2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_upload_mgr.h"
37 #include "util/u_math.h"
39 #define DBG_CHANNEL DBG_DEVICE
41 /* State preparation only */
44 prepare_blend(struct NineDevice9
*device
)
46 nine_convert_blend_state(&device
->state
.pipe
.blend
, device
->state
.rs
);
47 device
->state
.commit
|= NINE_STATE_COMMIT_BLEND
;
51 prepare_dsa(struct NineDevice9
*device
)
53 nine_convert_dsa_state(&device
->state
.pipe
.dsa
, device
->state
.rs
);
54 device
->state
.commit
|= NINE_STATE_COMMIT_DSA
;
58 prepare_rasterizer(struct NineDevice9
*device
)
60 nine_convert_rasterizer_state(&device
->state
.pipe
.rast
, device
->state
.rs
);
61 device
->state
.commit
|= NINE_STATE_COMMIT_RASTERIZER
;
64 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
66 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
67 box.x = (p) * 4 * sizeof(float); \
68 box.width = (c) * 4 * sizeof(float); \
69 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
73 /* OK, this is a bit ugly ... */
75 upload_constants(struct NineDevice9
*device
, unsigned shader_type
)
77 struct pipe_context
*pipe
= device
->pipe
;
78 struct pipe_resource
*buf
;
84 uint32_t data_b
[NINE_MAX_CONST_B
];
87 const unsigned usage
= PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD_RANGE
;
88 unsigned x
= 0; /* silence warning */
90 struct nine_range
*r
, *p
, *lconstf_ranges
;
98 if (shader_type
== PIPE_SHADER_VERTEX
) {
100 buf
= device
->constbuf_vs
;
102 const_f
= device
->state
.vs_const_f
;
103 for (p
= r
= device
->state
.changed
.vs_const_f
; r
; p
= r
, r
= r
->next
)
104 DO_UPLOAD_CONST_F(buf
, r
->bgn
, r
->end
- r
->bgn
, const_f
);
106 nine_range_pool_put_chain(&device
->range_pool
,
107 device
->state
.changed
.vs_const_f
, p
);
108 device
->state
.changed
.vs_const_f
= NULL
;
111 dirty_i
= device
->state
.changed
.vs_const_i
;
112 device
->state
.changed
.vs_const_i
= 0;
113 const_i
= &device
->state
.vs_const_i
[0][0];
115 dirty_b
= device
->state
.changed
.vs_const_b
;
116 device
->state
.changed
.vs_const_b
= 0;
117 const_b
= device
->state
.vs_const_b
;
119 lconstf_ranges
= device
->state
.vs
->lconstf
.ranges
;
120 lconstf_data
= device
->state
.vs
->lconstf
.data
;
122 device
->state
.ff
.clobber
.vs_const
= TRUE
;
123 device
->state
.changed
.group
&= ~NINE_STATE_VS_CONST
;
126 buf
= device
->constbuf_ps
;
128 const_f
= device
->state
.ps_const_f
;
129 for (p
= r
= device
->state
.changed
.ps_const_f
; r
; p
= r
, r
= r
->next
)
130 DO_UPLOAD_CONST_F(buf
, r
->bgn
, r
->end
- r
->bgn
, const_f
);
132 nine_range_pool_put_chain(&device
->range_pool
,
133 device
->state
.changed
.ps_const_f
, p
);
134 device
->state
.changed
.ps_const_f
= NULL
;
137 dirty_i
= device
->state
.changed
.ps_const_i
;
138 device
->state
.changed
.ps_const_i
= 0;
139 const_i
= &device
->state
.ps_const_i
[0][0];
141 dirty_b
= device
->state
.changed
.ps_const_b
;
142 device
->state
.changed
.ps_const_b
= 0;
143 const_b
= device
->state
.ps_const_b
;
145 lconstf_ranges
= NULL
;
148 device
->state
.ff
.clobber
.ps_const
= TRUE
;
149 device
->state
.changed
.group
&= ~NINE_STATE_PS_CONST
;
152 /* write range from min to max changed, it's not much data */
155 c
= util_last_bit(dirty_b
);
156 i
= ffs(dirty_b
) - 1;
157 x
= buf
->width0
- (NINE_MAX_CONST_B
- i
) * 4;
159 memcpy(data_b
, &(const_b
[i
]), c
* sizeof(uint32_t));
162 DBG("upload ConstantB [%u .. %u]\n", x
, x
+ c
- 1);
163 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data_b
, 0, 0);
167 for (c
= 0, i
= 0; dirty_i
; i
++, dirty_i
>>= 1) {
174 DBG("upload ConstantI [%u .. %u]\n", x
, x
+ c
- 1);
175 data
= &const_i
[x
* 4];
176 box
.x
= buf
->width0
- (NINE_MAX_CONST_I
* 4 + NINE_MAX_CONST_B
) * 4;
177 box
.x
+= x
* 4 * sizeof(int);
178 box
.width
= c
* 4 * sizeof(int);
180 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
184 DBG("upload ConstantI [%u .. %u]\n", x
, x
+ c
- 1);
185 data
= &const_i
[x
* 4];
186 box
.x
= buf
->width0
- (NINE_MAX_CONST_I
* 4 + NINE_MAX_CONST_B
) * 4;
187 box
.x
+= x
* 4 * sizeof(int);
188 box
.width
= c
* 4 * sizeof(int);
189 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
192 /* TODO: only upload these when shader itself changes */
193 if (lconstf_ranges
) {
195 struct nine_range
*r
= lconstf_ranges
;
197 box
.x
= r
->bgn
* 4 * sizeof(float);
198 n
+= r
->end
- r
->bgn
;
199 box
.width
= (r
->end
- r
->bgn
) * 4 * sizeof(float);
200 data
= &lconstf_data
[4 * n
];
201 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
208 prepare_vs_constants_userbuf(struct NineDevice9
*device
)
210 struct nine_state
*state
= &device
->state
;
211 struct pipe_constant_buffer cb
;
213 cb
.buffer_offset
= 0;
214 cb
.buffer_size
= device
->state
.vs
->const_used_size
;
215 cb
.user_buffer
= device
->state
.vs_const_f
;
220 if (state
->changed
.vs_const_i
) {
221 int *idst
= (int *)&state
->vs_const_f
[4 * device
->max_vs_const_f
];
222 memcpy(idst
, state
->vs_const_i
, sizeof(state
->vs_const_i
));
223 state
->changed
.vs_const_i
= 0;
225 if (state
->changed
.vs_const_b
) {
226 int *idst
= (int *)&state
->vs_const_f
[4 * device
->max_vs_const_f
];
227 uint32_t *bdst
= (uint32_t *)&idst
[4 * NINE_MAX_CONST_I
];
228 memcpy(bdst
, state
->vs_const_b
, sizeof(state
->vs_const_b
));
229 state
->changed
.vs_const_b
= 0;
232 if (device
->state
.vs
->lconstf
.ranges
) {
233 /* TODO: Can we make it so that we don't have to copy everything ? */
234 const struct nine_lconstf
*lconstf
= &device
->state
.vs
->lconstf
;
235 const struct nine_range
*r
= lconstf
->ranges
;
237 float *dst
= device
->state
.vs_lconstf_temp
;
238 float *src
= (float *)cb
.user_buffer
;
239 memcpy(dst
, src
, cb
.buffer_size
);
242 unsigned c
= r
->end
- r
->bgn
;
243 memcpy(&dst
[p
* 4], &lconstf
->data
[n
* 4], c
* 4 * sizeof(float));
247 cb
.user_buffer
= dst
;
250 if (!device
->driver_caps
.user_cbufs
) {
251 u_upload_data(device
->constbuf_uploader
,
257 u_upload_unmap(device
->constbuf_uploader
);
258 cb
.user_buffer
= NULL
;
261 state
->pipe
.cb_vs
= cb
;
263 if (device
->state
.changed
.vs_const_f
) {
264 struct nine_range
*r
= device
->state
.changed
.vs_const_f
;
265 struct nine_range
*p
= r
;
268 nine_range_pool_put_chain(&device
->range_pool
, r
, p
);
269 device
->state
.changed
.vs_const_f
= NULL
;
271 state
->changed
.group
&= ~NINE_STATE_VS_CONST
;
272 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
;
276 prepare_ps_constants_userbuf(struct NineDevice9
*device
)
278 struct nine_state
*state
= &device
->state
;
279 struct pipe_constant_buffer cb
;
281 cb
.buffer_offset
= 0;
282 cb
.buffer_size
= device
->state
.ps
->const_used_size
;
283 cb
.user_buffer
= device
->state
.ps_const_f
;
288 if (state
->changed
.ps_const_i
) {
289 int *idst
= (int *)&state
->ps_const_f
[4 * device
->max_ps_const_f
];
290 memcpy(idst
, state
->ps_const_i
, sizeof(state
->ps_const_i
));
291 state
->changed
.ps_const_i
= 0;
293 if (state
->changed
.ps_const_b
) {
294 int *idst
= (int *)&state
->ps_const_f
[4 * device
->max_ps_const_f
];
295 uint32_t *bdst
= (uint32_t *)&idst
[4 * NINE_MAX_CONST_I
];
296 memcpy(bdst
, state
->ps_const_b
, sizeof(state
->ps_const_b
));
297 state
->changed
.ps_const_b
= 0;
300 /* Upload special constants needed to implement PS1.x instructions like TEXBEM,TEXBEML and BEM */
301 if (device
->state
.ps
->bumpenvmat_needed
) {
302 memcpy(device
->state
.ps_lconstf_temp
, cb
.user_buffer
, cb
.buffer_size
);
303 memcpy(&device
->state
.ps_lconstf_temp
[4 * 8], &device
->state
.bumpmap_vars
, sizeof(device
->state
.bumpmap_vars
));
305 cb
.user_buffer
= device
->state
.ps_lconstf_temp
;
308 if (!device
->driver_caps
.user_cbufs
) {
309 u_upload_data(device
->constbuf_uploader
,
315 u_upload_unmap(device
->constbuf_uploader
);
316 cb
.user_buffer
= NULL
;
319 state
->pipe
.cb_ps
= cb
;
321 if (device
->state
.changed
.ps_const_f
) {
322 struct nine_range
*r
= device
->state
.changed
.ps_const_f
;
323 struct nine_range
*p
= r
;
326 nine_range_pool_put_chain(&device
->range_pool
, r
, p
);
327 device
->state
.changed
.ps_const_f
= NULL
;
329 state
->changed
.group
&= ~NINE_STATE_PS_CONST
;
330 state
->commit
|= NINE_STATE_COMMIT_CONST_PS
;
333 /* State preparation incremental */
335 /* State preparation + State commit */
338 update_framebuffer(struct NineDevice9
*device
)
340 struct pipe_context
*pipe
= device
->pipe
;
341 struct nine_state
*state
= &device
->state
;
342 struct pipe_framebuffer_state
*fb
= &device
->state
.fb
;
344 struct NineSurface9
*rt0
= state
->rt
[0];
345 unsigned w
= rt0
->desc
.Width
;
346 unsigned h
= rt0
->desc
.Height
;
347 D3DMULTISAMPLE_TYPE nr_samples
= rt0
->desc
.MultiSampleType
;
348 unsigned mask
= state
->ps
? state
->ps
->rt_mask
: 1;
349 const int sRGB
= state
->rs
[D3DRS_SRGBWRITEENABLE
] ? 1 : 0;
353 state
->rt_mask
= 0x0;
356 /* all render targets must have the same size and the depth buffer must be
357 * bigger. Multisample has to match, according to spec. But some apps do
358 * things wrong there, and no error is returned. The behaviour they get
359 * apparently is that depth buffer is disabled if it doesn't match.
