 info.index_bias = 0;
2752 info.min_index = 0;
2753 info.max_index = info.count - 1;
2754
2755 vtxbuf.stride = VertexStreamZeroStride;
2756 vtxbuf.buffer_offset = 0;
2757 vtxbuf.buffer = NULL;
2758 vtxbuf.user_buffer = pVertexStreamZeroData;
2759
2760 if (!This->driver_caps.user_vbufs)
2761 u_upload_data(This->upload,
2762 0,
2763 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */
2764 vtxbuf.user_buffer,
2765 &vtxbuf.buffer_offset,
2766 &vtxbuf.buffer);
2767
2768 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
2769
2770 This->pipe->draw_vbo(This->pipe, &info);
2771
2772 NineDevice9_PauseRecording(This);
2773 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2774 NineDevice9_ResumeRecording(This);
2775
2776 pipe_resource_reference(&vtxbuf.buffer, NULL);
2777
2778 return D3D_OK;
2779 }
2780
2781 HRESULT WINAPI
2782 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
2783 D3DPRIMITIVETYPE PrimitiveType,
2784 UINT MinVertexIndex,
2785 UINT NumVertices,
2786 UINT PrimitiveCount,
2787 const void *pIndexData,
2788 D3DFORMAT IndexDataFormat,
2789 const void *pVertexStreamZeroData,
2790 UINT VertexStreamZeroStride )
2791 {
2792 struct pipe_draw_info info;
2793 struct pipe_vertex_buffer vbuf;
2794 struct pipe_index_buffer ibuf;
2795
2796 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2797 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2798 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2799 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
2800 pIndexData, IndexDataFormat,
2801 pVertexStreamZeroData, VertexStreamZeroStride);
2802
2803 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
2804 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
2805 user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
2806 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
2807
2808 nine_update_state(This, ~0);
2809
2810 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2811 info.indexed = TRUE;
2812 info.start = 0;
2813 info.index_bias = 0;
2814 info.min_index = MinVertexIndex;
2815 info.max_index = MinVertexIndex + NumVertices - 1;
2816
2817 vbuf.stride = VertexStreamZeroStride;
2818 vbuf.buffer_offset = 0;
2819 vbuf.buffer = NULL;
2820 vbuf.user_buffer = pVertexStreamZeroData;
2821
2822 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
2823 ibuf.offset = 0;
2824 ibuf.buffer = NULL;
2825 ibuf.user_buffer = pIndexData;
2826
2827 if (!This->driver_caps.user_vbufs) {
2828 const unsigned base = info.min_index * VertexStreamZeroStride;
2829 u_upload_data(This->upload,
2830 base,
2831 (info.max_index -
2832 info.min_index + 1) * VertexStreamZeroStride, /* XXX */
2833 (const uint8_t *)vbuf.user_buffer + base,
2834 &vbuf.buffer_offset,
2835 &vbuf.buffer);
2836 /* Won't be used: */
2837 vbuf.buffer_offset -= base;
2838 }
2839 if (!This->driver_caps.user_ibufs)
2840 u_upload_data(This->upload,
2841 0,
2842 info.count * ibuf.index_size,
2843 ibuf.user_buffer,
2844 &ibuf.offset,
2845 &ibuf.buffer);
2846
2847 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
2848 This->pipe->set_index_buffer(This->pipe, &ibuf);
2849
2850 This->pipe->draw_vbo(This->pipe, &info);
2851
2852 pipe_resource_reference(&vbuf.buffer, NULL);
2853 pipe_resource_reference(&ibuf.buffer, NULL);
2854
2855 NineDevice9_PauseRecording(This);
2856 NineDevice9_SetIndices(This, NULL);
2857 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2858 NineDevice9_ResumeRecording(This);
2859
2860 return D3D_OK;
2861 }
2862
2863 /* TODO: Write to pDestBuffer directly if vertex declaration contains
2864 * only f32 formats.
