2 /* FF is big and ugly so feel free to write lines as long as you like.
5 * Let me make that clearer:
6 * Aieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ! !! !!!
10 #include "basetexture9.h"
11 #include "vertexdeclaration9.h"
12 #include "vertexshader9.h"
13 #include "pixelshader9.h"
15 #include "nine_defines.h"
16 #include "nine_helpers.h"
17 #include "nine_pipe.h"
18 #include "nine_dump.h"
20 #include "pipe/p_context.h"
21 #include "tgsi/tgsi_ureg.h"
22 #include "tgsi/tgsi_dump.h"
23 #include "util/u_box.h"
24 #include "util/u_hash_table.h"
25 #include "util/u_upload_mgr.h"
27 #define DBG_CHANNEL DBG_FF
29 #define NINE_FF_NUM_VS_CONST 196
30 #define NINE_FF_NUM_PS_CONST 24
41 uint32_t position_t
: 1;
42 uint32_t lighting
: 1;
43 uint32_t darkness
: 1; /* lighting enabled but no active lights */
44 uint32_t localviewer
: 1;
45 uint32_t vertexpointsize
: 1;
46 uint32_t pointscale
: 1;
47 uint32_t vertexblend
: 3;
48 uint32_t vertexblend_indexed
: 1;
49 uint32_t vertextween
: 1;
50 uint32_t mtl_diffuse
: 2; /* 0 = material, 1 = color1, 2 = color2 */
51 uint32_t mtl_ambient
: 2;
52 uint32_t mtl_specular
: 2;
53 uint32_t mtl_emissive
: 2;
54 uint32_t fog_mode
: 2;
55 uint32_t fog_range
: 1;
56 uint32_t color0in_one
: 1;
57 uint32_t color1in_zero
: 1;
58 uint32_t has_normal
: 1;
60 uint32_t normalizenormals
: 1;
63 uint32_t tc_dim_input
: 16; /* 8 * 2 bits */
65 uint32_t tc_dim_output
: 24; /* 8 * 3 bits */
67 uint32_t tc_gen
: 24; /* 8 * 3 bits */
73 uint64_t value64
[3]; /* don't forget to resize VertexShader9.ff_key */
78 /* Texture stage state:
80 * COLOROP D3DTOP 5 bit
81 * ALPHAOP D3DTOP 5 bit
82 * COLORARG0 D3DTA 3 bit
83 * COLORARG1 D3DTA 3 bit
84 * COLORARG2 D3DTA 3 bit
85 * ALPHAARG0 D3DTA 3 bit
86 * ALPHAARG1 D3DTA 3 bit
87 * ALPHAARG2 D3DTA 3 bit
88 * RESULTARG D3DTA 1 bit (CURRENT:0 or TEMP:1)
89 * TEXCOORDINDEX 0 - 7 3 bit
90 * ===========================
100 uint32_t colorarg0
: 3;
101 uint32_t colorarg1
: 3;
102 uint32_t colorarg2
: 3;
103 uint32_t alphaarg0
: 3;
104 uint32_t alphaarg1
: 3;
105 uint32_t alphaarg2
: 3;
106 uint32_t resultarg
: 1; /* CURRENT:0 or TEMP:1 */
107 uint32_t textarget
: 2; /* 1D/2D/3D/CUBE */
109 /* that's 32 bit exactly */
111 uint32_t projected
: 16;
112 uint32_t fog
: 1; /* for vFog coming from VS */
113 uint32_t fog_mode
: 2;
114 uint32_t fog_source
: 1; /* 0: Z, 1: W */
115 uint32_t specular
: 1;
116 uint32_t pad1
: 11; /* 9 32-bit words with this */
117 uint8_t colorarg_b4
[3];
118 uint8_t colorarg_b5
[3];
119 uint8_t alphaarg_b4
[3]; /* 11 32-bit words plus a byte */
122 uint64_t value64
[6]; /* don't forget to resize PixelShader9.ff_key */
123 uint32_t value32
[12];
127 static unsigned nine_ff_vs_key_hash(void *key
)
129 struct nine_ff_vs_key
*vs
= key
;
131 uint32_t hash
= vs
->value32
[0];
132 for (i
= 1; i
< ARRAY_SIZE(vs
->value32
); ++i
)
133 hash
^= vs
->value32
[i
];
136 static int nine_ff_vs_key_comp(void *key1
, void *key2
)
138 struct nine_ff_vs_key
*a
= (struct nine_ff_vs_key
*)key1
;
139 struct nine_ff_vs_key
*b
= (struct nine_ff_vs_key
*)key2
;
141 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
143 static unsigned nine_ff_ps_key_hash(void *key
)
145 struct nine_ff_ps_key
*ps
= key
;
147 uint32_t hash
= ps
->value32
[0];
148 for (i
= 1; i
< ARRAY_SIZE(ps
->value32
); ++i
)
149 hash
^= ps
->value32
[i
];
152 static int nine_ff_ps_key_comp(void *key1
, void *key2
)
154 struct nine_ff_ps_key
*a
= (struct nine_ff_ps_key
*)key1
;
155 struct nine_ff_ps_key
*b
= (struct nine_ff_ps_key
*)key2
;
157 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
159 static unsigned nine_ff_fvf_key_hash(void *key
)
161 return *(DWORD
*)key
;
163 static int nine_ff_fvf_key_comp(void *key1
, void *key2
)
165 return *(DWORD
*)key1
!= *(DWORD
*)key2
;
168 static void nine_ff_prune_vs(struct NineDevice9
*);
169 static void nine_ff_prune_ps(struct NineDevice9
*);
171 static void nine_ureg_tgsi_dump(struct ureg_program
*ureg
, boolean override
)
173 if (debug_get_bool_option("NINE_FF_DUMP", FALSE
) || override
) {
175 const struct tgsi_token
*toks
= ureg_get_tokens(ureg
, &count
);
177 ureg_free_tokens(toks
);
181 #define _X(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_X)
182 #define _Y(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Y)
183 #define _Z(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Z)
184 #define _W(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_W)
186 #define _XXXX(r) ureg_scalar(r, TGSI_SWIZZLE_X)
187 #define _YYYY(r) ureg_scalar(r, TGSI_SWIZZLE_Y)
188 #define _ZZZZ(r) ureg_scalar(r, TGSI_SWIZZLE_Z)
189 #define _WWWW(r) ureg_scalar(r, TGSI_SWIZZLE_W)
193 /* AL should contain base address of lights table. */
194 #define LIGHT_CONST(i) \
195 ureg_src_indirect(ureg_DECL_constant(ureg, i), _X(AL))
197 #define MATERIAL_CONST(i) \
198 ureg_DECL_constant(ureg, 19 + (i))
200 #define _CONST(n) ureg_DECL_constant(ureg, n)
202 /* VS FF constants layout:
204 * CONST[ 0.. 3] D3DTS_WORLD * D3DTS_VIEW * D3DTS_PROJECTION
205 * CONST[ 4.. 7] D3DTS_WORLD * D3DTS_VIEW
206 * CONST[ 8..11] D3DTS_PROJECTION
207 * CONST[12..15] D3DTS_VIEW^(-1)
208 * CONST[16..18] Normal matrix
210 * CONST[19].xyz MATERIAL.Emissive + Material.Ambient * RS.Ambient
211 * CONST[20] MATERIAL.Diffuse
212 * CONST[21] MATERIAL.Ambient
213 * CONST[22] MATERIAL.Specular
214 * CONST[23].x___ MATERIAL.Power
215 * CONST[24] MATERIAL.Emissive
216 * CONST[25] RS.Ambient
218 * CONST[26].x___ RS.PointSizeMin
219 * CONST[26]._y__ RS.PointSizeMax
220 * CONST[26].__z_ RS.PointSize
221 * CONST[26].___w RS.PointScaleA
222 * CONST[27].x___ RS.PointScaleB
223 * CONST[27]._y__ RS.PointScaleC
225 * CONST[28].x___ RS.FogEnd
226 * CONST[28]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
227 * CONST[28].__z_ RS.FogDensity
229 * CONST[30].x___ TWEENFACTOR
231 * CONST[32].x___ LIGHT[0].Type
232 * CONST[32]._yzw LIGHT[0].Attenuation0,1,2
233 * CONST[33] LIGHT[0].Diffuse
234 * CONST[34] LIGHT[0].Specular
235 * CONST[35] LIGHT[0].Ambient
236 * CONST[36].xyz_ LIGHT[0].Position
237 * CONST[36].___w LIGHT[0].Range
238 * CONST[37].xyz_ LIGHT[0].Direction
239 * CONST[37].___w LIGHT[0].Falloff
240 * CONST[38].x___ cos(LIGHT[0].Theta / 2)
241 * CONST[38]._y__ cos(LIGHT[0].Phi / 2)
242 * CONST[38].__z_ 1.0f / (cos(LIGHT[0].Theta / 2) - cos(Light[0].Phi / 2))
243 * CONST[39].xyz_ LIGHT[0].HalfVector (for directional lights)
244 * CONST[39].___w 1 if this is the last active light, 0 if not
252 * NOTE: no lighting code is generated if there are no active lights
254 * CONST[100].x___ Viewport 2/width
255 * CONST[100]._y__ Viewport 2/height
256 * CONST[100].__z_ Viewport 1/(zmax - zmin)
257 * CONST[100].___w Viewport width
258 * CONST[101].x___ Viewport x0
259 * CONST[101]._y__ Viewport y0
260 * CONST[101].__z_ Viewport z0
262 * CONST[128..131] D3DTS_TEXTURE0
263 * CONST[132..135] D3DTS_TEXTURE1
264 * CONST[136..139] D3DTS_TEXTURE2
265 * CONST[140..143] D3DTS_TEXTURE3
266 * CONST[144..147] D3DTS_TEXTURE4
267 * CONST[148..151] D3DTS_TEXTURE5
268 * CONST[152..155] D3DTS_TEXTURE6
269 * CONST[156..159] D3DTS_TEXTURE7
271 * CONST[160] D3DTS_WORLDMATRIX[0] * D3DTS_VIEW
272 * CONST[164] D3DTS_WORLDMATRIX[1] * D3DTS_VIEW
274 * CONST[192] D3DTS_WORLDMATRIX[8] * D3DTS_VIEW
278 struct ureg_program
*ureg
;
279 const struct nine_ff_vs_key
*key
;
281 uint16_t input
[PIPE_MAX_ATTRIBS
];
284 struct ureg_src aVtx
;
285 struct ureg_src aNrm
;
286 struct ureg_src aCol
[2];
287 struct ureg_src aTex
[8];
288 struct ureg_src aPsz
;
289 struct ureg_src aInd
;
290 struct ureg_src aWgt
;
292 struct ureg_src aVtx1
; /* tweening */
293 struct ureg_src aNrm1
;
295 struct ureg_src mtlA
;
296 struct ureg_src mtlD
;
297 struct ureg_src mtlS
;
298 struct ureg_src mtlE
;
301 static inline unsigned
302 get_texcoord_sn(struct pipe_screen
*screen
)
304 if (screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
))
305 return TGSI_SEMANTIC_TEXCOORD
;
306 return TGSI_SEMANTIC_GENERIC
;
309 static inline struct ureg_src
310 build_vs_add_input(struct vs_build_ctx
*vs
, uint16_t ndecl
)
312 const unsigned i
= vs
->num_inputs
++;
313 assert(i
< PIPE_MAX_ATTRIBS
);
314 vs
->input
[i
] = ndecl
;
315 return ureg_DECL_vs_input(vs
->ureg
, i
);
318 /* NOTE: dst may alias src */
320 ureg_normalize3(struct ureg_program
*ureg
,
321 struct ureg_dst dst
, struct ureg_src src
)
323 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
324 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
326 ureg_DP3(ureg
, tmp_x
, src
, src
);
327 ureg_RSQ(ureg
, tmp_x
, _X(tmp
));
328 ureg_MUL(ureg
, dst
, src
, _X(tmp
));
329 ureg_release_temporary(ureg
, tmp
);
333 nine_ff_build_vs(struct NineDevice9
*device
, struct vs_build_ctx
*vs
)
335 const struct nine_ff_vs_key
*key
= vs
->key
;
336 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_VERTEX
);
337 struct ureg_dst oPos
, oCol
[2], oPsz
, oFog
;
340 unsigned label
[32], l
= 0;
341 boolean need_aNrm
= key
->lighting
|| key
->passthrough
& (1 << NINE_DECLUSAGE_NORMAL
);
342 boolean has_aNrm
= need_aNrm
&& key
->has_normal
;
343 boolean need_aVtx
= key
->lighting
|| key
->fog_mode
|| key
->pointscale
|| key
->ucp
;
344 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
348 /* Check which inputs we should transform. */
349 for (i
= 0; i
< 8 * 3; i
+= 3) {
350 switch ((key
->tc_gen
>> i
) & 0x7) {
351 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
354 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
357 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
358 need_aVtx
= need_aNrm
= TRUE
;
360 case NINED3DTSS_TCI_SPHEREMAP
:
361 need_aVtx
= need_aNrm
= TRUE
;
368 /* Declare and record used inputs (needed for linkage with vertex format):
369 * (texture coordinates handled later)
371 vs
->aVtx
= build_vs_add_input(vs
,
372 key
->position_t
? NINE_DECLUSAGE_POSITIONT
: NINE_DECLUSAGE_POSITION
);
374 vs
->aNrm
= ureg_imm1f(ureg
, 0.0f
);
376 vs
->aNrm
= build_vs_add_input(vs
, NINE_DECLUSAGE_NORMAL
);
378 vs
->aCol
[0] = ureg_imm1f(ureg
, 1.0f
);
379 vs
->aCol
[1] = ureg_imm1f(ureg
, 0.0f
);
381 if (key
->lighting
|| key
->darkness
) {
382 const unsigned mask
= key
->mtl_diffuse
| key
->mtl_specular
|
383 key
->mtl_ambient
| key
->mtl_emissive
;
384 if ((mask
& 0x1) && !key
->color0in_one
)
385 vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
386 if ((mask
& 0x2) && !key
->color1in_zero
)
387 vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
389 vs
->mtlD
= MATERIAL_CONST(1);
390 vs
->mtlA
= MATERIAL_CONST(2);
391 vs
->mtlS
= MATERIAL_CONST(3);
392 vs
->mtlE
= MATERIAL_CONST(5);
393 if (key
->mtl_diffuse
== 1) vs
->mtlD
= vs
->aCol
[0]; else
394 if (key
->mtl_diffuse
== 2) vs
->mtlD
= vs
->aCol
[1];
395 if (key
->mtl_ambient
== 1) vs
->mtlA
= vs
->aCol
[0]; else
396 if (key
->mtl_ambient
== 2) vs
->mtlA
= vs
->aCol
[1];
397 if (key
->mtl_specular
== 1) vs
->mtlS
= vs
->aCol
[0]; else
398 if (key
->mtl_specular
== 2) vs
->mtlS
= vs
->aCol
[1];
399 if (key
->mtl_emissive
== 1) vs
->mtlE
= vs
->aCol
[0]; else
400 if (key
->mtl_emissive
== 2) vs
->mtlE
= vs
->aCol
[1];
402 if (!key
->color0in_one
) vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
403 if (!key
->color1in_zero
) vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
406 if (key
->vertexpointsize
)
407 vs
->aPsz
= build_vs_add_input(vs
, NINE_DECLUSAGE_PSIZE
);
409 if (key
->vertexblend_indexed
|| key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDINDICES
))
410 vs
->aInd
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDINDICES
);
411 if (key
->vertexblend
|| key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDWEIGHT
))
412 vs
->aWgt
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDWEIGHT
);
413 if (key
->vertextween
) {
414 vs
->aVtx1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(POSITION
,1));
415 vs
->aNrm1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(NORMAL
,1));
420 oPos
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0); /* HPOS */
421 oCol
[0] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0));
422 oCol
[1] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 1));
423 if (key
->fog
|| key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
)) {
424 oFog
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_FOG
, 0);
425 oFog
= ureg_writemask(oFog
, TGSI_WRITEMASK_X
);
428 if (key
->vertexpointsize
|| key
->pointscale
) {
429 oPsz
= ureg_DECL_output_masked(ureg
, TGSI_SEMANTIC_PSIZE
, 0,
430 TGSI_WRITEMASK_X
, 0, 1);
431 oPsz
= ureg_writemask(oPsz
, TGSI_WRITEMASK_X
);
434 if (key
->lighting
|| key
->vertexblend
)
435 AR
= ureg_DECL_address(ureg
);
437 /* === Vertex transformation / vertex blending:
440 if (key
->position_t
) {
441 if (device
->driver_caps
.window_space_position_support
) {
442 ureg_MOV(ureg
, oPos
, vs
->aVtx
);
444 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
445 /* vs->aVtx contains the coordinates buffer wise.
