2 /* FF is big and ugly so feel free to write lines as long as you like.
5 * Let me make that clearer:
6 * Aieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ! !! !!!
10 #include "basetexture9.h"
11 #include "vertexdeclaration9.h"
12 #include "vertexshader9.h"
13 #include "pixelshader9.h"
15 #include "nine_defines.h"
16 #include "nine_helpers.h"
17 #include "nine_pipe.h"
18 #include "nine_dump.h"
20 #include "pipe/p_context.h"
21 #include "tgsi/tgsi_ureg.h"
22 #include "tgsi/tgsi_dump.h"
23 #include "util/u_box.h"
24 #include "util/u_hash_table.h"
25 #include "util/u_upload_mgr.h"
27 #define NINE_TGSI_LAZY_DEVS 1
29 #define DBG_CHANNEL DBG_FF
31 #define NINE_FF_NUM_VS_CONST 256
32 #define NINE_FF_NUM_PS_CONST 24
43 uint32_t position_t
: 1;
44 uint32_t lighting
: 1;
45 uint32_t darkness
: 1; /* lighting enabled but no active lights */
46 uint32_t localviewer
: 1;
47 uint32_t vertexpointsize
: 1;
48 uint32_t pointscale
: 1;
49 uint32_t vertexblend
: 3;
50 uint32_t vertexblend_indexed
: 1;
51 uint32_t vertextween
: 1;
52 uint32_t mtl_diffuse
: 2; /* 0 = material, 1 = color1, 2 = color2 */
53 uint32_t mtl_ambient
: 2;
54 uint32_t mtl_specular
: 2;
55 uint32_t mtl_emissive
: 2;
56 uint32_t fog_mode
: 2;
57 uint32_t fog_range
: 1;
58 uint32_t color0in_one
: 1;
59 uint32_t color1in_one
: 1;
62 uint32_t tc_dim_input
: 16; /* 8 * 2 bits */
64 uint32_t tc_dim_output
: 24; /* 8 * 3 bits */
66 uint32_t tc_gen
: 24; /* 8 * 3 bits */
72 uint64_t value64
[3]; /* don't forget to resize VertexShader9.ff_key */
77 /* Texture stage state:
79 * COLOROP D3DTOP 5 bit
80 * ALPHAOP D3DTOP 5 bit
81 * COLORARG0 D3DTA 3 bit
82 * COLORARG1 D3DTA 3 bit
83 * COLORARG2 D3DTA 3 bit
84 * ALPHAARG0 D3DTA 3 bit
85 * ALPHAARG1 D3DTA 3 bit
86 * ALPHAARG2 D3DTA 3 bit
87 * RESULTARG D3DTA 1 bit (CURRENT:0 or TEMP:1)
88 * TEXCOORDINDEX 0 - 7 3 bit
89 * ===========================
99 uint32_t colorarg0
: 3;
100 uint32_t colorarg1
: 3;
101 uint32_t colorarg2
: 3;
102 uint32_t alphaarg0
: 3;
103 uint32_t alphaarg1
: 3;
104 uint32_t alphaarg2
: 3;
105 uint32_t resultarg
: 1; /* CURRENT:0 or TEMP:1 */
106 uint32_t textarget
: 2; /* 1D/2D/3D/CUBE */
108 /* that's 32 bit exactly */
110 uint32_t projected
: 16;
111 uint32_t fog
: 1; /* for vFog coming from VS */
112 uint32_t fog_mode
: 2;
113 uint32_t specular
: 1;
114 uint32_t pad1
: 12; /* 9 32-bit words with this */
115 uint8_t colorarg_b4
[3];
116 uint8_t colorarg_b5
[3];
117 uint8_t alphaarg_b4
[3]; /* 11 32-bit words plus a byte */
120 uint64_t value64
[6]; /* don't forget to resize PixelShader9.ff_key */
121 uint32_t value32
[12];
125 static unsigned nine_ff_vs_key_hash(void *key
)
127 struct nine_ff_vs_key
*vs
= key
;
129 uint32_t hash
= vs
->value32
[0];
130 for (i
= 1; i
< Elements(vs
->value32
); ++i
)
131 hash
^= vs
->value32
[i
];
134 static int nine_ff_vs_key_comp(void *key1
, void *key2
)
136 struct nine_ff_vs_key
*a
= (struct nine_ff_vs_key
*)key1
;
137 struct nine_ff_vs_key
*b
= (struct nine_ff_vs_key
*)key2
;
139 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
141 static unsigned nine_ff_ps_key_hash(void *key
)
143 struct nine_ff_ps_key
*ps
= key
;
145 uint32_t hash
= ps
->value32
[0];
146 for (i
= 1; i
< Elements(ps
->value32
); ++i
)
147 hash
^= ps
->value32
[i
];
150 static int nine_ff_ps_key_comp(void *key1
, void *key2
)
152 struct nine_ff_ps_key
*a
= (struct nine_ff_ps_key
*)key1
;
153 struct nine_ff_ps_key
*b
= (struct nine_ff_ps_key
*)key2
;
155 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
157 static unsigned nine_ff_fvf_key_hash(void *key
)
159 return *(DWORD
*)key
;
161 static int nine_ff_fvf_key_comp(void *key1
, void *key2
)
163 return *(DWORD
*)key1
!= *(DWORD
*)key2
;
166 static void nine_ff_prune_vs(struct NineDevice9
*);
167 static void nine_ff_prune_ps(struct NineDevice9
*);
169 static void nine_ureg_tgsi_dump(struct ureg_program
*ureg
, boolean override
)
171 if (debug_get_bool_option("NINE_FF_DUMP", FALSE
) || override
) {
173 const struct tgsi_token
*toks
= ureg_get_tokens(ureg
, &count
);
175 ureg_free_tokens(toks
);
179 #define _X(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_X)
180 #define _Y(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Y)
181 #define _Z(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Z)
182 #define _W(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_W)
184 #define _XXXX(r) ureg_scalar(r, TGSI_SWIZZLE_X)
185 #define _YYYY(r) ureg_scalar(r, TGSI_SWIZZLE_Y)
186 #define _ZZZZ(r) ureg_scalar(r, TGSI_SWIZZLE_Z)
187 #define _WWWW(r) ureg_scalar(r, TGSI_SWIZZLE_W)
191 /* AL should contain base address of lights table. */
192 #define LIGHT_CONST(i) \
193 ureg_src_indirect(ureg_DECL_constant(ureg, i), _X(AL))
195 #define MATERIAL_CONST(i) \
196 ureg_DECL_constant(ureg, 19 + (i))
198 #define _CONST(n) ureg_DECL_constant(ureg, n)
200 /* VS FF constants layout:
202 * CONST[ 0.. 3] D3DTS_WORLD * D3DTS_VIEW * D3DTS_PROJECTION
203 * CONST[ 4.. 7] D3DTS_WORLD * D3DTS_VIEW
204 * CONST[ 8..11] D3DTS_VIEW * D3DTS_PROJECTION
205 * CONST[12..15] D3DTS_VIEW
206 * CONST[16..18] Normal matrix
208 * CONST[19] MATERIAL.Emissive + Material.Ambient * RS.Ambient
209 * CONST[20] MATERIAL.Diffuse
210 * CONST[21] MATERIAL.Ambient
211 * CONST[22] MATERIAL.Specular
212 * CONST[23].x___ MATERIAL.Power
213 * CONST[24] MATERIAL.Emissive
214 * CONST[25] RS.Ambient
216 * CONST[26].x___ RS.PointSizeMin
217 * CONST[26]._y__ RS.PointSizeMax
218 * CONST[26].__z_ RS.PointSize
219 * CONST[26].___w RS.PointScaleA
220 * CONST[27].x___ RS.PointScaleB
221 * CONST[27]._y__ RS.PointScaleC
223 * CONST[28].x___ RS.FogEnd
224 * CONST[28]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
225 * CONST[28].__z_ RS.FogDensity
227 * CONST[30].x___ TWEENFACTOR
229 * CONST[32].x___ LIGHT[0].Type
230 * CONST[32]._yzw LIGHT[0].Attenuation0,1,2
231 * CONST[33] LIGHT[0].Diffuse
232 * CONST[34] LIGHT[0].Specular
233 * CONST[35] LIGHT[0].Ambient
234 * CONST[36].xyz_ LIGHT[0].Position
235 * CONST[36].___w LIGHT[0].Range
236 * CONST[37].xyz_ LIGHT[0].Direction
237 * CONST[37].___w LIGHT[0].Falloff
238 * CONST[38].x___ cos(LIGHT[0].Theta / 2)
239 * CONST[38]._y__ cos(LIGHT[0].Phi / 2)
240 * CONST[38].__z_ 1.0f / (cos(LIGHT[0].Theta / 2) - cos(Light[0].Phi / 2))
241 * CONST[39].xyz_ LIGHT[0].HalfVector (for directional lights)
242 * CONST[39].___w 1 if this is the last active light, 0 if not
250 * NOTE: no lighting code is generated if there are no active lights
252 * CONST[100].x___ Viewport 2/width
253 * CONST[100]._y__ Viewport 2/height
254 * CONST[100].__z_ Viewport 1/(zmax - zmin)
255 * CONST[101].x___ Viewport x0
256 * CONST[101]._y__ Viewport y0
257 * CONST[101].__z_ Viewport z0
259 * CONST[128..131] D3DTS_TEXTURE0
260 * CONST[132..135] D3DTS_TEXTURE1
261 * CONST[136..139] D3DTS_TEXTURE2
262 * CONST[140..143] D3DTS_TEXTURE3
263 * CONST[144..147] D3DTS_TEXTURE4
264 * CONST[148..151] D3DTS_TEXTURE5
265 * CONST[152..155] D3DTS_TEXTURE6
266 * CONST[156..159] D3DTS_TEXTURE7
268 * CONST[224] D3DTS_WORLDMATRIX[0]
269 * CONST[228] D3DTS_WORLDMATRIX[1]
271 * CONST[252] D3DTS_WORLDMATRIX[7]
275 struct ureg_program
*ureg
;
276 const struct nine_ff_vs_key
*key
;
278 uint16_t input
[PIPE_MAX_ATTRIBS
];
281 struct ureg_src aVtx
;
282 struct ureg_src aNrm
;
283 struct ureg_src aCol
[2];
284 struct ureg_src aTex
[8];
285 struct ureg_src aPsz
;
286 struct ureg_src aInd
;
287 struct ureg_src aWgt
;
289 struct ureg_src aVtx1
; /* tweening */
290 struct ureg_src aNrm1
;
292 struct ureg_src mtlA
;
293 struct ureg_src mtlD
;
294 struct ureg_src mtlS
;
295 struct ureg_src mtlE
;
298 static inline unsigned
299 get_texcoord_sn(struct pipe_screen
*screen
)
301 if (screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
))
302 return TGSI_SEMANTIC_TEXCOORD
;
303 return TGSI_SEMANTIC_GENERIC
;
306 static inline struct ureg_src
307 build_vs_add_input(struct vs_build_ctx
*vs
, uint16_t ndecl
)
309 const unsigned i
= vs
->num_inputs
++;
310 assert(i
< PIPE_MAX_ATTRIBS
);
311 vs
->input
[i
] = ndecl
;
312 return ureg_DECL_vs_input(vs
->ureg
, i
);
315 /* NOTE: dst may alias src */
317 ureg_normalize3(struct ureg_program
*ureg
,
318 struct ureg_dst dst
, struct ureg_src src
,
321 #ifdef NINE_TGSI_LAZY_DEVS
322 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
324 ureg_DP3(ureg
, tmp_x
, src
, src
);
325 ureg_RSQ(ureg
, tmp_x
, _X(tmp
));
326 ureg_MUL(ureg
, dst
, src
, _X(tmp
));
328 ureg_NRM(ureg
, dst
, src
);
333 nine_ff_build_vs(struct NineDevice9
*device
, struct vs_build_ctx
*vs
)
335 const struct nine_ff_vs_key
*key
= vs
->key
;
336 struct ureg_program
*ureg
= ureg_create(TGSI_PROCESSOR_VERTEX
);
337 struct ureg_dst oPos
, oCol
[2], oPsz
, oFog
;
338 struct ureg_dst rVtx
, rNrm
;
339 struct ureg_dst r
[8];
341 struct ureg_dst tmp
, tmp_x
, tmp_y
, tmp_z
;
343 unsigned label
[32], l
= 0;
345 boolean need_rNrm
= key
->lighting
|| key
->pointscale
|| key
->passthrough
& (1 << NINE_DECLUSAGE_NORMAL
);
346 boolean need_rVtx
= key
->lighting
|| key
->fog_mode
;
347 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
351 /* Check which inputs we should transform. */
352 for (i
= 0; i
< 8 * 3; i
+= 3) {
353 switch ((key
->tc_gen
>> i
) & 0x3) {
354 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
357 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
360 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
361 need_rVtx
= need_rNrm
= TRUE
;
368 /* Declare and record used inputs (needed for linkage with vertex format):
369 * (texture coordinates handled later)
371 vs
->aVtx
= build_vs_add_input(vs
,
372 key
->position_t
? NINE_DECLUSAGE_POSITIONT
: NINE_DECLUSAGE_POSITION
);
375 vs
->aNrm
= build_vs_add_input(vs
, NINE_DECLUSAGE_NORMAL
);
377 vs
->aCol
[0] = ureg_imm1f(ureg
, 1.0f
);
378 vs
->aCol
[1] = ureg_imm1f(ureg
, 1.0f
);
380 if (key
->lighting
|| key
->darkness
) {
381 const unsigned mask
= key
->mtl_diffuse
| key
->mtl_specular
|
382 key
