st/nine: Queries: Use gallium caps to get if queries are supported. (v2)
[mesa.git] / src / gallium / state_trackers / nine / device9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_helpers.h"
38 #include "nine_pipe.h"
39 #include "nine_ff.h"
40 #include "nine_dump.h"
41
42 #include "pipe/p_screen.h"
43 #include "pipe/p_context.h"
44 #include "util/u_math.h"
45 #include "util/u_inlines.h"
46 #include "util/u_hash_table.h"
47 #include "util/u_format.h"
48 #include "util/u_surface.h"
49 #include "util/u_upload_mgr.h"
50 #include "hud/hud_context.h"
51
52 #include "cso_cache/cso_context.h"
53
54 #define DBG_CHANNEL DBG_DEVICE
55
56 static void
57 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
58 {
59 struct NineSurface9 *refSurf = NULL;
60
61 DBG("This=%p is_reset=%d\n", This, (int) is_reset);
62
63 assert(!This->is_recording);
64
65 nine_state_set_defaults(&This->state, &This->caps, is_reset);
66
67 This->state.viewport.X = 0;
68 This->state.viewport.Y = 0;
69 This->state.viewport.Width = 0;
70 This->state.viewport.Height = 0;
71
72 This->state.scissor.minx = 0;
73 This->state.scissor.miny = 0;
74 This->state.scissor.maxx = 0xffff;
75 This->state.scissor.maxy = 0xffff;
76
77 if (This->nswapchains && This->swapchains[0]->params.BackBufferCount)
78 refSurf = This->swapchains[0]->buffers[0];
79
80 if (refSurf) {
81 This->state.viewport.Width = refSurf->desc.Width;
82 This->state.viewport.Height = refSurf->desc.Height;
83 This->state.scissor.maxx = refSurf->desc.Width;
84 This->state.scissor.maxy = refSurf->desc.Height;
85 }
86
87 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil)
88 This->state.rs[D3DRS_ZENABLE] = TRUE;
89 if (This->state.rs[D3DRS_ZENABLE])
90 NineDevice9_SetDepthStencilSurface(
91 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
92 }
93
94 void
95 NineDevice9_RestoreNonCSOState( struct NineDevice9 *This, unsigned mask )
96 {
97 struct pipe_context *pipe = This->pipe;
98
99 DBG("This=%p mask=%u\n", This, mask);
100
101 if (mask & 0x1) {
102 struct pipe_constant_buffer cb;
103 cb.buffer_offset = 0;
104
105 if (This->prefer_user_constbuf) {
106 cb.buffer = NULL;
107 cb.user_buffer = This->state.vs_const_f;
108 } else {
109 cb.buffer = This->constbuf_vs;
110 cb.user_buffer = NULL;
111 }
112 cb.buffer_size = This->constbuf_vs->width0;
113 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
114
115 if (This->prefer_user_constbuf) {
116 cb.user_buffer = This->state.ps_const_f;
117 } else {
118 cb.buffer = This->constbuf_ps;
119 }
120 cb.buffer_size = This->constbuf_ps->width0;
121 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
122 }
123
124 if (mask & 0x2) {
125 struct pipe_poly_stipple stipple;
126 memset(&stipple, ~0, sizeof(stipple));
127 pipe->set_polygon_stipple(pipe, &stipple);
128 }
129
130 This->state.changed.group = NINE_STATE_ALL;
131 This->state.changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
132 This->state.changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
133 This->state.changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
134 }
135
136 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
137 HRESULT
138 NineDevice9_ctor( struct NineDevice9 *This,
139 struct NineUnknownParams *pParams,
140 struct pipe_screen *pScreen,
141 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
142 D3DCAPS9 *pCaps,
143 D3DPRESENT_PARAMETERS *pPresentationParameters,
144 IDirect3D9 *pD3D9,
145 ID3DPresentGroup *pPresentationGroup,
146 struct d3dadapter9_context *pCTX,
147 boolean ex,
148 D3DDISPLAYMODEEX *pFullscreenDisplayMode )
149 {
150 unsigned i;
151 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
152
153 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
154 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
155 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
156 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
157
158 if (FAILED(hr)) { return hr; }
159
160 list_inithead(&This->update_textures);
161
162 This->screen = pScreen;
163 This->caps = *pCaps;
164 This->d3d9 = pD3D9;
165 This->params = *pCreationParameters;
166 This->ex = ex;
167 This->present = pPresentationGroup;
168 IDirect3D9_AddRef(This->d3d9);
169 ID3DPresentGroup_AddRef(This->present);
170
171 This->pipe = This->screen->context_create(This->screen, NULL);
172 if (!This->pipe) { return E_OUTOFMEMORY; } /* guess */
173
174 This->cso = cso_create_context(This->pipe);
175 if (!This->cso) { return E_OUTOFMEMORY; } /* also a guess */
176
177 /* Create first, it messes up our state. */
178 This->hud = hud_create(This->pipe, This->cso); /* NULL result is fine */
179
180 /* create implicit swapchains */
181 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
182 This->swapchains = CALLOC(This->nswapchains,
183 sizeof(struct NineSwapChain9 *));
184 if (!This->swapchains) { return E_OUTOFMEMORY; }
185
186 for (i = 0; i < This->nswapchains; ++i) {
187 ID3DPresent *present;
188
189 hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
190 if (FAILED(hr))
191 return hr;
192
193 if (ex) {
194 D3DDISPLAYMODEEX *mode = NULL;
195 struct NineSwapChain9Ex **ret =
196 (struct NineSwapChain9Ex **)&This->swapchains[i];
197
198 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
199 /* when this is a Device9Ex, it should create SwapChain9Exs */
200 hr = NineSwapChain9Ex_new(This, TRUE, present,
201 &pPresentationParameters[i], pCTX,
202 This->params.hFocusWindow, mode, ret);
203 } else {
204 hr = NineSwapChain9_new(This, TRUE, present,
205 &pPresentationParameters[i], pCTX,
206 This->params.hFocusWindow,
207 &This->swapchains[i]);
208 }
209
210 ID3DPresent_Release(present);
211 if (FAILED(hr))
212 return hr;
213 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
214
215 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
216 D3DBACKBUFFER_TYPE_MONO,
217 (IDirect3DSurface9 **)
218 &This->state.rt[i]);
219 if (FAILED(hr))
220 return hr;
221 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
222 }
223
224 This->cursor.software = FALSE;
225 This->cursor.hotspot.x = -1;
226 This->cursor.hotspot.y = -1;
227 {
228 struct pipe_resource tmpl;
229 tmpl.target = PIPE_TEXTURE_2D;
230 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
231 tmpl.width0 = 64;
232 tmpl.height0 = 64;
233 tmpl.depth0 = 1;
234 tmpl.array_size = 1;
235 tmpl.last_level = 0;
236 tmpl.nr_samples = 0;
237 tmpl.usage = PIPE_USAGE_DEFAULT;
238 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
239 tmpl.flags = 0;
240
241 This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
242 if (!This->cursor.image)
243 return D3DERR_OUTOFVIDEOMEMORY;
244 }
245
246 /* Create constant buffers. */
247 {
248 struct pipe_resource tmpl;
249 unsigned max_const_vs, max_const_ps;
250
251 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
252 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
253 sizeof(float[4]),
254 NINE_MAX_CONST_ALL);
255 max_const_ps = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT,
256 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
257 sizeof(float[4]),
258 NINE_MAX_CONST_ALL);
259
260 This->max_vs_const_f = max_const_vs -
261 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
262 This->max_ps_const_f = max_const_ps -
263 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
264
265 /* Include space for I,B constants for user constbuf. */
266 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_ALL, sizeof(float[4]));
267 This->state.ps_const_f = CALLOC(NINE_MAX_CONST_ALL, sizeof(float[4]));
268 if (!This->state.vs_const_f || !This->state.ps_const_f)
269 return E_OUTOFMEMORY;
270
271 if (strstr(pScreen->get_name(pScreen), "AMD") ||
272 strstr(pScreen->get_name(pScreen), "ATI"))
273 This->prefer_user_constbuf = TRUE;
274
275 tmpl.target = PIPE_BUFFER;
276 tmpl.format = PIPE_FORMAT_R8_UNORM;
277 tmpl.height0 = 1;
278 tmpl.depth0 = 1;
279 tmpl.array_size = 1;
280 tmpl.last_level = 0;
281 tmpl.nr_samples = 0;
282 tmpl.usage = PIPE_USAGE_DYNAMIC;
283 tmpl.bind = PIPE_BIND_CONSTANT_BUFFER;
284 tmpl.flags = 0;
285
286 tmpl.width0 = max_const_vs * sizeof(float[4]);
287 This->constbuf_vs = pScreen->resource_create(pScreen, &tmpl);
288
289 tmpl.width0 = max_const_ps * sizeof(float[4]);
290 This->constbuf_ps = pScreen->resource_create(pScreen, &tmpl);
291
292 if (!This->constbuf_vs || !This->constbuf_ps)
293 return E_OUTOFMEMORY;
294 }
295
296 This->vs_bool_true = pScreen->get_shader_param(pScreen,
297 PIPE_SHADER_VERTEX,
298 PIPE_SHADER_CAP_INTEGERS) ? 0xFFFFFFFF : fui(1.0f);
299 This->ps_bool_true = pScreen->get_shader_param(pScreen,
300 PIPE_SHADER_FRAGMENT,
301 PIPE_SHADER_CAP_INTEGERS) ? 0xFFFFFFFF : fui(1.0f);
302
303 /* Allocate upload helper for drivers that suck (from st pov ;). */
304 {
305 unsigned bind = 0;
306
307 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS);
308 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS);
309
310 if (!This->driver_caps.user_vbufs) bind |= PIPE_BIND_VERTEX_BUFFER;
311 if (!This->driver_caps.user_ibufs) bind |= PIPE_BIND_INDEX_BUFFER;
312 if (bind)
313 This->upload = u_upload_create(This->pipe, 1 << 20, 4, bind);
314 }
315
316 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
317
318 nine_ff_init(This); /* initialize fixed function code */
319
320 NineDevice9_SetDefaultState(This, FALSE);
321 NineDevice9_RestoreNonCSOState(This, ~0);
322
323 This->update = &This->state;
324 nine_update_state(This, ~0);
325
326 ID3DPresentGroup_Release(This->present);
327
328 return D3D_OK;
329 }
330 #undef GET_PCAP
331
332 void
333 NineDevice9_dtor( struct NineDevice9 *This )
334 {
335 unsigned i;
336
337 DBG("This=%p\n", This);
338
339 if (This->pipe && This->cso)
340 nine_pipe_context_clear(This);
341 nine_ff_fini(This);
342 nine_state_clear(&This->state, TRUE);
343
344 if (This->upload)
345 u_upload_destroy(This->upload);
346
347 nine_bind(&This->record, NULL);
348
349 pipe_resource_reference(&This->constbuf_vs, NULL);
350 pipe_resource_reference(&This->constbuf_ps, NULL);
351 FREE(This->state.vs_const_f);
352 FREE(This->state.ps_const_f);
353
354 if (This->swapchains) {
355 for (i = 0; i < This->nswapchains; ++i)
356 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
357 FREE(This->swapchains);
358 }
359
360 /* state stuff */
361 if (This->pipe) {
362 if (This->cso) {
363 cso_release_all(This->cso);
364 cso_destroy_context(This->cso);
365 }
366 if (This->pipe->destroy) { This->pipe->destroy(This->pipe); }
367 }
368
369 if (This->present) { ID3DPresentGroup_Release(This->present); }
370 if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
371
372 NineUnknown_dtor(&This->base);
373 }
374
375 struct pipe_screen *
376 NineDevice9_GetScreen( struct NineDevice9 *This )
377 {
378 return This->screen;
379 }
380
381 struct pipe_context *
382 NineDevice9_GetPipe( struct NineDevice9 *This )
383 {
384 return This->pipe;
385 }
386
387 struct cso_context *
388 NineDevice9_GetCSO( struct NineDevice9 *This )
389 {
390 return This->cso;
391 }
392
393 const D3DCAPS9 *
394 NineDevice9_GetCaps( struct NineDevice9 *This )
395 {
396 return &This->caps;
397 }
398
399 static INLINE void
400 NineDevice9_PauseRecording( struct NineDevice9 *This )
401 {
402 if (This->record) {
403 This->update = &This->state;
404 This->is_recording = FALSE;
405 }
406 }
407
408 static INLINE void
409 NineDevice9_ResumeRecording( struct NineDevice9 *This )
410 {
411 if (This->record) {
412 This->update = &This->record->state;
413 This->is_recording = TRUE;
414 }
415 }
416
417 HRESULT WINAPI
418 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
419 {
420 return D3D_OK; /* TODO */
421 }
422
423 UINT WINAPI
424 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
425 {
426 const unsigned mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
427 if (mem < 4096)
428 return mem << 20;
429 else
430 return UINT_MAX;
431 }
432
433 HRESULT WINAPI
434 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
435 {
436 /* We don't really need to do anything here, but might want to free up
437 * the GPU virtual address space by killing pipe_resources.