2865 */
2866 HRESULT WINAPI
2867 NineDevice9_ProcessVertices( struct NineDevice9 *This,
2868 UINT SrcStartIndex,
2869 UINT DestIndex,
2870 UINT VertexCount,
2871 IDirect3DVertexBuffer9 *pDestBuffer,
2872 IDirect3DVertexDeclaration9 *pVertexDecl,
2873 DWORD Flags )
2874 {
2875 struct pipe_screen *screen = This->screen;
2876 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
2877 struct NineVertexShader9 *vs;
2878 struct pipe_resource *resource;
2879 struct pipe_stream_output_target *target;
2880 struct pipe_draw_info draw;
2881 HRESULT hr;
2882 unsigned buffer_offset, buffer_size;
2883
2884 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
2885 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
2886 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
2887 pVertexDecl, Flags);
2888
2889 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
2890 STUB(D3DERR_INVALIDCALL);
2891
2892 nine_update_state(This, ~0);
2893
2894 /* TODO: Create shader with stream output. */
2895 STUB(D3DERR_INVALIDCALL);
2896 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
2897
2898 vs = This->state.vs ? This->state.vs : This->ff.vs;
2899
2900 buffer_size = VertexCount * vs->so->stride[0];
2901 if (1) {
2902 struct pipe_resource templ;
2903
2904 templ.target = PIPE_BUFFER;
2905 templ.format = PIPE_FORMAT_R8_UNORM;
2906 templ.width0 = buffer_size;
2907 templ.flags = 0;
2908 templ.bind = PIPE_BIND_STREAM_OUTPUT;
2909 templ.usage = PIPE_USAGE_STREAM;
2910 templ.height0 = templ.depth0 = templ.array_size = 1;
2911 templ.last_level = templ.nr_samples = 0;
2912
2913 resource = This->screen->resource_create(This->screen, &templ);
2914 if (!resource)
2915 return E_OUTOFMEMORY;
2916 buffer_offset = 0;
2917 } else {
2918 /* SO matches vertex declaration */
2919 resource = dst->base.resource;
2920 buffer_offset = DestIndex * vs->so->stride[0];
2921 }
2922 target = This->pipe->create_stream_output_target(This->pipe, resource,
2923 buffer_offset,
2924 buffer_size);
2925 if (!target) {
2926 pipe_resource_reference(&resource, NULL);
2927 return D3DERR_DRIVERINTERNALERROR;
2928 }
2929
2930 if (!vdecl) {
2931 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl);
2932 if (FAILED(hr))
2933 goto out;
2934 }
2935
2936 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount);
2937 draw.instance_count = 1;
2938 draw.indexed = FALSE;
2939 draw.start = SrcStartIndex;
2940 draw.index_bias = 0;
2941 draw.min_index = SrcStartIndex;
2942 draw.max_index = SrcStartIndex + VertexCount - 1;
2943
2944 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0);
2945 This->pipe->draw_vbo(This->pipe, &draw);
2946 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0);
2947 This->pipe->stream_output_target_destroy(This->pipe, target);
2948
2949 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
2950 dst, DestIndex, VertexCount,
2951 resource, vs->so);
2952 out:
2953 pipe_resource_reference(&resource, NULL);
2954 if (!pVertexDecl)
2955 NineUnknown_Release(NineUnknown(vdecl));
2956 return hr;
2957 }
2958
2959 HRESULT WINAPI
2960 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
2961 const D3DVERTEXELEMENT9 *pVertexElements,
2962 IDirect3DVertexDeclaration9 **ppDecl )
2963 {
2964 struct NineVertexDeclaration9 *vdecl;
2965
2966 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
2967 This, pVertexElements, ppDecl);
2968
2969 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
2970 if (SUCCEEDED(hr))
2971 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
2972
2973 return hr;
2974 }
2975
2976 HRESULT WINAPI
2977 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
2978 IDirect3DVertexDeclaration9 *pDecl )
2979 {
2980 struct nine_state *state = This->update;
2981
2982 DBG("This=%p pDecl=%p\n", This, pDecl);
2983
2984 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
2985 return D3D_OK;
2986 nine_bind(&state->vdecl, pDecl);
2987
2988 state->changed.group |= NINE_STATE_VDECL;
2989
2990 return D3D_OK;
2991 }
2992
2993 HRESULT WINAPI
2994 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
2995 IDirect3DVertexDeclaration9 **ppDecl )