->mtl_ambient
| key
->mtl_emissive
;
383 if ((mask
& 0x1) && !key
->color0in_one
)
384 vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
385 if ((mask
& 0x2) && !key
->color1in_one
)
386 vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
388 vs
->mtlD
= MATERIAL_CONST(1);
389 vs
->mtlA
= MATERIAL_CONST(2);
390 vs
->mtlS
= MATERIAL_CONST(3);
391 vs
->mtlE
= MATERIAL_CONST(5);
392 if (key
->mtl_diffuse
== 1) vs
->mtlD
= vs
->aCol
[0]; else
393 if (key
->mtl_diffuse
== 2) vs
->mtlD
= vs
->aCol
[1];
394 if (key
->mtl_ambient
== 1) vs
->mtlA
= vs
->aCol
[0]; else
395 if (key
->mtl_ambient
== 2) vs
->mtlA
= vs
->aCol
[1];
396 if (key
->mtl_specular
== 1) vs
->mtlS
= vs
->aCol
[0]; else
397 if (key
->mtl_specular
== 2) vs
->mtlS
= vs
->aCol
[1];
398 if (key
->mtl_emissive
== 1) vs
->mtlE
= vs
->aCol
[0]; else
399 if (key
->mtl_emissive
== 2) vs
->mtlE
= vs
->aCol
[1];
401 if (!key
->color0in_one
) vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
402 if (!key
->color1in_one
) vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
405 if (key
->vertexpointsize
)
406 vs
->aPsz
= build_vs_add_input(vs
, NINE_DECLUSAGE_PSIZE
);
408 if (key
->vertexblend_indexed
|| key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDINDICES
))
409 vs
->aInd
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDINDICES
);
410 if (key
->vertexblend
|| key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDWEIGHT
))
411 vs
->aWgt
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDWEIGHT
);
412 if (key
->vertextween
) {
413 vs
->aVtx1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(POSITION
,1));
414 vs
->aNrm1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(NORMAL
,1));
419 oPos
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0); /* HPOS */
420 oCol
[0] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0));
421 oCol
[1] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 1));
422 if (key
->fog
|| key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
)) {
423 oFog
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_FOG
, 0);
424 oFog
= ureg_writemask(oFog
, TGSI_WRITEMASK_X
);
427 if (key
->vertexpointsize
|| key
->pointscale
) {
428 oPsz
= ureg_DECL_output_masked(ureg
, TGSI_SEMANTIC_PSIZE
, 0,
429 TGSI_WRITEMASK_X
, 0, 1);
430 oPsz
= ureg_writemask(oPsz
, TGSI_WRITEMASK_X
);
435 for (i
= 0; i
< num_r
; ++i
)
436 r
[i
] = ureg_DECL_local_temporary(ureg
);
438 tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
439 tmp_y
= ureg_writemask(tmp
, TGSI_WRITEMASK_Y
);
440 tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
441 if (key
->lighting
|| key
->vertexblend
)
442 AR
= ureg_DECL_address(ureg
);
444 rVtx
= ureg_writemask(r
[1], TGSI_WRITEMASK_XYZ
);
445 rNrm
= ureg_writemask(r
[2], TGSI_WRITEMASK_XYZ
);
447 /* === Vertex transformation / vertex blending:
449 if (key
->vertextween
) {
450 assert(!key
->vertexblend
);
451 ureg_LRP(ureg
, r
[2], _XXXX(_CONST(30)), vs
->aVtx
, vs
->aVtx1
);
453 ureg_LRP(ureg
, r
[3], _XXXX(_CONST(30)), vs
->aNrm
, vs
->aNrm1
);
454 vs
->aVtx
= ureg_src(r
[2]);
455 vs
->aNrm
= ureg_src(r
[3]);
458 if (key
->vertexblend
) {
459 struct ureg_src cWM
[4];
461 for (i
= 224; i
<= 255; ++i
)
462 ureg_DECL_constant(ureg
, i
);
464 /* translate world matrix index to constant file index */
465 if (key
->vertexblend_indexed
) {
466 ureg_MAD(ureg
, tmp
, vs
->aInd
, ureg_imm1f(ureg
, 4.0f
), ureg_imm1f(ureg
, 224.0f
));
467 ureg_ARL(ureg
, AR
, ureg_src(tmp
));
469 for (i
= 0; i
< key
->vertexblend
; ++i
) {
470 for (c
= 0; c
< 4; ++c
) {
471 cWM
[c
] = ureg_src_register(TGSI_FILE_CONSTANT
, (224 + i
* 4) * !key
->vertexblend_indexed
+ c
);
472 if (key
->vertexblend_indexed
)
473 cWM
[c
] = ureg_src_indirect(cWM
[c
], ureg_scalar(ureg_src(AR
), i
));
475 /* multiply by WORLD(index) */
476 ureg_MUL(ureg
, r
[0], _XXXX(vs
->aVtx
), cWM
[0]);
477 ureg_MAD(ureg
, r
[0], _YYYY(vs
->aVtx
), cWM
[1], ureg_src(r
[0]));
478 ureg_MAD(ureg
, r
[0], _ZZZZ(vs
->aVtx
), cWM
[2], ureg_src(r
[0]));
479 ureg_MAD(ureg
, r
[0], _WWWW(vs
->aVtx
), cWM
[3], ureg_src(r
[0]));
481 /* accumulate weighted position value */
483 ureg_MAD(ureg
, r
[2], ureg_src(r
[0]), ureg_scalar(vs
->aWgt
, i
), ureg_src(r
[2]));
485 ureg_MUL(ureg
, r
[2], ureg_src(r
[0]), ureg_scalar(vs
->aWgt
, 0));
487 /* multiply by VIEW_PROJ */
488 ureg_MUL(ureg
, r
[0], _X(r
[2]), _CONST(8));
489 ureg_MAD(ureg
, r
[0], _Y(r
[2]), _CONST(9), ureg_src(r
[0]));
490 ureg_MAD(ureg
, r
[0], _Z(r
[2]), _CONST(10), ureg_src(r
[0]));
491 ureg_MAD(ureg
, oPos
, _W(r
[2]), _CONST(11), ureg_src(r
[0]));
494 vs
->aVtx
= ureg_src(r
[2]);
496 if (key
->position_t
&& device
->driver_caps
.window_space_position_support
) {
497 ureg_MOV(ureg
, oPos
, vs
->aVtx
);
498 } else if (key
->position_t
) {
499 /* vs->aVtx contains the coordinates buffer wise.
500 * later in the pipeline, clipping, viewport and division
501 * by w (rhw = 1/w) are going to be applied, so do the reverse
502 * of these transformations (except clipping) to have the good
503 * position at the end.*/
504 ureg_MOV(ureg
, tmp
, vs
->aVtx
);
505 /* X from [X_min, X_min + width] to [-1, 1], same for Y. Z to [0, 1] */
506 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(101));
507 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(100));
508 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XY
), ureg_src(tmp
), ureg_imm1f(ureg
, 1.0f
));
509 /* Y needs to be reversed */
510 ureg_MOV(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
), ureg_negate(ureg_src(tmp
)));
512 ureg_RCP(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), _W(tmp
));
513 /* multiply X, Y, Z by w */
514 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _W(tmp
));
515 ureg_MOV(ureg
, oPos
, ureg_src(tmp
));
517 /* position = vertex * WORLD_VIEW_PROJ */
518 ureg_MUL(ureg
, r
[0], _XXXX(vs
->aVtx
), _CONST(0));
519 ureg_MAD(ureg
, r
[0], _YYYY(vs
->aVtx
), _CONST(1), ureg_src(r
[0]));
520 ureg_MAD(ureg
, r
[0], _ZZZZ(vs
->aVtx
), _CONST(2), ureg_src(r
[0]));
521 ureg_MAD(ureg
, oPos
, _WWWW(vs
->aVtx
), _CONST(3), ureg_src(r
[0]));
525 ureg_MUL(ureg
, rVtx
, _XXXX(vs
->aVtx
), _CONST(4));
526 ureg_MAD(ureg
, rVtx
, _YYYY(vs
->aVtx
), _CONST(5), ureg_src(rVtx
));
527 ureg_MAD(ureg
, rVtx
, _ZZZZ(vs
->aVtx
), _CONST(6), ureg_src(rVtx
));
528 ureg_MAD(ureg
, rVtx
, _WWWW(vs
->aVtx
), _CONST(7), ureg_src(rVtx
));
531 ureg_MUL(ureg
, rNrm
, _XXXX(vs
->aNrm
), _CONST(16));
532 ureg_MAD(ureg
, rNrm
, _YYYY(vs
->aNrm
), _CONST(17), ureg_src(rNrm
));
533 ureg_MAD(ureg
, rNrm
, _ZZZZ(vs
->aNrm
), _CONST(18), ureg_src(rNrm
));
534 ureg_normalize3(ureg
, rNrm
, ureg_src(rNrm
), tmp
);
536 /* NOTE: don't use vs->aVtx, vs->aNrm after this line */
538 /* === Process point size:
540 if (key
->vertexpointsize
) {
541 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
542 #ifdef NINE_TGSI_LAZY_DEVS
543 struct ureg_dst tmp_clamp
= ureg_DECL_temporary(ureg
);
545 ureg_MAX(ureg
, tmp_clamp
, vs
->aPsz
, _XXXX(cPsz1
));
546 ureg_MIN(ureg
, oPsz
, ureg_src(tmp_clamp
), _YYYY(cPsz1
));
547 ureg_release_temporary(ureg
, tmp_clamp
);
549 ureg_CLAMP(ureg
, oPsz
, vs
->aPsz
, _XXXX(cPsz1
), _YYYY(cPsz1
));
551 } else if (key
->pointscale
) {
552 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
553 struct ureg_src cPsz2
= ureg_DECL_constant(ureg
, 27);
555 ureg_DP3(ureg
, tmp_x
, ureg_src(r
[1]), ureg_src(r
[1]));
556 ureg_SQRT(ureg
, tmp_y
, _X(tmp
));
557 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _YYYY(cPsz2
), _XXXX(cPsz2
));
558 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _X(tmp
), _WWWW(cPsz1
));
559 ureg_RCP(ureg
, tmp_x
, ureg_src(tmp
));
560 ureg_MUL(ureg
, tmp_x
, ureg_src(tmp
), _ZZZZ(cPsz1
));
561 #ifdef NINE_TGSI_LAZY_DEVS
562 struct ureg_dst tmp_clamp
= ureg_DECL_temporary(ureg
);
564 ureg_MAX(ureg
, tmp_clamp
, _X(tmp
), _XXXX(cPsz1
));
565 ureg_MIN(ureg
, oPsz
, ureg_src(tmp_clamp
), _YYYY(cPsz1
));
566 ureg_release_temporary(ureg
, tmp_clamp
);
568 ureg_CLAMP(ureg
, oPsz
, _X(tmp
), _XXXX(cPsz1
), _YYYY(cPsz1
));
572 for (i
= 0; i
< 8; ++i
) {
573 struct ureg_dst oTex
, input_coord
, transformed
, t
;
574 unsigned c
, writemask
;
575 const unsigned tci
= (key
->tc_gen
>> (i
* 3)) & 0x7;
576 const unsigned idx
= (key
->tc_idx
>> (i
* 3)) & 0x7;
577 unsigned dim_input
= 1 + ((key
->tc_dim_input
>> (i
* 2)) & 0x3);
578 const unsigned dim_output
= (key
->tc_dim_output
>> (i
* 3)) & 0x7;
580 /* No texture output of index s */
581 if (tci
== NINED3DTSS_TCI_DISABLE
)
583 oTex
= ureg_DECL_output(ureg
, texcoord_sn
, i
);
587 /* Get the coordinate */
589 case NINED3DTSS_TCI_PASSTHRU
:
590 /* NINED3DTSS_TCI_PASSTHRU => Use texcoord coming from index idx *
591 * Else the idx is used only to determine wrapping mode. */
592 vs
->aTex
[idx
] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(TEXCOORD
,idx
));
593 ureg_MOV(ureg
, input_coord
, vs
->aTex
[idx
]);
595 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
596 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), ureg_src(rNrm
));
597 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
600 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
601 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), ureg_src(rVtx
));
602 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
605 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
606 tmp
.WriteMask
= TGSI_WRITEMASK_XYZ
;
607 ureg_DP3(ureg
, tmp_x
, ureg_src(rVtx
), ureg_src(rNrm
));
608 ureg_MUL(ureg
, tmp
, ureg_src(rNrm
), _X(tmp
));
609 ureg_ADD(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp
));
610 ureg_SUB(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), ureg_src(rVtx
), ureg_src(tmp
));
611 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
613 tmp
.WriteMask
= TGSI_WRITEMASK_XYZW
;
615 case NINED3DTSS_TCI_SPHEREMAP
:
623 /* Apply the transformation */
624 /* dim_output == 0 => do not transform the components.
