2 /* FF is big and ugly so feel free to write lines as long as you like.
5 * Let me make that clearer:
6 * Aieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ! !! !!!
10 #include "basetexture9.h"
11 #include "vertexdeclaration9.h"
12 #include "vertexshader9.h"
13 #include "pixelshader9.h"
15 #include "nine_defines.h"
16 #include "nine_helpers.h"
17 #include "nine_pipe.h"
18 #include "nine_dump.h"
20 #include "pipe/p_context.h"
21 #include "tgsi/tgsi_ureg.h"
22 #include "tgsi/tgsi_dump.h"
23 #include "util/u_box.h"
24 #include "util/u_hash_table.h"
25 #include "util/u_upload_mgr.h"
27 #define DBG_CHANNEL DBG_FF
29 #define NINE_FF_NUM_VS_CONST 192
30 #define NINE_FF_NUM_PS_CONST 24
41 uint32_t position_t
: 1;
42 uint32_t lighting
: 1;
43 uint32_t darkness
: 1; /* lighting enabled but no active lights */
44 uint32_t localviewer
: 1;
45 uint32_t vertexpointsize
: 1;
46 uint32_t pointscale
: 1;
47 uint32_t vertexblend
: 3;
48 uint32_t vertexblend_indexed
: 1;
49 uint32_t vertextween
: 1;
50 uint32_t mtl_diffuse
: 2; /* 0 = material, 1 = color1, 2 = color2 */
51 uint32_t mtl_ambient
: 2;
52 uint32_t mtl_specular
: 2;
53 uint32_t mtl_emissive
: 2;
54 uint32_t fog_mode
: 2;
55 uint32_t fog_range
: 1;
56 uint32_t color0in_one
: 1;
57 uint32_t color1in_one
: 1;
59 uint32_t specular_enable
: 1;
60 uint32_t normalizenormals
: 1;
62 uint32_t tc_dim_input
: 16; /* 8 * 2 bits */
64 uint32_t tc_dim_output
: 24; /* 8 * 3 bits */
66 uint32_t tc_gen
: 24; /* 8 * 3 bits */
72 uint64_t value64
[3]; /* don't forget to resize VertexShader9.ff_key */
77 /* Texture stage state:
79 * COLOROP D3DTOP 5 bit
80 * ALPHAOP D3DTOP 5 bit
81 * COLORARG0 D3DTA 3 bit
82 * COLORARG1 D3DTA 3 bit
83 * COLORARG2 D3DTA 3 bit
84 * ALPHAARG0 D3DTA 3 bit
85 * ALPHAARG1 D3DTA 3 bit
86 * ALPHAARG2 D3DTA 3 bit
87 * RESULTARG D3DTA 1 bit (CURRENT:0 or TEMP:1)
88 * TEXCOORDINDEX 0 - 7 3 bit
89 * ===========================
99 uint32_t colorarg0
: 3;
100 uint32_t colorarg1
: 3;
101 uint32_t colorarg2
: 3;
102 uint32_t alphaarg0
: 3;
103 uint32_t alphaarg1
: 3;
104 uint32_t alphaarg2
: 3;
105 uint32_t resultarg
: 1; /* CURRENT:0 or TEMP:1 */
106 uint32_t textarget
: 2; /* 1D/2D/3D/CUBE */
108 /* that's 32 bit exactly */
110 uint32_t projected
: 16;
111 uint32_t fog
: 1; /* for vFog coming from VS */
112 uint32_t fog_mode
: 2;
113 uint32_t specular
: 1;
114 uint32_t pad1
: 12; /* 9 32-bit words with this */
115 uint8_t colorarg_b4
[3];
116 uint8_t colorarg_b5
[3];
117 uint8_t alphaarg_b4
[3]; /* 11 32-bit words plus a byte */
120 uint64_t value64
[6]; /* don't forget to resize PixelShader9.ff_key */
121 uint32_t value32
[12];
125 static unsigned nine_ff_vs_key_hash(void *key
)
127 struct nine_ff_vs_key
*vs
= key
;
129 uint32_t hash
= vs
->value32
[0];
130 for (i
= 1; i
< ARRAY_SIZE(vs
->value32
); ++i
)
131 hash
^= vs
->value32
[i
];
134 static int nine_ff_vs_key_comp(void *key1
, void *key2
)
136 struct nine_ff_vs_key
*a
= (struct nine_ff_vs_key
*)key1
;
137 struct nine_ff_vs_key
*b
= (struct nine_ff_vs_key
*)key2
;
139 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
141 static unsigned nine_ff_ps_key_hash(void *key
)
143 struct nine_ff_ps_key
*ps
= key
;
145 uint32_t hash
= ps
->value32
[0];
146 for (i
= 1; i
< ARRAY_SIZE(ps
->value32
); ++i
)
147 hash
^= ps
->value32
[i
];
150 static int nine_ff_ps_key_comp(void *key1
, void *key2
)
152 struct nine_ff_ps_key
*a
= (struct nine_ff_ps_key
*)key1
;
153 struct nine_ff_ps_key
*b
= (struct nine_ff_ps_key
*)key2
;
155 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
157 static unsigned nine_ff_fvf_key_hash(void *key
)
159 return *(DWORD
*)key
;
161 static int nine_ff_fvf_key_comp(void *key1
, void *key2
)
163 return *(DWORD
*)key1
!= *(DWORD
*)key2
;
166 static void nine_ff_prune_vs(struct NineDevice9
*);
167 static void nine_ff_prune_ps(struct NineDevice9
*);
169 static void nine_ureg_tgsi_dump(struct ureg_program
*ureg
, boolean override
)
171 if (debug_get_bool_option("NINE_FF_DUMP", FALSE
) || override
) {
173 const struct tgsi_token
*toks
= ureg_get_tokens(ureg
, &count
);
175 ureg_free_tokens(toks
);
179 #define _X(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_X)
180 #define _Y(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Y)
181 #define _Z(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Z)
182 #define _W(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_W)
184 #define _XXXX(r) ureg_scalar(r, TGSI_SWIZZLE_X)
185 #define _YYYY(r) ureg_scalar(r, TGSI_SWIZZLE_Y)
186 #define _ZZZZ(r) ureg_scalar(r, TGSI_SWIZZLE_Z)
187 #define _WWWW(r) ureg_scalar(r, TGSI_SWIZZLE_W)
191 /* AL should contain base address of lights table. */
192 #define LIGHT_CONST(i) \
193 ureg_src_indirect(ureg_DECL_constant(ureg, i), _X(AL))
195 #define MATERIAL_CONST(i) \
196 ureg_DECL_constant(ureg, 19 + (i))
198 #define _CONST(n) ureg_DECL_constant(ureg, n)
200 /* VS FF constants layout:
202 * CONST[ 0.. 3] D3DTS_WORLD * D3DTS_VIEW * D3DTS_PROJECTION
203 * CONST[ 4.. 7] D3DTS_WORLD * D3DTS_VIEW
204 * CONST[ 8..11] D3DTS_PROJECTION
205 * CONST[12..15] D3DTS_VIEW
206 * CONST[16..18] Normal matrix
208 * CONST[19] MATERIAL.Emissive + Material.Ambient * RS.Ambient
209 * CONST[20] MATERIAL.Diffuse
210 * CONST[21] MATERIAL.Ambient
211 * CONST[22] MATERIAL.Specular
212 * CONST[23].x___ MATERIAL.Power
213 * CONST[24] MATERIAL.Emissive
214 * CONST[25] RS.Ambient
216 * CONST[26].x___ RS.PointSizeMin
217 * CONST[26]._y__ RS.PointSizeMax
218 * CONST[26].__z_ RS.PointSize
219 * CONST[26].___w RS.PointScaleA
220 * CONST[27].x___ RS.PointScaleB
221 * CONST[27]._y__ RS.PointScaleC
223 * CONST[28].x___ RS.FogEnd
224 * CONST[28]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
225 * CONST[28].__z_ RS.FogDensity
227 * CONST[30].x___ TWEENFACTOR
229 * CONST[32].x___ LIGHT[0].Type
230 * CONST[32]._yzw LIGHT[0].Attenuation0,1,2
231 * CONST[33] LIGHT[0].Diffuse
232 * CONST[34] LIGHT[0].Specular
233 * CONST[35] LIGHT[0].Ambient
234 * CONST[36].xyz_ LIGHT[0].Position
235 * CONST[36].___w LIGHT[0].Range
236 * CONST[37].xyz_ LIGHT[0].Direction
237 * CONST[37].___w LIGHT[0].Falloff
238 * CONST[38].x___ cos(LIGHT[0].Theta / 2)
239 * CONST[38]._y__ cos(LIGHT[0].Phi / 2)
240 * CONST[38].__z_ 1.0f / (cos(LIGHT[0].Theta / 2) - cos(Light[0].Phi / 2))
241 * CONST[39].xyz_ LIGHT[0].HalfVector (for directional lights)
242 * CONST[39].___w 1 if this is the last active light, 0 if not
250 * NOTE: no lighting code is generated if there are no active lights
252 * CONST[100].x___ Viewport 2/width
253 * CONST[100]._y__ Viewport 2/height
254 * CONST[100].__z_ Viewport 1/(zmax - zmin)
255 * CONST[100].___w Viewport width
256 * CONST[101].x___ Viewport x0
257 * CONST[101]._y__ Viewport y0
258 * CONST[101].__z_ Viewport z0
260 * CONST[128..131] D3DTS_TEXTURE0
261 * CONST[132..135] D3DTS_TEXTURE1
262 * CONST[136..139] D3DTS_TEXTURE2
263 * CONST[140..143] D3DTS_TEXTURE3
264 * CONST[144..147] D3DTS_TEXTURE4
265 * CONST[148..151] D3DTS_TEXTURE5
266 * CONST[152..155] D3DTS_TEXTURE6
267 * CONST[156..159] D3DTS_TEXTURE7
269 * CONST[160] D3DTS_WORLDMATRIX[0] * D3DTS_VIEW
270 * CONST[164] D3DTS_WORLDMATRIX[1] * D3DTS_VIEW
272 * CONST[188] D3DTS_WORLDMATRIX[7] * D3DTS_VIEW
276 struct ureg_program
*ureg
;
277 const struct nine_ff_vs_key
*key
;
279 uint16_t input
[PIPE_MAX_ATTRIBS
];
282 struct ureg_src aVtx
;
283 struct ureg_src aNrm
;
284 struct ureg_src aCol
[2];
285 struct ureg_src aTex
[8];
286 struct ureg_src aPsz
;
287 struct ureg_src aInd
;
288 struct ureg_src aWgt
;
290 struct ureg_src aVtx1
; /* tweening */
291 struct ureg_src aNrm1
;
293 struct ureg_src mtlA
;
294 struct ureg_src mtlD
;
295 struct ureg_src mtlS
;
296 struct ureg_src mtlE
;
299 static inline unsigned
300 get_texcoord_sn(struct pipe_screen
*screen
)
302 if (screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
))
303 return TGSI_SEMANTIC_TEXCOORD
;
304 return TGSI_SEMANTIC_GENERIC
;
307 static inline struct ureg_src
308 build_vs_add_input(struct vs_build_ctx
*vs
, uint16_t ndecl
)
310 const unsigned i
= vs
->num_inputs
++;
311 assert(i
< PIPE_MAX_ATTRIBS
);
312 vs
->input
[i
] = ndecl
;
313 return ureg_DECL_vs_input(vs
->ureg
, i
);
316 /* NOTE: dst may alias src */
318 ureg_normalize3(struct ureg_program
*ureg
,
319 struct ureg_dst dst
, struct ureg_src src
)
321 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
322 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
324 ureg_DP3(ureg
, tmp_x
, src
, src
);
325 ureg_RSQ(ureg
, tmp_x
, _X(tmp
));
326 ureg_MUL(ureg
, dst
, src
, _X(tmp
));
327 ureg_release_temporary(ureg
, tmp
);
331 nine_ff_build_vs(struct NineDevice9
*device
, struct vs_build_ctx
*vs
)
333 const struct nine_ff_vs_key
*key
= vs
->key
;
334 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_VERTEX
);
335 struct ureg_dst oPos
, oCol
[2], oPsz
, oFog
;
338 unsigned label
[32], l
= 0;
339 boolean need_aNrm
= key
->lighting
|| key
->passthrough
& (1 << NINE_DECLUSAGE_NORMAL
);
340 boolean need_aVtx
= key
->lighting
|| key
->fog_mode
|| key
->pointscale
;
341 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
345 /* Check which inputs we should transform. */
346 for (i
= 0; i
< 8 * 3; i
+= 3) {
347 switch ((key
->tc_gen
>> i
) & 0x3) {
348 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
351 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
354 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
355 need_aVtx
= need_aNrm
= TRUE
;
362 /* Declare and record used inputs (needed for linkage with vertex format):
363 * (texture coordinates handled later)
365 vs
->aVtx
= build_vs_add_input(vs
,
366 key
->position_t
? NINE_DECLUSAGE_POSITIONT
: NINE_DECLUSAGE_POSITION
);
369 vs
->aNrm
= build_vs_add_input(vs
, NINE_DECLUSAGE_NORMAL
);
371 vs
->aCol
[0] = ureg_imm1f(ureg
, 1.0f
);
372 vs
->aCol
[1] = ureg_imm1f(ureg
, 1.0f
);
374 if (key
->lighting
|| key
->darkness
) {
375 const unsigned mask
= key
->mtl_diffuse
| key
->mtl_specular
|
376 key
->mtl_ambient
| key
->mtl_emissive
;
377 if ((mask
& 0x1) && !key
->color0in_one
)
378 vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
379 if ((mask
& 0x2) && !key
->color1in_one
)
380 vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
382 vs
->mtlD
= MATERIAL_CONST(1);
383 vs
->mtlA
= MATERIAL_CONST(2);
384 vs
->mtlS
= MATERIAL_CONST(3);
385 vs
->mtlE
= MATERIAL_CONST(5);
386 if (key
->mtl_diffuse
== 1) vs
->mtlD
= vs
->aCol
[0]; else
387 if (key
->mtl_diffuse
== 2) vs
->mtlD
= vs
->aCol
[1];
388 if (key
->mtl_ambient
== 1) vs
->mtlA
= vs
->aCol
[0]; else
389 if (key
->mtl_ambient
== 2) vs
->mtlA
= vs
->aCol
[1];
390 if (key
->mtl_specular
== 1) vs
->mtlS
= vs
->aCol
[0]; else
391 if (key
->mtl_specular
== 2) vs
->mtlS
= vs
->aCol
[1];
392 if (key
->mtl_emissive
== 1) vs
->mtlE
= vs
->aCol
[0]; else
393 if (key
->mtl_emissive
== 2) vs
->mtlE
= vs
->aCol
[1];
395 if (!key
->color0in_one
) vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
396 if (!key
->color1in_one
) vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
399 if (key
->vertexpointsize
)
400 vs
->aPsz
= build_vs_add_input(vs
, NINE_DECLUSAGE_PSIZE
);
402 if (key
->vertexblend_indexed
|| key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDINDICES
))
403 vs
->aInd
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDINDICES
);
404 if (key
->vertexblend
|| key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDWEIGHT
))
405 vs
->aWgt
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDWEIGHT
);
406 if (key
->vertextween
) {
407 vs
->aVtx1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(POSITION
,1));
408 vs
->aNrm1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(NORMAL
,1));
413 oPos
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0); /* HPOS */
414 oCol
[0] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0));
415 oCol
[1] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 1));
416 if (key
->fog
|| key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
)) {
417 oFog
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_FOG
, 0);
418 oFog
= ureg_writemask(oFog
, TGSI_WRITEMASK_X
);
421 if (key
->vertexpointsize
|| key
->pointscale
) {
422 oPsz
= ureg_DECL_output_masked(ureg
, TGSI_SEMANTIC_PSIZE
, 0,
423 TGSI_WRITEMASK_X
, 0, 1);
424 oPsz
= ureg_writemask(oPsz
, TGSI_WRITEMASK_X
);
427 if (key
->lighting
|| key
->vertexblend
)
428 AR
= ureg_DECL_address(ureg
);
430 /* === Vertex transformation / vertex blending:
433 if (key
->position_t
) {
434 if (device
->driver_caps
.window_space_position_support
) {
435 ureg_MOV(ureg
, oPos
, vs
->aVtx
);
437 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
438 /* vs->aVtx contains the coordinates buffer wise.
