2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 #include "stateblock9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_helpers.h"
38 #include "nine_pipe.h"
40 #include "nine_dump.h"
42 #include "pipe/p_screen.h"
43 #include "pipe/p_context.h"
44 #include "util/u_math.h"
45 #include "util/u_inlines.h"
46 #include "util/u_hash_table.h"
47 #include "util/u_format.h"
48 #include "util/u_surface.h"
49 #include "util/u_upload_mgr.h"
50 #include "hud/hud_context.h"
52 #include "cso_cache/cso_context.h"
54 #define DBG_CHANNEL DBG_DEVICE
57 NineDevice9_SetDefaultState( struct NineDevice9
*This
, boolean is_reset
)
59 struct NineSurface9
*refSurf
= NULL
;
61 DBG("This=%p is_reset=%d\n", This
, (int) is_reset
);
63 assert(!This
->is_recording
);
65 nine_state_set_defaults(This
, &This
->caps
, is_reset
);
67 This
->state
.viewport
.X
= 0;
68 This
->state
.viewport
.Y
= 0;
69 This
->state
.viewport
.Width
= 0;
70 This
->state
.viewport
.Height
= 0;
72 This
->state
.scissor
.minx
= 0;
73 This
->state
.scissor
.miny
= 0;
74 This
->state
.scissor
.maxx
= 0xffff;
75 This
->state
.scissor
.maxy
= 0xffff;
77 if (This
->nswapchains
&& This
->swapchains
[0]->params
.BackBufferCount
)
78 refSurf
= This
->swapchains
[0]->buffers
[0];
81 This
->state
.viewport
.Width
= refSurf
->desc
.Width
;
82 This
->state
.viewport
.Height
= refSurf
->desc
.Height
;
83 This
->state
.scissor
.maxx
= refSurf
->desc
.Width
;
84 This
->state
.scissor
.maxy
= refSurf
->desc
.Height
;
87 if (This
->nswapchains
&& This
->swapchains
[0]->params
.EnableAutoDepthStencil
)
88 This
->state
.rs
[D3DRS_ZENABLE
] = TRUE
;
89 if (This
->state
.rs
[D3DRS_ZENABLE
])
90 NineDevice9_SetDepthStencilSurface(
91 This
, (IDirect3DSurface9
*)This
->swapchains
[0]->zsbuf
);
95 NineDevice9_RestoreNonCSOState( struct NineDevice9
*This
, unsigned mask
)
97 struct pipe_context
*pipe
= This
->pipe
;
99 DBG("This=%p mask=%u\n", This
, mask
);
102 struct pipe_constant_buffer cb
;
103 cb
.buffer_offset
= 0;
105 if (This
->prefer_user_constbuf
) {
107 cb
.user_buffer
= This
->state
.vs_const_f
;
109 cb
.buffer
= This
->constbuf_vs
;
110 cb
.user_buffer
= NULL
;
112 cb
.buffer_size
= This
->vs_const_size
;
113 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_VERTEX
, 0, &cb
);
115 if (This
->prefer_user_constbuf
) {
116 cb
.user_buffer
= This
->state
.ps_const_f
;
118 cb
.buffer
= This
->constbuf_ps
;
120 cb
.buffer_size
= This
->ps_const_size
;
121 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_FRAGMENT
, 0, &cb
);
125 struct pipe_poly_stipple stipple
;
126 memset(&stipple
, ~0, sizeof(stipple
));
127 pipe
->set_polygon_stipple(pipe
, &stipple
);
130 This
->state
.changed
.group
= NINE_STATE_ALL
;
131 This
->state
.changed
.vtxbuf
= (1ULL << This
->caps
.MaxStreams
) - 1;
132 This
->state
.changed
.ucp
= (1 << PIPE_MAX_CLIP_PLANES
) - 1;
133 This
->state
.changed
.texture
= NINE_PS_SAMPLERS_MASK
| NINE_VS_SAMPLERS_MASK
;
136 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
138 NineDevice9_ctor( struct NineDevice9
*This
,
139 struct NineUnknownParams
*pParams
,
140 struct pipe_screen
*pScreen
,
141 D3DDEVICE_CREATION_PARAMETERS
*pCreationParameters
,
143 D3DPRESENT_PARAMETERS
*pPresentationParameters
,
145 ID3DPresentGroup
*pPresentationGroup
,
146 struct d3dadapter9_context
*pCTX
,
148 D3DDISPLAYMODEEX
*pFullscreenDisplayMode
)
151 HRESULT hr
= NineUnknown_ctor(&This
->base
, pParams
);
153 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
154 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
155 This
, pParams
, pScreen
, pCreationParameters
, pCaps
, pPresentationParameters
, pD3D9
,
156 pPresentationGroup
, pCTX
, (int) ex
, pFullscreenDisplayMode
);
158 if (FAILED(hr
)) { return hr
; }
160 list_inithead(&This
->update_textures
);
162 This
->screen
= pScreen
;
165 This
->params
= *pCreationParameters
;
167 This
->present
= pPresentationGroup
;
168 IDirect3D9_AddRef(This
->d3d9
);
169 ID3DPresentGroup_AddRef(This
->present
);
171 This
->pipe
= This
->screen
->context_create(This
->screen
, NULL
);
172 if (!This
->pipe
) { return E_OUTOFMEMORY
; } /* guess */
174 This
->cso
= cso_create_context(This
->pipe
);
175 if (!This
->cso
) { return E_OUTOFMEMORY
; } /* also a guess */
177 /* Create first, it messes up our state. */
178 This
->hud
= hud_create(This
->pipe
, This
->cso
); /* NULL result is fine */
180 /* create implicit swapchains */
181 This
->nswapchains
= ID3DPresentGroup_GetMultiheadCount(This
->present
);
182 This
->swapchains
= CALLOC(This
->nswapchains
,
183 sizeof(struct NineSwapChain9
*));
184 if (!This
->swapchains
) { return E_OUTOFMEMORY
; }
186 for (i
= 0; i
< This
->nswapchains
; ++i
) {
187 ID3DPresent
*present
;
189 hr
= ID3DPresentGroup_GetPresent(This
->present
, i
, &present
);
194 D3DDISPLAYMODEEX
*mode
= NULL
;
195 struct NineSwapChain9Ex
**ret
=
196 (struct NineSwapChain9Ex
**)&This
->swapchains
[i
];
198 if (pFullscreenDisplayMode
) mode
= &(pFullscreenDisplayMode
[i
]);
199 /* when this is a Device9Ex, it should create SwapChain9Exs */
200 hr
= NineSwapChain9Ex_new(This
, TRUE
, present
,
201 &pPresentationParameters
[i
], pCTX
,
202 This
->params
.hFocusWindow
, mode
, ret
);
204 hr
= NineSwapChain9_new(This
, TRUE
, present
,
205 &pPresentationParameters
[i
], pCTX
,
206 This
->params
.hFocusWindow
,
207 &This
->swapchains
[i
]);
210 ID3DPresent_Release(present
);
213 NineUnknown_ConvertRefToBind(NineUnknown(This
->swapchains
[i
]));
215 hr
= NineSwapChain9_GetBackBuffer(This
->swapchains
[i
], 0,
216 D3DBACKBUFFER_TYPE_MONO
,
217 (IDirect3DSurface9
**)
221 NineUnknown_ConvertRefToBind(NineUnknown(This
->state
.rt
[i
]));
224 /* Initialize a dummy VBO to be used when a a vertex declaration does not
225 * specify all the inputs needed by vertex shader, on win default behavior
226 * is to pass 0,0,0,0 to the shader */
228 struct pipe_transfer
*transfer
;
229 struct pipe_resource tmpl
;
233 tmpl
.target
= PIPE_BUFFER
;
234 tmpl
.format
= PIPE_FORMAT_R8_UNORM
;
235 tmpl
.width0
= 16; /* 4 floats */
241 tmpl
.usage
= PIPE_USAGE_DEFAULT
;
242 tmpl
.bind
= PIPE_BIND_VERTEX_BUFFER
| PIPE_BIND_TRANSFER_WRITE
;
244 This
->dummy_vbo
= pScreen
->resource_create(pScreen
, &tmpl
);
246 if (!This
->dummy_vbo
)
247 return D3DERR_OUTOFVIDEOMEMORY
;
249 u_box_1d(0, 16, &box
);
250 data
= This
->pipe
->transfer_map(This
->pipe
, This
->dummy_vbo
, 0,
251 PIPE_TRANSFER_WRITE
|
252 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
,
257 This
->pipe
->transfer_unmap(This
->pipe
, transfer
);
260 This
->cursor
.software
= FALSE
;
261 This
->cursor
.hotspot
.x
= -1;
262 This
->cursor
.hotspot
.y
= -1;
264 struct pipe_resource tmpl
;
265 tmpl
.target
= PIPE_TEXTURE_2D
;
266 tmpl
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
273 tmpl
.usage
= PIPE_USAGE_DEFAULT
;
274 tmpl
.bind
= PIPE_BIND_CURSOR
| PIPE_BIND_SAMPLER_VIEW
;
277 This
->cursor
.image
= pScreen
->resource_create(pScreen
, &tmpl
);
278 if (!This
->cursor
.image
)
279 return D3DERR_OUTOFVIDEOMEMORY
;
282 /* Create constant buffers. */
284 struct pipe_resource tmpl
;
285 unsigned max_const_vs
, max_const_ps
;
287 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
288 * we have to take in some more slots for int and bool*/
289 max_const_vs
= _min(pScreen
->get_shader_param(pScreen
, PIPE_SHADER_VERTEX
,
290 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) /
293 /* ps 3.0: 224 float constants. All cards supported support at least
294 * 256 constants for ps */
295 max_const_ps
= NINE_MAX_CONST_F_PS3
+ (NINE_MAX_CONST_I
+ NINE_MAX_CONST_B
/ 4);
297 This
->max_vs_const_f
= max_const_vs
-
298 (NINE_MAX_CONST_I
+ NINE_MAX_CONST_B
/ 4);
299 This
->max_ps_const_f
= max_const_ps
-
300 (NINE_MAX_CONST_I
+ NINE_MAX_CONST_B
/ 4);
302 This
->vs_const_size
= max_const_vs
* sizeof(float[4]);
303 This
->ps_const_size
= max_const_ps
* sizeof(float[4]);
304 /* Include space for I,B constants for user constbuf. */
305 This
->state
.vs_const_f
= CALLOC(This
->vs_const_size
, 1);
306 This
->state
.ps_const_f
= CALLOC(This
->ps_const_size
, 1);
307 This
->state
.vs_lconstf_temp
= CALLOC(This
->vs_const_size
,1);
308 if (!This
->state
.vs_const_f
|| !This
->state
.ps_const_f
||
309 !This
->state
.vs_lconstf_temp
)
310 return E_OUTOFMEMORY
;
312 if (strstr(pScreen
->get_name(pScreen
), "AMD") ||
313 strstr(pScreen
->get_name(pScreen
), "ATI"))
314 This
->prefer_user_constbuf
= TRUE
;
316 tmpl
.target
= PIPE_BUFFER
;
317 tmpl
.format
= PIPE_FORMAT_R8_UNORM
;
323 tmpl
.usage
= PIPE_USAGE_DYNAMIC
;
324 tmpl
.bind
= PIPE_BIND_CONSTANT_BUFFER
;
327 tmpl
.width0
= This
->vs_const_size
;
328 This
->constbuf_vs
= pScreen
->resource_create(pScreen
, &tmpl
);
330 tmpl
.width0
= This
->ps_const_size
;
331 This
->constbuf_ps
= pScreen
->resource_create(pScreen
, &tmpl
);
333 if (!This
->constbuf_vs
|| !This
->constbuf_ps
)
334 return E_OUTOFMEMORY
;
337 /* allocate dummy texture/sampler for when there are missing ones bound */
339 struct pipe_resource tmplt
;
340 struct pipe_sampler_view templ
;
342 tmplt
.target
= PIPE_TEXTURE_2D
;
346 tmplt
.last_level
= 0;
347 tmplt
.array_size
= 1;
348 tmplt
.usage
= PIPE_USAGE_DEFAULT
;
350 tmplt
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
351 tmplt
.bind
= PIPE_BIND_SAMPLER_VIEW
;
352 tmplt
.nr_samples
= 0;
354 This
->dummy_texture
= This
->screen
->resource_create(This
->screen
, &tmplt
);
355 if (!This
->dummy_texture
)
356 return D3DERR_DRIVERINTERNALERROR
;
358 templ
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
359 templ
.u
.tex
.first_layer
= 0;
360 templ
.u
.tex
.last_layer
= 0;
361 templ
.u
.tex
.first_level
= 0;
362 templ
.u
.tex
.last_level
= 0;
363 templ
.swizzle_r
= PIPE_SWIZZLE_ZERO
;
364 templ
.swizzle_g
= PIPE_SWIZZLE_ZERO
;
365 templ
.swizzle_b
= PIPE_SWIZZLE_ZERO
;
366 templ
.swizzle_a
= PIPE_SWIZZLE_ONE
;
367 templ
.target
= This
->dummy_texture
->target
;
369 This
->dummy_sampler
= This
->pipe
->create_sampler_view(This
->pipe
, This
->dummy_texture
, &templ
);
370 if (!This
->dummy_sampler
)
371 return D3DERR_DRIVERINTERNALERROR
;
374 /* Allocate upload helper for drivers that suck (from st pov ;). */
378 This
->driver_caps
.user_vbufs
= GET_PCAP(USER_VERTEX_BUFFERS
);
379 This
->driver_caps
.user_ibufs
= GET_PCAP(USER_INDEX_BUFFERS
);
381 if (!This
->driver_caps
.user_vbufs
) bind
|= PIPE_BIND_VERTEX_BUFFER
;
382 if (!This
->driver_caps
.user_ibufs
) bind
|= PIPE_BIND_INDEX_BUFFER
;
384 This
->upload
= u_upload_create(This
->pipe
, 1 << 20, 4, bind
);
387 This
->driver_caps
.window_space_position_support
= GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION
);
388 This
->driver_caps
.vs_integer
= pScreen
->get_shader_param(pScreen
, PIPE_SHADER_VERTEX
, PIPE_SHADER_CAP_INTEGERS
);
389 This
->driver_caps
.ps_integer
= pScreen
->get_shader_param(pScreen
, PIPE_SHADER_FRAGMENT
, PIPE_SHADER_CAP_INTEGERS
);
391 nine_ff_init(This
); /* initialize fixed function code */
393 NineDevice9_SetDefaultState(This
, FALSE
);
394 NineDevice9_RestoreNonCSOState(This
, ~0);
396 This
->update
= &This
->state
;
397 nine_update_state(This
, ~0);
399 ID3DPresentGroup_Release(This
->present
);
406 NineDevice9_dtor( struct NineDevice9
*This
)
410 DBG("This=%p\n", This
);
412 if (This
->pipe
&& This
->cso
)
413 nine_pipe_context_clear(This
);
415 nine_state_clear(&This
->state
, TRUE
);
418 u_upload_destroy(This
->upload
);
420 nine_bind(&This
->record
, NULL
);
422 pipe_sampler_view_reference(&This
->dummy_sampler
, NULL
);
423 pipe_resource_reference(&This
->dummy_texture
, NULL
);
424 pipe_resource_reference(&This
->constbuf_vs
, NULL
);
425 pipe_resource_reference(&This
->constbuf_ps
, NULL
);
426 pipe_resource_reference(&This
->dummy_vbo
, NULL
);
427 FREE(This
->state
.vs_const_f
);
428 FREE(This
->state
.ps_const_f
);
429 FREE(This
->state
.vs_lconstf_temp
);
431 if (This
->swapchains
) {
432 for (i
= 0; i
< This
->nswapchains
; ++i
)
433 NineUnknown_Unbind(NineUnknown(This
->swapchains
[i
]));
434 FREE(This
->swapchains
);
440 cso_destroy_context(This
->cso
);
442 if (This
->pipe
->destroy
) { This
->pipe
->destroy(This
->pipe
); }
445 if (This
->present
) { ID3DPresentGroup_Release(This
->present
); }
446 if (This
->d3d9
) { IDirect3D9_Release(This
->d3d9
); }
448 NineUnknown_dtor(&This
->base
);
452 NineDevice9_GetScreen( struct NineDevice9
*This
)
457 struct pipe_context
*
458 NineDevice9_GetPipe( struct NineDevice9
*This
)
464 NineDevice9_GetCSO( struct NineDevice9
*This
)
470 NineDevice9_GetCaps( struct NineDevice9
*This
)
476 NineDevice9_PauseRecording( struct NineDevice9
*This
)
479 This
->update
= &This
->state
;
480 This
->is_recording
= FALSE
;
485 NineDevice9_ResumeRecording( struct NineDevice9
*This
)
488 This
->update
= &This
->record
->state
;
489 This
->is_recording
= TRUE
;
494 NineDevice9_TestCooperativeLevel( struct NineDevice9
*This
)
496 return D3D_OK
; /* TODO */
500 NineDevice9_GetAvailableTextureMem( struct NineDevice9
*This
)
502 const unsigned mem
= This
->screen
->get_param(This
->screen
, PIPE_CAP_VIDEO_MEMORY
);
510 NineDevice9_EvictManagedResources( struct NineDevice9
*This
)
512 /* We don't really need to do anything here, but might want to free up
513 * the GPU virtual address space by killing pipe_resources.
