2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
27 #include "pipe/p_format.h"
28 #include "pipe/p_screen.h"
29 #include "pipe/p_state.h" /* pipe_box */
30 #include "util/u_rect.h"
31 #include "util/u_format.h"
32 #include "nine_helpers.h"
36 extern const enum pipe_format nine_d3d9_to_pipe_format_map
[120];
37 extern const D3DFORMAT nine_pipe_to_d3d9_format_map
[PIPE_FORMAT_COUNT
];
39 void nine_convert_dsa_state(struct cso_context
*, const DWORD
*);
40 void nine_convert_rasterizer_state(struct cso_context
*, const DWORD
*);
41 void nine_convert_blend_state(struct cso_context
*, const DWORD
*);
42 void nine_convert_sampler_state(struct cso_context
*, int idx
, const DWORD
*);
44 void nine_pipe_context_clear(struct NineDevice9
*);
46 static INLINE
unsigned d3dlock_buffer_to_pipe_transfer_usage(DWORD Flags
)
50 if (Flags
& D3DLOCK_DISCARD
)
51 usage
= PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE
;
53 if (Flags
& D3DLOCK_READONLY
)
54 usage
= PIPE_TRANSFER_READ
;
56 usage
= PIPE_TRANSFER_READ_WRITE
;
58 if (Flags
& D3DLOCK_NOOVERWRITE
)
59 usage
= (PIPE_TRANSFER_UNSYNCHRONIZED
|
60 PIPE_TRANSFER_DISCARD_RANGE
| usage
) & ~PIPE_TRANSFER_READ
;
62 if (Flags
& D3DLOCK_DONOTWAIT
)
63 usage
|= PIPE_TRANSFER_DONTBLOCK
;
66 if (Flags & D3DLOCK_NO_DIRTY_UPDATE)
67 usage |= PIPE_TRANSFER_FLUSH_EXPLICIT;
74 rect_to_pipe_box(struct pipe_box
*dst
, const RECT
*src
)
79 dst
->width
= src
->right
- src
->left
;
80 dst
->height
= src
->bottom
- src
->top
;
85 rect_to_pipe_box_clamp(struct pipe_box
*dst
, const RECT
*src
)
87 rect_to_pipe_box(dst
, src
);
89 if (dst
->width
<= 0 || dst
->height
<= 0) {
90 DBG_FLAG(DBG_UNKNOWN
, "Warning: NULL box");
91 dst
->width
= MAX2(dst
->width
, 0);
92 dst
->height
= MAX2(dst
->height
, 0);
99 rect_to_pipe_box_flip(struct pipe_box
*dst
, const RECT
*src
)
101 rect_to_pipe_box(dst
, src
);
103 if (dst
->width
>= 0 && dst
->height
>= 0)
105 if (dst
->width
< 0) dst
->width
= -dst
->width
;
106 if (dst
->height
< 0) dst
->height
= -dst
->height
;
111 nine_u_rect_to_pipe_box(struct pipe_box
*dst
, const struct u_rect
*rect
, int z
)
116 dst
->width
= rect
->x1
- rect
->x0
;
117 dst
->height
= rect
->y1
- rect
->y0
;
122 rect_to_pipe_box_xy_only(struct pipe_box
*dst
, const RECT
*src
)
124 user_warn(src
->left
> src
->right
|| src
->top
> src
->bottom
);
128 dst
->width
= src
->right
- src
->left
;
129 dst
->height
= src
->bottom
- src
->top
;
132 static INLINE boolean
133 rect_to_pipe_box_xy_only_clamp(struct pipe_box
*dst
, const RECT
*src
)
135 rect_to_pipe_box_xy_only(dst
, src
);
137 if (dst
->width
<= 0 || dst
->height
<= 0) {
138 DBG_FLAG(DBG_UNKNOWN
, "Warning: NULL box");