439 * later in the pipeline, clipping, viewport and division
440 * by w (rhw = 1/w) are going to be applied, so do the reverse
441 * of these transformations (except clipping) to have the good
442 * position at the end.*/
443 ureg_MOV(ureg
, tmp
, vs
->aVtx
);
444 /* X from [X_min, X_min + width] to [-1, 1], same for Y. Z to [0, 1] */
445 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(101));
446 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(100));
447 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XY
), ureg_src(tmp
), ureg_imm1f(ureg
, 1.0f
));
448 /* Y needs to be reversed */
449 ureg_MOV(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
), ureg_negate(ureg_src(tmp
)));
451 ureg_RCP(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), _W(tmp
));
452 /* multiply X, Y, Z by w */
453 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _W(tmp
));
454 ureg_MOV(ureg
, oPos
, ureg_src(tmp
));
455 ureg_release_temporary(ureg
, tmp
);
457 } else if (key
->vertexblend
) {
458 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
459 struct ureg_dst aVtx_dst
= ureg_DECL_temporary(ureg
);
460 struct ureg_dst sum_blendweights
= ureg_DECL_temporary(ureg
);
461 struct ureg_src cWM
[4];
463 for (i
= 160; i
<= 191; ++i
)
464 ureg_DECL_constant(ureg
, i
);
466 /* translate world matrix index to constant file index */
467 if (key
->vertexblend_indexed
) {
468 ureg_MAD(ureg
, tmp
, vs
->aInd
, ureg_imm1f(ureg
, 4.0f
), ureg_imm1f(ureg
, 160.0f
));
469 ureg_ARL(ureg
, AR
, ureg_src(tmp
));
472 ureg_MOV(ureg
, aVtx_dst
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 0.0f
));
473 ureg_MOV(ureg
, sum_blendweights
, ureg_imm4f(ureg
, 1.0f
, 1.0f
, 1.0f
, 1.0f
));
475 for (i
= 0; i
< key
->vertexblend
; ++i
) {
476 for (c
= 0; c
< 4; ++c
) {
477 cWM
[c
] = ureg_src_register(TGSI_FILE_CONSTANT
, (160 + i
* 4) * !key
->vertexblend_indexed
+ c
);
478 if (key
->vertexblend_indexed
)
479 cWM
[c
] = ureg_src_indirect(cWM
[c
], ureg_scalar(ureg_src(AR
), i
));
481 /* multiply by WORLD(index) */
482 ureg_MUL(ureg
, tmp
, _XXXX(vs
->aVtx
), cWM
[0]);
483 ureg_MAD(ureg
, tmp
, _YYYY(vs
->aVtx
), cWM
[1], ureg_src(tmp
));
484 ureg_MAD(ureg
, tmp
, _ZZZZ(vs
->aVtx
), cWM
[2], ureg_src(tmp
));
485 ureg_MAD(ureg
, tmp
, _WWWW(vs
->aVtx
), cWM
[3], ureg_src(tmp
));
487 if (i
< (key
->vertexblend
- 1)) {
488 /* accumulate weighted position value */
489 ureg_MAD(ureg
, aVtx_dst
, ureg_src(tmp
), ureg_scalar(vs
->aWgt
, i
), ureg_src(aVtx_dst
));
490 /* subtract weighted position value for last value */
491 ureg_SUB(ureg
, sum_blendweights
, ureg_src(sum_blendweights
), ureg_scalar(vs
->aWgt
, i
));
495 /* the last weighted position is always 1 - sum_of_previous_weights */
496 ureg_MAD(ureg
, aVtx_dst
, ureg_src(tmp
), ureg_scalar(ureg_src(sum_blendweights
), key
->vertexblend
- 1), ureg_src(aVtx_dst
));
498 /* multiply by VIEW_PROJ */
499 ureg_MUL(ureg
, tmp
, _X(aVtx_dst
), _CONST(8));
500 ureg_MAD(ureg
, tmp
, _Y(aVtx_dst
), _CONST(9), ureg_src(tmp
));
501 ureg_MAD(ureg
, tmp
, _Z(aVtx_dst
), _CONST(10), ureg_src(tmp
));
502 ureg_MAD(ureg
, oPos
, _W(aVtx_dst
), _CONST(11), ureg_src(tmp
));
505 vs
->aVtx
= ureg_src(aVtx_dst
);
507 ureg_release_temporary(ureg
, tmp
);
508 ureg_release_temporary(ureg
, sum_blendweights
);
510 ureg_release_temporary(ureg
, aVtx_dst
);
513 struct ureg_dst aNrm_dst
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
514 ureg_MUL(ureg
, aNrm_dst
, _XXXX(vs
->aNrm
), _CONST(16));
515 ureg_MAD(ureg
, aNrm_dst
, _YYYY(vs
->aNrm
), _CONST(17), ureg_src(aNrm_dst
));
516 ureg_MAD(ureg
, aNrm_dst
, _ZZZZ(vs
->aNrm
), _CONST(18), ureg_src(aNrm_dst
));
517 if (key
->normalizenormals
)
518 ureg_normalize3(ureg
, aNrm_dst
, ureg_src(aNrm_dst
));
519 vs
->aNrm
= ureg_src(aNrm_dst
);
522 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
524 if (key
->vertextween
) {
525 struct ureg_dst aVtx_dst
= ureg_DECL_temporary(ureg
);
526 ureg_LRP(ureg
, aVtx_dst
, _XXXX(_CONST(30)), vs
->aVtx
, vs
->aVtx1
);
527 vs
->aVtx
= ureg_src(aVtx_dst
);
529 struct ureg_dst aNrm_dst
= ureg_DECL_temporary(ureg
);
530 ureg_LRP(ureg
, aNrm_dst
, _XXXX(_CONST(30)), vs
->aNrm
, vs
->aNrm1
);
531 vs
->aNrm
= ureg_src(aNrm_dst
);
535 /* position = vertex * WORLD_VIEW_PROJ */
536 ureg_MUL(ureg
, tmp
, _XXXX(vs
->aVtx
), _CONST(0));
537 ureg_MAD(ureg
, tmp
, _YYYY(vs
->aVtx
), _CONST(1), ureg_src(tmp
));
538 ureg_MAD(ureg
, tmp
, _ZZZZ(vs
->aVtx
), _CONST(2), ureg_src(tmp
));
539 ureg_MAD(ureg
, oPos
, _WWWW(vs
->aVtx
), _CONST(3), ureg_src(tmp
));
540 ureg_release_temporary(ureg
, tmp
);
543 struct ureg_dst aVtx_dst
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
544 ureg_MUL(ureg
, aVtx_dst
, _XXXX(vs
->aVtx
), _CONST(4));
545 ureg_MAD(ureg
, aVtx_dst
, _YYYY(vs
->aVtx
), _CONST(5), ureg_src(aVtx_dst
));
546 ureg_MAD(ureg
, aVtx_dst
, _ZZZZ(vs
->aVtx
), _CONST(6), ureg_src(aVtx_dst
));
547 ureg_MAD(ureg
, aVtx_dst
, _WWWW(vs
->aVtx
), _CONST(7), ureg_src(aVtx_dst
));
548 vs
->aVtx
= ureg_src(aVtx_dst
);
551 struct ureg_dst aNrm_dst
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
552 ureg_MUL(ureg
, aNrm_dst
, _XXXX(vs
->aNrm
), _CONST(16));
553 ureg_MAD(ureg
, aNrm_dst
, _YYYY(vs
->aNrm
), _CONST(17), ureg_src(aNrm_dst
));
554 ureg_MAD(ureg
, aNrm_dst
, _ZZZZ(vs
->aNrm
), _CONST(18), ureg_src(aNrm_dst
));
555 if (key
->normalizenormals
)
556 ureg_normalize3(ureg
, aNrm_dst
, ureg_src(aNrm_dst
));
557 vs
->aNrm
= ureg_src(aNrm_dst
);
561 /* === Process point size:
563 if (key
->vertexpointsize
|| key
->pointscale
) {
564 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
565 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
566 struct ureg_dst tmp_y
= ureg_writemask(tmp
, TGSI_WRITEMASK_Y
);
567 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
568 if (key
->vertexpointsize
) {
569 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
570 ureg_MAX(ureg
, tmp_z
, _XXXX(vs
->aPsz
), _XXXX(cPsz1
));
571 ureg_MIN(ureg
, tmp_z
, _Z(tmp
), _YYYY(cPsz1
));
573 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
574 ureg_MOV(ureg
, tmp_z
, _ZZZZ(cPsz1
));
577 if (key
->pointscale
) {
578 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
579 struct ureg_src cPsz2
= ureg_DECL_constant(ureg
, 27);
581 ureg_DP3(ureg
, tmp_x
, vs
->aVtx
, vs
->aVtx
);
582 ureg_RSQ(ureg
, tmp_y
, _X(tmp
));
583 ureg_MUL(ureg
, tmp_y
, _Y(tmp
), _X(tmp
));
584 ureg_CMP(ureg
, tmp_y
, ureg_negate(_Y(tmp
)), _Y(tmp
), ureg_imm1f(ureg
, 0.0f
));
585 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _YYYY(cPsz2
), _XXXX(cPsz2
));
586 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _X(tmp
), _WWWW(cPsz1
));
587 ureg_RSQ(ureg
, tmp_x
, _X(tmp
));
588 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _Z(tmp
));
589 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _WWWW(_CONST(100)));
590 ureg_MAX(ureg
, tmp_x
, _X(tmp
), _XXXX(cPsz1
));
591 ureg_MIN(ureg
, tmp_z
, _X(tmp
), _YYYY(cPsz1
));
594 ureg_MOV(ureg
, oPsz
, _Z(tmp
));
595 ureg_release_temporary(ureg
, tmp
);
598 for (i
= 0; i
< 8; ++i
) {
599 struct ureg_dst tmp
, tmp_x
;
600 struct ureg_dst oTex
, input_coord
, transformed
, t
;
601 unsigned c
, writemask
;
602 const unsigned tci
= (key
->tc_gen
>> (i
* 3)) & 0x7;
603 const unsigned idx
= (key
->tc_idx
>> (i
* 3)) & 0x7;
604 unsigned dim_input
= 1 + ((key
->tc_dim_input
>> (i
* 2)) & 0x3);
605 const unsigned dim_output
= (key
->tc_dim_output
>> (i
* 3)) & 0x7;
607 /* No texture output of index s */
608 if (tci
== NINED3DTSS_TCI_DISABLE
)
610 oTex
= ureg_DECL_output(ureg
, texcoord_sn
, i
);
611 tmp
= ureg_DECL_temporary(ureg
);
612 tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
613 input_coord
= ureg_DECL_temporary(ureg
);
614 transformed
= ureg_DECL_temporary(ureg
);
616 /* Get the coordinate */
618 case NINED3DTSS_TCI_PASSTHRU
:
619 /* NINED3DTSS_TCI_PASSTHRU => Use texcoord coming from index idx *
620 * Else the idx is used only to determine wrapping mode. */
621 vs
->aTex
[idx
] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(TEXCOORD
,idx
));
622 ureg_MOV(ureg
, input_coord
, vs
->aTex
[idx
]);
624 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
625 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), vs
->aNrm
);
626 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
629 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
630 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), vs
->aVtx
);
631 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
634 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
635 tmp
.WriteMask
= TGSI_WRITEMASK_XYZ
;
636 ureg_DP3(ureg
, tmp_x
, vs
->aVtx
, vs
->aNrm
);
637 ureg_MUL(ureg
, tmp
, vs
->aNrm
, _X(tmp
));
638 ureg_ADD(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp
));
639 ureg_SUB(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), vs
->aVtx
, ureg_src(tmp
));
640 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
642 tmp
.WriteMask
= TGSI_WRITEMASK_XYZW
;
644 case NINED3DTSS_TCI_SPHEREMAP
:
652 /* Apply the transformation */
653 /* dim_output == 0 => do not transform the components.
