2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
24 #include "stateblock9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_buffer_upload.h"
38 #include "nine_helpers.h"
39 #include "nine_pipe.h"
41 #include "nine_dump.h"
42 #include "nine_limits.h"
44 #include "pipe/p_screen.h"
45 #include "pipe/p_context.h"
46 #include "pipe/p_config.h"
47 #include "util/u_math.h"
48 #include "util/u_inlines.h"
49 #include "util/u_hash_table.h"
50 #include "util/u_format.h"
51 #include "util/u_surface.h"
52 #include "util/u_upload_mgr.h"
53 #include "hud/hud_context.h"
55 #include "cso_cache/cso_context.h"
57 #define DBG_CHANNEL DBG_DEVICE
59 #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
61 static void nine_setup_fpu()
65 __asm__
__volatile__ ("fnstcw %0" : "=m" (*&c
));
67 /* clear the control word */
69 /* d3d9 doc/wine tests: mask all exceptions, use single-precision
70 * and round to nearest */
73 __asm__
__volatile__ ("fldcw %0" : : "m" (*&c
));
78 static void nine_setup_fpu(void)
80 WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
86 NineDevice9_SetDefaultState( struct NineDevice9
*This
, boolean is_reset
)
88 struct NineSurface9
*refSurf
= NULL
;
90 DBG("This=%p is_reset=%d\n", This
, (int) is_reset
);
92 assert(!This
->is_recording
);
94 nine_state_set_defaults(This
, &This
->caps
, is_reset
);
96 refSurf
= This
->swapchains
[0]->buffers
[0];
99 This
->state
.viewport
.X
= 0;
100 This
->state
.viewport
.Y
= 0;
101 This
->state
.viewport
.Width
= refSurf
->desc
.Width
;
102 This
->state
.viewport
.Height
= refSurf
->desc
.Height
;
104 nine_context_set_viewport(This
, &This
->state
.viewport
);
106 This
->state
.scissor
.minx
= 0;
107 This
->state
.scissor
.miny
= 0;
108 This
->state
.scissor
.maxx
= refSurf
->desc
.Width
;
109 This
->state
.scissor
.maxy
= refSurf
->desc
.Height
;
111 nine_context_set_scissor(This
, &This
->state
.scissor
);
113 if (This
->nswapchains
&& This
->swapchains
[0]->params
.EnableAutoDepthStencil
) {
114 nine_context_set_render_state(This
, D3DRS_ZENABLE
, TRUE
);
115 This
->state
.rs_advertised
[D3DRS_ZENABLE
] = TRUE
;
117 if (This
->state
.rs_advertised
[D3DRS_ZENABLE
])
118 NineDevice9_SetDepthStencilSurface(
119 This
, (IDirect3DSurface9
*)This
->swapchains
[0]->zsbuf
);
122 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
124 NineDevice9_ctor( struct NineDevice9
*This
,
125 struct NineUnknownParams
*pParams
,
126 struct pipe_screen
*pScreen
,
127 D3DDEVICE_CREATION_PARAMETERS
*pCreationParameters
,
129 D3DPRESENT_PARAMETERS
*pPresentationParameters
,
131 ID3DPresentGroup
*pPresentationGroup
,
132 struct d3dadapter9_context
*pCTX
,
134 D3DDISPLAYMODEEX
*pFullscreenDisplayMode
,
135 int minorVersionNum
)
138 HRESULT hr
= NineUnknown_ctor(&This
->base
, pParams
);
140 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
141 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
142 This
, pParams
, pScreen
, pCreationParameters
, pCaps
, pPresentationParameters
, pD3D9
,
143 pPresentationGroup
, pCTX
, (int) ex
, pFullscreenDisplayMode
);
145 if (FAILED(hr
)) { return hr
; }
147 list_inithead(&This
->update_buffers
);
148 list_inithead(&This
->update_textures
);
149 list_inithead(&This
->managed_buffers
);
150 list_inithead(&This
->managed_textures
);
152 This
->screen
= pScreen
;
153 This
->screen_sw
= pCTX
->ref
;
156 This
->params
= *pCreationParameters
;
158 This
->present
= pPresentationGroup
;
159 This
->minor_version_num
= minorVersionNum
;
161 IDirect3D9_AddRef(This
->d3d9
);
162 ID3DPresentGroup_AddRef(This
->present
);
164 if (!(This
->params
.BehaviorFlags
& D3DCREATE_FPU_PRESERVE
))
167 if (This
->params
.BehaviorFlags
& D3DCREATE_SOFTWARE_VERTEXPROCESSING
) {
168 DBG("Application asked full Software Vertex Processing.\n");
170 This
->may_swvp
= true;
173 if (This
->params
.BehaviorFlags
& D3DCREATE_MIXED_VERTEXPROCESSING
) {
174 DBG("Application asked mixed Software Vertex Processing.\n");
175 This
->may_swvp
= true;
177 This
->context
.swvp
= This
->swvp
;
178 /* TODO: check if swvp is resetted by device Resets */
180 if (This
->may_swvp
&&
181 (This
->screen
->get_shader_param(This
->screen
, PIPE_SHADER_VERTEX
,
182 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
)
183 < (NINE_MAX_CONST_F_SWVP
/2) * sizeof(float[4]) ||
184 This
->screen
->get_shader_param(This
->screen
, PIPE_SHADER_VERTEX
,
185 PIPE_SHADER_CAP_MAX_CONST_BUFFERS
) < 5)) {
186 /* Note: We just go on, some apps never use the abilities of
187 * swvp, and just set more constants than allowed at init.
188 * Only cards we support that are affected are the r500 */
189 WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
192 /* When may_swvp, SetConstant* limits are different */
194 This
->caps
.MaxVertexShaderConst
= NINE_MAX_CONST_F_SWVP
;
196 This
->context
.pipe
= This
->screen
->context_create(This
->screen
, NULL
, 0);
197 This
->pipe_secondary
= This
->screen
->context_create(This
->screen
, NULL
, 0);
198 if (!This
->context
.pipe
|| !This
->pipe_secondary
) { return E_OUTOFMEMORY
; } /* guess */
199 This
->pipe_sw
= This
->screen_sw
->context_create(This
->screen_sw
, NULL
, 0);
200 if (!This
->pipe_sw
) { return E_OUTOFMEMORY
; }
202 This
->context
.cso
= cso_create_context(This
->context
.pipe
, 0);
203 if (!This
->context
.cso
) { return E_OUTOFMEMORY
; } /* also a guess */
204 This
->cso_sw
= cso_create_context(This
->pipe_sw
, 0);
205 if (!This
->cso_sw
) { return E_OUTOFMEMORY
; }
207 /* Create first, it messes up our state. */
208 This
->hud
= hud_create(This
->context
.cso
, NULL
); /* NULL result is fine */
210 /* Available memory counter. Updated only for allocations with this device
211 * instance. This is the Win 7 behavior.
212 * Win XP shares this counter across multiple devices. */
213 This
->available_texture_mem
= This
->screen
->get_param(This
->screen
, PIPE_CAP_VIDEO_MEMORY
);
214 if (This
->available_texture_mem
< 4096)
215 This
->available_texture_mem
<<= 20;
217 This
->available_texture_mem
= UINT_MAX
;
218 /* We cap texture memory usage to 80% of what is reported free initially
219 * This helps get closer Win behaviour. For example VertexBuffer allocation
220 * still succeeds when texture allocation fails. */
221 This
->available_texture_limit
= This
->available_texture_mem
* 20LL / 100LL;
223 /* create implicit swapchains */
224 This
->nswapchains
= ID3DPresentGroup_GetMultiheadCount(This
->present
);
225 This
->swapchains
= CALLOC(This
->nswapchains
,
226 sizeof(struct NineSwapChain9
*));
227 if (!This
->swapchains
) { return E_OUTOFMEMORY
; }
229 for (i
= 0; i
< This
->nswapchains
; ++i
) {
230 ID3DPresent
*present
;
232 hr
= ID3DPresentGroup_GetPresent(This
->present
, i
, &present
);
237 D3DDISPLAYMODEEX
*mode
= NULL
;
238 struct NineSwapChain9Ex
**ret
=
239 (struct NineSwapChain9Ex
**)&This
->swapchains
[i
];
241 if (pFullscreenDisplayMode
) mode
= &(pFullscreenDisplayMode
[i
]);
242 /* when this is a Device9Ex, it should create SwapChain9Exs */
243 hr
= NineSwapChain9Ex_new(This
, TRUE
, present
,
244 &pPresentationParameters
[i
], pCTX
,
245 This
->params
.hFocusWindow
, mode
, ret
);
247 hr
= NineSwapChain9_new(This
, TRUE
, present
,
248 &pPresentationParameters
[i
], pCTX
,
249 This
->params
.hFocusWindow
,
250 &This
->swapchains
[i
]);
253 ID3DPresent_Release(present
);
256 NineUnknown_ConvertRefToBind(NineUnknown(This
->swapchains
[i
]));
258 hr
= NineSwapChain9_GetBackBuffer(This
->swapchains
[i
], 0,
259 D3DBACKBUFFER_TYPE_MONO
,
260 (IDirect3DSurface9
**)
264 NineUnknown_ConvertRefToBind(NineUnknown(This
->state
.rt
[i
]));
265 nine_bind(&This
->context
.rt
[i
], This
->state
.rt
[i
]);
268 /* Initialize CSMT */
269 /* r600, radeonsi and iris are thread safe. */
270 if (pCTX
->csmt_force
== 1)
271 This
->csmt_active
= true;
272 else if (pCTX
->csmt_force
== 0)
273 This
->csmt_active
= false;
274 else if (strstr(pScreen
->get_name(pScreen
), "AMD") != NULL
)
275 This
->csmt_active
= true;
276 else if (strstr(pScreen
->get_name(pScreen
), "Intel") != NULL
)
277 This
->csmt_active
= true;
279 /* We rely on u_upload_mgr using persistent coherent buffers (which don't
280 * require flush to work in multi-pipe_context scenario) for vertex and
282 if (!GET_PCAP(BUFFER_MAP_PERSISTENT_COHERENT
))
283 This
->csmt_active
= false;
285 if (This
->csmt_active
) {
286 This
->csmt_ctx
= nine_csmt_create(This
);
288 return E_OUTOFMEMORY
;
291 if (This
->csmt_active
)
292 DBG("\033[1;32mCSMT is active\033[0m\n");
294 This
->workarounds
.dynamic_texture_workaround
= pCTX
->dynamic_texture_workaround
;
296 This
->buffer_upload
= nine_upload_create(This
->pipe_secondary
, 4 * 1024 * 1024, 4);
298 /* Initialize a dummy VBO to be used when a vertex declaration does not
299 * specify all the inputs needed by vertex shader, on win default behavior
300 * is to pass 0,0,0,0 to the shader */
302 struct pipe_transfer
*transfer
;
303 struct pipe_resource tmpl
;
307 memset(&tmpl
, 0, sizeof(tmpl
));
308 tmpl
.target
= PIPE_BUFFER
;
309 tmpl
.format
= PIPE_FORMAT_R8_UNORM
;
310 tmpl
.width0
= 16; /* 4 floats */
316 tmpl
.usage
= PIPE_USAGE_DEFAULT
;
317 tmpl
.bind
= PIPE_BIND_VERTEX_BUFFER
;
319 This
->dummy_vbo
= pScreen
->resource_create(pScreen
, &tmpl
);
321 if (!This
->dummy_vbo
)
322 return D3DERR_OUTOFVIDEOMEMORY
;
324 u_box_1d(0, 16, &box
);
325 data
= This
->context
.pipe
->transfer_map(This
->context
.pipe
, This
->dummy_vbo
, 0,
326 PIPE_TRANSFER_WRITE
|
327 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
,
332 This
->context
.pipe
->transfer_unmap(This
->context
.pipe
, transfer
);
335 This
->cursor
.software
= FALSE
;
336 This
->cursor
.hotspot
.x
= -1;
337 This
->cursor
.hotspot
.y
= -1;
338 This
->cursor
.w
= This
->cursor
.h
= 0;
339 This
->cursor
.visible
= FALSE
;
340 if (ID3DPresent_GetCursorPos(This
->swapchains
[0]->present
, &This
->cursor
.pos
) != S_OK
) {
341 This
->cursor
.pos
.x
= 0;
342 This
->cursor
.pos
.y
= 0;
346 struct pipe_resource tmpl
;
347 memset(&tmpl
, 0, sizeof(tmpl
));
348 tmpl
.target
= PIPE_TEXTURE_2D
;
349 tmpl
.format
= PIPE_FORMAT_R8G8B8A8_UNORM
;
356 tmpl
.usage
= PIPE_USAGE_DEFAULT
;
357 tmpl
.bind
= PIPE_BIND_CURSOR
| PIPE_BIND_SAMPLER_VIEW
;
360 This
->cursor
.image
= pScreen
->resource_create(pScreen
, &tmpl
);
361 if (!This
->cursor
.image
)
362 return D3DERR_OUTOFVIDEOMEMORY
;
364 /* For uploading 32x32 (argb) cursor */
365 This
->cursor
.hw_upload_temp
= MALLOC(32 * 4 * 32);
366 if (!This
->cursor
.hw_upload_temp
)
367 return D3DERR_OUTOFVIDEOMEMORY
;
370 /* Create constant buffers. */
372 unsigned max_const_vs
, max_const_ps
;
374 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
375 * we have to take in some more slots for int and bool*/
376 max_const_vs
= _min(pScreen
->get_shader_param(pScreen
, PIPE_SHADER_VERTEX
,
377 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE
) /
380 /* ps 3.0: 224 float constants. All cards supported support at least
381 * 256 constants for ps */
382 max_const_ps
= NINE_MAX_CONST_F_PS3
+ (NINE_MAX_CONST_I
+ NINE_MAX_CONST_B
/ 4);
384 This
->max_vs_const_f
= max_const_vs
-
385 (NINE_MAX_CONST_I
+ NINE_MAX_CONST_B
/ 4);
386 This
->max_ps_const_f
= max_const_ps
-
387 (NINE_MAX_CONST_I
+ NINE_MAX_CONST_B
/ 4);
389 This
->vs_const_size
= max_const_vs
* sizeof(float[4]);
390 This
->ps_const_size
= max_const_ps
* sizeof(float[4]);
391 /* Include space for I,B constants for user constbuf. */
392 if (This
->may_swvp
) {
393 This
->state
.vs_const_f
= CALLOC(NINE_MAX_CONST_F_SWVP
* sizeof(float[4]),1);
394 This
->context
.vs_const_f_swvp
= CALLOC(NINE_MAX_CONST_F_SWVP
* sizeof(float[4]),1);
395 if (!This
->context
.vs_const_f_swvp
)
396 return E_OUTOFMEMORY
;
397 This
->state
.vs_lconstf_temp
= CALLOC(NINE_MAX_CONST_F_SWVP
* sizeof(float[4]),1);
398 This
->context
.vs_lconstf_temp
= CALLOC(NINE_MAX_CONST_F_SWVP
* sizeof(float[4]),1);
399 This
->state
.vs_const_i
= CALLOC(NINE_MAX_CONST_I_SWVP
* sizeof(int[4]), 1);
400 This
->context
.vs_const_i
= CALLOC(NINE_MAX_CONST_I_SWVP
* sizeof(int[4]), 1);
401 This
->state
.vs_const_b
= CALLOC(NINE_MAX_CONST_B_SWVP
* sizeof(BOOL
), 1);
402 This
->context
.vs_const_b
= CALLOC(NINE_MAX_CONST_B_SWVP
* sizeof(BOOL
), 1);
404 This
->state
.vs_const_f
= CALLOC(NINE_MAX_CONST_F
* sizeof(float[4]), 1);
405 This
->context
.vs_const_f_swvp
= NULL
;
406 This
->state
.vs_lconstf_temp
= CALLOC(This
->vs_const_size
,1);
407 This
->context
.vs_lconstf_temp
= CALLOC(This
->vs_const_size
,1);
408 This
->state
.vs_const_i
= CALLOC(NINE_MAX_CONST_I
* sizeof(int[4]), 1);
409 This
->context
.vs_const_i
= CALLOC(NINE_MAX_CONST_I
* sizeof(int[4]), 1);
410 This
->state
.vs_const_b
= CALLOC(NINE_MAX_CONST_B
* sizeof(BOOL
), 1);
411 This
->context
.vs_const_b
= CALLOC(NINE_MAX_CONST_B
* sizeof(BOOL
), 1);
413 This
->context
.vs_const_f
= CALLOC(This
->vs_const_size
, 1);
414 This
->state
.ps_const_f
= CALLOC(This
->ps_const_size
, 1);
415 This
->context
.ps_const_f
= CALLOC(This
->ps_const_size
, 1);
416 This
->context
.ps_lconstf_temp
= CALLOC(This
->ps_const_size
,1);
417 if (!This
->state
.vs_const_f
|| !This
->context
.vs_const_f
||
418 !This
->state
.ps_const_f
|| !This
->context
.ps_const_f
||
419 !This
->state
.vs_lconstf_temp
|| !This
->context
.vs_lconstf_temp
||
420 !This
->context
.ps_lconstf_temp
||
421 !This
->state
.vs_const_i
|| !This
->context
.vs_const_i
||
422 !This
->state
.vs_const_b
|| !This
->context
.vs_const_b
)
423 return E_OUTOFMEMORY
;
425 if (strstr(pScreen
->get_name(pScreen
), "AMD") ||
426 strstr(pScreen
->get_name(pScreen
), "ATI")) {
427 This
->driver_bugs
.buggy_barycentrics
= TRUE
;
431 /* allocate dummy texture/sampler for when there are missing ones bound */
433 struct pipe_resource tmplt
;
434 struct pipe_sampler_view templ
;
435 struct pipe_sampler_state samp
;
436 memset(&tmplt
, 0, sizeof(tmplt
));
437 memset(&samp
, 0, sizeof(samp
));
439 tmplt
.target
= PIPE_TEXTURE_2D
;
443 tmplt
.last_level
= 0;
444 tmplt
.array_size
= 1;
445 tmplt
.usage
