2 /* FF is big and ugly so feel free to write lines as long as you like.
5 * Let me make that clearer:
6 * Aieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee ! !! !!!
10 #include "basetexture9.h"
11 #include "vertexdeclaration9.h"
12 #include "vertexshader9.h"
13 #include "pixelshader9.h"
15 #include "nine_defines.h"
16 #include "nine_helpers.h"
17 #include "nine_pipe.h"
18 #include "nine_dump.h"
20 #include "pipe/p_context.h"
21 #include "tgsi/tgsi_ureg.h"
22 #include "tgsi/tgsi_dump.h"
23 #include "util/u_box.h"
24 #include "util/u_hash_table.h"
25 #include "util/u_upload_mgr.h"
27 #define DBG_CHANNEL DBG_FF
29 #define NINE_FF_NUM_VS_CONST 196
30 #define NINE_FF_NUM_PS_CONST 24
41 uint32_t position_t
: 1;
42 uint32_t lighting
: 1;
43 uint32_t darkness
: 1; /* lighting enabled but no active lights */
44 uint32_t localviewer
: 1;
45 uint32_t vertexpointsize
: 1;
46 uint32_t pointscale
: 1;
47 uint32_t vertexblend
: 3;
48 uint32_t vertexblend_indexed
: 1;
49 uint32_t vertextween
: 1;
50 uint32_t mtl_diffuse
: 2; /* 0 = material, 1 = color1, 2 = color2 */
51 uint32_t mtl_ambient
: 2;
52 uint32_t mtl_specular
: 2;
53 uint32_t mtl_emissive
: 2;
54 uint32_t fog_mode
: 2;
55 uint32_t fog_range
: 1;
56 uint32_t color0in_one
: 1;
57 uint32_t color1in_zero
: 1;
59 uint32_t normalizenormals
: 1;
61 uint32_t tc_dim_input
: 16; /* 8 * 2 bits */
63 uint32_t tc_dim_output
: 24; /* 8 * 3 bits */
65 uint32_t tc_gen
: 24; /* 8 * 3 bits */
71 uint64_t value64
[3]; /* don't forget to resize VertexShader9.ff_key */
76 /* Texture stage state:
78 * COLOROP D3DTOP 5 bit
79 * ALPHAOP D3DTOP 5 bit
80 * COLORARG0 D3DTA 3 bit
81 * COLORARG1 D3DTA 3 bit
82 * COLORARG2 D3DTA 3 bit
83 * ALPHAARG0 D3DTA 3 bit
84 * ALPHAARG1 D3DTA 3 bit
85 * ALPHAARG2 D3DTA 3 bit
86 * RESULTARG D3DTA 1 bit (CURRENT:0 or TEMP:1)
87 * TEXCOORDINDEX 0 - 7 3 bit
88 * ===========================
98 uint32_t colorarg0
: 3;
99 uint32_t colorarg1
: 3;
100 uint32_t colorarg2
: 3;
101 uint32_t alphaarg0
: 3;
102 uint32_t alphaarg1
: 3;
103 uint32_t alphaarg2
: 3;
104 uint32_t resultarg
: 1; /* CURRENT:0 or TEMP:1 */
105 uint32_t textarget
: 2; /* 1D/2D/3D/CUBE */
107 /* that's 32 bit exactly */
109 uint32_t projected
: 16;
110 uint32_t fog
: 1; /* for vFog coming from VS */
111 uint32_t fog_mode
: 2;
112 uint32_t specular
: 1;
113 uint32_t pad1
: 12; /* 9 32-bit words with this */
114 uint8_t colorarg_b4
[3];
115 uint8_t colorarg_b5
[3];
116 uint8_t alphaarg_b4
[3]; /* 11 32-bit words plus a byte */
119 uint64_t value64
[6]; /* don't forget to resize PixelShader9.ff_key */
120 uint32_t value32
[12];
124 static unsigned nine_ff_vs_key_hash(void *key
)
126 struct nine_ff_vs_key
*vs
= key
;
128 uint32_t hash
= vs
->value32
[0];
129 for (i
= 1; i
< ARRAY_SIZE(vs
->value32
); ++i
)
130 hash
^= vs
->value32
[i
];
133 static int nine_ff_vs_key_comp(void *key1
, void *key2
)
135 struct nine_ff_vs_key
*a
= (struct nine_ff_vs_key
*)key1
;
136 struct nine_ff_vs_key
*b
= (struct nine_ff_vs_key
*)key2
;
138 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
140 static unsigned nine_ff_ps_key_hash(void *key
)
142 struct nine_ff_ps_key
*ps
= key
;
144 uint32_t hash
= ps
->value32
[0];
145 for (i
= 1; i
< ARRAY_SIZE(ps
->value32
); ++i
)
146 hash
^= ps
->value32
[i
];
149 static int nine_ff_ps_key_comp(void *key1
, void *key2
)
151 struct nine_ff_ps_key
*a
= (struct nine_ff_ps_key
*)key1
;
152 struct nine_ff_ps_key
*b
= (struct nine_ff_ps_key
*)key2
;
154 return memcmp(a
->value64
, b
->value64
, sizeof(a
->value64
));
156 static unsigned nine_ff_fvf_key_hash(void *key
)
158 return *(DWORD
*)key
;
160 static int nine_ff_fvf_key_comp(void *key1
, void *key2
)
162 return *(DWORD
*)key1
!= *(DWORD
*)key2
;
165 static void nine_ff_prune_vs(struct NineDevice9
*);
166 static void nine_ff_prune_ps(struct NineDevice9
*);
168 static void nine_ureg_tgsi_dump(struct ureg_program
*ureg
, boolean override
)
170 if (debug_get_bool_option("NINE_FF_DUMP", FALSE
) || override
) {
172 const struct tgsi_token
*toks
= ureg_get_tokens(ureg
, &count
);
174 ureg_free_tokens(toks
);
178 #define _X(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_X)
179 #define _Y(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Y)
180 #define _Z(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_Z)
181 #define _W(r) ureg_scalar(ureg_src(r), TGSI_SWIZZLE_W)
183 #define _XXXX(r) ureg_scalar(r, TGSI_SWIZZLE_X)
184 #define _YYYY(r) ureg_scalar(r, TGSI_SWIZZLE_Y)
185 #define _ZZZZ(r) ureg_scalar(r, TGSI_SWIZZLE_Z)
186 #define _WWWW(r) ureg_scalar(r, TGSI_SWIZZLE_W)
190 /* AL should contain base address of lights table. */
191 #define LIGHT_CONST(i) \
192 ureg_src_indirect(ureg_DECL_constant(ureg, i), _X(AL))
194 #define MATERIAL_CONST(i) \
195 ureg_DECL_constant(ureg, 19 + (i))
197 #define _CONST(n) ureg_DECL_constant(ureg, n)
199 /* VS FF constants layout:
201 * CONST[ 0.. 3] D3DTS_WORLD * D3DTS_VIEW * D3DTS_PROJECTION
202 * CONST[ 4.. 7] D3DTS_WORLD * D3DTS_VIEW
203 * CONST[ 8..11] D3DTS_PROJECTION
204 * CONST[12..15] D3DTS_VIEW
205 * CONST[16..18] Normal matrix
207 * CONST[19] MATERIAL.Emissive + Material.Ambient * RS.Ambient
208 * CONST[20] MATERIAL.Diffuse
209 * CONST[21] MATERIAL.Ambient
210 * CONST[22] MATERIAL.Specular
211 * CONST[23].x___ MATERIAL.Power
212 * CONST[24] MATERIAL.Emissive
213 * CONST[25] RS.Ambient
215 * CONST[26].x___ RS.PointSizeMin
216 * CONST[26]._y__ RS.PointSizeMax
217 * CONST[26].__z_ RS.PointSize
218 * CONST[26].___w RS.PointScaleA
219 * CONST[27].x___ RS.PointScaleB
220 * CONST[27]._y__ RS.PointScaleC
222 * CONST[28].x___ RS.FogEnd
223 * CONST[28]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
224 * CONST[28].__z_ RS.FogDensity
226 * CONST[30].x___ TWEENFACTOR
228 * CONST[32].x___ LIGHT[0].Type
229 * CONST[32]._yzw LIGHT[0].Attenuation0,1,2
230 * CONST[33] LIGHT[0].Diffuse
231 * CONST[34] LIGHT[0].Specular
232 * CONST[35] LIGHT[0].Ambient
233 * CONST[36].xyz_ LIGHT[0].Position
234 * CONST[36].___w LIGHT[0].Range
235 * CONST[37].xyz_ LIGHT[0].Direction
236 * CONST[37].___w LIGHT[0].Falloff
237 * CONST[38].x___ cos(LIGHT[0].Theta / 2)
238 * CONST[38]._y__ cos(LIGHT[0].Phi / 2)
239 * CONST[38].__z_ 1.0f / (cos(LIGHT[0].Theta / 2) - cos(Light[0].Phi / 2))
240 * CONST[39].xyz_ LIGHT[0].HalfVector (for directional lights)
241 * CONST[39].___w 1 if this is the last active light, 0 if not
249 * NOTE: no lighting code is generated if there are no active lights
251 * CONST[100].x___ Viewport 2/width
252 * CONST[100]._y__ Viewport 2/height
253 * CONST[100].__z_ Viewport 1/(zmax - zmin)
254 * CONST[100].___w Viewport width
255 * CONST[101].x___ Viewport x0
256 * CONST[101]._y__ Viewport y0
257 * CONST[101].__z_ Viewport z0
259 * CONST[128..131] D3DTS_TEXTURE0
260 * CONST[132..135] D3DTS_TEXTURE1
261 * CONST[136..139] D3DTS_TEXTURE2
262 * CONST[140..143] D3DTS_TEXTURE3
263 * CONST[144..147] D3DTS_TEXTURE4
264 * CONST[148..151] D3DTS_TEXTURE5
265 * CONST[152..155] D3DTS_TEXTURE6
266 * CONST[156..159] D3DTS_TEXTURE7
268 * CONST[160] D3DTS_WORLDMATRIX[0] * D3DTS_VIEW
269 * CONST[164] D3DTS_WORLDMATRIX[1] * D3DTS_VIEW
271 * CONST[192] D3DTS_WORLDMATRIX[8] * D3DTS_VIEW
275 struct ureg_program
*ureg
;
276 const struct nine_ff_vs_key
*key
;
278 uint16_t input
[PIPE_MAX_ATTRIBS
];
281 struct ureg_src aVtx
;
282 struct ureg_src aNrm
;
283 struct ureg_src aCol
[2];
284 struct ureg_src aTex
[8];
285 struct ureg_src aPsz
;
286 struct ureg_src aInd
;
287 struct ureg_src aWgt
;
289 struct ureg_src aVtx1
; /* tweening */
290 struct ureg_src aNrm1
;
292 struct ureg_src mtlA
;
293 struct ureg_src mtlD
;
294 struct ureg_src mtlS
;
295 struct ureg_src mtlE
;
298 static inline unsigned
299 get_texcoord_sn(struct pipe_screen
*screen
)
301 if (screen
->get_param(screen
, PIPE_CAP_TGSI_TEXCOORD
))
302 return TGSI_SEMANTIC_TEXCOORD
;
303 return TGSI_SEMANTIC_GENERIC
;
306 static inline struct ureg_src
307 build_vs_add_input(struct vs_build_ctx
*vs
, uint16_t ndecl
)
309 const unsigned i
= vs
->num_inputs
++;
310 assert(i
< PIPE_MAX_ATTRIBS
);
311 vs
->input
[i
] = ndecl
;
312 return ureg_DECL_vs_input(vs
->ureg
, i
);
315 /* NOTE: dst may alias src */
317 ureg_normalize3(struct ureg_program
*ureg
,
318 struct ureg_dst dst
, struct ureg_src src
)
320 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
321 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
323 ureg_DP3(ureg
, tmp_x
, src
, src
);
324 ureg_RSQ(ureg
, tmp_x
, _X(tmp
));
325 ureg_MUL(ureg
, dst
, src
, _X(tmp
));
326 ureg_release_temporary(ureg
, tmp
);
330 nine_ff_build_vs(struct NineDevice9
*device
, struct vs_build_ctx
*vs
)
332 const struct nine_ff_vs_key
*key
= vs
->key
;
333 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_VERTEX
);
334 struct ureg_dst oPos
, oCol
[2], oPsz
, oFog
;
337 unsigned label
[32], l
= 0;
338 boolean need_aNrm
= key
->lighting
|| key
->passthrough
& (1 << NINE_DECLUSAGE_NORMAL
);
339 boolean need_aVtx
= key
->lighting
|| key
->fog_mode
|| key
->pointscale
;
340 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
344 /* Check which inputs we should transform. */
345 for (i
= 0; i
< 8 * 3; i
+= 3) {
346 switch ((key
->tc_gen
>> i
) & 0x7) {
347 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
350 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
353 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
354 need_aVtx
= need_aNrm
= TRUE
;
356 case NINED3DTSS_TCI_SPHEREMAP
:
357 need_aVtx
= need_aNrm
= TRUE
;
364 /* Declare and record used inputs (needed for linkage with vertex format):
365 * (texture coordinates handled later)
367 vs
->aVtx
= build_vs_add_input(vs
,
368 key
->position_t
? NINE_DECLUSAGE_POSITIONT
: NINE_DECLUSAGE_POSITION
);
371 vs
->aNrm
= build_vs_add_input(vs
, NINE_DECLUSAGE_NORMAL
);
373 vs
->aCol
[0] = ureg_imm1f(ureg
, 1.0f
);
374 vs
->aCol
[1] = ureg_imm1f(ureg
, 0.0f
);
376 if (key
->lighting
|| key
->darkness
) {
377 const unsigned mask
= key
->mtl_diffuse
| key
->mtl_specular
|
378 key
->mtl_ambient
| key
->mtl_emissive
;
379 if ((mask
& 0x1) && !key
->color0in_one
)
380 vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
381 if ((mask
& 0x2) && !key
->color1in_zero
)
382 vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
384 vs
->mtlD
= MATERIAL_CONST(1);
385 vs
->mtlA
= MATERIAL_CONST(2);
386 vs
->mtlS
= MATERIAL_CONST(3);
387 vs
->mtlE
= MATERIAL_CONST(5);
388 if (key
->mtl_diffuse
== 1) vs
->mtlD
= vs
->aCol
[0]; else
389 if (key
->mtl_diffuse
== 2) vs
->mtlD
= vs
->aCol
[1];
390 if (key
->mtl_ambient
== 1) vs
->mtlA
= vs
->aCol
[0]; else
391 if (key
->mtl_ambient
== 2) vs
->mtlA
= vs
->aCol
[1];
392 if (key
->mtl_specular
== 1) vs
->mtlS
= vs
->aCol
[0]; else
393 if (key
->mtl_specular
== 2) vs
->mtlS
= vs
->aCol
[1];
394 if (key
->mtl_emissive
== 1) vs
->mtlE
= vs
->aCol
[0]; else
395 if (key
->mtl_emissive
== 2) vs
->mtlE
= vs
->aCol
[1];
397 if (!key
->color0in_one
) vs
->aCol
[0] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 0));
398 if (!key
->color1in_zero
) vs
->aCol
[1] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(COLOR
, 1));
401 if (key
->vertexpointsize
)
402 vs
->aPsz
= build_vs_add_input(vs
, NINE_DECLUSAGE_PSIZE
);
404 if (key
->vertexblend_indexed
|| key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDINDICES
))
405 vs
->aInd
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDINDICES
);
406 if (key
->vertexblend
|| key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDWEIGHT
))
407 vs
->aWgt
= build_vs_add_input(vs
, NINE_DECLUSAGE_BLENDWEIGHT
);
408 if (key
->vertextween
) {
409 vs
->aVtx1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(POSITION
,1));
410 vs
->aNrm1
= build_vs_add_input(vs
, NINE_DECLUSAGE_i(NORMAL
,1));
415 oPos
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_POSITION
, 0); /* HPOS */
416 oCol
[0] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0));
417 oCol
[1] = ureg_saturate(ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 1));
418 if (key
->fog
|| key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
)) {
419 oFog
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_FOG
, 0);
420 oFog
= ureg_writemask(oFog
, TGSI_WRITEMASK_X
);
423 if (key
->vertexpointsize
|| key
->pointscale
) {
424 oPsz
= ureg_DECL_output_masked(ureg
, TGSI_SEMANTIC_PSIZE
, 0,
425 TGSI_WRITEMASK_X
, 0, 1);
426 oPsz
= ureg_writemask(oPsz
, TGSI_WRITEMASK_X
);
429 if (key
->lighting
|| key
->vertexblend
)
430 AR
= ureg_DECL_address(ureg
);
432 /* === Vertex transformation / vertex blending:
435 if (key
->position_t
) {
436 if (device
->driver_caps
.window_space_position_support
) {
437 ureg_MOV(ureg
, oPos
, vs
->aVtx
);
439 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
440 /* vs->aVtx contains the coordinates buffer wise.
