2 /* FF is big and ugly so feel free to write lines as long as you like.
5 * Let me make that clearer:
6 * Aieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ! !! !!!
10 #include "basetexture9.h"
11 #include "vertexdeclaration9.h"
12 #include "vertexshader9.h"
13 #include "pixelshader9.h"
15 #include "nine_defines.h"
16 #include "nine_helpers.h"
17 #include "nine_pipe.h"
18 #include "nine_dump.h"
20 #include "pipe/p_context.h"
21 #include "tgsi/tgsi_ureg.h"
22 #include "tgsi/tgsi_dump.h"
23 #include "util/u_box.h"
24 #include "util/u_hash_table.h"
25 #include "util/u_upload_mgr.h"
27 #define NINE_TGSI_LAZY_DEVS 1
29 #define DBG_CHANNEL DBG_FF
31 #define NINE_FF_NUM_VS_CONST 256
32 #define NINE_FF_NUM_PS_CONST 24
43 uint32_t position_t
: 1;
44 uint32_t lighting
: 1;
45 uint32_t darkness
: 1; /* lighting enabled but no active lights */
46 uint32_t localviewer
: 1;
47 uint32_t vertexpointsize
: 1;
48 uint32_t pointscale
: 1;
49 uint32_t vertexblend
: 3;
50 uint32_t vertexblend_indexed
: 1;
51 uint32_t vertextween
: 1;
52 uint32_t mtl_diffuse
: 2; /* 0 = material, 1 = color1, 2 = color2 */
53 uint32_t mtl_ambient
: 2;
54 uint32_t mtl_specular
: 2;
55 uint32_t mtl_emissive
: 2;
56 uint32_t fog_mode
: 2;
57 uint32_t fog_range
: 1;
58 uint32_t color0in_one
: 1;
59 uint32_t color1in_one
: 1;
62 uint32_t tc_dim_input
: 16; /* 8 * 2 bits */
64 uint32_t tc_dim_output
: 24; /* 8 * 3 bits */
66 uint32_t tc_gen
: 24; /* 8 * 3 bits */
72 uint64_t value64
[3]; /* don't forget to resize VertexShader9.ff_key */
77 /* Texture stage state:
79 * COLOROP D3DTOP 5 bit
80 * ALPHAOP D3DTOP 5 bit
81 * COLORARG0 D3DTA 3 bit
82 * COLORARG1 D3DTA 3 bit
83 * COLORARG2 D3DTA 3 bit
84 * ALPHAARG0 D3DTA 3 bit
85 * ALPHAARG1 D3DTA 3 bit
86 * ALPHAARG2 D3DTA 3 bit
87 * RESULTARG D3DTA 1 bit (CURRENT:0 or TEMP:1)
88 * TEXCOORDINDEX 0 - 7 3 bit
89 * ===========================
99 uint32_t colorarg0
: 3;
100 uint32_t colorarg1
: 3;
101 uint32_t colorarg2
: 3;
102 uint32_t alphaarg0
: 3;
103 uint32_t alphaarg1
: 3;
104 uint32_t alphaarg2
: 3;
105 uint32_t resultarg
: 1; /* CURRENT:0 or TEMP:1 */
106 uint32_t textarget
: 2; /* 1D/2D/3D/CUBE */
108 /* that's 32 bit exactly */
110 uint32_t projected
: 16;
111 uint32_t fog
: 1; /* for vFog coming from VS */
112 uint32_t fog_mode
: 2;
113 uint32_t specular
: 1;
114 uint32_t pad1
: 12; /* 9 32-bit words with this */
115 uint8_t colorarg_b4
[3];
116 uint8_t colorarg_b5
[3];
117 uint8_t alphaarg_b4
[3]; /* 11 32-bit words plus a byte */
120 uint64_t value64
[6]; /* don't forget to resize PixelShader9.ff_key */
121 uint32_t value32
[12];
125 static unsigned nine_ff_vs_key_hash(void *key
)
127 struct nine_ff_vs_key
*vs
= key
;
129 uint32_t hash
= vs
->value32
[0];
130 for (i
= 1; i
< Elements(vs
->value32
); ++i
)
131 hash
^= vs
->value32
[i
];
134 static int nine_ff_vs_key_comp(void *key1
, void *key2
)
136 struct nine_ff_vs_key
*a
= (struct nine_ff_vs_key
*)key1
;
137 struct nine_ff_vs_key
*b
= (struct nine_ff_vs_key
*)key2
;
139 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
141 static unsigned nine_ff_ps_key_hash(void *key
)
143 struct nine_ff_ps_key
*ps
= key
;
145 uint32_t hash
= ps
->value32
[0];
146 for (i
= 1; i
< Elements(ps
->value32
); ++i
)
147 hash
^= ps
->value32
[i
];
150 static int nine_ff_ps_key_comp(void *key1
, void *key2
)
152 struct nine_ff_ps_key
*a
= (struct nine_ff_ps_key
*)key1
;
153 struct nine_ff_ps_key
*b
= (struct nine_ff_ps_key
*)key2
;
155 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
157 static unsigned nine_ff_fvf_key_hash(void *key
)
159 return *(DWORD
*)key
;
161 static int nine_ff_fvf_key_comp(void *key1
, void *key2
)
163 return *(DWORD
*)key1
!= *(DWORD
*)key2
;
166 static void nine_ff_prune_vs(struct NineDevice9
*);
167 static void nine_ff_prune_ps(struct NineDevice9
*);
169 static void nine_ureg_tgsi_dump(struct ureg_program
*ureg
, boolean override
)
171 if (debug_get_bool_option("NINE_FF_DUMP", FALSE
) || override
) {
173 const struct tgsi_token
*toks
= ureg_get_tokens(ureg
, &count
);
175 ureg_free_tokens(toks
);
179 #define _X(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_X)
180 #define _Y(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Y)
181 #define _Z(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Z)
182 #define _W(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_W)
184 #define _XXXX(r) ureg_scalar(r, TGSI_SWIZZLE_X)
185 #define _YYYY(r) ureg_scalar(r, TGSI_SWIZZLE_Y)
186 #define _ZZZZ(r) ureg_scalar(r, TGSI_SWIZZLE_Z)
187 #define _WWWW(r) ureg_scalar(r, TGSI_SWIZZLE_W)
191 /* AL should contain base address of lights table. */
192 #define LIGHT_CONST(i) \
193 ureg_src_indirect(ureg_DECL_constant(ureg, i), _X(AL))
195 #define MATERIAL_CONST(i) \
196 ureg_DECL_constant(ureg, 19 + (i))
198 #define _CONST(n) ureg_DECL_constant(ureg, n)
200 /* VS FF constants layout:
202 * CONST[ 0.. 3] D3DTS_WORLD * D3DTS_VIEW * D3DTS_PROJECTION
203 * CONST[ 4.. 7] D3DTS_WORLD * D3DTS_VIEW
204 * CONST[ 8..11] D3DTS_VIEW * D3DTS_PROJECTION
205 * CONST[12..15] D3DTS_VIEW
206 * CONST[16..18] Normal matrix
208 * CONST[19] MATERIAL.Emissive + Material.Ambient * RS.Ambient
209 * CONST[20] MATERIAL.Diffuse
210 * CONST[21] MATERIAL.Ambient
211 * CONST[22] MATERIAL.Specular
212 * CONST[23].x___ MATERIAL.Power
213 * CONST[24] MATERIAL.Emissive
214 * CONST[25] RS.Ambient
216 * CONST[26].x___ RS.PointSizeMin
217 * CONST[26]._y__ RS.PointSizeMax
218 * CONST[26].__z_ RS.PointSize
219 * CONST[26].___w RS.PointScaleA
220 * CONST[27].x___ RS.PointScaleB
221 * CONST[27]._y__ RS.PointScaleC
223 * CONST[28].x___ RS.FogEnd
224 * CONST[28]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
225 * CONST[28].__z_ RS.FogDensity
227 * CONST[30].x___ TWEENFACTOR
229 * CONST[32].x___ LIGHT[0].Type
230 * CONST[32]._yzw LIGHT[0].Attenuation0,1,2
231 * CONST[33] LIGHT[0].Diffuse
232 * CONST[34] LIGHT[0].Specular
233 * CONST[35] LIGHT[0].Ambient
234 * CONST[36].xyz_ LIGHT[0].Position
235 * CONST[36].___w LIGHT[0].Range
236 * CONST[37].xyz_ LIGHT[0].Direction
237 * CONST[37].___w LIGHT[0].Falloff
238 * CONST[38].x___ cos(LIGHT[0].Theta / 2)
239 * CONST[38]._y__ cos(LIGHT[0].Phi / 2)
240 * CONST[38].__z_ 1.0f / (cos(LIGHT[0].Theta / 2) - cos(Light[0].Phi / 2))
241 * CONST[39].xyz_ LIGHT[0].HalfVector (for directional lights)
242 * CONST[39].___w 1 if this is the last active light, 0 if not
250 * NOTE: no lighting code is generated if there are no active lights
252 * CONST[100].x___ Viewport 2/width
253 * CONST[100]._y__ Viewport 2/height
254 * CONST[100].__z_ Viewport 1/(zmax - zmin)
255 * CONST[101].x___ Viewport x0
256 * CONST[101]._y__ Viewport y0
257 * CONST[101].__z_ Viewport z0
259 * CONST[128..131] D3DTS_TEXTURE0
260 * CONST[132..135] D3DTS_TEXTURE1
261 * CONST[136..139] D3DTS_TEXTURE2
262 * CONST[140..143] D3DTS_TEXTURE3
263 * CONST[144..147] D3DTS_TEXTURE4
264 * CONST[148..151] D3DTS_TEXTURE5
265 * CONST[152..155] D3DTS_TEXTURE6
266 * CONST[156..159] D3DTS_TEXTURE7
268 * CONST[224] D3DTS_WORLDMATRIX[0]
269 * CONST[228] D3DTS_WORLDMATRIX[1]
271 * CONST[252] D3DTS_WORLDMATRIX[7]
275 struct ureg_program
*ureg
;
276 const struct nine_ff_vs_key
*key
;
278 uint16_t input
[PIPE_MAX_ATTRIBS
];
281 struct ureg_src aVtx
;
282 struct ureg_src aNrm
;
283 struct ureg_src aCol
[2];
284 struct ureg_src aTex
[8];
285 struct ureg_src aPsz
;
286 struct ureg_src aInd
;
287 struct ureg_src aWgt
;
289 struct ureg_src aVtx1
; /* tweening */
290 struct ureg_src aNrm1
;
292 struct ureg_src mtlA
;
293 struct ureg_src mtlD
;
294 struct ureg_src mtlS
;
295 struct ureg_src mtlE
;
298 static inline unsigned
299 get_texcoord_sn(struct pipe_screen
*screen
)
301 if (screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
))
302 return TGSI_SEMANTIC_TEXCOORD
;
303 return TGSI_SEMANTIC_GENERIC
;
306 static inline struct ureg_src
307 build_vs_add_input(struct vs_build_ctx
*vs
, uint16_t ndecl
)
309 const unsigned i
= vs
->num_inputs
++;
310 assert(i
< PIPE_MAX_ATTRIBS
);
311 vs
->input
[i
] = ndecl
;
312 return ureg_DECL_vs_input(vs
->ureg
, i
);
315 /* NOTE: dst may alias src */
317 ureg_normalize3(struct ureg_program
*ureg
,
318 struct ureg_dst dst
, struct ureg_src src
,
321 #ifdef NINE_TGSI_LAZY_DEVS
322 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
324 ureg_DP3(ureg
, tmp_x
, src
, src
);
325 ureg_RSQ(ureg
, tmp_x
, _X(tmp
));
326 ureg_MUL(ureg
, dst
, src
, _X(tmp
));
328 ureg_NRM(ureg
, dst
, src
);
333 nine_ff_build_vs(struct NineDevice9
*device
, struct vs_build_ctx
*vs
)
335 const struct nine_ff_vs_key
*key
= vs
->key
;
336 struct ureg_program
*ureg
= ureg_create(TGSI_PROCESSOR_VERTEX
);
337 struct ureg_dst oPos
, oCol
[2], oPsz
, oFog
;
338 struct ureg_dst rVtx
, rNrm
;
339 struct ureg_dst r
[8];
341 struct ureg_dst tmp
, tmp_x
, tmp_y
, tmp_z
;
343 unsigned label
[32], l
= 0;
345 boolean need_rNrm
= key
->lighting
|| key
->pointscale
;
346 boolean need_rVtx
= key
->lighting
|| key
->fog_mode
;
347 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
351 /* Check which inputs we should transform. */
352 for (i
= 0; i
< 8 * 3; i
+= 3) {
353 switch ((key
->tc_gen
>> i
) & 0x3) {
354 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
357 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
360 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
361 need_rVtx
= need_rNrm
= TRUE
;
368 /* Declare and record used inputs (needed for linkage with vertex format):
369 * (texture coordinates handled later)
371 vs
->aVtx
= build_vs_add_input(vs
,
372 key
->position_t
? NINE_DECLUSAGE_POSITIONT
: NINE_DECLUSAGE_POSITION
);
375 vs
->aNrm
= build_vs_add_input(vs
, NINE_DECLUSAGE_NORMAL
);
377 vs
->aCol
[0] = ureg_imm1f(ureg
, 1.0f
);
378 vs
->aCol
[1] = ureg_imm1f(ureg
, 1.0f
);
380 if (key
->lighting
|| key
->darkness
