st/va: Check NULL pointer
[mesa.git] / src / gallium / state_trackers / nine / nine_pipe.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_PIPE_H_
24 #define _NINE_PIPE_H_
25
26 #include "d3d9.h"
27 #include "pipe/p_format.h"
28 #include "pipe/p_screen.h"
29 #include "pipe/p_state.h" /* pipe_box */
30 #include "util/macros.h"
31 #include "util/u_rect.h"
32 #include "util/u_format.h"
33 #include "nine_helpers.h"
34
35 struct cso_context;
36
37 extern const enum pipe_format nine_d3d9_to_pipe_format_map[120];
38 extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
39
40 void nine_convert_dsa_state(struct pipe_depth_stencil_alpha_state *, const DWORD *);
41 void nine_convert_rasterizer_state(struct NineDevice9 *, struct pipe_rasterizer_state *, const DWORD *);
42 void nine_convert_blend_state(struct pipe_blend_state *, const DWORD *);
43 void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
44
45 void nine_pipe_context_clear(struct NineDevice9 *);
46
47 static inline void
48 rect_to_pipe_box(struct pipe_box *dst, const RECT *src)
49 {
50 dst->x = src->left;
51 dst->y = src->top;
52 dst->z = 0;
53 dst->width = src->right - src->left;
54 dst->height = src->bottom - src->top;
55 dst->depth = 1;
56 }
57
58 static inline void
59 pipe_box_to_rect(RECT *dst, const struct pipe_box *src)
60 {
61 dst->left = src->x;
62 dst->right = src->x + src->width;
63 dst->top = src->y;
64 dst->bottom = src->y + src->height;
65 }
66
67 static inline void
68 rect_minify_inclusive(RECT *rect)
69 {
70 rect->left = rect->left >> 2;
71 rect->top = rect->top >> 2;
72 rect->right = DIV_ROUND_UP(rect->right, 2);
73 rect->bottom = DIV_ROUND_UP(rect->bottom, 2);
74 }
75
76 /* We suppose:
77 * 0 <= rect->left < rect->right
78 * 0 <= rect->top < rect->bottom
79 */
80 static inline void
81 fit_rect_format_inclusive(enum pipe_format format, RECT *rect, int width, int height)
82 {
83 const unsigned w = util_format_get_blockwidth(format);
84 const unsigned h = util_format_get_blockheight(format);
85
86 if (util_format_is_compressed(format)) {
87 rect->left = rect->left - rect->left % w;
88 rect->top = rect->top - rect->top % h;
89 rect->right = (rect->right % w) == 0 ?
90 rect->right :
91 rect->right - (rect->right % w) + w;
92 rect->bottom = (rect->bottom % h) == 0 ?
93 rect->bottom :
94 rect->bottom - (rect->bottom % h) + h;
95 }
96
97 rect->right = MIN2(rect->right, width);
98 rect->bottom = MIN2(rect->bottom, height);
99 }
100
101 static inline boolean
102 rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
103 {
104 rect_to_pipe_box(dst, src);
105
106 if (dst->width <= 0 || dst->height <= 0) {
107 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
108 dst->width = MAX2(dst->width, 0);
109 dst->height = MAX2(dst->height, 0);
110 return TRUE;
111 }
112 return FALSE;
113 }
114
115 static inline boolean
116 rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src)
117 {
118 rect_to_pipe_box(dst, src);
119
120 if (dst->width >= 0 && dst->height >= 0)
121 return FALSE;
122 if (dst->width < 0) dst->width = -dst->width;
123 if (dst->height < 0) dst->height = -dst->height;
124 return TRUE;
125 }
126
127 static inline void
128 rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src)
129 {
130 user_warn(src->left > src->right || src->top > src->bottom);
131
132 dst->x = src->left;
133 dst->y = src->top;
134 dst->width = src->right - src->left;
135 dst->height = src->bottom - src->top;
136 }
137
138 static inline boolean
139 rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src)
140 {
141 rect_to_pipe_box_xy_only(dst, src);
142
143 if (dst->width <= 0 || dst->height <= 0) {
144 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
145 dst->width = MAX2(dst->width, 0);
146 dst->height = MAX2(dst->height, 0);
147 return TRUE;