441 * later in the pipeline, clipping, viewport and division
442 * by w (rhw = 1/w) are going to be applied, so do the reverse
443 * of these transformations (except clipping) to have the good
444 * position at the end.*/
445 ureg_MOV(ureg
, tmp
, vs
->aVtx
);
446 /* X from [X_min, X_min + width] to [-1, 1], same for Y. Z to [0, 1] */
447 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(101));
448 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _CONST(100));
449 ureg_SUB(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XY
), ureg_src(tmp
), ureg_imm1f(ureg
, 1.0f
));
450 /* Y needs to be reversed */
451 ureg_MOV(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_Y
), ureg_negate(ureg_src(tmp
)));
453 ureg_RCP(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), _W(tmp
));
454 /* multiply X, Y, Z by w */
455 ureg_MUL(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
), _W(tmp
));
456 ureg_MOV(ureg
, oPos
, ureg_src(tmp
));
457 ureg_release_temporary(ureg
, tmp
);
459 } else if (key
->vertexblend
) {
460 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
461 struct ureg_dst tmp2
= ureg_DECL_temporary(ureg
);
462 struct ureg_dst aVtx_dst
= ureg_DECL_temporary(ureg
);
463 struct ureg_dst aNrm_dst
= ureg_DECL_temporary(ureg
);
464 struct ureg_dst sum_blendweights
= ureg_DECL_temporary(ureg
);
465 struct ureg_src cWM
[4];
467 for (i
= 160; i
<= 195; ++i
)
468 ureg_DECL_constant(ureg
, i
);
470 /* translate world matrix index to constant file index */
471 if (key
->vertexblend_indexed
) {
472 ureg_MAD(ureg
, tmp
, vs
->aInd
, ureg_imm1f(ureg
, 4.0f
), ureg_imm1f(ureg
, 160.0f
));
473 ureg_ARL(ureg
, AR
, ureg_src(tmp
));
476 ureg_MOV(ureg
, aVtx_dst
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 0.0f
));
477 ureg_MOV(ureg
, aNrm_dst
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 0.0f
));
478 ureg_MOV(ureg
, sum_blendweights
, ureg_imm4f(ureg
, 1.0f
, 1.0f
, 1.0f
, 1.0f
));
480 for (i
= 0; i
< key
->vertexblend
; ++i
) {
481 for (c
= 0; c
< 4; ++c
) {
482 cWM
[c
] = ureg_src_register(TGSI_FILE_CONSTANT
, (160 + i
* 4) * !key
->vertexblend_indexed
+ c
);
483 if (key
->vertexblend_indexed
)
484 cWM
[c
] = ureg_src_indirect(cWM
[c
], ureg_scalar(ureg_src(AR
), i
));
487 /* multiply by WORLD(index) */
488 ureg_MUL(ureg
, tmp
, _XXXX(vs
->aVtx
), cWM
[0]);
489 ureg_MAD(ureg
, tmp
, _YYYY(vs
->aVtx
), cWM
[1], ureg_src(tmp
));
490 ureg_MAD(ureg
, tmp
, _ZZZZ(vs
->aVtx
), cWM
[2], ureg_src(tmp
));
491 ureg_MAD(ureg
, tmp
, _WWWW(vs
->aVtx
), cWM
[3], ureg_src(tmp
));
494 /* Note: the spec says the transpose of the inverse of the
495 * WorldView matrices should be used, but all tests show
497 * Only case unknown: D3DVBF_0WEIGHTS */
498 ureg_MUL(ureg
, tmp2
, _XXXX(vs
->aNrm
), cWM
[0]);
499 ureg_MAD(ureg
, tmp2
, _YYYY(vs
->aNrm
), cWM
[1], ureg_src(tmp2
));
500 ureg_MAD(ureg
, tmp2
, _ZZZZ(vs
->aNrm
), cWM
[2], ureg_src(tmp2
));
503 if (i
< (key
->vertexblend
- 1)) {
504 /* accumulate weighted position value */
505 ureg_MAD(ureg
, aVtx_dst
, ureg_src(tmp
), ureg_scalar(vs
->aWgt
, i
), ureg_src(aVtx_dst
));
507 ureg_MAD(ureg
, aNrm_dst
, ureg_src(tmp2
), ureg_scalar(vs
->aWgt
, i
), ureg_src(aNrm_dst
));
508 /* subtract weighted position value for last value */
509 ureg_SUB(ureg
, sum_blendweights
, ureg_src(sum_blendweights
), ureg_scalar(vs
->aWgt
, i
));
513 /* the last weighted position is always 1 - sum_of_previous_weights */
514 ureg_MAD(ureg
, aVtx_dst
, ureg_src(tmp
), ureg_scalar(ureg_src(sum_blendweights
), key
->vertexblend
- 1), ureg_src(aVtx_dst
));
516 ureg_MAD(ureg
, aNrm_dst
, ureg_src(tmp2
), ureg_scalar(ureg_src(sum_blendweights
), key
->vertexblend
- 1), ureg_src(aNrm_dst
));
518 /* multiply by VIEW_PROJ */
519 ureg_MUL(ureg
, tmp
, _X(aVtx_dst
), _CONST(8));
520 ureg_MAD(ureg
, tmp
, _Y(aVtx_dst
), _CONST(9), ureg_src(tmp
));
521 ureg_MAD(ureg
, tmp
, _Z(aVtx_dst
), _CONST(10), ureg_src(tmp
));
522 ureg_MAD(ureg
, oPos
, _W(aVtx_dst
), _CONST(11), ureg_src(tmp
));
525 vs
->aVtx
= ureg_src(aVtx_dst
);
527 ureg_release_temporary(ureg
, tmp
);
528 ureg_release_temporary(ureg
, tmp2
);
529 ureg_release_temporary(ureg
, sum_blendweights
);
531 ureg_release_temporary(ureg
, aVtx_dst
);
534 if (key
->normalizenormals
)
535 ureg_normalize3(ureg
, aNrm_dst
, ureg_src(aNrm_dst
));
536 vs
->aNrm
= ureg_src(aNrm_dst
);
538 ureg_release_temporary(ureg
, aNrm_dst
);
540 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
542 if (key
->vertextween
) {
543 struct ureg_dst aVtx_dst
= ureg_DECL_temporary(ureg
);
544 ureg_LRP(ureg
, aVtx_dst
, _XXXX(_CONST(30)), vs
->aVtx1
, vs
->aVtx
);
545 vs
->aVtx
= ureg_src(aVtx_dst
);
547 struct ureg_dst aNrm_dst
= ureg_DECL_temporary(ureg
);
548 ureg_LRP(ureg
, aNrm_dst
, _XXXX(_CONST(30)), vs
->aNrm1
, vs
->aNrm
);
549 vs
->aNrm
= ureg_src(aNrm_dst
);
553 /* position = vertex * WORLD_VIEW_PROJ */
554 ureg_MUL(ureg
, tmp
, _XXXX(vs
->aVtx
), _CONST(0));
555 ureg_MAD(ureg
, tmp
, _YYYY(vs
->aVtx
), _CONST(1), ureg_src(tmp
));
556 ureg_MAD(ureg
, tmp
, _ZZZZ(vs
->aVtx
), _CONST(2), ureg_src(tmp
));
557 ureg_MAD(ureg
, oPos
, _WWWW(vs
->aVtx
), _CONST(3), ureg_src(tmp
));
558 ureg_release_temporary(ureg
, tmp
);
561 struct ureg_dst aVtx_dst
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
562 ureg_MUL(ureg
, aVtx_dst
, _XXXX(vs
->aVtx
), _CONST(4));
563 ureg_MAD(ureg
, aVtx_dst
, _YYYY(vs
->aVtx
), _CONST(5), ureg_src(aVtx_dst
));
564 ureg_MAD(ureg
, aVtx_dst
, _ZZZZ(vs
->aVtx
), _CONST(6), ureg_src(aVtx_dst
));
565 ureg_MAD(ureg
, aVtx_dst
, _WWWW(vs
->aVtx
), _CONST(7), ureg_src(aVtx_dst
));
566 vs
->aVtx
= ureg_src(aVtx_dst
);
569 struct ureg_dst aNrm_dst
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
570 ureg_MUL(ureg
, aNrm_dst
, _XXXX(vs
->aNrm
), _CONST(16));
571 ureg_MAD(ureg
, aNrm_dst
, _YYYY(vs
->aNrm
), _CONST(17), ureg_src(aNrm_dst
));
572 ureg_MAD(ureg
, aNrm_dst
, _ZZZZ(vs
->aNrm
), _CONST(18), ureg_src(aNrm_dst
));
573 if (key
->normalizenormals
)
574 ureg_normalize3(ureg
, aNrm_dst
, ureg_src(aNrm_dst
));
575 vs
->aNrm
= ureg_src(aNrm_dst
);
579 /* === Process point size:
581 if (key
->vertexpointsize
|| key
->pointscale
) {
582 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
583 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
584 struct ureg_dst tmp_y
= ureg_writemask(tmp
, TGSI_WRITEMASK_Y
);
585 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
586 if (key
->vertexpointsize
) {
587 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
588 ureg_MAX(ureg
, tmp_z
, _XXXX(vs
->aPsz
), _XXXX(cPsz1
));
589 ureg_MIN(ureg
, tmp_z
, _Z(tmp
), _YYYY(cPsz1
));
591 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
592 ureg_MOV(ureg
, tmp_z
, _ZZZZ(cPsz1
));
595 if (key
->pointscale
) {
596 struct ureg_src cPsz1
= ureg_DECL_constant(ureg
, 26);
597 struct ureg_src cPsz2
= ureg_DECL_constant(ureg
, 27);
599 ureg_DP3(ureg
, tmp_x
, vs
->aVtx
, vs
->aVtx
);
600 ureg_RSQ(ureg
, tmp_y
, _X(tmp
));
601 ureg_MUL(ureg
, tmp_y
, _Y(tmp
), _X(tmp
));
602 ureg_CMP(ureg
, tmp_y
, ureg_negate(_Y(tmp
)), _Y(tmp
), ureg_imm1f(ureg
, 0.0f
));
603 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _YYYY(cPsz2
), _XXXX(cPsz2
));
604 ureg_MAD(ureg
, tmp_x
, _Y(tmp
), _X(tmp
), _WWWW(cPsz1
));
605 ureg_RSQ(ureg
, tmp_x
, _X(tmp
));
606 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _Z(tmp
));
607 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _WWWW(_CONST(100)));
608 ureg_MAX(ureg
, tmp_x
, _X(tmp
), _XXXX(cPsz1
));
609 ureg_MIN(ureg
, tmp_z
, _X(tmp
), _YYYY(cPsz1
));
612 ureg_MOV(ureg
, oPsz
, _Z(tmp
));
613 ureg_release_temporary(ureg
, tmp
);
616 for (i
= 0; i
< 8; ++i
) {
617 struct ureg_dst tmp
, tmp_x
, tmp2
;
618 struct ureg_dst oTex
, input_coord
, transformed
, t
, aVtx_normed
;
619 unsigned c
, writemask
;
620 const unsigned tci
= (key
->tc_gen
>> (i
* 3)) & 0x7;
621 const unsigned idx
= (key
->tc_idx
>> (i
* 3)) & 0x7;
622 unsigned dim_input
= 1 + ((key
->tc_dim_input
>> (i
* 2)) & 0x3);
623 const unsigned dim_output
= (key
->tc_dim_output
>> (i
* 3)) & 0x7;
625 /* No texture output of index s */
626 if (tci
== NINED3DTSS_TCI_DISABLE
)
628 oTex
= ureg_DECL_output(ureg
, texcoord_sn
, i
);
629 tmp
= ureg_DECL_temporary(ureg
);
630 tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
631 input_coord
= ureg_DECL_temporary(ureg
);
632 transformed
= ureg_DECL_temporary(ureg
);
634 /* Get the coordinate */
636 case NINED3DTSS_TCI_PASSTHRU
:
637 /* NINED3DTSS_TCI_PASSTHRU => Use texcoord coming from index idx *
638 * Else the idx is used only to determine wrapping mode. */
639 vs
->aTex
[idx
] = build_vs_add_input(vs
, NINE_DECLUSAGE_i(TEXCOORD
,idx
));
640 ureg_MOV(ureg
, input_coord
, vs
->aTex
[idx
]);
642 case NINED3DTSS_TCI_CAMERASPACENORMAL
:
643 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), vs
->aNrm
);
644 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
647 case NINED3DTSS_TCI_CAMERASPACEPOSITION
:
648 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), vs
->aVtx
);
649 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
652 case NINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR
:
653 tmp
.WriteMask
= TGSI_WRITEMASK_XYZ
;
654 ureg_DP3(ureg
, tmp_x
, vs
->aVtx
, vs
->aNrm
);
655 ureg_MUL(ureg
, tmp
, vs
->aNrm
, _X(tmp
));
656 ureg_ADD(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp
));
657 ureg_SUB(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XYZ
), vs
->aVtx
, ureg_src(tmp
));
658 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_W
), ureg_imm1f(ureg
, 1.0f
));
660 tmp
.WriteMask
= TGSI_WRITEMASK_XYZW
;
662 case NINED3DTSS_TCI_SPHEREMAP
:
663 /* Implement the formula of GL_SPHERE_MAP */
664 tmp
.WriteMask
= TGSI_WRITEMASK_XYZ
;
665 aVtx_normed
= ureg_DECL_temporary(ureg
);
666 tmp2
= ureg_DECL_temporary(ureg
);
667 ureg_normalize3(ureg
, aVtx_normed
, vs
->aVtx
);
668 ureg_DP3(ureg
, tmp_x
, ureg_src(aVtx_normed
), vs
->aNrm
);
669 ureg_MUL(ureg
, tmp
, vs
->aNrm
, _X(tmp
));
670 ureg_ADD(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp
));
671 ureg_SUB(ureg
, tmp
, ureg_src(aVtx_normed
), ureg_src(tmp
));
672 /* now tmp = normed(Vtx) - 2 dot3(normed(Vtx), Nrm) Nrm */
673 ureg_MOV(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_XYZ
), ureg_src(tmp
));
674 ureg_MUL(ureg
, tmp2
, ureg_src(tmp2
), ureg_src(tmp2
));
675 ureg_DP3(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_X
), ureg_src(tmp2
), ureg_src(tmp2
));
676 ureg_RSQ(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_X
), ureg_src(tmp2
));
677 ureg_MUL(ureg
, ureg_writemask(tmp2
, TGSI_WRITEMASK_X
), ureg_src(tmp2
), ureg_imm1f(ureg
, 0.5f
));
678 /* tmp2 = 0.5 / sqrt(tmp.x^2 + tmp.y^2 + (tmp.z+1)^2)
679 * TODO: z coordinates are a bit different gl vs d3d, should the formula be adapted ? */
680 ureg_MUL(ureg
, tmp
, ureg_src(tmp
), _X(tmp2
));
681 ureg_ADD(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_XY
), ureg_src(tmp
), ureg_imm1f(ureg
, 0.5f
));
682 ureg_MOV(ureg
, ureg_writemask(input_coord
, TGSI_WRITEMASK_ZW
), ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
));
683 ureg_release_temporary(ureg
, aVtx_normed
);
684 ureg_release_temporary(ureg
, tmp2
);
686 tmp
.WriteMask
= TGSI_WRITEMASK_XYZW
;
693 /* Apply the transformation */
694 /* dim_output == 0 => do not transform the components.