360 * Surely the same for render targets. */
362 /* Special case: D3DFMT_NULL is used to bound no real render target,
363 * but render to depth buffer. We have to not take into account the render
364 * target info. TODO: know what should happen when there are several render targers
365 * and the first one is D3DFMT_NULL */
366 if (rt0
->desc
.Format
== D3DFMT_NULL
&& state
->ds
) {
367 w
= state
->ds
->desc
.Width
;
368 h
= state
->ds
->desc
.Height
;
369 nr_samples
= state
->ds
->desc
.MultiSampleType
;
372 for (i
= 0; i
< device
->caps
.NumSimultaneousRTs
; ++i
) {
373 struct NineSurface9
*rt
= state
->rt
[i
];
375 if (rt
&& rt
->desc
.Format
!= D3DFMT_NULL
&& (mask
& (1 << i
)) &&
376 rt
->desc
.Width
== w
&& rt
->desc
.Height
== h
&&
377 rt
->desc
.MultiSampleType
== nr_samples
) {
378 fb
->cbufs
[i
] = NineSurface9_GetSurface(rt
, sRGB
);
379 state
->rt_mask
|= 1 << i
;
380 fb
->nr_cbufs
= i
+ 1;
382 if (unlikely(rt
->desc
.Usage
& D3DUSAGE_AUTOGENMIPMAP
)) {
383 assert(rt
->texture
== D3DRTYPE_TEXTURE
||
384 rt
->texture
== D3DRTYPE_CUBETEXTURE
);
385 NineBaseTexture9(rt
->base
.base
.container
)->dirty_mip
= TRUE
;
388 /* Color outputs must match RT slot,
389 * drivers will have to handle NULL entries for GL, too.
395 if (state
->ds
&& state
->ds
->desc
.Width
>= w
&&
396 state
->ds
->desc
.Height
>= h
&&
397 state
->ds
->desc
.MultiSampleType
== nr_samples
) {
398 fb
->zsbuf
= NineSurface9_GetSurface(state
->ds
, 0);
406 pipe
->set_framebuffer_state(pipe
, fb
); /* XXX: cso ? */
410 switch (fb
->zsbuf
->format
) {
411 case PIPE_FORMAT_Z32_FLOAT
:
412 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
415 case PIPE_FORMAT_Z16_UNORM
:
416 scale
= fui((float)(1 << 16));
419 scale
= fui((float)(1 << 24));
422 if (state
->rs
[NINED3DRS_ZBIASSCALE
] != scale
) {
423 state
->rs
[NINED3DRS_ZBIASSCALE
] = scale
;
424 state
->changed
.group
|= NINE_STATE_RASTERIZER
;
428 return state
->changed
.group
;
432 update_viewport(struct NineDevice9
*device
)
434 struct pipe_context
*pipe
= device
->pipe
;
435 const D3DVIEWPORT9
*vport
= &device
->state
.viewport
;
436 struct pipe_viewport_state pvport
;
438 /* D3D coordinates are:
439 * -1 .. +1 for X,Y and
440 * 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
442 pvport
.scale
[0] = (float)vport
->Width
* 0.5f
;
443 pvport
.scale
[1] = (float)vport
->Height
* -0.5f
;
444 pvport
.scale
[2] = vport
->MaxZ
- vport
->MinZ
;
445 pvport
.translate
[0] = (float)vport
->Width
* 0.5f
+ (float)vport
->X
;
446 pvport
.translate
[1] = (float)vport
->Height
* 0.5f
+ (float)vport
->Y
;
447 pvport
.translate
[2] = vport
->MinZ
;
449 /* We found R600 and SI cards have some imprecision
450 * on the barycentric coordinates used for interpolation.
451 * Some shaders rely on having something precise.
452 * We found that the proprietary driver has the imprecision issue,
453 * except when the render target width and height are powers of two.
454 * It is using some sort of workaround for these cases
455 * which covers likely all the cases the applications rely
456 * on something precise.
457 * We haven't found the workaround, but it seems like it's better
458 * for applications if the imprecision is biased towards infinity
459 * instead of -infinity (which is what measured). So shift slightly
460 * the viewport: not enough to change rasterization result (in particular
461 * for multisampling), but enough to make the imprecision biased
462 * towards infinity. We do this shift only if render target width and
463 * height are powers of two.
464 * Solves 'red shadows' bug on UE3 games.
466 if (device
->driver_bugs
.buggy_barycentrics
&&
467 ((vport
->Width
& (vport
->Width
-1)) == 0) &&
468 ((vport
->Height
& (vport
->Height
-1)) == 0)) {
469 pvport
.translate
[0] -= 1.0f
/ 128.0f
;
470 pvport
.translate
[1] -= 1.0f
/ 128.0f
;
473 pipe
->set_viewport_states(pipe
, 0, 1, &pvport
);
476 /* Loop through VS inputs and pick the vertex elements with the declared
477 * usage from the vertex declaration, then insert the instance divisor from
478 * the stream source frequency setting.
481 update_vertex_elements(struct NineDevice9
*device
)
483 struct nine_state
*state
= &device
->state
;
484 const struct NineVertexDeclaration9
*vdecl
= device
->state
.vdecl
;
485 const struct NineVertexShader9
*vs
;
488 char vdecl_index_map
[16]; /* vs->num_inputs <= 16 */
489 char used_streams
[device
->caps
.MaxStreams
];
490 int dummy_vbo_stream
= -1;
491 BOOL need_dummy_vbo
= FALSE
;
492 struct pipe_vertex_element ve
[PIPE_MAX_ATTRIBS
];
494 state
->stream_usage_mask
= 0;
495 memset(vdecl_index_map
, -1, 16);
496 memset(used_streams
, 0, device
->caps
.MaxStreams
);
497 vs
= device
->state
.vs
? device
->state
.vs
: device
->ff
.vs
;
500 for (n
= 0; n
< vs
->num_inputs
; ++n
) {
501 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
502 n
, vs
->input_map
[n
].ndecl
, vdecl
);
504 for (i
= 0; i
< vdecl
->nelems
; i
++) {
505 if (vdecl
->usage_map
[i
] == vs
->input_map
[n
].ndecl
) {
506 vdecl_index_map
[n
] = i
;
507 used_streams
[vdecl
->elems
[i
].vertex_buffer_index
] = 1;
511 if (vdecl_index_map
[n
] < 0)
512 need_dummy_vbo
= TRUE
;
515 /* No vertex declaration. Likely will never happen in practice,
516 * but we need not crash on this */
517 need_dummy_vbo
= TRUE
;
520 if (need_dummy_vbo
) {
521 for (i
= 0; i
< device
->caps
.MaxStreams
; i
++ ) {
522 if (!used_streams
[i
]) {
523 dummy_vbo_stream
= i
;
528 /* there are less vertex shader inputs than stream slots,
529 * so if we need a slot for the dummy vbo, we should have found one */
530 assert (!need_dummy_vbo
|| dummy_vbo_stream
!= -1);
532 for (n
= 0; n
< vs
->num_inputs
; ++n
) {
533 index
= vdecl_index_map
[n
];
535 ve
[n
] = vdecl
->elems
[index
];
536 b
= ve
[n
].vertex_buffer_index
;
537 state
->stream_usage_mask
|= 1 << b
;
538 /* XXX wine just uses 1 here: */
539 if (state
->stream_freq
[b
] & D3DSTREAMSOURCE_INSTANCEDATA
)
540 ve
[n
].instance_divisor
= state
->stream_freq
[b
] & 0x7FFFFF;
542 /* if the vertex declaration is incomplete compared to what the
543 * vertex shader needs, we bind a dummy vbo with 0 0 0 0.
