st/nine: D3DRS_FILLMODE set to 0 is D3DFILL_SOLID
[mesa.git] / src / gallium / state_trackers / nine / nine_pipe.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_PIPE_H_
24 #define _NINE_PIPE_H_
25
26 #include "d3d9.h"
27 #include "pipe/p_format.h"
28 #include "pipe/p_screen.h"
29 #include "pipe/p_state.h" /* pipe_box */
30 #include "util/u_rect.h"
31 #include "util/u_format.h"
32 #include "nine_helpers.h"
33
34 struct cso_context;
35
36 extern const enum pipe_format nine_d3d9_to_pipe_format_map[120];
37 extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
38
39 void nine_convert_dsa_state(struct cso_context *, const DWORD *);
40 void nine_convert_rasterizer_state(struct cso_context *, const DWORD *);
41 void nine_convert_blend_state(struct cso_context *, const DWORD *);
42 void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
43
44 void nine_pipe_context_clear(struct NineDevice9 *);
45
46 static INLINE unsigned d3dlock_buffer_to_pipe_transfer_usage(DWORD Flags)
47 {
48 unsigned usage;
49
50 if (Flags & D3DLOCK_DISCARD)
51 usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
52 else
53 if (Flags & D3DLOCK_READONLY)
54 usage = PIPE_TRANSFER_READ;
55 else
56 usage = PIPE_TRANSFER_READ_WRITE;
57
58 if (Flags & D3DLOCK_NOOVERWRITE)
59 usage = (PIPE_TRANSFER_UNSYNCHRONIZED |
60 PIPE_TRANSFER_DISCARD_RANGE | usage) & ~PIPE_TRANSFER_READ;
61 else
62 if (Flags & D3DLOCK_DONOTWAIT)
63 usage |= PIPE_TRANSFER_DONTBLOCK;
64
65 /*
66 if (Flags & D3DLOCK_NO_DIRTY_UPDATE)
67 usage |= PIPE_TRANSFER_FLUSH_EXPLICIT;
68 */
69
70 return usage;
71 }
72
73 static INLINE void
74 rect_to_pipe_box(struct pipe_box *dst, const RECT *src)
75 {
76 dst->x = src->left;
77 dst->y = src->top;
78 dst->z = 0;
79 dst->width = src->right - src->left;
80 dst->height = src->bottom - src->top;
81 dst->depth = 1;
82 }
83
84 static INLINE boolean
85 rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
86 {
87 rect_to_pipe_box(dst, src);
88
89 if (dst->width <= 0 || dst->height <= 0) {
90 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
91 dst->width = MAX2(dst->width, 0);
92 dst->height = MAX2(dst->height, 0);
93 return TRUE;
94 }
95 return FALSE;
96 }
97
98 static INLINE boolean
99 rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src)
100 {
101 rect_to_pipe_box(dst, src);
102
103 if (dst->width >= 0 && dst->height >= 0)
104 return FALSE;
105 if (dst->width < 0) dst->width = -dst->width;
106 if (dst->height < 0) dst->height = -dst->height;
107 return TRUE;
108 }
109
110 static INLINE void
111 nine_u_rect_to_pipe_box(struct pipe_box *dst, const struct u_rect *rect, int z)
112 {
113 dst->x = rect->x0;
114 dst->y = rect->y0;
115 dst->z = z;
116 dst->width = rect->x1 - rect->x0;
117 dst->height = rect->y1 - rect->y0;
118 dst->depth = 1;
119 }
120
121 static INLINE void
122 rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src)
123 {
124 user_warn(src->left > src->right || src->top > src->bottom);
125
126 dst->x = src->left;
127 dst->y = src->top;
128 dst->width = src->right - src->left;
129 dst->height = src->bottom - src->top;
130 }
131
132 static INLINE boolean
133 rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src)
134 {
135 rect_to_pipe_box_xy_only(dst, src);
136
137 if (dst->width <= 0 || dst->height <= 0) {
138 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
139 dst->width = MAX2(dst->width, 0);
140 dst->height = MAX2(dst->height, 0);
141 return TRUE;
142 }
143 return FALSE;
144 }
145
146 static INLINE void
147 rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src)
148 {
149 user_warn(src->left > src->right || src->top > src->bottom);
150
151 dst->x0 = src->left;
152 dst->x1 = src->right;
153 dst->y0 = src->top;
154 dst->y1 = src->bottom;
155 }
156
157 static INLINE void
158 d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src)
159 {
160 user_warn(src->Left > src->Right);
161 user_warn(src->Top > src->Bottom);
162 user_warn(src->Front > src->Back);
163
164 dst->x = src->Left;