654 * XYZRHW also disables transformation */
655 if (!dim_output
|| key
->position_t
) {
656 ureg_release_temporary(ureg
, transformed
);
657 transformed
= input_coord
;
658 writemask
= TGSI_WRITEMASK_XYZW
;
660 for (c
= 0; c
< dim_output
; c
++) {
661 t
= ureg_writemask(transformed
, 1 << c
);
663 /* dim_input = 1 2 3: -> we add trailing 1 to input*/
664 case 1: ureg_MAD(ureg
, t
, _X(input_coord
), _XXXX(_CONST(128 + i
* 4 + c
)), _YYYY(_CONST(128 + i
* 4 + c
)));
666 case 2: ureg_DP2(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
667 ureg_ADD(ureg
, t
, ureg_src(transformed
), _ZZZZ(_CONST(128 + i
* 4 + c
)));
669 case 3: ureg_DP3(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
670 ureg_ADD(ureg
, t
, ureg_src(transformed
), _WWWW(_CONST(128 + i
* 4 + c
)));
672 case 4: ureg_DP4(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
)); break;
677 writemask
= (1 << dim_output
) - 1;
678 ureg_release_temporary(ureg
, input_coord
);
681 ureg_MOV(ureg
, ureg_writemask(oTex
, writemask
), ureg_src(transformed
));
682 ureg_release_temporary(ureg
, transformed
);
683 ureg_release_temporary(ureg
, tmp
);
688 * DIRECTIONAL: Light at infinite distance, parallel rays, no attenuation.
689 * POINT: Finite distance to scene, divergent rays, isotropic, attenuation.
690 * SPOT: Finite distance, divergent rays, angular dependence, attenuation.
692 * vec3 normal = normalize(in.Normal * NormalMatrix);
693 * vec3 hitDir = light.direction;
696 * if (light.type != DIRECTIONAL)
698 * vec3 hitVec = light.position - eyeVertex;
699 * float d = length(hitVec);
700 * hitDir = hitVec / d;
701 * atten = 1 / ((light.atten2 * d + light.atten1) * d + light.atten0);
704 * if (light.type == SPOTLIGHT)
706 * float rho = dp3(-hitVec, light.direction);
707 * if (rho < cos(light.phi / 2))
709 * if (rho < cos(light.theta / 2))
710 * atten *= pow(some_func(rho), light.falloff);
713 * float nDotHit = dp3_sat(normal, hitVec);
714 * float powFact = 0.0;
718 * vec3 midVec = normalize(hitDir + eye);
719 * float nDotMid = dp3_sat(normal, midVec);
720 * pFact = pow(nDotMid, material.power);
723 * ambient += light.ambient * atten;
724 * diffuse += light.diffuse * atten * nDotHit;
725 * specular += light.specular * atten * powFact;
728 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
729 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
730 struct ureg_dst tmp_y
= ureg_writemask(tmp
, TGSI_WRITEMASK_Y
);
731 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
732 struct ureg_dst rAtt
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_W
);
733 struct ureg_dst rHit
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
734 struct ureg_dst rMid
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
736 struct ureg_dst rCtr
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_W
);
738 struct ureg_dst AL
= ureg_writemask(AR
, TGSI_WRITEMASK_X
);
740 /* Light.*.Alpha is not used. */
741 struct ureg_dst rD
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
742 struct ureg_dst rA
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
743 struct ureg_dst rS
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
745 struct ureg_src mtlP
= _XXXX(MATERIAL_CONST(4));
747 struct ureg_src cLKind
= _XXXX(LIGHT_CONST(0));
748 struct ureg_src cLAtt0
= _YYYY(LIGHT_CONST(0));
749 struct ureg_src cLAtt1
= _ZZZZ(LIGHT_CONST(0));
750 struct ureg_src cLAtt2
= _WWWW(LIGHT_CONST(0));
751 struct ureg_src cLColD
= _XYZW(LIGHT_CONST(1));
752 struct ureg_src cLColS
= _XYZW(LIGHT_CONST(2));
753 struct ureg_src cLColA
= _XYZW(LIGHT_CONST(3));
754 struct ureg_src cLPos
= _XYZW(LIGHT_CONST(4));
755 struct ureg_src cLRng
= _WWWW(LIGHT_CONST(4));
756 struct ureg_src cLDir
= _XYZW(LIGHT_CONST(5));
757 struct ureg_src cLFOff
= _WWWW(LIGHT_CONST(5));
758 struct ureg_src cLTht
= _XXXX(LIGHT_CONST(6));
759 struct ureg_src cLPhi
= _YYYY(LIGHT_CONST(6));
760 struct ureg_src cLSDiv
= _ZZZZ(LIGHT_CONST(6));
761 struct ureg_src cLLast
= _WWWW(LIGHT_CONST(7));
763 const unsigned loop_label
= l
++;
765 ureg_MOV(ureg
, rCtr
, ureg_imm1f(ureg
, 32.0f
)); /* &lightconst(0) */
766 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 0.0f
));
767 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 0.0f
));
768 ureg_MOV(ureg
, rS
, ureg_imm1f(ureg
, 0.0f
));
769 rD
= ureg_saturate(rD
);
770 rA
= ureg_saturate(rA
);
771 rS
= ureg_saturate(rS
);
774 /* loop management */
775 ureg_BGNLOOP(ureg
, &label
[loop_label
]);
776 ureg_ARL(ureg
, AL
, _W(rCtr
));
778 /* if (not DIRECTIONAL light): */
779 ureg_SNE(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_DIRECTIONAL
));
780 ureg_MOV(ureg
, rHit
, ureg_negate(cLDir
));
781 ureg_MOV(ureg
, rAtt
, ureg_imm1f(ureg
, 1.0f
));
782 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
784 /* hitDir = light.position - eyeVtx
787 ureg_SUB(ureg
, rHit
, cLPos
, vs
->aVtx
);
788 ureg_DP3(ureg
, tmp_x
, ureg_src(rHit
), ureg_src(rHit
));
789 ureg_RSQ(ureg
, tmp_y
, _X(tmp
));
790 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _Y(tmp
)); /* length */
792 /* att = 1.0 / (light.att0 + (light.att1 + light.att2 * d) * d) */
793 ureg_MAD(ureg
, rAtt
, _X(tmp
), cLAtt2
, cLAtt1
);
794 ureg_MAD(ureg
, rAtt
, _X(tmp
), _W(rAtt
), cLAtt0
);
795 ureg_RCP(ureg
, rAtt
, _W(rAtt
));
796 /* cut-off if distance exceeds Light.Range */
797 ureg_SLT(ureg
, tmp_x
, _X(tmp
), cLRng
);
798 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
800 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
803 /* normalize hitDir */
804 ureg_normalize3(ureg
, rHit
, ureg_src(rHit
));
806 /* if (SPOT light) */
807 ureg_SEQ(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_SPOT
));
808 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
810 /* rho = dp3(-hitDir, light.spotDir)
812 * if (rho > light.ctht2) NOTE: 0 <= phi <= pi, 0 <= theta <= phi
815 * if (rho <= light.cphi2)
818 * spotAtt = (rho - light.cphi2) / (light.ctht2 - light.cphi2) ^ light.falloff
820 ureg_DP3(ureg
, tmp_y
, ureg_negate(ureg_src(rHit
)), cLDir
); /* rho */
821 ureg_SUB(ureg
, tmp_x
, _Y(tmp
), cLPhi
);
822 ureg_MUL(ureg
, tmp_x
, _X(tmp
), cLSDiv
);
823 ureg_POW(ureg
, tmp_x
, _X(tmp
), cLFOff
); /* spotAtten */
824 ureg_SGE(ureg
, tmp_z
, _Y(tmp
), cLTht
); /* if inside theta && phi */
825 ureg_SGE(ureg
, tmp_y
, _Y(tmp
), cLPhi
); /* if inside phi */
826 ureg_MAD(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _Y(tmp
), _Z(tmp
));
827 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
829 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
832 /* directional factors, let's not use LIT because of clarity */
833 ureg_DP3(ureg
, ureg_saturate(tmp_x
), vs
->aNrm
, ureg_src(rHit
));
834 ureg_MOV(ureg
, tmp_y
, ureg_imm1f(ureg
, 0.0f
));
835 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
837 /* midVec = normalize(hitDir + eyeDir) */
838 if (key
->localviewer
) {
839 ureg_normalize3(ureg
, rMid
, vs
->aVtx
);
840 ureg_SUB(ureg
, rMid
, ureg_src(rHit
), ureg_src(rMid
));
842 ureg_SUB(ureg
, rMid
, ureg_src(rHit
), ureg_imm3f(ureg
, 0.0f
, 0.0f
, 1.0f
));
844 ureg_normalize3(ureg
, rMid
, ureg_src(rMid
));
845 ureg_DP3(ureg
, ureg_saturate(tmp_y
), vs
->aNrm
, ureg_src(rMid
));
846 ureg_POW(ureg
, tmp_y
, _Y(tmp
), mtlP
);
848 ureg_MUL(ureg
, tmp_x
, _W(rAtt
), _X(tmp
)); /* dp3(normal,hitDir) * att */
849 ureg_MUL(ureg
, tmp_y
, _W(rAtt
), _Y(tmp
)); /* power factor * att */
850 ureg_MAD(ureg
, rD
, cLColD
, _X(tmp
), ureg_src(rD
)); /* accumulate diffuse */
851 ureg_MAD(ureg
, rS
, cLColS
, _Y(tmp
), ureg_src(rS
)); /* accumulate specular */
853 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
856 ureg_MAD(ureg
, rA
, cLColA
, _W(rAtt
), ureg_src(rA
)); /* accumulate ambient */
858 /* break if this was the last light */
859 ureg_IF(ureg
, cLLast
, &label
[l
++]);
862 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
864 ureg_ADD(ureg
, rCtr
, _W(rCtr
), ureg_imm1f(ureg
, 8.0f
));
865 ureg_fixup_label(ureg
, label
[loop_label
], ureg_get_instruction_number(ureg
));
866 ureg_ENDLOOP(ureg
, &label
[loop_label
]);
868 /* Set alpha factors of illumination to 1.0 for the multiplications. */
869 rD
.WriteMask
= TGSI_WRITEMASK_W
; rD
.Saturate
= 0;
870 rS
.WriteMask
= TGSI_WRITEMASK_W
; rS
.Saturate
= 0;
871 rA
.WriteMask
= TGSI_WRITEMASK_W
; rA
.Saturate
= 0;
872 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 1.0f
));
873 ureg_MOV(ureg
, rS
, ureg_imm1f(ureg
, 1.0f
));
875 /* Apply to material:
877 * oCol[0] = (material.emissive + material.ambient * rs.ambient) +
878 * material.ambient * ambient +
879 * material.diffuse * diffuse +
880 * oCol[1] = material.specular * specular;
882 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0) {
883 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 1.0f
));
884 ureg_MAD(ureg
, tmp
, ureg_src(rA
), vs
->mtlA
, _CONST(19));
886 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(rA
), _CONST(25));
887 ureg_MAD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), vs
->mtlA
, ureg_src(tmp
), vs
->mtlE
);
888 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), vs
->mtlA
, vs
->mtlE
);
891 if (key
->specular_enable
) {
892 /* add oCol[1] to oCol[0] */
893 ureg_MAD(ureg
, tmp