438 */
439 STUB(D3D_OK);
440 }
441
442 HRESULT WINAPI
443 NineDevice9_GetDirect3D( struct NineDevice9 *This,
444 IDirect3D9 **ppD3D9 )
445 {
446 user_assert(ppD3D9 != NULL, E_POINTER);
447 IDirect3D9_AddRef(This->d3d9);
448 *ppD3D9 = This->d3d9;
449 return D3D_OK;
450 }
451
452 HRESULT WINAPI
453 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
454 D3DCAPS9 *pCaps )
455 {
456 user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
457 *pCaps = This->caps;
458 return D3D_OK;
459 }
460
461 HRESULT WINAPI
462 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
463 UINT iSwapChain,
464 D3DDISPLAYMODE *pMode )
465 {
466 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
467
468 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
469
470 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
471 }
472
473 HRESULT WINAPI
474 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
475 D3DDEVICE_CREATION_PARAMETERS *pParameters )
476 {
477 user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
478 *pParameters = This->params;
479 return D3D_OK;
480 }
481
482 HRESULT WINAPI
483 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
484 UINT XHotSpot,
485 UINT YHotSpot,
486 IDirect3DSurface9 *pCursorBitmap )
487 {
488 /* TODO: hardware cursor */
489 struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
490 struct pipe_context *pipe = This->pipe;
491 struct pipe_box box;
492 struct pipe_transfer *transfer;
493 void *ptr;
494
495 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
496 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
497
498 user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
499
500 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
501 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
502
503 u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
504
505 ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
506 PIPE_TRANSFER_WRITE |
507 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
508 &box, &transfer);
509 if (!ptr)
510 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
511
512 This->cursor.hotspot.x = XHotSpot;
513 This->cursor.hotspot.y = YHotSpot;
514
515 /* Copy cursor image to internal storage. */
516 {
517 D3DLOCKED_RECT lock;
518 HRESULT hr;
519 const struct util_format_description *sfmt =
520 util_format_description(surf->base.info.format);
521 assert(sfmt);
522
523 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
524 if (FAILED(hr))
525 ret_err("Failed to map cursor source image.\n",
526 D3DERR_DRIVERINTERNALERROR);
527
528 sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
529 lock.pBits, lock.Pitch,
530 This->cursor.w, This->cursor.h);
531
532 if (!This->cursor.software &&
533 This->cursor.w == 32 && This->cursor.h == 32)
534 ID3DPresent_SetCursor(This->swapchains[0]->present,
535 lock.pBits, &This->cursor.hotspot,
536 This->cursor.visible);
537
538 NineSurface9_UnlockRect(surf);
539 }
540 pipe->transfer_unmap(pipe, transfer);
541
542 return D3D_OK;
543 }
544
545 void WINAPI
546 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
547 int X,
548 int Y,
549 DWORD Flags )
550 {
551 struct NineSwapChain9 *swap = This->swapchains[0];
552
553 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
554
555 This->cursor.pos.x = X;
556 This->cursor.pos.y = Y;
557
558 if (!This->cursor.software)
559 ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos);
560 }
561
562 BOOL WINAPI
563 NineDevice9_ShowCursor( struct NineDevice9 *This,
564 BOOL bShow )
565 {
566 BOOL old = This->cursor.visible;
567
568 DBG("This=%p bShow=%d\n", This, (int) bShow);
569
570 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
571 if (!This->cursor.software)
572 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow);
573
574 return old;
575 }
576
577 HRESULT WINAPI
578 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
579 D3DPRESENT_PARAMETERS *pPresentationParameters,
580 IDirect3DSwapChain9 **pSwapChain )
581 {
582 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
583 ID3DPresent *present;
584 HRESULT hr;
585
586 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
587 This, pPresentationParameters, pSwapChain);
588
589 user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
590
591 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
592
593 if (FAILED(hr))
594 return hr;
595
596 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
597 tmplt->actx,
598 tmplt->params.hDeviceWindow,
599 &swapchain);
600 if (FAILED(hr))
601 return hr;
602
603 *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
604 return D3D_OK;
605 }
606
607 HRESULT WINAPI
608 NineDevice9_GetSwapChain( struct NineDevice9 *This,
609 UINT iSwapChain,
610 IDirect3DSwapChain9 **pSwapChain )
611 {
612 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
613
614 *pSwapChain = NULL;
615 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
616
617 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
618 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
619
620 return D3D_OK;
621 }
622
623 UINT WINAPI
624 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
625 {
626 return This->nswapchains;
627 }
628
629 HRESULT WINAPI
630 NineDevice9_Reset( struct NineDevice9 *This,
631 D3DPRESENT_PARAMETERS *pPresentationParameters )
632 {
633 HRESULT hr = D3D_OK;
634 unsigned i;
635
636 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
637
638 for (i = 0; i < This->nswapchains; ++i) {
639 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
640 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
641 if (FAILED(hr))
642 return (hr == D3DERR_OUTOFVIDEOMEMORY) ? hr : D3DERR_DEVICELOST;
643 }
644
645 nine_pipe_context_clear(This);
646 nine_state_clear(&This->state, TRUE);
647
648 NineDevice9_SetDefaultState(This, TRUE);
649 NineDevice9_SetRenderTarget(
650 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
651 /* XXX: better use GetBackBuffer here ? */
652
653 return hr;
654 }
655
656 HRESULT WINAPI
657 NineDevice9_Present( struct NineDevice9 *This,
658 const RECT *pSourceRect,
659 const RECT *pDestRect,
660 HWND hDestWindowOverride,
661 const RGNDATA *pDirtyRegion )
662 {
663 unsigned i;
664 HRESULT hr;
665
666 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
667 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
668
669 /* XXX is this right? */
670 for (i = 0; i < This->nswapchains; ++i) {
671 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
672 hDestWindowOverride, pDirtyRegion, 0);
673 if (FAILED(hr)) { return hr; }
674 }
675
676 return D3D_OK;
677 }
678
679 HRESULT WINAPI
680 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
681 UINT iSwapChain,
682 UINT iBackBuffer,
683 D3DBACKBUFFER_TYPE Type,
684 IDirect3DSurface9 **ppBackBuffer )
685 {
686 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
687 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
688
689 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
690 iBackBuffer, Type, ppBackBuffer);
691 }
692
693 HRESULT WINAPI
694 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
695 UINT iSwapChain,
696 D3DRASTER_STATUS *pRasterStatus )
697 {
698 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
699 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
700
701 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
702 pRasterStatus);
703 }
704
705 HRESULT WINAPI
706 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
707 BOOL bEnableDialogs )
708 {
709 STUB(D3DERR_INVALIDCALL);
710 }
711
712 void WINAPI
713 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
714 UINT iSwapChain,
715 DWORD Flags,
716 const D3DGAMMARAMP *pRamp )
717 {
718 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
719 iSwapChain, Flags, pRamp);
720
721 user_warn(iSwapChain >= This->nswapchains);
722 user_warn(!pRamp);
723
724 if (pRamp && (iSwapChain < This->nswapchains)) {
725 struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
726 swap->gamma = *pRamp;
727 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
728 }
729 }
730
731 void WINAPI
732 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
733 UINT iSwapChain,
734 D3DGAMMARAMP *pRamp )
735 {
736 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
737
738 user_warn(iSwapChain >= This->nswapchains);
739 user_warn(!pRamp);
740
741 if (pRamp && (iSwapChain < This->nswapchains))
742 *pRamp = This->swapchains[iSwapChain]->gamma;
743 }
744
745 HRESULT WINAPI
746 NineDevice9_CreateTexture( struct NineDevice9 *This,
747 UINT Width,
748 UINT Height,
749 UINT Levels,
750 DWORD Usage,
751 D3DFORMAT Format,
752 D3DPOOL Pool,
753 IDirect3DTexture9 **ppTexture,
754 HANDLE *pSharedHandle )
755 {
756 struct NineTexture9 *tex;
757 HRESULT hr;
758
759 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
760 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
761 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
762 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
763
764 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
765 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
766 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
767
768 user_assert(Width && Height, D3DERR_INVALIDCALL);
769 user_assert(!pSharedHandle || This->ex, D3DERR_INVALIDCALL);
770 /* When is used shared handle, Pool must be
771 * SYSTEMMEM with Levels 1 or DEFAULT with any Levels */
772 user_assert(!pSharedHandle || Pool != D3DPOOL_SYSTEMMEM || Levels == 1,
773 D3DERR_INVALIDCALL);
774 user_assert(!pSharedHandle || Pool == D3DPOOL_SYSTEMMEM || Pool == D3DPOOL_DEFAULT,
775 D3DERR_INVALIDCALL);
776 user_assert((Usage != D3DUSAGE_AUTOGENMIPMAP || Levels <= 1), D3DERR_INVALIDCALL);
777
778 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
779 &tex, pSharedHandle);
780 if (SUCCEEDED(hr))
781 *ppTexture = (IDirect3DTexture9 *)tex;
782
783 return hr;
784 }
785
786 HRESULT WINAPI
787 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
788 UINT Width,
789 UINT Height,
790 UINT Depth,
791 UINT Levels,
792 DWORD Usage,
793 D3DFORMAT Format,
794 D3DPOOL Pool,
795 IDirect3DVolumeTexture9 **ppVolumeTexture,
796 HANDLE *pSharedHandle )
797 {
798 struct NineVolumeTexture9 *tex;
799 HRESULT hr;
800
801 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
802 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
803 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
804 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
805
806 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
807 D3DUSAGE_SOFTWAREPROCESSING;
808
809 user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
810 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
811
812 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
813 Usage, Format, Pool, &tex, pSharedHandle);
814 if (SUCCEEDED(hr))
815 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
816
817 return hr;
818 }
819
820 HRESULT WINAPI
821 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
822 UINT EdgeLength,
823 UINT Levels,
824 DWORD Usage,
825 D3DFORMAT Format,
826 D3DPOOL Pool,
827 IDirect3DCubeTexture9 **ppCubeTexture,
828 HANDLE *pSharedHandle )
829 {
830 struct NineCubeTexture9 *tex;
831 HRESULT hr;
832
833 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
834 "pSharedHandle=%p\n", This, EdgeLength, Levels,
835 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
836 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
837
838 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
839 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
840 D3DUSAGE_SOFTWAREPROCESSING;
841
842 user_assert(EdgeLength, D3DERR_INVALIDCALL);
843 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
844
845 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
846 &tex, pSharedHandle);
847 if (SUCCEEDED(hr))
848 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
849
850 return hr;
851 }
852
853 HRESULT WINAPI
854 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
855 UINT Length,
856 DWORD Usage,
857 DWORD FVF,
858 D3DPOOL Pool,
859 IDirect3DVertexBuffer9 **ppVertexBuffer,
860 HANDLE *pSharedHandle )
861 {
862 struct NineVertexBuffer9 *buf;
863 HRESULT hr;
864 D3DVERTEXBUFFER_DESC desc;
865
866 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
867 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
868
869 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
870
871 desc.Format = D3DFMT_VERTEXDATA;
872 desc.Type = D3DRTYPE_VERTEXBUFFER;
873 desc.Usage = Usage &
874 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
875 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
876 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
877 D3DUSAGE_WRITEONLY);
878 desc.Pool = Pool;
879 desc.Size = Length;
880 desc.FVF = FVF;
881
882 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
883 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
884
885 hr = NineVertexBuffer9_new(This, &desc, &buf);
886 if (SUCCEEDED(hr))
887 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
888 return hr;
889 }
890
891 HRESULT WINAPI
892 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
893 UINT Length,
894 DWORD Usage,
895 D3DFORMAT Format,
896 D3DPOOL Pool,
897 IDirect3DIndexBuffer9 **ppIndexBuffer,
898 HANDLE *pSharedHandle )
899 {
900 struct NineIndexBuffer9 *buf;
901 HRESULT hr;
902 D3DINDEXBUFFER_DESC desc;
903
904 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
905 "pSharedHandle=%p\n", This, Length, Usage,
906 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
907
908 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
909
910 desc.Format = Format;
911 desc.Type = D3DRTYPE_INDEXBUFFER;
912 desc.Usage = Usage &
913 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
914 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
915 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
916 desc.Pool = Pool;
917 desc.Size = Length;
918
919 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
920 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
921
922 hr = NineIndexBuffer9_new(This, &desc, &buf);
923 if (SUCCEEDED(hr))
924 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
925 return hr;
926 }
927
928 static HRESULT
929 create_zs_or_rt_surface(struct NineDevice9 *This,
930 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
931 D3DPOOL Pool,
932 UINT Width, UINT Height,
933 D3DFORMAT Format,
934 D3DMULTISAMPLE_TYPE MultiSample,
935 DWORD MultisampleQuality,
936 BOOL Discard_or_Lockable,
937 IDirect3DSurface9 **ppSurface,
938 HANDLE *pSharedHandle)
939 {
940 struct NineSurface9 *surface;
941 struct pipe_screen *screen = This->screen;
942 struct pipe_resource *resource = NULL;
943 HRESULT hr;
944 D3DSURFACE_DESC desc;
945 struct pipe_resource templ;
946
947 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
948 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
949 This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
950 d3dformat_to_string(Format), MultiSample, MultisampleQuality,
951 Discard_or_Lockable, ppSurface, pSharedHandle);
952
953 if (pSharedHandle)
954 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
955
956 user_assert(Width && Height, D3DERR_INVALIDCALL);
957 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
958
959 templ.target = PIPE_TEXTURE_2D;
960 templ.format = d3d9_to_pipe_format(Format);
961 templ.width0 = Width;
962 templ.height0 = Height;
963 templ.depth0 = 1;
964 templ.array_size = 1;
965 templ.last_level = 0;
966 templ.nr_samples = (unsigned)MultiSample;
967 templ.usage = PIPE_USAGE_DEFAULT;
968 templ.flags = 0;
969 templ.bind = PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
970 switch (type) {
971 case 0: templ.bind |= PIPE_BIND_RENDER_TARGET; break;
972 case 1: templ.bind |= PIPE_BIND_DEPTH_STENCIL; break;
973 default:
974 assert(type == 2);
975 break;
976 }
977
978 desc.Format = Format;
979 desc.Type = D3DRTYPE_SURFACE;
980 desc.Usage = 0;
981 desc.Pool = Pool;
982 desc.MultiSampleType = MultiSample;
983 desc.MultiSampleQuality = MultisampleQuality;
984 desc.Width = Width;
985 desc.Height = Height;
986 switch (type) {
987 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
988 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
989 default: break;
990 }
991
992 if (Pool == D3DPOOL_DEFAULT && Format != D3DFMT_NULL) {
993 /* resource_create doesn't return an error code, so check format here */
994 user_assert(CHECK_PIPE_RESOURCE_TEMPLATE(templ), D3DERR_INVALIDCALL);
995 resource = screen->resource_create(screen, &templ);
996 user_assert(resource, D3DERR_OUTOFVIDEOMEMORY);
997 if (Discard_or_Lockable && (desc.Usage & D3DUSAGE_RENDERTARGET))
998 resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
999 } else {
1000 resource = NULL;
1001 }
1002 hr = NineSurface9_new(This, NULL, resource, NULL, 0, 0, 0, &desc, &surface);
1003 pipe_resource_reference(&resource, NULL);
1004
1005 if (SUCCEEDED(hr))
1006 *ppSurface = (IDirect3DSurface9 *)surface;
1007 return hr;
1008 }
1009
1010 HRESULT WINAPI
1011 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1012 UINT Width,
1013 UINT Height,
1014 D3DFORMAT Format,
1015 D3DMULTISAMPLE_TYPE MultiSample,
1016 DWORD MultisampleQuality,
1017 BOOL Lockable,
1018 IDirect3DSurface9 **ppSurface,
1019 HANDLE *pSharedHandle )
1020 {
1021 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1022 Width, Height, Format,
1023 MultiSample, MultisampleQuality,
1024 Lockable, ppSurface, pSharedHandle);
1025 }
1026
1027 HRESULT WINAPI
1028 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1029 UINT Width,
1030 UINT Height,
1031 D3DFORMAT Format,
1032 D3DMULTISAMPLE_TYPE MultiSample,
1033 DWORD MultisampleQuality,
1034 BOOL Discard,
1035 IDirect3DSurface9 **ppSurface,
1036 HANDLE *pSharedHandle )
1037 {
1038 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1039 Width, Height, Format,
1040 MultiSample, MultisampleQuality,
1041 Discard, ppSurface, pSharedHandle);
1042 }
1043
1044 HRESULT WINAPI
1045 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1046 IDirect3DSurface9 *pSourceSurface,
1047 const RECT *pSourceRect,
1048 IDirect3DSurface9 *pDestinationSurface,
1049 const POINT *pDestPoint )
1050 {
1051 struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1052 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1053
1054 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1055 "pSourceRect=%p pDestPoint=%p\n", This,
1056 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1057 if (pSourceRect)
1058 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1059 pSourceRect->left, pSourceRect->top,
1060 pSourceRect->right, pSourceRect->bottom);
1061 if (pDestPoint)
1062 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1063
1064 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1065 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1066
1067 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1068 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1069
1070 return NineSurface9_CopySurface(dst, src, pDestPoint, pSourceRect);
1071 }
1072
1073 HRESULT WINAPI
1074 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1075 IDirect3DBaseTexture9 *pSourceTexture,
1076 IDirect3DBaseTexture9 *pDestinationTexture )
1077 {
1078 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1079 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1080 unsigned l, m;
1081 unsigned last_level = dstb->base.info.last_level;
1082
1083 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1084 pSourceTexture, pDestinationTexture);
1085
1086 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1087
1088 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1089 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1090
1091 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1092 /* Only the first level is updated, the others regenerated. */
1093 last_level = 0;
1094 } else {
1095 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
1096 }
1097
1098 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1099
1100 /* TODO: We can restrict the update to the dirty portions of the source.