148 }
149 return FALSE;
150 }
151
152 static inline void
153 rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src)
154 {
155 user_warn(src->left > src->right || src->top > src->bottom);
156
157 dst->x0 = src->left;
158 dst->x1 = src->right;
159 dst->y0 = src->top;
160 dst->y1 = src->bottom;
161 }
162
163 static inline void
164 d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src)
165 {
166 user_warn(src->Left > src->Right);
167 user_warn(src->Top > src->Bottom);
168 user_warn(src->Front > src->Back);
169
170 dst->x = src->Left;
171 dst->y = src->Top;
172 dst->z = src->Front;
173 dst->width = src->Right - src->Left;
174 dst->height = src->Bottom - src->Top;
175 dst->depth = src->Back - src->Front;
176 }
177
178 static inline D3DFORMAT
179 pipe_to_d3d9_format(enum pipe_format format)
180 {
181 return nine_pipe_to_d3d9_format_map[format];
182 }
183
184 /* ATI1 and ATI2 are not officially compressed in d3d9 */
185 static inline boolean
186 compressed_format( D3DFORMAT fmt )
187 {
188 switch (fmt) {
189 case D3DFMT_DXT1:
190 case D3DFMT_DXT2:
191 case D3DFMT_DXT3:
192 case D3DFMT_DXT4:
193 case D3DFMT_DXT5:
194 return TRUE;
195 default:
196 break;
197 }
198 return FALSE;
199 }
200
201 static inline boolean
202 depth_stencil_format( D3DFORMAT fmt )
203 {
204 static D3DFORMAT allowed[] = {
205 D3DFMT_D16_LOCKABLE,
206 D3DFMT_D32,
207 D3DFMT_D15S1,
208 D3DFMT_D24S8,
209 D3DFMT_D24X8,
210 D3DFMT_D24X4S4,
211 D3DFMT_D16,
212 D3DFMT_D32F_LOCKABLE,
213 D3DFMT_D24FS8,
214 D3DFMT_D32_LOCKABLE,
215 D3DFMT_DF16,
216 D3DFMT_DF24,
217 D3DFMT_INTZ
218 };
219 unsigned i;
220
221 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
222 if (fmt == allowed[i]) { return TRUE; }
223 }
224 return FALSE;
225 }
226
227 static inline unsigned
228 d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)
229 {
230 switch (format) {
231 case D3DFMT_D32:
232 case D3DFMT_D15S1:
233 case D3DFMT_D24S8:
234 case D3DFMT_D24X8:
235 case D3DFMT_D24X4S4:
236 case D3DFMT_D16:
237 case D3DFMT_D24FS8:
238 return PIPE_BIND_DEPTH_STENCIL;
239 case D3DFMT_D32F_LOCKABLE:
240 case D3DFMT_D16_LOCKABLE:
241 case D3DFMT_D32_LOCKABLE:
242 return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_TRANSFER_READ |
243 PIPE_BIND_TRANSFER_WRITE;
244 case D3DFMT_DF16:
245 case D3DFMT_DF24:
246 case D3DFMT_INTZ:
247 return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW;
248 default: unreachable("Unexpected format");
249 }
250 }
251
252 static inline enum pipe_format
253 d3d9_to_pipe_format_internal(D3DFORMAT format)
254 {
255 if (format <= D3DFMT_A2B10G10R10_XR_BIAS)
256 return nine_d3d9_to_pipe_format_map[format];
257 switch (format) {
258 case D3DFMT_INTZ: return PIPE_FORMAT_S8_UINT_Z24_UNORM;
259 case D3DFMT_DF16: return PIPE_FORMAT_Z16_UNORM;
260 case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA;
261 case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */
262 case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
263 case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
264 case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
265 case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
266 case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
267 case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
268 case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
269 case D3DFMT_NV12: return PIPE_FORMAT_NV12;
270 case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */
271 case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */
272 case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */
273 case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */
274 case D3DFMT_Y210: /* XXX */
275 case D3DFMT_Y216:
276 case D3DFMT_NV11:
277 case D3DFMT_DF24: /* Similar to D3DFMT_DF16 but for 24-bits.