) {
381 const unsigned mask
= key
->mtl_diffuse
| key
->mtl_specular
|
382 key
->mtl_ambient
| key
->mtl_emissive
;
383 if ((mask
& 0x1) && !key
->color0in_one
)
384 vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
385 if ((mask
& 0x2) && !key
->color1in_one
)
386 vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
388 vs
->mtlD
= MATERIAL_CONST(1);
389 vs
->mtlA
= MATERIAL_CONST(2);
390 vs
->mtlS
= MATERIAL_CONST(3);
391 vs
->mtlE
= MATERIAL_CONST(5);
392 if (key
->mtl_diffuse
== 1) vs
->mtlD
= vs
->aCol
[0]; else
393 if (key
->mtl_diffuse
== 2) vs
->mtlD
= vs
->aCol
[1];
394 if (key
->mtl_ambient
== 1) vs
->mtlA
= vs
->aCol
[0]; else
395 if (key
->mtl_ambient
== 2) vs
->mtlA
= vs
->aCol
[1];
396 if (key
->mtl_specular
== 1) vs
->mtlS
= vs
->aCol
[0]; else
397 if (key
->mtl_specular
== 2) vs
->mtlS
= vs
->aCol
[1];
398 if (key
->mtl_emissive
== 1) vs
->mtlE
= vs
->aCol
[0]; else
399 if (key
->mtl_emissive
== 2) vs
->mtlE
= vs
->aCol
[1];
401 if (!key
->color0in_one
) vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
402 if (!key
->color1in_one
) vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
405 if (key
->vertexpointsize
)
406 vs
->aPsz
= build_vs_add_input(vs
, NINE_DECLUSAGE_PSIZE
);
408 if (key
->vertexblend_indexed
)
409 vs
->aInd
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDINDICES
);
410 if (key
->vertexblend
)
411 vs
->aWgt
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDWEIGHT
);
412 if (key
->vertextween
) {
413 vs
->aVtx1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(POSITION
,1));
414 vs
->aNrm1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(NORMAL
,1));
419 oPos
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0); /* HPOS */
420 oCol
[0] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0));
421 oCol
[1] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 1));
423 oFog
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_FOG
, 0);
424 oFog
= ureg_writemask(oFog
, TGSI_WRITEMASK_X
);
427 if (key
->vertexpointsize
|| key
->pointscale
) {
428 oPsz
= ureg_DECL_output_masked(ureg
, TGSI_SEMANTIC_PSIZE
, 0,
429 TGSI_WRITEMASK_X
, 0, 1);
430 oPsz
= ureg_writemask(oPsz
, TGSI_WRITEMASK_X
);
435 for (i
= 0; i
< num_r
; ++i
)
436 r
[i
] = ureg_DECL_local_temporary(ureg
);
438 tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
439 tmp_y
= ureg_writemask(tmp
, TGSI_WRITEMASK_Y
);
440 tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
441 if (key
->lighting
|| key
->vertexblend
)
442 AR
= ureg_DECL_address(ureg
);
444 rVtx
= ureg_writemask(r
[1], TGSI_WRITEMASK_XYZ
);
445 rNrm
= ureg_writemask(r
[2], TGSI_WRITEMASK_XYZ
);
447 /* === Vertex transformation / vertex blending:
449 if (key
->vertextween
) {
450 assert(!key
->vertexblend
);
451 ureg_LRP(ureg
, r
[2], _XXXX(_CONST(30)), vs
->aVtx
, vs
->aVtx1
);
453 ureg_LRP(ureg
, r
[3], _XXXX(_CONST(30)), vs
->aNrm
, vs
->aNrm1
);
454 vs
->aVtx
= ureg_src(r
[2]);
455 vs
->aNrm
= ureg_src(r
[3]);
458 if (key
->vertexblend
) {
459 struct ureg_src cWM
[4];
461 for (i
= 224; i
<= 255; ++i
)
462 ureg_DECL_constant(ureg
, i
);
464 /* translate world matrix index to constant file index */
465 if (key
->vertexblend_indexed
) {
466 ureg_MAD(ureg
, tmp
, vs
->aInd
, ureg_imm1f(ureg
, 4.0f
), ureg_imm1f(ureg
, 224.0f
));
467 ureg_ARL(ureg
, AR
, ureg_src(tmp
));
469 for (i
= 0; i
< key
->vertexblend
; ++i
) {
470 for (c
= 0; c
< 4; ++c
) {
471 cWM
[c
] = ureg_src_register(TGSI_FILE_CONSTANT
, (224 + i
* 4) * !key
->vertexblend_indexed
+ c
);
472 if (key
->vertexblend_indexed
)
473 cWM
[c
] = ureg_src_indirect(cWM
[c
], ureg_scalar(ureg_src(AR
), i
));
475 /* multiply by WORLD(index) */
476 ureg_MUL(ureg
, r
[0], _XXXX(vs
->aVtx
), cWM
[0]);
477 ureg_MAD(ureg
, r
[0], _YYYY(vs
->aVtx
), cWM
[1], ureg_src(r
[0]));
478 ureg_MAD(ureg
, r
[0], _ZZZZ(vs
->aVtx
), cWM
[2], ureg_src(r
[0]));
479 ureg_MAD(ureg
, r
[0], _WWWW(vs
->aVtx
), cWM
[3], ureg_src(r
[0]));
481 /* accumulate weighted position value */
483 ureg_MAD(ureg
, r
[2], ureg_src(r
[0]), ureg_scalar(vs
->aWgt
, i
), ureg_src(r
[2]));
485 ureg_MUL(ureg
, r
[2], ureg_src(r
[0]), ureg_scalar(vs
->aWgt
, 0));
487 /* multiply by VIEW_PROJ */
488 ureg_MUL(ureg
, r
[0], _X(r
[2]), _CONST(8));
489 ureg_MAD(ureg
, r
[0], _Y(r
[2]), _CONST(9), ureg_src(r
[0]));
490 ureg_MAD(ureg
, r
[0], _Z(r
[2]), _CONST(10), ureg_src(r
[0]));
491 ureg_MAD(ureg
, oPos
, _W(r
[2]), _CONST(11), ureg_src(r
[0]));
494 vs
->aVtx
= ureg_src(r
[2]);
496 if (key
->position_t
&& device
->driver_caps
.window_space_position_support
) {
497 ureg_MOV(ureg
, oPos
, vs
->aVtx
);
498 } else if (key
->position_t
) {
499 /* vs->aVtx contains the coordinates buffer wise.
500 * later in the pipeline, clipping, viewport and division
501 * by w (rhw = 1/w) are going to be applied, so do the reverse
502 * of these transformations (except clipping) to have the good
503 * position at the end.*/
504 ureg_MOV(ureg
, tmp
, vs
->aVtx
);
505 /* X from [X_min, X_min + width] to [-1, 1], same for Y. Z to [0, 1] */
506 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(101));
507 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(100));
508 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XY
), ureg_src(tmp
), ureg_imm1f(ureg
, 1.0f
));
509 /* Y needs to be reversed */
510 ureg_MOV(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
), ureg_negate(ureg_src(tmp
)));
512 ureg_RCP(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), _W(tmp
));
513 /* multiply X, Y, Z by w */
514 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _W(tmp
));
515 ureg_MOV(ureg
, oPos
, ureg_src(tmp
));
517 /* position = vertex * WORLD_VIEW_PROJ */
518 ureg_MUL(ureg
, r
[0], _XXXX(vs
->aVtx
), _CONST(0));
519 ureg_MAD(ureg
, r
[0], _YYYY(vs
->aVtx
), _CONST(1), ureg_src(r
[0]));
520 ureg_MAD(ureg
, r
[0], _ZZZZ(vs
->aVtx
), _CONST(2), ureg_src(r
[0]));
521 ureg_MAD(ureg
, oPos
, _WWWW(vs
->aVtx
), _CONST(3), ureg_src(r
[0]));
525 ureg_MUL(ureg
, rVtx
, _XXXX(vs
->aVtx
), _CONST(4));
526 ureg_MAD(ureg
, rVtx
, _YYYY(vs
->aVtx
), _CONST(5), ureg_src(rVtx
));
527 ureg_MAD(ureg
, rVtx
, _ZZZZ(vs
->aVtx
), _CONST(6), ureg_src(rVtx
));
528 ureg_MAD(ureg
, rVtx
, _WWWW(vs
->aVtx
), _CONST(7), ureg_src(rVtx
));
531 ureg_MUL(ureg
, rNrm
, _XXXX(vs
->aNrm
), _CONST(16));
532 ureg_MAD(ureg
, rNrm
, _YYYY(vs
->aNrm
), _CONST(17), ureg_src(rNrm
));
533 ureg_MAD(ureg
, rNrm
, _ZZZZ(vs
->aNrm
), _CONST(18), ureg_src(rNrm
));
534 ureg_normalize3(ureg
, rNrm
, ureg_src(rNrm
), tmp
);
536 /* NOTE: don't use vs->aVtx, vs->aNrm after this line */
538 /* === Process point size:
540 if (key
->vertexpointsize
) {
541 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
542 #ifdef NINE_TGSI_LAZY_DEVS
543 struct ureg_dst tmp_clamp
= ureg_DECL_temporary(ureg
);
545 ureg_MAX(ureg
, tmp_clamp
, vs
->aPsz
, _XXXX(cPsz1
));
546 ureg_MIN(ureg
, oPsz
, ureg_src(tmp_clamp
), _YYYY(cPsz1
));
547 ureg_release_temporary(ureg
, tmp_clamp
);
549 ureg_CLAMP(ureg
, oPsz
, vs
->aPsz
, _XXXX(cPsz1
), _YYYY(cPsz1
));
551 } else if (key
->pointscale
) {
552 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
553 struct ureg_src cPsz2
= ureg_DECL_constant(ureg
, 27);
555 ureg_DP3(ureg
, tmp_x
, ureg_src(r
[1]), ureg_src(r
[1]));
556 ureg_SQRT(ureg
, tmp_y
, _X(tmp
));
557 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _YYYY(cPsz2
), _XXXX(cPsz2
));
558 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _X(tmp
), _WWWW(cPsz1
));
559 ureg_RCP(ureg
, tmp_x
, ureg_src(tmp
));
560 ureg_MUL(ureg
, tmp_x
, ureg_src(tmp
), _ZZZZ(cPsz1
));
561 #ifdef NINE_TGSI_LAZY_DEVS
562 struct ureg_dst tmp_clamp
= ureg_DECL_temporary(ureg
);
564 ureg_MAX(ureg
, tmp_clamp
, _X(tmp
), _XXXX(cPsz1
));
565 ureg_MIN(ureg
, oPsz
, ureg_src(tmp_clamp
), _YYYY(cPsz1
));
566 ureg_release_temporary(ureg
, tmp_clamp
);
568 ureg_CLAMP(ureg
, oPsz
, _X(tmp
), _XXXX(cPsz1
), _YYYY(cPsz1
));
572 for (i
= 0; i
< 8; ++i
) {
573 struct ureg_dst oTex
, input_coord
, transformed
, t
;
574 unsigned c
, writemask
;
575 const unsigned tci
= (key
->tc_gen
>> (i
* 3)) & 0x7;
576 const unsigned idx
= (key
->tc_idx
>> (i
* 3)) & 0x7;
577 unsigned dim_input
= 1 + ((key
->tc_dim_input
>> (i
* 2)) & 0x3);
578 const unsigned dim_output
= (key
->tc_dim_output
>> (i
* 3)) & 0x7;
580 /* No texture output of index s */
581 if (tci
== NINED3DTSS_TCI_DISABLE
)
583 oTex
= ureg_DECL_output(ureg
, texcoord_sn
, i
);
587 /* Get the coordinate */
589 case NINED3DTSS_TCI_PASSTHRU
:
590 /* NINED3DTSS_TCI_PASSTHRU => Use texcoord coming from index idx *
591 * Else the idx is used only to determine wrapping mode. */
592 vs
->aTex
[idx
] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(TEXCOORD
,idx
));
593 ureg_MOV(ureg
, input_coord
, vs
->aTex
[idx
]);
595 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
596 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), ureg_src(rNrm
));
597 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
600 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
601 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), ureg_src(rVtx
));
602 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
605 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
606 tmp
.WriteMask
= TGSI_WRITEMASK_XYZ
;
607 ureg_DP3(ureg
, tmp_x
, ureg_src(rVtx
), ureg_src(rNrm
));
608 ureg_MUL(ureg
, tmp
, ureg_src(rNrm
), _X(tmp
));
609 ureg_ADD(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp
));
610 ureg_SUB(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), ureg_src(rVtx
), ureg_src(tmp
));
611 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
613 tmp
.WriteMask
= TGSI_WRITEMASK_XYZW
;
615 case NINED3DTSS_TCI_SPHEREMAP
:
623 /* Apply the transformation */
624 /* dim_output == 0 => do not transform the components.