139 dst
->width
= MAX2(dst
->width
, 0);
140 dst
->height
= MAX2(dst
->height
, 0);
147 rect_to_g3d_u_rect(struct u_rect
*dst
, const RECT
*src
)
149 user_warn(src
->left
> src
->right
|| src
->top
> src
->bottom
);
152 dst
->x1
= src
->right
;
154 dst
->y1
= src
->bottom
;
158 d3dbox_to_pipe_box(struct pipe_box
*dst
, const D3DBOX
*src
)
160 user_warn(src
->Left
> src
->Right
);
161 user_warn(src
->Top
> src
->Bottom
);
162 user_warn(src
->Front
> src
->Back
);
167 dst
->width
= src
->Right
- src
->Left
;
168 dst
->height
= src
->Bottom
- src
->Top
;
169 dst
->depth
= src
->Back
- src
->Front
;
172 static INLINE D3DFORMAT
173 pipe_to_d3d9_format(enum pipe_format format
)
175 return nine_pipe_to_d3d9_format_map
[format
];
178 static INLINE boolean
179 depth_stencil_format( D3DFORMAT fmt
)
181 static D3DFORMAT allowed
[] = {
189 D3DFMT_D32F_LOCKABLE
,
198 for (i
= 0; i
< sizeof(allowed
)/sizeof(D3DFORMAT
); i
++) {
199 if (fmt
== allowed
[i
]) { return TRUE
; }
204 static INLINE
unsigned
205 d3d9_get_pipe_depth_format_bindings(D3DFORMAT format
)
215 return PIPE_BIND_DEPTH_STENCIL
;
216 case D3DFMT_D32F_LOCKABLE
:
217 case D3DFMT_D16_LOCKABLE
:
218 case D3DFMT_D32_LOCKABLE
:
219 return PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_TRANSFER_READ
|
220 PIPE_BIND_TRANSFER_WRITE
;
224 return PIPE_BIND_DEPTH_STENCIL
| PIPE_BIND_SAMPLER_VIEW
;
229 static INLINE
enum pipe_format
230 d3d9_to_pipe_format_internal(D3DFORMAT format
)
232 if (format
<= D3DFMT_A2B10G10R10_XR_BIAS
)
233 return nine_d3d9_to_pipe_format_map
[format
];
235 case D3DFMT_INTZ
: return PIPE_FORMAT_S8_UINT_Z24_UNORM
;
236 case D3DFMT_DF16
: return PIPE_FORMAT_Z16_UNORM
;
237 case D3DFMT_DXT1
: return PIPE_FORMAT_DXT1_RGBA
;
238 case D3DFMT_DXT2
: return PIPE_FORMAT_DXT3_RGBA
; /* XXX */
239 case D3DFMT_DXT3
: return PIPE_FORMAT_DXT3_RGBA
;
240 case D3DFMT_DXT4
: return PIPE_FORMAT_DXT5_RGBA
; /* XXX */
241 case D3DFMT_DXT5
: return PIPE_FORMAT_DXT5_RGBA
;
242 case D3DFMT_ATI1
: return PIPE_FORMAT_RGTC1_UNORM
;
243 case D3DFMT_ATI2
: return PIPE_FORMAT_RGTC2_UNORM
;
244 case D3DFMT_UYVY
: return PIPE_FORMAT_UYVY
;
245 case D3DFMT_YUY2
: return PIPE_FORMAT_YUYV
; /* XXX check */
246 case D3DFMT_NV12
: return PIPE_FORMAT_NV12
;
247 case D3DFMT_G8R8_G8B8
: return PIPE_FORMAT_G8R8_G8B8_UNORM
; /* XXX order ? */
248 case D3DFMT_R8G8_B8G8
: return PIPE_FORMAT_R8G8_B8G8_UNORM
; /* XXX order ? */
249 case D3DFMT_BINARYBUFFER
: return PIPE_FORMAT_NONE
; /* not a format */
250 case D3DFMT_MULTI2_ARGB8
: return PIPE_FORMAT_NONE
; /* not supported */
251 case D3DFMT_Y210
: /* XXX */
254 case D3DFMT_DF24
: /* Similar to D3DFMT_DF16 but for 24-bits.