2996 {
2997 user_assert(ppDecl, D3DERR_INVALIDCALL);
2998
2999 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3000 if (*ppDecl)
3001 NineUnknown_AddRef(NineUnknown(*ppDecl));
3002 return D3D_OK;
3003 }
3004
3005 HRESULT WINAPI
3006 NineDevice9_SetFVF( struct NineDevice9 *This,
3007 DWORD FVF )
3008 {
3009 struct NineVertexDeclaration9 *vdecl;
3010 HRESULT hr;
3011
3012 DBG("FVF = %08x\n", FVF);
3013 if (!FVF)
3014 return D3D_OK; /* like wine */
3015
3016 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3017 if (!vdecl) {
3018 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3019 if (FAILED(hr))
3020 return hr;
3021 vdecl->fvf = FVF;
3022 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3023 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3024 }
3025 return NineDevice9_SetVertexDeclaration(
3026 This, (IDirect3DVertexDeclaration9 *)vdecl);
3027 }
3028
3029 HRESULT WINAPI
3030 NineDevice9_GetFVF( struct NineDevice9 *This,
3031 DWORD *pFVF )
3032 {
3033 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3034 return D3D_OK;
3035 }
3036
3037 HRESULT WINAPI
3038 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3039 const DWORD *pFunction,
3040 IDirect3DVertexShader9 **ppShader )
3041 {
3042 struct NineVertexShader9 *vs;
3043 HRESULT hr;
3044
3045 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3046
3047 hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3048 if (FAILED(hr))
3049 return hr;
3050 *ppShader = (IDirect3DVertexShader9 *)vs;
3051 return D3D_OK;
3052 }
3053
3054 HRESULT WINAPI
3055 NineDevice9_SetVertexShader( struct NineDevice9 *This,
3056 IDirect3DVertexShader9 *pShader )
3057 {
3058 struct nine_state *state = This->update;
3059
3060 DBG("This=%p pShader=%p\n", This, pShader);
3061
3062 nine_bind(&state->vs, pShader);
3063
3064 state->changed.group |= NINE_STATE_VS;
3065
3066 return D3D_OK;
3067 }
3068
3069 HRESULT WINAPI
3070 NineDevice9_GetVertexShader( struct NineDevice9 *This,
3071 IDirect3DVertexShader9 **ppShader )
3072 {
3073 user_assert(ppShader, D3DERR_INVALIDCALL);
3074 nine_reference_set(ppShader, This->state.vs);
3075 return D3D_OK;
3076 }
3077
3078 HRESULT WINAPI
3079 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3080 UINT StartRegister,
3081 const float *pConstantData,
3082 UINT Vector4fCount )
3083 {
3084 struct nine_state *state = This->update;
3085
3086 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3087 This, StartRegister, pConstantData, Vector4fCount);
3088
3089 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3090 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3091
3092 if (!Vector4fCount)
3093 return D3D_OK;
3094 user_assert(pConstantData, D3DERR_INVALIDCALL);
3095
3096 memcpy(&state->vs_const_f[StartRegister * 4],
3097 pConstantData,
3098 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3099
3100 nine_ranges_insert(&state->changed.vs_const_f,
3101 StartRegister, StartRegister + Vector4fCount,
3102 &This->range_pool);
3103
3104 state->changed.group |= NINE_STATE_VS_CONST;
3105
3106 return D3D_OK;
3107 }
3108
3109 HRESULT WINAPI
3110 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3111 UINT StartRegister,
3112 float *pConstantData,
3113 UINT Vector4fCount )
3114 {
3115 const struct nine_state *state = &This->state;
3116
3117 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3118 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3119 user_assert(pConstantData, D3DERR_INVALIDCALL);
3120
3121 memcpy(pConstantData,
3122 &state->vs_const_f[StartRegister * 4],
3123 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3124
3125 return D3D_OK;
3126 }
3127
3128 HRESULT WINAPI
3129 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3130 UINT StartRegister,
3131 const int *pConstantData,
3132 UINT Vector4iCount )
3133 {
3134 struct nine_state *state = This->update;
3135 int i;
3136
3137 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3138 This, StartRegister, pConstantData, Vector4iCount);
3139
3140 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3141 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3142 user_assert(pConstantData, D3DERR_INVALIDCALL);