165 dst->y = src->Top;
166 dst->z = src->Front;
167 dst->width = src->Right - src->Left;
168 dst->height = src->Bottom - src->Top;
169 dst->depth = src->Back - src->Front;
170 }
171
172 static INLINE D3DFORMAT
173 pipe_to_d3d9_format(enum pipe_format format)
174 {
175 return nine_pipe_to_d3d9_format_map[format];
176 }
177
178 static INLINE enum pipe_format
179 d3d9_to_pipe_format_internal(D3DFORMAT format)
180 {
181 if (format <= D3DFMT_A2B10G10R10_XR_BIAS)
182 return nine_d3d9_to_pipe_format_map[format];
183 switch (format) {
184 case D3DFMT_INTZ: return PIPE_FORMAT_S8_UINT_Z24_UNORM;
185 case D3DFMT_DF16: return PIPE_FORMAT_Z16_UNORM;
186 case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA;
187 case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */
188 case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
189 case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
190 case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
191 case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
192 case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
193 case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
194 case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
195 case D3DFMT_NV12: return PIPE_FORMAT_NV12;
196 case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */
197 case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */
198 case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */
199 case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */
200 case D3DFMT_Y210: /* XXX */
201 case D3DFMT_Y216:
202 case D3DFMT_NV11:
203 case D3DFMT_DF24: /* Similar to D3DFMT_DF16 but for 24-bits.
204 We don't advertise it because when it is supported, Fetch-4 is
205 supposed to be supported, which we don't support yet. */
206 case D3DFMT_NULL: /* special cased, only for surfaces */
207 return PIPE_FORMAT_NONE;
208 default:
209 DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
210 format, (char)format, (char)(format >> 8),
211 (char)(format >> 16), (char)(format >> 24));
212 return PIPE_FORMAT_NONE;
213 }
214 }
215
216 #define format_check_internal(pipe_format) \
217 screen->is_format_supported(screen, pipe_format, target, \
218 sample_count, bindings)
219
220 static INLINE enum pipe_format
221 d3d9_to_pipe_format_checked(struct pipe_screen *screen,
222 D3DFORMAT format,
223 enum pipe_texture_target target,
224 unsigned sample_count,
225 unsigned bindings,
226 boolean srgb)
227 {
228 enum pipe_format result;
229
230 result = d3d9_to_pipe_format_internal(format);
231 if (result == PIPE_FORMAT_NONE)
232 return PIPE_FORMAT_NONE;
233
234 if (srgb)
235 result = util_format_srgb(result);
236
237 if (format_check_internal(result))
238 return result;
239
240 /* fallback to another format for formats
241 * that match several pipe_format */
242 switch(format) {
243 /* depth buffer formats are not lockable (except those for which it
244 * is precised in the name), so it is ok to match to another similar
245 * format. In all cases, if the app reads the texture with a shader,
246 * it gets depth on r and doesn't get stencil.*/
247 case D3DFMT_INTZ:
248 case D3DFMT_D24S8:
249 if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT))
250 return PIPE_FORMAT_Z24_UNORM_S8_UINT;
251 break;
252 case D3DFMT_D24X8:
253 if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM))
254 return PIPE_FORMAT_Z24X8_UNORM;
255 default:
256 break;
257 }
258 return PIPE_FORMAT_NONE;
259 }
260
261 /* same that above, but determines binding flags */
262 static INLINE enum pipe_format
263 d3d9_to_pipe_format_checked_no_bind(struct pipe_screen *screen,
264 D3DFORMAT format,
265 enum pipe_texture_target target,
266 unsigned sample_count,
267 boolean srgb)
268 {
269 enum pipe_format result;
270 unsigned bindings;
271
272 result = d3d9_to_pipe_format_internal(format);
273 if (result == PIPE_FORMAT_NONE)
274 return PIPE_FORMAT_NONE;
275
276 bindings = util_format_is_depth_or_stencil(result) ?