= PIPE_USAGE_DEFAULT
;
447 tmplt
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
448 tmplt
.bind
= PIPE_BIND_SAMPLER_VIEW
;
449 tmplt
.nr_samples
= 0;
451 This
->dummy_texture
= This
->screen
->resource_create(This
->screen
, &tmplt
);
452 if (!This
->dummy_texture
)
453 return D3DERR_DRIVERINTERNALERROR
;
455 templ
.format
= PIPE_FORMAT_B8G8R8A8_UNORM
;
456 templ
.u
.tex
.first_layer
= 0;
457 templ
.u
.tex
.last_layer
= 0;
458 templ
.u
.tex
.first_level
= 0;
459 templ
.u
.tex
.last_level
= 0;
460 templ
.swizzle_r
= PIPE_SWIZZLE_0
;
461 templ
.swizzle_g
= PIPE_SWIZZLE_0
;
462 templ
.swizzle_b
= PIPE_SWIZZLE_0
;
463 templ
.swizzle_a
= PIPE_SWIZZLE_1
;
464 templ
.target
= This
->dummy_texture
->target
;
466 This
->dummy_sampler_view
= This
->context
.pipe
->create_sampler_view(This
->context
.pipe
, This
->dummy_texture
, &templ
);
467 if (!This
->dummy_sampler_view
)
468 return D3DERR_DRIVERINTERNALERROR
;
470 samp
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
471 samp
.max_lod
= 15.0f
;
472 samp
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
473 samp
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
474 samp
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
475 samp
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
476 samp
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
477 samp
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
478 samp
.compare_func
= PIPE_FUNC_LEQUAL
;
479 samp
.normalized_coords
= 1;
480 samp
.seamless_cube_map
= 0;
481 This
->dummy_sampler_state
= samp
;
484 /* Allocate upload helper for drivers that suck (from st pov ;). */
486 This
->driver_caps
.user_vbufs
= GET_PCAP(USER_VERTEX_BUFFERS
) && !This
->csmt_active
;
487 This
->driver_caps
.user_sw_vbufs
= This
->screen_sw
->get_param(This
->screen_sw
, PIPE_CAP_USER_VERTEX_BUFFERS
);
488 This
->vertex_uploader
= This
->csmt_active
? This
->pipe_secondary
->stream_uploader
: This
->context
.pipe
->stream_uploader
;
489 This
->driver_caps
.window_space_position_support
= GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION
);
490 This
->driver_caps
.vs_integer
= pScreen
->get_shader_param(pScreen
, PIPE_SHADER_VERTEX
, PIPE_SHADER_CAP_INTEGERS
);
491 This
->driver_caps
.ps_integer
= pScreen
->get_shader_param(pScreen
, PIPE_SHADER_FRAGMENT
, PIPE_SHADER_CAP_INTEGERS
);
492 This
->driver_caps
.offset_units_unscaled
= GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED
);
494 /* Code would be needed when integers are not available to correctly
495 * handle the conversion of integer constants */
496 This
->context
.inline_constants
= This
->driver_caps
.vs_integer
&& This
->driver_caps
.ps_integer
;
498 nine_ff_init(This
); /* initialize fixed function code */
500 NineDevice9_SetDefaultState(This
, FALSE
);
503 struct pipe_poly_stipple stipple
;
504 memset(&stipple
, ~0, sizeof(stipple
));
505 This
->context
.pipe
->set_polygon_stipple(This
->context
.pipe
, &stipple
);
508 This
->update
= &This
->state
;
510 nine_state_init_sw(This
);
512 ID3DPresentGroup_Release(This
->present
);
513 nine_csmt_process(This
);
520 NineDevice9_dtor( struct NineDevice9
*This
)
524 DBG("This=%p\n", This
);
526 /* Flush all pending commands to get refcount right,
527 * and properly release bound objects. It is ok to still
528 * execute commands while we are in device dtor, because
529 * we haven't released anything yet. Note that no pending
530 * command can increase the device refcount. */
531 if (This
->csmt_active
&& This
->csmt_ctx
) {
532 nine_csmt_process(This
);
533 nine_csmt_destroy(This
, This
->csmt_ctx
);
534 This
->csmt_active
= FALSE
;
535 This
->csmt_ctx
= NULL
;
539 nine_state_destroy_sw(This
);
540 nine_device_state_clear(This
);
541 nine_context_clear(This
);
543 nine_bind(&This
->record
, NULL
);
545 pipe_sampler_view_reference(&This
->dummy_sampler_view
, NULL
);
546 pipe_resource_reference(&This
->dummy_texture
, NULL
);
547 pipe_resource_reference(&This
->dummy_vbo
, NULL
);
548 FREE(This
->state
.vs_const_f
);
549 FREE(This
->context
.vs_const_f
);
550 FREE(This
->state
.ps_const_f
);
551 FREE(This
->context
.ps_const_f
);
552 FREE(This
->state
.vs_lconstf_temp
);
553 FREE(This
->context
.vs_lconstf_temp
);
554 FREE(This
->context
.ps_lconstf_temp
);
555 FREE(This
->state
.vs_const_i
);
556 FREE(This
->context
.vs_const_i
);
557 FREE(This
->state
.vs_const_b
);
558 FREE(This
->context
.vs_const_b
);
559 FREE(This
->context
.vs_const_f_swvp
);
561 pipe_resource_reference(&This
->cursor
.image
, NULL
);
562 FREE(This
->cursor
.hw_upload_temp
);
564 if (This
->swapchains
) {
565 for (i
= 0; i
< This
->nswapchains
; ++i
)
566 if (This
->swapchains
[i
])
567 NineUnknown_Unbind(NineUnknown(This
->swapchains
[i
]));
568 FREE(This
->swapchains
);
571 if (This
->buffer_upload
)
572 nine_upload_destroy(This
->buffer_upload
);
574 /* Destroy cso first */
575 if (This
->context
.cso
) { cso_destroy_context(This
->context
.cso
); }
576 if (This
->cso_sw
) { cso_destroy_context(This
->cso_sw
); }
577 if (This
->context
.pipe
&& This
->context
.pipe
->destroy
) { This
->context
.pipe
->destroy(This
->context
.pipe
); }
578 if (This
->pipe_secondary
&& This
->pipe_secondary
->destroy
) { This
->pipe_secondary
->destroy(This
->pipe_secondary
); }
579 if (This
->pipe_sw
&& This
->pipe_sw
->destroy
) { This
->pipe_sw
->destroy(This
->pipe_sw
); }
581 if (This
->present
) { ID3DPresentGroup_Release(This
->present
); }
582 if (This
->d3d9
) { IDirect3D9_Release(This
->d3d9
); }
584 NineUnknown_dtor(&This
->base
);
588 NineDevice9_GetScreen( struct NineDevice9
*This
)
593 struct pipe_context
*
594 NineDevice9_GetPipe( struct NineDevice9
*This
)
596 return nine_context_get_pipe(This
);
600 NineDevice9_GetCaps( struct NineDevice9
*This
)
606 NineDevice9_PauseRecording( struct NineDevice9
*This
)
609 This
->update
= &This
->state
;
610 This
->is_recording
= FALSE
;
615 NineDevice9_ResumeRecording( struct NineDevice9
*This
)
618 This
->update
= &This
->record
->state
;
619 This
->is_recording
= TRUE
;
624 NineDevice9_TestCooperativeLevel( struct NineDevice9
*This
)
626 if (NineSwapChain9_GetOccluded(This
->swapchains
[0])) {
627 This
->device_needs_reset
= TRUE
;
628 return D3DERR_DEVICELOST
;
629 } else if (NineSwapChain9_ResolutionMismatch(This
->swapchains
[0])) {
630 This
->device_needs_reset
= TRUE
;
631 return D3DERR_DEVICENOTRESET
;
632 } else if (This
->device_needs_reset
) {
633 return D3DERR_DEVICENOTRESET
;
640 NineDevice9_GetAvailableTextureMem( struct NineDevice9
*This
)
642 return This
->available_texture_mem
;
646 NineDevice9_EvictManagedResources( struct NineDevice9
*This
)
648 struct NineBaseTexture9
*tex
;
649 struct NineBuffer9
*buf
;
651 DBG("This=%p\n", This
);
652 LIST_FOR_EACH_ENTRY(tex
, &This
->managed_textures
, list2
) {
653 NineBaseTexture9_UnLoad(tex
);
655 /* Vertex/index buffers don't take a lot of space and aren't accounted
656 * for d3d memory usage. Instead of actually freeing from memory,
657 * just mark the buffer dirty to trigger a re-upload later. We
658 * could just ignore, but some bad behaving apps could rely on it (if
659 * they write outside the locked regions typically). */
660 LIST_FOR_EACH_ENTRY(buf
, &This
->managed_buffers
, managed
.list2
) {
661 NineBuffer9_SetDirty(buf
);
668 NineDevice9_GetDirect3D( struct NineDevice9
*This
,
669 IDirect3D9
**ppD3D9
)
671 user_assert(ppD3D9
!= NULL
, E_POINTER
);
672 IDirect3D9_AddRef(This
->d3d9
);
673 *ppD3D9
= This
->d3d9
;
678 NineDevice9_GetDeviceCaps( struct NineDevice9
*This
,
681 user_assert(pCaps
!= NULL
, D3DERR_INVALIDCALL
);
687 NineDevice9_GetDisplayMode( struct NineDevice9
*This
,
689 D3DDISPLAYMODE
*pMode
)
691 DBG("This=%p iSwapChain=%u pMode=%p\n", This
, iSwapChain
, pMode
);
693 user_assert(iSwapChain
< This
->nswapchains
, D3DERR_INVALIDCALL
);
695 return NineSwapChain9_GetDisplayMode(This
->swapchains
[iSwapChain
], pMode
);
699 NineDevice9_GetCreationParameters( struct NineDevice9
*This
,
700 D3DDEVICE_CREATION_PARAMETERS
*pParameters
)
702 user_assert(pParameters
!= NULL
, D3DERR_INVALIDCALL
);
703 *pParameters
= This
->params
;
708 NineDevice9_SetCursorProperties( struct NineDevice9
*This
,
711 IDirect3DSurface9
*pCursorBitmap
)
713 struct NineSurface9
*surf
= NineSurface9(pCursorBitmap
);
714 struct pipe_context
*pipe
= NineDevice9_GetPipe(This
);
716 struct pipe_transfer
*transfer
;
720 DBG_FLAG(DBG_SWAPCHAIN
, "This=%p XHotSpot=%u YHotSpot=%u "
721 "pCursorBitmap=%p\n", This
, XHotSpot
, YHotSpot
, pCursorBitmap
);
723 user_assert(pCursorBitmap
, D3DERR_INVALIDCALL
);
724 user_assert(surf
->desc
.Format
== D3DFMT_A8R8G8B8
, D3DERR_INVALIDCALL
);
726 if (This
->swapchains
[0]->params
.Windowed
) {
727 This
->cursor
.w
= MIN2(surf
->desc
.Width
, 32);
728 This
->cursor
.h
= MIN2(surf
->desc
.Height
, 32);
729 hw_cursor
= 1; /* always use hw cursor for windowed mode */
731 This
->cursor
.w
= MIN2(surf
->desc
.Width
, This
->cursor
.image
->width0
);
732 This
->cursor
.h
= MIN2(surf
->desc
.Height
, This
->cursor
.image
->height0
);
733 hw_cursor
= This
->cursor
.w
== 32 && This
->cursor
.h
== 32;
736 u_box_origin_2d(This
->cursor
.w
, This
->cursor
.h
, &box
);
738 ptr
= pipe
->transfer_map(pipe
, This
->cursor
.image
, 0,
739 PIPE_TRANSFER_WRITE
|
740 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
,
743 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR
);
745 This
->cursor
.hotspot
.x
= XHotSpot
;
746 This
->cursor
.hotspot
.y
= YHotSpot
;
748 /* Copy cursor image to internal storage. */
752 const struct util_format_description
*sfmt
=
753 util_format_description(surf
->base
.info
.format
);
756 hr
= NineSurface9_LockRect(surf
, &lock
, NULL
, D3DLOCK_READONLY
);
758 ret_err("Failed to map cursor source image.\n",
759 D3DERR_DRIVERINTERNALERROR
);
761 sfmt
->unpack_rgba_8unorm(ptr
, transfer
->stride
,
762 lock
.pBits
, lock
.Pitch
,
763 This
->cursor
.w
, This
->cursor
.h
);
766 void *data
= lock
.pBits
;
767 /* SetCursor assumes 32x32 argb with pitch 128 */
768 if (lock
.Pitch
!= 128) {
769 sfmt
->unpack_rgba_8unorm(This
->cursor
.hw_upload_temp
, 128,
770 lock
.pBits
, lock
.Pitch
,
772 data
= This
->cursor
.hw_upload_temp
;
774 hw_cursor
= ID3DPresent_SetCursor(This
->swapchains
[0]->present
,
776 &This
->cursor
.hotspot
,
777 This
->cursor
.visible
) == D3D_OK
;
780 NineSurface9_UnlockRect(surf
);
782 pipe
->transfer_unmap(pipe
, transfer
);
784 /* hide cursor if we emulate it */
786 ID3DPresent_SetCursor(This
->swapchains
[0]->present
, NULL
, NULL
, FALSE
);
787 This
->cursor
.software
= !hw_cursor
;
793 NineDevice9_SetCursorPosition( struct NineDevice9
*This
,
798 struct NineSwapChain9
*swap
= This
->swapchains
[0];
800 DBG("This=%p X=%d Y=%d Flags=%d\n", This
, X
, Y
, Flags
);
802 /* present >= v1.4 handles this itself */
803 if (This
->minor_version_num
< 4) {
804 if (This
->cursor
.pos
.x
== X
&& This
->cursor
.pos
.y
== Y
)
808 This
->cursor
.pos
.x
= X
;
809 This
->cursor
.pos
.y
= Y
;
811 if (!This
->cursor
.software
)
812 This
->cursor
.software
= ID3DPresent_SetCursorPos(swap
->present
, &This
->cursor
.pos
) != D3D_OK
;
816 NineDevice9_ShowCursor( struct NineDevice9
*This
,
819 BOOL old
= This
->cursor
.visible
;
821 DBG("This=%p bShow=%d\n", This
, (int) bShow
);
823 /* No-op until a cursor is set in d3d */
824 if (This
->cursor
.hotspot
.x
== -1)
827 This
->cursor
.visible
= bShow
;
828 /* Note: Don't optimize by avoiding the call if This->cursor.visible
829 * hasn't changed. One has to keep in mind the app may do SetCursor
830 * calls outside d3d, thus such an optimization affects behaviour. */
831 if (!This
->cursor
.software
)
832 This
->cursor
.software
= ID3DPresent_SetCursor(This
->swapchains
[0]->present
, NULL
, NULL
, bShow
) != D3D_OK
;
838 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9
*This
,
839 D3DPRESENT_PARAMETERS
*pPresentationParameters
,
840 IDirect3DSwapChain9
**pSwapChain
)
842 struct NineSwapChain9
*swapchain
, *tmplt
= This
->swapchains
[0];
843 ID3DPresent
*present
;
846 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
847 This
, pPresentationParameters
, pSwapChain
);
849 user_assert(pPresentationParameters
, D3DERR_INVALIDCALL
);
850 user_assert(tmplt
->params
.Windowed
&& pPresentationParameters
->Windowed
, D3DERR_INVALIDCALL
);
852 /* TODO: this deserves more tests */
853 if (!pPresentationParameters
->hDeviceWindow
)
854 pPresentationParameters
->hDeviceWindow
= This
->params
.hFocusWindow
;
856 hr
= ID3DPresentGroup_CreateAdditionalPresent(This
->present
, pPresentationParameters
, &present
);
861 hr
= NineSwapChain9_new(This
, FALSE
, present
, pPresentationParameters
,
863 tmplt
->params
.hDeviceWindow
,
868 *pSwapChain
= (IDirect3DSwapChain9
*)swapchain
;
873 NineDevice9_GetSwapChain( struct NineDevice9
*This
,
875 IDirect3DSwapChain9
**pSwapChain
)
877 user_assert(pSwapChain
!= NULL
, D3DERR_INVALIDCALL
);
880 user_assert(iSwapChain
< This
->nswapchains
, D3DERR_INVALIDCALL
);
882 NineUnknown_AddRef(NineUnknown(This
->swapchains
[iSwapChain
]));
883 *pSwapChain
= (IDirect3DSwapChain9
*)This
->swapchains
[iSwapChain
];
889 NineDevice9_GetNumberOfSwapChains( struct NineDevice9
*This
)
891 return This
->nswapchains
;
895 NineDevice9_Reset( struct NineDevice9
*This
,
896 D3DPRESENT_PARAMETERS
*pPresentationParameters
)
901 DBG("This=%p pPresentationParameters=%p\n", This
, pPresentationParameters
);
903 if (NineSwapChain9_GetOccluded(This
->swapchains
[0])) {
904 This
->device_needs_reset
= TRUE
;
905 return D3DERR_DEVICELOST
;
908 for (i
= 0; i
< This
->nswapchains
; ++i
) {
909 D3DPRESENT_PARAMETERS
*params
= &pPresentationParameters
[i
];
910 hr
= NineSwapChain9_Resize(This
->swapchains
[i
], params
, NULL
);
915 nine_csmt_process(This
);
916 nine_device_state_clear(This
);
917 nine_context_clear(This
);
919 NineDevice9_SetDefaultState(This
, TRUE
);
920 NineDevice9_SetRenderTarget(
921 This
, 0, (IDirect3DSurface9
*)This
->swapchains
[0]->buffers
[0]);