3143
3144 if (This->driver_caps.vs_integer) {
3145 memcpy(&state->vs_const_i[StartRegister][0],
3146 pConstantData,
3147 Vector4iCount * sizeof(state->vs_const_i[0]));
3148 } else {
3149 for (i = 0; i < Vector4iCount; i++) {
3150 state->vs_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3151 state->vs_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3152 state->vs_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3153 state->vs_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3154 }
3155 }
3156
3157 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3158 state->changed.group |= NINE_STATE_VS_CONST;
3159
3160 return D3D_OK;
3161 }
3162
3163 HRESULT WINAPI
3164 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3165 UINT StartRegister,
3166 int *pConstantData,
3167 UINT Vector4iCount )
3168 {
3169 const struct nine_state *state = &This->state;
3170 int i;
3171
3172 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3173 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3174 user_assert(pConstantData, D3DERR_INVALIDCALL);
3175
3176 if (This->driver_caps.vs_integer) {
3177 memcpy(pConstantData,
3178 &state->vs_const_i[StartRegister][0],
3179 Vector4iCount * sizeof(state->vs_const_i[0]));
3180 } else {
3181 for (i = 0; i < Vector4iCount; i++) {
3182 pConstantData[4*i] = (int32_t) uif(state->vs_const_i[StartRegister+i][0]);
3183 pConstantData[4*i+1] = (int32_t) uif(state->vs_const_i[StartRegister+i][1]);
3184 pConstantData[4*i+2] = (int32_t) uif(state->vs_const_i[StartRegister+i][2]);
3185 pConstantData[4*i+3] = (int32_t) uif(state->vs_const_i[StartRegister+i][3]);
3186 }
3187 }
3188
3189 return D3D_OK;
3190 }
3191
3192 HRESULT WINAPI
3193 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3194 UINT StartRegister,
3195 const BOOL *pConstantData,
3196 UINT BoolCount )
3197 {
3198 struct nine_state *state = This->update;
3199 int i;
3200 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3201
3202 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3203 This, StartRegister, pConstantData, BoolCount);
3204
3205 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3206 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3207 user_assert(pConstantData, D3DERR_INVALIDCALL);
3208
3209 for (i = 0; i < BoolCount; i++)
3210 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3211
3212 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3213 state->changed.group |= NINE_STATE_VS_CONST;
3214
3215 return D3D_OK;
3216 }
3217
3218 HRESULT WINAPI
3219 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3220 UINT StartRegister,
3221 BOOL *pConstantData,
3222 UINT BoolCount )
3223 {
3224 const struct nine_state *state = &This->state;
3225 int i;
3226
3227 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3228 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3229 user_assert(pConstantData, D3DERR_INVALIDCALL);
3230
3231 for (i = 0; i < BoolCount; i++)
3232 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3233
3234 return D3D_OK;
3235 }
3236
3237 HRESULT WINAPI
3238 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3239 UINT StreamNumber,
3240 IDirect3DVertexBuffer9 *pStreamData,
3241 UINT OffsetInBytes,
3242 UINT Stride )
3243 {
3244 struct nine_state *state = This->update;
3245 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3246 const unsigned i = StreamNumber;
3247
3248 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3249 This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3250
3251 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3252 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3253
3254 if (likely(!This->is_recording)) {
3255 if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3256 state->vtxbuf[i].stride == Stride &&
3257 state->vtxbuf[i].buffer_offset == OffsetInBytes)
3258 return D3D_OK;
3259 }
3260 nine_bind(&state->stream[i], pStreamData);
3261
3262 state->changed.vtxbuf |= 1 << StreamNumber;
3263
3264 if (pStreamData) {
3265 state->vtxbuf[i].stride = Stride;