625 * XYZRHW also disables transformation */
626 if (!dim_output
|| key
->position_t
) {
627 transformed
= input_coord
;
628 writemask
= TGSI_WRITEMASK_XYZW
;
630 for (c
= 0; c
< dim_output
; c
++) {
631 t
= ureg_writemask(transformed
, 1 << c
);
633 /* dim_input = 1 2 3: -> we add trailing 1 to input*/
634 case 1: ureg_MAD(ureg
, t
, _X(input_coord
), _XXXX(_CONST(128 + i
* 4 + c
)), _YYYY(_CONST(128 + i
* 4 + c
)));
636 case 2: ureg_DP2(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
637 ureg_ADD(ureg
, t
, ureg_src(transformed
), _ZZZZ(_CONST(128 + i
* 4 + c
)));
639 case 3: ureg_DP3(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
640 ureg_ADD(ureg
, t
, ureg_src(transformed
), _WWWW(_CONST(128 + i
* 4 + c
)));
642 case 4: ureg_DP4(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
)); break;
647 writemask
= (1 << dim_output
) - 1;
650 ureg_MOV(ureg
, ureg_writemask(oTex
, writemask
), ureg_src(transformed
));
655 * DIRECTIONAL: Light at infinite distance, parallel rays, no attenuation.
656 * POINT: Finite distance to scene, divergent rays, isotropic, attenuation.
657 * SPOT: Finite distance, divergent rays, angular dependence, attenuation.
659 * vec3 normal = normalize(in.Normal * NormalMatrix);
660 * vec3 hitDir = light.direction;
663 * if (light.type != DIRECTIONAL)
665 * vec3 hitVec = light.position - eyeVertex;
666 * float d = length(hitVec);
667 * hitDir = hitVec / d;
668 * atten = 1 / ((light.atten2 * d + light.atten1) * d + light.atten0);
671 * if (light.type == SPOTLIGHT)
673 * float rho = dp3(-hitVec, light.direction);
674 * if (rho < cos(light.phi / 2))
676 * if (rho < cos(light.theta / 2))
677 * atten *= pow(some_func(rho), light.falloff);
680 * float nDotHit = dp3_sat(normal, hitVec);
681 * float powFact = 0.0;
685 * vec3 midVec = normalize(hitDir + eye);
686 * float nDotMid = dp3_sat(normal, midVec);
687 * pFact = pow(nDotMid, material.power);
690 * ambient += light.ambient * atten;
691 * diffuse += light.diffuse * atten * nDotHit;
692 * specular += light.specular * atten * powFact;
695 struct ureg_dst rAtt
= ureg_writemask(r
[1], TGSI_WRITEMASK_W
);
696 struct ureg_dst rHit
= ureg_writemask(r
[3], TGSI_WRITEMASK_XYZ
);
697 struct ureg_dst rMid
= ureg_writemask(r
[4], TGSI_WRITEMASK_XYZ
);
699 struct ureg_dst rCtr
= ureg_writemask(r
[2], TGSI_WRITEMASK_W
);
701 struct ureg_dst AL
= ureg_writemask(AR
, TGSI_WRITEMASK_X
);
703 /* Light.*.Alpha is not used. */
704 struct ureg_dst rD
= ureg_writemask(r
[5], TGSI_WRITEMASK_XYZ
);
705 struct ureg_dst rA
= ureg_writemask(r
[6], TGSI_WRITEMASK_XYZ
);
706 struct ureg_dst rS
= ureg_writemask(r
[7], TGSI_WRITEMASK_XYZ
);
708 struct ureg_src mtlP
= _XXXX(MATERIAL_CONST(4));
710 struct ureg_src cLKind
= _XXXX(LIGHT_CONST(0));
711 struct ureg_src cLAtt0
= _YYYY(LIGHT_CONST(0));
712 struct ureg_src cLAtt1
= _ZZZZ(LIGHT_CONST(0));
713 struct ureg_src cLAtt2
= _WWWW(LIGHT_CONST(0));
714 struct ureg_src cLColD
= _XYZW(LIGHT_CONST(1));
715 struct ureg_src cLColS
= _XYZW(LIGHT_CONST(2));
716 struct ureg_src cLColA
= _XYZW(LIGHT_CONST(3));
717 struct ureg_src cLPos
= _XYZW(LIGHT_CONST(4));
718 struct ureg_src cLRng
= _WWWW(LIGHT_CONST(4));
719 struct ureg_src cLDir
= _XYZW(LIGHT_CONST(5));
720 struct ureg_src cLFOff
= _WWWW(LIGHT_CONST(5));
721 struct ureg_src cLTht
= _XXXX(LIGHT_CONST(6));
722 struct ureg_src cLPhi
= _YYYY(LIGHT_CONST(6));
723 struct ureg_src cLSDiv
= _ZZZZ(LIGHT_CONST(6));
724 struct ureg_src cLLast
= _WWWW(LIGHT_CONST(7));
726 const unsigned loop_label
= l
++;
728 ureg_MOV(ureg
, rCtr
, ureg_imm1f(ureg
, 32.0f
)); /* &lightconst(0) */
729 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 0.0f
));
730 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 0.0f
));
731 ureg_MOV(ureg
, rS
, ureg_imm1f(ureg
, 0.0f
));
732 rD
= ureg_saturate(rD
);
733 rA
= ureg_saturate(rA
);
734 rS
= ureg_saturate(rS
);
737 /* loop management */
738 ureg_BGNLOOP(ureg
, &label
[loop_label
]);
739 ureg_ARL(ureg
, AL
, _W(rCtr
));
741 /* if (not DIRECTIONAL light): */
742 ureg_SNE(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_DIRECTIONAL
));
743 ureg_MOV(ureg
, rHit
, ureg_negate(cLDir
));
744 ureg_MOV(ureg
, rAtt
, ureg_imm1f(ureg
, 1.0f
));
745 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
747 /* hitDir = light.position - eyeVtx
751 ureg_SUB(ureg
, rHit
, cLPos
, ureg_src(rVtx
));
752 ureg_DP3(ureg
, tmp_x
, ureg_src(rHit
), ureg_src(rHit
));
753 ureg_RSQ(ureg
, tmp_y
, _X(tmp
));
754 ureg_MUL(ureg
, rHit
, ureg_src(rHit
), _Y(tmp
)); /* normalize */
755 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _Y(tmp
)); /* length */
757 /* att = 1.0 / (light.att0 + (light.att1 + light.att2 * d) * d) */
758 ureg_MAD(ureg
, rAtt
, _X(tmp
), cLAtt2
, cLAtt1
);
759 ureg_MAD(ureg
, rAtt
, _X(tmp
), _W(rAtt
), cLAtt0
);
760 ureg_RCP(ureg
, rAtt
, _W(rAtt
));
761 /* cut-off if distance exceeds Light.Range */
762 ureg_SLT(ureg
, tmp_x
, _X(tmp
), cLRng
);
763 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
765 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
768 /* if (SPOT light) */
769 ureg_SEQ(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_SPOT
));
770 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
772 /* rho = dp3(-hitDir, light.spotDir)
774 * if (rho > light.ctht2) NOTE: 0 <= phi <= pi, 0 <= theta <= phi
777 * if (rho <= light.cphi2)
780 * spotAtt = (rho - light.cphi2) / (light.ctht2 - light.cphi2) ^ light.falloff
782 ureg_DP3(ureg
, tmp_y
, ureg_negate(ureg_src(rHit
)), cLDir
); /* rho */
783 ureg_SUB(ureg
, tmp_x
, _Y(tmp
), cLPhi
);
784 ureg_MUL(ureg
, tmp_x
, _X(tmp
), cLSDiv
);
785 ureg_POW(ureg
, tmp_x
, _X(tmp
), cLFOff
); /* spotAtten */
786 ureg_SGE(ureg
, tmp_z
, _Y(tmp
), cLTht
); /* if inside theta && phi */
787 ureg_SGE(ureg
, tmp_y
, _Y(tmp
), cLPhi
); /* if inside phi */
788 ureg_MAD(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _Y(tmp
), _Z(tmp
));
789 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
791 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
794 /* directional factors, let's not use LIT because of clarity */
795 ureg_DP3(ureg
, ureg_saturate(tmp_x
), ureg_src(rNrm
), ureg_src(rHit
));
796 ureg_MOV(ureg
, tmp_y
, ureg_imm1f(ureg
, 0.0f
));
797 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
799 /* midVec = normalize(hitDir + eyeDir) */
800 if (key
->localviewer
) {
801 ureg_normalize3(ureg
, rMid
, ureg_src(rVtx
), tmp
);
802 ureg_ADD(ureg
, rMid
, ureg_src(rHit
), ureg_negate(ureg_src(rMid
)));
804 ureg_ADD(ureg
, rMid
, ureg_src(rHit
), ureg_imm3f(ureg
, 0.0f
, 0.0f
, 1.0f
));
806 ureg_normalize3(ureg
, rMid
, ureg_src(rMid
), tmp
);
807 ureg_DP3(ureg
, ureg_saturate(tmp_y
), ureg_src(rNrm
), ureg_src(rMid
));
808 ureg_POW(ureg
, tmp_y
, _Y(tmp
), mtlP
);
810 ureg_MUL(ureg
, tmp_x
, _W(rAtt
), _X(tmp
)); /* dp3(normal,hitDir) * att */
811 ureg_MUL(ureg
, tmp_y
, _W(rAtt
), _Y(tmp
)); /* power factor * att */
812 ureg_MAD(ureg
, rD
, cLColD
, _X(tmp
), ureg_src(rD
)); /* accumulate diffuse */
813 ureg_MAD(ureg
, rS
, cLColS
, _Y(tmp
), ureg_src(rS
)); /* accumulate specular */
815 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
818 ureg_MAD(ureg
, rA
, cLColA
, _W(rAtt
), ureg_src(rA
)); /* accumulate ambient */
820 /* break if this was the last light */
821 ureg_IF(ureg
, cLLast
, &label
[l
++]);
824 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
826 ureg_ADD(ureg
, rCtr
, _W(rCtr
), ureg_imm1f(ureg
, 8.0f
));
827 ureg_fixup_label(ureg
, label
[loop_label
], ureg_get_instruction_number(ureg
));
828 ureg_ENDLOOP(ureg
, &label
[loop_label
]);
830 /* Set alpha factors of illumination to 1.0 for the multiplications. */
831 rD
.WriteMask
= TGSI_WRITEMASK_W
; rD
.Saturate
= 0;
832 rS
.WriteMask
= TGSI_WRITEMASK_W
; rS
.Saturate
= 0;
833 rA
.WriteMask
= TGSI_WRITEMASK_W
; rA
.Saturate
= 0;
834 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 1.0f
));
835 ureg_MOV(ureg
, rS
, ureg_imm1f(ureg
, 1.0f
));
837 /* Apply to material:
839 * oCol[0] = (material.emissive + material.ambient * rs.ambient) +
840 * material.ambient * ambient +
841 * material.diffuse * diffuse +
842 * oCol[1] = material.specular * specular;
844 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0) {
845 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 1.0f
));
846 ureg_MAD(ureg
, tmp
, ureg_src(rA
), vs
->mtlA
, _CONST(19));
848 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(rA
), _CONST(25));
849 ureg_MAD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), vs
->mtlA
, ureg_src(tmp
), vs
->mtlE
);
850 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), vs
->mtlA
, vs
->mtlE
);
852 ureg_MAD(ureg
, oCol
[0], ureg_src(rD
), vs
->mtlD
, ureg_src(tmp
));
853 ureg_MUL(ureg
, oCol
[1], ureg_src(rS
), vs
->mtlS
);
857 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0) {
858 ureg_MAD(ureg
, oCol
[0], vs
->mtlD
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
), _CONST(19));
860 ureg_MAD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_XYZ
), vs
->mtlA
, _CONST(25), vs
->mtlE
);