625 * XYZRHW also disables transformation */
626 if (!dim_output
|| key
->position_t
) {
627 transformed
= input_coord
;
628 writemask
= TGSI_WRITEMASK_XYZW
;
630 for (c
= 0; c
< dim_output
; c
++) {
631 t
= ureg_writemask(transformed
, 1 << c
);
633 /* dim_input = 1 2 3: -> we add trailing 1 to input*/
634 case 1: ureg_MAD(ureg
, t
, _X(input_coord
), _XXXX(_CONST(128 + i
* 4 + c
)), _YYYY(_CONST(128 + i
* 4 + c
)));
636 case 2: ureg_DP2(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
637 ureg_ADD(ureg
, t
, ureg_src(transformed
), _ZZZZ(_CONST(128 + i
* 4 + c
)));
639 case 3: ureg_DP3(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
640 ureg_ADD(ureg
, t
, ureg_src(transformed
), _WWWW(_CONST(128 + i
* 4 + c
)));
642 case 4: ureg_DP4(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
)); break;
647 writemask
= (1 << dim_output
) - 1;
650 ureg_MOV(ureg
, ureg_writemask(oTex
, writemask
), ureg_src(transformed
));
655 * DIRECTIONAL: Light at infinite distance, parallel rays, no attenuation.
656 * POINT: Finite distance to scene, divergent rays, isotropic, attenuation.
657 * SPOT: Finite distance, divergent rays, angular dependence, attenuation.
659 * vec3 normal = normalize(in.Normal * NormalMatrix);
660 * vec3 hitDir = light.direction;
663 * if (light.type != DIRECTIONAL)
665 * vec3 hitVec = light.position - eyeVertex;
666 * float d = length(hitVec);
667 * hitDir = hitVec / d;
668 * atten = 1 / ((light.atten2 * d + light.atten1) * d + light.atten0);
671 * if (light.type == SPOTLIGHT)
673 * float rho = dp3(-hitVec, light.direction);
674 * if (rho < cos(light.phi / 2))
676 * if (rho < cos(light.theta / 2))
677 * atten *= pow(some_func(rho), light.falloff);
680 * float nDotHit = dp3_sat(normal, hitVec);
681 * float powFact = 0.0;
685 * vec3 midVec = normalize(hitDir + eye);
686 * float nDotMid = dp3_sat(normal, midVec);
687 * pFact = pow(nDotMid, material.power);
690 * ambient += light.ambient * atten;
691 * diffuse += light.diffuse * atten * nDotHit;
692 * specular += light.specular * atten * powFact;
695 struct ureg_dst rAtt
= ureg_writemask(r
[1], TGSI_WRITEMASK_W
);
696 struct ureg_dst rHit
= ureg_writemask(r
[3], TGSI_WRITEMASK_XYZ
);
697 struct ureg_dst rMid
= ureg_writemask(r
[4], TGSI_WRITEMASK_XYZ
);
699 struct ureg_dst rCtr
= ureg_writemask(r
[2], TGSI_WRITEMASK_W
);
701 struct ureg_dst AL
= ureg_writemask(AR
, TGSI_WRITEMASK_X
);
703 /* Light.*.Alpha is not used. */
704 struct ureg_dst rD
= ureg_writemask(r
[5], TGSI_WRITEMASK_XYZ
);
705 struct ureg_dst rA
= ureg_writemask(r
[6], TGSI_WRITEMASK_XYZ
);
706 struct ureg_dst rS
= ureg_writemask(r
[7], TGSI_WRITEMASK_XYZ
);
708 struct ureg_src mtlP
= _XXXX(MATERIAL_CONST(4));
710 struct ureg_src cLKind
= _XXXX(LIGHT_CONST(0));
711 struct ureg_src cLAtt0
= _YYYY(LIGHT_CONST(0));
712 struct ureg_src cLAtt1
= _ZZZZ(LIGHT_CONST(0));
713 struct ureg_src cLAtt2
= _WWWW(LIGHT_CONST(0));
714 struct ureg_src cLColD
= _XYZW(LIGHT_CONST(1));
715 struct ureg_src cLColS
= _XYZW(LIGHT_CONST(2));
716 struct ureg_src cLColA
= _XYZW(LIGHT_CONST(3));
717 struct ureg_src cLPos
= _XYZW(LIGHT_CONST(4));
718 struct ureg_src cLRng
= _WWWW(LIGHT_CONST(4));
719 struct ureg_src cLDir
= _XYZW(LIGHT_CONST(5));
720 struct ureg_src cLFOff
= _WWWW(LIGHT_CONST(5));
721 struct ureg_src cLTht
= _XXXX(LIGHT_CONST(6));
722 struct ureg_src cLPhi
= _YYYY(LIGHT_CONST(6));
723 struct ureg_src cLSDiv
= _ZZZZ(LIGHT_CONST(6));
724 struct ureg_src cLLast
= _WWWW(LIGHT_CONST(7));
726 const unsigned loop_label
= l
++;
728 ureg_MOV(ureg
, rCtr
, ureg_imm1f(ureg
, 32.0f
)); /* &lightconst(0) */
729 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 0.0f
));
730 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 0.0f
));
731 ureg_MOV(ureg
, rS
, ureg_imm1f(ureg
, 0.0f
));
732 rD
= ureg_saturate(rD
);
733 rA
= ureg_saturate(rA
);
734 rS
= ureg_saturate(rS
);
737 /* loop management */
738 ureg_BGNLOOP(ureg
, &label
[loop_label
]);
739 ureg_ARL(ureg
, AL
, _W(rCtr
));
741 /* if (not DIRECTIONAL light): */
742 ureg_SNE(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_DIRECTIONAL
));
743 ureg_MOV(ureg
, rHit
, ureg_negate(cLDir
));
744 ureg_MOV(ureg
, rAtt
, ureg_imm1f(ureg
, 1.0f
));
745 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
747 /* hitDir = light.position - eyeVtx
751 ureg_SUB(ureg
, rHit
, cLPos
, ureg_src(rVtx
));
752 ureg_DP3(ureg
, tmp_x
, ureg_src(rHit
), ureg_src(rHit
));
753 ureg_RSQ(ureg
, tmp_y
, _X(tmp
));
754 ureg_MUL(ureg
, rHit
, ureg_src(rHit
), _Y(tmp
)); /* normalize */
755 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _Y(tmp
)); /* length */
757 /* att = 1.0 / (light.att0 + (light.att1 + light.att2 * d) * d) */
758 ureg_MAD(ureg
, rAtt
, _X(tmp
), cLAtt2
, cLAtt1
);
759 ureg_MAD(ureg
, rAtt
, _X(tmp
), _W(rAtt
), cLAtt0
);
760 ureg_RCP(ureg
, rAtt
, _W(rAtt
));
761 /* cut-off if distance exceeds Light.Range */
762 ureg_SLT(ureg
, tmp_x
, _X(tmp
), cLRng
);
763 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
765 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
768 /* if (SPOT light) */
769 ureg_SEQ(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_SPOT
));
770 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
772 /* rho = dp3(-hitDir, light.spotDir)
774 * if (rho > light.ctht2) NOTE: 0 <= phi <= pi, 0 <= theta <= phi
777 * if (rho <= light.cphi2)
780 * spotAtt = (rho - light.cphi2) / (light.ctht2 - light.cphi2) ^ light.falloff
782 ureg_DP3(ureg
, tmp_y
, ureg_negate(ureg_src(rHit
)), cLDir
); /* rho */
783 ureg_SUB(ureg
, tmp_x
, _Y(tmp
), cLPhi
);
784 ureg_MUL(ureg
, tmp_x
, _X(tmp
), cLSDiv
);
785 ureg_POW(ureg
, tmp_x
, _X(tmp
), cLFOff
); /* spotAtten */
786 ureg_SGE(ureg
, tmp_z
, _Y(tmp
), cLTht
); /* if inside theta && phi */
787 ureg_SGE(ureg
, tmp_y
, _Y(tmp
), cLPhi
); /* if inside phi */
788 ureg_MAD(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _Y(tmp
), _Z(tmp
));
789 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
791 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
794 /* directional factors, let's not use LIT because of clarity */
795 ureg_DP3(ureg
, ureg_saturate(tmp_x
), ureg_src(rNrm
), ureg_src(rHit
));
796 ureg_MOV(ureg
, tmp_y
, ureg_imm1f(ureg
, 0.0f
));
797 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
799 /* midVec = normalize(hitDir + eyeDir) */
800 if (key
->localviewer
) {
801 ureg_normalize3(ureg
, rMid
, ureg_src(rVtx
), tmp
);
802 ureg_ADD(ureg
, rMid
, ureg_src(rHit
), ureg_negate(ureg_src(rMid
)));
804 ureg_ADD(ureg
, rMid
, ureg_src(rHit
), ureg_imm3f(ureg
, 0.0f
, 0.0f
, 1.0f
));
806 ureg_normalize3(ureg
, rMid
, ureg_src(rMid
), tmp
);
807 ureg_DP3(ureg
, ureg_saturate(tmp_y
), ureg_src(rNrm
), ureg_src(rMid
));
808 ureg_POW(ureg
, tmp_y
, _Y(tmp
), mtlP
);
810 ureg_MUL(ureg
, tmp_x
, _W(rAtt
), _X(tmp
)); /* dp3(normal,hitDir) * att */
811 ureg_MUL(ureg
, tmp_y
, _W(rAtt
), _Y(tmp
)); /* power factor * att */
812 ureg_MAD(ureg
, rD
, cLColD
, _X(tmp
), ureg_src(rD
)); /* accumulate diffuse */
813 ureg_MAD(ureg
, rS
, cLColS
, _Y(tmp
), ureg_src(rS
)); /* accumulate specular */
815 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
818 ureg_MAD(ureg
, rA
, cLColA
, _W(rAtt
), ureg_src(rA
)); /* accumulate ambient */
820 /* break if this was the last light */
821 ureg_IF(ureg
, cLLast
, &label
[l
++]);
824 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
826 ureg_ADD(ureg
, rCtr
, _W(rCtr
), ureg_imm1f(ureg
, 8.0f
));
827 ureg_fixup_label(ureg
, label
[loop_label
], ureg_get_instruction_number(ureg
));
828 ureg_ENDLOOP(ureg
, &label
[loop_label
]);
830 /* Set alpha factors of illumination to 1.0 for the multiplications. */
831 rD
.WriteMask
= TGSI_WRITEMASK_W
; rD
.Saturate
= 0;
832 rS
.WriteMask
= TGSI_WRITEMASK_W
; rS
.Saturate
= 0;
833 rA
.WriteMask
= TGSI_WRITEMASK_W
; rA
.Saturate
= 0;
834 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 1.0f
));
835 ureg_MOV(ureg
, rS
, ureg_imm1f(ureg
, 1.0f
));
837 /* Apply to material:
839 * oCol[0] = (material.emissive + material.ambient * rs.ambient) +
840 * material.ambient * ambient +
841 * material.diffuse * diffuse +
842 * oCol[1] = material.specular * specular;
844 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0) {
845 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 1.0f
));
846 ureg_MAD(ureg
, tmp
, ureg_src(rA
), vs
->mtlA
, _CONST(19));
848 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(rA
), _CONST(25));
849 ureg_MAD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), vs
->mtlA
, ureg_src(tmp
), vs
->mtlE
);
850 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), vs
->mtlA
, vs
->mtlE
);
852 ureg_MAD(ureg
, oCol
[0], ureg_src(rD
), vs
->mtlD
, ureg_src(tmp
));
853 ureg_MUL(ureg
, oCol
[1], ureg_src(rS
), vs
->mtlS
);
857 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0) {
858 ureg_MAD(ureg
, oCol
[0], vs
->mtlD
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
), _CONST(19));
860 ureg_MAD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_XYZ
), vs
->mtlA
, _CONST(25), vs
->mtlE
);
861 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), vs
->mtlA
, vs
->mtlE
);
862 ureg_ADD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_W
), vs
->mtlD
, _W(tmp
));
864 ureg_MUL(ureg
, oCol
[1], ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
), vs
->mtlS
);
866 ureg_MOV(ureg
, oCol
[0], vs
->aCol
[0]);
867 ureg_MOV(ureg
, oCol
[1], vs
->aCol
[1]);
872 * exp(x) = ex2(log2(e) * x)
875 if (key
->position_t
) {
876 ureg_MOV(ureg
, ureg_saturate(tmp_x
), ureg_scalar(vs
->aCol
[1], TGSI_SWIZZLE_W
));
878 if (key
->fog_range
) {
879 ureg_DP3(ureg
, tmp_x
, ureg_src(rVtx
), ureg_src(rVtx
));
880 ureg_RSQ(ureg
, tmp_z
, _X(tmp
));
881 ureg_MUL(ureg
, tmp_z
, _Z(tmp
), _X(tmp
));
883 ureg_MOV(ureg