446 * later in the pipeline, clipping, viewport and division
447 * by w (rhw = 1/w) are going to be applied, so do the reverse
448 * of these transformations (except clipping) to have the good
449 * position at the end.*/
450 ureg_MOV(ureg
, tmp
, vs
->aVtx
);
451 /* X from [X_min, X_min + width] to [-1, 1], same for Y. Z to [0, 1] */
452 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(101));
453 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(100));
454 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XY
), ureg_src(tmp
), ureg_imm1f(ureg
, 1.0f
));
455 /* Y needs to be reversed */
456 ureg_MOV(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
), ureg_negate(ureg_src(tmp
)));
458 ureg_RCP(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), _W(tmp
));
459 /* multiply X, Y, Z by w */
460 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _W(tmp
));
461 ureg_MOV(ureg
, oPos
, ureg_src(tmp
));
462 ureg_release_temporary(ureg
, tmp
);
464 } else if (key
->vertexblend
) {
465 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
466 struct ureg_dst tmp2
= ureg_DECL_temporary(ureg
);
467 struct ureg_dst aVtx_dst
= ureg_DECL_temporary(ureg
);
468 struct ureg_dst aNrm_dst
= ureg_DECL_temporary(ureg
);
469 struct ureg_dst sum_blendweights
= ureg_DECL_temporary(ureg
);
470 struct ureg_src cWM
[4];
472 for (i
= 160; i
<= 195; ++i
)
473 ureg_DECL_constant(ureg
, i
);
475 /* translate world matrix index to constant file index */
476 if (key
->vertexblend_indexed
) {
477 ureg_MAD(ureg
, tmp
, vs
->aInd
, ureg_imm1f(ureg
, 4.0f
), ureg_imm1f(ureg
, 160.0f
));
478 ureg_ARL(ureg
, AR
, ureg_src(tmp
));
481 ureg_MOV(ureg
, aVtx_dst
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 0.0f
));
482 ureg_MOV(ureg
, aNrm_dst
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 0.0f
));
483 ureg_MOV(ureg
, sum_blendweights
, ureg_imm4f(ureg
, 1.0f
, 1.0f
, 1.0f
, 1.0f
));
485 for (i
= 0; i
< key
->vertexblend
; ++i
) {
486 for (c
= 0; c
< 4; ++c
) {
487 cWM
[c
] = ureg_src_register(TGSI_FILE_CONSTANT
, (160 + i
* 4) * !key
->vertexblend_indexed
+ c
);
488 if (key
->vertexblend_indexed
)
489 cWM
[c
] = ureg_src_indirect(cWM
[c
], ureg_scalar(ureg_src(AR
), i
));
492 /* multiply by WORLD(index) */
493 ureg_MUL(ureg
, tmp
, _XXXX(vs
->aVtx
), cWM
[0]);
494 ureg_MAD(ureg
, tmp
, _YYYY(vs
->aVtx
), cWM
[1], ureg_src(tmp
));
495 ureg_MAD(ureg
, tmp
, _ZZZZ(vs
->aVtx
), cWM
[2], ureg_src(tmp
));
496 ureg_MAD(ureg
, tmp
, _WWWW(vs
->aVtx
), cWM
[3], ureg_src(tmp
));
499 /* Note: the spec says the transpose of the inverse of the
500 * WorldView matrices should be used, but all tests show
502 * Only case unknown: D3DVBF_0WEIGHTS */
503 ureg_MUL(ureg
, tmp2
, _XXXX(vs
->aNrm
), cWM
[0]);
504 ureg_MAD(ureg
, tmp2
, _YYYY(vs
->aNrm
), cWM
[1], ureg_src(tmp2
));
505 ureg_MAD(ureg
, tmp2
, _ZZZZ(vs
->aNrm
), cWM
[2], ureg_src(tmp2
));
508 if (i
< (key
->vertexblend
- 1)) {
509 /* accumulate weighted position value */
510 ureg_MAD(ureg
, aVtx_dst
, ureg_src(tmp
), ureg_scalar(vs
->aWgt
, i
), ureg_src(aVtx_dst
));
512 ureg_MAD(ureg
, aNrm_dst
, ureg_src(tmp2
), ureg_scalar(vs
->aWgt
, i
), ureg_src(aNrm_dst
));
513 /* subtract weighted position value for last value */
514 ureg_SUB(ureg
, sum_blendweights
, ureg_src(sum_blendweights
), ureg_scalar(vs
->aWgt
, i
));
518 /* the last weighted position is always 1 - sum_of_previous_weights */
519 ureg_MAD(ureg
, aVtx_dst
, ureg_src(tmp
), ureg_scalar(ureg_src(sum_blendweights
), key
->vertexblend
- 1), ureg_src(aVtx_dst
));
521 ureg_MAD(ureg
, aNrm_dst
, ureg_src(tmp2
), ureg_scalar(ureg_src(sum_blendweights
), key
->vertexblend
- 1), ureg_src(aNrm_dst
));
523 /* multiply by VIEW_PROJ */
524 ureg_MUL(ureg
, tmp
, _X(aVtx_dst
), _CONST(8));
525 ureg_MAD(ureg
, tmp
, _Y(aVtx_dst
), _CONST(9), ureg_src(tmp
));
526 ureg_MAD(ureg
, tmp
, _Z(aVtx_dst
), _CONST(10), ureg_src(tmp
));
527 ureg_MAD(ureg
, oPos
, _W(aVtx_dst
), _CONST(11), ureg_src(tmp
));
530 vs
->aVtx
= ureg_src(aVtx_dst
);
532 ureg_release_temporary(ureg
, tmp
);
533 ureg_release_temporary(ureg
, tmp2
);
534 ureg_release_temporary(ureg
, sum_blendweights
);
536 ureg_release_temporary(ureg
, aVtx_dst
);
539 if (key
->normalizenormals
)
540 ureg_normalize3(ureg
, aNrm_dst
, ureg_src(aNrm_dst
));
541 vs
->aNrm
= ureg_src(aNrm_dst
);
543 ureg_release_temporary(ureg
, aNrm_dst
);
545 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
547 if (key
->vertextween
) {
548 struct ureg_dst aVtx_dst
= ureg_DECL_temporary(ureg
);
549 ureg_LRP(ureg
, aVtx_dst
, _XXXX(_CONST(30)), vs
->aVtx1
, vs
->aVtx
);
550 vs
->aVtx
= ureg_src(aVtx_dst
);
552 struct ureg_dst aNrm_dst
= ureg_DECL_temporary(ureg
);
553 ureg_LRP(ureg
, aNrm_dst
, _XXXX(_CONST(30)), vs
->aNrm1
, vs
->aNrm
);
554 vs
->aNrm
= ureg_src(aNrm_dst
);
558 /* position = vertex * WORLD_VIEW_PROJ */
559 ureg_MUL(ureg
, tmp
, _XXXX(vs
->aVtx
), _CONST(0));
560 ureg_MAD(ureg
, tmp
, _YYYY(vs
->aVtx
), _CONST(1), ureg_src(tmp
));
561 ureg_MAD(ureg
, tmp
, _ZZZZ(vs
->aVtx
), _CONST(2), ureg_src(tmp
));
562 ureg_MAD(ureg
, oPos
, _WWWW(vs
->aVtx
), _CONST(3), ureg_src(tmp
));
563 ureg_release_temporary(ureg
, tmp
);
566 struct ureg_dst aVtx_dst
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
567 ureg_MUL(ureg
, aVtx_dst
, _XXXX(vs
->aVtx
), _CONST(4));
568 ureg_MAD(ureg
, aVtx_dst
, _YYYY(vs
->aVtx
), _CONST(5), ureg_src(aVtx_dst
));
569 ureg_MAD(ureg
, aVtx_dst
, _ZZZZ(vs
->aVtx
), _CONST(6), ureg_src(aVtx_dst
));
570 ureg_MAD(ureg
, aVtx_dst
, _WWWW(vs
->aVtx
), _CONST(7), ureg_src(aVtx_dst
));
571 vs
->aVtx
= ureg_src(aVtx_dst
);
574 struct ureg_dst aNrm_dst
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
575 ureg_MUL(ureg
, aNrm_dst
, _XXXX(vs
->aNrm
), _CONST(16));
576 ureg_MAD(ureg
, aNrm_dst
, _YYYY(vs
->aNrm
), _CONST(17), ureg_src(aNrm_dst
));
577 ureg_MAD(ureg
, aNrm_dst
, _ZZZZ(vs
->aNrm
), _CONST(18), ureg_src(aNrm_dst
));
578 if (key
->normalizenormals
)
579 ureg_normalize3(ureg
, aNrm_dst
, ureg_src(aNrm_dst
));
580 vs
->aNrm
= ureg_src(aNrm_dst
);
584 /* === Process point size:
586 if (key
->vertexpointsize
|| key
->pointscale
) {
587 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
588 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
589 struct ureg_dst tmp_y
= ureg_writemask(tmp
, TGSI_WRITEMASK_Y
);
590 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
591 if (key
->vertexpointsize
) {
592 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
593 ureg_MAX(ureg
, tmp_z
, _XXXX(vs
->aPsz
), _XXXX(cPsz1
));
594 ureg_MIN(ureg
, tmp_z
, _Z(tmp
), _YYYY(cPsz1
));
596 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
597 ureg_MOV(ureg
, tmp_z
, _ZZZZ(cPsz1
));
600 if (key
->pointscale
) {
601 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
602 struct ureg_src cPsz2
= ureg_DECL_constant(ureg
, 27);
604 ureg_DP3(ureg
, tmp_x
, vs
->aVtx
, vs
->aVtx
);
605 ureg_RSQ(ureg
, tmp_y
, _X(tmp
));
606 ureg_MUL(ureg
, tmp_y
, _Y(tmp
), _X(tmp
));
607 ureg_CMP(ureg
, tmp_y
, ureg_negate(_Y(tmp
)), _Y(tmp
), ureg_imm1f(ureg
, 0.0f
));
608 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _YYYY(cPsz2
), _XXXX(cPsz2
));
609 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _X(tmp
), _WWWW(cPsz1
));
610 ureg_RSQ(ureg
, tmp_x
, _X(tmp
));
611 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _Z(tmp
));
612 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _WWWW(_CONST(100)));
613 ureg_MAX(ureg
, tmp_x
, _X(tmp
), _XXXX(cPsz1
));
614 ureg_MIN(ureg
, tmp_z
, _X(tmp
), _YYYY(cPsz1
));
617 ureg_MOV(ureg
, oPsz
, _Z(tmp
));
618 ureg_release_temporary(ureg
, tmp
);
621 for (i
= 0; i
< 8; ++i
) {
622 struct ureg_dst tmp
, tmp_x
, tmp2
;
623 struct ureg_dst oTex
, input_coord
, transformed
, t
, aVtx_normed
;
624 unsigned c
, writemask
;
625 const unsigned tci
= (key
->tc_gen
>> (i
* 3)) & 0x7;
626 const unsigned idx
= (key
->tc_idx
>> (i
* 3)) & 0x7;
627 unsigned dim_input
= 1 + ((key
->tc_dim_input
>> (i
* 2)) & 0x3);
628 const unsigned dim_output
= (key
->tc_dim_output
>> (i
* 3)) & 0x7;
630 /* No texture output of index s */
631 if (tci
== NINED3DTSS_TCI_DISABLE
)
633 oTex
= ureg_DECL_output(ureg
, texcoord_sn
, i
);
634 tmp
= ureg_DECL_temporary(ureg
);
635 tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
636 input_coord
= ureg_DECL_temporary(ureg
);
637 transformed
= ureg_DECL_temporary(ureg
);
639 /* Get the coordinate */
641 case NINED3DTSS_TCI_PASSTHRU
:
642 /* NINED3DTSS_TCI_PASSTHRU => Use texcoord coming from index idx *
643 * Else the idx is used only to determine wrapping mode. */
644 vs
->aTex
[idx
] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(TEXCOORD
,idx
));
645 ureg_MOV(ureg
, input_coord
, vs
->aTex
[idx
]);
647 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
648 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), vs
->aNrm
);
649 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
652 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
653 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), vs
->aVtx
);
654 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
657 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
658 tmp
.WriteMask
= TGSI_WRITEMASK_XYZ
;
659 aVtx_normed
= ureg_DECL_temporary(ureg
);
660 ureg_normalize3(ureg
, aVtx_normed
, vs
->aVtx
);
661 ureg_DP3(ureg
, tmp_x
, ureg_src(aVtx_normed
), vs
->aNrm
);
662 ureg_MUL(ureg
, tmp
, vs
->aNrm
, _X(tmp
));
663 ureg_ADD(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp
));
664 ureg_SUB(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), ureg_src(aVtx_normed
), ureg_src(tmp
));
665 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
666 ureg_release_temporary(ureg
, aVtx_normed
);
668 tmp
.WriteMask
= TGSI_WRITEMASK_XYZW
;
670 case NINED3DTSS_TCI_SPHEREMAP
:
671 /* Implement the formula of GL_SPHERE_MAP */
672 tmp
.WriteMask
= TGSI_WRITEMASK_XYZ
;
673 aVtx_normed
= ureg_DECL_temporary(ureg
);
674 tmp2
= ureg_DECL_temporary(ureg
);
675 ureg_normalize3(ureg
, aVtx_normed
, vs
->aVtx
);
676 ureg_DP3(ureg
, tmp_x
, ureg_src(aVtx_normed
), vs
->aNrm
);
677 ureg_MUL(ureg
, tmp
, vs
->aNrm
, _X(tmp
));
678 ureg_ADD(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp
));
679 ureg_SUB(ureg
, tmp
, ureg_src(aVtx_normed
), ureg_src(tmp
));
680 /* now tmp = normed(Vtx) - 2 dot3(normed(Vtx), Nrm) Nrm */
681 ureg_MOV(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
));
682 ureg_MUL(ureg
, tmp2
, ureg_src(tmp2
), ureg_src(tmp2
));
683 ureg_DP3(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_X
), ureg_src(tmp2
), ureg_src(tmp2
));
684 ureg_RSQ(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_X
), ureg_src(tmp2
));
685 ureg_MUL(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_X
), ureg_src(tmp2
), ureg_imm1f(ureg
, 0.5f
));
686 /* tmp2 = 0.5 / sqrt(tmp.x^2 + tmp.y^2 + (tmp.z+1)^2)
687 * TODO: z coordinates are a bit different gl vs d3d, should the formula be adapted ? */
688 ureg_MUL(ureg
, tmp
, ureg_src(tmp
), _X(tmp2
));
689 ureg_ADD(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XY
), ureg_src(tmp
), ureg_imm1f(ureg
, 0.5f
));
690 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_ZW
), ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
));
691 ureg_release_temporary(ureg
, aVtx_normed
);
692 ureg_release_temporary(ureg
, tmp2
);
694 tmp
.WriteMask
= TGSI_WRITEMASK_XYZW
;
701 /* Apply the transformation */
702 /* dim_output == 0 => do not transform the components.