278 We don't advertise it because when it is supported, Fetch-4 is
279 supposed to be supported, which we don't support yet. */
280 case D3DFMT_NULL: /* special cased, only for surfaces */
281 return PIPE_FORMAT_NONE;
282 default:
283 DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
284 format, (char)format, (char)(format >> 8),
285 (char)(format >> 16), (char)(format >> 24));
286 return PIPE_FORMAT_NONE;
287 }
288 }
289
290 #define format_check_internal(pipe_format) \
291 screen->is_format_supported(screen, pipe_format, target, \
292 sample_count, bindings)
293
294 static inline enum pipe_format
295 d3d9_to_pipe_format_checked(struct pipe_screen *screen,
296 D3DFORMAT format,
297 enum pipe_texture_target target,
298 unsigned sample_count,
299 unsigned bindings,
300 boolean srgb,
301 boolean bypass_check)
302 {
303 enum pipe_format result;
304
305 result = d3d9_to_pipe_format_internal(format);
306 if (result == PIPE_FORMAT_NONE)
307 return PIPE_FORMAT_NONE;
308
309 if (srgb)
310 result = util_format_srgb(result);
311
312 /* bypass_check: Used for D3DPOOL_SCRATCH, which
313 * isn't limited to the formats supported by the
314 * device, and to check we are not using a format
315 * fallback. */
316 if (bypass_check || format_check_internal(result))
317 return result;
318
319 /* fallback to another format for formats
320 * that match several pipe_format */
321 switch(format) {
322 /* depth buffer formats are not lockable (except those for which it
323 * is precised in the name), so it is ok to match to another similar
324 * format. In all cases, if the app reads the texture with a shader,
325 * it gets depth on r and doesn't get stencil.*/
326 case D3DFMT_INTZ:
327 case D3DFMT_D24S8:
328 if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT))
329 return PIPE_FORMAT_Z24_UNORM_S8_UINT;
330 break;
331 case D3DFMT_D24X8:
332 if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM))
333 return PIPE_FORMAT_Z24X8_UNORM;
334 /* Support for X8L8V8U8 bumpenvmap format with lighting bits.
335 * X8L8V8U8 is commonly supported among dx9 cards.
336 * To avoid precision loss, we use PIPE_FORMAT_R32G32B32X32_FLOAT,
337 * however using PIPE_FORMAT_R8G8B8A8_SNORM should be ok */
338 case D3DFMT_X8L8V8U8:
339 if (bindings & PIPE_BIND_RENDER_TARGET)
340 return PIPE_FORMAT_NONE;
341 if (format_check_internal(PIPE_FORMAT_R32G32B32X32_FLOAT))
342 return PIPE_FORMAT_R32G32B32X32_FLOAT;
343 default:
344 break;
345 }
346 return PIPE_FORMAT_NONE;
347 }
348
349 static inline const char *
350 d3dformat_to_string(D3DFORMAT fmt)
351 {
352 switch (fmt) {
353 case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN";
354 case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8";
355 case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8";
356 case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8";
357 case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5";
358 case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5";
359 case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5";
360 case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4";
361 case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2";
362 case D3DFMT_A8: return "D3DFMT_A8";
363 case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2";
364 case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4";
365 case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10";
366 case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8";
367 case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8";
368 case D3DFMT_G16R16: return "D3DFMT_G16R16";
369 case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10";
370 case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16";
371 case D3DFMT_A8P8: return "D3DFMT_A8P8";
372 case D3DFMT_P8: return "D3DFMT_P8";
373 case D3DFMT_L8: return "D3DFMT_L8";
374 case D3DFMT_A8L8: return "D3DFMT_A8L8";
375 case D3DFMT_A4L4: return "D3DFMT_A4L4";
376 case D3DFMT_V8U8: return "D3DFMT_V8U8";
377 case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5";
378 case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8";