3266 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3267 }
3268 state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
3269
3270 return D3D_OK;
3271 }
3272
3273 HRESULT WINAPI
3274 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3275 UINT StreamNumber,
3276 IDirect3DVertexBuffer9 **ppStreamData,
3277 UINT *pOffsetInBytes,
3278 UINT *pStride )
3279 {
3280 const struct nine_state *state = &This->state;
3281 const unsigned i = StreamNumber;
3282
3283 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3284 user_assert(ppStreamData, D3DERR_INVALIDCALL);
3285
3286 nine_reference_set(ppStreamData, state->stream[i]);
3287 *pStride = state->vtxbuf[i].stride;
3288 *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3289
3290 return D3D_OK;
3291 }
3292
3293 HRESULT WINAPI
3294 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3295 UINT StreamNumber,
3296 UINT Setting )
3297 {
3298 struct nine_state *state = This->update;
3299 /* const UINT freq = Setting & 0x7FFFFF; */
3300
3301 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3302 StreamNumber, Setting);
3303
3304 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3305 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3306 D3DERR_INVALIDCALL);
3307 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3308 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3309 user_assert(Setting, D3DERR_INVALIDCALL);
3310
3311 state->stream_freq[StreamNumber] = Setting;
3312
3313 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
3314 state->stream_instancedata_mask |= 1 << StreamNumber;
3315 else
3316 state->stream_instancedata_mask &= ~(1 << StreamNumber);
3317
3318 state->changed.stream_freq |= 1 << StreamNumber;
3319 return D3D_OK;
3320 }
3321
3322 HRESULT WINAPI
3323 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3324 UINT StreamNumber,
3325 UINT *pSetting )
3326 {
3327 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3328 *pSetting = This->state.stream_freq[StreamNumber];
3329 return D3D_OK;
3330 }
3331
3332 HRESULT WINAPI
3333 NineDevice9_SetIndices( struct NineDevice9 *This,
3334 IDirect3DIndexBuffer9 *pIndexData )
3335 {
3336 struct nine_state *state = This->update;
3337
3338 DBG("This=%p pIndexData=%p\n", This, pIndexData);
3339
3340 if (likely(!This->is_recording))
3341 if (state->idxbuf == NineIndexBuffer9(pIndexData))
3342 return D3D_OK;
3343 nine_bind(&state->idxbuf, pIndexData);
3344
3345 state->changed.group |= NINE_STATE_IDXBUF;
3346
3347 return D3D_OK;
3348 }
3349
3350 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3351 * here because it's an argument passed to the Draw calls.
3352 */
3353 HRESULT WINAPI
3354 NineDevice9_GetIndices( struct NineDevice9 *This,
3355 IDirect3DIndexBuffer9 **ppIndexData /*,
3356 UINT *pBaseVertexIndex */ )
3357 {
3358 user_assert(ppIndexData, D3DERR_INVALIDCALL);
3359 nine_reference_set(ppIndexData, This->state.idxbuf);
3360 return D3D_OK;
3361 }
3362
3363 HRESULT WINAPI
3364 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3365 const DWORD *pFunction,
3366 IDirect3DPixelShader9 **ppShader )
3367 {
3368 struct NinePixelShader9 *ps;
3369 HRESULT hr;
3370
3371 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3372
3373 hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3374 if (FAILED(hr))
3375 return hr;
3376 *ppShader = (IDirect3DPixelShader9 *)ps;
3377 return D3D_OK;
3378 }
3379
3380 HRESULT WINAPI
3381 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3382 IDirect3DPixelShader9 *pShader )
3383 {
3384 struct nine_state *state = This->update;
3385 unsigned old_mask = state->ps ? state->ps->rt_mask : 1;
3386 unsigned mask;
3387
3388 DBG("This=%p pShader=%p\n", This, pShader);
3389
3390 nine_bind(&state->ps, pShader);
3391
3392 state->changed.group |= NINE_STATE_PS;
3393
3394 mask = state->ps ? state->ps->rt_mask : 1;
3395 /* We need to update cbufs if the pixel shader would
3396 * write to different render targets */
3397 if (mask != old_mask)
3398 state->changed.group |= NINE_STATE_FB;
3399
3400 return D3D_OK;
3401 }
3402
3403 HRESULT WINAPI