255 We don't advertise it because when it is supported, Fetch-4 is
256 supposed to be supported, which we don't support yet. */
257 case D3DFMT_NULL
: /* special cased, only for surfaces */
258 return PIPE_FORMAT_NONE
;
260 DBG_FLAG(DBG_UNKNOWN
, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
261 format
, (char)format
, (char)(format
>> 8),
262 (char)(format
>> 16), (char)(format
>> 24));
263 return PIPE_FORMAT_NONE
;
267 #define format_check_internal(pipe_format) \
268 screen->is_format_supported(screen, pipe_format, target, \
269 sample_count, bindings)
271 static INLINE
enum pipe_format
272 d3d9_to_pipe_format_checked(struct pipe_screen
*screen
,
274 enum pipe_texture_target target
,
275 unsigned sample_count
,
279 enum pipe_format result
;
281 result
= d3d9_to_pipe_format_internal(format
);
282 if (result
== PIPE_FORMAT_NONE
)
283 return PIPE_FORMAT_NONE
;
286 result
= util_format_srgb(result
);
288 if (format_check_internal(result
))
291 /* fallback to another format for formats
292 * that match several pipe_format */
294 /* depth buffer formats are not lockable (except those for which it
295 * is precised in the name), so it is ok to match to another similar
296 * format. In all cases, if the app reads the texture with a shader,
297 * it gets depth on r and doesn't get stencil.*/
300 if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT
))
301 return PIPE_FORMAT_Z24_UNORM_S8_UINT
;
304 if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM
))
305 return PIPE_FORMAT_Z24X8_UNORM
;
309 return PIPE_FORMAT_NONE
;
312 /* same that above, but determines binding flags */
313 static INLINE
enum pipe_format
314 d3d9_to_pipe_format_checked_no_bind(struct pipe_screen
*screen
,
316 enum pipe_texture_target target
,
317 unsigned sample_count
,
320 enum pipe_format result
;
323 result
= d3d9_to_pipe_format_internal(format
);
324 if (result
== PIPE_FORMAT_NONE
)
325 return PIPE_FORMAT_NONE
;
327 bindings
= util_format_is_depth_or_stencil(result
) ?
328 PIPE_BIND_DEPTH_STENCIL
: PIPE_BIND_RENDER_TARGET
;
330 result
= util_format_srgb(result
);
332 if (format_check_internal(result
))
334 return PIPE_FORMAT_NONE
;
337 static INLINE
const char *
338 d3dformat_to_string(D3DFORMAT fmt
)
341 case D3DFMT_UNKNOWN
: return "D3DFMT_UNKNOWN";
342 case D3DFMT_R8G8B8
: return "D3DFMT_R8G8B8";
343 case D3DFMT_A8R8G8B8
: return "D3DFMT_A8R8G8B8";
344 case D3DFMT_X8R8G8B8
: return "D3DFMT_X8R8G8B8";
345 case D3DFMT_R5G6B5
: return "D3DFMT_R5G6B5";
346 case D3DFMT_X1R5G5B5
: return "D3DFMT_X1R5G5B5";