922 /* XXX: better use GetBackBuffer here ? */
924 This
->device_needs_reset
= (hr
!= D3D_OK
);
929 NineDevice9_Present( struct NineDevice9
*This
,
930 const RECT
*pSourceRect
,
931 const RECT
*pDestRect
,
932 HWND hDestWindowOverride
,
933 const RGNDATA
*pDirtyRegion
)
938 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
939 This
, pSourceRect
, pDestRect
, hDestWindowOverride
, pDirtyRegion
);
941 /* XXX is this right? */
942 for (i
= 0; i
< This
->nswapchains
; ++i
) {
943 hr
= NineSwapChain9_Present(This
->swapchains
[i
], pSourceRect
, pDestRect
,
944 hDestWindowOverride
, pDirtyRegion
, 0);
945 if (FAILED(hr
)) { return hr
; }
952 NineDevice9_GetBackBuffer( struct NineDevice9
*This
,
955 D3DBACKBUFFER_TYPE Type
,
956 IDirect3DSurface9
**ppBackBuffer
)
958 user_assert(ppBackBuffer
!= NULL
, D3DERR_INVALIDCALL
);
959 /* return NULL on error */
960 *ppBackBuffer
= NULL
;
961 user_assert(iSwapChain
< This
->nswapchains
, D3DERR_INVALIDCALL
);
963 return NineSwapChain9_GetBackBuffer(This
->swapchains
[iSwapChain
],
964 iBackBuffer
, Type
, ppBackBuffer
);
968 NineDevice9_GetRasterStatus( struct NineDevice9
*This
,
970 D3DRASTER_STATUS
*pRasterStatus
)
972 user_assert(pRasterStatus
!= NULL
, D3DERR_INVALIDCALL
);
973 user_assert(iSwapChain
< This
->nswapchains
, D3DERR_INVALIDCALL
);
975 return NineSwapChain9_GetRasterStatus(This
->swapchains
[iSwapChain
],
980 NineDevice9_SetDialogBoxMode( struct NineDevice9
*This
,
981 BOOL bEnableDialogs
)
983 STUB(D3DERR_INVALIDCALL
);
987 NineDevice9_SetGammaRamp( struct NineDevice9
*This
,
990 const D3DGAMMARAMP
*pRamp
)
992 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This
,
993 iSwapChain
, Flags
, pRamp
);
995 user_warn(iSwapChain
>= This
->nswapchains
);
998 if (pRamp
&& (iSwapChain
< This
->nswapchains
)) {
999 struct NineSwapChain9
*swap
= This
->swapchains
[iSwapChain
];
1000 swap
->gamma
= *pRamp
;
1001 ID3DPresent_SetGammaRamp(swap
->present
, pRamp
, swap
->params
.hDeviceWindow
);
1006 NineDevice9_GetGammaRamp( struct NineDevice9
*This
,
1008 D3DGAMMARAMP
*pRamp
)
1010 DBG("This=%p iSwapChain=%u pRamp=%p\n", This
, iSwapChain
, pRamp
);
1012 user_warn(iSwapChain
>= This
->nswapchains
);
1015 if (pRamp
&& (iSwapChain
< This
->nswapchains
))
1016 *pRamp
= This
->swapchains
[iSwapChain
]->gamma
;
1020 NineDevice9_CreateTexture( struct NineDevice9
*This
,
1027 IDirect3DTexture9
**ppTexture
,
1028 HANDLE
*pSharedHandle
)
1030 struct NineTexture9
*tex
;
1033 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
1034 "ppOut=%p pSharedHandle=%p\n", This
, Width
, Height
, Levels
,
1035 nine_D3DUSAGE_to_str(Usage
), d3dformat_to_string(Format
),
1036 nine_D3DPOOL_to_str(Pool
), ppTexture
, pSharedHandle
);
1038 Usage
&= D3DUSAGE_AUTOGENMIPMAP
| D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_DMAP
|
1039 D3DUSAGE_DYNAMIC
| D3DUSAGE_NONSECURE
| D3DUSAGE_RENDERTARGET
|
1040 D3DUSAGE_SOFTWAREPROCESSING
| D3DUSAGE_TEXTAPI
;
1044 hr
= NineTexture9_new(This
, Width
, Height
, Levels
, Usage
, Format
, Pool
,
1045 &tex
, pSharedHandle
);
1047 *ppTexture
= (IDirect3DTexture9
*)tex
;
1053 NineDevice9_CreateVolumeTexture( struct NineDevice9
*This
,
1061 IDirect3DVolumeTexture9
**ppVolumeTexture
,
1062 HANDLE
*pSharedHandle
)
1064 struct NineVolumeTexture9
*tex
;
1067 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
1068 "ppOut=%p pSharedHandle=%p\n", This
, Width
, Height
, Depth
, Levels
,
1069 nine_D3DUSAGE_to_str(Usage
), d3dformat_to_string(Format
),
1070 nine_D3DPOOL_to_str(Pool
), ppVolumeTexture
, pSharedHandle
);
1072 Usage
&= D3DUSAGE_DYNAMIC
| D3DUSAGE_NONSECURE
|
1073 D3DUSAGE_SOFTWAREPROCESSING
;
1075 *ppVolumeTexture
= NULL
;
1077 hr
= NineVolumeTexture9_new(This
, Width
, Height
, Depth
, Levels
,
1078 Usage
, Format
, Pool
, &tex
, pSharedHandle
);
1080 *ppVolumeTexture
= (IDirect3DVolumeTexture9
*)tex
;
1086 NineDevice9_CreateCubeTexture( struct NineDevice9
*This
,
1092 IDirect3DCubeTexture9
**ppCubeTexture
,
1093 HANDLE
*pSharedHandle
)
1095 struct NineCubeTexture9
*tex
;
1098 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
1099 "pSharedHandle=%p\n", This
, EdgeLength
, Levels
,
1100 nine_D3DUSAGE_to_str(Usage
), d3dformat_to_string(Format
),
1101 nine_D3DPOOL_to_str(Pool
), ppCubeTexture
, pSharedHandle
);
1103 Usage
&= D3DUSAGE_AUTOGENMIPMAP
| D3DUSAGE_DEPTHSTENCIL
| D3DUSAGE_DYNAMIC
|
1104 D3DUSAGE_NONSECURE
| D3DUSAGE_RENDERTARGET
|
1105 D3DUSAGE_SOFTWAREPROCESSING
;
1107 *ppCubeTexture
= NULL
;
1109 hr
= NineCubeTexture9_new(This
, EdgeLength
, Levels
, Usage
, Format
, Pool
,
1110 &tex
, pSharedHandle
);
1112 *ppCubeTexture
= (IDirect3DCubeTexture9
*)tex
;
1118 NineDevice9_CreateVertexBuffer( struct NineDevice9
*This
,
1123 IDirect3DVertexBuffer9
**ppVertexBuffer
,
1124 HANDLE
*pSharedHandle
)
1126 struct NineVertexBuffer9
*buf
;
1128 D3DVERTEXBUFFER_DESC desc
;
1130 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
1131 This
, Length
, Usage
, FVF
, Pool
, ppVertexBuffer
, pSharedHandle
);
1133 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
, D3DERR_NOTAVAILABLE
);
1135 desc
.Format
= D3DFMT_VERTEXDATA
;
1136 desc
.Type
= D3DRTYPE_VERTEXBUFFER
;
1137 desc
.Usage
= Usage
&
1138 (D3DUSAGE_DONOTCLIP
| D3DUSAGE_DYNAMIC
| D3DUSAGE_NONSECURE
|
1139 D3DUSAGE_NPATCHES
| D3DUSAGE_POINTS
| D3DUSAGE_RTPATCHES
|
1140 D3DUSAGE_SOFTWAREPROCESSING
| D3DUSAGE_TEXTAPI
|
1141 D3DUSAGE_WRITEONLY
);
1146 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1147 user_assert(desc
.Usage
== Usage
, D3DERR_INVALIDCALL
);
1149 hr
= NineVertexBuffer9_new(This
, &desc
, &buf
);
1151 *ppVertexBuffer
= (IDirect3DVertexBuffer9
*)buf
;
1156 NineDevice9_CreateIndexBuffer( struct NineDevice9
*This
,
1161 IDirect3DIndexBuffer9
**ppIndexBuffer
,
1162 HANDLE
*pSharedHandle
)
1164 struct NineIndexBuffer9
*buf
;
1166 D3DINDEXBUFFER_DESC desc
;
1168 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1169 "pSharedHandle=%p\n", This
, Length
, Usage
,
1170 d3dformat_to_string(Format
), Pool
, ppIndexBuffer
, pSharedHandle
);
1172 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
, D3DERR_NOTAVAILABLE
);
1174 desc
.Format
= Format
;
1175 desc
.Type
= D3DRTYPE_INDEXBUFFER
;
1176 desc
.Usage
= Usage
&
1177 (D3DUSAGE_DONOTCLIP
| D3DUSAGE_DYNAMIC
| D3DUSAGE_NONSECURE
|
1178 D3DUSAGE_NPATCHES
| D3DUSAGE_POINTS
| D3DUSAGE_RTPATCHES
|
1179 D3DUSAGE_SOFTWAREPROCESSING
| D3DUSAGE_WRITEONLY
);
1183 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1184 user_assert(desc
.Usage
== Usage
, D3DERR_INVALIDCALL
);
1186 hr
= NineIndexBuffer9_new(This
, &desc
, &buf
);
1188 *ppIndexBuffer
= (IDirect3DIndexBuffer9
*)buf
;
1193 create_zs_or_rt_surface(struct NineDevice9
*This
,
1194 unsigned type
, /* 0 = RT, 1 = ZS, 2 = plain */
1196 UINT Width
, UINT Height
,
1198 D3DMULTISAMPLE_TYPE MultiSample
,
1199 DWORD MultisampleQuality
,
1200 BOOL Discard_or_Lockable
,
1201 IDirect3DSurface9
**ppSurface
,
1202 HANDLE
*pSharedHandle
)
1204 struct NineSurface9
*surface
;
1206 D3DSURFACE_DESC desc
;
1208 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1209 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1210 This
, type
, nine_D3DPOOL_to_str(Pool
), Width
, Height
,
1211 d3dformat_to_string(Format
), MultiSample
, MultisampleQuality
,
1212 Discard_or_Lockable
, ppSurface
, pSharedHandle
);
1215 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1217 user_assert(Width
&& Height
, D3DERR_INVALIDCALL
);
1218 user_assert(Pool
!= D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
);
1220 desc
.Format
= Format
;
1221 desc
.Type
= D3DRTYPE_SURFACE
;
1224 desc
.MultiSampleType
= MultiSample
;
1225 desc
.MultiSampleQuality
= MultisampleQuality
;
1227 desc
.Height
= Height
;
1229 case 0: desc
.Usage
= D3DUSAGE_RENDERTARGET
; break;
1230 case 1: desc
.Usage
= D3DUSAGE_DEPTHSTENCIL
; break;
1231 default: assert(type
== 2); break;
1234 hr
= NineSurface9_new(This
, NULL
, NULL
, NULL
, 0, 0, 0, &desc
, &surface
);
1235 if (SUCCEEDED(hr
)) {
1236 *ppSurface
= (IDirect3DSurface9
*)surface
;
1238 if (surface
->base
.resource
&& Discard_or_Lockable
&& (type
!= 1))
1239 surface
->base
.resource
->flags
|= NINE_RESOURCE_FLAG_LOCKABLE
;
1246 NineDevice9_CreateRenderTarget( struct NineDevice9
*This
,
1250 D3DMULTISAMPLE_TYPE MultiSample
,
1251 DWORD MultisampleQuality
,
1253 IDirect3DSurface9
**ppSurface
,
1254 HANDLE
*pSharedHandle
)
1257 return create_zs_or_rt_surface(This
, 0, D3DPOOL_DEFAULT
,
1258 Width
, Height
, Format
,
1259 MultiSample
, MultisampleQuality
,
1260 Lockable
, ppSurface
, pSharedHandle
);
1264 NineDevice9_CreateDepthStencilSurface( struct NineDevice9
*This
,
1268 D3DMULTISAMPLE_TYPE MultiSample
,
1269 DWORD MultisampleQuality
,
1271 IDirect3DSurface9
**ppSurface
,
1272 HANDLE
*pSharedHandle
)
1275 if (!depth_stencil_format(Format
))
1276 return D3DERR_NOTAVAILABLE
;
1277 return create_zs_or_rt_surface(This
, 1, D3DPOOL_DEFAULT
,
1278 Width
, Height
, Format
,
1279 MultiSample
, MultisampleQuality
,
1280 Discard
, ppSurface
, pSharedHandle
);
1284 NineDevice9_UpdateSurface( struct NineDevice9
*This
,
1285 IDirect3DSurface9
*pSourceSurface
,
1286 const RECT
*pSourceRect
,
1287 IDirect3DSurface9
*pDestinationSurface
,
1288 const POINT
*pDestPoint
)
1290 struct NineSurface9
*dst
= NineSurface9(pDestinationSurface
);
1291 struct NineSurface9
*src
= NineSurface9(pSourceSurface
);
1292 int copy_width
, copy_height
;
1295 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1296 "pSourceRect=%p pDestPoint=%p\n", This
,
1297 pSourceSurface
, pDestinationSurface
, pSourceRect
, pDestPoint
);
1299 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1300 pSourceRect
->left
, pSourceRect
->top
,
1301 pSourceRect
->right
, pSourceRect
->bottom
);
1303 DBG("pDestPoint = (%u,%u)\n", pDestPoint
->x
, pDestPoint
->y
);
1305 user_assert(dst
&& src
, D3DERR_INVALIDCALL
);
1307 user_assert(dst
->base
.pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1308 user_assert(src
->base
.pool
== D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
);
1310 user_assert(dst
->desc
.MultiSampleType
== D3DMULTISAMPLE_NONE
, D3DERR_INVALIDCALL
);
1311 user_assert(src
->desc
.MultiSampleType
== D3DMULTISAMPLE_NONE
, D3DERR_INVALIDCALL
);
1313 user_assert(!src
->lock_count
, D3DERR_INVALIDCALL
);
1314 user_assert(!dst
->lock_count
, D3DERR_INVALIDCALL
);
1316 user_assert(dst
->desc
.Format
== src
->desc
.Format
, D3DERR_INVALIDCALL
);
1317 user_assert(!depth_stencil_format(dst
->desc
.Format
), D3DERR_INVALIDCALL
);
1320 copy_width
= pSourceRect
->right
- pSourceRect
->left
;
1321 copy_height
= pSourceRect
->bottom
- pSourceRect
->top
;
1323 user_assert(pSourceRect
->left
>= 0 &&
1325 pSourceRect
->right
<= src
->desc
.Width
&&
1326 pSourceRect
->top
>= 0 &&
1328 pSourceRect
->bottom
<= src
->desc
.Height
,
1329 D3DERR_INVALIDCALL
);
1331 copy_width
= src
->desc
.Width
;
1332 copy_height
= src
->desc
.Height
;
1335 destRect
.right
= copy_width
;
1336 destRect
.bottom
= copy_height
;
1339 user_assert(pDestPoint
->x
>= 0 && pDestPoint
->y
>= 0,
1340 D3DERR_INVALIDCALL
);
1341 destRect
.right
+= pDestPoint
->x
;
1342 destRect
.bottom
+= pDestPoint
->y
;
1345 user_assert(destRect
.right
<= dst
->desc
.Width
&&
1346 destRect
.bottom
<= dst
->desc
.Height
,
1347 D3DERR_INVALIDCALL
);
1349 if (compressed_format(dst
->desc
.Format
)) {
1350 const unsigned w
= util_format_get_blockwidth(dst
->base
.info
.format
);
1351 const unsigned h
= util_format_get_blockheight(dst
->base
.info
.format
);
1354 user_assert(!(pDestPoint
->x
% w
) && !(pDestPoint
->y
% h
),
1355 D3DERR_INVALIDCALL
);
1359 user_assert(!(pSourceRect
->left
% w
) && !(pSourceRect
->top
% h
),
1360 D3DERR_INVALIDCALL
);
1362 if (!(copy_width
== src
->desc
.Width
&&
1363 copy_width
== dst
->desc
.Width
&&
1364 copy_height
== src
->desc
.Height
&&
1365 copy_height
== dst
->desc
.Height
)) {
1366 user_assert(!(copy_width
% w
) && !(copy_height
% h
),
1367 D3DERR_INVALIDCALL
);
1371 NineSurface9_CopyMemToDefault(dst
, src
, pDestPoint
, pSourceRect
);
1377 NineDevice9_UpdateTexture( struct NineDevice9
*This
,
1378 IDirect3DBaseTexture9
*pSourceTexture
,
1379 IDirect3DBaseTexture9
*pDestinationTexture
)
1381 struct NineBaseTexture9
*dstb
= NineBaseTexture9(pDestinationTexture
);
1382 struct NineBaseTexture9
*srcb
= NineBaseTexture9(pSourceTexture
);
1384 unsigned last_src_level
, last_dst_level
;
1387 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This
,
1388 pSourceTexture
, pDestinationTexture
);
1390 user_assert(pSourceTexture
&& pDestinationTexture
, D3DERR_INVALIDCALL
);
1391 user_assert(pSourceTexture
!= pDestinationTexture
, D3DERR_INVALIDCALL
);
1393 user_assert(dstb
->base
.pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1394 user_assert(srcb
->base
.pool
== D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
);
1395 user_assert(dstb
->base
.type
== srcb
->base
.type
, D3DERR_INVALIDCALL
);
1396 user_assert(!(srcb
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
) ||
1397 dstb
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
, D3DERR_INVALIDCALL
);
1400 * . Different formats
1401 * . Fewer src levels than dst levels (if the opposite, only matching levels
1402 * are supposed to be copied)
1403 * . Levels do not match
1404 * DDI: Actually the above should pass because of legacy applications
1405 * Do what you want about these, but you shouldn't crash.
1406 * However driver can expect that the top dimension is greater for src than dst.
1407 * Wine tests: Every combination that passes the initial checks should pass.
1408 * . Different formats => conversion driver and format dependent.
1409 * . 1 level, but size not matching => copy is done (and even crash if src bigger
1410 * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
1411 * or if a subrect is copied).
1412 * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
1415 * From these, the proposal is:
1416 * . Different formats -> use util_format_translate to translate if possible for surfaces.