544 * This is not precised by the spec, but is the behaviour
546 ve
[n
].vertex_buffer_index
= dummy_vbo_stream
;
547 ve
[n
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
548 ve
[n
].src_offset
= 0;
549 ve
[n
].instance_divisor
= 0;
553 if (state
->dummy_vbo_bound_at
!= dummy_vbo_stream
) {
554 if (state
->dummy_vbo_bound_at
>= 0)
555 state
->changed
.vtxbuf
|= 1 << state
->dummy_vbo_bound_at
;
556 if (dummy_vbo_stream
>= 0) {
557 state
->changed
.vtxbuf
|= 1 << dummy_vbo_stream
;
558 state
->vbo_bound_done
= FALSE
;
560 state
->dummy_vbo_bound_at
= dummy_vbo_stream
;
563 cso_set_vertex_elements(device
->cso
, vs
->num_inputs
, ve
);
565 state
->changed
.stream_freq
= 0;
568 static inline uint32_t
569 update_shader_variant_keys(struct NineDevice9
*device
)
571 struct nine_state
*state
= &device
->state
;
573 uint32_t vs_key
= state
->samplers_shadow
;
574 uint32_t ps_key
= state
->samplers_shadow
;
576 vs_key
= (vs_key
& NINE_VS_SAMPLERS_MASK
) >> NINE_SAMPLER_VS(0);
577 ps_key
= (ps_key
& NINE_PS_SAMPLERS_MASK
) >> NINE_SAMPLER_PS(0);
579 if (state
->vs
) vs_key
&= state
->vs
->sampler_mask
;
581 if (unlikely(state
->ps
->byte_code
.version
< 0x20)) {
582 /* no depth textures, but variable targets */
583 uint32_t m
= state
->ps
->sampler_mask
;
588 ps_key
|= (state
->texture
[s
] ? state
->texture
[s
]->pstype
: 1) << (s
* 2);
591 ps_key
&= state
->ps
->sampler_mask
;
595 if (state
->vs
&& state
->vs_key
!= vs_key
) {
596 state
->vs_key
= vs_key
;
597 mask
|= NINE_STATE_VS
;
599 if (state
->ps
&& state
->ps_key
!= ps_key
) {
600 state
->ps_key
= ps_key
;
601 mask
|= NINE_STATE_PS
;
606 static inline uint32_t
607 update_vs(struct NineDevice9
*device
)
609 struct nine_state
*state
= &device
->state
;
610 struct NineVertexShader9
*vs
= state
->vs
;
611 uint32_t changed_group
= 0;
613 /* likely because we dislike FF */
615 state
->cso
.vs
= NineVertexShader9_GetVariant(vs
, state
->vs_key
);
618 state
->cso
.vs
= vs
->variant
.cso
;
620 device
->pipe
->bind_vs_state(device
->pipe
, state
->cso
.vs
);
622 if (state
->rs
[NINED3DRS_VSPOINTSIZE
] != vs
->point_size
) {
623 state
->rs
[NINED3DRS_VSPOINTSIZE
] = vs
->point_size
;
624 changed_group
|= NINE_STATE_RASTERIZER
;
627 if ((state
->bound_samplers_mask_vs
& vs
->sampler_mask
) != vs
->sampler_mask
)
628 /* Bound dummy sampler. */
629 changed_group
|= NINE_STATE_SAMPLER
;
630 return changed_group
;
633 static inline uint32_t
634 update_ps(struct NineDevice9
*device
)
636 struct nine_state
*state
= &device
->state
;
637 struct NinePixelShader9
*ps
= state
->ps
;
638 uint32_t changed_group
= 0;
641 state
->cso
.ps
= NinePixelShader9_GetVariant(ps
, state
->ps_key
);
644 state
->cso
.ps
= ps
->variant
.cso
;
646 device
->pipe
->bind_fs_state(device
->pipe
, state
->cso
.ps
);
648 if ((state
->bound_samplers_mask_ps
& ps
->sampler_mask
) != ps
->sampler_mask
)
649 /* Bound dummy sampler. */
650 changed_group
|= NINE_STATE_SAMPLER
;
651 return changed_group
;
655 update_vertex_buffers(struct NineDevice9
*device
)
657 struct pipe_context
*pipe
= device
->pipe
;
658 struct nine_state
*state
= &device
->state
;
659 struct pipe_vertex_buffer dummy_vtxbuf
;
660 uint32_t mask
= state
->changed
.vtxbuf
;
664 DBG("mask=%x\n", mask
);
666 if (state
->dummy_vbo_bound_at
>= 0) {
667 if (!state
->vbo_bound_done
) {
668 dummy_vtxbuf
.buffer
= device
->dummy_vbo
;
669 dummy_vtxbuf
.stride
= 0;
670 dummy_vtxbuf
.user_buffer
= NULL
;
671 dummy_vtxbuf
.buffer_offset
= 0;
672 pipe
->set_vertex_buffers(pipe
, state
->dummy_vbo_bound_at
,
674 state
->vbo_bound_done
= TRUE
;
676 mask
&= ~(1 << state
->dummy_vbo_bound_at
);
679 for (i
= 0; mask
; mask
>>= 1, ++i
) {
681 if (state
->vtxbuf
[i
].buffer
)
682 pipe
->set_vertex_buffers(pipe
, i
, 1, &state
->vtxbuf
[i
]);
684 pipe
->set_vertex_buffers(pipe
, i
, 1, NULL
);
688 state
->changed
.vtxbuf
= 0;
691 static inline boolean
692 update_sampler_derived(struct nine_state
*state
, unsigned s
)
694 boolean changed
= FALSE
;
696 if (state
->samp
[s
][NINED3DSAMP_SHADOW
] != state
->texture
[s
]->shadow
) {
698 state
->samp
[s
][NINED3DSAMP_SHADOW
] = state
->texture
[s
]->shadow
;
701 if (state
->samp
[s
][D3DSAMP_MIPFILTER
] != D3DTEXF_NONE
) {
702 int lod
= state
->samp
[s
][D3DSAMP_MAXMIPLEVEL
] - state
->texture
[s
]->managed
.lod
;
705 if (state
->samp
[s
][NINED3DSAMP_MINLOD
] != lod
) {
707 state
->samp
[s
][NINED3DSAMP_MINLOD
] = lod
;
710 state
->changed
.sampler
[s
] &= ~0x300; /* lod changes irrelevant */
716 /* TODO: add sRGB override to pipe_sampler_state ? */
718 update_textures_and_samplers(struct NineDevice9
*device
)
720 struct pipe_context
*pipe
= device
->pipe
;
721 struct nine_state
*state
= &device
->state
;
722 struct pipe_sampler_view
*view
[NINE_MAX_SAMPLERS
];
723 struct pipe_sampler_state samp
;
724 unsigned num_textures
;
726 boolean commit_views
;
727 boolean commit_samplers
;
728 uint16_t sampler_mask
= state
->ps
? state
->ps
->sampler_mask
:
729 device
->ff
.ps
->sampler_mask
;
731 /* TODO: Can we reduce iterations here ? */
733 commit_views
= FALSE
;
734 commit_samplers
= FALSE
;
735 state
->bound_samplers_mask_ps
= 0;
736 for (num_textures
= 0, i
= 0; i
< NINE_MAX_SAMPLERS_PS
; ++i
) {
737 const unsigned s
= NINE_SAMPLER_PS(i
);
740 if (!state
->texture
[s
] && !(sampler_mask
& (1 << i
))) {
745 if (state
->texture
[s
]) {
746 sRGB
= state
->samp
[s
][D3DSAMP_SRGBTEXTURE
] ? 1 : 0;
748 view
[i
] = NineBaseTexture9_GetSamplerView(state
->texture
[s
], sRGB
);
749 num_textures
= i
+ 1;
751 if (update_sampler_derived(state
, s
) || (state
->changed
.sampler
[s
] & 0x05fe)) {
752 state
->changed
.sampler
[s
] = 0;
753 commit_samplers
= TRUE
;
754 nine_convert_sampler_state(device
->cso
, s
, state
->samp
[s
]);
757 /* Bind dummy sampler. We do not bind dummy sampler when
758 * it is not needed because it could add overhead. The
759 * dummy sampler should have r=g=b=0 and a=1. We do not
760 * unbind dummy sampler directly when they are not needed
761 * anymore, but they're going to be removed as long as texture
762 * or sampler states are changed. */
763 view
[i
] = device
->dummy_sampler
;
764 num_textures
= i
+ 1;
766 memset(&samp
, 0, sizeof(samp
));
767 samp
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
768 samp
.max_lod
= 15.0f
;
769 samp
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