347 case D3DFMT_A1R5G5B5
: return "D3DFMT_A1R5G5B5";
348 case D3DFMT_A4R4G4B4
: return "D3DFMT_A4R4G4B4";
349 case D3DFMT_R3G3B2
: return "D3DFMT_R3G3B2";
350 case D3DFMT_A8
: return "D3DFMT_A8";
351 case D3DFMT_A8R3G3B2
: return "D3DFMT_A8R3G3B2";
352 case D3DFMT_X4R4G4B4
: return "D3DFMT_X4R4G4B4";
353 case D3DFMT_A2B10G10R10
: return "D3DFMT_A2B10G10R10";
354 case D3DFMT_A8B8G8R8
: return "D3DFMT_A8B8G8R8";
355 case D3DFMT_X8B8G8R8
: return "D3DFMT_X8B8G8R8";
356 case D3DFMT_G16R16
: return "D3DFMT_G16R16";
357 case D3DFMT_A2R10G10B10
: return "D3DFMT_A2R10G10B10";
358 case D3DFMT_A16B16G16R16
: return "D3DFMT_A16B16G16R16";
359 case D3DFMT_A8P8
: return "D3DFMT_A8P8";
360 case D3DFMT_P8
: return "D3DFMT_P8";
361 case D3DFMT_L8
: return "D3DFMT_L8";
362 case D3DFMT_A8L8
: return "D3DFMT_A8L8";
363 case D3DFMT_A4L4
: return "D3DFMT_A4L4";
364 case D3DFMT_V8U8
: return "D3DFMT_V8U8";
365 case D3DFMT_L6V5U5
: return "D3DFMT_L6V5U5";
366 case D3DFMT_X8L8V8U8
: return "D3DFMT_X8L8V8U8";
367 case D3DFMT_Q8W8V8U8
: return "D3DFMT_Q8W8V8U8";
368 case D3DFMT_V16U16
: return "D3DFMT_V16U16";
369 case D3DFMT_A2W10V10U10
: return "D3DFMT_A2W10V10U10";
370 case D3DFMT_UYVY
: return "D3DFMT_UYVY";
371 case D3DFMT_R8G8_B8G8
: return "D3DFMT_R8G8_B8G8";
372 case D3DFMT_YUY2
: return "D3DFMT_YUY2";
373 case D3DFMT_G8R8_G8B8
: return "D3DFMT_G8R8_G8B8";
374 case D3DFMT_DXT1
: return "D3DFMT_DXT1";
375 case D3DFMT_DXT2
: return "D3DFMT_DXT2";
376 case D3DFMT_DXT3
: return "D3DFMT_DXT3";
377 case D3DFMT_DXT4
: return "D3DFMT_DXT4";
378 case D3DFMT_DXT5
: return "D3DFMT_DXT5";
379 case D3DFMT_ATI1
: return "D3DFMT_ATI1";
380 case D3DFMT_ATI2
: return "D3DFMT_ATI2";
381 case D3DFMT_D16_LOCKABLE
: return "D3DFMT_D16_LOCKABLE";
382 case D3DFMT_D32
: return "D3DFMT_D32";
383 case D3DFMT_D15S1
: return "D3DFMT_D15S1";
384 case D3DFMT_D24S8
: return "D3DFMT_D24S8";
385 case D3DFMT_D24X8
: return "D3DFMT_D24X8";
386 case D3DFMT_D24X4S4
: return "D3DFMT_D24X4S4";
387 case D3DFMT_D16
: return "D3DFMT_D16";
388 case D3DFMT_D32F_LOCKABLE
: return "D3DFMT_D32F_LOCKABLE";
389 case D3DFMT_D24FS8
: return "D3DFMT_D24FS8";
390 case D3DFMT_D32_LOCKABLE
: return "D3DFMT_D32_LOCKABLE";
391 case D3DFMT_S8_LOCKABLE
: return "D3DFMT_S8_LOCKABLE";
392 case D3DFMT_L16
: return "D3DFMT_L16";
393 case D3DFMT_VERTEXDATA
: return "D3DFMT_VERTEXDATA";
394 case D3DFMT_INDEX16
: return "D3DFMT_INDEX16";
395 case D3DFMT_INDEX32
: return "D3DFMT_INDEX32";
396 case D3DFMT_Q16W16V16U16
: return "D3DFMT_Q16W16V16U16";
