2 /* FF is big and ugly so feel free to write lines as long as you like.
5 * Let me make that clearer:
6 * Aieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ! !! !!!
10 #include "basetexture9.h"
11 #include "vertexdeclaration9.h"
12 #include "vertexshader9.h"
13 #include "pixelshader9.h"
15 #include "nine_defines.h"
16 #include "nine_helpers.h"
17 #include "nine_pipe.h"
18 #include "nine_dump.h"
20 #include "pipe/p_context.h"
21 #include "tgsi/tgsi_ureg.h"
22 #include "tgsi/tgsi_dump.h"
23 #include "util/u_box.h"
24 #include "util/u_hash_table.h"
25 #include "util/u_upload_mgr.h"
27 #define DBG_CHANNEL DBG_FF
29 #define NINE_FF_NUM_VS_CONST 196
30 #define NINE_FF_NUM_PS_CONST 24
41 uint32_t position_t
: 1;
42 uint32_t lighting
: 1;
43 uint32_t darkness
: 1; /* lighting enabled but no active lights */
44 uint32_t localviewer
: 1;
45 uint32_t vertexpointsize
: 1;
46 uint32_t pointscale
: 1;
47 uint32_t vertexblend
: 3;
48 uint32_t vertexblend_indexed
: 1;
49 uint32_t vertextween
: 1;
50 uint32_t mtl_diffuse
: 2; /* 0 = material, 1 = color1, 2 = color2 */
51 uint32_t mtl_ambient
: 2;
52 uint32_t mtl_specular
: 2;
53 uint32_t mtl_emissive
: 2;
54 uint32_t fog_mode
: 2;
55 uint32_t fog_range
: 1;
56 uint32_t color0in_one
: 1;
57 uint32_t color1in_zero
: 1;
58 uint32_t has_normal
: 1;
60 uint32_t normalizenormals
: 1;
63 uint32_t tc_dim_input
: 16; /* 8 * 2 bits */
65 uint32_t tc_dim_output
: 24; /* 8 * 3 bits */
67 uint32_t tc_gen
: 24; /* 8 * 3 bits */
73 uint64_t value64
[3]; /* don't forget to resize VertexShader9.ff_key */
78 /* Texture stage state:
80 * COLOROP D3DTOP 5 bit
81 * ALPHAOP D3DTOP 5 bit
82 * COLORARG0 D3DTA 3 bit
83 * COLORARG1 D3DTA 3 bit
84 * COLORARG2 D3DTA 3 bit
85 * ALPHAARG0 D3DTA 3 bit
86 * ALPHAARG1 D3DTA 3 bit
87 * ALPHAARG2 D3DTA 3 bit
88 * RESULTARG D3DTA 1 bit (CURRENT:0 or TEMP:1)
89 * TEXCOORDINDEX 0 - 7 3 bit
90 * ===========================
100 uint32_t colorarg0
: 3;
101 uint32_t colorarg1
: 3;
102 uint32_t colorarg2
: 3;
103 uint32_t alphaarg0
: 3;
104 uint32_t alphaarg1
: 3;
105 uint32_t alphaarg2
: 3;
106 uint32_t resultarg
: 1; /* CURRENT:0 or TEMP:1 */
107 uint32_t textarget
: 2; /* 1D/2D/3D/CUBE */
109 /* that's 32 bit exactly */
111 uint32_t projected
: 16;
112 uint32_t fog
: 1; /* for vFog coming from VS */
113 uint32_t fog_mode
: 2;
114 uint32_t specular
: 1;
115 uint32_t pad1
: 12; /* 9 32-bit words with this */
116 uint8_t colorarg_b4
[3];
117 uint8_t colorarg_b5
[3];
118 uint8_t alphaarg_b4
[3]; /* 11 32-bit words plus a byte */
121 uint64_t value64
[6]; /* don't forget to resize PixelShader9.ff_key */
122 uint32_t value32
[12];
126 static unsigned nine_ff_vs_key_hash(void *key
)
128 struct nine_ff_vs_key
*vs
= key
;
130 uint32_t hash
= vs
->value32
[0];
131 for (i
= 1; i
< ARRAY_SIZE(vs
->value32
); ++i
)
132 hash
^= vs
->value32
[i
];
135 static int nine_ff_vs_key_comp(void *key1
, void *key2
)
137 struct nine_ff_vs_key
*a
= (struct nine_ff_vs_key
*)key1
;
138 struct nine_ff_vs_key
*b
= (struct nine_ff_vs_key
*)key2
;
140 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
142 static unsigned nine_ff_ps_key_hash(void *key
)
144 struct nine_ff_ps_key
*ps
= key
;
146 uint32_t hash
= ps
->value32
[0];
147 for (i
= 1; i
< ARRAY_SIZE(ps
->value32
); ++i
)
148 hash
^= ps
->value32
[i
];
151 static int nine_ff_ps_key_comp(void *key1
, void *key2
)
153 struct nine_ff_ps_key
*a
= (struct nine_ff_ps_key
*)key1
;
154 struct nine_ff_ps_key
*b
= (struct nine_ff_ps_key
*)key2
;
156 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
158 static unsigned nine_ff_fvf_key_hash(void *key
)
160 return *(DWORD
*)key
;
162 static int nine_ff_fvf_key_comp(void *key1
, void *key2
)
164 return *(DWORD
*)key1
!= *(DWORD
*)key2
;
167 static void nine_ff_prune_vs(struct NineDevice9
*);
168 static void nine_ff_prune_ps(struct NineDevice9
*);
170 static void nine_ureg_tgsi_dump(struct ureg_program
*ureg
, boolean override
)
172 if (debug_get_bool_option("NINE_FF_DUMP", FALSE
) || override
) {
174 const struct tgsi_token
*toks
= ureg_get_tokens(ureg
, &count
);
176 ureg_free_tokens(toks
);
180 #define _X(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_X)
181 #define _Y(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Y)
182 #define _Z(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Z)
183 #define _W(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_W)
185 #define _XXXX(r) ureg_scalar(r, TGSI_SWIZZLE_X)
186 #define _YYYY(r) ureg_scalar(r, TGSI_SWIZZLE_Y)
187 #define _ZZZZ(r) ureg_scalar(r, TGSI_SWIZZLE_Z)
188 #define _WWWW(r) ureg_scalar(r, TGSI_SWIZZLE_W)
192 /* AL should contain base address of lights table. */
193 #define LIGHT_CONST(i) \
194 ureg_src_indirect(ureg_DECL_constant(ureg, i), _X(AL))
196 #define MATERIAL_CONST(i) \
197 ureg_DECL_constant(ureg, 19 + (i))
199 #define _CONST(n) ureg_DECL_constant(ureg, n)
201 /* VS FF constants layout:
203 * CONST[ 0.. 3] D3DTS_WORLD * D3DTS_VIEW * D3DTS_PROJECTION
204 * CONST[ 4.. 7] D3DTS_WORLD * D3DTS_VIEW
205 * CONST[ 8..11] D3DTS_PROJECTION
206 * CONST[12..15] D3DTS_VIEW^(-1)
207 * CONST[16..18] Normal matrix
209 * CONST[19] MATERIAL.Emissive + Material.Ambient * RS.Ambient
210 * CONST[20] MATERIAL.Diffuse
211 * CONST[21] MATERIAL.Ambient
212 * CONST[22] MATERIAL.Specular
213 * CONST[23].x___ MATERIAL.Power
214 * CONST[24] MATERIAL.Emissive
215 * CONST[25] RS.Ambient
217 * CONST[26].x___ RS.PointSizeMin
218 * CONST[26]._y__ RS.PointSizeMax
219 * CONST[26].__z_ RS.PointSize
220 * CONST[26].___w RS.PointScaleA
221 * CONST[27].x___ RS.PointScaleB
222 * CONST[27]._y__ RS.PointScaleC
224 * CONST[28].x___ RS.FogEnd
225 * CONST[28]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
226 * CONST[28].__z_ RS.FogDensity
228 * CONST[30].x___ TWEENFACTOR
230 * CONST[32].x___ LIGHT[0].Type
231 * CONST[32]._yzw LIGHT[0].Attenuation0,1,2
232 * CONST[33] LIGHT[0].Diffuse
233 * CONST[34] LIGHT[0].Specular
234 * CONST[35] LIGHT[0].Ambient
235 * CONST[36].xyz_ LIGHT[0].Position
236 * CONST[36].___w LIGHT[0].Range
237 * CONST[37].xyz_ LIGHT[0].Direction
238 * CONST[37].___w LIGHT[0].Falloff
239 * CONST[38].x___ cos(LIGHT[0].Theta / 2)
240 * CONST[38]._y__ cos(LIGHT[0].Phi / 2)
241 * CONST[38].__z_ 1.0f / (cos(LIGHT[0].Theta / 2) - cos(Light[0].Phi / 2))
242 * CONST[39].xyz_ LIGHT[0].HalfVector (for directional lights)
243 * CONST[39].___w 1 if this is the last active light, 0 if not
251 * NOTE: no lighting code is generated if there are no active lights
253 * CONST[100].x___ Viewport 2/width
254 * CONST[100]._y__ Viewport 2/height
255 * CONST[100].__z_ Viewport 1/(zmax - zmin)
256 * CONST[100].___w Viewport width
257 * CONST[101].x___ Viewport x0
258 * CONST[101]._y__ Viewport y0
259 * CONST[101].__z_ Viewport z0
261 * CONST[128..131] D3DTS_TEXTURE0
262 * CONST[132..135] D3DTS_TEXTURE1
263 * CONST[136..139] D3DTS_TEXTURE2
264 * CONST[140..143] D3DTS_TEXTURE3
265 * CONST[144..147] D3DTS_TEXTURE4
266 * CONST[148..151] D3DTS_TEXTURE5
267 * CONST[152..155] D3DTS_TEXTURE6
268 * CONST[156..159] D3DTS_TEXTURE7
270 * CONST[160] D3DTS_WORLDMATRIX[0] * D3DTS_VIEW
271 * CONST[164] D3DTS_WORLDMATRIX[1] * D3DTS_VIEW
273 * CONST[192] D3DTS_WORLDMATRIX[8] * D3DTS_VIEW
277 struct ureg_program
*ureg
;
278 const struct nine_ff_vs_key
*key
;
280 uint16_t input
[PIPE_MAX_ATTRIBS
];
283 struct ureg_src aVtx
;
284 struct ureg_src aNrm
;
285 struct ureg_src aCol
[2];
286 struct ureg_src aTex
[8];
287 struct ureg_src aPsz
;
288 struct ureg_src aInd
;
289 struct ureg_src aWgt
;
291 struct ureg_src aVtx1
; /* tweening */
292 struct ureg_src aNrm1
;
294 struct ureg_src mtlA
;
295 struct ureg_src mtlD
;
296 struct ureg_src mtlS
;
297 struct ureg_src mtlE
;
300 static inline unsigned
301 get_texcoord_sn(struct pipe_screen
*screen
)
303 if (screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
))
304 return TGSI_SEMANTIC_TEXCOORD
;
305 return TGSI_SEMANTIC_GENERIC
;
308 static inline struct ureg_src
309 build_vs_add_input(struct vs_build_ctx
*vs
, uint16_t ndecl
)
311 const unsigned i
= vs
->num_inputs
++;
312 assert(i
< PIPE_MAX_ATTRIBS
);
313 vs
->input
[i
] = ndecl
;
314 return ureg_DECL_vs_input(vs
->ureg
, i
);
317 /* NOTE: dst may alias src */
319 ureg_normalize3(struct ureg_program
*ureg
,
320 struct ureg_dst dst
, struct ureg_src src
)
322 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
323 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
325 ureg_DP3(ureg
, tmp_x
, src
, src
);
326 ureg_RSQ(ureg
, tmp_x
, _X(tmp
));
327 ureg_MUL(ureg
, dst
, src
, _X(tmp
));
328 ureg_release_temporary(ureg
, tmp
);
332 nine_ff_build_vs(struct NineDevice9
*device
, struct vs_build_ctx
*vs
)
334 const struct nine_ff_vs_key
*key
= vs
->key
;
335 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_VERTEX
);
336 struct ureg_dst oPos
, oCol
[2], oPsz
, oFog
;
339 unsigned label
[32], l
= 0;
340 boolean need_aNrm
= key
->lighting
|| key
->passthrough
& (1 << NINE_DECLUSAGE_NORMAL
);
341 boolean has_aNrm
= need_aNrm
&& key
->has_normal
;
342 boolean need_aVtx
= key
->lighting
|| key
->fog_mode
|| key
->pointscale
|| key
->ucp
;
343 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
347 /* Check which inputs we should transform. */
348 for (i
= 0; i
< 8 * 3; i
+= 3) {
349 switch ((key
->tc_gen
>> i
) & 0x7) {
350 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
353 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
356 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
357 need_aVtx
= need_aNrm
= TRUE
;
359 case NINED3DTSS_TCI_SPHEREMAP
:
360 need_aVtx
= need_aNrm
= TRUE
;
367 /* Declare and record used inputs (needed for linkage with vertex format):
368 * (texture coordinates handled later)
370 vs
->aVtx
= build_vs_add_input(vs
,
371 key
->position_t
? NINE_DECLUSAGE_POSITIONT
: NINE_DECLUSAGE_POSITION
);
373 vs
->aNrm
= ureg_imm1f(ureg
, 0.0f
);
375 vs
->aNrm
= build_vs_add_input(vs
, NINE_DECLUSAGE_NORMAL
);
377 vs
->aCol
[0] = ureg_imm1f(ureg
, 1.0f
);
378 vs
->aCol
[1] = ureg_imm1f(ureg
, 0.0f
);
380 if (key
->lighting
|| key
->darkness
) {
381 const unsigned mask
= key
->mtl_diffuse
| key
->mtl_specular
|
382 key
->mtl_ambient
| key
->mtl_emissive
;
383 if ((mask
& 0x1) && !key
->color0in_one
)
384 vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
385 if ((mask
& 0x2) && !key
->color1in_zero
)
386 vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
388 vs
->mtlD
= MATERIAL_CONST(1);
389 vs
->mtlA
= MATERIAL_CONST(2);
390 vs
->mtlS
= MATERIAL_CONST(3);
391 vs
->mtlE
= MATERIAL_CONST(5);
392 if (key
->mtl_diffuse
== 1) vs
->mtlD
= vs
->aCol
[0]; else
393 if (key
->mtl_diffuse
== 2) vs
->mtlD
= vs
->aCol
[1];
394 if (key
->mtl_ambient
== 1) vs
->mtlA
= vs
->aCol
[0]; else
395 if (key
->mtl_ambient
== 2) vs
->mtlA
= vs
->aCol
[1];
396 if (key
->mtl_specular
== 1) vs
->mtlS
= vs
->aCol
[0]; else
397 if (key
->mtl_specular
== 2) vs
->mtlS
= vs
->aCol
[1];
398 if (key
->mtl_emissive
== 1) vs
->mtlE
= vs
->aCol
[0]; else
399 if (key
->mtl_emissive
== 2) vs
->mtlE
= vs
->aCol
[1];
401 if (!key
->color0in_one
) vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
402 if (!key
->color1in_zero
) vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
405 if (key
->vertexpointsize
)
406 vs
->aPsz
= build_vs_add_input(vs
, NINE_DECLUSAGE_PSIZE
);
408 if (key
->vertexblend_indexed
|| key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDINDICES
))
409 vs
->aInd
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDINDICES
);
410 if (key
->vertexblend
|| key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDWEIGHT
))
411 vs
->aWgt
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDWEIGHT
);
412 if (key
->vertextween
) {
413 vs
->aVtx1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(POSITION
,1));
414 vs
->aNrm1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(NORMAL
,1));
419 oPos
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0); /* HPOS */
420 oCol
[0] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0));
421 oCol
[1] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 1));
422 if (key
->fog
|| key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
)) {
423 oFog
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_FOG
, 0);
424 oFog
= ureg_writemask(oFog
, TGSI_WRITEMASK_X
);
427 if (key
->vertexpointsize
|| key
->pointscale
) {
428 oPsz
= ureg_DECL_output_masked(ureg
, TGSI_SEMANTIC_PSIZE
, 0,
429 TGSI_WRITEMASK_X
, 0, 1);
430 oPsz
= ureg_writemask(oPsz
, TGSI_WRITEMASK_X
);
433 if (key
->lighting
|| key
->vertexblend
)
434 AR
= ureg_DECL_address(ureg
);
436 /* === Vertex transformation / vertex blending:
439 if (key
->position_t
) {
440 if (device
->driver_caps
.window_space_position_support
) {
441 ureg_MOV(ureg
, oPos
, vs
->aVtx
);
443 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
444 /* vs->aVtx contains the coordinates buffer wise.