, ureg_src(rD
), vs
->mtlD
, ureg_src(tmp
));
894 ureg_MAD(ureg
, oCol
[0], ureg_src(rS
), vs
->mtlS
, ureg_src(tmp
));
896 ureg_MAD(ureg
, oCol
[0], ureg_src(rD
), vs
->mtlD
, ureg_src(tmp
));
898 ureg_MUL(ureg
, oCol
[1], ureg_src(rS
), vs
->mtlS
);
899 ureg_release_temporary(ureg
, rAtt
);
900 ureg_release_temporary(ureg
, rHit
);
901 ureg_release_temporary(ureg
, rMid
);
902 ureg_release_temporary(ureg
, rCtr
);
903 ureg_release_temporary(ureg
, rD
);
904 ureg_release_temporary(ureg
, rA
);
905 ureg_release_temporary(ureg
, rS
);
906 ureg_release_temporary(ureg
, rAtt
);
907 ureg_release_temporary(ureg
, tmp
);
911 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0) {
912 ureg_MAD(ureg
, oCol
[0], vs
->mtlD
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
), _CONST(19));
914 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
915 ureg_MAD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_XYZ
), vs
->mtlA
, _CONST(25), vs
->mtlE
);
916 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), vs
->mtlA
, vs
->mtlE
);
917 ureg_ADD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_W
), vs
->mtlD
, _W(tmp
));
918 ureg_release_temporary(ureg
, tmp
);
920 ureg_MUL(ureg
, oCol
[1], ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
), vs
->mtlS
);
922 ureg_MOV(ureg
, oCol
[0], vs
->aCol
[0]);
923 ureg_MOV(ureg
, oCol
[1], vs
->aCol
[1]);
928 * exp(x) = ex2(log2(e) * x)
931 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
932 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
933 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
934 if (key
->fog_range
) {
935 ureg_DP3(ureg
, tmp_x
, vs
->aVtx
, vs
->aVtx
);
936 ureg_RSQ(ureg
, tmp_z
, _X(tmp
));
937 ureg_MUL(ureg
, tmp_z
, _Z(tmp
), _X(tmp
));
939 ureg_MOV(ureg
, tmp_z
, ureg_abs(_ZZZZ(vs
->aVtx
)));
942 if (key
->fog_mode
== D3DFOG_EXP
) {
943 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
944 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
945 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
947 if (key
->fog_mode
== D3DFOG_EXP2
) {
948 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
949 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _X(tmp
));
950 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
951 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
953 if (key
->fog_mode
== D3DFOG_LINEAR
) {
954 ureg_SUB(ureg
, tmp_x
, _XXXX(_CONST(28)), _Z(tmp
));
955 ureg_MUL(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _YYYY(_CONST(28)));
957 ureg_MOV(ureg
, oFog
, _X(tmp
));
958 ureg_release_temporary(ureg
, tmp
);
959 } else if (key
->fog
&& !(key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
))) {
960 ureg_MOV(ureg
, oFog
, ureg_scalar(vs
->aCol
[1], TGSI_SWIZZLE_W
));
963 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDWEIGHT
)) {
964 struct ureg_src input
;
965 struct ureg_dst output
;
967 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 18);
968 ureg_MOV(ureg
, output
, input
);
970 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDINDICES
)) {
971 struct ureg_src input
;
972 struct ureg_dst output
;
974 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 19);
975 ureg_MOV(ureg
, output
, input
);
977 if (key
->passthrough
& (1 << NINE_DECLUSAGE_NORMAL
)) {
978 struct ureg_src input
;
979 struct ureg_dst output
;
981 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 20);
982 ureg_MOV(ureg
, output
, input
);
984 if (key
->passthrough
& (1 << NINE_DECLUSAGE_TANGENT
)) {
985 struct ureg_src input
;
986 struct ureg_dst output
;
987 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_TANGENT
);
988 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 21);
989 ureg_MOV(ureg
, output
, input
);
991 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BINORMAL
)) {
992 struct ureg_src input
;
993 struct ureg_dst output
;
994 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_BINORMAL
);
995 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 22);
996 ureg_MOV(ureg
, output
, input
);
998 if (key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
)) {
999 struct ureg_src input
;
1000 struct ureg_dst output
;
1001 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_FOG
);
1002 input
= ureg_scalar(input
, TGSI_SWIZZLE_X
);
1004 ureg_MOV(ureg
, output
, input
);
1006 if (key
->passthrough
& (1 << NINE_DECLUSAGE_DEPTH
)) {
1007 (void) 0; /* TODO: replace z of position output ? */
1011 if (key
->position_t
&& device
->driver_caps
.window_space_position_support
)
1012 ureg_property(ureg
, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
, TRUE
);
1015 nine_ureg_tgsi_dump(ureg
, FALSE
);
1016 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
1019 /* PS FF constants layout:
1021 * CONST[ 0.. 7] stage[i].D3DTSS_CONSTANT
1022 * CONST[ 8..15].x___ stage[i].D3DTSS_BUMPENVMAT00
1023 * CONST[ 8..15]._y__ stage[i].D3DTSS_BUMPENVMAT01
1024 * CONST[ 8..15].__z_ stage[i].D3DTSS_BUMPENVMAT10
1025 * CONST[ 8..15].___w stage[i].D3DTSS_BUMPENVMAT11
1026 * CONST[16..19].x_z_ stage[i].D3DTSS_BUMPENVLSCALE
1027 * CONST[17..19]._y_w stage[i].D3DTSS_BUMPENVLOFFSET
1029 * CONST[20] D3DRS_TEXTUREFACTOR
1030 * CONST[21] D3DRS_FOGCOLOR
1031 * CONST[22].x___ RS.FogEnd
1032 * CONST[22]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
1033 * CONST[22].__z_ RS.FogDensity
1037 struct ureg_program
*ureg
;
1039 struct ureg_src vC
[2]; /* DIFFUSE, SPECULAR */
1040 struct ureg_src vT
[8]; /* TEXCOORD[i] */
1041 struct ureg_dst r
[6]; /* TEMPs */
1042 struct ureg_dst rCur
; /* D3DTA_CURRENT */
1043 struct ureg_dst rMod
;
1044 struct ureg_src rCurSrc
;
1045 struct ureg_dst rTmp
; /* D3DTA_TEMP */
1046 struct ureg_src rTmpSrc
;
1047 struct ureg_dst rTex
;
1048 struct ureg_src rTexSrc
;
1049 struct ureg_src cBEM
[8];
1050 struct ureg_src s
[8];
1054 unsigned index_pre_mod
;
1059 static struct ureg_src
1060 ps_get_ts_arg(struct ps_build_ctx
*ps
, unsigned ta
)
1062 struct ureg_src reg
;
1064 switch (ta
& D3DTA_SELECTMASK
) {
1065 case D3DTA_CONSTANT
:
1066 reg
= ureg_DECL_constant(ps
->ureg
, ps
->stage
.index
);
1069 reg
= (ps
->stage
.index
== ps
->stage
.index_pre_mod
) ? ureg_src(ps
->rMod
) : ps
->rCurSrc
;
1072 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_COLOR
);
1074 case D3DTA_SPECULAR
:
1075 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1084 reg
= ureg_DECL_constant(ps
->ureg
, 20);
1088 reg
= ureg_src_undef();
1091 if (ta
& D3DTA_COMPLEMENT
) {
1092 struct ureg_dst dst
= ps
->r
[ps
->stage
.num_regs
++];
1093 ureg_SUB(ps
->ureg
, dst
, ureg_imm1f(ps
->ureg
, 1.0f
), reg
);
1094 reg
= ureg_src(dst
);
1096 if (ta
& D3DTA_ALPHAREPLICATE
)
1101 static struct ureg_dst
1102 ps_get_ts_dst(struct ps_build_ctx
*ps
, unsigned ta
)
1104 assert(!(ta
& (D3DTA_COMPLEMENT
| D3DTA_ALPHAREPLICATE
)));
1106 switch (ta
& D3DTA_SELECTMASK
) {
1113 return ureg_dst_undef();
1117 static uint8_t ps_d3dtop_args_mask(D3DTEXTUREOP top
)
1120 case D3DTOP_DISABLE
:
1122 case D3DTOP_SELECTARG1
:
1123 case D3DTOP_PREMODULATE
:
1125 case D3DTOP_SELECTARG2
:
1127 case D3DTOP_MULTIPLYADD
:
1135 static inline boolean
1136 is_MOV_no_op(struct ureg_dst dst
, struct ureg_src src
)
1138 return !dst
.WriteMask
||
1139 (dst
.File
== src
.File
&&
1140 dst
.Index
== src
.Index
&&
1146 (!(dst
.WriteMask
& TGSI_WRITEMASK_X
) || (src
.SwizzleX
== TGSI_SWIZZLE_X
)) &&
1147 (!(dst
.WriteMask
& TGSI_WRITEMASK_Y
) || (src
.SwizzleY
== TGSI_SWIZZLE_Y
)) &&
1148 (!(dst
.WriteMask
& TGSI_WRITEMASK_Z
) || (src
.SwizzleZ
== TGSI_SWIZZLE_Z
)) &&
1149 (!(dst
.WriteMask
& TGSI_WRITEMASK_W
) || (src
.SwizzleW
== TGSI_SWIZZLE_W
)));
1154 ps_do_ts_op(struct ps_build_ctx
*ps
, unsigned top
, struct ureg_dst dst
, struct ureg_src
*arg
)
1156 struct ureg_program
*ureg
= ps
->ureg
;
1157 struct ureg_dst tmp
= ps
->r
[ps
->stage
.num_regs
];
1158 struct ureg_dst tmp2
= ps
->r
[ps
->stage
.num_regs
+1];
1159 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
1161 tmp
.WriteMask
= dst
.WriteMask
;
1163 if (top
!= D3DTOP_SELECTARG1
&& top
!= D3DTOP_SELECTARG2
&&
1164 top
!= D3DTOP_MODULATE
&& top
!= D3DTOP_PREMODULATE
&&
1165 top
!= D3DTOP_BLENDDIFFUSEALPHA
&& top
!= D3DTOP_BLENDTEXTUREALPHA
&&
1166 top
!= D3DTOP_BLENDFACTORALPHA
&& top
!= D3DTOP_BLENDCURRENTALPHA
&&
1167 top
!= D3DTOP_BUMPENVMAP
&& top
!= D3DTOP_BUMPENVMAPLUMINANCE
&&
1169 dst
= ureg_saturate(dst
);
1172 case D3DTOP_SELECTARG1
:
1173 if (!is_MOV_no_op(dst
, arg
[1]))
1174 ureg_MOV(ureg
, dst
, arg
[1]);
1176 case D3DTOP_SELECTARG2
:
1177 if (!is_MOV_no_op(dst
, arg
[2]))
1178 ureg_MOV(ureg
, dst
, arg
[2]);
1180 case D3DTOP_MODULATE
:
1181 ureg_MUL(ureg
, dst
, arg
[1], arg
[2]);
1183 case D3DTOP_MODULATE2X
:
1184 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1185 ureg_ADD(ureg
, dst
, ureg_src(tmp
), ureg_src(tmp
));
1187 case D3DTOP_MODULATE4X
:
1188 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1189 ureg_MUL(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 4.0f
));
1192 ureg_ADD(ureg
, dst
, arg
[1], arg
[2]);
1194 case D3DTOP_ADDSIGNED
:
1195 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1196 ureg_SUB(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 0.5f
));
1198 case D3DTOP_ADDSIGNED2X