770 samp
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
771 samp
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
772 samp
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
773 samp
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
774 samp
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
775 samp
.compare_func
= PIPE_FUNC_LEQUAL
;
776 samp
.normalized_coords
= 1;
777 samp
.seamless_cube_map
= 1;
779 cso_single_sampler(device
->cso
, PIPE_SHADER_FRAGMENT
,
780 s
- NINE_SAMPLER_PS(0), &samp
);
783 commit_samplers
= TRUE
;
784 state
->changed
.sampler
[s
] = ~0;
787 state
->bound_samplers_mask_ps
|= (1 << s
);
790 commit_views
|= (state
->changed
.texture
& NINE_PS_SAMPLERS_MASK
) != 0;
791 commit_views
|= state
->changed
.srgb
;
793 pipe
->set_sampler_views(pipe
, PIPE_SHADER_FRAGMENT
, 0,
797 cso_single_sampler_done(device
->cso
, PIPE_SHADER_FRAGMENT
);
799 commit_views
= FALSE
;
800 commit_samplers
= FALSE
;
801 sampler_mask
= state
->vs
? state
->vs
->sampler_mask
: 0;
802 state
->bound_samplers_mask_vs
= 0;
803 for (num_textures
= 0, i
= 0; i
< NINE_MAX_SAMPLERS_VS
; ++i
) {
804 const unsigned s
= NINE_SAMPLER_VS(i
);
807 if (!state
->texture
[s
] && !(sampler_mask
& (1 << i
))) {
812 if (state
->texture
[s
]) {
813 sRGB
= state
->samp
[s
][D3DSAMP_SRGBTEXTURE
] ? 1 : 0;
815 view
[i
] = NineBaseTexture9_GetSamplerView(state
->texture
[s
], sRGB
);
816 num_textures
= i
+ 1;
818 if (update_sampler_derived(state
, s
) || (state
->changed
.sampler
[s
] & 0x05fe)) {
819 state
->changed
.sampler
[s
] = 0;
820 commit_samplers
= TRUE
;
821 nine_convert_sampler_state(device
->cso
, s
, state
->samp
[s
]);
824 /* Bind dummy sampler. We do not bind dummy sampler when
825 * it is not needed because it could add overhead. The
826 * dummy sampler should have r=g=b=0 and a=1. We do not
827 * unbind dummy sampler directly when they are not needed
828 * anymore, but they're going to be removed as long as texture
829 * or sampler states are changed. */
830 view
[i
] = device
->dummy_sampler
;
831 num_textures
= i
+ 1;
833 memset(&samp
, 0, sizeof(samp
));
834 samp
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
835 samp
.max_lod
= 15.0f
;
836 samp
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
837 samp
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
838 samp
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
839 samp
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
840 samp
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
841 samp
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
842 samp
.compare_func
= PIPE_FUNC_LEQUAL
;
843 samp
.normalized_coords
= 1;
844 samp
.seamless_cube_map
= 1;
846 cso_single_sampler(device
->cso
, PIPE_SHADER_VERTEX
,
847 s
- NINE_SAMPLER_VS(0), &samp
);
850 commit_samplers
= TRUE
;
851 state
->changed
.sampler
[s
] = ~0;
854 state
->bound_samplers_mask_vs
|= (1 << s
);
856 commit_views
|= (state
->changed
.texture
& NINE_VS_SAMPLERS_MASK
) != 0;
857 commit_views
|= state
->changed
.srgb
;
859 pipe
->set_sampler_views(pipe
, PIPE_SHADER_VERTEX
, 0,
863 cso_single_sampler_done(device
->cso
, PIPE_SHADER_VERTEX
);
865 state
->changed
.srgb
= FALSE
;
866 state
->changed
.texture
= 0;
869 /* State commit only */
872 commit_blend(struct NineDevice9
*device
)
874 cso_set_blend(device
->cso
, &device
->state
.pipe
.blend
);
878 commit_dsa(struct NineDevice9
*device
)
880 cso_set_depth_stencil_alpha(device
->cso
, &device
->state
.pipe
.dsa
);
884 commit_scissor(struct NineDevice9
*device
)
886 struct pipe_context
*pipe
= device
->pipe
;
888 pipe
->set_scissor_states(pipe
, 0, 1, &device
->state
.scissor
);
892 commit_rasterizer(struct NineDevice9
*device
)
894 cso_set_rasterizer(device
->cso
, &device
->state
.pipe
.rast
);
898 commit_index_buffer(struct NineDevice9
*device
)
900 struct pipe_context
*pipe
= device
->pipe
;
901 if (device
->state
.idxbuf
)
902 pipe
->set_index_buffer(pipe
, &device
->state
.idxbuf
->buffer
);
904 pipe
->set_index_buffer(pipe
, NULL
);
908 commit_vs_constants(struct NineDevice9
*device
)
910 struct pipe_context
*pipe
= device
->pipe
;
912 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_VERTEX
, 0, &device
->state
.pipe
.cb_vs
);
916 commit_ps_constants(struct NineDevice9
*device
)
918 struct pipe_context
*pipe
= device
->pipe
;
920 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_FRAGMENT
, 0, &device
->state
.pipe
.cb_ps
);
925 #define NINE_STATE_FREQ_GROUP_0 \
927 NINE_STATE_VIEWPORT | \
928 NINE_STATE_SCISSOR | \
931 NINE_STATE_RASTERIZER | \
934 NINE_STATE_BLEND_COLOR | \
935 NINE_STATE_STENCIL_REF | \
936 NINE_STATE_SAMPLE_MASK)
938 #define NINE_STATE_FREQ_GROUP_1 ~NINE_STATE_FREQ_GROUP_0
940 #define NINE_STATE_SHADER_VARIANT_GROUP \
941 (NINE_STATE_TEXTURE | \
945 /* TODO: only go through dirty textures */
947 validate_textures(struct NineDevice9
*device
)
949 struct NineBaseTexture9
*tex
, *ptr
;
950 LIST_FOR_EACH_ENTRY_SAFE(tex
, ptr
, &device
->update_textures
, list
) {
951 list_delinit(&tex
->list
);
952 NineBaseTexture9_Validate(tex
);
957 nine_update_state_framebuffer(struct NineDevice9
*device
)
959 struct nine_state
*state
= &device
->state
;
961 validate_textures(device
);
963 if (state
->changed
.group
& NINE_STATE_FB
)
964 update_framebuffer(device
);
966 state
->changed
.group
&= ~NINE_STATE_FB
;
970 nine_update_state(struct NineDevice9
*device
)
972 struct pipe_context
*pipe
= device
->pipe
;
973 struct nine_state
*state
= &device
->state
;
976 DBG("changed state groups: %x | %x\n",
977 state
->changed
.group
& NINE_STATE_FREQ_GROUP_0
,
978 state
->changed
.group
& NINE_STATE_FREQ_GROUP_1
);
980 /* NOTE: We may want to use the cso cache for everything, or let
981 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
982 * have to care about state being clobbered here and could merge this back
983 * into update_textures. Except, we also need to re-validate textures that
984 * may be dirty anyway, even if no texture bindings changed.
986 validate_textures(device
); /* may clobber state */
988 /* ff_update may change VS/PS dirty bits */
989 if (unlikely(!state
->vs
|| !state
->ps
))
990 nine_ff_update(device
);
991 group
= state
->changed
.group
;
993 if (group
& NINE_STATE_SHADER_VARIANT_GROUP
)
994 group
|= update_shader_variant_keys(device