445 * later in the pipeline, clipping, viewport and division
446 * by w (rhw = 1/w) are going to be applied, so do the reverse
447 * of these transformations (except clipping) to have the good
448 * position at the end.*/
449 ureg_MOV(ureg
, tmp
, vs
->aVtx
);
450 /* X from [X_min, X_min + width] to [-1, 1], same for Y. Z to [0, 1] */
451 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(101));
452 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(100));
453 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XY
), ureg_src(tmp
), ureg_imm1f(ureg
, 1.0f
));
454 /* Y needs to be reversed */
455 ureg_MOV(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
), ureg_negate(ureg_src(tmp
)));
457 ureg_RCP(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), _W(tmp
));
458 /* multiply X, Y, Z by w */
459 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _W(tmp
));
460 ureg_MOV(ureg
, oPos
, ureg_src(tmp
));
461 ureg_release_temporary(ureg
, tmp
);
463 } else if (key
->vertexblend
) {
464 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
465 struct ureg_dst tmp2
= ureg_DECL_temporary(ureg
);
466 struct ureg_dst aVtx_dst
= ureg_DECL_temporary(ureg
);
467 struct ureg_dst aNrm_dst
= ureg_DECL_temporary(ureg
);
468 struct ureg_dst sum_blendweights
= ureg_DECL_temporary(ureg
);
469 struct ureg_src cWM
[4];
471 for (i
= 160; i
<= 195; ++i
)
472 ureg_DECL_constant(ureg
, i
);
474 /* translate world matrix index to constant file index */
475 if (key
->vertexblend_indexed
) {
476 ureg_MAD(ureg
, tmp
, vs
->aInd
, ureg_imm1f(ureg
, 4.0f
), ureg_imm1f(ureg
, 160.0f
));
477 ureg_ARL(ureg
, AR
, ureg_src(tmp
));
480 ureg_MOV(ureg
, aVtx_dst
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 0.0f
));
481 ureg_MOV(ureg
, aNrm_dst
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 0.0f
));
482 ureg_MOV(ureg
, sum_blendweights
, ureg_imm4f(ureg
, 1.0f
, 1.0f
, 1.0f
, 1.0f
));
484 for (i
= 0; i
< key
->vertexblend
; ++i
) {
485 for (c
= 0; c
< 4; ++c
) {
486 cWM
[c
] = ureg_src_register(TGSI_FILE_CONSTANT
, (160 + i
* 4) * !key
->vertexblend_indexed
+ c
);
487 if (key
->vertexblend_indexed
)
488 cWM
[c
] = ureg_src_indirect(cWM
[c
], ureg_scalar(ureg_src(AR
), i
));
491 /* multiply by WORLD(index) */
492 ureg_MUL(ureg
, tmp
, _XXXX(vs
->aVtx
), cWM
[0]);
493 ureg_MAD(ureg
, tmp
, _YYYY(vs
->aVtx
), cWM
[1], ureg_src(tmp
));
494 ureg_MAD(ureg
, tmp
, _ZZZZ(vs
->aVtx
), cWM
[2], ureg_src(tmp
));
495 ureg_MAD(ureg
, tmp
, _WWWW(vs
->aVtx
), cWM
[3], ureg_src(tmp
));
498 /* Note: the spec says the transpose of the inverse of the
499 * WorldView matrices should be used, but all tests show
501 * Only case unknown: D3DVBF_0WEIGHTS */
502 ureg_MUL(ureg
, tmp2
, _XXXX(vs
->aNrm
), cWM
[0]);
503 ureg_MAD(ureg
, tmp2
, _YYYY(vs
->aNrm
), cWM
[1], ureg_src(tmp2
));
504 ureg_MAD(ureg
, tmp2
, _ZZZZ(vs
->aNrm
), cWM
[2], ureg_src(tmp2
));
507 if (i
< (key
->vertexblend
- 1)) {
508 /* accumulate weighted position value */
509 ureg_MAD(ureg
, aVtx_dst
, ureg_src(tmp
), ureg_scalar(vs
->aWgt
, i
), ureg_src(aVtx_dst
));
511 ureg_MAD(ureg
, aNrm_dst
, ureg_src(tmp2
), ureg_scalar(vs
->aWgt
, i
), ureg_src(aNrm_dst
));
512 /* subtract weighted position value for last value */
513 ureg_SUB(ureg
, sum_blendweights
, ureg_src(sum_blendweights
), ureg_scalar(vs
->aWgt
, i
));
517 /* the last weighted position is always 1 - sum_of_previous_weights */
518 ureg_MAD(ureg
, aVtx_dst
, ureg_src(tmp
), ureg_scalar(ureg_src(sum_blendweights
), key
->vertexblend
- 1), ureg_src(aVtx_dst
));
520 ureg_MAD(ureg
, aNrm_dst
, ureg_src(tmp2
), ureg_scalar(ureg_src(sum_blendweights
), key
->vertexblend
- 1), ureg_src(aNrm_dst
));
522 /* multiply by VIEW_PROJ */
523 ureg_MUL(ureg
, tmp
, _X(aVtx_dst
), _CONST(8));
524 ureg_MAD(ureg
, tmp
, _Y(aVtx_dst
), _CONST(9), ureg_src(tmp
));
525 ureg_MAD(ureg
, tmp
, _Z(aVtx_dst
), _CONST(10), ureg_src(tmp
));
526 ureg_MAD(ureg
, oPos
, _W(aVtx_dst
), _CONST(11), ureg_src(tmp
));
529 vs
->aVtx
= ureg_src(aVtx_dst
);
531 ureg_release_temporary(ureg
, tmp
);
532 ureg_release_temporary(ureg
, tmp2
);
533 ureg_release_temporary(ureg
, sum_blendweights
);
535 ureg_release_temporary(ureg
, aVtx_dst
);
538 if (key
->normalizenormals
)
539 ureg_normalize3(ureg
, aNrm_dst
, ureg_src(aNrm_dst
));
540 vs
->aNrm
= ureg_src(aNrm_dst
);
542 ureg_release_temporary(ureg
, aNrm_dst
);
544 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
546 if (key
->vertextween
) {
547 struct ureg_dst aVtx_dst
= ureg_DECL_temporary(ureg
);
548 ureg_LRP(ureg
, aVtx_dst
, _XXXX(_CONST(30)), vs
->aVtx1
, vs
->aVtx
);
549 vs
->aVtx
= ureg_src(aVtx_dst
);
551 struct ureg_dst aNrm_dst
= ureg_DECL_temporary(ureg
);
552 ureg_LRP(ureg
, aNrm_dst
, _XXXX(_CONST(30)), vs
->aNrm1
, vs
->aNrm
);
553 vs
->aNrm
= ureg_src(aNrm_dst
);
557 /* position = vertex * WORLD_VIEW_PROJ */
558 ureg_MUL(ureg
, tmp
, _XXXX(vs
->aVtx
), _CONST(0));
559 ureg_MAD(ureg
, tmp
, _YYYY(vs
->aVtx
), _CONST(1), ureg_src(tmp
));
560 ureg_MAD(ureg
, tmp
, _ZZZZ(vs
->aVtx
), _CONST(2), ureg_src(tmp
));
561 ureg_MAD(ureg
, oPos
, _WWWW(vs
->aVtx
), _CONST(3), ureg_src(tmp
));
562 ureg_release_temporary(ureg
, tmp
);
565 struct ureg_dst aVtx_dst
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
566 ureg_MUL(ureg
, aVtx_dst
, _XXXX(vs
->aVtx
), _CONST(4));
567 ureg_MAD(ureg
, aVtx_dst
, _YYYY(vs
->aVtx
), _CONST(5), ureg_src(aVtx_dst
));
568 ureg_MAD(ureg
, aVtx_dst
, _ZZZZ(vs
->aVtx
), _CONST(6), ureg_src(aVtx_dst
));
569 ureg_MAD(ureg
, aVtx_dst
, _WWWW(vs
->aVtx
), _CONST(7), ureg_src(aVtx_dst
));
570 vs
->aVtx
= ureg_src(aVtx_dst
);
573 struct ureg_dst aNrm_dst
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
574 ureg_MUL(ureg
, aNrm_dst
, _XXXX(vs
->aNrm
), _CONST(16));
575 ureg_MAD(ureg
, aNrm_dst
, _YYYY(vs
->aNrm
), _CONST(17), ureg_src(aNrm_dst
));
576 ureg_MAD(ureg
, aNrm_dst
, _ZZZZ(vs
->aNrm
), _CONST(18), ureg_src(aNrm_dst
));
577 if (key
->normalizenormals
)
578 ureg_normalize3(ureg
, aNrm_dst
, ureg_src(aNrm_dst
));
579 vs
->aNrm
= ureg_src(aNrm_dst
);
583 /* === Process point size:
585 if (key
->vertexpointsize
|| key
->pointscale
) {
586 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
587 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
588 struct ureg_dst tmp_y
= ureg_writemask(tmp
, TGSI_WRITEMASK_Y
);
589 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
590 if (key
->vertexpointsize
) {
591 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
592 ureg_MAX(ureg
, tmp_z
, _XXXX(vs
->aPsz
), _XXXX(cPsz1
));
593 ureg_MIN(ureg
, tmp_z
, _Z(tmp
), _YYYY(cPsz1
));
595 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
596 ureg_MOV(ureg
, tmp_z
, _ZZZZ(cPsz1
));
599 if (key
->pointscale
) {
600 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
601 struct ureg_src cPsz2
= ureg_DECL_constant(ureg
, 27);
603 ureg_DP3(ureg
, tmp_x
, vs
->aVtx
, vs
->aVtx
);
604 ureg_RSQ(ureg
, tmp_y
, _X(tmp
));
605 ureg_MUL(ureg
, tmp_y
, _Y(tmp
), _X(tmp
));
606 ureg_CMP(ureg
, tmp_y
, ureg_negate(_Y(tmp
)), _Y(tmp
), ureg_imm1f(ureg
, 0.0f
));
607 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _YYYY(cPsz2
), _XXXX(cPsz2
));
608 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _X(tmp
), _WWWW(cPsz1
));
609 ureg_RSQ(ureg
, tmp_x
, _X(tmp
));
610 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _Z(tmp
));
611 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _WWWW(_CONST(100)));
612 ureg_MAX(ureg
, tmp_x
, _X(tmp
), _XXXX(cPsz1
));
613 ureg_MIN(ureg
, tmp_z
, _X(tmp
), _YYYY(cPsz1
));
616 ureg_MOV(ureg
, oPsz
, _Z(tmp
));
617 ureg_release_temporary(ureg
, tmp
);
620 for (i
= 0; i
< 8; ++i
) {
621 struct ureg_dst tmp
, tmp_x
, tmp2
;
622 struct ureg_dst oTex
, input_coord
, transformed
, t
, aVtx_normed
;
623 unsigned c
, writemask
;
624 const unsigned tci
= (key
->tc_gen
>> (i
* 3)) & 0x7;
625 const unsigned idx
= (key
->tc_idx
>> (i
* 3)) & 0x7;
626 unsigned dim_input
= 1 + ((key
->tc_dim_input
>> (i
* 2)) & 0x3);
627 const unsigned dim_output
= (key
->tc_dim_output
>> (i
* 3)) & 0x7;
629 /* No texture output of index s */
630 if (tci
== NINED3DTSS_TCI_DISABLE
)
632 oTex
= ureg_DECL_output(ureg
, texcoord_sn
, i
);
633 tmp
= ureg_DECL_temporary(ureg
);
634 tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
635 input_coord
= ureg_DECL_temporary(ureg
);
636 transformed
= ureg_DECL_temporary(ureg
);
638 /* Get the coordinate */
640 case NINED3DTSS_TCI_PASSTHRU
:
641 /* NINED3DTSS_TCI_PASSTHRU => Use texcoord coming from index idx *
642 * Else the idx is used only to determine wrapping mode. */
643 vs
->aTex
[idx
] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(TEXCOORD
,idx
));
644 ureg_MOV(ureg
, input_coord
, vs
->aTex
[idx
]);
646 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
647 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), vs
->aNrm
);
648 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
651 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
652 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), vs
->aVtx
);
653 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
656 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
657 tmp
.WriteMask
= TGSI_WRITEMASK_XYZ
;
658 aVtx_normed
= ureg_DECL_temporary(ureg
);
659 ureg_normalize3(ureg
, aVtx_normed
, vs
->aVtx
);
660 ureg_DP3(ureg
, tmp_x
, ureg_src(aVtx_normed
), vs
->aNrm
);
661 ureg_MUL(ureg
, tmp
, vs
->aNrm
, _X(tmp
));
662 ureg_ADD(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp
));
663 ureg_SUB(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), ureg_src(aVtx_normed
), ureg_src(tmp
));
664 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
665 ureg_release_temporary(ureg
, aVtx_normed
);
667 tmp
.WriteMask
= TGSI_WRITEMASK_XYZW
;
669 case NINED3DTSS_TCI_SPHEREMAP
:
670 /* Implement the formula of GL_SPHERE_MAP */
671 tmp
.WriteMask
= TGSI_WRITEMASK_XYZ
;
672 aVtx_normed
= ureg_DECL_temporary(ureg
);
673 tmp2
= ureg_DECL_temporary(ureg
);
674 ureg_normalize3(ureg
, aVtx_normed
, vs
->aVtx
);
675 ureg_DP3(ureg
, tmp_x
, ureg_src(aVtx_normed
), vs
->aNrm
);
676 ureg_MUL(ureg
, tmp
, vs
->aNrm
, _X(tmp
));
677 ureg_ADD(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp
));
678 ureg_SUB(ureg
, tmp
, ureg_src(aVtx_normed
), ureg_src(tmp
));
679 /* now tmp = normed(Vtx) - 2 dot3(normed(Vtx), Nrm) Nrm */
680 ureg_MOV(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
));
681 ureg_MUL(ureg
, tmp2
, ureg_src(tmp2
), ureg_src(tmp2
));
682 ureg_DP3(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_X
), ureg_src(tmp2
), ureg_src(tmp2
));
683 ureg_RSQ(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_X
), ureg_src(tmp2
));
684 ureg_MUL(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_X
), ureg_src(tmp2
), ureg_imm1f(ureg
, 0.5f
));
685 /* tmp2 = 0.5 / sqrt(tmp.x^2 + tmp.y^2 + (tmp.z+1)^2)
686 * TODO: z coordinates are a bit different gl vs d3d, should the formula be adapted ? */
687 ureg_MUL(ureg
, tmp
, ureg_src(tmp
), _X(tmp2
));
688 ureg_ADD(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XY
), ureg_src(tmp
), ureg_imm1f(ureg
, 0.5f
));
689 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_ZW
), ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
));
690 ureg_release_temporary(ureg
, aVtx_normed
);
691 ureg_release_temporary(ureg
, tmp2
);
693 tmp
.WriteMask
= TGSI_WRITEMASK_XYZW
;
700 /* Apply the transformation */
701 /* dim_output == 0 => do not transform the components.