277 PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET;
278 if (srgb)
279 result = util_format_srgb(result);
280
281 if (format_check_internal(result))
282 return result;
283 return PIPE_FORMAT_NONE;
284 }
285
286 static INLINE const char *
287 d3dformat_to_string(D3DFORMAT fmt)
288 {
289 switch (fmt) {
290 case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN";
291 case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8";
292 case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8";
293 case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8";
294 case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5";
295 case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5";
296 case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5";
297 case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4";
298 case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2";
299 case D3DFMT_A8: return "D3DFMT_A8";
300 case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2";
301 case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4";
302 case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10";
303 case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8";
304 case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8";
305 case D3DFMT_G16R16: return "D3DFMT_G16R16";
306 case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10";
307 case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16";
308 case D3DFMT_A8P8: return "D3DFMT_A8P8";
309 case D3DFMT_P8: return "D3DFMT_P8";
310 case D3DFMT_L8: return "D3DFMT_L8";
311 case D3DFMT_A8L8: return "D3DFMT_A8L8";
312 case D3DFMT_A4L4: return "D3DFMT_A4L4";
313 case D3DFMT_V8U8: return "D3DFMT_V8U8";
314 case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5";
315 case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8";
316 case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8";
317 case D3DFMT_V16U16: return "D3DFMT_V16U16";
318 case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10";
319 case D3DFMT_UYVY: return "D3DFMT_UYVY";
320 case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8";
321 case D3DFMT_YUY2: return "D3DFMT_YUY2";
322 case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8";
323 case D3DFMT_DXT1: return "D3DFMT_DXT1";
324 case D3DFMT_DXT2: return "D3DFMT_DXT2";
325 case D3DFMT_DXT3: return "D3DFMT_DXT3";
326 case D3DFMT_DXT4: return "D3DFMT_DXT4";
327 case D3DFMT_DXT5: return "D3DFMT_DXT5";
328 case D3DFMT_ATI1: return "D3DFMT_ATI1";
329 case D3DFMT_ATI2: return "D3DFMT_ATI2";
330 case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE";
331 case D3DFMT_D32: return "D3DFMT_D32";
332 case D3DFMT_D15S1: return "D3DFMT_D15S1";
333 case D3DFMT_D24S8: return "D3DFMT_D24S8";
334 case D3DFMT_D24X8: return "D3DFMT_D24X8";
335 case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4";
336 case D3DFMT_D16: return "D3DFMT_D16";
337 case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE";
338 case D3DFMT_D24FS8: return "D3DFMT_D24FS8";
339 case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE";
340 case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE";
341 case D3DFMT_L16: return "D3DFMT_L16";
342 case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA";
343 case D3DFMT_INDEX16: return "D3DFMT_INDEX16";
344 case D3DFMT_INDEX32: return "D3DFMT_INDEX32";
345 case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16";
346 case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8";
347 case D3DFMT_R16F: return "D3DFMT_R16F";
348 case D3DFMT_G16R16F: return "D3DFMT_G16R16F";
349 case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F";
350 case D3DFMT_R32F: return "D3DFMT_R32F";
351 case D3DFMT_G32R32F: return "D3DFMT_G32R32F";
352 case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F";
353 case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8";
354 case D3DFMT_A1: return "D3DFMT_A1";
355 case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS";
356 case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER";
357 case D3DFMT_DF16: return "D3DFMT_DF16";
358 case D3DFMT_DF24: return "D3DFMT_DF24";
359 case D3DFMT_INTZ: return "D3DFMT_INTZ";
360 case D3DFMT_NVDB: return "D3DFMT_NVDB";
361 case D3DFMT_RESZ: return "D3DFMT_RESZ";
362 case D3DFMT_NULL: return "D3DFMT_NULL";
363 default:
364 break;
365 }
366 return "Unknown";
367 }
368
369 static INLINE unsigned
370 nine_fvf_stride( DWORD fvf )
371 {
372 unsigned texcount, i, size = 0;
373
374 switch (fvf & D3DFVF_POSITION_MASK) {
375 case D3DFVF_XYZ: size += 3*4; break;
376 case D3DFVF_XYZRHW: size += 4*4; break;
377 case D3DFVF_XYZB1: size += 4*4; break;
378 case D3DFVF_XYZB2: size += 5*4; break;
