st/nine: Use nine_context for blit
[mesa.git] / src / gallium / state_trackers / nine / device9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "device9.h"
24 #include "stateblock9.h"
25 #include "surface9.h"
26 #include "swapchain9.h"
27 #include "swapchain9ex.h"
28 #include "indexbuffer9.h"
29 #include "vertexbuffer9.h"
30 #include "vertexdeclaration9.h"
31 #include "vertexshader9.h"
32 #include "pixelshader9.h"
33 #include "query9.h"
34 #include "texture9.h"
35 #include "cubetexture9.h"
36 #include "volumetexture9.h"
37 #include "nine_helpers.h"
38 #include "nine_pipe.h"
39 #include "nine_ff.h"
40 #include "nine_dump.h"
41 #include "nine_limits.h"
42
43 #include "pipe/p_screen.h"
44 #include "pipe/p_context.h"
45 #include "pipe/p_config.h"
46 #include "util/u_math.h"
47 #include "util/u_inlines.h"
48 #include "util/u_hash_table.h"
49 #include "util/u_format.h"
50 #include "util/u_surface.h"
51 #include "util/u_upload_mgr.h"
52 #include "hud/hud_context.h"
53
54 #include "cso_cache/cso_context.h"
55
56 #define DBG_CHANNEL DBG_DEVICE
57
58 #if defined(PIPE_CC_GCC) && (defined(PIPE_ARCH_X86) || defined(PIPE_ARCH_X86_64))
59
60 static void nine_setup_fpu()
61 {
62 uint16_t c;
63
64 __asm__ __volatile__ ("fnstcw %0" : "=m" (*&c));
65
66 /* clear the control word */
67 c &= 0xF0C0;
68 /* d3d9 doc/wine tests: mask all exceptions, use single-precision
69 * and round to nearest */
70 c |= 0x003F;
71
72 __asm__ __volatile__ ("fldcw %0" : : "m" (*&c));
73 }
74
75 #else
76
77 static void nine_setup_fpu(void)
78 {
79 WARN_ONCE("FPU setup not supported on non-x86 platforms\n");
80 }
81
82 #endif
83
84 void
85 NineDevice9_SetDefaultState( struct NineDevice9 *This, boolean is_reset )
86 {
87 struct NineSurface9 *refSurf = NULL;
88
89 DBG("This=%p is_reset=%d\n", This, (int) is_reset);
90
91 assert(!This->is_recording);
92
93 nine_state_set_defaults(This, &This->caps, is_reset);
94
95 refSurf = This->swapchains[0]->buffers[0];
96 assert(refSurf);
97
98 This->state.viewport.X = 0;
99 This->state.viewport.Y = 0;
100 This->state.viewport.Width = refSurf->desc.Width;
101 This->state.viewport.Height = refSurf->desc.Height;
102
103 nine_context_set_viewport(This, &This->state.viewport);
104
105 This->state.scissor.minx = 0;
106 This->state.scissor.miny = 0;
107 This->state.scissor.maxx = refSurf->desc.Width;
108 This->state.scissor.maxy = refSurf->desc.Height;
109
110 nine_context_set_scissor(This, &This->state.scissor);
111
112 if (This->nswapchains && This->swapchains[0]->params.EnableAutoDepthStencil) {
113 nine_context_set_render_state(This, D3DRS_ZENABLE, TRUE);
114 This->state.rs_advertised[D3DRS_ZENABLE] = TRUE;
115 }
116 if (This->state.rs_advertised[D3DRS_ZENABLE])
117 NineDevice9_SetDepthStencilSurface(
118 This, (IDirect3DSurface9 *)This->swapchains[0]->zsbuf);
119 }
120
121 #define GET_PCAP(n) pScreen->get_param(pScreen, PIPE_CAP_##n)
122 HRESULT
123 NineDevice9_ctor( struct NineDevice9 *This,
124 struct NineUnknownParams *pParams,
125 struct pipe_screen *pScreen,
126 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
127 D3DCAPS9 *pCaps,
128 D3DPRESENT_PARAMETERS *pPresentationParameters,
129 IDirect3D9 *pD3D9,
130 ID3DPresentGroup *pPresentationGroup,
131 struct d3dadapter9_context *pCTX,
132 boolean ex,
133 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
134 int minorVersionNum )
135 {
136 unsigned i;
137 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
138
139 DBG("This=%p pParams=%p pScreen=%p pCreationParameters=%p pCaps=%p pPresentationParameters=%p "
140 "pD3D9=%p pPresentationGroup=%p pCTX=%p ex=%d pFullscreenDisplayMode=%p\n",
141 This, pParams, pScreen, pCreationParameters, pCaps, pPresentationParameters, pD3D9,
142 pPresentationGroup, pCTX, (int) ex, pFullscreenDisplayMode);
143
144 if (FAILED(hr)) { return hr; }
145
146 list_inithead(&This->update_buffers);
147 list_inithead(&This->update_textures);
148 list_inithead(&This->managed_buffers);
149 list_inithead(&This->managed_textures);
150
151 This->screen = pScreen;
152 This->screen_sw = pCTX->ref;
153 This->caps = *pCaps;
154 This->d3d9 = pD3D9;
155 This->params = *pCreationParameters;
156 This->ex = ex;
157 This->present = pPresentationGroup;
158 This->minor_version_num = minorVersionNum;
159
160 IDirect3D9_AddRef(This->d3d9);
161 ID3DPresentGroup_AddRef(This->present);
162
163 if (!(This->params.BehaviorFlags & D3DCREATE_FPU_PRESERVE))
164 nine_setup_fpu();
165
166 if (This->params.BehaviorFlags & D3DCREATE_SOFTWARE_VERTEXPROCESSING) {
167 DBG("Application asked full Software Vertex Processing.\n");
168 This->swvp = true;
169 This->may_swvp = true;
170 } else
171 This->swvp = false;
172 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
173 DBG("Application asked mixed Software Vertex Processing.\n");
174 This->may_swvp = true;
175 }
176 This->context.swvp = This->swvp;
177 /* TODO: check if swvp is resetted by device Resets */
178
179 if (This->may_swvp &&
180 (This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
181 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE)
182 < (NINE_MAX_CONST_F_SWVP/2) * sizeof(float[4]) ||
183 This->screen->get_shader_param(This->screen, PIPE_SHADER_VERTEX,
184 PIPE_SHADER_CAP_MAX_CONST_BUFFERS) < 5)) {
185 /* Note: We just go on, some apps never use the abilities of
186 * swvp, and just set more constants than allowed at init.
187 * Only cards we support that are affected are the r500 */
188 WARN("Card unable to handle Software Vertex Processing. Game may fail\n");
189 }
190
191 /* When may_swvp, SetConstant* limits are different */
192 if (This->may_swvp)
193 This->caps.MaxVertexShaderConst = NINE_MAX_CONST_F_SWVP;
194
195 This->context.pipe = This->screen->context_create(This->screen, NULL, 0);
196 if (!This->context.pipe) { return E_OUTOFMEMORY; } /* guess */
197 This->pipe_sw = This->screen_sw->context_create(This->screen_sw, NULL, 0);
198 if (!This->pipe_sw) { return E_OUTOFMEMORY; }
199
200 This->context.cso = cso_create_context(This->context.pipe);
201 if (!This->context.cso) { return E_OUTOFMEMORY; } /* also a guess */
202 This->cso_sw = cso_create_context(This->pipe_sw);
203 if (!This->cso_sw) { return E_OUTOFMEMORY; }
204
205 /* Create first, it messes up our state. */
206 This->hud = hud_create(This->context.pipe, This->context.cso); /* NULL result is fine */
207
208 /* Available memory counter. Updated only for allocations with this device
209 * instance. This is the Win 7 behavior.
210 * Win XP shares this counter across multiple devices. */
211 This->available_texture_mem = This->screen->get_param(This->screen, PIPE_CAP_VIDEO_MEMORY);
212 if (This->available_texture_mem < 4096)
213 This->available_texture_mem <<= 20;
214 else
215 This->available_texture_mem = UINT_MAX;
216 /* We cap texture memory usage to 80% of what is reported free initially
217 * This helps get closer Win behaviour. For example VertexBuffer allocation
218 * still succeeds when texture allocation fails. */
219 This->available_texture_limit = This->available_texture_mem * 20LL / 100LL;
220
221 /* create implicit swapchains */
222 This->nswapchains = ID3DPresentGroup_GetMultiheadCount(This->present);
223 This->swapchains = CALLOC(This->nswapchains,
224 sizeof(struct NineSwapChain9 *));
225 if (!This->swapchains) { return E_OUTOFMEMORY; }
226
227 for (i = 0; i < This->nswapchains; ++i) {
228 ID3DPresent *present;
229
230 hr = ID3DPresentGroup_GetPresent(This->present, i, &present);
231 if (FAILED(hr))
232 return hr;
233
234 if (ex) {
235 D3DDISPLAYMODEEX *mode = NULL;
236 struct NineSwapChain9Ex **ret =
237 (struct NineSwapChain9Ex **)&This->swapchains[i];
238
239 if (pFullscreenDisplayMode) mode = &(pFullscreenDisplayMode[i]);
240 /* when this is a Device9Ex, it should create SwapChain9Exs */
241 hr = NineSwapChain9Ex_new(This, TRUE, present,
242 &pPresentationParameters[i], pCTX,
243 This->params.hFocusWindow, mode, ret);
244 } else {
245 hr = NineSwapChain9_new(This, TRUE, present,
246 &pPresentationParameters[i], pCTX,
247 This->params.hFocusWindow,
248 &This->swapchains[i]);
249 }
250
251 ID3DPresent_Release(present);
252 if (FAILED(hr))
253 return hr;
254 NineUnknown_ConvertRefToBind(NineUnknown(This->swapchains[i]));
255
256 hr = NineSwapChain9_GetBackBuffer(This->swapchains[i], 0,
257 D3DBACKBUFFER_TYPE_MONO,
258 (IDirect3DSurface9 **)
259 &This->state.rt[i]);
260 if (FAILED(hr))
261 return hr;
262 NineUnknown_ConvertRefToBind(NineUnknown(This->state.rt[i]));
263 nine_bind(&This->context.rt[i], This->state.rt[i]);
264 }
265
266 /* Initialize CSMT */
267 if (pCTX->csmt_force == 1)
268 This->csmt_active = true;
269 else if (pCTX->csmt_force == 0)
270 This->csmt_active = false;
271 else
272 /* r600 and radeonsi are thread safe. */
273 This->csmt_active = strstr(pScreen->get_name(pScreen), "AMD") != NULL;
274
275 if (This->csmt_active) {
276 This->csmt_ctx = nine_csmt_create(This);
277 if (!This->csmt_ctx)
278 return E_OUTOFMEMORY;
279 }
280
281 if (This->csmt_active)
282 DBG("\033[1;32mCSMT is active\033[0m\n");
283
284 /* Initialize a dummy VBO to be used when a vertex declaration does not
285 * specify all the inputs needed by vertex shader, on win default behavior
286 * is to pass 0,0,0,0 to the shader */
287 {
288 struct pipe_transfer *transfer;
289 struct pipe_resource tmpl;
290 struct pipe_box box;
291 unsigned char *data;
292
293 memset(&tmpl, 0, sizeof(tmpl));
294 tmpl.target = PIPE_BUFFER;
295 tmpl.format = PIPE_FORMAT_R8_UNORM;
296 tmpl.width0 = 16; /* 4 floats */
297 tmpl.height0 = 1;
298 tmpl.depth0 = 1;
299 tmpl.array_size = 1;
300 tmpl.last_level = 0;
301 tmpl.nr_samples = 0;
302 tmpl.usage = PIPE_USAGE_DEFAULT;
303 tmpl.bind = PIPE_BIND_VERTEX_BUFFER;
304 tmpl.flags = 0;
305 This->dummy_vbo = pScreen->resource_create(pScreen, &tmpl);
306
307 if (!This->dummy_vbo)
308 return D3DERR_OUTOFVIDEOMEMORY;
309
310 u_box_1d(0, 16, &box);
311 data = This->context.pipe->transfer_map(This->context.pipe, This->dummy_vbo, 0,
312 PIPE_TRANSFER_WRITE |
313 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
314 &box, &transfer);
315 assert(data);
316 assert(transfer);
317 memset(data, 0, 16);
318 This->context.pipe->transfer_unmap(This->context.pipe, transfer);
319 }
320
321 This->cursor.software = FALSE;
322 This->cursor.hotspot.x = -1;
323 This->cursor.hotspot.y = -1;
324 {
325 struct pipe_resource tmpl;
326 memset(&tmpl, 0, sizeof(tmpl));
327 tmpl.target = PIPE_TEXTURE_2D;
328 tmpl.format = PIPE_FORMAT_R8G8B8A8_UNORM;
329 tmpl.width0 = 64;
330 tmpl.height0 = 64;
331 tmpl.depth0 = 1;
332 tmpl.array_size = 1;
333 tmpl.last_level = 0;
334 tmpl.nr_samples = 0;
335 tmpl.usage = PIPE_USAGE_DEFAULT;
336 tmpl.bind = PIPE_BIND_CURSOR | PIPE_BIND_SAMPLER_VIEW;
337 tmpl.flags = 0;
338
339 This->cursor.image = pScreen->resource_create(pScreen, &tmpl);
340 if (!This->cursor.image)
341 return D3DERR_OUTOFVIDEOMEMORY;
342
343 /* For uploading 32x32 (argb) cursor */
344 This->cursor.hw_upload_temp = MALLOC(32 * 4 * 32);
345 if (!This->cursor.hw_upload_temp)
346 return D3DERR_OUTOFVIDEOMEMORY;
347 }
348
349 /* Create constant buffers. */
350 {
351 unsigned max_const_vs, max_const_ps;
352
353 /* vs 3.0: >= 256 float constants, but for cards with exactly 256 slots,
354 * we have to take in some more slots for int and bool*/
355 max_const_vs = _min(pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX,
356 PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) /
357 sizeof(float[4]),
358 NINE_MAX_CONST_ALL);
359 /* ps 3.0: 224 float constants. All cards supported support at least
360 * 256 constants for ps */
361 max_const_ps = NINE_MAX_CONST_F_PS3 + (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
362
363 This->max_vs_const_f = max_const_vs -
364 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
365 This->max_ps_const_f = max_const_ps -
366 (NINE_MAX_CONST_I + NINE_MAX_CONST_B / 4);
367
368 This->vs_const_size = max_const_vs * sizeof(float[4]);
369 This->ps_const_size = max_const_ps * sizeof(float[4]);
370 /* Include space for I,B constants for user constbuf. */
371 if (This->may_swvp) {
372 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
373 This->context.vs_const_f_swvp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
374 if (!This->context.vs_const_f_swvp)
375 return E_OUTOFMEMORY;
376 This->state.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
377 This->context.vs_lconstf_temp = CALLOC(NINE_MAX_CONST_F_SWVP * sizeof(float[4]),1);
378 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
379 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I_SWVP * sizeof(int[4]), 1);
380 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
381 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B_SWVP * sizeof(BOOL), 1);
382 } else {
383 This->state.vs_const_f = CALLOC(NINE_MAX_CONST_F * sizeof(float[4]), 1);
384 This->context.vs_const_f_swvp = NULL;
385 This->state.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
386 This->context.vs_lconstf_temp = CALLOC(This->vs_const_size,1);
387 This->state.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
388 This->context.vs_const_i = CALLOC(NINE_MAX_CONST_I * sizeof(int[4]), 1);
389 This->state.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
390 This->context.vs_const_b = CALLOC(NINE_MAX_CONST_B * sizeof(BOOL), 1);
391 }
392 This->context.vs_const_f = CALLOC(This->vs_const_size, 1);
393 This->state.ps_const_f = CALLOC(This->ps_const_size, 1);
394 This->context.ps_const_f = CALLOC(This->ps_const_size, 1);
395 This->context.ps_lconstf_temp = CALLOC(This->ps_const_size,1);
396 if (!This->state.vs_const_f || !This->context.vs_const_f ||
397 !This->state.ps_const_f || !This->context.ps_const_f ||
398 !This->state.vs_lconstf_temp || !This->context.vs_lconstf_temp ||
399 !This->context.ps_lconstf_temp ||
400 !This->state.vs_const_i || !This->context.vs_const_i ||
401 !This->state.vs_const_b || !This->context.vs_const_b)
402 return E_OUTOFMEMORY;
403
404 if (strstr(pScreen->get_name(pScreen), "AMD") ||
405 strstr(pScreen->get_name(pScreen), "ATI")) {
406 This->driver_bugs.buggy_barycentrics = TRUE;
407 }
408 }
409
410 /* allocate dummy texture/sampler for when there are missing ones bound */
411 {
412 struct pipe_resource tmplt;
413 struct pipe_sampler_view templ;
414 struct pipe_sampler_state samp;
415 memset(&tmplt, 0, sizeof(tmplt));
416 memset(&samp, 0, sizeof(samp));
417
418 tmplt.target = PIPE_TEXTURE_2D;
419 tmplt.width0 = 1;
420 tmplt.height0 = 1;
421 tmplt.depth0 = 1;
422 tmplt.last_level = 0;
423 tmplt.array_size = 1;
424 tmplt.usage = PIPE_USAGE_DEFAULT;
425 tmplt.flags = 0;
426 tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM;
427 tmplt.bind = PIPE_BIND_SAMPLER_VIEW;
428 tmplt.nr_samples = 0;
429
430 This->dummy_texture = This->screen->resource_create(This->screen, &tmplt);
431 if (!This->dummy_texture)
432 return D3DERR_DRIVERINTERNALERROR;
433
434 templ.format = PIPE_FORMAT_B8G8R8A8_UNORM;
435 templ.u.tex.first_layer = 0;
436 templ.u.tex.last_layer = 0;
437 templ.u.tex.first_level = 0;
438 templ.u.tex.last_level = 0;
439 templ.swizzle_r = PIPE_SWIZZLE_0;
440 templ.swizzle_g = PIPE_SWIZZLE_0;
441 templ.swizzle_b = PIPE_SWIZZLE_0;
442 templ.swizzle_a = PIPE_SWIZZLE_1;
443 templ.target = This->dummy_texture->target;
444
445 This->dummy_sampler_view = This->context.pipe->create_sampler_view(This->context.pipe, This->dummy_texture, &templ);
446 if (!This->dummy_sampler_view)
447 return D3DERR_DRIVERINTERNALERROR;
448
449 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
450 samp.max_lod = 15.0f;
451 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
