st/nine: Simplify Surface9 Managed resources implementation
[mesa.git] / src / gallium / state_trackers / nine / nine_pipe.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_PIPE_H_
24 #define _NINE_PIPE_H_
25
26 #include "d3d9.h"
27 #include "pipe/p_format.h"
28 #include "pipe/p_screen.h"
29 #include "pipe/p_state.h" /* pipe_box */
30 #include "util/u_rect.h"
31 #include "util/u_format.h"
32 #include "nine_helpers.h"
33
34 struct cso_context;
35
36 extern const enum pipe_format nine_d3d9_to_pipe_format_map[120];
37 extern const D3DFORMAT nine_pipe_to_d3d9_format_map[PIPE_FORMAT_COUNT];
38
39 void nine_convert_dsa_state(struct cso_context *, const DWORD *);
40 void nine_convert_rasterizer_state(struct cso_context *, const DWORD *);
41 void nine_convert_blend_state(struct cso_context *, const DWORD *);
42 void nine_convert_sampler_state(struct cso_context *, int idx, const DWORD *);
43
44 void nine_pipe_context_clear(struct NineDevice9 *);
45
46 static INLINE unsigned d3dlock_buffer_to_pipe_transfer_usage(DWORD Flags)
47 {
48 unsigned usage;
49
50 if (Flags & D3DLOCK_DISCARD)
51 usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
52 else
53 if (Flags & D3DLOCK_READONLY)
54 usage = PIPE_TRANSFER_READ;
55 else
56 usage = PIPE_TRANSFER_READ_WRITE;
57
58 if (Flags & D3DLOCK_NOOVERWRITE)
59 usage = (PIPE_TRANSFER_UNSYNCHRONIZED |
60 PIPE_TRANSFER_DISCARD_RANGE | usage) & ~PIPE_TRANSFER_READ;
61 else
62 if (Flags & D3DLOCK_DONOTWAIT)
63 usage |= PIPE_TRANSFER_DONTBLOCK;
64
65 /*
66 if (Flags & D3DLOCK_NO_DIRTY_UPDATE)
67 usage |= PIPE_TRANSFER_FLUSH_EXPLICIT;
68 */
69
70 return usage;
71 }
72
73 static INLINE void
74 rect_to_pipe_box(struct pipe_box *dst, const RECT *src)
75 {
76 dst->x = src->left;
77 dst->y = src->top;
78 dst->z = 0;
79 dst->width = src->right - src->left;
80 dst->height = src->bottom - src->top;
81 dst->depth = 1;
82 }
83
84 static INLINE boolean
85 rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
86 {
87 rect_to_pipe_box(dst, src);
88
89 if (dst->width <= 0 || dst->height <= 0) {
90 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
91 dst->width = MAX2(dst->width, 0);
92 dst->height = MAX2(dst->height, 0);
93 return TRUE;
94 }
95 return FALSE;
96 }
97
98 static INLINE boolean
99 rect_to_pipe_box_flip(struct pipe_box *dst, const RECT *src)
100 {
101 rect_to_pipe_box(dst, src);
102
103 if (dst->width >= 0 && dst->height >= 0)
104 return FALSE;
105 if (dst->width < 0) dst->width = -dst->width;
106 if (dst->height < 0) dst->height = -dst->height;
107 return TRUE;
108 }
109
110 static INLINE void
111 rect_to_pipe_box_xy_only(struct pipe_box *dst, const RECT *src)
112 {
113 user_warn(src->left > src->right || src->top > src->bottom);
114
115 dst->x = src->left;
116 dst->y = src->top;
117 dst->width = src->right - src->left;
118 dst->height = src->bottom - src->top;
119 }
120
121 static INLINE boolean
122 rect_to_pipe_box_xy_only_clamp(struct pipe_box *dst, const RECT *src)
123 {
124 rect_to_pipe_box_xy_only(dst, src);
125
126 if (dst->width <= 0 || dst->height <= 0) {
127 DBG_FLAG(DBG_UNKNOWN, "Warning: NULL box");
128 dst->width = MAX2(dst->width, 0);
129 dst->height = MAX2(dst->height, 0);
130 return TRUE;
131 }
132 return FALSE;
133 }
134
135 static INLINE void
136 rect_to_g3d_u_rect(struct u_rect *dst, const RECT *src)
137 {