:
1199 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1200 ureg_MAD(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 2.0f
), ureg_imm1f(ureg
, -1.0f
));
1202 case D3DTOP_SUBTRACT
:
1203 ureg_SUB(ureg
, dst
, arg
[1], arg
[2]);
1205 case D3DTOP_ADDSMOOTH
:
1206 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1207 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], arg
[1]);
1209 case D3DTOP_BLENDDIFFUSEALPHA
:
1210 ureg_LRP(ureg
, dst
, _WWWW(ps
->vC
[0]), arg
[1], arg
[2]);
1212 case D3DTOP_BLENDTEXTUREALPHA
:
1213 /* XXX: alpha taken from previous stage, texture or result ? */
1214 ureg_LRP(ureg
, dst
, _W(ps
->rTex
), arg
[1], arg
[2]);
1216 case D3DTOP_BLENDFACTORALPHA
:
1217 ureg_LRP(ureg
, dst
, _WWWW(_CONST(20)), arg
[1], arg
[2]);
1219 case D3DTOP_BLENDTEXTUREALPHAPM
:
1220 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _W(ps
->rTex
));
1221 ureg_MAD(ureg
, dst
, arg
[2], _X(tmp
), arg
[1]);
1223 case D3DTOP_BLENDCURRENTALPHA
:
1224 ureg_LRP(ureg
, dst
, _WWWW(ps
->rCurSrc
), arg
[1], arg
[2]);
1226 case D3DTOP_PREMODULATE
:
1227 ureg_MOV(ureg
, dst
, arg
[1]);
1228 ps
->stage
.index_pre_mod
= ps
->stage
.index
+ 1;
1230 case D3DTOP_MODULATEALPHA_ADDCOLOR
:
1231 ureg_MAD(ureg
, dst
, _WWWW(arg
[1]), arg
[2], arg
[1]);
1233 case D3DTOP_MODULATECOLOR_ADDALPHA
:
1234 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], _WWWW(arg
[1]));
1236 case D3DTOP_MODULATEINVALPHA_ADDCOLOR
:
1237 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _WWWW(arg
[1]));
1238 ureg_MAD(ureg
, dst
, _X(tmp
), arg
[2], arg
[1]);
1240 case D3DTOP_MODULATEINVCOLOR_ADDALPHA
:
1241 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1242 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], _WWWW(arg
[1]));
1244 case D3DTOP_BUMPENVMAP
:
1246 case D3DTOP_BUMPENVMAPLUMINANCE
:
1248 case D3DTOP_DOTPRODUCT3
:
1249 ureg_SUB(ureg
, tmp
, arg
[1], ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1250 ureg_SUB(ureg
, tmp2
, arg
[2] , ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1251 ureg_DP3(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp2
));
1252 ureg_MUL(ureg
, ureg_saturate(dst
), ureg_src(tmp
), ureg_imm4f(ureg
,4.0,4.0,4.0,4.0));
1254 case D3DTOP_MULTIPLYADD
:
1255 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], arg
[0]);
1258 ureg_LRP(ureg
, dst
, arg
[0], arg
[1], arg
[2]);
1260 case D3DTOP_DISABLE
:
1264 assert(!"invalid D3DTOP");
1270 nine_ff_build_ps(struct NineDevice9
*device
, struct nine_ff_ps_key
*key
)
1272 struct ps_build_ctx ps
;
1273 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_FRAGMENT
);
1274 struct ureg_dst oCol
;
1276 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
1278 memset(&ps
, 0, sizeof(ps
));
1280 ps
.stage
.index_pre_mod
= -1;
1282 ps
.vC
[0] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_COLOR
);
1284 /* Declare all TEMPs we might need, serious drivers have a register allocator. */
1285 for (i
= 0; i
< ARRAY_SIZE(ps
.r
); ++i
)
1286 ps
.r
[i
] = ureg_DECL_temporary(ureg
);
1290 ps
.rCurSrc
= ureg_src(ps
.rCur
);
1291 ps
.rTmpSrc
= ureg_src(ps
.rTmp
);
1292 ps
.rTexSrc
= ureg_src(ps
.rTex
);
1294 for (s
= 0; s
< 8; ++s
) {
1295 ps
.s
[s
] = ureg_src_undef();
1297 if (key
->ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1298 if (key
->ts
[s
].colorarg0
== D3DTA_SPECULAR
||
1299 key
->ts
[s
].colorarg1
== D3DTA_SPECULAR
||
1300 key
->ts
[s
].colorarg2
== D3DTA_SPECULAR
)
1301 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1303 if (key
->ts
[s
].colorarg0
== D3DTA_TEXTURE
||
1304 key
->ts
[s
].colorarg1
== D3DTA_TEXTURE
||
1305 key
->ts
[s
].colorarg2
== D3DTA_TEXTURE
) {
1306 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1307 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1309 if (s
&& (key
->ts
[s
- 1].colorop
== D3DTOP_PREMODULATE
||
1310 key
->ts
[s
- 1].alphaop
== D3DTOP_PREMODULATE
))
1311 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1314 if (key
->ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1315 if (key
->ts
[s
].alphaarg0
== D3DTA_SPECULAR
||
1316 key
->ts
[s
].alphaarg1
== D3DTA_SPECULAR
||
1317 key
->ts
[s
].alphaarg2
== D3DTA_SPECULAR
)
1318 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1320 if (key
->ts
[s
].alphaarg0
== D3DTA_TEXTURE
||
1321 key
->ts
[s
].alphaarg1
== D3DTA_TEXTURE
||
1322 key
->ts
[s
].alphaarg2
== D3DTA_TEXTURE
) {
1323 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1324 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1329 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1331 oCol
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0);
1333 if (key
->ts
[0].colorop
== D3DTOP_DISABLE
&&
1334 key
->ts
[0].alphaop
== D3DTOP_DISABLE
)
1335 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1336 /* Or is it undefined then ? */
1340 for (s
= 0; s
< 8; ++s
) {
1341 unsigned colorarg
[3];
1342 unsigned alphaarg
[3];
1343 const uint8_t used_c
= ps_d3dtop_args_mask(key
->ts
[s
].colorop
);
1344 const uint8_t used_a
= ps_d3dtop_args_mask(key
->ts
[s
].alphaop
);
1345 struct ureg_dst dst
;
1346 struct ureg_src arg
[3];
1348 if (key
->ts
[s
].colorop
== D3DTOP_DISABLE
&&
1349 key
->ts
[s
].alphaop
== D3DTOP_DISABLE
)
1352 ps
.stage
.num_regs
= 3;
1354 DBG("STAGE[%u]: colorop=%s alphaop=%s\n", s
,
1355 nine_D3DTOP_to_str(key
->ts
[s
].colorop
),
1356 nine_D3DTOP_to_str(key
->ts
[s
].alphaop
));
1358 if (!ureg_src_is_undef(ps
.s
[s
])) {
1360 struct ureg_src texture_coord
= ps
.vT
[s
];
1361 struct ureg_dst delta
;
1362 switch (key
->ts
[s
].textarget
) {
1363 case 0: target
= TGSI_TEXTURE_1D
; break;
1364 case 1: target
= TGSI_TEXTURE_2D
; break;
1365 case 2: target
= TGSI_TEXTURE_3D
; break;
1366 case 3: target
= TGSI_TEXTURE_CUBE
; break;
1367 /* this is a 2 bit bitfield, do I really need a default case ? */
1370 /* Modify coordinates */
1372 (key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAP
||
1373 key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)) {
1374 delta
= ureg_DECL_temporary(ureg
);
1375 /* Du' = D3DTSS_BUMPENVMAT00(stage s-1)*t(s-1)R + D3DTSS_BUMPENVMAT10(stage s-1)*t(s-1)G */
1376 ureg_MUL(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_X
), _X(ps
.rTex
), _XXXX(_CONST(8 + s
- 1)));
1377 ureg_MAD(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_X
), _Y(ps
.rTex
), _ZZZZ(_CONST(8 + s
- 1)), ureg_src(delta
));
1378 /* Dv' = D3DTSS_BUMPENVMAT01(stage s-1)*t(s-1)R + D3DTSS_BUMPENVMAT11(stage s-1)*t(s-1)G */
1379 ureg_MUL(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_Y
), _X(ps
.rTex
), _YYYY(_CONST(8 + s
- 1)));
1380 ureg_MAD(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_Y
), _Y(ps
.rTex
), _WWWW(_CONST(8 + s
- 1)), ureg_src(delta
));
1381 texture_coord
= ureg_src(ureg_DECL_temporary(ureg
));
1382 ureg_MOV(ureg
, ureg_writemask(ureg_dst(texture_coord
), ureg_dst(ps
.vT
[s
]).WriteMask
), ps
.vT
[s
]);
1383 ureg_ADD(ureg
, ureg_writemask(ureg_dst(texture_coord
), TGSI_WRITEMASK_XY
), texture_coord
, ureg_src(delta
));
1384 /* Prepare luminance multiplier
1385 * t(s)RGBA = t(s)RGBA * clamp[(t(s-1)B * D3DTSS_BUMPENVLSCALE(stage s-1)) + D3DTSS_BUMPENVLOFFSET(stage s-1)] */
1386 if (key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
) {
1387 struct ureg_src bumpenvlscale
= ((s
-1) & 1) ? _ZZZZ(_CONST(16 + (s
-1) / 2)) : _XXXX(_CONST(16 + (s
-1) / 2));
1388 struct ureg_src bumpenvloffset
= ((s
-1) & 1) ? _WWWW(_CONST(16 + (s
-1) / 2)) : _YYYY(_CONST(16 + (s
-1) / 2));
1390 ureg_MAD(ureg
, ureg_saturate(ureg_writemask(delta
, TGSI_WRITEMASK_X
)), _Z(ps
.rTex
), bumpenvlscale
, bumpenvloffset
);
1393 if (key
->projected
& (3 << (s
*2))) {
1394 unsigned dim
= 1 + ((key
->projected
>> (2 * s
)) & 3);
1396 ureg_TXP(ureg
, ps
.rTex
, target
, texture_coord
, ps
.s
[s
]);
1398 ureg_RCP(ureg
, ureg_writemask(ps
.rTmp
, TGSI_WRITEMASK_X
), ureg_scalar(texture_coord
, dim
-1));
1399 ureg_MUL(ureg
, ps
.rTmp
, _XXXX(ps
.rTmpSrc
), texture_coord
);
1400 ureg_TEX(ureg
, ps
.rTex
, target
, ps
.rTmpSrc
, ps
.s
[s
]);
1403 ureg_TEX(ureg
, ps
.rTex
, target
, texture_coord
, ps
.s
[s
]);
1405 if (s
>= 1 && key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)
1406 ureg_MUL(ureg
, ps
.rTex
, ureg_src(ps
.rTex
), _X(delta
));
1409 if (((s
== 0 && key
->ts
[0].colorop
!= D3DTOP_BUMPENVMAP
&&
1410 key
->ts
[0].colorop
!= D3DTOP_BUMPENVMAPLUMINANCE
) ||
1412 (key
->ts
[0].colorop
== D3DTOP_BUMPENVMAP
||
1413 key
->ts
[0].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)))&&
1414 (key
->ts
[s
].resultarg
!= 0 /* not current */ ||
1415 key
->ts
[s
].colorop
== D3DTOP_DISABLE
||
1416 key
->ts
[s
].alphaop
== D3DTOP_DISABLE
||
1417 key
->ts
[s
].colorop
== D3DTOP_BLENDCURRENTALPHA
||
1418 key
->ts
[s
].alphaop
== D3DTOP_BLENDCURRENTALPHA
||
1419 key
->ts
[s
].colorarg0
== D3DTA_CURRENT
||
1420 key
->ts
[s
].colorarg1
== D3DTA_CURRENT
||
1421 key
->ts
[s
].colorarg2
== D3DTA_CURRENT
||
1422 key
->ts
[s
].alphaarg0
== D3DTA_CURRENT
||
1423 key
->ts
[s
].alphaarg1
== D3DTA_CURRENT
||
1424 key
->ts
[s
].alphaarg2
== D3DTA_CURRENT
)) {
1425 /* Initialize D3DTA_CURRENT.
1426 * (Yes we can do this before the loop but not until
1427 * NVE4 has an instruction scheduling pass.)