695 * XYZRHW also disables transformation */
696 if (!dim_output
|| key
->position_t
) {
697 ureg_release_temporary(ureg
, transformed
);
698 transformed
= input_coord
;
699 writemask
= TGSI_WRITEMASK_XYZW
;
701 for (c
= 0; c
< dim_output
; c
++) {
702 t
= ureg_writemask(transformed
, 1 << c
);
704 /* dim_input = 1 2 3: -> we add trailing 1 to input*/
705 case 1: ureg_MAD(ureg
, t
, _X(input_coord
), _XXXX(_CONST(128 + i
* 4 + c
)), _YYYY(_CONST(128 + i
* 4 + c
)));
707 case 2: ureg_DP2(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
708 ureg_ADD(ureg
, t
, ureg_src(transformed
), _ZZZZ(_CONST(128 + i
* 4 + c
)));
710 case 3: ureg_DP3(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
));
711 ureg_ADD(ureg
, t
, ureg_src(transformed
), _WWWW(_CONST(128 + i
* 4 + c
)));
713 case 4: ureg_DP4(ureg
, t
, ureg_src(input_coord
), _CONST(128 + i
* 4 + c
)); break;
718 writemask
= (1 << dim_output
) - 1;
719 ureg_release_temporary(ureg
, input_coord
);
722 ureg_MOV(ureg
, ureg_writemask(oTex
, writemask
), ureg_src(transformed
));
723 ureg_release_temporary(ureg
, transformed
);
724 ureg_release_temporary(ureg
, tmp
);
729 * DIRECTIONAL: Light at infinite distance, parallel rays, no attenuation.
730 * POINT: Finite distance to scene, divergent rays, isotropic, attenuation.
731 * SPOT: Finite distance, divergent rays, angular dependence, attenuation.
733 * vec3 normal = normalize(in.Normal * NormalMatrix);
734 * vec3 hitDir = light.direction;
737 * if (light.type != DIRECTIONAL)
739 * vec3 hitVec = light.position - eyeVertex;
740 * float d = length(hitVec);
741 * hitDir = hitVec / d;
742 * atten = 1 / ((light.atten2 * d + light.atten1) * d + light.atten0);
745 * if (light.type == SPOTLIGHT)
747 * float rho = dp3(-hitVec, light.direction);
748 * if (rho < cos(light.phi / 2))
750 * if (rho < cos(light.theta / 2))
751 * atten *= pow(some_func(rho), light.falloff);
754 * float nDotHit = dp3_sat(normal, hitVec);
755 * float powFact = 0.0;
759 * vec3 midVec = normalize(hitDir + eye);
760 * float nDotMid = dp3_sat(normal, midVec);
761 * pFact = pow(nDotMid, material.power);
764 * ambient += light.ambient * atten;
765 * diffuse += light.diffuse * atten * nDotHit;
766 * specular += light.specular * atten * powFact;
769 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
770 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
771 struct ureg_dst tmp_y
= ureg_writemask(tmp
, TGSI_WRITEMASK_Y
);
772 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
773 struct ureg_dst rAtt
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_W
);
774 struct ureg_dst rHit
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
775 struct ureg_dst rMid
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
777 struct ureg_dst rCtr
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_W
);
779 struct ureg_dst AL
= ureg_writemask(AR
, TGSI_WRITEMASK_X
);
781 /* Light.*.Alpha is not used. */
782 struct ureg_dst rD
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
783 struct ureg_dst rA
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
784 struct ureg_dst rS
= ureg_writemask(ureg_DECL_temporary(ureg
), TGSI_WRITEMASK_XYZ
);
786 struct ureg_src mtlP
= _XXXX(MATERIAL_CONST(4));
788 struct ureg_src cLKind
= _XXXX(LIGHT_CONST(0));
789 struct ureg_src cLAtt0
= _YYYY(LIGHT_CONST(0));
790 struct ureg_src cLAtt1
= _ZZZZ(LIGHT_CONST(0));
791 struct ureg_src cLAtt2
= _WWWW(LIGHT_CONST(0));
792 struct ureg_src cLColD
= _XYZW(LIGHT_CONST(1));
793 struct ureg_src cLColS
= _XYZW(LIGHT_CONST(2));
794 struct ureg_src cLColA
= _XYZW(LIGHT_CONST(3));
795 struct ureg_src cLPos
= _XYZW(LIGHT_CONST(4));
796 struct ureg_src cLRng
= _WWWW(LIGHT_CONST(4));
797 struct ureg_src cLDir
= _XYZW(LIGHT_CONST(5));
798 struct ureg_src cLFOff
= _WWWW(LIGHT_CONST(5));
799 struct ureg_src cLTht
= _XXXX(LIGHT_CONST(6));
800 struct ureg_src cLPhi
= _YYYY(LIGHT_CONST(6));
801 struct ureg_src cLSDiv
= _ZZZZ(LIGHT_CONST(6));
802 struct ureg_src cLLast
= _WWWW(LIGHT_CONST(7));
804 const unsigned loop_label
= l
++;
806 ureg_MOV(ureg
, rCtr
, ureg_imm1f(ureg
, 32.0f
)); /* &lightconst(0) */
807 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 0.0f
));
808 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 0.0f
));
809 ureg_MOV(ureg
, rS
, ureg_imm1f(ureg
, 0.0f
));
810 rD
= ureg_saturate(rD
);
811 rA
= ureg_saturate(rA
);
812 rS
= ureg_saturate(rS
);
815 /* loop management */
816 ureg_BGNLOOP(ureg
, &label
[loop_label
]);
817 ureg_ARL(ureg
, AL
, _W(rCtr
));
819 /* if (not DIRECTIONAL light): */
820 ureg_SNE(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_DIRECTIONAL
));
821 ureg_MOV(ureg
, rHit
, ureg_negate(cLDir
));
822 ureg_MOV(ureg
, rAtt
, ureg_imm1f(ureg
, 1.0f
));
823 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
825 /* hitDir = light.position - eyeVtx
828 ureg_SUB(ureg
, rHit
, cLPos
, vs
->aVtx
);
829 ureg_DP3(ureg
, tmp_x
, ureg_src(rHit
), ureg_src(rHit
));
830 ureg_RSQ(ureg
, tmp_y
, _X(tmp
));
831 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _Y(tmp
)); /* length */
833 /* att = 1.0 / (light.att0 + (light.att1 + light.att2 * d) * d) */
834 ureg_MAD(ureg
, rAtt
, _X(tmp
), cLAtt2
, cLAtt1
);
835 ureg_MAD(ureg
, rAtt
, _X(tmp
), _W(rAtt
), cLAtt0
);
836 ureg_RCP(ureg
, rAtt
, _W(rAtt
));
837 /* cut-off if distance exceeds Light.Range */
838 ureg_SLT(ureg
, tmp_x
, _X(tmp
), cLRng
);
839 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
841 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
844 /* normalize hitDir */
845 ureg_normalize3(ureg
, rHit
, ureg_src(rHit
));
847 /* if (SPOT light) */
848 ureg_SEQ(ureg
, tmp_x
, cLKind
, ureg_imm1f(ureg
, D3DLIGHT_SPOT
));
849 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
851 /* rho = dp3(-hitDir, light.spotDir)
853 * if (rho > light.ctht2) NOTE: 0 <= phi <= pi, 0 <= theta <= phi
856 * if (rho <= light.cphi2)
859 * spotAtt = (rho - light.cphi2) / (light.ctht2 - light.cphi2) ^ light.falloff
861 ureg_DP3(ureg
, tmp_y
, ureg_negate(ureg_src(rHit
)), cLDir
); /* rho */
862 ureg_SUB(ureg
, tmp_x
, _Y(tmp
), cLPhi
);
863 ureg_MUL(ureg
, tmp_x
, _X(tmp
), cLSDiv
);
864 ureg_POW(ureg
, tmp_x
, _X(tmp
), cLFOff
); /* spotAtten */
865 ureg_SGE(ureg
, tmp_z
, _Y(tmp
), cLTht
); /* if inside theta && phi */
866 ureg_SGE(ureg
, tmp_y
, _Y(tmp
), cLPhi
); /* if inside phi */
867 ureg_MAD(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _Y(tmp
), _Z(tmp
));
868 ureg_MUL(ureg
, rAtt
, _W(rAtt
), _X(tmp
));
870 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
873 /* directional factors, let's not use LIT because of clarity */
874 ureg_DP3(ureg
, ureg_saturate(tmp_x
), vs
->aNrm
, ureg_src(rHit
));
875 ureg_MOV(ureg
, tmp_y
, ureg_imm1f(ureg
, 0.0f
));
876 ureg_IF(ureg
, _X(tmp
), &label
[l
++]);
878 /* midVec = normalize(hitDir + eyeDir) */
879 if (key
->localviewer
) {
880 ureg_normalize3(ureg
, rMid
, vs
->aVtx
);
881 ureg_SUB(ureg
, rMid
, ureg_src(rHit
), ureg_src(rMid
));
883 ureg_SUB(ureg
, rMid
, ureg_src(rHit
), ureg_imm3f(ureg
, 0.0f
, 0.0f
, 1.0f
));
885 ureg_normalize3(ureg
, rMid
, ureg_src(rMid
));
886 ureg_DP3(ureg
, ureg_saturate(tmp_y
), vs
->aNrm
, ureg_src(rMid
));
887 ureg_POW(ureg
, tmp_y
, _Y(tmp
), mtlP
);
889 ureg_MUL(ureg
, tmp_x
, _W(rAtt
), _X(tmp
)); /* dp3(normal,hitDir) * att */
890 ureg_MUL(ureg
, tmp_y
, _W(rAtt
), _Y(tmp
)); /* power factor * att */
891 ureg_MAD(ureg
, rD
, cLColD
, _X(tmp
), ureg_src(rD
)); /* accumulate diffuse */
892 ureg_MAD(ureg
, rS
, cLColS
, _Y(tmp
), ureg_src(rS
)); /* accumulate specular */
894 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
897 ureg_MAD(ureg
, rA
, cLColA
, _W(rAtt
), ureg_src(rA
)); /* accumulate ambient */
899 /* break if this was the last light */
900 ureg_IF(ureg
, cLLast
, &label
[l
++]);
903 ureg_fixup_label(ureg
, label
[l
-1], ureg_get_instruction_number(ureg
));
905 ureg_ADD(ureg
, rCtr
, _W(rCtr
), ureg_imm1f(ureg
, 8.0f
));
906 ureg_fixup_label(ureg
, label
[loop_label
], ureg_get_instruction_number(ureg
));
907 ureg_ENDLOOP(ureg
, &label
[loop_label
]);
909 /* Set alpha factors of illumination to 1.0 for the multiplications. */
910 rD
.WriteMask
= TGSI_WRITEMASK_W
; rD
.Saturate
= 0;
911 rS
.WriteMask
= TGSI_WRITEMASK_W
; rS
.Saturate
= 0;
912 rA
.WriteMask
= TGSI_WRITEMASK_W
; rA
.Saturate
= 0;
913 ureg_MOV(ureg
, rD
, ureg_imm1f(ureg
, 1.0f
));
914 ureg_MOV(ureg
, rS
, ureg_imm1f(ureg
, 1.0f
));
916 /* Apply to material:
918 * oCol[0] = (material.emissive + material.ambient * rs.ambient) +
919 * material.ambient * ambient +
920 * material.diffuse * diffuse +
921 * oCol[1] = material.specular * specular;
923 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0) {
924 ureg_MOV(ureg
, rA
, ureg_imm1f(ureg
, 1.0f
));
925 ureg_MAD(ureg
, tmp
, ureg_src(rA
), vs
->mtlA
, _CONST(19));
927 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), ureg_src(rA
), _CONST(25));
928 ureg_MAD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_XYZ
), vs
->mtlA
, ureg_src(tmp
), vs
->mtlE
);
929 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), vs
->mtlA
, vs
->mtlE
);
932 ureg_MAD(ureg
, oCol
[0], ureg_src(rD
), vs
->mtlD
, ureg_src(tmp
));
933 ureg_MUL(ureg
, oCol
[1], ureg_src(rS
), vs
->mtlS
);
934 ureg_release_temporary(ureg
, rAtt
);
935 ureg_release_temporary(ureg
, rHit
);
936 ureg_release_temporary(ureg
, rMid
);
937 ureg_release_temporary(ureg
, rCtr
);
938 ureg_release_temporary(ureg
, rD
);
939 ureg_release_temporary(ureg
, rA
);
940 ureg_release_temporary(ureg
, rS
);
941 ureg_release_temporary(ureg
, rAtt
);
942 ureg_release_temporary(ureg
, tmp
);
946 if (key
->mtl_emissive
== 0 && key
->mtl_ambient
== 0) {
947 ureg_MAD(ureg
, oCol
[0], vs
->mtlD
, ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
), _CONST(19));
949 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
950 ureg_MAD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_XYZ
), vs
->mtlA
, _CONST(25), vs
->mtlE
);
951 ureg_ADD(ureg
, ureg_writemask(tmp
, TGSI_WRITEMASK_W
), vs
->mtlA
, vs
->mtlE
);
952 ureg_ADD(ureg
, ureg_writemask(oCol
[0], TGSI_WRITEMASK_W
), vs
->mtlD
, _W(tmp
));
953 ureg_release_temporary(ureg
, tmp
);
955 ureg_MUL(ureg
, oCol
[1], ureg_imm4f(ureg
, 0.0f
, 0.0f
, 0.0f
, 1.0f
), vs
->mtlS
);
957 ureg_MOV(ureg
, oCol
[0], vs
->aCol
[0]);
958 ureg_MOV(ureg
, oCol
[1], vs
->aCol
[1]);
963 * exp(x) = ex2(log2(e) * x)
966 struct ureg_dst tmp
= ureg_DECL_temporary(ureg
);
967 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
968 struct ureg_dst tmp_z
= ureg_writemask(tmp
, TGSI_WRITEMASK_Z
);
969 if (key
->fog_range
) {
970 ureg_DP3(ureg
, tmp_x
, vs
->aVtx
, vs
->aVtx
);
971 ureg_RSQ(ureg
, tmp_z
, _X(tmp
));
972 ureg_MUL(ureg
, tmp_z
, _Z(tmp
), _X(tmp
));
974 ureg_MOV(ureg
, tmp_z
, ureg_abs(_ZZZZ(vs
->aVtx
)));
977 if (key
->fog_mode
== D3DFOG_EXP
) {
978 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
979 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
980 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