138 user_warn(src->left > src->right || src->top > src->bottom);
139
140 dst->x0 = src->left;
141 dst->x1 = src->right;
142 dst->y0 = src->top;
143 dst->y1 = src->bottom;
144 }
145
146 static INLINE void
147 d3dbox_to_pipe_box(struct pipe_box *dst, const D3DBOX *src)
148 {
149 user_warn(src->Left > src->Right);
150 user_warn(src->Top > src->Bottom);
151 user_warn(src->Front > src->Back);
152
153 dst->x = src->Left;
154 dst->y = src->Top;
155 dst->z = src->Front;
156 dst->width = src->Right - src->Left;
157 dst->height = src->Bottom - src->Top;
158 dst->depth = src->Back - src->Front;
159 }
160
161 static INLINE D3DFORMAT
162 pipe_to_d3d9_format(enum pipe_format format)
163 {
164 return nine_pipe_to_d3d9_format_map[format];
165 }
166
167 static INLINE boolean
168 depth_stencil_format( D3DFORMAT fmt )
169 {
170 static D3DFORMAT allowed[] = {
171 D3DFMT_D16_LOCKABLE,
172 D3DFMT_D32,
173 D3DFMT_D15S1,
174 D3DFMT_D24S8,
175 D3DFMT_D24X8,
176 D3DFMT_D24X4S4,
177 D3DFMT_D16,
178 D3DFMT_D32F_LOCKABLE,
179 D3DFMT_D24FS8,
180 D3DFMT_D32_LOCKABLE,
181 D3DFMT_DF16,
182 D3DFMT_DF24,
183 D3DFMT_INTZ
184 };
185 unsigned i;
186
187 for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
188 if (fmt == allowed[i]) { return TRUE; }
189 }
190 return FALSE;
191 }
192
193 static INLINE unsigned
194 d3d9_get_pipe_depth_format_bindings(D3DFORMAT format)
195 {
196 switch (format) {
197 case D3DFMT_D32:
198 case D3DFMT_D15S1:
199 case D3DFMT_D24S8:
200 case D3DFMT_D24X8:
201 case D3DFMT_D24X4S4:
202 case D3DFMT_D16:
203 case D3DFMT_D24FS8:
204 return PIPE_BIND_DEPTH_STENCIL;
205 case D3DFMT_D32F_LOCKABLE:
206 case D3DFMT_D16_LOCKABLE:
207 case D3DFMT_D32_LOCKABLE:
208 return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_TRANSFER_READ |
209 PIPE_BIND_TRANSFER_WRITE;
210 case D3DFMT_DF16:
211 case D3DFMT_DF24:
212 case D3DFMT_INTZ:
213 return PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_SAMPLER_VIEW;
214 default: unreachable("Unexpected format");
215 }
216 }
217
218 static INLINE enum pipe_format
219 d3d9_to_pipe_format_internal(D3DFORMAT format)
220 {
221 if (format <= D3DFMT_A2B10G10R10_XR_BIAS)
222 return nine_d3d9_to_pipe_format_map[format];
223 switch (format) {
224 case D3DFMT_INTZ: return PIPE_FORMAT_S8_UINT_Z24_UNORM;
225 case D3DFMT_DF16: return PIPE_FORMAT_Z16_UNORM;
226 case D3DFMT_DXT1: return PIPE_FORMAT_DXT1_RGBA;
227 case D3DFMT_DXT2: return PIPE_FORMAT_DXT3_RGBA; /* XXX */
228 case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
229 case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
230 case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
231 case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
232 case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
233 case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
234 case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
235 case D3DFMT_NV12: return PIPE_FORMAT_NV12;
236 case D3DFMT_G8R8_G8B8: return PIPE_FORMAT_G8R8_G8B8_UNORM; /* XXX order ? */
237 case D3DFMT_R8G8_B8G8: return PIPE_FORMAT_R8G8_B8G8_UNORM; /* XXX order ? */
238 case D3DFMT_BINARYBUFFER: return PIPE_FORMAT_NONE; /* not a format */
239 case D3DFMT_MULTI2_ARGB8: return PIPE_FORMAT_NONE; /* not supported */
240 case D3DFMT_Y210: /* XXX */
241 case D3DFMT_Y216:
242 case D3DFMT_NV11:
243 case D3DFMT_DF24: /* Similar to D3DFMT_DF16 but for 24-bits.