452 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
453 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
454 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
455 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
456 samp.compare_mode = PIPE_TEX_COMPARE_NONE;
457 samp.compare_func = PIPE_FUNC_LEQUAL;
458 samp.normalized_coords = 1;
459 samp.seamless_cube_map = 0;
460 This->dummy_sampler_state = samp;
461 }
462
463 /* Allocate upload helper for drivers that suck (from st pov ;). */
464
465 This->driver_caps.user_vbufs = GET_PCAP(USER_VERTEX_BUFFERS) && !This->csmt_active;
466 This->driver_caps.user_ibufs = GET_PCAP(USER_INDEX_BUFFERS) && !This->csmt_active;
467 This->driver_caps.user_cbufs = GET_PCAP(USER_CONSTANT_BUFFERS);
468 This->driver_caps.user_sw_vbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_VERTEX_BUFFERS);
469 This->driver_caps.user_sw_cbufs = This->screen_sw->get_param(This->screen_sw, PIPE_CAP_USER_CONSTANT_BUFFERS);
470
471 if (!This->driver_caps.user_vbufs)
472 This->vertex_uploader = u_upload_create(This->context.pipe, 65536,
473 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
474 This->vertex_sw_uploader = u_upload_create(This->pipe_sw, 65536,
475 PIPE_BIND_VERTEX_BUFFER, PIPE_USAGE_STREAM);
476 if (!This->driver_caps.user_ibufs)
477 This->index_uploader = u_upload_create(This->context.pipe, 128 * 1024,
478 PIPE_BIND_INDEX_BUFFER, PIPE_USAGE_STREAM);
479 if (!This->driver_caps.user_cbufs) {
480 This->constbuf_alignment = GET_PCAP(CONSTANT_BUFFER_OFFSET_ALIGNMENT);
481 This->constbuf_uploader = u_upload_create(This->context.pipe, This->vs_const_size,
482 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
483 }
484
485 This->constbuf_sw_uploader = u_upload_create(This->pipe_sw, 128 * 1024,
486 PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
487
488 This->driver_caps.window_space_position_support = GET_PCAP(TGSI_VS_WINDOW_SPACE_POSITION);
489 This->driver_caps.vs_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_INTEGERS);
490 This->driver_caps.ps_integer = pScreen->get_shader_param(pScreen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_INTEGERS);
491 This->driver_caps.offset_units_unscaled = GET_PCAP(POLYGON_OFFSET_UNITS_UNSCALED);
492
493 nine_ff_init(This); /* initialize fixed function code */
494
495 NineDevice9_SetDefaultState(This, FALSE);
496
497 {
498 struct pipe_poly_stipple stipple;
499 memset(&stipple, ~0, sizeof(stipple));
500 This->context.pipe->set_polygon_stipple(This->context.pipe, &stipple);
501 }
502
503 This->update = &This->state;
504
505 nine_state_init_sw(This);
506
507 ID3DPresentGroup_Release(This->present);
508 if (This->csmt_active)
509 nine_csmt_process(This);
510
511 return D3D_OK;
512 }
513 #undef GET_PCAP
514
515 void
516 NineDevice9_dtor( struct NineDevice9 *This )
517 {
518 unsigned i;
519
520 DBG("This=%p\n", This);
521
522 /* Do not call nine_csmt_process here. The device is dead! */
523 if (This->csmt_active && This->csmt_ctx) {
524 nine_csmt_destroy(This, This->csmt_ctx);
525 This->csmt_active = FALSE;
526 This->csmt_ctx = NULL;
527 }
528
529 nine_ff_fini(This);
530 nine_state_destroy_sw(This);
531 nine_state_clear(&This->state, TRUE);
532 nine_context_clear(This);
533
534 if (This->vertex_uploader)
535 u_upload_destroy(This->vertex_uploader);
536 if (This->index_uploader)
537 u_upload_destroy(This->index_uploader);
538 if (This->constbuf_uploader)
539 u_upload_destroy(This->constbuf_uploader);
540 if (This->vertex_sw_uploader)
541 u_upload_destroy(This->vertex_sw_uploader);
542 if (This->constbuf_sw_uploader)
543 u_upload_destroy(This->constbuf_sw_uploader);
544
545 nine_bind(&This->record, NULL);
546
547 pipe_sampler_view_reference(&This->dummy_sampler_view, NULL);
548 pipe_resource_reference(&This->dummy_texture, NULL);
549 pipe_resource_reference(&This->dummy_vbo, NULL);
550 FREE(This->state.vs_const_f);
551 FREE(This->context.vs_const_f);
552 FREE(This->state.ps_const_f);
553 FREE(This->context.ps_const_f);
554 FREE(This->state.vs_lconstf_temp);
555 FREE(This->context.vs_lconstf_temp);
556 FREE(This->context.ps_lconstf_temp);
557 FREE(This->state.vs_const_i);
558 FREE(This->context.vs_const_i);
559 FREE(This->state.vs_const_b);
560 FREE(This->context.vs_const_b);
561 FREE(This->context.vs_const_f_swvp);
562
563 pipe_resource_reference(&This->cursor.image, NULL);
564 FREE(This->cursor.hw_upload_temp);
565
566 if (This->swapchains) {
567 for (i = 0; i < This->nswapchains; ++i)
568 if (This->swapchains[i])
569 NineUnknown_Unbind(NineUnknown(This->swapchains[i]));
570 FREE(This->swapchains);
571 }
572
573 /* Destroy cso first */
574 if (This->context.cso) { cso_destroy_context(This->context.cso); }
575 if (This->cso_sw) { cso_destroy_context(This->cso_sw); }
576 if (This->context.pipe && This->context.pipe->destroy) { This->context.pipe->destroy(This->context.pipe); }
577 if (This->pipe_sw && This->pipe_sw->destroy) { This->pipe_sw->destroy(This->pipe_sw); }
578
579 if (This->present) { ID3DPresentGroup_Release(This->present); }
580 if (This->d3d9) { IDirect3D9_Release(This->d3d9); }
581
582 NineUnknown_dtor(&This->base);
583 }
584
585 struct pipe_screen *
586 NineDevice9_GetScreen( struct NineDevice9 *This )
587 {
588 return This->screen;
589 }
590
591 struct pipe_context *
592 NineDevice9_GetPipe( struct NineDevice9 *This )
593 {
594 return nine_context_get_pipe(This);
595 }
596
597 const D3DCAPS9 *
598 NineDevice9_GetCaps( struct NineDevice9 *This )
599 {
600 return &This->caps;
601 }
602
603 static inline void
604 NineDevice9_PauseRecording( struct NineDevice9 *This )
605 {
606 if (This->record) {
607 This->update = &This->state;
608 This->is_recording = FALSE;
609 }
610 }
611
612 static inline void
613 NineDevice9_ResumeRecording( struct NineDevice9 *This )
614 {
615 if (This->record) {
616 This->update = &This->record->state;
617 This->is_recording = TRUE;
618 }
619 }
620
621 HRESULT NINE_WINAPI
622 NineDevice9_TestCooperativeLevel( struct NineDevice9 *This )
623 {
624 if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
625 This->device_needs_reset = TRUE;
626 return D3DERR_DEVICELOST;
627 } else if (NineSwapChain9_ResolutionMismatch(This->swapchains[0])) {
628 This->device_needs_reset = TRUE;
629 return D3DERR_DEVICENOTRESET;
630 } else if (This->device_needs_reset) {
631 return D3DERR_DEVICENOTRESET;
632 }
633
634 return D3D_OK;
635 }
636
637 UINT NINE_WINAPI
638 NineDevice9_GetAvailableTextureMem( struct NineDevice9 *This )
639 {
640 return This->available_texture_mem;
641 }
642
643 HRESULT NINE_WINAPI
644 NineDevice9_EvictManagedResources( struct NineDevice9 *This )
645 {
646 struct NineBaseTexture9 *tex;
647 struct NineBuffer9 *buf;
648
649 DBG("This=%p\n", This);
650 LIST_FOR_EACH_ENTRY(tex, &This->managed_textures, list2) {
651 NineBaseTexture9_UnLoad(tex);
652 }
653 /* Vertex/index buffers don't take a lot of space and aren't accounted
654 * for d3d memory usage. Instead of actually freeing from memory,
655 * just mark the buffer dirty to trigger a re-upload later. We
656 * could just ignore, but some bad behaving apps could rely on it (if
657 * they write outside the locked regions typically). */
658 LIST_FOR_EACH_ENTRY(buf, &This->managed_buffers, managed.list2) {
659 NineBuffer9_SetDirty(buf);
660 }
661
662 return D3D_OK;
663 }
664
665 HRESULT NINE_WINAPI
666 NineDevice9_GetDirect3D( struct NineDevice9 *This,
667 IDirect3D9 **ppD3D9 )
668 {
669 user_assert(ppD3D9 != NULL, E_POINTER);
670 IDirect3D9_AddRef(This->d3d9);
671 *ppD3D9 = This->d3d9;
672 return D3D_OK;
673 }
674
675 HRESULT NINE_WINAPI
676 NineDevice9_GetDeviceCaps( struct NineDevice9 *This,
677 D3DCAPS9 *pCaps )
678 {
679 user_assert(pCaps != NULL, D3DERR_INVALIDCALL);
680 *pCaps = This->caps;
681 return D3D_OK;
682 }
683
684 HRESULT NINE_WINAPI
685 NineDevice9_GetDisplayMode( struct NineDevice9 *This,
686 UINT iSwapChain,
687 D3DDISPLAYMODE *pMode )
688 {
689 DBG("This=%p iSwapChain=%u pMode=%p\n", This, iSwapChain, pMode);
690
691 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
692
693 return NineSwapChain9_GetDisplayMode(This->swapchains[iSwapChain], pMode);
694 }
695
696 HRESULT NINE_WINAPI
697 NineDevice9_GetCreationParameters( struct NineDevice9 *This,
698 D3DDEVICE_CREATION_PARAMETERS *pParameters )
699 {
700 user_assert(pParameters != NULL, D3DERR_INVALIDCALL);
701 *pParameters = This->params;
702 return D3D_OK;
703 }
704
705 HRESULT NINE_WINAPI
706 NineDevice9_SetCursorProperties( struct NineDevice9 *This,
707 UINT XHotSpot,
708 UINT YHotSpot,
709 IDirect3DSurface9 *pCursorBitmap )
710 {
711 struct NineSurface9 *surf = NineSurface9(pCursorBitmap);
712 struct pipe_context *pipe = NineDevice9_GetPipe(This);
713 struct pipe_box box;
714 struct pipe_transfer *transfer;
715 BOOL hw_cursor;
716 void *ptr;
717
718 DBG_FLAG(DBG_SWAPCHAIN, "This=%p XHotSpot=%u YHotSpot=%u "
719 "pCursorBitmap=%p\n", This, XHotSpot, YHotSpot, pCursorBitmap);
720
721 user_assert(pCursorBitmap, D3DERR_INVALIDCALL);
722 user_assert(surf->desc.Format == D3DFMT_A8R8G8B8, D3DERR_INVALIDCALL);
723
724 if (This->swapchains[0]->params.Windowed) {
725 This->cursor.w = MIN2(surf->desc.Width, 32);
726 This->cursor.h = MIN2(surf->desc.Height, 32);
727 hw_cursor = 1; /* always use hw cursor for windowed mode */
728 } else {
729 This->cursor.w = MIN2(surf->desc.Width, This->cursor.image->width0);
730 This->cursor.h = MIN2(surf->desc.Height, This->cursor.image->height0);
731 hw_cursor = This->cursor.w == 32 && This->cursor.h == 32;
732 }
733
734 u_box_origin_2d(This->cursor.w, This->cursor.h, &box);
735
736 ptr = pipe->transfer_map(pipe, This->cursor.image, 0,
737 PIPE_TRANSFER_WRITE |
738 PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE,
739 &box, &transfer);
740 if (!ptr)
741 ret_err("Failed to update cursor image.\n", D3DERR_DRIVERINTERNALERROR);
742
743 This->cursor.hotspot.x = XHotSpot;
744 This->cursor.hotspot.y = YHotSpot;
745
746 /* Copy cursor image to internal storage. */
747 {
748 D3DLOCKED_RECT lock;
749 HRESULT hr;
750 const struct util_format_description *sfmt =
751 util_format_description(surf->base.info.format);
752 assert(sfmt);
753
754 hr = NineSurface9_LockRect(surf, &lock, NULL, D3DLOCK_READONLY);
755 if (FAILED(hr))
756 ret_err("Failed to map cursor source image.\n",
757 D3DERR_DRIVERINTERNALERROR);
758
759 sfmt->unpack_rgba_8unorm(ptr, transfer->stride,
760 lock.pBits, lock.Pitch,
761 This->cursor.w, This->cursor.h);
762
763 if (hw_cursor) {
764 void *data = lock.pBits;
765 /* SetCursor assumes 32x32 argb with pitch 128 */
766 if (lock.Pitch != 128) {
767 sfmt->unpack_rgba_8unorm(This->cursor.hw_upload_temp, 128,
768 lock.pBits, lock.Pitch,
769 32, 32);
770 data = This->cursor.hw_upload_temp;
771 }
772 hw_cursor = ID3DPresent_SetCursor(This->swapchains[0]->present,
773 data,
774 &This->cursor.hotspot,
775 This->cursor.visible) == D3D_OK;
776 }
777
778 NineSurface9_UnlockRect(surf);
779 }
780 pipe->transfer_unmap(pipe, transfer);
781
782 /* hide cursor if we emulate it */
783 if (!hw_cursor)
784 ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, FALSE);
785 This->cursor.software = !hw_cursor;
786
787 return D3D_OK;
788 }
789
790 void NINE_WINAPI
791 NineDevice9_SetCursorPosition( struct NineDevice9 *This,
792 int X,
793 int Y,
794 DWORD Flags )
795 {
796 struct NineSwapChain9 *swap = This->swapchains[0];
797
798 DBG("This=%p X=%d Y=%d Flags=%d\n", This, X, Y, Flags);
799
800 This->cursor.pos.x = X;
801 This->cursor.pos.y = Y;
802
803 if (!This->cursor.software)
804 This->cursor.software = ID3DPresent_SetCursorPos(swap->present, &This->cursor.pos) != D3D_OK;
805 }
806
807 BOOL NINE_WINAPI
808 NineDevice9_ShowCursor( struct NineDevice9 *This,
809 BOOL bShow )
810 {
811 BOOL old = This->cursor.visible;
812
813 DBG("This=%p bShow=%d\n", This, (int) bShow);
814
815 This->cursor.visible = bShow && (This->cursor.hotspot.x != -1);
816 if (!This->cursor.software)
817 This->cursor.software = ID3DPresent_SetCursor(This->swapchains[0]->present, NULL, NULL, bShow) != D3D_OK;
818
819 return old;
820 }
821
822 HRESULT NINE_WINAPI
823 NineDevice9_CreateAdditionalSwapChain( struct NineDevice9 *This,
824 D3DPRESENT_PARAMETERS *pPresentationParameters,
825 IDirect3DSwapChain9 **pSwapChain )
826 {
827 struct NineSwapChain9 *swapchain, *tmplt = This->swapchains[0];
828 ID3DPresent *present;
829 HRESULT hr;
830
831 DBG("This=%p pPresentationParameters=%p pSwapChain=%p\n",
832 This, pPresentationParameters, pSwapChain);
833
834 user_assert(pPresentationParameters, D3DERR_INVALIDCALL);
835 user_assert(tmplt->params.Windowed && pPresentationParameters->Windowed, D3DERR_INVALIDCALL);
836
837 /* TODO: this deserves more tests */
838 if (!pPresentationParameters->hDeviceWindow)
839 pPresentationParameters->hDeviceWindow = This->params.hFocusWindow;
840
841 hr = ID3DPresentGroup_CreateAdditionalPresent(This->present, pPresentationParameters, &present);
842
843 if (FAILED(hr))
844 return hr;
845
846 hr = NineSwapChain9_new(This, FALSE, present, pPresentationParameters,
847 tmplt->actx,
848 tmplt->params.hDeviceWindow,
849 &swapchain);
850 if (FAILED(hr))
851 return hr;
852
853 *pSwapChain = (IDirect3DSwapChain9 *)swapchain;
854 return D3D_OK;
855 }
856
857 HRESULT NINE_WINAPI
858 NineDevice9_GetSwapChain( struct NineDevice9 *This,
859 UINT iSwapChain,
860 IDirect3DSwapChain9 **pSwapChain )
861 {
862 user_assert(pSwapChain != NULL, D3DERR_INVALIDCALL);
863
864 *pSwapChain = NULL;
865 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
866
867 NineUnknown_AddRef(NineUnknown(This->swapchains[iSwapChain]));
868 *pSwapChain = (IDirect3DSwapChain9 *)This->swapchains[iSwapChain];
869
870 return D3D_OK;
871 }
872
873 UINT NINE_WINAPI
874 NineDevice9_GetNumberOfSwapChains( struct NineDevice9 *This )
875 {
876 return This->nswapchains;
877 }
878
879 HRESULT NINE_WINAPI
880 NineDevice9_Reset( struct NineDevice9 *This,
881 D3DPRESENT_PARAMETERS *pPresentationParameters )
882 {
883 HRESULT hr = D3D_OK;
884 unsigned i;
885
886 DBG("This=%p pPresentationParameters=%p\n", This, pPresentationParameters);
887
888 if (NineSwapChain9_GetOccluded(This->swapchains[0])) {
889 This->device_needs_reset = TRUE;
890 return D3DERR_DEVICELOST;
891 }
892
893 for (i = 0; i < This->nswapchains; ++i) {
894 D3DPRESENT_PARAMETERS *params = &pPresentationParameters[i];
895 hr = NineSwapChain9_Resize(This->swapchains[i], params, NULL);
896 if (hr != D3D_OK)
897 break;
898 }
899
900 nine_state_clear(&This->state, TRUE);
901 nine_context_clear(This);
902
903 NineDevice9_SetDefaultState(This, TRUE);
904 NineDevice9_SetRenderTarget(
905 This, 0, (IDirect3DSurface9 *)This->swapchains[0]->buffers[0]);
906 /* XXX: better use GetBackBuffer here ? */
907
908 This->device_needs_reset = (hr != D3D_OK);
909 return hr;
910 }
911
912 HRESULT NINE_WINAPI
913 NineDevice9_Present( struct NineDevice9 *This,
914 const RECT *pSourceRect,
915 const RECT *pDestRect,
916 HWND hDestWindowOverride,
917 const RGNDATA *pDirtyRegion )
918 {
919 unsigned i;
920 HRESULT hr;
921
922 DBG("This=%p pSourceRect=%p pDestRect=%p hDestWindowOverride=%p pDirtyRegion=%p\n",
923 This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
924
925 /* XXX is this right? */
926 for (i = 0; i < This->nswapchains; ++i) {
927 hr = NineSwapChain9_Present(This->swapchains[i], pSourceRect, pDestRect,
928 hDestWindowOverride, pDirtyRegion, 0);
929 if (FAILED(hr)) { return hr; }
930 }
931
932 return D3D_OK;
933 }
934
935 HRESULT NINE_WINAPI
936 NineDevice9_GetBackBuffer( struct NineDevice9 *This,
937 UINT iSwapChain,
938 UINT iBackBuffer,