519 NineDevice9_GetDirect3D( struct NineDevice9
*This
,
520 IDirect3D9
**ppD3D9
)
522 user_assert(ppD3D9
!= NULL
, E_POINTER
);
523 IDirect3D9_AddRef(This
->d3d9
);
524 *ppD3D9
= This
->d3d9
;
529 NineDevice9_GetDeviceCaps( struct NineDevice9
*This
,
532 user_assert(pCaps
!= NULL
, D3DERR_INVALIDCALL
);
538 NineDevice9_GetDisplayMode( struct NineDevice9
*This
,
540 D3DDISPLAYMODE
*pMode
)
542 DBG("This=%p iSwapChain=%u pMode=%p\n", This
, iSwapChain
, pMode
);
544 user_assert(iSwapChain
< This
->nswapchains
, D3DERR_INVALIDCALL
);
546 return NineSwapChain9_GetDisplayMode(This
->swapchains
[iSwapChain
], pMode
);
550 NineDevice9_GetCreationParameters( struct NineDevice9
*This
,
551 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
553 user_assert(pParameters
!= NULL
, D3DERR_INVALIDCALL
);
554 *pParameters
= This
->params
;
559 NineDevice9_SetCursorProperties( struct NineDevice9
*This
,
562 IDirect3DSurface9
*pCursorBitmap
)
564 /* TODO: hardware cursor */
565 struct NineSurface9
*surf
= NineSurface9(pCursorBitmap
);
566 struct pipe_context
*pipe
= This
->pipe
;
568 struct pipe_transfer
*transfer
;
571 DBG_FLAG(DBG_SWAPCHAIN
, "This=%p XHotSpot=%u YHotSpot=%u "
572 "pCursorBitmap=%p\n", This
, XHotSpot
, YHotSpot
, pCursorBitmap
);
574 user_assert(pCursorBitmap
, D3DERR_INVALIDCALL
);
576 This
->cursor
.w
= MIN2(surf
->desc
.Width
, This
->cursor
.image
->width0
);
577 This
->cursor
.h
= MIN2(surf
->desc
.Height
, This
->cursor
.image
->height0
);
579 u_box_origin_2d(This
->cursor
.w
, This
->cursor
.h
, &box
);
581 ptr
= pipe
->transfer_map(pipe
, This
->cursor
.image
, 0,
582 PIPE_TRANSFER_WRITE
|
583 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
,
586 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR
);
588 This
->cursor
.hotspot
.x
= XHotSpot
;
589 This
->cursor
.hotspot
.y
= YHotSpot
;
591 /* Copy cursor image to internal storage. */
595 const struct util_format_description
*sfmt
=
596 util_format_description(surf
->base
.info
.format
);
599 hr
= NineSurface9_LockRect(surf
, &lock
, NULL
, D3DLOCK_READONLY
);
601 ret_err("Failed to map cursor source image.\n",
602 D3DERR_DRIVERINTERNALERROR
);
604 sfmt
->unpack_rgba_8unorm(ptr
, transfer
->stride
,
605 lock
.pBits
, lock
.Pitch
,
606 This
->cursor
.w
, This
->cursor
.h
);
608 if (!This
->cursor
.software
&&
609 This
->cursor
.w
== 32 && This
->cursor
.h
== 32)
610 ID3DPresent_SetCursor(This
->swapchains
[0]->present
,
611 lock
.pBits
, &This
->cursor
.hotspot
,
612 This
->cursor
.visible
);
614 NineSurface9_UnlockRect(surf
);
616 pipe
->transfer_unmap(pipe
, transfer
);
622 NineDevice9_SetCursorPosition( struct NineDevice9
*This
,
627 struct NineSwapChain9
*swap
= This
->swapchains
[0];
629 DBG("This=%p X=%d Y=%d Flags=%d\n", This
, X
, Y
, Flags
);
631 This
->cursor
.pos
.x
= X
;
632 This
->cursor
.pos
.y
= Y
;
634 if (!This
->cursor
.software
)
635 ID3DPresent_SetCursorPos(swap
->present
, &This
->cursor
.pos
);
639 NineDevice9_ShowCursor( struct NineDevice9
*This
,
642 BOOL old
= This
->cursor
.visible
;
644 DBG("This=%p bShow=%d\n", This
, (int) bShow
);
646 This
->cursor
.visible
= bShow
&& (This
->cursor
.hotspot
.x
!= -1);
647 if (!This
->cursor
.software
)
648 ID3DPresent_SetCursor(This
->swapchains
[0]->present
, NULL
, NULL
, bShow
);
654 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9
*This
,
655 D3DPRESENT_PARAMETERS
*pPresentationParameters
,
656 IDirect3DSwapChain9
**pSwapChain
)
658 struct NineSwapChain9
*swapchain
, *tmplt
= This
->swapchains
[0];
659 ID3DPresent
*present
;
662 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
663 This
, pPresentationParameters
, pSwapChain
);
665 user_assert(pPresentationParameters
, D3DERR_INVALIDCALL
);
667 hr
= ID3DPresentGroup_CreateAdditionalPresent(This
->present
, pPresentationParameters
, &present
);
672 hr
= NineSwapChain9_new(This
, FALSE
, present
, pPresentationParameters
,
674 tmplt
->params
.hDeviceWindow
,
679 *pSwapChain
= (IDirect3DSwapChain9
*)swapchain
;
684 NineDevice9_GetSwapChain( struct NineDevice9
*This
,
686 IDirect3DSwapChain9
**pSwapChain
)
688 user_assert(pSwapChain
!= NULL
, D3DERR_INVALIDCALL
);
691 user_assert(iSwapChain
< This
->nswapchains
, D3DERR_INVALIDCALL
);
693 NineUnknown_AddRef(NineUnknown(This
->swapchains
[iSwapChain
]));
694 *pSwapChain
= (IDirect3DSwapChain9
*)This
->swapchains
[iSwapChain
];
700 NineDevice9_GetNumberOfSwapChains( struct NineDevice9
*This
)
702 return This
->nswapchains
;
706 NineDevice9_Reset( struct NineDevice9
*This
,
707 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
712 DBG("This=%p pPresentationParameters=%p\n", This
, pPresentationParameters
);
714 for (i
= 0; i
< This
->nswapchains
; ++i
) {
715 D3DPRESENT_PARAMETERS
*params
= &pPresentationParameters
[i
];
716 hr
= NineSwapChain9_Resize(This
->swapchains
[i
], params
, NULL
);
718 return (hr
== D3DERR_OUTOFVIDEOMEMORY
) ? hr
: D3DERR_DEVICELOST
;
721 nine_pipe_context_clear(This
);
722 nine_state_clear(&This
->state
, TRUE
);
724 NineDevice9_SetDefaultState(This
, TRUE
);
725 NineDevice9_SetRenderTarget(
726 This
, 0, (IDirect3DSurface9
*)This
->swapchains
[0]->buffers
[0]);
727 /* XXX: better use GetBackBuffer here ? */
733 NineDevice9_Present( struct NineDevice9
*This
,
734 const RECT
*pSourceRect
,
735 const RECT
*pDestRect
,
736 HWND hDestWindowOverride
,
737 const RGNDATA
*pDirtyRegion
)
742 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
743 This
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
745 /* XXX is this right? */
746 for (i
= 0; i
< This
->nswapchains
; ++i
) {
747 hr
= NineSwapChain9_Present(This
->swapchains
[i
], pSourceRect
, pDestRect
,
748 hDestWindowOverride
, pDirtyRegion
, 0);
749 if (FAILED(hr
)) { return hr
; }
756 NineDevice9_GetBackBuffer( struct NineDevice9
*This
,
759 D3DBACKBUFFER_TYPE Type
,
760 IDirect3DSurface9
**ppBackBuffer
)
762 user_assert(ppBackBuffer
!= NULL
, D3DERR_INVALIDCALL
);
763 user_assert(iSwapChain
< This
->nswapchains
, D3DERR_INVALIDCALL
);
765 return NineSwapChain9_GetBackBuffer(This
->swapchains
[iSwapChain
],
766 iBackBuffer
, Type
, ppBackBuffer
);
770 NineDevice9_GetRasterStatus( struct NineDevice9
*This
,
772 D3DRASTER_STATUS
*pRasterStatus
)
774 user_assert(pRasterStatus
!= NULL
, D3DERR_INVALIDCALL
);
775 user_assert(iSwapChain
< This
->nswapchains
, D3DERR_INVALIDCALL
);
777 return NineSwapChain9_GetRasterStatus(This
->swapchains
[iSwapChain
],
782 NineDevice9_SetDialogBoxMode( struct NineDevice9
*This
,
783 BOOL bEnableDialogs
)
785 STUB(D3DERR_INVALIDCALL
);
789 NineDevice9_SetGammaRamp( struct NineDevice9
*This
,
792 const D3DGAMMARAMP
*pRamp
)
794 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This
,
795 iSwapChain
, Flags
, pRamp
);
797 user_warn(iSwapChain
>= This
->nswapchains
);
800 if (pRamp
&& (iSwapChain
< This
->nswapchains
)) {
801 struct NineSwapChain9
*swap
= This
->swapchains
[iSwapChain
];
802 swap
->gamma
= *pRamp
;
803 ID3DPresent_SetGammaRamp(swap
->present
, pRamp
, swap
->params
.hDeviceWindow
);
808 NineDevice9_GetGammaRamp( struct NineDevice9
*This
,
810 D3DGAMMARAMP
*pRamp
)
812 DBG("This=%p iSwapChain=%u pRamp=%p\n", This
, iSwapChain
, pRamp
);
814 user_warn(iSwapChain
>= This
->nswapchains
);
817 if (pRamp
&& (iSwapChain
< This
->nswapchains
))
818 *pRamp
= This
->swapchains
[iSwapChain
]->gamma
;
822 NineDevice9_CreateTexture( struct NineDevice9
*This
,
829 IDirect3DTexture9
**ppTexture
,
830 HANDLE
*pSharedHandle
)
832 struct NineTexture9
*tex
;
835 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
836 "ppOut=%p pSharedHandle=%p\n", This
, Width
, Height
, Levels
,
837 nine_D3DUSAGE_to_str(Usage
), d3dformat_to_string(Format
),
838 nine_D3DPOOL_to_str(Pool
), ppTexture
, pSharedHandle
);
840 Usage
&= D3DUSAGE_AUTOGENMIPMAP
| D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_DMAP
|
841 D3DUSAGE_DYNAMIC
| D3DUSAGE_NONSECURE
| D3DUSAGE_RENDERTARGET
|
842 D3DUSAGE_SOFTWAREPROCESSING
| D3DUSAGE_TEXTAPI
;
845 user_assert(Width
&& Height
, D3DERR_INVALIDCALL
);
846 user_assert(!pSharedHandle
|| This
->ex
, D3DERR_INVALIDCALL
);
847 /* When is used shared handle, Pool must be
848 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
849 user_assert(!pSharedHandle
|| Pool
!= D3DPOOL_SYSTEMMEM
|| Levels
== 1,
851 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_SYSTEMMEM
|| Pool
== D3DPOOL_DEFAULT
,
853 user_assert((Usage
!= D3DUSAGE_AUTOGENMIPMAP
|| Levels
<= 1), D3DERR_INVALIDCALL
);
855 hr
= NineTexture9_new(This
, Width
, Height
, Levels
, Usage
, Format
, Pool
,
856 &tex
, pSharedHandle
);
858 *ppTexture
= (IDirect3DTexture9
*)tex
;
864 NineDevice9_CreateVolumeTexture( struct NineDevice9
*This
,
872 IDirect3DVolumeTexture9
**ppVolumeTexture
,
873 HANDLE
*pSharedHandle
)
875 struct NineVolumeTexture9
*tex
;
878 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
879 "ppOut=%p pSharedHandle=%p\n", This
, Width
, Height
, Depth
, Levels
,
880 nine_D3DUSAGE_to_str(Usage
), d3dformat_to_string(Format
),
881 nine_D3DPOOL_to_str(Pool
), ppVolumeTexture
, pSharedHandle
);
883 Usage
&= D3DUSAGE_DYNAMIC
| D3DUSAGE_NONSECURE
|
884 D3DUSAGE_SOFTWAREPROCESSING
;
886 *ppVolumeTexture
= NULL
;
887 user_assert(Width
&& Height
&& Depth
, D3DERR_INVALIDCALL
);
888 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
890 hr
= NineVolumeTexture9_new(This
, Width
, Height
, Depth
, Levels
,
891 Usage
, Format
, Pool
, &tex
, pSharedHandle
);
893 *ppVolumeTexture
= (IDirect3DVolumeTexture9
*)tex
;
899 NineDevice9_CreateCubeTexture( struct NineDevice9
*This
,
905 IDirect3DCubeTexture9
**ppCubeTexture
,
906 HANDLE
*pSharedHandle
)
908 struct NineCubeTexture9
*tex
;
911 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
912 "pSharedHandle=%p\n", This
, EdgeLength
, Levels
,
913 nine_D3DUSAGE_to_str(Usage
), d3dformat_to_string(Format
),
914 nine_D3DPOOL_to_str(Pool
), ppCubeTexture
, pSharedHandle
);
916 Usage
&= D3DUSAGE_AUTOGENMIPMAP
| D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_DYNAMIC
|
917 D3DUSAGE_NONSECURE
| D3DUSAGE_RENDERTARGET
|
918 D3DUSAGE_SOFTWAREPROCESSING
;
920 *ppCubeTexture
= NULL
;
921 user_assert(EdgeLength
, D3DERR_INVALIDCALL
);
922 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
924 hr
= NineCubeTexture9_new(This
, EdgeLength
, Levels
, Usage
, Format
, Pool
,
925 &tex
, pSharedHandle
);
927 *ppCubeTexture
= (IDirect3DCubeTexture9
*)tex
;
933 NineDevice9_CreateVertexBuffer( struct NineDevice9
*This
,
938 IDirect3DVertexBuffer9
**ppVertexBuffer
,
939 HANDLE
*pSharedHandle
)
941 struct NineVertexBuffer9
*buf
;
943 D3DVERTEXBUFFER_DESC desc
;
945 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
946 This
, Length
, Usage
, FVF
, Pool
, ppVertexBuffer
, pSharedHandle
);
948 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
, D3DERR_NOTAVAILABLE
);
950 desc
.Format
= D3DFMT_VERTEXDATA
;
951 desc
.Type
= D3DRTYPE_VERTEXBUFFER
;
953 (D3DUSAGE_DONOTCLIP
| D3DUSAGE_DYNAMIC
| D3DUSAGE_NONSECURE
|
954 D3DUSAGE_NPATCHES
| D3DUSAGE_POINTS
| D3DUSAGE_RTPATCHES
|
955 D3DUSAGE_SOFTWAREPROCESSING
| D3DUSAGE_TEXTAPI
|
961 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
962 user_assert(desc
.Usage
== Usage
, D3DERR_INVALIDCALL
);
964 hr
= NineVertexBuffer9_new(This
, &desc
, &buf
);
966 *ppVertexBuffer
= (IDirect3DVertexBuffer9
*)buf
;
971 NineDevice9_CreateIndexBuffer( struct NineDevice9
*This
,
976 IDirect3DIndexBuffer9
**ppIndexBuffer
,
977 HANDLE
*pSharedHandle
)
979 struct NineIndexBuffer9
*buf
;
981 D3DINDEXBUFFER_DESC desc
;
983 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
984 "pSharedHandle=%p\n", This
, Length
, Usage
,
985 d3dformat_to_string(Format
), Pool
, ppIndexBuffer
, pSharedHandle
);
987 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
, D3DERR_NOTAVAILABLE
);
989 desc
.Format
= Format
;
990 desc
.Type
= D3DRTYPE_INDEXBUFFER
;
992 (D3DUSAGE_DONOTCLIP
| D3DUSAGE_DYNAMIC
| D3DUSAGE_NONSECURE
|
993 D3DUSAGE_NPATCHES
| D3DUSAGE_POINTS
| D3DUSAGE_RTPATCHES
|
994 D3DUSAGE_SOFTWAREPROCESSING
| D3DUSAGE_WRITEONLY
);
998 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
999 user_assert(desc
.Usage
== Usage
, D3DERR_INVALIDCALL
);
1001 hr
= NineIndexBuffer9_new(This
, &desc
, &buf
);
1003 *ppIndexBuffer
= (IDirect3DIndexBuffer9
*)buf
;
1008 create_zs_or_rt_surface(struct NineDevice9
*This
,
1009 unsigned type
, /* 0 = RT, 1 = ZS, 2 = plain */
1011 UINT Width
, UINT Height
,
1013 D3DMULTISAMPLE_TYPE MultiSample
,
1014 DWORD MultisampleQuality
,
1015 BOOL Discard_or_Lockable
,
1016 IDirect3DSurface9
**ppSurface
,
1017 HANDLE
*pSharedHandle
)
1019 struct NineSurface9
*surface
;
1020 struct pipe_screen
*screen
= This
->screen
;
1021 struct pipe_resource
*resource
= NULL
;
1023 D3DSURFACE_DESC desc
;
1024 struct pipe_resource templ
;
1026 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1027 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1028 This
, type
, nine_D3DPOOL_to_str(Pool
), Width
, Height
,
1029 d3dformat_to_string(Format
), MultiSample