1417 * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
1418 * . First level copied -> the first level such that src is smaller or equal to dst first level
1419 * . number of levels copied -> as long as it fits and textures have levels
1420 * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
1423 last_src_level
= (srcb
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
) ? 0 : srcb
->base
.info
.last_level
;
1424 last_dst_level
= (dstb
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
) ? 0 : dstb
->base
.info
.last_level
;
1426 for (m
= 0; m
<= last_src_level
; ++m
) {
1427 unsigned w
= u_minify(srcb
->base
.info
.width0
, m
);
1428 unsigned h
= u_minify(srcb
->base
.info
.height0
, m
);
1429 unsigned d
= u_minify(srcb
->base
.info
.depth0
, m
);
1431 if (w
<= dstb
->base
.info
.width0
&&
1432 h
<= dstb
->base
.info
.height0
&&
1433 d
<= dstb
->base
.info
.depth0
)
1436 user_assert(m
<= last_src_level
, D3D_OK
);
1438 last_dst_level
= MIN2(srcb
->base
.info
.last_level
- m
, last_dst_level
);
1440 if (dstb
->base
.type
== D3DRTYPE_TEXTURE
) {
1441 struct NineTexture9
*dst
= NineTexture9(dstb
);
1442 struct NineTexture9
*src
= NineTexture9(srcb
);
1444 if (src
->dirty_rect
.width
== 0)
1447 pipe_box_to_rect(&rect
, &src
->dirty_rect
);
1448 for (l
= 0; l
< m
; ++l
)
1449 rect_minify_inclusive(&rect
);
1451 for (l
= 0; l
<= last_dst_level
; ++l
, ++m
) {
1452 fit_rect_format_inclusive(dst
->base
.base
.info
.format
,
1454 dst
->surfaces
[l
]->desc
.Width
,
1455 dst
->surfaces
[l
]->desc
.Height
);
1456 NineSurface9_CopyMemToDefault(dst
->surfaces
[l
],
1460 rect_minify_inclusive(&rect
);
1462 u_box_origin_2d(0, 0, &src
->dirty_rect
);
1464 if (dstb
->base
.type
== D3DRTYPE_CUBETEXTURE
) {
1465 struct NineCubeTexture9
*dst
= NineCubeTexture9(dstb
);
1466 struct NineCubeTexture9
*src
= NineCubeTexture9(srcb
);
1469 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1470 for (z
= 0; z
< 6; ++z
) {
1471 if (src
->dirty_rect
[z
].width
== 0)
1474 pipe_box_to_rect(&rect
, &src
->dirty_rect
[z
]);
1475 for (l
= 0; l
< m
; ++l
)
1476 rect_minify_inclusive(&rect
);
1478 for (l
= 0; l
<= last_dst_level
; ++l
, ++m
) {
1479 fit_rect_format_inclusive(dst
->base
.base
.info
.format
,
1481 dst
->surfaces
[l
* 6 + z
]->desc
.Width
,
1482 dst
->surfaces
[l
* 6 + z
]->desc
.Height
);
1483 NineSurface9_CopyMemToDefault(dst
->surfaces
[l
* 6 + z
],
1484 src
->surfaces
[m
* 6 + z
],
1487 rect_minify_inclusive(&rect
);
1489 u_box_origin_2d(0, 0, &src
->dirty_rect
[z
]);
1493 if (dstb
->base
.type
== D3DRTYPE_VOLUMETEXTURE
) {
1494 struct NineVolumeTexture9
*dst
= NineVolumeTexture9(dstb
);
1495 struct NineVolumeTexture9
*src
= NineVolumeTexture9(srcb
);
1497 if (src
->dirty_box
.width
== 0)
1499 for (l
= 0; l
<= last_dst_level
; ++l
, ++m
)
1500 NineVolume9_CopyMemToDefault(dst
->volumes
[l
],
1501 src
->volumes
[m
], 0, 0, 0, NULL
);
1502 u_box_3d(0, 0, 0, 0, 0, 0, &src
->dirty_box
);
1504 assert(!"invalid texture type");
1507 if (dstb
->base
.usage
& D3DUSAGE_AUTOGENMIPMAP
) {
1508 dstb
->dirty_mip
= TRUE
;
1509 NineBaseTexture9_GenerateMipSubLevels(dstb
);
1516 NineDevice9_GetRenderTargetData( struct NineDevice9
*This
,
1517 IDirect3DSurface9
*pRenderTarget
,
1518 IDirect3DSurface9
*pDestSurface
)
1520 struct NineSurface9
*dst
= NineSurface9(pDestSurface
);
1521 struct NineSurface9
*src
= NineSurface9(pRenderTarget
);
1523 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1524 This
, pRenderTarget
, pDestSurface
);
1526 user_assert(pRenderTarget
&& pDestSurface
, D3DERR_INVALIDCALL
);
1528 user_assert(dst
->desc
.Pool
== D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
);
1529 user_assert(src
->desc
.Pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1531 user_assert(dst
->desc
.MultiSampleType
< 2, D3DERR_INVALIDCALL
);
1532 user_assert(src
->desc
.MultiSampleType
< 2, D3DERR_INVALIDCALL
);
1534 user_assert(src
->desc
.Width
== dst
->desc
.Width
, D3DERR_INVALIDCALL
);
1535 user_assert(src
->desc
.Height
== dst
->desc
.Height
, D3DERR_INVALIDCALL
);
1537 user_assert(src
->desc
.Format
!= D3DFMT_NULL
, D3DERR_INVALIDCALL
);
1539 NineSurface9_CopyDefaultToMem(dst
, src
);
1545 NineDevice9_GetFrontBufferData( struct NineDevice9
*This
,
1547 IDirect3DSurface9
*pDestSurface
)
1549 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This
,
1550 iSwapChain
, pDestSurface
);
1552 user_assert(pDestSurface
!= NULL
, D3DERR_INVALIDCALL
);
1553 user_assert(iSwapChain
< This
->nswapchains
, D3DERR_INVALIDCALL
);
1555 return NineSwapChain9_GetFrontBufferData(This
->swapchains
[iSwapChain
],
1560 NineDevice9_StretchRect( struct NineDevice9
*This
,
1561 IDirect3DSurface9
*pSourceSurface
,
1562 const RECT
*pSourceRect
,
1563 IDirect3DSurface9
*pDestSurface
,
1564 const RECT
*pDestRect
,
1565 D3DTEXTUREFILTERTYPE Filter
)
1567 struct pipe_screen
*screen
= This
->screen
;
1568 struct NineSurface9
*dst
= NineSurface9(pDestSurface
);
1569 struct NineSurface9
*src
= NineSurface9(pSourceSurface
);
1570 struct pipe_resource
*dst_res
= NineSurface9_GetResource(dst
);
1571 struct pipe_resource
*src_res
= NineSurface9_GetResource(src
);
1573 struct pipe_blit_info blit
;
1574 boolean scaled
, clamped
, ms
, flip_x
= FALSE
, flip_y
= FALSE
;
1576 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1577 "pDestRect=%p Filter=%u\n",
1578 This
, pSourceSurface
, pSourceRect
, pDestSurface
, pDestRect
, Filter
);
1580 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1581 pSourceRect
->left
, pSourceRect
->top
,
1582 pSourceRect
->right
, pSourceRect
->bottom
);
1584 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect
->left
, pDestRect
->top
,
1585 pDestRect
->right
, pDestRect
->bottom
);
1587 user_assert(dst
->base
.pool
== D3DPOOL_DEFAULT
&&
1588 src
->base
.pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1589 zs
= util_format_is_depth_or_stencil(dst_res
->format
);
1590 user_assert(!zs
|| !This
->in_scene
, D3DERR_INVALIDCALL
);
1591 user_assert(!zs
|| !pSourceRect
||
1592 (pSourceRect
->left
== 0 &&
1593 pSourceRect
->top
== 0 &&
1594 pSourceRect
->right
== src
->desc
.Width
&&
1595 pSourceRect
->bottom
== src
->desc
.Height
), D3DERR_INVALIDCALL
);
1596 user_assert(!zs
|| !pDestRect
||
1597 (pDestRect
->left
== 0 &&
1598 pDestRect
->top
== 0 &&
1599 pDestRect
->right
== dst
->desc
.Width
&&
1600 pDestRect
->bottom
== dst
->desc
.Height
), D3DERR_INVALIDCALL
);
1602 (dst
->desc
.Width
== src
->desc
.Width
&&
1603 dst
->desc
.Height
== src
->desc
.Height
), D3DERR_INVALIDCALL
);
1604 user_assert(zs
|| !util_format_is_depth_or_stencil(src_res
->format
),
1605 D3DERR_INVALIDCALL
);
1606 user_assert(!zs
|| dst
->desc
.Format
== src
->desc
.Format
,
1607 D3DERR_INVALIDCALL
);
1608 user_assert(screen
->is_format_supported(screen
, src_res
->format
,
1610 src_res
->nr_samples
,
1611 src_res
->nr_storage_samples
,
1612 PIPE_BIND_SAMPLER_VIEW
),
1613 D3DERR_INVALIDCALL
);
1615 /* We might want to permit these, but wine thinks we shouldn't. */
1616 user_assert(!pDestRect
||
1617 (pDestRect
->left
<= pDestRect
->right
&&
1618 pDestRect
->top
<= pDestRect
->bottom
), D3DERR_INVALIDCALL
);
1619 user_assert(!pSourceRect
||
1620 (pSourceRect
->left
<= pSourceRect
->right
&&
1621 pSourceRect
->top
<= pSourceRect
->bottom
), D3DERR_INVALIDCALL
);
1623 memset(&blit
, 0, sizeof(blit
));
1624 blit
.dst
.resource
= dst_res
;
1625 blit
.dst
.level
= dst
->level
;
1626 blit
.dst
.box
.z
= dst
->layer
;
1627 blit
.dst
.box
.depth
= 1;
1628 blit
.dst
.format
= dst_res
->format
;
1630 flip_x
= pDestRect
->left
> pDestRect
->right
;
1632 blit
.dst
.box
.x
= pDestRect
->right
;
1633 blit
.dst
.box
.width
= pDestRect
->left
- pDestRect
->right
;
1635 blit
.dst
.box
.x
= pDestRect
->left
;
1636 blit
.dst
.box
.width
= pDestRect
->right
- pDestRect
->left
;
1638 flip_y
= pDestRect
->top
> pDestRect
->bottom
;
1640 blit
.dst
.box
.y
= pDestRect
->bottom
;
1641 blit
.dst
.box
.height
= pDestRect
->top
- pDestRect
->bottom
;
1643 blit
.dst
.box
.y
= pDestRect
->top
;
1644 blit
.dst
.box
.height
= pDestRect
->bottom
- pDestRect
->top
;
1649 blit
.dst
.box
.width
= dst
->desc
.Width
;
1650 blit
.dst
.box
.height
= dst
->desc
.Height
;
1652 blit
.src
.resource
= src_res
;
1653 blit
.src
.level
= src
->level
;
1654 blit
.src
.box
.z
= src
->layer
;
1655 blit
.src
.box
.depth
= 1;
1656 blit
.src
.format
= src_res
->format
;
1658 if (flip_x
^ (pSourceRect
->left
> pSourceRect
->right
)) {
1659 blit
.src
.box
.x
= pSourceRect
->right
;
1660 blit
.src
.box
.width
= pSourceRect
->left
- pSourceRect
->right
;
1662 blit
.src
.box
.x
= pSourceRect
->left
;
1663 blit
.src
.box
.width
= pSourceRect
->right
- pSourceRect
->left
;
1665 if (flip_y
^ (pSourceRect
->top
> pSourceRect
->bottom
)) {
1666 blit
.src
.box
.y
= pSourceRect
->bottom
;
1667 blit
.src
.box
.height
= pSourceRect
->top
- pSourceRect
->bottom
;
1669 blit
.src
.box
.y
= pSourceRect
->top
;
1670 blit
.src
.box
.height
= pSourceRect
->bottom
- pSourceRect
->top
;
1673 blit
.src
.box
.x
= flip_x
? src
->desc
.Width
: 0;
1674 blit
.src
.box
.y
= flip_y
? src
->desc
.Height
: 0;
1675 blit
.src
.box
.width
= flip_x
? -src
->desc
.Width
: src
->desc
.Width
;
1676 blit
.src
.box
.height
= flip_y
? -src
->desc
.Height
: src
->desc
.Height
;
1678 blit
.mask
= zs
? PIPE_MASK_ZS
: PIPE_MASK_RGBA
;
1679 blit
.filter
= Filter
== D3DTEXF_LINEAR
?
1680 PIPE_TEX_FILTER_LINEAR
: PIPE_TEX_FILTER_NEAREST
;
1681 blit
.scissor_enable
= FALSE
;
1682 blit
.alpha_blend
= FALSE
;
1684 /* If both of a src and dst dimension are negative, flip them. */
1685 if (blit
.dst
.box
.width
< 0 && blit
.src
.box
.width
< 0) {
1686 blit
.dst
.box
.width
= -blit
.dst
.box
.width
;
1687 blit
.src
.box
.width
= -blit
.src
.box
.width
;
1689 if (blit
.dst
.box
.height
< 0 && blit
.src
.box
.height
< 0) {
1690 blit
.dst
.box
.height
= -blit
.dst
.box
.height
;
1691 blit
.src
.box
.height
= -blit
.src
.box
.height
;
1694 blit
.dst
.box
.width
!= blit
.src
.box
.width
||
1695 blit
.dst
.box
.height
!= blit
.src
.box
.height
;
1697 user_assert(!scaled
|| dst
!= src
, D3DERR_INVALIDCALL
);
1698 user_assert(!scaled
||
1699 !NineSurface9_IsOffscreenPlain(dst
), D3DERR_INVALIDCALL
);
1700 user_assert(!NineSurface9_IsOffscreenPlain(dst
) ||
1701 NineSurface9_IsOffscreenPlain(src
), D3DERR_INVALIDCALL
);
1702 user_assert(NineSurface9_IsOffscreenPlain(dst
) ||
1703 dst
->desc
.Usage
& (D3DUSAGE_RENDERTARGET
| D3DUSAGE_DEPTHSTENCIL
),
1704 D3DERR_INVALIDCALL
);
1705 user_assert(!scaled
||
1706 (!util_format_is_compressed(dst
->base
.info
.format
) &&
1707 !util_format_is_compressed(src
->base
.info
.format
)),
1708 D3DERR_INVALIDCALL
);
1710 user_warn(src
== dst
&&
1711 u_box_test_intersection_2d(&blit
.src
.box
, &blit
.dst
.box
));
1713 /* Check for clipping/clamping: */
1715 struct pipe_box box
;
1718 xy
= u_box_clip_2d(&box
, &blit
.dst
.box
,
1719 dst
->desc
.Width
, dst
->desc
.Height
);
1723 xy
= u_box_clip_2d(&box
, &blit
.src
.box
,
1724 src
->desc
.Width
, src
->desc
.Height
);
1728 ms
= (dst
->desc
.MultiSampleType
!= src
->desc
.MultiSampleType
) ||
1729 (dst
->desc
.MultiSampleQuality
!= src
->desc
.MultiSampleQuality
);
1731 if (clamped
|| scaled
|| (blit
.dst
.format
!= blit
.src
.format
) || ms
) {
1732 DBG("using pipe->blit()\n");
1733 /* TODO: software scaling */
1734 user_assert(screen
->is_format_supported(screen
, dst_res
->format
,
1736 dst_res
->nr_samples
,
1737 dst_res
->nr_storage_samples
,
1738 zs
? PIPE_BIND_DEPTH_STENCIL
:
1739 PIPE_BIND_RENDER_TARGET
),
1740 D3DERR_INVALIDCALL
);
1742 nine_context_blit(This
, (struct NineUnknown
*)dst
,
1743 (struct NineUnknown
*)src
, &blit
);
1745 assert(blit
.dst
.box
.x
>= 0 && blit
.dst
.box
.y
>= 0 &&
1746 blit
.src
.box
.x
>= 0 && blit
.src
.box
.y
>= 0 &&
1747 blit
.dst
.box
.x
+ blit
.dst
.box
.width
<= dst
->desc
.Width
&&
1748 blit
.src
.box
.x
+ blit
.src
.box
.width
<= src
->desc
.Width
&&
1749 blit
.dst
.box
.y
+ blit
.dst
.box
.height
<= dst
->desc
.Height
&&
1750 blit
.src
.box
.y
+ blit
.src
.box
.height
<= src
->desc
.Height
);
1751 /* Or drivers might crash ... */
1752 DBG("Using resource_copy_region.\n");
1753 nine_context_resource_copy_region(This
, (struct NineUnknown
*)dst
,
1754 (struct NineUnknown
*)src
,
1755 blit
.dst
.resource
, blit
.dst
.level
,
1757 blit
.src
.resource
, blit
.src
.level
,
1761 /* Communicate the container it needs to update sublevels - if apply */
1762 NineSurface9_MarkContainerDirty(dst
);
1768 NineDevice9_ColorFill( struct NineDevice9
*This
,
1769 IDirect3DSurface9
*pSurface
,
1773 struct NineSurface9
*surf
= NineSurface9(pSurface
);
1774 unsigned x
, y
, w
, h
;
1776 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This
,
1777 pSurface
, pRect
, color
);
1779 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect
->left
, pRect
->top
,
1780 pRect
->right
, pRect
->bottom
);
1782 user_assert(surf
->base
.pool
== D3DPOOL_DEFAULT
, D3DERR_INVALIDCALL
);
1784 user_assert((surf
->base
.usage
& D3DUSAGE_RENDERTARGET
) ||
1785 NineSurface9_IsOffscreenPlain(surf
), D3DERR_INVALIDCALL
);
1787 user_assert(surf
->desc
.Format
!= D3DFMT_NULL
, D3D_OK
);
1792 w
= pRect
->right
- pRect
->left
;
1793 h
= pRect
->bottom
- pRect
->top
;
1795 if (compressed_format(surf
->desc
.Format
)) {
1796 const unsigned bw
= util_format_get_blockwidth(surf
->base
.info
.format
);
1797 const unsigned bh
= util_format_get_blockheight(surf
->base
.info
.format
);
1799 user_assert(!(x
% bw
) && !(y
% bh
) && !(w
% bw
) && !(h
% bh
),
1800 D3DERR_INVALIDCALL
);
1805 w
= surf
->desc
.Width
;
1806 h
= surf
->desc
.Height
;
1809 if (surf
->base
.info
.bind
& PIPE_BIND_RENDER_TARGET
) {
1810 nine_context_clear_render_target(This
, surf
, color
, x
, y
, w
, h
);
1812 D3DLOCKED_RECT lock
;
1813 union util_color uc
;
1815 /* XXX: lock pRect and fix util_fill_rect */
1816 hr
= NineSurface9_LockRect(surf
, &lock
, NULL
, pRect
? 0 : D3DLOCK_DISCARD
);
1819 util_pack_color_ub(color
>> 16, color
>> 8, color
>> 0, color
>> 24,
1820 surf
->base
.info
.format
, &uc
);
1821 util_fill_rect(lock
.pBits
, surf
->base
.info
.format
,lock
.Pitch
,
1823 NineSurface9_UnlockRect(surf
);
1830 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9
*This
,
1835 IDirect3DSurface9
**ppSurface
,
1836 HANDLE
*pSharedHandle
)
1840 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1841 "ppSurface=%p pSharedHandle=%p\n", This
,
1842 Width
, Height
, d3dformat_to_string(Format
), Format
, Pool
,
1843 ppSurface
, pSharedHandle
);
1846 user_assert(!pSharedHandle
|| Pool
== D3DPOOL_DEFAULT
1847 || Pool
== D3DPOOL_SYSTEMMEM