982 if (key
->fog_mode
== D3DFOG_EXP2
) {
983 ureg_MUL(ureg
, tmp_x
, _Z(tmp
), _ZZZZ(_CONST(28)));
984 ureg_MUL(ureg
, tmp_x
, _X(tmp
), _X(tmp
));
985 ureg_MUL(ureg
, tmp_x
, _X(tmp
), ureg_imm1f(ureg
, -1.442695f
));
986 ureg_EX2(ureg
, tmp_x
, _X(tmp
));
988 if (key
->fog_mode
== D3DFOG_LINEAR
) {
989 ureg_SUB(ureg
, tmp_x
, _XXXX(_CONST(28)), _Z(tmp
));
990 ureg_MUL(ureg
, ureg_saturate(tmp_x
), _X(tmp
), _YYYY(_CONST(28)));
992 ureg_MOV(ureg
, oFog
, _X(tmp
));
993 ureg_release_temporary(ureg
, tmp
);
994 } else if (key
->fog
&& !(key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
))) {
995 ureg_MOV(ureg
, oFog
, ureg_scalar(vs
->aCol
[1], TGSI_SWIZZLE_W
));
998 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDWEIGHT
)) {
999 struct ureg_src input
;
1000 struct ureg_dst output
;
1002 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 18);
1003 ureg_MOV(ureg
, output
, input
);
1005 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BLENDINDICES
)) {
1006 struct ureg_src input
;
1007 struct ureg_dst output
;
1009 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 19);
1010 ureg_MOV(ureg
, output
, input
);
1012 if (key
->passthrough
& (1 << NINE_DECLUSAGE_NORMAL
)) {
1013 struct ureg_src input
;
1014 struct ureg_dst output
;
1016 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 20);
1017 ureg_MOV(ureg
, output
, input
);
1019 if (key
->passthrough
& (1 << NINE_DECLUSAGE_TANGENT
)) {
1020 struct ureg_src input
;
1021 struct ureg_dst output
;
1022 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_TANGENT
);
1023 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 21);
1024 ureg_MOV(ureg
, output
, input
);
1026 if (key
->passthrough
& (1 << NINE_DECLUSAGE_BINORMAL
)) {
1027 struct ureg_src input
;
1028 struct ureg_dst output
;
1029 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_BINORMAL
);
1030 output
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_GENERIC
, 22);
1031 ureg_MOV(ureg
, output
, input
);
1033 if (key
->passthrough
& (1 << NINE_DECLUSAGE_FOG
)) {
1034 struct ureg_src input
;
1035 struct ureg_dst output
;
1036 input
= build_vs_add_input(vs
, NINE_DECLUSAGE_FOG
);
1037 input
= ureg_scalar(input
, TGSI_SWIZZLE_X
);
1039 ureg_MOV(ureg
, output
, input
);
1041 if (key
->passthrough
& (1 << NINE_DECLUSAGE_DEPTH
)) {
1042 (void) 0; /* TODO: replace z of position output ? */
1046 if (key
->position_t
&& device
->driver_caps
.window_space_position_support
)
1047 ureg_property(ureg
, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION
, TRUE
);
1050 nine_ureg_tgsi_dump(ureg
, FALSE
);
1051 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
1054 /* PS FF constants layout:
1056 * CONST[ 0.. 7] stage[i].D3DTSS_CONSTANT
1057 * CONST[ 8..15].x___ stage[i].D3DTSS_BUMPENVMAT00
1058 * CONST[ 8..15]._y__ stage[i].D3DTSS_BUMPENVMAT01
1059 * CONST[ 8..15].__z_ stage[i].D3DTSS_BUMPENVMAT10
1060 * CONST[ 8..15].___w stage[i].D3DTSS_BUMPENVMAT11
1061 * CONST[16..19].x_z_ stage[i].D3DTSS_BUMPENVLSCALE
1062 * CONST[17..19]._y_w stage[i].D3DTSS_BUMPENVLOFFSET
1064 * CONST[20] D3DRS_TEXTUREFACTOR
1065 * CONST[21] D3DRS_FOGCOLOR
1066 * CONST[22].x___ RS.FogEnd
1067 * CONST[22]._y__ 1.0f / (RS.FogEnd - RS.FogStart)
1068 * CONST[22].__z_ RS.FogDensity
1072 struct ureg_program
*ureg
;
1074 struct ureg_src vC
[2]; /* DIFFUSE, SPECULAR */
1075 struct ureg_src vT
[8]; /* TEXCOORD[i] */
1076 struct ureg_dst r
[6]; /* TEMPs */
1077 struct ureg_dst rCur
; /* D3DTA_CURRENT */
1078 struct ureg_dst rMod
;
1079 struct ureg_src rCurSrc
;
1080 struct ureg_dst rTmp
; /* D3DTA_TEMP */
1081 struct ureg_src rTmpSrc
;
1082 struct ureg_dst rTex
;
1083 struct ureg_src rTexSrc
;
1084 struct ureg_src cBEM
[8];
1085 struct ureg_src s
[8];
1089 unsigned index_pre_mod
;
1094 static struct ureg_src
1095 ps_get_ts_arg(struct ps_build_ctx
*ps
, unsigned ta
)
1097 struct ureg_src reg
;
1099 switch (ta
& D3DTA_SELECTMASK
) {
1100 case D3DTA_CONSTANT
:
1101 reg
= ureg_DECL_constant(ps
->ureg
, ps
->stage
.index
);
1104 reg
= (ps
->stage
.index
== ps
->stage
.index_pre_mod
) ? ureg_src(ps
->rMod
) : ps
->rCurSrc
;
1107 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_COLOR
);
1109 case D3DTA_SPECULAR
:
1110 reg
= ureg_DECL_fs_input(ps
->ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1119 reg
= ureg_DECL_constant(ps
->ureg
, 20);
1123 reg
= ureg_src_undef();
1126 if (ta
& D3DTA_COMPLEMENT
) {
1127 struct ureg_dst dst
= ps
->r
[ps
->stage
.num_regs
++];
1128 ureg_SUB(ps
->ureg
, dst
, ureg_imm1f(ps
->ureg
, 1.0f
), reg
);
1129 reg
= ureg_src(dst
);
1131 if (ta
& D3DTA_ALPHAREPLICATE
)
1136 static struct ureg_dst
1137 ps_get_ts_dst(struct ps_build_ctx
*ps
, unsigned ta
)
1139 assert(!(ta
& (D3DTA_COMPLEMENT
| D3DTA_ALPHAREPLICATE
)));
1141 switch (ta
& D3DTA_SELECTMASK
) {
1148 return ureg_dst_undef();
1152 static uint8_t ps_d3dtop_args_mask(D3DTEXTUREOP top
)
1155 case D3DTOP_DISABLE
:
1157 case D3DTOP_SELECTARG1
:
1158 case D3DTOP_PREMODULATE
:
1160 case D3DTOP_SELECTARG2
:
1162 case D3DTOP_MULTIPLYADD
:
1170 static inline boolean
1171 is_MOV_no_op(struct ureg_dst dst
, struct ureg_src src
)
1173 return !dst
.WriteMask
||
1174 (dst
.File
== src
.File
&&
1175 dst
.Index
== src
.Index
&&
1181 (!(dst
.WriteMask
& TGSI_WRITEMASK_X
) || (src
.SwizzleX
== TGSI_SWIZZLE_X
)) &&
1182 (!(dst
.WriteMask
& TGSI_WRITEMASK_Y
) || (src
.SwizzleY
== TGSI_SWIZZLE_Y
)) &&
1183 (!(dst
.WriteMask
& TGSI_WRITEMASK_Z
) || (src
.SwizzleZ
== TGSI_SWIZZLE_Z
)) &&
1184 (!(dst
.WriteMask
& TGSI_WRITEMASK_W
) || (src
.SwizzleW
== TGSI_SWIZZLE_W
)));
1189 ps_do_ts_op(struct ps_build_ctx
*ps
, unsigned top
, struct ureg_dst dst
, struct ureg_src
*arg
)
1191 struct ureg_program
*ureg
= ps
->ureg
;
1192 struct ureg_dst tmp
= ps
->r
[ps
->stage
.num_regs
];
1193 struct ureg_dst tmp2
= ps
->r
[ps
->stage
.num_regs
+1];
1194 struct ureg_dst tmp_x
= ureg_writemask(tmp
, TGSI_WRITEMASK_X
);
1196 tmp
.WriteMask
= dst
.WriteMask
;
1198 if (top
!= D3DTOP_SELECTARG1
&& top
!= D3DTOP_SELECTARG2
&&
1199 top
!= D3DTOP_MODULATE
&& top
!= D3DTOP_PREMODULATE
&&
1200 top
!= D3DTOP_BLENDDIFFUSEALPHA
&& top
!= D3DTOP_BLENDTEXTUREALPHA
&&
1201 top
!= D3DTOP_BLENDFACTORALPHA
&& top
!= D3DTOP_BLENDCURRENTALPHA
&&
1202 top
!= D3DTOP_BUMPENVMAP
&& top
!= D3DTOP_BUMPENVMAPLUMINANCE
&&
1204 dst
= ureg_saturate(dst
);
1207 case D3DTOP_SELECTARG1
:
1208 if (!is_MOV_no_op(dst
, arg
[1]))
1209 ureg_MOV(ureg
, dst
, arg
[1]);
1211 case D3DTOP_SELECTARG2
:
1212 if (!is_MOV_no_op(dst
, arg
[2]))
1213 ureg_MOV(ureg
, dst
, arg
[2]);
1215 case D3DTOP_MODULATE
:
1216 ureg_MUL(ureg
, dst
, arg
[1], arg
[2]);
1218 case D3DTOP_MODULATE2X
:
1219 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1220 ureg_ADD(ureg
, dst
, ureg_src(tmp
), ureg_src(tmp
));
1222 case D3DTOP_MODULATE4X
:
1223 ureg_MUL(ureg
, tmp
, arg
[1], arg
[2]);
1224 ureg_MUL(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 4.0f
));
1227 ureg_ADD(ureg
, dst
, arg
[1], arg
[2]);
1229 case D3DTOP_ADDSIGNED
:
1230 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1231 ureg_SUB(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 0.5f
));
1233 case D3DTOP_ADDSIGNED2X
:
1234 ureg_ADD(ureg
, tmp
, arg
[1], arg
[2]);
1235 ureg_MAD(ureg
, dst
, ureg_src(tmp
), ureg_imm1f(ureg
, 2.0f
), ureg_imm1f(ureg
, -1.0f
));
1237 case D3DTOP_SUBTRACT
:
1238 ureg_SUB(ureg
, dst
, arg
[1], arg
[2]);
1240 case D3DTOP_ADDSMOOTH
:
1241 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1242 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], arg
[1]);
1244 case D3DTOP_BLENDDIFFUSEALPHA
:
1245 ureg_LRP(ureg
, dst
, _WWWW(ps
->vC
[0]), arg
[1], arg
[2]);
1247 case D3DTOP_BLENDTEXTUREALPHA
:
1248 /* XXX: alpha taken from previous stage, texture or result ? */
1249 ureg_LRP(ureg
, dst
, _W(ps
->rTex
), arg
[1], arg
[2]);
1251 case D3DTOP_BLENDFACTORALPHA
:
1252 ureg_LRP(ureg
, dst
, _WWWW(_CONST(20)), arg
[1], arg
[2]);
1254 case D3DTOP_BLENDTEXTUREALPHAPM
:
1255 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _W(ps
->rTex
));
1256 ureg_MAD(ureg
, dst
, arg
[2], _X(tmp
), arg
[1]);
1258 case D3DTOP_BLENDCURRENTALPHA
:
1259 ureg_LRP(ureg
, dst
, _WWWW(ps
->rCurSrc
), arg
[1], arg
[2]);
1261 case D3DTOP_PREMODULATE
:
1262 ureg_MOV(ureg
, dst
, arg
[1]);
1263 ps
->stage
.index_pre_mod
= ps
->stage
.index
+ 1;
1265 case D3DTOP_MODULATEALPHA_ADDCOLOR
:
1266 ureg_MAD(ureg
, dst
, _WWWW(arg
[1]), arg
[2], arg
[1]);
1268 case D3DTOP_MODULATECOLOR_ADDALPHA
:
1269 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], _WWWW(arg
[1]));
1271 case D3DTOP_MODULATEINVALPHA_ADDCOLOR
:
1272 ureg_SUB(ureg
, tmp_x
, ureg_imm1f(ureg
, 1.0f
), _WWWW(arg
[1]));
1273 ureg_MAD(ureg
, dst
, _X(tmp
), arg
[2], arg
[1]);
1275 case D3DTOP_MODULATEINVCOLOR_ADDALPHA
:
1276 ureg_SUB(ureg
, tmp
, ureg_imm1f(ureg
, 1.0f
), arg
[1]);
1277 ureg_MAD(ureg
, dst
, ureg_src(tmp
), arg
[2], _WWWW(arg
[1]));
1279 case D3DTOP_BUMPENVMAP
:
1281 case D3DTOP_BUMPENVMAPLUMINANCE
:
1283 case D3DTOP_DOTPRODUCT3
:
1284 ureg_SUB(ureg
, tmp
, arg
[1], ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1285 ureg_SUB(ureg
, tmp2
, arg
[2] , ureg_imm4f(ureg
,0.5,0.5,0.5,0.5));
1286 ureg_DP3(ureg
, tmp
, ureg_src(tmp
), ureg_src(tmp2
));
1287 ureg_MUL(ureg
, ureg_saturate(dst
), ureg_src(tmp
), ureg_imm4f(ureg
,4.0,4.0,4.0,4.0));
1289 case D3DTOP_MULTIPLYADD
:
1290 ureg_MAD(ureg
, dst
, arg
[1], arg
[2], arg
[0]);
1293 ureg_LRP(ureg
, dst
, arg
[0], arg
[1], arg
[2]);
1295 case D3DTOP_DISABLE
:
1299 assert(!"invalid D3DTOP");
1305 nine_ff_build_ps(struct NineDevice9
*device
, struct nine_ff_ps_key
*key
)
1307 struct ps_build_ctx ps
;
1308 struct ureg_program
*ureg
= ureg_create(PIPE_SHADER_FRAGMENT
);
1309 struct ureg_dst oCol
;
1311 const unsigned texcoord_sn
= get_texcoord_sn(device
->screen
);
1313 memset(&ps
, 0, sizeof(ps
));
1315 ps
.stage
.index_pre_mod
= -1;
1317 ps
.vC
[0] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 0, TGSI_INTERPOLATE_COLOR
);
1319 /* Declare all TEMPs we might need, serious drivers have a register allocator. */
1320 for (i
= 0; i
< ARRAY_SIZE(ps
.r
); ++i
)
1321 ps
.r
[i
] = ureg_DECL_temporary(ureg
);
1325 ps
.rCurSrc
= ureg_src(ps
.rCur
);
1326 ps
.rTmpSrc
= ureg_src(ps
.rTmp
);
1327 ps
.rTexSrc
= ureg_src(ps
.rTex
);
1329 for (s
= 0; s
< 8; ++s
) {
1330 ps
.s
[s
] = ureg_src_undef();
1332 if (key
->ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1333 if (key
->ts
[s
].colorarg0
== D3DTA_SPECULAR
||
1334 key
->ts
[s
].colorarg1
== D3DTA_SPECULAR
||
1335 key
->ts
[s
].colorarg2
== D3DTA_SPECULAR
)
1336 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1338 if (key
->ts
[s
].colorarg0
== D3DTA_TEXTURE
||
1339 key
->ts
[s
].colorarg1
== D3DTA_TEXTURE
||
1340 key
->ts
[s
].colorarg2
== D3DTA_TEXTURE
) {
1341 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1342 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1344 if (s
&& (key
->ts
[s
- 1].colorop
== D3DTOP_PREMODULATE
||
1345 key
->ts
[s
- 1].alphaop
== D3DTOP_PREMODULATE
))