1429 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1432 if (key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAP
||
1433 key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)
1436 dst
= ps_get_ts_dst(&ps
, key
->ts
[s
].resultarg
? D3DTA_TEMP
: D3DTA_CURRENT
);
1438 if (ps
.stage
.index_pre_mod
== ps
.stage
.index
) {
1439 ps
.rMod
= ps
.r
[ps
.stage
.num_regs
++];
1440 ureg_MUL(ureg
, ps
.rMod
, ps
.rCurSrc
, ps
.rTexSrc
);
1443 colorarg
[0] = (key
->ts
[s
].colorarg0
| ((key
->colorarg_b4
[0] >> s
) << 4) | ((key
->colorarg_b5
[0] >> s
) << 5)) & 0x3f;
1444 colorarg
[1] = (key
->ts
[s
].colorarg1
| ((key
->colorarg_b4
[1] >> s
) << 4) | ((key
->colorarg_b5
[1] >> s
) << 5)) & 0x3f;
1445 colorarg
[2] = (key
->ts
[s
].colorarg2
| ((key
->colorarg_b4
[2] >> s
) << 4) | ((key
->colorarg_b5
[2] >> s
) << 5)) & 0x3f;
1446 alphaarg
[0] = (key
->ts
[s
].alphaarg0
| ((key
->alphaarg_b4
[0] >> s
) << 4)) & 0x1f;
1447 alphaarg
[1] = (key
->ts
[s
].alphaarg1
| ((key
->alphaarg_b4
[1] >> s
) << 4)) & 0x1f;
1448 alphaarg
[2] = (key
->ts
[s
].alphaarg2
| ((key
->alphaarg_b4
[2] >> s
) << 4)) & 0x1f;
1450 if (key
->ts
[s
].colorop
!= key
->ts
[s
].alphaop
||
1451 colorarg
[0] != alphaarg
[0] ||
1452 colorarg
[1] != alphaarg
[1] ||
1453 colorarg
[2] != alphaarg
[2])
1454 dst
.WriteMask
= TGSI_WRITEMASK_XYZ
;
1456 /* Special DOTPRODUCT behaviour (see wine tests) */
1457 if (key
->ts
[s
].colorop
== D3DTOP_DOTPRODUCT3
)
1458 dst
.WriteMask
= TGSI_WRITEMASK_XYZW
;
1460 if (used_c
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, colorarg
[0]);
1461 if (used_c
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, colorarg
[1]);
1462 if (used_c
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, colorarg
[2]);
1463 ps_do_ts_op(&ps
, key
->ts
[s
].colorop
, dst
, arg
);
1465 if (dst
.WriteMask
!= TGSI_WRITEMASK_XYZW
) {
1466 dst
.WriteMask
= TGSI_WRITEMASK_W
;
1468 if (used_a
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, alphaarg
[0]);
1469 if (used_a
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, alphaarg
[1]);
1470 if (used_a
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, alphaarg
[2]);
1471 ps_do_ts_op(&ps
, key
->ts
[s
].alphaop
, dst
, arg
);
1476 ureg_ADD(ureg
, ps
.rCur
, ps
.rCurSrc
, ps
.vC
[1]);
1480 if (key
->fog_mode
) {
1481 struct ureg_src vPos
;
1482 if (device
->screen
->get_param(device
->screen
,
1483 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
)) {
1484 vPos
= ureg_DECL_system_value(ureg
, TGSI_SEMANTIC_POSITION
, 0);
1486 vPos
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_POSITION
, 0,
1487 TGSI_INTERPOLATE_LINEAR
);
1490 struct ureg_dst rFog
= ureg_writemask(ps
.rTmp
, TGSI_WRITEMASK_X
);
1491 if (key
->fog_mode
== D3DFOG_EXP
) {
1492 ureg_MUL(ureg
, rFog
, _ZZZZ(vPos
), _ZZZZ(_CONST(22)));
1493 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1494 ureg_EX2(ureg
, rFog
, _X(rFog
));
1496 if (key
->fog_mode
== D3DFOG_EXP2
) {
1497 ureg_MUL(ureg
, rFog
, _ZZZZ(vPos
), _ZZZZ(_CONST(22)));
1498 ureg_MUL(ureg
, rFog
, _X(rFog
), _X(rFog
));
1499 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1500 ureg_EX2(ureg
, rFog
, _X(rFog
));
1502 if (key
->fog_mode
== D3DFOG_LINEAR
) {
1503 ureg_SUB(ureg
, rFog
, _XXXX(_CONST(22)), _ZZZZ(vPos
));
1504 ureg_MUL(ureg
, ureg_saturate(rFog
), _X(rFog
), _YYYY(_CONST(22)));
1506 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _X(rFog
), ps
.rCurSrc
, _CONST(21));
1507 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1510 struct ureg_src vFog
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_FOG
, 0, TGSI_INTERPOLATE_PERSPECTIVE
);
1511 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _XXXX(vFog
), ps
.rCurSrc
, _CONST(21));
1512 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1514 ureg_MOV(ureg
, oCol
, ps
.rCurSrc
);
1518 nine_ureg_tgsi_dump(ureg
, FALSE
);
1519 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
1522 static struct NineVertexShader9
*
1523 nine_ff_get_vs(struct NineDevice9
*device
)
1525 const struct nine_state
*state
= &device
->state
;
1526 struct NineVertexShader9
*vs
;
1527 enum pipe_error err
;
1528 struct vs_build_ctx bld
;
1529 struct nine_ff_vs_key key
;
1531 char input_texture_coord
[8];
1533 assert(sizeof(key
) <= sizeof(key
.value32
));
1535 memset(&key
, 0, sizeof(key
));
1536 memset(&bld
, 0, sizeof(bld
));
1537 memset(&input_texture_coord
, 0, sizeof(input_texture_coord
));
1541 /* FIXME: this shouldn't be NULL, but it is on init */
1543 key
.color0in_one
= 1;
1544 key
.color1in_one
= 1;
1545 for (i
= 0; i
< state
->vdecl
->nelems
; i
++) {
1546 uint16_t usage
= state
->vdecl
->usage_map
[i
];
1547 if (usage
== NINE_DECLUSAGE_POSITIONT
)
1549 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 0))
1550 key
.color0in_one
= 0;
1551 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 1))
1552 key
.color1in_one
= 0;
1553 else if (usage
== NINE_DECLUSAGE_PSIZE
)
1554 key
.vertexpointsize
= 1;
1555 else if (usage
% NINE_DECLUSAGE_COUNT
== NINE_DECLUSAGE_TEXCOORD
) {
1556 s
= usage
/ NINE_DECLUSAGE_COUNT
;
1558 input_texture_coord
[s
] = nine_decltype_get_dim(state
->vdecl
->decls
[i
].Type
);
1560 DBG("FF given texture coordinate >= 8. Ignoring\n");
1561 } else if (usage
< NINE_DECLUSAGE_NONE
)
1562 key
.passthrough
|= 1 << usage
;
1565 /* ff vs + ps 3.0: some elements are passed to the ps (wine test).
1566 * We do restrict to indices 0 */
1567 key
.passthrough
&= ~((1 << NINE_DECLUSAGE_POSITION
) | (1 << NINE_DECLUSAGE_PSIZE
) |
1568 (1 << NINE_DECLUSAGE_TEXCOORD
) | (1 << NINE_DECLUSAGE_POSITIONT
) |
1569 (1 << NINE_DECLUSAGE_TESSFACTOR
) | (1 << NINE_DECLUSAGE_SAMPLE
));
1570 key
.pointscale
= !!state
->rs
[D3DRS_POINTSCALEENABLE
];
1572 key
.lighting
= !!state
->rs
[D3DRS_LIGHTING
] && state
->ff
.num_lights_active
;
1573 key
.darkness
= !!state
->rs
[D3DRS_LIGHTING
] && !state
->ff
.num_lights_active
;
1574 if (key
.position_t
) {
1575 key
.darkness
= 0; /* |= key.lighting; */ /* XXX ? */
1578 if ((key
.lighting
| key
.darkness
) && state
->rs
[D3DRS_COLORVERTEX
]) {
1579 key
.mtl_diffuse
= state
->rs
[D3DRS_DIFFUSEMATERIALSOURCE
];
1580 key
.mtl_ambient
= state
->rs
[D3DRS_AMBIENTMATERIALSOURCE
];
1581 key
.mtl_specular
= state
->rs
[D3DRS_SPECULARMATERIALSOURCE
];
1582 key
.mtl_emissive
= state
->rs
[D3DRS_EMISSIVEMATERIALSOURCE
];
1584 key
.fog
= !!state
->rs
[D3DRS_FOGENABLE
];
1585 key
.fog_mode
= (!key
.position_t
&& state
->rs
[D3DRS_FOGENABLE
]) ? state
->rs
[D3DRS_FOGVERTEXMODE
] : 0;
1587 key
.fog_range
= state
->rs
[D3DRS_RANGEFOGENABLE
];
1589 key
.localviewer
= !!state
->rs
[D3DRS_LOCALVIEWER
];
1590 key
.specular_enable
= !!state
->rs
[D3DRS_SPECULARENABLE
];
1591 key
.normalizenormals
= !!state
->rs
[D3DRS_NORMALIZENORMALS
];
1593 if (state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1594 key
.vertexblend_indexed
= !!state
->rs
[D3DRS_INDEXEDVERTEXBLENDENABLE
];
1596 switch (state
->rs
[D3DRS_VERTEXBLEND
]) {
1597 case D3DVBF_0WEIGHTS
: key
.vertexblend
= key
.vertexblend_indexed
; break;
1598 case D3DVBF_1WEIGHTS
: key
.vertexblend
= 2; break;
1599 case D3DVBF_2WEIGHTS
: key
.vertexblend
= 3; break;
1600 case D3DVBF_3WEIGHTS
: key
.vertexblend
= 4; break;
1601 case D3DVBF_TWEENING
: key
.vertextween
= 1; break;
1603 assert(!"invalid D3DVBF");
1608 for (s
= 0; s
< 8; ++s
) {
1609 unsigned gen
= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] >> 16) + 1;
1612 if (key
.position_t
&& gen
> NINED3DTSS_TCI_PASSTHRU
)
1613 gen
= NINED3DTSS_TCI_PASSTHRU
;
1615 if (!input_texture_coord
[s
] && gen
== NINED3DTSS_TCI_PASSTHRU
)
1616 gen
= NINED3DTSS_TCI_DISABLE
;
1618 key
.tc_gen
|= gen
<< (s
* 3);
1619 key
.tc_idx
|= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] & 7) << (s
* 3);
1620 key
.tc_dim_input
|= ((input_texture_coord
[s
]-1) & 0x3) << (s
* 2);
1622 dim
= state
->ff
.tex_stage
[s
][D3DTSS_TEXTURETRANSFORMFLAGS
] & 0x7;
1624 dim
= input_texture_coord
[s
];
1625 if (dim
== 1) /* NV behaviour */
1627 key
.tc_dim_output
|= dim
<< (s
* 3);
1630 vs
= util_hash_table_get(device
->ff
.ht_vs
, &key
);
1633 NineVertexShader9_new(device
, &vs
, NULL
, nine_ff_build_vs(device
, &bld
));
1635 nine_ff_prune_vs(device
);
1639 memcpy(&vs
->ff_key
, &key
, sizeof(vs
->ff_key
));
1641 err
= util_hash_table_set(device
->ff
.ht_vs
, &vs
->ff_key
, vs
);
1643 assert(err
== PIPE_OK
);
1644 device
->ff
.num_vs
++;
1645 NineUnknown_ConvertRefToBind(NineUnknown(vs
));
1647 vs
->num_inputs
= bld
.num_inputs
;
1648 for (n
= 0; n
< bld
.num_inputs
; ++n
)
1649 vs
->input_map
[n
].ndecl
= bld
.input
[n
];
1651 vs
->position_t
= key
.position_t
;
1652 vs
->point_size
= key
.vertexpointsize
| key
.pointscale
;
1657 static struct NinePixelShader9
*
1658 nine_ff_get_ps(struct NineDevice9
*device
)
1660 struct nine_state
*state
= &device
->state
;
1661 struct NinePixelShader9
*ps
;
1662 enum pipe_error err
;
1663 struct nine_ff_ps_key key
;
1665 uint8_t sampler_mask
= 0;
1667 assert(sizeof(key
) <= sizeof(key
.value32
));
1669 memset(&key
, 0, sizeof(key
));
1670 for (s
= 0; s
< 8; ++s
) {
1671 key
.ts
[s
].colorop
= state
->ff
.tex_stage
[s
][D3DTSS_COLOROP
];
1672 key
.ts
[s
].alphaop
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAOP
];
1673 /* MSDN says D3DTOP_DISABLE disables this and all subsequent stages. */
1674 /* ALPHAOP cannot be disabled if COLOROP is enabled. */
1675 if (key
.ts
[s
].colorop
== D3DTOP_DISABLE
) {
1676 key
.ts
[s
].alphaop
= D3DTOP_DISABLE
; /* DISABLE == 1, avoid degenerate keys */
1680 if (!state
->texture
[s
] &&
1681 state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
) {
1682 /* This should also disable the stage. */
1683 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1687 if (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
)
1688 sampler_mask
|= (1 << s
);
1690 if (key
.ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1691 uint8_t used_c
= ps_d3dtop_args_mask(key
.ts
[s
].colorop
);
1692 if (used_c
& 0x1) key
.ts
[s
].colorarg0
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
];
1693 if (used_c
& 0x2) key
.ts
[s
].colorarg1
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
];
1694 if (used_c
& 0x4) key
.ts
[s
].colorarg2
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
];
1695 if (used_c
& 0x1) key
.colorarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 4) << s
;
1696 if (used_c
& 0x1) key
.colorarg_b5
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 5) << s
;
1697 if (used_c
& 0x2) key
.colorarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 4) << s
;
1698 if (used_c
& 0x2) key
.colorarg_b5
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 5) << s
;
1699 if (used_c
& 0x4) key
.colorarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 4) << s
;
1700 if (used_c
& 0x4) key
.colorarg_b5
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 5) << s
;
1702 if (key
.ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1703 uint8_t used_a
= ps_d3dtop_args_mask(key
.ts
[s
].alphaop
);
1704 if (used_a
& 0x1) key
.ts
[s
].alphaarg0
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
];
1705 if (used_a
& 0x2) key
.ts
[s
].alphaarg1
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
];
1706 if (used_a
& 0x4) key
.ts
[s
].alphaarg2
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
];
1707 if (used_a
& 0x1) key
.alphaarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
] >> 4) << s
;
1708 if (used_a
& 0x2) key
.alphaarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
] >> 4) << s
;
1709 if (used_a
& 0x4) key
.alphaarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
] >> 4) << s
;
1711 key
.ts
[s
].resultarg
= state
->ff
.tex_stage
[s
][D3DTSS_RESULTARG
] == D3DTA_TEMP
;
1713 if (state
->texture
[s
]) {
1714 switch (state
->texture
[s
]->base
.type
) {
1715 case D3DRTYPE_TEXTURE
: key
.ts
[s
].textarget
= 1; break;
1716 case D3DRTYPE_VOLUMETEXTURE
: key
.ts
[s
].textarget
= 2; break;
1717 case D3DRTYPE_CUBETEXTURE
: key
.ts
[s
].textarget
= 3; break;