);
996 if (group
& NINE_STATE_FREQ_GROUP_0
) {
997 if (group
& NINE_STATE_FB
)
998 group
= update_framebuffer(device
);
999 if (group
& NINE_STATE_VIEWPORT
)
1000 update_viewport(device
);
1001 if (group
& NINE_STATE_SCISSOR
)
1002 commit_scissor(device
);
1004 if (group
& NINE_STATE_DSA
)
1005 prepare_dsa(device
);
1006 if (group
& NINE_STATE_BLEND
)
1007 prepare_blend(device
);
1009 if (group
& NINE_STATE_VS
)
1010 group
|= update_vs(device
);
1012 if (group
& NINE_STATE_RASTERIZER
)
1013 prepare_rasterizer(device
);
1015 if (group
& NINE_STATE_PS
)
1016 group
|= update_ps(device
);
1018 if (group
& NINE_STATE_BLEND_COLOR
) {
1019 struct pipe_blend_color color
;
1020 d3dcolor_to_rgba(&color
.color
[0], state
->rs
[D3DRS_BLENDFACTOR
]);
1021 pipe
->set_blend_color(pipe
, &color
);
1023 if (group
& NINE_STATE_SAMPLE_MASK
) {
1024 pipe
->set_sample_mask(pipe
, state
->rs
[D3DRS_MULTISAMPLEMASK
]);
1026 if (group
& NINE_STATE_STENCIL_REF
) {
1027 struct pipe_stencil_ref ref
;
1028 ref
.ref_value
[0] = state
->rs
[D3DRS_STENCILREF
];
1029 ref
.ref_value
[1] = ref
.ref_value
[0];
1030 pipe
->set_stencil_ref(pipe
, &ref
);
1034 if (state
->changed
.ucp
) {
1035 pipe
->set_clip_state(pipe
, &state
->clip
);
1036 state
->changed
.ucp
= 0;
1039 if (group
& (NINE_STATE_FREQ_GROUP_1
| NINE_STATE_VS
)) {
1040 if (group
& (NINE_STATE_TEXTURE
| NINE_STATE_SAMPLER
))
1041 update_textures_and_samplers(device
);
1043 if (group
& NINE_STATE_IDXBUF
)
1044 commit_index_buffer(device
);
1046 if ((group
& (NINE_STATE_VDECL
| NINE_STATE_VS
)) ||
1047 state
->changed
.stream_freq
& ~1)
1048 update_vertex_elements(device
);
1050 if (device
->prefer_user_constbuf
) {
1051 if ((group
& (NINE_STATE_VS_CONST
| NINE_STATE_VS
)) && state
->vs
)
1052 prepare_vs_constants_userbuf(device
);
1053 if ((group
& (NINE_STATE_PS_CONST
| NINE_STATE_PS
)) && state
->ps
)
1054 prepare_ps_constants_userbuf(device
);
1056 if ((group
& NINE_STATE_VS_CONST
) && state
->vs
)
1057 upload_constants(device
, PIPE_SHADER_VERTEX
);
1058 if ((group
& NINE_STATE_PS_CONST
) && state
->ps
)
1059 upload_constants(device
, PIPE_SHADER_FRAGMENT
);
1062 if (state
->changed
.vtxbuf
)
1063 update_vertex_buffers(device
);
1065 if (state
->commit
& NINE_STATE_COMMIT_BLEND
)
1066 commit_blend(device
);
1067 if (state
->commit
& NINE_STATE_COMMIT_DSA
)
1069 if (state
->commit
& NINE_STATE_COMMIT_RASTERIZER
)
1070 commit_rasterizer(device
);
1071 if (state
->commit
& NINE_STATE_COMMIT_CONST_VS
)
1072 commit_vs_constants(device
);
1073 if (state
->commit
& NINE_STATE_COMMIT_CONST_PS
)
1074 commit_ps_constants(device
);
1078 device
->state
.changed
.group
&=
1079 (NINE_STATE_FF
| NINE_STATE_VS_CONST
| NINE_STATE_PS_CONST
);
1086 /* State defaults */
1088 static const DWORD nine_render_state_defaults
[NINED3DRS_LAST
+ 1] =
1090 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
1091 [D3DRS_ZENABLE
] = D3DZB_FALSE
,
1092 [D3DRS_FILLMODE
] = D3DFILL_SOLID
,
1093 [D3DRS_SHADEMODE
] = D3DSHADE_GOURAUD
,
1094 /* [D3DRS_LINEPATTERN] = 0x00000000, */
1095 [D3DRS_ZWRITEENABLE
] = TRUE
,
1096 [D3DRS_ALPHATESTENABLE
] = FALSE
,
1097 [D3DRS_LASTPIXEL
] = TRUE
,
1098 [D3DRS_SRCBLEND
] = D3DBLEND_ONE
,
1099 [D3DRS_DESTBLEND
] = D3DBLEND_ZERO
,
1100 [D3DRS_CULLMODE
] = D3DCULL_CCW
,
1101 [D3DRS_ZFUNC
] = D3DCMP_LESSEQUAL
,
1102 [D3DRS_ALPHAFUNC
] = D3DCMP_ALWAYS
,
1103 [D3DRS_ALPHAREF
] = 0,
1104 [D3DRS_DITHERENABLE
] = FALSE
,
1105 [D3DRS_ALPHABLENDENABLE
] = FALSE
,
1106 [D3DRS_FOGENABLE
] = FALSE
,
1107 [D3DRS_SPECULARENABLE
] = FALSE
,
1108 /* [D3DRS_ZVISIBLE] = 0, */
1109 [D3DRS_FOGCOLOR
] = 0,
1110 [D3DRS_FOGTABLEMODE
] = D3DFOG_NONE
,
1111 [D3DRS_FOGSTART
] = 0x00000000,
1112 [D3DRS_FOGEND
] = 0x3F800000,
1113 [D3DRS_FOGDENSITY
] = 0x3F800000,
1114 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
1115 [D3DRS_RANGEFOGENABLE
] = FALSE
,
1116 [D3DRS_STENCILENABLE
] = FALSE
,
1117 [D3DRS_STENCILFAIL
] = D3DSTENCILOP_KEEP
,
1118 [D3DRS_STENCILZFAIL
] = D3DSTENCILOP_KEEP
,
1119 [D3DRS_STENCILPASS
] = D3DSTENCILOP_KEEP
,
1120 [D3DRS_STENCILREF
] = 0,
1121 [D3DRS_STENCILMASK
] = 0xFFFFFFFF,
1122 [D3DRS_STENCILFUNC
] = D3DCMP_ALWAYS
,
1123 [D3DRS_STENCILWRITEMASK
] = 0xFFFFFFFF,
1124 [D3DRS_TEXTUREFACTOR
] = 0xFFFFFFFF,
1133 [D3DRS_CLIPPING
] = TRUE
,
1134 [D3DRS_LIGHTING
] = TRUE
,
1135 [D3DRS_AMBIENT
] = 0,
1136 [D3DRS_FOGVERTEXMODE
] = D3DFOG_NONE
,
1137 [D3DRS_COLORVERTEX
] = TRUE
,
1138 [D3DRS_LOCALVIEWER
] = TRUE
,
1139 [D3DRS_NORMALIZENORMALS
] = FALSE
,
1140 [D3DRS_DIFFUSEMATERIALSOURCE
] = D3DMCS_COLOR1
,
1141 [D3DRS_SPECULARMATERIALSOURCE
] = D3DMCS_COLOR2
,
1142 [D3DRS_AMBIENTMATERIALSOURCE
] = D3DMCS_MATERIAL
,
1143 [D3DRS_EMISSIVEMATERIALSOURCE
] = D3DMCS_MATERIAL
,
1144 [D3DRS_VERTEXBLEND
] = D3DVBF_DISABLE
,
1145 [D3DRS_CLIPPLANEENABLE
] = 0,
1146 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
1147 [D3DRS_POINTSIZE
] = 0x3F800000,
1148 [D3DRS_POINTSIZE_MIN
] = 0x3F800000,
1149 [D3DRS_POINTSPRITEENABLE
] = FALSE
,
1150 [D3DRS_POINTSCALEENABLE
] = FALSE
,
1151 [D3DRS_POINTSCALE_A
] = 0x3F800000,
1152 [D3DRS_POINTSCALE_B
] = 0x00000000,
1153 [D3DRS_POINTSCALE_C
] = 0x00000000,
1154 [D3DRS_MULTISAMPLEANTIALIAS
] = TRUE
,
1155 [D3DRS_MULTISAMPLEMASK
] = 0xFFFFFFFF,
1156 [D3DRS_PATCHEDGESTYLE
] = D3DPATCHEDGE_DISCRETE
,
1157 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
1158 [D3DRS_DEBUGMONITORTOKEN
] = 0xDEADCAFE,
1159 [D3DRS_POINTSIZE_MAX
] = 0x3F800000, /* depends on cap */
1160 [D3DRS_INDEXEDVERTEXBLENDENABLE
] = FALSE
,
1161 [D3DRS_COLORWRITEENABLE
] = 0x0000000f,
1162 [D3DRS_TWEENFACTOR
] = 0x00000000,
1163 [D3DRS_BLENDOP
] = D3DBLENDOP_ADD
,
1164 [D3DRS_POSITIONDEGREE
] = D3DDEGREE_CUBIC
,
1165 [D3DRS_NORMALDEGREE
] = D3DDEGREE_LINEAR
,
1166 [D3DRS_SCISSORTESTENABLE
] = FALSE
,
1167 [D3DRS_SLOPESCALEDEPTHBIAS
] = 0,
1168 [D3DRS_MINTESSELLATIONLEVEL
] = 0x3F800000,
1169 [D3DRS_MAXTESSELLATIONLEVEL
] = 0x3F800000,
1170 [D3DRS_ANTIALIASEDLINEENABLE
] = FALSE
,
1171 [D3DRS_ADAPTIVETESS_X
] = 0x00000000,
1172 [D3DRS_ADAPTIVETESS_Y
] = 0x00000000,
1173 [D3DRS_ADAPTIVETESS_Z
] = 0x3F800000,
1174 [D3DRS_ADAPTIVETESS_W
] = 0x00000000,
1175 [D3DRS_ENABLEADAPTIVETESSELLATION
] = FALSE
,
1176 [D3DRS_TWOSIDEDSTENCILMODE
] = FALSE
,
1177 [D3DRS_CCW_STENCILFAIL
] = D3DSTENCILOP_KEEP
,
1178 [D3DRS_CCW_STENCILZFAIL
] = D3DSTENCILOP_KEEP
,