1101 * Yes, this seems silly, but it's what MSDN says ...
1102 */
1103
1104 /* Find src level that matches dst level 0: */
1105 user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
1106 srcb->base.info.height0 >= dstb->base.info.height0 &&
1107 srcb->base.info.depth0 >= dstb->base.info.depth0,
1108 D3DERR_INVALIDCALL);
1109 for (m = 0; m <= srcb->base.info.last_level; ++m) {
1110 unsigned w = u_minify(srcb->base.info.width0, m);
1111 unsigned h = u_minify(srcb->base.info.height0, m);
1112 unsigned d = u_minify(srcb->base.info.depth0, m);
1113
1114 if (w == dstb->base.info.width0 &&
1115 h == dstb->base.info.height0 &&
1116 d == dstb->base.info.depth0)
1117 break;
1118 }
1119 user_assert(m <= srcb->base.info.last_level, D3DERR_INVALIDCALL);
1120
1121 last_level = MIN2(last_level, srcb->base.info.last_level - m);
1122
1123 if (dstb->base.type == D3DRTYPE_TEXTURE) {
1124 struct NineTexture9 *dst = NineTexture9(dstb);
1125 struct NineTexture9 *src = NineTexture9(srcb);
1126
1127 for (l = 0; l <= last_level; ++l, ++m)
1128 NineSurface9_CopySurface(dst->surfaces[l],
1129 src->surfaces[m], NULL, NULL);
1130 } else
1131 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1132 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1133 struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1134 unsigned z;
1135
1136 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1137 for (z = 0; z < 6; ++z) {
1138 for (l = 0; l <= last_level; ++l, ++m) {
1139 NineSurface9_CopySurface(dst->surfaces[l * 6 + z],
1140 src->surfaces[m * 6 + z], NULL, NULL);
1141 }
1142 m -= l;
1143 }
1144 } else
1145 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1146 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1147 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1148
1149 for (l = 0; l <= last_level; ++l, ++m)
1150 NineVolume9_CopyVolume(dst->volumes[l],
1151 src->volumes[m], 0, 0, 0, NULL);
1152 } else{
1153 assert(!"invalid texture type");
1154 }
1155
1156 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP)
1157 NineBaseTexture9_GenerateMipSubLevels(dstb);
1158
1159 return D3D_OK;
1160 }
1161
1162 HRESULT WINAPI
1163 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1164 IDirect3DSurface9 *pRenderTarget,
1165 IDirect3DSurface9 *pDestSurface )
1166 {
1167 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1168 struct NineSurface9 *src = NineSurface9(pRenderTarget);
1169
1170 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1171 This, pRenderTarget, pDestSurface);
1172
1173 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1174 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1175
1176 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1177 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1178
1179 return NineSurface9_CopySurface(dst, src, NULL, NULL);
1180 }
1181
1182 HRESULT WINAPI
1183 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1184 UINT iSwapChain,
1185 IDirect3DSurface9 *pDestSurface )
1186 {
1187 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1188 iSwapChain, pDestSurface);
1189
1190 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1191 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1192
1193 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1194 pDestSurface);
1195 }
1196
1197 HRESULT WINAPI
1198 NineDevice9_StretchRect( struct NineDevice9 *This,
1199 IDirect3DSurface9 *pSourceSurface,
1200 const RECT *pSourceRect,
1201 IDirect3DSurface9 *pDestSurface,
1202 const RECT *pDestRect,
1203 D3DTEXTUREFILTERTYPE Filter )
1204 {
1205 struct pipe_screen *screen = This->screen;
1206 struct pipe_context *pipe = This->pipe;
1207 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1208 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1209 struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
1210 struct pipe_resource *src_res = NineSurface9_GetResource(src);
1211 const boolean zs = util_format_is_depth_or_stencil(dst_res->format);
1212 struct pipe_blit_info blit;
1213 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1214
1215 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1216 "pDestRect=%p Filter=%u\n",
1217 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1218 if (pSourceRect)
1219 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1220 pSourceRect->left, pSourceRect->top,
1221 pSourceRect->right, pSourceRect->bottom);
1222 if (pDestRect)
1223 DBG("pSourceRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1224 pDestRect->right, pDestRect->bottom);
1225
1226 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1227 user_assert(!zs || !pSourceRect ||
1228 (pSourceRect->left == 0 &&
1229 pSourceRect->top == 0 &&
1230 pSourceRect->right == src->desc.Width &&
1231 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1232 user_assert(!zs || !pDestRect ||
1233 (pDestRect->left == 0 &&
1234 pDestRect->top == 0 &&
1235 pDestRect->right == dst->desc.Width &&
1236 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1237 user_assert(!zs ||
1238 (dst->desc.Width == src->desc.Width &&
1239 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1240 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1241 D3DERR_INVALIDCALL);
1242 user_assert(!zs || dst->desc.Format == src->desc.Format,
1243 D3DERR_INVALIDCALL);
1244 user_assert(screen->is_format_supported(screen, src_res->format,
1245 src_res->target,
1246 src_res->nr_samples,
1247 PIPE_BIND_SAMPLER_VIEW),
1248 D3DERR_INVALIDCALL);
1249 user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1250 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1251
1252 /* We might want to permit these, but wine thinks we shouldn't. */
1253 user_assert(!pDestRect ||
1254 (pDestRect->left <= pDestRect->right &&
1255 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1256 user_assert(!pSourceRect ||
1257 (pSourceRect->left <= pSourceRect->right &&
1258 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1259
1260 blit.dst.resource = dst_res;
1261 blit.dst.level = dst->level;
1262 blit.dst.box.z = dst->layer;
1263 blit.dst.box.depth = 1;
1264 blit.dst.format = dst_res->format;
1265 if (pDestRect) {
1266 flip_x = pDestRect->left > pDestRect->right;
1267 if (flip_x) {
1268 blit.dst.box.x = pDestRect->right;
1269 blit.dst.box.width = pDestRect->left - pDestRect->right;
1270 } else {
1271 blit.dst.box.x = pDestRect->left;
1272 blit.dst.box.width = pDestRect->right - pDestRect->left;
1273 }
1274 flip_y = pDestRect->top > pDestRect->bottom;
1275 if (flip_y) {
1276 blit.dst.box.y = pDestRect->bottom;
1277 blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1278 } else {
1279 blit.dst.box.y = pDestRect->top;
1280 blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1281 }
1282 } else {
1283 blit.dst.box.x = 0;
1284 blit.dst.box.y = 0;
1285 blit.dst.box.width = dst->desc.Width;
1286 blit.dst.box.height = dst->desc.Height;
1287 }
1288 blit.src.resource = src_res;
1289 blit.src.level = src->level;
1290 blit.src.box.z = src->layer;
1291 blit.src.box.depth = 1;
1292 blit.src.format = src_res->format;
1293 if (pSourceRect) {
1294 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1295 blit.src.box.x = pSourceRect->right;
1296 blit.src.box.width = pSourceRect->left - pSourceRect->right;
1297 } else {
1298 blit.src.box.x = pSourceRect->left;
1299 blit.src.box.width = pSourceRect->right - pSourceRect->left;
1300 }
1301 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1302 blit.src.box.y = pSourceRect->bottom;
1303 blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1304 } else {
1305 blit.src.box.y = pSourceRect->top;
1306 blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1307 }
1308 } else {
1309 blit.src.box.x = flip_x ? src->desc.Width : 0;
1310 blit.src.box.y = flip_y ? src->desc.Height : 0;
1311 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1312 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1313 }
1314 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1315 blit.filter = Filter == D3DTEXF_LINEAR ?