703 * XYZRHW also disables transformation */
704 if (!dim_output
|| key
->position_t
) {
705 ureg_release_temporary(ureg
, transformed
);
706 transformed
= input_coord
;
707 writemask
= TGSI_WRITEMASK_XYZW
;
709 for (c
= 0; c
< dim_output
; c
++) {
710 t
= ureg_writemask(transformed
, 1 << c
);
712 /* dim_input = 1 2 3: -> we add trailing 1 to input*/
713 case 1: ureg_MAD(ureg
, t
, _X(input_coord
), _XXXX(_CONST(128 + i
* 4 + c
)), _YYYY(_CONST(128 + i
* 4 + c
)));
715 case 2: ureg_DP2(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
716 ureg_ADD(ureg
, t
, ureg_src(transformed
), _ZZZZ(_CONST(128 + i
* 4 + c
)));
718 case 3: ureg_DP3(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
719 ureg_ADD(ureg
, t
, ureg_src(transformed
), _WWWW(_CONST(128 + i
* 4 + c
)));
721 case 4: ureg_DP4(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
)); break;
726 writemask
= (1 << dim_output
) - 1;
727 ureg_release_temporary(ureg
, input_coord
);
730 ureg_MOV(ureg
, ureg_writemask(oTex
, writemask
), ureg_src(transformed
));
731 ureg_release_temporary(ureg
, transformed
);
732 ureg_release_temporary(ureg
, tmp
);
737 * DIRECTIONAL: Light at infinite distance, parallel rays, no attenuation.
738 * POINT: Finite distance to scene, divergent rays, isotropic, attenuation.
739 * SPOT: Finite distance, divergent rays, angular dependence, attenuation.
741 * vec3 normal = normalize(in.Normal * NormalMatrix);
742 * vec3 hitDir = light.direction;
745 * if (light.type != DIRECTIONAL)
747 * vec3 hitVec = light.position - eyeVertex;
748 * float d = length(hitVec);
749 * hitDir = hitVec / d;
750 * atten = 1 / ((light.atten2 * d + light.atten1) * d + light.atten0);
753 * if (light.type == SPOTLIGHT)
755 * float rho = dp3(-hitVec, light.direction);
756 * if (rho < cos(light.phi / 2))
758 * if (rho < cos(light.theta / 2))
759 * atten *= pow(some_func(rho), light.falloff);
762 * float nDotHit = dp3_sat(normal, hitVec);
763 * float powFact = 0.0;
767 * vec3 midVec = normalize(hitDir + eye);
768 * float nDotMid = dp3_sat(normal, midVec);
769 * pFact = pow(nDotMid, material.power);
772 * ambient += light.ambient * atten;
773 * diffuse += light.diffuse * atten * nDotHit;
774 * specular += light.specular * atten * powFact;
777 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
778 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
779 struct ureg_dst tmp_y
= ureg_writemask(tmp
, TGSI_WRITEMASK_Y
);
780 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
781 struct ureg_dst rAtt
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_W
);
782 struct ureg_dst rHit
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
783 struct ureg_dst rMid
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
785 struct ureg_dst rCtr
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_W
);
787 struct ureg_dst AL
= ureg_writemask(AR
, TGSI_WRITEMASK_X
);
789 /* Light.*.Alpha is not used. */
790 struct ureg_dst rD
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
791 struct ureg_dst rA
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
792 struct ureg_dst rS
= ureg_DECL_temporary(ureg
);
794 struct ureg_src mtlP
= _XXXX(MATERIAL_CONST(4));
796 struct ureg_src cLKind
= _XXXX(LIGHT_CONST(0));
797 struct ureg_src cLAtt0
= _YYYY(LIGHT_CONST(0));
798 struct ureg_src cLAtt1
= _ZZZZ(LIGHT_CONST(0));
799 struct ureg_src cLAtt2
= _WWWW(LIGHT_CONST(0));
800 struct ureg_src cLColD
= _XYZW(LIGHT_CONST(1));
801 struct ureg_src cLColS
= _XYZW(LIGHT_CONST(2));
802 struct ureg_src cLColA
= _XYZW(LIGHT_CONST(3));
803 struct ureg_src cLPos
= _XYZW(LIGHT_CONST(4));
804 struct ureg_src cLRng
= _WWWW(LIGHT_CONST(4));
805 struct ureg_src cLDir
= _XYZW(LIGHT_CONST(5));
806 struct ureg_src cLFOff
= _WWWW(LIGHT_CONST(5));
807 struct ureg_src cLTht
= _XXXX(LIGHT_CONST(6));
808 struct ureg_src cLPhi
= _YYYY(LIGHT_CONST(6));
809 struct ureg_src cLSDiv
= _ZZZZ(LIGHT_CONST(6));
810 struct ureg_src cLLast
= _WWWW(LIGHT_CONST(7));
812 const unsigned loop_label
= l
++;
814 ureg_MOV(ureg
, rCtr
, ureg_imm1f(ureg
, 32.0f
)); /* &lightconst(0) */
815 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 0.0f
));
816 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 0.0f
));
817 ureg_MOV(ureg
, rS
, ureg_imm1f(ureg
, 0.0f
));
819 /* loop management */
820 ureg_BGNLOOP(ureg
, &label
[loop_label
]);
821 ureg_ARL(ureg
, AL
, _W(rCtr
));
823 /* if (not DIRECTIONAL light): */
824 ureg_SNE(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_DIRECTIONAL
));
825 ureg_MOV(ureg
, rHit
, ureg_negate(cLDir
));
826 ureg_MOV(ureg
, rAtt
, ureg_imm1f(ureg
, 1.0f
));
827 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
829 /* hitDir = light.position - eyeVtx
832 ureg_SUB(ureg
, rHit
, cLPos
, vs
->aVtx
);
833 ureg_DP3(ureg
, tmp_x
, ureg_src(rHit
), ureg_src(rHit
));
834 ureg_RSQ(ureg
, tmp_y
, _X(tmp
));
835 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _Y(tmp
)); /* length */
837 /* att = 1.0 / (light.att0 + (light.att1 + light.att2 * d) * d) */
838 ureg_MAD(ureg
, rAtt
, _X(tmp
), cLAtt2
, cLAtt1
);
839 ureg_MAD(ureg
, rAtt
, _X(tmp
), _W(rAtt
), cLAtt0
);
840 ureg_RCP(ureg
, rAtt
, _W(rAtt
));
841 /* cut-off if distance exceeds Light.Range */
842 ureg_SLT(ureg
, tmp_x
, _X(tmp
), cLRng
);
843 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
845 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
848 /* normalize hitDir */
849 ureg_normalize3(ureg
, rHit
, ureg_src(rHit
));
851 /* if (SPOT light) */
852 ureg_SEQ(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_SPOT
));
853 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
855 /* rho = dp3(-hitDir, light.spotDir)
857 * if (rho > light.ctht2) NOTE: 0 <= phi <= pi, 0 <= theta <= phi
860 * if (rho <= light.cphi2)
863 * spotAtt = (rho - light.cphi2) / (light.ctht2 - light.cphi2) ^ light.falloff
865 ureg_DP3(ureg
, tmp_y
, ureg_negate(ureg_src(rHit
)), cLDir
); /* rho */
866 ureg_SUB(ureg
, tmp_x
, _Y(tmp
), cLPhi
);
867 ureg_MUL(ureg
, tmp_x
, _X(tmp
), cLSDiv
);
868 ureg_POW(ureg
, tmp_x
, _X(tmp
), cLFOff
); /* spotAtten */
869 ureg_SGE(ureg
, tmp_z
, _Y(tmp
), cLTht
); /* if inside theta && phi */
870 ureg_SGE(ureg
, tmp_y
, _Y(tmp
), cLPhi
); /* if inside phi */
871 ureg_MAD(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _Y(tmp
), _Z(tmp
));
872 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
874 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
877 /* directional factors, let's not use LIT because of clarity */
880 if (key
->localviewer
) {
881 ureg_normalize3(ureg
, rMid
, vs
->aVtx
);
882 ureg_SUB(ureg
, rMid
, ureg_src(rHit
), ureg_src(rMid
));
884 ureg_SUB(ureg
, rMid
, ureg_src(rHit
), ureg_imm3f(ureg
, 0.0f
, 0.0f
, 1.0f
));
886 ureg_normalize3(ureg
, rMid
, ureg_src(rMid
));
887 ureg_DP3(ureg
, ureg_saturate(tmp_x
), vs
->aNrm
, ureg_src(rHit
));
888 ureg_DP3(ureg
, ureg_saturate(tmp_y
), vs
->aNrm
, ureg_src(rMid
));
889 ureg_MUL(ureg
, tmp_z
, _X(tmp
), _Y(tmp
));
890 /* Tests show that specular is computed only if (dp3(normal,hitDir) > 0).
891 * For front facing, it is more restrictive than test (dp3(normal,mid) > 0).
