st/nine: fix wrong variable reset
[mesa.git] / src / gallium / state_trackers / nine / nine_state.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "device9.h"
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
27 #include "surface9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
32 #include "nine_ff.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_math.h"
37
38 #define DBG_CHANNEL DBG_DEVICE
39
40 static uint32_t
41 update_framebuffer(struct NineDevice9 *device)
42 {
43 struct pipe_context *pipe = device->pipe;
44 struct nine_state *state = &device->state;
45 struct pipe_framebuffer_state *fb = &device->state.fb;
46 unsigned i;
47 unsigned w = 0, h = 0; /* no surface can have width or height 0 */
48
49 const int sRGB = state->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
50
51 DBG("\n");
52
53 state->rt_mask = 0x0;
54 fb->nr_cbufs = 0;
55
56 for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
57 if (state->rt[i] && state->rt[i]->desc.Format != D3DFMT_NULL) {
58 struct NineSurface9 *rt = state->rt[i];
59 fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB);
60 state->rt_mask |= 1 << i;
61 fb->nr_cbufs = i + 1;
62 if (w) {
63 w = MIN2(w, rt->desc.Width);
64 h = MIN2(h, rt->desc.Height);
65 } else {
66 w = rt->desc.Width;
67 h = rt->desc.Height;
68 }
69 if (unlikely(rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP)) {
70 assert(rt->texture == D3DRTYPE_TEXTURE ||
71 rt->texture == D3DRTYPE_CUBETEXTURE);
72 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
73 }
74 } else {
75 /* Color outputs must match RT slot,
76 * drivers will have to handle NULL entries for GL, too.
77 */
78 fb->cbufs[i] = NULL;
79 }
80 }
81
82 if (state->ds) {
83 fb->zsbuf = NineSurface9_GetSurface(state->ds, 0);
84 if (w) {
85 w = MIN2(w, state->ds->desc.Width);
86 h = MIN2(h, state->ds->desc.Height);
87 } else {
88 w = state->ds->desc.Width;
89 h = state->ds->desc.Height;
90 }
91 } else {
92 fb->zsbuf = NULL;
93 }
94
95 fb->width = w;
96 fb->height = h;
97
98 pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
99
100 if (fb->zsbuf) {
101 DWORD scale;
102 switch (fb->zsbuf->format) {
103 case PIPE_FORMAT_Z32_FLOAT:
104 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
105 scale = fui(1.0f);
106 break;
107 case PIPE_FORMAT_Z16_UNORM:
108 scale = fui((float)(1 << 16));
109 break;
110 default:
111 scale = fui((float)(1 << 24));
112 break;
113 }
114 if (state->rs[NINED3DRS_ZBIASSCALE] != scale) {
115 state->rs[NINED3DRS_ZBIASSCALE] = scale;
116 state->changed.group |= NINE_STATE_RASTERIZER;
117 }
118 }
119
120 #ifdef DEBUG
121 if (state->rt_mask & (state->ps ? ~state->ps->rt_mask : 0))
122 WARN_ONCE("FIXME: writing undefined values to cbufs 0x%x\n",
123 state->rt_mask & ~state->ps->rt_mask);
124 #endif
125
126 return state->changed.group;
127 }
128
129 static void
130 update_viewport(struct NineDevice9 *device)
131 {
132 struct pipe_context *pipe = device->pipe;
133 const D3DVIEWPORT9 *vport = &device->state.viewport;
134 struct pipe_viewport_state pvport;
135
136 /* XXX:
137 * I hope D3D clip coordinates are still
138 * -1 .. +1 for X,Y and
139 * 0 .. +1 for Z (use pipe_rasterizer_state.clip_halfz)
140 */
141 pvport.scale[0] = (float)vport->Width * 0.5f;
142 pvport.scale[1] = (float)vport->Height * -0.5f;
143 pvport.scale[2] = vport->MaxZ - vport->MinZ;
144 pvport.scale[3] = 1.0f;
145 pvport.translate[0] = (float)vport->Width * 0.5f + (float)vport->X;
146 pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y;
147 pvport.translate[2] = vport->MinZ;
148 pvport.translate[3] = 0.0f;
149
150 pipe->set_viewport_states(pipe, 0, 1, &pvport);
151 }
152
153 static INLINE void
154 update_scissor(struct NineDevice9 *device)
155 {
156 struct pipe_context *pipe = device->pipe;
157
158 pipe->set_scissor_states(pipe, 0, 1, &device->state.scissor);
159 }
160
161 static INLINE void
162 update_blend(struct NineDevice9 *device)
163 {
164 nine_convert_blend_state(device->cso, device->state.rs);
165 }
166
167 static INLINE void
168 update_dsa(struct NineDevice9 *device)
169 {
170 nine_convert_dsa_state(device->cso, device->state.rs);
171 }
172
173 static INLINE void
174 update_rasterizer(struct NineDevice9 *device)
175 {
176 nine_convert_rasterizer_state(device->cso, device->state.rs);
177 }
178
179 /* Loop through VS inputs and pick the vertex elements with the declared
180 * usage from the vertex declaration, then insert the instance divisor from
181 * the stream source frequency setting.