, MultisampleQuality
,
1030 Discard_or_Lockable
, ppSurface
, pSharedHandle
);
1033 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1035 user_assert(Width
&& Height
, D3DERR_INVALIDCALL
);
1036 user_assert(Pool
!= D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
);
1038 templ
.target
= PIPE_TEXTURE_2D
;
1039 templ
.width0
= Width
;
1040 templ
.height0
= Height
;
1042 templ
.array_size
= 1;
1043 templ
.last_level
= 0;
1044 templ
.nr_samples
= (unsigned)MultiSample
;
1045 templ
.usage
= PIPE_USAGE_DEFAULT
;
1047 templ
.bind
= PIPE_BIND_SAMPLER_VIEW
; /* StretchRect */
1049 case 0: templ
.bind
|= PIPE_BIND_RENDER_TARGET
; break;
1050 case 1: templ
.bind
= d3d9_get_pipe_depth_format_bindings(Format
); break;
1055 templ
.format
= d3d9_to_pipe_format_checked(screen
, Format
, templ
.target
,
1056 templ
.nr_samples
, templ
.bind
,
1059 desc
.Format
= Format
;
1060 desc
.Type
= D3DRTYPE_SURFACE
;
1063 desc
.MultiSampleType
= MultiSample
;
1064 desc
.MultiSampleQuality
= MultisampleQuality
;
1066 desc
.Height
= Height
;
1068 case 0: desc
.Usage
= D3DUSAGE_RENDERTARGET
; break;
1069 case 1: desc
.Usage
= D3DUSAGE_DEPTHSTENCIL
; break;
1073 if (Pool
== D3DPOOL_DEFAULT
&& Format
!= D3DFMT_NULL
) {
1074 /* resource_create doesn't return an error code, so check format here */
1075 user_assert(templ
.format
!= PIPE_FORMAT_NONE
, D3DERR_INVALIDCALL
);
1076 resource
= screen
->resource_create(screen
, &templ
);
1077 user_assert(resource
, D3DERR_OUTOFVIDEOMEMORY
);
1078 if (Discard_or_Lockable
&& (desc
.Usage
& D3DUSAGE_RENDERTARGET
))
1079 resource
->flags
|= NINE_RESOURCE_FLAG_LOCKABLE
;
1083 hr
= NineSurface9_new(This
, NULL
, resource
, NULL
, 0, 0, 0, &desc
, &surface
);
1084 pipe_resource_reference(&resource
, NULL
);
1087 *ppSurface
= (IDirect3DSurface9
*)surface
;
1092 NineDevice9_CreateRenderTarget( struct NineDevice9
*This
,
1096 D3DMULTISAMPLE_TYPE MultiSample
,
1097 DWORD MultisampleQuality
,
1099 IDirect3DSurface9
**ppSurface
,
1100 HANDLE
*pSharedHandle
)
1103 return create_zs_or_rt_surface(This
, 0, D3DPOOL_DEFAULT
,
1104 Width
, Height
, Format
,
1105 MultiSample
, MultisampleQuality
,
1106 Lockable
, ppSurface
, pSharedHandle
);
1110 NineDevice9_CreateDepthStencilSurface( struct NineDevice9
*This
,
1114 D3DMULTISAMPLE_TYPE MultiSample
,
1115 DWORD MultisampleQuality
,
1117 IDirect3DSurface9
**ppSurface
,
1118 HANDLE
*pSharedHandle
)
1121 if (!depth_stencil_format(Format
))
1122 return D3DERR_NOTAVAILABLE
;
1123 return create_zs_or_rt_surface(This
, 1, D3DPOOL_DEFAULT
,
1124 Width
, Height
, Format
,
1125 MultiSample
, MultisampleQuality
,
1126 Discard
, ppSurface
, pSharedHandle
);
1130 NineDevice9_UpdateSurface( struct NineDevice9
*This
,
1131 IDirect3DSurface9
*pSourceSurface
,
1132 const RECT
*pSourceRect
,
1133 IDirect3DSurface9
*pDestinationSurface
,
1134 const POINT
*pDestPoint
)
1136 struct NineSurface9
*dst
= NineSurface9(pDestinationSurface
);
1137 struct NineSurface9
*src
= NineSurface9(pSourceSurface
);
1139 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1140 "pSourceRect=%p pDestPoint=%p\n", This
,
1141 pSourceSurface
, pDestinationSurface
, pSourceRect
, pDestPoint
);
1143 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1144 pSourceRect
->left
, pSourceRect
->top
,
1145 pSourceRect
->right
, pSourceRect
->bottom
);
1147 DBG("pDestPoint = (%u,%u)\n", pDestPoint
->x
, pDestPoint
->y
);
1149 user_assert(dst
->base
.pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1150 user_assert(src
->base
.pool
== D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
);
1152 user_assert(dst
->desc
.MultiSampleType
== D3DMULTISAMPLE_NONE
, D3DERR_INVALIDCALL
);
1153 user_assert(src
->desc
.MultiSampleType
== D3DMULTISAMPLE_NONE
, D3DERR_INVALIDCALL
);
1155 return NineSurface9_CopySurface(dst
, src
, pDestPoint
, pSourceRect
);
1159 NineDevice9_UpdateTexture( struct NineDevice9
*This
,
1160 IDirect3DBaseTexture9
*pSourceTexture
,
1161 IDirect3DBaseTexture9
*pDestinationTexture
)
1163 struct NineBaseTexture9
*dstb
= NineBaseTexture9(pDestinationTexture
);
1164 struct NineBaseTexture9
*srcb
= NineBaseTexture9(pSourceTexture
);
1166 unsigned last_level
= dstb
->base
.info
.last_level
;
1168 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This
,
1169 pSourceTexture
, pDestinationTexture
);
1171 user_assert(pSourceTexture
!= pDestinationTexture
, D3DERR_INVALIDCALL
);
1173 user_assert(dstb
->base
.pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1174 user_assert(srcb
->base
.pool
== D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
);
1176 if (dstb
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
) {
1177 /* Only the first level is updated, the others regenerated. */
1180 user_assert(!(srcb
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
), D3DERR_INVALIDCALL
);
1183 user_assert(dstb
->base
.type
== srcb
->base
.type
, D3DERR_INVALIDCALL
);
1185 /* TODO: We can restrict the update to the dirty portions of the source.
1186 * Yes, this seems silly, but it's what MSDN says ...
1189 /* Find src level that matches dst level 0: */
1190 user_assert(srcb
->base
.info
.width0
>= dstb
->base
.info
.width0
&&
1191 srcb
->base
.info
.height0
>= dstb
->base
.info
.height0
&&
1192 srcb
->base
.info
.depth0
>= dstb
->base
.info
.depth0
,
1193 D3DERR_INVALIDCALL
);
1194 for (m
= 0; m
<= srcb
->base
.info
.last_level
; ++m
) {
1195 unsigned w
= u_minify(srcb
->base
.info
.width0
, m
);
1196 unsigned h
= u_minify(srcb
->base
.info
.height0
, m
);
1197 unsigned d
= u_minify(srcb
->base
.info
.depth0
, m
);
1199 if (w
== dstb
->base
.info
.width0
&&
1200 h
== dstb
->base
.info
.height0
&&
1201 d
== dstb
->base
.info
.depth0
)
1204 user_assert(m
<= srcb
->base
.info
.last_level
, D3DERR_INVALIDCALL
);
1206 last_level
= MIN2(last_level
, srcb
->base
.info
.last_level
- m
);
1208 if (dstb
->base
.type
== D3DRTYPE_TEXTURE
) {
1209 struct NineTexture9
*dst
= NineTexture9(dstb
);
1210 struct NineTexture9
*src
= NineTexture9(srcb
);
1212 for (l
= 0; l
<= last_level
; ++l
, ++m
)
1213 NineSurface9_CopySurface(dst
->surfaces
[l
],
1214 src
->surfaces
[m
], NULL
, NULL
);
1216 if (dstb
->base
.type
== D3DRTYPE_CUBETEXTURE
) {
1217 struct NineCubeTexture9
*dst
= NineCubeTexture9(dstb
);
1218 struct NineCubeTexture9
*src
= NineCubeTexture9(srcb
);
1221 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1222 for (z
= 0; z
< 6; ++z
) {
1223 for (l
= 0; l
<= last_level
; ++l
, ++m
) {
1224 NineSurface9_CopySurface(dst
->surfaces
[l
* 6 + z
],
1225 src
->surfaces
[m
* 6 + z
], NULL
, NULL
);
1230 if (dstb
->base
.type
== D3DRTYPE_VOLUMETEXTURE
) {
1231 struct NineVolumeTexture9
*dst
= NineVolumeTexture9(dstb
);
1232 struct NineVolumeTexture9
*src
= NineVolumeTexture9(srcb
);
1234 for (l
= 0; l
<= last_level
; ++l
, ++m
)
1235 NineVolume9_CopyVolume(dst
->volumes
[l
],
1236 src
->volumes
[m
], 0, 0, 0, NULL
);
1238 assert(!"invalid texture type");
1241 if (dstb
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
)
1242 NineBaseTexture9_GenerateMipSubLevels(dstb
);
1248 NineDevice9_GetRenderTargetData( struct NineDevice9
*This
,
1249 IDirect3DSurface9
*pRenderTarget
,
1250 IDirect3DSurface9
*pDestSurface
)
1252 struct NineSurface9
*dst
= NineSurface9(pDestSurface
);
1253 struct NineSurface9
*src
= NineSurface9(pRenderTarget
);
1255 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1256 This
, pRenderTarget
, pDestSurface
);
1258 user_assert(dst
->desc
.Pool
== D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
);
1259 user_assert(src
->desc
.Pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1261 user_assert(dst
->desc
.MultiSampleType
< 2, D3DERR_INVALIDCALL
);
1262 user_assert(src
->desc
.MultiSampleType
< 2, D3DERR_INVALIDCALL
);
1264 return NineSurface9_CopySurface(dst
, src
, NULL
, NULL
);
1268 NineDevice9_GetFrontBufferData( struct NineDevice9
*This
,
1270 IDirect3DSurface9
*pDestSurface
)
1272 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This
,
1273 iSwapChain
, pDestSurface
);
1275 user_assert(pDestSurface
!= NULL
, D3DERR_INVALIDCALL
);
1276 user_assert(iSwapChain
< This
->nswapchains
, D3DERR_INVALIDCALL
);
1278 return NineSwapChain9_GetFrontBufferData(This
->swapchains
[iSwapChain
],
1283 NineDevice9_StretchRect( struct NineDevice9
*This
,
1284 IDirect3DSurface9
*pSourceSurface
,
1285 const RECT
*pSourceRect
,
1286 IDirect3DSurface9
*pDestSurface
,
1287 const RECT
*pDestRect
,
1288 D3DTEXTUREFILTERTYPE Filter
)
1290 struct pipe_screen
*screen
= This
->screen
;
1291 struct pipe_context
*pipe
= This
->pipe
;
1292 struct NineSurface9
*dst
= NineSurface9(pDestSurface
);
1293 struct NineSurface9
*src
= NineSurface9(pSourceSurface
);
1294 struct pipe_resource
*dst_res
= NineSurface9_GetResource(dst
);
1295 struct pipe_resource
*src_res
= NineSurface9_GetResource(src
);
1296 const boolean zs
= util_format_is_depth_or_stencil(dst_res
->format
);
1297 struct pipe_blit_info blit
;
1298 boolean scaled
, clamped
, ms
, flip_x
= FALSE
, flip_y
= FALSE
;
1300 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1301 "pDestRect=%p Filter=%u\n",
1302 This
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1304 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1305 pSourceRect
->left
, pSourceRect
->top
,
1306 pSourceRect
->right
, pSourceRect
->bottom
);
1308 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect
->left
, pDestRect
->top
,
1309 pDestRect
->right
, pDestRect
->bottom
);
1311 user_assert(!zs
|| !This
->in_scene
, D3DERR_INVALIDCALL
);
1312 user_assert(!zs
|| !pSourceRect
||
1313 (pSourceRect
->left
== 0 &&
1314 pSourceRect
->top
== 0 &&
1315 pSourceRect
->right
== src
->desc
.Width
&&
1316 pSourceRect
->bottom
== src
->desc
.Height
), D3DERR_INVALIDCALL
);
1317 user_assert(!zs
|| !pDestRect
||
1318 (pDestRect
->left
== 0 &&
1319 pDestRect
->top
== 0 &&
1320 pDestRect
->right
== dst
->desc
.Width
&&
1321 pDestRect
->bottom
== dst
->desc
.Height
), D3DERR_INVALIDCALL
);
1323 (dst
->desc
.Width
== src
->desc
.Width
&&
1324 dst
->desc
.Height
== src
->desc
.Height
), D3DERR_INVALIDCALL
);
1325 user_assert(zs
|| !util_format_is_depth_or_stencil(src_res
->format
),
1326 D3DERR_INVALIDCALL
);
1327 user_assert(!zs
|| dst
->desc
.Format
== src
->desc
.Format
,
1328 D3DERR_INVALIDCALL
);
1329 user_assert(screen
->is_format_supported(screen
, src_res
->format
,
1331 src_res
->nr_samples
,
1332 PIPE_BIND_SAMPLER_VIEW
),
1333 D3DERR_INVALIDCALL
);
1334 user_assert(dst
->base
.pool
== D3DPOOL_DEFAULT
&&
1335 src
->base
.pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1337 /* We might want to permit these, but wine thinks we shouldn't. */
1338 user_assert(!pDestRect
||
1339 (pDestRect
->left
<= pDestRect
->right
&&
1340 pDestRect
->top
<= pDestRect
->bottom
), D3DERR_INVALIDCALL
);
1341 user_assert(!pSourceRect
||
1342 (pSourceRect
->left
<= pSourceRect
->right
&&
1343 pSourceRect
->top
<= pSourceRect
->bottom
), D3DERR_INVALIDCALL
);
1345 blit
.dst
.resource
= dst_res
;
1346 blit
.dst
.level
= dst
->level
;
1347 blit
.dst
.box
.z
= dst
->layer
;
1348 blit
.dst
.box
.depth
= 1;
1349 blit
.dst
.format
= dst_res
->format
;
1351 flip_x
= pDestRect
->left
> pDestRect
->right
;
1353 blit
.dst
.box
.x
= pDestRect
->right
;
1354 blit
.dst
.box
.width
= pDestRect
->left
- pDestRect
->right
;
1356 blit
.dst
.box
.x
= pDestRect
->left
;
1357 blit
.dst
.box
.width
= pDestRect
->right
- pDestRect
->left
;
1359 flip_y
= pDestRect
->top
> pDestRect
->bottom
;
1361 blit
.dst
.box
.y
= pDestRect
->bottom
;
1362 blit
.dst
.box
.height
= pDestRect
->top
- pDestRect
->bottom
;
1364 blit
.dst
.box
.y
= pDestRect
->top
;
1365 blit
.dst
.box
.height
= pDestRect
->bottom
- pDestRect
->top
;
1370 blit
.dst
.box
.width
= dst
->desc
.Width
;
1371 blit
.dst
.box
.height
= dst
->desc
.Height
;
1373 blit
.src
.resource
= src_res
;
1374 blit
.src
.level
= src
->level
;
1375 blit
.src
.box
.z
= src
->layer
;
1376 blit
.src
.box
.depth
= 1;
1377 blit
.src
.format
= src_res
->format
;
1379 if (flip_x
^ (pSourceRect
->left
> pSourceRect
->right
)) {
1380 blit
.src
.box
.x
= pSourceRect
->right
;
1381 blit
.src
.box
.width
= pSourceRect
->left
- pSourceRect
->right
;
1383 blit
.src
.box
.x
= pSourceRect
->left
;
1384 blit
.src
.box
.width
= pSourceRect
->right
- pSourceRect
->left
;
1386 if (flip_y
^ (pSourceRect
->top
> pSourceRect
->bottom
)) {
1387 blit
.src
.box
.y
= pSourceRect
->bottom
;
1388 blit
.src
.box
.height
= pSourceRect
->top
- pSourceRect
->bottom
;
1390 blit
.src
.box
.y
= pSourceRect
->top
;
1391 blit
.src
.box
.height
= pSourceRect
->bottom
- pSourceRect
->top
;
1394 blit
.src
.box
.x
= flip_x
? src
->desc
.Width
: 0;
1395 blit
.src
.box
.y
= flip_y
? src
->desc
.Height
: 0;
1396 blit
.src
.box
.width
= flip_x
? -src
->desc
.Width
: src
->desc
.Width
;
1397 blit
.src
.box
.height
= flip_y
? -src
->desc
.Height
: src
->desc
.Height
;
1399 blit
.mask
= zs
? PIPE_MASK_ZS
: PIPE_MASK_RGBA
;
1400 blit
.filter
= Filter
== D3DTEXF_LINEAR
?