, tmp_z
, ureg_abs(_Z(rVtx
)));
886 if (key
->fog_mode
== D3DFOG_EXP
) {
887 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
888 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
889 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
891 if (key
->fog_mode
== D3DFOG_EXP2
) {
892 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
893 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _X(tmp
));
894 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
895 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
897 if (key
->fog_mode
== D3DFOG_LINEAR
&& !key
->position_t
) {
898 ureg_SUB(ureg
, tmp_x
, _XXXX(_CONST(28)), _Z(tmp
));
899 ureg_MUL(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _YYYY(_CONST(28)));
901 ureg_MOV(ureg
, oFog
, _X(tmp
));
902 } else if (key
->fog
&& !(key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
))) {
903 ureg_MOV(ureg
, oFog
, ureg_scalar(vs
->aCol
[1], TGSI_SWIZZLE_W
));
906 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDWEIGHT
)) {
907 struct ureg_src input
;
908 struct ureg_dst output
;
910 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 18);
911 ureg_MOV(ureg
, output
, input
);
913 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDINDICES
)) {
914 struct ureg_src input
;
915 struct ureg_dst output
;
917 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 19);
918 ureg_MOV(ureg
, output
, input
);
920 if (key
->passthrough
& (1 << NINE_DECLUSAGE_NORMAL
)) {
921 struct ureg_src input
;
922 struct ureg_dst output
;
924 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 20);
925 ureg_MOV(ureg
, output
, input
);
927 if (key
->passthrough
& (1 << NINE_DECLUSAGE_TANGENT
)) {
928 struct ureg_src input
;
929 struct ureg_dst output
;
930 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_TANGENT
);
931 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 21);
932 ureg_MOV(ureg
, output
, input
);
934 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BINORMAL
)) {
935 struct ureg_src input
;
936 struct ureg_dst output
;
937 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_BINORMAL
);
938 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 22);
939 ureg_MOV(ureg
, output
, input
);
941 if (key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
)) {
942 struct ureg_src input
;
943 struct ureg_dst output
;
944 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_FOG
);
945 input
= ureg_scalar(input
, TGSI_SWIZZLE_X
);
947 ureg_MOV(ureg
, output
, input
);
949 if (key
->passthrough
& (1 << NINE_DECLUSAGE_DEPTH
)) {
950 (void) 0; /* TODO: replace z of position output ? */
954 if (key
->position_t
&& device
->driver_caps
.window_space_position_support
)
955 ureg_property(ureg
, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
, TRUE
);
958 nine_ureg_tgsi_dump(ureg
, FALSE
);
959 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
962 /* PS FF constants layout:
964 * CONST[ 0.. 7] stage[i].D3DTSS_CONSTANT
965 * CONST[ 8..15].x___ stage[i].D3DTSS_BUMPENVMAT00
966 * CONST[ 8..15]._y__ stage[i].D3DTSS_BUMPENVMAT01
967 * CONST[ 8..15].__z_ stage[i].D3DTSS_BUMPENVMAT10
968 * CONST[ 8..15].___w stage[i].D3DTSS_BUMPENVMAT11
969 * CONST[16..19].x_z_ stage[i].D3DTSS_BUMPENVLSCALE
970 * CONST[17..19]._y_w stage[i].D3DTSS_BUMPENVLOFFSET
972 * CONST[20] D3DRS_TEXTUREFACTOR
973 * CONST[21] D3DRS_FOGCOLOR
974 * CONST[22].x___ RS.FogEnd
975 * CONST[22]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
976 * CONST[22].__z_ RS.FogDensity
980 struct ureg_program
*ureg
;
982 struct ureg_src vC
[2]; /* DIFFUSE, SPECULAR */
983 struct ureg_src vT
[8]; /* TEXCOORD[i] */
984 struct ureg_dst r
[6]; /* TEMPs */
985 struct ureg_dst rCur
; /* D3DTA_CURRENT */
986 struct ureg_dst rMod
;
987 struct ureg_src rCurSrc
;
988 struct ureg_dst rTmp
; /* D3DTA_TEMP */
989 struct ureg_src rTmpSrc
;
990 struct ureg_dst rTex
;
991 struct ureg_src rTexSrc
;
992 struct ureg_src cBEM
[8];
993 struct ureg_src s
[8];
997 unsigned index_pre_mod
;
1002 static struct ureg_src
1003 ps_get_ts_arg(struct ps_build_ctx
*ps
, unsigned ta
)
1005 struct ureg_src reg
;
1007 switch (ta
& D3DTA_SELECTMASK
) {
1008 case D3DTA_CONSTANT
:
1009 reg
= ureg_DECL_constant(ps
->ureg
, ps
->stage
.index
);
1012 reg
= (ps
->stage
.index
== ps
->stage
.index_pre_mod
) ? ureg_src(ps
->rMod
) : ps
->rCurSrc
;
1015 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_PERSPECTIVE
);
1017 case D3DTA_SPECULAR
:
1018 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_PERSPECTIVE
);
1027 reg
= ureg_DECL_constant(ps
->ureg
, 20);
1031 reg
= ureg_src_undef();
1034 if (ta
& D3DTA_COMPLEMENT
) {
1035 struct ureg_dst dst
= ps
->r
[ps
->stage
.num_regs
++];
1036 ureg_SUB(ps
->ureg
, dst
, ureg_imm1f(ps
->ureg
, 1.0f
), reg
);
1037 reg
= ureg_src(dst
);
1039 if (ta
& D3DTA_ALPHAREPLICATE
)
1044 static struct ureg_dst
1045 ps_get_ts_dst(struct ps_build_ctx
*ps
, unsigned ta
)
1047 assert(!(ta
& (D3DTA_COMPLEMENT
| D3DTA_ALPHAREPLICATE
)));
1049 switch (ta
& D3DTA_SELECTMASK
) {
1056 return ureg_dst_undef();
1060 static uint8_t ps_d3dtop_args_mask(D3DTEXTUREOP top
)
1063 case D3DTOP_DISABLE
:
1065 case D3DTOP_SELECTARG1
:
1066 case D3DTOP_PREMODULATE
:
1068 case D3DTOP_SELECTARG2
:
1070 case D3DTOP_MULTIPLYADD
:
1078 static inline boolean
1079 is_MOV_no_op(struct ureg_dst dst
, struct ureg_src src
)
1081 return !dst
.WriteMask
||
1082 (dst
.File
== src
.File
&&
1083 dst
.Index
== src
.Index
&&
1089 (!(dst
.WriteMask
& TGSI_WRITEMASK_X
) || (src
.SwizzleX
== TGSI_SWIZZLE_X
)) &&
1090 (!(dst
.WriteMask
& TGSI_WRITEMASK_Y
) || (src
.SwizzleY
== TGSI_SWIZZLE_Y
)) &&
1091 (!(dst
.WriteMask
& TGSI_WRITEMASK_Z
) || (src
.SwizzleZ
== TGSI_SWIZZLE_Z
)) &&
1092 (!(dst
.WriteMask
& TGSI_WRITEMASK_W
) || (src
.SwizzleW
== TGSI_SWIZZLE_W
)));
1097 ps_do_ts_op(struct ps_build_ctx
*ps
, unsigned top
, struct ureg_dst dst
, struct ureg_src
*arg
)
1099 struct ureg_program
*ureg
= ps
->ureg
;
1100 struct ureg_dst tmp
= ps
->r
[ps
->stage
.num_regs
];
1101 struct ureg_dst tmp2
= ps
->r
[ps
->stage
.num_regs
+1];
1102 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
1104 tmp
.WriteMask
= dst
.WriteMask
;
1106 if (top
!= D3DTOP_SELECTARG1
&& top
!= D3DTOP_SELECTARG2
&&
1107 top
!= D3DTOP_MODULATE
&& top
!= D3DTOP_PREMODULATE
&&
1108 top
!= D3DTOP_BLENDDIFFUSEALPHA
&& top
!= D3DTOP_BLENDTEXTUREALPHA
&&
1109 top
!= D3DTOP_BLENDFACTORALPHA
&& top
!= D3DTOP_BLENDCURRENTALPHA
&&
1110 top
!= D3DTOP_BUMPENVMAP
&& top
!= D3DTOP_BUMPENVMAPLUMINANCE
&&
1112 dst
= ureg_saturate(dst
);
1115 case D3DTOP_SELECTARG1
:
1116 if (!is_MOV_no_op(dst
, arg
[1]))
1117 ureg_MOV(ureg
, dst
, arg
[1]);
1119 case D3DTOP_SELECTARG2
:
1120 if (!is_MOV_no_op(dst
, arg
[2]))
1121 ureg_MOV(ureg
, dst
, arg
[2]);
1123 case D3DTOP_MODULATE
:
1124 ureg_MUL(ureg
, dst
, arg
[1], arg
[2]);
1126 case D3DTOP_MODULATE2X
:
1127 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1128 ureg_ADD(ureg
, dst
, ureg_src(tmp
), ureg_src(tmp
));
1130 case D3DTOP_MODULATE4X
:
1131 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1132 ureg_MUL(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 4.0f
));
1135 ureg_ADD(ureg
, dst
, arg
[1], arg
[2]);
1137 case D3DTOP_ADDSIGNED
:
1138 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1139 ureg_SUB(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 0.5f
));
1141 case D3DTOP_ADDSIGNED2X
:
1142 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1143 ureg_MAD(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 2.0f
), ureg_imm1f(ureg
, -1.0f
));
1145 case D3DTOP_SUBTRACT
:
1146 ureg_SUB(ureg
, dst
, arg
[1], arg
[2]);
1148 case D3DTOP_ADDSMOOTH
:
1149 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1150 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], arg
[1]);
1152 case D3DTOP_BLENDDIFFUSEALPHA
:
1153 ureg_LRP(ureg
, dst
, _WWWW(ps
->vC
[0]), arg
[1], arg
[2]);
1155 case D3DTOP_BLENDTEXTUREALPHA
:
1156 /* XXX: alpha taken from previous stage, texture or result ? */
1157 ureg_LRP(ureg
, dst
, _W(ps
->rTex
), arg
[1], arg
[2]);
1159 case D3DTOP_BLENDFACTORALPHA
:
1160 ureg_LRP(ureg
, dst
, _WWWW(_CONST(20)), arg
[1], arg
[2]);
1162 case D3DTOP_BLENDTEXTUREALPHAPM
:
1163 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _W(ps
->rTex
));
1164 ureg_MAD(ureg
, dst
, arg
[2], _X(tmp
), arg
[1]);
1166 case D3DTOP_BLENDCURRENTALPHA
:
1167 ureg_LRP(ureg
, dst
, _WWWW(ps
->rCurSrc
), arg
[1], arg
[2]);
1169 case D3DTOP_PREMODULATE
:
1170 ureg_MOV(ureg
, dst
, arg
[1]);
1171 ps
->stage
.index_pre_mod
= ps
->stage
.index
+ 1;
1173 case D3DTOP_MODULATEALPHA_ADDCOLOR
:
1174 ureg_MAD(ureg
, dst
, _WWWW(arg
[1]), arg
[2], arg
[1]);
1176 case D3DTOP_MODULATECOLOR_ADDALPHA
:
1177 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], _WWWW(arg
[1]));
1179 case D3DTOP_MODULATEINVALPHA_ADDCOLOR
:
1180 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _WWWW(arg
[1]));
1181 ureg_MAD(ureg
, dst
, _X(tmp
), arg
[2], arg
[1]);
1183 case D3DTOP_MODULATEINVCOLOR_ADDALPHA
:
1184 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1185 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], _WWWW(arg
[1]));
1187 case D3DTOP_BUMPENVMAP
:
1189 case D3DTOP_BUMPENVMAPLUMINANCE
:
1191 case D3DTOP_DOTPRODUCT3
:
1192 ureg_SUB(ureg
, tmp
, arg
[1], ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1193 ureg_SUB(ureg
, tmp2
, arg
[2] , ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1194 ureg_DP3(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp2
));
1195 ureg_MUL(ureg
, ureg_saturate(dst
), ureg_src(tmp
), ureg_imm4f(ureg
,4.0,4.0,4.0,4.0));
1197 case D3DTOP_MULTIPLYADD
:
1198 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], arg
[0]);
1201 ureg_LRP(ureg
, dst
, arg
[0], arg
[1], arg
[2]);
1203 case D3DTOP_DISABLE
:
1207 assert(!"invalid D3DTOP");
1213 nine_ff_build_ps(struct NineDevice9
*device
, struct nine_ff_ps_key
*key
)
1215 struct ps_build_ctx ps
;
1216 struct ureg_program
*ureg
= ureg_create(TGSI_PROCESSOR_FRAGMENT
);
1217 struct ureg_dst oCol
;
1219 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
1221 memset(&ps
, 0, sizeof(ps
));
1223 ps
.stage
.index_pre_mod
= -1;
1225 ps
.vC
[0] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_PERSPECTIVE
);
1227 /* Declare all TEMPs we might need, serious drivers have a register allocator. */
1228 for (i
= 0; i
< Elements(ps
.r
); ++i
)
1229 ps
.r
[i
] = ureg_DECL_local_temporary(ureg
);
1233 ps
.rCurSrc
= ureg_src(ps
.rCur
);
1234 ps
.rTmpSrc
= ureg_src(ps
.rTmp
);
1235 ps
.rTexSrc
= ureg_src(ps
.rTex
);
1237 for (s
= 0; s
< 8; ++s
) {
1238 ps
.s
[s
] = ureg_src_undef();
1240 if (key
->ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1241 if (key
->ts
[s
].colorarg0
== D3DTA_SPECULAR
||
1242 key
->ts
[s
].colorarg1
== D3DTA_SPECULAR
||
1243 key
->ts
[s
].colorarg2
== D3DTA_SPECULAR
)
1244 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_PERSPECTIVE
);
1246 if (key
->ts
[s
].colorarg0
== D3DTA_TEXTURE
||
1247 key
->ts
[s
].colorarg1
== D3DTA_TEXTURE
||
1248 key
->ts
[s
].colorarg2
== D3DTA_TEXTURE
) {
1249 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1250 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1252 if (s
&& (key
->ts
[s
- 1].colorop
== D3DTOP_PREMODULATE
||
1253 key
->ts
[s
- 1].alphaop
== D3DTOP_PREMODULATE
))
1254 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1257 if (key
->ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1258 if (key
->ts
[s
].alphaarg0
== D3DTA_SPECULAR
||
1259 key
->ts
[s
].alphaarg1
== D3DTA_SPECULAR
||
1260 key
->ts
[s
].alphaarg2
== D3DTA_SPECULAR
)
1261 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_PERSPECTIVE
);
1263 if (key
->ts
[s
].alphaarg0
== D3DTA_TEXTURE
||
1264 key
->ts
[s
].alphaarg1
== D3DTA_TEXTURE
||
1265 key
->ts
[s
].alphaarg2
== D3DTA_TEXTURE
) {
1266 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1267 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1272 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_PERSPECTIVE
);
1274 oCol
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0);
1276 if (key
->ts
[0].colorop
== D3DTOP_DISABLE
&&
1277 key
->ts
[0].alphaop
== D3DTOP_DISABLE
)
1278 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1279 /* Or is it undefined then ? */
1283 for (s
= 0; s
< 8; ++s
) {
1284 unsigned colorarg
[3];
1285 unsigned alphaarg
[3];
1286 const uint8_t used_c
= ps_d3dtop_args_mask(key
->ts
[s
].colorop
);
1287 const uint8_t used_a
= ps_d3dtop_args_mask(key
->ts
[s
].alphaop
);
1288 struct ureg_dst dst
;
1289 struct ureg_src arg
[3];
1291 if (key
->ts
[s
].colorop
== D3DTOP_DISABLE
&&
1292 key
->ts
[s
].alphaop
== D3DTOP_DISABLE
)
1295 ps
.stage
.num_regs
= 3;
1297 DBG("STAGE[%u]: colorop=%s alphaop=%s\n", s
,
1298 nine_D3DTOP_to_str(key
->ts
[s
].colorop
),
1299 nine_D3DTOP_to_str(key
->ts
[s
].alphaop
));
1301 if (!ureg_src_is_undef(ps
.s
[s
])) {
1303 switch (key
->ts
[s
].textarget
) {
1304 case 0: target
= TGSI_TEXTURE_1D
; break;
1305 case 1: target
= TGSI_TEXTURE_2D
; break;
1306 case 2: target
= TGSI_TEXTURE_3D
; break;
1307 case 3: target
= TGSI_TEXTURE_CUBE
; break;
1308 /* this is a 2 bit bitfield, do I really need a default case ? */
1311 /* sample the texture */
1312 if (key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAP
||
1313 key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
) {
1315 if (key
->projected
& (3 << (s
*2))) {
1316 unsigned dim
= 1 + ((key
->projected
>> (2 * s
)) & 3);
1318 ureg_TXP(ureg
, ps
.rTex
, target
, ps
.vT
[s
], ps
.s
[s
]);
1320 ureg_RCP(ureg
, ureg_writemask(ps
.rTmp
, TGSI_WRITEMASK_X
), ureg_scalar(ps
.vT
[s
], dim
-1));
1321 ureg_MUL(ureg
, ps
.rTmp
, _XXXX(ps
.rTmpSrc
), ps
.vT
[s
]);
1322 ureg_TEX(ureg
, ps
.rTex
, target
, ps
.rTmpSrc
, ps
.s
[s
]);
1325 ureg_TEX(ureg
, ps
.rTex
, target
, ps
.vT
[s
], ps
.s
[s
]);
1330 (key
->ts
[0].resultarg
!= 0 /* not current */ ||
1331 key
->ts
[0].colorop
== D3DTOP_DISABLE
||
1332 key
->ts
[0].alphaop
== D3DTOP_DISABLE
||
1333 key
->ts
[0].colorop
== D3DTOP_BLENDCURRENTALPHA
||
1334 key
->ts
[0].alphaop
== D3DTOP_BLENDCURRENTALPHA
||
1335 key
->ts
[0].colorarg0
== D3DTA_CURRENT
||
1336 key
->ts
[0].colorarg1
== D3DTA_CURRENT
||
1337 key
->ts
[0].colorarg2
== D3DTA_CURRENT
||
1338 key
->ts
[0].alphaarg0
== D3DTA_CURRENT
||
1339 key
->ts
[0].alphaarg1
== D3DTA_CURRENT
||
1340 key
->ts
[0].alphaarg2
== D3DTA_CURRENT
)
1342 /* Initialize D3DTA_CURRENT.
1343 * (Yes we can do this before the loop but not until
1344 * NVE4 has an instruction scheduling pass.)
1346 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1349 dst
= ps_get_ts_dst(&ps
, key
->ts
[s
].resultarg
? D3DTA_TEMP
: D3DTA_CURRENT
);
1351 if (ps
.stage
.index_pre_mod
== ps
.stage
.index
) {
1352 ps
.rMod
= ps
.r
[ps
.stage
.num_regs
++];
1353 ureg_MUL(ureg
, ps
.rMod
, ps
.rCurSrc
, ps
.rTexSrc
);
1356 colorarg
[0] = (key
->ts
[s
].colorarg0
| ((key
->colorarg_b4
[0] >> s
) << 4) | ((key
->colorarg_b5
[0] >> s
) << 5)) & 0x3f;
1357 colorarg
[1] = (key
->ts
[s
].colorarg1
| ((key
->colorarg_b4
[1] >> s
) << 4) | ((key
->colorarg_b5
[1] >> s
) << 5)) & 0x3f;
1358 colorarg
[2] = (key
->ts
[s
].colorarg2
| ((key
->colorarg_b4
[2] >> s
) << 4) | ((key
->colorarg_b5
[2] >> s
) << 5)) & 0x3f;
1359 alphaarg
[0] = (key
->ts
[s
].alphaarg0
| ((key
->alphaarg_b4
[0] >> s
) << 4)) & 0x1f;
1360 alphaarg
[1] = (key
->ts
[s
].alphaarg1
| ((key
->alphaarg_b4
[1] >> s
) << 4)) & 0x1f;
1361 alphaarg
[2] = (key
->ts
[s
].alphaarg2
| ((key
->alphaarg_b4
[2] >> s
) << 4)) & 0x1f;
1363 if (key
->ts
[s
].colorop
!= key
->ts
[s
].alphaop
||
1364 colorarg
[0] != alphaarg
[0] ||
1365 colorarg
[1] != alphaarg
[1] ||
1366 colorarg
[2] != alphaarg
[2])
1367 dst
.WriteMask
= TGSI_WRITEMASK_XYZ
;
1369 /* Special DOTPRODUCT behaviour (see wine tests) */
1370 if (key
->ts
[s
].colorop
== D3DTOP_DOTPRODUCT3
)
1371 dst
.WriteMask
= TGSI_WRITEMASK_XYZW
;
1373 if (used_c
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, colorarg
[0]);
1374 if (used_c
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, colorarg
[1]);
1375 if (used_c
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, colorarg
[2]);
1376 ps_do_ts_op(&ps
, key
->ts
[s
].colorop
, dst
, arg
);
1378 if (dst
.WriteMask
!= TGSI_WRITEMASK_XYZW
) {
1379 dst
.WriteMask
= TGSI_WRITEMASK_W
;
1381 if (used_a
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, alphaarg
[0]);
1382 if (used_a
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, alphaarg
[1]);
1383 if (used_a
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, alphaarg
[2]);
1384 ps_do_ts_op(&ps
, key
->ts
[s
].alphaop
, dst
, arg
);
1389 ureg_ADD(ureg
, ps
.rCur
, ps
.rCurSrc
, ps
.vC
[1]);
1393 if (key
->fog_mode
) {
1394 struct ureg_src vPos
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_POSITION
, 0, TGSI_INTERPOLATE_LINEAR
);
1395 struct ureg_dst rFog
= ureg_writemask(ps
.rTmp
, TGSI_WRITEMASK_X
);
1396 if (key
->fog_mode
== D3DFOG_EXP
) {
1397 ureg_MUL(ureg
, rFog
, _ZZZZ(vPos
), _ZZZZ(_CONST(22)));
1398 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1399 ureg_EX2(ureg
, rFog
, _X(rFog
));
1401 if (key
->fog_mode
== D3DFOG_EXP2
) {
1402 ureg_MUL(ureg
, rFog
, _ZZZZ(vPos
), _ZZZZ(_CONST(22)));
1403 ureg_MUL(ureg
, rFog
, _X(rFog
), _X(rFog
));
1404 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1405 ureg_EX2(ureg
, rFog
, _X(rFog
));
1407 if (key
->fog_mode
== D3DFOG_LINEAR
) {
1408 ureg_SUB(ureg
, rFog
, _XXXX(_CONST(22)), _ZZZZ(vPos
));
1409 ureg_MUL(ureg
, ureg_saturate(rFog
), _X(rFog
), _YYYY(_CONST(22)));
1411 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _X(rFog
), ps
.rCurSrc
, _CONST(21));
1412 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1415 struct ureg_src vFog
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_FOG
, 0, TGSI_INTERPOLATE_PERSPECTIVE
);
1416 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _XXXX(vFog
), ps
.rCurSrc
, _CONST(21));
1417 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1419 ureg_MOV(ureg
, oCol
, ps
.rCurSrc
);
1423 nine_ureg_tgsi_dump(ureg
, FALSE
);
1424 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
1427 static struct NineVertexShader9
*
1428 nine_ff_get_vs(struct NineDevice9
*device
)
1430 const struct nine_state
*state
= &device
->state
;
1431 struct NineVertexShader9
*vs
;
1432 enum pipe_error err
;
1433 struct vs_build_ctx bld
;
1434 struct nine_ff_vs_key key
;
1436 char input_texture_coord
[8];
1438 assert(sizeof(key
) <= sizeof(key
.value32
));
1440 memset(&key
, 0, sizeof(key
));
1441 memset(&bld
, 0, sizeof(bld
));
1442 memset(&input_texture_coord
, 0, sizeof(input_texture_coord
));
1446 /* FIXME: this shouldn't be NULL, but it is on init */
1448 key
.color0in_one
= 1;
1449 key
.color1in_one
= 1;
1450 for (i
= 0; i
< state
->vdecl
->nelems
; i
++) {
1451 uint16_t usage
= state
->vdecl
->usage_map
[i
];
1452 if (usage
== NINE_DECLUSAGE_POSITIONT
)
1454 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 0))
1455 key
.color0in_one
= 0;
1456 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 1))
1457 key
.color1in_one
= 0;
1458 else if (usage
== NINE_DECLUSAGE_PSIZE
)
1459 key
.vertexpointsize
= 1;
1460 else if (usage
% NINE_DECLUSAGE_COUNT
== NINE_DECLUSAGE_TEXCOORD
) {
1461 s
= usage
/ NINE_DECLUSAGE_COUNT
;
1463 input_texture_coord
[s
] = nine_decltype_get_dim(state
->vdecl
->decls
[i
].Type
);
1465 DBG("FF given texture coordinate >= 8. Ignoring\n");
1466 } else if (usage
< NINE_DECLUSAGE_NONE
)
1467 key
.passthrough
|= 1 << usage
;
1470 /* ff vs + ps 3.0: some elements are passed to the ps (wine test).