1179 [D3DRS_CCW_STENCILPASS
] = D3DSTENCILOP_KEEP
,
1180 [D3DRS_CCW_STENCILFUNC
] = D3DCMP_ALWAYS
,
1181 [D3DRS_COLORWRITEENABLE1
] = 0x0000000F,
1182 [D3DRS_COLORWRITEENABLE2
] = 0x0000000F,
1183 [D3DRS_COLORWRITEENABLE3
] = 0x0000000F,
1184 [D3DRS_BLENDFACTOR
] = 0xFFFFFFFF,
1185 [D3DRS_SRGBWRITEENABLE
] = 0,
1186 [D3DRS_DEPTHBIAS
] = 0,
1195 [D3DRS_SEPARATEALPHABLENDENABLE
] = FALSE
,
1196 [D3DRS_SRCBLENDALPHA
] = D3DBLEND_ONE
,
1197 [D3DRS_DESTBLENDALPHA
] = D3DBLEND_ZERO
,
1198 [D3DRS_BLENDOPALPHA
] = D3DBLENDOP_ADD
,
1199 [NINED3DRS_VSPOINTSIZE
] = FALSE
,
1200 [NINED3DRS_RTMASK
] = 0xf,
1201 [NINED3DRS_ALPHACOVERAGE
] = FALSE
1203 static const DWORD nine_tex_stage_state_defaults
[NINED3DTSS_LAST
+ 1] =
1205 [D3DTSS_COLOROP
] = D3DTOP_DISABLE
,
1206 [D3DTSS_ALPHAOP
] = D3DTOP_DISABLE
,
1207 [D3DTSS_COLORARG1
] = D3DTA_TEXTURE
,
1208 [D3DTSS_COLORARG2
] = D3DTA_CURRENT
,
1209 [D3DTSS_COLORARG0
] = D3DTA_CURRENT
,
1210 [D3DTSS_ALPHAARG1
] = D3DTA_TEXTURE
,
1211 [D3DTSS_ALPHAARG2
] = D3DTA_CURRENT
,
1212 [D3DTSS_ALPHAARG0
] = D3DTA_CURRENT
,
1213 [D3DTSS_RESULTARG
] = D3DTA_CURRENT
,
1214 [D3DTSS_BUMPENVMAT00
] = 0,
1215 [D3DTSS_BUMPENVMAT01
] = 0,
1216 [D3DTSS_BUMPENVMAT10
] = 0,
1217 [D3DTSS_BUMPENVMAT11
] = 0,
1218 [D3DTSS_BUMPENVLSCALE
] = 0,
1219 [D3DTSS_BUMPENVLOFFSET
] = 0,
1220 [D3DTSS_TEXCOORDINDEX
] = 0,
1221 [D3DTSS_TEXTURETRANSFORMFLAGS
] = D3DTTFF_DISABLE
,
1223 static const DWORD nine_samp_state_defaults
[NINED3DSAMP_LAST
+ 1] =
1225 [D3DSAMP_ADDRESSU
] = D3DTADDRESS_WRAP
,
1226 [D3DSAMP_ADDRESSV
] = D3DTADDRESS_WRAP
,
1227 [D3DSAMP_ADDRESSW
] = D3DTADDRESS_WRAP
,
1228 [D3DSAMP_BORDERCOLOR
] = 0,
1229 [D3DSAMP_MAGFILTER
] = D3DTEXF_POINT
,
1230 [D3DSAMP_MINFILTER
] = D3DTEXF_POINT
,
1231 [D3DSAMP_MIPFILTER
] = D3DTEXF_NONE
,
1232 [D3DSAMP_MIPMAPLODBIAS
] = 0,
1233 [D3DSAMP_MAXMIPLEVEL
] = 0,
1234 [D3DSAMP_MAXANISOTROPY
] = 1,
1235 [D3DSAMP_SRGBTEXTURE
] = 0,
1236 [D3DSAMP_ELEMENTINDEX
] = 0,
1237 [D3DSAMP_DMAPOFFSET
] = 0,
1238 [NINED3DSAMP_MINLOD
] = 0,
1239 [NINED3DSAMP_SHADOW
] = 0
1242 void nine_state_restore_non_cso(struct NineDevice9
*device
)
1244 struct nine_state
*state
= &device
->state
;
1246 state
->changed
.group
= NINE_STATE_ALL
;
1247 state
->changed
.vtxbuf
= (1ULL << device
->caps
.MaxStreams
) - 1;
1248 state
->changed
.ucp
= (1 << PIPE_MAX_CLIP_PLANES
) - 1;
1249 state
->changed
.texture
= NINE_PS_SAMPLERS_MASK
| NINE_VS_SAMPLERS_MASK
;
1250 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
| NINE_STATE_COMMIT_CONST_PS
;
1254 nine_state_set_defaults(struct NineDevice9
*device
, const D3DCAPS9
*caps
,
1257 struct nine_state
*state
= &device
->state
;
1260 /* Initialize defaults.
1262 memcpy(state
->rs
, nine_render_state_defaults
, sizeof(state
->rs
));
1264 for (s
= 0; s
< Elements(state
->ff
.tex_stage
); ++s
) {
1265 memcpy(&state
->ff
.tex_stage
[s
], nine_tex_stage_state_defaults
,
1266 sizeof(state
->ff
.tex_stage
[s
]));
1267 state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] = s
;
1269 state
->ff
.tex_stage
[0][D3DTSS_COLOROP
] = D3DTOP_MODULATE
;
1270 state
->ff
.tex_stage
[0][D3DTSS_ALPHAOP
] = D3DTOP_SELECTARG1
;
1271 memset(&state
->bumpmap_vars
, 0, sizeof(state
->bumpmap_vars
));
1273 for (s
= 0; s
< Elements(state
->samp
); ++s
) {
1274 memcpy(&state
->samp
[s
], nine_samp_state_defaults
,
1275 sizeof(state
->samp
[s
]));
1278 if (state
->vs_const_f
)
1279 memset(state
->vs_const_f
, 0, device
->vs_const_size
);
1280 if (state
->ps_const_f
)
1281 memset(state
->ps_const_f
, 0, device
->ps_const_size
);
1283 /* Cap dependent initial state:
1285 state
->rs
[D3DRS_POINTSIZE_MAX
] = fui(caps
->MaxPointSize
);
1287 /* Set changed flags to initialize driver.
1289 state
->changed
.group
= NINE_STATE_ALL
;
1290 state
->changed
.vtxbuf
= (1ULL << device
->caps
.MaxStreams
) - 1;
1291 state
->changed
.ucp
= (1 << PIPE_MAX_CLIP_PLANES
) - 1;
1292 state
->changed
.texture
= NINE_PS_SAMPLERS_MASK
| NINE_VS_SAMPLERS_MASK
;
1294 state
->ff
.changed
.transform
[0] = ~0;
1295 state
->ff
.changed
.transform
[D3DTS_WORLD
/ 32] |= 1 << (D3DTS_WORLD
% 32);
1298 state
->viewport
.MinZ
= 0.0f
;
1299 state
->viewport
.MaxZ
= 1.0f
;
1302 for (s
= 0; s
< Elements(state
->changed
.sampler
); ++s
)
1303 state
->changed
.sampler
[s
] = ~0;
1306 state
->dummy_vbo_bound_at
= -1;
1307 state
->vbo_bound_done
= FALSE
;
1310 if (!device
->prefer_user_constbuf
) {
1311 /* fill cb_vs and cb_ps for the non user constbuf path */
1312 struct pipe_constant_buffer cb
;
1314 cb
.buffer_offset
= 0;
1315 cb
.buffer_size
= device
->vs_const_size
;
1316 cb
.buffer
= device
->constbuf_vs
;
1317 cb
.user_buffer
= NULL
;
1318 state
->pipe
.cb_vs
= cb
;
1320 cb
.buffer_size
= device
->ps_const_size
;
1321 cb
.buffer
= device
->constbuf_ps
;
1322 state
->pipe
.cb_ps
= cb
;
1324 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
| NINE_STATE_COMMIT_CONST_PS
;
1329 nine_state_clear(struct nine_state
*state
, const boolean device
)
1333 for (i
= 0; i
< Elements(state
->rt
); ++i
)
1334 nine_bind(&state
->rt
[i
], NULL
);
1335 nine_bind(&state
->ds
, NULL
);
1336 nine_bind(&state
->vs
, NULL
);
1337 nine_bind(&state
->ps
, NULL
);
1338 nine_bind(&state
->vdecl
, NULL
);
1339 for (i
= 0; i
< PIPE_MAX_ATTRIBS
; ++i
)
1340 nine_bind(&state
->stream
[i
], NULL
);
1341 nine_bind(&state
->idxbuf
, NULL
);
1342 for (i
= 0; i
< NINE_MAX_SAMPLERS
; ++i
) {
1344 state
->texture
[i
] &&
1345 --state
->texture
[i
]->bind_count
== 0)
1346 list_delinit(&state
->texture
[i
]->list
);
1347 nine_bind(&state
->texture
[i
], NULL
);
1352 static const DWORD nine_render_states_pixel[] =
1354 D3DRS_ALPHABLENDENABLE,
1357 D3DRS_ALPHATESTENABLE,
1358 D3DRS_ANTIALIASEDLINEENABLE,
1362 D3DRS_CCW_STENCILFAIL,
1363 D3DRS_CCW_STENCILPASS,
1364 D3DRS_CCW_STENCILZFAIL,
1365 D3DRS_COLORWRITEENABLE,
1366 D3DRS_COLORWRITEENABLE1,
1367 D3DRS_COLORWRITEENABLE2,
1368 D3DRS_COLORWRITEENABLE3,
1371 D3DRS_DESTBLENDALPHA,
1378 D3DRS_SCISSORTESTENABLE,
1379 D3DRS_SEPARATEALPHABLENDENABLE,
1381 D3DRS_SLOPESCALEDEPTHBIAS,
1383 D3DRS_SRCBLENDALPHA,
1384 D3DRS_SRGBWRITEENABLE,
1385 D3DRS_STENCILENABLE,
1391 D3DRS_STENCILWRITEMASK,
1393 D3DRS_TEXTUREFACTOR,
1394 D3DRS_TWOSIDEDSTENCILMODE,
1416 const uint32_t nine_render_states_pixel
[(NINED3DRS_LAST
+ 31) / 32] =
1418 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1419 0x000000ff, 0xde01c900, 0x0003ffcf