892 * No tests were made for backfacing, so add the two conditions */
893 ureg_IF(ureg
, _Z(tmp
), &label
[l
++]);
895 ureg_DP3(ureg
, ureg_saturate(tmp_y
), vs
->aNrm
, ureg_src(rMid
));
896 ureg_POW(ureg
, tmp_y
, _Y(tmp
), mtlP
);
897 ureg_MUL(ureg
, tmp_y
, _W(rAtt
), _Y(tmp
)); /* power factor * att */
898 ureg_MAD(ureg
, rS
, cLColS
, _Y(tmp
), ureg_src(rS
)); /* accumulate specular */
900 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
903 ureg_MUL(ureg
, tmp_x
, _W(rAtt
), _X(tmp
)); /* dp3(normal,hitDir) * att */
904 ureg_MAD(ureg
, rD
, cLColD
, _X(tmp
), ureg_src(rD
)); /* accumulate diffuse */
907 ureg_MAD(ureg
, rA
, cLColA
, _W(rAtt
), ureg_src(rA
)); /* accumulate ambient */
909 /* break if this was the last light */
910 ureg_IF(ureg
, cLLast
, &label
[l
++]);
913 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
915 ureg_ADD(ureg
, rCtr
, _W(rCtr
), ureg_imm1f(ureg
, 8.0f
));
916 ureg_fixup_label(ureg
, label
[loop_label
], ureg_get_instruction_number(ureg
));
917 ureg_ENDLOOP(ureg
, &label
[loop_label
]);
919 /* Apply to material:
921 * oCol[0] = (material.emissive + material.ambient * rs.ambient) +
922 * material.ambient * ambient +
923 * material.diffuse * diffuse +
924 * oCol[1] = material.specular * specular;
926 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0)
927 ureg_MAD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(rA
), vs
->mtlA
, _CONST(19));
929 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(rA
), _CONST(25));
930 ureg_MAD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), vs
->mtlA
, ureg_src(tmp
), vs
->mtlE
);
933 ureg_MAD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_XYZ
), ureg_src(rD
), vs
->mtlD
, ureg_src(tmp
));
934 ureg_MOV(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_W
), vs
->mtlD
);
935 ureg_MUL(ureg
, oCol
[1], ureg_src(rS
), vs
->mtlS
);
936 ureg_release_temporary(ureg
, rAtt
);
937 ureg_release_temporary(ureg
, rHit
);
938 ureg_release_temporary(ureg
, rMid
);
939 ureg_release_temporary(ureg
, rCtr
);
940 ureg_release_temporary(ureg
, rD
);
941 ureg_release_temporary(ureg
, rA
);
942 ureg_release_temporary(ureg
, rS
);
943 ureg_release_temporary(ureg
, rAtt
);
944 ureg_release_temporary(ureg
, tmp
);
948 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0)
949 ureg_MOV(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_XYZ
), _CONST(19));
951 ureg_MAD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_XYZ
), vs
->mtlA
, _CONST(25), vs
->mtlE
);
952 ureg_MOV(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_W
), vs
->mtlD
);
953 ureg_MOV(ureg
, oCol
[1], ureg_imm1f(ureg
, 0.0f
));
955 ureg_MOV(ureg
, oCol
[0], vs
->aCol
[0]);
956 ureg_MOV(ureg
, oCol
[1], vs
->aCol
[1]);
961 * exp(x) = ex2(log2(e) * x)
964 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
965 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
966 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
967 if (key
->fog_range
) {
968 ureg_DP3(ureg
, tmp_x
, vs
->aVtx
, vs
->aVtx
);
969 ureg_RSQ(ureg
, tmp_z
, _X(tmp
));
970 ureg_MUL(ureg
, tmp_z
, _Z(tmp
), _X(tmp
));
972 ureg_MOV(ureg
, tmp_z
, ureg_abs(_ZZZZ(vs
->aVtx
)));
975 if (key
->fog_mode
== D3DFOG_EXP
) {
976 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
977 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
978 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
980 if (key
->fog_mode
== D3DFOG_EXP2
) {
981 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
982 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _X(tmp
));
983 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
984 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
986 if (key
->fog_mode
== D3DFOG_LINEAR
) {
987 ureg_SUB(ureg
, tmp_x
, _XXXX(_CONST(28)), _Z(tmp
));
988 ureg_MUL(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _YYYY(_CONST(28)));
990 ureg_MOV(ureg
, oFog
, _X(tmp
));
991 ureg_release_temporary(ureg
, tmp
);
992 } else if (key
->fog
&& !(key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
))) {
993 ureg_MOV(ureg
, oFog
, ureg_scalar(vs
->aCol
[1], TGSI_SWIZZLE_W
));
996 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDWEIGHT
)) {
997 struct ureg_src input
;
998 struct ureg_dst output
;
1000 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 18);
1001 ureg_MOV(ureg
, output
, input
);
1003 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDINDICES
)) {
1004 struct ureg_src input
;
1005 struct ureg_dst output
;
1007 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 19);
1008 ureg_MOV(ureg
, output
, input
);
1010 if (key
->passthrough
& (1 << NINE_DECLUSAGE_NORMAL
)) {
1011 struct ureg_src input
;
1012 struct ureg_dst output
;
1014 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 20);
1015 ureg_MOV(ureg
, output
, input
);
1017 if (key
->passthrough
& (1 << NINE_DECLUSAGE_TANGENT
)) {
1018 struct ureg_src input
;
1019 struct ureg_dst output
;
1020 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_TANGENT
);
1021 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 21);
1022 ureg_MOV(ureg
, output
, input
);
1024 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BINORMAL
)) {
1025 struct ureg_src input
;
1026 struct ureg_dst output
;
1027 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_BINORMAL
);
1028 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 22);
1029 ureg_MOV(ureg
, output
, input
);
1031 if (key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
)) {
1032 struct ureg_src input
;
1033 struct ureg_dst output
;
1034 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_FOG
);
1035 input
= ureg_scalar(input
, TGSI_SWIZZLE_X
);
1037 ureg_MOV(ureg
, output
, input
);
1039 if (key
->passthrough
& (1 << NINE_DECLUSAGE_DEPTH
)) {
1040 (void) 0; /* TODO: replace z of position output ? */
1043 /* ucp for ff applies on world coordinates.
1044 * aVtx is in worldview coordinates. */
1046 struct ureg_dst clipVect
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_CLIPVERTEX
, 0);
1047 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
1048 ureg_MUL(ureg
, tmp
, _XXXX(vs
->aVtx
), _CONST(12));
1049 ureg_MAD(ureg
, tmp
, _YYYY(vs
->aVtx
), _CONST(13), ureg_src(tmp
));
1050 ureg_MAD(ureg
, tmp
, _ZZZZ(vs
->aVtx
), _CONST(14), ureg_src(tmp
));
1051 ureg_ADD(ureg
, clipVect
, _CONST(15), ureg_src(tmp
));
1052 ureg_release_temporary(ureg
, tmp
);
1055 if (key
->position_t
&& device
->driver_caps
.window_space_position_support
)
1056 ureg_property(ureg
, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
, TRUE
);
1059 nine_ureg_tgsi_dump(ureg
, FALSE
);
1060 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
1063 /* PS FF constants layout:
1065 * CONST[ 0.. 7] stage[i].D3DTSS_CONSTANT
1066 * CONST[ 8..15].x___ stage[i].D3DTSS_BUMPENVMAT00
1067 * CONST[ 8..15]._y__ stage[i].D3DTSS_BUMPENVMAT01
1068 * CONST[ 8..15].__z_ stage[i].D3DTSS_BUMPENVMAT10
1069 * CONST[ 8..15].___w stage[i].D3DTSS_BUMPENVMAT11
1070 * CONST[16..19].x_z_ stage[i].D3DTSS_BUMPENVLSCALE
1071 * CONST[17..19]._y_w stage[i].D3DTSS_BUMPENVLOFFSET
1073 * CONST[20] D3DRS_TEXTUREFACTOR
1074 * CONST[21] D3DRS_FOGCOLOR
1075 * CONST[22].x___ RS.FogEnd
1076 * CONST[22]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
1077 * CONST[22].__z_ RS.FogDensity
1081 struct ureg_program
*ureg
;
1083 struct ureg_src vC
[2]; /* DIFFUSE, SPECULAR */
1084 struct ureg_src vT
[8]; /* TEXCOORD[i] */
1085 struct ureg_dst rCur
; /* D3DTA_CURRENT */
1086 struct ureg_dst rMod
;
1087 struct ureg_src rCurSrc
;
1088 struct ureg_dst rTmp
; /* D3DTA_TEMP */
1089 struct ureg_src rTmpSrc
;
1090 struct ureg_dst rTex
;
1091 struct ureg_src rTexSrc
;
1092 struct ureg_src cBEM
[8];
1093 struct ureg_src s
[8];
1097 unsigned index_pre_mod
;
1101 static struct ureg_src
1102 ps_get_ts_arg(struct ps_build_ctx
*ps
, unsigned ta
)
1104 struct ureg_src reg
;
1106 switch (ta
& D3DTA_SELECTMASK
) {
1107 case D3DTA_CONSTANT
:
1108 reg
= ureg_DECL_constant(ps
->ureg
, ps
->stage
.index
);
1111 reg
= (ps
->stage
.index
== ps
->stage
.index_pre_mod
) ? ureg_src(ps
->rMod
) : ps
->rCurSrc
;
1114 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_COLOR
);
1116 case D3DTA_SPECULAR
:
1117 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1126 reg
= ureg_DECL_constant(ps
->ureg
, 20);
1130 reg
= ureg_src_undef();
1133 if (ta
& D3DTA_COMPLEMENT
) {
1134 struct ureg_dst dst
= ureg_DECL_temporary(ps
->ureg
);
1135 ureg_SUB(ps
->ureg
, dst
, ureg_imm1f(ps
->ureg
, 1.0f
), reg
);
1136 reg
= ureg_src(dst
);
1138 if (ta
& D3DTA_ALPHAREPLICATE
)
1143 static struct ureg_dst
1144 ps_get_ts_dst(struct ps_build_ctx
*ps
, unsigned ta
)
1146 assert(!(ta
& (D3DTA_COMPLEMENT
| D3DTA_ALPHAREPLICATE
)));
1148 switch (ta
& D3DTA_SELECTMASK
) {
1155 return ureg_dst_undef();
1159 static uint8_t ps_d3dtop_args_mask(D3DTEXTUREOP top
)
1162 case D3DTOP_DISABLE
:
1164 case D3DTOP_SELECTARG1
:
1165 case D3DTOP_PREMODULATE
:
1167 case D3DTOP_SELECTARG2
:
1169 case D3DTOP_MULTIPLYADD
:
1177 static inline boolean
1178 is_MOV_no_op(struct ureg_dst dst
, struct ureg_src src
)
1180 return !dst
.WriteMask
||
1181 (dst
.File
== src
.File
&&
1182 dst
.Index
== src
.Index
&&
1188 (!(dst
.WriteMask
& TGSI_WRITEMASK_X
) || (src
.SwizzleX
== TGSI_SWIZZLE_X
)) &&
1189 (!(dst
.WriteMask
& TGSI_WRITEMASK_Y
) || (src
.SwizzleY
== TGSI_SWIZZLE_Y
)) &&
1190 (!(dst
.WriteMask
& TGSI_WRITEMASK_Z
) || (src
.SwizzleZ
== TGSI_SWIZZLE_Z
)) &&
1191 (!(dst
.WriteMask
& TGSI_WRITEMASK_W
) || (src
.SwizzleW
== TGSI_SWIZZLE_W
)));
1196 ps_do_ts_op(struct ps_build_ctx
*ps
, unsigned top
, struct ureg_dst dst
, struct ureg_src
*arg
)
1198 struct ureg_program
*ureg
= ps
->ureg
;
1199 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
1200 struct ureg_dst tmp2
= ureg_DECL_temporary(ureg
);
1201 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
1203 tmp
.WriteMask
= dst
.WriteMask
;
1205 if (top
!= D3DTOP_SELECTARG1
&& top
!= D3DTOP_SELECTARG2
&&
1206 top
!= D3DTOP_MODULATE
&& top
!= D3DTOP_PREMODULATE
&&
1207 top
!= D3DTOP_BLENDDIFFUSEALPHA
&& top
!= D3DTOP_BLENDTEXTUREALPHA
&&
1208 top
!= D3DTOP_BLENDFACTORALPHA
&& top
!= D3DTOP_BLENDCURRENTALPHA
&&
1209 top
!= D3DTOP_BUMPENVMAP
&& top
!= D3DTOP_BUMPENVMAPLUMINANCE
&&
1211 dst
= ureg_saturate(dst
);
1214 case D3DTOP_SELECTARG1
:
1215 if (!is_MOV_no_op(dst
, arg
[1]))
1216 ureg_MOV(ureg
, dst
, arg
[1]);
1218 case D3DTOP_SELECTARG2
:
1219 if (!is_MOV_no_op(dst
, arg
[2]))
1220 ureg_MOV(ureg
, dst
, arg
[2]);
1222 case D3DTOP_MODULATE
:
1223 ureg_MUL(ureg
, dst
, arg
[1], arg
[2]);
1225 case D3DTOP_MODULATE2X
:
1226 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1227 ureg_ADD(ureg
, dst
, ureg_src(tmp
), ureg_src(tmp
));
1229 case D3DTOP_MODULATE4X
:
1230 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1231 ureg_MUL(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 4.0f
));
1234 ureg_ADD(ureg
, dst
, arg
[1], arg
[2]);
1236 case D3DTOP_ADDSIGNED
:
1237 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1238 ureg_SUB(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 0.5f
));
1240 case D3DTOP_ADDSIGNED2X
:
1241 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1242 ureg_MAD(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 2.0f
), ureg_imm1f(ureg
, -1.0f
));
1244 case D3DTOP_SUBTRACT