379 case D3DFVF_XYZB3: size += 6*4; break;
380 case D3DFVF_XYZB4: size += 7*4; break;
381 case D3DFVF_XYZB5: size += 8*4; break;
382 case D3DFVF_XYZW: size += 4*4; break;
383 default:
384 user_warn("Position doesn't match any known combination.");
385 break;
386 }
387
388 if (fvf & D3DFVF_NORMAL) { size += 3*4; }
389 if (fvf & D3DFVF_PSIZE) { size += 1*4; }
390 if (fvf & D3DFVF_DIFFUSE) { size += 1*4; }
391 if (fvf & D3DFVF_SPECULAR) { size += 1*4; }
392
393 texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK;
394 if (user_error(texcount <= 8))
395 texcount = 8;
396
397 for (i = 0; i < texcount; ++i) {
398 unsigned texformat = (fvf>>(16+i*2))&0x3;
399 /* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
400 * meaning we can just do this instead of the switch below */
401 size += (((texformat+1)&0x3)+1)*4;
402
403 /*
404 switch (texformat) {
405 case D3DFVF_TEXTUREFORMAT1: size += 1*4;
406 case D3DFVF_TEXTUREFORMAT2: size += 2*4;
407 case D3DFVF_TEXTUREFORMAT3: size += 3*4;
408 case D3DFVF_TEXTUREFORMAT4: size += 4*4;
409 }
410 */
411 }
412
413 return size;
414 }
415
416 static INLINE void
417 d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
418 {
419 rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF;
420 rgba[1] = (float)((color >> 8) & 0xFF) / 0xFF;
421 rgba[2] = (float)((color >> 0) & 0xFF) / 0xFF;
422 rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF;
423 }
424
425 static INLINE void
426 d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
427 {
428 d3dcolor_to_rgba(&rgba->f[0], color);
429 }
430
431 static INLINE unsigned
432 d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)
433 {
434 switch (prim) {
435 case D3DPT_POINTLIST: return PIPE_PRIM_POINTS;
436 case D3DPT_LINELIST: return PIPE_PRIM_LINES;
437 case D3DPT_LINESTRIP: return PIPE_PRIM_LINE_STRIP;
438 case D3DPT_TRIANGLELIST: return PIPE_PRIM_TRIANGLES;
439 case D3DPT_TRIANGLESTRIP: return PIPE_PRIM_TRIANGLE_STRIP;
440 case D3DPT_TRIANGLEFAN: return PIPE_PRIM_TRIANGLE_FAN;
441 default:
442 assert(0);
443 return PIPE_PRIM_POINTS;
444 }
445 }
446
447 static INLINE unsigned
448 prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count)
449 {
450 switch (prim) {
451 case D3DPT_POINTLIST: return count;
452 case D3DPT_LINELIST: return count * 2;
453 case D3DPT_LINESTRIP: return count + 1;
454 case D3DPT_TRIANGLELIST: return count * 3;
455 case D3DPT_TRIANGLESTRIP: return count + 2;
456 case D3DPT_TRIANGLEFAN: return count + 2;
457 default:
458 assert(0);
459 return 0;
460 }
461 }
462
463 static INLINE unsigned
464 d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)
465 {
466 switch (func) {
467 case D3DCMP_NEVER: return PIPE_FUNC_NEVER;
468 case D3DCMP_LESS: return PIPE_FUNC_LESS;
469 case D3DCMP_EQUAL: return PIPE_FUNC_EQUAL;
470 case D3DCMP_LESSEQUAL: return PIPE_FUNC_LEQUAL;
471 case D3DCMP_GREATER: return PIPE_FUNC_GREATER;
472 case D3DCMP_NOTEQUAL: return PIPE_FUNC_NOTEQUAL;
473 case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL;
474 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS;
475 case D3DCMP_NEVER_ZERO: return PIPE_FUNC_NEVER; // Tested on windows + ATI HD5770
476 default:
477 assert(0);
478 return PIPE_FUNC_NEVER;
479 }
480 }
481
482 static INLINE unsigned
483 d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)
484 {
485 switch (op) {
486 case D3DSTENCILOP_KEEP: return PIPE_STENCIL_OP_KEEP;
487 case D3DSTENCILOP_ZERO: return PIPE_STENCIL_OP_ZERO;
488 case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE;
489 case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR;
490 case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR;
491 case D3DSTENCILOP_INVERT: return PIPE_STENCIL_OP_INVERT;
492 case D3DSTENCILOP_INCR: return PIPE_STENCIL_OP_INCR_WRAP;
493 case D3DSTENCILOP_DECR: return PIPE_STENCIL_OP_DECR_WRAP;
494 default:
495 return PIPE_STENCIL_OP_ZERO;
496 }
497 }
498
499 static INLINE unsigned
500 d3dcull_to_pipe_face(D3DCULL cull)
501 {
502 switch (cull) {
503 case D3DCULL_NONE: return PIPE_FACE_NONE;
504 case D3DCULL_CW: return PIPE_FACE_FRONT;
505 case D3DCULL_CCW: return PIPE_FACE_BACK;
506 default:
507 assert(0);
508 return PIPE_FACE_NONE;
509 }
510 }
511
512 static INLINE unsigned
513 d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)
514 {
515 switch (mode) {
516 case D3DFILL_POINT: return PIPE_POLYGON_MODE_POINT;
517 case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE;
518 case D3DFILL_SOLID: return PIPE_POLYGON_MODE_FILL;
519 case D3DFILL_SOLID_ZERO:return PIPE_POLYGON_MODE_FILL;
520 default:
521 assert(0);
522 return PIPE_POLYGON_MODE_FILL;
523 }
524 }
525
526 static INLINE unsigned
527 d3dblendop_to_pipe_blend(D3DBLENDOP op)
