st/nine: Dummy sampler should have a=1
[mesa.git] / src / gallium / state_trackers / nine / nine_pipe.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_PIPE_H_
24 #define _NINE_PIPE_H_
25
26 #include "d3d9.h"
27 #include "pipe/p_format.h"
28 #include "pipe/p_screen.h"
29 #include "pipe/p_state.h" /* pipe_box */
30 #include "util/u_rect.h"
31 #include "util/u_format.h"
32 #include "nine_helpers.h"
33
34 struct cso_context;
35
36 extern const enum pipe_format nine_d3d9_to_pipe_format_map[120];
37 extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
38
39 void nine_convert_dsa_state(struct cso_context *, const DWORD *);
40 void nine_convert_rasterizer_state(struct cso_context *, const DWORD *);
41 void nine_convert_blend_state(struct cso_context *, const DWORD *);
42 void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
43
44 void nine_pipe_context_clear(struct NineDevice9 *);
45
46 static INLINE unsigned d3dlock_buffer_to_pipe_transfer_usage(DWORD Flags)
47 {
48 unsigned usage;
49
50 if (Flags & D3DLOCK_DISCARD)
51 usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
52 else
53 if (Flags & D3DLOCK_READONLY)
54 usage = PIPE_TRANSFER_READ;
55 else
56 usage = PIPE_TRANSFER_READ_WRITE;
57
58 if (Flags & D3DLOCK_NOOVERWRITE)
59 usage = (PIPE_TRANSFER_UNSYNCHRONIZED |
60 PIPE_TRANSFER_DISCARD_RANGE | usage) & ~PIPE_TRANSFER_READ;
61 else
62 if (Flags & D3DLOCK_DONOTWAIT)
63 usage |= PIPE_TRANSFER_DONTBLOCK;
64
65 /*
66 if (Flags & D3DLOCK_NO_DIRTY_UPDATE)
67 usage |= PIPE_TRANSFER_FLUSH_EXPLICIT;
68 */
69
70 return usage;
71 }
72
73 static INLINE void
74 rect_to_pipe_box(struct pipe_box *dst, const RECT *src)
75 {
76 dst->x = src->left;
77 dst->y = src->top;
78 dst->z = 0;
79 dst->width = src->right - src->left;
80 dst->height = src->bottom - src->top;
81 dst->depth = 1;
82 }
83
84 static INLINE boolean
85 rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
86 {
87 rect_to_pipe_box(dst, src);
88
89 if (dst->width <= 0 || dst->height <= 0) {
90 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
91 dst->width = MAX2(dst->width, 0);
92 dst->height = MAX2(dst->height, 0);
93 return TRUE;
94 }
95 return FALSE;
96 }
97
98 static INLINE boolean
99 rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src)
100 {
101 rect_to_pipe_box(dst, src);
102
103 if (dst->width >= 0 && dst->height >= 0)
104 return FALSE;
105 if (dst->width < 0) dst->width = -dst->width;
106 if (dst->height < 0) dst->height = -dst->height;
107 return TRUE;
108 }
109
110 static INLINE void
111 nine_u_rect_to_pipe_box(struct pipe_box *dst, const struct u_rect *rect, int z)
112 {
113 dst->x = rect->x0;
114 dst->y = rect->y0;
115 dst->z = z;
116 dst->width = rect->x1 - rect->x0;
117 dst->height = rect->y1 - rect->y0;
118 dst->depth = 1;
119 }
120
121 static INLINE void
122 rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src)
123 {
124 user_warn(src->left > src->right || src->top > src->bottom);
125
126 dst->x = src->left;
127 dst->y = src->top;
128 dst->width = src->right - src->left;
129 dst->height = src->bottom - src->top;
130 }
131
132 static INLINE boolean
133 rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src)
134 {
135 rect_to_pipe_box_xy_only(dst, src);
136
137 if (dst->width <= 0 || dst->height <= 0) {
138 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
139 dst->width = MAX2(dst->width, 0);
140 dst->height = MAX2(dst->height, 0);
141 return TRUE;