1719 assert(!"unexpected texture type");
1723 key
.ts
[s
].textarget
= 1;
1727 key
.projected
= nine_ff_get_projected_key(state
);
1730 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1731 if (state
->rs
[D3DRS_FOGENABLE
])
1732 key
.fog_mode
= state
->rs
[D3DRS_FOGTABLEMODE
];
1733 key
.fog
= !!state
->rs
[D3DRS_FOGENABLE
];
1735 ps
= util_hash_table_get(device
->ff
.ht_ps
, &key
);
1738 NinePixelShader9_new(device
, &ps
, NULL
, nine_ff_build_ps(device
, &key
));
1740 nine_ff_prune_ps(device
);
1742 memcpy(&ps
->ff_key
, &key
, sizeof(ps
->ff_key
));
1744 err
= util_hash_table_set(device
->ff
.ht_ps
, &ps
->ff_key
, ps
);
1746 assert(err
== PIPE_OK
);
1747 device
->ff
.num_ps
++;
1748 NineUnknown_ConvertRefToBind(NineUnknown(ps
));
1751 ps
->sampler_mask
= sampler_mask
;
1756 #define GET_D3DTS(n) nine_state_access_transform(state, D3DTS_##n, FALSE)
1757 #define IS_D3DTS_DIRTY(s,n) ((s)->ff.changed.transform[(D3DTS_##n) / 32] & (1 << ((D3DTS_##n) % 32)))
1759 nine_ff_load_vs_transforms(struct NineDevice9
*device
)
1761 struct nine_state
*state
= &device
->state
;
1763 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1766 /* TODO: make this nicer, and only upload the ones we need */
1767 /* TODO: use ff.vs_const as storage of W, V, P matrices */
1769 if (IS_D3DTS_DIRTY(state
, WORLD
) ||
1770 IS_D3DTS_DIRTY(state
, VIEW
) ||
1771 IS_D3DTS_DIRTY(state
, PROJECTION
)) {
1772 /* WVP, WV matrices */
1773 nine_d3d_matrix_matrix_mul(&M
[1], GET_D3DTS(WORLD
), GET_D3DTS(VIEW
));
1774 nine_d3d_matrix_matrix_mul(&M
[0], &M
[1], GET_D3DTS(PROJECTION
));
1776 /* normal matrix == transpose(inverse(WV)) */
1777 nine_d3d_matrix_inverse_3x3(&T
, &M
[1]);
1778 nine_d3d_matrix_transpose(&M
[4], &T
);
1781 M
[2] = *GET_D3DTS(PROJECTION
);
1783 /* V and W matrix */
1784 M
[3] = *GET_D3DTS(VIEW
);
1788 if (state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1789 /* load other world matrices */
1790 for (i
= 1; i
<= 7; ++i
) {
1791 nine_d3d_matrix_matrix_mul(&M
[40 + i
], GET_D3DTS(WORLDMATRIX(i
)), GET_D3DTS(VIEW
));
1795 device
->ff
.vs_const
[30 * 4] = asfloat(state
->rs
[D3DRS_TWEENFACTOR
]);
1799 nine_ff_load_lights(struct NineDevice9
*device
)
1801 struct nine_state
*state
= &device
->state
;
1802 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1805 if (state
->changed
.group
& NINE_STATE_FF_MATERIAL
) {
1806 const D3DMATERIAL9
*mtl
= &state
->ff
.material
;
1808 memcpy(&dst
[20], &mtl
->Diffuse
, 4 * sizeof(float));
1809 memcpy(&dst
[21], &mtl
->Ambient
, 4 * sizeof(float));
1810 memcpy(&dst
[22], &mtl
->Specular
, 4 * sizeof(float));
1811 dst
[23].x
= mtl
->Power
;
1812 memcpy(&dst
[24], &mtl
->Emissive
, 4 * sizeof(float));
1813 d3dcolor_to_rgba(&dst
[25].x
, state
->rs
[D3DRS_AMBIENT
]);
1814 dst
[19].x
= dst
[25].x
* mtl
->Ambient
.r
+ mtl
->Emissive
.r
;
1815 dst
[19].y
= dst
[25].y
* mtl
->Ambient
.g
+ mtl
->Emissive
.g
;
1816 dst
[19].z
= dst
[25].z
* mtl
->Ambient
.b
+ mtl
->Emissive
.b
;
1817 dst
[19].w
= mtl
->Ambient
.a
+ mtl
->Emissive
.a
;
1820 if (!(state
->changed
.group
& NINE_STATE_FF_LIGHTING
))
1823 for (l
= 0; l
< state
->ff
.num_lights_active
; ++l
) {
1824 const D3DLIGHT9
*light
= &state
->ff
.light
[state
->ff
.active_light
[l
]];
1826 dst
[32 + l
* 8].x
= light
->Type
;
1827 dst
[32 + l
* 8].y
= light
->Attenuation0
;
1828 dst
[32 + l
* 8].z
= light
->Attenuation1
;
1829 dst
[32 + l
* 8].w
= light
->Attenuation2
;
1830 memcpy(&dst
[33 + l
* 8].x
, &light
->Diffuse
, sizeof(light
->Diffuse
));
1831 memcpy(&dst
[34 + l
* 8].x
, &light
->Specular
, sizeof(light
->Specular
));
1832 memcpy(&dst
[35 + l
* 8].x
, &light
->Ambient
, sizeof(light
->Ambient
));
1833 nine_d3d_vector4_matrix_mul((D3DVECTOR
*)&dst
[36 + l
* 8].x
, &light
->Position
, GET_D3DTS(VIEW
));
1834 nine_d3d_vector3_matrix_mul((D3DVECTOR
*)&dst
[37 + l
* 8].x
, &light
->Direction
, GET_D3DTS(VIEW
));
1835 dst
[36 + l
* 8].w
= light
->Type
== D3DLIGHT_DIRECTIONAL
? 1e9f
: light
->Range
;
1836 dst
[37 + l
* 8].w
= light
->Falloff
;
1837 dst
[38 + l
* 8].x
= cosf(light
->Theta
* 0.5f
);
1838 dst
[38 + l
* 8].y
= cosf(light
->Phi
* 0.5f
);
1839 dst
[38 + l
* 8].z
= 1.0f
/ (dst
[38 + l
* 8].x
- dst
[38 + l
* 8].y
);
1840 dst
[39 + l
* 8].w
= (l
+ 1) == state
->ff
.num_lights_active
;
1845 nine_ff_load_point_and_fog_params(struct NineDevice9
*device
)
1847 const struct nine_state
*state
= &device
->state
;
1848 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1850 if (!(state
->changed
.group
& NINE_STATE_FF_OTHER
))
1852 dst
[26].x
= asfloat(state
->rs
[D3DRS_POINTSIZE_MIN
]);
1853 dst
[26].y
= asfloat(state
->rs
[D3DRS_POINTSIZE_MAX
]);
1854 dst
[26].z
= asfloat(state
->rs
[D3DRS_POINTSIZE
]);
1855 dst
[26].w
= asfloat(state
->rs
[D3DRS_POINTSCALE_A
]);
1856 dst
[27].x
= asfloat(state
->rs
[D3DRS_POINTSCALE_B
]);
1857 dst
[27].y
= asfloat(state
->rs
[D3DRS_POINTSCALE_C
]);
1858 dst
[28].x
= asfloat(state
->rs
[D3DRS_FOGEND
]);
1859 dst
[28].y
= 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
1860 if (isinf(dst
[28].y
))
1862 dst
[28].z
= asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
1866 nine_ff_load_tex_matrices(struct NineDevice9
*device
)
1868 struct nine_state
*state
= &device
->state
;
1869 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1872 if (!(state
->ff
.changed
.transform
[0] & 0xff0000))
1874 for (s
= 0; s
< 8; ++s
) {
1875 if (IS_D3DTS_DIRTY(state
, TEXTURE0
+ s
))
1876 nine_d3d_matrix_transpose(&M
[32 + s
], nine_state_access_transform(state
, D3DTS_TEXTURE0
+ s
, FALSE
));
1881 nine_ff_load_ps_params(struct NineDevice9
*device
)
1883 const struct nine_state
*state
= &device
->state
;
1884 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.ps_const
;
1887 if (!(state
->changed
.group
& (NINE_STATE_FF_PSSTAGES
| NINE_STATE_FF_OTHER
)))
1890 for (s
= 0; s
< 8; ++s
)
1891 d3dcolor_to_rgba(&dst
[s
].x
, state
->ff
.tex_stage
[s
][D3DTSS_CONSTANT
]);
1893 for (s
= 0; s
< 8; ++s
) {
1894 dst
[8 + s
].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT00
]);
1895 dst
[8 + s
].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT01
]);
1896 dst
[8 + s
].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT10
]);
1897 dst
[8 + s
].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT11
]);
1899 dst
[16 + s
/ 2].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
1900 dst
[16 + s
/ 2].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
1902 dst
[16 + s
/ 2].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
1903 dst
[16 + s
/ 2].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
1907 d3dcolor_to_rgba(&dst
[20].x
, state
->rs
[D3DRS_TEXTUREFACTOR
]);
1908 d3dcolor_to_rgba(&dst
[21].x
, state
->rs
[D3DRS_FOGCOLOR
]);
1909 dst
[22].x
= asfloat(state
->rs
[D3DRS_FOGEND
]);
1910 dst
[22].y
= 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
1911 dst
[22].z
= asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
1915 nine_ff_load_viewport_info(struct NineDevice9
*device
)
1917 D3DVIEWPORT9
*viewport
= &device
->state
.viewport
;
1918 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1919 float diffZ
= viewport
->MaxZ
- viewport
->MinZ
;
1921 /* Note: the other functions avoids to fill the const again if nothing changed.
1922 * But we don't have much to fill, and adding code to allow that may be complex
1923 * so just fill it always */
1924 dst
[100].x
= 2.0f
/ (float)(viewport
->Width
);
1925 dst
[100].y
= 2.0f
/ (float)(viewport
->Height
);
1926 dst
[100].z
= (diffZ
== 0.0f
) ? 0.0f
: (1.0f
/ diffZ
);
1927 dst
[100].w
= (float)(viewport
->Width
);
1928 dst
[101].x
= (float)(viewport
->X
);
1929 dst
[101].y
= (float)(viewport
->Y
);
1930 dst
[101].z
= (float)(viewport
->MinZ
);
1934 nine_ff_update(struct NineDevice9
*device
)
1936 struct nine_state
*state
= &device
->state
;
1937 struct pipe_constant_buffer cb
;
1939 DBG("vs=%p ps=%p\n", device
->state
.vs
, device
->state
.ps
);
1941 /* NOTE: the only reference belongs to the hash table */
1942 if (!state
->programmable_vs
) {
1943 device
->ff
.vs
= nine_ff_get_vs(device
);
1944 device
->state
.changed
.group
|= NINE_STATE_VS
;
1946 if (!device
->state
.ps
) {
1947 device
->ff
.ps
= nine_ff_get_ps(device
);
1948 device
->state
.changed
.group
|= NINE_STATE_PS
;
1951 if (!state
->programmable_vs
) {
1952 nine_ff_load_vs_transforms(device
);
1953 nine_ff_load_tex_matrices(device
);
1954 nine_ff_load_lights(device
);
1955 nine_ff_load_point_and_fog_params(device
);
1956 nine_ff_load_viewport_info(device
);
1958 memset(state
->ff
.changed
.transform
, 0, sizeof(state
->ff
.changed
.transform
));
1960 cb
.buffer_offset
= 0;
1962 cb
.user_buffer
= device
->ff
.vs_const
;
1963 cb
.buffer_size
= NINE_FF_NUM_VS_CONST
* 4 * sizeof(float);
1965 if (!device
->driver_caps
.user_cbufs
) {
1966 u_upload_data(device
->constbuf_uploader
,
1969 device
->constbuf_alignment
,
1973 u_upload_unmap(device
->constbuf_uploader
);
1974 cb
.user_buffer
= NULL
;
1976 state
->pipe
.cb_vs_ff
= cb
;
1977 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
;
1980 if (!device
->state
.ps
) {
1981 nine_ff_load_ps_params(device
);
1983 cb
.buffer_offset
= 0;
1985 cb
.user_buffer
= device
->ff
.ps_const
;
1986 cb
.buffer_size
= NINE_FF_NUM_PS_CONST
* 4 * sizeof(float);
1988 if (!device
->driver_caps
.user_cbufs
) {
1989 u_upload_data(device
->constbuf_uploader
,
1992 device
->constbuf_alignment
,
1996 u_upload_unmap(device
->constbuf_uploader
);
1997 cb
.user_buffer
= NULL
;
1999 state
->pipe
.cb_ps_ff
= cb
;
2000 state
->commit
|= NINE_STATE_COMMIT_CONST_PS
;
2003 device
->state
.changed
.group
&= ~NINE_STATE_FF
;
2008 nine_ff_init(struct NineDevice9
*device
)
2010 device
->ff
.ht_vs
= util_hash_table_create(nine_ff_vs_key_hash
,
2011 nine_ff_vs_key_comp
);
2012 device
->ff
.ht_ps
= util_hash_table_create(nine_ff_ps_key_hash
,
2013 nine_ff_ps_key_comp
);
2015 device
->ff
.ht_fvf
= util_hash_table_create(nine_ff_fvf_key_hash
,
2016 nine_ff_fvf_key_comp
);
2018 device
->ff
.vs_const
= CALLOC(NINE_FF_NUM_VS_CONST
, 4 * sizeof(float));
2019 device
->ff
.ps_const
= CALLOC(NINE_FF_NUM_PS_CONST
, 4 * sizeof(float));
2021 return device
->ff
.ht_vs
&& device
->ff
.ht_ps
&&
2022 device
->ff
.ht_fvf
&&
2023 device
->ff
.vs_const
&& device
->ff
.ps_const
;
2026 static enum pipe_error
nine_ff_ht_delete_cb(void *key
, void *value
, void *data
)
2028 NineUnknown_Unbind(NineUnknown(value
));
2033 nine_ff_fini(struct NineDevice9
*device
)
2035 if (device
->ff
.ht_vs
) {
2036 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
2037 util_hash_table_destroy(device
->ff
.ht_vs
);
2039 if (device
->ff
.ht_ps
) {
2040 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
2041 util_hash_table_destroy(device
->ff
.ht_ps
);
2043 if (device
->ff
.ht_fvf
) {
2044 util_hash_table_foreach(device
->ff
.ht_fvf
, nine_ff_ht_delete_cb
, NULL
);
2045 util_hash_table_destroy(device
->ff
.ht_fvf
);
2047 device
->ff
.vs
= NULL
; /* destroyed by unbinding from hash table */
2048 device
->ff
.ps
= NULL
;
2050 FREE(device
->ff
.vs_const
);
2051 FREE(device
->ff
.ps_const
);
2055 nine_ff_prune_vs(struct NineDevice9
*device
)
2057 if (device
->ff
.num_vs
> 100) {
2058 /* could destroy the bound one here, so unbind */
2059 device
->pipe
->bind_vs_state(device
->pipe
, NULL
);
2060 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
2061 util_hash_table_clear(device
->ff
.ht_vs
);
2062 device
->ff
.num_vs
= 0;
2063 device
->state
.changed
.group
|= NINE_STATE_VS
;
2067 nine_ff_prune_ps(struct NineDevice9
*device
)
2069 if (device
->ff
.num_ps
> 100) {
2070 /* could destroy the bound one here, so unbind */
2071 device
->pipe
->bind_fs_state(device
->pipe
, NULL
);
2072 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
2073 util_hash_table_clear(device
->ff
.ht_ps
);
2074 device
->ff
.num_ps
= 0;
2075 device
->state
.changed
.group
|= NINE_STATE_PS
;
2079 /* ========================================================================== */
2081 /* Matrix multiplication:
2083 * in memory: 0 1 2 3 (row major)
2089 * r0 = (r0 * cA) (r0 * cB) . .