244 We don't advertise it because when it is supported, Fetch-4 is
245 supposed to be supported, which we don't support yet. */
246 case D3DFMT_NULL: /* special cased, only for surfaces */
247 return PIPE_FORMAT_NONE;
248 default:
249 DBG_FLAG(DBG_UNKNOWN, "unknown D3DFORMAT: 0x%x/%c%c%c%c\n",
250 format, (char)format, (char)(format >> 8),
251 (char)(format >> 16), (char)(format >> 24));
252 return PIPE_FORMAT_NONE;
253 }
254 }
255
256 #define format_check_internal(pipe_format) \
257 screen->is_format_supported(screen, pipe_format, target, \
258 sample_count, bindings)
259
260 static INLINE enum pipe_format
261 d3d9_to_pipe_format_checked(struct pipe_screen *screen,
262 D3DFORMAT format,
263 enum pipe_texture_target target,
264 unsigned sample_count,
265 unsigned bindings,
266 boolean srgb)
267 {
268 enum pipe_format result;
269
270 result = d3d9_to_pipe_format_internal(format);
271 if (result == PIPE_FORMAT_NONE)
272 return PIPE_FORMAT_NONE;
273
274 if (srgb)
275 result = util_format_srgb(result);
276
277 if (format_check_internal(result))
278 return result;
279
280 /* fallback to another format for formats
281 * that match several pipe_format */
282 switch(format) {
283 /* depth buffer formats are not lockable (except those for which it
284 * is precised in the name), so it is ok to match to another similar
285 * format. In all cases, if the app reads the texture with a shader,
286 * it gets depth on r and doesn't get stencil.*/
287 case D3DFMT_INTZ:
288 case D3DFMT_D24S8:
289 if (format_check_internal(PIPE_FORMAT_Z24_UNORM_S8_UINT))
290 return PIPE_FORMAT_Z24_UNORM_S8_UINT;
291 break;
292 case D3DFMT_D24X8:
293 if (format_check_internal(PIPE_FORMAT_Z24X8_UNORM))
294 return PIPE_FORMAT_Z24X8_UNORM;
295 default:
296 break;
297 }
298 return PIPE_FORMAT_NONE;
299 }
300
301 static INLINE const char *
302 d3dformat_to_string(D3DFORMAT fmt)
303 {
304 switch (fmt) {
305 case D3DFMT_UNKNOWN: return "D3DFMT_UNKNOWN";
306 case D3DFMT_R8G8B8: return "D3DFMT_R8G8B8";
307 case D3DFMT_A8R8G8B8: return "D3DFMT_A8R8G8B8";
308 case D3DFMT_X8R8G8B8: return "D3DFMT_X8R8G8B8";
309 case D3DFMT_R5G6B5: return "D3DFMT_R5G6B5";
310 case D3DFMT_X1R5G5B5: return "D3DFMT_X1R5G5B5";
311 case D3DFMT_A1R5G5B5: return "D3DFMT_A1R5G5B5";
312 case D3DFMT_A4R4G4B4: return "D3DFMT_A4R4G4B4";
313 case D3DFMT_R3G3B2: return "D3DFMT_R3G3B2";
314 case D3DFMT_A8: return "D3DFMT_A8";
315 case D3DFMT_A8R3G3B2: return "D3DFMT_A8R3G3B2";
316 case D3DFMT_X4R4G4B4: return "D3DFMT_X4R4G4B4";
317 case D3DFMT_A2B10G10R10: return "D3DFMT_A2B10G10R10";
318 case D3DFMT_A8B8G8R8: return "D3DFMT_A8B8G8R8";
319 case D3DFMT_X8B8G8R8: return "D3DFMT_X8B8G8R8";
320 case D3DFMT_G16R16: return "D3DFMT_G16R16";
321 case D3DFMT_A2R10G10B10: return "D3DFMT_A2R10G10B10";