1346 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1349 if (key
->ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1350 if (key
->ts
[s
].alphaarg0
== D3DTA_SPECULAR
||
1351 key
->ts
[s
].alphaarg1
== D3DTA_SPECULAR
||
1352 key
->ts
[s
].alphaarg2
== D3DTA_SPECULAR
)
1353 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1355 if (key
->ts
[s
].alphaarg0
== D3DTA_TEXTURE
||
1356 key
->ts
[s
].alphaarg1
== D3DTA_TEXTURE
||
1357 key
->ts
[s
].alphaarg2
== D3DTA_TEXTURE
) {
1358 ps
.s
[s
] = ureg_DECL_sampler(ureg
, s
);
1359 ps
.vT
[s
] = ureg_DECL_fs_input(ureg
, texcoord_sn
, s
, TGSI_INTERPOLATE_PERSPECTIVE
);
1364 ps
.vC
[1] = ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_COLOR
, 1, TGSI_INTERPOLATE_COLOR
);
1366 oCol
= ureg_DECL_output(ureg
, TGSI_SEMANTIC_COLOR
, 0);
1368 if (key
->ts
[0].colorop
== D3DTOP_DISABLE
&&
1369 key
->ts
[0].alphaop
== D3DTOP_DISABLE
)
1370 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1371 /* Or is it undefined then ? */
1375 for (s
= 0; s
< 8; ++s
) {
1376 unsigned colorarg
[3];
1377 unsigned alphaarg
[3];
1378 const uint8_t used_c
= ps_d3dtop_args_mask(key
->ts
[s
].colorop
);
1379 const uint8_t used_a
= ps_d3dtop_args_mask(key
->ts
[s
].alphaop
);
1380 struct ureg_dst dst
;
1381 struct ureg_src arg
[3];
1383 if (key
->ts
[s
].colorop
== D3DTOP_DISABLE
&&
1384 key
->ts
[s
].alphaop
== D3DTOP_DISABLE
)
1387 ps
.stage
.num_regs
= 3;
1389 DBG("STAGE[%u]: colorop=%s alphaop=%s\n", s
,
1390 nine_D3DTOP_to_str(key
->ts
[s
].colorop
),
1391 nine_D3DTOP_to_str(key
->ts
[s
].alphaop
));
1393 if (!ureg_src_is_undef(ps
.s
[s
])) {
1395 struct ureg_src texture_coord
= ps
.vT
[s
];
1396 struct ureg_dst delta
;
1397 switch (key
->ts
[s
].textarget
) {
1398 case 0: target
= TGSI_TEXTURE_1D
; break;
1399 case 1: target
= TGSI_TEXTURE_2D
; break;
1400 case 2: target
= TGSI_TEXTURE_3D
; break;
1401 case 3: target
= TGSI_TEXTURE_CUBE
; break;
1402 /* this is a 2 bit bitfield, do I really need a default case ? */
1405 /* Modify coordinates */
1407 (key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAP
||
1408 key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)) {
1409 delta
= ureg_DECL_temporary(ureg
);
1410 /* Du' = D3DTSS_BUMPENVMAT00(stage s-1)*t(s-1)R + D3DTSS_BUMPENVMAT10(stage s-1)*t(s-1)G */
1411 ureg_MUL(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_X
), _X(ps
.rTex
), _XXXX(_CONST(8 + s
- 1)));
1412 ureg_MAD(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_X
), _Y(ps
.rTex
), _ZZZZ(_CONST(8 + s
- 1)), ureg_src(delta
));
1413 /* Dv' = D3DTSS_BUMPENVMAT01(stage s-1)*t(s-1)R + D3DTSS_BUMPENVMAT11(stage s-1)*t(s-1)G */
1414 ureg_MUL(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_Y
), _X(ps
.rTex
), _YYYY(_CONST(8 + s
- 1)));
1415 ureg_MAD(ureg
, ureg_writemask(delta
, TGSI_WRITEMASK_Y
), _Y(ps
.rTex
), _WWWW(_CONST(8 + s
- 1)), ureg_src(delta
));
1416 texture_coord
= ureg_src(ureg_DECL_temporary(ureg
));
1417 ureg_MOV(ureg
, ureg_writemask(ureg_dst(texture_coord
), ureg_dst(ps
.vT
[s
]).WriteMask
), ps
.vT
[s
]);
1418 ureg_ADD(ureg
, ureg_writemask(ureg_dst(texture_coord
), TGSI_WRITEMASK_XY
), texture_coord
, ureg_src(delta
));
1419 /* Prepare luminance multiplier
1420 * t(s)RGBA = t(s)RGBA * clamp[(t(s-1)B * D3DTSS_BUMPENVLSCALE(stage s-1)) + D3DTSS_BUMPENVLOFFSET(stage s-1)] */
1421 if (key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
) {
1422 struct ureg_src bumpenvlscale
= ((s
-1) & 1) ? _ZZZZ(_CONST(16 + (s
-1) / 2)) : _XXXX(_CONST(16 + (s
-1) / 2));
1423 struct ureg_src bumpenvloffset
= ((s
-1) & 1) ? _WWWW(_CONST(16 + (s
-1) / 2)) : _YYYY(_CONST(16 + (s
-1) / 2));
1425 ureg_MAD(ureg
, ureg_saturate(ureg_writemask(delta
, TGSI_WRITEMASK_X
)), _Z(ps
.rTex
), bumpenvlscale
, bumpenvloffset
);
1428 if (key
->projected
& (3 << (s
*2))) {
1429 unsigned dim
= 1 + ((key
->projected
>> (2 * s
)) & 3);
1431 ureg_TXP(ureg
, ps
.rTex
, target
, texture_coord
, ps
.s
[s
]);
1433 ureg_RCP(ureg
, ureg_writemask(ps
.rTmp
, TGSI_WRITEMASK_X
), ureg_scalar(texture_coord
, dim
-1));
1434 ureg_MUL(ureg
, ps
.rTmp
, _XXXX(ps
.rTmpSrc
), texture_coord
);
1435 ureg_TEX(ureg
, ps
.rTex
, target
, ps
.rTmpSrc
, ps
.s
[s
]);
1438 ureg_TEX(ureg
, ps
.rTex
, target
, texture_coord
, ps
.s
[s
]);
1440 if (s
>= 1 && key
->ts
[s
-1].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)
1441 ureg_MUL(ureg
, ps
.rTex
, ureg_src(ps
.rTex
), _X(delta
));
1444 if (((s
== 0 && key
->ts
[0].colorop
!= D3DTOP_BUMPENVMAP
&&
1445 key
->ts
[0].colorop
!= D3DTOP_BUMPENVMAPLUMINANCE
) ||
1447 (key
->ts
[0].colorop
== D3DTOP_BUMPENVMAP
||
1448 key
->ts
[0].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)))&&
1449 (key
->ts
[s
].resultarg
!= 0 /* not current */ ||
1450 key
->ts
[s
].colorop
== D3DTOP_DISABLE
||
1451 key
->ts
[s
].alphaop
== D3DTOP_DISABLE
||
1452 key
->ts
[s
].colorop
== D3DTOP_BLENDCURRENTALPHA
||
1453 key
->ts
[s
].alphaop
== D3DTOP_BLENDCURRENTALPHA
||
1454 key
->ts
[s
].colorarg0
== D3DTA_CURRENT
||
1455 key
->ts
[s
].colorarg1
== D3DTA_CURRENT
||
1456 key
->ts
[s
].colorarg2
== D3DTA_CURRENT
||
1457 key
->ts
[s
].alphaarg0
== D3DTA_CURRENT
||
1458 key
->ts
[s
].alphaarg1
== D3DTA_CURRENT
||
1459 key
->ts
[s
].alphaarg2
== D3DTA_CURRENT
)) {
1460 /* Initialize D3DTA_CURRENT.
1461 * (Yes we can do this before the loop but not until
1462 * NVE4 has an instruction scheduling pass.)
1464 ureg_MOV(ureg
, ps
.rCur
, ps
.vC
[0]);
1467 if (key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAP
||
1468 key
->ts
[s
].colorop
== D3DTOP_BUMPENVMAPLUMINANCE
)
1471 dst
= ps_get_ts_dst(&ps
, key
->ts
[s
].resultarg
? D3DTA_TEMP
: D3DTA_CURRENT
);
1473 if (ps
.stage
.index_pre_mod
== ps
.stage
.index
) {
1474 ps
.rMod
= ps
.r
[ps
.stage
.num_regs
++];
1475 ureg_MUL(ureg
, ps
.rMod
, ps
.rCurSrc
, ps
.rTexSrc
);
1478 colorarg
[0] = (key
->ts
[s
].colorarg0
| ((key
->colorarg_b4
[0] >> s
) << 4) | ((key
->colorarg_b5
[0] >> s
) << 5)) & 0x3f;
1479 colorarg
[1] = (key
->ts
[s
].colorarg1
| ((key
->colorarg_b4
[1] >> s
) << 4) | ((key
->colorarg_b5
[1] >> s
) << 5)) & 0x3f;
1480 colorarg
[2] = (key
->ts
[s
].colorarg2
| ((key
->colorarg_b4
[2] >> s
) << 4) | ((key
->colorarg_b5
[2] >> s
) << 5)) & 0x3f;
1481 alphaarg
[0] = (key
->ts
[s
].alphaarg0
| ((key
->alphaarg_b4
[0] >> s
) << 4)) & 0x1f;
1482 alphaarg
[1] = (key
->ts
[s
].alphaarg1
| ((key
->alphaarg_b4
[1] >> s
) << 4)) & 0x1f;
1483 alphaarg
[2] = (key
->ts
[s
].alphaarg2
| ((key
->alphaarg_b4
[2] >> s
) << 4)) & 0x1f;
1485 if (key
->ts
[s
].colorop
!= key
->ts
[s
].alphaop
||
1486 colorarg
[0] != alphaarg
[0] ||
1487 colorarg
[1] != alphaarg
[1] ||
1488 colorarg
[2] != alphaarg
[2])
1489 dst
.WriteMask
= TGSI_WRITEMASK_XYZ
;
1491 /* Special DOTPRODUCT behaviour (see wine tests) */
1492 if (key
->ts
[s
].colorop
== D3DTOP_DOTPRODUCT3
)
1493 dst
.WriteMask
= TGSI_WRITEMASK_XYZW
;
1495 if (used_c
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, colorarg
[0]);
1496 if (used_c
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, colorarg
[1]);
1497 if (used_c
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, colorarg
[2]);
1498 ps_do_ts_op(&ps
, key
->ts
[s
].colorop
, dst
, arg
);
1500 if (dst
.WriteMask
!= TGSI_WRITEMASK_XYZW
) {
1501 dst
.WriteMask
= TGSI_WRITEMASK_W
;
1503 if (used_a
& 0x1) arg
[0] = ps_get_ts_arg(&ps
, alphaarg
[0]);
1504 if (used_a
& 0x2) arg
[1] = ps_get_ts_arg(&ps
, alphaarg
[1]);
1505 if (used_a
& 0x4) arg
[2] = ps_get_ts_arg(&ps
, alphaarg
[2]);
1506 ps_do_ts_op(&ps
, key
->ts
[s
].alphaop
, dst
, arg
);
1511 ureg_ADD(ureg
, ps
.rCur
, ps
.rCurSrc
, ps
.vC
[1]);
1515 if (key
->fog_mode
) {
1516 struct ureg_src vPos
;
1517 if (device
->screen
->get_param(device
->screen
,
1518 PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL
)) {
1519 vPos
= ureg_DECL_system_value(ureg
, TGSI_SEMANTIC_POSITION
, 0);
1521 vPos
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_POSITION
, 0,
1522 TGSI_INTERPOLATE_LINEAR
);
1525 struct ureg_dst rFog
= ureg_writemask(ps
.rTmp
, TGSI_WRITEMASK_X
);
1526 if (key
->fog_mode
== D3DFOG_EXP
) {
1527 ureg_MUL(ureg
, rFog
, _ZZZZ(vPos
), _ZZZZ(_CONST(22)));
1528 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1529 ureg_EX2(ureg
, rFog
, _X(rFog
));
1531 if (key
->fog_mode
== D3DFOG_EXP2
) {
1532 ureg_MUL(ureg
, rFog
, _ZZZZ(vPos
), _ZZZZ(_CONST(22)));
1533 ureg_MUL(ureg
, rFog
, _X(rFog
), _X(rFog
));
1534 ureg_MUL(ureg
, rFog
, _X(rFog
), ureg_imm1f(ureg
, -1.442695f
));
1535 ureg_EX2(ureg
, rFog
, _X(rFog
));
1537 if (key
->fog_mode
== D3DFOG_LINEAR
) {
1538 ureg_SUB(ureg
, rFog
, _XXXX(_CONST(22)), _ZZZZ(vPos
));
1539 ureg_MUL(ureg
, ureg_saturate(rFog
), _X(rFog
), _YYYY(_CONST(22)));
1541 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _X(rFog
), ps
.rCurSrc
, _CONST(21));
1542 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1545 struct ureg_src vFog
= ureg_DECL_fs_input(ureg
, TGSI_SEMANTIC_FOG
, 0, TGSI_INTERPOLATE_PERSPECTIVE
);
1546 ureg_LRP(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_XYZ
), _XXXX(vFog
), ps
.rCurSrc
, _CONST(21));
1547 ureg_MOV(ureg
, ureg_writemask(oCol
, TGSI_WRITEMASK_W
), ps
.rCurSrc
);
1549 ureg_MOV(ureg
, oCol
, ps
.rCurSrc
);
1553 nine_ureg_tgsi_dump(ureg
, FALSE
);
1554 return ureg_create_shader_and_destroy(ureg
, device
->pipe
);
1557 static struct NineVertexShader9
*
1558 nine_ff_get_vs(struct NineDevice9
*device
)
1560 const struct nine_state
*state
= &device
->state
;
1561 struct NineVertexShader9
*vs
;
1562 enum pipe_error err
;
1563 struct vs_build_ctx bld
;
1564 struct nine_ff_vs_key key
;
1566 boolean has_indexes
= false;
1567 boolean has_weights
= false;
1568 char input_texture_coord
[8];
1570 assert(sizeof(key
) <= sizeof(key
.value32
));
1572 memset(&key
, 0, sizeof(key
));
1573 memset(&bld
, 0, sizeof(bld
));
1574 memset(&input_texture_coord
, 0, sizeof(input_texture_coord
));
1578 /* FIXME: this shouldn't be NULL, but it is on init */
1580 key
.color0in_one
= 1;
1581 key
.color1in_zero
= 1;
1582 for (i
= 0; i
< state
->vdecl
->nelems
; i
++) {
1583 uint16_t usage
= state
->vdecl
->usage_map
[i
];
1584 if (usage
== NINE_DECLUSAGE_POSITIONT
)
1586 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 0))
1587 key
.color0in_one
= 0;
1588 else if (usage
== NINE_DECLUSAGE_i(COLOR
, 1))
1589 key
.color1in_zero
= 0;
1590 else if (usage
== NINE_DECLUSAGE_i(BLENDINDICES
, 0)) {
1592 key
.passthrough
|= 1 << usage
;
1593 } else if (usage
== NINE_DECLUSAGE_i(BLENDWEIGHT
, 0)) {
1595 key
.passthrough
|= 1 << usage
;
1596 } else if (usage
== NINE_DECLUSAGE_PSIZE
)
1597 key
.vertexpointsize
= 1;
1598 else if (usage
% NINE_DECLUSAGE_COUNT
== NINE_DECLUSAGE_TEXCOORD
) {
1599 s
= usage
/ NINE_DECLUSAGE_COUNT
;
1601 input_texture_coord
[s
] = nine_decltype_get_dim(state
->vdecl
->decls
[i
].Type
);
1603 DBG("FF given texture coordinate >= 8. Ignoring\n");
1604 } else if (usage
< NINE_DECLUSAGE_NONE
)
1605 key
.passthrough
|= 1 << usage
;
1608 /* ff vs + ps 3.0: some elements are passed to the ps (wine test).