2090 * r1 = (r1 * cA) (r1 * cB)
2094 * r: (11) (12) (13) (14)
2095 * (21) (22) (23) (24)
2096 * (31) (32) (33) (34)
2097 * (41) (42) (43) (44)
2105 * t.xyzw = MUL(v.xxxx, r[0]);
2106 * t.xyzw = MAD(v.yyyy, r[1], t.xyzw);
2107 * t.xyzw = MAD(v.zzzz, r[2], t.xyzw);
2108 * v.xyzw = MAD(v.wwww, r[3], t.xyzw);
2110 * v.x = DP4(v, c[0]);
2111 * v.y = DP4(v, c[1]);
2112 * v.z = DP4(v, c[2]);
2113 * v.w = DP4(v, c[3]) = 1
2118 nine_D3DMATRIX_print(const D3DMATRIX *M)
2120 DBG("\n(%f %f %f %f)\n"
2124 M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
2125 M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
2126 M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
2127 M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
2132 nine_DP4_row_col(const D3DMATRIX
*A
, int r
, const D3DMATRIX
*B
, int c
)
2134 return A
->m
[r
][0] * B
->m
[0][c
] +
2135 A
->m
[r
][1] * B
->m
[1][c
] +
2136 A
->m
[r
][2] * B
->m
[2][c
] +
2137 A
->m
[r
][3] * B
->m
[3][c
];
2141 nine_DP4_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
2143 return v
->x
* M
->m
[0][c
] +
2150 nine_DP3_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
2152 return v
->x
* M
->m
[0][c
] +
2158 nine_d3d_matrix_matrix_mul(D3DMATRIX
*D
, const D3DMATRIX
*L
, const D3DMATRIX
*R
)
2160 D
->_11
= nine_DP4_row_col(L
, 0, R
, 0);
2161 D
->_12
= nine_DP4_row_col(L
, 0, R
, 1);
2162 D
->_13
= nine_DP4_row_col(L
, 0, R
, 2);
2163 D
->_14
= nine_DP4_row_col(L
, 0, R
, 3);
2165 D
->_21
= nine_DP4_row_col(L
, 1, R
, 0);
2166 D
->_22
= nine_DP4_row_col(L
, 1, R
, 1);
2167 D
->_23
= nine_DP4_row_col(L
, 1, R
, 2);
2168 D
->_24
= nine_DP4_row_col(L
, 1, R
, 3);
2170 D
->_31
= nine_DP4_row_col(L
, 2, R
, 0);
2171 D
->_32
= nine_DP4_row_col(L
, 2, R
, 1);
2172 D
->_33
= nine_DP4_row_col(L
, 2, R
, 2);
2173 D
->_34
= nine_DP4_row_col(L
, 2, R
, 3);
2175 D
->_41
= nine_DP4_row_col(L
, 3, R
, 0);
2176 D
->_42
= nine_DP4_row_col(L
, 3, R
, 1);
2177 D
->_43
= nine_DP4_row_col(L
, 3, R
, 2);
2178 D
->_44
= nine_DP4_row_col(L
, 3, R
, 3);
2182 nine_d3d_vector4_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2184 d
->x
= nine_DP4_vec_col(v
, M
, 0);
2185 d
->y
= nine_DP4_vec_col(v
, M
, 1);
2186 d
->z
= nine_DP4_vec_col(v
, M
, 2);
2190 nine_d3d_vector3_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2192 d
->x
= nine_DP3_vec_col(v
, M
, 0);
2193 d
->y
= nine_DP3_vec_col(v
, M
, 1);
2194 d
->z
= nine_DP3_vec_col(v
, M
, 2);
2198 nine_d3d_matrix_transpose(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2201 for (i
= 0; i
< 4; ++i
)
2202 for (j
= 0; j
< 4; ++j
)
2203 D
->m
[i
][j
] = M
->m
[j
][i
];
2206 #define _M_ADD_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2207 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2208 if (t > 0.0f) pos += t; else neg += t; } while(0)
2210 #define _M_SUB_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2211 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2212 if (t > 0.0f) neg -= t; else pos -= t; } while(0)
2214 nine_d3d_matrix_det(const D3DMATRIX
*M
)
2219 _M_ADD_PROD_1i_2j_3k_4l(1, 2, 3, 4);
2220 _M_ADD_PROD_1i_2j_3k_4l(1, 3, 4, 2);
2221 _M_ADD_PROD_1i_2j_3k_4l(1, 4, 2, 3);
2223 _M_ADD_PROD_1i_2j_3k_4l(2, 1, 4, 3);
2224 _M_ADD_PROD_1i_2j_3k_4l(2, 3, 1, 4);
2225 _M_ADD_PROD_1i_2j_3k_4l(2, 4, 3, 1);
2227 _M_ADD_PROD_1i_2j_3k_4l(3, 1, 2, 4);
2228 _M_ADD_PROD_1i_2j_3k_4l(3, 2, 4, 1);
2229 _M_ADD_PROD_1i_2j_3k_4l(3, 4, 1, 2);
2231 _M_ADD_PROD_1i_2j_3k_4l(4, 1, 3, 2);
2232 _M_ADD_PROD_1i_2j_3k_4l(4, 2, 1, 3);
2233 _M_ADD_PROD_1i_2j_3k_4l(4, 3, 2, 1);
2235 _M_SUB_PROD_1i_2j_3k_4l(1, 2, 4, 3);
2236 _M_SUB_PROD_1i_2j_3k_4l(1, 3, 2, 4);
2237 _M_SUB_PROD_1i_2j_3k_4l(1, 4, 3, 2);
2239 _M_SUB_PROD_1i_2j_3k_4l(2, 1, 3, 4);
2240 _M_SUB_PROD_1i_2j_3k_4l(2, 3, 4, 1);
2241 _M_SUB_PROD_1i_2j_3k_4l(2, 4, 1, 3);
2243 _M_SUB_PROD_1i_2j_3k_4l(3, 1, 4, 2);
2244 _M_SUB_PROD_1i_2j_3k_4l(3, 2, 1, 4);
2245 _M_SUB_PROD_1i_2j_3k_4l(3, 4, 2, 1);
2247 _M_SUB_PROD_1i_2j_3k_4l(4, 1, 2, 3);
2248 _M_SUB_PROD_1i_2j_3k_4l(4, 2, 3, 1);
2249 _M_SUB_PROD_1i_2j_3k_4l(4, 3, 1, 2);
2254 /* XXX: Probably better to just use src/mesa/math/m_matrix.c because
2255 * I have no idea where this code came from.
2258 nine_d3d_matrix_inverse(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2264 M
->m
[1][1] * M
->m
[2][2] * M
->m
[3][3] -
2265 M
->m
[1][1] * M
->m
[3][2] * M
->m
[2][3] -
2266 M
->m
[1][2] * M
->m
[2][1] * M
->m
[3][3] +
2267 M
->m
[1][2] * M
->m
[3][1] * M
->m
[2][3] +
2268 M
->m
[1][3] * M
->m
[2][1] * M
->m
[3][2] -
2269 M
->m
[1][3] * M
->m
[3][1] * M
->m
[2][2];
2272 -M
->m
[0][1] * M
->m
[2][2] * M
->m
[3][3] +
2273 M
->m
[0][1] * M
->m
[3][2] * M
->m
[2][3] +
2274 M
->m
[0][2] * M
->m
[2][1] * M
->m
[3][3] -
2275 M
->m
[0][2] * M
->m
[3][1] * M
->m
[2][3] -
2276 M
->m
[0][3] * M
->m
[2][1] * M
->m
[3][2] +
2277 M
->m
[0][3] * M
->m
[3][1] * M
->m
[2][2];
2280 M
->m
[0][1] * M
->m
[1][2] * M
->m
[3][3] -
2281 M
->m
[0][1] * M
->m
[3][2] * M
->m
[1][3] -
2282 M
->m
[0][2] * M
->m
[1][1] * M
->m
[3][3] +
2283 M
->m
[0][2] * M
->m
[3][1] * M
->m
[1][3] +
2284 M
->m
[0][3] * M
->m
[1][1] * M
->m
[3][2] -
2285 M
->m
[0][3] * M
->m
[3][1] * M
->m
[1][2];
2288 -M
->m
[0][1] * M
->m
[1][2] * M
->m
[2][3] +
2289 M
->m
[0][1] * M
->m
[2][2] * M
->m
[1][3] +
2290 M
->m
[0][2] * M
->m
[1][1] * M
->m
[2][3] -
2291 M
->m
[0][2] * M
->m
[2][1] * M
->m
[1][3] -
2292 M
->m
[0][3] * M
->m
[1][1] * M
->m
[2][2] +
2293 M
->m
[0][3] * M
->m
[2][1] * M
->m
[1][2];
2296 -M
->m
[1][0] * M
->m
[2][2] * M
->m
[3][3] +
2297 M
->m
[1][0] * M
->m
[3][2] * M
->m
[2][3] +
2298 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][3] -
2299 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][3] -
2300 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][2] +
2301 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][2];
2304 M
->m
[0][0] * M
->m
[2][2] * M
->m
[3][3] -
2305 M
->m
[0][0] * M
->m
[3][2] * M
->m
[2][3] -
2306 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][3] +
2307 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][3] +
2308 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][2] -
2309 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][2];
2312 -M
->m
[0][0] * M
->m
[1][2] * M
->m
[3][3] +
2313 M
->m
[0][0] * M
->m
[3][2] * M
->m
[1][3] +
2314 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][3] -
2315 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][3] -
2316 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][2] +
2317 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][2];
2320 M
->m
[0][0] * M
->m
[1][2] * M
->m
[2][3] -
2321 M
->m
[0][0] * M
->m
[2][2] * M
->m
[1][3] -
2322 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][3] +
2323 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][3] +
2324 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][2] -
2325 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][2];
2328 M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][3] -
2329 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][3] -
2330 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][3] +
2331 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][3] +
2332 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][1] -
2333 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][1];
2336 -M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][3] +
2337 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][3] +
2338 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][3] -
2339 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][3] -
2340 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][1] +
2341 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][1];
2344 M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][3] -
2345 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][3] -
2346 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][3] +
2347 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][3] +
2348 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][1] -
2349 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][1];
2352 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][3] +
2353 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][3] +
2354 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][3] -
2355 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][3] -
2356 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][1] +
2357 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][1];
2360 -M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][2] +
2361 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][2] +
2362 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][2] -
2363 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][2] -
2364 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][1] +
2365 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][1];
2368 M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][2] -
2369 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][2] -
2370 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][2] +
2371 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][2] +
2372 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][1] -
2373 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][1];
2376 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][2] +
2377 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][2] +
2378 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][2] -
2379 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][2] -
2380 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][1] +
2381 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][1];
2384 M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][2] -
2385 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][2] -
2386 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][2] +
2387 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][2] +
2388 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][1] -
2389 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][1];
2392 M
->m
[0][0] * D
->m
[0][0] +
2393 M
->m
[1][0] * D
->m
[0][1] +
2394 M
->m
[2][0] * D
->m
[0][2] +
2395 M
->m
[3][0] * D
->m
[0][3];
2399 for (i
= 0; i
< 4; i
++)
2400 for (k
= 0; k
< 4; k
++)
2407 nine_d3d_matrix_matrix_mul(&I
, D
, M
);
2409 for (i
= 0; i
< 4; ++i
)
2410 for (k
= 0; k
< 4; ++k
)
2411 if (fabsf(I
.m
[i
][k
] - (float)(i
== k
)) > 1e-3)
2412 DBG("Matrix inversion check FAILED !\n");
2417 /* TODO: don't use 4x4 inverse, unless this gets all nicely inlined ? */
2419 nine_d3d_matrix_inverse_3x3(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2424 for (i
= 0; i
< 3; ++i
)
2425 for (j
= 0; j
< 3; ++j
)
2426 T
.m
[i
][j
] = M
->m
[i
][j
];
2427 for (i
= 0; i
< 3; ++i
) {
2433 nine_d3d_matrix_inverse(D
, &T
);