939 D3DBACKBUFFER_TYPE Type,
940 IDirect3DSurface9 **ppBackBuffer )
941 {
942 user_assert(ppBackBuffer != NULL, D3DERR_INVALIDCALL);
943 /* return NULL on error */
944 *ppBackBuffer = NULL;
945 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
946
947 return NineSwapChain9_GetBackBuffer(This->swapchains[iSwapChain],
948 iBackBuffer, Type, ppBackBuffer);
949 }
950
951 HRESULT NINE_WINAPI
952 NineDevice9_GetRasterStatus( struct NineDevice9 *This,
953 UINT iSwapChain,
954 D3DRASTER_STATUS *pRasterStatus )
955 {
956 user_assert(pRasterStatus != NULL, D3DERR_INVALIDCALL);
957 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
958
959 return NineSwapChain9_GetRasterStatus(This->swapchains[iSwapChain],
960 pRasterStatus);
961 }
962
963 HRESULT NINE_WINAPI
964 NineDevice9_SetDialogBoxMode( struct NineDevice9 *This,
965 BOOL bEnableDialogs )
966 {
967 STUB(D3DERR_INVALIDCALL);
968 }
969
970 void NINE_WINAPI
971 NineDevice9_SetGammaRamp( struct NineDevice9 *This,
972 UINT iSwapChain,
973 DWORD Flags,
974 const D3DGAMMARAMP *pRamp )
975 {
976 DBG("This=%p iSwapChain=%u Flags=%x pRamp=%p\n", This,
977 iSwapChain, Flags, pRamp);
978
979 user_warn(iSwapChain >= This->nswapchains);
980 user_warn(!pRamp);
981
982 if (pRamp && (iSwapChain < This->nswapchains)) {
983 struct NineSwapChain9 *swap = This->swapchains[iSwapChain];
984 swap->gamma = *pRamp;
985 ID3DPresent_SetGammaRamp(swap->present, pRamp, swap->params.hDeviceWindow);
986 }
987 }
988
989 void NINE_WINAPI
990 NineDevice9_GetGammaRamp( struct NineDevice9 *This,
991 UINT iSwapChain,
992 D3DGAMMARAMP *pRamp )
993 {
994 DBG("This=%p iSwapChain=%u pRamp=%p\n", This, iSwapChain, pRamp);
995
996 user_warn(iSwapChain >= This->nswapchains);
997 user_warn(!pRamp);
998
999 if (pRamp && (iSwapChain < This->nswapchains))
1000 *pRamp = This->swapchains[iSwapChain]->gamma;
1001 }
1002
1003 HRESULT NINE_WINAPI
1004 NineDevice9_CreateTexture( struct NineDevice9 *This,
1005 UINT Width,
1006 UINT Height,
1007 UINT Levels,
1008 DWORD Usage,
1009 D3DFORMAT Format,
1010 D3DPOOL Pool,
1011 IDirect3DTexture9 **ppTexture,
1012 HANDLE *pSharedHandle )
1013 {
1014 struct NineTexture9 *tex;
1015 HRESULT hr;
1016
1017 DBG("This=%p Width=%u Height=%u Levels=%u Usage=%s Format=%s Pool=%s "
1018 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Levels,
1019 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1020 nine_D3DPOOL_to_str(Pool), ppTexture, pSharedHandle);
1021
1022 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DMAP |
1023 D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1024 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI;
1025
1026 *ppTexture = NULL;
1027
1028 hr = NineTexture9_new(This, Width, Height, Levels, Usage, Format, Pool,
1029 &tex, pSharedHandle);
1030 if (SUCCEEDED(hr))
1031 *ppTexture = (IDirect3DTexture9 *)tex;
1032
1033 return hr;
1034 }
1035
1036 HRESULT NINE_WINAPI
1037 NineDevice9_CreateVolumeTexture( struct NineDevice9 *This,
1038 UINT Width,
1039 UINT Height,
1040 UINT Depth,
1041 UINT Levels,
1042 DWORD Usage,
1043 D3DFORMAT Format,
1044 D3DPOOL Pool,
1045 IDirect3DVolumeTexture9 **ppVolumeTexture,
1046 HANDLE *pSharedHandle )
1047 {
1048 struct NineVolumeTexture9 *tex;
1049 HRESULT hr;
1050
1051 DBG("This=%p Width=%u Height=%u Depth=%u Levels=%u Usage=%s Format=%s Pool=%s "
1052 "ppOut=%p pSharedHandle=%p\n", This, Width, Height, Depth, Levels,
1053 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1054 nine_D3DPOOL_to_str(Pool), ppVolumeTexture, pSharedHandle);
1055
1056 Usage &= D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1057 D3DUSAGE_SOFTWAREPROCESSING;
1058
1059 *ppVolumeTexture = NULL;
1060
1061 hr = NineVolumeTexture9_new(This, Width, Height, Depth, Levels,
1062 Usage, Format, Pool, &tex, pSharedHandle);
1063 if (SUCCEEDED(hr))
1064 *ppVolumeTexture = (IDirect3DVolumeTexture9 *)tex;
1065
1066 return hr;
1067 }
1068
1069 HRESULT NINE_WINAPI
1070 NineDevice9_CreateCubeTexture( struct NineDevice9 *This,
1071 UINT EdgeLength,
1072 UINT Levels,
1073 DWORD Usage,
1074 D3DFORMAT Format,
1075 D3DPOOL Pool,
1076 IDirect3DCubeTexture9 **ppCubeTexture,
1077 HANDLE *pSharedHandle )
1078 {
1079 struct NineCubeTexture9 *tex;
1080 HRESULT hr;
1081
1082 DBG("This=%p EdgeLength=%u Levels=%u Usage=%s Format=%s Pool=%s ppOut=%p "
1083 "pSharedHandle=%p\n", This, EdgeLength, Levels,
1084 nine_D3DUSAGE_to_str(Usage), d3dformat_to_string(Format),
1085 nine_D3DPOOL_to_str(Pool), ppCubeTexture, pSharedHandle);
1086
1087 Usage &= D3DUSAGE_AUTOGENMIPMAP | D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_DYNAMIC |
1088 D3DUSAGE_NONSECURE | D3DUSAGE_RENDERTARGET |
1089 D3DUSAGE_SOFTWAREPROCESSING;
1090
1091 *ppCubeTexture = NULL;
1092
1093 hr = NineCubeTexture9_new(This, EdgeLength, Levels, Usage, Format, Pool,
1094 &tex, pSharedHandle);
1095 if (SUCCEEDED(hr))
1096 *ppCubeTexture = (IDirect3DCubeTexture9 *)tex;
1097
1098 return hr;
1099 }
1100
1101 HRESULT NINE_WINAPI
1102 NineDevice9_CreateVertexBuffer( struct NineDevice9 *This,
1103 UINT Length,
1104 DWORD Usage,
1105 DWORD FVF,
1106 D3DPOOL Pool,
1107 IDirect3DVertexBuffer9 **ppVertexBuffer,
1108 HANDLE *pSharedHandle )
1109 {
1110 struct NineVertexBuffer9 *buf;
1111 HRESULT hr;
1112 D3DVERTEXBUFFER_DESC desc;
1113
1114 DBG("This=%p Length=%u Usage=%x FVF=%x Pool=%u ppOut=%p pSharedHandle=%p\n",
1115 This, Length, Usage, FVF, Pool, ppVertexBuffer, pSharedHandle);
1116
1117 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1118
1119 desc.Format = D3DFMT_VERTEXDATA;
1120 desc.Type = D3DRTYPE_VERTEXBUFFER;
1121 desc.Usage = Usage &
1122 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1123 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1124 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_TEXTAPI |
1125 D3DUSAGE_WRITEONLY);
1126 desc.Pool = Pool;
1127 desc.Size = Length;
1128 desc.FVF = FVF;
1129
1130 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1131 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1132
1133 hr = NineVertexBuffer9_new(This, &desc, &buf);
1134 if (SUCCEEDED(hr))
1135 *ppVertexBuffer = (IDirect3DVertexBuffer9 *)buf;
1136 return hr;
1137 }
1138
1139 HRESULT NINE_WINAPI
1140 NineDevice9_CreateIndexBuffer( struct NineDevice9 *This,
1141 UINT Length,
1142 DWORD Usage,
1143 D3DFORMAT Format,
1144 D3DPOOL Pool,
1145 IDirect3DIndexBuffer9 **ppIndexBuffer,
1146 HANDLE *pSharedHandle )
1147 {
1148 struct NineIndexBuffer9 *buf;
1149 HRESULT hr;
1150 D3DINDEXBUFFER_DESC desc;
1151
1152 DBG("This=%p Length=%u Usage=%x Format=%s Pool=%u ppOut=%p "
1153 "pSharedHandle=%p\n", This, Length, Usage,
1154 d3dformat_to_string(Format), Pool, ppIndexBuffer, pSharedHandle);
1155
1156 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_NOTAVAILABLE);
1157
1158 desc.Format = Format;
1159 desc.Type = D3DRTYPE_INDEXBUFFER;
1160 desc.Usage = Usage &
1161 (D3DUSAGE_DONOTCLIP | D3DUSAGE_DYNAMIC | D3DUSAGE_NONSECURE |
1162 D3DUSAGE_NPATCHES | D3DUSAGE_POINTS | D3DUSAGE_RTPATCHES |
1163 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY);
1164 desc.Pool = Pool;
1165 desc.Size = Length;
1166
1167 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1168 user_assert(desc.Usage == Usage, D3DERR_INVALIDCALL);
1169
1170 hr = NineIndexBuffer9_new(This, &desc, &buf);
1171 if (SUCCEEDED(hr))
1172 *ppIndexBuffer = (IDirect3DIndexBuffer9 *)buf;
1173 return hr;
1174 }
1175
1176 static HRESULT
1177 create_zs_or_rt_surface(struct NineDevice9 *This,
1178 unsigned type, /* 0 = RT, 1 = ZS, 2 = plain */
1179 D3DPOOL Pool,
1180 UINT Width, UINT Height,
1181 D3DFORMAT Format,
1182 D3DMULTISAMPLE_TYPE MultiSample,
1183 DWORD MultisampleQuality,
1184 BOOL Discard_or_Lockable,
1185 IDirect3DSurface9 **ppSurface,
1186 HANDLE *pSharedHandle)
1187 {
1188 struct NineSurface9 *surface;
1189 HRESULT hr;
1190 D3DSURFACE_DESC desc;
1191
1192 DBG("This=%p type=%u Pool=%s Width=%u Height=%u Format=%s MS=%u Quality=%u "
1193 "Discard_or_Lockable=%i ppSurface=%p pSharedHandle=%p\n",
1194 This, type, nine_D3DPOOL_to_str(Pool), Width, Height,
1195 d3dformat_to_string(Format), MultiSample, MultisampleQuality,
1196 Discard_or_Lockable, ppSurface, pSharedHandle);
1197
1198 if (pSharedHandle)
1199 DBG("FIXME Used shared handle! This option isn't probably handled correctly!\n");
1200
1201 user_assert(Width && Height, D3DERR_INVALIDCALL);
1202 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1203
1204 desc.Format = Format;
1205 desc.Type = D3DRTYPE_SURFACE;
1206 desc.Usage = 0;
1207 desc.Pool = Pool;
1208 desc.MultiSampleType = MultiSample;
1209 desc.MultiSampleQuality = MultisampleQuality;
1210 desc.Width = Width;
1211 desc.Height = Height;
1212 switch (type) {
1213 case 0: desc.Usage = D3DUSAGE_RENDERTARGET; break;
1214 case 1: desc.Usage = D3DUSAGE_DEPTHSTENCIL; break;
1215 default: assert(type == 2); break;
1216 }
1217
1218 hr = NineSurface9_new(This, NULL, NULL, NULL, 0, 0, 0, &desc, &surface);
1219 if (SUCCEEDED(hr)) {
1220 *ppSurface = (IDirect3DSurface9 *)surface;
1221
1222 if (surface->base.resource && Discard_or_Lockable && (type != 1))
1223 surface->base.resource->flags |= NINE_RESOURCE_FLAG_LOCKABLE;
1224 }
1225
1226 return hr;
1227 }
1228
1229 HRESULT NINE_WINAPI
1230 NineDevice9_CreateRenderTarget( struct NineDevice9 *This,
1231 UINT Width,
1232 UINT Height,
1233 D3DFORMAT Format,
1234 D3DMULTISAMPLE_TYPE MultiSample,
1235 DWORD MultisampleQuality,
1236 BOOL Lockable,
1237 IDirect3DSurface9 **ppSurface,
1238 HANDLE *pSharedHandle )
1239 {
1240 *ppSurface = NULL;
1241 return create_zs_or_rt_surface(This, 0, D3DPOOL_DEFAULT,
1242 Width, Height, Format,
1243 MultiSample, MultisampleQuality,
1244 Lockable, ppSurface, pSharedHandle);
1245 }
1246
1247 HRESULT NINE_WINAPI
1248 NineDevice9_CreateDepthStencilSurface( struct NineDevice9 *This,
1249 UINT Width,
1250 UINT Height,
1251 D3DFORMAT Format,
1252 D3DMULTISAMPLE_TYPE MultiSample,
1253 DWORD MultisampleQuality,
1254 BOOL Discard,
1255 IDirect3DSurface9 **ppSurface,
1256 HANDLE *pSharedHandle )
1257 {
1258 *ppSurface = NULL;
1259 if (!depth_stencil_format(Format))
1260 return D3DERR_NOTAVAILABLE;
1261 return create_zs_or_rt_surface(This, 1, D3DPOOL_DEFAULT,
1262 Width, Height, Format,
1263 MultiSample, MultisampleQuality,
1264 Discard, ppSurface, pSharedHandle);
1265 }
1266
1267 HRESULT NINE_WINAPI
1268 NineDevice9_UpdateSurface( struct NineDevice9 *This,
1269 IDirect3DSurface9 *pSourceSurface,
1270 const RECT *pSourceRect,
1271 IDirect3DSurface9 *pDestinationSurface,
1272 const POINT *pDestPoint )
1273 {
1274 struct NineSurface9 *dst = NineSurface9(pDestinationSurface);
1275 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1276 int copy_width, copy_height;
1277 RECT destRect;
1278
1279 DBG("This=%p pSourceSurface=%p pDestinationSurface=%p "
1280 "pSourceRect=%p pDestPoint=%p\n", This,
1281 pSourceSurface, pDestinationSurface, pSourceRect, pDestPoint);
1282 if (pSourceRect)
1283 DBG("pSourceRect = (%u,%u)-(%u,%u)\n",
1284 pSourceRect->left, pSourceRect->top,
1285 pSourceRect->right, pSourceRect->bottom);
1286 if (pDestPoint)
1287 DBG("pDestPoint = (%u,%u)\n", pDestPoint->x, pDestPoint->y);
1288
1289 user_assert(dst && src, D3DERR_INVALIDCALL);
1290
1291 user_assert(dst->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1292 user_assert(src->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1293
1294 user_assert(dst->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1295 user_assert(src->desc.MultiSampleType == D3DMULTISAMPLE_NONE, D3DERR_INVALIDCALL);
1296
1297 user_assert(!src->lock_count, D3DERR_INVALIDCALL);
1298 user_assert(!dst->lock_count, D3DERR_INVALIDCALL);
1299
1300 user_assert(dst->desc.Format == src->desc.Format, D3DERR_INVALIDCALL);
1301 user_assert(!depth_stencil_format(dst->desc.Format), D3DERR_INVALIDCALL);
1302
1303 if (pSourceRect) {
1304 copy_width = pSourceRect->right - pSourceRect->left;
1305 copy_height = pSourceRect->bottom - pSourceRect->top;
1306
1307 user_assert(pSourceRect->left >= 0 &&
1308 copy_width > 0 &&
1309 pSourceRect->right <= src->desc.Width &&
1310 pSourceRect->top >= 0 &&
1311 copy_height > 0 &&
1312 pSourceRect->bottom <= src->desc.Height,
1313 D3DERR_INVALIDCALL);
1314 } else {
1315 copy_width = src->desc.Width;
1316 copy_height = src->desc.Height;
1317 }
1318
1319 destRect.right = copy_width;
1320 destRect.bottom = copy_height;
1321
1322 if (pDestPoint) {
1323 user_assert(pDestPoint->x >= 0 && pDestPoint->y >= 0,
1324 D3DERR_INVALIDCALL);
1325 destRect.right += pDestPoint->x;
1326 destRect.bottom += pDestPoint->y;
1327 }
1328
1329 user_assert(destRect.right <= dst->desc.Width &&
1330 destRect.bottom <= dst->desc.Height,
1331 D3DERR_INVALIDCALL);
1332
1333 if (compressed_format(dst->desc.Format)) {
1334 const unsigned w = util_format_get_blockwidth(dst->base.info.format);
1335 const unsigned h = util_format_get_blockheight(dst->base.info.format);
1336
1337 if (pDestPoint) {
1338 user_assert(!(pDestPoint->x % w) && !(pDestPoint->y % h),
1339 D3DERR_INVALIDCALL);
1340 }
1341
1342 if (pSourceRect) {
1343 user_assert(!(pSourceRect->left % w) && !(pSourceRect->top % h),
1344 D3DERR_INVALIDCALL);
1345 }
1346 if (!(copy_width == src->desc.Width &&
1347 copy_width == dst->desc.Width &&
1348 copy_height == src->desc.Height &&
1349 copy_height == dst->desc.Height)) {
1350 user_assert(!(copy_width % w) && !(copy_height % h),
1351 D3DERR_INVALIDCALL);
1352 }
1353 }
1354
1355 NineSurface9_CopyMemToDefault(dst, src, pDestPoint, pSourceRect);
1356
1357 return D3D_OK;
1358 }
1359
1360 HRESULT NINE_WINAPI
1361 NineDevice9_UpdateTexture( struct NineDevice9 *This,
1362 IDirect3DBaseTexture9 *pSourceTexture,
1363 IDirect3DBaseTexture9 *pDestinationTexture )
1364 {
1365 struct NineBaseTexture9 *dstb = NineBaseTexture9(pDestinationTexture);
1366 struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
1367 unsigned l, m;
1368 unsigned last_src_level, last_dst_level;
1369 RECT rect;
1370
1371 DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
1372 pSourceTexture, pDestinationTexture);
1373
1374 user_assert(pSourceTexture && pDestinationTexture, D3DERR_INVALIDCALL);
1375 user_assert(pSourceTexture != pDestinationTexture, D3DERR_INVALIDCALL);
1376
1377 user_assert(dstb->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1378 user_assert(srcb->base.pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1379 user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
1380 user_assert(!(srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ||
1381 dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP, D3DERR_INVALIDCALL);
1382
1383 /* Spec: Failure if
1384 * . Different formats
1385 * . Fewer src levels than dst levels (if the opposite, only matching levels
1386 * are supposed to be copied)
1387 * . Levels do not match
1388 * DDI: Actually the above should pass because of legacy applications
1389 * Do what you want about these, but you shouldn't crash.
1390 * However driver can expect that the top dimension is greater for src than dst.
1391 * Wine tests: Every combination that passes the initial checks should pass.
1392 * . Different formats => conversion driver and format dependent.
1393 * . 1 level, but size not matching => copy is done (and even crash if src bigger
1394 * than dst. For the case where dst bigger, wine doesn't test if a stretch is applied
1395 * or if a subrect is copied).
1396 * . 8x8 4 sublevels -> 7x7 2 sublevels => driver dependent, On NV seems to be 4x4 subrect
1397 * copied to 7x7.
1398 *
1399 * From these, the proposal is:
1400 * . Different formats -> use util_format_translate to translate if possible for surfaces.