322 case D3DFMT_A16B16G16R16: return "D3DFMT_A16B16G16R16";
323 case D3DFMT_A8P8: return "D3DFMT_A8P8";
324 case D3DFMT_P8: return "D3DFMT_P8";
325 case D3DFMT_L8: return "D3DFMT_L8";
326 case D3DFMT_A8L8: return "D3DFMT_A8L8";
327 case D3DFMT_A4L4: return "D3DFMT_A4L4";
328 case D3DFMT_V8U8: return "D3DFMT_V8U8";
329 case D3DFMT_L6V5U5: return "D3DFMT_L6V5U5";
330 case D3DFMT_X8L8V8U8: return "D3DFMT_X8L8V8U8";
331 case D3DFMT_Q8W8V8U8: return "D3DFMT_Q8W8V8U8";
332 case D3DFMT_V16U16: return "D3DFMT_V16U16";
333 case D3DFMT_A2W10V10U10: return "D3DFMT_A2W10V10U10";
334 case D3DFMT_UYVY: return "D3DFMT_UYVY";
335 case D3DFMT_R8G8_B8G8: return "D3DFMT_R8G8_B8G8";
336 case D3DFMT_YUY2: return "D3DFMT_YUY2";
337 case D3DFMT_G8R8_G8B8: return "D3DFMT_G8R8_G8B8";
338 case D3DFMT_DXT1: return "D3DFMT_DXT1";
339 case D3DFMT_DXT2: return "D3DFMT_DXT2";
340 case D3DFMT_DXT3: return "D3DFMT_DXT3";
341 case D3DFMT_DXT4: return "D3DFMT_DXT4";
342 case D3DFMT_DXT5: return "D3DFMT_DXT5";
343 case D3DFMT_ATI1: return "D3DFMT_ATI1";
344 case D3DFMT_ATI2: return "D3DFMT_ATI2";
345 case D3DFMT_D16_LOCKABLE: return "D3DFMT_D16_LOCKABLE";
346 case D3DFMT_D32: return "D3DFMT_D32";
347 case D3DFMT_D15S1: return "D3DFMT_D15S1";
348 case D3DFMT_D24S8: return "D3DFMT_D24S8";
349 case D3DFMT_D24X8: return "D3DFMT_D24X8";
350 case D3DFMT_D24X4S4: return "D3DFMT_D24X4S4";
351 case D3DFMT_D16: return "D3DFMT_D16";
352 case D3DFMT_D32F_LOCKABLE: return "D3DFMT_D32F_LOCKABLE";
353 case D3DFMT_D24FS8: return "D3DFMT_D24FS8";
354 case D3DFMT_D32_LOCKABLE: return "D3DFMT_D32_LOCKABLE";
355 case D3DFMT_S8_LOCKABLE: return "D3DFMT_S8_LOCKABLE";
356 case D3DFMT_L16: return "D3DFMT_L16";
357 case D3DFMT_VERTEXDATA: return "D3DFMT_VERTEXDATA";
358 case D3DFMT_INDEX16: return "D3DFMT_INDEX16";
359 case D3DFMT_INDEX32: return "D3DFMT_INDEX32";
360 case D3DFMT_Q16W16V16U16: return "D3DFMT_Q16W16V16U16";
361 case D3DFMT_MULTI2_ARGB8: return "D3DFMT_MULTI2_ARGB8";
362 case D3DFMT_R16F: return "D3DFMT_R16F";
363 case D3DFMT_G16R16F: return "D3DFMT_G16R16F";
364 case D3DFMT_A16B16G16R16F: return "D3DFMT_A16B16G16R16F";
365 case D3DFMT_R32F: return "D3DFMT_R32F";
366 case D3DFMT_G32R32F: return "D3DFMT_G32R32F";
367 case D3DFMT_A32B32G32R32F: return "D3DFMT_A32B32G32R32F";
368 case D3DFMT_CxV8U8: return "D3DFMT_CxV8U8";
369 case D3DFMT_A1: return "D3DFMT_A1";
370 case D3DFMT_A2B10G10R10_XR_BIAS: return "D3DFMT_A2B10G10R10_XR_BIAS";
371 case D3DFMT_BINARYBUFFER: return "D3DFMT_BINARYBUFFER";
372 case D3DFMT_DF16: return "D3DFMT_DF16";
373 case D3DFMT_DF24: return "D3DFMT_DF24";
374 case D3DFMT_INTZ: return "D3DFMT_INTZ";
375 case D3DFMT_NVDB: return "D3DFMT_NVDB";
376 case D3DFMT_RESZ: return "D3DFMT_RESZ";