397 case D3DFMT_MULTI2_ARGB8
: return "D3DFMT_MULTI2_ARGB8";
398 case D3DFMT_R16F
: return "D3DFMT_R16F";
399 case D3DFMT_G16R16F
: return "D3DFMT_G16R16F";
400 case D3DFMT_A16B16G16R16F
: return "D3DFMT_A16B16G16R16F";
401 case D3DFMT_R32F
: return "D3DFMT_R32F";
402 case D3DFMT_G32R32F
: return "D3DFMT_G32R32F";
403 case D3DFMT_A32B32G32R32F
: return "D3DFMT_A32B32G32R32F";
404 case D3DFMT_CxV8U8
: return "D3DFMT_CxV8U8";
405 case D3DFMT_A1
: return "D3DFMT_A1";
406 case D3DFMT_A2B10G10R10_XR_BIAS
: return "D3DFMT_A2B10G10R10_XR_BIAS";
407 case D3DFMT_BINARYBUFFER
: return "D3DFMT_BINARYBUFFER";
408 case D3DFMT_DF16
: return "D3DFMT_DF16";
409 case D3DFMT_DF24
: return "D3DFMT_DF24";
410 case D3DFMT_INTZ
: return "D3DFMT_INTZ";
411 case D3DFMT_NVDB
: return "D3DFMT_NVDB";
412 case D3DFMT_RESZ
: return "D3DFMT_RESZ";
413 case D3DFMT_NULL
: return "D3DFMT_NULL";
420 static INLINE
unsigned
421 nine_fvf_stride( DWORD fvf
)
423 unsigned texcount
, i
, size
= 0;
425 switch (fvf
& D3DFVF_POSITION_MASK
) {
426 case D3DFVF_XYZ
: size
+= 3*4; break;
427 case D3DFVF_XYZRHW
: size
+= 4*4; break;
428 case D3DFVF_XYZB1
: size
+= 4*4; break;
429 case D3DFVF_XYZB2
: size
+= 5*4; break;
430 case D3DFVF_XYZB3
: size
+= 6*4; break;
431 case D3DFVF_XYZB4
: size
+= 7*4; break;
432 case D3DFVF_XYZB5
: size
+= 8*4; break;
433 case D3DFVF_XYZW
: size
+= 4*4; break;
435 user_warn("Position doesn't match any known combination.");
439 if (fvf
& D3DFVF_NORMAL
) { size
+= 3*4; }
440 if (fvf
& D3DFVF_PSIZE
) { size
+= 1*4; }
441 if (fvf
& D3DFVF_DIFFUSE
) { size
+= 1*4; }
442 if (fvf
& D3DFVF_SPECULAR
) { size
+= 1*4; }
444 texcount
= (fvf
>> D3DFVF_TEXCOUNT_SHIFT
) & D3DFVF_TEXCOUNT_MASK
;
445 if (user_error(texcount
<= 8))
448 for (i
= 0; i
< texcount
; ++i
) {
449 unsigned texformat
= (fvf
>>(16+i
*2))&0x3;
450 /* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
451 * meaning we can just do this instead of the switch below */
452 size
+= (((texformat
+1)&0x3)+1)*4;
456 case D3DFVF_TEXTUREFORMAT1: size += 1*4;
457 case D3DFVF_TEXTUREFORMAT2: size += 2*4;
458 case D3DFVF_TEXTUREFORMAT3: size += 3*4;
459 case D3DFVF_TEXTUREFORMAT4: size += 4*4;
468 d3dcolor_to_rgba(float *rgba
, D3DCOLOR color
)
470 rgba
[0] = (float)((color
>> 16) & 0xFF) / 0xFF;
471 rgba
[1] = (float)((color
>> 8) & 0xFF) / 0xFF;
472 rgba
[2] = (float)((color
>> 0) & 0xFF) / 0xFF;
473 rgba
[3] = (float)((color
>> 24) & 0xFF) / 0xFF;
477 d3dcolor_to_pipe_color_union(union pipe_color_union
*rgba
, D3DCOLOR color
)