861 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), vs
->mtlA
, vs
->mtlE
);
862 ureg_ADD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_W
), vs
->mtlD
, _W(tmp
));
864 ureg_MUL(ureg
, oCol
[1], ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
), vs
->mtlS
);
866 ureg_MOV(ureg
, oCol
[0], vs
->aCol
[0]);
867 ureg_MOV(ureg
, oCol
[1], vs
->aCol
[1]);
872 * exp(x) = ex2(log2(e) * x)
875 if (key
->position_t
) {
876 ureg_MOV(ureg
, ureg_saturate(tmp_x
), ureg_scalar(vs
->aCol
[1], TGSI_SWIZZLE_W
));
878 if (key
->fog_range
) {
879 ureg_DP3(ureg
, tmp_x
, ureg_src(rVtx
), ureg_src(rVtx
));
880 ureg_RSQ(ureg
, tmp_z
, _X(tmp
));
881 ureg_MUL(ureg
, tmp_z
, _Z(tmp
), _X(tmp
));
883 ureg_MOV(ureg
, tmp_z
, ureg_abs(_Z(rVtx
)));
886 if (key
->fog_mode
== D3DFOG_EXP
) {
887 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
888 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
889 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
891 if (key
->fog_mode
== D3DFOG_EXP2
) {
892 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
893 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _X(tmp
));
894 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
895 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
897 if (key
->fog_mode
== D3DFOG_LINEAR
&& !key
->position_t
) {
898 ureg_SUB(ureg
, tmp_x
, _XXXX(_CONST(28)), _Z(tmp
));
899 ureg_MUL(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _YYYY(_CONST(28)));
901 ureg_MOV(ureg
, oFog
, _X(tmp
));
902 } else if (key
->fog
) {
903 ureg_MOV(ureg
, oFog
, ureg_scalar(vs
->aCol
[1], TGSI_SWIZZLE_W
));
906 if (key
->position_t
&& device
->driver_caps
.window_space_position_support
)
907 ureg_property(ureg
, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
, TRUE
);
910 nine_ureg_tgsi_dump(ureg
, FALSE
);
911 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
914 /* PS FF constants layout:
916 * CONST[ 0.. 7] stage[i].D3DTSS_CONSTANT
917 * CONST[ 8..15].x___ stage[i].D3DTSS_BUMPENVMAT00
918 * CONST[ 8..15]._y__ stage[i].D3DTSS_BUMPENVMAT01
919 * CONST[ 8..15].__z_ stage[i].D3DTSS_BUMPENVMAT10
920 * CONST[ 8..15].___w stage[i].D3DTSS_BUMPENVMAT11
921 * CONST[16..19].x_z_ stage[i].D3DTSS_BUMPENVLSCALE
922 * CONST[17..19]._y_w stage[i].D3DTSS_BUMPENVLOFFSET
924 * CONST[20] D3DRS_TEXTUREFACTOR
925 * CONST[21] D3DRS_FOGCOLOR
926 * CONST[22].x___ RS.FogEnd
927 * CONST[22]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
928 * CONST[22].__z_ RS.FogDensity
932 struct ureg_program
*ureg
;
934 struct ureg_src vC
[2]; /* DIFFUSE, SPECULAR */
935 struct ureg_src vT
[8]; /* TEXCOORD[i] */
936 struct ureg_dst r
[6]; /* TEMPs */
937 struct ureg_dst rCur
; /* D3DTA_CURRENT */
938 struct ureg_dst rMod
;
939 struct ureg_src rCurSrc
;
940 struct ureg_dst rTmp
; /* D3DTA_TEMP */
941 struct ureg_src rTmpSrc
;
942 struct ureg_dst rTex
;
943 struct ureg_src rTexSrc
;
944 struct ureg_src cBEM
[8];
945 struct ureg_src s
[8];
949 unsigned index_pre_mod
;
954 static struct ureg_src
955 ps_get_ts_arg(struct ps_build_ctx
*ps
, unsigned ta
)
959 switch (ta
& D3DTA_SELECTMASK
) {
961 reg
= ureg_DECL_constant(ps
->ureg
, ps
->stage
.index
);
964 reg
= (ps
->stage
.index
== ps
->stage
.index_pre_mod
) ? ureg_src(ps
->rMod
) : ps
->rCurSrc
;
967 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_PERSPECTIVE
);
970 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_PERSPECTIVE
);
979 reg
= ureg_DECL_constant(ps
->ureg
, 20);
983 reg
= ureg_src_undef();
986 if (ta
& D3DTA_COMPLEMENT
) {
987 struct ureg_dst dst
= ps
->r
[ps
->stage
.num_regs
++];
988 ureg_SUB(ps
->ureg
, dst
, ureg_imm1f(ps
->ureg
, 1.0f
), reg
);
991 if (ta
& D3DTA_ALPHAREPLICATE
)
996 static struct ureg_dst
997 ps_get_ts_dst(struct ps_build_ctx
*ps
, unsigned ta
)
999 assert(!(ta
& (D3DTA_COMPLEMENT
| D3DTA_ALPHAREPLICATE
)));
1001 switch (ta
& D3DTA_SELECTMASK
) {
1008 return ureg_dst_undef();
1012 static uint8_t ps_d3dtop_args_mask(D3DTEXTUREOP top
)
1015 case D3DTOP_DISABLE
:
1017 case D3DTOP_SELECTARG1
:
1018 case D3DTOP_PREMODULATE
:
1020 case D3DTOP_SELECTARG2
:
1022 case D3DTOP_MULTIPLYADD
:
1030 static inline boolean
1031 is_MOV_no_op(struct ureg_dst dst
, struct ureg_src src
)
1033 return !dst
.WriteMask
||
1034 (dst
.File
== src
.File
&&
1035 dst
.Index
== src
.Index
&&
1041 (!(dst
.WriteMask
& TGSI_WRITEMASK_X
) || (src
.SwizzleX
== TGSI_SWIZZLE_X
)) &&
1042 (!(dst
.WriteMask
& TGSI_WRITEMASK_Y
) || (src
.SwizzleY
== TGSI_SWIZZLE_Y
)) &&
1043 (!(dst
.WriteMask
& TGSI_WRITEMASK_Z
) || (src
.SwizzleZ
== TGSI_SWIZZLE_Z
)) &&
1044 (!(dst
.WriteMask
& TGSI_WRITEMASK_W
) || (src
.SwizzleW
== TGSI_SWIZZLE_W
)));
1049 ps_do_ts_op(struct ps_build_ctx
*ps
, unsigned top
, struct ureg_dst dst
, struct ureg_src
*arg
)
1051 struct ureg_program
*ureg
= ps
->ureg
;
1052 struct ureg_dst tmp
= ps
->r
[ps
->stage
.num_regs
];
1053 struct ureg_dst tmp2
= ps
->r
[ps
->stage
.num_regs
+1];
1054 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
1056 tmp
.WriteMask
= dst
.WriteMask
;
1058 if (top
!= D3DTOP_SELECTARG1
&& top
!= D3DTOP_SELECTARG2
&&
1059 top
!= D3DTOP_MODULATE
&& top
!= D3DTOP_PREMODULATE
&&
1060 top
!= D3DTOP_BLENDDIFFUSEALPHA
&& top
!= D3DTOP_BLENDTEXTUREALPHA
&&
1061 top
!= D3DTOP_BLENDFACTORALPHA
&& top
!= D3DTOP_BLENDCURRENTALPHA
&&
1062 top
!= D3DTOP_BUMPENVMAP
&& top
!= D3DTOP_BUMPENVMAPLUMINANCE
&&
1064 dst
= ureg_saturate(dst
);
1067 case D3DTOP_SELECTARG1
:
1068 if (!is_MOV_no_op(dst
, arg
[1]))
1069 ureg_MOV(ureg
, dst
, arg
[1]);
1071 case D3DTOP_SELECTARG2
:
1072 if (!is_MOV_no_op(dst
, arg
[2]))
1073 ureg_MOV(ureg
, dst
, arg
[2]);
1075 case D3DTOP_MODULATE
:
1076 ureg_MUL(ureg
, dst
, arg
[1], arg
[2]);
1078 case D3DTOP_MODULATE2X
:
1079 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1080 ureg_ADD(ureg
, dst
, ureg_src(tmp
), ureg_src(tmp
));
1082 case D3DTOP_MODULATE4X
:
1083 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1084 ureg_MUL(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 4.0f
));
1087 ureg_ADD(ureg
, dst
, arg
[1], arg
[2]);
1089 case D3DTOP_ADDSIGNED
:
1090 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1091 ureg_SUB(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 0.5f
));
1093 case D3DTOP_ADDSIGNED2X
:
1094 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1095 ureg_MAD(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 2.0f
), ureg_imm1f(ureg
, -1.0f
));
1097 case D3DTOP_SUBTRACT
:
1098 ureg_SUB(ureg
, dst
, arg
[1], arg
[2]);
1100 case D3DTOP_ADDSMOOTH
:
1101 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1102 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], arg
[1]);
1104 case D3DTOP_BLENDDIFFUSEALPHA
:
1105 ureg_LRP(ureg
, dst
, _WWWW(ps
->vC
[0]), arg
[1], arg
[2]);
1107 case D3DTOP_BLENDTEXTUREALPHA
:
1108 /* XXX: alpha taken from previous stage, texture or result ? */
1109 ureg_LRP(ureg
, dst
, _W(ps
->rTex
), arg
[1], arg
[2]);
1111 case D3DTOP_BLENDFACTORALPHA
:
1112 ureg_LRP(ureg
, dst
, _WWWW(_CONST(20)), arg
[1], arg
[2]);
1114 case D3DTOP_BLENDTEXTUREALPHAPM
:
1115 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _W(ps
->rTex
));
1116 ureg_MAD(ureg
, dst
, arg
[2], _X(tmp
), arg
[1]);
1118 case D3DTOP_BLENDCURRENTALPHA
:
1119 ureg_LRP(ureg
, dst
, _WWWW(ps
->rCurSrc
), arg
[1], arg
[2]);
1121 case D3DTOP_PREMODULATE
:
1122 ureg_MOV(ureg
, dst
, arg
[1]);
1123 ps
->stage
.index_pre_mod
= ps
->stage
.index
+ 1;
1125 case D3DTOP_MODULATEALPHA_ADDCOLOR
:
1126 ureg_MAD(ureg
, dst
, _WWWW(arg
[1]), arg
[2], arg
[1]);
1128 case D3DTOP_MODULATECOLOR_ADDALPHA
:
1129 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], _WWWW(arg
[1]));
1131 case D3DTOP_MODULATEINVALPHA_ADDCOLOR
:
1132 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _WWWW(arg
[1]));
1133 ureg_MAD(ureg
, dst
, _X(tmp
), arg
[2], arg
[1]);
1135 case D3DTOP_MODULATEINVCOLOR_ADDALPHA
:
1136 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1137 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], _WWWW(arg
[1]));
1139 case D3DTOP_BUMPENVMAP
:
1141 case D3DTOP_BUMPENVMAPLUMINANCE
:
1143 case D3DTOP_DOTPRODUCT3
:
1144 ureg_SUB(ureg
, tmp
, arg
[1], ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1145 ureg_SUB(ureg
, tmp2
, arg
[2] , ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1146 ureg_DP3(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp2
));
1147 ureg_MUL(ureg
, ureg_saturate(dst
), ureg_src(tmp
), ureg_imm4f(ureg
,4.0,4.0,4.0,4.0));
1149 case D3DTOP_MULTIPLYADD
:
1150 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], arg
[0]);
1153 ureg_LRP(ureg
, dst
, arg
[0], arg
[1], arg
[2]);
1155 case D3DTOP_DISABLE
:
1159 assert(!"invalid D3DTOP");
1165 nine_ff_build_ps(struct NineDevice9
*device
, struct nine_ff_ps_key
*key
)
1167 struct ps_build_ctx ps
;
1168 struct ureg_program
*ureg
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
1169 struct ureg_dst oCol
;
1171 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
1173 memset(&ps
, 0, sizeof(ps
));
1175 ps
.stage
.index_pre_mod
= -1;
1177 ps
.vC
[0] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_PERSPECTIVE