1401 * Accept ARGB/XRGB for Volumes. Do nothing for the other combinations
1402 * . First level copied -> the first level such that src is smaller or equal to dst first level
1403 * . number of levels copied -> as long as it fits and textures have levels
1404 * That should satisfy the constraints (and instead of crashing for some cases we return D3D_OK)
1405 */
1406
1407 last_src_level = (srcb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : srcb->base.info.last_level;
1408 last_dst_level = (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) ? 0 : dstb->base.info.last_level;
1409
1410 for (m = 0; m <= last_src_level; ++m) {
1411 unsigned w = u_minify(srcb->base.info.width0, m);
1412 unsigned h = u_minify(srcb->base.info.height0, m);
1413 unsigned d = u_minify(srcb->base.info.depth0, m);
1414
1415 if (w <= dstb->base.info.width0 &&
1416 h <= dstb->base.info.height0 &&
1417 d <= dstb->base.info.depth0)
1418 break;
1419 }
1420 user_assert(m <= last_src_level, D3D_OK);
1421
1422 last_dst_level = MIN2(srcb->base.info.last_level - m, last_dst_level);
1423
1424 if (dstb->base.type == D3DRTYPE_TEXTURE) {
1425 struct NineTexture9 *dst = NineTexture9(dstb);
1426 struct NineTexture9 *src = NineTexture9(srcb);
1427
1428 if (src->dirty_rect.width == 0)
1429 return D3D_OK;
1430
1431 pipe_box_to_rect(&rect, &src->dirty_rect);
1432 for (l = 0; l < m; ++l)
1433 rect_minify_inclusive(&rect);
1434
1435 for (l = 0; l <= last_dst_level; ++l, ++m) {
1436 fit_rect_format_inclusive(dst->base.base.info.format,
1437 &rect,
1438 dst->surfaces[l]->desc.Width,
1439 dst->surfaces[l]->desc.Height);
1440 NineSurface9_CopyMemToDefault(dst->surfaces[l],
1441 src->surfaces[m],
1442 (POINT *)&rect,
1443 &rect);
1444 rect_minify_inclusive(&rect);
1445 }
1446 u_box_origin_2d(0, 0, &src->dirty_rect);
1447 } else
1448 if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
1449 struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
1450 struct NineCubeTexture9 *src = NineCubeTexture9(srcb);
1451 unsigned z;
1452
1453 /* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
1454 for (z = 0; z < 6; ++z) {
1455 if (src->dirty_rect[z].width == 0)
1456 continue;
1457
1458 pipe_box_to_rect(&rect, &src->dirty_rect[z]);
1459 for (l = 0; l < m; ++l)
1460 rect_minify_inclusive(&rect);
1461
1462 for (l = 0; l <= last_dst_level; ++l, ++m) {
1463 fit_rect_format_inclusive(dst->base.base.info.format,
1464 &rect,
1465 dst->surfaces[l * 6 + z]->desc.Width,
1466 dst->surfaces[l * 6 + z]->desc.Height);
1467 NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
1468 src->surfaces[m * 6 + z],
1469 (POINT *)&rect,
1470 &rect);
1471 rect_minify_inclusive(&rect);
1472 }
1473 u_box_origin_2d(0, 0, &src->dirty_rect[z]);
1474 m -= l;
1475 }
1476 } else
1477 if (dstb->base.type == D3DRTYPE_VOLUMETEXTURE) {
1478 struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
1479 struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
1480
1481 if (src->dirty_box.width == 0)
1482 return D3D_OK;
1483 for (l = 0; l <= last_dst_level; ++l, ++m)
1484 NineVolume9_CopyMemToDefault(dst->volumes[l],
1485 src->volumes[m], 0, 0, 0, NULL);
1486 u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
1487 } else{
1488 assert(!"invalid texture type");
1489 }
1490
1491 if (dstb->base.usage & D3DUSAGE_AUTOGENMIPMAP) {
1492 dstb->dirty_mip = TRUE;
1493 NineBaseTexture9_GenerateMipSubLevels(dstb);
1494 }
1495
1496 return D3D_OK;
1497 }
1498
1499 HRESULT NINE_WINAPI
1500 NineDevice9_GetRenderTargetData( struct NineDevice9 *This,
1501 IDirect3DSurface9 *pRenderTarget,
1502 IDirect3DSurface9 *pDestSurface )
1503 {
1504 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1505 struct NineSurface9 *src = NineSurface9(pRenderTarget);
1506
1507 DBG("This=%p pRenderTarget=%p pDestSurface=%p\n",
1508 This, pRenderTarget, pDestSurface);
1509
1510 user_assert(pRenderTarget && pDestSurface, D3DERR_INVALIDCALL);
1511
1512 user_assert(dst->desc.Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1513 user_assert(src->desc.Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1514
1515 user_assert(dst->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1516 user_assert(src->desc.MultiSampleType < 2, D3DERR_INVALIDCALL);
1517
1518 user_assert(src->desc.Width == dst->desc.Width, D3DERR_INVALIDCALL);
1519 user_assert(src->desc.Height == dst->desc.Height, D3DERR_INVALIDCALL);
1520
1521 user_assert(src->desc.Format != D3DFMT_NULL, D3DERR_INVALIDCALL);
1522
1523 NineSurface9_CopyDefaultToMem(dst, src);
1524
1525 return D3D_OK;
1526 }
1527
1528 HRESULT NINE_WINAPI
1529 NineDevice9_GetFrontBufferData( struct NineDevice9 *This,
1530 UINT iSwapChain,
1531 IDirect3DSurface9 *pDestSurface )
1532 {
1533 DBG("This=%p iSwapChain=%u pDestSurface=%p\n", This,
1534 iSwapChain, pDestSurface);
1535
1536 user_assert(pDestSurface != NULL, D3DERR_INVALIDCALL);
1537 user_assert(iSwapChain < This->nswapchains, D3DERR_INVALIDCALL);
1538
1539 return NineSwapChain9_GetFrontBufferData(This->swapchains[iSwapChain],
1540 pDestSurface);
1541 }
1542
1543 HRESULT NINE_WINAPI
1544 NineDevice9_StretchRect( struct NineDevice9 *This,
1545 IDirect3DSurface9 *pSourceSurface,
1546 const RECT *pSourceRect,
1547 IDirect3DSurface9 *pDestSurface,
1548 const RECT *pDestRect,
1549 D3DTEXTUREFILTERTYPE Filter )
1550 {
1551 struct pipe_screen *screen = This->screen;
1552 struct pipe_context *pipe;
1553 struct NineSurface9 *dst = NineSurface9(pDestSurface);
1554 struct NineSurface9 *src = NineSurface9(pSourceSurface);
1555 struct pipe_resource *dst_res = NineSurface9_GetResource(dst);
1556 struct pipe_resource *src_res = NineSurface9_GetResource(src);
1557 boolean zs;
1558 struct pipe_blit_info blit;
1559 boolean scaled, clamped, ms, flip_x = FALSE, flip_y = FALSE;
1560
1561 DBG("This=%p pSourceSurface=%p pSourceRect=%p pDestSurface=%p "
1562 "pDestRect=%p Filter=%u\n",
1563 This, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
1564 if (pSourceRect)
1565 DBG("pSourceRect=(%u,%u)-(%u,%u)\n",
1566 pSourceRect->left, pSourceRect->top,
1567 pSourceRect->right, pSourceRect->bottom);
1568 if (pDestRect)
1569 DBG("pDestRect=(%u,%u)-(%u,%u)\n", pDestRect->left, pDestRect->top,
1570 pDestRect->right, pDestRect->bottom);
1571
1572 user_assert(dst->base.pool == D3DPOOL_DEFAULT &&
1573 src->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1574 zs = util_format_is_depth_or_stencil(dst_res->format);
1575 user_assert(!zs || !This->in_scene, D3DERR_INVALIDCALL);
1576 user_assert(!zs || !pSourceRect ||
1577 (pSourceRect->left == 0 &&
1578 pSourceRect->top == 0 &&
1579 pSourceRect->right == src->desc.Width &&
1580 pSourceRect->bottom == src->desc.Height), D3DERR_INVALIDCALL);
1581 user_assert(!zs || !pDestRect ||
1582 (pDestRect->left == 0 &&
1583 pDestRect->top == 0 &&
1584 pDestRect->right == dst->desc.Width &&
1585 pDestRect->bottom == dst->desc.Height), D3DERR_INVALIDCALL);
1586 user_assert(!zs ||
1587 (dst->desc.Width == src->desc.Width &&
1588 dst->desc.Height == src->desc.Height), D3DERR_INVALIDCALL);
1589 user_assert(zs || !util_format_is_depth_or_stencil(src_res->format),
1590 D3DERR_INVALIDCALL);
1591 user_assert(!zs || dst->desc.Format == src->desc.Format,
1592 D3DERR_INVALIDCALL);
1593 user_assert(screen->is_format_supported(screen, src_res->format,
1594 src_res->target,
1595 src_res->nr_samples,
1596 PIPE_BIND_SAMPLER_VIEW),
1597 D3DERR_INVALIDCALL);
1598
1599 /* We might want to permit these, but wine thinks we shouldn't. */
1600 user_assert(!pDestRect ||
1601 (pDestRect->left <= pDestRect->right &&
1602 pDestRect->top <= pDestRect->bottom), D3DERR_INVALIDCALL);
1603 user_assert(!pSourceRect ||
1604 (pSourceRect->left <= pSourceRect->right &&
1605 pSourceRect->top <= pSourceRect->bottom), D3DERR_INVALIDCALL);
1606
1607 memset(&blit, 0, sizeof(blit));
1608 blit.dst.resource = dst_res;
1609 blit.dst.level = dst->level;
1610 blit.dst.box.z = dst->layer;
1611 blit.dst.box.depth = 1;
1612 blit.dst.format = dst_res->format;
1613 if (pDestRect) {
1614 flip_x = pDestRect->left > pDestRect->right;
1615 if (flip_x) {
1616 blit.dst.box.x = pDestRect->right;
1617 blit.dst.box.width = pDestRect->left - pDestRect->right;
1618 } else {
1619 blit.dst.box.x = pDestRect->left;
1620 blit.dst.box.width = pDestRect->right - pDestRect->left;
1621 }
1622 flip_y = pDestRect->top > pDestRect->bottom;
1623 if (flip_y) {
1624 blit.dst.box.y = pDestRect->bottom;
1625 blit.dst.box.height = pDestRect->top - pDestRect->bottom;
1626 } else {
1627 blit.dst.box.y = pDestRect->top;
1628 blit.dst.box.height = pDestRect->bottom - pDestRect->top;
1629 }
1630 } else {
1631 blit.dst.box.x = 0;
1632 blit.dst.box.y = 0;
1633 blit.dst.box.width = dst->desc.Width;
1634 blit.dst.box.height = dst->desc.Height;
1635 }
1636 blit.src.resource = src_res;
1637 blit.src.level = src->level;
1638 blit.src.box.z = src->layer;
1639 blit.src.box.depth = 1;
1640 blit.src.format = src_res->format;
1641 if (pSourceRect) {
1642 if (flip_x ^ (pSourceRect->left > pSourceRect->right)) {
1643 blit.src.box.x = pSourceRect->right;
1644 blit.src.box.width = pSourceRect->left - pSourceRect->right;
1645 } else {
1646 blit.src.box.x = pSourceRect->left;
1647 blit.src.box.width = pSourceRect->right - pSourceRect->left;
1648 }
1649 if (flip_y ^ (pSourceRect->top > pSourceRect->bottom)) {
1650 blit.src.box.y = pSourceRect->bottom;
1651 blit.src.box.height = pSourceRect->top - pSourceRect->bottom;
1652 } else {
1653 blit.src.box.y = pSourceRect->top;
1654 blit.src.box.height = pSourceRect->bottom - pSourceRect->top;
1655 }
1656 } else {
1657 blit.src.box.x = flip_x ? src->desc.Width : 0;
1658 blit.src.box.y = flip_y ? src->desc.Height : 0;
1659 blit.src.box.width = flip_x ? -src->desc.Width : src->desc.Width;
1660 blit.src.box.height = flip_y ? -src->desc.Height : src->desc.Height;
1661 }
1662 blit.mask = zs ? PIPE_MASK_ZS : PIPE_MASK_RGBA;
1663 blit.filter = Filter == D3DTEXF_LINEAR ?
1664 PIPE_TEX_FILTER_LINEAR : PIPE_TEX_FILTER_NEAREST;
1665 blit.scissor_enable = FALSE;
1666 blit.alpha_blend = FALSE;
1667
1668 /* If both of a src and dst dimension are negative, flip them. */
1669 if (blit.dst.box.width < 0 && blit.src.box.width < 0) {
1670 blit.dst.box.width = -blit.dst.box.width;
1671 blit.src.box.width = -blit.src.box.width;
1672 }
1673 if (blit.dst.box.height < 0 && blit.src.box.height < 0) {
1674 blit.dst.box.height = -blit.dst.box.height;
1675 blit.src.box.height = -blit.src.box.height;
1676 }
1677 scaled =
1678 blit.dst.box.width != blit.src.box.width ||
1679 blit.dst.box.height != blit.src.box.height;
1680
1681 user_assert(!scaled || dst != src, D3DERR_INVALIDCALL);
1682 user_assert(!scaled ||
1683 !NineSurface9_IsOffscreenPlain(dst), D3DERR_INVALIDCALL);
1684 user_assert(!NineSurface9_IsOffscreenPlain(dst) ||
1685 NineSurface9_IsOffscreenPlain(src), D3DERR_INVALIDCALL);
1686 user_assert(NineSurface9_IsOffscreenPlain(dst) ||
1687 dst->desc.Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL),
1688 D3DERR_INVALIDCALL);
1689 user_assert(!scaled ||
1690 (!util_format_is_compressed(dst->base.info.format) &&
1691 !util_format_is_compressed(src->base.info.format)),
1692 D3DERR_INVALIDCALL);
1693
1694 user_warn(src == dst &&
1695 u_box_test_intersection_2d(&blit.src.box, &blit.dst.box));
1696
1697 /* Check for clipping/clamping: */
1698 {
1699 struct pipe_box box;
1700 int xy;
1701
1702 xy = u_box_clip_2d(&box, &blit.dst.box,
1703 dst->desc.Width, dst->desc.Height);
1704 if (xy < 0)
1705 return D3D_OK;
1706 if (xy == 0)
1707 xy = u_box_clip_2d(&box, &blit.src.box,
1708 src->desc.Width, src->desc.Height);
1709 clamped = !!xy;
1710 }
1711
1712 ms = (dst->desc.MultiSampleType != src->desc.MultiSampleType) ||
1713 (dst->desc.MultiSampleQuality != src->desc.MultiSampleQuality);
1714
1715 if (clamped || scaled || (blit.dst.format != blit.src.format) || ms) {
1716 DBG("using pipe->blit()\n");
1717 /* TODO: software scaling */
1718 user_assert(screen->is_format_supported(screen, dst_res->format,
1719 dst_res->target,
1720 dst_res->nr_samples,
1721 zs ? PIPE_BIND_DEPTH_STENCIL :
1722 PIPE_BIND_RENDER_TARGET),
1723 D3DERR_INVALIDCALL);
1724
1725 nine_context_blit(This, &blit);
1726 } else {
1727 assert(blit.dst.box.x >= 0 && blit.dst.box.y >= 0 &&
1728 blit.src.box.x >= 0 && blit.src.box.y >= 0 &&
1729 blit.dst.box.x + blit.dst.box.width <= dst->desc.Width &&
1730 blit.src.box.x + blit.src.box.width <= src->desc.Width &&
1731 blit.dst.box.y + blit.dst.box.height <= dst->desc.Height &&
1732 blit.src.box.y + blit.src.box.height <= src->desc.Height);
1733 /* Or drivers might crash ... */
1734 DBG("Using resource_copy_region.\n");
1735 pipe = NineDevice9_GetPipe(This);
1736 pipe->resource_copy_region(pipe,
1737 blit.dst.resource, blit.dst.level,
1738 blit.dst.box.x, blit.dst.box.y, blit.dst.box.z,
1739 blit.src.resource, blit.src.level,
1740 &blit.src.box);
1741 }
1742
1743 /* Communicate the container it needs to update sublevels - if apply */
1744 NineSurface9_MarkContainerDirty(dst);
1745
1746 return D3D_OK;
1747 }
1748
1749 HRESULT NINE_WINAPI
1750 NineDevice9_ColorFill( struct NineDevice9 *This,
1751 IDirect3DSurface9 *pSurface,
1752 const RECT *pRect,
1753 D3DCOLOR color )
1754 {
1755 struct pipe_context *pipe = NineDevice9_GetPipe(This);
1756 struct NineSurface9 *surf = NineSurface9(pSurface);
1757 struct pipe_surface *psurf;
1758 unsigned x, y, w, h;
1759 union pipe_color_union rgba;
1760 boolean fallback;
1761
1762 DBG("This=%p pSurface=%p pRect=%p color=%08x\n", This,
1763 pSurface, pRect, color);
1764 if (pRect)
1765 DBG("pRect=(%u,%u)-(%u,%u)\n", pRect->left, pRect->top,
1766 pRect->right, pRect->bottom);
1767
1768 user_assert(surf->base.pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL);
1769
1770 user_assert((surf->base.usage & D3DUSAGE_RENDERTARGET) ||
1771 NineSurface9_IsOffscreenPlain(surf), D3DERR_INVALIDCALL);
1772
1773 user_assert(surf->desc.Format != D3DFMT_NULL, D3D_OK);
1774
1775 if (pRect) {
1776 x = pRect->left;
1777 y = pRect->top;
1778 w = pRect->right - pRect->left;
1779 h = pRect->bottom - pRect->top;
1780 /* Wine tests: */
1781 if (compressed_format(surf->desc.Format)) {
1782 const unsigned bw = util_format_get_blockwidth(surf->base.info.format);
1783 const unsigned bh = util_format_get_blockheight(surf->base.info.format);
1784
1785 user_assert(!(x % bw) && !(y % bh) && !(w % bw) && !(h % bh),
1786 D3DERR_INVALIDCALL);
1787 }
1788 } else{
1789 x = 0;
1790 y = 0;
1791 w = surf->desc.Width;
1792 h = surf->desc.Height;
1793 }
1794 d3dcolor_to_pipe_color_union(&rgba, color);
1795
1796 fallback = !(surf->base.info.bind & PIPE_BIND_RENDER_TARGET);
1797
1798 if (!fallback) {
1799 psurf = NineSurface9_GetSurface(surf, 0);
1800 if (!psurf)
1801 fallback = TRUE;
1802 }
1803
1804 if (!fallback) {
1805 pipe->clear_render_target(pipe, psurf, &rgba, x, y, w, h, false);
1806 } else {
1807 D3DLOCKED_RECT lock;
1808 union util_color uc;
1809 HRESULT hr;
1810 /* XXX: lock pRect and fix util_fill_rect */
1811 hr = NineSurface9_LockRect(surf, &lock, NULL, 0);
1812 if (FAILED(hr))
1813 return hr;
1814 util_pack_color_ub(color >> 16, color >> 8, color >> 0, color >> 24,
1815 surf->base.info.format, &uc);
1816 util_fill_rect(lock.pBits, surf->base.info.format,lock.Pitch,
1817 x, y, w, h, &uc);
1818 NineSurface9_UnlockRect(surf);
1819 }
1820
1821 return D3D_OK;
1822 }
1823
1824 HRESULT NINE_WINAPI
1825 NineDevice9_CreateOffscreenPlainSurface( struct NineDevice9 *This,
1826 UINT Width,
1827 UINT Height,
1828 D3DFORMAT Format,
1829 D3DPOOL Pool,
1830 IDirect3DSurface9 **ppSurface,
1831 HANDLE *pSharedHandle )
1832 {
1833 HRESULT hr;
1834
1835 DBG("This=%p Width=%u Height=%u Format=%s(0x%x) Pool=%u "
1836 "ppSurface=%p pSharedHandle=%p\n", This,
1837 Width, Height, d3dformat_to_string(Format), Format, Pool,
1838 ppSurface, pSharedHandle);
1839
1840 *ppSurface = NULL;
1841 user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT
1842 || Pool == D3DPOOL_SYSTEMMEM, D3DERR_INVALIDCALL);
1843 user_assert(Pool != D3DPOOL_MANAGED, D3DERR_INVALIDCALL);
1844
1845 /* Can be used with StretchRect and ColorFill. It's also always lockable.
1846 */
1847 hr = create_zs_or_rt_surface(This, 2, Pool, Width, Height,
1848 Format,
1849 D3DMULTISAMPLE_NONE, 0,
1850 TRUE,
1851 ppSurface, pSharedHandle);
1852 if (FAILED(hr))
1853 DBG("Failed to create surface.\n");
1854 return hr;
1855 }
1856
1857 HRESULT NINE_WINAPI
1858 NineDevice9_SetRenderTarget( struct NineDevice9 *This,
1859 DWORD RenderTargetIndex,
1860 IDirect3DSurface9 *pRenderTarget )
1861 {
1862 struct NineSurface9 *rt = NineSurface9(pRenderTarget);
1863 const unsigned i = RenderTargetIndex;
1864
1865 DBG("This=%p RenderTargetIndex=%u pRenderTarget=%p\n", This,
1866 RenderTargetIndex, pRenderTarget);
1867
1868 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1869 user_assert(i != 0 || pRenderTarget, D3DERR_INVALIDCALL);
1870 user_assert(!pRenderTarget ||
1871 rt->desc.Usage & D3DUSAGE_RENDERTARGET, D3DERR_INVALIDCALL);
1872
1873 if (i == 0) {
1874 This->state.viewport.X = 0;
1875 This->state.viewport.Y = 0;
1876 This->state.viewport.Width = rt->desc.Width;
1877 This->state.viewport.Height = rt->desc.Height;
1878 This->state.viewport.MinZ = 0.0f;
1879 This->state.viewport.MaxZ = 1.0f;
1880
1881 This->state.scissor.minx = 0;
1882 This->state.scissor.miny = 0;
1883 This->state.scissor.maxx = rt->desc.Width;
1884 This->state.scissor.maxy = rt->desc.Height;
1885 }
1886
1887 if (This->state.rt[i] != NineSurface9(pRenderTarget))
1888 nine_bind(&This->state.rt[i], pRenderTarget);