:
1245 ureg_SUB(ureg
, dst
, arg
[1], arg
[2]);
1247 case D3DTOP_ADDSMOOTH
:
1248 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1249 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], arg
[1]);
1251 case D3DTOP_BLENDDIFFUSEALPHA
:
1252 ureg_LRP(ureg
, dst
, _WWWW(ps
->vC
[0]), arg
[1], arg
[2]);
1254 case D3DTOP_BLENDTEXTUREALPHA
:
1255 /* XXX: alpha taken from previous stage, texture or result ? */
1256 ureg_LRP(ureg
, dst
, _W(ps
->rTex
), arg
[1], arg
[2]);
1258 case D3DTOP_BLENDFACTORALPHA
:
1259 ureg_LRP(ureg
, dst
, _WWWW(_CONST(20)), arg
[1], arg
[2]);
1261 case D3DTOP_BLENDTEXTUREALPHAPM
:
1262 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _W(ps
->rTex
));
1263 ureg_MAD(ureg
, dst
, arg
[2], _X(tmp
), arg
[1]);
1265 case D3DTOP_BLENDCURRENTALPHA
:
1266 ureg_LRP(ureg
, dst
, _WWWW(ps
->rCurSrc
), arg
[1], arg
[2]);
1268 case D3DTOP_PREMODULATE
:
1269 ureg_MOV(ureg
, dst
, arg
[1]);
1270 ps
->stage
.index_pre_mod
= ps
->stage
.index
+ 1;
1272 case D3DTOP_MODULATEALPHA_ADDCOLOR
:
1273 ureg_MAD(ureg
, dst
, _WWWW(arg
[1]), arg
[2], arg
[1]);
1275 case D3DTOP_MODULATECOLOR_ADDALPHA
:
1276 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], _WWWW(arg
[1]));
1278 case D3DTOP_MODULATEINVALPHA_ADDCOLOR
:
1279 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _WWWW(arg
[1]));
1280 ureg_MAD(ureg
, dst
, _X(tmp
), arg
[2], arg
[1]);
1282 case D3DTOP_MODULATEINVCOLOR_ADDALPHA
:
1283 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1284 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], _WWWW(arg
[1]));
1286 case D3DTOP_BUMPENVMAP
:
1288 case D3DTOP_BUMPENVMAPLUMINANCE
:
1290 case D3DTOP_DOTPRODUCT3
:
1291 ureg_SUB(ureg
, tmp
, arg
[1], ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1292 ureg_SUB(ureg
, tmp2
, arg
[2] , ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1293 ureg_DP3(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp2
));
1294 ureg_MUL(ureg
, ureg_saturate(dst
), ureg_src(tmp
), ureg_imm4f(ureg
,4.0,4.0,4.0,4.0));
1296 case D3DTOP_MULTIPLYADD
:
1297 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], arg
[0]);
1300 ureg_LRP(ureg
, dst
, arg
[0], arg
[1], arg
[2]);
1302 case D3DTOP_DISABLE
:
1306 assert(!"invalid D3DTOP");
1309 ureg_release_temporary(ureg
, tmp
);
1310 ureg_release_temporary(ureg
, tmp2
);
1314 nine_ff_build_ps(struct NineDevice9
*device
, struct nine_ff_ps_key
*key
)
1316 struct ps_build_ctx ps
;
1317 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_FRAGMENT
);
1318 struct ureg_dst oCol
;
1320 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
1322 memset(&ps
, 0, sizeof(ps
));
1324 ps
.stage
.index_pre_mod
= -1;
1326 ps
.vC
[0] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_COLOR
);
1328 ps
.rCur
= ureg_DECL_temporary(ureg
);
1329 ps
.rTmp
= ureg_DECL_temporary(ureg
);
1330 ps
.rTex
= ureg_DECL_temporary(ureg
);
1331 ps
.rCurSrc
= ureg_src(ps
.rCur
);
1332 ps
.rTmpSrc
= ureg_src(ps
.rTmp
);
1333 ps
.rTexSrc
= ureg_src(ps
.rTex
);
1335 /* Initial values */
1336 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1337 ureg_MOV(ureg
, ps
.rTmp
, ureg_imm1f(ureg
, 0.0f
));
1338 ureg_MOV(ureg
, ps
.rTex
, ureg_imm1f(ureg
, 0.0f
));
1340 for (s
= 0; s
< 8; ++s
) {
1341 ps
.s
[s
] = ureg_src_undef();
1343 if (key
->ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1344 if (key
->ts
[s
].colorarg0
== D3DTA_SPECULAR
||
1345 key
->ts
[s
].colorarg1
== D3DTA_SPECULAR
||
1346 key
->ts
[s
].colorarg2
== D3DTA_SPECULAR
)
1347 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1349 if (key
->ts
[s
].colorarg0
== D3DTA_TEXTURE
||
1350 key
->ts
[s
].colorarg1
== D3DTA_TEXTURE
||
1351 key
->ts
[s
].colorarg2
== D3DTA_TEXTURE
) {
1352 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1353 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1355 if (s
&& (key
->ts
[s
- 1].colorop
== D3DTOP_PREMODULATE
||
1356 key
->ts
[s
- 1].alphaop
== D3DTOP_PREMODULATE
))
1357 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1360 if (key
->ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1361 if (key
->ts
[s
].alphaarg0
== D3DTA_SPECULAR
||
1362 key
->ts
[s
].alphaarg1
== D3DTA_SPECULAR
||
1363 key
->ts
[s
].alphaarg2
== D3DTA_SPECULAR
)
1364 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1366 if (key
->ts
[s
].alphaarg0
== D3DTA_TEXTURE
||
1367 key
->ts
[s
].alphaarg1
== D3DTA_TEXTURE
||
1368 key
->ts
[s
].alphaarg2
== D3DTA_TEXTURE
) {
1369 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1370 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1375 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1377 oCol
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0);
1381 for (s
= 0; s
< 8; ++s
) {
1382 unsigned colorarg
[3];
1383 unsigned alphaarg
[3];
1384 const uint8_t used_c
= ps_d3dtop_args_mask(key
->ts
[s
].colorop
);
1385 const uint8_t used_a
= ps_d3dtop_args_mask(key
->ts
[s
].alphaop
);
1386 struct ureg_dst dst
;
1387 struct ureg_src arg
[3];
1389 if (key
->ts
[s
].colorop
== D3DTOP_DISABLE
) {
1390 assert (key
->ts
[s
].alphaop
== D3DTOP_DISABLE
);
1395 DBG("STAGE[%u]: colorop=%s alphaop=%s\n", s
,
1396 nine_D3DTOP_to_str(key
->ts
[s
].colorop
),
1397 nine_D3DTOP_to_str(key
->ts
[s
].alphaop
));
1399 if (!ureg_src_is_undef(ps
.s
[s
])) {
1401 struct ureg_src texture_coord
= ps
.vT
[s
];
1402 struct ureg_dst delta
;
1403 switch (key
->ts
[s
].textarget
) {
1404 case 0: target
= TGSI_TEXTURE_1D
; break;
1405 case 1: target
= TGSI_TEXTURE_2D
; break;
1406 case 2: target
= TGSI_TEXTURE_3D
; break;
1407 case 3: target
= TGSI_TEXTURE_CUBE
; break;
1408 /* this is a 2 bit bitfield, do I really need a default case ? */
1411 /* Modify coordinates */
1413 (key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAP
||
1414 key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)) {
1415 delta
= ureg_DECL_temporary(ureg
);
1416 /* Du' = D3DTSS_BUMPENVMAT00(stage s-1)*t(s-1)R + D3DTSS_BUMPENVMAT10(stage s-1)*t(s-1)G */
1417 ureg_MUL(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_X
), _X(ps
.rTex
), _XXXX(_CONST(8 + s
- 1)));
1418 ureg_MAD(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_X
), _Y(ps
.rTex
), _ZZZZ(_CONST(8 + s
- 1)), ureg_src(delta
));
1419 /* Dv' = D3DTSS_BUMPENVMAT01(stage s-1)*t(s-1)R + D3DTSS_BUMPENVMAT11(stage s-1)*t(s-1)G */
1420 ureg_MUL(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_Y
), _X(ps
.rTex
), _YYYY(_CONST(8 + s
- 1)));
1421 ureg_MAD(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_Y
), _Y(ps
.rTex
), _WWWW(_CONST(8 + s
- 1)), ureg_src(delta
));
1422 texture_coord
= ureg_src(ureg_DECL_temporary(ureg
));
1423 ureg_MOV(ureg
, ureg_writemask(ureg_dst(texture_coord
), ureg_dst(ps
.vT
[s
]).WriteMask
), ps
.vT
[s
]);
1424 ureg_ADD(ureg
, ureg_writemask(ureg_dst(texture_coord
), TGSI_WRITEMASK_XY
), texture_coord
, ureg_src(delta
));
1425 /* Prepare luminance multiplier
1426 * t(s)RGBA = t(s)RGBA * clamp[(t(s-1)B * D3DTSS_BUMPENVLSCALE(stage s-1)) + D3DTSS_BUMPENVLOFFSET(stage s-1)] */
1427 if (key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
) {
1428 struct ureg_src bumpenvlscale
= ((s
-1) & 1) ? _ZZZZ(_CONST(16 + (s
-1) / 2)) : _XXXX(_CONST(16 + (s
-1) / 2));
1429 struct ureg_src bumpenvloffset
= ((s
-1) & 1) ? _WWWW(_CONST(16 + (s
-1) / 2)) : _YYYY(_CONST(16 + (s
-1) / 2));
1431 ureg_MAD(ureg
, ureg_saturate(ureg_writemask(delta
, TGSI_WRITEMASK_X
)), _Z(ps
.rTex
), bumpenvlscale
, bumpenvloffset
);
1434 if (key
->projected
& (3 << (s
*2))) {
1435 unsigned dim
= 1 + ((key
->projected
>> (2 * s
)) & 3);
1437 ureg_TXP(ureg
, ps
.rTex
, target
, texture_coord
, ps
.s
[s
]);
1439 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
1440 ureg_RCP(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
), ureg_scalar(texture_coord
, dim
-1));
1441 ureg_MUL(ureg
, ps
.rTmp
, _X(tmp
), texture_coord
);
1442 ureg_TEX(ureg
, ps
.rTex
, target
, ps
.rTmpSrc
, ps
.s
[s
]);
1443 ureg_release_temporary(ureg
, tmp
);
1446 ureg_TEX(ureg
, ps
.rTex
, target
, texture_coord
, ps
.s
[s
]);
1448 if (s
>= 1 && key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)
1449 ureg_MUL(ureg
, ps
.rTex
, ureg_src(ps
.rTex
), _X(delta
));
1452 if (key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAP
||
1453 key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)
1456 dst
= ps_get_ts_dst(&ps
, key
->ts
[s
].resultarg
? D3DTA_TEMP
: D3DTA_CURRENT
);
1458 if (ps
.stage
.index_pre_mod
== ps
.stage
.index
) {
1459 ps
.rMod
= ureg_DECL_temporary(ureg
);
1460 ureg_MUL(ureg
, ps
.rMod
, ps
.rCurSrc
, ps
.rTexSrc
);
1463 colorarg
[0] = (key
->ts
[s
].colorarg0
| ((key
->colorarg_b4
[0] >> s
) << 4) | ((key
->colorarg_b5
[0] >> s
) << 5)) & 0x3f;
1464 colorarg
[1] = (key
->ts
[s
].colorarg1
| ((key
->colorarg_b4
[1] >> s
) << 4) | ((key
->colorarg_b5
[1] >> s
) << 5)) & 0x3f;
1465 colorarg
[2] = (key
->ts
[s
].colorarg2
| ((key
->colorarg_b4
[2] >> s
) << 4) | ((key
->colorarg_b5
[2] >> s
) << 5)) & 0x3f;
1466 alphaarg
[0] = (key
->ts
[s
].alphaarg0
| ((key
->alphaarg_b4
[0] >> s
) << 4)) & 0x1f;
1467 alphaarg
[1] = (key
->ts
[s
].alphaarg1
| ((key
->alphaarg_b4
[1] >> s
) << 4)) & 0x1f;
1468 alphaarg
[2] = (key
->ts
[s
].alphaarg2
| ((key
->alphaarg_b4
[2] >> s
) << 4)) & 0x1f;
1470 if (key
->ts
[s
].colorop
!= key
->ts
[s
].alphaop
||
1471 colorarg
[0] != alphaarg
[0] ||
1472 colorarg
[1] != alphaarg
[1] ||
1473 colorarg
[2] != alphaarg
[2])
1474 dst
.WriteMask
= TGSI_WRITEMASK_XYZ
;
1476 /* Special DOTPRODUCT behaviour (see wine tests) */
1477 if (key
->ts
[s
].colorop
== D3DTOP_DOTPRODUCT3
)
1478 dst
.WriteMask
= TGSI_WRITEMASK_XYZW
;
1480 if (used_c
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, colorarg
[0]);
1481 if (used_c
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, colorarg
[1]);
1482 if (used_c
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, colorarg
[2]);
1483 ps_do_ts_op(&ps
, key
->ts
[s
].colorop
, dst
, arg
);
1485 if (dst
.WriteMask
!= TGSI_WRITEMASK_XYZW
) {
1486 dst
.WriteMask
= TGSI_WRITEMASK_W
;
1488 if (used_a
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, alphaarg
[0]);
1489 if (used_a
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, alphaarg
[1]);
1490 if (used_a
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, alphaarg
[2]);
1491 ps_do_ts_op(&ps
, key
->ts
[s
].alphaop
, dst
, arg
);
1496 ureg_ADD(ureg
, ureg_writemask(ps
.rCur
, TGSI_WRITEMASK_XYZ
), ps
.rCurSrc
, ps
.vC
[1]);
1500 if (key
->fog_mode
) {
1501 struct ureg_dst rFog
= ureg_writemask(ps
.rTmp
, TGSI_WRITEMASK_X
);
1502 struct ureg_src vPos
;
1503 if (device
->screen
->get_param(device
->screen
,
1504 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
)) {
1505 vPos
= ureg_DECL_system_value(ureg
, TGSI_SEMANTIC_POSITION
, 0);
1507 vPos
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_POSITION
, 0,
1508 TGSI_INTERPOLATE_LINEAR
);
1511 /* Source is either W or Z.
1512 * When we use vs ff,
1513 * Z is when an orthogonal projection matrix is detected,
1515 * Z is used for programmable vs.
1516 * Note: Tests indicate that the projection matrix coefficients do
1517 * actually affect pixel fog (and not vertex fog) when vs ff is used,
1518 * which justifies taking the position's w instead of taking the z coordinate
1519 * before the projection in the vs shader.