142 }
143 return FALSE;
144 }
145
146 static INLINE void
147 rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src)
148 {
149 user_warn(src->left > src->right || src->top > src->bottom);
150
151 dst->x0 = src->left;
152 dst->x1 = src->right;
153 dst->y0 = src->top;
154 dst->y1 = src->bottom;
155 }
156
157 static INLINE void
158 d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src)
159 {
160 user_warn(src->Left > src->Right);
161 user_warn(src->Top > src->Bottom);
162 user_warn(src->Front > src->Back);
163
164 dst->x = src->Left;
165 dst->y = src->Top;
166 dst->z = src->Front;
167 dst->width = src->Right - src->Left;
168 dst->height = src->Bottom - src->Top;
169 dst->depth = src->Back - src->Front;
170 }
171
172 static INLINE D3DFORMAT
173 pipe_to_d3d9_format(enum pipe_format format)
174 {
175 return nine_pipe_to_d3d9_format_map[format];
176 }
177
178 static INLINE boolean
179 depth_stencil_format( D3DFORMAT fmt )
180 {
181 static D3DFORMAT allowed[] = {
182 D3DFMT_D16_LOCKABLE,
183 D3DFMT_D32,
184 D3DFMT_D15S1,
185 D3DFMT_D24S8,
186 D3DFMT_D24X8,
187 D3DFMT_D24X4S4,
188 D3DFMT_D16,
189 D3DFMT_D32F_LOCKABLE,
190 D3DFMT_D24FS8,
191 D3DFMT_D32_LOCKABLE,
192 D3DFMT_DF16,
193 D3DFMT_DF24,
194 D3DFMT_INTZ
195 };
196 unsigned i;
197
198 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
199 if (fmt == allowed[i]) { return TRUE; }
200 }
201 return FALSE;
202 }
203
204 static INLINE unsigned
205 d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)
206 {
207 switch (format) {
208 case D3DFMT_D32:
209 case D3DFMT_D15S1:
210 case D3DFMT_D24S8:
211 case D3DFMT_D24X8:
212 case D3DFMT_D24X4S4:
213 case D3DFMT_D16:
214 case D3DFMT_D24FS8:
215 return PIPE_BIND_DEPTH_STENCIL;
216 case D3DFMT_D32F_LOCKABLE:
217 case D3DFMT_D16_LOCKABLE:
218 case D3DFMT_D32_LOCKABLE:
219 return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_TRANSFER_READ |
220 PIPE_BIND_TRANSFER_WRITE;
221 case D3DFMT_DF16:
222 case D3DFMT_DF24:
223 case D3DFMT_INTZ:
224 return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW;
225 default: assert(0);
226 }
227 }
228
229 static INLINE enum pipe_format
230 d3d9_to_pipe_format_internal(D3DFORMAT format)
231 {
232 if (format <= D3DFMT_A2B10G10R10_XR_BIAS)
233 return nine_d3d9_to_pipe_format_map[format];
234 switch (format) {
235 case D3DFMT_INTZ: return PIPE_FORMAT_S8_UINT_Z24_UNORM;
236 case D3DFMT_DF16: return PIPE_FORMAT_Z16_UNORM;
237 case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA;
238 case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */
239 case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
240 case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
241 case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
242 case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
243 case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
244 case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
245 case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
246 case D3DFMT_NV12: return PIPE_FORMAT_NV12;
247 case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */
248 case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */
249 case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */
250 case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */
251 case D3DFMT_Y210: /* XXX */
252 case D3DFMT_Y216:
253 case D3DFMT_NV11:
254 case D3DFMT_DF24: /* Similar to D3DFMT_DF16 but for 24-bits.