3404 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3405 IDirect3DPixelShader9 **ppShader )
3406 {
3407 user_assert(ppShader, D3DERR_INVALIDCALL);
3408 nine_reference_set(ppShader, This->state.ps);
3409 return D3D_OK;
3410 }
3411
3412 HRESULT WINAPI
3413 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3414 UINT StartRegister,
3415 const float *pConstantData,
3416 UINT Vector4fCount )
3417 {
3418 struct nine_state *state = This->update;
3419
3420 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3421 This, StartRegister, pConstantData, Vector4fCount);
3422
3423 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3424 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3425
3426 if (!Vector4fCount)
3427 return D3D_OK;
3428 user_assert(pConstantData, D3DERR_INVALIDCALL);
3429
3430 memcpy(&state->ps_const_f[StartRegister * 4],
3431 pConstantData,
3432 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3433
3434 nine_ranges_insert(&state->changed.ps_const_f,
3435 StartRegister, StartRegister + Vector4fCount,
3436 &This->range_pool);
3437
3438 state->changed.group |= NINE_STATE_PS_CONST;
3439
3440 return D3D_OK;
3441 }
3442
3443 HRESULT WINAPI
3444 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3445 UINT StartRegister,
3446 float *pConstantData,
3447 UINT Vector4fCount )
3448 {
3449 const struct nine_state *state = &This->state;
3450
3451 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3452 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3453 user_assert(pConstantData, D3DERR_INVALIDCALL);
3454
3455 memcpy(pConstantData,
3456 &state->ps_const_f[StartRegister * 4],
3457 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3458
3459 return D3D_OK;
3460 }
3461
3462 HRESULT WINAPI
3463 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3464 UINT StartRegister,
3465 const int *pConstantData,
3466 UINT Vector4iCount )
3467 {
3468 struct nine_state *state = This->update;
3469 int i;
3470
3471 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3472 This, StartRegister, pConstantData, Vector4iCount);
3473
3474 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3475 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3476 user_assert(pConstantData, D3DERR_INVALIDCALL);
3477
3478 if (This->driver_caps.ps_integer) {
3479 memcpy(&state->ps_const_i[StartRegister][0],
3480 pConstantData,
3481 Vector4iCount * sizeof(state->ps_const_i[0]));
3482 } else {
3483 for (i = 0; i < Vector4iCount; i++) {
3484 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3485 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3486 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3487 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3488 }
3489 }
3490 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3491 state->changed.group |= NINE_STATE_PS_CONST;
3492
3493 return D3D_OK;
3494 }
3495
3496 HRESULT WINAPI
3497 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3498 UINT StartRegister,
3499 int *pConstantData,
3500 UINT Vector4iCount )
3501 {
3502 const struct nine_state *state = &This->state;
3503 int i;
3504
3505 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3506 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3507 user_assert(pConstantData, D3DERR_INVALIDCALL);
3508
3509 if (This->driver_caps.ps_integer) {
3510 memcpy(pConstantData,
3511 &state->ps_const_i[StartRegister][0],
3512 Vector4iCount * sizeof(state->ps_const_i[0]));
3513 } else {
3514 for (i = 0; i < Vector4iCount; i++) {
3515 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
3516 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
3517 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
3518 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
3519 }
3520 }
3521
3522 return D3D_OK;
3523 }
3524
3525 HRESULT WINAPI
3526 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3527 UINT StartRegister,
3528 const BOOL *pConstantData,
3529 UINT BoolCount )
3530 {
3531 struct nine_state *state = This->update;
3532 int i;
3533 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
3534