1401 PIPE_TEX_FILTER_LINEAR
: PIPE_TEX_FILTER_NEAREST
;
1402 blit
.scissor_enable
= FALSE
;
1404 /* If both of a src and dst dimension are negative, flip them. */
1405 if (blit
.dst
.box
.width
< 0 && blit
.src
.box
.width
< 0) {
1406 blit
.dst
.box
.width
= -blit
.dst
.box
.width
;
1407 blit
.src
.box
.width
= -blit
.src
.box
.width
;
1409 if (blit
.dst
.box
.height
< 0 && blit
.src
.box
.height
< 0) {
1410 blit
.dst
.box
.height
= -blit
.dst
.box
.height
;
1411 blit
.src
.box
.height
= -blit
.src
.box
.height
;
1414 blit
.dst
.box
.width
!= blit
.src
.box
.width
||
1415 blit
.dst
.box
.height
!= blit
.src
.box
.height
;
1417 user_assert(!scaled
|| dst
!= src
, D3DERR_INVALIDCALL
);
1418 user_assert(!scaled
||
1419 !NineSurface9_IsOffscreenPlain(dst
) ||
1420 NineSurface9_IsOffscreenPlain(src
), D3DERR_INVALIDCALL
);
1421 user_assert(!scaled
||
1422 (!util_format_is_compressed(dst
->base
.info
.format
) &&
1423 !util_format_is_compressed(src
->base
.info
.format
)),
1424 D3DERR_INVALIDCALL
);
1426 user_warn(src
== dst
&&
1427 u_box_test_intersection_2d(&blit
.src
.box
, &blit
.dst
.box
));
1429 /* Check for clipping/clamping: */
1431 struct pipe_box box
;
1434 xy
= u_box_clip_2d(&box
, &blit
.dst
.box
,
1435 dst
->desc
.Width
, dst
->desc
.Height
);
1439 xy
= u_box_clip_2d(&box
, &blit
.src
.box
,
1440 src
->desc
.Width
, src
->desc
.Height
);
1444 ms
= (dst
->desc
.MultiSampleType
| 1) != (src
->desc
.MultiSampleType
| 1);
1446 if (clamped
|| scaled
|| (blit
.dst
.format
!= blit
.src
.format
) || ms
) {
1447 DBG("using pipe->blit()\n");
1448 /* TODO: software scaling */
1449 user_assert(screen
->is_format_supported(screen
, dst_res
->format
,
1451 dst_res
->nr_samples
,
1452 zs
? PIPE_BIND_DEPTH_STENCIL
:
1453 PIPE_BIND_RENDER_TARGET
),
1454 D3DERR_INVALIDCALL
);
1456 pipe
->blit(pipe
, &blit
);
1458 assert(blit
.dst
.box
.x
>= 0 && blit
.dst
.box
.y
>= 0 &&
1459 blit
.src
.box
.x
>= 0 && blit
.src
.box
.y
>= 0 &&
1460 blit
.dst
.box
.x
+ blit
.dst
.box
.width
<= dst
->desc
.Width
&&
1461 blit
.src
.box
.x
+ blit
.src
.box
.width
<= src
->desc
.Width
&&
1462 blit
.dst
.box
.y
+ blit
.dst
.box
.height
<= dst
->desc
.Height
&&
1463 blit
.src
.box
.y
+ blit
.src
.box
.height
<= src
->desc
.Height
);
1464 /* Or drivers might crash ... */
1465 DBG("Using resource_copy_region.\n");
1466 pipe
->resource_copy_region(pipe
,
1467 blit
.dst
.resource
, blit
.dst
.level
,
1468 blit
.dst
.box
.x
, blit
.dst
.box
.y
, blit
.dst
.box
.z
,
1469 blit
.src
.resource
, blit
.src
.level
,
1477 NineDevice9_ColorFill( struct NineDevice9
*This
,
1478 IDirect3DSurface9
*pSurface
,
1482 struct pipe_context
*pipe
= This
->pipe
;
1483 struct NineSurface9
*surf
= NineSurface9(pSurface
);
1484 struct pipe_surface
*psurf
;
1485 unsigned x
, y
, w
, h
;
1486 union pipe_color_union rgba
;
1489 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This
,
1490 pSurface
, pRect
, color
);
1492 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect
->left
, pRect
->top
,
1493 pRect
->right
, pRect
->bottom
);
1495 user_assert(surf
->base
.pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1497 user_assert((surf
->base
.usage
& D3DUSAGE_RENDERTARGET
) ||
1498 NineSurface9_IsOffscreenPlain(surf
), D3DERR_INVALIDCALL
);
1503 w
= pRect
->right
- pRect
->left
;
1504 h
= pRect
->bottom
- pRect
->top
;
1508 w
= surf
->desc
.Width
;
1509 h
= surf
->desc
.Height
;
1511 d3dcolor_to_pipe_color_union(&rgba
, color
);
1514 !This
->screen
->is_format_supported(This
->screen
, surf
->base
.info
.format
,
1515 surf
->base
.info
.target
,
1516 surf
->base
.info
.nr_samples
,
1517 PIPE_BIND_RENDER_TARGET
);
1519 psurf
= NineSurface9_GetSurface(surf
, 0);
1525 pipe
->clear_render_target(pipe
, psurf
, &rgba
, x
, y
, w
, h
);
1527 D3DLOCKED_RECT lock
;
1528 union util_color uc
;
1530 /* XXX: lock pRect and fix util_fill_rect */
1531 hr
= NineSurface9_LockRect(surf
, &lock
, NULL
, 0);
1534 util_pack_color_ub(color
>> 16, color
>> 8, color
>> 0, color
>> 24,
1535 surf
->base
.info
.format
, &uc
);
1536 util_fill_rect(lock
.pBits
, surf
->base
.info
.format
,lock
.Pitch
,
1538 NineSurface9_UnlockRect(surf
);
1545 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9
*This
,
1550 IDirect3DSurface9
**ppSurface
,
1551 HANDLE
*pSharedHandle
)
1555 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1556 "ppSurface=%p pSharedHandle=%p\n", This
,
1557 Width
, Height
, d3dformat_to_string(Format
), Format
, Pool
,
1558 ppSurface
, pSharedHandle
);
1561 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
1562 || Pool
== D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
);
1563 user_assert(Pool
!= D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
);
1565 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1567 hr
= create_zs_or_rt_surface(This
, 2, Pool
, Width
, Height
,
1569 D3DMULTISAMPLE_NONE
, 0,
1571 ppSurface
, pSharedHandle
);
1573 DBG("Failed to create surface.\n");
1578 NineDevice9_SetRenderTarget( struct NineDevice9
*This
,
1579 DWORD RenderTargetIndex
,
1580 IDirect3DSurface9
*pRenderTarget
)
1582 struct NineSurface9
*rt
= NineSurface9(pRenderTarget
);
1583 const unsigned i
= RenderTargetIndex
;
1585 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This
,
1586 RenderTargetIndex
, pRenderTarget
);
1588 user_assert(i
< This
->caps
.NumSimultaneousRTs
, D3DERR_INVALIDCALL
);
1589 user_assert(i
!= 0 || pRenderTarget
, D3DERR_INVALIDCALL
);
1590 user_assert(!pRenderTarget
||
1591 rt
->desc
.Usage
& D3DUSAGE_RENDERTARGET
, D3DERR_INVALIDCALL
);
1594 This
->state
.viewport
.X
= 0;
1595 This
->state
.viewport
.Y
= 0;
1596 This
->state
.viewport
.Width
= rt
->desc
.Width
;
1597 This
->state
.viewport
.Height
= rt
->desc
.Height
;
1598 This
->state
.viewport
.MinZ
= 0.0f
;
1599 This
->state
.viewport
.MaxZ
= 1.0f
;
1601 This
->state
.scissor
.minx
= 0;
1602 This
->state
.scissor
.miny
= 0;
1603 This
->state
.scissor
.maxx
= rt
->desc
.Width
;
1604 This
->state
.scissor
.maxy
= rt
->desc
.Height
;
1606 This
->state
.changed
.group
|= NINE_STATE_VIEWPORT
| NINE_STATE_SCISSOR
;
1609 if (This
->state
.rt
[i
] != NineSurface9(pRenderTarget
)) {
1610 nine_bind(&This
->state
.rt
[i
], pRenderTarget
);
1611 This
->state
.changed
.group
|= NINE_STATE_FB
;
1617 NineDevice9_GetRenderTarget( struct NineDevice9
*This
,
1618 DWORD RenderTargetIndex
,
1619 IDirect3DSurface9
**ppRenderTarget
)
1621 const unsigned i
= RenderTargetIndex
;
1623 user_assert(i
< This
->caps
.NumSimultaneousRTs
, D3DERR_INVALIDCALL
);
1624 user_assert(ppRenderTarget
, D3DERR_INVALIDCALL
);
1626 *ppRenderTarget
= (IDirect3DSurface9
*)This
->state
.rt
[i
];
1627 if (!This
->state
.rt
[i
])
1628 return D3DERR_NOTFOUND
;
1630 NineUnknown_AddRef(NineUnknown(This
->state
.rt
[i
]));
1635 NineDevice9_SetDepthStencilSurface( struct NineDevice9
*This
,
1636 IDirect3DSurface9
*pNewZStencil
)
1638 DBG("This=%p pNewZStencil=%p\n", This
, pNewZStencil
);
1640 if (This
->state
.ds
!= NineSurface9(pNewZStencil
)) {
1641 nine_bind(&This
->state
.ds
, pNewZStencil
);
1642 This
->state
.changed
.group
|= NINE_STATE_FB
;
1648 NineDevice9_GetDepthStencilSurface( struct NineDevice9
*This
,
1649 IDirect3DSurface9
**ppZStencilSurface
)
1651 user_assert(ppZStencilSurface
, D3DERR_INVALIDCALL
);
1653 *ppZStencilSurface
= (IDirect3DSurface9
*)This
->state
.ds
;
1654 if (!This
->state
.ds
)
1655 return D3DERR_NOTFOUND
;
1657 NineUnknown_AddRef(NineUnknown(This
->state
.ds
));
1662 NineDevice9_BeginScene( struct NineDevice9
*This
)
1664 DBG("This=%p\n", This
);
1665 user_assert(!This
->in_scene
, D3DERR_INVALIDCALL
);
1666 This
->in_scene
= TRUE
;
1667 /* Do we want to do anything else here ? */
1672 NineDevice9_EndScene( struct NineDevice9
*This
)
1674 DBG("This=%p\n", This
);
1675 user_assert(This
->in_scene
, D3DERR_INVALIDCALL
);
1676 This
->in_scene
= FALSE
;
1681 NineDevice9_Clear( struct NineDevice9
*This
,
1683 const D3DRECT
*pRects
,
1689 const int sRGB
= This
->state
.rs
[D3DRS_SRGBWRITEENABLE
] ? 1 : 0;
1690 struct pipe_surface
*cbuf
, *zsbuf
;
1691 struct pipe_context
*pipe
= This
->pipe
;
1692 struct NineSurface9
*zsbuf_surf
= This
->state
.ds
;
1693 struct NineSurface9
*rt
;
1696 union pipe_color_union rgba
;
1697 unsigned rt_mask
= 0;
1700 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1701 This
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1703 user_assert(This
->state
.ds
|| !(Flags
& NINED3DCLEAR_DEPTHSTENCIL
),
1704 D3DERR_INVALIDCALL
);
1705 user_assert(!(Flags
& D3DCLEAR_STENCIL
) ||
1707 util_format_is_depth_and_stencil(zsbuf_surf
->base
.info
.format
)),
1708 D3DERR_INVALIDCALL
);
1710 user_assert((Count
&& pRects
) || (!Count
&& !pRects
), D3DERR_INVALIDCALL
);
1712 user_warn((pRects
&& !Count
) || (!pRects
&& Count
));
1713 if (pRects
&& !Count
)
1719 if (Flags
& D3DCLEAR_TARGET
) bufs
|= PIPE_CLEAR_COLOR
;
1720 if (Flags
& D3DCLEAR_ZBUFFER
) bufs
|= PIPE_CLEAR_DEPTH
;
1721 if (Flags
& D3DCLEAR_STENCIL
) bufs
|= PIPE_CLEAR_STENCIL
;
1724 d3dcolor_to_pipe_color_union(&rgba
, Color
);
1726 nine_update_state(This
, NINE_STATE_FB
);
1728 rect
.x1
= This
->state
.viewport
.X
;
1729 rect
.y1
= This
->state
.viewport
.Y
;
1730 rect
.x2
= This
->state
.viewport
.Width
+ rect
.x1
;
1731 rect
.y2
= This
->state
.viewport
.Height
+ rect
.y1
;
1733 /* Both rectangles apply, which is weird, but that's D3D9. */
1734 if (This
->state
.rs
[D3DRS_SCISSORTESTENABLE
]) {
1735 rect
.x1
= MAX2(rect
.x1
, This
->state
.scissor
.minx
);
1736 rect
.y1
= MAX2(rect
.y1
, This
->state
.scissor
.miny
);
1737 rect
.x2
= MIN2(rect
.x2
, This
->state
.scissor
.maxx
);
1738 rect
.y2
= MIN2(rect
.y2
, This
->state
.scissor
.maxy
);
1742 /* Maybe apps like to specify a large rect ? */
1743 if (pRects
[0].x1
<= rect
.x1
&& pRects
[0].x2
>= rect
.x2
&&
1744 pRects
[0].y1
<= rect
.y1
&& pRects
[0].y2
>= rect
.y2
) {
1745 DBG("First rect covers viewport.\n");
1751 if (rect
.x1
>= This
->state
.fb
.width
|| rect
.y1
>= This
->state
.fb
.height
)
1754 for (i
= 0; i
< This
->caps
.NumSimultaneousRTs
; ++i
) {
1755 if (This
->state
.rt
[i
] && This
->state
.rt
[i
]->desc
.Format
!= D3DFMT_NULL
)
1759 /* fast path, clears everything at once */
1761 (!(bufs
& PIPE_CLEAR_COLOR
) || (rt_mask
== This
->state
.rt_mask
)) &&
1762 rect
.x1
== 0 && rect
.y1
== 0 &&
1763 /* Case we clear only render target. Check clear region vs rt. */
1764 ((!(bufs
& (PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
)) &&
1765 rect
.x2
>= This
->state
.fb
.width
&&
1766 rect
.y2
>= This
->state
.fb
.height
) ||
1767 /* Case we clear depth buffer (and eventually rt too).