1609 * We do restrict to indices 0 */
1610 key
.passthrough
&= ~((1 << NINE_DECLUSAGE_POSITION
) | (1 << NINE_DECLUSAGE_PSIZE
) |
1611 (1 << NINE_DECLUSAGE_TEXCOORD
) | (1 << NINE_DECLUSAGE_POSITIONT
) |
1612 (1 << NINE_DECLUSAGE_TESSFACTOR
) | (1 << NINE_DECLUSAGE_SAMPLE
));
1613 if (!key
.position_t
)
1614 key
.passthrough
= 0;
1615 key
.pointscale
= !!state
->rs
[D3DRS_POINTSCALEENABLE
];
1617 key
.lighting
= !!state
->rs
[D3DRS_LIGHTING
] && state
->ff
.num_lights_active
;
1618 key
.darkness
= !!state
->rs
[D3DRS_LIGHTING
] && !state
->ff
.num_lights_active
;
1619 if (key
.position_t
) {
1620 key
.darkness
= 0; /* |= key.lighting; */ /* XXX ? */
1623 if ((key
.lighting
| key
.darkness
) && state
->rs
[D3DRS_COLORVERTEX
]) {
1624 uint32_t mask
= (key
.color0in_one
? 0 : 1) | (key
.color1in_zero
? 0 : 2);
1625 key
.mtl_diffuse
= state
->rs
[D3DRS_DIFFUSEMATERIALSOURCE
] & mask
;
1626 key
.mtl_ambient
= state
->rs
[D3DRS_AMBIENTMATERIALSOURCE
] & mask
;
1627 key
.mtl_specular
= state
->rs
[D3DRS_SPECULARMATERIALSOURCE
] & mask
;
1628 key
.mtl_emissive
= state
->rs
[D3DRS_EMISSIVEMATERIALSOURCE
] & mask
;
1630 key
.fog
= !!state
->rs
[D3DRS_FOGENABLE
];
1631 key
.fog_mode
= (!key
.position_t
&& state
->rs
[D3DRS_FOGENABLE
]) ? state
->rs
[D3DRS_FOGVERTEXMODE
] : 0;
1633 key
.fog_range
= state
->rs
[D3DRS_RANGEFOGENABLE
];
1635 key
.localviewer
= !!state
->rs
[D3DRS_LOCALVIEWER
];
1636 key
.normalizenormals
= !!state
->rs
[D3DRS_NORMALIZENORMALS
];
1638 if (state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1639 key
.vertexblend_indexed
= !!state
->rs
[D3DRS_INDEXEDVERTEXBLENDENABLE
] && has_indexes
;
1641 switch (state
->rs
[D3DRS_VERTEXBLEND
]) {
1642 case D3DVBF_0WEIGHTS
: key
.vertexblend
= key
.vertexblend_indexed
; break;
1643 case D3DVBF_1WEIGHTS
: key
.vertexblend
= 2; break;
1644 case D3DVBF_2WEIGHTS
: key
.vertexblend
= 3; break;
1645 case D3DVBF_3WEIGHTS
: key
.vertexblend
= 4; break;
1646 case D3DVBF_TWEENING
: key
.vertextween
= 1; break;
1648 assert(!"invalid D3DVBF");
1651 if (!has_weights
&& state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_0WEIGHTS
)
1652 key
.vertexblend
= 0; /* TODO: if key.vertexblend_indexed, perhaps it should use 1.0 as weight, or revert to D3DVBF_0WEIGHTS */
1655 for (s
= 0; s
< 8; ++s
) {
1656 unsigned gen
= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] >> 16) + 1;
1659 if (key
.position_t
&& gen
> NINED3DTSS_TCI_PASSTHRU
)
1660 gen
= NINED3DTSS_TCI_PASSTHRU
;
1662 if (!input_texture_coord
[s
] && gen
== NINED3DTSS_TCI_PASSTHRU
)
1663 gen
= NINED3DTSS_TCI_DISABLE
;
1665 key
.tc_gen
|= gen
<< (s
* 3);
1666 key
.tc_idx
|= (state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] & 7) << (s
* 3);
1667 key
.tc_dim_input
|= ((input_texture_coord
[s
]-1) & 0x3) << (s
* 2);
1669 dim
= state
->ff
.tex_stage
[s
][D3DTSS_TEXTURETRANSFORMFLAGS
] & 0x7;
1671 dim
= input_texture_coord
[s
];
1672 if (dim
== 1) /* NV behaviour */
1674 key
.tc_dim_output
|= dim
<< (s
* 3);
1677 vs
= util_hash_table_get(device
->ff
.ht_vs
, &key
);
1680 NineVertexShader9_new(device
, &vs
, NULL
, nine_ff_build_vs(device
, &bld
));
1682 nine_ff_prune_vs(device
);
1686 memcpy(&vs
->ff_key
, &key
, sizeof(vs
->ff_key
));
1688 err
= util_hash_table_set(device
->ff
.ht_vs
, &vs
->ff_key
, vs
);
1690 assert(err
== PIPE_OK
);
1691 device
->ff
.num_vs
++;
1692 NineUnknown_ConvertRefToBind(NineUnknown(vs
));
1694 vs
->num_inputs
= bld
.num_inputs
;
1695 for (n
= 0; n
< bld
.num_inputs
; ++n
)
1696 vs
->input_map
[n
].ndecl
= bld
.input
[n
];
1698 vs
->position_t
= key
.position_t
;
1699 vs
->point_size
= key
.vertexpointsize
| key
.pointscale
;
1704 static struct NinePixelShader9
*
1705 nine_ff_get_ps(struct NineDevice9
*device
)
1707 struct nine_state
*state
= &device
->state
;
1708 struct NinePixelShader9
*ps
;
1709 enum pipe_error err
;
1710 struct nine_ff_ps_key key
;
1712 uint8_t sampler_mask
= 0;
1714 assert(sizeof(key
) <= sizeof(key
.value32
));
1716 memset(&key
, 0, sizeof(key
));
1717 for (s
= 0; s
< 8; ++s
) {
1718 key
.ts
[s
].colorop
= state
->ff
.tex_stage
[s
][D3DTSS_COLOROP
];
1719 key
.ts
[s
].alphaop
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAOP
];
1720 /* MSDN says D3DTOP_DISABLE disables this and all subsequent stages. */
1721 /* ALPHAOP cannot be disabled if COLOROP is enabled. */
1722 if (key
.ts
[s
].colorop
== D3DTOP_DISABLE
) {
1723 key
.ts
[s
].alphaop
= D3DTOP_DISABLE
; /* DISABLE == 1, avoid degenerate keys */
1727 if (!state
->texture
[s
] &&
1728 state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
) {
1729 /* This should also disable the stage. */
1730 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1734 if (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] == D3DTA_TEXTURE
)
1735 sampler_mask
|= (1 << s
);
1737 if (key
.ts
[s
].colorop
!= D3DTOP_DISABLE
) {
1738 uint8_t used_c
= ps_d3dtop_args_mask(key
.ts
[s
].colorop
);
1739 if (used_c
& 0x1) key
.ts
[s
].colorarg0
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
];
1740 if (used_c
& 0x2) key
.ts
[s
].colorarg1
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
];
1741 if (used_c
& 0x4) key
.ts
[s
].colorarg2
= state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
];
1742 if (used_c
& 0x1) key
.colorarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 4) << s
;
1743 if (used_c
& 0x1) key
.colorarg_b5
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG0
] >> 5) << s
;
1744 if (used_c
& 0x2) key
.colorarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 4) << s
;
1745 if (used_c
& 0x2) key
.colorarg_b5
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG1
] >> 5) << s
;
1746 if (used_c
& 0x4) key
.colorarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 4) << s
;
1747 if (used_c
& 0x4) key
.colorarg_b5
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_COLORARG2
] >> 5) << s
;
1749 if (key
.ts
[s
].alphaop
!= D3DTOP_DISABLE
) {
1750 uint8_t used_a
= ps_d3dtop_args_mask(key
.ts
[s
].alphaop
);
1751 if (used_a
& 0x1) key
.ts
[s
].alphaarg0
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
];
1752 if (used_a
& 0x2) key
.ts
[s
].alphaarg1
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
];
1753 if (used_a
& 0x4) key
.ts
[s
].alphaarg2
= state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
];
1754 if (used_a
& 0x1) key
.alphaarg_b4
[0] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG0
] >> 4) << s
;
1755 if (used_a
& 0x2) key
.alphaarg_b4
[1] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG1
] >> 4) << s
;
1756 if (used_a
& 0x4) key
.alphaarg_b4
[2] |= (state
->ff
.tex_stage
[s
][D3DTSS_ALPHAARG2
] >> 4) << s
;
1758 key
.ts
[s
].resultarg
= state
->ff
.tex_stage
[s
][D3DTSS_RESULTARG
] == D3DTA_TEMP
;
1760 if (state
->texture
[s
]) {
1761 switch (state
->texture
[s
]->base
.type
) {
1762 case D3DRTYPE_TEXTURE
: key
.ts
[s
].textarget
= 1; break;
1763 case D3DRTYPE_VOLUMETEXTURE
: key
.ts
[s
].textarget
= 2; break;
1764 case D3DRTYPE_CUBETEXTURE
: key
.ts
[s
].textarget
= 3; break;
1766 assert(!"unexpected texture type");
1770 key
.ts
[s
].textarget
= 1;
1774 key
.projected
= nine_ff_get_projected_key(state
);
1775 key
.specular
= !!state
->rs
[D3DRS_SPECULARENABLE
];
1778 key
.ts
[s
].colorop
= key
.ts
[s
].alphaop
= D3DTOP_DISABLE
;
1779 if (state
->rs
[D3DRS_FOGENABLE
])
1780 key
.fog_mode
= state
->rs
[D3DRS_FOGTABLEMODE
];
1781 key
.fog
= !!state
->rs
[D3DRS_FOGENABLE
];
1783 ps
= util_hash_table_get(device
->ff
.ht_ps
, &key
);
1786 NinePixelShader9_new(device
, &ps
, NULL
, nine_ff_build_ps(device
, &key
));
1788 nine_ff_prune_ps(device
);
1790 memcpy(&ps
->ff_key
, &key
, sizeof(ps
->ff_key
));
1792 err
= util_hash_table_set(device
->ff
.ht_ps
, &ps
->ff_key
, ps
);
1794 assert(err
== PIPE_OK
);
1795 device
->ff
.num_ps
++;
1796 NineUnknown_ConvertRefToBind(NineUnknown(ps
));
1799 ps
->sampler_mask
= sampler_mask
;
1804 #define GET_D3DTS(n) nine_state_access_transform(state, D3DTS_##n, FALSE)
1805 #define IS_D3DTS_DIRTY(s,n) ((s)->ff.changed.transform[(D3DTS_##n) / 32] & (1 << ((D3DTS_##n) % 32)))
1807 nine_ff_load_vs_transforms(struct NineDevice9
*device
)
1809 struct nine_state
*state
= &device
->state
;
1811 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1814 /* TODO: make this nicer, and only upload the ones we need */
1815 /* TODO: use ff.vs_const as storage of W, V, P matrices */
1817 if (IS_D3DTS_DIRTY(state
, WORLD
) ||
1818 IS_D3DTS_DIRTY(state
, VIEW
) ||
1819 IS_D3DTS_DIRTY(state
, PROJECTION
)) {
1820 /* WVP, WV matrices */
1821 nine_d3d_matrix_matrix_mul(&M
[1], GET_D3DTS(WORLD
), GET_D3DTS(VIEW
));
1822 nine_d3d_matrix_matrix_mul(&M
[0], &M
[1], GET_D3DTS(PROJECTION
));
1824 /* normal matrix == transpose(inverse(WV)) */
1825 nine_d3d_matrix_inverse_3x3(&T
, &M
[1]);
1826 nine_d3d_matrix_transpose(&M
[4], &T
);
1829 M
[2] = *GET_D3DTS(PROJECTION
);
1831 /* V and W matrix */
1832 M
[3] = *GET_D3DTS(VIEW
);
1836 if (state
->rs
[D3DRS_VERTEXBLEND
] != D3DVBF_DISABLE
) {
1837 /* load other world matrices */
1838 for (i
= 1; i
<= 8; ++i
) {
1839 nine_d3d_matrix_matrix_mul(&M
[40 + i
], GET_D3DTS(WORLDMATRIX(i
)), GET_D3DTS(VIEW
));
1843 device
->ff
.vs_const
[30 * 4] = asfloat(state
->rs
[D3DRS_TWEENFACTOR
]);
1847 nine_ff_load_lights(struct NineDevice9
*device
)
1849 struct nine_state
*state
= &device
->state
;
1850 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1853 if (state
->changed
.group
& NINE_STATE_FF_MATERIAL
) {
1854 const D3DMATERIAL9
*mtl
= &state
->ff
.material
;
1856 memcpy(&dst
[20], &mtl
->Diffuse
, 4 * sizeof(float));
1857 memcpy(&dst
[21], &mtl
->Ambient