1316 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1317 blit.scissor_enable = FALSE;
1318
1319 /* If both of a src and dst dimension are negative, flip them. */
1320 if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1321 blit.dst.box.width = -blit.dst.box.width;
1322 blit.src.box.width = -blit.src.box.width;
1323 }
1324 if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1325 blit.dst.box.height = -blit.dst.box.height;
1326 blit.src.box.height = -blit.src.box.height;
1327 }
1328 scaled =
1329 blit.dst.box.width != blit.src.box.width ||
1330 blit.dst.box.height != blit.src.box.height;
1331
1332 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1333 user_assert(!scaled ||
1334 !NineSurface9_IsOffscreenPlain(dst) ||
1335 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1336 user_assert(!scaled ||
1337 (!util_format_is_compressed(dst->base.info.format) &&
1338 !util_format_is_compressed(src->base.info.format)),
1339 D3DERR_INVALIDCALL);
1340
1341 user_warn(src == dst &&
1342 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1343
1344 /* Check for clipping/clamping: */
1345 {
1346 struct pipe_box box;
1347 int xy;
1348
1349 xy = u_box_clip_2d(&box, &blit.dst.box,
1350 dst->desc.Width, dst->desc.Height);
1351 if (xy < 0)
1352 return D3D_OK;
1353 if (xy == 0)
1354 xy = u_box_clip_2d(&box, &blit.src.box,
1355 src->desc.Width, src->desc.Height);
1356 clamped = !!xy;
1357 }
1358
1359 ms = (dst->desc.MultiSampleType | 1) != (src->desc.MultiSampleType | 1);
1360
1361 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1362 DBG("using pipe->blit()\n");
1363 /* TODO: software scaling */
1364 user_assert(screen->is_format_supported(screen, dst_res->format,
1365 dst_res->target,
1366 dst_res->nr_samples,
1367 zs ? PIPE_BIND_DEPTH_STENCIL :
1368 PIPE_BIND_RENDER_TARGET),
1369 D3DERR_INVALIDCALL);
1370
1371 pipe->blit(pipe, &blit);
1372 } else {
1373 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1374 blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1375 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1376 blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1377 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1378 blit.src.box.y + blit.src.box.height <= src->desc.Height);
1379 /* Or drivers might crash ... */
1380 DBG("Using resource_copy_region.\n");
1381 pipe->resource_copy_region(pipe,
1382 blit.dst.resource, blit.dst.level,
1383 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
1384 blit.src.resource, blit.src.level,
1385 &blit.src.box);
1386 }
1387
1388 return D3D_OK;
1389 }
1390
1391 HRESULT WINAPI
1392 NineDevice9_ColorFill( struct NineDevice9 *This,
1393 IDirect3DSurface9 *pSurface,
1394 const RECT *pRect,
1395 D3DCOLOR color )
1396 {
1397 struct pipe_context *pipe = This->pipe;
1398 struct NineSurface9 *surf = NineSurface9(pSurface);
1399 struct pipe_surface *psurf;
1400 unsigned x, y, w, h;
1401 union pipe_color_union rgba;
1402 boolean fallback;
1403
1404 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1405 pSurface, pRect, color);
1406 if (pRect)
1407 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1408 pRect->right, pRect->bottom);
1409
1410 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1411
1412 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1413 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1414
1415 if (pRect) {
1416 x = pRect->left;
1417 y = pRect->top;
1418 w = pRect->right - pRect->left;
1419 h = pRect->bottom - pRect->top;
1420 } else{
1421 x = 0;
1422 y = 0;
1423 w = surf->desc.Width;
1424 h = surf->desc.Height;
1425 }
1426 d3dcolor_to_pipe_color_union(&rgba, color);
1427
1428 fallback =
1429 !This->screen->is_format_supported(This->screen, surf->base.info.format,
1430 surf->base.info.target,
1431 surf->base.info.nr_samples,
1432 PIPE_BIND_RENDER_TARGET);
1433 if (!fallback) {
1434 psurf = NineSurface9_GetSurface(surf, 0);
1435 if (!psurf)
1436 fallback = TRUE;
1437 }
1438
1439 if (!fallback) {
1440 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h);
1441 } else {
1442 D3DLOCKED_RECT lock;
1443 union util_color uc;
1444 HRESULT hr;
1445 /* XXX: lock pRect and fix util_fill_rect */
1446 hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
1447 if (FAILED(hr))
1448 return hr;
1449 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1450 surf->base.info.format, &uc);
1451 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1452 x, y, w, h, &uc);
1453 NineSurface9_UnlockRect(surf);
1454 }
1455
1456 return D3D_OK;
1457 }
1458
1459 HRESULT WINAPI
1460 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1461 UINT Width,
1462 UINT Height,
1463 D3DFORMAT Format,
1464 D3DPOOL Pool,
1465 IDirect3DSurface9 **ppSurface,
1466 HANDLE *pSharedHandle )
1467 {
1468 HRESULT hr;
1469
1470 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1471 "ppSurface=%p pSharedHandle=%p\n", This,
1472 Width, Height, d3dformat_to_string(Format), Format, Pool,
1473 ppSurface, pSharedHandle);
1474
1475 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1476 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1477 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1478
1479 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1480 */
1481 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1482 Format,
1483 D3DMULTISAMPLE_NONE, 0,
1484 TRUE,
1485 ppSurface, pSharedHandle);
1486 if (FAILED(hr))
1487 DBG("Failed to create surface.\n");
1488 return hr;
1489 }
1490
1491 HRESULT WINAPI
1492 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1493 DWORD RenderTargetIndex,
1494 IDirect3DSurface9 *pRenderTarget )
1495 {
1496 struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1497 const unsigned i = RenderTargetIndex;
1498
1499 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1500 RenderTargetIndex, pRenderTarget);
1501
1502 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1503 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1504 user_assert(!pRenderTarget ||
1505 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1506
1507 if (i == 0) {
1508 This->state.viewport.X = 0;
1509 This->state.viewport.Y = 0;
1510 This->state.viewport.Width = rt->desc.Width;
1511 This->state.viewport.Height = rt->desc.Height;
1512 This->state.viewport.MinZ = 0.0f;
1513 This->state.viewport.MaxZ = 1.0f;
1514
1515 This->state.scissor.minx = 0;
1516 This->state.scissor.miny = 0;
1517 This->state.scissor.maxx = rt->desc.Width;
1518 This->state.scissor.maxy = rt->desc.Height;
1519
1520 This->state.changed.group |= NINE_STATE_VIEWPORT | NINE_STATE_SCISSOR;
1521 }
1522
1523 if (This->state.rt[i] != NineSurface9(pRenderTarget)) {
1524 nine_bind(&This->state.rt[i], pRenderTarget);
1525 This->state.changed.group |= NINE_STATE_FB;
1526 }
1527 return D3D_OK;
1528 }
1529
1530 HRESULT WINAPI
1531 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1532 DWORD RenderTargetIndex,
1533 IDirect3DSurface9 **ppRenderTarget )
1534 {
1535 const unsigned i = RenderTargetIndex;
1536
1537 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1538 user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1539
1540 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1541 if (!This->state.rt[i])
1542 return D3DERR_NOTFOUND;
1543
1544 NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1545 return D3D_OK;
1546 }
1547
1548 HRESULT WINAPI
1549 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1550 IDirect3DSurface9 *pNewZStencil )
1551 {
1552 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1553
1554 if (This->state.ds != NineSurface9(pNewZStencil)) {
1555 nine_bind(&This->state.ds, pNewZStencil);
1556 This->state.changed.group |= NINE_STATE_FB;
1557 }
1558 return D3D_OK;
1559 }
1560
1561 HRESULT WINAPI
1562 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
1563 IDirect3DSurface9 **ppZStencilSurface )
1564 {
1565 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
1566
1567 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
1568 if (!This->state.ds)
1569 return D3DERR_NOTFOUND;
1570
1571 NineUnknown_AddRef(NineUnknown(This->state.ds));
1572 return D3D_OK;
1573 }
1574
1575 HRESULT WINAPI
1576 NineDevice9_BeginScene( struct NineDevice9 *This )
1577 {
1578 DBG("This=%p\n", This);
1579 user_assert(!This->in_scene, D3DERR_INVALIDCALL);
1580 This->in_scene = TRUE;
1581 /* Do we want to do anything else here ? */
1582 return D3D_OK;
1583 }
1584
1585 HRESULT WINAPI
1586 NineDevice9_EndScene( struct NineDevice9 *This )
1587 {
1588 DBG("This=%p\n", This);
1589 user_assert(This->in_scene, D3DERR_INVALIDCALL);
1590 This->in_scene = FALSE;
1591 return D3D_OK;
1592 }
1593
1594 HRESULT WINAPI
1595 NineDevice9_Clear( struct NineDevice9 *This,
1596 DWORD Count,
1597 const D3DRECT *pRects,
1598 DWORD Flags,
1599 D3DCOLOR Color,
1600 float Z,
1601 DWORD Stencil )
1602 {
1603 struct pipe_context *pipe = This->pipe;
1604 struct NineSurface9 *zsbuf = This->state.ds;
1605 unsigned bufs = 0;
1606 unsigned r, i;
1607 union pipe_color_union rgba;
1608 D3DRECT rect;
1609
1610 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1611 This, Count, pRects, Flags, Color, Z, Stencil);
1612
1613 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
1614 D3DERR_INVALIDCALL);
1615 user_assert(!(Flags & D3DCLEAR_STENCIL) ||
1616 (zsbuf &&
1617 util_format_is_depth_and_stencil(zsbuf->base.info.format)),
1618 D3DERR_INVALIDCALL);
1619 #ifdef NINE_STRICT
1620 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
1621 #else
1622 user_warn((pRects && !Count) || (!pRects && Count));
1623 if (pRects && !Count)
1624 return D3D_OK;
1625 if (!pRects)
1626 Count = 0;
1627 #endif
1628
1629 if (Flags & D3DCLEAR_TARGET) bufs |= PIPE_CLEAR_COLOR;
1630 if (Flags & D3DCLEAR_ZBUFFER) bufs |= PIPE_CLEAR_DEPTH;
1631 if (Flags & D3DCLEAR_STENCIL) bufs |= PIPE_CLEAR_STENCIL;
1632 if (!bufs)
1633 return D3D_OK;
1634 d3dcolor_to_pipe_color_union(&rgba, Color);
1635
1636 nine_update_state(This, NINE_STATE_FB);
1637
1638 rect.x1 = This->state.viewport.X;
1639 rect.y1 = This->state.viewport.Y;
1640 rect.x2 = This->state.viewport.Width + rect.x1;
1641 rect.y2 = This->state.viewport.Height + rect.y1;
1642
1643 /* Both rectangles apply, which is weird, but that's D3D9. */
1644 if (This->state.rs[D3DRS_SCISSORTESTENABLE]) {
1645 rect.x1 = MAX2(rect.x1, This->state.scissor.minx);
1646 rect.y1 = MAX2(rect.y1, This->state.scissor.miny);
1647 rect.x2 = MIN2(rect.x2, This->state.scissor.maxx);
1648 rect.y2 = MIN2(rect.y2, This->state.scissor.maxy);
1649 }
1650
1651 if (Count) {
1652 /* Maybe apps like to specify a large rect ? */
1653 if (pRects[0].x1 <= rect.x1 && pRects[0].x2 >= rect.x2 &&
1654 pRects[0].y1 <= rect.y1 && pRects[0].y2 >= rect.y2) {
1655 DBG("First rect covers viewport.\n");
1656 Count = 0;
1657 pRects = NULL;
1658 }
1659 }
1660
1661 if (rect.x1 >= This->state.fb.width || rect.y1 >= This->state.fb.height)
1662 return D3D_OK;
1663 if (!Count &&
1664 rect.x1 == 0 && rect.x2 >= This->state.fb.width &&
1665 rect.y1 == 0 && rect.y2 >= This->state.fb.height) {
1666 /* fast path, clears everything at once */
1667 DBG("fast path\n");
1668 pipe->clear(pipe, bufs, &rgba, Z, Stencil);
1669 return D3D_OK;
1670 }
1671 rect.x2 = MIN2(rect.x2, This->state.fb.width);
1672 rect.y2 = MIN2(rect.y2, This->state.fb.height);
1673
1674 if (!Count) {
1675 Count = 1;
1676 pRects = &rect;
1677 }
1678
1679 for (i = 0; (i < This->state.fb.nr_cbufs); ++i) {
1680 if (!This->state.fb.cbufs[i] || !(Flags & D3DCLEAR_TARGET))
1681 continue; /* save space, compiler should hoist this */
1682 for (r = 0; r < Count; ++r) {
1683 /* Don't trust users to pass these in the right order. */
1684 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
1685 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
1686 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
1687 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
1688 #ifndef NINE_LAX
1689 /* Drop negative rectangles (like wine expects). */
1690 if (pRects[r].x1 > pRects[r].x2) continue;
1691 if (pRects[r].y1 > pRects[r].y2) continue;
1692 #endif
1693
1694 x1 = MAX2(x1, rect.x1);
1695 y1 = MAX2(y1, rect.y1);
1696 x2 = MIN2(x2, rect.x2);
1697 y2 = MIN2(y2, rect.y2);
1698
1699 DBG("Clearing (%u..%u)x(%u..%u)\n", x1, x2, y1, y2);
1700 pipe->clear_render_target(pipe, This->state.fb.cbufs[i], &rgba,
1701 x1, y1, x2 - x1, y2 - y1);
1702 }
1703 }
1704 if (!(Flags & NINED3DCLEAR_DEPTHSTENCIL))
1705 return D3D_OK;
1706
1707 bufs &= PIPE_CLEAR_DEPTHSTENCIL;
1708
1709 for (r = 0; r < Count; ++r) {
1710 unsigned x1 = MIN2(pRects[r].x1, pRects[r].x2);
1711 unsigned y1 = MIN2(pRects[r].y1, pRects[r].y2);
1712 unsigned x2 = MAX2(pRects[r].x1, pRects[r].x2);
1713 unsigned y2 = MAX2(pRects[r].y1, pRects[r].y2);
1714 #ifndef NINE_LAX
1715 /* Drop negative rectangles. */
1716 if (pRects[r].x1 > pRects[r].x2) continue;
1717 if (pRects[r].y1 > pRects[r].y2) continue;
1718 #endif
1719
1720 x1 = MIN2(x1, rect.x1);
1721 y1 = MIN2(y1, rect.y1);
1722 x2 = MIN2(x2, rect.x2);
1723 y2 = MIN2(y2, rect.y2);
1724
1725 pipe->clear_depth_stencil(pipe, This->state.fb.zsbuf, bufs, Z, Stencil,
1726 x1, y1, x2 - x1, y2 - y1);
1727 }
1728 return D3D_OK;
1729 }
1730
1731 HRESULT WINAPI
1732 NineDevice9_SetTransform( struct NineDevice9 *This,
1733 D3DTRANSFORMSTATETYPE State,
1734 const D3DMATRIX *pMatrix )
1735 {
1736 struct nine_state *state = This->update;
1737 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
1738
1739 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
1740
1741 user_assert(M, D3DERR_INVALIDCALL);
1742
1743 *M = *pMatrix;
1744 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
1745 state->changed.group |= NINE_STATE_FF;
1746
1747 return D3D_OK;
1748 }
1749