479 d3dcolor_to_rgba(&rgba
->f
[0], color
);
482 static INLINE
unsigned
483 d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim
)
486 case D3DPT_POINTLIST
: return PIPE_PRIM_POINTS
;
487 case D3DPT_LINELIST
: return PIPE_PRIM_LINES
;
488 case D3DPT_LINESTRIP
: return PIPE_PRIM_LINE_STRIP
;
489 case D3DPT_TRIANGLELIST
: return PIPE_PRIM_TRIANGLES
;
490 case D3DPT_TRIANGLESTRIP
: return PIPE_PRIM_TRIANGLE_STRIP
;
491 case D3DPT_TRIANGLEFAN
: return PIPE_PRIM_TRIANGLE_FAN
;
494 return PIPE_PRIM_POINTS
;
498 static INLINE
unsigned
499 prim_count_to_vertex_count(D3DPRIMITIVETYPE prim
, UINT count
)
502 case D3DPT_POINTLIST
: return count
;
503 case D3DPT_LINELIST
: return count
* 2;
504 case D3DPT_LINESTRIP
: return count
+ 1;
505 case D3DPT_TRIANGLELIST
: return count
* 3;
506 case D3DPT_TRIANGLESTRIP
: return count
+ 2;
507 case D3DPT_TRIANGLEFAN
: return count
+ 2;
514 static INLINE
unsigned
515 d3dcmpfunc_to_pipe_func(D3DCMPFUNC func
)
518 case D3DCMP_NEVER
: return PIPE_FUNC_NEVER
;
519 case D3DCMP_LESS
: return PIPE_FUNC_LESS
;
520 case D3DCMP_EQUAL
: return PIPE_FUNC_EQUAL
;
521 case D3DCMP_LESSEQUAL
: return PIPE_FUNC_LEQUAL
;
522 case D3DCMP_GREATER
: return PIPE_FUNC_GREATER
;
523 case D3DCMP_NOTEQUAL
: return PIPE_FUNC_NOTEQUAL
;
524 case D3DCMP_GREATEREQUAL
: return PIPE_FUNC_GEQUAL
;
525 case D3DCMP_ALWAYS
: return PIPE_FUNC_ALWAYS
;
526 case D3DCMP_NEVER_ZERO
: return PIPE_FUNC_NEVER
; // Tested on windows + ATI HD5770
529 return PIPE_FUNC_NEVER
;
533 static INLINE
unsigned
534 d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op
)
537 case D3DSTENCILOP_KEEP
: return PIPE_STENCIL_OP_KEEP
;
538 case D3DSTENCILOP_ZERO
: return PIPE_STENCIL_OP_ZERO
;
539 case D3DSTENCILOP_REPLACE
: return PIPE_STENCIL_OP_REPLACE
;
540 case D3DSTENCILOP_INCRSAT
: return PIPE_STENCIL_OP_INCR
;
541 case D3DSTENCILOP_DECRSAT
: return PIPE_STENCIL_OP_DECR
;
542 case D3DSTENCILOP_INVERT
: return PIPE_STENCIL_OP_INVERT
;
543 case D3DSTENCILOP_INCR
: return PIPE_STENCIL_OP_INCR_WRAP
;
544 case D3DSTENCILOP_DECR
: return PIPE_STENCIL_OP_DECR_WRAP
;
546 return PIPE_STENCIL_OP_ZERO
;
550 static INLINE
unsigned
551 d3dcull_to_pipe_face(D3DCULL cull
)
554 case D3DCULL_NONE
: return PIPE_FACE_NONE
;
555 case D3DCULL_CW
: return PIPE_FACE_FRONT
;
556 case D3DCULL_CCW
: return PIPE_FACE_BACK
;
559 return PIPE_FACE_NONE
;
563 static INLINE
unsigned
564 d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode
)
567 case D3DFILL_POINT
: return PIPE_POLYGON_MODE_POINT
;
568 case D3DFILL_WIREFRAME