1521 if (!key
->fog_source
)
1522 ureg_MOV(ureg
, rFog
, _ZZZZ(vPos
));
1524 /* Position's w is 1/w */
1525 ureg_RCP(ureg
, rFog
, _WWWW(vPos
));
1527 if (key
->fog_mode
== D3DFOG_EXP
) {
1528 ureg_MUL(ureg
, rFog
, _X(rFog
), _ZZZZ(_CONST(22)));
1529 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1530 ureg_EX2(ureg
, rFog
, _X(rFog
));
1532 if (key
->fog_mode
== D3DFOG_EXP2
) {
1533 ureg_MUL(ureg
, rFog
, _X(rFog
), _ZZZZ(_CONST(22)));
1534 ureg_MUL(ureg
, rFog
, _X(rFog
), _X(rFog
));
1535 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1536 ureg_EX2(ureg
, rFog
, _X(rFog
));
1538 if (key
->fog_mode
== D3DFOG_LINEAR
) {
1539 ureg_SUB(ureg
, rFog
, _XXXX(_CONST(22)), _X(rFog
));
1540 ureg_MUL(ureg
, ureg_saturate(rFog
), _X(rFog
), _YYYY(_CONST(22)));
1542 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _X(rFog
), ps
.rCurSrc
, _CONST(21));
1543 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1546 struct ureg_src vFog
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_FOG
, 0, TGSI_INTERPOLATE_PERSPECTIVE
);
1547 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _XXXX(vFog
), ps
.rCurSrc
, _CONST(21));
1548 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1550 ureg_MOV(ureg
, oCol
, ps
.rCurSrc
);
1554 nine_ureg_tgsi_dump(ureg
, FALSE
);
1555 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
1558 static struct NineVertexShader9
*
1559 nine_ff_get_vs(struct NineDevice9
*device
)
1561 const struct nine_state
*state
= &device
->state
;
1562 const struct nine_context
*context
= &device
->context
;
1563 struct NineVertexShader9
*vs
;
1564 enum pipe_error err
;
1565 struct vs_build_ctx bld
;
1566 struct nine_ff_vs_key key
;
1568 boolean has_indexes
= false;
1569 boolean has_weights
= false;
1570 char input_texture_coord
[8];
1572 assert(sizeof(key
) <= sizeof(key
.value32
));
1574 memset(&key
, 0, sizeof(key
));
1575 memset(&bld
, 0, sizeof(bld
));
1576 memset(&input_texture_coord
, 0, sizeof(input_texture_coord
));
1580 /* FIXME: this shouldn't be NULL, but it is on init */
1582 key
.color0in_one
= 1;
1583 key
.color1in_zero
= 1;
1584 for (i
= 0; i
< state
->vdecl
->nelems
; i
++) {
1585 uint16_t usage
= state
->vdecl
->usage_map
[i
];
1586 if (usage
== NINE_DECLUSAGE_POSITIONT
)
1588 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 0))
1589 key
.color0in_one
= 0;
1590 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 1))
1591 key
.color1in_zero
= 0;
1592 else if (usage
== NINE_DECLUSAGE_i(BLENDINDICES
, 0)) {
1594 key
.passthrough
|= 1 << usage
;
1595 } else if (usage
== NINE_DECLUSAGE_i(BLENDWEIGHT
, 0)) {
1597 key
.passthrough
|= 1 << usage
;
1598 } else if (usage
== NINE_DECLUSAGE_i(NORMAL
, 0)) {
1600 key
.passthrough
|= 1 << usage
;
1601 } else if (usage
== NINE_DECLUSAGE_PSIZE
)
1602 key
.vertexpointsize
= 1;
1603 else if (usage
% NINE_DECLUSAGE_COUNT
== NINE_DECLUSAGE_TEXCOORD
) {
1604 s
= usage
/ NINE_DECLUSAGE_COUNT
;
1606 input_texture_coord
[s
] = nine_decltype_get_dim(state
->vdecl
->decls
[i
].Type
);
1608 DBG("FF given texture coordinate >= 8. Ignoring\n");
1609 } else if (usage
< NINE_DECLUSAGE_NONE
)
1610 key
.passthrough
|= 1 << usage
;
1613 /* ff vs + ps 3.0: some elements are passed to the ps (wine test).
1614 * We do restrict to indices 0 */
1615 key
.passthrough
&= ~((1 << NINE_DECLUSAGE_POSITION
) | (1 << NINE_DECLUSAGE_PSIZE
) |
1616 (1 << NINE_DECLUSAGE_TEXCOORD
) | (1 << NINE_DECLUSAGE_POSITIONT
) |
1617 (1 << NINE_DECLUSAGE_TESSFACTOR
) | (1 << NINE_DECLUSAGE_SAMPLE
));
1618 if (!key
.position_t
)
1619 key
.passthrough
= 0;
1620 key
.pointscale
= !!context
->rs
[D3DRS_POINTSCALEENABLE
];
1622 key
.lighting
= !!context
->rs
[D3DRS_LIGHTING
] && state
->ff
.num_lights_active
;
1623 key
.darkness
= !!context
->rs
[D3DRS_LIGHTING
] && !state
->ff
.num_lights_active
;
1624 if (key
.position_t
) {
1625 key
.darkness
= 0; /* |= key.lighting; */ /* XXX ? */
1628 if ((key
.lighting
| key
.darkness
) && context
->rs
[D3DRS_COLORVERTEX
]) {
1629 uint32_t mask
= (key
.color0in_one
? 0 : 1) | (key
.color1in_zero
? 0 : 2);
1630 key
.mtl_diffuse
= context
->rs
[D3DRS_DIFFUSEMATERIALSOURCE
] & mask
;
1631 key
.mtl_ambient
= context
->rs
[D3DRS_AMBIENTMATERIALSOURCE
] & mask
;
1632 key
.mtl_specular
= context
->rs
[D3DRS_SPECULARMATERIALSOURCE
] & mask
;
1633 key
.mtl_emissive
= context
->rs
[D3DRS_EMISSIVEMATERIALSOURCE
] & mask
;
1635 key
.fog
= !!context
->rs
[D3DRS_FOGENABLE
];
1636 key
.fog_mode
= (!key
.position_t
&& context
->rs
[D3DRS_FOGENABLE
]) ? context
->rs
[D3DRS_FOGVERTEXMODE
] : 0;
1638 key
.fog_range
= context
->rs
[D3DRS_RANGEFOGENABLE
];
1640 key
.localviewer
= !!context
->rs
[D3DRS_LOCALVIEWER
];
1641 key
.normalizenormals
= !!context
->rs
[D3DRS_NORMALIZENORMALS
];
1642 key
.ucp
= !!context
->rs
[D3DRS_CLIPPLANEENABLE
];
1644 if (context
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1645 key
.vertexblend_indexed
= !!context
->rs
[D3DRS_INDEXEDVERTEXBLENDENABLE
] && has_indexes
;
1647 switch (context
->rs
[D3DRS_VERTEXBLEND
]) {
1648 case D3DVBF_0WEIGHTS
: key
.vertexblend
= key
.vertexblend_indexed
; break;
1649 case D3DVBF_1WEIGHTS
: key
.vertexblend
= 2; break;
1650 case D3DVBF_2WEIGHTS
: key
.vertexblend
= 3; break;
1651 case D3DVBF_3WEIGHTS
: key
.vertexblend
= 4; break;
1652 case D3DVBF_TWEENING
: key
.vertextween
= 1; break;
1654 assert(!"invalid D3DVBF");
1657 if (!has_weights
&& context
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_0WEIGHTS
)
1658 key
.vertexblend
= 0; /* TODO: if key.vertexblend_indexed, perhaps it should use 1.0 as weight, or revert to D3DVBF_0WEIGHTS */
1661 for (s
= 0; s
< 8; ++s
) {
1662 unsigned gen
= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] >> 16) + 1;
1663 unsigned idx
= state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] & 7;
1666 if (key
.position_t
&& gen
> NINED3DTSS_TCI_PASSTHRU
)
1667 gen
= NINED3DTSS_TCI_PASSTHRU
;
1669 if (!input_texture_coord
[idx
] && gen
== NINED3DTSS_TCI_PASSTHRU
)
1670 gen
= NINED3DTSS_TCI_DISABLE
;
1672 key
.tc_gen
|= gen
<< (s
* 3);
1673 key
.tc_idx
|= idx
<< (s
* 3);
1674 key
.tc_dim_input
|= ((input_texture_coord
[idx
]-1) & 0x3) << (s
* 2);
1676 dim
= state
->ff
.tex_stage
[s
][D3DTSS_TEXTURETRANSFORMFLAGS
] & 0x7;
1678 dim
= input_texture_coord
[idx
];
1679 if (dim
== 1) /* NV behaviour */
1681 key
.tc_dim_output
|= dim
<< (s
* 3);
1684 vs
= util_hash_table_get(device
->ff
.ht_vs
, &key
);
1687 NineVertexShader9_new(device
, &vs
, NULL
, nine_ff_build_vs(device
, &bld
));
1689 nine_ff_prune_vs(device
);
1693 memcpy(&vs
->ff_key
, &key
, sizeof(vs
->ff_key
));
1695 err
= util_hash_table_set(device
->ff
.ht_vs
, &vs
->ff_key
, vs
);
1697 assert(err
== PIPE_OK
);
1698 device
->ff
.num_vs
++;
1699 NineUnknown_ConvertRefToBind(NineUnknown(vs
));
1701 vs
->num_inputs
= bld
.num_inputs
;
1702 for (n
= 0; n
< bld
.num_inputs
; ++n
)
1703 vs
->input_map
[n
].ndecl
= bld
.input
[n
];
1705 vs
->position_t
= key
.position_t
;
1706 vs
->point_size
= key
.vertexpointsize
| key
.pointscale
;
1711 #define GET_D3DTS(n) nine_state_access_transform(state, D3DTS_##n, FALSE)
1712 #define IS_D3DTS_DIRTY(s,n) ((s)->ff.changed.transform[(D3DTS_##n) / 32] & (1 << ((D3DTS_##n) % 32)))
1714 static struct NinePixelShader9
*
1715 nine_ff_get_ps(struct NineDevice9
*device
)
1717 struct nine_state
*state
= &device
->state
;
1718 struct nine_context
*context
= &device
->context
;
1719 D3DMATRIX
*projection_matrix
= GET_D3DTS(PROJECTION
);
1720 struct NinePixelShader9
*ps
;
1721 enum pipe_error err
;
1722 struct nine_ff_ps_key key
;
1724 uint8_t sampler_mask
= 0;
1726 assert(sizeof(key
) <= sizeof(key
.value32
));
1728 memset(&key
, 0, sizeof(key
));
1729 for (s
= 0; s
< 8; ++s
) {
1730 key
.ts
[s
].colorop
= state
->ff
.tex_stage
[s
][D3DTSS_COLOROP
];
1731 key
.ts
[s
].alphaop
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAOP
];
1732 const uint8_t used_c
= ps_d3dtop_args_mask(key
.ts
[s
].colorop
);
1733 const uint8_t used_a
= ps_d3dtop_args_mask(key
.ts
[s
].alphaop
);
1734 /* MSDN says D3DTOP_DISABLE disables this and all subsequent stages.
1735 * ALPHAOP cannot be enabled if COLOROP is disabled.
1736 * Verified on Windows. */
1737 if (key
.ts
[s
].colorop
== D3DTOP_DISABLE
) {
1738 key
.ts
[s
].alphaop
= D3DTOP_DISABLE
; /* DISABLE == 1, avoid degenerate keys */
1742 if (!context
->texture
[s
] &&
1743 ((state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] == D3DTA_TEXTURE
&&
1745 (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
&&
1747 (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] == D3DTA_TEXTURE
&&
1749 /* Tested on Windows: Invalid texture read disables the stage
1750 * and the subsequent ones, but only for colorop. For alpha,
1751 * it's as if the texture had alpha of 1.0, which is what
1752 * has our dummy texture in that case. Invalid color also
1753 * disabled the following alpha stages. */
1754 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1758 if (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] == D3DTA_TEXTURE
||
1759 state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
||
1760 state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] == D3DTA_TEXTURE
||
1761 state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
] == D3DTA_TEXTURE
||
1762 state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
] == D3DTA_TEXTURE
||
1763 state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
] == D3DTA_TEXTURE
)
1764 sampler_mask
|= (1 << s
);
1766 if (key
.ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1767 if (used_c
& 0x1) key
.ts
[s
].colorarg0
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
];
1768 if (used_c
& 0x2) key
.ts
[s
].colorarg1
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
];
1769 if (used_c
& 0x4) key
.ts
[s
].colorarg2
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
];
1770 if (used_c
& 0x1) key
.colorarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 4) << s
;
1771 if (used_c
& 0x1) key
.colorarg_b5
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 5) << s
;
1772 if (used_c
& 0x2) key
.colorarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 4) << s
;
1773 if (used_c
& 0x2) key
.colorarg_b5
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 5) << s
;
1774 if (used_c
& 0x4) key
.colorarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 4) << s
;
1775 if (used_c
& 0x4) key
.colorarg_b5
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 5) << s
;
1777 if (key
.ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1778 if (used_a
& 0x1) key
.ts
[s
].alphaarg0
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
];
1779 if (used_a
& 0x2) key
.ts
[s
].alphaarg1
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
];
1780 if (used_a
& 0x4) key
.ts
[s
].alphaarg2
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
];
1781 if (used_a
& 0x1) key
.alphaarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
] >> 4) << s
;
1782 if (used_a
& 0x2) key
.alphaarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
] >> 4) << s
;
1783 if (used_a
& 0x4) key
.alphaarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
] >> 4) << s
;
1785 key
.ts
[s
].resultarg
= state
->ff
.tex_stage
[s
][D3DTSS_RESULTARG
] == D3DTA_TEMP
;
1787 if (context
->texture
[s
]) {
1788 switch (context
->texture
[s
]->base
.type
) {
1789 case D3DRTYPE_TEXTURE
: key
.ts
[s
].textarget
= 1; break;
1790 case D3DRTYPE_VOLUMETEXTURE
: key
.ts
[s
].textarget
= 2; break;
1791 case D3DRTYPE_CUBETEXTURE
: key
.ts
[s
].textarget
= 3; break;
1793 assert(!"unexpected texture type");
1797 key
.ts
[s
].textarget
= 1;
1801 /* Note: If colorop is D3DTOP_DISABLE for the first stage
1802 * (which implies alphaop is too), nothing particular happens,
1803 * that is, current is equal to diffuse (which is the case anyway,
1804 * because it is how it is initialized).
1805 * Special case seems if alphaop is D3DTOP_DISABLE and not colorop,
1806 * because then if the resultarg is TEMP, then diffuse alpha is written
1808 if (key
.ts
[0].colorop
!= D3DTOP_DISABLE
&&
1809 key
.ts
[0].alphaop
== D3DTOP_DISABLE
&&
1810 key
.ts
[0].resultarg
!= 0) {
1811 key
.ts
[0].alphaop
= D3DTOP_SELECTARG1
;
1812 key
.ts
[0].alphaarg1
= D3DTA_DIFFUSE
;
1814 /* When no alpha stage writes to current, diffuse alpha is taken.
1815 * Since we initialize current to diffuse, we have the behaviour. */
1817 /* Last stage always writes to Current */
1819 key
.ts
[s
-1].resultarg
= 0;
1821 key
.projected
= nine_ff_get_projected_key(state
);
1822 key
.specular
= !!context
->rs
[D3DRS_SPECULARENABLE
];
1825 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1826 if (context
->rs
[D3DRS_FOGENABLE
])
1827 key
.fog_mode
= context
->rs
[D3DRS_FOGTABLEMODE
];
1828 key
.fog
= !!context
->rs
[D3DRS_FOGENABLE
];
1829 /* Pixel fog (with WFOG advertised): source is either Z or W.
1830 * W is the source if vs ff is used, and the
1831 * projection matrix is not orthogonal.