1750 HRESULT WINAPI
1751 NineDevice9_GetTransform( struct NineDevice9 *This,
1752 D3DTRANSFORMSTATETYPE State,
1753 D3DMATRIX *pMatrix )
1754 {
1755 D3DMATRIX *M = nine_state_access_transform(&This->state, State, FALSE);
1756 user_assert(M, D3DERR_INVALIDCALL);
1757 *pMatrix = *M;
1758 return D3D_OK;
1759 }
1760
1761 HRESULT WINAPI
1762 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
1763 D3DTRANSFORMSTATETYPE State,
1764 const D3DMATRIX *pMatrix )
1765 {
1766 struct nine_state *state = This->update;
1767 D3DMATRIX T;
1768 D3DMATRIX *M = nine_state_access_transform(state, State, TRUE);
1769
1770 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
1771
1772 user_assert(M, D3DERR_INVALIDCALL);
1773
1774 nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
1775 return NineDevice9_SetTransform(This, State, &T);
1776 }
1777
1778 HRESULT WINAPI
1779 NineDevice9_SetViewport( struct NineDevice9 *This,
1780 const D3DVIEWPORT9 *pViewport )
1781 {
1782 struct nine_state *state = This->update;
1783
1784 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
1785 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
1786 pViewport->MinZ, pViewport->MaxZ);
1787
1788 state->viewport = *pViewport;
1789 state->changed.group |= NINE_STATE_VIEWPORT;
1790
1791 return D3D_OK;
1792 }
1793
1794 HRESULT WINAPI
1795 NineDevice9_GetViewport( struct NineDevice9 *This,
1796 D3DVIEWPORT9 *pViewport )
1797 {
1798 *pViewport = This->state.viewport;
1799 return D3D_OK;
1800 }
1801
1802 HRESULT WINAPI
1803 NineDevice9_SetMaterial( struct NineDevice9 *This,
1804 const D3DMATERIAL9 *pMaterial )
1805 {
1806 struct nine_state *state = This->update;
1807
1808 DBG("This=%p pMaterial=%p\n", This, pMaterial);
1809 if (pMaterial)
1810 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
1811
1812 user_assert(pMaterial, E_POINTER);
1813
1814 state->ff.material = *pMaterial;
1815 state->changed.group |= NINE_STATE_FF_MATERIAL;
1816
1817 return D3D_OK;
1818 }
1819
1820 HRESULT WINAPI
1821 NineDevice9_GetMaterial( struct NineDevice9 *This,
1822 D3DMATERIAL9 *pMaterial )
1823 {
1824 user_assert(pMaterial, E_POINTER);
1825 *pMaterial = This->state.ff.material;
1826 return D3D_OK;
1827 }
1828
1829 HRESULT WINAPI
1830 NineDevice9_SetLight( struct NineDevice9 *This,
1831 DWORD Index,
1832 const D3DLIGHT9 *pLight )
1833 {
1834 struct nine_state *state = This->update;
1835
1836 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
1837 if (pLight)
1838 nine_dump_D3DLIGHT9(DBG_FF, pLight);
1839
1840 user_assert(pLight, D3DERR_INVALIDCALL);
1841 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
1842
1843 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
1844
1845 if (Index >= state->ff.num_lights) {
1846 unsigned n = state->ff.num_lights;
1847 unsigned N = Index + 1;
1848
1849 state->ff.light = REALLOC(state->ff.light, n * sizeof(D3DLIGHT9),
1850 N * sizeof(D3DLIGHT9));
1851 if (!state->ff.light)
1852 return E_OUTOFMEMORY;
1853 state->ff.num_lights = N;
1854
1855 for (; n < Index; ++n)
1856 state->ff.light[n].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
1857 }
1858 state->ff.light[Index] = *pLight;
1859
1860 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) {
1861 DBG("Warning: clamping D3DLIGHT9.Theta\n");
1862 state->ff.light[Index].Theta = state->ff.light[Index].Phi;
1863 }
1864 if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
1865 pLight->Attenuation0 == 0.0f &&
1866 pLight->Attenuation1 == 0.0f &&
1867 pLight->Attenuation2 == 0.0f) {
1868 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
1869 }
1870
1871 state->changed.group |= NINE_STATE_FF_LIGHTING;
1872
1873 return D3D_OK;
1874 }
1875
1876 HRESULT WINAPI
1877 NineDevice9_GetLight( struct NineDevice9 *This,
1878 DWORD Index,
1879 D3DLIGHT9 *pLight )
1880 {
1881 const struct nine_state *state = &This->state;
1882
1883 user_assert(pLight, D3DERR_INVALIDCALL);
1884 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
1885 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
1886 D3DERR_INVALIDCALL);
1887
1888 *pLight = state->ff.light[Index];
1889
1890 return D3D_OK;
1891 }
1892
1893 HRESULT WINAPI
1894 NineDevice9_LightEnable( struct NineDevice9 *This,
1895 DWORD Index,
1896 BOOL Enable )
1897 {
1898 struct nine_state *state = This->update;
1899 unsigned i;
1900
1901 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
1902
1903 if (Index >= state->ff.num_lights ||
1904 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
1905 /* This should create a default light. */
1906 D3DLIGHT9 light;
1907 memset(&light, 0, sizeof(light));
1908 light.Type = D3DLIGHT_DIRECTIONAL;
1909 light.Diffuse.r = 1.0f;
1910 light.Diffuse.g = 1.0f;
1911 light.Diffuse.b = 1.0f;
1912 light.Direction.z = 1.0f;
1913 NineDevice9_SetLight(This, Index, &light);
1914 }
1915 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
1916
1917 for (i = 0; i < state->ff.num_lights_active; ++i) {
1918 if (state->ff.active_light[i] == Index)
1919 break;
1920 }
1921
1922 if (Enable) {
1923 if (i < state->ff.num_lights_active)
1924 return D3D_OK;
1925 /* XXX wine thinks this should still succeed:
1926 */
1927 user_assert(i < NINE_MAX_LIGHTS_ACTIVE, D3DERR_INVALIDCALL);
1928
1929 state->ff.active_light[i] = Index;
1930 state->ff.num_lights_active++;
1931 } else {
1932 if (i == state->ff.num_lights_active)
1933 return D3D_OK;
1934 --state->ff.num_lights_active;
1935 for (; i < state->ff.num_lights_active; ++i)
1936 state->ff.active_light[i] = state->ff.active_light[i + 1];
1937 }
1938 state->changed.group |= NINE_STATE_FF_LIGHTING;
1939
1940 return D3D_OK;
1941 }
1942
1943 HRESULT WINAPI
1944 NineDevice9_GetLightEnable( struct NineDevice9 *This,
1945 DWORD Index,
1946 BOOL *pEnable )
1947 {
1948 const struct nine_state *state = &This->state;
1949 unsigned i;
1950
1951 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
1952 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
1953 D3DERR_INVALIDCALL);
1954
1955 for (i = 0; i < state->ff.num_lights_active; ++i)
1956 if (state->ff.active_light[i] == Index)
1957 break;
1958 *pEnable = i != state->ff.num_lights_active;
1959 return D3D_OK;
1960 }
1961
1962 HRESULT WINAPI
1963 NineDevice9_SetClipPlane( struct NineDevice9 *This,
1964 DWORD Index,
1965 const float *pPlane )
1966 {
1967 struct nine_state *state = This->update;
1968
1969 DBG("This=%p Index=%u pPlane=%p(%f %f %f %f)\n", This, Index, pPlane,
1970 pPlane ? pPlane[0] : 0.0f, pPlane ? pPlane[1] : 0.0f,
1971 pPlane ? pPlane[2] : 0.0f, pPlane ? pPlane[3] : 0.0f);
1972
1973 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
1974
1975 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
1976 state->changed.ucp |= 1 << Index;
1977
1978 return D3D_OK;
1979 }
1980
1981 HRESULT WINAPI
1982 NineDevice9_GetClipPlane( struct NineDevice9 *This,
1983 DWORD Index,
1984 float *pPlane )
1985 {
1986 const struct nine_state *state = &This->state;
1987
1988 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
1989
1990 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
1991 return D3D_OK;
1992 }
1993
1994 HRESULT WINAPI
1995 NineDevice9_SetRenderState( struct NineDevice9 *This,
1996 D3DRENDERSTATETYPE State,
1997 DWORD Value )
1998 {
1999 struct nine_state *state = This->update;
2000
2001 DBG("This=%p State=%u(%s) Value=%08x\n", This,
2002 State, nine_d3drs_to_string(State), Value);
2003
2004 user_assert(State < Elements(state->rs), D3DERR_INVALIDCALL);
2005
2006 if (likely(state->rs[State] != Value) || unlikely(This->is_recording)) {
2007 state->rs[State] = Value;
2008 state->changed.rs[State / 32] |= 1 << (State % 32);
2009 state->changed.group |= nine_render_state_group[State];
2010 }
2011
2012 return D3D_OK;
2013 }
2014
2015 HRESULT WINAPI
2016 NineDevice9_GetRenderState( struct NineDevice9 *This,
2017 D3DRENDERSTATETYPE State,
2018 DWORD *pValue )
2019 {
2020 user_assert(State < Elements(This->state.rs), D3DERR_INVALIDCALL);
2021
2022 *pValue = This->state.rs[State];
2023 return D3D_OK;
2024 }
2025
2026 HRESULT WINAPI
2027 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2028 D3DSTATEBLOCKTYPE Type,
2029 IDirect3DStateBlock9 **ppSB )
2030 {
2031 struct NineStateBlock9 *nsb;
2032 struct nine_state *dst;
2033 HRESULT hr;
2034 enum nine_stateblock_type type;
2035 unsigned s;
2036
2037 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2038
2039 user_assert(Type == D3DSBT_ALL ||
2040 Type == D3DSBT_VERTEXSTATE ||
2041 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2042
2043 switch (Type) {
2044 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2045 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
2046 default:
2047 type = NINESBT_ALL;
2048 break;
2049 }
2050
2051 hr = NineStateBlock9_new(This, &nsb, type);
2052 if (FAILED(hr))
2053 return hr;
2054 *ppSB = (IDirect3DStateBlock9 *)nsb;
2055 dst = &nsb->state;
2056
2057 dst->changed.group =
2058 NINE_STATE_TEXTURE |
2059 NINE_STATE_SAMPLER;
2060
2061 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2062 dst->changed.group |=
2063 NINE_STATE_FF_LIGHTING |
2064 NINE_STATE_VS | NINE_STATE_VS_CONST |
2065 NINE_STATE_VDECL;
2066 /* TODO: texture/sampler state */
2067 memcpy(dst->changed.rs,
2068 nine_render_states_vertex, sizeof(dst->changed.rs));
2069 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->max_vs_const_f,
2070 &This->range_pool);
2071 dst->changed.vs_const_i = 0xffff;
2072 dst->changed.vs_const_b = 0xffff;
2073 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2074 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2075 if (This->state.ff.num_lights) {
2076 dst->ff.num_lights = This->state.ff.num_lights;
2077 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2078 * all currently existing lights will be captured
2079 */
2080 dst->ff.light = CALLOC(This->state.ff.num_lights,
2081 sizeof(D3DLIGHT9));
2082 if (!dst->ff.light) {
2083 nine_bind(ppSB, NULL);
2084 return E_OUTOFMEMORY;
2085 }
2086 }
2087 }
2088 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2089 dst->changed.group |=
2090 NINE_STATE_PS | NINE_STATE_PS_CONST;
2091 /* TODO: texture/sampler state */
2092 memcpy(dst->changed.rs,
2093 nine_render_states_pixel, sizeof(dst->changed.rs));
2094 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2095 &This->range_pool);
2096 dst->changed.ps_const_i = 0xffff;
2097 dst->changed.ps_const_b = 0xffff;
2098 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2099 dst->changed.sampler[s] |= 0x1ffe;
2100 }
2101 if (Type == D3DSBT_ALL) {
2102 dst->changed.group |=
2103 NINE_STATE_VIEWPORT |
2104 NINE_STATE_SCISSOR |
2105 NINE_STATE_RASTERIZER |
2106 NINE_STATE_BLEND |
2107 NINE_STATE_DSA |
2108 NINE_STATE_IDXBUF |
2109 NINE_STATE_MATERIAL |
2110 NINE_STATE_BLEND_COLOR |
2111 NINE_STATE_SAMPLE_MASK;
2112 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2113 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2114 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2115 dst->changed.stream_freq = dst->changed.vtxbuf;
2116 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2117 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2118 }
2119 NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2120
2121 /* TODO: fixed function state */
2122
2123 return D3D_OK;
2124 }
2125
2126 HRESULT WINAPI
2127 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2128 {
2129 HRESULT hr;
2130
2131 DBG("This=%p\n", This);
2132
2133 user_assert(!This->record, D3DERR_INVALIDCALL);
2134
2135 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2136 if (FAILED(hr))
2137 return hr;
2138 NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2139
2140 This->update = &This->record->state;
2141 This->is_recording = TRUE;
2142
2143 return D3D_OK;
2144 }
2145
2146 HRESULT WINAPI
2147 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2148 IDirect3DStateBlock9 **ppSB )
2149 {
2150 DBG("This=%p ppSB=%p\n", This, ppSB);
2151
2152 user_assert(This->record, D3DERR_INVALIDCALL);
2153
2154 This->update = &This->state;
2155 This->is_recording = FALSE;
2156
2157 NineUnknown_AddRef(NineUnknown(This->record));
2158 *ppSB = (IDirect3DStateBlock9 *)This->record;
2159 NineUnknown_Unbind(NineUnknown(This->record));
2160 This->record = NULL;
2161
2162 return D3D_OK;
2163 }
2164
2165 HRESULT WINAPI
2166 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2167 const D3DCLIPSTATUS9 *pClipStatus )
2168 {
2169 STUB(D3DERR_INVALIDCALL);
2170 }
2171
2172 HRESULT WINAPI
2173 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2174 D3DCLIPSTATUS9 *pClipStatus )
2175 {
2176 STUB(D3DERR_INVALIDCALL);
2177 }
2178
2179 HRESULT WINAPI
2180 NineDevice9_GetTexture( struct NineDevice9 *This,
2181 DWORD Stage,
2182 IDirect3DBaseTexture9 **ppTexture )
2183 {
2184 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2185 Stage == D3DDMAPSAMPLER ||
2186 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2187 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2188 user_assert(ppTexture, D3DERR_INVALIDCALL);
2189
2190 if (Stage >= D3DDMAPSAMPLER)
2191 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2192
2193 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2194
2195 if (This->state.texture[Stage])
2196 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2197 return D3D_OK;
2198 }
2199
2200 HRESULT WINAPI
2201 NineDevice9_SetTexture( struct NineDevice9 *This,
2202 DWORD Stage,
2203 IDirect3DBaseTexture9 *pTexture )
2204 {
2205 struct nine_state *state = This->update;
2206 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2207
2208 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2209
2210 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2211 Stage == D3DDMAPSAMPLER ||