: return PIPE_POLYGON_MODE_LINE
;
569 case D3DFILL_SOLID
: return PIPE_POLYGON_MODE_FILL
;
570 case D3DFILL_SOLID_ZERO
:return PIPE_POLYGON_MODE_FILL
;
573 return PIPE_POLYGON_MODE_FILL
;
577 static INLINE
unsigned
578 d3dblendop_to_pipe_blend(D3DBLENDOP op
)
581 case D3DBLENDOP_ADD
: return PIPE_BLEND_ADD
;
582 case D3DBLENDOP_SUBTRACT
: return PIPE_BLEND_SUBTRACT
;
583 case D3DBLENDOP_REVSUBTRACT
: return PIPE_BLEND_REVERSE_SUBTRACT
;
584 case D3DBLENDOP_MIN
: return PIPE_BLEND_MIN
;
585 case D3DBLENDOP_MAX
: return PIPE_BLEND_MAX
;
588 return PIPE_BLEND_ADD
;
592 /* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
593 * Drivers may check RGB and ALPHA factors for equality so we should not
594 * simply substitute the ALPHA variants.
596 static INLINE
unsigned
597 d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b
)
600 case D3DBLEND_ZERO
: return PIPE_BLENDFACTOR_ZERO
;
601 case D3DBLEND_ONE
: return PIPE_BLENDFACTOR_ONE
;
602 case D3DBLEND_SRCCOLOR
: return PIPE_BLENDFACTOR_SRC_COLOR
/*ALPHA*/;
603 case D3DBLEND_INVSRCCOLOR
: return PIPE_BLENDFACTOR_INV_SRC_COLOR
/*ALPHA*/;
604 case D3DBLEND_SRCALPHA
: return PIPE_BLENDFACTOR_SRC_ALPHA
;
605 case D3DBLEND_INVSRCALPHA
: return PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
606 case D3DBLEND_DESTALPHA
: return PIPE_BLENDFACTOR_DST_ALPHA
;
607 case D3DBLEND_INVDESTALPHA
: return PIPE_BLENDFACTOR_INV_DST_ALPHA
;
608 case D3DBLEND_DESTCOLOR
: return PIPE_BLENDFACTOR_DST_COLOR
/*ALPHA*/;
609 case D3DBLEND_INVDESTCOLOR
: return PIPE_BLENDFACTOR_INV_DST_COLOR
/*ALPHA*/;
610 case D3DBLEND_SRCALPHASAT
: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
;
611 case D3DBLEND_BOTHSRCALPHA
: return PIPE_BLENDFACTOR_SRC_ALPHA
;
612 case D3DBLEND_BOTHINVSRCALPHA
: return PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
613 case D3DBLEND_BLENDFACTOR
: return PIPE_BLENDFACTOR_CONST_COLOR
/*ALPHA*/;
614 case D3DBLEND_INVBLENDFACTOR
: return PIPE_BLENDFACTOR_INV_CONST_COLOR
/*ALPHA*/;
615 case D3DBLEND_SRCCOLOR2
: return PIPE_BLENDFACTOR_ONE
; /* XXX */
616 case D3DBLEND_INVSRCCOLOR2
: return PIPE_BLENDFACTOR_ZERO
; /* XXX */
618 DBG_FLAG(DBG_UNKNOWN
, "Unhandled blend factor %d\n", b
);
619 return PIPE_BLENDFACTOR_ZERO
;
623 static INLINE
unsigned
624 d3dblend_color_to_pipe_blendfactor(D3DBLEND b
)
627 case D3DBLEND_ZERO
: return PIPE_BLENDFACTOR_ZERO
;
628 case D3DBLEND_ONE
: return PIPE_BLENDFACTOR_ONE
;
629 case D3DBLEND_SRCCOLOR
: return PIPE_BLENDFACTOR_SRC_COLOR
;
630 case D3DBLEND_INVSRCCOLOR