1889
1890 nine_context_set_render_target(This, i, rt);
1891 return D3D_OK;
1892 }
1893
1894 HRESULT NINE_WINAPI
1895 NineDevice9_GetRenderTarget( struct NineDevice9 *This,
1896 DWORD RenderTargetIndex,
1897 IDirect3DSurface9 **ppRenderTarget )
1898 {
1899 const unsigned i = RenderTargetIndex;
1900
1901 user_assert(i < This->caps.NumSimultaneousRTs, D3DERR_INVALIDCALL);
1902 user_assert(ppRenderTarget, D3DERR_INVALIDCALL);
1903
1904 *ppRenderTarget = (IDirect3DSurface9 *)This->state.rt[i];
1905 if (!This->state.rt[i])
1906 return D3DERR_NOTFOUND;
1907
1908 NineUnknown_AddRef(NineUnknown(This->state.rt[i]));
1909 return D3D_OK;
1910 }
1911
1912 HRESULT NINE_WINAPI
1913 NineDevice9_SetDepthStencilSurface( struct NineDevice9 *This,
1914 IDirect3DSurface9 *pNewZStencil )
1915 {
1916 struct NineSurface9 *ds = NineSurface9(pNewZStencil);
1917 DBG("This=%p pNewZStencil=%p\n", This, pNewZStencil);
1918
1919 if (This->state.ds != ds) {
1920 nine_bind(&This->state.ds, ds);
1921 nine_context_set_depth_stencil(This, ds);
1922 }
1923 return D3D_OK;
1924 }
1925
1926 HRESULT NINE_WINAPI
1927 NineDevice9_GetDepthStencilSurface( struct NineDevice9 *This,
1928 IDirect3DSurface9 **ppZStencilSurface )
1929 {
1930 user_assert(ppZStencilSurface, D3DERR_INVALIDCALL);
1931
1932 *ppZStencilSurface = (IDirect3DSurface9 *)This->state.ds;
1933 if (!This->state.ds)
1934 return D3DERR_NOTFOUND;
1935
1936 NineUnknown_AddRef(NineUnknown(This->state.ds));
1937 return D3D_OK;
1938 }
1939
1940 HRESULT NINE_WINAPI
1941 NineDevice9_BeginScene( struct NineDevice9 *This )
1942 {
1943 DBG("This=%p\n", This);
1944 user_assert(!This->in_scene, D3DERR_INVALIDCALL);
1945 This->in_scene = TRUE;
1946 /* Do we want to do anything else here ? */
1947 return D3D_OK;
1948 }
1949
1950 HRESULT NINE_WINAPI
1951 NineDevice9_EndScene( struct NineDevice9 *This )
1952 {
1953 DBG("This=%p\n", This);
1954 user_assert(This->in_scene, D3DERR_INVALIDCALL);
1955 This->in_scene = FALSE;
1956 return D3D_OK;
1957 }
1958
1959 HRESULT NINE_WINAPI
1960 NineDevice9_Clear( struct NineDevice9 *This,
1961 DWORD Count,
1962 const D3DRECT *pRects,
1963 DWORD Flags,
1964 D3DCOLOR Color,
1965 float Z,
1966 DWORD Stencil )
1967 {
1968 struct NineSurface9 *zsbuf_surf = This->state.ds;
1969
1970 DBG("This=%p Count=%u pRects=%p Flags=%x Color=%08x Z=%f Stencil=%x\n",
1971 This, Count, pRects, Flags, Color, Z, Stencil);
1972
1973 user_assert(This->state.ds || !(Flags & NINED3DCLEAR_DEPTHSTENCIL),
1974 D3DERR_INVALIDCALL);
1975 user_assert(!(Flags & D3DCLEAR_STENCIL) ||
1976 (zsbuf_surf &&
1977 util_format_is_depth_and_stencil(zsbuf_surf->base.info.format)),
1978 D3DERR_INVALIDCALL);
1979 #ifdef NINE_STRICT
1980 user_assert((Count && pRects) || (!Count && !pRects), D3DERR_INVALIDCALL);
1981 #else
1982 user_warn((pRects && !Count) || (!pRects && Count));
1983 if (pRects && !Count)
1984 return D3D_OK;
1985 if (!pRects)
1986 Count = 0;
1987 #endif
1988
1989 nine_context_clear_fb(This, Count, pRects, Flags, Color, Z, Stencil);
1990 return D3D_OK;
1991 }
1992
1993 HRESULT NINE_WINAPI
1994 NineDevice9_SetTransform( struct NineDevice9 *This,
1995 D3DTRANSFORMSTATETYPE State,
1996 const D3DMATRIX *pMatrix )
1997 {
1998 struct nine_state *state = This->update;
1999 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2000
2001 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2002
2003 user_assert(M, D3DERR_INVALIDCALL);
2004
2005 *M = *pMatrix;
2006 if (unlikely(This->is_recording)) {
2007 state->ff.changed.transform[State / 32] |= 1 << (State % 32);
2008 state->changed.group |= NINE_STATE_FF;
2009 } else
2010 nine_context_set_transform(This, State, pMatrix);
2011
2012 return D3D_OK;
2013 }
2014
2015 HRESULT NINE_WINAPI
2016 NineDevice9_GetTransform( struct NineDevice9 *This,
2017 D3DTRANSFORMSTATETYPE State,
2018 D3DMATRIX *pMatrix )
2019 {
2020 D3DMATRIX *M = nine_state_access_transform(&This->state.ff, State, FALSE);
2021 user_assert(M, D3DERR_INVALIDCALL);
2022 *pMatrix = *M;
2023 return D3D_OK;
2024 }
2025
2026 HRESULT NINE_WINAPI
2027 NineDevice9_MultiplyTransform( struct NineDevice9 *This,
2028 D3DTRANSFORMSTATETYPE State,
2029 const D3DMATRIX *pMatrix )
2030 {
2031 struct nine_state *state = This->update;
2032 D3DMATRIX T;
2033 D3DMATRIX *M = nine_state_access_transform(&state->ff, State, TRUE);
2034
2035 DBG("This=%p State=%d pMatrix=%p\n", This, State, pMatrix);
2036
2037 user_assert(M, D3DERR_INVALIDCALL);
2038
2039 nine_d3d_matrix_matrix_mul(&T, pMatrix, M);
2040 return NineDevice9_SetTransform(This, State, &T);
2041 }
2042
2043 HRESULT NINE_WINAPI
2044 NineDevice9_SetViewport( struct NineDevice9 *This,
2045 const D3DVIEWPORT9 *pViewport )
2046 {
2047 struct nine_state *state = This->update;
2048
2049 DBG("X=%u Y=%u W=%u H=%u MinZ=%f MaxZ=%f\n",
2050 pViewport->X, pViewport->Y, pViewport->Width, pViewport->Height,
2051 pViewport->MinZ, pViewport->MaxZ);
2052
2053 state->viewport = *pViewport;
2054 nine_context_set_viewport(This, pViewport);
2055
2056 return D3D_OK;
2057 }
2058
2059 HRESULT NINE_WINAPI
2060 NineDevice9_GetViewport( struct NineDevice9 *This,
2061 D3DVIEWPORT9 *pViewport )
2062 {
2063 *pViewport = This->state.viewport;
2064 return D3D_OK;
2065 }
2066
2067 HRESULT NINE_WINAPI
2068 NineDevice9_SetMaterial( struct NineDevice9 *This,
2069 const D3DMATERIAL9 *pMaterial )
2070 {
2071 struct nine_state *state = This->update;
2072
2073 DBG("This=%p pMaterial=%p\n", This, pMaterial);
2074 if (pMaterial)
2075 nine_dump_D3DMATERIAL9(DBG_FF, pMaterial);
2076
2077 user_assert(pMaterial, E_POINTER);
2078
2079 state->ff.material = *pMaterial;
2080 if (unlikely(This->is_recording))
2081 state->changed.group |= NINE_STATE_FF_MATERIAL;
2082 else
2083 nine_context_set_material(This, pMaterial);
2084
2085 return D3D_OK;
2086 }
2087
2088 HRESULT NINE_WINAPI
2089 NineDevice9_GetMaterial( struct NineDevice9 *This,
2090 D3DMATERIAL9 *pMaterial )
2091 {
2092 user_assert(pMaterial, E_POINTER);
2093 *pMaterial = This->state.ff.material;
2094 return D3D_OK;
2095 }
2096
2097 HRESULT NINE_WINAPI
2098 NineDevice9_SetLight( struct NineDevice9 *This,
2099 DWORD Index,
2100 const D3DLIGHT9 *pLight )
2101 {
2102 struct nine_state *state = This->update;
2103 HRESULT hr;
2104
2105 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight);
2106 if (pLight)
2107 nine_dump_D3DLIGHT9(DBG_FF, pLight);
2108
2109 user_assert(pLight, D3DERR_INVALIDCALL);
2110 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL);
2111
2112 user_assert(Index < NINE_MAX_LIGHTS, D3DERR_INVALIDCALL); /* sanity */
2113
2114 hr = nine_state_set_light(&state->ff, Index, pLight);
2115 if (hr != D3D_OK)
2116 return hr;
2117
2118 if (pLight->Type != D3DLIGHT_DIRECTIONAL &&
2119 pLight->Attenuation0 == 0.0f &&
2120 pLight->Attenuation1 == 0.0f &&
2121 pLight->Attenuation2 == 0.0f) {
2122 DBG("Warning: all D3DLIGHT9.Attenuation[i] are 0\n");
2123 }
2124
2125 if (unlikely(This->is_recording))
2126 state->changed.group |= NINE_STATE_FF_LIGHTING;
2127 else
2128 nine_context_set_light(This, Index, pLight);
2129
2130 return D3D_OK;
2131 }
2132
2133 HRESULT NINE_WINAPI
2134 NineDevice9_GetLight( struct NineDevice9 *This,
2135 DWORD Index,
2136 D3DLIGHT9 *pLight )
2137 {
2138 const struct nine_state *state = &This->state;
2139
2140 user_assert(pLight, D3DERR_INVALIDCALL);
2141 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2142 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2143 D3DERR_INVALIDCALL);
2144
2145 *pLight = state->ff.light[Index];
2146
2147 return D3D_OK;
2148 }
2149
2150 HRESULT NINE_WINAPI
2151 NineDevice9_LightEnable( struct NineDevice9 *This,
2152 DWORD Index,
2153 BOOL Enable )
2154 {
2155 struct nine_state *state = This->update;
2156
2157 DBG("This=%p Index=%u Enable=%i\n", This, Index, Enable);
2158
2159 if (Index >= state->ff.num_lights ||
2160 state->ff.light[Index].Type == NINED3DLIGHT_INVALID) {
2161 /* This should create a default light. */
2162 D3DLIGHT9 light;
2163 memset(&light, 0, sizeof(light));
2164 light.Type = D3DLIGHT_DIRECTIONAL;
2165 light.Diffuse.r = 1.0f;
2166 light.Diffuse.g = 1.0f;
2167 light.Diffuse.b = 1.0f;
2168 light.Direction.z = 1.0f;
2169 NineDevice9_SetLight(This, Index, &light);
2170 }
2171
2172 nine_state_light_enable(&state->ff, &state->changed.group, Index, Enable);
2173 if (likely(!This->is_recording))
2174 nine_context_light_enable(This, Index, Enable);
2175
2176 return D3D_OK;
2177 }
2178
2179 HRESULT NINE_WINAPI
2180 NineDevice9_GetLightEnable( struct NineDevice9 *This,
2181 DWORD Index,
2182 BOOL *pEnable )
2183 {
2184 const struct nine_state *state = &This->state;
2185 unsigned i;
2186
2187 user_assert(Index < state->ff.num_lights, D3DERR_INVALIDCALL);
2188 user_assert(state->ff.light[Index].Type < NINED3DLIGHT_INVALID,
2189 D3DERR_INVALIDCALL);
2190
2191 for (i = 0; i < state->ff.num_lights_active; ++i)
2192 if (state->ff.active_light[i] == Index)
2193 break;
2194
2195 *pEnable = i != state->ff.num_lights_active ? 128 : 0; // Taken from wine
2196
2197 return D3D_OK;
2198 }
2199
2200 HRESULT NINE_WINAPI
2201 NineDevice9_SetClipPlane( struct NineDevice9 *This,
2202 DWORD Index,
2203 const float *pPlane )
2204 {
2205 struct nine_state *state = This->update;
2206
2207 user_assert(pPlane, D3DERR_INVALIDCALL);
2208
2209 DBG("This=%p Index=%u pPlane=%f %f %f %f\n", This, Index,
2210 pPlane[0], pPlane[1],
2211 pPlane[2], pPlane[3]);
2212
2213 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2214
2215 memcpy(&state->clip.ucp[Index][0], pPlane, sizeof(state->clip.ucp[0]));
2216 if (unlikely(This->is_recording))
2217 state->changed.ucp |= 1 << Index;
2218 else
2219 nine_context_set_clip_plane(This, Index, (struct nine_clipplane *)pPlane);
2220
2221 return D3D_OK;
2222 }
2223
2224 HRESULT NINE_WINAPI
2225 NineDevice9_GetClipPlane( struct NineDevice9 *This,
2226 DWORD Index,
2227 float *pPlane )
2228 {
2229 const struct nine_state *state = &This->state;
2230
2231 user_assert(Index < PIPE_MAX_CLIP_PLANES, D3DERR_INVALIDCALL);
2232
2233 memcpy(pPlane, &state->clip.ucp[Index][0], sizeof(state->clip.ucp[0]));
2234 return D3D_OK;
2235 }
2236
2237 HRESULT NINE_WINAPI
2238 NineDevice9_SetRenderState( struct NineDevice9 *This,
2239 D3DRENDERSTATETYPE State,
2240 DWORD Value )
2241 {
2242 struct nine_state *state = This->update;
2243
2244 DBG("This=%p State=%u(%s) Value=%08x\n", This,
2245 State, nine_d3drs_to_string(State), Value);
2246
2247 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
2248
2249 if (unlikely(This->is_recording)) {
2250 state->rs_advertised[State] = Value;
2251 /* only need to record changed render states for stateblocks */
2252 state->changed.rs[State / 32] |= 1 << (State % 32);
2253 state->changed.group |= nine_render_state_group[State];
2254 return D3D_OK;
2255 }
2256
2257 if (state->rs_advertised[State] == Value)
2258 return D3D_OK;
2259
2260 state->rs_advertised[State] = Value;
2261 nine_context_set_render_state(This, State, Value);
2262
2263 return D3D_OK;
2264 }
2265
2266 HRESULT NINE_WINAPI
2267 NineDevice9_GetRenderState( struct NineDevice9 *This,
2268 D3DRENDERSTATETYPE State,
2269 DWORD *pValue )
2270 {
2271 user_assert(State < D3DRS_COUNT, D3DERR_INVALIDCALL);
2272
2273 *pValue = This->state.rs_advertised[State];
2274 return D3D_OK;
2275 }
2276
2277 HRESULT NINE_WINAPI
2278 NineDevice9_CreateStateBlock( struct NineDevice9 *This,
2279 D3DSTATEBLOCKTYPE Type,
2280 IDirect3DStateBlock9 **ppSB )
2281 {
2282 struct NineStateBlock9 *nsb;
2283 struct nine_state *dst;
2284 HRESULT hr;
2285 enum nine_stateblock_type type;
2286 unsigned s;
2287
2288 DBG("This=%p Type=%u ppSB=%p\n", This, Type, ppSB);
2289
2290 user_assert(Type == D3DSBT_ALL ||
2291 Type == D3DSBT_VERTEXSTATE ||
2292 Type == D3DSBT_PIXELSTATE, D3DERR_INVALIDCALL);
2293
2294 switch (Type) {
2295 case D3DSBT_VERTEXSTATE: type = NINESBT_VERTEXSTATE; break;
2296 case D3DSBT_PIXELSTATE: type = NINESBT_PIXELSTATE; break;
2297 default:
2298 type = NINESBT_ALL;
2299 break;
2300 }
2301
2302 hr = NineStateBlock9_new(This, &nsb, type);
2303 if (FAILED(hr))
2304 return hr;
2305 *ppSB = (IDirect3DStateBlock9 *)nsb;
2306 dst = &nsb->state;
2307
2308 dst->changed.group =
2309 NINE_STATE_TEXTURE |
2310 NINE_STATE_SAMPLER;
2311
2312 if (Type == D3DSBT_ALL || Type == D3DSBT_VERTEXSTATE) {
2313 dst->changed.group |=
2314 NINE_STATE_FF_LIGHTING |
2315 NINE_STATE_VS | NINE_STATE_VS_CONST |
2316 NINE_STATE_VDECL;
2317 /* TODO: texture/sampler state */
2318 memcpy(dst->changed.rs,
2319 nine_render_states_vertex, sizeof(dst->changed.rs));
2320 nine_ranges_insert(&dst->changed.vs_const_f, 0, This->may_swvp ? NINE_MAX_CONST_F_SWVP : This->max_vs_const_f,
2321 &This->range_pool);
2322 nine_ranges_insert(&dst->changed.vs_const_i, 0, This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I,
2323 &This->range_pool);
2324 nine_ranges_insert(&dst->changed.vs_const_b, 0, This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B,
2325 &This->range_pool);
2326 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2327 dst->changed.sampler[s] |= 1 << D3DSAMP_DMAPOFFSET;
2328 if (This->state.ff.num_lights) {
2329 dst->ff.num_lights = This->state.ff.num_lights;
2330 /* zero'd -> light type won't be NINED3DLIGHT_INVALID, so
2331 * all currently existing lights will be captured
2332 */
2333 dst->ff.light = CALLOC(This->state.ff.num_lights,
2334 sizeof(D3DLIGHT9));
2335 if (!dst->ff.light) {
2336 nine_bind(ppSB, NULL);
2337 return E_OUTOFMEMORY;
2338 }
2339 }
2340 }
2341 if (Type == D3DSBT_ALL || Type == D3DSBT_PIXELSTATE) {
2342 dst->changed.group |=
2343 NINE_STATE_PS | NINE_STATE_PS_CONST | NINE_STATE_BLEND |
2344 NINE_STATE_FF_OTHER | NINE_STATE_FF_PSSTAGES | NINE_STATE_PS_CONST |
2345 NINE_STATE_FB | NINE_STATE_DSA | NINE_STATE_MULTISAMPLE |
2346 NINE_STATE_RASTERIZER | NINE_STATE_STENCIL_REF;
2347 memcpy(dst->changed.rs,
2348 nine_render_states_pixel, sizeof(dst->changed.rs));
2349 nine_ranges_insert(&dst->changed.ps_const_f, 0, This->max_ps_const_f,
2350 &This->range_pool);
2351 dst->changed.ps_const_i = 0xffff;
2352 dst->changed.ps_const_b = 0xffff;
2353 for (s = 0; s < NINE_MAX_SAMPLERS; ++s)
2354 dst->changed.sampler[s] |= 0x1ffe;
2355 for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
2356 dst->ff.changed.tex_stage[s][0] |= 0xffffffff;
2357 dst->ff.changed.tex_stage[s][1] |= 0xffffffff;
2358 }
2359 }
2360 if (Type == D3DSBT_ALL) {
2361 dst->changed.group |=
2362 NINE_STATE_VIEWPORT |
2363 NINE_STATE_SCISSOR |
2364 NINE_STATE_RASTERIZER |
2365 NINE_STATE_BLEND |
2366 NINE_STATE_DSA |
2367 NINE_STATE_IDXBUF |
2368 NINE_STATE_MATERIAL |
2369 NINE_STATE_BLEND_COLOR |
2370 NINE_STATE_SAMPLE_MASK;
2371 memset(dst->changed.rs, ~0, (D3DRS_COUNT / 32) * sizeof(uint32_t));
2372 dst->changed.rs[D3DRS_LAST / 32] |= (1 << (D3DRS_COUNT % 32)) - 1;
2373 dst->changed.vtxbuf = (1ULL << This->caps.MaxStreams) - 1;
2374 dst->changed.stream_freq = dst->changed.vtxbuf;
2375 dst->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
2376 dst->changed.texture = (1 << NINE_MAX_SAMPLERS) - 1;
2377 }
2378 NineStateBlock9_Capture(NineStateBlock9(*ppSB));
2379
2380 /* TODO: fixed function state */
2381
2382 return D3D_OK;
2383 }
2384
2385 HRESULT NINE_WINAPI
2386 NineDevice9_BeginStateBlock( struct NineDevice9 *This )
2387 {
2388 HRESULT hr;
2389
2390 DBG("This=%p\n", This);
2391
2392 user_assert(!This->record, D3DERR_INVALIDCALL);
2393
2394 hr = NineStateBlock9_new(This, &This->record, NINESBT_CUSTOM);
2395 if (FAILED(hr))
2396 return hr;
2397 NineUnknown_ConvertRefToBind(NineUnknown(This->record));
2398
2399 This->update = &This->record->state;
2400 This->is_recording = TRUE;
2401
2402 return D3D_OK;
2403 }
2404
2405 HRESULT NINE_WINAPI
2406 NineDevice9_EndStateBlock( struct NineDevice9 *This,
2407 IDirect3DStateBlock9 **ppSB )
2408 {
2409 DBG("This=%p ppSB=%p\n", This, ppSB);
2410
2411 user_assert(This->record, D3DERR_INVALIDCALL);
2412
2413 This->update = &This->state;
2414 This->is_recording = FALSE;
2415
2416 NineUnknown_AddRef(NineUnknown(This->record));
2417 *ppSB = (IDirect3DStateBlock9 *)This->record;
2418 NineUnknown_Unbind(NineUnknown(This->record));
2419 This->record = NULL;
2420
2421 return D3D_OK;
2422 }
2423
2424 HRESULT NINE_WINAPI
2425 NineDevice9_SetClipStatus( struct NineDevice9 *This,
2426 const D3DCLIPSTATUS9 *pClipStatus )
2427 {
2428 STUB(D3DERR_INVALIDCALL);
2429 }
2430
2431 HRESULT NINE_WINAPI
2432 NineDevice9_GetClipStatus( struct NineDevice9 *This,
2433 D3DCLIPSTATUS9 *pClipStatus )
2434 {
2435 STUB(D3DERR_INVALIDCALL);
2436 }
2437
2438 HRESULT NINE_WINAPI
2439 NineDevice9_GetTexture( struct NineDevice9 *This,
2440 DWORD Stage,
2441 IDirect3DBaseTexture9 **ppTexture )
2442 {
2443 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2444 Stage == D3DDMAPSAMPLER ||
2445 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2446 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2447 user_assert(ppTexture, D3DERR_INVALIDCALL);
2448
2449 if (Stage >= D3DDMAPSAMPLER)
2450 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2451
2452 *ppTexture = (IDirect3DBaseTexture9 *)This->state.texture[Stage];
2453
2454 if (This->state.texture[Stage])
2455 NineUnknown_AddRef(NineUnknown(This->state.texture[Stage]));
2456 return D3D_OK;
2457 }
2458
2459 HRESULT NINE_WINAPI
2460 NineDevice9_SetTexture( struct NineDevice9 *This,
2461 DWORD Stage,
2462 IDirect3DBaseTexture9 *pTexture )
2463 {
2464 struct nine_state *state = This->update;
2465 struct NineBaseTexture9 *tex = NineBaseTexture9(pTexture);