702 * XYZRHW also disables transformation */
703 if (!dim_output
|| key
->position_t
) {
704 ureg_release_temporary(ureg
, transformed
);
705 transformed
= input_coord
;
706 writemask
= TGSI_WRITEMASK_XYZW
;
708 for (c
= 0; c
< dim_output
; c
++) {
709 t
= ureg_writemask(transformed
, 1 << c
);
711 /* dim_input = 1 2 3: -> we add trailing 1 to input*/
712 case 1: ureg_MAD(ureg
, t
, _X(input_coord
), _XXXX(_CONST(128 + i
* 4 + c
)), _YYYY(_CONST(128 + i
* 4 + c
)));
714 case 2: ureg_DP2(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
715 ureg_ADD(ureg
, t
, ureg_src(transformed
), _ZZZZ(_CONST(128 + i
* 4 + c
)));
717 case 3: ureg_DP3(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
718 ureg_ADD(ureg
, t
, ureg_src(transformed
), _WWWW(_CONST(128 + i
* 4 + c
)));
720 case 4: ureg_DP4(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
)); break;
725 writemask
= (1 << dim_output
) - 1;
726 ureg_release_temporary(ureg
, input_coord
);
729 ureg_MOV(ureg
, ureg_writemask(oTex
, writemask
), ureg_src(transformed
));
730 ureg_release_temporary(ureg
, transformed
);
731 ureg_release_temporary(ureg
, tmp
);
736 * DIRECTIONAL: Light at infinite distance, parallel rays, no attenuation.
737 * POINT: Finite distance to scene, divergent rays, isotropic, attenuation.
738 * SPOT: Finite distance, divergent rays, angular dependence, attenuation.
740 * vec3 normal = normalize(in.Normal * NormalMatrix);
741 * vec3 hitDir = light.direction;
744 * if (light.type != DIRECTIONAL)
746 * vec3 hitVec = light.position - eyeVertex;
747 * float d = length(hitVec);
748 * hitDir = hitVec / d;
749 * atten = 1 / ((light.atten2 * d + light.atten1) * d + light.atten0);
752 * if (light.type == SPOTLIGHT)
754 * float rho = dp3(-hitVec, light.direction);
755 * if (rho < cos(light.phi / 2))
757 * if (rho < cos(light.theta / 2))
758 * atten *= pow(some_func(rho), light.falloff);
761 * float nDotHit = dp3_sat(normal, hitVec);
762 * float powFact = 0.0;
766 * vec3 midVec = normalize(hitDir + eye);
767 * float nDotMid = dp3_sat(normal, midVec);
768 * pFact = pow(nDotMid, material.power);
771 * ambient += light.ambient * atten;
772 * diffuse += light.diffuse * atten * nDotHit;
773 * specular += light.specular * atten * powFact;
776 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
777 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
778 struct ureg_dst tmp_y
= ureg_writemask(tmp
, TGSI_WRITEMASK_Y
);
779 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
780 struct ureg_dst rAtt
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_W
);
781 struct ureg_dst rHit
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
782 struct ureg_dst rMid
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
784 struct ureg_dst rCtr
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_W
);
786 struct ureg_dst AL
= ureg_writemask(AR
, TGSI_WRITEMASK_X
);
788 /* Light.*.Alpha is not used. */
789 struct ureg_dst rD
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
790 struct ureg_dst rA
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
791 struct ureg_dst rS
= ureg_DECL_temporary(ureg
);
793 struct ureg_src mtlP
= _XXXX(MATERIAL_CONST(4));
795 struct ureg_src cLKind
= _XXXX(LIGHT_CONST(0));
796 struct ureg_src cLAtt0
= _YYYY(LIGHT_CONST(0));
797 struct ureg_src cLAtt1
= _ZZZZ(LIGHT_CONST(0));
798 struct ureg_src cLAtt2
= _WWWW(LIGHT_CONST(0));
799 struct ureg_src cLColD
= _XYZW(LIGHT_CONST(1));
800 struct ureg_src cLColS
= _XYZW(LIGHT_CONST(2));
801 struct ureg_src cLColA
= _XYZW(LIGHT_CONST(3));
802 struct ureg_src cLPos
= _XYZW(LIGHT_CONST(4));
803 struct ureg_src cLRng
= _WWWW(LIGHT_CONST(4));
804 struct ureg_src cLDir
= _XYZW(LIGHT_CONST(5));
805 struct ureg_src cLFOff
= _WWWW(LIGHT_CONST(5));
806 struct ureg_src cLTht
= _XXXX(LIGHT_CONST(6));
807 struct ureg_src cLPhi
= _YYYY(LIGHT_CONST(6));
808 struct ureg_src cLSDiv
= _ZZZZ(LIGHT_CONST(6));
809 struct ureg_src cLLast
= _WWWW(LIGHT_CONST(7));
811 const unsigned loop_label
= l
++;
813 ureg_MOV(ureg
, rCtr
, ureg_imm1f(ureg
, 32.0f
)); /* &lightconst(0) */
814 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 0.0f
));
815 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 0.0f
));
816 ureg_MOV(ureg
, rS
, ureg_imm1f(ureg
, 0.0f
));
817 rD
= ureg_saturate(rD
);
818 rA
= ureg_saturate(rA
);
819 rS
= ureg_saturate(rS
);
822 /* loop management */
823 ureg_BGNLOOP(ureg
, &label
[loop_label
]);
824 ureg_ARL(ureg
, AL
, _W(rCtr
));
826 /* if (not DIRECTIONAL light): */
827 ureg_SNE(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_DIRECTIONAL
));
828 ureg_MOV(ureg
, rHit
, ureg_negate(cLDir
));
829 ureg_MOV(ureg
, rAtt
, ureg_imm1f(ureg
, 1.0f
));
830 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
832 /* hitDir = light.position - eyeVtx
835 ureg_SUB(ureg
, rHit
, cLPos
, vs
->aVtx
);
836 ureg_DP3(ureg
, tmp_x
, ureg_src(rHit
), ureg_src(rHit
));
837 ureg_RSQ(ureg
, tmp_y
, _X(tmp
));
838 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _Y(tmp
)); /* length */
840 /* att = 1.0 / (light.att0 + (light.att1 + light.att2 * d) * d) */
841 ureg_MAD(ureg
, rAtt
, _X(tmp
), cLAtt2
, cLAtt1
);
842 ureg_MAD(ureg
, rAtt
, _X(tmp
), _W(rAtt
), cLAtt0
);
843 ureg_RCP(ureg
, rAtt
, _W(rAtt
));
844 /* cut-off if distance exceeds Light.Range */
845 ureg_SLT(ureg
, tmp_x
, _X(tmp
), cLRng
);
846 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
848 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
851 /* normalize hitDir */
852 ureg_normalize3(ureg
, rHit
, ureg_src(rHit
));
854 /* if (SPOT light) */
855 ureg_SEQ(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_SPOT
));
856 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
858 /* rho = dp3(-hitDir, light.spotDir)
860 * if (rho > light.ctht2) NOTE: 0 <= phi <= pi, 0 <= theta <= phi
863 * if (rho <= light.cphi2)
866 * spotAtt = (rho - light.cphi2) / (light.ctht2 - light.cphi2) ^ light.falloff
868 ureg_DP3(ureg
, tmp_y
, ureg_negate(ureg_src(rHit
)), cLDir
); /* rho */
869 ureg_SUB(ureg
, tmp_x
, _Y(tmp
), cLPhi
);
870 ureg_MUL(ureg
, tmp_x
, _X(tmp
), cLSDiv
);
871 ureg_POW(ureg
, tmp_x
, _X(tmp
), cLFOff
); /* spotAtten */
872 ureg_SGE(ureg
, tmp_z
, _Y(tmp
), cLTht
); /* if inside theta && phi */
873 ureg_SGE(ureg
, tmp_y
, _Y(tmp
), cLPhi
); /* if inside phi */
874 ureg_MAD(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _Y(tmp
), _Z(tmp
));
875 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
877 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
880 /* directional factors, let's not use LIT because of clarity */
883 if (key
->localviewer
) {
884 ureg_normalize3(ureg
, rMid
, vs
->aVtx
);
885 ureg_SUB(ureg
, rMid
, ureg_src(rHit
), ureg_src(rMid
));
887 ureg_SUB(ureg
, rMid
, ureg_src(rHit
), ureg_imm3f(ureg
, 0.0f
, 0.0f
, 1.0f
));
889 ureg_normalize3(ureg
, rMid
, ureg_src(rMid
));
890 ureg_DP3(ureg
, ureg_saturate(tmp_y
), vs
->aNrm
, ureg_src(rMid
));
891 ureg_IF(ureg
, _Y(tmp
), &label
[l
++]);
893 ureg_POW(ureg
, tmp_y
, _Y(tmp
), mtlP
);
894 ureg_MUL(ureg
, tmp_y
, _W(rAtt
), _Y(tmp
)); /* power factor * att */
895 ureg_MAD(ureg
, rS
, cLColS
, _Y(tmp
), ureg_src(rS
)); /* accumulate specular */
897 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
900 ureg_DP3(ureg
, ureg_saturate(tmp_x
), vs
->aNrm
, ureg_src(rHit
));
901 ureg_MUL(ureg
, tmp_x
, _W(rAtt
), _X(tmp
)); /* dp3(normal,hitDir) * att */
902 ureg_MAD(ureg
, rD
, cLColD
, _X(tmp
), ureg_src(rD
)); /* accumulate diffuse */
905 ureg_MAD(ureg
, rA
, cLColA
, _W(rAtt
), ureg_src(rA
)); /* accumulate ambient */
907 /* break if this was the last light */
908 ureg_IF(ureg
, cLLast
, &label
[l
++]);
911 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
913 ureg_ADD(ureg
, rCtr
, _W(rCtr
), ureg_imm1f(ureg
, 8.0f
));
914 ureg_fixup_label(ureg
, label
[loop_label
], ureg_get_instruction_number(ureg
));
915 ureg_ENDLOOP(ureg
, &label
[loop_label
]);
917 /* Set alpha factors of illumination to 1.0 for the multiplications. */
918 rD
.WriteMask
= TGSI_WRITEMASK_W
; rD
.Saturate
= 0;
919 rA
.WriteMask
= TGSI_WRITEMASK_W
; rA
.Saturate
= 0;
920 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 1.0f
));
922 /* Apply to material:
924 * oCol[0] = (material.emissive + material.ambient * rs.ambient) +
925 * material.ambient * ambient +
926 * material.diffuse * diffuse +
927 * oCol[1] = material.specular * specular;
929 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0) {
930 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 1.0f
));
931 ureg_MAD(ureg
, tmp
, ureg_src(rA
), vs
->mtlA
, _CONST(19));
933 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(rA
), _CONST(25));
934 ureg_MAD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), vs
->mtlA
, ureg_src(tmp
), vs
->mtlE
);
935 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), vs
->mtlA
, vs
->mtlE
);
938 ureg_MAD(ureg
, oCol
[0], ureg_src(rD
), vs
->mtlD
, ureg_src(tmp
));
939 ureg_MUL(ureg
, oCol
[1], ureg_src(rS
), vs
->mtlS
);
940 ureg_release_temporary(ureg
, rAtt
);
941 ureg_release_temporary(ureg
, rHit
);
942 ureg_release_temporary(ureg
, rMid
);
943 ureg_release_temporary(ureg
, rCtr
);
944 ureg_release_temporary(ureg
, rD
);
945 ureg_release_temporary(ureg
, rA
);
946 ureg_release_temporary(ureg
, rS
);
947 ureg_release_temporary(ureg
, rAtt