);
1179 /* Declare all TEMPs we might need, serious drivers have a register allocator. */
1180 for (i
= 0; i
< Elements(ps
.r
); ++i
)
1181 ps
.r
[i
] = ureg_DECL_local_temporary(ureg
);
1185 ps
.rCurSrc
= ureg_src(ps
.rCur
);
1186 ps
.rTmpSrc
= ureg_src(ps
.rTmp
);
1187 ps
.rTexSrc
= ureg_src(ps
.rTex
);
1189 for (s
= 0; s
< 8; ++s
) {
1190 ps
.s
[s
] = ureg_src_undef();
1192 if (key
->ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1193 if (key
->ts
[s
].colorarg0
== D3DTA_SPECULAR
||
1194 key
->ts
[s
].colorarg1
== D3DTA_SPECULAR
||
1195 key
->ts
[s
].colorarg2
== D3DTA_SPECULAR
)
1196 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_PERSPECTIVE
);
1198 if (key
->ts
[s
].colorarg0
== D3DTA_TEXTURE
||
1199 key
->ts
[s
].colorarg1
== D3DTA_TEXTURE
||
1200 key
->ts
[s
].colorarg2
== D3DTA_TEXTURE
) {
1201 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1202 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1204 if (s
&& (key
->ts
[s
- 1].colorop
== D3DTOP_PREMODULATE
||
1205 key
->ts
[s
- 1].alphaop
== D3DTOP_PREMODULATE
))
1206 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1209 if (key
->ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1210 if (key
->ts
[s
].alphaarg0
== D3DTA_SPECULAR
||
1211 key
->ts
[s
].alphaarg1
== D3DTA_SPECULAR
||
1212 key
->ts
[s
].alphaarg2
== D3DTA_SPECULAR
)
1213 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_PERSPECTIVE
);
1215 if (key
->ts
[s
].alphaarg0
== D3DTA_TEXTURE
||
1216 key
->ts
[s
].alphaarg1
== D3DTA_TEXTURE
||
1217 key
->ts
[s
].alphaarg2
== D3DTA_TEXTURE
) {
1218 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1219 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1224 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_PERSPECTIVE
);
1226 oCol
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0);
1228 if (key
->ts
[0].colorop
== D3DTOP_DISABLE
&&
1229 key
->ts
[0].alphaop
== D3DTOP_DISABLE
)
1230 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1231 /* Or is it undefined then ? */
1235 for (s
= 0; s
< 8; ++s
) {
1236 unsigned colorarg
[3];
1237 unsigned alphaarg
[3];
1238 const uint8_t used_c
= ps_d3dtop_args_mask(key
->ts
[s
].colorop
);
1239 const uint8_t used_a
= ps_d3dtop_args_mask(key
->ts
[s
].alphaop
);
1240 struct ureg_dst dst
;
1241 struct ureg_src arg
[3];
1243 if (key
->ts
[s
].colorop
== D3DTOP_DISABLE
&&
1244 key
->ts
[s
].alphaop
== D3DTOP_DISABLE
)
1247 ps
.stage
.num_regs
= 3;
1249 DBG("STAGE[%u]: colorop=%s alphaop=%s\n", s
,
1250 nine_D3DTOP_to_str(key
->ts
[s
].colorop
),
1251 nine_D3DTOP_to_str(key
->ts
[s
].alphaop
));
1253 if (!ureg_src_is_undef(ps
.s
[s
])) {
1255 switch (key
->ts
[s
].textarget
) {
1256 case 0: target
= TGSI_TEXTURE_1D
; break;
1257 case 1: target
= TGSI_TEXTURE_2D
; break;
1258 case 2: target
= TGSI_TEXTURE_3D
; break;
1259 case 3: target
= TGSI_TEXTURE_CUBE
; break;
1260 /* this is a 2 bit bitfield, do I really need a default case ? */
1263 /* sample the texture */
1264 if (key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAP
||
1265 key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
) {
1267 if (key
->projected
& (3 << (s
*2))) {
1268 unsigned dim
= 1 + ((key
->projected
>> (2 * s
)) & 3);
1270 ureg_TXP(ureg
, ps
.rTex
, target
, ps
.vT
[s
], ps
.s
[s
]);
1272 ureg_RCP(ureg
, ureg_writemask(ps
.rTmp
, TGSI_WRITEMASK_X
), ureg_scalar(ps
.vT
[s
], dim
-1));
1273 ureg_MUL(ureg
, ps
.rTmp
, _XXXX(ps
.rTmpSrc
), ps
.vT
[s
]);
1274 ureg_TEX(ureg
, ps
.rTex
, target
, ps
.rTmpSrc
, ps
.s
[s
]);
1277 ureg_TEX(ureg
, ps
.rTex
, target
, ps
.vT
[s
], ps
.s
[s
]);
1282 (key
->ts
[0].resultarg
!= 0 /* not current */ ||
1283 key
->ts
[0].colorop
== D3DTOP_DISABLE
||
1284 key
->ts
[0].alphaop
== D3DTOP_DISABLE
||
1285 key
->ts
[0].colorop
== D3DTOP_BLENDCURRENTALPHA
||
1286 key
->ts
[0].alphaop
== D3DTOP_BLENDCURRENTALPHA
||
1287 key
->ts
[0].colorarg0
== D3DTA_CURRENT
||
1288 key
->ts
[0].colorarg1
== D3DTA_CURRENT
||
1289 key
->ts
[0].colorarg2
== D3DTA_CURRENT
||
1290 key
->ts
[0].alphaarg0
== D3DTA_CURRENT
||
1291 key
->ts
[0].alphaarg1
== D3DTA_CURRENT
||
1292 key
->ts
[0].alphaarg2
== D3DTA_CURRENT
)
1294 /* Initialize D3DTA_CURRENT.
1295 * (Yes we can do this before the loop but not until
1296 * NVE4 has an instruction scheduling pass.)
1298 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1301 dst
= ps_get_ts_dst(&ps
, key
->ts
[s
].resultarg
? D3DTA_TEMP
: D3DTA_CURRENT
);
1303 if (ps
.stage
.index_pre_mod
== ps
.stage
.index
) {
1304 ps
.rMod
= ps
.r
[ps
.stage
.num_regs
++];
1305 ureg_MUL(ureg
, ps
.rMod
, ps
.rCurSrc
, ps
.rTexSrc
);
1308 colorarg
[0] = (key
->ts
[s
].colorarg0
| ((key
->colorarg_b4
[0] >> s
) << 4) | ((key
->colorarg_b5
[0] >> s
) << 5)) & 0x3f;
1309 colorarg
[1] = (key
->ts
[s
].colorarg1
| ((key
->colorarg_b4
[1] >> s
) << 4) | ((key
->colorarg_b5
[1] >> s
) << 5)) & 0x3f;
1310 colorarg
[2] = (key
->ts
[s
].colorarg2
| ((key
->colorarg_b4
[2] >> s
) << 4) | ((key
->colorarg_b5
[2] >> s
) << 5)) & 0x3f;
1311 alphaarg
[0] = (key
->ts
[s
].alphaarg0
| ((key
->alphaarg_b4
[0] >> s
) << 4)) & 0x1f;
1312 alphaarg
[1] = (key
->ts
[s
].alphaarg1
| ((key
->alphaarg_b4
[1] >> s
) << 4)) & 0x1f;
1313 alphaarg
[2] = (key
->ts
[s
].alphaarg2
| ((key
->alphaarg_b4
[2] >> s
) << 4)) & 0x1f;
1315 if (key
->ts
[s
].colorop
!= key
->ts
[s
].alphaop
||
1316 colorarg
[0] != alphaarg
[0] ||
1317 colorarg
[1] != alphaarg
[1] ||
1318 colorarg
[2] != alphaarg
[2])
1319 dst
.WriteMask
= TGSI_WRITEMASK_XYZ
;
1321 if (used_c
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, colorarg
[0]);
1322 if (used_c
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, colorarg
[1]);
1323 if (used_c
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, colorarg
[2]);
1324 ps_do_ts_op(&ps
, key
->ts
[s
].colorop
, dst
, arg
);
1326 if (dst
.WriteMask
!= TGSI_WRITEMASK_XYZW
) {
1327 dst
.WriteMask
= TGSI_WRITEMASK_W
;
1329 if (used_a
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, alphaarg
[0]);
1330 if (used_a
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, alphaarg
[1]);
1331 if (used_a
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, alphaarg
[2]);
1332 ps_do_ts_op(&ps
, key
->ts
[s
].alphaop
, dst
, arg
);
1337 ureg_ADD(ureg
, ps
.rCur
, ps
.rCurSrc
, ps
.vC
[1]);
1341 if (key
->fog_mode
) {
1342 struct ureg_src vPos
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_POSITION
, 0, TGSI_INTERPOLATE_LINEAR
);
1343 struct ureg_dst rFog
= ureg_writemask(ps
.rTmp
, TGSI_WRITEMASK_X
);
1344 if (key
->fog_mode
== D3DFOG_EXP
) {
1345 ureg_MUL(ureg
, rFog
, _ZZZZ(vPos
), _ZZZZ(_CONST(22)));
1346 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1347 ureg_EX2(ureg
, rFog
, _X(rFog
));
1349 if (key
->fog_mode
== D3DFOG_EXP2
) {
1350 ureg_MUL(ureg
, rFog
, _ZZZZ(vPos
), _ZZZZ(_CONST(22)));
1351 ureg_MUL(ureg
, rFog
, _X(rFog
), _X(rFog
));
1352 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1353 ureg_EX2(ureg
, rFog
, _X(rFog
));
1355 if (key
->fog_mode
== D3DFOG_LINEAR
) {
1356 ureg_SUB(ureg
, rFog
, _XXXX(_CONST(22)), _ZZZZ(vPos
));
1357 ureg_MUL(ureg
, ureg_saturate(rFog
), _X(rFog
), _YYYY(_CONST(22)));
1359 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _X(rFog
), ps
.rCurSrc
, _CONST(21));
1360 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1363 struct ureg_src vFog
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_FOG
, 0, TGSI_INTERPOLATE_PERSPECTIVE
);
1364 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _XXXX(vFog
), ps
.rCurSrc
, _CONST(21));
1365 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1367 ureg_MOV(ureg
, oCol
, ps
.rCurSrc
);
1371 nine_ureg_tgsi_dump(ureg
, FALSE
);
1372 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
1375 static struct NineVertexShader9
*
1376 nine_ff_get_vs(struct NineDevice9
*device
)
1378 const struct nine_state
*state
= &device
->state
;
1379 struct NineVertexShader9
*vs
;
1380 enum pipe_error err
;
1381 struct vs_build_ctx bld
;
1382 struct nine_ff_vs_key key
;
1384 char input_texture_coord
[8];
1386 assert(sizeof(key
) <= sizeof(key
.value32
));
1388 memset(&key
, 0, sizeof(key
));
1389 memset(&bld
, 0, sizeof(bld
));
1390 memset(&input_texture_coord
, 0, sizeof(input_texture_coord
));
1394 /* FIXME: this shouldn't be NULL, but it is on init */
1396 key
.color0in_one
= 1;
1397 key
.color1in_one
= 1;
1398 for (i
= 0; i
< state
->vdecl
->nelems
; i
++) {
1399 uint16_t usage
= state
->vdecl
->usage_map
[i
];
1400 if (usage
== NINE_DECLUSAGE_POSITIONT
)
1402 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 0))
1403 key
.color0in_one
= 0;
1404 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 1))
1405 key
.color1in_one
= 0;
1406 else if (usage
== NINE_DECLUSAGE_PSIZE
)
1407 key
.vertexpointsize
= 1;
1408 else if (usage
% NINE_DECLUSAGE_COUNT
== NINE_DECLUSAGE_TEXCOORD
) {
1409 s
= usage
/ NINE_DECLUSAGE_COUNT
;
1411 input_texture_coord
[s
] = nine_decltype_get_dim(state
->vdecl
->decls
[i
].Type
);
1413 DBG("FF given texture coordinate >= 8. Ignoring\n");
1417 if (!key