1471 * We do restrict to indices 0 */
1472 key
.passthrough
&= ~((1 << NINE_DECLUSAGE_POSITION
) | (1 << NINE_DECLUSAGE_PSIZE
) |
1473 (1 << NINE_DECLUSAGE_TEXCOORD
) | (1 << NINE_DECLUSAGE_POSITIONT
) |
1474 (1 << NINE_DECLUSAGE_TESSFACTOR
) | (1 << NINE_DECLUSAGE_SAMPLE
));
1475 if (!key
.vertexpointsize
)
1476 key
.pointscale
= !!state
->rs
[D3DRS_POINTSCALEENABLE
];
1478 key
.lighting
= !!state
->rs
[D3DRS_LIGHTING
] && state
->ff
.num_lights_active
;
1479 key
.darkness
= !!state
->rs
[D3DRS_LIGHTING
] && !state
->ff
.num_lights_active
;
1480 if (key
.position_t
) {
1481 key
.darkness
= 0; /* |= key.lighting; */ /* XXX ? */
1484 if ((key
.lighting
| key
.darkness
) && state
->rs
[D3DRS_COLORVERTEX
]) {
1485 key
.mtl_diffuse
= state
->rs
[D3DRS_DIFFUSEMATERIALSOURCE
];
1486 key
.mtl_ambient
= state
->rs
[D3DRS_AMBIENTMATERIALSOURCE
];
1487 key
.mtl_specular
= state
->rs
[D3DRS_SPECULARMATERIALSOURCE
];
1488 key
.mtl_emissive
= state
->rs
[D3DRS_EMISSIVEMATERIALSOURCE
];
1490 key
.fog
= !!state
->rs
[D3DRS_FOGENABLE
];
1491 key
.fog_mode
= state
->rs
[D3DRS_FOGENABLE
] ? state
->rs
[D3DRS_FOGVERTEXMODE
] : 0;
1493 key
.fog_range
= !key
.position_t
&& state
->rs
[D3DRS_RANGEFOGENABLE
];
1495 if (state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1496 key
.vertexblend_indexed
= !!state
->rs
[D3DRS_INDEXEDVERTEXBLENDENABLE
];
1498 switch (state
->rs
[D3DRS_VERTEXBLEND
]) {
1499 case D3DVBF_0WEIGHTS
: key
.vertexblend
= key
.vertexblend_indexed
; break;
1500 case D3DVBF_1WEIGHTS
: key
.vertexblend
= 2; break;
1501 case D3DVBF_2WEIGHTS
: key
.vertexblend
= 3; break;
1502 case D3DVBF_3WEIGHTS
: key
.vertexblend
= 4; break;
1503 case D3DVBF_TWEENING
: key
.vertextween
= 1; break;
1505 assert(!"invalid D3DVBF");
1510 for (s
= 0; s
< 8; ++s
) {
1511 unsigned gen
= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] >> 16) + 1;
1514 if (key
.position_t
&& gen
> NINED3DTSS_TCI_PASSTHRU
)
1515 gen
= NINED3DTSS_TCI_PASSTHRU
;
1517 if (!input_texture_coord
[s
] && gen
== NINED3DTSS_TCI_PASSTHRU
)
1518 gen
= NINED3DTSS_TCI_DISABLE
;
1520 key
.tc_gen
|= gen
<< (s
* 3);
1521 key
.tc_idx
|= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] & 7) << (s
* 3);
1522 key
.tc_dim_input
|= ((input_texture_coord
[s
]-1) & 0x3) << (s
* 2);
1524 dim
= state
->ff
.tex_stage
[s
][D3DTSS_TEXTURETRANSFORMFLAGS
] & 0x7;
1526 dim
= input_texture_coord
[s
];
1527 if (dim
== 1) /* NV behaviour */
1529 key
.tc_dim_output
|= dim
<< (s
* 3);
1532 vs
= util_hash_table_get(device
->ff
.ht_vs
, &key
);
1535 NineVertexShader9_new(device
, &vs
, NULL
, nine_ff_build_vs(device
, &bld
));
1537 nine_ff_prune_vs(device
);
1541 memcpy(&vs
->ff_key
, &key
, sizeof(vs
->ff_key
));
1543 err
= util_hash_table_set(device
->ff
.ht_vs
, &vs
->ff_key
, vs
);
1545 assert(err
== PIPE_OK
);
1546 device
->ff
.num_vs
++;
1547 NineUnknown_ConvertRefToBind(NineUnknown(vs
));
1549 vs
->num_inputs
= bld
.num_inputs
;
1550 for (n
= 0; n
< bld
.num_inputs
; ++n
)
1551 vs
->input_map
[n
].ndecl
= bld
.input
[n
];
1553 vs
->position_t
= key
.position_t
;
1554 vs
->point_size
= key
.vertexpointsize
| key
.pointscale
;
1559 static struct NinePixelShader9
*
1560 nine_ff_get_ps(struct NineDevice9
*device
)
1562 struct nine_state
*state
= &device
->state
;
1563 struct NinePixelShader9
*ps
;
1564 enum pipe_error err
;
1565 struct nine_ff_ps_key key
;
1567 uint8_t sampler_mask
= 0;
1569 assert(sizeof(key
) <= sizeof(key
.value32
));
1571 memset(&key
, 0, sizeof(key
));
1572 for (s
= 0; s
< 8; ++s
) {
1573 key
.ts
[s
].colorop
= state
->ff
.tex_stage
[s
][D3DTSS_COLOROP
];
1574 key
.ts
[s
].alphaop
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAOP
];
1575 /* MSDN says D3DTOP_DISABLE disables this and all subsequent stages. */
1576 /* ALPHAOP cannot be disabled if COLOROP is enabled. */
1577 if (key
.ts
[s
].colorop
== D3DTOP_DISABLE
) {
1578 key
.ts
[s
].alphaop
= D3DTOP_DISABLE
; /* DISABLE == 1, avoid degenerate keys */
1582 if (!state
->texture
[s
] &&
1583 state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
) {
1584 /* This should also disable the stage. */
1585 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1589 if (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
)
1590 sampler_mask
|= (1 << s
);
1592 if (key
.ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1593 uint8_t used_c
= ps_d3dtop_args_mask(key
.ts
[s
].colorop
);
1594 if (used_c
& 0x1) key
.ts
[s
].colorarg0
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
];
1595 if (used_c
& 0x2) key
.ts
[s
].colorarg1
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
];
1596 if (used_c
& 0x4) key
.ts
[s
].colorarg2
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
];
1597 if (used_c
& 0x1) key
.colorarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 4) << s
;
1598 if (used_c
& 0x1) key
.colorarg_b5
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 5) << s
;
1599 if (used_c
& 0x2) key
.colorarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 4) << s
;
1600 if (used_c
& 0x2) key
.colorarg_b5
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 5) << s
;
1601 if (used_c
& 0x4) key
.colorarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 4) << s
;
1602 if (used_c
& 0x4) key
.colorarg_b5
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 5) << s
;
1604 if (key
.ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1605 uint8_t used_a
= ps_d3dtop_args_mask(key
.ts
[s
].alphaop
);
1606 if (used_a
& 0x1) key
.ts
[s
].alphaarg0
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
];
1607 if (used_a
& 0x2) key
.ts
[s
].alphaarg1
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
];
1608 if (used_a
& 0x4) key
.ts
[s
].alphaarg2
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
];
1609 if (used_a
& 0x1) key
.alphaarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
] >> 4) << s
;
1610 if (used_a
& 0x2) key
.alphaarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
] >> 4) << s
;
1611 if (used_a
& 0x4) key
.alphaarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
] >> 4) << s
;
1613 key
.ts
[s
].resultarg
= state
->ff
.tex_stage
[s
][D3DTSS_RESULTARG
] == D3DTA_TEMP
;
1615 if (state
->texture
[s
]) {
1616 switch (state
->texture
[s
]->base
.type
) {
1617 case D3DRTYPE_TEXTURE
: key
.ts
[s
].textarget
= 1; break;
1618 case D3DRTYPE_VOLUMETEXTURE
: key
.ts
[s
].textarget
= 2; break;
1619 case D3DRTYPE_CUBETEXTURE
: key
.ts
[s
].textarget
= 3; break;
1621 assert(!"unexpected texture type");
1625 key
.ts
[s
].textarget
= 1;
1629 key
.projected
= nine_ff_get_projected_key(state
);
1632 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1633 if (state
->rs
[D3DRS_FOGENABLE
])
1634 key
.fog_mode
= state
->rs
[D3DRS_FOGTABLEMODE
];
1635 key
.fog
= !!state
->rs
[D3DRS_FOGENABLE
];
1637 ps
= util_hash_table_get(device
->ff
.ht_ps
, &key
);
1640 NinePixelShader9_new(device
, &ps
, NULL
, nine_ff_build_ps(device
, &key
));
1642 nine_ff_prune_ps(device
);
1644 memcpy(&ps
->ff_key
, &key
, sizeof(ps
->ff_key
));
1646 err
= util_hash_table_set(device
->ff
.ht_ps
, &ps
->ff_key
, ps
);
1648 assert(err
== PIPE_OK
);
1649 device
->ff
.num_ps
++;
1650 NineUnknown_ConvertRefToBind(NineUnknown(ps
));
1653 ps
->sampler_mask
= sampler_mask
;
1658 #define GET_D3DTS(n) nine_state_access_transform(state, D3DTS_##n, FALSE)
1659 #define IS_D3DTS_DIRTY(s,n) ((s)->ff.changed.transform[(D3DTS_##n) / 32] & (1 << ((D3DTS_##n) % 32)))
1661 nine_ff_load_vs_transforms(struct NineDevice9
*device
)
1663 struct nine_state
*state
= &device
->state
;
1665 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1668 /* TODO: make this nicer, and only upload the ones we need */
1669 /* TODO: use ff.vs_const as storage of W, V, P matrices */
1671 if (IS_D3DTS_DIRTY(state
, WORLD
) ||
1672 IS_D3DTS_DIRTY(state
, VIEW
) ||
1673 IS_D3DTS_DIRTY(state
, PROJECTION
)) {
1674 /* WVP, WV matrices */
1675 nine_d3d_matrix_matrix_mul(&M
[1], GET_D3DTS(WORLD
), GET_D3DTS(VIEW
));
1676 nine_d3d_matrix_matrix_mul(&M
[0], &M
[1], GET_D3DTS(PROJECTION
));
1678 /* normal matrix == transpose(inverse(WV)) */
1679 nine_d3d_matrix_inverse_3x3(&T
, &M
[1]);
1680 nine_d3d_matrix_transpose(&M
[4], &T
);
1683 nine_d3d_matrix_matrix_mul(&M
[2], GET_D3DTS(VIEW
), GET_D3DTS(PROJECTION
));
1685 /* V and W matrix */
1686 M
[3] = *GET_D3DTS(VIEW
);
1687 M
[56] = *GET_D3DTS(WORLD
);
1690 if (state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1691 /* load other world matrices */
1692 for (i
= 1; i
<= 7; ++i
)
1693 M
[56 + i
] = *GET_D3DTS(WORLDMATRIX(i
));
1696 device
->ff
.vs_const
[30 * 4] = asfloat(state
->rs
[D3DRS_TWEENFACTOR
]);
1700 nine_ff_load_lights(struct NineDevice9
*device
)
1702 struct nine_state
*state
= &device
->state
;
1703 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1706 if (state
->changed
.group
& NINE_STATE_FF_MATERIAL
) {
1707 const D3DMATERIAL9
*mtl
= &state
->ff
.material
;
1709 memcpy(&dst
[20], &mtl
->Diffuse
, 4 * sizeof(float));
1710 memcpy(&dst
[21], &mtl
->Ambient
, 4 * sizeof(float));
1711 memcpy(&dst
[22], &mtl
->Specular
, 4 * sizeof(float));
1712 dst
[23].x
= mtl
->Power
;
1713 memcpy(&dst
[24], &mtl
->Emissive
, 4 * sizeof(float));
1714 d3dcolor_to_rgba(&dst