2466 struct NineBaseTexture9 *old;
2467
2468 DBG("This=%p Stage=%u pTexture=%p\n", This, Stage, pTexture);
2469
2470 user_assert(Stage < This->caps.MaxSimultaneousTextures ||
2471 Stage == D3DDMAPSAMPLER ||
2472 (Stage >= D3DVERTEXTEXTURESAMPLER0 &&
2473 Stage <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2474 user_assert(!tex || (tex->base.pool != D3DPOOL_SCRATCH &&
2475 tex->base.pool != D3DPOOL_SYSTEMMEM), D3DERR_INVALIDCALL);
2476
2477 if (Stage >= D3DDMAPSAMPLER)
2478 Stage = Stage - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2479
2480 if (This->is_recording) {
2481 state->changed.texture |= 1 << Stage;
2482 state->changed.group |= NINE_STATE_TEXTURE;
2483 nine_bind(&state->texture[Stage], pTexture);
2484 return D3D_OK;
2485 }
2486
2487 old = state->texture[Stage];
2488 if (old == tex)
2489 return D3D_OK;
2490
2491 if (tex) {
2492 if ((tex->managed.dirty | tex->dirty_mip) && LIST_IS_EMPTY(&tex->list))
2493 list_add(&tex->list, &This->update_textures);
2494
2495 tex->bind_count++;
2496 }
2497 if (old)
2498 old->bind_count--;
2499
2500 nine_context_set_texture(This, Stage, tex);
2501
2502 nine_bind(&state->texture[Stage], pTexture);
2503
2504 return D3D_OK;
2505 }
2506
2507 HRESULT NINE_WINAPI
2508 NineDevice9_GetTextureStageState( struct NineDevice9 *This,
2509 DWORD Stage,
2510 D3DTEXTURESTAGESTATETYPE Type,
2511 DWORD *pValue )
2512 {
2513 const struct nine_state *state = &This->state;
2514
2515 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2516 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2517
2518 *pValue = state->ff.tex_stage[Stage][Type];
2519
2520 return D3D_OK;
2521 }
2522
2523 HRESULT NINE_WINAPI
2524 NineDevice9_SetTextureStageState( struct NineDevice9 *This,
2525 DWORD Stage,
2526 D3DTEXTURESTAGESTATETYPE Type,
2527 DWORD Value )
2528 {
2529 struct nine_state *state = This->update;
2530
2531 DBG("Stage=%u Type=%u Value=%08x\n", Stage, Type, Value);
2532 nine_dump_D3DTSS_value(DBG_FF, Type, Value);
2533
2534 user_assert(Stage < ARRAY_SIZE(state->ff.tex_stage), D3DERR_INVALIDCALL);
2535 user_assert(Type < ARRAY_SIZE(state->ff.tex_stage[0]), D3DERR_INVALIDCALL);
2536
2537 state->ff.tex_stage[Stage][Type] = Value;
2538
2539 if (unlikely(This->is_recording)) {
2540 if (Type == D3DTSS_TEXTURETRANSFORMFLAGS)
2541 state->changed.group |= NINE_STATE_PS1X_SHADER;
2542 state->changed.group |= NINE_STATE_FF_PSSTAGES;
2543 state->ff.changed.tex_stage[Stage][Type / 32] |= 1 << (Type % 32);
2544 } else
2545 nine_context_set_texture_stage_state(This, Stage, Type, Value);
2546
2547 return D3D_OK;
2548 }
2549
2550 HRESULT NINE_WINAPI
2551 NineDevice9_GetSamplerState( struct NineDevice9 *This,
2552 DWORD Sampler,
2553 D3DSAMPLERSTATETYPE Type,
2554 DWORD *pValue )
2555 {
2556 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2557 Sampler == D3DDMAPSAMPLER ||
2558 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2559 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2560
2561 if (Sampler >= D3DDMAPSAMPLER)
2562 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2563
2564 *pValue = This->state.samp_advertised[Sampler][Type];
2565 return D3D_OK;
2566 }
2567
2568 HRESULT NINE_WINAPI
2569 NineDevice9_SetSamplerState( struct NineDevice9 *This,
2570 DWORD Sampler,
2571 D3DSAMPLERSTATETYPE Type,
2572 DWORD Value )
2573 {
2574 struct nine_state *state = This->update;
2575
2576 DBG("This=%p Sampler=%u Type=%s Value=%08x\n", This,
2577 Sampler, nine_D3DSAMP_to_str(Type), Value);
2578
2579 user_assert(Sampler < This->caps.MaxSimultaneousTextures ||
2580 Sampler == D3DDMAPSAMPLER ||
2581 (Sampler >= D3DVERTEXTEXTURESAMPLER0 &&
2582 Sampler <= D3DVERTEXTEXTURESAMPLER3), D3DERR_INVALIDCALL);
2583
2584 if (Sampler >= D3DDMAPSAMPLER)
2585 Sampler = Sampler - D3DDMAPSAMPLER + NINE_MAX_SAMPLERS_PS;
2586
2587 if (unlikely(This->is_recording)) {
2588 state->samp_advertised[Sampler][Type] = Value;
2589 state->changed.group |= NINE_STATE_SAMPLER;
2590 state->changed.sampler[Sampler] |= 1 << Type;
2591 return D3D_OK;
2592 }
2593
2594 if (state->samp_advertised[Sampler][Type] == Value)
2595 return D3D_OK;
2596
2597 state->samp_advertised[Sampler][Type] = Value;
2598 nine_context_set_sampler_state(This, Sampler, Type, Value);
2599
2600 return D3D_OK;
2601 }
2602
2603 HRESULT NINE_WINAPI
2604 NineDevice9_ValidateDevice( struct NineDevice9 *This,
2605 DWORD *pNumPasses )
2606 {
2607 const struct nine_state *state = &This->state;
2608 unsigned i;
2609 unsigned w = 0, h = 0;
2610
2611 DBG("This=%p pNumPasses=%p\n", This, pNumPasses);
2612
2613 for (i = 0; i < ARRAY_SIZE(state->samp_advertised); ++i) {
2614 if (state->samp_advertised[i][D3DSAMP_MINFILTER] == D3DTEXF_NONE ||
2615 state->samp_advertised[i][D3DSAMP_MAGFILTER] == D3DTEXF_NONE)
2616 return D3DERR_UNSUPPORTEDTEXTUREFILTER;
2617 }
2618
2619 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2620 if (!state->rt[i])
2621 continue;
2622 if (w == 0) {
2623 w = state->rt[i]->desc.Width;
2624 h = state->rt[i]->desc.Height;
2625 } else
2626 if (state->rt[i]->desc.Width != w || state->rt[i]->desc.Height != h) {
2627 return D3DERR_CONFLICTINGRENDERSTATE;
2628 }
2629 }
2630 if (state->ds &&
2631 (state->rs_advertised[D3DRS_ZENABLE] || state->rs_advertised[D3DRS_STENCILENABLE])) {
2632 if (w != 0 &&
2633 (state->ds->desc.Width != w || state->ds->desc.Height != h))
2634 return D3DERR_CONFLICTINGRENDERSTATE;
2635 }
2636
2637 if (pNumPasses)
2638 *pNumPasses = 1;
2639
2640 return D3D_OK;
2641 }
2642
2643 HRESULT NINE_WINAPI
2644 NineDevice9_SetPaletteEntries( struct NineDevice9 *This,
2645 UINT PaletteNumber,
2646 const PALETTEENTRY *pEntries )
2647 {
2648 STUB(D3D_OK); /* like wine */
2649 }
2650
2651 HRESULT NINE_WINAPI
2652 NineDevice9_GetPaletteEntries( struct NineDevice9 *This,
2653 UINT PaletteNumber,
2654 PALETTEENTRY *pEntries )
2655 {
2656 STUB(D3DERR_INVALIDCALL);
2657 }
2658
2659 HRESULT NINE_WINAPI
2660 NineDevice9_SetCurrentTexturePalette( struct NineDevice9 *This,
2661 UINT PaletteNumber )
2662 {
2663 STUB(D3D_OK); /* like wine */
2664 }
2665
2666 HRESULT NINE_WINAPI
2667 NineDevice9_GetCurrentTexturePalette( struct NineDevice9 *This,
2668 UINT *PaletteNumber )
2669 {
2670 STUB(D3DERR_INVALIDCALL);
2671 }
2672
2673 HRESULT NINE_WINAPI
2674 NineDevice9_SetScissorRect( struct NineDevice9 *This,
2675 const RECT *pRect )
2676 {
2677 struct nine_state *state = This->update;
2678
2679 DBG("x=(%u..%u) y=(%u..%u)\n",
2680 pRect->left, pRect->top, pRect->right, pRect->bottom);
2681
2682 state->scissor.minx = pRect->left;
2683 state->scissor.miny = pRect->top;
2684 state->scissor.maxx = pRect->right;
2685 state->scissor.maxy = pRect->bottom;
2686
2687 if (unlikely(This->is_recording))
2688 state->changed.group |= NINE_STATE_SCISSOR;
2689 else
2690 nine_context_set_scissor(This, &state->scissor);
2691
2692 return D3D_OK;
2693 }
2694
2695 HRESULT NINE_WINAPI
2696 NineDevice9_GetScissorRect( struct NineDevice9 *This,
2697 RECT *pRect )
2698 {
2699 pRect->left = This->state.scissor.minx;
2700 pRect->top = This->state.scissor.miny;
2701 pRect->right = This->state.scissor.maxx;
2702 pRect->bottom = This->state.scissor.maxy;
2703
2704 return D3D_OK;
2705 }
2706
2707 HRESULT NINE_WINAPI
2708 NineDevice9_SetSoftwareVertexProcessing( struct NineDevice9 *This,
2709 BOOL bSoftware )
2710 {
2711 if (This->params.BehaviorFlags & D3DCREATE_MIXED_VERTEXPROCESSING) {
2712 This->swvp = bSoftware;
2713 nine_context_set_swvp(This, bSoftware);
2714 return D3D_OK;
2715 } else
2716 return D3DERR_INVALIDCALL; /* msdn. TODO: check in practice */
2717 }
2718
2719 BOOL NINE_WINAPI
2720 NineDevice9_GetSoftwareVertexProcessing( struct NineDevice9 *This )
2721 {
2722 return This->swvp;
2723 }
2724
2725 HRESULT NINE_WINAPI
2726 NineDevice9_SetNPatchMode( struct NineDevice9 *This,
2727 float nSegments )
2728 {
2729 return D3D_OK; /* Nothing to do because we don't advertise NPatch support */
2730 }
2731
2732 float NINE_WINAPI
2733 NineDevice9_GetNPatchMode( struct NineDevice9 *This )
2734 {
2735 STUB(0);
2736 }
2737
2738 /* TODO: only go through dirty textures */
2739 static void
2740 validate_textures(struct NineDevice9 *device)
2741 {
2742 struct NineBaseTexture9 *tex, *ptr;
2743 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
2744 list_delinit(&tex->list);
2745 NineBaseTexture9_Validate(tex);
2746 }
2747 }
2748
2749 static void
2750 update_managed_buffers(struct NineDevice9 *device)
2751 {
2752 struct NineBuffer9 *buf, *ptr;
2753 LIST_FOR_EACH_ENTRY_SAFE(buf, ptr, &device->update_buffers, managed.list) {
2754 list_delinit(&buf->managed.list);
2755 NineBuffer9_Upload(buf);
2756 }
2757 }
2758
2759 static void
2760 NineBeforeDraw( struct NineDevice9 *This )
2761 {
2762 /* Upload Managed dirty content */
2763 validate_textures(This); /* may clobber state */
2764 update_managed_buffers(This);
2765 }
2766
2767 static void
2768 NineAfterDraw( struct NineDevice9 *This )
2769 {
2770 unsigned i;
2771 struct nine_state *state = &This->state;
2772 unsigned ps_mask = state->ps ? state->ps->rt_mask : 1;
2773
2774 /* Flag render-targets with autogenmipmap for mipmap regeneration */
2775 for (i = 0; i < This->caps.NumSimultaneousRTs; ++i) {
2776 struct NineSurface9 *rt = state->rt[i];
2777
2778 if (rt && rt->desc.Format != D3DFMT_NULL && (ps_mask & (1 << i)) &&
2779 rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP) {
2780 assert(rt->texture == D3DRTYPE_TEXTURE ||
2781 rt->texture == D3DRTYPE_CUBETEXTURE);
2782 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
2783 }
2784 }
2785 }
2786
2787 HRESULT NINE_WINAPI
2788 NineDevice9_DrawPrimitive( struct NineDevice9 *This,
2789 D3DPRIMITIVETYPE PrimitiveType,
2790 UINT StartVertex,
2791 UINT PrimitiveCount )
2792 {
2793 DBG("iface %p, PrimitiveType %u, StartVertex %u, PrimitiveCount %u\n",
2794 This, PrimitiveType, StartVertex, PrimitiveCount);
2795
2796 NineBeforeDraw(This);
2797 nine_context_draw_primitive(This, PrimitiveType, StartVertex, PrimitiveCount);
2798 NineAfterDraw(This);
2799
2800 return D3D_OK;
2801 }
2802
2803 HRESULT NINE_WINAPI
2804 NineDevice9_DrawIndexedPrimitive( struct NineDevice9 *This,
2805 D3DPRIMITIVETYPE PrimitiveType,
2806 INT BaseVertexIndex,
2807 UINT MinVertexIndex,
2808 UINT NumVertices,
2809 UINT StartIndex,
2810 UINT PrimitiveCount )
2811 {
2812 DBG("iface %p, PrimitiveType %u, BaseVertexIndex %u, MinVertexIndex %u "
2813 "NumVertices %u, StartIndex %u, PrimitiveCount %u\n",
2814 This, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices,
2815 StartIndex, PrimitiveCount);
2816
2817 user_assert(This->state.idxbuf, D3DERR_INVALIDCALL);
2818 user_assert(This->state.vdecl, D3DERR_INVALIDCALL);
2819
2820 NineBeforeDraw(This);
2821 nine_context_draw_indexed_primitive(This, PrimitiveType, BaseVertexIndex,
2822 MinVertexIndex, NumVertices, StartIndex,
2823 PrimitiveCount);
2824 NineAfterDraw(This);
2825
2826 return D3D_OK;
2827 }
2828
2829 HRESULT NINE_WINAPI
2830 NineDevice9_DrawPrimitiveUP( struct NineDevice9 *This,
2831 D3DPRIMITIVETYPE PrimitiveType,
2832 UINT PrimitiveCount,
2833 const void *pVertexStreamZeroData,
2834 UINT VertexStreamZeroStride )
2835 {
2836 struct pipe_vertex_buffer vtxbuf;
2837
2838 DBG("iface %p, PrimitiveType %u, PrimitiveCount %u, data %p, stride %u\n",
2839 This, PrimitiveType, PrimitiveCount,
2840 pVertexStreamZeroData, VertexStreamZeroStride);
2841
2842 user_assert(pVertexStreamZeroData && VertexStreamZeroStride,
2843 D3DERR_INVALIDCALL);
2844 user_assert(PrimitiveCount, D3D_OK);
2845
2846 vtxbuf.stride = VertexStreamZeroStride;
2847 vtxbuf.buffer_offset = 0;
2848 vtxbuf.buffer = NULL;
2849 vtxbuf.user_buffer = pVertexStreamZeroData;
2850
2851 if (!This->driver_caps.user_vbufs) {
2852 /* Implicit use of context pipe */
2853 (void)NineDevice9_GetPipe(This);
2854 u_upload_data(This->vertex_uploader,
2855 0,
2856 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, /* XXX */
2857 4,
2858 vtxbuf.user_buffer,
2859 &vtxbuf.buffer_offset,
2860 &vtxbuf.buffer);
2861 u_upload_unmap(This->vertex_uploader);
2862 vtxbuf.user_buffer = NULL;
2863 }
2864
2865 NineBeforeDraw(This);
2866 nine_context_draw_primitive_from_vtxbuf(This, PrimitiveType, PrimitiveCount, &vtxbuf);
2867 NineAfterDraw(This);
2868
2869 pipe_resource_reference(&vtxbuf.buffer, NULL);
2870
2871 NineDevice9_PauseRecording(This);
2872 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2873 NineDevice9_ResumeRecording(This);
2874
2875 return D3D_OK;
2876 }
2877
2878 HRESULT NINE_WINAPI
2879 NineDevice9_DrawIndexedPrimitiveUP( struct NineDevice9 *This,
2880 D3DPRIMITIVETYPE PrimitiveType,
2881 UINT MinVertexIndex,
2882 UINT NumVertices,
2883 UINT PrimitiveCount,
2884 const void *pIndexData,
2885 D3DFORMAT IndexDataFormat,
2886 const void *pVertexStreamZeroData,
2887 UINT VertexStreamZeroStride )
2888 {
2889 struct pipe_vertex_buffer vbuf;
2890 struct pipe_index_buffer ibuf;
2891
2892 DBG("iface %p, PrimitiveType %u, MinVertexIndex %u, NumVertices %u "
2893 "PrimitiveCount %u, pIndexData %p, IndexDataFormat %u "
2894 "pVertexStreamZeroData %p, VertexStreamZeroStride %u\n",
2895 This, PrimitiveType, MinVertexIndex, NumVertices, PrimitiveCount,
2896 pIndexData, IndexDataFormat,
2897 pVertexStreamZeroData, VertexStreamZeroStride);
2898
2899 user_assert(pIndexData && pVertexStreamZeroData, D3DERR_INVALIDCALL);
2900 user_assert(VertexStreamZeroStride, D3DERR_INVALIDCALL);
2901 user_assert(IndexDataFormat == D3DFMT_INDEX16 ||
2902 IndexDataFormat == D3DFMT_INDEX32, D3DERR_INVALIDCALL);
2903 user_assert(PrimitiveCount, D3D_OK);
2904
2905 vbuf.stride = VertexStreamZeroStride;
2906 vbuf.buffer_offset = 0;
2907 vbuf.buffer = NULL;
2908 vbuf.user_buffer = pVertexStreamZeroData;
2909
2910 ibuf.index_size = (IndexDataFormat == D3DFMT_INDEX16) ? 2 : 4;
2911 ibuf.offset = 0;
2912 ibuf.buffer = NULL;
2913 ibuf.user_buffer = pIndexData;
2914
2915 if (!This->driver_caps.user_vbufs) {
2916 const unsigned base = MinVertexIndex * VertexStreamZeroStride;
2917 /* Implicit use of context pipe */
2918 (void)NineDevice9_GetPipe(This);
2919 u_upload_data(This->vertex_uploader,
2920 base,
2921 NumVertices * VertexStreamZeroStride, /* XXX */
2922 4,
2923 (const uint8_t *)vbuf.user_buffer + base,
2924 &vbuf.buffer_offset,
2925 &vbuf.buffer);
2926 u_upload_unmap(This->vertex_uploader);
2927 /* Won't be used: */
2928 vbuf.buffer_offset -= base;
2929 vbuf.user_buffer = NULL;
2930 }
2931 if (!This->driver_caps.user_ibufs) {
2932 /* Implicit use of context pipe */
2933 (void)NineDevice9_GetPipe(This);
2934 u_upload_data(This->index_uploader,
2935 0,
2936 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * ibuf.index_size,
2937 4,
2938 ibuf.user_buffer,
2939 &ibuf.offset,
2940 &ibuf.buffer);
2941 u_upload_unmap(This->index_uploader);
2942 ibuf.user_buffer = NULL;
2943 }
2944
2945 NineBeforeDraw(This);
2946 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(This, PrimitiveType,
2947 MinVertexIndex,
2948 NumVertices,
2949 PrimitiveCount,
2950 &vbuf,
2951 &ibuf);
2952 NineAfterDraw(This);
2953
2954 pipe_resource_reference(&vbuf.buffer, NULL);
2955 pipe_resource_reference(&ibuf.buffer, NULL);
2956
2957 NineDevice9_PauseRecording(This);
2958 NineDevice9_SetIndices(This, NULL);
2959 NineDevice9_SetStreamSource(This, 0, NULL, 0, 0);
2960 NineDevice9_ResumeRecording(This);
2961
2962 return D3D_OK;
2963 }
2964
2965 HRESULT NINE_WINAPI
2966 NineDevice9_ProcessVertices( struct NineDevice9 *This,
2967 UINT SrcStartIndex,
2968 UINT DestIndex,
2969 UINT VertexCount,
2970 IDirect3DVertexBuffer9 *pDestBuffer,
2971 IDirect3DVertexDeclaration9 *pVertexDecl,
2972 DWORD Flags )
2973 {
2974 struct pipe_screen *screen_sw = This->screen_sw;
2975 struct pipe_context *pipe_sw = This->pipe_sw;
2976 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pVertexDecl);
2977 struct NineVertexBuffer9 *dst = NineVertexBuffer9(pDestBuffer);
2978 struct NineVertexShader9 *vs;
2979 struct pipe_resource *resource;
2980 struct pipe_transfer *transfer = NULL;
2981 struct pipe_stream_output_info so;
2982 struct pipe_stream_output_target *target;
2983 struct pipe_draw_info draw;
2984 struct pipe_box box;
2985 bool programmable_vs = This->state.vs && !(This->state.vdecl && This->state.vdecl->position_t);
2986 unsigned offsets[1] = {0};
2987 HRESULT hr;
2988 unsigned buffer_size;
2989 void *map;
2990
2991 DBG("This=%p SrcStartIndex=%u DestIndex=%u VertexCount=%u "
2992 "pDestBuffer=%p pVertexDecl=%p Flags=%d\n",
2993 This, SrcStartIndex, DestIndex, VertexCount, pDestBuffer,
2994 pVertexDecl, Flags);
2995
2996 if (!screen_sw->get_param(screen_sw, PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS)) {
2997 DBG("ProcessVertices not supported\n");
2998 return D3DERR_INVALIDCALL;
2999 }
3000
3001
3002 vs = programmable_vs ? This->state.vs : This->ff.vs;
3003 /* Note: version is 0 for ff */
3004 user_assert(vdecl || (vs->byte_code.version < 0x30 && dst->desc.FVF),
3005 D3DERR_INVALIDCALL);
3006 if (!vdecl) {
3007 DWORD FVF = dst->desc.FVF;
3008 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3009 if (!vdecl) {
3010 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3011 if (FAILED(hr))
3012 return hr;
3013 vdecl->fvf = FVF;
3014 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3015 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3016 }
3017 }
3018
3019 /* Flags: Can be 0 or D3DPV_DONOTCOPYDATA, and/or lock flags
3020 * D3DPV_DONOTCOPYDATA -> Has effect only for ff. In particular
3021 * if not set, everything from src will be used, and dst
3022 * must match exactly the ff vs outputs.