1832 * Tests on Win 10 seem to indicate _34
1833 * and _33 are checked against 0, 1. */
1834 if (key
.fog_mode
&& key
.fog
)
1835 key
.fog_source
= !state
->programmable_vs
&&
1836 !(projection_matrix
->_34
== 0.0f
&&
1837 projection_matrix
->_44
== 1.0f
);
1839 ps
= util_hash_table_get(device
->ff
.ht_ps
, &key
);
1842 NinePixelShader9_new(device
, &ps
, NULL
, nine_ff_build_ps(device
, &key
));
1844 nine_ff_prune_ps(device
);
1846 memcpy(&ps
->ff_key
, &key
, sizeof(ps
->ff_key
));
1848 err
= util_hash_table_set(device
->ff
.ht_ps
, &ps
->ff_key
, ps
);
1850 assert(err
== PIPE_OK
);
1851 device
->ff
.num_ps
++;
1852 NineUnknown_ConvertRefToBind(NineUnknown(ps
));
1855 ps
->sampler_mask
= sampler_mask
;
1861 nine_ff_load_vs_transforms(struct NineDevice9
*device
)
1863 struct nine_state
*state
= &device
->state
;
1864 struct nine_context
*context
= &device
->context
;
1866 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1869 /* TODO: make this nicer, and only upload the ones we need */
1870 /* TODO: use ff.vs_const as storage of W, V, P matrices */
1872 if (IS_D3DTS_DIRTY(state
, WORLD
) ||
1873 IS_D3DTS_DIRTY(state
, VIEW
) ||
1874 IS_D3DTS_DIRTY(state
, PROJECTION
)) {
1875 /* WVP, WV matrices */
1876 nine_d3d_matrix_matrix_mul(&M
[1], GET_D3DTS(WORLD
), GET_D3DTS(VIEW
));
1877 nine_d3d_matrix_matrix_mul(&M
[0], &M
[1], GET_D3DTS(PROJECTION
));
1879 /* normal matrix == transpose(inverse(WV)) */
1880 nine_d3d_matrix_inverse(&T
, &M
[1]);
1881 nine_d3d_matrix_transpose(&M
[4], &T
);
1884 M
[2] = *GET_D3DTS(PROJECTION
);
1886 /* V and W matrix */
1887 nine_d3d_matrix_inverse(&M
[3], GET_D3DTS(VIEW
));
1891 if (context
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1892 /* load other world matrices */
1893 for (i
= 1; i
<= 8; ++i
) {
1894 nine_d3d_matrix_matrix_mul(&M
[40 + i
], GET_D3DTS(WORLDMATRIX(i
)), GET_D3DTS(VIEW
));
1898 device
->ff
.vs_const
[30 * 4] = asfloat(context
->rs
[D3DRS_TWEENFACTOR
]);
1902 nine_ff_load_lights(struct NineDevice9
*device
)
1904 struct nine_state
*state
= &device
->state
;
1905 struct nine_context
*context
= &device
->context
;
1906 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1909 if (state
->changed
.group
& NINE_STATE_FF_MATERIAL
) {
1910 const D3DMATERIAL9
*mtl
= &state
->ff
.material
;
1912 memcpy(&dst
[20], &mtl
->Diffuse
, 4 * sizeof(float));
1913 memcpy(&dst
[21], &mtl
->Ambient
, 4 * sizeof(float));
1914 memcpy(&dst
[22], &mtl
->Specular
, 4 * sizeof(float));
1915 dst
[23].x
= mtl
->Power
;
1916 memcpy(&dst
[24], &mtl
->Emissive
, 4 * sizeof(float));
1917 d3dcolor_to_rgba(&dst
[25].x
, context
->rs
[D3DRS_AMBIENT
]);
1918 dst
[19].x
= dst
[25].x
* mtl
->Ambient
.r
+ mtl
->Emissive
.r
;
1919 dst
[19].y
= dst
[25].y
* mtl
->Ambient
.g
+ mtl
->Emissive
.g
;
1920 dst
[19].z
= dst
[25].z
* mtl
->Ambient
.b
+ mtl
->Emissive
.b
;
1923 if (!(state
->changed
.group
& NINE_STATE_FF_LIGHTING
))
1926 for (l
= 0; l
< state
->ff
.num_lights_active
; ++l
) {
1927 const D3DLIGHT9
*light
= &state
->ff
.light
[state
->ff
.active_light
[l
]];
1929 dst
[32 + l
* 8].x
= light
->Type
;
1930 dst
[32 + l
* 8].y
= light
->Attenuation0
;
1931 dst
[32 + l
* 8].z
= light
->Attenuation1
;
1932 dst
[32 + l
* 8].w
= light
->Attenuation2
;
1933 memcpy(&dst
[33 + l
* 8].x
, &light
->Diffuse
, sizeof(light
->Diffuse
));
1934 memcpy(&dst
[34 + l
* 8].x
, &light
->Specular
, sizeof(light
->Specular
));
1935 memcpy(&dst
[35 + l
* 8].x
, &light
->Ambient
, sizeof(light
->Ambient
));
1936 nine_d3d_vector4_matrix_mul((D3DVECTOR
*)&dst
[36 + l
* 8].x
, &light
->Position
, GET_D3DTS(VIEW
));
1937 nine_d3d_vector3_matrix_mul((D3DVECTOR
*)&dst
[37 + l
* 8].x
, &light
->Direction
, GET_D3DTS(VIEW
));
1938 dst
[36 + l
* 8].w
= light
->Type
== D3DLIGHT_DIRECTIONAL
? 1e9f
: light
->Range
;
1939 dst
[37 + l
* 8].w
= light
->Falloff
;
1940 dst
[38 + l
* 8].x
= cosf(light
->Theta
* 0.5f
);
1941 dst
[38 + l
* 8].y
= cosf(light
->Phi
* 0.5f
);
1942 dst
[38 + l
* 8].z
= 1.0f
/ (dst
[38 + l
* 8].x
- dst
[38 + l
* 8].y
);
1943 dst
[39 + l
* 8].w
= (l
+ 1) == state
->ff
.num_lights_active
;
1948 nine_ff_load_point_and_fog_params(struct NineDevice9
*device
)
1950 const struct nine_state
*state
= &device
->state
;
1951 struct nine_context
*context
= &device
->context
;
1952 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1954 if (!(state
->changed
.group
& NINE_STATE_FF_OTHER
))
1956 dst
[26].x
= asfloat(context
->rs
[D3DRS_POINTSIZE_MIN
]);
1957 dst
[26].y
= asfloat(context
->rs
[D3DRS_POINTSIZE_MAX
]);
1958 dst
[26].z
= asfloat(context
->rs
[D3DRS_POINTSIZE
]);
1959 dst
[26].w
= asfloat(context
->rs
[D3DRS_POINTSCALE_A
]);
1960 dst
[27].x
= asfloat(context
->rs
[D3DRS_POINTSCALE_B
]);
1961 dst
[27].y
= asfloat(context
->rs
[D3DRS_POINTSCALE_C
]);
1962 dst
[28].x
= asfloat(context
->rs
[D3DRS_FOGEND
]);
1963 dst
[28].y
= 1.0f
/ (asfloat(context
->rs
[D3DRS_FOGEND
]) - asfloat(context
->rs
[D3DRS_FOGSTART
]));
1964 if (isinf(dst
[28].y
))
1966 dst
[28].z
= asfloat(context
->rs
[D3DRS_FOGDENSITY
]);
1970 nine_ff_load_tex_matrices(struct NineDevice9
*device
)
1972 struct nine_state
*state
= &device
->state
;
1973 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1976 if (!(state
->ff
.changed
.transform
[0] & 0xff0000))
1978 for (s
= 0; s
< 8; ++s
) {
1979 if (IS_D3DTS_DIRTY(state
, TEXTURE0
+ s
))
1980 nine_d3d_matrix_transpose(&M
[32 + s
], nine_state_access_transform(state
, D3DTS_TEXTURE0
+ s
, FALSE
));
1985 nine_ff_load_ps_params(struct NineDevice9
*device
)
1987 const struct nine_state
*state
= &device
->state
;
1988 struct nine_context
*context
= &device
->context
;
1989 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.ps_const
;
1992 if (!(state
->changed
.group
& (NINE_STATE_FF_PSSTAGES
| NINE_STATE_FF_OTHER
)))
1995 for (s
= 0; s
< 8; ++s
)
1996 d3dcolor_to_rgba(&dst
[s
].x
, state
->ff
.tex_stage
[s
][D3DTSS_CONSTANT
]);
1998 for (s
= 0; s
< 8; ++s
) {
1999 dst
[8 + s
].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT00
]);
2000 dst
[8 + s
].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT01
]);
2001 dst
[8 + s
].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT10
]);
2002 dst
[8 + s
].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT11
]);
2004 dst
[16 + s
/ 2].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
2005 dst
[16 + s
/ 2].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
2007 dst
[16 + s
/ 2].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
2008 dst
[16 + s
/ 2].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
2012 d3dcolor_to_rgba(&dst
[20].x
, context
->rs
[D3DRS_TEXTUREFACTOR
]);
2013 d3dcolor_to_rgba(&dst
[21].x
, context
->rs
[D3DRS_FOGCOLOR
]);
2014 dst
[22].x
= asfloat(context
->rs
[D3DRS_FOGEND
]);
2015 dst
[22].y
= 1.0f
/ (asfloat(context
->rs
[D3DRS_FOGEND
]) - asfloat(context
->rs
[D3DRS_FOGSTART
]));
2016 dst
[22].z
= asfloat(context
->rs
[D3DRS_FOGDENSITY
]);
2020 nine_ff_load_viewport_info(struct NineDevice9
*device
)
2022 D3DVIEWPORT9
*viewport
= &device
->state
.viewport
;
2023 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
2024 float diffZ
= viewport
->MaxZ
- viewport
->MinZ
;
2026 /* Note: the other functions avoids to fill the const again if nothing changed.
2027 * But we don't have much to fill, and adding code to allow that may be complex
2028 * so just fill it always */
2029 dst
[100].x
= 2.0f
/ (float)(viewport
->Width
);
2030 dst
[100].y
= 2.0f
/ (float)(viewport
->Height
);
2031 dst
[100].z
= (diffZ
== 0.0f
) ? 0.0f
: (1.0f
/ diffZ
);
2032 dst
[100].w
= (float)(viewport
->Width
);
2033 dst
[101].x
= (float)(viewport
->X
);
2034 dst
[101].y
= (float)(viewport
->Y
);
2035 dst
[101].z
= (float)(viewport
->MinZ
);
2039 nine_ff_update(struct NineDevice9
*device
)
2041 struct nine_state
*state
= &device
->state
;
2042 struct nine_context
*context
= &device
->context
;
2043 struct pipe_constant_buffer cb
;
2045 DBG("vs=%p ps=%p\n", device
->state
.vs
, device
->state
.ps
);
2047 /* NOTE: the only reference belongs to the hash table */
2048 if (!state
->programmable_vs
) {
2049 device
->ff
.vs
= nine_ff_get_vs(device
);
2050 device
->state
.changed
.group
|= NINE_STATE_VS
;
2052 if (!device
->state
.ps
) {
2053 device
->ff
.ps
= nine_ff_get_ps(device
);
2054 device
->state
.changed
.group
|= NINE_STATE_PS
;
2057 if (!state
->programmable_vs
) {
2058 nine_ff_load_vs_transforms(device
);
2059 nine_ff_load_tex_matrices(device
);
2060 nine_ff_load_lights(device
);
2061 nine_ff_load_point_and_fog_params(device
);
2062 nine_ff_load_viewport_info(device
);
2064 memset(state
->ff
.changed
.transform
, 0, sizeof(state
->ff
.changed
.transform
));
2066 cb
.buffer_offset
= 0;
2068 cb
.user_buffer
= device
->ff
.vs_const
;
2069 cb
.buffer_size
= NINE_FF_NUM_VS_CONST
* 4 * sizeof(float);
2071 if (!device
->driver_caps
.user_cbufs
) {
2072 context
->pipe
.cb_vs_ff
.buffer_size
= cb
.buffer_size
;
2073 u_upload_data(device
->constbuf_uploader
,
2076 device
->constbuf_alignment
,
2078 &context
->pipe
.cb_vs_ff
.buffer_offset
,
2079 &context
->pipe
.cb_vs_ff
.buffer
);
2080 u_upload_unmap(device
->constbuf_uploader
);
2081 context
->pipe
.cb_vs_ff
.user_buffer
= NULL
;
2083 context
->pipe
.cb_vs_ff
= cb
;
2084 context
->commit
|= NINE_STATE_COMMIT_CONST_VS
;
2087 if (!device
->state
.ps
) {
2088 nine_ff_load_ps_params(device
);
2090 cb
.buffer_offset
= 0;
2092 cb
.user_buffer
= device
->ff
.ps_const
;
2093 cb
.buffer_size
= NINE_FF_NUM_PS_CONST
* 4 * sizeof(float);
2095 if (!device
->driver_caps
.user_cbufs
) {
2096 context
->pipe
.cb_ps_ff
.buffer_size
= cb
.buffer_size
;
2097 u_upload_data(device
->constbuf_uploader
,
2100 device
->constbuf_alignment
,
2102 &context
->pipe
.cb_ps_ff
.buffer_offset
,
2103 &context
->pipe
.cb_ps_ff
.buffer
);
2104 u_upload_unmap(device
->constbuf_uploader
);
2105 context
->pipe
.cb_ps_ff
.user_buffer
= NULL
;
2107 context
->pipe
.cb_ps_ff
= cb
;
2108 context
->commit
|= NINE_STATE_COMMIT_CONST_PS
;
2111 device
->state
.changed
.group
&= ~NINE_STATE_FF
;
2116 nine_ff_init(struct NineDevice9
*device
)
2118 device
->ff
.ht_vs
= util_hash_table_create(nine_ff_vs_key_hash
,
2119 nine_ff_vs_key_comp
);
2120 device
->ff
.ht_ps
= util_hash_table_create(nine_ff_ps_key_hash
,
2121 nine_ff_ps_key_comp
);
2123 device
->ff
.ht_fvf
= util_hash_table_create(nine_ff_fvf_key_hash
,
2124 nine_ff_fvf_key_comp
);
2126 device
->ff
.vs_const
= CALLOC(NINE_FF_NUM_VS_CONST
, 4 * sizeof(float));
2127 device
->ff
.ps_const
= CALLOC(NINE_FF_NUM_PS_CONST
, 4 * sizeof(float));
2129 return device
->ff
.ht_vs
&& device
->ff
.ht_ps
&&
2130 device
->ff
.ht_fvf
&&
2131 device
->ff
.vs_const
&& device
->ff
.ps_const
;
2134 static enum pipe_error
nine_ff_ht_delete_cb(void *key
, void *value
, void *data
)
2136 NineUnknown_Unbind(NineUnknown(value
));
2141 nine_ff_fini(struct NineDevice9
*device
)
2143 if (device
->ff
.ht_vs
) {
2144 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
2145 util_hash_table_destroy(device
->ff
.ht_vs
);
2147 if (device
->ff
.ht_ps
) {
2148 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
2149 util_hash_table_destroy(device
->ff
.ht_ps
);
2151 if (device
->ff
.ht_fvf
) {
2152 util_hash_table_foreach(device
->ff
.ht_fvf
, nine_ff_ht_delete_cb
, NULL
);
2153 util_hash_table_destroy(device
->ff
.ht_fvf
);
2155 device
->ff
.vs
= NULL
; /* destroyed by unbinding from hash table */
2156 device
->ff
.ps
= NULL
;
2158 FREE(device
->ff
.vs_const
);
2159 FREE(device
->ff
.ps_const
);
2163 nine_ff_prune_vs(struct NineDevice9
*device
)
2165 if (device
->ff
.num_vs
> 100) {
2166 /* could destroy the bound one here, so unbind */
2167 device
->pipe
->bind_vs_state(device
->pipe
, NULL
);
2168 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
2169 util_hash_table_clear(device
->ff
.ht_vs
);
2170 device
->ff
.num_vs
= 0;
2171 device
->state
.changed
.group
|= NINE_STATE_VS
;
2175 nine_ff_prune_ps(struct NineDevice9
*device
)
2177 if (device
->ff
.num_ps
> 100) {
2178 /* could destroy the bound one here, so unbind */
2179 device
->pipe
->bind_fs_state(device
->pipe
, NULL
);
2180 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
2181 util_hash_table_clear(device
->ff
.ht_ps
);
2182 device
->ff
.num_ps
= 0;
2183 device
->state
.changed
.group
|= NINE_STATE_PS
;
2187 /* ========================================================================== */
2189 /* Matrix multiplication:
2191 * in memory: 0 1 2 3 (row major)
2197 * r0 = (r0 * cA) (r0 * cB) . .