, D3DERR_INVALIDCALL
);
1848 user_assert(Pool
!= D3DPOOL_MANAGED
, D3DERR_INVALIDCALL
);
1850 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1852 hr
= create_zs_or_rt_surface(This
, 2, Pool
, Width
, Height
,
1854 D3DMULTISAMPLE_NONE
, 0,
1856 ppSurface
, pSharedHandle
);
1858 DBG("Failed to create surface.\n");
1863 NineDevice9_SetRenderTarget( struct NineDevice9
*This
,
1864 DWORD RenderTargetIndex
,
1865 IDirect3DSurface9
*pRenderTarget
)
1867 struct NineSurface9
*rt
= NineSurface9(pRenderTarget
);
1868 const unsigned i
= RenderTargetIndex
;
1870 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This
,
1871 RenderTargetIndex
, pRenderTarget
);
1873 user_assert(i
< This
->caps
.NumSimultaneousRTs
, D3DERR_INVALIDCALL
);
1874 user_assert(i
!= 0 || pRenderTarget
, D3DERR_INVALIDCALL
);
1875 user_assert(!pRenderTarget
||
1876 rt
->desc
.Usage
& D3DUSAGE_RENDERTARGET
, D3DERR_INVALIDCALL
);
1879 This
->state
.viewport
.X
= 0;
1880 This
->state
.viewport
.Y
= 0;
1881 This
->state
.viewport
.Width
= rt
->desc
.Width
;
1882 This
->state
.viewport
.Height
= rt
->desc
.Height
;
1883 This
->state
.viewport
.MinZ
= 0.0f
;
1884 This
->state
.viewport
.MaxZ
= 1.0f
;
1886 This
->state
.scissor
.minx
= 0;
1887 This
->state
.scissor
.miny
= 0;
1888 This
->state
.scissor
.maxx
= rt
->desc
.Width
;
1889 This
->state
.scissor
.maxy
= rt
->desc
.Height
;
1892 if (This
->state
.rt
[i
] != NineSurface9(pRenderTarget
))
1893 nine_bind(&This
->state
.rt
[i
], pRenderTarget
);
1895 nine_context_set_render_target(This
, i
, rt
);
1900 NineDevice9_GetRenderTarget( struct NineDevice9
*This
,
1901 DWORD RenderTargetIndex
,
1902 IDirect3DSurface9
**ppRenderTarget
)
1904 const unsigned i
= RenderTargetIndex
;
1906 user_assert(i
< This
->caps
.NumSimultaneousRTs
, D3DERR_INVALIDCALL
);
1907 user_assert(ppRenderTarget
, D3DERR_INVALIDCALL
);
1909 *ppRenderTarget
= (IDirect3DSurface9
*)This
->state
.rt
[i
];
1910 if (!This
->state
.rt
[i
])
1911 return D3DERR_NOTFOUND
;
1913 NineUnknown_AddRef(NineUnknown(This
->state
.rt
[i
]));
1918 NineDevice9_SetDepthStencilSurface( struct NineDevice9
*This
,
1919 IDirect3DSurface9
*pNewZStencil
)
1921 struct NineSurface9
*ds
= NineSurface9(pNewZStencil
);
1922 DBG("This=%p pNewZStencil=%p\n", This
, pNewZStencil
);
1924 if (This
->state
.ds
!= ds
) {
1925 nine_bind(&This
->state
.ds
, ds
);
1926 nine_context_set_depth_stencil(This
, ds
);
1932 NineDevice9_GetDepthStencilSurface( struct NineDevice9
*This
,
1933 IDirect3DSurface9
**ppZStencilSurface
)
1935 user_assert(ppZStencilSurface
, D3DERR_INVALIDCALL
);
1937 *ppZStencilSurface
= (IDirect3DSurface9
*)This
->state
.ds
;
1938 if (!This
->state
.ds
)
1939 return D3DERR_NOTFOUND
;
1941 NineUnknown_AddRef(NineUnknown(This
->state
.ds
));
1946 NineDevice9_BeginScene( struct NineDevice9
*This
)
1948 DBG("This=%p\n", This
);
1949 user_assert(!This
->in_scene
, D3DERR_INVALIDCALL
);
1950 This
->in_scene
= TRUE
;
1951 /* Do we want to do anything else here ? */
1956 NineDevice9_EndScene( struct NineDevice9
*This
)
1958 DBG("This=%p\n", This
);
1959 user_assert(This
->in_scene
, D3DERR_INVALIDCALL
);
1960 This
->in_scene
= FALSE
;
1965 NineDevice9_Clear( struct NineDevice9
*This
,
1967 const D3DRECT
*pRects
,
1973 struct NineSurface9
*zsbuf_surf
= This
->state
.ds
;
1975 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1976 This
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1978 user_assert(This
->state
.ds
|| !(Flags
& NINED3DCLEAR_DEPTHSTENCIL
),
1979 D3DERR_INVALIDCALL
);
1980 user_assert(!(Flags
& D3DCLEAR_STENCIL
) ||
1982 util_format_is_depth_and_stencil(zsbuf_surf
->base
.info
.format
)),
1983 D3DERR_INVALIDCALL
);
1985 user_assert((Count
&& pRects
) || (!Count
&& !pRects
), D3DERR_INVALIDCALL
);
1987 user_warn((pRects
&& !Count
) || (!pRects
&& Count
));
1988 if (pRects
&& !Count
)
1994 nine_context_clear_fb(This
, Count
, pRects
, Flags
, Color
, Z
, Stencil
);
1999 nine_D3DMATRIX_print(const D3DMATRIX
*M
)
2001 DBG("\n(%f %f %f %f)\n"
2005 M
->m
[0][0], M
->m
[0][1], M
->m
[0][2], M
->m
[0][3],
2006 M
->m
[1][0], M
->m
[1][1], M
->m
[1][2], M
->m
[1][3],
2007 M
->m
[2][0], M
->m
[2][1], M
->m
[2][2], M
->m
[2][3],
2008 M
->m
[3][0], M
->m
[3][1], M
->m
[3][2], M
->m
[3][3]);
2012 NineDevice9_SetTransform( struct NineDevice9
*This
,
2013 D3DTRANSFORMSTATETYPE State
,
2014 const D3DMATRIX
*pMatrix
)
2016 struct nine_state
*state
= This
->update
;
2017 D3DMATRIX
*M
= nine_state_access_transform(&state
->ff
, State
, TRUE
);
2019 DBG("This=%p State=%d pMatrix=%p\n", This
, State
, pMatrix
);
2021 user_assert(M
, D3DERR_INVALIDCALL
);
2022 nine_D3DMATRIX_print(pMatrix
);
2025 if (unlikely(This
->is_recording
)) {
2026 state
->ff
.changed
.transform
[State
/ 32] |= 1 << (State
% 32);
2027 state
->changed
.group
|= NINE_STATE_FF_VSTRANSF
;
2029 nine_context_set_transform(This
, State
, pMatrix
);
2035 NineDevice9_GetTransform( struct NineDevice9
*This
,
2036 D3DTRANSFORMSTATETYPE State
,
2037 D3DMATRIX
*pMatrix
)
2039 D3DMATRIX
*M
= nine_state_access_transform(&This
->state
.ff
, State
, FALSE
);
2040 user_assert(M
, D3DERR_INVALIDCALL
);
2046 NineDevice9_MultiplyTransform( struct NineDevice9
*This
,
2047 D3DTRANSFORMSTATETYPE State
,
2048 const D3DMATRIX
*pMatrix
)
2050 struct nine_state
*state
= This
->update
;
2052 D3DMATRIX
*M
= nine_state_access_transform(&state
->ff
, State
, TRUE
);
2054 DBG("This=%p State=%d pMatrix=%p\n", This
, State
, pMatrix
);
2056 user_assert(M
, D3DERR_INVALIDCALL
);
2058 nine_d3d_matrix_matrix_mul(&T
, pMatrix
, M
);
2059 return NineDevice9_SetTransform(This
, State
, &T
);
2063 NineDevice9_SetViewport( struct NineDevice9
*This
,
2064 const D3DVIEWPORT9
*pViewport
)
2066 struct nine_state
*state
= This
->update
;
2068 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
2069 pViewport
->X
, pViewport
->Y
, pViewport
->Width
, pViewport
->Height
,
2070 pViewport
->MinZ
, pViewport
->MaxZ
);
2072 state
->viewport
= *pViewport
;
2073 nine_context_set_viewport(This
, pViewport
);
2079 NineDevice9_GetViewport( struct NineDevice9
*This
,
2080 D3DVIEWPORT9
*pViewport
)
2082 *pViewport
= This
->state
.viewport
;
2087 NineDevice9_SetMaterial( struct NineDevice9
*This
,
2088 const D3DMATERIAL9
*pMaterial
)
2090 struct nine_state
*state
= This
->update
;
2092 DBG("This=%p pMaterial=%p\n", This
, pMaterial
);
2094 nine_dump_D3DMATERIAL9(DBG_FF
, pMaterial
);
2096 user_assert(pMaterial
, E_POINTER
);
2098 state
->ff
.material
= *pMaterial
;
2099 if (unlikely(This
->is_recording
))
2100 state
->changed
.group
|= NINE_STATE_FF_MATERIAL
;
2102 nine_context_set_material(This
, pMaterial
);
2108 NineDevice9_GetMaterial( struct NineDevice9
*This
,
2109 D3DMATERIAL9
*pMaterial
)
2111 user_assert(pMaterial
, E_POINTER
);
2112 *pMaterial
= This
->state
.ff
.material
;
2117 NineDevice9_SetLight( struct NineDevice9
*This
,
2119 const D3DLIGHT9
*pLight
)
2121 struct nine_state
*state
= This
->update
;
2124 DBG("This=%p Index=%u pLight=%p\n", This
, Index
, pLight
);
2126 nine_dump_D3DLIGHT9(DBG_FF
, pLight
);
2128 user_assert(pLight
, D3DERR_INVALIDCALL
);
2129 user_assert(pLight
->Type
< NINED3DLIGHT_INVALID
, D3DERR_INVALIDCALL
);
2131 user_assert(Index
< NINE_MAX_LIGHTS
, D3DERR_INVALIDCALL
); /* sanity */
2133 hr
= nine_state_set_light(&state
->ff
, Index
, pLight
);
2137 if (pLight
->Type
!= D3DLIGHT_DIRECTIONAL
&&
2138 pLight
->Attenuation0
== 0.0f
&&
2139 pLight
->Attenuation1
== 0.0f
&&
2140 pLight
->Attenuation2
== 0.0f
) {
2141 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2144 if (unlikely(This
->is_recording
))
2145 state
->changed
.group
|= NINE_STATE_FF_LIGHTING
;
2147 nine_context_set_light(This
, Index
, pLight
);
2153 NineDevice9_GetLight( struct NineDevice9
*This
,
2157 const struct nine_state
*state
= &This
->state
;
2159 user_assert(pLight
, D3DERR_INVALIDCALL
);
2160 user_assert(Index
< state
->ff
.num_lights
, D3DERR_INVALIDCALL
);
2161 user_assert(state
->ff
.light
[Index
].Type
< NINED3DLIGHT_INVALID
,
2162 D3DERR_INVALIDCALL
);
2164 *pLight
= state
->ff
.light
[Index
];
2170 NineDevice9_LightEnable( struct NineDevice9
*This
,
2174 struct nine_state
*state
= This
->update
;
2176 DBG("This=%p Index=%u Enable=%i\n", This
, Index
, Enable
);
2178 if (Index
>= state
->ff
.num_lights
||
2179 state
->ff
.light
[Index
].Type
== NINED3DLIGHT_INVALID
) {
2180 /* This should create a default light. */
2182 memset(&light
, 0, sizeof(light
));
2183 light
.Type
= D3DLIGHT_DIRECTIONAL
;
2184 light
.Diffuse
.r
= 1.0f
;
2185 light
.Diffuse
.g
= 1.0f
;
2186 light
.Diffuse
.b
= 1.0f
;
2187 light
.Direction
.z
= 1.0f
;
2188 NineDevice9_SetLight(This
, Index
, &light
);
2191 nine_state_light_enable(&state
->ff
, Index
, Enable
);
2192 if (likely(!This
->is_recording
))
2193 nine_context_light_enable(This
, Index
, Enable
);
2195 state
->changed
.group
|= NINE_STATE_FF_LIGHTING
;
2201 NineDevice9_GetLightEnable( struct NineDevice9
*This
,
2205 const struct nine_state
*state
= &This
->state
;
2208 user_assert(Index
< state
->ff
.num_lights
, D3DERR_INVALIDCALL
);
2209 user_assert(state
->ff
.light
[Index
].Type
< NINED3DLIGHT_INVALID
,
2210 D3DERR_INVALIDCALL
);
2212 for (i
= 0; i
< state
->ff
.num_lights_active
; ++i
)
2213 if (state
->ff
.active_light
[i
] == Index
)
2216 *pEnable
= i
!= state
->ff
.num_lights_active
? 128 : 0; // Taken from wine
2222 NineDevice9_SetClipPlane( struct NineDevice9
*This
,
2224 const float *pPlane
)
2226 struct nine_state
*state
= This
->update
;
2228 user_assert(pPlane
, D3DERR_INVALIDCALL
);
2230 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This
, Index
,
2231 pPlane
[0], pPlane
[1],
2232 pPlane
[2], pPlane
[3]);
2234 user_assert(Index
< PIPE_MAX_CLIP_PLANES
, D3DERR_INVALIDCALL
);
2236 memcpy(&state
->clip
.ucp
[Index
][0], pPlane
, sizeof(state
->clip
.ucp
[0]));
2237 if (unlikely(This
->is_recording
))
2238 state
->changed
.ucp
|= 1 << Index
;
2240 nine_context_set_clip_plane(This
, Index
, (struct nine_clipplane
*)pPlane
);
2246 NineDevice9_GetClipPlane( struct NineDevice9
*This
,
2250 const struct nine_state
*state
= &This
->state
;
2252 user_assert(Index
< PIPE_MAX_CLIP_PLANES
, D3DERR_INVALIDCALL
);
2254 memcpy(pPlane
, &state
->clip
.ucp
[Index
][0], sizeof(state
->clip
.ucp
[0]));
2259 NineDevice9_SetRenderState( struct NineDevice9
*This
,
2260 D3DRENDERSTATETYPE State
,
2263 struct nine_state
*state
= This
->update
;
2265 DBG("This=%p State=%u(%s) Value=%08x\n", This
,
2266 State
, nine_d3drs_to_string(State
), Value
);
2268 user_assert(State
< D3DRS_COUNT
, D3DERR_INVALIDCALL
);
2270 if (unlikely(This
->is_recording
)) {
2271 state
->rs_advertised
[State
] = Value
;
2272 /* only need to record changed render states for stateblocks */
2273 state
->changed
.rs
[State
/ 32] |= 1 << (State
% 32);
2277 if (state
->rs_advertised
[State
] == Value
)
2280 state
->rs_advertised
[State
] = Value
;
2281 nine_context_set_render_state(This
, State
, Value
);
2287 NineDevice9_GetRenderState( struct NineDevice9
*This
,
2288 D3DRENDERSTATETYPE State
,
2291 user_assert(State
< D3DRS_COUNT
, D3DERR_INVALIDCALL
);
2293 *pValue
= This
->state
.rs_advertised
[State
];
2298 NineDevice9_CreateStateBlock( struct NineDevice9
*This
,
2299 D3DSTATEBLOCKTYPE Type
,
2300 IDirect3DStateBlock9
**ppSB
)
2302 struct NineStateBlock9
*nsb
;
2303 struct nine_state
*dst
;
2305 enum nine_stateblock_type type
;
2308 DBG("This=%p Type=%u ppSB=%p\n", This
, Type
, ppSB
);
2310 user_assert(Type
== D3DSBT_ALL
||
2311 Type
== D3DSBT_VERTEXSTATE
||
2312 Type
== D3DSBT_PIXELSTATE
, D3DERR_INVALIDCALL
);
2315 case D3DSBT_VERTEXSTATE
: type
= NINESBT_VERTEXSTATE
; break;
2316 case D3DSBT_PIXELSTATE
: type
= NINESBT_PIXELSTATE
; break;
2322 hr
= NineStateBlock9_new(This
, &nsb
, type
);
2325 *ppSB
= (IDirect3DStateBlock9
*)nsb
;
2328 dst
->changed
.group
= NINE_STATE_SAMPLER
;
2330 if (Type
== D3DSBT_ALL
|| Type
== D3DSBT_VERTEXSTATE
) {
2331 dst
->changed
.group
|=
2332 NINE_STATE_FF_LIGHTING
|
2333 NINE_STATE_VS
| NINE_STATE_VS_CONST
|
2335 /* TODO: texture/sampler state */
2336 memcpy(dst
->changed
.rs
,
2337 nine_render_states_vertex
, sizeof(dst
->changed
.rs
));
2338 nine_ranges_insert(&dst
->changed
.vs_const_f
, 0, This
->may_swvp
? NINE_MAX_CONST_F_SWVP
: This
->max_vs_const_f
,
2340 nine_ranges_insert(&dst
->changed
.vs_const_i
, 0, This
->may_swvp
? NINE_MAX_CONST_I_SWVP
: NINE_MAX_CONST_I
,
2342 nine_ranges_insert(&dst
->changed
.vs_const_b
, 0, This
->may_swvp
? NINE_MAX_CONST_B_SWVP
: NINE_MAX_CONST_B
,
2344 for (s
= 0; s
< NINE_MAX_SAMPLERS
; ++s
)
2345 dst
->changed
.sampler
[s
] |= 1 << D3DSAMP_DMAPOFFSET
;
2346 if (This
->state
.ff
.num_lights
) {
2347 dst
->ff
.num_lights
= This
->state
.ff
.num_lights
;
2348 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2349 * all currently existing lights will be captured
2351 dst
->ff
.light
= CALLOC(This
->state
.ff
.num_lights
,
2353 if (!dst
->ff
.light
) {
2354 nine_bind(ppSB
, NULL
);
2355 return E_OUTOFMEMORY
;
2359 if (Type
== D3DSBT_ALL
|| Type
== D3DSBT_PIXELSTATE
) {
2360 dst
->changed
.group
|=
2361 NINE_STATE_PS
| NINE_STATE_PS_CONST
| NINE_STATE_FF_PS_CONSTS
;
2362 memcpy(dst
->changed
.rs
,
2363 nine_render_states_pixel
, sizeof(dst
->changed
.rs
));
2364 nine_ranges_insert(&dst
->changed
.ps_const_f
, 0, This
->max_ps_const_f
,
2366 dst
->changed
.ps_const_i
= 0xffff;
2367 dst
->changed
.ps_const_b
= 0xffff;
2368 for (s
= 0; s
< NINE_MAX_SAMPLERS
; ++s
)
2369 dst
->changed
.sampler
[s
] |= 0x1ffe;
2370 for (s
= 0; s
< NINE_MAX_TEXTURE_STAGES
; ++s
) {
2371 dst
->ff
.changed
.tex_stage
[s
][0] |= 0xffffffff;
2372 dst
->ff
.changed
.tex_stage
[s
][1] |= 0xffffffff;
2375 if (Type
== D3DSBT_ALL
) {
2376 dst
->changed
.group
|=
2377 NINE_STATE_VIEWPORT
|
2378 NINE_STATE_SCISSOR
|
2380 NINE_STATE_FF_MATERIAL
|
2381 NINE_STATE_FF_VSTRANSF
;
2382 memset(dst
->changed
.rs
, ~0, (D3DRS_COUNT
/ 32) * sizeof(uint32_t));
2383 dst
->changed
.rs
[D3DRS_LAST
/ 32] |= (1 << (D3DRS_COUNT
% 32)) - 1;
2384 dst
->changed
.vtxbuf
= (1ULL << This
->caps
.MaxStreams
) - 1;
2385 dst
->changed
.stream_freq
= dst
->changed
.vtxbuf
;
2386 dst
->changed
.ucp
= (1 << PIPE_MAX_CLIP_PLANES
) - 1;
2387 dst
->changed
.texture
= (1 << NINE_MAX_SAMPLERS
) - 1;
2388 /* The doc says the projection, world, view and texture matrices
2389 * are saved, which would translate to:
2390 * dst->ff.changed.transform[0] = 0x00FF000C;
2391 * dst->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
2392 * However we assume they meant save everything (which is basically just the
2393 * above plus the other world matrices).