);
948 ureg_release_temporary(ureg
, tmp
);
952 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0) {
953 ureg_MAD(ureg
, oCol
[0], vs
->mtlD
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
), _CONST(19));
955 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
956 ureg_MAD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_XYZ
), vs
->mtlA
, _CONST(25), vs
->mtlE
);
957 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), vs
->mtlA
, vs
->mtlE
);
958 ureg_ADD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_W
), vs
->mtlD
, _W(tmp
));
959 ureg_release_temporary(ureg
, tmp
);
961 ureg_MOV(ureg
, oCol
[1], ureg_imm1f(ureg
, 0.0f
));
963 ureg_MOV(ureg
, oCol
[0], vs
->aCol
[0]);
964 ureg_MOV(ureg
, oCol
[1], vs
->aCol
[1]);
969 * exp(x) = ex2(log2(e) * x)
972 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
973 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
974 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
975 if (key
->fog_range
) {
976 ureg_DP3(ureg
, tmp_x
, vs
->aVtx
, vs
->aVtx
);
977 ureg_RSQ(ureg
, tmp_z
, _X(tmp
));
978 ureg_MUL(ureg
, tmp_z
, _Z(tmp
), _X(tmp
));
980 ureg_MOV(ureg
, tmp_z
, ureg_abs(_ZZZZ(vs
->aVtx
)));
983 if (key
->fog_mode
== D3DFOG_EXP
) {
984 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
985 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
986 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
988 if (key
->fog_mode
== D3DFOG_EXP2
) {
989 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
990 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _X(tmp
));
991 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
992 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
994 if (key
->fog_mode
== D3DFOG_LINEAR
) {
995 ureg_SUB(ureg
, tmp_x
, _XXXX(_CONST(28)), _Z(tmp
));
996 ureg_MUL(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _YYYY(_CONST(28)));
998 ureg_MOV(ureg
, oFog
, _X(tmp
));
999 ureg_release_temporary(ureg
, tmp
);
1000 } else if (key
->fog
&& !(key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
))) {
1001 ureg_MOV(ureg
, oFog
, ureg_scalar(vs
->aCol
[1], TGSI_SWIZZLE_W
));
1004 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDWEIGHT
)) {
1005 struct ureg_src input
;
1006 struct ureg_dst output
;
1008 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 18);
1009 ureg_MOV(ureg
, output
, input
);
1011 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDINDICES
)) {
1012 struct ureg_src input
;
1013 struct ureg_dst output
;
1015 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 19);
1016 ureg_MOV(ureg
, output
, input
);
1018 if (key
->passthrough
& (1 << NINE_DECLUSAGE_NORMAL
)) {
1019 struct ureg_src input
;
1020 struct ureg_dst output
;
1022 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 20);
1023 ureg_MOV(ureg
, output
, input
);
1025 if (key
->passthrough
& (1 << NINE_DECLUSAGE_TANGENT
)) {
1026 struct ureg_src input
;
1027 struct ureg_dst output
;
1028 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_TANGENT
);
1029 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 21);
1030 ureg_MOV(ureg
, output
, input
);
1032 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BINORMAL
)) {
1033 struct ureg_src input
;
1034 struct ureg_dst output
;
1035 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_BINORMAL
);
1036 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 22);
1037 ureg_MOV(ureg
, output
, input
);
1039 if (key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
)) {
1040 struct ureg_src input
;
1041 struct ureg_dst output
;
1042 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_FOG
);
1043 input
= ureg_scalar(input
, TGSI_SWIZZLE_X
);
1045 ureg_MOV(ureg
, output
, input
);
1047 if (key
->passthrough
& (1 << NINE_DECLUSAGE_DEPTH
)) {
1048 (void) 0; /* TODO: replace z of position output ? */
1051 /* ucp for ff applies on world coordinates.
1052 * aVtx is in worldview coordinates. */
1054 struct ureg_dst clipVect
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_CLIPVERTEX
, 0);
1055 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
1056 ureg_MUL(ureg
, tmp
, _XXXX(vs
->aVtx
), _CONST(12));
1057 ureg_MAD(ureg
, tmp
, _YYYY(vs
->aVtx
), _CONST(13), ureg_src(tmp
));
1058 ureg_MAD(ureg
, tmp
, _ZZZZ(vs
->aVtx
), _CONST(14), ureg_src(tmp
));
1059 ureg_ADD(ureg
, clipVect
, _CONST(15), ureg_src(tmp
));
1060 ureg_release_temporary(ureg
, tmp
);
1063 if (key
->position_t
&& device
->driver_caps
.window_space_position_support
)
1064 ureg_property(ureg
, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
, TRUE
);
1067 nine_ureg_tgsi_dump(ureg
, FALSE
);
1068 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
1071 /* PS FF constants layout:
1073 * CONST[ 0.. 7] stage[i].D3DTSS_CONSTANT
1074 * CONST[ 8..15].x___ stage[i].D3DTSS_BUMPENVMAT00
1075 * CONST[ 8..15]._y__ stage[i].D3DTSS_BUMPENVMAT01
1076 * CONST[ 8..15].__z_ stage[i].D3DTSS_BUMPENVMAT10
1077 * CONST[ 8..15].___w stage[i].D3DTSS_BUMPENVMAT11
1078 * CONST[16..19].x_z_ stage[i].D3DTSS_BUMPENVLSCALE
1079 * CONST[17..19]._y_w stage[i].D3DTSS_BUMPENVLOFFSET
1081 * CONST[20] D3DRS_TEXTUREFACTOR
1082 * CONST[21] D3DRS_FOGCOLOR
1083 * CONST[22].x___ RS.FogEnd
1084 * CONST[22]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
1085 * CONST[22].__z_ RS.FogDensity
1089 struct ureg_program
*ureg
;
1091 struct ureg_src vC
[2]; /* DIFFUSE, SPECULAR */
1092 struct ureg_src vT
[8]; /* TEXCOORD[i] */
1093 struct ureg_dst rCur
; /* D3DTA_CURRENT */
1094 struct ureg_dst rMod
;
1095 struct ureg_src rCurSrc
;
1096 struct ureg_dst rTmp
; /* D3DTA_TEMP */
1097 struct ureg_src rTmpSrc
;
1098 struct ureg_dst rTex
;
1099 struct ureg_src rTexSrc
;
1100 struct ureg_src cBEM
[8];
1101 struct ureg_src s
[8];
1105 unsigned index_pre_mod
;
1109 static struct ureg_src
1110 ps_get_ts_arg(struct ps_build_ctx
*ps
, unsigned ta
)
1112 struct ureg_src reg
;
1114 switch (ta
& D3DTA_SELECTMASK
) {
1115 case D3DTA_CONSTANT
:
1116 reg
= ureg_DECL_constant(ps
->ureg
, ps
->stage
.index
);
1119 reg
= (ps
->stage
.index
== ps
->stage
.index_pre_mod
) ? ureg_src(ps
->rMod
) : ps
->rCurSrc
;
1122 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_COLOR
);
1124 case D3DTA_SPECULAR
:
1125 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1134 reg
= ureg_DECL_constant(ps
->ureg
, 20);
1138 reg
= ureg_src_undef();
1141 if (ta
& D3DTA_COMPLEMENT
) {
1142 struct ureg_dst dst
= ureg_DECL_temporary(ps
->ureg
);
1143 ureg_SUB(ps
->ureg
, dst
, ureg_imm1f(ps
->ureg
, 1.0f
), reg
);
1144 reg
= ureg_src(dst
);
1146 if (ta
& D3DTA_ALPHAREPLICATE
)
1151 static struct ureg_dst
1152 ps_get_ts_dst(struct ps_build_ctx
*ps
, unsigned ta
)
1154 assert(!(ta
& (D3DTA_COMPLEMENT
| D3DTA_ALPHAREPLICATE
)));
1156 switch (ta
& D3DTA_SELECTMASK
) {
1163 return ureg_dst_undef();
1167 static uint8_t ps_d3dtop_args_mask(D3DTEXTUREOP top
)
1170 case D3DTOP_DISABLE
:
1172 case D3DTOP_SELECTARG1
:
1173 case D3DTOP_PREMODULATE
:
1175 case D3DTOP_SELECTARG2
:
1177 case D3DTOP_MULTIPLYADD
:
1185 static inline boolean
1186 is_MOV_no_op(struct ureg_dst dst
, struct ureg_src src
)
1188 return !dst
.WriteMask
||
1189 (dst
.File
== src
.File
&&
1190 dst
.Index
== src
.Index
&&
1196 (!(dst
.WriteMask
& TGSI_WRITEMASK_X
) || (src
.SwizzleX
== TGSI_SWIZZLE_X
)) &&
1197 (!(dst
.WriteMask
& TGSI_WRITEMASK_Y
) || (src
.SwizzleY
== TGSI_SWIZZLE_Y
)) &&
1198 (!(dst
.WriteMask
& TGSI_WRITEMASK_Z
) || (src
.SwizzleZ
== TGSI_SWIZZLE_Z
)) &&
1199 (!(dst
.WriteMask
& TGSI_WRITEMASK_W
) || (src
.SwizzleW
== TGSI_SWIZZLE_W
)));
1204 ps_do_ts_op(struct ps_build_ctx
*ps
, unsigned top
, struct ureg_dst dst
, struct ureg_src
*arg
)
1206 struct ureg_program
*ureg
= ps
->ureg
;
1207 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
1208 struct ureg_dst tmp2
= ureg_DECL_temporary(ureg
);
1209 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
1211 tmp
.WriteMask
= dst
.WriteMask
;
1213 if (top
!= D3DTOP_SELECTARG1
&& top
!= D3DTOP_SELECTARG2
&&
1214 top
!= D3DTOP_MODULATE
&& top
!= D3DTOP_PREMODULATE
&&
1215 top
!= D3DTOP_BLENDDIFFUSEALPHA
&& top
!= D3DTOP_BLENDTEXTUREALPHA
&&
1216 top
!= D3DTOP_BLENDFACTORALPHA
&& top
!= D3DTOP_BLENDCURRENTALPHA
&&
1217 top
!= D3DTOP_BUMPENVMAP
&& top
!= D3DTOP_BUMPENVMAPLUMINANCE
&&
1219 dst
= ureg_saturate(dst
);
1222 case D3DTOP_SELECTARG1
:
1223 if (!is_MOV_no_op(dst
, arg
[1]))
1224 ureg_MOV(ureg
, dst
, arg
[1]);
1226 case D3DTOP_SELECTARG2
:
1227 if (!is_MOV_no_op(dst
, arg
[2]))
1228 ureg_MOV(ureg
, dst
, arg
[2]);
1230 case D3DTOP_MODULATE
:
1231 ureg_MUL(ureg
, dst
, arg
[1], arg
[2]);
1233 case D3DTOP_MODULATE2X
:
1234 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1235 ureg_ADD(ureg
, dst
, ureg_src(tmp
), ureg_src(tmp
));
1237 case D3DTOP_MODULATE4X
:
1238 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1239 ureg_MUL(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 4.0f
));
1242 ureg_ADD(ureg
, dst
, arg
[1], arg
[2]);
1244 case D3DTOP_ADDSIGNED
:
1245 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1246 ureg_SUB(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 0.5f
));
1248 case D3DTOP_ADDSIGNED2X
:
1249 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1250 ureg_MAD(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 2.0f
), ureg_imm1f(ureg
, -1.0f
));
1252 case D3DTOP_SUBTRACT