, 4 * sizeof(float));
1858 memcpy(&dst
[22], &mtl
->Specular
, 4 * sizeof(float));
1859 dst
[23].x
= mtl
->Power
;
1860 memcpy(&dst
[24], &mtl
->Emissive
, 4 * sizeof(float));
1861 d3dcolor_to_rgba(&dst
[25].x
, state
->rs
[D3DRS_AMBIENT
]);
1862 dst
[19].x
= dst
[25].x
* mtl
->Ambient
.r
+ mtl
->Emissive
.r
;
1863 dst
[19].y
= dst
[25].y
* mtl
->Ambient
.g
+ mtl
->Emissive
.g
;
1864 dst
[19].z
= dst
[25].z
* mtl
->Ambient
.b
+ mtl
->Emissive
.b
;
1865 dst
[19].w
= mtl
->Ambient
.a
+ mtl
->Emissive
.a
;
1868 if (!(state
->changed
.group
& NINE_STATE_FF_LIGHTING
))
1871 for (l
= 0; l
< state
->ff
.num_lights_active
; ++l
) {
1872 const D3DLIGHT9
*light
= &state
->ff
.light
[state
->ff
.active_light
[l
]];
1874 dst
[32 + l
* 8].x
= light
->Type
;
1875 dst
[32 + l
* 8].y
= light
->Attenuation0
;
1876 dst
[32 + l
* 8].z
= light
->Attenuation1
;
1877 dst
[32 + l
* 8].w
= light
->Attenuation2
;
1878 memcpy(&dst
[33 + l
* 8].x
, &light
->Diffuse
, sizeof(light
->Diffuse
));
1879 memcpy(&dst
[34 + l
* 8].x
, &light
->Specular
, sizeof(light
->Specular
));
1880 memcpy(&dst
[35 + l
* 8].x
, &light
->Ambient
, sizeof(light
->Ambient
));
1881 nine_d3d_vector4_matrix_mul((D3DVECTOR
*)&dst
[36 + l
* 8].x
, &light
->Position
, GET_D3DTS(VIEW
));
1882 nine_d3d_vector3_matrix_mul((D3DVECTOR
*)&dst
[37 + l
* 8].x
, &light
->Direction
, GET_D3DTS(VIEW
));
1883 dst
[36 + l
* 8].w
= light
->Type
== D3DLIGHT_DIRECTIONAL
? 1e9f
: light
->Range
;
1884 dst
[37 + l
* 8].w
= light
->Falloff
;
1885 dst
[38 + l
* 8].x
= cosf(light
->Theta
* 0.5f
);
1886 dst
[38 + l
* 8].y
= cosf(light
->Phi
* 0.5f
);
1887 dst
[38 + l
* 8].z
= 1.0f
/ (dst
[38 + l
* 8].x
- dst
[38 + l
* 8].y
);
1888 dst
[39 + l
* 8].w
= (l
+ 1) == state
->ff
.num_lights_active
;
1893 nine_ff_load_point_and_fog_params(struct NineDevice9
*device
)
1895 const struct nine_state
*state
= &device
->state
;
1896 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1898 if (!(state
->changed
.group
& NINE_STATE_FF_OTHER
))
1900 dst
[26].x
= asfloat(state
->rs
[D3DRS_POINTSIZE_MIN
]);
1901 dst
[26].y
= asfloat(state
->rs
[D3DRS_POINTSIZE_MAX
]);
1902 dst
[26].z
= asfloat(state
->rs
[D3DRS_POINTSIZE
]);
1903 dst
[26].w
= asfloat(state
->rs
[D3DRS_POINTSCALE_A
]);
1904 dst
[27].x
= asfloat(state
->rs
[D3DRS_POINTSCALE_B
]);
1905 dst
[27].y
= asfloat(state
->rs
[D3DRS_POINTSCALE_C
]);
1906 dst
[28].x
= asfloat(state
->rs
[D3DRS_FOGEND
]);
1907 dst
[28].y
= 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
1908 if (isinf(dst
[28].y
))
1910 dst
[28].z
= asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
1914 nine_ff_load_tex_matrices(struct NineDevice9
*device
)
1916 struct nine_state
*state
= &device
->state
;
1917 D3DMATRIX
*M
= (D3DMATRIX
*)device
->ff
.vs_const
;
1920 if (!(state
->ff
.changed
.transform
[0] & 0xff0000))
1922 for (s
= 0; s
< 8; ++s
) {
1923 if (IS_D3DTS_DIRTY(state
, TEXTURE0
+ s
))
1924 nine_d3d_matrix_transpose(&M
[32 + s
], nine_state_access_transform(state
, D3DTS_TEXTURE0
+ s
, FALSE
));
1929 nine_ff_load_ps_params(struct NineDevice9
*device
)
1931 const struct nine_state
*state
= &device
->state
;
1932 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.ps_const
;
1935 if (!(state
->changed
.group
& (NINE_STATE_FF_PSSTAGES
| NINE_STATE_FF_OTHER
)))
1938 for (s
= 0; s
< 8; ++s
)
1939 d3dcolor_to_rgba(&dst
[s
].x
, state
->ff
.tex_stage
[s
][D3DTSS_CONSTANT
]);
1941 for (s
= 0; s
< 8; ++s
) {
1942 dst
[8 + s
].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT00
]);
1943 dst
[8 + s
].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT01
]);
1944 dst
[8 + s
].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT10
]);
1945 dst
[8 + s
].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVMAT11
]);
1947 dst
[16 + s
/ 2].z
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
1948 dst
[16 + s
/ 2].w
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
1950 dst
[16 + s
/ 2].x
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLSCALE
]);
1951 dst
[16 + s
/ 2].y
= asfloat(state
->ff
.tex_stage
[s
][D3DTSS_BUMPENVLOFFSET
]);
1955 d3dcolor_to_rgba(&dst
[20].x
, state
->rs
[D3DRS_TEXTUREFACTOR
]);
1956 d3dcolor_to_rgba(&dst
[21].x
, state
->rs
[D3DRS_FOGCOLOR
]);
1957 dst
[22].x
= asfloat(state
->rs
[D3DRS_FOGEND
]);
1958 dst
[22].y
= 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
1959 dst
[22].z
= asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
1963 nine_ff_load_viewport_info(struct NineDevice9
*device
)
1965 D3DVIEWPORT9
*viewport
= &device
->state
.viewport
;
1966 struct fvec4
*dst
= (struct fvec4
*)device
->ff
.vs_const
;
1967 float diffZ
= viewport
->MaxZ
- viewport
->MinZ
;
1969 /* Note: the other functions avoids to fill the const again if nothing changed.
1970 * But we don't have much to fill, and adding code to allow that may be complex
1971 * so just fill it always */
1972 dst
[100].x
= 2.0f
/ (float)(viewport
->Width
);
1973 dst
[100].y
= 2.0f
/ (float)(viewport
->Height
);
1974 dst
[100].z
= (diffZ
== 0.0f
) ? 0.0f
: (1.0f
/ diffZ
);
1975 dst
[100].w
= (float)(viewport
->Width
);
1976 dst
[101].x
= (float)(viewport
->X
);
1977 dst
[101].y
= (float)(viewport
->Y
);
1978 dst
[101].z
= (float)(viewport
->MinZ
);
1982 nine_ff_update(struct NineDevice9
*device
)
1984 struct nine_state
*state
= &device
->state
;
1985 struct pipe_constant_buffer cb
;
1987 DBG("vs=%p ps=%p\n", device
->state
.vs
, device
->state
.ps
);
1989 /* NOTE: the only reference belongs to the hash table */
1990 if (!state
->programmable_vs
) {
1991 device
->ff
.vs
= nine_ff_get_vs(device
);
1992 device
->state
.changed
.group
|= NINE_STATE_VS
;
1994 if (!device
->state
.ps
) {
1995 device
->ff
.ps
= nine_ff_get_ps(device
);
1996 device
->state
.changed
.group
|= NINE_STATE_PS
;
1999 if (!state
->programmable_vs
) {
2000 nine_ff_load_vs_transforms(device
);
2001 nine_ff_load_tex_matrices(device
);
2002 nine_ff_load_lights(device
);
2003 nine_ff_load_point_and_fog_params(device
);
2004 nine_ff_load_viewport_info(device
);
2006 memset(state
->ff
.changed
.transform
, 0, sizeof(state
->ff
.changed
.transform
));
2008 cb
.buffer_offset
= 0;
2010 cb
.user_buffer
= device
->ff
.vs_const
;
2011 cb
.buffer_size
= NINE_FF_NUM_VS_CONST
* 4 * sizeof(float);
2013 if (!device
->driver_caps
.user_cbufs
) {
2014 u_upload_data(device
->constbuf_uploader
,
2017 device
->constbuf_alignment
,
2021 u_upload_unmap(device
->constbuf_uploader
);
2022 cb
.user_buffer
= NULL
;
2024 state
->pipe
.cb_vs_ff
= cb
;
2025 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
;
2028 if (!device
->state
.ps
) {
2029 nine_ff_load_ps_params(device
);
2031 cb
.buffer_offset
= 0;
2033 cb
.user_buffer
= device
->ff
.ps_const
;
2034 cb
.buffer_size
= NINE_FF_NUM_PS_CONST
* 4 * sizeof(float);
2036 if (!device
->driver_caps
.user_cbufs
) {
2037 u_upload_data(device
->constbuf_uploader
,
2040 device
->constbuf_alignment
,
2044 u_upload_unmap(device
->constbuf_uploader
);
2045 cb
.user_buffer
= NULL
;
2047 state
->pipe
.cb_ps_ff
= cb
;
2048 state
->commit
|= NINE_STATE_COMMIT_CONST_PS
;
2051 device
->state
.changed
.group
&= ~NINE_STATE_FF
;
2056 nine_ff_init(struct NineDevice9
*device
)
2058 device
->ff
.ht_vs
= util_hash_table_create(nine_ff_vs_key_hash
,
2059 nine_ff_vs_key_comp
);
2060 device
->ff
.ht_ps
= util_hash_table_create(nine_ff_ps_key_hash
,
2061 nine_ff_ps_key_comp
);
2063 device
->ff
.ht_fvf
= util_hash_table_create(nine_ff_fvf_key_hash
,
2064 nine_ff_fvf_key_comp
);
2066 device
->ff
.vs_const
= CALLOC(NINE_FF_NUM_VS_CONST
, 4 * sizeof(float));
2067 device
->ff
.ps_const
= CALLOC(NINE_FF_NUM_PS_CONST
, 4 * sizeof(float));
2069 return device
->ff
.ht_vs
&& device
->ff
.ht_ps
&&
2070 device
->ff
.ht_fvf
&&
2071 device
->ff
.vs_const
&& device
->ff
.ps_const
;
2074 static enum pipe_error
nine_ff_ht_delete_cb(void *key
, void *value
, void *data
)
2076 NineUnknown_Unbind(NineUnknown(value
));
2081 nine_ff_fini(struct NineDevice9
*device
)
2083 if (device
->ff
.ht_vs
) {
2084 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
2085 util_hash_table_destroy(device
->ff
.ht_vs
);
2087 if (device
->ff
.ht_ps
) {
2088 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
2089 util_hash_table_destroy(device
->ff
.ht_ps
);
2091 if (device
->ff
.ht_fvf
) {
2092 util_hash_table_foreach(device
->ff
.ht_fvf
, nine_ff_ht_delete_cb
, NULL
);
2093 util_hash_table_destroy(device
->ff
.ht_fvf
);
2095 device
->ff
.vs
= NULL
; /* destroyed by unbinding from hash table */
2096 device
->ff
.ps
= NULL
;
2098 FREE(device
->ff
.vs_const
);
2099 FREE(device
->ff
.ps_const
);
2103 nine_ff_prune_vs(struct NineDevice9
*device
)
2105 if (device
->ff
.num_vs
> 100) {
2106 /* could destroy the bound one here, so unbind */
2107 device
->pipe
->bind_vs_state(device
->pipe
, NULL
);
2108 util_hash_table_foreach(device
->ff
.ht_vs
, nine_ff_ht_delete_cb
, NULL
);
2109 util_hash_table_clear(device
->ff
.ht_vs
);
2110 device
->ff
.num_vs
= 0;
2111 device
->state
.changed
.group
|= NINE_STATE_VS
;
2115 nine_ff_prune_ps(struct NineDevice9
*device
)
2117 if (device
->ff
.num_ps
> 100) {
2118 /* could destroy the bound one here, so unbind */
2119 device
->pipe
->bind_fs_state(device
->pipe
, NULL
);
2120 util_hash_table_foreach(device
->ff
.ht_ps
, nine_ff_ht_delete_cb
, NULL
);
2121 util_hash_table_clear(device
->ff
.ht_ps
);
2122 device
->ff
.num_ps
= 0;
2123 device
->state
.changed
.group
|= NINE_STATE_PS
;
2127 /* ========================================================================== */
2129 /* Matrix multiplication:
2131 * in memory: 0 1 2 3 (row major)
2137 * r0 = (r0 * cA) (r0 * cB) . .