2395 dst
->ff
.changed
.transform
[0] = 0x00FF000C;
2396 for (s
= 0; s
< 8; s
++)
2397 dst
->ff
.changed
.transform
[8+s
] = ~0;
2399 NineStateBlock9_Capture(NineStateBlock9(*ppSB
));
2401 /* TODO: fixed function state */
2407 NineDevice9_BeginStateBlock( struct NineDevice9
*This
)
2411 DBG("This=%p\n", This
);
2413 user_assert(!This
->record
, D3DERR_INVALIDCALL
);
2415 hr
= NineStateBlock9_new(This
, &This
->record
, NINESBT_CUSTOM
);
2418 NineUnknown_ConvertRefToBind(NineUnknown(This
->record
));
2420 This
->update
= &This
->record
->state
;
2421 This
->is_recording
= TRUE
;
2427 NineDevice9_EndStateBlock( struct NineDevice9
*This
,
2428 IDirect3DStateBlock9
**ppSB
)
2430 DBG("This=%p ppSB=%p\n", This
, ppSB
);
2432 user_assert(This
->record
, D3DERR_INVALIDCALL
);
2434 This
->update
= &This
->state
;
2435 This
->is_recording
= FALSE
;
2437 NineUnknown_AddRef(NineUnknown(This
->record
));
2438 *ppSB
= (IDirect3DStateBlock9
*)This
->record
;
2439 NineUnknown_Unbind(NineUnknown(This
->record
));
2440 This
->record
= NULL
;
2446 NineDevice9_SetClipStatus( struct NineDevice9
*This
,
2447 const D3DCLIPSTATUS9
*pClipStatus
)
2449 STUB(D3DERR_INVALIDCALL
);
2453 NineDevice9_GetClipStatus( struct NineDevice9
*This
,
2454 D3DCLIPSTATUS9
*pClipStatus
)
2456 STUB(D3DERR_INVALIDCALL
);
2460 NineDevice9_GetTexture( struct NineDevice9
*This
,
2462 IDirect3DBaseTexture9
**ppTexture
)
2464 user_assert(Stage
< NINE_MAX_SAMPLERS_PS
||
2465 Stage
== D3DDMAPSAMPLER
||
2466 (Stage
>= D3DVERTEXTEXTURESAMPLER0
&&
2467 Stage
<= D3DVERTEXTEXTURESAMPLER3
), D3DERR_INVALIDCALL
);
2468 user_assert(ppTexture
, D3DERR_INVALIDCALL
);
2470 if (Stage
>= D3DDMAPSAMPLER
)
2471 Stage
= Stage
- D3DDMAPSAMPLER
+ NINE_MAX_SAMPLERS_PS
;
2473 *ppTexture
= (IDirect3DBaseTexture9
*)This
->state
.texture
[Stage
];
2475 if (This
->state
.texture
[Stage
])
2476 NineUnknown_AddRef(NineUnknown(This
->state
.texture
[Stage
]));
2481 NineDevice9_SetTexture( struct NineDevice9
*This
,
2483 IDirect3DBaseTexture9
*pTexture
)
2485 struct nine_state
*state
= This
->update
;
2486 struct NineBaseTexture9
*tex
= NineBaseTexture9(pTexture
);
2487 struct NineBaseTexture9
*old
;
2489 DBG("This=%p Stage=%u pTexture=%p\n", This
, Stage
, pTexture
);
2491 user_assert(Stage
< NINE_MAX_SAMPLERS_PS
||
2492 Stage
== D3DDMAPSAMPLER
||
2493 (Stage
>= D3DVERTEXTEXTURESAMPLER0
&&
2494 Stage
<= D3DVERTEXTEXTURESAMPLER3
), D3DERR_INVALIDCALL
);
2495 user_assert(!tex
|| (tex
->base
.pool
!= D3DPOOL_SCRATCH
&&
2496 tex
->base
.pool
!= D3DPOOL_SYSTEMMEM
), D3DERR_INVALIDCALL
);
2498 if (Stage
>= D3DDMAPSAMPLER
)
2499 Stage
= Stage
- D3DDMAPSAMPLER
+ NINE_MAX_SAMPLERS_PS
;
2501 if (This
->is_recording
) {
2502 state
->changed
.texture
|= 1 << Stage
;
2503 nine_bind(&state
->texture
[Stage
], pTexture
);
2507 old
= state
->texture
[Stage
];
2511 NineBindTextureToDevice(This
, &state
->texture
[Stage
], tex
);
2513 nine_context_set_texture(This
, Stage
, tex
);
2519 NineDevice9_GetTextureStageState( struct NineDevice9
*This
,
2521 D3DTEXTURESTAGESTATETYPE Type
,
2524 const struct nine_state
*state
= &This
->state
;
2526 user_assert(Stage
< ARRAY_SIZE(state
->ff
.tex_stage
), D3DERR_INVALIDCALL
);
2527 user_assert(Type
< ARRAY_SIZE(state
->ff
.tex_stage
[0]), D3DERR_INVALIDCALL
);
2529 *pValue
= state
->ff
.tex_stage
[Stage
][Type
];
2535 NineDevice9_SetTextureStageState( struct NineDevice9
*This
,
2537 D3DTEXTURESTAGESTATETYPE Type
,
2540 struct nine_state
*state
= This
->update
;
2542 DBG("Stage=%u Type=%u Value=%08x\n", Stage
, Type
, Value
);
2543 nine_dump_D3DTSS_value(DBG_FF
, Type
, Value
);
2545 user_assert(Stage
< ARRAY_SIZE(state
->ff
.tex_stage
), D3DERR_INVALIDCALL
);
2546 user_assert(Type
< ARRAY_SIZE(state
->ff
.tex_stage
[0]), D3DERR_INVALIDCALL
);
2548 state
->ff
.tex_stage
[Stage
][Type
] = Value
;
2550 if (unlikely(This
->is_recording
)) {
2551 state
->changed
.group
|= NINE_STATE_FF_PS_CONSTS
;
2552 state
->ff
.changed
.tex_stage
[Stage
][Type
/ 32] |= 1 << (Type
% 32);
2554 nine_context_set_texture_stage_state(This
, Stage
, Type
, Value
);
2560 NineDevice9_GetSamplerState( struct NineDevice9
*This
,
2562 D3DSAMPLERSTATETYPE Type
,
2565 user_assert(Sampler
< NINE_MAX_SAMPLERS_PS
||
2566 Sampler
== D3DDMAPSAMPLER
||
2567 (Sampler
>= D3DVERTEXTEXTURESAMPLER0
&&
2568 Sampler
<= D3DVERTEXTEXTURESAMPLER3
), D3DERR_INVALIDCALL
);
2570 if (Sampler
>= D3DDMAPSAMPLER
)
2571 Sampler
= Sampler
- D3DDMAPSAMPLER
+ NINE_MAX_SAMPLERS_PS
;
2573 *pValue
= This
->state
.samp_advertised
[Sampler
][Type
];
2578 NineDevice9_SetSamplerState( struct NineDevice9
*This
,
2580 D3DSAMPLERSTATETYPE Type
,
2583 struct nine_state
*state
= This
->update
;
2585 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This
,
2586 Sampler
, nine_D3DSAMP_to_str(Type
), Value
);
2588 user_assert(Sampler
< NINE_MAX_SAMPLERS_PS
||
2589 Sampler
== D3DDMAPSAMPLER
||
2590 (Sampler
>= D3DVERTEXTEXTURESAMPLER0
&&
2591 Sampler
<= D3DVERTEXTEXTURESAMPLER3
), D3DERR_INVALIDCALL
);
2593 if (Sampler
>= D3DDMAPSAMPLER
)
2594 Sampler
= Sampler
- D3DDMAPSAMPLER
+ NINE_MAX_SAMPLERS_PS
;
2596 if (unlikely(This
->is_recording
)) {
2597 state
->samp_advertised
[Sampler
][Type
] = Value
;
2598 state
->changed
.group
|= NINE_STATE_SAMPLER
;
2599 state
->changed
.sampler
[Sampler
] |= 1 << Type
;
2603 if (state
->samp_advertised
[Sampler
][Type
] == Value
)
2606 state
->samp_advertised
[Sampler
][Type
] = Value
;
2607 nine_context_set_sampler_state(This
, Sampler
, Type
, Value
);
2613 NineDevice9_ValidateDevice( struct NineDevice9
*This
,
2616 const struct nine_state
*state
= &This
->state
;
2618 unsigned w
= 0, h
= 0;
2620 DBG("This=%p pNumPasses=%p\n", This
, pNumPasses
);
2622 for (i
= 0; i
< ARRAY_SIZE(state
->samp_advertised
); ++i
) {
2623 if (state
->samp_advertised
[i
][D3DSAMP_MINFILTER
] == D3DTEXF_NONE
||
2624 state
->samp_advertised
[i
][D3DSAMP_MAGFILTER
] == D3DTEXF_NONE
)
2625 return D3DERR_UNSUPPORTEDTEXTUREFILTER
;
2628 for (i
= 0; i
< This
->caps
.NumSimultaneousRTs
; ++i
) {
2632 w
= state
->rt
[i
]->desc
.Width
;
2633 h
= state
->rt
[i
]->desc
.Height
;
2635 if (state
->rt
[i
]->desc
.Width
!= w
|| state
->rt
[i
]->desc
.Height
!= h
) {
2636 return D3DERR_CONFLICTINGRENDERSTATE
;
2640 (state
->rs_advertised
[D3DRS_ZENABLE
] || state
->rs_advertised
[D3DRS_STENCILENABLE
])) {
2642 (state
->ds
->desc
.Width
!= w
|| state
->ds
->desc
.Height
!= h
))
2643 return D3DERR_CONFLICTINGRENDERSTATE
;
2653 NineDevice9_SetPaletteEntries( struct NineDevice9
*This
,
2655 const PALETTEENTRY
*pEntries
)
2657 STUB(D3D_OK
); /* like wine */
2661 NineDevice9_GetPaletteEntries( struct NineDevice9
*This
,
2663 PALETTEENTRY
*pEntries
)
2665 STUB(D3DERR_INVALIDCALL
);
2669 NineDevice9_SetCurrentTexturePalette( struct NineDevice9
*This
,
2670 UINT PaletteNumber
)
2672 STUB(D3D_OK
); /* like wine */
2676 NineDevice9_GetCurrentTexturePalette( struct NineDevice9
*This
,
2677 UINT
*PaletteNumber
)
2679 STUB(D3DERR_INVALIDCALL
);
2683 NineDevice9_SetScissorRect( struct NineDevice9
*This
,
2686 struct nine_state
*state
= This
->update
;
2688 DBG("x=(%u..%u) y=(%u..%u)\n",
2689 pRect
->left
, pRect
->top
, pRect
->right
, pRect
->bottom
);
2691 state
->scissor
.minx
= pRect
->left
;
2692 state
->scissor
.miny
= pRect
->top
;
2693 state
->scissor
.maxx
= pRect
->right
;
2694 state
->scissor
.maxy
= pRect
->bottom
;
2696 if (unlikely(This
->is_recording
))
2697 state
->changed
.group
|= NINE_STATE_SCISSOR
;
2699 nine_context_set_scissor(This
, &state
->scissor
);
2705 NineDevice9_GetScissorRect( struct NineDevice9
*This
,
2708 pRect
->left
= This
->state
.scissor
.minx
;
2709 pRect
->top
= This
->state
.scissor
.miny
;
2710 pRect
->right
= This
->state
.scissor
.maxx
;
2711 pRect
->bottom
= This
->state
.scissor
.maxy
;
2717 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9
*This
,
2720 if (This
->params
.BehaviorFlags
& D3DCREATE_MIXED_VERTEXPROCESSING
) {
2721 This
->swvp
= bSoftware
;
2722 nine_context_set_swvp(This
, bSoftware
);
2725 return D3D_OK
; /* msdn seems to indicate INVALIDCALL, but at least Halo expects OK */
2729 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9
*This
)
2735 NineDevice9_SetNPatchMode( struct NineDevice9
*This
,
2738 return D3D_OK
; /* Nothing to do because we don't advertise NPatch support */
2742 NineDevice9_GetNPatchMode( struct NineDevice9
*This
)
2747 /* TODO: only go through dirty textures */
2749 validate_textures(struct NineDevice9
*device
)
2751 struct NineBaseTexture9
*tex
, *ptr
;
2752 LIST_FOR_EACH_ENTRY_SAFE(tex
, ptr
, &device
->update_textures
, list
) {
2753 list_delinit(&tex
->list
);
2754 NineBaseTexture9_Validate(tex
);
2759 update_managed_buffers(struct NineDevice9
*device
)
2761 struct NineBuffer9
*buf
, *ptr
;
2762 LIST_FOR_EACH_ENTRY_SAFE(buf
, ptr
, &device
->update_buffers
, managed
.list
) {
2763 list_delinit(&buf
->managed
.list
);
2764 NineBuffer9_Upload(buf
);
2769 NineBeforeDraw( struct NineDevice9
*This
)
2771 /* Upload Managed dirty content */
2772 validate_textures(This
); /* may clobber state */
2773 update_managed_buffers(This
);
2777 NineAfterDraw( struct NineDevice9
*This
)
2780 struct nine_state
*state
= &This
->state
;
2781 unsigned ps_mask
= state
->ps
? state
->ps
->rt_mask
: 1;
2783 /* Flag render-targets with autogenmipmap for mipmap regeneration */
2784 for (i
= 0; i
< This
->caps
.NumSimultaneousRTs
; ++i
) {
2785 struct NineSurface9
*rt
= state
->rt
[i
];
2787 if (rt
&& rt
->desc
.Format
!= D3DFMT_NULL
&& (ps_mask
& (1 << i
)) &&
2788 rt
->desc
.Usage
& D3DUSAGE_AUTOGENMIPMAP
) {
2789 assert(rt
->texture
== D3DRTYPE_TEXTURE
||
2790 rt
->texture
== D3DRTYPE_CUBETEXTURE
);
2791 NineBaseTexture9(rt
->base
.base
.container
)->dirty_mip
= TRUE
;
2797 NineDevice9_DrawPrimitive( struct NineDevice9
*This
,
2798 D3DPRIMITIVETYPE PrimitiveType
,
2800 UINT PrimitiveCount
)
2802 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2803 This
, PrimitiveType
, StartVertex
, PrimitiveCount
);
2805 NineBeforeDraw(This
);
2806 nine_context_draw_primitive(This
, PrimitiveType
, StartVertex
, PrimitiveCount
);
2807 NineAfterDraw(This
);
2813 NineDevice9_DrawIndexedPrimitive( struct NineDevice9
*This
,
2814 D3DPRIMITIVETYPE PrimitiveType
,
2815 INT BaseVertexIndex
,
2816 UINT MinVertexIndex
,
2819 UINT PrimitiveCount
)
2821 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2822 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2823 This
, PrimitiveType
, BaseVertexIndex
, MinVertexIndex
, NumVertices
,
2824 StartIndex
, PrimitiveCount
);
2826 user_assert(This
->state
.idxbuf
, D3DERR_INVALIDCALL
);
2827 user_assert(This
->state
.vdecl
, D3DERR_INVALIDCALL
);
2829 NineBeforeDraw(This
);
2830 nine_context_draw_indexed_primitive(This
, PrimitiveType
, BaseVertexIndex
,
2831 MinVertexIndex
, NumVertices
, StartIndex
,
2833 NineAfterDraw(This
);
2839 NineDevice9_DrawPrimitiveUP( struct NineDevice9
*This
,
2840 D3DPRIMITIVETYPE PrimitiveType
,
2841 UINT PrimitiveCount
,
2842 const void *pVertexStreamZeroData
,
2843 UINT VertexStreamZeroStride
)
2845 struct pipe_vertex_buffer vtxbuf
;
2847 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2848 This
, PrimitiveType
, PrimitiveCount
,
2849 pVertexStreamZeroData
, VertexStreamZeroStride
);
2851 user_assert(pVertexStreamZeroData
&& VertexStreamZeroStride
,
2852 D3DERR_INVALIDCALL
);
2853 user_assert(PrimitiveCount
, D3D_OK
);
2855 vtxbuf
.stride
= VertexStreamZeroStride
;
2856 vtxbuf
.buffer_offset
= 0;
2857 vtxbuf
.is_user_buffer
= true;
2858 vtxbuf
.buffer
.user
= pVertexStreamZeroData
;
2860 if (!This
->driver_caps
.user_vbufs
) {
2861 vtxbuf
.is_user_buffer
= false;
2862 vtxbuf
.buffer
.resource
= NULL
;
2863 u_upload_data(This
->vertex_uploader
,
2865 (prim_count_to_vertex_count(PrimitiveType
, PrimitiveCount
)) * VertexStreamZeroStride
, /* XXX */
2867 pVertexStreamZeroData
,
2868 &vtxbuf
.buffer_offset
,
2869 &vtxbuf
.buffer
.resource
);
2870 u_upload_unmap(This
->vertex_uploader
);
2873 NineBeforeDraw(This
);
2874 nine_context_draw_primitive_from_vtxbuf(This
, PrimitiveType
, PrimitiveCount
, &vtxbuf
);
2875 NineAfterDraw(This
);
2877 pipe_vertex_buffer_unreference(&vtxbuf
);
2879 NineDevice9_PauseRecording(This
);
2880 NineDevice9_SetStreamSource(This
, 0, NULL
, 0, 0);
2881 NineDevice9_ResumeRecording(This
);
2887 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9
*This
,
2888 D3DPRIMITIVETYPE PrimitiveType
,
2889 UINT MinVertexIndex
,
2891 UINT PrimitiveCount
,
2892 const void *pIndexData
,
2893 D3DFORMAT IndexDataFormat
,
2894 const void *pVertexStreamZeroData
,
2895 UINT VertexStreamZeroStride
)
2897 struct pipe_vertex_buffer vbuf
;
2899 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2900 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2901 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2902 This
, PrimitiveType
, MinVertexIndex
, NumVertices
, PrimitiveCount
,
2903 pIndexData
, IndexDataFormat
,
2904 pVertexStreamZeroData
, VertexStreamZeroStride
);
2906 user_assert(pIndexData
&& pVertexStreamZeroData
, D3DERR_INVALIDCALL
);
2907 user_assert(VertexStreamZeroStride
, D3DERR_INVALIDCALL
);
2908 user_assert(IndexDataFormat
== D3DFMT_INDEX16
||
2909 IndexDataFormat
== D3DFMT_INDEX32
, D3DERR_INVALIDCALL
);
2910 user_assert(PrimitiveCount
, D3D_OK
);
2912 vbuf
.stride
= VertexStreamZeroStride
;
2913 vbuf
.buffer_offset
= 0;
2914 vbuf
.is_user_buffer
= true;
2915 vbuf
.buffer
.user
= pVertexStreamZeroData
;
2917 unsigned index_size
= (IndexDataFormat
== D3DFMT_INDEX16
) ? 2 : 4;
2918 struct pipe_resource
*ibuf
= NULL
;
2920 if (!This
->driver_caps
.user_vbufs
) {
2921 const unsigned base
= MinVertexIndex
* VertexStreamZeroStride
;
2922 vbuf
.is_user_buffer
= false;
2923 vbuf
.buffer
.resource
= NULL
;
2924 u_upload_data(This
->vertex_uploader
,
2926 NumVertices
* VertexStreamZeroStride
, /* XXX */
2928 (const uint8_t *)pVertexStreamZeroData
+ base
,
2929 &vbuf
.buffer_offset
,
2930 &vbuf
.buffer
.resource
);
2931 u_upload_unmap(This
->vertex_uploader
);
2932 /* Won't be used: */
2933 vbuf
.buffer_offset
-= base
;
2936 unsigned index_offset
= 0;
2937 if (This
->csmt_active
) {
2938 u_upload_data(This
->pipe_secondary
->stream_uploader
,
2940 (prim_count_to_vertex_count(PrimitiveType
, PrimitiveCount
)) * index_size
,
2945 u_upload_unmap(This
->pipe_secondary
->stream_uploader
);
2948 NineBeforeDraw(This
);
2949 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This
, PrimitiveType
,
2955 ibuf
? NULL
: (void*)pIndexData
,
2958 NineAfterDraw(This
);
2960 pipe_vertex_buffer_unreference(&vbuf
);
2961 pipe_resource_reference(&ibuf
, NULL
);
2963 NineDevice9_PauseRecording(This
);
2964 NineDevice9_SetIndices(This
, NULL
);
2965 NineDevice9_SetStreamSource(This
, 0, NULL
, 0, 0);
2966 NineDevice9_ResumeRecording(This
);
2972 NineDevice9_ProcessVertices( struct NineDevice9
*This
,
2976 IDirect3DVertexBuffer9
*pDestBuffer
,
2977 IDirect3DVertexDeclaration9
*pVertexDecl
,
2980 struct pipe_screen
*screen_sw
= This
->screen_sw
;
2981 struct pipe_context
*pipe_sw
= This
->pipe_sw
;
2982 struct NineVertexDeclaration9
*vdecl
= NineVertexDeclaration9(pVertexDecl
);
2983 struct NineVertexBuffer9
*dst
= NineVertexBuffer9(pDestBuffer
);
2984 struct NineVertexShader9
*vs
;
2985 struct pipe_resource
*resource
;
2986 struct pipe_transfer
*transfer
= NULL
;
2987 struct pipe_stream_output_info so
;
2988 struct pipe_stream_output_target
*target
;
2989 struct pipe_draw_info draw
;
2990 struct pipe_box box
;
2991 bool programmable_vs
= This
->state
.vs
&& !(This
->state
.vdecl
&& This
->state
.vdecl
->position_t
);
2992 unsigned offsets
[1] = {0};
2994 unsigned buffer_size
;
2997 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
2998 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
2999 This
, SrcStartIndex
, DestIndex
, VertexCount
, pDestBuffer
,
3000 pVertexDecl
, Flags
);
3002 if (!screen_sw
->get_param(screen_sw
, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS
)) {
3003 DBG("ProcessVertices not supported\n");
3004 return D3DERR_INVALIDCALL
;
3008 vs
= programmable_vs
? This
->state
.vs
: This
->ff
.vs
;
3009 /* Note: version is 0 for ff */
3010 user_assert(vdecl
|| (vs
->byte_code
.version
< 0x30 && dst
->desc
.FVF
),
3011 D3DERR_INVALIDCALL
);
3013 DWORD FVF
= dst
->desc
.FVF
;
3014 vdecl
= util_hash_table_get(This
->ff
.ht_fvf
, &FVF
);
3016 hr
= NineVertexDeclaration9_new_from_fvf(This
, FVF
, &vdecl
);
3020 util_hash_table_set(This
->ff
.ht_fvf
, &vdecl
->fvf
, vdecl
);
3021 NineUnknown_ConvertRefToBind(NineUnknown(vdecl
));
3025 /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
3026 * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
3027 * if not set, everything from src will be used, and dst
3028 * must match exactly the ff vs outputs.