379 case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8";
380 case D3DFMT_V16U16: return "D3DFMT_V16U16";
381 case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10";
382 case D3DFMT_UYVY: return "D3DFMT_UYVY";
383 case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8";
384 case D3DFMT_YUY2: return "D3DFMT_YUY2";
385 case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8";
386 case D3DFMT_DXT1: return "D3DFMT_DXT1";
387 case D3DFMT_DXT2: return "D3DFMT_DXT2";
388 case D3DFMT_DXT3: return "D3DFMT_DXT3";
389 case D3DFMT_DXT4: return "D3DFMT_DXT4";
390 case D3DFMT_DXT5: return "D3DFMT_DXT5";
391 case D3DFMT_ATI1: return "D3DFMT_ATI1";
392 case D3DFMT_ATI2: return "D3DFMT_ATI2";
393 case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE";
394 case D3DFMT_D32: return "D3DFMT_D32";
395 case D3DFMT_D15S1: return "D3DFMT_D15S1";
396 case D3DFMT_D24S8: return "D3DFMT_D24S8";
397 case D3DFMT_D24X8: return "D3DFMT_D24X8";
398 case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4";
399 case D3DFMT_D16: return "D3DFMT_D16";
400 case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE";
401 case D3DFMT_D24FS8: return "D3DFMT_D24FS8";
402 case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE";
403 case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE";
404 case D3DFMT_L16: return "D3DFMT_L16";
405 case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA";
406 case D3DFMT_INDEX16: return "D3DFMT_INDEX16";
407 case D3DFMT_INDEX32: return "D3DFMT_INDEX32";
408 case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16";
409 case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8";
410 case D3DFMT_R16F: return "D3DFMT_R16F";
411 case D3DFMT_G16R16F: return "D3DFMT_G16R16F";
412 case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F";
413 case D3DFMT_R32F: return "D3DFMT_R32F";
414 case D3DFMT_G32R32F: return "D3DFMT_G32R32F";
415 case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F";
416 case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8";
417 case D3DFMT_A1: return "D3DFMT_A1";
418 case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS";
419 case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER";
420 case D3DFMT_DF16: return "D3DFMT_DF16";
421 case D3DFMT_DF24: return "D3DFMT_DF24";
422 case D3DFMT_INTZ: return "D3DFMT_INTZ";
423 case D3DFMT_NVDB: return "D3DFMT_NVDB";
424 case D3DFMT_RESZ: return "D3DFMT_RESZ";
425 case D3DFMT_NULL: return "D3DFMT_NULL";
426 case D3DFMT_ATOC: return "D3DFMT_ATOC";
427 default:
428 break;
429 }
430 return "Unknown";
431 }
432
433 static inline unsigned
434 nine_fvf_stride( DWORD fvf )
435 {
436 unsigned texcount, i, size = 0;
437
438 switch (fvf & D3DFVF_POSITION_MASK) {
439 case D3DFVF_XYZ: size += 3*4; break;
440 case D3DFVF_XYZRHW: size += 4*4; break;
441 case D3DFVF_XYZB1: size += 4*4; break;
442 case D3DFVF_XYZB2: size += 5*4; break;
443 case D3DFVF_XYZB3: size += 6*4; break;
444 case D3DFVF_XYZB4: size += 7*4; break;
445 case D3DFVF_XYZB5: size += 8*4; break;
446 case D3DFVF_XYZW: size += 4*4; break;
447 default:
448 user_warn("Position doesn't match any known combination.");
449 break;
450 }
451
452 if (fvf & D3DFVF_NORMAL) { size += 3*4; }
453 if (fvf & D3DFVF_PSIZE) { size += 1*4; }
454 if (fvf & D3DFVF_DIFFUSE) { size += 1*4; }
455 if (fvf & D3DFVF_SPECULAR) { size += 1*4; }
456
457 texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK;
458 if (user_error(texcount <= 8))
459 texcount = 8;
460
461 for (i = 0; i < texcount; ++i) {
462 unsigned texformat = (fvf>>(16+i*2))&0x3;
463 /* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
464 * meaning we can just do this instead of the switch below */
465 size += (((texformat+1)&0x3)+1)*4;
466
467 /*
468 switch (texformat) {
469 case D3DFVF_TEXTUREFORMAT1: size += 1*4;
470 case D3DFVF_TEXTUREFORMAT2: size += 2*4;
471 case D3DFVF_TEXTUREFORMAT3: size += 3*4;
472 case D3DFVF_TEXTUREFORMAT4: size += 4*4;
473 }
474 */
475 }
476
477 return size;
478 }
479
480 static inline void
481 d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