.vertexpointsize
)
1418 key
.pointscale
= !!state
->rs
[D3DRS_POINTSCALEENABLE
];
1420 key
.lighting
= !!state
->rs
[D3DRS_LIGHTING
] && state
->ff
.num_lights_active
;
1421 key
.darkness
= !!state
->rs
[D3DRS_LIGHTING
] && !state
->ff
.num_lights_active
;
1422 if (key
.position_t
) {
1423 key
.darkness
= 0; /* |= key.lighting; */ /* XXX ? */
1426 if ((key
.lighting
| key
.darkness
) && state
->rs
[D3DRS_COLORVERTEX
]) {
1427 key
.mtl_diffuse
= state
->rs
[D3DRS_DIFFUSEMATERIALSOURCE
];
1428 key
.mtl_ambient
= state
->rs
[D3DRS_AMBIENTMATERIALSOURCE
];
1429 key
.mtl_specular
= state
->rs
[D3DRS_SPECULARMATERIALSOURCE
];
1430 key
.mtl_emissive
= state
->rs
[D3DRS_EMISSIVEMATERIALSOURCE
];
1432 key
.fog
= !!state
->rs
[D3DRS_FOGENABLE
];
1433 key
.fog_mode
= state
->rs
[D3DRS_FOGENABLE
] ? state
->rs
[D3DRS_FOGVERTEXMODE
] : 0;
1435 key
.fog_range
= !key
.position_t
&& state
->rs
[D3DRS_RANGEFOGENABLE
];
1437 if (state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1438 key
.vertexblend_indexed
= !!state
->rs
[D3DRS_INDEXEDVERTEXBLENDENABLE
];
1440 switch (state
->rs
[D3DRS_VERTEXBLEND
]) {
1441 case D3DVBF_0WEIGHTS
: key
.vertexblend
= key
.vertexblend_indexed
; break;
1442 case D3DVBF_1WEIGHTS
: key
.vertexblend
= 2; break;
1443 case D3DVBF_2WEIGHTS
: key
.vertexblend
= 3; break;
1444 case D3DVBF_3WEIGHTS
: key
.vertexblend
= 4; break;
1445 case D3DVBF_TWEENING
: key
.vertextween
= 1; break;
1447 assert(!"invalid D3DVBF");
1452 for (s
= 0; s
< 8; ++s
) {
1453 unsigned gen
= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] >> 16) + 1;
1456 if (key
.position_t
&& gen
> NINED3DTSS_TCI_PASSTHRU
)
1457 gen
= NINED3DTSS_TCI_PASSTHRU
;
1459 if (!input_texture_coord
[s
] && gen
== NINED3DTSS_TCI_PASSTHRU
)
1460 gen
= NINED3DTSS_TCI_DISABLE
;
1462 key
.tc_gen
|= gen
<< (s
* 3);
1463 key
.tc_idx
|= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] & 7) << (s
* 3);
1464 key
.tc_dim_input
|= ((input_texture_coord
[s
]-1) & 0x3) << (s
* 2);
1466 dim
= state
->ff
.tex_stage
[s
][D3DTSS_TEXTURETRANSFORMFLAGS
] & 0x7;
1468 dim
= input_texture_coord
[s
];
1469 if (dim
== 1) /* NV behaviour */
1471 key
.tc_dim_output
|= dim
<< (s
* 3);
1474 vs
= util_hash_table_get(device
->ff
.ht_vs
, &key
);
1477 NineVertexShader9_new(device
, &vs
, NULL
, nine_ff_build_vs(device
, &bld
));
1479 nine_ff_prune_vs(device
);
1483 memcpy(&vs
->ff_key
, &key
, sizeof(vs
->ff_key
));
1485 err
= util_hash_table_set(device
->ff
.ht_vs
, &vs
->ff_key
, vs
);
1486 assert(err
== PIPE_OK
);
1487 device
->ff
.num_vs
++;
1488 NineUnknown_ConvertRefToBind(NineUnknown(vs
));
1490 vs
->num_inputs
= bld
.num_inputs
;
1491 for (n
= 0; n
< bld
.num_inputs
; ++n
)
1492 vs
->input_map
[n
].ndecl
= bld
.input
[n
];
1494 vs
->position_t
= key
.position_t
;
1495 vs
->point_size
= key
.vertexpointsize
| key
.pointscale
;
1500 static struct NinePixelShader9
*
1501 nine_ff_get_ps(struct NineDevice9
*device
)
1503 struct nine_state
*state
= &device
->state
;
1504 struct NinePixelShader9
*ps
;
1505 enum pipe_error err
;
1506 struct nine_ff_ps_key key
;
1508 uint8_t sampler_mask
= 0;
1510 assert(sizeof(key
) <= sizeof(key
.value32
));
1512 memset(&key
, 0, sizeof(key
));
1513 for (s
= 0; s
< 8; ++s
) {
1514 key
.ts
[s
].colorop
= state
->ff
.tex_stage
[s
][D3DTSS_COLOROP
];
1515 key
.ts
[s
].alphaop
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAOP
];
1516 /* MSDN says D3DTOP_DISABLE disables this and all subsequent stages. */
1517 /* ALPHAOP cannot be disabled if COLOROP is enabled. */
1518 if (key
.ts
[s
].colorop
== D3DTOP_DISABLE
) {
1519 key
.ts
[s
].alphaop
= D3DTOP_DISABLE
; /* DISABLE == 1, avoid degenerate keys */
1523 if (!state
->texture
[s
] &&
1524 state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
) {
1525 /* This should also disable the stage. */
1526 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1530 if (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
)
1531 sampler_mask
|= (1 << s
);
1533 if (key
.ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1534 uint8_t used_c
= ps_d3dtop_args_mask(key
.ts
[s
].colorop
);
1535 if (used_c
& 0x1) key
.ts
[s
].colorarg0
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
];
1536 if (used_c
& 0x2) key
.ts
[s
].colorarg1
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
];
1537 if (used_c
& 0x4) key
.ts
[s
].colorarg2
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
];
1538 if (used_c
& 0x1) key
.colorarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 4) << s
;
1539 if (used_c
& 0x1) key
.colorarg_b5
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 5) << s
;
1540 if (used_c
& 0x2) key
.colorarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 4) << s
;
1541 if (used_c
& 0x2) key
.colorarg_b5
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 5) << s
;
1542 if (used_c
& 0x4) key
.colorarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 4) << s
;
1543 if (used_c
& 0x4) key
.colorarg_b5
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 5) << s
;
1545 if (key
.ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1546 uint8_t used_a
= ps_d3dtop_args_mask(key
.ts
[s
].alphaop
);
1547 if (used_a
& 0x1) key
.ts
[s
].alphaarg0
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
];
1548 if (used_a
& 0x2) key
.ts
[s
].alphaarg1
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
];
1549 if (used_a
& 0x4) key
.ts
[s
].alphaarg2
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
];
1550 if (used_a
& 0x1) key
.alphaarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
] >> 4) << s
;
1551 if (used_a
& 0x2) key
.alphaarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
] >> 4) << s
;
1552 if (used_a
& 0x4) key
.alphaarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
] >> 4) << s
;
1554 key
.ts
[s
].resultarg
= state
->ff
.tex_stage
[s
][D3DTSS_RESULTARG
] == D3DTA_TEMP
;
1556 if (state
->texture
[s
]) {
1557 switch (state
->texture
[s
]->base
.type
) {
1558 case D3DRTYPE_TEXTURE
: key
.ts
[s
].textarget
= 1; break;
1559 case D3DRTYPE_VOLUMETEXTURE
: key
.ts
[s
].textarget
= 2; break;
1560 case D3DRTYPE_CUBETEXTURE
: key
.ts
[s
].textarget
= 3; break;
1562 assert(!"unexpected texture type");
1566 key
.ts
[s
].textarget
= 1;
1570 key
.projected
= nine_ff_get_projected_key(state
);
1573 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1574 if (state
->rs
[D3DRS_FOGENABLE
])
1575 key
.fog_mode
= state
->rs
[D3DRS_FOGTABLEMODE
];
1576 key
.fog
= !!state
->rs
[D3DRS_FOGENABLE
];
1578 ps
= util_hash_table_get(device
->ff
.ht_ps
, &key
);
1581 NinePixelShader9_new(device
, &ps
, NULL
, nine_ff_build_ps(device
, &key
));
1583 nine_ff_prune_ps(device
);
1585 memcpy(&ps
->ff_key
, &key
, sizeof(ps
->ff_key
));
1587 err
= util_hash_table_set(device
->ff
.ht_ps
, &ps
->ff_key
, ps
);
1588 assert(err
== PIPE_OK
);
1589 device
->ff
.num_ps
++;
1590 NineUnknown_ConvertRefToBind(NineUnknown(ps
));
1593 ps
->sampler_mask
= sampler_mask
;
1598 #define GET_D3DTS(n) nine_state_access_transform(state, D3DTS_##n, FALSE)
1599 #define IS_D3DTS_DIRTY(s,n) ((s)->ff.changed.transform[(D3DTS_##n) / 32] & (1 << ((D3DTS_##n) % 32)))
1601 nine_ff_load_vs_transforms(struct NineDevice9
*device
)
1603 struct nine_state
*state
= &device
->state
;
1605 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1608 /* TODO: make this nicer, and only upload the ones we need */
1609 /* TODO: use ff.vs_const as storage of W, V, P matrices */
1611 if (IS_D3DTS_DIRTY(state
, WORLD
) ||
1612 IS_D3DTS_DIRTY(state
, VIEW
) ||
1613 IS_D3DTS_DIRTY(state
, PROJECTION
)) {
1614 /* WVP, WV matrices */
1615 nine_d3d_matrix_matrix_mul(&M
[1], GET_D3DTS(WORLD
), GET_D3DTS(VIEW
));
1616 nine_d3d_matrix_matrix_mul(&M
[0], &M
[1], GET_D3DTS(PROJECTION
));
1618 /* normal matrix == transpose(inverse(WV)) */
1619 nine_d3d_matrix_inverse_3x3(&T
, &M
[1]);
1620 nine_d3d_matrix_transpose(&M
[4], &T
);
1623 nine_d3d_matrix_matrix_mul(&M
[2], GET_D3DTS(VIEW
), GET_D3DTS(PROJECTION
));
1625 /* V and W matrix */
1626 M
[3] = *GET_D3DTS(VIEW
);
1627 M
[56] = *GET_D3DTS(WORLD
);
1630 if (state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1631 /* load other world matrices */
1632 for (i
= 1; i
<= 7; ++i
)
1633 M
[56 + i
] = *GET_D3DTS(WORLDMATRIX(i
));
1636 device
->ff
.vs_const
[30 * 4] = asfloat(state
->rs
[D3DRS_TWEENFACTOR
]);
1640 nine_ff_load_lights(struct NineDevice9
*device
)
1642 struct nine_state
*state
= &device
->state
;
1643 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1646 if (state
->changed
.group
& NINE_STATE_FF_MATERIAL
) {
1647 const D3DMATERIAL9
*mtl
= &state
->ff
.material
;
1649 memcpy(&dst
[20], &mtl
->Diffuse
, 4 * sizeof(float));
1650 memcpy(&dst
[21], &mtl
->Ambient
, 4 * sizeof(float));
1651 memcpy(&dst
[22], &mtl
->Specular
, 4 * sizeof(float));
1652 dst
[23].x
= mtl
->Power
;
1653 memcpy(&dst
[24], &mtl
->Emissive
, 4 * sizeof(float));
1654 d3dcolor_to_rgba(&dst
[25].x
, state
->rs
[D3DRS_AMBIENT
]);
1655 dst
[19].x
= dst
[25].x
* mtl
->Ambient
.r
+ mtl
->Emissive
.r
;
1656 dst
[19].y
= dst
[25].y