1423 static const DWORD nine_render_states_vertex[] =
1425 D3DRS_ADAPTIVETESS_W,
1426 D3DRS_ADAPTIVETESS_X,
1427 D3DRS_ADAPTIVETESS_Y,
1428 D3DRS_ADAPTIVETESS_Z,
1430 D3DRS_AMBIENTMATERIALSOURCE,
1432 D3DRS_CLIPPLANEENABLE,
1435 D3DRS_DIFFUSEMATERIALSOURCE,
1436 D3DRS_EMISSIVEMATERIALSOURCE,
1437 D3DRS_ENABLEADAPTIVETESSELLATION,
1444 D3DRS_FOGVERTEXMODE,
1445 D3DRS_INDEXEDVERTEXBLENDENABLE,
1448 D3DRS_MAXTESSELLATIONLEVEL,
1449 D3DRS_MINTESSELLATIONLEVEL,
1450 D3DRS_MULTISAMPLEANTIALIAS,
1451 D3DRS_MULTISAMPLEMASK,
1453 D3DRS_NORMALIZENORMALS,
1454 D3DRS_PATCHEDGESTYLE,
1458 D3DRS_POINTSCALEENABLE,
1460 D3DRS_POINTSIZE_MAX,
1461 D3DRS_POINTSIZE_MIN,
1462 D3DRS_POINTSPRITEENABLE,
1463 D3DRS_POSITIONDEGREE,
1464 D3DRS_RANGEFOGENABLE,
1466 D3DRS_SPECULARENABLE,
1467 D3DRS_SPECULARMATERIALSOURCE,
1472 const uint32_t nine_render_states_vertex
[(NINED3DRS_LAST
+ 31) / 32] =
1474 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1475 0xfd9efb00, 0x01fc34cf, 0x00000000
1478 /* TODO: put in the right values */
1479 const uint32_t nine_render_state_group
[NINED3DRS_LAST
+ 1] =
1481 [D3DRS_ZENABLE
] = NINE_STATE_DSA
,
1482 [D3DRS_FILLMODE
] = NINE_STATE_RASTERIZER
,
1483 [D3DRS_SHADEMODE
] = NINE_STATE_RASTERIZER
,
1484 [D3DRS_ZWRITEENABLE
] = NINE_STATE_DSA
,
1485 [D3DRS_ALPHATESTENABLE
] = NINE_STATE_DSA
,
1486 [D3DRS_LASTPIXEL
] = NINE_STATE_RASTERIZER
,
1487 [D3DRS_SRCBLEND
] = NINE_STATE_BLEND
,
1488 [D3DRS_DESTBLEND
] = NINE_STATE_BLEND
,
1489 [D3DRS_CULLMODE
] = NINE_STATE_RASTERIZER
,
1490 [D3DRS_ZFUNC
] = NINE_STATE_DSA
,
1491 [D3DRS_ALPHAREF
] = NINE_STATE_DSA
,
1492 [D3DRS_ALPHAFUNC
] = NINE_STATE_DSA
,
1493 [D3DRS_DITHERENABLE
] = NINE_STATE_BLEND
,
1494 [D3DRS_ALPHABLENDENABLE
] = NINE_STATE_BLEND
,
1495 [D3DRS_FOGENABLE
] = NINE_STATE_FF_OTHER
,
1496 [D3DRS_SPECULARENABLE
] = NINE_STATE_FF_LIGHTING
,
1497 [D3DRS_FOGCOLOR
] = NINE_STATE_FF_OTHER
,
1498 [D3DRS_FOGTABLEMODE
] = NINE_STATE_FF_OTHER
,
1499 [D3DRS_FOGSTART
] = NINE_STATE_FF_OTHER
,
1500 [D3DRS_FOGEND
] = NINE_STATE_FF_OTHER
,
1501 [D3DRS_FOGDENSITY
] = NINE_STATE_FF_OTHER
,
1502 [D3DRS_RANGEFOGENABLE
] = NINE_STATE_FF_OTHER
,
1503 [D3DRS_STENCILENABLE
] = NINE_STATE_DSA
,
1504 [D3DRS_STENCILFAIL
] = NINE_STATE_DSA
,
1505 [D3DRS_STENCILZFAIL
] = NINE_STATE_DSA
,
1506 [D3DRS_STENCILPASS
] = NINE_STATE_DSA
,
1507 [D3DRS_STENCILFUNC
] = NINE_STATE_DSA
,
1508 [D3DRS_STENCILREF
] = NINE_STATE_STENCIL_REF
,
1509 [D3DRS_STENCILMASK
] = NINE_STATE_DSA
,
1510 [D3DRS_STENCILWRITEMASK
] = NINE_STATE_DSA
,
1511 [D3DRS_TEXTUREFACTOR
] = NINE_STATE_FF_PSSTAGES
,
1512 [D3DRS_WRAP0
] = NINE_STATE_UNHANDLED
, /* cylindrical wrap is crazy */
1513 [D3DRS_WRAP1
] = NINE_STATE_UNHANDLED
,
1514 [D3DRS_WRAP2
] = NINE_STATE_UNHANDLED
,
1515 [D3DRS_WRAP3
] = NINE_STATE_UNHANDLED
,
1516 [D3DRS_WRAP4
] = NINE_STATE_UNHANDLED
,
1517 [D3DRS_WRAP5
] = NINE_STATE_UNHANDLED
,
1518 [D3DRS_WRAP6
] = NINE_STATE_UNHANDLED
,
1519 [D3DRS_WRAP7
] = NINE_STATE_UNHANDLED
,
1520 [D3DRS_CLIPPING
] = 0, /* software vertex processing only */
1521 [D3DRS_LIGHTING
] = NINE_STATE_FF_LIGHTING
,
1522 [D3DRS_AMBIENT
] = NINE_STATE_FF_LIGHTING
| NINE_STATE_FF_MATERIAL
,
1523 [D3DRS_FOGVERTEXMODE
] = NINE_STATE_FF_OTHER
,
1524 [D3DRS_COLORVERTEX
] = NINE_STATE_FF_LIGHTING
,
1525 [D3DRS_LOCALVIEWER
] = NINE_STATE_FF_LIGHTING
,
1526 [D3DRS_NORMALIZENORMALS
] = NINE_STATE_FF_OTHER
,
1527 [D3DRS_DIFFUSEMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1528 [D3DRS_SPECULARMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1529 [D3DRS_AMBIENTMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1530 [D3DRS_EMISSIVEMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1531 [D3DRS_VERTEXBLEND
] = NINE_STATE_FF_OTHER
,
1532 [D3DRS_CLIPPLANEENABLE
] = NINE_STATE_RASTERIZER
,
1533 [D3DRS_POINTSIZE
] = NINE_STATE_RASTERIZER
,
1534 [D3DRS_POINTSIZE_MIN
] = NINE_STATE_RASTERIZER
,
1535 [D3DRS_POINTSPRITEENABLE
] = NINE_STATE_RASTERIZER
,
1536 [D3DRS_POINTSCALEENABLE
] = NINE_STATE_FF_OTHER
,
1537 [D3DRS_POINTSCALE_A
] = NINE_STATE_FF_OTHER
,
1538 [D3DRS_POINTSCALE_B
] = NINE_STATE_FF_OTHER
,
1539 [D3DRS_POINTSCALE_C
] = NINE_STATE_FF_OTHER
,
1540 [D3DRS_MULTISAMPLEANTIALIAS
] = NINE_STATE_RASTERIZER
,
1541 [D3DRS_MULTISAMPLEMASK
] = NINE_STATE_SAMPLE_MASK
,
1542 [D3DRS_PATCHEDGESTYLE
] = NINE_STATE_UNHANDLED
,
1543 [D3DRS_DEBUGMONITORTOKEN
] = NINE_STATE_UNHANDLED
,
1544 [D3DRS_POINTSIZE_MAX
] = NINE_STATE_RASTERIZER
,
1545 [D3DRS_INDEXEDVERTEXBLENDENABLE
] = NINE_STATE_FF_OTHER
,
1546 [D3DRS_COLORWRITEENABLE
] = NINE_STATE_BLEND
,
1547 [D3DRS_TWEENFACTOR
] = NINE_STATE_FF_OTHER
,
1548 [D3DRS_BLENDOP
] = NINE_STATE_BLEND
,
1549 [D3DRS_POSITIONDEGREE
] = NINE_STATE_UNHANDLED
,
1550 [D3DRS_NORMALDEGREE
] = NINE_STATE_UNHANDLED
,
1551 [D3DRS_SCISSORTESTENABLE
] = NINE_STATE_RASTERIZER
,
1552 [D3DRS_SLOPESCALEDEPTHBIAS
] = NINE_STATE_RASTERIZER
,
1553 [D3DRS_ANTIALIASEDLINEENABLE
] = NINE_STATE_RASTERIZER
,
1554 [D3DRS_MINTESSELLATIONLEVEL
] = NINE_STATE_UNHANDLED
,
1555 [D3DRS_MAXTESSELLATIONLEVEL
] = NINE_STATE_UNHANDLED
,
1556 [D3DRS_ADAPTIVETESS_X
] = NINE_STATE_UNHANDLED
,
1557 [D3DRS_ADAPTIVETESS_Y
] = NINE_STATE_UNHANDLED
,
1558 [D3DRS_ADAPTIVETESS_Z
] = NINE_STATE_UNHANDLED
,
1559 [D3DRS_ADAPTIVETESS_W
] = NINE_STATE_UNHANDLED
,
1560 [D3DRS_ENABLEADAPTIVETESSELLATION
] = NINE_STATE_UNHANDLED
,
1561 [D3DRS_TWOSIDEDSTENCILMODE
] = NINE_STATE_DSA
,
1562 [D3DRS_CCW_STENCILFAIL
] = NINE_STATE_DSA
,
1563 [D3DRS_CCW_STENCILZFAIL
] = NINE_STATE_DSA
,
1564 [D3DRS_CCW_STENCILPASS
] = NINE_STATE_DSA
,
1565 [D3DRS_CCW_STENCILFUNC
] = NINE_STATE_DSA
,
1566 [D3DRS_COLORWRITEENABLE1
] = NINE_STATE_BLEND
,
1567 [D3DRS_COLORWRITEENABLE2
] = NINE_STATE_BLEND
,
1568 [D3DRS_COLORWRITEENABLE3
] = NINE_STATE_BLEND
,
1569 [D3DRS_BLENDFACTOR
] = NINE_STATE_BLEND_COLOR
,
1570 [D3DRS_SRGBWRITEENABLE
] = NINE_STATE_FB
,
1571 [D3DRS_DEPTHBIAS
] = NINE_STATE_RASTERIZER
,
1572 [D3DRS_WRAP8
] = NINE_STATE_UNHANDLED
, /* cylwrap has to be done via GP */
1573 [D3DRS_WRAP9
] = NINE_STATE_UNHANDLED
,
1574 [D3DRS_WRAP10
] = NINE_STATE_UNHANDLED
,
1575 [D3DRS_WRAP11
] = NINE_STATE_UNHANDLED
,
1576 [D3DRS_WRAP12
] = NINE_STATE_UNHANDLED
,
1577 [D3DRS_WRAP13
] = NINE_STATE_UNHANDLED
,
1578 [D3DRS_WRAP14
] = NINE_STATE_UNHANDLED
,
1579 [D3DRS_WRAP15
] = NINE_STATE_UNHANDLED
,