1768 * depth buffer size is always >= rt size. Compare to clear region */
1769 ((bufs
& (PIPE_CLEAR_DEPTH
| PIPE_CLEAR_STENCIL
)) &&
1770 This
->state
.fb
.zsbuf
!= NULL
&&
1771 rect
.x2
>= zsbuf_surf
->desc
.Width
&&
1772 rect
.y2
>= zsbuf_surf
->desc
.Height
))) {
1773 DBG("Clear fast path\n");
1774 pipe
->clear(pipe
, bufs
, &rgba
, Z
, Stencil
);
1783 for (i
= 0; i
< This
->caps
.NumSimultaneousRTs
; ++i
) {
1784 rt
= This
->state
.rt
[i
];
1785 if (!rt
|| rt
->desc
.Format
== D3DFMT_NULL
||
1786 !(Flags
& D3DCLEAR_TARGET
))
1787 continue; /* save space, compiler should hoist this */
1788 cbuf
= NineSurface9_GetSurface(rt
, sRGB
);
1789 for (r
= 0; r
< Count
; ++r
) {
1790 /* Don't trust users to pass these in the right order. */
1791 unsigned x1
= MIN2(pRects
[r
].x1
, pRects
[r
].x2
);
1792 unsigned y1
= MIN2(pRects
[r
].y1
, pRects
[r
].y2
);
1793 unsigned x2
= MAX2(pRects
[r
].x1
, pRects
[r
].x2
);
1794 unsigned y2
= MAX2(pRects
[r
].y1
, pRects
[r
].y2
);
1796 /* Drop negative rectangles (like wine expects). */
1797 if (pRects
[r
].x1
> pRects
[r
].x2
) continue;
1798 if (pRects
[r
].y1
> pRects
[r
].y2
) continue;
1801 x1
= MAX2(x1
, rect
.x1
);
1802 y1
= MAX2(y1
, rect
.y1
);
1803 x2
= MIN3(x2
, rect
.x2
, rt
->desc
.Width
);
1804 y2
= MIN3(y2
, rect
.y2
, rt
->desc
.Height
);
1806 DBG("Clearing (%u..%u)x(%u..%u)\n", x1
, x2
, y1
, y2
);
1807 pipe
->clear_render_target(pipe
, cbuf
, &rgba
,
1808 x1
, y1
, x2
- x1
, y2
- y1
);
1811 if (!(Flags
& NINED3DCLEAR_DEPTHSTENCIL
))
1814 bufs
&= PIPE_CLEAR_DEPTHSTENCIL
;
1816 for (r
= 0; r
< Count
; ++r
) {
1817 unsigned x1
= MIN2(pRects
[r
].x1
, pRects
[r
].x2
);
1818 unsigned y1
= MIN2(pRects
[r
].y1
, pRects
[r
].y2
);
1819 unsigned x2
= MAX2(pRects
[r
].x1
, pRects
[r
].x2
);
1820 unsigned y2
= MAX2(pRects
[r
].y1
, pRects
[r
].y2
);
1822 /* Drop negative rectangles. */
1823 if (pRects
[r
].x1
> pRects
[r
].x2
) continue;
1824 if (pRects
[r
].y1
> pRects
[r
].y2
) continue;
1827 x1
= MIN2(x1
, rect
.x1
);
1828 y1
= MIN2(y1
, rect
.y1
);
1829 x2
= MIN3(x2
, rect
.x2
, zsbuf_surf
->desc
.Width
);
1830 y2
= MIN3(y2
, rect
.y2
, zsbuf_surf
->desc
.Height
);
1832 zsbuf
= NineSurface9_GetSurface(zsbuf_surf
, 0);
1834 pipe
->clear_depth_stencil(pipe
, zsbuf
, bufs
, Z
, Stencil
,
1835 x1
, y1
, x2
- x1
, y2
- y1
);
1841 NineDevice9_SetTransform( struct NineDevice9
*This
,
1842 D3DTRANSFORMSTATETYPE State
,
1843 const D3DMATRIX
*pMatrix
)
1845 struct nine_state
*state
= This
->update
;
1846 D3DMATRIX
*M
= nine_state_access_transform(state
, State
, TRUE
);
1848 DBG("This=%p State=%d pMatrix=%p\n", This
, State
, pMatrix
);
1850 user_assert(M
, D3DERR_INVALIDCALL
);
1853 state
->ff
.changed
.transform
[State
/ 32] |= 1 << (State
% 32);
1854 state
->changed
.group
|= NINE_STATE_FF
;
1860 NineDevice9_GetTransform( struct NineDevice9
*This
,
1861 D3DTRANSFORMSTATETYPE State
,
1862 D3DMATRIX
*pMatrix
)
1864 D3DMATRIX
*M
= nine_state_access_transform(&This
->state
, State
, FALSE
);
1865 user_assert(M
, D3DERR_INVALIDCALL
);
1871 NineDevice9_MultiplyTransform( struct NineDevice9
*This
,
1872 D3DTRANSFORMSTATETYPE State
,
1873 const D3DMATRIX
*pMatrix
)
1875 struct nine_state
*state
= This
->update
;
1877 D3DMATRIX
*M
= nine_state_access_transform(state
, State
, TRUE
);
1879 DBG("This=%p State=%d pMatrix=%p\n", This
, State
, pMatrix
);
1881 user_assert(M
, D3DERR_INVALIDCALL
);
1883 nine_d3d_matrix_matrix_mul(&T
, pMatrix
, M
);
1884 return NineDevice9_SetTransform(This
, State
, &T
);
1888 NineDevice9_SetViewport( struct NineDevice9
*This
,
1889 const D3DVIEWPORT9
*pViewport
)
1891 struct nine_state
*state
= This
->update
;
1893 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
1894 pViewport
->X
, pViewport
->Y
, pViewport
->Width
, pViewport
->Height
,
1895 pViewport
->MinZ
, pViewport
->MaxZ
);
1897 state
->viewport
= *pViewport
;
1898 state
->changed
.group
|= NINE_STATE_VIEWPORT
;
1904 NineDevice9_GetViewport( struct NineDevice9
*This
,
1905 D3DVIEWPORT9
*pViewport
)
1907 *pViewport
= This
->state
.viewport
;
1912 NineDevice9_SetMaterial( struct NineDevice9
*This
,
1913 const D3DMATERIAL9
*pMaterial
)
1915 struct nine_state
*state
= This
->update
;
1917 DBG("This=%p pMaterial=%p\n", This
, pMaterial
);
1919 nine_dump_D3DMATERIAL9(DBG_FF
, pMaterial
);
1921 user_assert(pMaterial
, E_POINTER
);
1923 state
->ff
.material
= *pMaterial
;
1924 state
->changed
.group
|= NINE_STATE_FF_MATERIAL
;
1930 NineDevice9_GetMaterial( struct NineDevice9
*This
,
1931 D3DMATERIAL9
*pMaterial
)
1933 user_assert(pMaterial
, E_POINTER
);
1934 *pMaterial
= This
->state
.ff
.material
;
1939 NineDevice9_SetLight( struct NineDevice9
*This
,
1941 const D3DLIGHT9
*pLight
)
1943 struct nine_state
*state
= This
->update
;
1945 DBG("This=%p Index=%u pLight=%p\n", This
, Index
, pLight
);
1947 nine_dump_D3DLIGHT9(DBG_FF
, pLight
);
1949 user_assert(pLight
, D3DERR_INVALIDCALL
);
1950 user_assert(pLight
->Type
< NINED3DLIGHT_INVALID
, D3DERR_INVALIDCALL
);
1952 user_assert(Index
< NINE_MAX_LIGHTS
, D3DERR_INVALIDCALL
); /* sanity */
1954 if (Index
>= state
->ff
.num_lights
) {
1955 unsigned n
= state
->ff
.num_lights
;
1956 unsigned N
= Index
+ 1;
1958 state
->ff
.light
= REALLOC(state
->ff
.light
, n
* sizeof(D3DLIGHT9
),
1959 N
* sizeof(D3DLIGHT9
));
1960 if (!state
->ff
.light
)
1961 return E_OUTOFMEMORY
;
1962 state
->ff
.num_lights
= N
;
1964 for (; n
< Index
; ++n
)
1965 state
->ff
.light
[n
].Type
= (D3DLIGHTTYPE
)NINED3DLIGHT_INVALID
;
1967 state
->ff
.light
[Index
] = *pLight
;
1969 if (pLight
->Type
== D3DLIGHT_SPOT
&& pLight
->Theta
>= pLight
->Phi
) {
1970 DBG("Warning: clamping D3DLIGHT9.Theta\n");
1971 state
->ff
.light
[Index
].Theta
= state
->ff
.light
[Index
].Phi
;
1973 if (pLight
->Type
!= D3DLIGHT_DIRECTIONAL
&&
1974 pLight
->Attenuation0
== 0.0f
&&
1975 pLight
->Attenuation1
== 0.0f
&&
1976 pLight
->Attenuation2
== 0.0f
) {
1977 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
1980 state
->changed
.group
|= NINE_STATE_FF_LIGHTING
;
1986 NineDevice9_GetLight( struct NineDevice9
*This
,
1990 const struct nine_state
*state
= &This
->state
;
1992 user_assert(pLight
, D3DERR_INVALIDCALL
);
1993 user_assert(Index
< state
->ff
.num_lights
, D3DERR_INVALIDCALL
);
1994 user_assert(state
->ff
.light
[Index
].Type
< NINED3DLIGHT_INVALID
,
1995 D3DERR_INVALIDCALL
);
1997 *pLight
= state
->ff
.light
[Index
];
2003 NineDevice9_LightEnable( struct NineDevice9
*This
,
2007 struct nine_state
*state
= This
->update
;
2010 DBG("This=%p Index=%u Enable=%i\n", This
, Index
, Enable
);
2012 if (Index
>= state
->ff
.num_lights
||
2013 state
->ff
.light
[Index
].Type
== NINED3DLIGHT_INVALID
) {
2014 /* This should create a default light. */
2016 memset(&light
, 0, sizeof(light
));
2017 light
.Type
= D3DLIGHT_DIRECTIONAL
;
2018 light
.Diffuse
.r
= 1.0f
;
2019 light
.Diffuse
.g
= 1.0f
;
2020 light
.Diffuse
.b
= 1.0f
;
2021 light
.Direction
.z
= 1.0f
;
2022 NineDevice9_SetLight(This
, Index
, &light
);
2024 user_assert(Index
< state
->ff
.num_lights
, D3DERR_INVALIDCALL
);
2026 for (i
= 0; i
< state
->ff
.num_lights_active
; ++i
) {
2027 if (state
->ff
.active_light
[i
] == Index
)
2032 if (i
< state
->ff
.num_lights_active
)
2034 /* XXX wine thinks this should still succeed:
2036 user_assert(i
< NINE_MAX_LIGHTS_ACTIVE
, D3DERR_INVALIDCALL
);
2038 state
->ff
.active_light
[i
] = Index
;
2039 state
->ff
.num_lights_active
++;
2041 if (i
== state
->ff
.num_lights_active
)
2043 --state
->ff
.num_lights_active
;
2044 for (; i
< state
->ff
.num_lights_active
; ++i
)
2045 state
->ff
.active_light
[i
] = state
->ff
.active_light
[i
+ 1];
2047 state
->changed
.group
|= NINE_STATE_FF_LIGHTING
;
2053 NineDevice9_GetLightEnable( struct NineDevice9
*This
,
2057 const struct nine_state
*state
= &This
->state
;
2060 user_assert(Index
< state
->ff
.num_lights
, D3DERR_INVALIDCALL
);
2061 user_assert(state
->ff
.light
[Index
].Type
< NINED3DLIGHT_INVALID
,
2062 D3DERR_INVALIDCALL
);
2064 for (i
= 0; i
< state
->ff
.num_lights_active
; ++i
)
2065 if (state
->ff
.active_light
[i
] == Index
)
2068 *pEnable
= i
!= state
->ff
.num_lights_active
? 128 : 0; // Taken from wine
2074 NineDevice9_SetClipPlane( struct NineDevice9
*This
,
2076 const float *pPlane
)
2078 struct nine_state
*state
= This
->update
;
2080 user_assert(pPlane
, D3DERR_INVALIDCALL
);
2082 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This
, Index
,
2083 pPlane
[0], pPlane
[1],
2084 pPlane
[2], pPlane
[3]);
2086 user_assert(Index
< PIPE_MAX_CLIP_PLANES
, D3DERR_INVALIDCALL
);
2088 memcpy(&state
->clip
.ucp
[Index
][0], pPlane
, sizeof(state
->clip
.ucp
[0]));
2089 state
->changed
.ucp
|= 1 << Index
;
2095 NineDevice9_GetClipPlane( struct NineDevice9
*This
,
2099 const struct nine_state
*state
= &This
->state
;
2101 user_assert(Index
< PIPE_MAX_CLIP_PLANES
, D3DERR_INVALIDCALL
);
2103 memcpy(pPlane
, &state
->clip
.ucp
[Index
][0], sizeof(state
->clip
.ucp
[0]));
2107 #define RESZ_CODE 0x7fa05000
2110 NineDevice9_ResolveZ( struct NineDevice9
*This
)
2112 struct nine_state
*state
= &This
->state
;
2113 const struct util_format_description
*desc
;
2114 struct NineSurface9
*source
= state
->ds
;
2115 struct NineBaseTexture9
*destination
= state
->texture
[0];
2116 struct pipe_resource
*src
, *dst
;
2117 struct pipe_blit_info blit
;
2119 DBG("RESZ resolve\n");
2121 user_assert(source
&& destination
&&
2122 destination
->base
.type
== D3DRTYPE_TEXTURE
, D3DERR_INVALIDCALL
);
2124 src
= source
->base
.resource
;
2125 dst
= destination
->base
.resource
;
2127 user_assert(src
&& dst
, D3DERR_INVALIDCALL
);
2129 /* check dst is depth format. we know already for src */
2130 desc
= util_format_description(dst
->format
);
2131 user_assert(desc
->colorspace
== UTIL_FORMAT_COLORSPACE_ZS
, D3DERR_INVALIDCALL
);
2133 blit
.src
.resource
= src
;
2135 blit
.src
.format
= src
->format
;
2137 blit
.src
.box
.depth
= 1;
2140 blit
.src
.box
.width
= src
->width0
;
2141 blit
.src
.box
.height
= src
->height0
;
2143 blit
.dst
.resource
= dst
;
2145 blit
.dst
.format
= dst
->format
;
2147 blit
.dst
.box
.depth
= 1;
2150 blit
.dst
.box
.width
= dst
->width0
;
2151 blit
.dst
.box
.height
= dst
->height0
;
2153 blit
.mask
= PIPE_MASK_ZS
;
2154 blit
.filter
= PIPE_TEX_FILTER_NEAREST
;
2155 blit
.scissor_enable
= FALSE
;
2157 This
->pipe
->blit(This
->pipe
, &blit
);
2161 #define ALPHA_TO_COVERAGE_ENABLE MAKEFOURCC('A', '2', 'M', '1')
2162 #define ALPHA_TO_COVERAGE_DISABLE MAKEFOURCC('A', '2', 'M', '0')
2165 NineDevice9_SetRenderState( struct NineDevice9
*This
,
2166 D3DRENDERSTATETYPE State
,
2169 struct nine_state
*state
= This
->update
;
2171 DBG("This=%p State=%u(%s) Value=%08x\n", This
,
2172 State
, nine_d3drs_to_string(State
), Value
);
2174 /* Amd hacks (equivalent to GL extensions) */
2175 if (State
== D3DRS_POINTSIZE
) {
2176 if (Value
== RESZ_CODE
)
2177 return NineDevice9_ResolveZ(This
);
2179 if (Value
== ALPHA_TO_COVERAGE_ENABLE
||
2180 Value
== ALPHA_TO_COVERAGE_DISABLE
) {
2181 state
->rs
[NINED3DRS_ALPHACOVERAGE
] = (Value
== ALPHA_TO_COVERAGE_ENABLE
);
2182 state
->changed
.group
|= NINE_STATE_BLEND
;
2188 if (State
== D3DRS_ADAPTIVETESS_Y
&&
2189 (Value
== D3DFMT_ATOC
|| (Value
== D3DFMT_UNKNOWN
&& state
->rs
[NINED3DRS_ALPHACOVERAGE
]))) {
2190 state
->rs
[NINED3DRS_ALPHACOVERAGE
] = (Value
== D3DFMT_ATOC
);
2191 state
->changed
.group
|= NINE_STATE_BLEND
;
2195 user_assert(State
< Elements(state
->rs
), D3DERR_INVALIDCALL
);
2197 if (likely(state
->rs
[State
] != Value
) || unlikely(This
->is_recording
)) {
2198 state
->rs
[State
] = Value
;
2199 state
->changed
.rs
[State
/ 32] |= 1 << (State
% 32);
2200 state
->changed
.group
|= nine_render_state_group
[State
];
2207 NineDevice9_GetRenderState( struct NineDevice9
*This
,
2208 D3DRENDERSTATETYPE State
,
2211 user_assert(State
< Elements(This
->state
.rs
), D3DERR_INVALIDCALL
);
2213 *pValue
= This
->state
.rs
[State
];
2218 NineDevice9_CreateStateBlock( struct NineDevice9
*This
,
2219 D3DSTATEBLOCKTYPE Type
,
2220 IDirect3DStateBlock9
**ppSB
)
2222 struct NineStateBlock9
*nsb
;
2223 struct nine_state
*dst
;
2225 enum nine_stateblock_type type
;
2228 DBG("This=%p Type=%u ppSB=%p\n", This
, Type
, ppSB
);
2230 user_assert(Type
== D3DSBT_ALL
||
2231 Type
== D3DSBT_VERTEXSTATE
||
2232 Type
== D3DSBT_PIXELSTATE
, D3DERR_INVALIDCALL
);
2235 case D3DSBT_VERTEXSTATE
: type
= NINESBT_VERTEXSTATE
; break;
2236 case D3DSBT_PIXELSTATE
: type
= NINESBT_PIXELSTATE
; break;
2242 hr
= NineStateBlock9_new(This
, &nsb
, type
);
2245 *ppSB
= (IDirect3DStateBlock9
*)nsb
;
2248 dst
->changed
.group
=
2249 NINE_STATE_TEXTURE
|
2252 if (Type
== D3DSBT_ALL
|| Type
== D3DSBT_VERTEXSTATE
) {
2253 dst
->changed
.group
|=
2254 NINE_STATE_FF_LIGHTING
|
2255 NINE_STATE_VS
| NINE_STATE_VS_CONST
|
2257 /* TODO: texture/sampler state */
2258 memcpy(dst
->changed
.rs
,
2259 nine_render_states_vertex
, sizeof(dst
->changed
.rs
));
2260 nine_ranges_insert(&dst
->changed
.vs_const_f
, 0, This
->max_vs_const_f
,
2262 dst
->changed
.vs_const_i
= 0xffff;
2263 dst
->changed
.vs_const_b
= 0xffff;
2264 for (s
= 0; s
< NINE_MAX_SAMPLERS
; ++s
)
2265 dst
->changed
.sampler
[s
] |= 1 << D3DSAMP_DMAPOFFSET
;
2266 if (This
->state
.ff
.num_lights
) {
2267 dst
->ff
.num_lights
= This
->state
.ff
.num_lights
;
2268 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2269 * all currently existing lights will be captured
2271 dst
->ff
.light
= CALLOC(This
->state
.ff
.num_lights
,
2273 if (!dst
->ff
.light
) {
2274 nine_bind(ppSB
, NULL
);
2275 return E_OUTOFMEMORY
;
2279 if (Type
== D3DSBT_ALL
|| Type
== D3DSBT_PIXELSTATE
) {
2280 dst
->changed
.group
|=
2281 NINE_STATE_PS
| NINE_STATE_PS_CONST
;
2282 /* TODO: texture/sampler state */
2283 memcpy(dst
->changed
.rs
,
2284 nine_render_states_pixel
, sizeof(dst
->changed
.rs
));
2285 nine_ranges_insert(&dst
->changed
.ps_const_f
, 0, This
->max_ps_const_f
,
2287 dst
->changed
.ps_const_i
= 0xffff;
2288 dst
->changed
.ps_const_b
= 0xffff;
2289 for (s
= 0; s
< NINE_MAX_SAMPLERS
; ++s
)
2290 dst
->changed
.sampler
[s
] |= 0x1ffe;
2292 if (Type
== D3DSBT_ALL
) {
2293 dst
->changed
.group
|=
