2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef _NINE_SHADER_H_
24 #define _NINE_SHADER_H_
26 #include "d3d9types.h"
28 #include "nine_defines.h"
29 #include "pipe/p_state.h" /* PIPE_MAX_ATTRIBS */
30 #include "util/u_memory.h"
34 struct nine_lconstf
/* NOTE: both pointers should be FREE'd by the user */
36 struct nine_range
*ranges
; /* single MALLOC, but next-pointers valid */
40 struct nine_shader_info
42 unsigned type
; /* in, PIPE_SHADER_x */
44 uint8_t version
; /* (major << 4) | minor */
46 const DWORD
*byte_code
; /* in, pointer to shader tokens */
47 DWORD byte_size
; /* out, size of data at byte_code */
49 void *cso
; /* out, pipe cso for bind_vs,fs_state */
51 uint16_t input_map
[PIPE_MAX_ATTRIBS
]; /* VS input -> NINE_DECLUSAGE_x */
52 uint8_t num_inputs
; /* there may be unused inputs (NINE_DECLUSAGE_NONE) */
54 boolean position_t
; /* out, true if VP writes pre-transformed position */
55 boolean point_size
; /* out, true if VP writes point size */
57 uint32_t sampler_ps1xtypes
; /* 2 bits per sampler */
58 uint16_t sampler_mask
; /* out, which samplers are being used */
59 uint16_t sampler_mask_shadow
; /* in, which samplers use depth compare */
60 uint8_t rt_mask
; /* out, which render targets are being written */
64 uint8_t force_color_in_centroid
;
65 uint16_t projected
; /* ps 1.1 to 1.3 */
67 unsigned const_i_base
; /* in vec4 (16 byte) units */
68 unsigned const_b_base
; /* in vec4 (16 byte) units */
69 unsigned const_used_size
;
71 unsigned const_float_slots
;
72 unsigned const_int_slots
;
73 unsigned const_bool_slots
;
75 struct nine_lconstf lconstf
; /* out, NOTE: members to be free'd by user */
76 uint8_t bumpenvmat_needed
;
80 nine_info_mark_const_f_used(struct nine_shader_info
*info
, int idx
)
82 if (info
->const_float_slots
< (idx
+ 1))
83 info
->const_float_slots
= idx
+ 1;
86 nine_info_mark_const_i_used(struct nine_shader_info
*info
, int idx
)
88 if (info
->const_int_slots
< (idx
+ 1))
89 info
->const_int_slots
= idx
+ 1;
92 nine_info_mark_const_b_used(struct nine_shader_info
*info
, int idx
)
94 if (info
->const_bool_slots
< (idx
+ 1))
95 info
->const_bool_slots
= idx
+ 1;
99 nine_translate_shader(struct NineDevice9
*device
, struct nine_shader_info
*);
102 struct nine_shader_variant
104 struct nine_shader_variant
*next
;
110 nine_shader_variant_get(struct nine_shader_variant
*list
, uint32_t key
)
112 while (list
->key
!= key
&& list
->next
)
114 if (list
->key
== key
)
119 static inline boolean
120 nine_shader_variant_add(struct nine_shader_variant
*list
,
121 uint32_t key
, void *cso
)
124 assert(list
->key
!= key
);
127 list
->next
= MALLOC_STRUCT(nine_shader_variant
);
130 list
->next
->next
= NULL
;
131 list
->next
->key
= key
;
132 list
->next
->cso
= cso
;
137 nine_shader_variants_free(struct nine_shader_variant
*list
)
140 struct nine_shader_variant
*ptr
= list
->next
;
141 list
->next
= ptr
->next
;
146 struct nine_shader_variant64
148 struct nine_shader_variant64
*next
;
154 nine_shader_variant_get64(struct nine_shader_variant64
*list
, uint64_t key
)
156 while (list
->key
!= key
&& list
->next
)
158 if (list
->key
== key
)
163 static inline boolean
164 nine_shader_variant_add64(struct nine_shader_variant64
*list
,
165 uint64_t key
, void *cso
)
168 assert(list
->key
!= key
);
171 list
->next
= MALLOC_STRUCT(nine_shader_variant64
);
174 list
->next
->next
= NULL
;
175 list
->next
->key
= key
;
176 list
->next
->cso
= cso
;
181 nine_shader_variants_free64(struct nine_shader_variant64
*list
)
184 struct nine_shader_variant64
*ptr
= list
->next
;
185 list
->next
= ptr
->next
;
190 #endif /* _NINE_SHADER_H_ */