182 */
183 static void
184 update_vertex_elements(struct NineDevice9 *device)
185 {
186 struct nine_state *state = &device->state;
187 const struct NineVertexDeclaration9 *vdecl = device->state.vdecl;
188 const struct NineVertexShader9 *vs;
189 unsigned n, l, b;
190 struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
191
192 state->stream_usage_mask = 0;
193
194 vs = device->state.vs ? device->state.vs : device->ff.vs;
195
196 if (!vdecl) /* no inputs */
197 return;
198 for (n = 0; n < vs->num_inputs; ++n) {
199 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
200 n, vs->input_map[n].ndecl, vdecl);
201
202 assert(vs->input_map[n].ndecl < Elements(vdecl->usage_map));
203 l = vdecl->usage_map[vs->input_map[n].ndecl];
204
205 if (likely(l < vdecl->nelems)) {
206 ve[n] = vdecl->elems[l];
207 b = ve[n].vertex_buffer_index;
208 state->stream_usage_mask |= 1 << b;
209 /* XXX wine just uses 1 here: */
210 if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
211 ve[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF;
212 } else {
213 /* TODO:
214 * If drivers don't want to handle this, insert a dummy buffer.
215 * But on which stream ?
216 */
217 /* no data, disable */
218 ve[n].src_format = PIPE_FORMAT_NONE;
219 ve[n].src_offset = 0;
220 ve[n].instance_divisor = 0;
221 ve[n].vertex_buffer_index = 0;
222 }
223 }
224 cso_set_vertex_elements(device->cso, vs->num_inputs, ve);
225
226 state->changed.stream_freq = 0;
227 }
228
229 static INLINE uint32_t
230 update_shader_variant_keys(struct NineDevice9 *device)
231 {
232 struct nine_state *state = &device->state;
233 uint32_t mask = 0;
234 uint32_t vs_key = state->samplers_shadow;
235 uint32_t ps_key = state->samplers_shadow;
236
237 vs_key = (vs_key & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0);
238 ps_key = (ps_key & NINE_PS_SAMPLERS_MASK) >> NINE_SAMPLER_PS(0);
239
240 if (state->vs) vs_key &= state->vs->sampler_mask;
241 if (state->ps) {
242 if (unlikely(state->ps->byte_code.version < 0x20)) {
243 /* no depth textures, but variable targets */
244 uint32_t m = state->ps->sampler_mask;
245 ps_key = 0;
246 while (m) {
247 int s = ffs(m) - 1;
248 m &= ~(1 << s);
249 ps_key |= (state->texture[s] ? state->texture[s]->pstype : 1) << (s * 2);
250 }
251 } else {
252 ps_key &= state->ps->sampler_mask;
253 }
254 }
255
256 if (state->vs && state->vs_key != vs_key) {
257 state->vs_key = vs_key;
258 mask |= NINE_STATE_VS;
259 }
260 if (state->ps && state->ps_key != ps_key) {
261 state->ps_key = ps_key;
262 mask |= NINE_STATE_PS;
263 }
264 return mask;
265 }
266
267 static INLINE uint32_t
268 update_vs(struct NineDevice9 *device)
269 {
270 struct nine_state *state = &device->state;
271 struct NineVertexShader9 *vs = state->vs;
272
273 /* likely because we dislike FF */
274 if (likely(vs)) {
275 state->cso.vs = NineVertexShader9_GetVariant(vs, state->vs_key);
276 } else {
277 vs = device->ff.vs;
278 state->cso.vs = vs->variant.cso;
279 }
280 device->pipe->bind_vs_state(device->pipe, state->cso.vs);