255 We don't advertise it because when it is supported, Fetch-4 is
256 supposed to be supported, which we don't support yet. */
257 case D3DFMT_NULL: /* special cased, only for surfaces */
258 return PIPE_FORMAT_NONE;
259 default:
260 DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
261 format, (char)format, (char)(format >> 8),
262 (char)(format >> 16), (char)(format >> 24));
263 return PIPE_FORMAT_NONE;
264 }
265 }
266
267 #define format_check_internal(pipe_format) \
268 screen->is_format_supported(screen, pipe_format, target, \
269 sample_count, bindings)
270
271 static INLINE enum pipe_format
272 d3d9_to_pipe_format_checked(struct pipe_screen *screen,
273 D3DFORMAT format,
274 enum pipe_texture_target target,
275 unsigned sample_count,
276 unsigned bindings,
277 boolean srgb)
278 {
279 enum pipe_format result;
280
281 result = d3d9_to_pipe_format_internal(format);
282 if (result == PIPE_FORMAT_NONE)
283 return PIPE_FORMAT_NONE;
284
285 if (srgb)
286 result = util_format_srgb(result);
287
288 if (format_check_internal(result))
289 return result;
290
291 /* fallback to another format for formats
292 * that match several pipe_format */
293 switch(format) {
294 /* depth buffer formats are not lockable (except those for which it
295 * is precised in the name), so it is ok to match to another similar
296 * format. In all cases, if the app reads the texture with a shader,
297 * it gets depth on r and doesn't get stencil.*/
298 case D3DFMT_INTZ:
299 case D3DFMT_D24S8:
300 if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT))
301 return PIPE_FORMAT_Z24_UNORM_S8_UINT;
302 break;
303 case D3DFMT_D24X8:
304 if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM))
305 return PIPE_FORMAT_Z24X8_UNORM;
306 default:
307 break;
308 }
309 return PIPE_FORMAT_NONE;
310 }
311
312 static INLINE const char *
313 d3dformat_to_string(D3DFORMAT fmt)
314 {
315 switch (fmt) {
316 case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN";
317 case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8";
318 case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8";
319 case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8";
320 case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5";
321 case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5";
322 case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5";
323 case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4";
324 case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2";
325 case D3DFMT_A8: return "D3DFMT_A8";
326 case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2";
327 case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4";
328 case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10";
329 case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8";
330 case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8";
331 case D3DFMT_G16R16: return "D3DFMT_G16R16";
332 case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10";
333 case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16";
334 case D3DFMT_A8P8: return "D3DFMT_A8P8";
335 case D3DFMT_P8: return "D3DFMT_P8";
336 case D3DFMT_L8: return "D3DFMT_L8";
337 case D3DFMT_A8L8: return "D3DFMT_A8L8";
338 case D3DFMT_A4L4: return "D3DFMT_A4L4";
339 case D3DFMT_V8U8: return "D3DFMT_V8U8";
340 case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5";
341 case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8";
342 case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8";
343 case D3DFMT_V16U16: return "D3DFMT_V16U16";
344 case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10";
345 case D3DFMT_UYVY: return "D3DFMT_UYVY";
346 case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8";
347 case D3DFMT_YUY2: return "D3DFMT_YUY2";
348 case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8";
349 case D3DFMT_DXT1: return "D3DFMT_DXT1";
350 case D3DFMT_DXT2: return "D3DFMT_DXT2";
351 case D3DFMT_DXT3: return "D3DFMT_DXT3";
352 case D3DFMT_DXT4: return "D3DFMT_DXT4";
353 case D3DFMT_DXT5: return "D3DFMT_DXT5";
354 case D3DFMT_ATI1: return "D3DFMT_ATI1";
355 case D3DFMT_ATI2: return "D3DFMT_ATI2";
356 case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE";
357 case D3DFMT_D32: return "D3DFMT_D32";
358 case D3DFMT_D15S1: return "D3DFMT_D15S1";
359 case D3DFMT_D24S8: return "D3DFMT_D24S8";
360 case D3DFMT_D24X8: return "D3DFMT_D24X8";
361 case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4";
362 case D3DFMT_D16: return "D3DFMT_D16";
363 case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE";
364 case D3DFMT_D24FS8: return "D3DFMT_D24FS8";
365 case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE";
366 case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE";
367 case D3DFMT_L16: return "D3DFMT_L16";
368 case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA";
369 case D3DFMT_INDEX16: return "D3DFMT_INDEX16";
370 case D3DFMT_INDEX32: return "D3DFMT_INDEX32";
371 case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16";
372 case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8";
373 case D3DFMT_R16F: return "D3DFMT_R16F";
374 case D3DFMT_G16R16F: return "D3DFMT_G16R16F";
375 case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F";