3535 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3536 This, StartRegister, pConstantData, BoolCount);
3537
3538 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3539 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3540 user_assert(pConstantData, D3DERR_INVALIDCALL);
3541
3542 for (i = 0; i < BoolCount; i++)
3543 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3544
3545 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3546 state->changed.group |= NINE_STATE_PS_CONST;
3547
3548 return D3D_OK;
3549 }
3550
3551 HRESULT WINAPI
3552 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3553 UINT StartRegister,
3554 BOOL *pConstantData,
3555 UINT BoolCount )
3556 {
3557 const struct nine_state *state = &This->state;
3558 int i;
3559
3560 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3561 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3562 user_assert(pConstantData, D3DERR_INVALIDCALL);
3563
3564 for (i = 0; i < BoolCount; i++)
3565 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
3566
3567 return D3D_OK;
3568 }
3569
3570 HRESULT WINAPI
3571 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3572 UINT Handle,
3573 const float *pNumSegs,
3574 const D3DRECTPATCH_INFO *pRectPatchInfo )
3575 {
3576 STUB(D3DERR_INVALIDCALL);
3577 }
3578
3579 HRESULT WINAPI
3580 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3581 UINT Handle,
3582 const float *pNumSegs,
3583 const D3DTRIPATCH_INFO *pTriPatchInfo )
3584 {
3585 STUB(D3DERR_INVALIDCALL);
3586 }
3587
3588 HRESULT WINAPI
3589 NineDevice9_DeletePatch( struct NineDevice9 *This,
3590 UINT Handle )
3591 {
3592 STUB(D3DERR_INVALIDCALL);
3593 }
3594
3595 HRESULT WINAPI
3596 NineDevice9_CreateQuery( struct NineDevice9 *This,
3597 D3DQUERYTYPE Type,
3598 IDirect3DQuery9 **ppQuery )
3599 {
3600 struct NineQuery9 *query;
3601 HRESULT hr;
3602
3603 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
3604
3605 hr = nine_is_query_supported(This->screen, Type);
3606 if (!ppQuery || hr != D3D_OK)
3607 return hr;
3608
3609 hr = NineQuery9_new(This, &query, Type);
3610 if (FAILED(hr))
3611 return hr;
3612 *ppQuery = (IDirect3DQuery9 *)query;
3613 return D3D_OK;
3614 }
3615
3616 IDirect3DDevice9Vtbl NineDevice9_vtable = {
3617 (void *)NineUnknown_QueryInterface,
3618 (void *)NineUnknown_AddRef,
3619 (void *)NineUnknown_Release,
3620 (void *)NineDevice9_TestCooperativeLevel,
3621 (void *)NineDevice9_GetAvailableTextureMem,
3622 (void *)NineDevice9_EvictManagedResources,
3623 (void *)NineDevice9_GetDirect3D,
3624 (void *)NineDevice9_GetDeviceCaps,
3625 (void *)NineDevice9_GetDisplayMode,
3626 (void *)NineDevice9_GetCreationParameters,
3627 (void *)NineDevice9_SetCursorProperties,
3628 (void *)NineDevice9_SetCursorPosition,
3629 (void *)NineDevice9_ShowCursor,
3630 (void *)NineDevice9_CreateAdditionalSwapChain,
3631 (void *)NineDevice9_GetSwapChain,
3632 (void *)NineDevice9_GetNumberOfSwapChains,
3633 (void *)NineDevice9_Reset,
3634 (void *)NineDevice9_Present,
3635 (void *)NineDevice9_GetBackBuffer,
3636 (void *)NineDevice9_GetRasterStatus,
3637 (void *)NineDevice9_SetDialogBoxMode,
3638 (void *)NineDevice9_SetGammaRamp,
3639 (void *)NineDevice9_GetGammaRamp,
3640 (void *)NineDevice9_CreateTexture,
3641 (void *)NineDevice9_CreateVolumeTexture,
3642 (void *)NineDevice9_CreateCubeTexture,
3643 (void *)NineDevice9_CreateVertexBuffer,
3644 (void *)NineDevice9_CreateIndexBuffer,
3645 (void *)NineDevice9_CreateRenderTarget,
3646 (void *)NineDevice9_CreateDepthStencilSurface,
3647 (void *)NineDevice9_UpdateSurface,
3648 (void *)NineDevice9_UpdateTexture,
3649 (void *)NineDevice9_GetRenderTargetData,
3650 (void *)NineDevice9_GetFrontBufferData,
3651 (void *)NineDevice9_StretchRect,
3652 (void *)NineDevice9_ColorFill,
3653 (void *)NineDevice9_CreateOffscreenPlainSurface,
3654 (void *)NineDevice9_SetRenderTarget,
3655 (void *)NineDevice9_GetRenderTarget,
3656 (void *)NineDevice9_SetDepthStencilSurface,
3657 (void *)NineDevice9_GetDepthStencilSurface,
3658 (void *)NineDevice9_BeginScene,
3659 (void *)NineDevice9_EndScene,
3660 (void *)NineDevice9_Clear,