:
1253 ureg_SUB(ureg
, dst
, arg
[1], arg
[2]);
1255 case D3DTOP_ADDSMOOTH
:
1256 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1257 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], arg
[1]);
1259 case D3DTOP_BLENDDIFFUSEALPHA
:
1260 ureg_LRP(ureg
, dst
, _WWWW(ps
->vC
[0]), arg
[1], arg
[2]);
1262 case D3DTOP_BLENDTEXTUREALPHA
:
1263 /* XXX: alpha taken from previous stage, texture or result ? */
1264 ureg_LRP(ureg
, dst
, _W(ps
->rTex
), arg
[1], arg
[2]);
1266 case D3DTOP_BLENDFACTORALPHA
:
1267 ureg_LRP(ureg
, dst
, _WWWW(_CONST(20)), arg
[1], arg
[2]);
1269 case D3DTOP_BLENDTEXTUREALPHAPM
:
1270 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _W(ps
->rTex
));
1271 ureg_MAD(ureg
, dst
, arg
[2], _X(tmp
), arg
[1]);
1273 case D3DTOP_BLENDCURRENTALPHA
:
1274 ureg_LRP(ureg
, dst
, _WWWW(ps
->rCurSrc
), arg
[1], arg
[2]);
1276 case D3DTOP_PREMODULATE
:
1277 ureg_MOV(ureg
, dst
, arg
[1]);
1278 ps
->stage
.index_pre_mod
= ps
->stage
.index
+ 1;
1280 case D3DTOP_MODULATEALPHA_ADDCOLOR
:
1281 ureg_MAD(ureg
, dst
, _WWWW(arg
[1]), arg
[2], arg
[1]);
1283 case D3DTOP_MODULATECOLOR_ADDALPHA
:
1284 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], _WWWW(arg
[1]));
1286 case D3DTOP_MODULATEINVALPHA_ADDCOLOR
:
1287 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _WWWW(arg
[1]));
1288 ureg_MAD(ureg
, dst
, _X(tmp
), arg
[2], arg
[1]);
1290 case D3DTOP_MODULATEINVCOLOR_ADDALPHA
:
1291 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1292 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], _WWWW(arg
[1]));
1294 case D3DTOP_BUMPENVMAP
:
1296 case D3DTOP_BUMPENVMAPLUMINANCE
:
1298 case D3DTOP_DOTPRODUCT3
:
1299 ureg_SUB(ureg
, tmp
, arg
[1], ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1300 ureg_SUB(ureg
, tmp2
, arg
[2] , ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1301 ureg_DP3(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp2
));
1302 ureg_MUL(ureg
, ureg_saturate(dst
), ureg_src(tmp
), ureg_imm4f(ureg
,4.0,4.0,4.0,4.0));
1304 case D3DTOP_MULTIPLYADD
:
1305 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], arg
[0]);
1308 ureg_LRP(ureg
, dst
, arg
[0], arg
[1], arg
[2]);
1310 case D3DTOP_DISABLE
:
1314 assert(!"invalid D3DTOP");
1317 ureg_release_temporary(ureg
, tmp
);
1318 ureg_release_temporary(ureg
, tmp2
);
1322 nine_ff_build_ps(struct NineDevice9
*device
, struct nine_ff_ps_key
*key
)
1324 struct ps_build_ctx ps
;
1325 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_FRAGMENT
);
1326 struct ureg_dst oCol
;
1328 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
1330 memset(&ps
, 0, sizeof(ps
));
1332 ps
.stage
.index_pre_mod
= -1;
1334 ps
.vC
[0] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_COLOR
);
1336 ps
.rCur
= ureg_DECL_temporary(ureg
);
1337 ps
.rTmp
= ureg_DECL_temporary(ureg
);
1338 ps
.rTex
= ureg_DECL_temporary(ureg
);
1339 ps
.rCurSrc
= ureg_src(ps
.rCur
);
1340 ps
.rTmpSrc
= ureg_src(ps
.rTmp
);
1341 ps
.rTexSrc
= ureg_src(ps
.rTex
);
1343 /* Initial values */
1344 ureg_MOV(ureg
, ps
.rCur
, ureg_imm1f(ureg
, 0.0f
));
1345 ureg_MOV(ureg
, ps
.rTmp
, ureg_imm1f(ureg
, 0.0f
));
1346 ureg_MOV(ureg
, ps
.rTex
, ureg_imm1f(ureg
, 0.0f
));
1348 for (s
= 0; s
< 8; ++s
) {
1349 ps
.s
[s
] = ureg_src_undef();
1351 if (key
->ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1352 if (key
->ts
[s
].colorarg0
== D3DTA_SPECULAR
||
1353 key
->ts
[s
].colorarg1
== D3DTA_SPECULAR
||
1354 key
->ts
[s
].colorarg2
== D3DTA_SPECULAR
)
1355 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1357 if (key
->ts
[s
].colorarg0
== D3DTA_TEXTURE
||
1358 key
->ts
[s
].colorarg1
== D3DTA_TEXTURE
||
1359 key
->ts
[s
].colorarg2
== D3DTA_TEXTURE
) {
1360 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1361 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1363 if (s
&& (key
->ts
[s
- 1].colorop
== D3DTOP_PREMODULATE
||
1364 key
->ts
[s
- 1].alphaop
== D3DTOP_PREMODULATE
))
1365 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1368 if (key
->ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1369 if (key
->ts
[s
].alphaarg0
== D3DTA_SPECULAR
||
1370 key
->ts
[s
].alphaarg1
== D3DTA_SPECULAR
||
1371 key
->ts
[s
].alphaarg2
== D3DTA_SPECULAR
)
1372 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1374 if (key
->ts
[s
].alphaarg0
== D3DTA_TEXTURE
||
1375 key
->ts
[s
].alphaarg1
== D3DTA_TEXTURE
||
1376 key
->ts
[s
].alphaarg2
== D3DTA_TEXTURE
) {
1377 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1378 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1383 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1385 oCol
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0);
1387 if (key
->ts
[0].colorop
== D3DTOP_DISABLE
&&
1388 key
->ts
[0].alphaop
== D3DTOP_DISABLE
)
1389 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1390 /* Or is it undefined then ? */
1394 for (s
= 0; s
< 8; ++s
) {
1395 unsigned colorarg
[3];
1396 unsigned alphaarg
[3];
1397 const uint8_t used_c
= ps_d3dtop_args_mask(key
->ts
[s
].colorop
);
1398 const uint8_t used_a
= ps_d3dtop_args_mask(key
->ts
[s
].alphaop
);
1399 struct ureg_dst dst
;
1400 struct ureg_src arg
[3];
1402 if (key
->ts
[s
].colorop
== D3DTOP_DISABLE
&&
1403 key
->ts
[s
].alphaop
== D3DTOP_DISABLE
)
1407 DBG("STAGE[%u]: colorop=%s alphaop=%s\n", s
,
1408 nine_D3DTOP_to_str(key
->ts
[s
].colorop
),
1409 nine_D3DTOP_to_str(key
->ts
[s
].alphaop
));
1411 if (!ureg_src_is_undef(ps
.s
[s
])) {
1413 struct ureg_src texture_coord
= ps
.vT
[s
];
1414 struct ureg_dst delta
;
1415 switch (key
->ts
[s
].textarget
) {
1416 case 0: target
= TGSI_TEXTURE_1D
; break;
1417 case 1: target
= TGSI_TEXTURE_2D
; break;
1418 case 2: target
= TGSI_TEXTURE_3D
; break;
1419 case 3: target
= TGSI_TEXTURE_CUBE
; break;
1420 /* this is a 2 bit bitfield, do I really need a default case ? */
1423 /* Modify coordinates */
1425 (key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAP
||
1426 key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)) {
1427 delta
= ureg_DECL_temporary(ureg
);
1428 /* Du' = D3DTSS_BUMPENVMAT00(stage s-1)*t(s-1)R + D3DTSS_BUMPENVMAT10(stage s-1)*t(s-1)G */
1429 ureg_MUL(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_X
), _X(ps
.rTex
), _XXXX(_CONST(8 + s
- 1)));
1430 ureg_MAD(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_X
), _Y(ps
.rTex
), _ZZZZ(_CONST(8 + s
- 1)), ureg_src(delta
));
1431 /* Dv' = D3DTSS_BUMPENVMAT01(stage s-1)*t(s-1)R + D3DTSS_BUMPENVMAT11(stage s-1)*t(s-1)G */
1432 ureg_MUL(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_Y
), _X(ps
.rTex
), _YYYY(_CONST(8 + s
- 1)));
1433 ureg_MAD(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_Y
), _Y(ps
.rTex
), _WWWW(_CONST(8 + s
- 1)), ureg_src(delta
));
1434 texture_coord
= ureg_src(ureg_DECL_temporary(ureg
));
1435 ureg_MOV(ureg
, ureg_writemask(ureg_dst(texture_coord
), ureg_dst(ps
.vT
[s
]).WriteMask
), ps
.vT
[s
]);
1436 ureg_ADD(ureg
, ureg_writemask(ureg_dst(texture_coord
), TGSI_WRITEMASK_XY
), texture_coord
, ureg_src(delta
));
1437 /* Prepare luminance multiplier
1438 * t(s)RGBA = t(s)RGBA * clamp[(t(s-1)B * D3DTSS_BUMPENVLSCALE(stage s-1)) + D3DTSS_BUMPENVLOFFSET(stage s-1)] */
1439 if (key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
) {
1440 struct ureg_src bumpenvlscale
= ((s
-1) & 1) ? _ZZZZ(_CONST(16 + (s
-1) / 2)) : _XXXX(_CONST(16 + (s
-1) / 2));
1441 struct ureg_src bumpenvloffset
= ((s
-1) & 1) ? _WWWW(_CONST(16 + (s
-1) / 2)) : _YYYY(_CONST(16 + (s
-1) / 2));
1443 ureg_MAD(ureg
, ureg_saturate(ureg_writemask(delta
, TGSI_WRITEMASK_X
)), _Z(ps
.rTex
), bumpenvlscale
, bumpenvloffset
);
1446 if (key
->projected
& (3 << (s
*2))) {
1447 unsigned dim
= 1 + ((key
->projected
>> (2 * s
)) & 3);
1449 ureg_TXP(ureg
, ps
.rTex
, target
, texture_coord
, ps
.s
[s
]);
1451 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
1452 ureg_RCP(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_X
), ureg_scalar(texture_coord
, dim
-1));
1453 ureg_MUL(ureg
, ps
.rTmp
, _X(tmp
), texture_coord
);
1454 ureg_TEX(ureg
, ps
.rTex
, target
, ps
.rTmpSrc
, ps
.s
[s
]);
1455 ureg_release_temporary(ureg
, tmp
);
1458 ureg_TEX(ureg
, ps
.rTex
, target
, texture_coord
, ps
.s
[s
]);
1460 if (s
>= 1 && key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)
1461 ureg_MUL(ureg
, ps
.rTex
, ureg_src(ps
.rTex
), _X(delta
));
1464 if (((s
== 0 && key
->ts
[0].colorop
!= D3DTOP_BUMPENVMAP
&&
1465 key
->ts
[0].colorop
!= D3DTOP_BUMPENVMAPLUMINANCE
) ||
1467 (key
->ts
[0].colorop
== D3DTOP_BUMPENVMAP
||
1468 key
->ts
[0].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)))&&
1469 (key
->ts
[s
].resultarg
!= 0 /* not current */ ||
1470 key
->ts
[s
].colorop
== D3DTOP_DISABLE
||
1471 key
->ts
[s
].alphaop
== D3DTOP_DISABLE
||
1472 key
->ts
[s
].colorop
== D3DTOP_BLENDCURRENTALPHA
||
1473 key
->ts
[s
].alphaop
== D3DTOP_BLENDCURRENTALPHA
||
1474 key
->ts
[s
].colorarg0
== D3DTA_CURRENT
||
1475 key
->ts
[s
].colorarg1
== D3DTA_CURRENT
||
1476 key
->ts
[s
].colorarg2
== D3DTA_CURRENT
||
1477 key
->ts
[s
].alphaarg0
== D3DTA_CURRENT
||
1478 key
->ts
[s
].alphaarg1
== D3DTA_CURRENT
||
1479 key
->ts
[s
].alphaarg2
== D3DTA_CURRENT
)) {
1480 /* Initialize D3DTA_CURRENT.
1481 * (Yes we can do this before the loop but not until
1482 * NVE4 has an instruction scheduling pass.)