2212 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2213 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2214 user_assert(!tex || tex->base.pool != D3DPOOL_SCRATCH, D3DERR_INVALIDCALL);
2215
2216 if (unlikely(tex && tex->base.pool == D3DPOOL_SYSTEMMEM)) {
2217 /* TODO: Currently not implemented. Better return error
2218 * with message telling what's wrong */
2219 ERR("This=%p D3DPOOL_SYSTEMMEM not implemented for SetTexture\n", This);
2220 user_assert(tex->base.pool != D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
2221 }
2222
2223 if (Stage >= D3DDMAPSAMPLER)
2224 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2225
2226 if (!This->is_recording) {
2227 struct NineBaseTexture9 *old = state->texture[Stage];
2228 if (old == tex)
2229 return D3D_OK;
2230
2231 state->samplers_shadow &= ~(1 << Stage);
2232 if (tex) {
2233 state->samplers_shadow |= tex->shadow << Stage;
2234
2235 if ((tex->dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
2236 list_add(&tex->list, &This->update_textures);
2237
2238 tex->bind_count++;
2239 }
2240 if (old)
2241 old->bind_count--;
2242 }
2243 nine_bind(&state->texture[Stage], pTexture);
2244
2245 state->changed.texture |= 1 << Stage;
2246 state->changed.group |= NINE_STATE_TEXTURE;
2247
2248 return D3D_OK;
2249 }
2250
2251 HRESULT WINAPI
2252 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2253 DWORD Stage,
2254 D3DTEXTURESTAGESTATETYPE Type,
2255 DWORD *pValue )
2256 {
2257 const struct nine_state *state = &This->state;
2258
2259 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2260 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2261
2262 *pValue = state->ff.tex_stage[Stage][Type];
2263
2264 return D3D_OK;
2265 }
2266
2267 HRESULT WINAPI
2268 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2269 DWORD Stage,
2270 D3DTEXTURESTAGESTATETYPE Type,
2271 DWORD Value )
2272 {
2273 struct nine_state *state = This->update;
2274
2275 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2276 nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2277
2278 user_assert(Stage < Elements(state->ff.tex_stage), D3DERR_INVALIDCALL);
2279 user_assert(Type < Elements(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2280
2281 state->ff.tex_stage[Stage][Type] = Value;
2282
2283 state->changed.group |= NINE_STATE_FF_PSSTAGES;
2284 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2285
2286 return D3D_OK;
2287 }
2288
2289 HRESULT WINAPI
2290 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2291 DWORD Sampler,
2292 D3DSAMPLERSTATETYPE Type,
2293 DWORD *pValue )
2294 {
2295 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2296 Sampler == D3DDMAPSAMPLER ||
2297 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2298 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2299
2300 if (Sampler >= D3DDMAPSAMPLER)
2301 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2302
2303 *pValue = This->state.samp[Sampler][Type];
2304 return D3D_OK;
2305 }
2306
2307 HRESULT WINAPI
2308 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2309 DWORD Sampler,
2310 D3DSAMPLERSTATETYPE Type,
2311 DWORD Value )
2312 {
2313 struct nine_state *state = This->update;
2314
2315 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2316 Sampler, nine_D3DSAMP_to_str(Type), Value);
2317
2318 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2319 Sampler == D3DDMAPSAMPLER ||
2320 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2321 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2322
2323 if (Sampler >= D3DDMAPSAMPLER)
2324 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2325
2326 state->samp[Sampler][Type] = Value;
2327 state->changed.group |= NINE_STATE_SAMPLER;
2328 state->changed.sampler[Sampler] |= 1 << Type;
2329
2330 return D3D_OK;
2331 }
2332
2333 HRESULT WINAPI
2334 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2335 DWORD *pNumPasses )
2336 {
2337 const struct nine_state *state = &This->state;
2338 unsigned i;
2339 unsigned w = 0, h = 0;
2340
2341 DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2342
2343 for (i = 0; i < Elements(state->samp); ++i) {
2344 if (state->samp[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2345 state->samp[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2346 return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2347 }
2348
2349 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2350 if (!state->rt[i])
2351 continue;
2352 if (w == 0) {
2353 w = state->rt[i]->desc.Width;
2354 h = state->rt[i]->desc.Height;
2355 } else
2356 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2357 return D3DERR_CONFLICTINGRENDERSTATE;
2358 }
2359 }
2360 if (state->ds &&
2361 (state->rs[D3DRS_ZENABLE] || state->rs[D3DRS_STENCILENABLE])) {
2362 if (w != 0 &&
2363 (state->ds->desc.Width != w || state->ds->desc.Height != h))
2364 return D3DERR_CONFLICTINGRENDERSTATE;
2365 }
2366
2367 if (pNumPasses)
2368 *pNumPasses = 1;
2369
2370 return D3D_OK;
2371 }
2372
2373 HRESULT WINAPI
2374 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2375 UINT PaletteNumber,
2376 const PALETTEENTRY *pEntries )
2377 {
2378 STUB(D3D_OK); /* like wine */
2379 }
2380
2381 HRESULT WINAPI
2382 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2383 UINT PaletteNumber,
2384 PALETTEENTRY *pEntries )
2385 {
2386 STUB(D3DERR_INVALIDCALL);
2387 }
2388
2389 HRESULT WINAPI
2390 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2391 UINT PaletteNumber )
2392 {
2393 STUB(D3D_OK); /* like wine */
2394 }
2395
2396 HRESULT WINAPI
2397 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2398 UINT *PaletteNumber )
2399 {
2400 STUB(D3DERR_INVALIDCALL);
2401 }
2402
2403 HRESULT WINAPI
2404 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2405 const RECT *pRect )
2406 {
2407 struct nine_state *state = This->update;
2408
2409 DBG("x=(%u..%u) y=(%u..%u)\n",
2410 pRect->left, pRect->top, pRect->right, pRect->bottom);
2411
2412 state->scissor.minx = pRect->left;
2413 state->scissor.miny = pRect->top;
2414 state->scissor.maxx = pRect->right;
2415 state->scissor.maxy = pRect->bottom;
2416
2417 state->changed.group |= NINE_STATE_SCISSOR;
2418
2419 return D3D_OK;
2420 }
2421
2422 HRESULT WINAPI
2423 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2424 RECT *pRect )
2425 {
2426 pRect->left = This->state.scissor.minx;
2427 pRect->top = This->state.scissor.miny;
2428 pRect->right = This->state.scissor.maxx;
2429 pRect->bottom = This->state.scissor.maxy;
2430
2431 return D3D_OK;
2432 }
2433
2434 HRESULT WINAPI
2435 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2436 BOOL bSoftware )
2437 {
2438 STUB(D3DERR_INVALIDCALL);
2439 }
2440
2441 BOOL WINAPI
2442 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2443 {
2444 return !!(This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING);
2445 }
2446
2447 HRESULT WINAPI
2448 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2449 float nSegments )
2450 {
2451 STUB(D3DERR_INVALIDCALL);
2452 }
2453
2454 float WINAPI
2455 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2456 {
2457 STUB(0);
2458 }
2459
2460 static INLINE void
2461 init_draw_info(struct pipe_draw_info *info,
2462 struct NineDevice9 *dev, D3DPRIMITIVETYPE type, UINT count)
2463 {
2464 info->mode = d3dprimitivetype_to_pipe_prim(type);
2465 info->count = prim_count_to_vertex_count(type, count);
2466 info->start_instance = 0;
2467 info->instance_count = 1;
2468 if (dev->state.stream_instancedata_mask & dev->state.stream_usage_mask)
2469 info->instance_count = MAX2(dev->state.stream_freq[0] & 0x7FFFFF, 1);
2470 info->primitive_restart = FALSE;
2471 info->restart_index = 0;
2472 info->count_from_stream_output = NULL;
2473 info->indirect = NULL;
2474 }
2475
2476 HRESULT WINAPI
2477 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2478 D3DPRIMITIVETYPE PrimitiveType,
2479 UINT StartVertex,
2480 UINT PrimitiveCount )
2481 {
2482 struct pipe_draw_info info;
2483
2484 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2485 This, PrimitiveType, StartVertex, PrimitiveCount);
2486
2487 nine_update_state(This, ~0);
2488
2489 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2490 info.indexed = FALSE;
2491 info.start = StartVertex;
2492 info.index_bias = 0;
2493 info.min_index = info.start;
2494 info.max_index = info.count - 1;
2495
2496 This->pipe->draw_vbo(This->pipe, &info);
2497
2498 return D3D_OK;
2499 }
2500
2501 HRESULT WINAPI
2502 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2503 D3DPRIMITIVETYPE PrimitiveType,
2504 INT BaseVertexIndex,
2505 UINT MinVertexIndex,
2506 UINT NumVertices,
2507 UINT StartIndex,
2508 UINT PrimitiveCount )
2509 {
2510 struct pipe_draw_info info;
2511
2512 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2513 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2514 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2515 StartIndex, PrimitiveCount);
2516
2517 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2518 user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2519
2520 nine_update_state(This, ~0);
2521
2522 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2523 info.indexed = TRUE;
2524 info.start = StartIndex;
2525 info.index_bias = BaseVertexIndex;
2526 /* These don't include index bias: */
2527 info.min_index = MinVertexIndex;
2528 info.max_index = MinVertexIndex + NumVertices - 1;
2529
2530 This->pipe->draw_vbo(This->pipe, &info);
2531
2532 return D3D_OK;
2533 }
2534
2535 HRESULT WINAPI
2536 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2537 D3DPRIMITIVETYPE PrimitiveType,
2538 UINT PrimitiveCount,
2539 const void *pVertexStreamZeroData,
2540 UINT VertexStreamZeroStride )
2541 {
2542 struct pipe_vertex_buffer vtxbuf;
2543 struct pipe_draw_info info;
2544
2545 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2546 This, PrimitiveType, PrimitiveCount,
2547 pVertexStreamZeroData, VertexStreamZeroStride);
2548
2549 user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2550 D3DERR_INVALIDCALL);
2551
2552 nine_update_state(This, ~0);
2553
2554 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2555 info.indexed = FALSE;
2556 info.start = 0;
2557 info.index_bias = 0;
2558 info.min_index = 0;
2559 info.max_index = info.count - 1;
2560
2561 vtxbuf.stride = VertexStreamZeroStride;
2562 vtxbuf.buffer_offset = 0;
2563 vtxbuf.buffer = NULL;
2564 vtxbuf.user_buffer = pVertexStreamZeroData;
2565
2566 if (!This->driver_caps.user_vbufs)
2567 u_upload_data(This->upload,
2568 0,
2569 (info.max_index + 1) * VertexStreamZeroStride, /* XXX */
2570 vtxbuf.user_buffer,
2571 &vtxbuf.buffer_offset,
2572 &vtxbuf.buffer);
2573
2574 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vtxbuf);
2575
2576 This->pipe->draw_vbo(This->pipe, &info);
2577
2578 NineDevice9_PauseRecording(This);
2579 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2580 NineDevice9_ResumeRecording(This);
2581
2582 pipe_resource_reference(&vtxbuf.buffer, NULL);
2583
2584 return D3D_OK;
2585 }
2586
2587 HRESULT WINAPI
2588 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
2589 D3DPRIMITIVETYPE PrimitiveType,
2590 UINT MinVertexIndex,
2591 UINT NumVertices,
2592 UINT PrimitiveCount,
2593 const void *pIndexData,
2594 D3DFORMAT IndexDataFormat,
2595 const void *pVertexStreamZeroData,
2596 UINT VertexStreamZeroStride )
2597 {
2598 struct pipe_draw_info info;
2599 struct pipe_vertex_buffer vbuf;
2600 struct pipe_index_buffer ibuf;
2601
2602 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2603 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2604 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2605 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
2606 pIndexData, IndexDataFormat,
2607 pVertexStreamZeroData, VertexStreamZeroStride);
2608
2609 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
2610 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
2611 user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
2612 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
2613
2614 nine_update_state(This, ~0);
2615
2616 init_draw_info(&info, This, PrimitiveType, PrimitiveCount);
2617 info.indexed = TRUE;
2618 info.start = 0;
2619 info.index_bias = 0;
2620 info.min_index = MinVertexIndex;
2621 info.max_index = MinVertexIndex + NumVertices - 1;
2622
2623 vbuf.stride = VertexStreamZeroStride;
2624 vbuf.buffer_offset = 0;
2625 vbuf.buffer = NULL;
2626 vbuf.user_buffer = pVertexStreamZeroData;
2627
2628 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
2629 ibuf.offset = 0;
2630 ibuf.buffer = NULL;
2631 ibuf.user_buffer = pIndexData;
2632
2633 if (!This->driver_caps.user_vbufs) {
2634 const unsigned base = info.min_index * VertexStreamZeroStride;
2635 u_upload_data(This->upload,
2636 base,
2637 (info.max_index -
2638 info.min_index + 1) * VertexStreamZeroStride, /* XXX */
2639 (const uint8_t *)vbuf.user_buffer + base,
2640 &vbuf.buffer_offset,
2641 &vbuf.buffer);
2642 /* Won't be used: */
2643 vbuf.buffer_offset -= base;
2644 }
2645 if (!This->driver_caps.user_ibufs)
2646 u_upload_data(This->upload,
2647 0,
2648 info.count * ibuf.index_size,
2649 ibuf.user_buffer,
2650 &ibuf.offset,
2651 &ibuf.buffer);
2652
2653 This->pipe->set_vertex_buffers(This->pipe, 0, 1, &vbuf);
2654 This->pipe->set_index_buffer(This->pipe, &ibuf);
2655
2656 This->pipe->draw_vbo(This->pipe, &info);
2657
2658 pipe_resource_reference(&vbuf.buffer, NULL);
2659 pipe_resource_reference(&ibuf.buffer, NULL);
2660
2661 NineDevice9_PauseRecording(This);
2662 NineDevice9_SetIndices(This, NULL);
2663 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2664 NineDevice9_ResumeRecording(This);
2665
2666 return D3D_OK;
2667 }
2668
2669 /* TODO: Write to pDestBuffer directly if vertex declaration contains
2670 * only f32 formats.