377 case D3DFMT_NULL: return "D3DFMT_NULL";
378 default:
379 break;
380 }
381 return "Unknown";
382 }
383
384 static INLINE unsigned
385 nine_fvf_stride( DWORD fvf )
386 {
387 unsigned texcount, i, size = 0;
388
389 switch (fvf & D3DFVF_POSITION_MASK) {
390 case D3DFVF_XYZ: size += 3*4; break;
391 case D3DFVF_XYZRHW: size += 4*4; break;
392 case D3DFVF_XYZB1: size += 4*4; break;
393 case D3DFVF_XYZB2: size += 5*4; break;
394 case D3DFVF_XYZB3: size += 6*4; break;
395 case D3DFVF_XYZB4: size += 7*4; break;
396 case D3DFVF_XYZB5: size += 8*4; break;
397 case D3DFVF_XYZW: size += 4*4; break;
398 default:
399 user_warn("Position doesn't match any known combination.");
400 break;
401 }
402
403 if (fvf & D3DFVF_NORMAL) { size += 3*4; }
404 if (fvf & D3DFVF_PSIZE) { size += 1*4; }
405 if (fvf & D3DFVF_DIFFUSE) { size += 1*4; }
406 if (fvf & D3DFVF_SPECULAR) { size += 1*4; }
407
408 texcount = (fvf >> D3DFVF_TEXCOUNT_SHIFT) & D3DFVF_TEXCOUNT_MASK;
409 if (user_error(texcount <= 8))
410 texcount = 8;
411
412 for (i = 0; i < texcount; ++i) {
413 unsigned texformat = (fvf>>(16+i*2))&0x3;
414 /* texformats are defined having been shifted around so 1=3,2=0,3=1,4=2
415 * meaning we can just do this instead of the switch below */
416 size += (((texformat+1)&0x3)+1)*4;
417
418 /*
419 switch (texformat) {
420 case D3DFVF_TEXTUREFORMAT1: size += 1*4;
421 case D3DFVF_TEXTUREFORMAT2: size += 2*4;
422 case D3DFVF_TEXTUREFORMAT3: size += 3*4;
423 case D3DFVF_TEXTUREFORMAT4: size += 4*4;
424 }
425 */
426 }
427
428 return size;
429 }
430
431 static INLINE void
432 d3dcolor_to_rgba(float *rgba, D3DCOLOR color)
433 {
434 rgba[0] = (float)((color >> 16) & 0xFF) / 0xFF;
435 rgba[1] = (float)((color >> 8) & 0xFF) / 0xFF;
436 rgba[2] = (float)((color >> 0) & 0xFF) / 0xFF;
437 rgba[3] = (float)((color >> 24) & 0xFF) / 0xFF;
438 }
439
440 static INLINE void
441 d3dcolor_to_pipe_color_union(union pipe_color_union *rgba, D3DCOLOR color)
442 {
443 d3dcolor_to_rgba(&rgba->f[0], color);
444 }
445
446 static INLINE unsigned
447 d3dprimitivetype_to_pipe_prim(D3DPRIMITIVETYPE prim)
448 {
449 switch (prim) {
450 case D3DPT_POINTLIST: return PIPE_PRIM_POINTS;
451 case D3DPT_LINELIST: return PIPE_PRIM_LINES;
452 case D3DPT_LINESTRIP: return PIPE_PRIM_LINE_STRIP;
453 case D3DPT_TRIANGLELIST: return PIPE_PRIM_TRIANGLES;
454 case D3DPT_TRIANGLESTRIP: return PIPE_PRIM_TRIANGLE_STRIP;
455 case D3DPT_TRIANGLEFAN: return PIPE_PRIM_TRIANGLE_FAN;
456 default:
457 assert(0);
458 return PIPE_PRIM_POINTS;
459 }
460 }
461
462 static INLINE unsigned
463 prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count)
464 {
465 switch (prim) {
466 case D3DPT_POINTLIST: return count;
467 case D3DPT_LINELIST: return count * 2;
468 case D3DPT_LINESTRIP: return count + 1;