528 {
529 switch (op) {
530 case D3DBLENDOP_ADD: return PIPE_BLEND_ADD;
531 case D3DBLENDOP_SUBTRACT: return PIPE_BLEND_SUBTRACT;
532 case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT;
533 case D3DBLENDOP_MIN: return PIPE_BLEND_MIN;
534 case D3DBLENDOP_MAX: return PIPE_BLEND_MAX;
535 default:
536 assert(0);
537 return PIPE_BLEND_ADD;
538 }
539 }
540
541 /* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
542 * Drivers may check RGB and ALPHA factors for equality so we should not
543 * simply substitute the ALPHA variants.
544 */
545 static INLINE unsigned
546 d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)
547 {
548 switch (b) {
549 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
550 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
551 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/;
552 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/;
553 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
554 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
555 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
556 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
557 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/;
558 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/;
559 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
560 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
561 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
562 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/;
563 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/;
564 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_ONE; /* XXX */
565 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_ZERO; /* XXX */
566 default:
567 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
568 return PIPE_BLENDFACTOR_ZERO;
569 }
570 }
571
572 static INLINE unsigned
573 d3dblend_color_to_pipe_blendfactor(D3DBLEND b)
574 {
575 switch (b) {
576 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
577 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
578 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR;
579 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR;
580 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
581 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
582 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
583 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
584 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR;
585 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR;
586 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
587 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
588 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
589 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR;
590 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR;
591 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_SRC1_COLOR;
592 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
593 default:
594 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
595 return PIPE_BLENDFACTOR_ZERO;
596 }
597 }
598
599 static INLINE unsigned
600 d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)
601 {
602 switch (addr) {
603 case D3DTADDRESS_WRAP: return PIPE_TEX_WRAP_REPEAT;
604 case D3DTADDRESS_MIRROR: return PIPE_TEX_WRAP_MIRROR_REPEAT;
605 case D3DTADDRESS_CLAMP: return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
606 case D3DTADDRESS_BORDER: return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
607 case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
608 default:
609 assert(0);
610 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
611 }
612 }
613
614 static INLINE unsigned
615 d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)
616 {
617 switch (filter) {
618 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
619 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
620 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
621
622 case D3DTEXF_NONE:
623 case D3DTEXF_PYRAMIDALQUAD:
624 case D3DTEXF_GAUSSIANQUAD:
625 case D3DTEXF_CONVOLUTIONMONO:
626 default:
627 assert(0);
628 return PIPE_TEX_FILTER_NEAREST;
629 }
630 }
631
632 static INLINE unsigned
633 d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
634 {
635 switch (filter) {
636 case D3DTEXF_NONE: return PIPE_TEX_MIPFILTER_NONE;
637 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
638 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
639 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
640
641 case D3DTEXF_PYRAMIDALQUAD:
642 case D3DTEXF_GAUSSIANQUAD:
643 case D3DTEXF_CONVOLUTIONMONO:
644 default:
645 assert(0);
646 return PIPE_TEX_MIPFILTER_NONE;
647 }
648 }
649
650 #endif /* _NINE_PIPE_H_ */