1484 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1487 if (key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAP
||
1488 key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)
1491 dst
= ps_get_ts_dst(&ps
, key
->ts
[s
].resultarg
? D3DTA_TEMP
: D3DTA_CURRENT
);
1493 if (ps
.stage
.index_pre_mod
== ps
.stage
.index
) {
1494 ps
.rMod
= ureg_DECL_temporary(ureg
);
1495 ureg_MUL(ureg
, ps
.rMod
, ps
.rCurSrc
, ps
.rTexSrc
);
1498 colorarg
[0] = (key
->ts
[s
].colorarg0
| ((key
->colorarg_b4
[0] >> s
) << 4) | ((key
->colorarg_b5
[0] >> s
) << 5)) & 0x3f;
1499 colorarg
[1] = (key
->ts
[s
].colorarg1
| ((key
->colorarg_b4
[1] >> s
) << 4) | ((key
->colorarg_b5
[1] >> s
) << 5)) & 0x3f;
1500 colorarg
[2] = (key
->ts
[s
].colorarg2
| ((key
->colorarg_b4
[2] >> s
) << 4) | ((key
->colorarg_b5
[2] >> s
) << 5)) & 0x3f;
1501 alphaarg
[0] = (key
->ts
[s
].alphaarg0
| ((key
->alphaarg_b4
[0] >> s
) << 4)) & 0x1f;
1502 alphaarg
[1] = (key
->ts
[s
].alphaarg1
| ((key
->alphaarg_b4
[1] >> s
) << 4)) & 0x1f;
1503 alphaarg
[2] = (key
->ts
[s
].alphaarg2
| ((key
->alphaarg_b4
[2] >> s
) << 4)) & 0x1f;
1505 if (key
->ts
[s
].colorop
!= key
->ts
[s
].alphaop
||
1506 colorarg
[0] != alphaarg
[0] ||
1507 colorarg
[1] != alphaarg
[1] ||
1508 colorarg
[2] != alphaarg
[2])
1509 dst
.WriteMask
= TGSI_WRITEMASK_XYZ
;
1511 /* Special DOTPRODUCT behaviour (see wine tests) */
1512 if (key
->ts
[s
].colorop
== D3DTOP_DOTPRODUCT3
)
1513 dst
.WriteMask
= TGSI_WRITEMASK_XYZW
;
1515 if (used_c
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, colorarg
[0]);
1516 if (used_c
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, colorarg
[1]);
1517 if (used_c
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, colorarg
[2]);
1518 ps_do_ts_op(&ps
, key
->ts
[s
].colorop
, dst
, arg
);
1520 if (dst
.WriteMask
!= TGSI_WRITEMASK_XYZW
) {
1521 dst
.WriteMask
= TGSI_WRITEMASK_W
;
1523 if (used_a
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, alphaarg
[0]);
1524 if (used_a
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, alphaarg
[1]);
1525 if (used_a
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, alphaarg
[2]);
1526 ps_do_ts_op(&ps
, key
->ts
[s
].alphaop
, dst
, arg
);
1531 ureg_ADD(ureg
, ps
.rCur
, ps
.rCurSrc
, ps
.vC
[1]);
1535 if (key
->fog_mode
) {
1536 struct ureg_src vPos
;
1537 if (device
->screen
->get_param(device
->screen
,
1538 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
)) {
1539 vPos
= ureg_DECL_system_value(ureg
, TGSI_SEMANTIC_POSITION
, 0);
1541 vPos
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_POSITION
, 0,
1542 TGSI_INTERPOLATE_LINEAR
);
1545 struct ureg_dst rFog
= ureg_writemask(ps
.rTmp
, TGSI_WRITEMASK_X
);
1546 if (key
->fog_mode
== D3DFOG_EXP
) {
1547 ureg_MUL(ureg
, rFog
, _ZZZZ(vPos
), _ZZZZ(_CONST(22)));
1548 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1549 ureg_EX2(ureg
, rFog
, _X(rFog
));
1551 if (key
->fog_mode
== D3DFOG_EXP2
) {
1552 ureg_MUL(ureg
, rFog
, _ZZZZ(vPos
), _ZZZZ(_CONST(22)));
1553 ureg_MUL(ureg
, rFog
, _X(rFog
), _X(rFog
));
1554 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1555 ureg_EX2(ureg
, rFog
, _X(rFog
));
1557 if (key
->fog_mode
== D3DFOG_LINEAR
) {
1558 ureg_SUB(ureg
, rFog
, _XXXX(_CONST(22)), _ZZZZ(vPos
));
1559 ureg_MUL(ureg
, ureg_saturate(rFog
), _X(rFog
), _YYYY(_CONST(22)));
1561 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _X(rFog
), ps
.rCurSrc
, _CONST(21));
1562 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1565 struct ureg_src vFog
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_FOG
, 0, TGSI_INTERPOLATE_PERSPECTIVE
);
1566 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _XXXX(vFog
), ps
.rCurSrc
, _CONST(21));
1567 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1569 ureg_MOV(ureg
, oCol
, ps
.rCurSrc
);
1573 nine_ureg_tgsi_dump(ureg
, FALSE
);
1574 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
1577 static struct NineVertexShader9
*
1578 nine_ff_get_vs(struct NineDevice9
*device
)
1580 const struct nine_state
*state
= &device
->state
;
1581 struct NineVertexShader9
*vs
;
1582 enum pipe_error err
;
1583 struct vs_build_ctx bld
;
1584 struct nine_ff_vs_key key
;
1586 boolean has_indexes
= false;
1587 boolean has_weights
= false;
1588 char input_texture_coord
[8];
1590 assert(sizeof(key
) <= sizeof(key
.value32
));
1592 memset(&key
, 0, sizeof(key
));
1593 memset(&bld
, 0, sizeof(bld
));
1594 memset(&input_texture_coord
, 0, sizeof(input_texture_coord
));
1598 /* FIXME: this shouldn't be NULL, but it is on init */
1600 key
.color0in_one
= 1;
1601 key
.color1in_zero
= 1;
1602 for (i
= 0; i
< state
->vdecl
->nelems
; i
++) {
1603 uint16_t usage
= state
->vdecl
->usage_map
[i
];
1604 if (usage
== NINE_DECLUSAGE_POSITIONT
)
1606 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 0))
1607 key
.color0in_one
= 0;
1608 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 1))
1609 key
.color1in_zero
= 0;
1610 else if (usage
== NINE_DECLUSAGE_i(BLENDINDICES
, 0)) {
1612 key
.passthrough
|= 1 << usage
;
1613 } else if (usage
== NINE_DECLUSAGE_i(BLENDWEIGHT
, 0)) {
1615 key
.passthrough
|= 1 << usage
;
1616 } else if (usage
== NINE_DECLUSAGE_i(NORMAL
, 0)) {
1618 key
.passthrough
|= 1 << usage
;
1619 } else if (usage
== NINE_DECLUSAGE_PSIZE
)
1620 key
.vertexpointsize
= 1;
1621 else if (usage
% NINE_DECLUSAGE_COUNT
== NINE_DECLUSAGE_TEXCOORD
) {
1622 s
= usage
/ NINE_DECLUSAGE_COUNT
;
1624 input_texture_coord
[s
] = nine_decltype_get_dim(state
->vdecl
->decls
[i
].Type
);
1626 DBG("FF given texture coordinate >= 8. Ignoring\n");
1627 } else if (usage
< NINE_DECLUSAGE_NONE
)
1628 key
.passthrough
|= 1 << usage
;
1631 /* ff vs + ps 3.0: some elements are passed to the ps (wine test).
1632 * We do restrict to indices 0 */
1633 key
.passthrough
&= ~((1 << NINE_DECLUSAGE_POSITION
) | (1 << NINE_DECLUSAGE_PSIZE
) |
1634 (1 << NINE_DECLUSAGE_TEXCOORD
) | (1 << NINE_DECLUSAGE_POSITIONT
) |
1635 (1 << NINE_DECLUSAGE_TESSFACTOR
) | (1 << NINE_DECLUSAGE_SAMPLE
));
1636 if (!key
.position_t
)
1637 key
.passthrough
= 0;
1638 key
.pointscale
= !!state
->rs
[D3DRS_POINTSCALEENABLE
];
1640 key
.lighting
= !!state
->rs
[D3DRS_LIGHTING
] && state
->ff
.num_lights_active
;
1641 key
.darkness
= !!state
->rs
[D3DRS_LIGHTING
] && !state
->ff
.num_lights_active
;
1642 if (key
.position_t
) {
1643 key
.darkness
= 0; /* |= key.lighting; */ /* XXX ? */
1646 if ((key
.lighting
| key
.darkness
) && state
->rs
[D3DRS_COLORVERTEX
]) {
1647 uint32_t mask
= (key
.color0in_one
? 0 : 1) | (key
.color1in_zero
? 0 : 2);
1648 key
.mtl_diffuse
= state
->rs
[D3DRS_DIFFUSEMATERIALSOURCE
] & mask
;
1649 key
.mtl_ambient
= state
->rs
[D3DRS_AMBIENTMATERIALSOURCE
] & mask
;
1650 key
.mtl_specular
= state
->rs
[D3DRS_SPECULARMATERIALSOURCE
] & mask
;
1651 key
.mtl_emissive
= state
->rs
[D3DRS_EMISSIVEMATERIALSOURCE
] & mask
;
1653 key
.fog
= !!state
->rs
[D3DRS_FOGENABLE
];
1654 key
.fog_mode
= (!key
.position_t
&& state
->rs
[D3DRS_FOGENABLE
]) ? state
->rs
[D3DRS_FOGVERTEXMODE
] : 0;
1656 key
.fog_range
= state
->rs
[D3DRS_RANGEFOGENABLE
];
1658 key
.localviewer
= !!state
->rs
[D3DRS_LOCALVIEWER
];
1659 key
.normalizenormals
= !!state
->rs
[D3DRS_NORMALIZENORMALS
];
1660 key
.ucp
= !!state
->rs
[D3DRS_CLIPPLANEENABLE
];
1662 if (state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1663 key
.vertexblend_indexed
= !!state
->rs
[D3DRS_INDEXEDVERTEXBLENDENABLE
] && has_indexes
;
1665 switch (state
->rs
[D3DRS_VERTEXBLEND
]) {
1666 case D3DVBF_0WEIGHTS
: key
.vertexblend
= key
.vertexblend_indexed
; break;
1667 case D3DVBF_1WEIGHTS
: key
.vertexblend
= 2; break;
1668 case D3DVBF_2WEIGHTS
: key
.vertexblend
= 3; break;
1669 case D3DVBF_3WEIGHTS
: key
.vertexblend
= 4; break;
1670 case D3DVBF_TWEENING
: key
.vertextween
= 1; break;
1672 assert(!"invalid D3DVBF");
1675 if (!has_weights
&& state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_0WEIGHTS
)
1676 key
.vertexblend
= 0; /* TODO: if key.vertexblend_indexed, perhaps it should use 1.0 as weight, or revert to D3DVBF_0WEIGHTS */
1679 for (s
= 0; s
< 8; ++s
) {
1680 unsigned gen
= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] >> 16) + 1;
1683 if (key
.position_t
&& gen
> NINED3DTSS_TCI_PASSTHRU
)
1684 gen
= NINED3DTSS_TCI_PASSTHRU
;
1686 if (!input_texture_coord
[s
] && gen
== NINED3DTSS_TCI_PASSTHRU
)
1687 gen
= NINED3DTSS_TCI_DISABLE
;
1689 key
.tc_gen
|= gen
<< (s
* 3);
1690 key
.tc_idx
|= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] & 7) << (s
* 3);
1691 key
.tc_dim_input
|= ((input_texture_coord
[s
]-1) & 0x3) << (s
* 2);
1693 dim
= state
->ff
.tex_stage
[s
][D3DTSS_TEXTURETRANSFORMFLAGS
] & 0x7;
1695 dim
= input_texture_coord
[s
];
1696 if (dim
== 1) /* NV behaviour */
1698 key
.tc_dim_output
|= dim
<< (s
* 3);
1701 vs
= util_hash_table_get(device
->ff
.ht_vs
, &key
);
1704 NineVertexShader9_new(device
, &vs
, NULL
, nine_ff_build_vs(device
, &bld
));
1706 nine_ff_prune_vs(device
);
1710 memcpy(&vs
->ff_key
, &key
, sizeof(vs
->ff_key
));
1712 err
= util_hash_table_set(device
->ff
.ht_vs
, &vs
->ff_key
, vs
);
1714 assert(err
== PIPE_OK
);
1715 device
->ff
.num_vs
++;
1716 NineUnknown_ConvertRefToBind(NineUnknown(vs
));
1718 vs
->num_inputs
= bld
.num_inputs
;
1719 for (n
= 0; n
< bld
.num_inputs
; ++n
)
1720 vs
->input_map
[n
].ndecl
= bld
.input
[n
];
1722 vs
->position_t
= key
.position_t
;
1723 vs
->point_size
= key
.vertexpointsize
| key
.pointscale
;
1728 static struct NinePixelShader9
*
1729 nine_ff_get_ps(struct NineDevice9
*device
)
1731 struct nine_state
*state
= &device
->state
;
1732 struct NinePixelShader9
*ps
;
1733 enum pipe_error err
;
1734 struct nine_ff_ps_key key
;
1736 uint8_t sampler_mask
= 0;
1738 assert(sizeof(key
) <= sizeof(key
.value32
));
1740 memset(&key
, 0, sizeof(key
));
1741 for (s
= 0; s
< 8; ++s
) {
1742 key
.ts
[s
].colorop
= state
->ff
.tex_stage
[s
][D3DTSS_COLOROP
];
1743 key
.ts
[s
].alphaop
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAOP
];
1744 /* MSDN says D3DTOP_DISABLE disables this and all subsequent stages. */
1745 /* ALPHAOP cannot be disabled if COLOROP is enabled. */
1746 if (key
.ts
[s
].colorop
== D3DTOP_DISABLE
) {
1747 key
.ts
[s
].alphaop
= D3DTOP_DISABLE
; /* DISABLE == 1, avoid degenerate keys */
1751 if (!state
->texture
[s
] &&
1752 state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
) {
1753 /* This should also disable the stage. */
1754 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1758 if (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] == D3DTA_TEXTURE
||
1759 state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
||
1760 state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] == D3DTA_TEXTURE
||
1761 state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
] == D3DTA_TEXTURE
||
1762 state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
] == D3DTA_TEXTURE
||
1763 state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
] == D3DTA_TEXTURE
)
1764 sampler_mask
|= (1 << s
);
1766 if (key
.ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1767 uint8_t used_c
= ps_d3dtop_args_mask(key
.ts
[s
].colorop
);
1768 if (used_c
& 0x1) key
.ts
[s
].colorarg0
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
];
1769 if (used_c
& 0x2) key
.ts
[s
].colorarg1
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
];
1770 if (used_c
& 0x4) key
.ts
[s
].colorarg2
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
];
1771 if (used_c
& 0x1) key
.colorarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 4) << s
;
1772 if (used_c
& 0x1) key
.colorarg_b5
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 5) << s
;
1773 if (used_c
& 0x2) key
.colorarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 4) << s
;
1774 if (used_c
& 0x2) key
.colorarg_b5
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 5) << s
;
1775 if (used_c
& 0x4) key
.colorarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 4) << s
;
1776 if (used_c
& 0x4) key
.colorarg_b5
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 5) << s
;
1778 if (key
.ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1779 uint8_t used_a
= ps_d3dtop_args_mask(key
.ts
[s
].alphaop
);
1780 if (used_a
& 0x1) key
.ts
[s
].alphaarg0
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
];
1781 if (used_a
& 0x2) key
.ts
[s
].alphaarg1
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
];
1782 if (used_a
& 0x4) key
.ts
[s
].alphaarg2
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
];
1783 if (used_a
& 0x1) key
.alphaarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
] >> 4) << s
;
1784 if (used_a
& 0x2) key
.alphaarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
] >> 4) << s
;
1785 if (used_a
& 0x4) key
.alphaarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
] >> 4) << s
;
1787 key
.ts
[s
].resultarg
= state
->ff
.tex_stage
[s
][D3DTSS_RESULTARG
] == D3DTA_TEMP
;
1789 if (state
->texture
[s
]) {
1790 switch (state
->texture
[s
]->base
.type
) {
1791 case D3DRTYPE_TEXTURE
: key
.ts
[s
].textarget
= 1; break;
1792 case D3DRTYPE_VOLUMETEXTURE
: key
.ts
[s
].textarget
= 2; break;
1793 case D3DRTYPE_CUBETEXTURE
: key
.ts
[s
].textarget
= 3; break;
1795 assert(!"unexpected texture type");
1799 key
.ts
[s
].textarget
= 1;
1803 key
.projected
= nine_ff_get_projected_key(state
);
1804 key
.specular
= !!state
->rs
[D3DRS_SPECULARENABLE
];
1807 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1808 if (state
->rs
[D3DRS_FOGENABLE
])
1809 key
.fog_mode
= state
->rs
[D3DRS_FOGTABLEMODE
];
1810 key
.fog
= !!state
->rs
[D3DRS_FOGENABLE
];
1812 ps
= util_hash_table_get(device
->ff
.ht_ps
, &key
);
1815 NinePixelShader9_new(device
, &ps
, NULL
, nine_ff_build_ps(device
, &key
));
1817 nine_ff_prune_ps(device
);
1819 memcpy(&ps
->ff_key
, &key
, sizeof(ps
->ff_key
));
1821 err
= util_hash_table_set(device
->ff
.ht_ps
, &ps
->ff_key
, ps
);
1823 assert(err
== PIPE_OK
);
1824 device
->ff
.num_ps
++;
1825 NineUnknown_ConvertRefToBind(NineUnknown(ps
));
1828 ps
->sampler_mask
= sampler_mask
;
1833 #define GET_D3DTS(n) nine_state_access_transform(state, D3DTS_##n, FALSE)
1834 #define IS_D3DTS_DIRTY(s,n) ((s)->ff.changed.transform[(D3DTS_##n) / 32] & (1 << ((D3DTS_##n) % 32)))
1836 nine_ff_load_vs_transforms(struct NineDevice9
*device
)
1838 struct nine_state
*state
= &device
->state
;
1840 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1843 /* TODO: make this nicer, and only upload the ones we need */
1844 /* TODO: use ff.vs_const as storage of W, V, P matrices */
1846 if (IS_D3DTS_DIRTY(state
, WORLD
) ||
1847 IS_D3DTS_DIRTY(state
, VIEW
) ||
1848 IS_D3DTS_DIRTY(state
, PROJECTION
)) {
1849 /* WVP, WV matrices */
1850 nine_d3d_matrix_matrix_mul(&M
[1], GET_D3DTS(WORLD
), GET_D3DTS(VIEW
));
1851 nine_d3d_matrix_matrix_mul(&M
[0], &M
[1], GET_D3DTS(PROJECTION
));
1853 /* normal matrix == transpose(inverse(WV)) */
1854 nine_d3d_matrix_inverse(&T
, &M
[1]);
1855 nine_d3d_matrix_transpose(&M
[4], &T
);
1858 M
[2] = *GET_D3DTS(PROJECTION
);
1860 /* V and W matrix */
1861 nine_d3d_matrix_inverse(&M
[3], GET_D3DTS(VIEW
));
1865 if (state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1866 /* load other world matrices */
1867 for (i
= 1; i
<= 8; ++i
) {
1868 nine_d3d_matrix_matrix_mul(&M
[40 + i
], GET_D3DTS(WORLDMATRIX(i
)), GET_D3DTS(VIEW
));
1872 device
->ff
.vs_const
[30 * 4] = asfloat(state
->rs
[D3DRS_TWEENFACTOR
]);
1876 nine_ff_load_lights(struct NineDevice9
*device
)
1878 struct nine_state
*state
= &device
->state
;
1879 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1882 if (state
->changed
.group
& NINE_STATE_FF_MATERIAL
) {
1883 const D3DMATERIAL9
*mtl
= &state
->ff
.material
;
1885 memcpy(&dst
[20], &mtl
->Diffuse
, 4 * sizeof(float));
1886 memcpy(&dst
[21], &mtl
->Ambient
, 4 * sizeof(float));
1887 memcpy(&dst
[22], &mtl
->Specular
, 4 * sizeof(float));
1888 dst
[23].x
= mtl
->Power
;
1889 memcpy(&dst
[24], &mtl
->Emissive
, 4 * sizeof(float));
1890 d3dcolor_to_rgba(&dst
[25].x
, state
->rs
[D3DRS_AMBIENT
]);
1891 dst
[19].x
= dst
[25].x
* mtl
->Ambient
.r
+ mtl
->Emissive
.r
;
1892 dst
[19].y
= dst
[25].y
* mtl
->Ambient
.g
+ mtl
->Emissive
.g
;
1893 dst
[19].z
= dst
[25].z
* mtl
->Ambient
.b
+ mtl
->Emissive
.b
;
1894 dst
[19].w
= mtl
->Ambient
.a
+ mtl
->Emissive
.a
;
1897 if (!(state
->changed
.group
& NINE_STATE_FF_LIGHTING
))
1900 for (l
= 0; l
< state
->ff
.num_lights_active
; ++l
) {
1901 const D3DLIGHT9
*light
= &state
->ff
.light
[state
->ff
.active_light
[l
]];
1903 dst
[32 + l
* 8].x
= light
->Type
;
1904 dst
[32 + l
* 8].y
= light
->Attenuation0
;
1905 dst
[32 + l
* 8].z
= light
->Attenuation1
;
1906 dst
[32 + l
* 8].w
= light
->Attenuation2
;
1907 memcpy(&dst
[33 + l
* 8].x
, &light
->Diffuse
, sizeof(light
->Diffuse
));
1908 memcpy(&dst
[34 + l
* 8].x
, &light
->Specular
, sizeof(light
->Specular
));
1909 memcpy(&dst
[35 + l
* 8].x
, &light
->Ambient
, sizeof(light
->Ambient
));
1910 nine_d3d_vector4_matrix_mul((D3DVECTOR
*)&dst
[36 + l
* 8].x
, &light
->Position
, GET_D3DTS(VIEW
));
1911 nine_d3d_vector3_matrix_mul((D3DVECTOR
*)&dst
[37 + l
* 8].x
, &light
->Direction
, GET_D3DTS(VIEW
));
1912 dst
[36 + l
* 8].w
= light
->Type
== D3DLIGHT_DIRECTIONAL
? 1e9f
: light
->Range
;
1913 dst
[37 + l
* 8].w
= light
->Falloff
;
1914 dst
[38 + l
* 8].x
= cosf(light
->Theta
* 0.5f
);
1915 dst
[38 + l
* 8].y
= cosf(light
->Phi
* 0.5f
);
1916 dst
[38 + l
* 8].z
= 1.0f
/ (dst
[38 + l
* 8].x
- dst
[38 + l
* 8].y
);
1917 dst
[39 + l
* 8].w
= (l
+ 1) == state
->ff
.num_lights_active
;
1922 nine_ff_load_point_and_fog_params(struct NineDevice9
*device
)
1924 const struct nine_state
*state
= &device
->state
;
1925 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1927 if (!(state
->changed
.group
& NINE_STATE_FF_OTHER
))
1929 dst
[26].x
= asfloat(state
->rs
[D3DRS_POINTSIZE_MIN
]);
1930 dst
[26].y
= asfloat(state
->rs
[D3DRS_POINTSIZE_MAX
]);
1931 dst
[26].z
= asfloat(state
->rs
[D3DRS_POINTSIZE
]);
1932 dst
[26].w
= asfloat(state
->rs
[D3DRS_POINTSCALE_A
]);
1933 dst
[27].x
= asfloat(state
->rs
[D3DRS_POINTSCALE_B
]);
1934 dst
[27].y
= asfloat(state
->rs
[D3DRS_POINTSCALE_C
]);
1935 dst
[28].x
= asfloat(state
->rs
[D3DRS_FOGEND
]);
1936 dst
[28].y
= 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
1937 if (isinf(dst
[28].y
))
1939 dst
[28].z
= asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
1943 nine_ff_load_tex_matrices(struct NineDevice9
*device
)
1945 struct nine_state
*state
= &device
->state
;
1946 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1949 if (!(state
->ff
.changed
.transform
[0] & 0xff0000))
1951 for (s
= 0; s
< 8; ++s
) {
1952 if (IS_D3DTS_DIRTY(state
, TEXTURE0
+ s
))
1953 nine_d3d_matrix_transpose(&M
[32 + s
], nine_state_access_transform(state
, D3DTS_TEXTURE0
+ s
, FALSE
));
1958 nine_ff_load_ps_params(struct NineDevice9
*device
)
1960 const struct nine_state
*state
= &device
->state
;
1961 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.ps_const
;
1964 if (!(state
->changed
.group
& (NINE_STATE_FF_PSSTAGES
| NINE_STATE_FF_OTHER
)))
1967 for (s
= 0; s
< 8; ++s
)
1968 d3dcolor_to_rgba(&dst
[s
].x
, state
->ff
.tex_stage
[s
][D3DTSS_CONSTANT
]);
1970 for (s
= 0; s
< 8; ++s
) {
1971 dst
[8 + s
].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT00
]);
1972 dst
[8 + s
].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT01
]);
1973 dst
[8 + s
].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT10
]);
1974 dst
[8 + s
].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT11
]);
1976 dst
[16 + s
/ 2].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
1977 dst
[16 + s
/ 2].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
1979 dst
[16 + s
/ 2].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
1980 dst
[16 + s
/ 2].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
1984 d3dcolor_to_rgba(&dst
[20].x
, state
->rs
[D3DRS_TEXTUREFACTOR
]);
1985 d3dcolor_to_rgba(&dst
[21].x
, state
->rs
[D3DRS_FOGCOLOR
]);
1986 dst
[22].x
= asfloat(state
->rs
[D3DRS_FOGEND
]);
1987 dst
[22].y
= 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
1988 dst
[22].z
= asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
1992 nine_ff_load_viewport_info(struct NineDevice9
*device
)
1994 D3DVIEWPORT9
*viewport
= &device
->state
.viewport
;
1995 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1996 float diffZ
= viewport
->MaxZ
- viewport
->MinZ
;
1998 /* Note: the other functions avoids to fill the const again if nothing changed.
1999 * But we don't have much to fill, and adding code to allow that may be complex
2000 * so just fill it always */
2001 dst
[100].x
= 2.0f
/ (float)(viewport
->Width
);
2002 dst
[100].y
= 2.0f
/ (float)(viewport
->Height
);
2003 dst
[100].z
= (diffZ
== 0.0f
) ? 0.0f
: (1.0f
/ diffZ
);
2004 dst
[100].w
= (float)(viewport
->Width
);
2005 dst
[101].x
= (float)(viewport
->X
);
2006 dst
[101].y
= (float)(viewport
->Y
);
2007 dst
[101].z
= (float)(viewport
->MinZ
);
2011 nine_ff_update(struct NineDevice9
*device
)
2013 struct nine_state
*state
= &device
->state
;
2014 struct pipe_constant_buffer cb
;
2016 DBG("vs=%p ps=%p\n", device
->state
.vs
, device
->state
.ps
);
2018 /* NOTE: the only reference belongs to the hash table */
2019 if (!state
->programmable_vs
) {
2020 device
->ff
.vs
= nine_ff_get_vs(device
);
2021 device
->state
.changed
.group
|= NINE_STATE_VS
;
2023 if (!device
->state
.ps
) {
2024 device
->ff
.ps
= nine_ff_get_ps(device
);
2025 device
->state
.changed
.group
|= NINE_STATE_PS
;
2028 if (!state
->programmable_vs
) {
2029 nine_ff_load_vs_transforms(device
);
2030 nine_ff_load_tex_matrices(device
);
2031 nine_ff_load_lights(device
);
2032 nine_ff_load_point_and_fog_params(device
);
2033 nine_ff_load_viewport_info(device
);
2035 memset(state
->ff
.changed
.transform
, 0, sizeof(state
->ff
.changed
.transform
));
2037 cb
.buffer_offset
= 0;
2039 cb
.user_buffer
= device
->ff
.vs_const
;
2040 cb
.buffer_size
= NINE_FF_NUM_VS_CONST
* 4 * sizeof(float);
2042 if (!device
->driver_caps
.user_cbufs
) {
2043 u_upload_data(device
->constbuf_uploader
,
2046 device
->constbuf_alignment
,
2050 u_upload_unmap(device
->constbuf_uploader
);
2051 cb
.user_buffer
= NULL
;
2053 state
->pipe
.cb_vs_ff
= cb
;
2054 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
;
2057 if (!device
->state
.ps
) {
2058 nine_ff_load_ps_params(device
);
2060 cb
.buffer_offset
= 0;
2062 cb
.user_buffer
= device
->ff
.ps_const
;
2063 cb
.buffer_size
= NINE_FF_NUM_PS_CONST
* 4 * sizeof(float);
2065 if (!device
->driver_caps
.user_cbufs
) {
2066 u_upload_data(device
->constbuf_uploader
,
2069 device
->constbuf_alignment
,
2073 u_upload_unmap(device
->constbuf_uploader
);
2074 cb
.user_buffer
= NULL
;
2076 state
->pipe
.cb_ps_ff
= cb
;
2077 state
->commit
|= NINE_STATE_COMMIT_CONST_PS
;
2080 device
->state
.changed
.group
&= ~NINE_STATE_FF
;
2085 nine_ff_init(struct NineDevice9
*device
)
2087 device
->ff
.ht_vs
= util_hash_table_create(nine_ff_vs_key_hash
,
2088 nine_ff_vs_key_comp
);
2089 device
->ff
.ht_ps
= util_hash_table_create(nine_ff_ps_key_hash
,
2090 nine_ff_ps_key_comp
);
2092 device
->ff
.ht_fvf
= util_hash_table_create(nine_ff_fvf_key_hash
,
2093 nine_ff_fvf_key_comp
);
2095 device
->ff
.vs_const
= CALLOC(NINE_FF_NUM_VS_CONST
, 4 * sizeof(float));
2096 device
->ff
.ps_const
= CALLOC(NINE_FF_NUM_PS_CONST
, 4 * sizeof(float));
2098 return device
->ff
.ht_vs
&& device
->ff
.ht_ps
&&
2099 device
->ff
.ht_fvf
&&
2100 device
->ff
.vs_const
&& device
->ff
.ps_const
;
2103 static enum pipe_error
nine_ff_ht_delete_cb(void *key
, void *value
, void *data
)
2105 NineUnknown_Unbind(NineUnknown(value
));
2110 nine_ff_fini(struct NineDevice9
*device
)
2112 if (device
->ff
.ht_vs
) {
2113 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
2114 util_hash_table_destroy(device
->ff
.ht_vs
);
2116 if (device
->ff
.ht_ps
) {
2117 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
2118 util_hash_table_destroy(device
->ff
.ht_ps
);
2120 if (device
->ff
.ht_fvf
) {
2121 util_hash_table_foreach(device
->ff
.ht_fvf
, nine_ff_ht_delete_cb
, NULL
);
2122 util_hash_table_destroy(device
->ff
.ht_fvf
);
2124 device
->ff
.vs
= NULL
; /* destroyed by unbinding from hash table */
2125 device
->ff
.ps
= NULL
;
2127 FREE(device
->ff
.vs_const
);
2128 FREE(device
->ff
.ps_const
);
2132 nine_ff_prune_vs(struct NineDevice9
*device
)
2134 if (device
->ff
.num_vs
> 100) {
2135 /* could destroy the bound one here, so unbind */
2136 device
->pipe
->bind_vs_state(device
->pipe
, NULL
);
2137 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
2138 util_hash_table_clear(device
->ff
.ht_vs
);
2139 device
->ff
.num_vs
= 0;
2140 device
->state
.changed
.group
|= NINE_STATE_VS
;
2144 nine_ff_prune_ps(struct NineDevice9
*device
)
2146 if (device
->ff
.num_ps
> 100) {
2147 /* could destroy the bound one here, so unbind */
2148 device
->pipe
->bind_fs_state(device
->pipe
, NULL
);
2149 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
2150 util_hash_table_clear(device
->ff
.ht_ps
);
2151 device
->ff
.num_ps
= 0;
2152 device
->state
.changed
.group
|= NINE_STATE_PS
;
2156 /* ========================================================================== */
2158 /* Matrix multiplication:
2160 * in memory: 0 1 2 3 (row major)
2166 * r0 = (r0 * cA) (r0 * cB) . .