1580 [D3DRS_SEPARATEALPHABLENDENABLE
] = NINE_STATE_BLEND
,
1581 [D3DRS_SRCBLENDALPHA
] = NINE_STATE_BLEND
,
1582 [D3DRS_DESTBLENDALPHA
] = NINE_STATE_BLEND
,
1583 [D3DRS_BLENDOPALPHA
] = NINE_STATE_BLEND
1589 nine_state_access_transform(struct nine_state
*state
, D3DTRANSFORMSTATETYPE t
,
1592 static D3DMATRIX Identity
= { .m
[0] = { 1, 0, 0, 0 },
1593 .m
[1] = { 0, 1, 0, 0 },
1594 .m
[2] = { 0, 0, 1, 0 },
1595 .m
[3] = { 0, 0, 0, 1 } };
1599 case D3DTS_VIEW
: index
= 0; break;
1600 case D3DTS_PROJECTION
: index
= 1; break;
1601 case D3DTS_TEXTURE0
: index
= 2; break;
1602 case D3DTS_TEXTURE1
: index
= 3; break;
1603 case D3DTS_TEXTURE2
: index
= 4; break;
1604 case D3DTS_TEXTURE3
: index
= 5; break;
1605 case D3DTS_TEXTURE4
: index
= 6; break;
1606 case D3DTS_TEXTURE5
: index
= 7; break;
1607 case D3DTS_TEXTURE6
: index
= 8; break;
1608 case D3DTS_TEXTURE7
: index
= 9; break;
1610 if (!(t
>= D3DTS_WORLDMATRIX(0) && t
<= D3DTS_WORLDMATRIX(255)))
1612 index
= 10 + (t
- D3DTS_WORLDMATRIX(0));
1616 if (index
>= state
->ff
.num_transforms
) {
1617 unsigned N
= index
+ 1;
1618 unsigned n
= state
->ff
.num_transforms
;
1622 state
->ff
.transform
= REALLOC(state
->ff
.transform
,
1623 n
* sizeof(D3DMATRIX
),
1624 N
* sizeof(D3DMATRIX
));
1626 state
->ff
.transform
[n
] = Identity
;
1627 state
->ff
.num_transforms
= N
;
1629 return &state
->ff
.transform
[index
];
1632 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1633 const char *nine_d3drs_to_string(DWORD State
)
1636 D3DRS_TO_STRING_CASE(ZENABLE
);
1637 D3DRS_TO_STRING_CASE(FILLMODE
);
1638 D3DRS_TO_STRING_CASE(SHADEMODE
);
1639 D3DRS_TO_STRING_CASE(ZWRITEENABLE
);
1640 D3DRS_TO_STRING_CASE(ALPHATESTENABLE
);
1641 D3DRS_TO_STRING_CASE(LASTPIXEL
);
1642 D3DRS_TO_STRING_CASE(SRCBLEND
);
1643 D3DRS_TO_STRING_CASE(DESTBLEND
);
1644 D3DRS_TO_STRING_CASE(CULLMODE
);
1645 D3DRS_TO_STRING_CASE(ZFUNC
);
1646 D3DRS_TO_STRING_CASE(ALPHAREF
);
1647 D3DRS_TO_STRING_CASE(ALPHAFUNC
);
1648 D3DRS_TO_STRING_CASE(DITHERENABLE
);
1649 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE
);
1650 D3DRS_TO_STRING_CASE(FOGENABLE
);
1651 D3DRS_TO_STRING_CASE(SPECULARENABLE
);
1652 D3DRS_TO_STRING_CASE(FOGCOLOR
);
1653 D3DRS_TO_STRING_CASE(FOGTABLEMODE
);
1654 D3DRS_TO_STRING_CASE(FOGSTART
);
1655 D3DRS_TO_STRING_CASE(FOGEND
);
1656 D3DRS_TO_STRING_CASE(FOGDENSITY
);
1657 D3DRS_TO_STRING_CASE(RANGEFOGENABLE
);
1658 D3DRS_TO_STRING_CASE(STENCILENABLE
);
1659 D3DRS_TO_STRING_CASE(STENCILFAIL
);
1660 D3DRS_TO_STRING_CASE(STENCILZFAIL
);
1661 D3DRS_TO_STRING_CASE(STENCILPASS
);
1662 D3DRS_TO_STRING_CASE(STENCILFUNC
);
1663 D3DRS_TO_STRING_CASE(STENCILREF
);
1664 D3DRS_TO_STRING_CASE(STENCILMASK
);
1665 D3DRS_TO_STRING_CASE(STENCILWRITEMASK
);
1666 D3DRS_TO_STRING_CASE(TEXTUREFACTOR
);
1667 D3DRS_TO_STRING_CASE(WRAP0
);
1668 D3DRS_TO_STRING_CASE(WRAP1
);
1669 D3DRS_TO_STRING_CASE(WRAP2
);
1670 D3DRS_TO_STRING_CASE(WRAP3
);
1671 D3DRS_TO_STRING_CASE(WRAP4
);
1672 D3DRS_TO_STRING_CASE(WRAP5
);
1673 D3DRS_TO_STRING_CASE(WRAP6
);
1674 D3DRS_TO_STRING_CASE(WRAP7
);
1675 D3DRS_TO_STRING_CASE(CLIPPING
);
1676 D3DRS_TO_STRING_CASE(LIGHTING
);
1677 D3DRS_TO_STRING_CASE(AMBIENT
);
1678 D3DRS_TO_STRING_CASE(FOGVERTEXMODE
);
1679 D3DRS_TO_STRING_CASE(COLORVERTEX
);
1680 D3DRS_TO_STRING_CASE(LOCALVIEWER
);
1681 D3DRS_TO_STRING_CASE(NORMALIZENORMALS
);
1682 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE
);
1683 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE
);
1684 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE
);
1685 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE
);
1686 D3DRS_TO_STRING_CASE(VERTEXBLEND
);
1687 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE
);
1688 D3DRS_TO_STRING_CASE(POINTSIZE
);
1689 D3DRS_TO_STRING_CASE(POINTSIZE_MIN
);
1690 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE
);
1691 D3DRS_TO_STRING_CASE(POINTSCALEENABLE
);
1692 D3DRS_TO_STRING_CASE(POINTSCALE_A
);
1693 D3DRS_TO_STRING_CASE(POINTSCALE_B
);
1694 D3DRS_TO_STRING_CASE(POINTSCALE_C
);
1695 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS
);
1696 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK
);
1697 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE
);
1698 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN
);
1699 D3DRS_TO_STRING_CASE(POINTSIZE_MAX
);
1700 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE
);
1701 D3DRS_TO_STRING_CASE(COLORWRITEENABLE
);
1702 D3DRS_TO_STRING_CASE(TWEENFACTOR
);
1703 D3DRS_TO_STRING_CASE(BLENDOP
);
1704 D3DRS_TO_STRING_CASE(POSITIONDEGREE
);
1705 D3DRS_TO_STRING_CASE(NORMALDEGREE
);
1706 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE
);
1707 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS
);
1708 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE
);
1709 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL
);
1710 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL
);
1711 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X
);
1712 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y
);
1713 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z
);
1714 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W
);
1715 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION
);
1716 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE
);
1717 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL
);
1718 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL
);
1719 D3DRS_TO_STRING_CASE(CCW_STENCILPASS
);
1720 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC
);
1721 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1
);
1722 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2
);
1723 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3
);
1724 D3DRS_TO_STRING_CASE(BLENDFACTOR
);
1725 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE
);
1726 D3DRS_TO_STRING_CASE(DEPTHBIAS
);
1727 D3DRS_TO_STRING_CASE(WRAP8
);
1728 D3DRS_TO_STRING_CASE(WRAP9
);
1729 D3DRS_TO_STRING_CASE(WRAP10
);
1730 D3DRS_TO_STRING_CASE(WRAP11
);
1731 D3DRS_TO_STRING_CASE(WRAP12
);
1732 D3DRS_TO_STRING_CASE(WRAP13
);
1733 D3DRS_TO_STRING_CASE(WRAP14
);
1734 D3DRS_TO_STRING_CASE(WRAP15
);
1735 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE
);
1736 D3DRS_TO_STRING_CASE(SRCBLENDALPHA
);
1737 D3DRS_TO_STRING_CASE(DESTBLENDALPHA
);
1738 D3DRS_TO_STRING_CASE(BLENDOPALPHA
);