469 case D3DPT_TRIANGLELIST: return count * 3;
470 case D3DPT_TRIANGLESTRIP: return count + 2;
471 case D3DPT_TRIANGLEFAN: return count + 2;
472 default:
473 assert(0);
474 return 0;
475 }
476 }
477
478 static INLINE unsigned
479 d3dcmpfunc_to_pipe_func(D3DCMPFUNC func)
480 {
481 switch (func) {
482 case D3DCMP_NEVER: return PIPE_FUNC_NEVER;
483 case D3DCMP_LESS: return PIPE_FUNC_LESS;
484 case D3DCMP_EQUAL: return PIPE_FUNC_EQUAL;
485 case D3DCMP_LESSEQUAL: return PIPE_FUNC_LEQUAL;
486 case D3DCMP_GREATER: return PIPE_FUNC_GREATER;
487 case D3DCMP_NOTEQUAL: return PIPE_FUNC_NOTEQUAL;
488 case D3DCMP_GREATEREQUAL: return PIPE_FUNC_GEQUAL;
489 case D3DCMP_ALWAYS: return PIPE_FUNC_ALWAYS;
490 case D3DCMP_NEVER_ZERO: return PIPE_FUNC_NEVER; // Tested on windows + ATI HD5770
491 default:
492 assert(0);
493 return PIPE_FUNC_NEVER;
494 }
495 }
496
497 static INLINE unsigned
498 d3dstencilop_to_pipe_stencil_op(D3DSTENCILOP op)
499 {
500 switch (op) {
501 case D3DSTENCILOP_KEEP: return PIPE_STENCIL_OP_KEEP;
502 case D3DSTENCILOP_ZERO: return PIPE_STENCIL_OP_ZERO;
503 case D3DSTENCILOP_REPLACE: return PIPE_STENCIL_OP_REPLACE;
504 case D3DSTENCILOP_INCRSAT: return PIPE_STENCIL_OP_INCR;
505 case D3DSTENCILOP_DECRSAT: return PIPE_STENCIL_OP_DECR;
506 case D3DSTENCILOP_INVERT: return PIPE_STENCIL_OP_INVERT;
507 case D3DSTENCILOP_INCR: return PIPE_STENCIL_OP_INCR_WRAP;
508 case D3DSTENCILOP_DECR: return PIPE_STENCIL_OP_DECR_WRAP;
509 default:
510 return PIPE_STENCIL_OP_ZERO;
511 }
512 }
513
514 static INLINE unsigned
515 d3dcull_to_pipe_face(D3DCULL cull)
516 {
517 switch (cull) {
518 case D3DCULL_NONE: return PIPE_FACE_NONE;
519 case D3DCULL_CW: return PIPE_FACE_FRONT;
520 case D3DCULL_CCW: return PIPE_FACE_BACK;
521 default:
522 assert(0);
523 return PIPE_FACE_NONE;
524 }
525 }
526
527 static INLINE unsigned
528 d3dfillmode_to_pipe_polygon_mode(D3DFILLMODE mode)
529 {
530 switch (mode) {
531 case D3DFILL_POINT: return PIPE_POLYGON_MODE_POINT;
532 case D3DFILL_WIREFRAME: return PIPE_POLYGON_MODE_LINE;
533 case D3DFILL_SOLID: return PIPE_POLYGON_MODE_FILL;
534 case D3DFILL_SOLID_ZERO:return PIPE_POLYGON_MODE_FILL;
535 default:
536 assert(0);
537 return PIPE_POLYGON_MODE_FILL;
538 }
539 }
540
541 static INLINE unsigned
542 d3dblendop_to_pipe_blend(D3DBLENDOP op)
543 {
544 switch (op) {
545 case D3DBLENDOP_ADD: return PIPE_BLEND_ADD;
546 case D3DBLENDOP_SUBTRACT: return PIPE_BLEND_SUBTRACT;
547 case D3DBLENDOP_REVSUBTRACT: return PIPE_BLEND_REVERSE_SUBTRACT;
548 case D3DBLENDOP_MIN: return PIPE_BLEND_MIN;
549 case D3DBLENDOP_MAX: return PIPE_BLEND_MAX;
550 default:
551 assert(0);
552 return PIPE_BLEND_ADD;
553 }
554 }
555
556 /* NOTE: The COLOR factors for are equal to the ALPHA ones for alpha.