2167 * r1 = (r1 * cA) (r1 * cB)
2171 * r: (11) (12) (13) (14)
2172 * (21) (22) (23) (24)
2173 * (31) (32) (33) (34)
2174 * (41) (42) (43) (44)
2182 * t.xyzw = MUL(v.xxxx, r[0]);
2183 * t.xyzw = MAD(v.yyyy, r[1], t.xyzw);
2184 * t.xyzw = MAD(v.zzzz, r[2], t.xyzw);
2185 * v.xyzw = MAD(v.wwww, r[3], t.xyzw);
2187 * v.x = DP4(v, c[0]);
2188 * v.y = DP4(v, c[1]);
2189 * v.z = DP4(v, c[2]);
2190 * v.w = DP4(v, c[3]) = 1
2195 nine_D3DMATRIX_print(const D3DMATRIX *M)
2197 DBG("\n(%f %f %f %f)\n"
2201 M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
2202 M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
2203 M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
2204 M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
2209 nine_DP4_row_col(const D3DMATRIX
*A
, int r
, const D3DMATRIX
*B
, int c
)
2211 return A
->m
[r
][0] * B
->m
[0][c
] +
2212 A
->m
[r
][1] * B
->m
[1][c
] +
2213 A
->m
[r
][2] * B
->m
[2][c
] +
2214 A
->m
[r
][3] * B
->m
[3][c
];
2218 nine_DP4_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
2220 return v
->x
* M
->m
[0][c
] +
2227 nine_DP3_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
2229 return v
->x
* M
->m
[0][c
] +
2235 nine_d3d_matrix_matrix_mul(D3DMATRIX
*D
, const D3DMATRIX
*L
, const D3DMATRIX
*R
)
2237 D
->_11
= nine_DP4_row_col(L
, 0, R
, 0);
2238 D
->_12
= nine_DP4_row_col(L
, 0, R
, 1);
2239 D
->_13
= nine_DP4_row_col(L
, 0, R
, 2);
2240 D
->_14
= nine_DP4_row_col(L
, 0, R
, 3);
2242 D
->_21
= nine_DP4_row_col(L
, 1, R
, 0);
2243 D
->_22
= nine_DP4_row_col(L
, 1, R
, 1);
2244 D
->_23
= nine_DP4_row_col(L
, 1, R
, 2);
2245 D
->_24
= nine_DP4_row_col(L
, 1, R
, 3);
2247 D
->_31
= nine_DP4_row_col(L
, 2, R
, 0);
2248 D
->_32
= nine_DP4_row_col(L
, 2, R
, 1);
2249 D
->_33
= nine_DP4_row_col(L
, 2, R
, 2);
2250 D
->_34
= nine_DP4_row_col(L
, 2, R
, 3);
2252 D
->_41
= nine_DP4_row_col(L
, 3, R
, 0);
2253 D
->_42
= nine_DP4_row_col(L
, 3, R
, 1);
2254 D
->_43
= nine_DP4_row_col(L
, 3, R
, 2);
2255 D
->_44
= nine_DP4_row_col(L
, 3, R
, 3);
2259 nine_d3d_vector4_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2261 d
->x
= nine_DP4_vec_col(v
, M
, 0);
2262 d
->y
= nine_DP4_vec_col(v
, M
, 1);
2263 d
->z
= nine_DP4_vec_col(v
, M
, 2);
2267 nine_d3d_vector3_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2269 d
->x
= nine_DP3_vec_col(v
, M
, 0);
2270 d
->y
= nine_DP3_vec_col(v
, M
, 1);
2271 d
->z
= nine_DP3_vec_col(v
, M
, 2);
2275 nine_d3d_matrix_transpose(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2278 for (i
= 0; i
< 4; ++i
)
2279 for (j
= 0; j
< 4; ++j
)
2280 D
->m
[i
][j
] = M
->m
[j
][i
];
2283 #define _M_ADD_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2284 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2285 if (t > 0.0f) pos += t; else neg += t; } while(0)
2287 #define _M_SUB_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2288 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2289 if (t > 0.0f) neg -= t; else pos -= t; } while(0)
2291 nine_d3d_matrix_det(const D3DMATRIX
*M
)
2296 _M_ADD_PROD_1i_2j_3k_4l(1, 2, 3, 4);
2297 _M_ADD_PROD_1i_2j_3k_4l(1, 3, 4, 2);
2298 _M_ADD_PROD_1i_2j_3k_4l(1, 4, 2, 3);
2300 _M_ADD_PROD_1i_2j_3k_4l(2, 1, 4, 3);
2301 _M_ADD_PROD_1i_2j_3k_4l(2, 3, 1, 4);
2302 _M_ADD_PROD_1i_2j_3k_4l(2, 4, 3, 1);
2304 _M_ADD_PROD_1i_2j_3k_4l(3, 1, 2, 4);
2305 _M_ADD_PROD_1i_2j_3k_4l(3, 2, 4, 1);
2306 _M_ADD_PROD_1i_2j_3k_4l(3, 4, 1, 2);
2308 _M_ADD_PROD_1i_2j_3k_4l(4, 1, 3, 2);
2309 _M_ADD_PROD_1i_2j_3k_4l(4, 2, 1, 3);
2310 _M_ADD_PROD_1i_2j_3k_4l(4, 3, 2, 1);
2312 _M_SUB_PROD_1i_2j_3k_4l(1, 2, 4, 3);
2313 _M_SUB_PROD_1i_2j_3k_4l(1, 3, 2, 4);
2314 _M_SUB_PROD_1i_2j_3k_4l(1, 4, 3, 2);
2316 _M_SUB_PROD_1i_2j_3k_4l(2, 1, 3, 4);
2317 _M_SUB_PROD_1i_2j_3k_4l(2, 3, 4, 1);
2318 _M_SUB_PROD_1i_2j_3k_4l(2, 4, 1, 3);
2320 _M_SUB_PROD_1i_2j_3k_4l(3, 1, 4, 2);
2321 _M_SUB_PROD_1i_2j_3k_4l(3, 2, 1, 4);
2322 _M_SUB_PROD_1i_2j_3k_4l(3, 4, 2, 1);
2324 _M_SUB_PROD_1i_2j_3k_4l(4, 1, 2, 3);
2325 _M_SUB_PROD_1i_2j_3k_4l(4, 2, 3, 1);
2326 _M_SUB_PROD_1i_2j_3k_4l(4, 3, 1, 2);
2331 /* XXX: Probably better to just use src/mesa/math/m_matrix.c because
2332 * I have no idea where this code came from.
2335 nine_d3d_matrix_inverse(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2341 M
->m
[1][1] * M
->m
[2][2] * M
->m
[3][3] -
2342 M
->m
[1][1] * M
->m
[3][2] * M
->m
[2][3] -
2343 M
->m
[1][2] * M
->m
[2][1] * M
->m
[3][3] +
2344 M
->m
[1][2] * M
->m
[3][1] * M
->m
[2][3] +
2345 M
->m
[1][3] * M
->m
[2][1] * M
->m
[3][2] -
2346 M
->m
[1][3] * M
->m
[3][1] * M
->m
[2][2];
2349 -M
->m
[0][1] * M
->m
[2][2] * M
->m
[3][3] +
2350 M
->m
[0][1] * M
->m
[3][2] * M
->m
[2][3] +
2351 M
->m
[0][2] * M
->m
[2][1] * M
->m
[3][3] -
2352 M
->m
[0][2] * M
->m
[3][1] * M
->m
[2][3] -
2353 M
->m
[0][3] * M
->m
[2][1] * M
->m
[3][2] +
2354 M
->m
[0][3] * M
->m
[3][1] * M
->m
[2][2];
2357 M
->m
[0][1] * M
->m
[1][2] * M
->m
[3][3] -
2358 M
->m
[0][1] * M
->m
[3][2] * M
->m
[1][3] -
2359 M
->m
[0][2] * M
->m
[1][1] * M
->m
[3][3] +
2360 M
->m
[0][2] * M
->m
[3][1] * M
->m
[1][3] +
2361 M
->m
[0][3] * M
->m
[1][1] * M
->m
[3][2] -
2362 M
->m
[0][3] * M
->m
[3][1] * M
->m
[1][2];
2365 -M
->m
[0][1] * M
->m
[1][2] * M
->m
[2][3] +
2366 M
->m
[0][1] * M
->m
[2][2] * M
->m
[1][3] +
2367 M
->m
[0][2] * M
->m
[1][1] * M
->m
[2][3] -
2368 M
->m
[0][2] * M
->m
[2][1] * M
->m
[1][3] -
2369 M
->m
[0][3] * M
->m
[1][1] * M
->m
[2][2] +
2370 M
->m
[0][3] * M
->m
[2][1] * M
->m
[1][2];
2373 -M
->m
[1][0] * M
->m
[2][2] * M
->m
[3][3] +
2374 M
->m
[1][0] * M
->m
[3][2] * M
->m
[2][3] +
2375 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][3] -
2376 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][3] -
2377 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][2] +
2378 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][2];
2381 M
->m
[0][0] * M
->m
[2][2] * M
->m
[3][3] -
2382 M
->m
[0][0] * M
->m
[3][2] * M
->m
[2][3] -
2383 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][3] +
2384 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][3] +
2385 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][2] -
2386 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][2];
2389 -M
->m
[0][0] * M
->m
[1][2] * M
->m
[3][3] +
2390 M
->m
[0][0] * M
->m
[3][2] * M
->m
[1][3] +
2391 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][3] -
2392 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][3] -
2393 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][2] +
2394 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][2];
2397 M
->m
[0][0] * M
->m
[1][2] * M
->m
[2][3] -
2398 M
->m
[0][0] * M
->m
[2][2] * M
->m
[1][3] -
2399 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][3] +
2400 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][3] +
2401 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][2] -
2402 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][2];
2405 M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][3] -
2406 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][3] -
2407 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][3] +
2408 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][3] +
2409 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][1] -
2410 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][1];
2413 -M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][3] +
2414 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][3] +
2415 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][3] -
2416 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][3] -
2417 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][1] +
2418 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][1];
2421 M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][3] -
2422 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][3] -
2423 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][3] +
2424 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][3] +
2425 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][1] -
2426 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][1];
2429 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][3] +
2430 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][3] +
2431 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][3] -
2432 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][3] -
2433 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][1] +
2434 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][1];
2437 -M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][2] +
2438 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][2] +
2439 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][2] -
2440 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][2] -
2441 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][1] +
2442 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][1];
2445 M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][2] -
2446 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][2] -
2447 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][2] +
2448 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][2] +
2449 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][1] -
2450 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][1];
2453 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][2] +
2454 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][2] +
2455 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][2] -
2456 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][2] -
2457 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][1] +
2458 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][1];
2461 M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][2] -
2462 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][2] -
2463 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][2] +
2464 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][2] +
2465 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][1] -
2466 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][1];
2469 M
->m
[0][0] * D
->m
[0][0] +
2470 M
->m
[1][0] * D
->m
[0][1] +
2471 M
->m
[2][0] * D
->m
[0][2] +
2472 M
->m
[3][0] * D
->m
[0][3];
2474 if (det
< 1e-30) {/* non inversible */
2475 *D
= *M
; /* wine tests */
2481 for (i
= 0; i
< 4; i
++)
2482 for (k
= 0; k
< 4; k
++)
2489 nine_d3d_matrix_matrix_mul(&I
, D
, M
);
2491 for (i
= 0; i
< 4; ++i
)
2492 for (k
= 0; k
< 4; ++k
)
2493 if (fabsf(I
.m
[i
][k
] - (float)(i
== k
)) > 1e-3)
2494 DBG("Matrix inversion check FAILED !\n");