* mtl
->Ambient
.g
+ mtl
->Emissive
.g
;
1657 dst
[19].z
= dst
[25].z
* mtl
->Ambient
.b
+ mtl
->Emissive
.b
;
1658 dst
[19].w
= mtl
->Ambient
.a
+ mtl
->Emissive
.a
;
1661 if (!(state
->changed
.group
& NINE_STATE_FF_LIGHTING
))
1664 for (l
= 0; l
< state
->ff
.num_lights_active
; ++l
) {
1665 const D3DLIGHT9
*light
= &state
->ff
.light
[state
->ff
.active_light
[l
]];
1667 dst
[32 + l
* 8].x
= light
->Type
;
1668 dst
[32 + l
* 8].y
= light
->Attenuation0
;
1669 dst
[32 + l
* 8].z
= light
->Attenuation1
;
1670 dst
[32 + l
* 8].w
= light
->Attenuation2
;
1671 memcpy(&dst
[33 + l
* 8].x
, &light
->Diffuse
, sizeof(light
->Diffuse
));
1672 memcpy(&dst
[34 + l
* 8].x
, &light
->Specular
, sizeof(light
->Specular
));
1673 memcpy(&dst
[35 + l
* 8].x
, &light
->Ambient
, sizeof(light
->Ambient
));
1674 nine_d3d_vector4_matrix_mul((D3DVECTOR
*)&dst
[36 + l
* 8].x
, &light
->Position
, GET_D3DTS(VIEW
));
1675 nine_d3d_vector3_matrix_mul((D3DVECTOR
*)&dst
[37 + l
* 8].x
, &light
->Direction
, GET_D3DTS(VIEW
));
1676 dst
[36 + l
* 8].w
= light
->Type
== D3DLIGHT_DIRECTIONAL
? 1e9f
: light
->Range
;
1677 dst
[37 + l
* 8].w
= light
->Falloff
;
1678 dst
[38 + l
* 8].x
= cosf(light
->Theta
* 0.5f
);
1679 dst
[38 + l
* 8].y
= cosf(light
->Phi
* 0.5f
);
1680 dst
[38 + l
* 8].z
= 1.0f
/ (dst
[38 + l
* 8].x
- dst
[38 + l
* 8].y
);
1681 dst
[39 + l
* 8].w
= (l
+ 1) == state
->ff
.num_lights_active
;
1686 nine_ff_load_point_and_fog_params(struct NineDevice9
*device
)
1688 const struct nine_state
*state
= &device
->state
;
1689 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1691 if (!(state
->changed
.group
& NINE_STATE_FF_OTHER
))
1693 dst
[26].x
= asfloat(state
->rs
[D3DRS_POINTSIZE_MIN
]);
1694 dst
[26].y
= asfloat(state
->rs
[D3DRS_POINTSIZE_MAX
]);
1695 dst
[26].z
= asfloat(state
->rs
[D3DRS_POINTSIZE
]);
1696 dst
[26].w
= asfloat(state
->rs
[D3DRS_POINTSCALE_A
]);
1697 dst
[27].x
= asfloat(state
->rs
[D3DRS_POINTSCALE_B
]);
1698 dst
[27].y
= asfloat(state
->rs
[D3DRS_POINTSCALE_C
]);
1699 dst
[28].x
= asfloat(state
->rs
[D3DRS_FOGEND
]);
1700 dst
[28].y
= 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
1701 if (isinf(dst
[28].y
))
1703 dst
[28].z
= asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
1707 nine_ff_load_tex_matrices(struct NineDevice9
*device
)
1709 struct nine_state
*state
= &device
->state
;
1710 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1713 if (!(state
->ff
.changed
.transform
[0] & 0xff0000))
1715 for (s
= 0; s
< 8; ++s
) {
1716 if (IS_D3DTS_DIRTY(state
, TEXTURE0
+ s
))
1717 nine_d3d_matrix_transpose(&M
[32 + s
], nine_state_access_transform(state
, D3DTS_TEXTURE0
+ s
, FALSE
));
1722 nine_ff_load_ps_params(struct NineDevice9
*device
)
1724 const struct nine_state
*state
= &device
->state
;
1725 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.ps_const
;
1728 if (!(state
->changed
.group
& (NINE_STATE_FF_PSSTAGES
| NINE_STATE_FF_OTHER
)))
1731 for (s
= 0; s
< 8; ++s
)
1732 d3dcolor_to_rgba(&dst
[s
].x
, state
->ff
.tex_stage
[s
][D3DTSS_CONSTANT
]);
1734 for (s
= 0; s
< 8; ++s
) {
1735 dst
[8 + s
].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT00
]);
1736 dst
[8 + s
].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT01
]);
1737 dst
[8 + s
].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT10
]);
1738 dst
[8 + s
].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT11
]);
1740 dst
[8 + s
/ 2].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
1741 dst
[8 + s
/ 2].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
1743 dst
[8 + s
/ 2].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
1744 dst
[8 + s
/ 2].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
1748 d3dcolor_to_rgba(&dst
[20].x
, state
->rs
[D3DRS_TEXTUREFACTOR
]);
1749 d3dcolor_to_rgba(&dst
[21].x
, state
->rs
[D3DRS_FOGCOLOR
]);
1750 dst
[22].x
= asfloat(state
->rs
[D3DRS_FOGEND
]);
1751 dst
[22].y
= 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
1752 dst
[22].z
= asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
1756 nine_ff_load_viewport_info(struct NineDevice9
*device
)
1758 D3DVIEWPORT9
*viewport
= &device
->state
.viewport
;
1759 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1760 float diffZ
= viewport
->MaxZ
- viewport
->MinZ
;
1762 /* Note: the other functions avoids to fill the const again if nothing changed.
1763 * But we don't have much to fill, and adding code to allow that may be complex
1764 * so just fill it always */
1765 dst
[100].x
= 2.0f
/ (float)(viewport
->Width
);
1766 dst
[100].y
= 2.0f
/ (float)(viewport
->Height
);
1767 dst
[100].z
= (diffZ
== 0.0f
) ? 0.0f
: (1.0f
/ diffZ
);
1768 dst
[101].x
= (float)(viewport
->X
);
1769 dst
[101].y
= (float)(viewport
->Y
);
1770 dst
[101].z
= (float)(viewport
->MinZ
);
1774 nine_ff_update(struct NineDevice9
*device
)
1776 struct nine_state
*state
= &device
->state
;
1777 struct pipe_constant_buffer cb
;
1779 DBG("vs=%p ps=%p\n", device
->state
.vs
, device
->state
.ps
);
1781 /* NOTE: the only reference belongs to the hash table */
1782 if (!device
->state
.vs
) {
1783 device
->ff
.vs
= nine_ff_get_vs(device
);
1784 device
->state
.changed
.group
|= NINE_STATE_VS
;
1786 if (!device
->state
.ps
) {
1787 device
->ff
.ps
= nine_ff_get_ps(device
);
1788 device
->state
.changed
.group
|= NINE_STATE_PS
;
1791 if (!device
->state
.vs
) {
1792 nine_ff_load_vs_transforms(device
);
1793 nine_ff_load_tex_matrices(device
);
1794 nine_ff_load_lights(device
);
1795 nine_ff_load_point_and_fog_params(device
);
1796 nine_ff_load_viewport_info(device
);
1798 memset(state
->ff
.changed
.transform
, 0, sizeof(state
->ff
.changed
.transform
));
1800 cb
.buffer_offset
= 0;
1802 cb
.user_buffer
= device
->ff
.vs_const
;
1803 cb
.buffer_size
= NINE_FF_NUM_VS_CONST
* 4 * sizeof(float);
1805 if (!device
->driver_caps
.user_cbufs
) {
1806 u_upload_data(device
->constbuf_uploader
,
1812 u_upload_unmap(device
->constbuf_uploader
);
1813 cb
.user_buffer
= NULL
;
1815 state
->pipe
.cb_vs_ff
= cb
;
1816 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
;
1819 if (!device
->state
.ps
) {
1820 nine_ff_load_ps_params(device
);
1822 cb
.buffer_offset
= 0;
1824 cb
.user_buffer
= device
->ff
.ps_const
;
1825 cb
.buffer_size
= NINE_FF_NUM_PS_CONST
* 4 * sizeof(float);
1827 if (!device
->driver_caps
.user_cbufs
) {
1828 u_upload_data(device
->constbuf_uploader
,
1834 u_upload_unmap(device
->constbuf_uploader
);
1835 cb
.user_buffer
= NULL
;
1837 state
->pipe
.cb_ps_ff
= cb
;
1838 state
->commit
|= NINE_STATE_COMMIT_CONST_PS
;
1841 device
->state
.changed
.group
&= ~NINE_STATE_FF
;
1846 nine_ff_init(struct NineDevice9
*device
)
1848 device
->ff
.ht_vs
= util_hash_table_create(nine_ff_vs_key_hash
,
1849 nine_ff_vs_key_comp
);
1850 device
->ff
.ht_ps
= util_hash_table_create(nine_ff_ps_key_hash
,
1851 nine_ff_ps_key_comp
);
1853 device
->ff
.ht_fvf
= util_hash_table_create(nine_ff_fvf_key_hash
,
1854 nine_ff_fvf_key_comp
);
1856 device
->ff
.vs_const
= CALLOC(NINE_FF_NUM_VS_CONST
, 4 * sizeof(float));
1857 device
->ff
.ps_const
= CALLOC(NINE_FF_NUM_PS_CONST
, 4 * sizeof(float));
1859 return device
->ff
.ht_vs
&& device
->ff
.ht_ps
&&
1860 device
->ff
.ht_fvf
&&
1861 device
->ff
.vs_const
&& device
->ff
.ps_const
;
1864 static enum pipe_error
nine_ff_ht_delete_cb(void *key
, void *value
, void *data
)
1866 NineUnknown_Unbind(NineUnknown(value
));
1871 nine_ff_fini(struct NineDevice9
*device
)
1873 if (device
->ff
.ht_vs
) {
1874 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
1875 util_hash_table_destroy(device
->ff
.ht_vs
);
1877 if (device
->ff
.ht_ps
) {
1878 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
1879 util_hash_table_destroy(device
->ff
.ht_ps
);
1881 if (device
->ff
.ht_fvf
) {
1882 util_hash_table_foreach(device
->ff
.ht_fvf
, nine_ff_ht_delete_cb
, NULL
);
1883 util_hash_table_destroy(device
->ff
.ht_fvf
);
1885 device
->ff
.vs
= NULL
; /* destroyed by unbinding from hash table */
1886 device
->ff
.ps
= NULL
;
1888 FREE(device
->ff
.vs_const
);
1889 FREE(device
->ff
.ps_const
);
1893 nine_ff_prune_vs(struct NineDevice9
*device
)
1895 if (device
->ff
.num_vs
> 100) {
1896 /* could destroy the bound one here, so unbind */
1897 device
->pipe
->bind_vs_state(device
->pipe
, NULL
);
1898 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
1899 util_hash_table_clear(device
->ff
.ht_vs
);
1900 device
->ff
.num_vs
= 0;
1901 device
->state
.changed
.group
|= NINE_STATE_VS
;
1905 nine_ff_prune_ps(struct NineDevice9
*device
)
1907 if (device
->ff
.num_ps
> 100) {
1908 /* could destroy the bound one here, so unbind */
1909 device
->pipe
->bind_fs_state(device
->pipe
, NULL
);
1910 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
1911 util_hash_table_clear(device
->ff
.ht_ps
);
1912 device
->ff
.num_ps
= 0;
1913 device
->state
.changed
.group
|= NINE_STATE_PS
;
1917 /* ========================================================================== */
1919 /* Matrix multiplication:
1921 * in memory: 0 1 2 3 (row major)
1927 * r0 = (r0 * cA) (r0 * cB) . .