3029 * TODO: Handle all the checks, etc for ff */
3030 user_assert(vdecl
->position_t
|| programmable_vs
,
3031 D3DERR_INVALIDCALL
);
3033 /* TODO: Support vs < 3 and ff */
3034 user_assert(vs
->byte_code
.version
== 0x30,
3035 D3DERR_INVALIDCALL
);
3036 /* TODO: Not hardcode the constant buffers for swvp */
3037 user_assert(This
->may_swvp
,
3038 D3DERR_INVALIDCALL
);
3040 nine_state_prepare_draw_sw(This
, vdecl
, SrcStartIndex
, VertexCount
, &so
);
3042 buffer_size
= VertexCount
* so
.stride
[0] * 4;
3044 struct pipe_resource templ
;
3046 memset(&templ
, 0, sizeof(templ
));
3047 templ
.target
= PIPE_BUFFER
;
3048 templ
.format
= PIPE_FORMAT_R8_UNORM
;
3049 templ
.width0
= buffer_size
;
3051 templ
.bind
= PIPE_BIND_STREAM_OUTPUT
;
3052 templ
.usage
= PIPE_USAGE_STREAM
;
3053 templ
.height0
= templ
.depth0
= templ
.array_size
= 1;
3054 templ
.last_level
= templ
.nr_samples
= templ
.nr_storage_samples
= 0;
3056 resource
= screen_sw
->resource_create(screen_sw
, &templ
);
3058 return E_OUTOFMEMORY
;
3060 target
= pipe_sw
->create_stream_output_target(pipe_sw
, resource
,
3063 pipe_resource_reference(&resource
, NULL
);
3064 return D3DERR_DRIVERINTERNALERROR
;
3067 draw
.mode
= PIPE_PRIM_POINTS
;
3068 draw
.count
= VertexCount
;
3069 draw
.start_instance
= 0;
3070 draw
.primitive_restart
= FALSE
;
3071 draw
.restart_index
= 0;
3072 draw
.count_from_stream_output
= NULL
;
3073 draw
.indirect
= NULL
;
3074 draw
.instance_count
= 1;
3075 draw
.index_size
= 0;
3077 draw
.index_bias
= 0;
3079 draw
.max_index
= VertexCount
- 1;
3082 pipe_sw
->set_stream_output_targets(pipe_sw
, 1, &target
, offsets
);
3084 pipe_sw
->draw_vbo(pipe_sw
, &draw
);
3086 pipe_sw
->set_stream_output_targets(pipe_sw
, 0, NULL
, 0);
3087 pipe_sw
->stream_output_target_destroy(pipe_sw
, target
);
3089 u_box_1d(0, VertexCount
* so
.stride
[0] * 4, &box
);
3090 map
= pipe_sw
->transfer_map(pipe_sw
, resource
, 0, PIPE_TRANSFER_READ
, &box
,
3093 hr
= D3DERR_DRIVERINTERNALERROR
;
3097 hr
= NineVertexDeclaration9_ConvertStreamOutput(vdecl
,
3098 dst
, DestIndex
, VertexCount
,
3101 pipe_sw
->transfer_unmap(pipe_sw
, transfer
);
3104 nine_state_after_draw_sw(This
);
3105 pipe_resource_reference(&resource
, NULL
);
3110 NineDevice9_CreateVertexDeclaration( struct NineDevice9
*This
,
3111 const D3DVERTEXELEMENT9
*pVertexElements
,
3112 IDirect3DVertexDeclaration9
**ppDecl
)
3114 struct NineVertexDeclaration9
*vdecl
;
3116 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3117 This
, pVertexElements
, ppDecl
);
3119 HRESULT hr
= NineVertexDeclaration9_new(This
, pVertexElements
, &vdecl
);
3121 *ppDecl
= (IDirect3DVertexDeclaration9
*)vdecl
;
3127 NineDevice9_SetVertexDeclaration( struct NineDevice9
*This
,
3128 IDirect3DVertexDeclaration9
*pDecl
)
3130 struct nine_state
*state
= This
->update
;
3131 struct NineVertexDeclaration9
*vdecl
= NineVertexDeclaration9(pDecl
);
3133 DBG("This=%p pDecl=%p\n", This
, pDecl
);
3135 if (unlikely(This
->is_recording
)) {
3136 nine_bind(&state
->vdecl
, vdecl
);
3137 state
->changed
.group
|= NINE_STATE_VDECL
;
3141 if (state
->vdecl
== vdecl
)
3144 nine_bind(&state
->vdecl
, vdecl
);
3146 nine_context_set_vertex_declaration(This
, vdecl
);
3152 NineDevice9_GetVertexDeclaration( struct NineDevice9
*This
,
3153 IDirect3DVertexDeclaration9
**ppDecl
)
3155 user_assert(ppDecl
, D3DERR_INVALIDCALL
);
3157 *ppDecl
= (IDirect3DVertexDeclaration9
*)This
->state
.vdecl
;
3159 NineUnknown_AddRef(NineUnknown(*ppDecl
));
3164 NineDevice9_SetFVF( struct NineDevice9
*This
,
3167 struct NineVertexDeclaration9
*vdecl
;
3170 DBG("FVF = %08x\n", FVF
);
3172 return D3D_OK
; /* like wine */
3174 vdecl
= util_hash_table_get(This
->ff
.ht_fvf
, &FVF
);
3176 hr
= NineVertexDeclaration9_new_from_fvf(This
, FVF
, &vdecl
);
3180 util_hash_table_set(This
->ff
.ht_fvf
, &vdecl
->fvf
, vdecl
);
3181 NineUnknown_ConvertRefToBind(NineUnknown(vdecl
));
3183 return NineDevice9_SetVertexDeclaration(
3184 This
, (IDirect3DVertexDeclaration9
*)vdecl
);
3188 NineDevice9_GetFVF( struct NineDevice9
*This
,
3191 *pFVF
= This
->state
.vdecl
? This
->state
.vdecl
->fvf
: 0;
3196 NineDevice9_CreateVertexShader( struct NineDevice9
*This
,
3197 const DWORD
*pFunction
,
3198 IDirect3DVertexShader9
**ppShader
)
3200 struct NineVertexShader9
*vs
;
3203 DBG("This=%p pFunction=%p ppShader=%p\n", This
, pFunction
, ppShader
);
3205 hr
= NineVertexShader9_new(This
, &vs
, pFunction
, NULL
);
3208 *ppShader
= (IDirect3DVertexShader9
*)vs
;
3213 NineDevice9_SetVertexShader( struct NineDevice9
*This
,
3214 IDirect3DVertexShader9
*pShader
)
3216 struct nine_state
*state
= This
->update
;
3217 struct NineVertexShader9
*vs_shader
= (struct NineVertexShader9
*)pShader
;
3219 DBG("This=%p pShader=%p\n", This
, pShader
);
3221 if (unlikely(This
->is_recording
)) {
3222 nine_bind(&state
->vs
, vs_shader
);
3223 state
->changed
.group
|= NINE_STATE_VS
;
3227 if (state
->vs
== vs_shader
)
3230 nine_bind(&state
->vs
, vs_shader
);
3232 nine_context_set_vertex_shader(This
, vs_shader
);
3238 NineDevice9_GetVertexShader( struct NineDevice9
*This
,
3239 IDirect3DVertexShader9
**ppShader
)
3241 user_assert(ppShader
, D3DERR_INVALIDCALL
);
3242 nine_reference_set(ppShader
, This
->state
.vs
);
3247 NineDevice9_SetVertexShaderConstantF( struct NineDevice9
*This
,
3249 const float *pConstantData
,
3250 UINT Vector4fCount
)
3252 struct nine_state
*state
= This
->update
;
3253 float *vs_const_f
= state
->vs_const_f
;
3255 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3256 This
, StartRegister
, pConstantData
, Vector4fCount
);
3258 user_assert(StartRegister
< This
->caps
.MaxVertexShaderConst
, D3DERR_INVALIDCALL
);
3259 user_assert(StartRegister
+ Vector4fCount
<= This
->caps
.MaxVertexShaderConst
, D3DERR_INVALIDCALL
);
3263 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3265 if (unlikely(This
->is_recording
)) {
3266 memcpy(&vs_const_f
[StartRegister
* 4],
3268 Vector4fCount
* 4 * sizeof(state
->vs_const_f
[0]));
3270 nine_ranges_insert(&state
->changed
.vs_const_f
,
3271 StartRegister
, StartRegister
+ Vector4fCount
,
3274 state
->changed
.group
|= NINE_STATE_VS_CONST
;
3279 if (!memcmp(&vs_const_f
[StartRegister
* 4], pConstantData
,
3280 Vector4fCount
* 4 * sizeof(state
->vs_const_f
[0])))
3283 memcpy(&vs_const_f
[StartRegister
* 4],
3285 Vector4fCount
* 4 * sizeof(state
->vs_const_f
[0]));
3287 nine_context_set_vertex_shader_constant_f(This
, StartRegister
, pConstantData
,
3288 Vector4fCount
* 4 * sizeof(state
->vs_const_f
[0]),
3295 NineDevice9_GetVertexShaderConstantF( struct NineDevice9
*This
,
3297 float *pConstantData
,
3298 UINT Vector4fCount
)
3300 const struct nine_state
*state
= &This
->state
;
3302 user_assert(StartRegister
< This
->caps
.MaxVertexShaderConst
, D3DERR_INVALIDCALL
);
3303 user_assert(StartRegister
+ Vector4fCount
<= This
->caps
.MaxVertexShaderConst
, D3DERR_INVALIDCALL
);
3304 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3306 memcpy(pConstantData
,
3307 &state
->vs_const_f
[StartRegister
* 4],
3308 Vector4fCount
* 4 * sizeof(state
->vs_const_f
[0]));
3314 NineDevice9_SetVertexShaderConstantI( struct NineDevice9
*This
,
3316 const int *pConstantData
,
3317 UINT Vector4iCount
)
3319 struct nine_state
*state
= This
->update
;
3322 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3323 This
, StartRegister
, pConstantData
, Vector4iCount
);
3325 user_assert(StartRegister
< (This
->may_swvp
? NINE_MAX_CONST_I_SWVP
: NINE_MAX_CONST_I
),
3326 D3DERR_INVALIDCALL
);
3327 user_assert(StartRegister
+ Vector4iCount
<= (This
->may_swvp
? NINE_MAX_CONST_I_SWVP
: NINE_MAX_CONST_I
),
3328 D3DERR_INVALIDCALL
);
3329 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3331 if (This
->driver_caps
.vs_integer
) {
3332 if (!This
->is_recording
) {
3333 if (!memcmp(&state
->vs_const_i
[4 * StartRegister
], pConstantData
,
3334 Vector4iCount
* sizeof(int[4])))
3337 memcpy(&state
->vs_const_i
[4 * StartRegister
],
3339 Vector4iCount
* sizeof(int[4]));
3341 for (i
= 0; i
< Vector4iCount
; i
++) {
3342 state
->vs_const_i
[4 * (StartRegister
+ i
)] = fui((float)(pConstantData
[4 * i
]));
3343 state
->vs_const_i
[4 * (StartRegister
+ i
) + 1] = fui((float)(pConstantData
[4 * i
+ 1]));
3344 state
->vs_const_i
[4 * (StartRegister
+ i
) + 2] = fui((float)(pConstantData
[4 * i
+ 2]));
3345 state
->vs_const_i
[4 * (StartRegister
+ i
) + 3] = fui((float)(pConstantData
[4 * i
+ 3]));
3349 if (unlikely(This
->is_recording
)) {
3350 nine_ranges_insert(&state
->changed
.vs_const_i
,
3351 StartRegister
, StartRegister
+ Vector4iCount
,
3353 state
->changed
.group
|= NINE_STATE_VS_CONST
;
3355 nine_context_set_vertex_shader_constant_i(This
, StartRegister
, pConstantData
,
3356 Vector4iCount
* sizeof(int[4]), Vector4iCount
);
3362 NineDevice9_GetVertexShaderConstantI( struct NineDevice9
*This
,
3365 UINT Vector4iCount
)
3367 const struct nine_state
*state
= &This
->state
;
3370 user_assert(StartRegister
< (This
->may_swvp
? NINE_MAX_CONST_I_SWVP
: NINE_MAX_CONST_I
),
3371 D3DERR_INVALIDCALL
);
3372 user_assert(StartRegister
+ Vector4iCount
<= (This
->may_swvp
? NINE_MAX_CONST_I_SWVP
: NINE_MAX_CONST_I
),
3373 D3DERR_INVALIDCALL
);
3374 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3376 if (This
->driver_caps
.vs_integer
) {
3377 memcpy(pConstantData
,
3378 &state
->vs_const_i
[4 * StartRegister
],
3379 Vector4iCount
* sizeof(int[4]));
3381 for (i
= 0; i
< Vector4iCount
; i
++) {
3382 pConstantData
[4 * i
] = (int32_t) uif(state
->vs_const_i
[4 * (StartRegister
+ i
)]);
3383 pConstantData
[4 * i
+ 1] = (int32_t) uif(state
->vs_const_i
[4 * (StartRegister
+ i
) + 1]);
3384 pConstantData
[4 * i
+ 2] = (int32_t) uif(state
->vs_const_i
[4 * (StartRegister
+ i
) + 2]);
3385 pConstantData
[4 * i
+ 3] = (int32_t) uif(state
->vs_const_i
[4 * (StartRegister
+ i
) + 3]);
3393 NineDevice9_SetVertexShaderConstantB( struct NineDevice9
*This
,
3395 const BOOL
*pConstantData
,
3398 struct nine_state
*state
= This
->update
;
3400 uint32_t bool_true
= This
->driver_caps
.vs_integer
? 0xFFFFFFFF : fui(1.0f
);
3402 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3403 This
, StartRegister
, pConstantData
, BoolCount
);
3405 user_assert(StartRegister
< (This
->may_swvp
? NINE_MAX_CONST_B_SWVP
: NINE_MAX_CONST_B
),
3406 D3DERR_INVALIDCALL
);
3407 user_assert(StartRegister
+ BoolCount
<= (This
->may_swvp
? NINE_MAX_CONST_B_SWVP
: NINE_MAX_CONST_B
),
3408 D3DERR_INVALIDCALL
);
3409 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3411 if (!This
->is_recording
) {
3412 bool noChange
= true;
3413 for (i
= 0; i
< BoolCount
; i
++) {
3414 if (!!state
->vs_const_b
[StartRegister
+ i
] != !!pConstantData
[i
])
3421 for (i
= 0; i
< BoolCount
; i
++)
3422 state
->vs_const_b
[StartRegister
+ i
] = pConstantData
[i
] ? bool_true
: 0;
3424 if (unlikely(This
->is_recording
)) {
3425 nine_ranges_insert(&state
->changed
.vs_const_b
,
3426 StartRegister
, StartRegister
+ BoolCount
,
3428 state
->changed
.group
|= NINE_STATE_VS_CONST
;
3430 nine_context_set_vertex_shader_constant_b(This
, StartRegister
, pConstantData
,
3431 sizeof(BOOL
) * BoolCount
, BoolCount
);
3437 NineDevice9_GetVertexShaderConstantB( struct NineDevice9
*This
,
3439 BOOL
*pConstantData
,
3442 const struct nine_state
*state
= &This
->state
;
3445 user_assert(StartRegister
< (This
->may_swvp
? NINE_MAX_CONST_B_SWVP
: NINE_MAX_CONST_B
),
3446 D3DERR_INVALIDCALL
);
3447 user_assert(StartRegister
+ BoolCount
<= (This
->may_swvp
? NINE_MAX_CONST_B_SWVP
: NINE_MAX_CONST_B
),
3448 D3DERR_INVALIDCALL
);
3449 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3451 for (i
= 0; i
< BoolCount
; i
++)
3452 pConstantData
[i
] = state
->vs_const_b
[StartRegister
+ i
] != 0 ? TRUE
: FALSE
;
3458 NineDevice9_SetStreamSource( struct NineDevice9
*This
,
3460 IDirect3DVertexBuffer9
*pStreamData
,
3464 struct nine_state
*state
= This
->update
;
3465 struct NineVertexBuffer9
*pVBuf9
= NineVertexBuffer9(pStreamData
);
3466 const unsigned i
= StreamNumber
;
3468 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3469 This
, StreamNumber
, pStreamData
, OffsetInBytes
, Stride
);
3471 user_assert(StreamNumber
< This
->caps
.MaxStreams
, D3DERR_INVALIDCALL
);
3472 user_assert(Stride
<= This
->caps
.MaxStreamStride
, D3DERR_INVALIDCALL
);
3474 if (unlikely(This
->is_recording
)) {
3475 nine_bind(&state
->stream
[i
], pStreamData
);
3476 state
->changed
.vtxbuf
|= 1 << StreamNumber
;
3477 state
->vtxbuf
[i
].stride
= Stride
;
3478 state
->vtxbuf
[i
].buffer_offset
= OffsetInBytes
;
3482 if (state
->stream
[i
] == NineVertexBuffer9(pStreamData
) &&
3483 state
->vtxbuf
[i
].stride
== Stride
&&
3484 state
->vtxbuf
[i
].buffer_offset
== OffsetInBytes
)
3487 state
->vtxbuf
[i
].stride
= Stride
;
3488 state
->vtxbuf
[i
].buffer_offset
= OffsetInBytes
;
3490 NineBindBufferToDevice(This
,
3491 (struct NineBuffer9
**)&state
->stream
[i
],
3492 (struct NineBuffer9
*)pVBuf9
);
3494 nine_context_set_stream_source(This
,
3504 NineDevice9_GetStreamSource( struct NineDevice9
*This
,
3506 IDirect3DVertexBuffer9
**ppStreamData
,
3507 UINT
*pOffsetInBytes
,
3510 const struct nine_state
*state
= &This
->state
;
3511 const unsigned i
= StreamNumber
;
3513 user_assert(StreamNumber
< This
->caps
.MaxStreams
, D3DERR_INVALIDCALL
);
3514 user_assert(ppStreamData
, D3DERR_INVALIDCALL
);
3516 nine_reference_set(ppStreamData
, state
->stream
[i
]);
3517 *pStride
= state
->vtxbuf
[i
].stride
;
3518 *pOffsetInBytes
= state
->vtxbuf
[i
].buffer_offset
;
3524 NineDevice9_SetStreamSourceFreq( struct NineDevice9
*This
,
3528 struct nine_state
*state
= This
->update
;
3529 /* const UINT freq = Setting & 0x7FFFFF; */
3531 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This
,
3532 StreamNumber
, Setting
);
3534 user_assert(StreamNumber
< This
->caps
.MaxStreams
, D3DERR_INVALIDCALL
);
3535 user_assert(StreamNumber
!= 0 || !(Setting
& D3DSTREAMSOURCE_INSTANCEDATA
),
3536 D3DERR_INVALIDCALL
);
3537 user_assert(!((Setting
& D3DSTREAMSOURCE_INSTANCEDATA
) &&
3538 (Setting
& D3DSTREAMSOURCE_INDEXEDDATA
)), D3DERR_INVALIDCALL
);
3539 user_assert(Setting
, D3DERR_INVALIDCALL
);
3541 if (unlikely(This
->is_recording
)) {
3542 state
->stream_freq
[StreamNumber
] = Setting
;
3543 state
->changed
.stream_freq
|= 1 << StreamNumber
;
3547 if (state
->stream_freq
[StreamNumber
] == Setting
)
3550 state
->stream_freq
[StreamNumber
] = Setting
;
3552 nine_context_set_stream_source_freq(This
, StreamNumber
, Setting
);
3557 NineDevice9_GetStreamSourceFreq( struct NineDevice9
*This
,
3561 user_assert(StreamNumber
< This
->caps
.MaxStreams
, D3DERR_INVALIDCALL
);
3562 *pSetting
= This
->state
.stream_freq
[StreamNumber
];
3567 NineDevice9_SetIndices( struct NineDevice9
*This
,
3568 IDirect3DIndexBuffer9
*pIndexData
)
3570 struct nine_state
*state
= This
->update
;
3571 struct NineIndexBuffer9
*idxbuf
= NineIndexBuffer9(pIndexData
);
3573 DBG("This=%p pIndexData=%p\n", This
, pIndexData
);
3575 if (unlikely(This
->is_recording
)) {
3576 nine_bind(&state
->idxbuf
, idxbuf
);
3577 state
->changed
.group
|= NINE_STATE_IDXBUF
;
3581 if (state
->idxbuf
== idxbuf
)
3584 NineBindBufferToDevice(This
,
3585 (struct NineBuffer9
**)&state
->idxbuf
,
3586 (struct NineBuffer9
*)idxbuf
);
3588 nine_context_set_indices(This
, idxbuf
);
3593 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3594 * here because it's an argument passed to the Draw calls.