[25].x
, state
->rs
[D3DRS_AMBIENT
]);
1715 dst
[19].x
= dst
[25].x
* mtl
->Ambient
.r
+ mtl
->Emissive
.r
;
1716 dst
[19].y
= dst
[25].y
* mtl
->Ambient
.g
+ mtl
->Emissive
.g
;
1717 dst
[19].z
= dst
[25].z
* mtl
->Ambient
.b
+ mtl
->Emissive
.b
;
1718 dst
[19].w
= mtl
->Ambient
.a
+ mtl
->Emissive
.a
;
1721 if (!(state
->changed
.group
& NINE_STATE_FF_LIGHTING
))
1724 for (l
= 0; l
< state
->ff
.num_lights_active
; ++l
) {
1725 const D3DLIGHT9
*light
= &state
->ff
.light
[state
->ff
.active_light
[l
]];
1727 dst
[32 + l
* 8].x
= light
->Type
;
1728 dst
[32 + l
* 8].y
= light
->Attenuation0
;
1729 dst
[32 + l
* 8].z
= light
->Attenuation1
;
1730 dst
[32 + l
* 8].w
= light
->Attenuation2
;
1731 memcpy(&dst
[33 + l
* 8].x
, &light
->Diffuse
, sizeof(light
->Diffuse
));
1732 memcpy(&dst
[34 + l
* 8].x
, &light
->Specular
, sizeof(light
->Specular
));
1733 memcpy(&dst
[35 + l
* 8].x
, &light
->Ambient
, sizeof(light
->Ambient
));
1734 nine_d3d_vector4_matrix_mul((D3DVECTOR
*)&dst
[36 + l
* 8].x
, &light
->Position
, GET_D3DTS(VIEW
));
1735 nine_d3d_vector3_matrix_mul((D3DVECTOR
*)&dst
[37 + l
* 8].x
, &light
->Direction
, GET_D3DTS(VIEW
));
1736 dst
[36 + l
* 8].w
= light
->Type
== D3DLIGHT_DIRECTIONAL
? 1e9f
: light
->Range
;
1737 dst
[37 + l
* 8].w
= light
->Falloff
;
1738 dst
[38 + l
* 8].x
= cosf(light
->Theta
* 0.5f
);
1739 dst
[38 + l
* 8].y
= cosf(light
->Phi
* 0.5f
);
1740 dst
[38 + l
* 8].z
= 1.0f
/ (dst
[38 + l
* 8].x
- dst
[38 + l
* 8].y
);
1741 dst
[39 + l
* 8].w
= (l
+ 1) == state
->ff
.num_lights_active
;
1746 nine_ff_load_point_and_fog_params(struct NineDevice9
*device
)
1748 const struct nine_state
*state
= &device
->state
;
1749 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1751 if (!(state
->changed
.group
& NINE_STATE_FF_OTHER
))
1753 dst
[26].x
= asfloat(state
->rs
[D3DRS_POINTSIZE_MIN
]);
1754 dst
[26].y
= asfloat(state
->rs
[D3DRS_POINTSIZE_MAX
]);
1755 dst
[26].z
= asfloat(state
->rs
[D3DRS_POINTSIZE
]);
1756 dst
[26].w
= asfloat(state
->rs
[D3DRS_POINTSCALE_A
]);
1757 dst
[27].x
= asfloat(state
->rs
[D3DRS_POINTSCALE_B
]);
1758 dst
[27].y
= asfloat(state
->rs
[D3DRS_POINTSCALE_C
]);
1759 dst
[28].x
= asfloat(state
->rs
[D3DRS_FOGEND
]);
1760 dst
[28].y
= 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
1761 if (isinf(dst
[28].y
))
1763 dst
[28].z
= asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
1767 nine_ff_load_tex_matrices(struct NineDevice9
*device
)
1769 struct nine_state
*state
= &device
->state
;
1770 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1773 if (!(state
->ff
.changed
.transform
[0] & 0xff0000))
1775 for (s
= 0; s
< 8; ++s
) {
1776 if (IS_D3DTS_DIRTY(state
, TEXTURE0
+ s
))
1777 nine_d3d_matrix_transpose(&M
[32 + s
], nine_state_access_transform(state
, D3DTS_TEXTURE0
+ s
, FALSE
));
1782 nine_ff_load_ps_params(struct NineDevice9
*device
)
1784 const struct nine_state
*state
= &device
->state
;
1785 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.ps_const
;
1788 if (!(state
->changed
.group
& (NINE_STATE_FF_PSSTAGES
| NINE_STATE_FF_OTHER
)))
1791 for (s
= 0; s
< 8; ++s
)
1792 d3dcolor_to_rgba(&dst
[s
].x
, state
->ff
.tex_stage
[s
][D3DTSS_CONSTANT
]);
1794 for (s
= 0; s
< 8; ++s
) {
1795 dst
[8 + s
].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT00
]);
1796 dst
[8 + s
].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT01
]);
1797 dst
[8 + s
].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT10
]);
1798 dst
[8 + s
].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT11
]);
1800 dst
[8 + s
/ 2].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
1801 dst
[8 + s
/ 2].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
1803 dst
[8 + s
/ 2].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
1804 dst
[8 + s
/ 2].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
1808 d3dcolor_to_rgba(&dst
[20].x
, state
->rs
[D3DRS_TEXTUREFACTOR
]);
1809 d3dcolor_to_rgba(&dst
[21].x
, state
->rs
[D3DRS_FOGCOLOR
]);
1810 dst
[22].x
= asfloat(state
->rs
[D3DRS_FOGEND
]);
1811 dst
[22].y
= 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
1812 dst
[22].z
= asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
1816 nine_ff_load_viewport_info(struct NineDevice9
*device
)
1818 D3DVIEWPORT9
*viewport
= &device
->state
.viewport
;
1819 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1820 float diffZ
= viewport
->MaxZ
- viewport
->MinZ
;
1822 /* Note: the other functions avoids to fill the const again if nothing changed.
1823 * But we don't have much to fill, and adding code to allow that may be complex
1824 * so just fill it always */
1825 dst
[100].x
= 2.0f
/ (float)(viewport
->Width
);
1826 dst
[100].y
= 2.0f
/ (float)(viewport
->Height
);
1827 dst
[100].z
= (diffZ
== 0.0f
) ? 0.0f
: (1.0f
/ diffZ
);
1828 dst
[101].x
= (float)(viewport
->X
);
1829 dst
[101].y
= (float)(viewport
->Y
);
1830 dst
[101].z
= (float)(viewport
->MinZ
);
1834 nine_ff_update(struct NineDevice9
*device
)
1836 struct nine_state
*state
= &device
->state
;
1837 struct pipe_constant_buffer cb
;
1839 DBG("vs=%p ps=%p\n", device
->state
.vs
, device
->state
.ps
);
1841 /* NOTE: the only reference belongs to the hash table */
1842 if (!device
->state
.vs
) {
1843 device
->ff
.vs
= nine_ff_get_vs(device
);
1844 device
->state
.changed
.group
|= NINE_STATE_VS
;
1846 if (!device
->state
.ps
) {
1847 device
->ff
.ps
= nine_ff_get_ps(device
);
1848 device
->state
.changed
.group
|= NINE_STATE_PS
;
1851 if (!device
->state
.vs
) {
1852 nine_ff_load_vs_transforms(device
);
1853 nine_ff_load_tex_matrices(device
);
1854 nine_ff_load_lights(device
);
1855 nine_ff_load_point_and_fog_params(device
);
1856 nine_ff_load_viewport_info(device
);
1858 memset(state
->ff
.changed
.transform
, 0, sizeof(state
->ff
.changed
.transform
));
1860 cb
.buffer_offset
= 0;
1862 cb
.user_buffer
= device
->ff
.vs_const
;
1863 cb
.buffer_size
= NINE_FF_NUM_VS_CONST
* 4 * sizeof(float);
1865 if (!device
->driver_caps
.user_cbufs
) {
1866 u_upload_data(device
->constbuf_uploader
,
1872 u_upload_unmap(device
->constbuf_uploader
);
1873 cb
.user_buffer
= NULL
;
1875 state
->pipe
.cb_vs_ff
= cb
;
1876 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
;
1879 if (!device
->state
.ps
) {
1880 nine_ff_load_ps_params(device
);
1882 cb
.buffer_offset
= 0;
1884 cb
.user_buffer
= device
->ff
.ps_const
;
1885 cb
.buffer_size
= NINE_FF_NUM_PS_CONST
* 4 * sizeof(float);
1887 if (!device
->driver_caps
.user_cbufs
) {
1888 u_upload_data(device
->constbuf_uploader
,
1894 u_upload_unmap(device
->constbuf_uploader
);
1895 cb
.user_buffer
= NULL
;
1897 state
->pipe
.cb_ps_ff
= cb
;
1898 state
->commit
|= NINE_STATE_COMMIT_CONST_PS
;
1901 device
->state
.changed
.group
&= ~NINE_STATE_FF
;
1906 nine_ff_init(struct NineDevice9
*device
)
1908 device
->ff
.ht_vs
= util_hash_table_create(nine_ff_vs_key_hash
,
1909 nine_ff_vs_key_comp
);
1910 device
->ff
.ht_ps
= util_hash_table_create(nine_ff_ps_key_hash
,
1911 nine_ff_ps_key_comp
);
1913 device
->ff
.ht_fvf
= util_hash_table_create(nine_ff_fvf_key_hash
,
1914 nine_ff_fvf_key_comp
);
1916 device
->ff
.vs_const
= CALLOC(NINE_FF_NUM_VS_CONST
, 4 * sizeof(float));
1917 device
->ff
.ps_const
= CALLOC(NINE_FF_NUM_PS_CONST
, 4 * sizeof(float));
1919 return device
->ff
.ht_vs
&& device
->ff
.ht_ps
&&
1920 device
->ff
.ht_fvf
&&
1921 device
->ff
.vs_const
&& device
->ff
.ps_const
;
1924 static enum pipe_error
nine_ff_ht_delete_cb(void *key
, void *value
, void *data
)
1926 NineUnknown_Unbind(NineUnknown(value
));
1931 nine_ff_fini(struct NineDevice9
*device
)
1933 if (device
->ff
.ht_vs
) {
1934 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
1935 util_hash_table_destroy(device
->ff
.ht_vs
);
1937 if (device
->ff
.ht_ps
) {
1938 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
1939 util_hash_table_destroy(device
->ff
.ht_ps
);
1941 if (device
->ff
.ht_fvf
) {
1942 util_hash_table_foreach(device
->ff
.ht_fvf
, nine_ff_ht_delete_cb
, NULL
);
1943 util_hash_table_destroy(device
->ff
.ht_fvf
);
1945 device
->ff
.vs
= NULL
; /* destroyed by unbinding from hash table */
1946 device
->ff
.ps
= NULL
;
1948 FREE(device
->ff
.vs_const
);
1949 FREE(device
->ff
.ps_const
);
1953 nine_ff_prune_vs(struct NineDevice9
*device
)
1955 if (device
->ff
.num_vs
> 100) {
1956 /* could destroy the bound one here, so unbind */
1957 device
->pipe
->bind_vs_state(device
->pipe
, NULL
);
1958 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
1959 util_hash_table_clear(device
->ff
.ht_vs
);
1960 device
->ff
.num_vs
= 0;
1961 device
->state
.changed
.group
|= NINE_STATE_VS
;
1965 nine_ff_prune_ps(struct NineDevice9
*device
)
1967 if (device
->ff
.num_ps
> 100) {
1968 /* could destroy the bound one here, so unbind */
1969 device
->pipe
->bind_fs_state(device
->pipe
, NULL
);
1970 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
1971 util_hash_table_clear(device
->ff
.ht_ps
);
1972 device
->ff
.num_ps
= 0;
1973 device
->state
.changed
.group
|= NINE_STATE_PS
;
1977 /* ========================================================================== */
1979 /* Matrix multiplication:
1981 * in memory: 0 1 2 3 (row major)
1987 * r0 = (r0 * cA) (r0 * cB) . .