1928 * r1 = (r1 * cA) (r1 * cB)
1932 * r: (11) (12) (13) (14)
1933 * (21) (22) (23) (24)
1934 * (31) (32) (33) (34)
1935 * (41) (42) (43) (44)
1943 * t.xyzw = MUL(v.xxxx, r[0]);
1944 * t.xyzw = MAD(v.yyyy, r[1], t.xyzw);
1945 * t.xyzw = MAD(v.zzzz, r[2], t.xyzw);
1946 * v.xyzw = MAD(v.wwww, r[3], t.xyzw);
1948 * v.x = DP4(v, c[0]);
1949 * v.y = DP4(v, c[1]);
1950 * v.z = DP4(v, c[2]);
1951 * v.w = DP4(v, c[3]) = 1
1956 nine_D3DMATRIX_print(const D3DMATRIX *M)
1958 DBG("\n(%f %f %f %f)\n"
1962 M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
1963 M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
1964 M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
1965 M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
1970 nine_DP4_row_col(const D3DMATRIX
*A
, int r
, const D3DMATRIX
*B
, int c
)
1972 return A
->m
[r
][0] * B
->m
[0][c
] +
1973 A
->m
[r
][1] * B
->m
[1][c
] +
1974 A
->m
[r
][2] * B
->m
[2][c
] +
1975 A
->m
[r
][3] * B
->m
[3][c
];
1979 nine_DP4_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
1981 return v
->x
* M
->m
[0][c
] +
1988 nine_DP3_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
1990 return v
->x
* M
->m
[0][c
] +
1996 nine_d3d_matrix_matrix_mul(D3DMATRIX
*D
, const D3DMATRIX
*L
, const D3DMATRIX
*R
)
1998 D
->_11
= nine_DP4_row_col(L
, 0, R
, 0);
1999 D
->_12
= nine_DP4_row_col(L
, 0, R
, 1);
2000 D
->_13
= nine_DP4_row_col(L
, 0, R
, 2);
2001 D
->_14
= nine_DP4_row_col(L
, 0, R
, 3);
2003 D
->_21
= nine_DP4_row_col(L
, 1, R
, 0);
2004 D
->_22
= nine_DP4_row_col(L
, 1, R
, 1);
2005 D
->_23
= nine_DP4_row_col(L
, 1, R
, 2);
2006 D
->_24
= nine_DP4_row_col(L
, 1, R
, 3);
2008 D
->_31
= nine_DP4_row_col(L
, 2, R
, 0);
2009 D
->_32
= nine_DP4_row_col(L
, 2, R
, 1);
2010 D
->_33
= nine_DP4_row_col(L
, 2, R
, 2);
2011 D
->_34
= nine_DP4_row_col(L
, 2, R
, 3);
2013 D
->_41
= nine_DP4_row_col(L
, 3, R
, 0);
2014 D
->_42
= nine_DP4_row_col(L
, 3, R
, 1);
2015 D
->_43
= nine_DP4_row_col(L
, 3, R
, 2);
2016 D
->_44
= nine_DP4_row_col(L
, 3, R
, 3);
2020 nine_d3d_vector4_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2022 d
->x
= nine_DP4_vec_col(v
, M
, 0);
2023 d
->y
= nine_DP4_vec_col(v
, M
, 1);
2024 d
->z
= nine_DP4_vec_col(v
, M
, 2);
2028 nine_d3d_vector3_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2030 d
->x
= nine_DP3_vec_col(v
, M
, 0);
2031 d
->y
= nine_DP3_vec_col(v
, M
, 1);
2032 d
->z
= nine_DP3_vec_col(v
, M
, 2);
2036 nine_d3d_matrix_transpose(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2039 for (i
= 0; i
< 4; ++i
)
2040 for (j
= 0; j
< 4; ++j
)
2041 D
->m
[i
][j
] = M
->m
[j
][i
];
2044 #define _M_ADD_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2045 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2046 if (t > 0.0f) pos += t; else neg += t; } while(0)
2048 #define _M_SUB_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2049 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2050 if (t > 0.0f) neg -= t; else pos -= t; } while(0)
2052 nine_d3d_matrix_det(const D3DMATRIX
*M
)
2057 _M_ADD_PROD_1i_2j_3k_4l(1, 2, 3, 4);
2058 _M_ADD_PROD_1i_2j_3k_4l(1, 3, 4, 2);
2059 _M_ADD_PROD_1i_2j_3k_4l(1, 4, 2, 3);
2061 _M_ADD_PROD_1i_2j_3k_4l(2, 1, 4, 3);
2062 _M_ADD_PROD_1i_2j_3k_4l(2, 3, 1, 4);
2063 _M_ADD_PROD_1i_2j_3k_4l(2, 4, 3, 1);
2065 _M_ADD_PROD_1i_2j_3k_4l(3, 1, 2, 4);
2066 _M_ADD_PROD_1i_2j_3k_4l(3, 2, 4, 1);
2067 _M_ADD_PROD_1i_2j_3k_4l(3, 4, 1, 2);
2069 _M_ADD_PROD_1i_2j_3k_4l(4, 1, 3, 2);
2070 _M_ADD_PROD_1i_2j_3k_4l(4, 2, 1, 3);
2071 _M_ADD_PROD_1i_2j_3k_4l(4, 3, 2, 1);
2073 _M_SUB_PROD_1i_2j_3k_4l(1, 2, 4, 3);
2074 _M_SUB_PROD_1i_2j_3k_4l(1, 3, 2, 4);
2075 _M_SUB_PROD_1i_2j_3k_4l(1, 4, 3, 2);
2077 _M_SUB_PROD_1i_2j_3k_4l(2, 1, 3, 4);
2078 _M_SUB_PROD_1i_2j_3k_4l(2, 3, 4, 1);
2079 _M_SUB_PROD_1i_2j_3k_4l(2, 4, 1, 3);
2081 _M_SUB_PROD_1i_2j_3k_4l(3, 1, 4, 2);
2082 _M_SUB_PROD_1i_2j_3k_4l(3, 2, 1, 4);
2083 _M_SUB_PROD_1i_2j_3k_4l(3, 4, 2, 1);
2085 _M_SUB_PROD_1i_2j_3k_4l(4, 1, 2, 3);
2086 _M_SUB_PROD_1i_2j_3k_4l(4, 2, 3, 1);
2087 _M_SUB_PROD_1i_2j_3k_4l(4, 3, 1, 2);
2092 /* XXX: Probably better to just use src/mesa/math/m_matrix.c because
2093 * I have no idea where this code came from.
2096 nine_d3d_matrix_inverse(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2102 M
->m
[1][1] * M
->m
[2][2] * M
->m
[3][3] -
2103 M
->m
[1][1] * M
->m
[3][2] * M
->m
[2][3] -
2104 M
->m
[1][2] * M
->m
[2][1] * M
->m
[3][3] +
2105 M
->m
[1][2] * M
->m
[3][1] * M
->m
[2][3] +
2106 M
->m
[1][3] * M
->m
[2][1] * M
->m
[3][2] -
2107 M
->m
[1][3] * M
->m
[3][1] * M
->m
[2][2];
2110 -M
->m
[0][1] * M
->m
[2][2] * M
->m
[3][3] +
2111 M
->m
[0][1] * M
->m
[3][2] * M
->m
[2][3] +
2112 M
->m
[0][2] * M
->m
[2][1] * M
->m
[3][3] -
2113 M
->m
[0][2] * M
->m
[3][1] * M
->m
[2][3] -
2114 M
->m
[0][3] * M
->m
[2][1] * M
->m
[3][2] +
2115 M
->m
[0][3] * M
->m
[3][1] * M
->m
[2][2];
2118 M
->m
[0][1] * M
->m
[1][2] * M
->m
[3][3] -
2119 M
->m
[0][1] * M
->m
[3][2] * M
->m
[1][3] -
2120 M
->m
[0][2] * M
->m
[1][1] * M
->m
[3][3] +
2121 M
->m
[0][2] * M
->m
[3][1] * M
->m
[1][3] +
2122 M
->m
[0][3] * M
->m
[1][1] * M
->m
[3][2] -
2123 M
->m
[0][3] * M
->m
[3][1] * M
->m
[1][2];
2126 -M
->m
[0][1] * M
->m
[1][2] * M
->m
[2][3] +
2127 M
->m
[0][1] * M
->m
[2][2] * M
->m
[1][3] +
2128 M
->m
[0][2] * M
->m
[1][1] * M
->m
[2][3] -
2129 M
->m
[0][2] * M
->m
[2][1] * M
->m
[1][3] -
2130 M
->m
[0][3] * M
->m
[1][1] * M
->m
[2][2] +
2131 M
->m
[0][3] * M
->m
[2][1] * M
->m
[1][2];
2134 -M
->m
[1][0] * M
->m
[2][2] * M
->m
[3][3] +
2135 M
->m
[1][0] * M
->m
[3][2] * M
->m
[2][3] +
2136 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][3] -
2137 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][3] -
2138 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][2] +
2139 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][2];
2142 M
->m
[0][0] * M
->m
[2][2] * M
->m
[3][3] -
2143 M
->m
[0][0] * M
->m
[3][2] * M
->m
[2][3] -
2144 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][3] +
2145 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][3] +
2146 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][2] -
2147 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][2];
2150 -M
->m
[0][0] * M
->m
[1][2] * M
->m
[3][3] +
2151 M
->m
[0][0] * M
->m
[3][2] * M
->m
[1][3] +
2152 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][3] -
2153 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][3] -
2154 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][2] +
2155 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][2];
2158 M
->m
[0][0] * M
->m
[1][2] * M
->m
[2][3] -
2159 M
->m
[0][0] * M
->m
[2][2] * M
->m
[1][3] -
2160 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][3] +
2161 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][3] +
2162 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][2] -
2163 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][2];
2166 M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][3] -
2167 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][3] -
2168 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][3] +
2169 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][3] +
2170 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][1] -
2171 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][1];
2174 -M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][3] +
2175 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][3] +
2176 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][3] -
2177 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][3] -
2178 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][1] +
2179 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][1];
2182 M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][3] -
2183 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][3] -
2184 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][3] +
2185 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][3] +
2186 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][1] -
2187 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][1];
2190 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][3] +
2191 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][3] +
2192 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][3] -
2193 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][3] -
2194 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][1] +
2195 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][1];
2198 -M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][2] +
2199 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][2] +
2200 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][2] -
2201 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][2] -
2202 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][1] +
2203 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][1];
2206 M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][2] -
2207 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][2] -
2208 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][2] +
2209 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][2] +
2210 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][1] -
2211 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][1];
2214 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][2] +
2215 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][2] +
2216 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][2] -
2217 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][2] -
2218 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][1] +
2219 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][1];
2222 M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][2] -
2223 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][2] -
2224 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][2] +
2225 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][2] +
2226 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][1] -
2227 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][1];
2230 M
->m
[0][0] * D
->m
[0][0] +
2231 M
->m
[1][0] * D
->m
[0][1] +
2232 M
->m
[2][0] * D
->m
[0][2] +
2233 M
->m
[3][0] * D
->m
[0][3];
2237 for (i
= 0; i
< 4; i
++)
2238 for (k
= 0; k
< 4; k
++)
2245 nine_d3d_matrix_matrix_mul(&I
, D
, M
);
2247 for (i
= 0; i
< 4; ++i
)
2248 for (k
= 0; k
< 4; ++k
)
2249 if (fabsf(I
.m
[i
][k
] - (float)(i
== k
)) > 1e-3)
2250 DBG("Matrix inversion check FAILED !\n");
2255 /* TODO: don't use 4x4 inverse, unless this gets all nicely inlined ? */
2257 nine_d3d_matrix_inverse_3x3(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2262 for (i
= 0; i
< 3; ++i
)
2263 for (j
= 0; j
< 3; ++j
)
2264 T
.m
[i
][j
] = M
->m
[i
][j
];
2265 for (i
= 0; i
< 3; ++i
) {
2271 nine_d3d_matrix_inverse(D
, &T
);