: return PIPE_BLENDFACTOR_INV_SRC_COLOR
;
631 case D3DBLEND_SRCALPHA
: return PIPE_BLENDFACTOR_SRC_ALPHA
;
632 case D3DBLEND_INVSRCALPHA
: return PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
633 case D3DBLEND_DESTALPHA
: return PIPE_BLENDFACTOR_DST_ALPHA
;
634 case D3DBLEND_INVDESTALPHA
: return PIPE_BLENDFACTOR_INV_DST_ALPHA
;
635 case D3DBLEND_DESTCOLOR
: return PIPE_BLENDFACTOR_DST_COLOR
;
636 case D3DBLEND_INVDESTCOLOR
: return PIPE_BLENDFACTOR_INV_DST_COLOR
;
637 case D3DBLEND_SRCALPHASAT
: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
;
638 case D3DBLEND_BOTHSRCALPHA
: return PIPE_BLENDFACTOR_SRC_ALPHA
;
639 case D3DBLEND_BOTHINVSRCALPHA
: return PIPE_BLENDFACTOR_INV_SRC_ALPHA
;
640 case D3DBLEND_BLENDFACTOR
: return PIPE_BLENDFACTOR_CONST_COLOR
;
641 case D3DBLEND_INVBLENDFACTOR
: return PIPE_BLENDFACTOR_INV_CONST_COLOR
;
642 case D3DBLEND_SRCCOLOR2
: return PIPE_BLENDFACTOR_SRC1_COLOR
;
643 case D3DBLEND_INVSRCCOLOR2
: return PIPE_BLENDFACTOR_INV_SRC1_COLOR
;
645 DBG_FLAG(DBG_UNKNOWN
, "Unhandled blend factor %d\n", b
);
646 return PIPE_BLENDFACTOR_ZERO
;
650 static INLINE
unsigned
651 d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr
)
654 case D3DTADDRESS_WRAP
: return PIPE_TEX_WRAP_REPEAT
;
655 case D3DTADDRESS_MIRROR
: return PIPE_TEX_WRAP_MIRROR_REPEAT
;
656 case D3DTADDRESS_CLAMP
: return PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
657 case D3DTADDRESS_BORDER
: return PIPE_TEX_WRAP_CLAMP_TO_BORDER
;
658 case D3DTADDRESS_MIRRORONCE
: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE
;
661 return PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
665 static INLINE
unsigned
666 d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter
)
669 case D3DTEXF_POINT
: return PIPE_TEX_FILTER_NEAREST
;
670 case D3DTEXF_LINEAR
: return PIPE_TEX_FILTER_LINEAR
;
671 case D3DTEXF_ANISOTROPIC
: return PIPE_TEX_FILTER_LINEAR
;
674 case D3DTEXF_PYRAMIDALQUAD
:
675 case D3DTEXF_GAUSSIANQUAD
:
676 case D3DTEXF_CONVOLUTIONMONO
:
679 return PIPE_TEX_FILTER_NEAREST
;
683 static INLINE
unsigned
684 d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter
)
687 case D3DTEXF_NONE
: return PIPE_TEX_MIPFILTER_NONE
;
688 case D3DTEXF_POINT
: return PIPE_TEX_FILTER_NEAREST
;
689 case D3DTEXF_LINEAR
: return PIPE_TEX_FILTER_LINEAR
;
690 case D3DTEXF_ANISOTROPIC
: return PIPE_TEX_FILTER_LINEAR
;
692 case D3DTEXF_PYRAMIDALQUAD
:
693 case D3DTEXF_GAUSSIANQUAD
:
694 case D3DTEXF_CONVOLUTIONMONO
:
697 return PIPE_TEX_MIPFILTER_NONE
;
701 #endif /* _NINE_PIPE_H_ */