2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef _NINE_SHADER_H_
24 #define _NINE_SHADER_H_
26 #include "d3d9types.h"
28 #include "nine_defines.h"
29 #include "nine_helpers.h"
30 #include "pipe/p_state.h" /* PIPE_MAX_ATTRIBS */
31 #include "util/u_memory.h"
34 struct NineVertexDeclaration9
;
36 struct nine_lconstf
/* NOTE: both pointers should be FREE'd by the user */
38 struct nine_range
*ranges
; /* single MALLOC, but next-pointers valid */
42 struct nine_shader_info
44 unsigned type
; /* in, PIPE_SHADER_x */
46 uint8_t version
; /* (major << 4) | minor */
48 const DWORD
*byte_code
; /* in, pointer to shader tokens */
49 DWORD byte_size
; /* out, size of data at byte_code */
51 void *cso
; /* out, pipe cso for bind_vs,fs_state */
53 uint16_t input_map
[PIPE_MAX_ATTRIBS
]; /* VS input -> NINE_DECLUSAGE_x */
54 uint8_t num_inputs
; /* there may be unused inputs (NINE_DECLUSAGE_NONE) */
56 boolean position_t
; /* out, true if VP writes pre-transformed position */
57 boolean point_size
; /* out, true if VP writes point size */
61 uint32_t sampler_ps1xtypes
; /* 2 bits per sampler */
62 uint16_t sampler_mask
; /* out, which samplers are being used */
63 uint16_t sampler_mask_shadow
; /* in, which samplers use depth compare */
64 uint8_t rt_mask
; /* out, which render targets are being written */
68 uint8_t force_color_in_centroid
;
69 uint16_t projected
; /* ps 1.1 to 1.3 */
71 unsigned const_i_base
; /* in vec4 (16 byte) units */
72 unsigned const_b_base
; /* in vec4 (16 byte) units */
73 unsigned const_used_size
;
75 unsigned const_float_slots
;
76 unsigned const_int_slots
;
77 unsigned const_bool_slots
;
79 struct nine_lconstf lconstf
; /* out, NOTE: members to be free'd by user */
80 uint8_t bumpenvmat_needed
;
84 boolean process_vertices
;
85 struct NineVertexDeclaration9
*vdecl_out
;
86 struct pipe_stream_output_info so
;
89 struct nine_vs_output_info
92 int output_semantic_index
;
98 nine_info_mark_const_f_used(struct nine_shader_info
*info
, int idx
)
100 if (info
->const_float_slots
< (idx
+ 1))
101 info
->const_float_slots
= idx
+ 1;
104 nine_info_mark_const_i_used(struct nine_shader_info
*info
, int idx
)
106 if (info
->const_int_slots
< (idx
+ 1))
107 info
->const_int_slots
= idx
+ 1;
110 nine_info_mark_const_b_used(struct nine_shader_info
*info
, int idx
)
112 if (info
->const_bool_slots
< (idx
+ 1))
113 info
->const_bool_slots
= idx
+ 1;
117 nine_translate_shader(struct NineDevice9
*device
, struct nine_shader_info
*);
120 struct nine_shader_variant
122 struct nine_shader_variant
*next
;
128 nine_shader_variant_get(struct nine_shader_variant
*list
, uint64_t key
)
130 while (list
->key
!= key
&& list
->next
)
132 if (list
->key
== key
)
137 static inline boolean
138 nine_shader_variant_add(struct nine_shader_variant
*list
,
139 uint64_t key
, void *cso
)
142 assert(list
->key
!= key
);
145 list
->next
= MALLOC_STRUCT(nine_shader_variant
);
148 list
->next
->next
= NULL
;
149 list
->next
->key
= key
;
150 list
->next
->cso
= cso
;
155 nine_shader_variants_free(struct nine_shader_variant
*list
)
158 struct nine_shader_variant
*ptr
= list
->next
;
159 list
->next
= ptr
->next
;
164 struct nine_shader_variant_so
166 struct nine_shader_variant_so
*next
;
167 struct NineVertexDeclaration9
*vdecl
;
168 struct pipe_stream_output_info so
;
173 nine_shader_variant_so_get(struct nine_shader_variant_so
*list
,
174 struct NineVertexDeclaration9
*vdecl
,
175 struct pipe_stream_output_info
*so
)
177 while (list
->vdecl
!= vdecl
&& list
->next
)
179 if (list
->vdecl
== vdecl
) {
186 static inline boolean
187 nine_shader_variant_so_add(struct nine_shader_variant_so
*list
,
188 struct NineVertexDeclaration9
*vdecl
,
189 struct pipe_stream_output_info
*so
, void *cso
)
191 if (list
->vdecl
== NULL
) { /* first shader */
193 nine_bind(&list
->vdecl
, vdecl
);
199 assert(list
->vdecl
!= vdecl
);
202 list
->next
= MALLOC_STRUCT(nine_shader_variant_so
);
205 list
->next
->next
= NULL
;
206 nine_bind(&list
->vdecl
, vdecl
);
207 list
->next
->so
= *so
;
208 list
->next
->cso
= cso
;
213 nine_shader_variants_so_free(struct nine_shader_variant_so
*list
)
216 struct nine_shader_variant_so
*ptr
= list
->next
;
217 list
->next
= ptr
->next
;
218 nine_bind(&ptr
->vdecl
, NULL
);
222 nine_bind(&list
->vdecl
, NULL
);
225 #endif /* _NINE_SHADER_H_ */