2198 * r1 = (r1 * cA) (r1 * cB)
2202 * r: (11) (12) (13) (14)
2203 * (21) (22) (23) (24)
2204 * (31) (32) (33) (34)
2205 * (41) (42) (43) (44)
2213 * t.xyzw = MUL(v.xxxx, r[0]);
2214 * t.xyzw = MAD(v.yyyy, r[1], t.xyzw);
2215 * t.xyzw = MAD(v.zzzz, r[2], t.xyzw);
2216 * v.xyzw = MAD(v.wwww, r[3], t.xyzw);
2218 * v.x = DP4(v, c[0]);
2219 * v.y = DP4(v, c[1]);
2220 * v.z = DP4(v, c[2]);
2221 * v.w = DP4(v, c[3]) = 1
2226 nine_D3DMATRIX_print(const D3DMATRIX *M)
2228 DBG("\n(%f %f %f %f)\n"
2232 M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
2233 M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
2234 M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
2235 M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
2240 nine_DP4_row_col(const D3DMATRIX
*A
, int r
, const D3DMATRIX
*B
, int c
)
2242 return A
->m
[r
][0] * B
->m
[0][c
] +
2243 A
->m
[r
][1] * B
->m
[1][c
] +
2244 A
->m
[r
][2] * B
->m
[2][c
] +
2245 A
->m
[r
][3] * B
->m
[3][c
];
2249 nine_DP4_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
2251 return v
->x
* M
->m
[0][c
] +
2258 nine_DP3_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
2260 return v
->x
* M
->m
[0][c
] +
2266 nine_d3d_matrix_matrix_mul(D3DMATRIX
*D
, const D3DMATRIX
*L
, const D3DMATRIX
*R
)
2268 D
->_11
= nine_DP4_row_col(L
, 0, R
, 0);
2269 D
->_12
= nine_DP4_row_col(L
, 0, R
, 1);
2270 D
->_13
= nine_DP4_row_col(L
, 0, R
, 2);
2271 D
->_14
= nine_DP4_row_col(L
, 0, R
, 3);
2273 D
->_21
= nine_DP4_row_col(L
, 1, R
, 0);
2274 D
->_22
= nine_DP4_row_col(L
, 1, R
, 1);
2275 D
->_23
= nine_DP4_row_col(L
, 1, R
, 2);
2276 D
->_24
= nine_DP4_row_col(L
, 1, R
, 3);
2278 D
->_31
= nine_DP4_row_col(L
, 2, R
, 0);
2279 D
->_32
= nine_DP4_row_col(L
, 2, R
, 1);
2280 D
->_33
= nine_DP4_row_col(L
, 2, R
, 2);
2281 D
->_34
= nine_DP4_row_col(L
, 2, R
, 3);
2283 D
->_41
= nine_DP4_row_col(L
, 3, R
, 0);
2284 D
->_42
= nine_DP4_row_col(L
, 3, R
, 1);
2285 D
->_43
= nine_DP4_row_col(L
, 3, R
, 2);
2286 D
->_44
= nine_DP4_row_col(L
, 3, R
, 3);
2290 nine_d3d_vector4_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2292 d
->x
= nine_DP4_vec_col(v
, M
, 0);
2293 d
->y
= nine_DP4_vec_col(v
, M
, 1);
2294 d
->z
= nine_DP4_vec_col(v
, M
, 2);
2298 nine_d3d_vector3_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2300 d
->x
= nine_DP3_vec_col(v
, M
, 0);
2301 d
->y
= nine_DP3_vec_col(v
, M
, 1);
2302 d
->z
= nine_DP3_vec_col(v
, M
, 2);
2306 nine_d3d_matrix_transpose(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2309 for (i
= 0; i
< 4; ++i
)
2310 for (j
= 0; j
< 4; ++j
)
2311 D
->m
[i
][j
] = M
->m
[j
][i
];
2314 #define _M_ADD_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2315 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2316 if (t > 0.0f) pos += t; else neg += t; } while(0)
2318 #define _M_SUB_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2319 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2320 if (t > 0.0f) neg -= t; else pos -= t; } while(0)
2322 nine_d3d_matrix_det(const D3DMATRIX
*M
)
2327 _M_ADD_PROD_1i_2j_3k_4l(1, 2, 3, 4);
2328 _M_ADD_PROD_1i_2j_3k_4l(1, 3, 4, 2);
2329 _M_ADD_PROD_1i_2j_3k_4l(1, 4, 2, 3);
2331 _M_ADD_PROD_1i_2j_3k_4l(2, 1, 4, 3);
2332 _M_ADD_PROD_1i_2j_3k_4l(2, 3, 1, 4);
2333 _M_ADD_PROD_1i_2j_3k_4l(2, 4, 3, 1);
2335 _M_ADD_PROD_1i_2j_3k_4l(3, 1, 2, 4);
2336 _M_ADD_PROD_1i_2j_3k_4l(3, 2, 4, 1);
2337 _M_ADD_PROD_1i_2j_3k_4l(3, 4, 1, 2);
2339 _M_ADD_PROD_1i_2j_3k_4l(4, 1, 3, 2);
2340 _M_ADD_PROD_1i_2j_3k_4l(4, 2, 1, 3);
2341 _M_ADD_PROD_1i_2j_3k_4l(4, 3, 2, 1);
2343 _M_SUB_PROD_1i_2j_3k_4l(1, 2, 4, 3);
2344 _M_SUB_PROD_1i_2j_3k_4l(1, 3, 2, 4);
2345 _M_SUB_PROD_1i_2j_3k_4l(1, 4, 3, 2);
2347 _M_SUB_PROD_1i_2j_3k_4l(2, 1, 3, 4);
2348 _M_SUB_PROD_1i_2j_3k_4l(2, 3, 4, 1);
2349 _M_SUB_PROD_1i_2j_3k_4l(2, 4, 1, 3);
2351 _M_SUB_PROD_1i_2j_3k_4l(3, 1, 4, 2);
2352 _M_SUB_PROD_1i_2j_3k_4l(3, 2, 1, 4);
2353 _M_SUB_PROD_1i_2j_3k_4l(3, 4, 2, 1);
2355 _M_SUB_PROD_1i_2j_3k_4l(4, 1, 2, 3);
2356 _M_SUB_PROD_1i_2j_3k_4l(4, 2, 3, 1);
2357 _M_SUB_PROD_1i_2j_3k_4l(4, 3, 1, 2);
2362 /* XXX: Probably better to just use src/mesa/math/m_matrix.c because
2363 * I have no idea where this code came from.
2366 nine_d3d_matrix_inverse(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2372 M
->m
[1][1] * M
->m
[2][2] * M
->m
[3][3] -
2373 M
->m
[1][1] * M
->m
[3][2] * M
->m
[2][3] -
2374 M
->m
[1][2] * M
->m
[2][1] * M
->m
[3][3] +
2375 M
->m
[1][2] * M
->m
[3][1] * M
->m
[2][3] +
2376 M
->m
[1][3] * M
->m
[2][1] * M
->m
[3][2] -
2377 M
->m
[1][3] * M
->m
[3][1] * M
->m
[2][2];
2380 -M
->m
[0][1] * M
->m
[2][2] * M
->m
[3][3] +
2381 M
->m
[0][1] * M
->m
[3][2] * M
->m
[2][3] +
2382 M
->m
[0][2] * M
->m
[2][1] * M
->m
[3][3] -
2383 M
->m
[0][2] * M
->m
[3][1] * M
->m
[2][3] -
2384 M
->m
[0][3] * M
->m
[2][1] * M
->m
[3][2] +
2385 M
->m
[0][3] * M
->m
[3][1] * M
->m
[2][2];
2388 M
->m
[0][1] * M
->m
[1][2] * M
->m
[3][3] -
2389 M
->m
[0][1] * M
->m
[3][2] * M
->m
[1][3] -
2390 M
->m
[0][2] * M
->m
[1][1] * M
->m
[3][3] +
2391 M
->m
[0][2] * M
->m
[3][1] * M
->m
[1][3] +
2392 M
->m
[0][3] * M
->m
[1][1] * M
->m
[3][2] -
2393 M
->m
[0][3] * M
->m
[3][1] * M
->m
[1][2];
2396 -M
->m
[0][1] * M
->m
[1][2] * M
->m
[2][3] +
2397 M
->m
[0][1] * M
->m
[2][2] * M
->m
[1][3] +
2398 M
->m
[0][2] * M
->m
[1][1] * M
->m
[2][3] -
2399 M
->m
[0][2] * M
->m
[2][1] * M
->m
[1][3] -
2400 M
->m
[0][3] * M
->m
[1][1] * M
->m
[2][2] +
2401 M
->m
[0][3] * M
->m
[2][1] * M
->m
[1][2];
2404 -M
->m
[1][0] * M
->m
[2][2] * M
->m
[3][3] +
2405 M
->m
[1][0] * M
->m
[3][2] * M
->m
[2][3] +
2406 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][3] -
2407 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][3] -
2408 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][2] +
2409 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][2];
2412 M
->m
[0][0] * M
->m
[2][2] * M
->m
[3][3] -
2413 M
->m
[0][0] * M
->m
[3][2] * M
->m
[2][3] -
2414 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][3] +
2415 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][3] +
2416 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][2] -
2417 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][2];
2420 -M
->m
[0][0] * M
->m
[1][2] * M
->m
[3][3] +
2421 M
->m
[0][0] * M
->m
[3][2] * M
->m
[1][3] +
2422 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][3] -
2423 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][3] -
2424 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][2] +
2425 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][2];
2428 M
->m
[0][0] * M
->m
[1][2] * M
->m
[2][3] -
2429 M
->m
[0][0] * M
->m
[2][2] * M
->m
[1][3] -
2430 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][3] +
2431 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][3] +
2432 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][2] -
2433 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][2];
2436 M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][3] -
2437 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][3] -
2438 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][3] +
2439 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][3] +
2440 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][1] -
2441 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][1];
2444 -M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][3] +
2445 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][3] +
2446 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][3] -
2447 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][3] -
2448 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][1] +
2449 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][1];
2452 M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][3] -
2453 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][3] -
2454 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][3] +
2455 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][3] +
2456 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][1] -
2457 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][1];
2460 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][3] +
2461 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][3] +
2462 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][3] -
2463 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][3] -
2464 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][1] +
2465 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][1];
2468 -M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][2] +
2469 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][2] +
2470 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][2] -
2471 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][2] -
2472 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][1] +
2473 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][1];
2476 M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][2] -
2477 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][2] -
2478 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][2] +
2479 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][2] +
2480 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][1] -
2481 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][1];
2484 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][2] +
2485 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][2] +
2486 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][2] -
2487 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][2] -
2488 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][1] +
2489 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][1];
2492 M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][2] -
2493 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][2] -
2494 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][2] +
2495 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][2] +
2496 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][1] -
2497 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][1];
2500 M
->m
[0][0] * D
->m
[0][0] +
2501 M
->m
[1][0] * D
->m
[0][1] +
2502 M
->m
[2][0] * D
->m
[0][2] +
2503 M
->m
[3][0] * D
->m
[0][3];
2505 if (det
< 1e-30) {/* non inversible */
2506 *D
= *M
; /* wine tests */
2512 for (i
= 0; i
< 4; i
++)
2513 for (k
= 0; k
< 4; k
++)
2520 nine_d3d_matrix_matrix_mul(&I
, D
, M
);
2522 for (i
= 0; i
< 4; ++i
)
2523 for (k
= 0; k
< 4; ++k
)
2524 if (fabsf(I
.m
[i
][k
] - (float)(i
== k
)) > 1e-3)
2525 DBG("Matrix inversion check FAILED !\n");