2294 NINE_STATE_VIEWPORT
|
2295 NINE_STATE_SCISSOR
|
2296 NINE_STATE_RASTERIZER
|
2300 NINE_STATE_MATERIAL
|
2301 NINE_STATE_BLEND_COLOR
|
2302 NINE_STATE_SAMPLE_MASK
;
2303 memset(dst
->changed
.rs
, ~0, (D3DRS_COUNT
/ 32) * sizeof(uint32_t));
2304 dst
->changed
.rs
[D3DRS_LAST
/ 32] |= (1 << (D3DRS_COUNT
% 32)) - 1;
2305 dst
->changed
.vtxbuf
= (1ULL << This
->caps
.MaxStreams
) - 1;
2306 dst
->changed
.stream_freq
= dst
->changed
.vtxbuf
;
2307 dst
->changed
.ucp
= (1 << PIPE_MAX_CLIP_PLANES
) - 1;
2308 dst
->changed
.texture
= (1 << NINE_MAX_SAMPLERS
) - 1;
2310 NineStateBlock9_Capture(NineStateBlock9(*ppSB
));
2312 /* TODO: fixed function state */
2318 NineDevice9_BeginStateBlock( struct NineDevice9
*This
)
2322 DBG("This=%p\n", This
);
2324 user_assert(!This
->record
, D3DERR_INVALIDCALL
);
2326 hr
= NineStateBlock9_new(This
, &This
->record
, NINESBT_CUSTOM
);
2329 NineUnknown_ConvertRefToBind(NineUnknown(This
->record
));
2331 This
->update
= &This
->record
->state
;
2332 This
->is_recording
= TRUE
;
2338 NineDevice9_EndStateBlock( struct NineDevice9
*This
,
2339 IDirect3DStateBlock9
**ppSB
)
2341 DBG("This=%p ppSB=%p\n", This
, ppSB
);
2343 user_assert(This
->record
, D3DERR_INVALIDCALL
);
2345 This
->update
= &This
->state
;
2346 This
->is_recording
= FALSE
;
2348 NineUnknown_AddRef(NineUnknown(This
->record
));
2349 *ppSB
= (IDirect3DStateBlock9
*)This
->record
;
2350 NineUnknown_Unbind(NineUnknown(This
->record
));
2351 This
->record
= NULL
;
2357 NineDevice9_SetClipStatus( struct NineDevice9
*This
,
2358 const D3DCLIPSTATUS9
*pClipStatus
)
2360 STUB(D3DERR_INVALIDCALL
);
2364 NineDevice9_GetClipStatus( struct NineDevice9
*This
,
2365 D3DCLIPSTATUS9
*pClipStatus
)
2367 STUB(D3DERR_INVALIDCALL
);
2371 NineDevice9_GetTexture( struct NineDevice9
*This
,
2373 IDirect3DBaseTexture9
**ppTexture
)
2375 user_assert(Stage
< This
->caps
.MaxSimultaneousTextures
||
2376 Stage
== D3DDMAPSAMPLER
||
2377 (Stage
>= D3DVERTEXTEXTURESAMPLER0
&&
2378 Stage
<= D3DVERTEXTEXTURESAMPLER3
), D3DERR_INVALIDCALL
);
2379 user_assert(ppTexture
, D3DERR_INVALIDCALL
);
2381 if (Stage
>= D3DDMAPSAMPLER
)
2382 Stage
= Stage
- D3DDMAPSAMPLER
+ NINE_MAX_SAMPLERS_PS
;
2384 *ppTexture
= (IDirect3DBaseTexture9
*)This
->state
.texture
[Stage
];
2386 if (This
->state
.texture
[Stage
])
2387 NineUnknown_AddRef(NineUnknown(This
->state
.texture
[Stage
]));
2392 NineDevice9_SetTexture( struct NineDevice9
*This
,
2394 IDirect3DBaseTexture9
*pTexture
)
2396 struct nine_state
*state
= This
->update
;
2397 struct NineBaseTexture9
*tex
= NineBaseTexture9(pTexture
);
2399 DBG("This=%p Stage=%u pTexture=%p\n", This
, Stage
, pTexture
);
2401 user_assert(Stage
< This
->caps
.MaxSimultaneousTextures
||
2402 Stage
== D3DDMAPSAMPLER
||
2403 (Stage
>= D3DVERTEXTEXTURESAMPLER0
&&
2404 Stage
<= D3DVERTEXTEXTURESAMPLER3
), D3DERR_INVALIDCALL
);
2405 user_assert(!tex
|| tex
->base
.pool
!= D3DPOOL_SCRATCH
, D3DERR_INVALIDCALL
);
2407 if (unlikely(tex
&& tex
->base
.pool
== D3DPOOL_SYSTEMMEM
)) {
2408 /* TODO: Currently not implemented. Better return error
2409 * with message telling what's wrong */
2410 ERR("This=%p D3DPOOL_SYSTEMMEM not implemented for SetTexture\n", This
);
2411 user_assert(tex
->base
.pool
!= D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
);
2414 if (Stage
>= D3DDMAPSAMPLER
)
2415 Stage
= Stage
- D3DDMAPSAMPLER
+ NINE_MAX_SAMPLERS_PS
;
2417 if (!This
->is_recording
) {
2418 struct NineBaseTexture9
*old
= state
->texture
[Stage
];
2422 state
->samplers_shadow
&= ~(1 << Stage
);
2424 state
->samplers_shadow
|= tex
->shadow
<< Stage
;
2426 if ((tex
->dirty
| tex
->dirty_mip
) && LIST_IS_EMPTY(&tex
->list
))
2427 list_add(&tex
->list
, &This
->update_textures
);
2434 nine_bind(&state
->texture
[Stage
], pTexture
);
2436 state
->changed
.texture
|= 1 << Stage
;
2437 state
->changed
.group
|= NINE_STATE_TEXTURE
;
2443 NineDevice9_GetTextureStageState( struct NineDevice9
*This
,
2445 D3DTEXTURESTAGESTATETYPE Type
,
2448 const struct nine_state
*state
= &This
->state
;
2450 user_assert(Stage
< Elements(state
->ff
.tex_stage
), D3DERR_INVALIDCALL
);
2451 user_assert(Type
< Elements(state
->ff
.tex_stage
[0]), D3DERR_INVALIDCALL
);
2453 *pValue
= state
->ff
.tex_stage
[Stage
][Type
];
2459 NineDevice9_SetTextureStageState( struct NineDevice9
*This
,
2461 D3DTEXTURESTAGESTATETYPE Type
,
2464 struct nine_state
*state
= This
->update
;
2466 DBG("Stage=%u Type=%u Value=%08x\n", Stage
, Type
, Value
);
2467 nine_dump_D3DTSS_value(DBG_FF
, Type
, Value
);
2469 user_assert(Stage
< Elements(state
->ff
.tex_stage
), D3DERR_INVALIDCALL
);
2470 user_assert(Type
< Elements(state
->ff
.tex_stage
[0]), D3DERR_INVALIDCALL
);
2472 state
->ff
.tex_stage
[Stage
][Type
] = Value
;
2474 state
->changed
.group
|= NINE_STATE_FF_PSSTAGES
;
2475 state
->ff
.changed
.tex_stage
[Stage
][Type
/ 32] |= 1 << (Type
% 32);
2481 NineDevice9_GetSamplerState( struct NineDevice9
*This
,
2483 D3DSAMPLERSTATETYPE Type
,
2486 user_assert(Sampler
< This
->caps
.MaxSimultaneousTextures
||
2487 Sampler
== D3DDMAPSAMPLER
||
2488 (Sampler
>= D3DVERTEXTEXTURESAMPLER0
&&
2489 Sampler
<= D3DVERTEXTEXTURESAMPLER3
), D3DERR_INVALIDCALL
);
2491 if (Sampler
>= D3DDMAPSAMPLER
)
2492 Sampler
= Sampler
- D3DDMAPSAMPLER
+ NINE_MAX_SAMPLERS_PS
;
2494 *pValue
= This
->state
.samp
[Sampler
][Type
];
2499 NineDevice9_SetSamplerState( struct NineDevice9
*This
,
2501 D3DSAMPLERSTATETYPE Type
,
2504 struct nine_state
*state
= This
->update
;
2506 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This
,
2507 Sampler
, nine_D3DSAMP_to_str(Type
), Value
);
2509 user_assert(Sampler
< This
->caps
.MaxSimultaneousTextures
||
2510 Sampler
== D3DDMAPSAMPLER
||
2511 (Sampler
>= D3DVERTEXTEXTURESAMPLER0
&&
2512 Sampler
<= D3DVERTEXTEXTURESAMPLER3
), D3DERR_INVALIDCALL
);
2514 if (Sampler
>= D3DDMAPSAMPLER
)
2515 Sampler
= Sampler
- D3DDMAPSAMPLER
+ NINE_MAX_SAMPLERS_PS
;
2517 state
->samp
[Sampler
][Type
] = Value
;
2518 state
->changed
.group
|= NINE_STATE_SAMPLER
;
2519 state
->changed
.sampler
[Sampler
] |= 1 << Type
;
2521 if (Type
== D3DSAMP_SRGBTEXTURE
)
2522 state
->changed
.srgb
= TRUE
;
2528 NineDevice9_ValidateDevice( struct NineDevice9
*This
,
2531 const struct nine_state
*state
= &This
->state
;
2533 unsigned w
= 0, h
= 0;
2535 DBG("This=%p pNumPasses=%p\n", This
, pNumPasses
);
2537 for (i
= 0; i
< Elements(state
->samp
); ++i
) {
2538 if (state
->samp
[i
][D3DSAMP_MINFILTER
] == D3DTEXF_NONE
||
2539 state
->samp
[i
][D3DSAMP_MAGFILTER
] == D3DTEXF_NONE
)
2540 return D3DERR_UNSUPPORTEDTEXTUREFILTER
;
2543 for (i
= 0; i
< This
->caps
.NumSimultaneousRTs
; ++i
) {
2547 w
= state
->rt
[i
]->desc
.Width
;
2548 h
= state
->rt
[i
]->desc
.Height
;
2550 if (state
->rt
[i
]->desc
.Width
!= w
|| state
->rt
[i
]->desc
.Height
!= h
) {
2551 return D3DERR_CONFLICTINGRENDERSTATE
;
2555 (state
->rs
[D3DRS_ZENABLE
] || state
->rs
[D3DRS_STENCILENABLE
])) {
2557 (state
->ds
->desc
.Width
!= w
|| state
->ds
->desc
.Height
!= h
))
2558 return D3DERR_CONFLICTINGRENDERSTATE
;
2568 NineDevice9_SetPaletteEntries( struct NineDevice9
*This
,
2570 const PALETTEENTRY
*pEntries
)
2572 STUB(D3D_OK
); /* like wine */
2576 NineDevice9_GetPaletteEntries( struct NineDevice9
*This
,
2578 PALETTEENTRY
*pEntries
)
2580 STUB(D3DERR_INVALIDCALL
);
2584 NineDevice9_SetCurrentTexturePalette( struct NineDevice9
*This
,
2585 UINT PaletteNumber
)
2587 STUB(D3D_OK
); /* like wine */
2591 NineDevice9_GetCurrentTexturePalette( struct NineDevice9
*This
,
2592 UINT
*PaletteNumber
)
2594 STUB(D3DERR_INVALIDCALL
);
2598 NineDevice9_SetScissorRect( struct NineDevice9
*This
,
2601 struct nine_state
*state
= This
->update
;
2603 DBG("x=(%u..%u) y=(%u..%u)\n",
2604 pRect
->left
, pRect
->top
, pRect
->right
, pRect
->bottom
);
2606 state
->scissor
.minx
= pRect
->left
;
2607 state
->scissor
.miny
= pRect
->top
;
2608 state
->scissor
.maxx
= pRect
->right
;
2609 state
->scissor
.maxy
= pRect
->bottom
;
2611 state
->changed
.group
|= NINE_STATE_SCISSOR
;
2617 NineDevice9_GetScissorRect( struct NineDevice9
*This
,
2620 pRect
->left
= This
->state
.scissor
.minx
;
2621 pRect
->top
= This
->state
.scissor
.miny
;
2622 pRect
->right
= This
->state
.scissor
.maxx
;
2623 pRect
->bottom
= This
->state
.scissor
.maxy
;
2629 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9
*This
,
2632 STUB(D3DERR_INVALIDCALL
);
2636 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9
*This
)
2638 return !!(This
->params
.BehaviorFlags
& D3DCREATE_SOFTWARE_VERTEXPROCESSING
);
2642 NineDevice9_SetNPatchMode( struct NineDevice9
*This
,
2645 STUB(D3DERR_INVALIDCALL
);
2649 NineDevice9_GetNPatchMode( struct NineDevice9
*This
)
2655 init_draw_info(struct pipe_draw_info
*info
,
2656 struct NineDevice9
*dev
, D3DPRIMITIVETYPE type
, UINT count
)
2658 info
->mode
= d3dprimitivetype_to_pipe_prim(type
);
2659 info
->count
= prim_count_to_vertex_count(type
, count
);
2660 info
->start_instance
= 0;
2661 info
->instance_count
= 1;
2662 if (dev
->state
.stream_instancedata_mask
& dev
->state
.stream_usage_mask
)
2663 info
->instance_count
= MAX2(dev
->state
.stream_freq
[0] & 0x7FFFFF, 1);
2664 info
->primitive_restart
= FALSE
;
2665 info
->restart_index
= 0;
2666 info
->count_from_stream_output
= NULL
;
2667 info
->indirect
= NULL
;
2671 NineDevice9_DrawPrimitive( struct NineDevice9
*This
,
2672 D3DPRIMITIVETYPE PrimitiveType
,
2674 UINT PrimitiveCount
)
2676 struct pipe_draw_info info
;
2678 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2679 This
, PrimitiveType
, StartVertex
, PrimitiveCount
);
2681 nine_update_state(This
, ~0);
2683 init_draw_info(&info
, This
, PrimitiveType
, PrimitiveCount
);
2684 info
.indexed
= FALSE
;
2685 info
.start
= StartVertex
;
2686 info
.index_bias
= 0;
2687 info
.min_index
= info
.start
;
2688 info
.max_index
= info
.count
- 1;
2690 This
->pipe
->draw_vbo(This
->pipe
, &info
);
2696 NineDevice9_DrawIndexedPrimitive( struct NineDevice9
*This
,
2697 D3DPRIMITIVETYPE PrimitiveType
,
2698 INT BaseVertexIndex
,
2699 UINT MinVertexIndex
,
2702 UINT PrimitiveCount
)
2704 struct pipe_draw_info info
;
2706 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2707 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2708 This
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
, NumVertices
,
2709 StartIndex
, PrimitiveCount
);
2711 user_assert(This
->state
.idxbuf
, D3DERR_INVALIDCALL
);
2712 user_assert(This
->state
.vdecl
, D3DERR_INVALIDCALL
);
2714 nine_update_state(This
, ~0);
2716 init_draw_info(&info
, This
, PrimitiveType
, PrimitiveCount
);
2717 info
.indexed
= TRUE
;
2718 info
.start
= StartIndex
;
2719 info
.index_bias
= BaseVertexIndex
;
2720 /* These don't include index bias: */
2721 info
.min_index
= MinVertexIndex
;
2722 info
.max_index
= MinVertexIndex
+ NumVertices
- 1;
2724 This
->pipe
->draw_vbo(This
->pipe
, &info
);
2730 NineDevice9_DrawPrimitiveUP( struct NineDevice9
*This
,
2731 D3DPRIMITIVETYPE PrimitiveType
,
2732 UINT PrimitiveCount
,
2733 const void *pVertexStreamZeroData
,
2734 UINT VertexStreamZeroStride
)
2736 struct pipe_vertex_buffer vtxbuf
;
2737 struct pipe_draw_info info
;
2739 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2740 This
, PrimitiveType
, PrimitiveCount
,
2741 pVertexStreamZeroData
, VertexStreamZeroStride
);
2743 user_assert(pVertexStreamZeroData
&& VertexStreamZeroStride
,
2744 D3DERR_INVALIDCALL
);
2746 nine_update_state(This
, ~0);
2748 init_draw_info(&info
, This
, PrimitiveType
, PrimitiveCount
);
2749 info
.indexed
= FALSE
;
2751 info
.index_bias
= 0;
2753 info
.max_index
= info
.count
- 1;
2755 vtxbuf
.stride
= VertexStreamZeroStride
;
2756 vtxbuf
.buffer_offset
= 0;
2757 vtxbuf
.buffer
= NULL
;
2758 vtxbuf
.user_buffer
= pVertexStreamZeroData
;
2760 if (!This
->driver_caps
.user_vbufs
)
2761 u_upload_data(This
->upload
,
2763 (info
.max_index
+ 1) * VertexStreamZeroStride
, /* XXX */
2765 &vtxbuf
.buffer_offset
,
2768 This
->pipe
->set_vertex_buffers(This
->pipe
, 0, 1, &vtxbuf
);
2770 This
->pipe
->draw_vbo(This
->pipe
, &info
);
2772 NineDevice9_PauseRecording(This
);
2773 NineDevice9_SetStreamSource(This
, 0, NULL
, 0, 0);
2774 NineDevice9_ResumeRecording(This
);
2776 pipe_resource_reference(&vtxbuf
.buffer
, NULL
);
2782 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9
*This
,
2783 D3DPRIMITIVETYPE PrimitiveType
,
2784 UINT MinVertexIndex
,
2786 UINT PrimitiveCount
,
2787 const void *pIndexData
,
2788 D3DFORMAT IndexDataFormat
,
2789 const void *pVertexStreamZeroData
,
2790 UINT VertexStreamZeroStride
)
2792 struct pipe_draw_info info
;
2793 struct pipe_vertex_buffer vbuf
;
2794 struct pipe_index_buffer ibuf
;
2796 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2797 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2798 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2799 This
, PrimitiveType
, MinVertexIndex
, NumVertices
, PrimitiveCount
,
2800 pIndexData
, IndexDataFormat
,
2801 pVertexStreamZeroData
, VertexStreamZeroStride
);
2803 user_assert(pIndexData
&& pVertexStreamZeroData
, D3DERR_INVALIDCALL
);
2804 user_assert(VertexStreamZeroStride
, D3DERR_INVALIDCALL
);
2805 user_assert(IndexDataFormat
== D3DFMT_INDEX16
||
2806 IndexDataFormat
== D3DFMT_INDEX32
, D3DERR_INVALIDCALL
);
2808 nine_update_state(This
, ~0);
2810 init_draw_info(&info
, This
, PrimitiveType
, PrimitiveCount
);
2811 info
.indexed
= TRUE
;
2813 info
.index_bias
= 0;
2814 info
.min_index
= MinVertexIndex
;
2815 info
.max_index
= MinVertexIndex
+ NumVertices
- 1;
2817 vbuf
.stride
= VertexStreamZeroStride
;
2818 vbuf
.buffer_offset
= 0;
2820 vbuf
.user_buffer
= pVertexStreamZeroData
;
2822 ibuf
.index_size
= (IndexDataFormat
== D3DFMT_INDEX16
) ? 2 : 4;
2825 ibuf
.user_buffer
= pIndexData
;
2827 if (!This
->driver_caps
.user_vbufs
) {
2828 const unsigned base
= info
.min_index
* VertexStreamZeroStride
;
2829 u_upload_data(This
->upload
,
2832 info
.min_index
+ 1) * VertexStreamZeroStride
, /* XXX */
2833 (const uint8_t *)vbuf
.user_buffer
+ base
,
2834 &vbuf
.buffer_offset
,
2836 /* Won't be used: */
2837 vbuf
.buffer_offset
-= base
;
2839 if (!This
->driver_caps
.user_ibufs