3597 NineDevice9_GetIndices( struct NineDevice9
*This
,
3598 IDirect3DIndexBuffer9
**ppIndexData
)
3600 user_assert(ppIndexData
, D3DERR_INVALIDCALL
);
3601 nine_reference_set(ppIndexData
, This
->state
.idxbuf
);
3606 NineDevice9_CreatePixelShader( struct NineDevice9
*This
,
3607 const DWORD
*pFunction
,
3608 IDirect3DPixelShader9
**ppShader
)
3610 struct NinePixelShader9
*ps
;
3613 DBG("This=%p pFunction=%p ppShader=%p\n", This
, pFunction
, ppShader
);
3615 hr
= NinePixelShader9_new(This
, &ps
, pFunction
, NULL
);
3618 *ppShader
= (IDirect3DPixelShader9
*)ps
;
3623 NineDevice9_SetPixelShader( struct NineDevice9
*This
,
3624 IDirect3DPixelShader9
*pShader
)
3626 struct nine_state
*state
= This
->update
;
3627 struct NinePixelShader9
*ps
= (struct NinePixelShader9
*)pShader
;
3629 DBG("This=%p pShader=%p\n", This
, pShader
);
3631 if (unlikely(This
->is_recording
)) {
3632 nine_bind(&state
->ps
, pShader
);
3633 state
->changed
.group
|= NINE_STATE_PS
;
3637 if (state
->ps
== ps
)
3640 nine_bind(&state
->ps
, ps
);
3642 nine_context_set_pixel_shader(This
, ps
);
3648 NineDevice9_GetPixelShader( struct NineDevice9
*This
,
3649 IDirect3DPixelShader9
**ppShader
)
3651 user_assert(ppShader
, D3DERR_INVALIDCALL
);
3652 nine_reference_set(ppShader
, This
->state
.ps
);
3657 NineDevice9_SetPixelShaderConstantF( struct NineDevice9
*This
,
3659 const float *pConstantData
,
3660 UINT Vector4fCount
)
3662 struct nine_state
*state
= This
->update
;
3664 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3665 This
, StartRegister
, pConstantData
, Vector4fCount
);
3667 user_assert(StartRegister
< NINE_MAX_CONST_F_PS3
, D3DERR_INVALIDCALL
);
3668 user_assert(StartRegister
+ Vector4fCount
<= NINE_MAX_CONST_F_PS3
, D3DERR_INVALIDCALL
);
3672 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3674 if (unlikely(This
->is_recording
)) {
3675 memcpy(&state
->ps_const_f
[StartRegister
* 4],
3677 Vector4fCount
* 4 * sizeof(state
->ps_const_f
[0]));
3679 nine_ranges_insert(&state
->changed
.ps_const_f
,
3680 StartRegister
, StartRegister
+ Vector4fCount
,
3683 state
->changed
.group
|= NINE_STATE_PS_CONST
;
3687 if (!memcmp(&state
->ps_const_f
[StartRegister
* 4], pConstantData
,
3688 Vector4fCount
* 4 * sizeof(state
->ps_const_f
[0])))
3691 memcpy(&state
->ps_const_f
[StartRegister
* 4],
3693 Vector4fCount
* 4 * sizeof(state
->ps_const_f
[0]));
3695 nine_context_set_pixel_shader_constant_f(This
, StartRegister
, pConstantData
,
3696 Vector4fCount
* 4 * sizeof(state
->ps_const_f
[0]),
3703 NineDevice9_GetPixelShaderConstantF( struct NineDevice9
*This
,
3705 float *pConstantData
,
3706 UINT Vector4fCount
)
3708 const struct nine_state
*state
= &This
->state
;
3710 user_assert(StartRegister
< NINE_MAX_CONST_F_PS3
, D3DERR_INVALIDCALL
);
3711 user_assert(StartRegister
+ Vector4fCount
<= NINE_MAX_CONST_F_PS3
, D3DERR_INVALIDCALL
);
3712 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3714 memcpy(pConstantData
,
3715 &state
->ps_const_f
[StartRegister
* 4],
3716 Vector4fCount
* 4 * sizeof(state
->ps_const_f
[0]));
3722 NineDevice9_SetPixelShaderConstantI( struct NineDevice9
*This
,
3724 const int *pConstantData
,
3725 UINT Vector4iCount
)
3727 struct nine_state
*state
= This
->update
;
3730 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3731 This
, StartRegister
, pConstantData
, Vector4iCount
);
3733 user_assert(StartRegister
< NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3734 user_assert(StartRegister
+ Vector4iCount
<= NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3735 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3737 if (This
->driver_caps
.ps_integer
) {
3738 if (!This
->is_recording
) {
3739 if (!memcmp(&state
->ps_const_i
[StartRegister
][0], pConstantData
,
3740 Vector4iCount
* sizeof(state
->ps_const_i
[0])))
3743 memcpy(&state
->ps_const_i
[StartRegister
][0],
3745 Vector4iCount
* sizeof(state
->ps_const_i
[0]));
3747 for (i
= 0; i
< Vector4iCount
; i
++) {
3748 state
->ps_const_i
[StartRegister
+i
][0] = fui((float)(pConstantData
[4*i
]));
3749 state
->ps_const_i
[StartRegister
+i
][1] = fui((float)(pConstantData
[4*i
+1]));
3750 state
->ps_const_i
[StartRegister
+i
][2] = fui((float)(pConstantData
[4*i
+2]));
3751 state
->ps_const_i
[StartRegister
+i
][3] = fui((float)(pConstantData
[4*i
+3]));
3755 if (unlikely(This
->is_recording
)) {
3756 state
->changed
.ps_const_i
|= ((1 << Vector4iCount
) - 1) << StartRegister
;
3757 state
->changed
.group
|= NINE_STATE_PS_CONST
;
3759 nine_context_set_pixel_shader_constant_i(This
, StartRegister
, pConstantData
,
3760 sizeof(state
->ps_const_i
[0]) * Vector4iCount
, Vector4iCount
);
3766 NineDevice9_GetPixelShaderConstantI( struct NineDevice9
*This
,
3769 UINT Vector4iCount
)
3771 const struct nine_state
*state
= &This
->state
;
3774 user_assert(StartRegister
< NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3775 user_assert(StartRegister
+ Vector4iCount
<= NINE_MAX_CONST_I
, D3DERR_INVALIDCALL
);
3776 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3778 if (This
->driver_caps
.ps_integer
) {
3779 memcpy(pConstantData
,
3780 &state
->ps_const_i
[StartRegister
][0],
3781 Vector4iCount
* sizeof(state
->ps_const_i
[0]));
3783 for (i
= 0; i
< Vector4iCount
; i
++) {
3784 pConstantData
[4*i
] = (int32_t) uif(state
->ps_const_i
[StartRegister
+i
][0]);
3785 pConstantData
[4*i
+1] = (int32_t) uif(state
->ps_const_i
[StartRegister
+i
][1]);
3786 pConstantData
[4*i
+2] = (int32_t) uif(state
->ps_const_i
[StartRegister
+i
][2]);
3787 pConstantData
[4*i
+3] = (int32_t) uif(state
->ps_const_i
[StartRegister
+i
][3]);
3795 NineDevice9_SetPixelShaderConstantB( struct NineDevice9
*This
,
3797 const BOOL
*pConstantData
,
3800 struct nine_state
*state
= This
->update
;
3802 uint32_t bool_true
= This
->driver_caps
.ps_integer
? 0xFFFFFFFF : fui(1.0f
);
3804 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3805 This
, StartRegister
, pConstantData
, BoolCount
);
3807 user_assert(StartRegister
< NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3808 user_assert(StartRegister
+ BoolCount
<= NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3809 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3811 if (!This
->is_recording
) {
3812 bool noChange
= true;
3813 for (i
= 0; i
< BoolCount
; i
++) {
3814 if (!!state
->ps_const_b
[StartRegister
+ i
] != !!pConstantData
[i
])
3821 for (i
= 0; i
< BoolCount
; i
++)
3822 state
->ps_const_b
[StartRegister
+ i
] = pConstantData
[i
] ? bool_true
: 0;
3824 if (unlikely(This
->is_recording
)) {
3825 state
->changed
.ps_const_b
|= ((1 << BoolCount
) - 1) << StartRegister
;
3826 state
->changed
.group
|= NINE_STATE_PS_CONST
;
3828 nine_context_set_pixel_shader_constant_b(This
, StartRegister
, pConstantData
,
3829 sizeof(BOOL
) * BoolCount
, BoolCount
);
3835 NineDevice9_GetPixelShaderConstantB( struct NineDevice9
*This
,
3837 BOOL
*pConstantData
,
3840 const struct nine_state
*state
= &This
->state
;
3843 user_assert(StartRegister
< NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3844 user_assert(StartRegister
+ BoolCount
<= NINE_MAX_CONST_B
, D3DERR_INVALIDCALL
);
3845 user_assert(pConstantData
, D3DERR_INVALIDCALL
);
3847 for (i
= 0; i
< BoolCount
; i
++)
3848 pConstantData
[i
] = state
->ps_const_b
[StartRegister
+ i
] ? TRUE
: FALSE
;
3854 NineDevice9_DrawRectPatch( struct NineDevice9
*This
,
3856 const float *pNumSegs
,
3857 const D3DRECTPATCH_INFO
*pRectPatchInfo
)
3859 STUB(D3DERR_INVALIDCALL
);
3863 NineDevice9_DrawTriPatch( struct NineDevice9
*This
,
3865 const float *pNumSegs
,
3866 const D3DTRIPATCH_INFO
*pTriPatchInfo
)
3868 STUB(D3DERR_INVALIDCALL
);
3872 NineDevice9_DeletePatch( struct NineDevice9
*This
,
3875 STUB(D3DERR_INVALIDCALL
);
3879 NineDevice9_CreateQuery( struct NineDevice9
*This
,
3881 IDirect3DQuery9
**ppQuery
)
3883 struct NineQuery9
*query
;
3886 DBG("This=%p Type=%d ppQuery=%p\n", This
, Type
, ppQuery
);
3888 hr
= nine_is_query_supported(This
->screen
, Type
);
3889 if (!ppQuery
|| hr
!= D3D_OK
)
3892 hr
= NineQuery9_new(This
, &query
, Type
);
3895 *ppQuery
= (IDirect3DQuery9
*)query
;
3899 IDirect3DDevice9Vtbl NineDevice9_vtable
= {
3900 (void *)NineUnknown_QueryInterface
,
3901 (void *)NineUnknown_AddRef
,
3902 (void *)NineUnknown_Release
,
3903 (void *)NineDevice9_TestCooperativeLevel
,
3904 (void *)NineDevice9_GetAvailableTextureMem
,
3905 (void *)NineDevice9_EvictManagedResources
,
3906 (void *)NineDevice9_GetDirect3D
,
3907 (void *)NineDevice9_GetDeviceCaps
,
3908 (void *)NineDevice9_GetDisplayMode
,
3909 (void *)NineDevice9_GetCreationParameters
,
3910 (void *)NineDevice9_SetCursorProperties
,
3911 (void *)NineDevice9_SetCursorPosition
,
3912 (void *)NineDevice9_ShowCursor
,
3913 (void *)NineDevice9_CreateAdditionalSwapChain
,
3914 (void *)NineDevice9_GetSwapChain
,
3915 (void *)NineDevice9_GetNumberOfSwapChains
,
3916 (void *)NineDevice9_Reset
,
3917 (void *)NineDevice9_Present
,
3918 (void *)NineDevice9_GetBackBuffer
,
3919 (void *)NineDevice9_GetRasterStatus
,
3920 (void *)NineDevice9_SetDialogBoxMode
,
3921 (void *)NineDevice9_SetGammaRamp
,
3922 (void *)NineDevice9_GetGammaRamp
,
3923 (void *)NineDevice9_CreateTexture
,
3924 (void *)NineDevice9_CreateVolumeTexture
,
3925 (void *)NineDevice9_CreateCubeTexture
,
3926 (void *)NineDevice9_CreateVertexBuffer
,
3927 (void *)NineDevice9_CreateIndexBuffer
,
3928 (void *)NineDevice9_CreateRenderTarget
,
3929 (void *)NineDevice9_CreateDepthStencilSurface
,
3930 (void *)NineDevice9_UpdateSurface
,
3931 (void *)NineDevice9_UpdateTexture
,
3932 (void *)NineDevice9_GetRenderTargetData
,
3933 (void *)NineDevice9_GetFrontBufferData
,
3934 (void *)NineDevice9_StretchRect
,
3935 (void *)NineDevice9_ColorFill
,
3936 (void *)NineDevice9_CreateOffscreenPlainSurface
,
3937 (void *)NineDevice9_SetRenderTarget
,
3938 (void *)NineDevice9_GetRenderTarget
,
3939 (void *)NineDevice9_SetDepthStencilSurface
,
3940 (void *)NineDevice9_GetDepthStencilSurface
,
3941 (void *)NineDevice9_BeginScene
,
3942 (void *)NineDevice9_EndScene
,
3943 (void *)NineDevice9_Clear
,
3944 (void *)NineDevice9_SetTransform
,
3945 (void *)NineDevice9_GetTransform
,
3946 (void *)NineDevice9_MultiplyTransform
,
3947 (void *)NineDevice9_SetViewport
,
3948 (void *)NineDevice9_GetViewport
,
3949 (void *)NineDevice9_SetMaterial
,
3950 (void *)NineDevice9_GetMaterial
,
3951 (void *)NineDevice9_SetLight
,
3952 (void *)NineDevice9_GetLight
,
3953 (void *)NineDevice9_LightEnable
,
3954 (void *)NineDevice9_GetLightEnable
,
3955 (void *)NineDevice9_SetClipPlane
,
3956 (void *)NineDevice9_GetClipPlane
,
3957 (void *)NineDevice9_SetRenderState
,
3958 (void *)NineDevice9_GetRenderState
,
3959 (void *)NineDevice9_CreateStateBlock
,
3960 (void *)NineDevice9_BeginStateBlock
,
3961 (void *)NineDevice9_EndStateBlock
,
3962 (void *)NineDevice9_SetClipStatus
,
3963 (void *)NineDevice9_GetClipStatus
,
3964 (void *)NineDevice9_GetTexture
,
3965 (void *)NineDevice9_SetTexture
,
3966 (void *)NineDevice9_GetTextureStageState
,
3967 (void *)NineDevice9_SetTextureStageState
,
3968 (void *)NineDevice9_GetSamplerState
,
3969 (void *)NineDevice9_SetSamplerState
,
3970 (void *)NineDevice9_ValidateDevice
,
3971 (void *)NineDevice9_SetPaletteEntries
,
3972 (void *)NineDevice9_GetPaletteEntries
,
3973 (void *)NineDevice9_SetCurrentTexturePalette
,
3974 (void *)NineDevice9_GetCurrentTexturePalette
,
3975 (void *)NineDevice9_SetScissorRect
,
3976 (void *)NineDevice9_GetScissorRect
,
3977 (void *)NineDevice9_SetSoftwareVertexProcessing
,
3978 (void *)NineDevice9_GetSoftwareVertexProcessing
,
3979 (void *)NineDevice9_SetNPatchMode
,
3980 (void *)NineDevice9_GetNPatchMode
,
3981 (void *)NineDevice9_DrawPrimitive
,
3982 (void *)NineDevice9_DrawIndexedPrimitive
,
3983 (void *)NineDevice9_DrawPrimitiveUP
,
3984 (void *)NineDevice9_DrawIndexedPrimitiveUP
,
3985 (void *)NineDevice9_ProcessVertices
,
3986 (void *)NineDevice9_CreateVertexDeclaration
,
3987 (void *)NineDevice9_SetVertexDeclaration
,
3988 (void *)NineDevice9_GetVertexDeclaration
,
3989 (void *)NineDevice9_SetFVF
,
3990 (void *)NineDevice9_GetFVF
,
3991 (void *)NineDevice9_CreateVertexShader
,
3992 (void *)NineDevice9_SetVertexShader
,
3993 (void *)NineDevice9_GetVertexShader
,
3994 (void *)NineDevice9_SetVertexShaderConstantF
,
3995 (void *)NineDevice9_GetVertexShaderConstantF
,
3996 (void *)NineDevice9_SetVertexShaderConstantI
,
3997 (void *)NineDevice9_GetVertexShaderConstantI
,
3998 (void *)NineDevice9_SetVertexShaderConstantB
,
3999 (void *)NineDevice9_GetVertexShaderConstantB
,
4000 (void *)NineDevice9_SetStreamSource
,
4001 (void *)NineDevice9_GetStreamSource
,
4002 (void *)NineDevice9_SetStreamSourceFreq
,
4003 (void *)NineDevice9_GetStreamSourceFreq
,
4004 (void *)NineDevice9_SetIndices
,
4005 (void *)NineDevice9_GetIndices
,
4006 (void *)NineDevice9_CreatePixelShader
,
4007 (void *)NineDevice9_SetPixelShader
,
4008 (void *)NineDevice9_GetPixelShader
,
4009 (void *)NineDevice9_SetPixelShaderConstantF
,
4010 (void *)NineDevice9_GetPixelShaderConstantF
,
4011 (void *)NineDevice9_SetPixelShaderConstantI
,
4012 (void *)NineDevice9_GetPixelShaderConstantI
,
4013 (void *)NineDevice9_SetPixelShaderConstantB
,
4014 (void *)NineDevice9_GetPixelShaderConstantB
,
4015 (void *)NineDevice9_DrawRectPatch
,
4016 (void *)NineDevice9_DrawTriPatch
,
4017 (void *)NineDevice9_DeletePatch
,
4018 (void *)NineDevice9_CreateQuery
4021 static const GUID
*NineDevice9_IIDs
[] = {
4022 &IID_IDirect3DDevice9
,
4028 NineDevice9_new( struct pipe_screen
*pScreen
,
4029 D3DDEVICE_CREATION_PARAMETERS
*pCreationParameters
,
4031 D3DPRESENT_PARAMETERS
*pPresentationParameters
,
4033 ID3DPresentGroup
*pPresentationGroup
,
4034 struct d3dadapter9_context
*pCTX
,
4036 D3DDISPLAYMODEEX
*pFullscreenDisplayMode
,
4037 struct NineDevice9
**ppOut
,
4038 int minorVersionNum
)
4041 lock
= !!(pCreationParameters
->BehaviorFlags
& D3DCREATE_MULTITHREADED
);
4043 NINE_NEW(Device9
, ppOut
, lock
, /* args */
4044 pScreen
, pCreationParameters
, pCaps
,
4045 pPresentationParameters
, pD3D9
, pPresentationGroup
, pCTX
,
4046 ex
, pFullscreenDisplayMode
, minorVersionNum
);