376 case D3DFMT_R32F: return "D3DFMT_R32F";
377 case D3DFMT_G32R32F: return "D3DFMT_G32R32F";
378 case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F";
379 case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8";
380 case D3DFMT_A1: return "D3DFMT_A1";
381 case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS";
382 case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER";
383 case D3DFMT_DF16: return "D3DFMT_DF16";
384 case D3DFMT_DF24: return "D3DFMT_DF24";
385 case D3DFMT_INTZ: return "D3DFMT_INTZ";
386 case D3DFMT_NVDB: return "D3DFMT_NVDB";
387 case D3DFMT_RESZ: return "D3DFMT_RESZ";
388 case D3DFMT_NULL: return "D3DFMT_NULL";
389 default:
390 break;
391 }
392 return "Unknown";
393 }
394
395 static INLINE unsigned
396 nine_fvf_stride( DWORD fvf )
397 {
398 unsigned texcount, i, size = 0;
399
400 switch (fvf & D3DFVF_POSITION_MASK) {
401 case D3DFVF_XYZ: size += 3*4; break;
402 case D3DFVF_XYZRHW: size += 4*4; break;
403 case D3DFVF_XYZB1: size += 4*4; break;
404 case D3DFVF_XYZB2: size += 5*4; break;
405 case D3DFVF_XYZB3: size += 6*4; break;
406 case D3DFVF_XYZB4: size += 7*4; break;
407 case D3DFVF_XYZB5: size += 8*4; break;
408 case D3DFVF_XYZW: size += 4*4; break;
409 default:
410 user_warn("Position doesn't match any known combination.");
411 break;
412 }
413
414 if (fvf & D3DFVF_NORMAL) { size += 3*4; }
415 if (fvf & D3DFVF_PSIZE) { size += 1*4; }
416 if (fvf & D3DFVF_DIFFUSE) { size += 1*4; }
417 if (fvf & D3DFVF_SPECULAR) { size += 1*4; }
418
419 texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK;
420 if (user_error(texcount <= 8))
421 texcount = 8;
422
423 for (i = 0; i < texcount; ++i) {
424 unsigned texformat = (fvf>>(16+i*2))&0x3;
425 /* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
426 * meaning we can just do this instead of the switch below */
427 size += (((texformat+1)&0x3)+1)*4;
428
429 /*
430 switch (texformat) {
431 case D3DFVF_TEXTUREFORMAT1: size += 1*4;
432 case D3DFVF_TEXTUREFORMAT2: size += 2*4;
433 case D3DFVF_TEXTUREFORMAT3: size += 3*4;
434 case D3DFVF_TEXTUREFORMAT4: size += 4*4;
435 }
436 */
437 }
438
439 return size;
440 }
441
442 static INLINE void
443 d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
444 {
445 rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF;
446 rgba[1] = (float)((color >> 8) & 0xFF) / 0xFF;
447 rgba[2] = (float)((color >> 0) & 0xFF) / 0xFF;
448 rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF;
449 }
450
451 static INLINE void
452 d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
453 {
454 d3dcolor_to_rgba(&rgba->f[0], color);
455 }
456
457 static INLINE unsigned
458 d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)
459 {
460 switch (prim) {
461 case D3DPT_POINTLIST: return PIPE_PRIM_POINTS;
462 case D3DPT_LINELIST: return PIPE_PRIM_LINES;
463 case D3DPT_LINESTRIP: return PIPE_PRIM_LINE_STRIP;
464 case D3DPT_TRIANGLELIST: return PIPE_PRIM_TRIANGLES;
465 case D3DPT_TRIANGLESTRIP: return PIPE_PRIM_TRIANGLE_STRIP;
466 case D3DPT_TRIANGLEFAN: return PIPE_PRIM_TRIANGLE_FAN;
467 default:
468 assert(0);
469 return PIPE_PRIM_POINTS;
470 }
471 }
472
473 static INLINE unsigned
474 prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count)
475 {
476 switch (prim) {
477 case D3DPT_POINTLIST: return count;
478 case D3DPT_LINELIST: return count * 2;
479 case D3DPT_LINESTRIP: return count + 1;
480 case D3DPT_TRIANGLELIST: return count * 3;
481 case D3DPT_TRIANGLESTRIP: return count + 2;
482 case D3DPT_TRIANGLEFAN: return count + 2;
483 default:
484 assert(0);
485 return 0;
486 }
487 }
488
489 static INLINE unsigned
490 d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)
491 {
492 switch (func) {
493 case D3DCMP_NEVER: return PIPE_FUNC_NEVER;
494 case D3DCMP_LESS: return PIPE_FUNC_LESS;
495 case D3DCMP_EQUAL: return PIPE_FUNC_EQUAL;
496 case D3DCMP_LESSEQUAL: return PIPE_FUNC_LEQUAL;
497 case D3DCMP_GREATER: return PIPE_FUNC_GREATER;
498 case D3DCMP_NOTEQUAL: return PIPE_FUNC_NOTEQUAL;
499 case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL;
500 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS;
501 case D3DCMP_NEVER_ZERO: return PIPE_FUNC_NEVER; // Tested on windows + ATI HD5770
502 default:
503 assert(0);
504 return PIPE_FUNC_NEVER;
505 }
506 }
507
508 static INLINE unsigned
509 d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)
510 {
511 switch (op) {
512 case D3DSTENCILOP_KEEP: return PIPE_STENCIL_OP_KEEP;
513 case D3DSTENCILOP_ZERO: return PIPE_STENCIL_OP_ZERO;
514 case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE;
515 case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR;
516 case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR;
517 case D3DSTENCILOP_INVERT: return PIPE_STENCIL_OP_INVERT;
518 case D3DSTENCILOP_INCR: return PIPE_STENCIL_OP_INCR_WRAP;
519 case D3DSTENCILOP_DECR: return PIPE_STENCIL_OP_DECR_WRAP;
520 default:
521 return PIPE_STENCIL_OP_ZERO;
522 }
523 }
524
525 static INLINE unsigned
526 d3dcull_to_pipe_face(D3DCULL cull)
527 {
528 switch (cull) {
529 case D3DCULL_NONE: return PIPE_FACE_NONE;
530 case D3DCULL_CW: return PIPE_FACE_FRONT;
531 case D3DCULL_CCW: return PIPE_FACE_BACK;
532 default:
533 assert(0);