1988 * r1 = (r1 * cA) (r1 * cB)
1992 * r: (11) (12) (13) (14)
1993 * (21) (22) (23) (24)
1994 * (31) (32) (33) (34)
1995 * (41) (42) (43) (44)
2003 * t.xyzw = MUL(v.xxxx, r[0]);
2004 * t.xyzw = MAD(v.yyyy, r[1], t.xyzw);
2005 * t.xyzw = MAD(v.zzzz, r[2], t.xyzw);
2006 * v.xyzw = MAD(v.wwww, r[3], t.xyzw);
2008 * v.x = DP4(v, c[0]);
2009 * v.y = DP4(v, c[1]);
2010 * v.z = DP4(v, c[2]);
2011 * v.w = DP4(v, c[3]) = 1
2016 nine_D3DMATRIX_print(const D3DMATRIX *M)
2018 DBG("\n(%f %f %f %f)\n"
2022 M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
2023 M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
2024 M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
2025 M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
2030 nine_DP4_row_col(const D3DMATRIX
*A
, int r
, const D3DMATRIX
*B
, int c
)
2032 return A
->m
[r
][0] * B
->m
[0][c
] +
2033 A
->m
[r
][1] * B
->m
[1][c
] +
2034 A
->m
[r
][2] * B
->m
[2][c
] +
2035 A
->m
[r
][3] * B
->m
[3][c
];
2039 nine_DP4_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
2041 return v
->x
* M
->m
[0][c
] +
2048 nine_DP3_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
2050 return v
->x
* M
->m
[0][c
] +
2056 nine_d3d_matrix_matrix_mul(D3DMATRIX
*D
, const D3DMATRIX
*L
, const D3DMATRIX
*R
)
2058 D
->_11
= nine_DP4_row_col(L
, 0, R
, 0);
2059 D
->_12
= nine_DP4_row_col(L
, 0, R
, 1);
2060 D
->_13
= nine_DP4_row_col(L
, 0, R
, 2);
2061 D
->_14
= nine_DP4_row_col(L
, 0, R
, 3);
2063 D
->_21
= nine_DP4_row_col(L
, 1, R
, 0);
2064 D
->_22
= nine_DP4_row_col(L
, 1, R
, 1);
2065 D
->_23
= nine_DP4_row_col(L
, 1, R
, 2);
2066 D
->_24
= nine_DP4_row_col(L
, 1, R
, 3);
2068 D
->_31
= nine_DP4_row_col(L
, 2, R
, 0);
2069 D
->_32
= nine_DP4_row_col(L
, 2, R
, 1);
2070 D
->_33
= nine_DP4_row_col(L
, 2, R
, 2);
2071 D
->_34
= nine_DP4_row_col(L
, 2, R
, 3);
2073 D
->_41
= nine_DP4_row_col(L
, 3, R
, 0);
2074 D
->_42
= nine_DP4_row_col(L
, 3, R
, 1);
2075 D
->_43
= nine_DP4_row_col(L
, 3, R
, 2);
2076 D
->_44
= nine_DP4_row_col(L
, 3, R
, 3);
2080 nine_d3d_vector4_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2082 d
->x
= nine_DP4_vec_col(v
, M
, 0);
2083 d
->y
= nine_DP4_vec_col(v
, M
, 1);
2084 d
->z
= nine_DP4_vec_col(v
, M
, 2);
2088 nine_d3d_vector3_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2090 d
->x
= nine_DP3_vec_col(v
, M
, 0);
2091 d
->y
= nine_DP3_vec_col(v
, M
, 1);
2092 d
->z
= nine_DP3_vec_col(v
, M
, 2);
2096 nine_d3d_matrix_transpose(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2099 for (i
= 0; i
< 4; ++i
)
2100 for (j
= 0; j
< 4; ++j
)
2101 D
->m
[i
][j
] = M
->m
[j
][i
];
2104 #define _M_ADD_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2105 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2106 if (t > 0.0f) pos += t; else neg += t; } while(0)
2108 #define _M_SUB_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2109 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2110 if (t > 0.0f) neg -= t; else pos -= t; } while(0)
2112 nine_d3d_matrix_det(const D3DMATRIX
*M
)
2117 _M_ADD_PROD_1i_2j_3k_4l(1, 2, 3, 4);
2118 _M_ADD_PROD_1i_2j_3k_4l(1, 3, 4, 2);
2119 _M_ADD_PROD_1i_2j_3k_4l(1, 4, 2, 3);
2121 _M_ADD_PROD_1i_2j_3k_4l(2, 1, 4, 3);
2122 _M_ADD_PROD_1i_2j_3k_4l(2, 3, 1, 4);
2123 _M_ADD_PROD_1i_2j_3k_4l(2, 4, 3, 1);
2125 _M_ADD_PROD_1i_2j_3k_4l(3, 1, 2, 4);
2126 _M_ADD_PROD_1i_2j_3k_4l(3, 2, 4, 1);
2127 _M_ADD_PROD_1i_2j_3k_4l(3, 4, 1, 2);
2129 _M_ADD_PROD_1i_2j_3k_4l(4, 1, 3, 2);
2130 _M_ADD_PROD_1i_2j_3k_4l(4, 2, 1, 3);
2131 _M_ADD_PROD_1i_2j_3k_4l(4, 3, 2, 1);
2133 _M_SUB_PROD_1i_2j_3k_4l(1, 2, 4, 3);
2134 _M_SUB_PROD_1i_2j_3k_4l(1, 3, 2, 4);
2135 _M_SUB_PROD_1i_2j_3k_4l(1, 4, 3, 2);
2137 _M_SUB_PROD_1i_2j_3k_4l(2, 1, 3, 4);
2138 _M_SUB_PROD_1i_2j_3k_4l(2, 3, 4, 1);
2139 _M_SUB_PROD_1i_2j_3k_4l(2, 4, 1, 3);
2141 _M_SUB_PROD_1i_2j_3k_4l(3, 1, 4, 2);
2142 _M_SUB_PROD_1i_2j_3k_4l(3, 2, 1, 4);
2143 _M_SUB_PROD_1i_2j_3k_4l(3, 4, 2, 1);
2145 _M_SUB_PROD_1i_2j_3k_4l(4, 1, 2, 3);
2146 _M_SUB_PROD_1i_2j_3k_4l(4, 2, 3, 1);
2147 _M_SUB_PROD_1i_2j_3k_4l(4, 3, 1, 2);
2152 /* XXX: Probably better to just use src/mesa/math/m_matrix.c because
2153 * I have no idea where this code came from.
2156 nine_d3d_matrix_inverse(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2162 M
->m
[1][1] * M
->m
[2][2] * M
->m
[3][3] -
2163 M
->m
[1][1] * M
->m
[3][2] * M
->m
[2][3] -
2164 M
->m
[1][2] * M
->m
[2][1] * M
->m
[3][3] +
2165 M
->m
[1][2] * M
->m
[3][1] * M
->m
[2][3] +
2166 M
->m
[1][3] * M
->m
[2][1] * M
->m
[3][2] -
2167 M
->m
[1][3] * M
->m
[3][1] * M
->m
[2][2];
2170 -M
->m
[0][1] * M
->m
[2][2] * M
->m
[3][3] +
2171 M
->m
[0][1] * M
->m
[3][2] * M
->m
[2][3] +
2172 M
->m
[0][2] * M
->m
[2][1] * M
->m
[3][3] -
2173 M
->m
[0][2] * M
->m
[3][1] * M
->m
[2][3] -
2174 M
->m
[0][3] * M
->m
[2][1] * M
->m
[3][2] +
2175 M
->m
[0][3] * M
->m
[3][1] * M
->m
[2][2];
2178 M
->m
[0][1] * M
->m
[1][2] * M
->m
[3][3] -
2179 M
->m
[0][1] * M
->m
[3][2] * M
->m
[1][3] -
2180 M
->m
[0][2] * M
->m
[1][1] * M
->m
[3][3] +
2181 M
->m
[0][2] * M
->m
[3][1] * M
->m
[1][3] +
2182 M
->m
[0][3] * M
->m
[1][1] * M
->m
[3][2] -
2183 M
->m
[0][3] * M
->m
[3][1] * M
->m
[1][2];
2186 -M
->m
[0][1] * M
->m
[1][2] * M
->m
[2][3] +
2187 M
->m
[0][1] * M
->m
[2][2] * M
->m
[1][3] +
2188 M
->m
[0][2] * M
->m
[1][1] * M
->m
[2][3] -
2189 M
->m
[0][2] * M
->m
[2][1] * M
->m
[1][3] -
2190 M
->m
[0][3] * M
->m
[1][1] * M
->m
[2][2] +
2191 M
->m
[0][3] * M
->m
[2][1] * M
->m
[1][2];
2194 -M
->m
[1][0] * M
->m
[2][2] * M
->m
[3][3] +
2195 M
->m
[1][0] * M
->m
[3][2] * M
->m
[2][3] +
2196 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][3] -
2197 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][3] -
2198 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][2] +
2199 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][2];
2202 M
->m
[0][0] * M
->m
[2][2] * M
->m
[3][3] -
2203 M
->m
[0][0] * M
->m
[3][2] * M
->m
[2][3] -
2204 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][3] +
2205 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][3] +
2206 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][2] -
2207 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][2];
2210 -M
->m
[0][0] * M
->m
[1][2] * M
->m
[3][3] +
2211 M
->m
[0][0] * M
->m
[3][2] * M
->m
[1][3] +
2212 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][3] -
2213 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][3] -
2214 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][2] +
2215 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][2];
2218 M
->m
[0][0] * M
->m
[1][2] * M
->m
[2][3] -
2219 M
->m
[0][0] * M
->m
[2][2] * M
->m
[1][3] -
2220 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][3] +
2221 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][3] +
2222 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][2] -
2223 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][2];
2226 M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][3] -
2227 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][3] -
2228 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][3] +
2229 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][3] +
2230 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][1] -
2231 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][1];
2234 -M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][3] +
2235 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][3] +
2236 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][3] -
2237 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][3] -
2238 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][1] +
2239 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][1];
2242 M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][3] -
2243 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][3] -
2244 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][3] +
2245 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][3] +
2246 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][1] -
2247 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][1];
2250 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][3] +
2251 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][3] +
2252 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][3] -
2253 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][3] -
2254 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][1] +
2255 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][1];
2258 -M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][2] +
2259 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][2] +
2260 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][2] -
2261 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][2] -
2262 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][1] +
2263 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][1];
2266 M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][2] -
2267 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][2] -
2268 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][2] +
2269 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][2] +
2270 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][1] -
2271 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][1];
2274 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][2] +
2275 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][2] +
2276 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][2] -
2277 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][2] -
2278 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][1] +
2279 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][1];
2282 M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][2] -
2283 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][2] -
2284 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][2] +
2285 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][2] +
2286 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][1] -
2287 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][1];
2290 M
->m
[0][0] * D
->m
[0][0] +
2291 M
->m
[1][0] * D
->m
[0][1] +
2292 M
->m
[2][0] * D
->m
[0][2] +
2293 M
->m
[3][0] * D
->m
[0][3];
2297 for (i
= 0; i
< 4; i
++)
2298 for (k
= 0; k
< 4; k
++)
2305 nine_d3d_matrix_matrix_mul(&I
, D
, M
);
2307 for (i
= 0; i
< 4; ++i
)
2308 for (k
= 0; k
< 4; ++k
)
2309 if (fabsf(I
.m
[i
][k
] - (float)(i
== k
)) > 1e-3)
2310 DBG("Matrix inversion check FAILED !\n");
2315 /* TODO: don't use 4x4 inverse, unless this gets all nicely inlined ? */
2317 nine_d3d_matrix_inverse_3x3(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2322 for (i
= 0; i
< 3; ++i
)
2323 for (j
= 0; j
< 3; ++j
)
2324 T
.m
[i
][j
] = M
->m
[i
][j
];
2325 for (i
= 0; i
< 3; ++i
) {
2331 nine_d3d_matrix_inverse(D
, &T
);