)
2840 u_upload_data(This
->upload
,
2842 info
.count
* ibuf
.index_size
,
2847 This
->pipe
->set_vertex_buffers(This
->pipe
, 0, 1, &vbuf
);
2848 This
->pipe
->set_index_buffer(This
->pipe
, &ibuf
);
2850 This
->pipe
->draw_vbo(This
->pipe
, &info
);
2852 pipe_resource_reference(&vbuf
.buffer
, NULL
);
2853 pipe_resource_reference(&ibuf
.buffer
, NULL
);
2855 NineDevice9_PauseRecording(This
);
2856 NineDevice9_SetIndices(This
, NULL
);
2857 NineDevice9_SetStreamSource(This
, 0, NULL
, 0, 0);
2858 NineDevice9_ResumeRecording(This
);
2863 /* TODO: Write to pDestBuffer directly if vertex declaration contains
2867 NineDevice9_ProcessVertices( struct NineDevice9
*This
,
2871 IDirect3DVertexBuffer9
*pDestBuffer
,
2872 IDirect3DVertexDeclaration9
*pVertexDecl
,
2875 struct pipe_screen
*screen
= This
->screen
;
2876 struct NineVertexDeclaration9
*vdecl
= NineVertexDeclaration9(pVertexDecl
);
2877 struct NineVertexShader9
*vs
;
2878 struct pipe_resource
*resource
;
2879 struct pipe_stream_output_target
*target
;
2880 struct pipe_draw_info draw
;
2882 unsigned buffer_offset
, buffer_size
;
2884 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
2885 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
2886 This
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
,
2887 pVertexDecl
, Flags
);
2889 if (!screen
->get_param(screen
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
))
2890 STUB(D3DERR_INVALIDCALL
);
2892 nine_update_state(This
, ~0);
2894 /* TODO: Create shader with stream output. */
2895 STUB(D3DERR_INVALIDCALL
);
2896 struct NineVertexBuffer9
*dst
= NineVertexBuffer9(pDestBuffer
);
2898 vs
= This
->state
.vs
? This
->state
.vs
: This
->ff
.vs
;
2900 buffer_size
= VertexCount
* vs
->so
->stride
[0];
2902 struct pipe_resource templ
;
2904 templ
.target
= PIPE_BUFFER
;
2905 templ
.format
= PIPE_FORMAT_R8_UNORM
;
2906 templ
.width0
= buffer_size
;
2908 templ
.bind
= PIPE_BIND_STREAM_OUTPUT
;
2909 templ
.usage
= PIPE_USAGE_STREAM
;
2910 templ
.height0
= templ
.depth0
= templ
.array_size
= 1;
2911 templ
.last_level
= templ
.nr_samples
= 0;
2913 resource
= This
->screen
->resource_create(This
->screen
, &templ
);
2915 return E_OUTOFMEMORY
;
2918 /* SO matches vertex declaration */
2919 resource
= dst
->base
.resource
;
2920 buffer_offset
= DestIndex
* vs
->so
->stride
[0];
2922 target
= This
->pipe
->create_stream_output_target(This
->pipe
, resource
,
2926 pipe_resource_reference(&resource
, NULL
);
2927 return D3DERR_DRIVERINTERNALERROR
;
2931 hr
= NineVertexDeclaration9_new_from_fvf(This
, dst
->desc
.FVF
, &vdecl
);
2936 init_draw_info(&draw
, This
, D3DPT_POINTLIST
, VertexCount
);
2937 draw
.instance_count
= 1;
2938 draw
.indexed
= FALSE
;
2939 draw
.start
= SrcStartIndex
;
2940 draw
.index_bias
= 0;
2941 draw
.min_index
= SrcStartIndex
;
2942 draw
.max_index
= SrcStartIndex
+ VertexCount
- 1;
2944 This
->pipe
->set_stream_output_targets(This
->pipe
, 1, &target
, 0);
2945 This
->pipe
->draw_vbo(This
->pipe
, &draw
);
2946 This
->pipe
->set_stream_output_targets(This
->pipe
, 0, NULL
, 0);
2947 This
->pipe
->stream_output_target_destroy(This
->pipe
, target
);
2949 hr
= NineVertexDeclaration9_ConvertStreamOutput(vdecl
,
2950 dst
, DestIndex
, VertexCount
,
2953 pipe_resource_reference(&resource
, NULL
);
2955 NineUnknown_Release(NineUnknown(vdecl
));
2960 NineDevice9_CreateVertexDeclaration( struct NineDevice9
*This
,
2961 const D3DVERTEXELEMENT9
*pVertexElements
,
2962 IDirect3DVertexDeclaration9
**ppDecl
)
2964 struct NineVertexDeclaration9
*vdecl
;
2966 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
2967 This
, pVertexElements
, ppDecl
);
2969 HRESULT hr
= NineVertexDeclaration9_new(This
, pVertexElements
, &vdecl
);
2971 *ppDecl
= (IDirect3DVertexDeclaration9
*)vdecl
;
2977 NineDevice9_SetVertexDeclaration( struct NineDevice9
*This
,
2978 IDirect3DVertexDeclaration9
*pDecl
)
2980 struct nine_state
*state
= This
->update
;
2982 DBG("This=%p pDecl=%p\n", This
, pDecl
);
2984 if (likely(!This
->is_recording
) && state
->vdecl
== NineVertexDeclaration9(pDecl
))
2986 nine_bind(&state
->vdecl
, pDecl
);
2988 state
->changed
.group
|= NINE_STATE_VDECL
;
2994 NineDevice9_GetVertexDeclaration( struct NineDevice9
*This
,
2995 IDirect3DVertexDeclaration9
**ppDecl
)
2997 user_assert(ppDecl
, D3DERR_INVALIDCALL
);
2999 *ppDecl
= (IDirect3DVertexDeclaration9
*)This
->state
.vdecl
;
3001 NineUnknown_AddRef(NineUnknown(*ppDecl
));
3006 NineDevice9_SetFVF( struct NineDevice9
*This
,
3009 struct NineVertexDeclaration9
*vdecl
;
3012 DBG("FVF = %08x\n", FVF
);
3014 return D3D_OK
; /* like wine */
3016 vdecl
= util_hash_table_get(This
->ff
.ht_fvf
, &FVF
);
3018 hr
= NineVertexDeclaration9_new_from_fvf(This
, FVF
, &vdecl
);
3022 util_hash_table_set(This
->ff
.ht_fvf
, &vdecl
->fvf
, vdecl
);
3023 NineUnknown_ConvertRefToBind(NineUnknown(vdecl
));
3025 return NineDevice9_SetVertexDeclaration(
3026 This
, (IDirect3DVertexDeclaration9
*)vdecl
);
3030 NineDevice9_GetFVF( struct NineDevice9
*This
,
3033 *pFVF
= This
->state
.vdecl
? This
->state
.vdecl
->fvf
: 0;
3038 NineDevice9_CreateVertexShader( struct NineDevice9
*This
,
3039 const DWORD
*pFunction
,
3040 IDirect3DVertexShader9
**ppShader
)
3042 struct NineVertexShader9
*vs
;
3045 DBG("This=%p pFunction=%p ppShader=%p\n", This
, pFunction
, ppShader
);
3047 hr
= NineVertexShader9_new(This
, &vs
, pFunction
, NULL
);
3050 *ppShader
= (IDirect3DVertexShader9
*)vs
;
3055 NineDevice9_SetVertexShader( struct NineDevice9
*This
,
3056 IDirect3DVertexShader9
*pShader
)
3058 struct nine_state
*state
= This
->update
;
3060 DBG("This=%p pShader=%p\n", This
, pShader
);
3062 nine_bind(&state
->vs
, pShader
);
3064 state
->changed
.group
|= NINE_STATE_VS
;
3070 NineDevice9_GetVertexShader( struct NineDevice9
*This
,
3071 IDirect3DVertexShader9
**ppShader
)
3073 user_assert(ppShader
, D3DERR_INVALIDCALL
);
3074 nine_reference_set(ppShader
, This
->state
.vs
);
3079 NineDevice9_SetVertexShaderConstantF( struct NineDevice9
*This
,
3081 const float *pConstantData
,
3082 UINT Vector4fCount
)
3084 struct nine_state
*state
= This
->update
;
3086 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3087 This
, StartRegister
, pConstantData
, Vector4fCount
);
3089 user_assert(StartRegister
< This
->caps
.MaxVertexShaderConst
, D3DERR_INVALIDCALL
);
3090 user_assert(StartRegister
+ Vector4fCount
<= This
->caps
.MaxVertexShaderConst
, D3DERR_INVALIDCALL
);
3094 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3096 memcpy(&state
->vs_const_f
[StartRegister
* 4],
3098 Vector4fCount
* 4 * sizeof(state
->vs_const_f
[0]));
3100 nine_ranges_insert(&state
->changed
.vs_const_f
,
3101 StartRegister
, StartRegister
+ Vector4fCount
,
3104 state
->changed
.group
|= NINE_STATE_VS_CONST
;
3110 NineDevice9_GetVertexShaderConstantF( struct NineDevice9
*This
,
3112 float *pConstantData
,
3113 UINT Vector4fCount
)
3115 const struct nine_state
*state
= &This
->state
;
3117 user_assert(StartRegister
< This
->caps
.MaxVertexShaderConst
, D3DERR_INVALIDCALL
);
3118 user_assert(StartRegister
+ Vector4fCount
<= This
->caps
.MaxVertexShaderConst
, D3DERR_INVALIDCALL
);
3119 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3121 memcpy(pConstantData
,
3122 &state
->vs_const_f
[StartRegister
* 4],
3123 Vector4fCount
* 4 * sizeof(state
->vs_const_f
[0]));
3129 NineDevice9_SetVertexShaderConstantI( struct NineDevice9
*This
,
3131 const int *pConstantData
,
3132 UINT Vector4iCount
)
3134 struct nine_state
*state
= This
->update
;
3137 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3138 This
, StartRegister
, pConstantData
, Vector4iCount
);
3140 user_assert(StartRegister
< NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3141 user_assert(StartRegister
+ Vector4iCount
<= NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3142 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3144 if (This
->driver_caps
.vs_integer
) {
3145 memcpy(&state
->vs_const_i
[StartRegister
][0],
3147 Vector4iCount
* sizeof(state
->vs_const_i
[0]));
3149 for (i
= 0; i
< Vector4iCount
; i
++) {
3150 state
->vs_const_i
[StartRegister
+i
][0] = fui((float)(pConstantData
[4*i
]));
3151 state
->vs_const_i
[StartRegister
+i
][1] = fui((float)(pConstantData
[4*i
+1]));
3152 state
->vs_const_i
[StartRegister
+i
][2] = fui((float)(pConstantData
[4*i
+2]));
3153 state
->vs_const_i
[StartRegister
+i
][3] = fui((float)(pConstantData
[4*i
+3]));
3157 state
->changed
.vs_const_i
|= ((1 << Vector4iCount
) - 1) << StartRegister
;
3158 state
->changed
.group
|= NINE_STATE_VS_CONST
;
3164 NineDevice9_GetVertexShaderConstantI( struct NineDevice9
*This
,
3167 UINT Vector4iCount
)
3169 const struct nine_state
*state
= &This
->state
;
3172 user_assert(StartRegister
< NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3173 user_assert(StartRegister
+ Vector4iCount
<= NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3174 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3176 if (This
->driver_caps
.vs_integer
) {
3177 memcpy(pConstantData
,
3178 &state
->vs_const_i
[StartRegister
][0],
3179 Vector4iCount
* sizeof(state
->vs_const_i
[0]));
3181 for (i
= 0; i
< Vector4iCount
; i
++) {
3182 pConstantData
[4*i
] = (int32_t) uif(state
->vs_const_i
[StartRegister
+i
][0]);
3183 pConstantData
[4*i
+1] = (int32_t) uif(state
->vs_const_i
[StartRegister
+i
][1]);
3184 pConstantData
[4*i
+2] = (int32_t) uif(state
->vs_const_i
[StartRegister
+i
][2]);
3185 pConstantData
[4*i
+3] = (int32_t) uif(state
->vs_const_i
[StartRegister
+i
][3]);
3193 NineDevice9_SetVertexShaderConstantB( struct NineDevice9
*This
,
3195 const BOOL
*pConstantData
,
3198 struct nine_state
*state
= This
->update
;
3200 uint32_t bool_true
= This
->driver_caps
.vs_integer
? 0xFFFFFFFF : fui(1.0f
);
3202 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3203 This
, StartRegister
, pConstantData
, BoolCount
);
3205 user_assert(StartRegister
< NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3206 user_assert(StartRegister
+ BoolCount
<= NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3207 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3209 for (i
= 0; i
< BoolCount
; i
++)
3210 state
->vs_const_b
[StartRegister
+ i
] = pConstantData
[i
] ? bool_true
: 0;
3212 state
->changed
.vs_const_b
|= ((1 << BoolCount
) - 1) << StartRegister
;
3213 state
->changed
.group
|= NINE_STATE_VS_CONST
;
3219 NineDevice9_GetVertexShaderConstantB( struct NineDevice9
*This
,
3221 BOOL
*pConstantData
,
3224 const struct nine_state
*state
= &This
->state
;
3227 user_assert(StartRegister
< NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3228 user_assert(StartRegister
+ BoolCount
<= NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3229 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3231 for (i
= 0; i
< BoolCount
; i
++)
3232 pConstantData
[i
] = state
->vs_const_b
[StartRegister
+ i
] != 0 ? TRUE
: FALSE
;
3238 NineDevice9_SetStreamSource( struct NineDevice9
*This
,
3240 IDirect3DVertexBuffer9
*pStreamData
,
3244 struct nine_state
*state
= This
->update
;
3245 struct NineVertexBuffer9
*pVBuf9
= NineVertexBuffer9(pStreamData
);
3246 const unsigned i
= StreamNumber
;
3248 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3249 This
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
3251 user_assert(StreamNumber
< This
->caps
.MaxStreams
, D3DERR_INVALIDCALL
);
3252 user_assert(Stride
<= This
->caps
.MaxStreamStride
, D3DERR_INVALIDCALL
);
3254 if (likely(!This
->is_recording
)) {
3255 if (state
->stream
[i
] == NineVertexBuffer9(pStreamData
) &&
3256 state
->vtxbuf
[i
].stride
== Stride
&&
3257 state
->vtxbuf
[i
].buffer_offset
== OffsetInBytes
)
3260 nine_bind(&state
->stream
[i
], pStreamData
);
3262 state
->changed
.vtxbuf
|= 1 << StreamNumber
;
3265 state
->vtxbuf
[i
].stride
= Stride
;
3266 state
->vtxbuf
[i
].buffer_offset
= OffsetInBytes
;
3268 state
->vtxbuf
[i
].buffer
= pStreamData
? pVBuf9
->base
.resource
: NULL
;
3274 NineDevice9_GetStreamSource( struct NineDevice9
*This
,
3276 IDirect3DVertexBuffer9
**ppStreamData
,
3277 UINT
*pOffsetInBytes
,
3280 const struct nine_state
*state
= &This
->state
;
3281 const unsigned i
= StreamNumber
;
3283 user_assert(StreamNumber
< This
->caps
.MaxStreams
, D3DERR_INVALIDCALL
);
3284 user_assert(ppStreamData
, D3DERR_INVALIDCALL
);
3286 nine_reference_set(ppStreamData
, state
->stream
[i
]);
3287 *pStride
= state
->vtxbuf
[i
].stride
;
3288 *pOffsetInBytes
= state
->vtxbuf
[i
].buffer_offset
;
3294 NineDevice9_SetStreamSourceFreq( struct NineDevice9
*This
,
3298 struct nine_state
*state
= This
->update
;
3299 /* const UINT freq = Setting & 0x7FFFFF; */
3301 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This
,
3302 StreamNumber
, Setting
);
3304 user_assert(StreamNumber
< This
->caps
.MaxStreams
, D3DERR_INVALIDCALL
);
3305 user_assert(StreamNumber
!= 0 || !(Setting
& D3DSTREAMSOURCE_INSTANCEDATA
),
3306 D3DERR_INVALIDCALL
);
3307 user_assert(!((Setting
& D3DSTREAMSOURCE_INSTANCEDATA
) &&
3308 (Setting
& D3DSTREAMSOURCE_INDEXEDDATA
)), D3DERR_INVALIDCALL
);
3309 user_assert(Setting
, D3DERR_INVALIDCALL
);
3311 state
->stream_freq
[StreamNumber
] = Setting
;
3313 if (Setting
& D3DSTREAMSOURCE_INSTANCEDATA
)
3314 state
->stream_instancedata_mask
|= 1 << StreamNumber
;
3316 state
->stream_instancedata_mask
&= ~(1 << StreamNumber
);
3318 state
->changed
.stream_freq
|= 1 << StreamNumber
;
3323 NineDevice9_GetStreamSourceFreq( struct NineDevice9
*This
,
3327 user_assert(StreamNumber
< This
->caps
.MaxStreams
, D3DERR_INVALIDCALL
);
3328 *pSetting
= This
->state
.stream_freq
[StreamNumber
];
3333 NineDevice9_SetIndices( struct NineDevice9
*This
,
3334 IDirect3DIndexBuffer9
*pIndexData
)
3336 struct nine_state
*state
= This
->update
;
3338 DBG("This=%p pIndexData=%p\n", This
, pIndexData
);
3340 if (likely(!This
->is_recording
))
3341 if (state
->idxbuf
== NineIndexBuffer9(pIndexData
))
3343 nine_bind(&state
->idxbuf
, pIndexData
);
3345 state
->changed
.group
|= NINE_STATE_IDXBUF
;
3350 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3351 * here because it's an argument passed to the Draw calls.