534 return PIPE_FACE_NONE;
535 }
536 }
537
538 static INLINE unsigned
539 d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)
540 {
541 switch (mode) {
542 case D3DFILL_POINT: return PIPE_POLYGON_MODE_POINT;
543 case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE;
544 case D3DFILL_SOLID: return PIPE_POLYGON_MODE_FILL;
545 case D3DFILL_SOLID_ZERO:return PIPE_POLYGON_MODE_FILL;
546 default:
547 assert(0);
548 return PIPE_POLYGON_MODE_FILL;
549 }
550 }
551
552 static INLINE unsigned
553 d3dblendop_to_pipe_blend(D3DBLENDOP op)
554 {
555 switch (op) {
556 case D3DBLENDOP_ADD: return PIPE_BLEND_ADD;
557 case D3DBLENDOP_SUBTRACT: return PIPE_BLEND_SUBTRACT;
558 case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT;
559 case D3DBLENDOP_MIN: return PIPE_BLEND_MIN;
560 case D3DBLENDOP_MAX: return PIPE_BLEND_MAX;
561 default:
562 assert(0);
563 return PIPE_BLEND_ADD;
564 }
565 }
566
567 /* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
568 * Drivers may check RGB and ALPHA factors for equality so we should not
569 * simply substitute the ALPHA variants.
570 */
571 static INLINE unsigned
572 d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)
573 {
574 switch (b) {
575 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
576 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
577 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/;
578 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/;
579 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
580 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
581 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
582 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
583 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/;
584 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/;
585 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
586 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
587 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
588 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/;
589 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/;
590 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_ONE; /* XXX */
591 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_ZERO; /* XXX */
592 default:
593 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
594 return PIPE_BLENDFACTOR_ZERO;
595 }
596 }
597
598 static INLINE unsigned
599 d3dblend_color_to_pipe_blendfactor(D3DBLEND b)
600 {
601 switch (b) {
602 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
603 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
604 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR;
605 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR;
606 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
607 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
608 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
609 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
610 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR;
611 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR;
612 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
613 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
614 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
615 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR;
616 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR;
617 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_SRC1_COLOR;
618 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
619 default:
620 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
621 return PIPE_BLENDFACTOR_ZERO;
622 }
623 }
624
625 static INLINE unsigned
626 d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)
627 {
628 switch (addr) {
629 case D3DTADDRESS_WRAP: return PIPE_TEX_WRAP_REPEAT;
630 case D3DTADDRESS_MIRROR: return PIPE_TEX_WRAP_MIRROR_REPEAT;
631 case D3DTADDRESS_CLAMP: return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
632 case D3DTADDRESS_BORDER: return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
633 case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
634 default:
635 assert(0);
636 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
637 }
638 }
639
640 static INLINE unsigned
641 d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)
642 {
643 switch (filter) {
644 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
645 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
646 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
647
648 case D3DTEXF_NONE:
649 case D3DTEXF_PYRAMIDALQUAD:
650 case D3DTEXF_GAUSSIANQUAD:
651 case D3DTEXF_CONVOLUTIONMONO:
652 default:
653 assert(0);
654 return PIPE_TEX_FILTER_NEAREST;
655 }
656 }
657
658 static INLINE unsigned
659 d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
660 {
661 switch (filter) {
662 case D3DTEXF_NONE: return PIPE_TEX_MIPFILTER_NONE;
663 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
664 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
665 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
666
667 case D3DTEXF_PYRAMIDALQUAD:
668 case D3DTEXF_GAUSSIANQUAD:
669 case D3DTEXF_CONVOLUTIONMONO:
670 default:
671 assert(0);
672 return PIPE_TEX_MIPFILTER_NONE;
673 }
674 }
675
676 #endif /* _NINE_PIPE_H_ */