3023 * TODO: Handle all the checks, etc for ff */
3024 user_assert(vdecl->position_t || programmable_vs,
3025 D3DERR_INVALIDCALL);
3026
3027 /* TODO: Support vs < 3 and ff */
3028 user_assert(vs->byte_code.version == 0x30,
3029 D3DERR_INVALIDCALL);
3030 /* TODO: Not hardcode the constant buffers for swvp */
3031 user_assert(This->may_swvp,
3032 D3DERR_INVALIDCALL);
3033
3034 nine_state_prepare_draw_sw(This, vdecl, SrcStartIndex, VertexCount, &so);
3035
3036 buffer_size = VertexCount * so.stride[0] * 4;
3037 {
3038 struct pipe_resource templ;
3039
3040 memset(&templ, 0, sizeof(templ));
3041 templ.target = PIPE_BUFFER;
3042 templ.format = PIPE_FORMAT_R8_UNORM;
3043 templ.width0 = buffer_size;
3044 templ.flags = 0;
3045 templ.bind = PIPE_BIND_STREAM_OUTPUT;
3046 templ.usage = PIPE_USAGE_STREAM;
3047 templ.height0 = templ.depth0 = templ.array_size = 1;
3048 templ.last_level = templ.nr_samples = 0;
3049
3050 resource = screen_sw->resource_create(screen_sw, &templ);
3051 if (!resource)
3052 return E_OUTOFMEMORY;
3053 }
3054 target = pipe_sw->create_stream_output_target(pipe_sw, resource,
3055 0, buffer_size);
3056 if (!target) {
3057 pipe_resource_reference(&resource, NULL);
3058 return D3DERR_DRIVERINTERNALERROR;
3059 }
3060
3061 draw.mode = PIPE_PRIM_POINTS;
3062 draw.count = VertexCount;
3063 draw.start_instance = 0;
3064 draw.primitive_restart = FALSE;
3065 draw.restart_index = 0;
3066 draw.count_from_stream_output = NULL;
3067 draw.indirect = NULL;
3068 draw.indirect_params = NULL;
3069 draw.instance_count = 1;
3070 draw.indexed = FALSE;
3071 draw.start = 0;
3072 draw.index_bias = 0;
3073 draw.min_index = 0;
3074 draw.max_index = VertexCount - 1;
3075
3076
3077 pipe_sw->set_stream_output_targets(pipe_sw, 1, &target, offsets);
3078
3079 pipe_sw->draw_vbo(pipe_sw, &draw);
3080
3081 pipe_sw->set_stream_output_targets(pipe_sw, 0, NULL, 0);
3082 pipe_sw->stream_output_target_destroy(pipe_sw, target);
3083
3084 u_box_1d(0, VertexCount * so.stride[0] * 4, &box);
3085 map = pipe_sw->transfer_map(pipe_sw, resource, 0, PIPE_TRANSFER_READ, &box,
3086 &transfer);
3087 if (!map) {
3088 hr = D3DERR_DRIVERINTERNALERROR;
3089 goto out;
3090 }
3091
3092 hr = NineVertexDeclaration9_ConvertStreamOutput(vdecl,
3093 dst, DestIndex, VertexCount,
3094 map, &so);
3095 if (transfer)
3096 pipe_sw->transfer_unmap(pipe_sw, transfer);
3097
3098 out:
3099 nine_state_after_draw_sw(This);
3100 pipe_resource_reference(&resource, NULL);
3101 return hr;
3102 }
3103
3104 HRESULT NINE_WINAPI
3105 NineDevice9_CreateVertexDeclaration( struct NineDevice9 *This,
3106 const D3DVERTEXELEMENT9 *pVertexElements,
3107 IDirect3DVertexDeclaration9 **ppDecl )
3108 {
3109 struct NineVertexDeclaration9 *vdecl;
3110
3111 DBG("This=%p pVertexElements=%p ppDecl=%p\n",
3112 This, pVertexElements, ppDecl);
3113
3114 HRESULT hr = NineVertexDeclaration9_new(This, pVertexElements, &vdecl);
3115 if (SUCCEEDED(hr))
3116 *ppDecl = (IDirect3DVertexDeclaration9 *)vdecl;
3117
3118 return hr;
3119 }
3120
3121 HRESULT NINE_WINAPI
3122 NineDevice9_SetVertexDeclaration( struct NineDevice9 *This,
3123 IDirect3DVertexDeclaration9 *pDecl )
3124 {
3125 struct nine_state *state = This->update;
3126 struct NineVertexDeclaration9 *vdecl = NineVertexDeclaration9(pDecl);
3127
3128 DBG("This=%p pDecl=%p\n", This, pDecl);
3129
3130 if (unlikely(This->is_recording)) {
3131 nine_bind(&state->vdecl, vdecl);
3132 state->changed.group |= NINE_STATE_VDECL;
3133 return D3D_OK;
3134 }
3135
3136 if (state->vdecl == vdecl)
3137 return D3D_OK;
3138
3139 nine_bind(&state->vdecl, vdecl);
3140
3141 nine_context_set_vertex_declaration(This, vdecl);
3142
3143 return D3D_OK;
3144 }
3145
3146 HRESULT NINE_WINAPI
3147 NineDevice9_GetVertexDeclaration( struct NineDevice9 *This,
3148 IDirect3DVertexDeclaration9 **ppDecl )
3149 {
3150 user_assert(ppDecl, D3DERR_INVALIDCALL);
3151
3152 *ppDecl = (IDirect3DVertexDeclaration9 *)This->state.vdecl;
3153 if (*ppDecl)
3154 NineUnknown_AddRef(NineUnknown(*ppDecl));
3155 return D3D_OK;
3156 }
3157
3158 HRESULT NINE_WINAPI
3159 NineDevice9_SetFVF( struct NineDevice9 *This,
3160 DWORD FVF )
3161 {
3162 struct NineVertexDeclaration9 *vdecl;
3163 HRESULT hr;
3164
3165 DBG("FVF = %08x\n", FVF);
3166 if (!FVF)
3167 return D3D_OK; /* like wine */
3168
3169 vdecl = util_hash_table_get(This->ff.ht_fvf, &FVF);
3170 if (!vdecl) {
3171 hr = NineVertexDeclaration9_new_from_fvf(This, FVF, &vdecl);
3172 if (FAILED(hr))
3173 return hr;
3174 vdecl->fvf = FVF;
3175 util_hash_table_set(This->ff.ht_fvf, &vdecl->fvf, vdecl);
3176 NineUnknown_ConvertRefToBind(NineUnknown(vdecl));
3177 }
3178 return NineDevice9_SetVertexDeclaration(
3179 This, (IDirect3DVertexDeclaration9 *)vdecl);
3180 }
3181
3182 HRESULT NINE_WINAPI
3183 NineDevice9_GetFVF( struct NineDevice9 *This,
3184 DWORD *pFVF )
3185 {
3186 *pFVF = This->state.vdecl ? This->state.vdecl->fvf : 0;
3187 return D3D_OK;
3188 }
3189
3190 HRESULT NINE_WINAPI
3191 NineDevice9_CreateVertexShader( struct NineDevice9 *This,
3192 const DWORD *pFunction,
3193 IDirect3DVertexShader9 **ppShader )
3194 {
3195 struct NineVertexShader9 *vs;
3196 HRESULT hr;
3197
3198 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3199
3200 hr = NineVertexShader9_new(This, &vs, pFunction, NULL);
3201 if (FAILED(hr))
3202 return hr;
3203 *ppShader = (IDirect3DVertexShader9 *)vs;
3204 return D3D_OK;
3205 }
3206
3207 HRESULT NINE_WINAPI
3208 NineDevice9_SetVertexShader( struct NineDevice9 *This,
3209 IDirect3DVertexShader9 *pShader )
3210 {
3211 struct nine_state *state = This->update;
3212 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
3213
3214 DBG("This=%p pShader=%p\n", This, pShader);
3215
3216 if (unlikely(This->is_recording)) {
3217 nine_bind(&state->vs, vs_shader);
3218 state->changed.group |= NINE_STATE_VS;
3219 return D3D_OK;
3220 }
3221
3222 if (state->vs == vs_shader)
3223 return D3D_OK;
3224
3225 nine_bind(&state->vs, vs_shader);
3226
3227 nine_context_set_vertex_shader(This, vs_shader);
3228
3229 return D3D_OK;
3230 }
3231
3232 HRESULT NINE_WINAPI
3233 NineDevice9_GetVertexShader( struct NineDevice9 *This,
3234 IDirect3DVertexShader9 **ppShader )
3235 {
3236 user_assert(ppShader, D3DERR_INVALIDCALL);
3237 nine_reference_set(ppShader, This->state.vs);
3238 return D3D_OK;
3239 }
3240
3241 HRESULT NINE_WINAPI
3242 NineDevice9_SetVertexShaderConstantF( struct NineDevice9 *This,
3243 UINT StartRegister,
3244 const float *pConstantData,
3245 UINT Vector4fCount )
3246 {
3247 struct nine_state *state = This->update;
3248 float *vs_const_f = state->vs_const_f;
3249
3250 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3251 This, StartRegister, pConstantData, Vector4fCount);
3252
3253 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3254 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3255
3256 if (!Vector4fCount)
3257 return D3D_OK;
3258 user_assert(pConstantData, D3DERR_INVALIDCALL);
3259
3260 if (unlikely(This->is_recording)) {
3261 memcpy(&vs_const_f[StartRegister * 4],
3262 pConstantData,
3263 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3264
3265 nine_ranges_insert(&state->changed.vs_const_f,
3266 StartRegister, StartRegister + Vector4fCount,
3267 &This->range_pool);
3268
3269 state->changed.group |= NINE_STATE_VS_CONST;
3270
3271 return D3D_OK;
3272 }
3273
3274 if (!memcmp(&vs_const_f[StartRegister * 4], pConstantData,
3275 Vector4fCount * 4 * sizeof(state->vs_const_f[0])))
3276 return D3D_OK;
3277
3278 memcpy(&vs_const_f[StartRegister * 4],
3279 pConstantData,
3280 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3281
3282 nine_context_set_vertex_shader_constant_f(This, StartRegister, pConstantData,
3283 Vector4fCount * 4 * sizeof(state->vs_const_f[0]),
3284 Vector4fCount);
3285
3286 return D3D_OK;
3287 }
3288
3289 HRESULT NINE_WINAPI
3290 NineDevice9_GetVertexShaderConstantF( struct NineDevice9 *This,
3291 UINT StartRegister,
3292 float *pConstantData,
3293 UINT Vector4fCount )
3294 {
3295 const struct nine_state *state = &This->state;
3296
3297 user_assert(StartRegister < This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3298 user_assert(StartRegister + Vector4fCount <= This->caps.MaxVertexShaderConst, D3DERR_INVALIDCALL);
3299 user_assert(pConstantData, D3DERR_INVALIDCALL);
3300
3301 memcpy(pConstantData,
3302 &state->vs_const_f[StartRegister * 4],
3303 Vector4fCount * 4 * sizeof(state->vs_const_f[0]));
3304
3305 return D3D_OK;
3306 }
3307
3308 HRESULT NINE_WINAPI
3309 NineDevice9_SetVertexShaderConstantI( struct NineDevice9 *This,
3310 UINT StartRegister,
3311 const int *pConstantData,
3312 UINT Vector4iCount )
3313 {
3314 struct nine_state *state = This->update;
3315 int i;
3316
3317 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3318 This, StartRegister, pConstantData, Vector4iCount);
3319
3320 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3321 D3DERR_INVALIDCALL);
3322 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3323 D3DERR_INVALIDCALL);
3324 user_assert(pConstantData, D3DERR_INVALIDCALL);
3325
3326 if (This->driver_caps.vs_integer) {
3327 if (!This->is_recording) {
3328 if (!memcmp(&state->vs_const_i[4 * StartRegister], pConstantData,
3329 Vector4iCount * sizeof(int[4])))
3330 return D3D_OK;
3331 }
3332 memcpy(&state->vs_const_i[4 * StartRegister],
3333 pConstantData,
3334 Vector4iCount * sizeof(int[4]));
3335 } else {
3336 for (i = 0; i < Vector4iCount; i++) {
3337 state->vs_const_i[4 * (StartRegister + i)] = fui((float)(pConstantData[4 * i]));
3338 state->vs_const_i[4 * (StartRegister + i) + 1] = fui((float)(pConstantData[4 * i + 1]));
3339 state->vs_const_i[4 * (StartRegister + i) + 2] = fui((float)(pConstantData[4 * i + 2]));
3340 state->vs_const_i[4 * (StartRegister + i) + 3] = fui((float)(pConstantData[4 * i + 3]));
3341 }
3342 }
3343
3344 if (unlikely(This->is_recording)) {
3345 nine_ranges_insert(&state->changed.vs_const_i,
3346 StartRegister, StartRegister + Vector4iCount,
3347 &This->range_pool);
3348 state->changed.group |= NINE_STATE_VS_CONST;
3349 } else
3350 nine_context_set_vertex_shader_constant_i(This, StartRegister, pConstantData,
3351 Vector4iCount * sizeof(int[4]), Vector4iCount);
3352
3353 return D3D_OK;
3354 }
3355
3356 HRESULT NINE_WINAPI
3357 NineDevice9_GetVertexShaderConstantI( struct NineDevice9 *This,
3358 UINT StartRegister,
3359 int *pConstantData,
3360 UINT Vector4iCount )
3361 {
3362 const struct nine_state *state = &This->state;
3363 int i;
3364
3365 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3366 D3DERR_INVALIDCALL);
3367 user_assert(StartRegister + Vector4iCount <= (This->may_swvp ? NINE_MAX_CONST_I_SWVP : NINE_MAX_CONST_I),
3368 D3DERR_INVALIDCALL);
3369 user_assert(pConstantData, D3DERR_INVALIDCALL);
3370
3371 if (This->driver_caps.vs_integer) {
3372 memcpy(pConstantData,
3373 &state->vs_const_i[4 * StartRegister],
3374 Vector4iCount * sizeof(int[4]));
3375 } else {
3376 for (i = 0; i < Vector4iCount; i++) {
3377 pConstantData[4 * i] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i)]);
3378 pConstantData[4 * i + 1] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 1]);
3379 pConstantData[4 * i + 2] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 2]);
3380 pConstantData[4 * i + 3] = (int32_t) uif(state->vs_const_i[4 * (StartRegister + i) + 3]);
3381 }
3382 }
3383
3384 return D3D_OK;
3385 }
3386
3387 HRESULT NINE_WINAPI
3388 NineDevice9_SetVertexShaderConstantB( struct NineDevice9 *This,
3389 UINT StartRegister,
3390 const BOOL *pConstantData,
3391 UINT BoolCount )
3392 {
3393 struct nine_state *state = This->update;
3394 int i;
3395 uint32_t bool_true = This->driver_caps.vs_integer ? 0xFFFFFFFF : fui(1.0f);
3396
3397 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3398 This, StartRegister, pConstantData, BoolCount);
3399
3400 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3401 D3DERR_INVALIDCALL);
3402 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3403 D3DERR_INVALIDCALL);
3404 user_assert(pConstantData, D3DERR_INVALIDCALL);
3405
3406 if (!This->is_recording) {
3407 bool noChange = true;
3408 for (i = 0; i < BoolCount; i++) {
3409 if (!!state->vs_const_b[StartRegister + i] != !!pConstantData[i])
3410 noChange = false;
3411 }
3412 if (noChange)
3413 return D3D_OK;
3414 }
3415
3416 for (i = 0; i < BoolCount; i++)
3417 state->vs_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3418
3419 if (unlikely(This->is_recording)) {
3420 nine_ranges_insert(&state->changed.vs_const_b,
3421 StartRegister, StartRegister + BoolCount,
3422 &This->range_pool);
3423 state->changed.group |= NINE_STATE_VS_CONST;
3424 } else
3425 nine_context_set_vertex_shader_constant_b(This, StartRegister, pConstantData,
3426 sizeof(BOOL) * BoolCount, BoolCount);
3427
3428 return D3D_OK;
3429 }
3430
3431 HRESULT NINE_WINAPI
3432 NineDevice9_GetVertexShaderConstantB( struct NineDevice9 *This,
3433 UINT StartRegister,
3434 BOOL *pConstantData,
3435 UINT BoolCount )
3436 {
3437 const struct nine_state *state = &This->state;
3438 int i;
3439
3440 user_assert(StartRegister < (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3441 D3DERR_INVALIDCALL);
3442 user_assert(StartRegister + BoolCount <= (This->may_swvp ? NINE_MAX_CONST_B_SWVP : NINE_MAX_CONST_B),
3443 D3DERR_INVALIDCALL);
3444 user_assert(pConstantData, D3DERR_INVALIDCALL);
3445
3446 for (i = 0; i < BoolCount; i++)
3447 pConstantData[i] = state->vs_const_b[StartRegister + i] != 0 ? TRUE : FALSE;
3448
3449 return D3D_OK;
3450 }
3451
3452 HRESULT NINE_WINAPI
3453 NineDevice9_SetStreamSource( struct NineDevice9 *This,
3454 UINT StreamNumber,
3455 IDirect3DVertexBuffer9 *pStreamData,
3456 UINT OffsetInBytes,
3457 UINT Stride )
3458 {
3459 struct nine_state *state = This->update;
3460 struct NineVertexBuffer9 *pVBuf9 = NineVertexBuffer9(pStreamData);
3461 const unsigned i = StreamNumber;
3462
3463 DBG("This=%p StreamNumber=%u pStreamData=%p OffsetInBytes=%u Stride=%u\n",
3464 This, StreamNumber, pStreamData, OffsetInBytes, Stride);
3465
3466 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3467 user_assert(Stride <= This->caps.MaxStreamStride, D3DERR_INVALIDCALL);
3468
3469 if (unlikely(This->is_recording)) {
3470 nine_bind(&state->stream[i], pStreamData);
3471 state->changed.vtxbuf |= 1 << StreamNumber;
3472 state->vtxbuf[i].stride = Stride;
3473 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3474 return D3D_OK;
3475 }
3476
3477 if (state->stream[i] == NineVertexBuffer9(pStreamData) &&
3478 state->vtxbuf[i].stride == Stride &&
3479 state->vtxbuf[i].buffer_offset == OffsetInBytes)
3480 return D3D_OK;
3481
3482 state->vtxbuf[i].stride = Stride;
3483 state->vtxbuf[i].buffer_offset = OffsetInBytes;
3484
3485 nine_bind(&state->stream[i], pStreamData);
3486
3487 nine_context_set_stream_source(This,
3488 StreamNumber,
3489 pVBuf9,
3490 OffsetInBytes,
3491 Stride);
3492
3493 return D3D_OK;
3494 }
3495
3496 HRESULT NINE_WINAPI
3497 NineDevice9_GetStreamSource( struct NineDevice9 *This,
3498 UINT StreamNumber,
3499 IDirect3DVertexBuffer9 **ppStreamData,
3500 UINT *pOffsetInBytes,
3501 UINT *pStride )
3502 {
3503 const struct nine_state *state = &This->state;
3504 const unsigned i = StreamNumber;
3505
3506 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3507 user_assert(ppStreamData, D3DERR_INVALIDCALL);
3508
3509 nine_reference_set(ppStreamData, state->stream[i]);
3510 *pStride = state->vtxbuf[i].stride;
3511 *pOffsetInBytes = state->vtxbuf[i].buffer_offset;
3512
3513 return D3D_OK;
3514 }
3515
3516 HRESULT NINE_WINAPI
3517 NineDevice9_SetStreamSourceFreq( struct NineDevice9 *This,
3518 UINT StreamNumber,
3519 UINT Setting )
3520 {
3521 struct nine_state *state = This->update;
3522 /* const UINT freq = Setting & 0x7FFFFF; */
3523
3524 DBG("This=%p StreamNumber=%u FrequencyParameter=0x%x\n", This,
3525 StreamNumber, Setting);
3526
3527 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3528 user_assert(StreamNumber != 0 || !(Setting & D3DSTREAMSOURCE_INSTANCEDATA),
3529 D3DERR_INVALIDCALL);
3530 user_assert(!((Setting & D3DSTREAMSOURCE_INSTANCEDATA) &&
3531 (Setting & D3DSTREAMSOURCE_INDEXEDDATA)), D3DERR_INVALIDCALL);
3532 user_assert(Setting, D3DERR_INVALIDCALL);
3533
3534 if (unlikely(This->is_recording)) {
3535 state->stream_freq[StreamNumber] = Setting;
3536 state->changed.stream_freq |= 1 << StreamNumber;
3537 if (StreamNumber != 0)
3538 state->changed.group |= NINE_STATE_STREAMFREQ;
3539 return D3D_OK;
3540 }
3541
3542 if (state->stream_freq[StreamNumber] == Setting)
3543 return D3D_OK;
3544
3545 state->stream_freq[StreamNumber] = Setting;
3546
3547 nine_context_set_stream_source_freq(This, StreamNumber, Setting);
3548 return D3D_OK;
3549 }
3550
3551 HRESULT NINE_WINAPI
3552 NineDevice9_GetStreamSourceFreq( struct NineDevice9 *This,
3553 UINT StreamNumber,
3554 UINT *pSetting )
3555 {
3556 user_assert(StreamNumber < This->caps.MaxStreams, D3DERR_INVALIDCALL);
3557 *pSetting = This->state.stream_freq[StreamNumber];
3558 return D3D_OK;
3559 }
3560
3561 HRESULT NINE_WINAPI
3562 NineDevice9_SetIndices( struct NineDevice9 *This,
3563 IDirect3DIndexBuffer9 *pIndexData )
3564 {
3565 struct nine_state *state = This->update;
3566 struct NineIndexBuffer9 *idxbuf = NineIndexBuffer9(pIndexData);
3567
3568 DBG("This=%p pIndexData=%p\n", This, pIndexData);
3569
3570 if (unlikely(This->is_recording)) {
3571 nine_bind(&state->idxbuf, idxbuf);
3572 state->changed.group |= NINE_STATE_IDXBUF;
3573 return D3D_OK;
3574 }
3575
3576 if (state->idxbuf == idxbuf)
3577 return D3D_OK;
3578 nine_bind(&state->idxbuf, idxbuf);
3579
3580 nine_context_set_indices(This, idxbuf);
3581
3582 return D3D_OK;
3583 }
3584
3585 /* XXX: wine/d3d9 doesn't have pBaseVertexIndex, and it doesn't make sense
3586 * here because it's an argument passed to the Draw calls.