557 * Drivers may check RGB and ALPHA factors for equality so we should not
558 * simply substitute the ALPHA variants.
559 */
560 static INLINE unsigned
561 d3dblend_alpha_to_pipe_blendfactor(D3DBLEND b)
562 {
563 switch (b) {
564 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
565 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
566 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR/*ALPHA*/;
567 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR/*ALPHA*/;
568 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
569 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
570 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
571 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
572 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR/*ALPHA*/;
573 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR/*ALPHA*/;
574 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
575 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
576 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
577 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR/*ALPHA*/;
578 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR/*ALPHA*/;
579 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_ONE; /* XXX */
580 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_ZERO; /* XXX */
581 default:
582 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
583 return PIPE_BLENDFACTOR_ZERO;
584 }
585 }
586
587 static INLINE unsigned
588 d3dblend_color_to_pipe_blendfactor(D3DBLEND b)
589 {
590 switch (b) {
591 case D3DBLEND_ZERO: return PIPE_BLENDFACTOR_ZERO;
592 case D3DBLEND_ONE: return PIPE_BLENDFACTOR_ONE;
593 case D3DBLEND_SRCCOLOR: return PIPE_BLENDFACTOR_SRC_COLOR;
594 case D3DBLEND_INVSRCCOLOR: return PIPE_BLENDFACTOR_INV_SRC_COLOR;
595 case D3DBLEND_SRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
596 case D3DBLEND_INVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
597 case D3DBLEND_DESTALPHA: return PIPE_BLENDFACTOR_DST_ALPHA;
598 case D3DBLEND_INVDESTALPHA: return PIPE_BLENDFACTOR_INV_DST_ALPHA;
599 case D3DBLEND_DESTCOLOR: return PIPE_BLENDFACTOR_DST_COLOR;
600 case D3DBLEND_INVDESTCOLOR: return PIPE_BLENDFACTOR_INV_DST_COLOR;
601 case D3DBLEND_SRCALPHASAT: return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE;
602 case D3DBLEND_BOTHSRCALPHA: return PIPE_BLENDFACTOR_SRC_ALPHA;
603 case D3DBLEND_BOTHINVSRCALPHA: return PIPE_BLENDFACTOR_INV_SRC_ALPHA;
604 case D3DBLEND_BLENDFACTOR: return PIPE_BLENDFACTOR_CONST_COLOR;
605 case D3DBLEND_INVBLENDFACTOR: return PIPE_BLENDFACTOR_INV_CONST_COLOR;
606 case D3DBLEND_SRCCOLOR2: return PIPE_BLENDFACTOR_SRC1_COLOR;
607 case D3DBLEND_INVSRCCOLOR2: return PIPE_BLENDFACTOR_INV_SRC1_COLOR;
608 default:
609 DBG_FLAG(DBG_UNKNOWN, "Unhandled blend factor %d\n", b);