3354 NineDevice9_GetIndices( struct NineDevice9
*This
,
3355 IDirect3DIndexBuffer9
**ppIndexData
/*,
3356 UINT *pBaseVertexIndex */ )
3358 user_assert(ppIndexData
, D3DERR_INVALIDCALL
);
3359 nine_reference_set(ppIndexData
, This
->state
.idxbuf
);
3364 NineDevice9_CreatePixelShader( struct NineDevice9
*This
,
3365 const DWORD
*pFunction
,
3366 IDirect3DPixelShader9
**ppShader
)
3368 struct NinePixelShader9
*ps
;
3371 DBG("This=%p pFunction=%p ppShader=%p\n", This
, pFunction
, ppShader
);
3373 hr
= NinePixelShader9_new(This
, &ps
, pFunction
, NULL
);
3376 *ppShader
= (IDirect3DPixelShader9
*)ps
;
3381 NineDevice9_SetPixelShader( struct NineDevice9
*This
,
3382 IDirect3DPixelShader9
*pShader
)
3384 struct nine_state
*state
= This
->update
;
3385 unsigned old_mask
= state
->ps
? state
->ps
->rt_mask
: 1;
3388 DBG("This=%p pShader=%p\n", This
, pShader
);
3390 nine_bind(&state
->ps
, pShader
);
3392 state
->changed
.group
|= NINE_STATE_PS
;
3394 mask
= state
->ps
? state
->ps
->rt_mask
: 1;
3395 /* We need to update cbufs if the pixel shader would
3396 * write to different render targets */
3397 if (mask
!= old_mask
)
3398 state
->changed
.group
|= NINE_STATE_FB
;
3404 NineDevice9_GetPixelShader( struct NineDevice9
*This
,
3405 IDirect3DPixelShader9
**ppShader
)
3407 user_assert(ppShader
, D3DERR_INVALIDCALL
);
3408 nine_reference_set(ppShader
, This
->state
.ps
);
3413 NineDevice9_SetPixelShaderConstantF( struct NineDevice9
*This
,
3415 const float *pConstantData
,
3416 UINT Vector4fCount
)
3418 struct nine_state
*state
= This
->update
;
3420 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3421 This
, StartRegister
, pConstantData
, Vector4fCount
);
3423 user_assert(StartRegister
< NINE_MAX_CONST_F_PS3
, D3DERR_INVALIDCALL
);
3424 user_assert(StartRegister
+ Vector4fCount
<= NINE_MAX_CONST_F_PS3
, D3DERR_INVALIDCALL
);
3428 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3430 memcpy(&state
->ps_const_f
[StartRegister
* 4],
3432 Vector4fCount
* 4 * sizeof(state
->ps_const_f
[0]));
3434 nine_ranges_insert(&state
->changed
.ps_const_f
,
3435 StartRegister
, StartRegister
+ Vector4fCount
,
3438 state
->changed
.group
|= NINE_STATE_PS_CONST
;
3444 NineDevice9_GetPixelShaderConstantF( struct NineDevice9
*This
,
3446 float *pConstantData
,
3447 UINT Vector4fCount
)
3449 const struct nine_state
*state
= &This
->state
;
3451 user_assert(StartRegister
< NINE_MAX_CONST_F_PS3
, D3DERR_INVALIDCALL
);
3452 user_assert(StartRegister
+ Vector4fCount
<= NINE_MAX_CONST_F_PS3
, D3DERR_INVALIDCALL
);
3453 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3455 memcpy(pConstantData
,
3456 &state
->ps_const_f
[StartRegister
* 4],
3457 Vector4fCount
* 4 * sizeof(state
->ps_const_f
[0]));
3463 NineDevice9_SetPixelShaderConstantI( struct NineDevice9
*This
,
3465 const int *pConstantData
,
3466 UINT Vector4iCount
)
3468 struct nine_state
*state
= This
->update
;
3471 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3472 This
, StartRegister
, pConstantData
, Vector4iCount
);
3474 user_assert(StartRegister
< NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3475 user_assert(StartRegister
+ Vector4iCount
<= NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3476 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3478 if (This
->driver_caps
.ps_integer
) {
3479 memcpy(&state
->ps_const_i
[StartRegister
][0],
3481 Vector4iCount
* sizeof(state
->ps_const_i
[0]));
3483 for (i
= 0; i
< Vector4iCount
; i
++) {
3484 state
->ps_const_i
[StartRegister
+i
][0] = fui((float)(pConstantData
[4*i
]));
3485 state
->ps_const_i
[StartRegister
+i
][1] = fui((float)(pConstantData
[4*i
+1]));
3486 state
->ps_const_i
[StartRegister
+i
][2] = fui((float)(pConstantData
[4*i
+2]));
3487 state
->ps_const_i
[StartRegister
+i
][3] = fui((float)(pConstantData
[4*i
+3]));
3490 state
->changed
.ps_const_i
|= ((1 << Vector4iCount
) - 1) << StartRegister
;
3491 state
->changed
.group
|= NINE_STATE_PS_CONST
;
3497 NineDevice9_GetPixelShaderConstantI( struct NineDevice9
*This
,
3500 UINT Vector4iCount
)
3502 const struct nine_state
*state
= &This
->state
;
3505 user_assert(StartRegister
< NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3506 user_assert(StartRegister
+ Vector4iCount
<= NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3507 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3509 if (This
->driver_caps
.ps_integer
) {
3510 memcpy(pConstantData
,
3511 &state
->ps_const_i
[StartRegister
][0],
3512 Vector4iCount
* sizeof(state
->ps_const_i
[0]));
3514 for (i
= 0; i
< Vector4iCount
; i
++) {
3515 pConstantData
[4*i
] = (int32_t) uif(state
->ps_const_i
[StartRegister
+i
][0]);
3516 pConstantData
[4*i
+1] = (int32_t) uif(state
->ps_const_i
[StartRegister
+i
][1]);
3517 pConstantData
[4*i
+2] = (int32_t) uif(state
->ps_const_i
[StartRegister
+i
][2]);
3518 pConstantData
[4*i
+3] = (int32_t) uif(state
->ps_const_i
[StartRegister
+i
][3]);
3526 NineDevice9_SetPixelShaderConstantB( struct NineDevice9
*This
,
3528 const BOOL
*pConstantData
,
3531 struct nine_state
*state
= This
->update
;
3533 uint32_t bool_true
= This
->driver_caps
.ps_integer
? 0xFFFFFFFF : fui(1.0f
);
3535 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3536 This
, StartRegister
, pConstantData
, BoolCount
);
3538 user_assert(StartRegister
< NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3539 user_assert(StartRegister
+ BoolCount
<= NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3540 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3542 for (i
= 0; i
< BoolCount
; i
++)
3543 state
->ps_const_b
[StartRegister
+ i
] = pConstantData
[i
] ? bool_true
: 0;
3545 state
->changed
.ps_const_b
|= ((1 << BoolCount
) - 1) << StartRegister
;
3546 state
->changed
.group
|= NINE_STATE_PS_CONST
;
3552 NineDevice9_GetPixelShaderConstantB( struct NineDevice9
*This
,
3554 BOOL
*pConstantData
,
3557 const struct nine_state
*state
= &This
->state
;
3560 user_assert(StartRegister
< NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3561 user_assert(StartRegister
+ BoolCount
<= NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3562 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3564 for (i
= 0; i
< BoolCount
; i
++)
3565 pConstantData
[i
] = state
->ps_const_b
[StartRegister
+ i
] ? TRUE
: FALSE
;
3571 NineDevice9_DrawRectPatch( struct NineDevice9
*This
,
3573 const float *pNumSegs
,
3574 const D3DRECTPATCH_INFO
*pRectPatchInfo
)
3576 STUB(D3DERR_INVALIDCALL
);
3580 NineDevice9_DrawTriPatch( struct NineDevice9
*This
,
3582 const float *pNumSegs
,
3583 const D3DTRIPATCH_INFO
*pTriPatchInfo
)
3585 STUB(D3DERR_INVALIDCALL
);
3589 NineDevice9_DeletePatch( struct NineDevice9
*This
,
3592 STUB(D3DERR_INVALIDCALL
);
3596 NineDevice9_CreateQuery( struct NineDevice9
*This
,
3598 IDirect3DQuery9
**ppQuery
)
3600 struct NineQuery9
*query
;
3603 DBG("This=%p Type=%d ppQuery=%p\n", This
, Type
, ppQuery
);
3605 hr
= nine_is_query_supported(This
->screen
, Type
);
3606 if (!ppQuery
|| hr
!= D3D_OK
)
3609 hr
= NineQuery9_new(This
, &query
, Type
);
3612 *ppQuery
= (IDirect3DQuery9
*)query
;
3616 IDirect3DDevice9Vtbl NineDevice9_vtable
= {
3617 (void *)NineUnknown_QueryInterface
,
3618 (void *)NineUnknown_AddRef
,
3619 (void *)NineUnknown_Release
,
3620 (void *)NineDevice9_TestCooperativeLevel
,
3621 (void *)NineDevice9_GetAvailableTextureMem
,
3622 (void *)NineDevice9_EvictManagedResources
,
3623 (void *)NineDevice9_GetDirect3D
,
3624 (void *)NineDevice9_GetDeviceCaps
,
3625 (void *)NineDevice9_GetDisplayMode
,
3626 (void *)NineDevice9_GetCreationParameters
,
3627 (void *)NineDevice9_SetCursorProperties
,
3628 (void *)NineDevice9_SetCursorPosition
,
3629 (void *)NineDevice9_ShowCursor
,
3630 (void *)NineDevice9_CreateAdditionalSwapChain
,
3631 (void *)NineDevice9_GetSwapChain
,
3632 (void *)NineDevice9_GetNumberOfSwapChains
,
3633 (void *)NineDevice9_Reset
,
3634 (void *)NineDevice9_Present
,
3635 (void *)NineDevice9_GetBackBuffer
,
3636 (void *)NineDevice9_GetRasterStatus
,
3637 (void *)NineDevice9_SetDialogBoxMode
,
3638 (void *)NineDevice9_SetGammaRamp
,
3639 (void *)NineDevice9_GetGammaRamp
,
3640 (void *)NineDevice9_CreateTexture
,
3641 (void *)NineDevice9_CreateVolumeTexture
,
3642 (void *)NineDevice9_CreateCubeTexture
,
3643 (void *)NineDevice9_CreateVertexBuffer
,
3644 (void *)NineDevice9_CreateIndexBuffer
,
3645 (void *)NineDevice9_CreateRenderTarget
,
3646 (void *)NineDevice9_CreateDepthStencilSurface
,
3647 (void *)NineDevice9_UpdateSurface
,
3648 (void *)NineDevice9_UpdateTexture
,
3649 (void *)NineDevice9_GetRenderTargetData
,
3650 (void *)NineDevice9_GetFrontBufferData
,
3651 (void *)NineDevice9_StretchRect
,
3652 (void *)NineDevice9_ColorFill
,
3653 (void *)NineDevice9_CreateOffscreenPlainSurface
,
3654 (void *)NineDevice9_SetRenderTarget
,
3655 (void *)NineDevice9_GetRenderTarget
,
3656 (void *)NineDevice9_SetDepthStencilSurface
,
3657 (void *)NineDevice9_GetDepthStencilSurface
,
3658 (void *)NineDevice9_BeginScene
,
3659 (void *)NineDevice9_EndScene
,
3660 (void *)NineDevice9_Clear
,
3661 (void *)NineDevice9_SetTransform
,
3662 (void *)NineDevice9_GetTransform
,
3663 (void *)NineDevice9_MultiplyTransform
,
3664 (void *)NineDevice9_SetViewport
,
3665 (void *)NineDevice9_GetViewport
,
3666 (void *)NineDevice9_SetMaterial
,
3667 (void *)NineDevice9_GetMaterial
,
3668 (void *)NineDevice9_SetLight
,
3669 (void *)NineDevice9_GetLight
,
3670 (void *)NineDevice9_LightEnable
,
3671 (void *)NineDevice9_GetLightEnable
,
3672 (void *)NineDevice9_SetClipPlane
,
3673 (void *)NineDevice9_GetClipPlane
,
3674 (void *)NineDevice9_SetRenderState
,
3675 (void *)NineDevice9_GetRenderState
,
3676 (void *)NineDevice9_CreateStateBlock
,
3677 (void *)NineDevice9_BeginStateBlock
,
3678 (void *)NineDevice9_EndStateBlock
,
3679 (void *)NineDevice9_SetClipStatus
,
3680 (void *)NineDevice9_GetClipStatus
,
3681 (void *)NineDevice9_GetTexture
,
3682 (void *)NineDevice9_SetTexture
,
3683 (void *)NineDevice9_GetTextureStageState
,
3684 (void *)NineDevice9_SetTextureStageState
,
3685 (void *)NineDevice9_GetSamplerState
,
3686 (void *)NineDevice9_SetSamplerState
,
3687 (void *)NineDevice9_ValidateDevice
,
3688 (void *)NineDevice9_SetPaletteEntries
,
3689 (void *)NineDevice9_GetPaletteEntries
,
3690 (void *)NineDevice9_SetCurrentTexturePalette
,
3691 (void *)NineDevice9_GetCurrentTexturePalette
,
3692 (void *)NineDevice9_SetScissorRect
,
3693 (void *)NineDevice9_GetScissorRect
,
3694 (void *)NineDevice9_SetSoftwareVertexProcessing
,
3695 (void *)NineDevice9_GetSoftwareVertexProcessing
,
3696 (void *)NineDevice9_SetNPatchMode
,
3697 (void *)NineDevice9_GetNPatchMode
,
3698 (void *)NineDevice9_DrawPrimitive
,
3699 (void *)NineDevice9_DrawIndexedPrimitive
,
3700 (void *)NineDevice9_DrawPrimitiveUP
,
3701 (void *)NineDevice9_DrawIndexedPrimitiveUP
,
3702 (void *)NineDevice9_ProcessVertices
,
3703 (void *)NineDevice9_CreateVertexDeclaration
,
3704 (void *)NineDevice9_SetVertexDeclaration
,
3705 (void *)NineDevice9_GetVertexDeclaration
,
3706 (void *)NineDevice9_SetFVF
,
3707 (void *)NineDevice9_GetFVF
,
3708 (void *)NineDevice9_CreateVertexShader
,
3709 (void *)NineDevice9_SetVertexShader
,
3710 (void *)NineDevice9_GetVertexShader
,
3711 (void *)NineDevice9_SetVertexShaderConstantF
,
3712 (void *)NineDevice9_GetVertexShaderConstantF
,
3713 (void *)NineDevice9_SetVertexShaderConstantI
,
3714 (void *)NineDevice9_GetVertexShaderConstantI
,
3715 (void *)NineDevice9_SetVertexShaderConstantB
,
3716 (void *)NineDevice9_GetVertexShaderConstantB
,
3717 (void *)NineDevice9_SetStreamSource
,
3718 (void *)NineDevice9_GetStreamSource
,
3719 (void *)NineDevice9_SetStreamSourceFreq
,
3720 (void *)NineDevice9_GetStreamSourceFreq
,
3721 (void *)NineDevice9_SetIndices
,
3722 (void *)NineDevice9_GetIndices
,
3723 (void *)NineDevice9_CreatePixelShader
,
3724 (void *)NineDevice9_SetPixelShader
,
3725 (void *)NineDevice9_GetPixelShader
,
3726 (void *)NineDevice9_SetPixelShaderConstantF
,
3727 (void *)NineDevice9_GetPixelShaderConstantF
,
3728 (void *)NineDevice9_SetPixelShaderConstantI
,
3729 (void *)NineDevice9_GetPixelShaderConstantI
,
3730 (void *)NineDevice9_SetPixelShaderConstantB
,
3731 (void *)NineDevice9_GetPixelShaderConstantB
,
3732 (void *)NineDevice9_DrawRectPatch
,
3733 (void *)NineDevice9_DrawTriPatch
,
3734 (void *)NineDevice9_DeletePatch
,
3735 (void *)NineDevice9_CreateQuery
3738 static const GUID
*NineDevice9_IIDs
[] = {
3739 &IID_IDirect3DDevice9
,
3745 NineDevice9_new( struct pipe_screen
*pScreen
,
3746 D3DDEVICE_CREATION_PARAMETERS
*pCreationParameters
,
3748 D3DPRESENT_PARAMETERS
*pPresentationParameters
,
3750 ID3DPresentGroup
*pPresentationGroup
,
3751 struct d3dadapter9_context
*pCTX
,
3753 D3DDISPLAYMODEEX
*pFullscreenDisplayMode
,
3754 struct NineDevice9
**ppOut
)
3757 lock
= !!(pCreationParameters
->BehaviorFlags
& D3DCREATE_MULTITHREADED
);
3759 NINE_NEW(Device9
, ppOut
, lock
, /* args */
3760 pScreen
, pCreationParameters
, pCaps
,
3761 pPresentationParameters
, pD3D9
, pPresentationGroup
, pCTX
,
3762 ex
, pFullscreenDisplayMode
);