3661 (void *)NineDevice9_SetTransform,
3662 (void *)NineDevice9_GetTransform,
3663 (void *)NineDevice9_MultiplyTransform,
3664 (void *)NineDevice9_SetViewport,
3665 (void *)NineDevice9_GetViewport,
3666 (void *)NineDevice9_SetMaterial,
3667 (void *)NineDevice9_GetMaterial,
3668 (void *)NineDevice9_SetLight,
3669 (void *)NineDevice9_GetLight,
3670 (void *)NineDevice9_LightEnable,
3671 (void *)NineDevice9_GetLightEnable,
3672 (void *)NineDevice9_SetClipPlane,
3673 (void *)NineDevice9_GetClipPlane,
3674 (void *)NineDevice9_SetRenderState,
3675 (void *)NineDevice9_GetRenderState,
3676 (void *)NineDevice9_CreateStateBlock,
3677 (void *)NineDevice9_BeginStateBlock,
3678 (void *)NineDevice9_EndStateBlock,
3679 (void *)NineDevice9_SetClipStatus,
3680 (void *)NineDevice9_GetClipStatus,
3681 (void *)NineDevice9_GetTexture,
3682 (void *)NineDevice9_SetTexture,
3683 (void *)NineDevice9_GetTextureStageState,
3684 (void *)NineDevice9_SetTextureStageState,
3685 (void *)NineDevice9_GetSamplerState,
3686 (void *)NineDevice9_SetSamplerState,
3687 (void *)NineDevice9_ValidateDevice,
3688 (void *)NineDevice9_SetPaletteEntries,
3689 (void *)NineDevice9_GetPaletteEntries,
3690 (void *)NineDevice9_SetCurrentTexturePalette,
3691 (void *)NineDevice9_GetCurrentTexturePalette,
3692 (void *)NineDevice9_SetScissorRect,
3693 (void *)NineDevice9_GetScissorRect,
3694 (void *)NineDevice9_SetSoftwareVertexProcessing,
3695 (void *)NineDevice9_GetSoftwareVertexProcessing,
3696 (void *)NineDevice9_SetNPatchMode,
3697 (void *)NineDevice9_GetNPatchMode,
3698 (void *)NineDevice9_DrawPrimitive,
3699 (void *)NineDevice9_DrawIndexedPrimitive,
3700 (void *)NineDevice9_DrawPrimitiveUP,
3701 (void *)NineDevice9_DrawIndexedPrimitiveUP,
3702 (void *)NineDevice9_ProcessVertices,
3703 (void *)NineDevice9_CreateVertexDeclaration,
3704 (void *)NineDevice9_SetVertexDeclaration,
3705 (void *)NineDevice9_GetVertexDeclaration,
3706 (void *)NineDevice9_SetFVF,
3707 (void *)NineDevice9_GetFVF,
3708 (void *)NineDevice9_CreateVertexShader,
3709 (void *)NineDevice9_SetVertexShader,
3710 (void *)NineDevice9_GetVertexShader,
3711 (void *)NineDevice9_SetVertexShaderConstantF,
3712 (void *)NineDevice9_GetVertexShaderConstantF,
3713 (void *)NineDevice9_SetVertexShaderConstantI,
3714 (void *)NineDevice9_GetVertexShaderConstantI,
3715 (void *)NineDevice9_SetVertexShaderConstantB,
3716 (void *)NineDevice9_GetVertexShaderConstantB,
3717 (void *)NineDevice9_SetStreamSource,
3718 (void *)NineDevice9_GetStreamSource,
3719 (void *)NineDevice9_SetStreamSourceFreq,
3720 (void *)NineDevice9_GetStreamSourceFreq,
3721 (void *)NineDevice9_SetIndices,
3722 (void *)NineDevice9_GetIndices,
3723 (void *)NineDevice9_CreatePixelShader,
3724 (void *)NineDevice9_SetPixelShader,
3725 (void *)NineDevice9_GetPixelShader,
3726 (void *)NineDevice9_SetPixelShaderConstantF,
3727 (void *)NineDevice9_GetPixelShaderConstantF,
3728 (void *)NineDevice9_SetPixelShaderConstantI,
3729 (void *)NineDevice9_GetPixelShaderConstantI,
3730 (void *)NineDevice9_SetPixelShaderConstantB,
3731 (void *)NineDevice9_GetPixelShaderConstantB,
3732 (void *)NineDevice9_DrawRectPatch,
3733 (void *)NineDevice9_DrawTriPatch,
3734 (void *)NineDevice9_DeletePatch,
3735 (void *)NineDevice9_CreateQuery
3736 };
3737
3738 static const GUID *NineDevice9_IIDs[] = {
3739 &IID_IDirect3DDevice9,
3740 &IID_IUnknown,
3741 NULL
3742 };
3743
3744 HRESULT
3745 NineDevice9_new( struct pipe_screen *pScreen,
3746 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
3747 D3DCAPS9 *pCaps,
3748 D3DPRESENT_PARAMETERS *pPresentationParameters,
3749 IDirect3D9 *pD3D9,
3750 ID3DPresentGroup *pPresentationGroup,
3751 struct d3dadapter9_context *pCTX,
3752 boolean ex,
3753 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
3754 struct NineDevice9 **ppOut )
3755 {
3756 BOOL lock;
3757 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
3758
3759 NINE_NEW(Device9, ppOut, lock, /* args */
3760 pScreen, pCreationParameters, pCaps,
3761 pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
3762 ex, pFullscreenDisplayMode);
3763 }