610 return PIPE_BLENDFACTOR_ZERO;
611 }
612 }
613
614 static INLINE unsigned
615 d3dtextureaddress_to_pipe_tex_wrap(D3DTEXTUREADDRESS addr)
616 {
617 switch (addr) {
618 case D3DTADDRESS_WRAP: return PIPE_TEX_WRAP_REPEAT;
619 case D3DTADDRESS_MIRROR: return PIPE_TEX_WRAP_MIRROR_REPEAT;
620 case D3DTADDRESS_CLAMP: return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
621 case D3DTADDRESS_BORDER: return PIPE_TEX_WRAP_CLAMP_TO_BORDER;
622 case D3DTADDRESS_MIRRORONCE: return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_EDGE;
623 default:
624 assert(0);
625 return PIPE_TEX_WRAP_CLAMP_TO_EDGE;
626 }
627 }
628
629 static INLINE unsigned
630 d3dtexturefiltertype_to_pipe_tex_filter(D3DTEXTUREFILTERTYPE filter)
631 {
632 switch (filter) {
633 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
634 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
635 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
636
637 case D3DTEXF_NONE:
638 case D3DTEXF_PYRAMIDALQUAD:
639 case D3DTEXF_GAUSSIANQUAD:
640 case D3DTEXF_CONVOLUTIONMONO:
641 default:
642 assert(0);
643 return PIPE_TEX_FILTER_NEAREST;
644 }
645 }
646
647 static INLINE unsigned
648 d3dtexturefiltertype_to_pipe_tex_mipfilter(D3DTEXTUREFILTERTYPE filter)
649 {
650 switch (filter) {
651 case D3DTEXF_NONE: return PIPE_TEX_MIPFILTER_NONE;
652 case D3DTEXF_POINT: return PIPE_TEX_FILTER_NEAREST;
653 case D3DTEXF_LINEAR: return PIPE_TEX_FILTER_LINEAR;
654 case D3DTEXF_ANISOTROPIC: return PIPE_TEX_FILTER_LINEAR;
655
656 case D3DTEXF_PYRAMIDALQUAD:
657 case D3DTEXF_GAUSSIANQUAD:
658 case D3DTEXF_CONVOLUTIONMONO:
659 default:
660 assert(0);
661 return PIPE_TEX_MIPFILTER_NONE;
662 }
663 }
664
665 static INLINE unsigned nine_format_get_stride(enum pipe_format format,
666 unsigned width)
667 {
668 unsigned stride = util_format_get_stride(format, width);
669
670 return align(stride, 4);
671 }
672
673 static INLINE unsigned nine_format_get_level_alloc_size(enum pipe_format format,
674 unsigned width,
675 unsigned height,
676 unsigned level)
677 {
678 unsigned w, h, size;
679
680 w = u_minify(width, level);
681 h = u_minify(height, level);
682 size = nine_format_get_stride(format, w) *
683 util_format_get_nblocksy(format, h);
684 return size;
685 }
686
687 static INLINE unsigned nine_format_get_size_and_offsets(enum pipe_format format,
688 unsigned *offsets,
689 unsigned width,
690 unsigned height,
691 unsigned last_level)
692 {
693 unsigned l, w, h, size = 0;
694
695 for (l = 0; l <= last_level; ++l) {
696 w = u_minify(width, l);
697 h = u_minify(height, l);
698 offsets[l] = size;
699 size += nine_format_get_stride(format, w) *
700 util_format_get_nblocksy(format, h);
701 }
702
703 return size;
704 }
705
706 #endif /* _NINE_PIPE_H_ */