2138 * r1 = (r1 * cA) (r1 * cB)
2142 * r: (11) (12) (13) (14)
2143 * (21) (22) (23) (24)
2144 * (31) (32) (33) (34)
2145 * (41) (42) (43) (44)
2153 * t.xyzw = MUL(v.xxxx, r[0]);
2154 * t.xyzw = MAD(v.yyyy, r[1], t.xyzw);
2155 * t.xyzw = MAD(v.zzzz, r[2], t.xyzw);
2156 * v.xyzw = MAD(v.wwww, r[3], t.xyzw);
2158 * v.x = DP4(v, c[0]);
2159 * v.y = DP4(v, c[1]);
2160 * v.z = DP4(v, c[2]);
2161 * v.w = DP4(v, c[3]) = 1
2166 nine_D3DMATRIX_print(const D3DMATRIX *M)
2168 DBG("\n(%f %f %f %f)\n"
2172 M->m[0][0], M->m[0][1], M->m[0][2], M->m[0][3],
2173 M->m[1][0], M->m[1][1], M->m[1][2], M->m[1][3],
2174 M->m[2][0], M->m[2][1], M->m[2][2], M->m[2][3],
2175 M->m[3][0], M->m[3][1], M->m[3][2], M->m[3][3]);
2180 nine_DP4_row_col(const D3DMATRIX
*A
, int r
, const D3DMATRIX
*B
, int c
)
2182 return A
->m
[r
][0] * B
->m
[0][c
] +
2183 A
->m
[r
][1] * B
->m
[1][c
] +
2184 A
->m
[r
][2] * B
->m
[2][c
] +
2185 A
->m
[r
][3] * B
->m
[3][c
];
2189 nine_DP4_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
2191 return v
->x
* M
->m
[0][c
] +
2198 nine_DP3_vec_col(const D3DVECTOR
*v
, const D3DMATRIX
*M
, int c
)
2200 return v
->x
* M
->m
[0][c
] +
2206 nine_d3d_matrix_matrix_mul(D3DMATRIX
*D
, const D3DMATRIX
*L
, const D3DMATRIX
*R
)
2208 D
->_11
= nine_DP4_row_col(L
, 0, R
, 0);
2209 D
->_12
= nine_DP4_row_col(L
, 0, R
, 1);
2210 D
->_13
= nine_DP4_row_col(L
, 0, R
, 2);
2211 D
->_14
= nine_DP4_row_col(L
, 0, R
, 3);
2213 D
->_21
= nine_DP4_row_col(L
, 1, R
, 0);
2214 D
->_22
= nine_DP4_row_col(L
, 1, R
, 1);
2215 D
->_23
= nine_DP4_row_col(L
, 1, R
, 2);
2216 D
->_24
= nine_DP4_row_col(L
, 1, R
, 3);
2218 D
->_31
= nine_DP4_row_col(L
, 2, R
, 0);
2219 D
->_32
= nine_DP4_row_col(L
, 2, R
, 1);
2220 D
->_33
= nine_DP4_row_col(L
, 2, R
, 2);
2221 D
->_34
= nine_DP4_row_col(L
, 2, R
, 3);
2223 D
->_41
= nine_DP4_row_col(L
, 3, R
, 0);
2224 D
->_42
= nine_DP4_row_col(L
, 3, R
, 1);
2225 D
->_43
= nine_DP4_row_col(L
, 3, R
, 2);
2226 D
->_44
= nine_DP4_row_col(L
, 3, R
, 3);
2230 nine_d3d_vector4_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2232 d
->x
= nine_DP4_vec_col(v
, M
, 0);
2233 d
->y
= nine_DP4_vec_col(v
, M
, 1);
2234 d
->z
= nine_DP4_vec_col(v
, M
, 2);
2238 nine_d3d_vector3_matrix_mul(D3DVECTOR
*d
, const D3DVECTOR
*v
, const D3DMATRIX
*M
)
2240 d
->x
= nine_DP3_vec_col(v
, M
, 0);
2241 d
->y
= nine_DP3_vec_col(v
, M
, 1);
2242 d
->z
= nine_DP3_vec_col(v
, M
, 2);
2246 nine_d3d_matrix_transpose(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2249 for (i
= 0; i
< 4; ++i
)
2250 for (j
= 0; j
< 4; ++j
)
2251 D
->m
[i
][j
] = M
->m
[j
][i
];
2254 #define _M_ADD_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2255 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2256 if (t > 0.0f) pos += t; else neg += t; } while(0)
2258 #define _M_SUB_PROD_1i_2j_3k_4l(i,j,k,l) do { \
2259 float t = M->_1##i * M->_2##j * M->_3##k * M->_4##l; \
2260 if (t > 0.0f) neg -= t; else pos -= t; } while(0)
2262 nine_d3d_matrix_det(const D3DMATRIX
*M
)
2267 _M_ADD_PROD_1i_2j_3k_4l(1, 2, 3, 4);
2268 _M_ADD_PROD_1i_2j_3k_4l(1, 3, 4, 2);
2269 _M_ADD_PROD_1i_2j_3k_4l(1, 4, 2, 3);
2271 _M_ADD_PROD_1i_2j_3k_4l(2, 1, 4, 3);
2272 _M_ADD_PROD_1i_2j_3k_4l(2, 3, 1, 4);
2273 _M_ADD_PROD_1i_2j_3k_4l(2, 4, 3, 1);
2275 _M_ADD_PROD_1i_2j_3k_4l(3, 1, 2, 4);
2276 _M_ADD_PROD_1i_2j_3k_4l(3, 2, 4, 1);
2277 _M_ADD_PROD_1i_2j_3k_4l(3, 4, 1, 2);
2279 _M_ADD_PROD_1i_2j_3k_4l(4, 1, 3, 2);
2280 _M_ADD_PROD_1i_2j_3k_4l(4, 2, 1, 3);
2281 _M_ADD_PROD_1i_2j_3k_4l(4, 3, 2, 1);
2283 _M_SUB_PROD_1i_2j_3k_4l(1, 2, 4, 3);
2284 _M_SUB_PROD_1i_2j_3k_4l(1, 3, 2, 4);
2285 _M_SUB_PROD_1i_2j_3k_4l(1, 4, 3, 2);
2287 _M_SUB_PROD_1i_2j_3k_4l(2, 1, 3, 4);
2288 _M_SUB_PROD_1i_2j_3k_4l(2, 3, 4, 1);
2289 _M_SUB_PROD_1i_2j_3k_4l(2, 4, 1, 3);
2291 _M_SUB_PROD_1i_2j_3k_4l(3, 1, 4, 2);
2292 _M_SUB_PROD_1i_2j_3k_4l(3, 2, 1, 4);
2293 _M_SUB_PROD_1i_2j_3k_4l(3, 4, 2, 1);
2295 _M_SUB_PROD_1i_2j_3k_4l(4, 1, 2, 3);
2296 _M_SUB_PROD_1i_2j_3k_4l(4, 2, 3, 1);
2297 _M_SUB_PROD_1i_2j_3k_4l(4, 3, 1, 2);
2302 /* XXX: Probably better to just use src/mesa/math/m_matrix.c because
2303 * I have no idea where this code came from.
2306 nine_d3d_matrix_inverse(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2312 M
->m
[1][1] * M
->m
[2][2] * M
->m
[3][3] -
2313 M
->m
[1][1] * M
->m
[3][2] * M
->m
[2][3] -
2314 M
->m
[1][2] * M
->m
[2][1] * M
->m
[3][3] +
2315 M
->m
[1][2] * M
->m
[3][1] * M
->m
[2][3] +
2316 M
->m
[1][3] * M
->m
[2][1] * M
->m
[3][2] -
2317 M
->m
[1][3] * M
->m
[3][1] * M
->m
[2][2];
2320 -M
->m
[0][1] * M
->m
[2][2] * M
->m
[3][3] +
2321 M
->m
[0][1] * M
->m
[3][2] * M
->m
[2][3] +
2322 M
->m
[0][2] * M
->m
[2][1] * M
->m
[3][3] -
2323 M
->m
[0][2] * M
->m
[3][1] * M
->m
[2][3] -
2324 M
->m
[0][3] * M
->m
[2][1] * M
->m
[3][2] +
2325 M
->m
[0][3] * M
->m
[3][1] * M
->m
[2][2];
2328 M
->m
[0][1] * M
->m
[1][2] * M
->m
[3][3] -
2329 M
->m
[0][1] * M
->m
[3][2] * M
->m
[1][3] -
2330 M
->m
[0][2] * M
->m
[1][1] * M
->m
[3][3] +
2331 M
->m
[0][2] * M
->m
[3][1] * M
->m
[1][3] +
2332 M
->m
[0][3] * M
->m
[1][1] * M
->m
[3][2] -
2333 M
->m
[0][3] * M
->m
[3][1] * M
->m
[1][2];
2336 -M
->m
[0][1] * M
->m
[1][2] * M
->m
[2][3] +
2337 M
->m
[0][1] * M
->m
[2][2] * M
->m
[1][3] +
2338 M
->m
[0][2] * M
->m
[1][1] * M
->m
[2][3] -
2339 M
->m
[0][2] * M
->m
[2][1] * M
->m
[1][3] -
2340 M
->m
[0][3] * M
->m
[1][1] * M
->m
[2][2] +
2341 M
->m
[0][3] * M
->m
[2][1] * M
->m
[1][2];
2344 -M
->m
[1][0] * M
->m
[2][2] * M
->m
[3][3] +
2345 M
->m
[1][0] * M
->m
[3][2] * M
->m
[2][3] +
2346 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][3] -
2347 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][3] -
2348 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][2] +
2349 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][2];
2352 M
->m
[0][0] * M
->m
[2][2] * M
->m
[3][3] -
2353 M
->m
[0][0] * M
->m
[3][2] * M
->m
[2][3] -
2354 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][3] +
2355 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][3] +
2356 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][2] -
2357 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][2];
2360 -M
->m
[0][0] * M
->m
[1][2] * M
->m
[3][3] +
2361 M
->m
[0][0] * M
->m
[3][2] * M
->m
[1][3] +
2362 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][3] -
2363 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][3] -
2364 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][2] +
2365 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][2];
2368 M
->m
[0][0] * M
->m
[1][2] * M
->m
[2][3] -
2369 M
->m
[0][0] * M
->m
[2][2] * M
->m
[1][3] -
2370 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][3] +
2371 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][3] +
2372 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][2] -
2373 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][2];
2376 M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][3] -
2377 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][3] -
2378 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][3] +
2379 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][3] +
2380 M
->m
[1][3] * M
->m
[2][0] * M
->m
[3][1] -
2381 M
->m
[1][3] * M
->m
[3][0] * M
->m
[2][1];
2384 -M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][3] +
2385 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][3] +
2386 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][3] -
2387 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][3] -
2388 M
->m
[0][3] * M
->m
[2][0] * M
->m
[3][1] +
2389 M
->m
[0][3] * M
->m
[3][0] * M
->m
[2][1];
2392 M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][3] -
2393 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][3] -
2394 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][3] +
2395 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][3] +
2396 M
->m
[0][3] * M
->m
[1][0] * M
->m
[3][1] -
2397 M
->m
[0][3] * M
->m
[3][0] * M
->m
[1][1];
2400 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][3] +
2401 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][3] +
2402 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][3] -
2403 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][3] -
2404 M
->m
[0][3] * M
->m
[1][0] * M
->m
[2][1] +
2405 M
->m
[0][3] * M
->m
[2][0] * M
->m
[1][1];
2408 -M
->m
[1][0] * M
->m
[2][1] * M
->m
[3][2] +
2409 M
->m
[1][0] * M
->m
[3][1] * M
->m
[2][2] +
2410 M
->m
[1][1] * M
->m
[2][0] * M
->m
[3][2] -
2411 M
->m
[1][1] * M
->m
[3][0] * M
->m
[2][2] -
2412 M
->m
[1][2] * M
->m
[2][0] * M
->m
[3][1] +
2413 M
->m
[1][2] * M
->m
[3][0] * M
->m
[2][1];
2416 M
->m
[0][0] * M
->m
[2][1] * M
->m
[3][2] -
2417 M
->m
[0][0] * M
->m
[3][1] * M
->m
[2][2] -
2418 M
->m
[0][1] * M
->m
[2][0] * M
->m
[3][2] +
2419 M
->m
[0][1] * M
->m
[3][0] * M
->m
[2][2] +
2420 M
->m
[0][2] * M
->m
[2][0] * M
->m
[3][1] -
2421 M
->m
[0][2] * M
->m
[3][0] * M
->m
[2][1];
2424 -M
->m
[0][0] * M
->m
[1][1] * M
->m
[3][2] +
2425 M
->m
[0][0] * M
->m
[3][1] * M
->m
[1][2] +
2426 M
->m
[0][1] * M
->m
[1][0] * M
->m
[3][2] -
2427 M
->m
[0][1] * M
->m
[3][0] * M
->m
[1][2] -
2428 M
->m
[0][2] * M
->m
[1][0] * M
->m
[3][1] +
2429 M
->m
[0][2] * M
->m
[3][0] * M
->m
[1][1];
2432 M
->m
[0][0] * M
->m
[1][1] * M
->m
[2][2] -
2433 M
->m
[0][0] * M
->m
[2][1] * M
->m
[1][2] -
2434 M
->m
[0][1] * M
->m
[1][0] * M
->m
[2][2] +
2435 M
->m
[0][1] * M
->m
[2][0] * M
->m
[1][2] +
2436 M
->m
[0][2] * M
->m
[1][0] * M
->m
[2][1] -
2437 M
->m
[0][2] * M
->m
[2][0] * M
->m
[1][1];
2440 M
->m
[0][0] * D
->m
[0][0] +
2441 M
->m
[1][0] * D
->m
[0][1] +
2442 M
->m
[2][0] * D
->m
[0][2] +
2443 M
->m
[3][0] * D
->m
[0][3];
2447 for (i
= 0; i
< 4; i
++)
2448 for (k
= 0; k
< 4; k
++)
2455 nine_d3d_matrix_matrix_mul(&I
, D
, M
);
2457 for (i
= 0; i
< 4; ++i
)
2458 for (k
= 0; k
< 4; ++k
)
2459 if (fabsf(I
.m
[i
][k
] - (float)(i
== k
)) > 1e-3)
2460 DBG("Matrix inversion check FAILED !\n");
2465 /* TODO: don't use 4x4 inverse, unless this gets all nicely inlined ? */
2467 nine_d3d_matrix_inverse_3x3(D3DMATRIX
*D
, const D3DMATRIX
*M
)
2472 for (i
= 0; i
< 3; ++i
)
2473 for (j
= 0; j
< 3; ++j
)
2474 T
.m
[i
][j
] = M
->m
[i
][j
];
2475 for (i
= 0; i
< 3; ++i
) {
2481 nine_d3d_matrix_inverse(D
, &T
);