3587 */
3588 HRESULT NINE_WINAPI
3589 NineDevice9_GetIndices( struct NineDevice9 *This,
3590 IDirect3DIndexBuffer9 **ppIndexData)
3591 {
3592 user_assert(ppIndexData, D3DERR_INVALIDCALL);
3593 nine_reference_set(ppIndexData, This->state.idxbuf);
3594 return D3D_OK;
3595 }
3596
3597 HRESULT NINE_WINAPI
3598 NineDevice9_CreatePixelShader( struct NineDevice9 *This,
3599 const DWORD *pFunction,
3600 IDirect3DPixelShader9 **ppShader )
3601 {
3602 struct NinePixelShader9 *ps;
3603 HRESULT hr;
3604
3605 DBG("This=%p pFunction=%p ppShader=%p\n", This, pFunction, ppShader);
3606
3607 hr = NinePixelShader9_new(This, &ps, pFunction, NULL);
3608 if (FAILED(hr))
3609 return hr;
3610 *ppShader = (IDirect3DPixelShader9 *)ps;
3611 return D3D_OK;
3612 }
3613
3614 HRESULT NINE_WINAPI
3615 NineDevice9_SetPixelShader( struct NineDevice9 *This,
3616 IDirect3DPixelShader9 *pShader )
3617 {
3618 struct nine_state *state = This->update;
3619 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
3620
3621 DBG("This=%p pShader=%p\n", This, pShader);
3622
3623 if (unlikely(This->is_recording)) {
3624 /* Technically we need NINE_STATE_FB only
3625 * if the ps mask changes, but put it always
3626 * to be safe */
3627 nine_bind(&state->ps, pShader);
3628 state->changed.group |= NINE_STATE_PS | NINE_STATE_FB;
3629 return D3D_OK;
3630 }
3631
3632 if (state->ps == ps)
3633 return D3D_OK;
3634
3635 nine_bind(&state->ps, ps);
3636
3637 nine_context_set_pixel_shader(This, ps);
3638
3639 return D3D_OK;
3640 }
3641
3642 HRESULT NINE_WINAPI
3643 NineDevice9_GetPixelShader( struct NineDevice9 *This,
3644 IDirect3DPixelShader9 **ppShader )
3645 {
3646 user_assert(ppShader, D3DERR_INVALIDCALL);
3647 nine_reference_set(ppShader, This->state.ps);
3648 return D3D_OK;
3649 }
3650
3651 HRESULT NINE_WINAPI
3652 NineDevice9_SetPixelShaderConstantF( struct NineDevice9 *This,
3653 UINT StartRegister,
3654 const float *pConstantData,
3655 UINT Vector4fCount )
3656 {
3657 struct nine_state *state = This->update;
3658
3659 DBG("This=%p StartRegister=%u pConstantData=%p Vector4fCount=%u\n",
3660 This, StartRegister, pConstantData, Vector4fCount);
3661
3662 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3663 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3664
3665 if (!Vector4fCount)
3666 return D3D_OK;
3667 user_assert(pConstantData, D3DERR_INVALIDCALL);
3668
3669 if (unlikely(This->is_recording)) {
3670 memcpy(&state->ps_const_f[StartRegister * 4],
3671 pConstantData,
3672 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3673
3674 nine_ranges_insert(&state->changed.ps_const_f,
3675 StartRegister, StartRegister + Vector4fCount,
3676 &This->range_pool);
3677
3678 state->changed.group |= NINE_STATE_PS_CONST;
3679 return D3D_OK;
3680 }
3681
3682 if (!memcmp(&state->ps_const_f[StartRegister * 4], pConstantData,
3683 Vector4fCount * 4 * sizeof(state->ps_const_f[0])))
3684 return D3D_OK;
3685
3686 memcpy(&state->ps_const_f[StartRegister * 4],
3687 pConstantData,
3688 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3689
3690 nine_context_set_pixel_shader_constant_f(This, StartRegister, pConstantData,
3691 Vector4fCount * 4 * sizeof(state->ps_const_f[0]),
3692 Vector4fCount);
3693
3694 return D3D_OK;
3695 }
3696
3697 HRESULT NINE_WINAPI
3698 NineDevice9_GetPixelShaderConstantF( struct NineDevice9 *This,
3699 UINT StartRegister,
3700 float *pConstantData,
3701 UINT Vector4fCount )
3702 {
3703 const struct nine_state *state = &This->state;
3704
3705 user_assert(StartRegister < NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3706 user_assert(StartRegister + Vector4fCount <= NINE_MAX_CONST_F_PS3, D3DERR_INVALIDCALL);
3707 user_assert(pConstantData, D3DERR_INVALIDCALL);
3708
3709 memcpy(pConstantData,
3710 &state->ps_const_f[StartRegister * 4],
3711 Vector4fCount * 4 * sizeof(state->ps_const_f[0]));
3712
3713 return D3D_OK;
3714 }
3715
3716 HRESULT NINE_WINAPI
3717 NineDevice9_SetPixelShaderConstantI( struct NineDevice9 *This,
3718 UINT StartRegister,
3719 const int *pConstantData,
3720 UINT Vector4iCount )
3721 {
3722 struct nine_state *state = This->update;
3723 int i;
3724
3725 DBG("This=%p StartRegister=%u pConstantData=%p Vector4iCount=%u\n",
3726 This, StartRegister, pConstantData, Vector4iCount);
3727
3728 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3729 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3730 user_assert(pConstantData, D3DERR_INVALIDCALL);
3731
3732 if (This->driver_caps.ps_integer) {
3733 if (!This->is_recording) {
3734 if (!memcmp(&state->ps_const_i[StartRegister][0], pConstantData,
3735 Vector4iCount * sizeof(state->ps_const_i[0])))
3736 return D3D_OK;
3737 }
3738 memcpy(&state->ps_const_i[StartRegister][0],
3739 pConstantData,
3740 Vector4iCount * sizeof(state->ps_const_i[0]));
3741 } else {
3742 for (i = 0; i < Vector4iCount; i++) {
3743 state->ps_const_i[StartRegister+i][0] = fui((float)(pConstantData[4*i]));
3744 state->ps_const_i[StartRegister+i][1] = fui((float)(pConstantData[4*i+1]));
3745 state->ps_const_i[StartRegister+i][2] = fui((float)(pConstantData[4*i+2]));
3746 state->ps_const_i[StartRegister+i][3] = fui((float)(pConstantData[4*i+3]));
3747 }
3748 }
3749
3750 if (unlikely(This->is_recording)) {
3751 state->changed.ps_const_i |= ((1 << Vector4iCount) - 1) << StartRegister;
3752 state->changed.group |= NINE_STATE_PS_CONST;
3753 } else
3754 nine_context_set_pixel_shader_constant_i(This, StartRegister, pConstantData,
3755 sizeof(state->ps_const_i[0]) * Vector4iCount, Vector4iCount);
3756
3757 return D3D_OK;
3758 }
3759
3760 HRESULT NINE_WINAPI
3761 NineDevice9_GetPixelShaderConstantI( struct NineDevice9 *This,
3762 UINT StartRegister,
3763 int *pConstantData,
3764 UINT Vector4iCount )
3765 {
3766 const struct nine_state *state = &This->state;
3767 int i;
3768
3769 user_assert(StartRegister < NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3770 user_assert(StartRegister + Vector4iCount <= NINE_MAX_CONST_I, D3DERR_INVALIDCALL);
3771 user_assert(pConstantData, D3DERR_INVALIDCALL);
3772
3773 if (This->driver_caps.ps_integer) {
3774 memcpy(pConstantData,
3775 &state->ps_const_i[StartRegister][0],
3776 Vector4iCount * sizeof(state->ps_const_i[0]));
3777 } else {
3778 for (i = 0; i < Vector4iCount; i++) {
3779 pConstantData[4*i] = (int32_t) uif(state->ps_const_i[StartRegister+i][0]);
3780 pConstantData[4*i+1] = (int32_t) uif(state->ps_const_i[StartRegister+i][1]);
3781 pConstantData[4*i+2] = (int32_t) uif(state->ps_const_i[StartRegister+i][2]);
3782 pConstantData[4*i+3] = (int32_t) uif(state->ps_const_i[StartRegister+i][3]);
3783 }
3784 }
3785
3786 return D3D_OK;
3787 }
3788
3789 HRESULT NINE_WINAPI
3790 NineDevice9_SetPixelShaderConstantB( struct NineDevice9 *This,
3791 UINT StartRegister,
3792 const BOOL *pConstantData,
3793 UINT BoolCount )
3794 {
3795 struct nine_state *state = This->update;
3796 int i;
3797 uint32_t bool_true = This->driver_caps.ps_integer ? 0xFFFFFFFF : fui(1.0f);
3798
3799 DBG("This=%p StartRegister=%u pConstantData=%p BoolCount=%u\n",
3800 This, StartRegister, pConstantData, BoolCount);
3801
3802 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3803 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3804 user_assert(pConstantData, D3DERR_INVALIDCALL);
3805
3806 if (!This->is_recording) {
3807 bool noChange = true;
3808 for (i = 0; i < BoolCount; i++) {
3809 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i])
3810 noChange = false;
3811 }
3812 if (noChange)
3813 return D3D_OK;
3814 }
3815
3816 for (i = 0; i < BoolCount; i++)
3817 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0;
3818
3819 if (unlikely(This->is_recording)) {
3820 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister;
3821 state->changed.group |= NINE_STATE_PS_CONST;
3822 } else
3823 nine_context_set_pixel_shader_constant_b(This, StartRegister, pConstantData,
3824 sizeof(BOOL) * BoolCount, BoolCount);
3825
3826 return D3D_OK;
3827 }
3828
3829 HRESULT NINE_WINAPI
3830 NineDevice9_GetPixelShaderConstantB( struct NineDevice9 *This,
3831 UINT StartRegister,
3832 BOOL *pConstantData,
3833 UINT BoolCount )
3834 {
3835 const struct nine_state *state = &This->state;
3836 int i;
3837
3838 user_assert(StartRegister < NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3839 user_assert(StartRegister + BoolCount <= NINE_MAX_CONST_B, D3DERR_INVALIDCALL);
3840 user_assert(pConstantData, D3DERR_INVALIDCALL);
3841
3842 for (i = 0; i < BoolCount; i++)
3843 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE;
3844
3845 return D3D_OK;
3846 }
3847
3848 HRESULT NINE_WINAPI
3849 NineDevice9_DrawRectPatch( struct NineDevice9 *This,
3850 UINT Handle,
3851 const float *pNumSegs,
3852 const D3DRECTPATCH_INFO *pRectPatchInfo )
3853 {
3854 STUB(D3DERR_INVALIDCALL);
3855 }
3856
3857 HRESULT NINE_WINAPI
3858 NineDevice9_DrawTriPatch( struct NineDevice9 *This,
3859 UINT Handle,
3860 const float *pNumSegs,
3861 const D3DTRIPATCH_INFO *pTriPatchInfo )
3862 {
3863 STUB(D3DERR_INVALIDCALL);
3864 }
3865
3866 HRESULT NINE_WINAPI
3867 NineDevice9_DeletePatch( struct NineDevice9 *This,
3868 UINT Handle )
3869 {
3870 STUB(D3DERR_INVALIDCALL);
3871 }
3872
3873 HRESULT NINE_WINAPI
3874 NineDevice9_CreateQuery( struct NineDevice9 *This,
3875 D3DQUERYTYPE Type,
3876 IDirect3DQuery9 **ppQuery )
3877 {
3878 struct NineQuery9 *query;
3879 HRESULT hr;
3880
3881 DBG("This=%p Type=%d ppQuery=%p\n", This, Type, ppQuery);
3882
3883 hr = nine_is_query_supported(This->screen, Type);
3884 if (!ppQuery || hr != D3D_OK)
3885 return hr;
3886
3887 hr = NineQuery9_new(This, &query, Type);
3888 if (FAILED(hr))
3889 return hr;
3890 *ppQuery = (IDirect3DQuery9 *)query;
3891 return D3D_OK;
3892 }
3893
3894 IDirect3DDevice9Vtbl NineDevice9_vtable = {
3895 (void *)NineUnknown_QueryInterface,
3896 (void *)NineUnknown_AddRef,
3897 (void *)NineUnknown_Release,
3898 (void *)NineDevice9_TestCooperativeLevel,
3899 (void *)NineDevice9_GetAvailableTextureMem,
3900 (void *)NineDevice9_EvictManagedResources,
3901 (void *)NineDevice9_GetDirect3D,
3902 (void *)NineDevice9_GetDeviceCaps,
3903 (void *)NineDevice9_GetDisplayMode,
3904 (void *)NineDevice9_GetCreationParameters,
3905 (void *)NineDevice9_SetCursorProperties,
3906 (void *)NineDevice9_SetCursorPosition,
3907 (void *)NineDevice9_ShowCursor,
3908 (void *)NineDevice9_CreateAdditionalSwapChain,
3909 (void *)NineDevice9_GetSwapChain,
3910 (void *)NineDevice9_GetNumberOfSwapChains,
3911 (void *)NineDevice9_Reset,
3912 (void *)NineDevice9_Present,
3913 (void *)NineDevice9_GetBackBuffer,
3914 (void *)NineDevice9_GetRasterStatus,
3915 (void *)NineDevice9_SetDialogBoxMode,
3916 (void *)NineDevice9_SetGammaRamp,
3917 (void *)NineDevice9_GetGammaRamp,
3918 (void *)NineDevice9_CreateTexture,
3919 (void *)NineDevice9_CreateVolumeTexture,
3920 (void *)NineDevice9_CreateCubeTexture,
3921 (void *)NineDevice9_CreateVertexBuffer,
3922 (void *)NineDevice9_CreateIndexBuffer,
3923 (void *)NineDevice9_CreateRenderTarget,
3924 (void *)NineDevice9_CreateDepthStencilSurface,
3925 (void *)NineDevice9_UpdateSurface,
3926 (void *)NineDevice9_UpdateTexture,
3927 (void *)NineDevice9_GetRenderTargetData,
3928 (void *)NineDevice9_GetFrontBufferData,
3929 (void *)NineDevice9_StretchRect,
3930 (void *)NineDevice9_ColorFill,
3931 (void *)NineDevice9_CreateOffscreenPlainSurface,
3932 (void *)NineDevice9_SetRenderTarget,
3933 (void *)NineDevice9_GetRenderTarget,
3934 (void *)NineDevice9_SetDepthStencilSurface,
3935 (void *)NineDevice9_GetDepthStencilSurface,
3936 (void *)NineDevice9_BeginScene,
3937 (void *)NineDevice9_EndScene,
3938 (void *)NineDevice9_Clear,
3939 (void *)NineDevice9_SetTransform,
3940 (void *)NineDevice9_GetTransform,
3941 (void *)NineDevice9_MultiplyTransform,
3942 (void *)NineDevice9_SetViewport,
3943 (void *)NineDevice9_GetViewport,
3944 (void *)NineDevice9_SetMaterial,
3945 (void *)NineDevice9_GetMaterial,
3946 (void *)NineDevice9_SetLight,
3947 (void *)NineDevice9_GetLight,
3948 (void *)NineDevice9_LightEnable,
3949 (void *)NineDevice9_GetLightEnable,
3950 (void *)NineDevice9_SetClipPlane,
3951 (void *)NineDevice9_GetClipPlane,
3952 (void *)NineDevice9_SetRenderState,
3953 (void *)NineDevice9_GetRenderState,
3954 (void *)NineDevice9_CreateStateBlock,
3955 (void *)NineDevice9_BeginStateBlock,
3956 (void *)NineDevice9_EndStateBlock,
3957 (void *)NineDevice9_SetClipStatus,
3958 (void *)NineDevice9_GetClipStatus,
3959 (void *)NineDevice9_GetTexture,
3960 (void *)NineDevice9_SetTexture,
3961 (void *)NineDevice9_GetTextureStageState,
3962 (void *)NineDevice9_SetTextureStageState,
3963 (void *)NineDevice9_GetSamplerState,
3964 (void *)NineDevice9_SetSamplerState,
3965 (void *)NineDevice9_ValidateDevice,
3966 (void *)NineDevice9_SetPaletteEntries,
3967 (void *)NineDevice9_GetPaletteEntries,
3968 (void *)NineDevice9_SetCurrentTexturePalette,
3969 (void *)NineDevice9_GetCurrentTexturePalette,
3970 (void *)NineDevice9_SetScissorRect,
3971 (void *)NineDevice9_GetScissorRect,
3972 (void *)NineDevice9_SetSoftwareVertexProcessing,
3973 (void *)NineDevice9_GetSoftwareVertexProcessing,
3974 (void *)NineDevice9_SetNPatchMode,
3975 (void *)NineDevice9_GetNPatchMode,
3976 (void *)NineDevice9_DrawPrimitive,
3977 (void *)NineDevice9_DrawIndexedPrimitive,
3978 (void *)NineDevice9_DrawPrimitiveUP,
3979 (void *)NineDevice9_DrawIndexedPrimitiveUP,
3980 (void *)NineDevice9_ProcessVertices,
3981 (void *)NineDevice9_CreateVertexDeclaration,
3982 (void *)NineDevice9_SetVertexDeclaration,
3983 (void *)NineDevice9_GetVertexDeclaration,
3984 (void *)NineDevice9_SetFVF,
3985 (void *)NineDevice9_GetFVF,
3986 (void *)NineDevice9_CreateVertexShader,
3987 (void *)NineDevice9_SetVertexShader,
3988 (void *)NineDevice9_GetVertexShader,
3989 (void *)NineDevice9_SetVertexShaderConstantF,
3990 (void *)NineDevice9_GetVertexShaderConstantF,
3991 (void *)NineDevice9_SetVertexShaderConstantI,
3992 (void *)NineDevice9_GetVertexShaderConstantI,
3993 (void *)NineDevice9_SetVertexShaderConstantB,
3994 (void *)NineDevice9_GetVertexShaderConstantB,
3995 (void *)NineDevice9_SetStreamSource,
3996 (void *)NineDevice9_GetStreamSource,
3997 (void *)NineDevice9_SetStreamSourceFreq,
3998 (void *)NineDevice9_GetStreamSourceFreq,
3999 (void *)NineDevice9_SetIndices,
4000 (void *)NineDevice9_GetIndices,
4001 (void *)NineDevice9_CreatePixelShader,
4002 (void *)NineDevice9_SetPixelShader,
4003 (void *)NineDevice9_GetPixelShader,
4004 (void *)NineDevice9_SetPixelShaderConstantF,
4005 (void *)NineDevice9_GetPixelShaderConstantF,
4006 (void *)NineDevice9_SetPixelShaderConstantI,
4007 (void *)NineDevice9_GetPixelShaderConstantI,
4008 (void *)NineDevice9_SetPixelShaderConstantB,
4009 (void *)NineDevice9_GetPixelShaderConstantB,
4010 (void *)NineDevice9_DrawRectPatch,
4011 (void *)NineDevice9_DrawTriPatch,
4012 (void *)NineDevice9_DeletePatch,
4013 (void *)NineDevice9_CreateQuery
4014 };
4015
4016 static const GUID *NineDevice9_IIDs[] = {
4017 &IID_IDirect3DDevice9,
4018 &IID_IUnknown,
4019 NULL
4020 };
4021
4022 HRESULT
4023 NineDevice9_new( struct pipe_screen *pScreen,
4024 D3DDEVICE_CREATION_PARAMETERS *pCreationParameters,
4025 D3DCAPS9 *pCaps,
4026 D3DPRESENT_PARAMETERS *pPresentationParameters,
4027 IDirect3D9 *pD3D9,
4028 ID3DPresentGroup *pPresentationGroup,
4029 struct d3dadapter9_context *pCTX,
4030 boolean ex,
4031 D3DDISPLAYMODEEX *pFullscreenDisplayMode,
4032 struct NineDevice9 **ppOut,
4033 int minorVersionNum )
4034 {
4035 BOOL lock;
4036 lock = !!(pCreationParameters->BehaviorFlags & D3DCREATE_MULTITHREADED);
4037
4038 NINE_NEW(Device9, ppOut, lock, /* args */
4039 pScreen, pCreationParameters, pCaps,
4040 pPresentationParameters, pD3D9, pPresentationGroup, pCTX,
4041 ex, pFullscreenDisplayMode, minorVersionNum );
4042 }