482 {
483 rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF;
484 rgba[1] = (float)((color >> 8) & 0xFF) / 0xFF;
485 rgba[2] = (float)((color >> 0) & 0xFF) / 0xFF;
486 rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF;
487 }
488
489 static inline void
490 d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
491 {
492 d3dcolor_to_rgba(&rgba->f[0], color);
493 }
494
495 static inline unsigned
496 d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)
497 {
498 switch (prim) {
499 case D3DPT_POINTLIST: return PIPE_PRIM_POINTS;
500 case D3DPT_LINELIST: return PIPE_PRIM_LINES;
501 case D3DPT_LINESTRIP: return PIPE_PRIM_LINE_STRIP;
502 case D3DPT_TRIANGLELIST: return PIPE_PRIM_TRIANGLES;
503 case D3DPT_TRIANGLESTRIP: return PIPE_PRIM_TRIANGLE_STRIP;
504 case D3DPT_TRIANGLEFAN: return PIPE_PRIM_TRIANGLE_FAN;
505 default:
506 assert(0);
507 return PIPE_PRIM_POINTS;
508 }
509 }
510
511 static inline unsigned
512 prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count)
513 {
514 switch (prim) {
515 case D3DPT_POINTLIST: return count;
516 case D3DPT_LINELIST: return count * 2;
517 case D3DPT_LINESTRIP: return count + 1;
518 case D3DPT_TRIANGLELIST: return count * 3;
519 case D3DPT_TRIANGLESTRIP: return count + 2;
520 case D3DPT_TRIANGLEFAN: return count + 2;
521 default:
522 assert(0);
523 return 0;
524 }
525 }
526
527 static inline unsigned
528 d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)
529 {
530 switch (func) {
531 case D3DCMP_NEVER: return PIPE_FUNC_NEVER;
532 case D3DCMP_LESS: return PIPE_FUNC_LESS;
533 case D3DCMP_EQUAL: return PIPE_FUNC_EQUAL;
534 case D3DCMP_LESSEQUAL: return PIPE_FUNC_LEQUAL;
535 case D3DCMP_GREATER: return PIPE_FUNC_GREATER;
536 case D3DCMP_NOTEQUAL: return PIPE_FUNC_NOTEQUAL;
537 case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL;
538 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS;
539 case D3DCMP_NEVER_ZERO: return PIPE_FUNC_NEVER; // Tested on windows + ATI HD5770
540 default:
541 assert(0);
542 return PIPE_FUNC_NEVER;
543 }
544 }
545
546 static inline unsigned
547 d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)
548 {
549 switch (op) {
550 case D3DSTENCILOP_KEEP: return PIPE_STENCIL_OP_KEEP;
551 case D3DSTENCILOP_ZERO: return PIPE_STENCIL_OP_ZERO;
552 case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE;
553 case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR;
554 case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR;
555 case D3DSTENCILOP_INVERT: return PIPE_STENCIL_OP_INVERT;
556 case D3DSTENCILOP_INCR: return PIPE_STENCIL_OP_INCR_WRAP;
557 case D3DSTENCILOP_DECR: return PIPE_STENCIL_OP_DECR_WRAP;
558 default:
559 return PIPE_STENCIL_OP_ZERO;
560 }
561 }
562
563 static inline unsigned
564 d3dcull_to_pipe_face(D3DCULL cull)
565 {
566 switch (cull) {
567 case D3DCULL_NONE: return PIPE_FACE_NONE;
568 case D3DCULL_CW: return PIPE_FACE_FRONT;
569 case D3DCULL_CCW: return PIPE_FACE_BACK;
570 default:
571 assert(0);
572 return PIPE_FACE_NONE;
573 }
574 }
575
576 static inline unsigned
577 d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)
578 {
579 switch (mode) {
580 case D3DFILL_POINT: return PIPE_POLYGON_MODE_POINT;
581 case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE;
582 case D3DFILL_SOLID: return PIPE_POLYGON_MODE_FILL;
583 case D3DFILL_SOLID_ZERO:return PIPE_POLYGON_MODE_FILL;
584 default:
585 assert(0);
586 return PIPE_POLYGON_MODE_FILL;
587 }
588 }
589
590 static inline unsigned
591 d3dblendop_to_pipe_blend(D3DBLENDOP op)
592 {
593 switch (op) {
594 case D3DBLENDOP_ADD: return PIPE_BLEND_ADD;
595 case D3DBLENDOP_SUBTRACT: return PIPE_BLEND_SUBTRACT;
596 case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT;
597 case D3DBLENDOP_MIN: return PIPE_BLEND_MIN;
598 case D3DBLENDOP_MAX: return PIPE_BLEND_MAX;
599 default:
600 assert(0);
601 return PIPE_BLEND_ADD;
602 }
603 }
604
605 /* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
606 * Drivers may check RGB and ALPHA factors for equality so we should not
607 * simply substitute the ALPHA variants.