2671 */
2672 HRESULT WINAPI
2673 NineDevice9_ProcessVertices( struct NineDevice9 *This,
2674 UINT SrcStartIndex,
2675 UINT DestIndex,
2676 UINT VertexCount,
2677 IDirect3DVertexBuffer9 *pDestBuffer,
2678 IDirect3DVertexDeclaration9 *pVertexDecl,
2679 DWORD Flags )
2680 {
2681 struct pipe_screen *screen = This->screen;
2682 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
2683 struct NineVertexShader9 *vs;
2684 struct pipe_resource *resource;
2685 struct pipe_stream_output_target *target;
2686 struct pipe_draw_info draw;
2687 HRESULT hr;
2688 unsigned buffer_offset, buffer_size;
2689
2690 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
2691 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
2692 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
2693 pVertexDecl, Flags);
2694
2695 if (!screen->get_param(screen, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS))
2696 STUB(D3DERR_INVALIDCALL);
2697
2698 nine_update_state(This, ~0);
2699
2700 /* TODO: Create shader with stream output. */
2701 STUB(D3DERR_INVALIDCALL);
2702 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
2703
2704 vs = This->state.vs ? This->state.vs : This->ff.vs;
2705
2706 buffer_size = VertexCount * vs->so->stride[0];
2707 if (1) {
2708 struct pipe_resource templ;
2709
2710 templ.target = PIPE_BUFFER;
2711 templ.format = PIPE_FORMAT_R8_UNORM;
2712 templ.width0 = buffer_size;
2713 templ.flags = 0;
2714 templ.bind = PIPE_BIND_STREAM_OUTPUT;
2715 templ.usage = PIPE_USAGE_STREAM;
2716 templ.height0 = templ.depth0 = templ.array_size = 1;
2717 templ.last_level = templ.nr_samples = 0;
2718
2719 resource = This->screen->resource_create(This->screen, &templ);
2720 if (!resource)
2721 return E_OUTOFMEMORY;
2722 buffer_offset = 0;
2723 } else {
2724 /* SO matches vertex declaration */
2725 resource = dst->base.resource;
2726 buffer_offset = DestIndex * vs->so->stride[0];
2727 }
2728 target = This->pipe->create_stream_output_target(This->pipe, resource,
2729 buffer_offset,
2730 buffer_size);
2731 if (!target) {
2732 pipe_resource_reference(&resource, NULL);
2733 return D3DERR_DRIVERINTERNALERROR;
2734 }
2735
2736 if (!vdecl) {
2737 hr = NineVertexDeclaration9_new_from_fvf(This, dst->desc.FVF, &vdecl);
2738 if (FAILED(hr))
2739 goto out;
2740 }
2741
2742 init_draw_info(&draw, This, D3DPT_POINTLIST, VertexCount);
2743 draw.instance_count = 1;
2744 draw.indexed = FALSE;
2745 draw.start = SrcStartIndex;
2746 draw.index_bias = 0;
2747 draw.min_index = SrcStartIndex;
2748 draw.max_index = SrcStartIndex + VertexCount - 1;
2749
2750 This->pipe->set_stream_output_targets(This->pipe, 1, &target, 0);
2751 This->pipe->draw_vbo(This->pipe, &draw);
2752 This->pipe->set_stream_output_targets(This->pipe, 0, NULL, 0);
2753 This->pipe->stream_output_target_destroy(This->pipe, target);
2754
2755 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
2756 dst, DestIndex, VertexCount,
2757 resource, vs->so);
2758 out:
2759 pipe_resource_reference(&resource, NULL);
2760 if (!pVertexDecl)
2761 NineUnknown_Release(NineUnknown(vdecl));
2762 return hr;
2763 }
2764
2765 HRESULT WINAPI
2766 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
2767 const D3DVERTEXELEMENT9 *pVertexElements,
2768 IDirect3DVertexDeclaration9 **ppDecl )
2769 {
2770 struct NineVertexDeclaration9 *vdecl;
2771
2772 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
2773 This, pVertexElements, ppDecl);
2774
2775 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
2776 if (SUCCEEDED(hr))
2777 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
2778
2779 return hr;
2780 }
2781
2782 HRESULT WINAPI
2783 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
2784 IDirect3DVertexDeclaration9 *pDecl )
2785 {
2786 struct nine_state *state = This->update;
2787
2788 DBG("This=%p pDecl=%p\n", This, pDecl);
2789
2790 if (likely(!This->is_recording) && state->vdecl == NineVertexDeclaration9(pDecl))
2791 return D3D_OK;
2792 nine_bind(&state->vdecl, pDecl);
2793
2794 state->changed.group |= NINE_STATE_VDECL;
2795
2796 return D3D_OK;
2797 }
2798
2799 HRESULT WINAPI
2800 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
2801 IDirect3DVertexDeclaration9 **ppDecl )
2802 {
2803 user_assert(ppDecl, D3DERR_INVALIDCALL);
2804
2805 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
2806 if (*ppDecl)
2807 NineUnknown_AddRef(NineUnknown(*ppDecl));
2808 return D3D_OK;
2809 }
2810
2811 HRESULT WINAPI
2812 NineDevice9_SetFVF( struct NineDevice9 *This,
2813 DWORD FVF )
2814 {
2815 struct NineVertexDeclaration9 *vdecl;
2816 HRESULT hr;
2817
2818 DBG("FVF = %08x\n", FVF);
2819 if (!FVF)
2820 return D3D_OK; /* like wine */
2821
2822 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
2823 if (!vdecl) {
2824 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
2825 if (FAILED(hr))
2826 return hr;
2827 vdecl->fvf = FVF;
2828 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
2829 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
2830 }
2831 return NineDevice9_SetVertexDeclaration(
2832 This, (IDirect3DVertexDeclaration9 *)vdecl);
2833 }
2834
2835 HRESULT WINAPI
2836 NineDevice9_GetFVF( struct NineDevice9 *This,
2837 DWORD *pFVF )
2838 {
2839 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
2840 return D3D_OK;
2841 }
2842
2843 HRESULT WINAPI
2844 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
2845 const DWORD *pFunction,
2846 IDirect3DVertexShader9 **ppShader )
2847 {
2848 struct NineVertexShader9 *vs;
2849 HRESULT hr;
2850
2851 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
2852
2853 hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
2854 if (FAILED(hr))
2855 return hr;
2856 *ppShader = (IDirect3DVertexShader9 *)vs;
2857 return D3D_OK;
2858 }
2859
2860 HRESULT WINAPI
2861 NineDevice9_SetVertexShader( struct NineDevice9 *This,
2862 IDirect3DVertexShader9 *pShader )
2863 {
2864 struct nine_state *state = This->update;
2865
2866 DBG("This=%p pShader=%p\n", This, pShader);
2867
2868 nine_bind(&state->vs, pShader);
2869
2870 state->changed.group |= NINE_STATE_VS;
2871
2872 return D3D_OK;
2873 }
2874
2875 HRESULT WINAPI
2876 NineDevice9_GetVertexShader( struct NineDevice9 *This,
2877 IDirect3DVertexShader9 **ppShader )
2878 {
2879 user_assert(ppShader, D3DERR_INVALIDCALL);
2880 nine_reference_set(ppShader, This->state.vs);
2881 return D3D_OK;
2882 }
2883
2884 HRESULT WINAPI
2885 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
2886 UINT StartRegister,
2887 const float *pConstantData,
2888 UINT Vector4fCount )
2889 {
2890 struct nine_state *state = This->update;
2891
2892 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
2893 This, StartRegister, pConstantData, Vector4fCount);
2894
2895 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
2896 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
2897
2898 if (!Vector4fCount)
2899 return D3D_OK;
2900 user_assert(pConstantData, D3DERR_INVALIDCALL);
2901
2902 memcpy(&state->vs_const_f[StartRegister * 4],
2903 pConstantData,
2904 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
2905
2906 nine_ranges_insert(&state->changed.vs_const_f,
2907 StartRegister, StartRegister + Vector4fCount,
2908 &This->range_pool);
2909
2910 state->changed.group |= NINE_STATE_VS_CONST;
2911
2912 return D3D_OK;
2913 }
2914
2915 HRESULT WINAPI
2916 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
2917 UINT StartRegister,
2918 float *pConstantData,
2919 UINT Vector4fCount )
2920 {
2921 const struct nine_state *state = &This->state;
2922
2923 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
2924 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
2925 user_assert(pConstantData, D3DERR_INVALIDCALL);
2926
2927 memcpy(pConstantData,
2928 &state->vs_const_f[StartRegister * 4],
2929 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
2930
2931 return D3D_OK;
2932 }
2933
2934 HRESULT WINAPI
2935 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
2936 UINT StartRegister,
2937 const int *pConstantData,
2938 UINT Vector4iCount )
2939 {
2940 struct nine_state *state = This->update;
2941
2942 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
2943 This, StartRegister, pConstantData, Vector4iCount);
2944
2945 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
2946 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
2947 user_assert(pConstantData, D3DERR_INVALIDCALL);
2948
2949 memcpy(&state->vs_const_i[StartRegister][0],
2950 pConstantData,
2951 Vector4iCount * sizeof(state->vs_const_i[0]));
2952
2953 state->changed.vs_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
2954 state->changed.group |= NINE_STATE_VS_CONST;
2955
2956 return D3D_OK;
2957 }
2958
2959 HRESULT WINAPI
2960 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
2961 UINT StartRegister,
2962 int *pConstantData,
2963 UINT Vector4iCount )
2964 {
2965 const struct nine_state *state = &This->state;
2966
2967 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
2968 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
2969 user_assert(pConstantData, D3DERR_INVALIDCALL);
2970
2971 memcpy(pConstantData,
2972 &state->vs_const_i[StartRegister][0],
2973 Vector4iCount * sizeof(state->vs_const_i[0]));
2974
2975 return D3D_OK;
2976 }
2977
2978 HRESULT WINAPI
2979 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
2980 UINT StartRegister,
2981 const BOOL *pConstantData,
2982 UINT BoolCount )
2983 {
2984 struct nine_state *state = This->update;
2985
2986 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
2987 This, StartRegister, pConstantData, BoolCount);
2988
2989 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
2990 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
2991 user_assert(pConstantData, D3DERR_INVALIDCALL);
2992
2993 memcpy(&state->vs_const_b[StartRegister],
2994 pConstantData,
2995 BoolCount * sizeof(state->vs_const_b[0]));
2996
2997 state->changed.vs_const_b |= ((1 << BoolCount) - 1) << StartRegister;
2998 state->changed.group |= NINE_STATE_VS_CONST;
2999
3000 return D3D_OK;
3001 }
3002
3003 HRESULT WINAPI
3004 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3005 UINT StartRegister,
3006 BOOL *pConstantData,
3007 UINT BoolCount )
3008 {
3009 const struct nine_state *state = &This->state;
3010
3011 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3012 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3013 user_assert(pConstantData, D3DERR_INVALIDCALL);
3014
3015 memcpy(pConstantData,
3016 &state->vs_const_b[StartRegister],
3017 BoolCount * sizeof(state->vs_const_b[0]));
3018
3019 return D3D_OK;
3020 }
3021
3022 HRESULT WINAPI
3023 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3024 UINT StreamNumber,
3025 IDirect3DVertexBuffer9 *pStreamData,
3026 UINT OffsetInBytes,
3027 UINT Stride )
3028 {
3029 struct nine_state *state = This->update;
3030 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3031 const unsigned i = StreamNumber;
3032
3033 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3034 This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3035
3036 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3037 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3038
3039 if (likely(!This->is_recording)) {
3040 if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3041 state->vtxbuf[i].stride == Stride &&
3042 state->vtxbuf[i].buffer_offset == OffsetInBytes)
3043 return D3D_OK;
3044 }
3045 nine_bind(&state->stream[i], pStreamData);
3046
3047 state->changed.vtxbuf |= 1 << StreamNumber;
3048
3049 if (pStreamData) {
3050 state->vtxbuf[i].stride = Stride;
3051 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3052 }
3053 state->vtxbuf[i].buffer = pStreamData ? pVBuf9->base.resource : NULL;
3054
3055 return D3D_OK;
3056 }
3057
3058 HRESULT WINAPI
3059 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3060 UINT StreamNumber,
3061 IDirect3DVertexBuffer9 **ppStreamData,
3062 UINT *pOffsetInBytes,
3063 UINT *pStride )
3064 {
3065 const struct nine_state *state = &This->state;
3066 const unsigned i = StreamNumber;
3067
3068 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3069 user_assert(ppStreamData, D3DERR_INVALIDCALL);
3070
3071 nine_reference_set(ppStreamData, state->stream[i]);
3072 *pStride = state->vtxbuf[i].stride;
3073 *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3074
3075 return D3D_OK;
3076 }
3077
3078 HRESULT WINAPI
3079 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3080 UINT StreamNumber,
3081 UINT Setting )
3082 {
3083 struct nine_state *state = This->update;
3084 /* const UINT freq = Setting & 0x7FFFFF; */
3085
3086 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3087 StreamNumber, Setting);
3088
3089 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3090 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3091 D3DERR_INVALIDCALL);
3092 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3093 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3094 user_assert(Setting, D3DERR_INVALIDCALL);
3095
3096 state->stream_freq[StreamNumber] = Setting;
3097
3098 if (Setting & D3DSTREAMSOURCE_INSTANCEDATA)
3099 state->stream_instancedata_mask |= 1 << StreamNumber;
3100 else
3101 state->stream_instancedata_mask &= ~(1 << StreamNumber);
3102
3103 state->changed.stream_freq |= 1 << StreamNumber;
3104 return D3D_OK;
3105 }
3106
3107 HRESULT WINAPI
3108 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3109 UINT StreamNumber,
3110 UINT *pSetting )
3111 {
3112 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3113 *pSetting = This->state.stream_freq[StreamNumber];
3114 return D3D_OK;
3115 }
3116
3117 HRESULT WINAPI
3118 NineDevice9_SetIndices( struct NineDevice9 *This,
3119 IDirect3DIndexBuffer9 *pIndexData )
3120 {
3121 struct nine_state *state = This->update;
3122
3123 DBG("This=%p pIndexData=%p\n", This, pIndexData);
3124
3125 if (likely(!This->is_recording))
3126 if (state->idxbuf == NineIndexBuffer9(pIndexData))
3127 return D3D_OK;
3128 nine_bind(&state->idxbuf, pIndexData);
3129
3130 state->changed.group |= NINE_STATE_IDXBUF;
3131
3132 return D3D_OK;
3133 }
3134
3135 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3136 * here because it's an argument passed to the Draw calls.
3137 */
3138 HRESULT WINAPI
3139 NineDevice9_GetIndices( struct NineDevice9 *This,
3140 IDirect3DIndexBuffer9 **ppIndexData /*,
3141 UINT *pBaseVertexIndex */ )
3142 {
3143 user_assert(ppIndexData, D3DERR_INVALIDCALL);
3144 nine_reference_set(ppIndexData, This->state.idxbuf);
3145 return D3D_OK;
3146 }
3147
3148 HRESULT WINAPI
3149 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3150 const DWORD *pFunction,
3151 IDirect3DPixelShader9 **ppShader )
3152 {
3153 struct NinePixelShader9 *ps;
3154 HRESULT hr;
3155
3156 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3157
3158 hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3159 if (FAILED(hr))
3160 return hr;
3161 *ppShader = (IDirect3DPixelShader9 *)ps;
3162 return D3D_OK;
3163 }
3164
3165 HRESULT WINAPI
3166 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3167 IDirect3DPixelShader9 *pShader )
3168 {
3169 struct nine_state *state = This->update;
3170
3171 DBG("This=%p pShader=%p\n", This, pShader);
3172
3173 nine_bind(&state->ps, pShader);
3174
3175 state->changed.group |= NINE_STATE_PS;
3176
3177 return D3D_OK;
3178 }
3179
3180 HRESULT WINAPI
3181 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3182 IDirect3DPixelShader9 **ppShader )
3183 {
3184 user_assert(ppShader, D3DERR_INVALIDCALL);
3185 nine_reference_set(ppShader, This->state.ps);
3186 return D3D_OK;
3187 }
3188
3189 HRESULT WINAPI
3190 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3191 UINT StartRegister,
3192 const float *pConstantData,
3193 UINT Vector4fCount )
3194 {
3195 struct nine_state *state = This->update;
3196
3197 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3198 This, StartRegister, pConstantData, Vector4fCount);
3199
3200 user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
3201 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
3202
3203 if (!Vector4fCount)
3204 return D3D_OK;
3205 user_assert(pConstantData, D3DERR_INVALIDCALL);
3206
3207 memcpy(&state->ps_const_f[StartRegister * 4],
3208 pConstantData,
3209 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3210
3211 nine_ranges_insert(&state->changed.ps_const_f,
3212 StartRegister, StartRegister + Vector4fCount,
3213 &This->range_pool);
3214
3215 state->changed.group |= NINE_STATE_PS_CONST;
3216
3217 return D3D_OK;
3218 }
3219
3220 HRESULT WINAPI
3221 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3222 UINT StartRegister,
3223 float *pConstantData,
3224 UINT Vector4fCount )
3225 {
3226 const struct nine_state *state = &This->state;
3227
3228 user_assert(StartRegister < NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
3229 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F, D3DERR_INVALIDCALL);
3230 user_assert(pConstantData, D3DERR_INVALIDCALL);
3231
3232 memcpy(pConstantData,
3233 &state->ps_const_f[StartRegister * 4],
3234 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3235
3236 return D3D_OK;
3237 }
3238
3239 HRESULT WINAPI
3240 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3241 UINT StartRegister,
3242 const int *pConstantData,
3243 UINT Vector4iCount )
3244 {
3245 struct nine_state *state = This->update;
3246
3247 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3248 This, StartRegister, pConstantData, Vector4iCount);
3249
3250 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3251 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3252 user_assert(pConstantData, D3DERR_INVALIDCALL);
3253
3254 memcpy(&state->ps_const_i[StartRegister][0],
3255 pConstantData,
3256 Vector4iCount * sizeof(state->ps_const_i[0]));
3257
3258 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3259 state->changed.group |= NINE_STATE_PS_CONST;
3260
3261 return D3D_OK;
3262 }
3263
3264 HRESULT WINAPI
3265 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3266 UINT StartRegister,
3267 int *pConstantData,
3268 UINT Vector4iCount )
3269 {
3270 const struct nine_state *state = &This->state;
3271
3272 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3273 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3274 user_assert(pConstantData, D3DERR_INVALIDCALL);
3275
3276 memcpy(pConstantData,
3277 &state->ps_const_i[StartRegister][0],
3278 Vector4iCount * sizeof(state->ps_const_i[0]));
3279
3280 return D3D_OK;
3281 }
3282
3283 HRESULT WINAPI
3284 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3285 UINT StartRegister,
3286 const BOOL *pConstantData,
3287 UINT BoolCount )
3288 {
3289 struct nine_state *state = This->update;
3290
3291 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3292 This, StartRegister, pConstantData, BoolCount);
3293
3294 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3295 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3296 user_assert(pConstantData, D3DERR_INVALIDCALL);
3297
3298 memcpy(&state->ps_const_b[StartRegister],
3299 pConstantData,
3300 BoolCount * sizeof(state->ps_const_b[0]));
3301
3302 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3303 state->changed.group |= NINE_STATE_PS_CONST;
3304
3305 return D3D_OK;
3306 }
3307
3308 HRESULT WINAPI
3309 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3310 UINT StartRegister,
3311 BOOL *pConstantData,
3312 UINT BoolCount )
3313 {
3314 const struct nine_state *state = &This->state;
3315
3316 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3317 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3318 user_assert(pConstantData, D3DERR_INVALIDCALL);
3319
3320 memcpy(pConstantData,
3321 &state->ps_const_b[StartRegister],
3322 BoolCount * sizeof(state->ps_const_b[0]));
3323
3324 return D3D_OK;
3325 }
3326
3327 HRESULT WINAPI
3328 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3329 UINT Handle,
3330 const float *pNumSegs,
3331 const D3DRECTPATCH_INFO *pRectPatchInfo )
3332 {
3333 STUB(D3DERR_INVALIDCALL);
3334 }
3335
3336 HRESULT WINAPI
3337 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3338 UINT Handle,
3339 const float *pNumSegs,
3340 const D3DTRIPATCH_INFO *pTriPatchInfo )
3341 {
3342 STUB(D3DERR_INVALIDCALL);
3343 }
3344
3345 HRESULT WINAPI
3346 NineDevice9_DeletePatch( struct NineDevice9 *This,
3347 UINT Handle )
3348 {
3349 STUB(D3DERR_INVALIDCALL);
3350 }
3351
3352 HRESULT WINAPI
3353 NineDevice9_CreateQuery( struct NineDevice9 *This,
3354 D3DQUERYTYPE Type,
3355 IDirect3DQuery9 **ppQuery )
3356 {
3357 struct NineQuery9 *query;
3358 HRESULT hr;
3359
3360 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
3361
3362 hr = nine_is_query_supported(This->screen, Type);
3363 if (!ppQuery || hr != D3D_OK)
3364 return hr;
3365
3366 hr = NineQuery9_new(This, &query, Type);
3367 if (FAILED(hr))
3368 return hr;
3369 *ppQuery = (IDirect3DQuery9 *)query;
3370 return D3D_OK;
3371 }
3372
3373 IDirect3DDevice9Vtbl NineDevice9_vtable = {
3374 (void *)NineUnknown_QueryInterface,
3375 (void *)NineUnknown_AddRef,
3376 (void *)NineUnknown_Release,
3377 (void *)NineDevice9_TestCooperativeLevel,
3378 (void *)NineDevice9_GetAvailableTextureMem,
3379 (void *)NineDevice9_EvictManagedResources,
3380 (void *)NineDevice9_GetDirect3D,
3381 (void *)NineDevice9_GetDeviceCaps,
3382 (void *)NineDevice9_GetDisplayMode,
3383 (void *)NineDevice9_GetCreationParameters,
3384 (void *)NineDevice9_SetCursorProperties,
3385 (void *)NineDevice9_SetCursorPosition,
3386 (void *)NineDevice9_ShowCursor,
3387 (void *)NineDevice9_CreateAdditionalSwapChain,
3388 (void *)NineDevice9_GetSwapChain,
3389 (void *)NineDevice9_GetNumberOfSwapChains,
3390 (void *)NineDevice9_Reset,
3391 (void *)NineDevice9_Present,
3392 (void *)NineDevice9_GetBackBuffer,
3393 (void *)NineDevice9_GetRasterStatus,
3394 (void *)NineDevice9_SetDialogBoxMode,
3395 (void *)NineDevice9_SetGammaRamp,
3396 (void *)NineDevice9_GetGammaRamp,
3397 (void *)NineDevice9_CreateTexture,
3398 (void *)NineDevice9_CreateVolumeTexture,
3399 (void *)NineDevice9_CreateCubeTexture,
3400 (void *)NineDevice9_CreateVertexBuffer,
3401 (void *)NineDevice9_CreateIndexBuffer,
3402 (void *)NineDevice9_CreateRenderTarget,
3403 (void *)NineDevice9_CreateDepthStencilSurface,
3404 (void *)NineDevice9_UpdateSurface,
3405 (void *)NineDevice9_UpdateTexture,
3406 (void *)NineDevice9_GetRenderTargetData,
3407 (void *)NineDevice9_GetFrontBufferData,
3408 (void *)NineDevice9_StretchRect,
3409 (void *)NineDevice9_ColorFill,
3410 (void *)NineDevice9_CreateOffscreenPlainSurface,
3411 (void *)NineDevice9_SetRenderTarget,
3412 (void *)NineDevice9_GetRenderTarget,
3413 (void *)NineDevice9_SetDepthStencilSurface,
3414 (void *)NineDevice9_GetDepthStencilSurface,
3415 (void *)NineDevice9_BeginScene,
3416 (void *)NineDevice9_EndScene,
3417 (void *)NineDevice9_Clear,
3418 (void *)NineDevice9_SetTransform,
3419 (void *)NineDevice9_GetTransform,
3420 (void *)NineDevice9_MultiplyTransform,
3421 (void *)NineDevice9_SetViewport,
3422 (void *)NineDevice9_GetViewport,
3423 (void *)NineDevice9_SetMaterial,
3424 (void *)NineDevice9_GetMaterial,
3425 (void *)NineDevice9_SetLight,
3426 (void *)NineDevice9_GetLight,
3427 (void *)NineDevice9_LightEnable,
3428 (void *)NineDevice9_GetLightEnable,
3429 (void *)NineDevice9_SetClipPlane,
3430 (void *)NineDevice9_GetClipPlane,
3431 (void *)NineDevice9_SetRenderState,
3432 (void *)NineDevice9_GetRenderState,
3433 (void *)NineDevice9_CreateStateBlock,
3434 (void *)NineDevice9_BeginStateBlock,
3435 (void *)NineDevice9_EndStateBlock,
3436 (void *)NineDevice9_SetClipStatus,
3437 (void *)NineDevice9_GetClipStatus,
3438 (void *)NineDevice9_GetTexture,
3439 (void *)NineDevice9_SetTexture,
3440 (void *)NineDevice9_GetTextureStageState,
3441 (void *)NineDevice9_SetTextureStageState,
3442 (void *)NineDevice9_GetSamplerState,
3443 (void *)NineDevice9_SetSamplerState,
3444 (void *)NineDevice9_ValidateDevice,
3445 (void *)NineDevice9_SetPaletteEntries,
3446 (void *)NineDevice9_GetPaletteEntries,
3447 (void *)NineDevice9_SetCurrentTexturePalette,
3448 (void *)NineDevice9_GetCurrentTexturePalette,
3449 (void *)NineDevice9_SetScissorRect,
3450 (void *)NineDevice9_GetScissorRect,
3451 (void *)NineDevice9_SetSoftwareVertexProcessing,
3452 (void *)NineDevice9_GetSoftwareVertexProcessing,
3453 (void *)NineDevice9_SetNPatchMode,
3454 (void *)NineDevice9_GetNPatchMode,
3455 (void *)NineDevice9_DrawPrimitive,
3456 (void *)NineDevice9_DrawIndexedPrimitive,
3457 (void *)NineDevice9_DrawPrimitiveUP,
3458 (void *)NineDevice9_DrawIndexedPrimitiveUP,
3459 (void *)NineDevice9_ProcessVertices,
3460 (void *)NineDevice9_CreateVertexDeclaration,
3461 (void *)NineDevice9_SetVertexDeclaration,
3462 (void *)NineDevice9_GetVertexDeclaration,
3463 (void *)NineDevice9_SetFVF,
3464 (void *)NineDevice9_GetFVF,
3465 (void *)NineDevice9_CreateVertexShader,
3466 (void *)NineDevice9_SetVertexShader,
3467 (void *)NineDevice9_GetVertexShader,
3468 (void *)NineDevice9_SetVertexShaderConstantF,
3469 (void *)NineDevice9_GetVertexShaderConstantF,
3470 (void *)NineDevice9_SetVertexShaderConstantI,
3471 (void *)NineDevice9_GetVertexShaderConstantI,
3472 (void *)NineDevice9_SetVertexShaderConstantB,
3473 (void *)NineDevice9_GetVertexShaderConstantB,
3474 (void *)NineDevice9_SetStreamSource,
3475 (void *)NineDevice9_GetStreamSource,
3476 (void *)NineDevice9_SetStreamSourceFreq,
3477 (void *)NineDevice9_GetStreamSourceFreq,
3478 (void *)NineDevice9_SetIndices,
3479 (void *)NineDevice9_GetIndices,
3480 (void *)NineDevice9_CreatePixelShader,
3481 (void *)NineDevice9_SetPixelShader,
3482 (void *)NineDevice9_GetPixelShader,
3483 (void *)NineDevice9_SetPixelShaderConstantF,
3484 (void *)NineDevice9_GetPixelShaderConstantF,
3485 (void *)NineDevice9_SetPixelShaderConstantI,
3486 (void *)NineDevice9_GetPixelShaderConstantI,
3487 (void *)NineDevice9_SetPixelShaderConstantB,
3488 (void *)NineDevice9_GetPixelShaderConstantB,
3489 (void *)NineDevice9_DrawRectPatch,
3490 (void *)NineDevice9_DrawTriPatch,
3491 (void *)NineDevice9_DeletePatch,
3492 (void *)NineDevice9_CreateQuery
3493 };
3494
3495 static const GUID *NineDevice9_IIDs[] = {
3496 &IID_IDirect3DDevice9,
3497 &IID_IUnknown,
3498 NULL
3499 };
3500
3501 HRESULT
3502 NineDevice9_new( struct pipe_screen *pScreen,
3503 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
3504 D3DCAPS9 *pCaps,
3505 D3DPRESENT_PARAMETERS *pPresentationParameters,
3506 IDirect3D9 *pD3D9,
3507 ID3DPresentGroup *pPresentationGroup,
3508 struct d3dadapter9_context *pCTX,
3509 boolean ex,
3510 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
3511 struct NineDevice9 **ppOut )
3512 {
3513 BOOL lock;
3514 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
3515
3516 NINE_NEW(Device9, ppOut, lock, /* args */
3517 pScreen, pCreationParameters, pCaps,
3518 pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
3519 ex, pFullscreenDisplayMode);
3520 }