608 */
609 static inline unsigned
610 d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)
611 {
612 switch (b) {
613 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
614 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
615 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/;
616 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/;
617 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
618 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
619 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
620 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
621 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/;
622 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/;
623 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
624 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
625 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
626 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/;
627 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/;
628 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_ONE; /* XXX */
629 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_ZERO; /* XXX */
630 default:
631 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
632 return PIPE_BLENDFACTOR_ZERO;
633 }
634 }
635
636 static inline unsigned
637 d3dblend_color_to_pipe_blendfactor(D3DBLEND b)
638 {
639 switch (b) {
640 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
641 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
642 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR;
643 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR;
644 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
645 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
646 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
647 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
648 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR;
649 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR;
650 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
651 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
652 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
653 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR;
654 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR;
655 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_SRC1_COLOR;
656 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
657 default:
658 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
659 return PIPE_BLENDFACTOR_ZERO;
660 }
661 }
662
663 static inline unsigned
664 d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)
665 {
666 switch (addr) {
667 case D3DTADDRESS_WRAP: return PIPE_TEX_WRAP_REPEAT;
668 case D3DTADDRESS_MIRROR: return PIPE_TEX_WRAP_MIRROR_REPEAT;
669 case D3DTADDRESS_CLAMP: return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
670 case D3DTADDRESS_BORDER: return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
671 case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
672 default:
673 assert(0);
674 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
675 }
676 }
677
678 static inline unsigned
679 d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)
680 {
681 switch (filter) {
682 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
683 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
684 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
685
686 case D3DTEXF_NONE:
687 case D3DTEXF_PYRAMIDALQUAD:
688 case D3DTEXF_GAUSSIANQUAD:
689 case D3DTEXF_CONVOLUTIONMONO:
690 default:
691 assert(0);
692 return PIPE_TEX_FILTER_NEAREST;
693 }
694 }
695
696 static inline unsigned
697 d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
698 {
699 switch (filter) {
700 case D3DTEXF_NONE: return PIPE_TEX_MIPFILTER_NONE;
701 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
702 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
703 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
704
705 case D3DTEXF_PYRAMIDALQUAD:
706 case D3DTEXF_GAUSSIANQUAD:
707 case D3DTEXF_CONVOLUTIONMONO:
708 default:
709 assert(0);
710 return PIPE_TEX_MIPFILTER_NONE;
711 }
712 }
713
714 static inline unsigned nine_format_get_stride(enum pipe_format format,
715 unsigned width)
716 {
717 unsigned stride = util_format_get_stride(format, width);
718
719 return align(stride, 4);
720 }
721
722 static inline unsigned nine_format_get_level_alloc_size(enum pipe_format format,
723 unsigned width,
724 unsigned height,
725 unsigned level)
726 {
727 unsigned w, h, size;
728
729 w = u_minify(width, level);
730 h = u_minify(height, level);
731 size = nine_format_get_stride(format, w) *
732 util_format_get_nblocksy(format, h);
733 return size;
734 }
735
736 static inline unsigned nine_format_get_size_and_offsets(enum pipe_format format,
737 unsigned *offsets,
738 unsigned width,
739 unsigned height,
740 unsigned last_level)
741 {
742 unsigned l, w, h, size = 0;
743
744 for (l = 0; l <= last_level; ++l) {
745 w = u_minify(width, l);
746 h = u_minify(height, l);
747 offsets[l] = size;
748 size += nine_format_get_stride(format, w) *
749 util_format_get_nblocksy(format, h);
750 }
751
752 return size;
753 }
754
755 #endif /* _NINE_PIPE_H_ */