281
282 if (state->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) {
283 state->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size;
284 return NINE_STATE_RASTERIZER;
285 }
286 #ifdef DEBUG
287 {
288 unsigned s, mask = vs->sampler_mask;
289 for (s = 0; mask; ++s, mask >>= 1)
290 if ((mask & 1) && !(device->state.texture[NINE_SAMPLER_VS(s)]))
291 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
292 }
293 #endif
294 return 0;
295 }
296
297 static INLINE uint32_t
298 update_ps(struct NineDevice9 *device)
299 {
300 struct nine_state *state = &device->state;
301 struct NinePixelShader9 *ps = state->ps;
302
303 if (likely(ps)) {
304 state->cso.ps = NinePixelShader9_GetVariant(ps, state->ps_key);
305 } else {
306 ps = device->ff.ps;
307 state->cso.ps = ps->variant.cso;
308 }
309 device->pipe->bind_fs_state(device->pipe, state->cso.ps);
310
311 #ifdef DEBUG
312 {
313 unsigned s, mask = ps->sampler_mask;
314 for (s = 0; mask; ++s, mask >>= 1)
315 if ((mask & 1) && !(device->state.texture[NINE_SAMPLER_PS(s)]))
316 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
317 if (device->state.rt_mask & ~ps->rt_mask)
318 WARN_ONCE("FIXME: writing undefined values to cbufs 0x%x\n",
319 device->state.rt_mask & ~ps->rt_mask);
320 }
321 #endif
322 return 0;
323 }
324
325 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
326 do { \
327 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
328 box.x = (p) * 4 * sizeof(float); \
329 box.width = (c) * 4 * sizeof(float); \
330 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
331 0, 0); \
332 } while(0)
333
334 /* OK, this is a bit ugly ... */
335 static void
336 update_constants(struct NineDevice9 *device, unsigned shader_type)
337 {
338 struct pipe_context *pipe = device->pipe;
339 struct pipe_resource *buf;
340 struct pipe_box box;
341 const void *data;
342 const float *const_f;
343 const int *const_i;
344 const BOOL *const_b;
345 uint32_t data_b[NINE_MAX_CONST_B];
346 uint32_t b_true;
347 uint16_t dirty_i;
348 uint16_t dirty_b;
349 const unsigned usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE;
350 unsigned x = 0; /* silence warning */
351 unsigned i, c, n;
352 const struct nine_lconstf *lconstf;
353 struct nine_range *r, *p;
354
355 box.y = 0;
356 box.z = 0;
357 box.height = 1;
358 box.depth = 1;
359
360 if (shader_type == PIPE_SHADER_VERTEX) {
361 DBG("VS\n");
362 buf = device->constbuf_vs;
363
364 const_f = device->state.vs_const_f;
365 for (p = r = device->state.changed.vs_const_f; r; p = r, r = r->next)
366 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
367 if (p) {
368 nine_range_pool_put_chain(&device->range_pool,
369 device->state.changed.vs_const_f, p);
370 device->state.changed.vs_const_f = NULL;
371 }
372
373 dirty_i = device->state.changed.vs_const_i;
374 device->state.changed.vs_const_i = 0;
375 const_i = &device->state.vs_const_i[0][0];
376
377 dirty_b = device->state.changed.vs_const_b;
378 device->state.changed.vs_const_b = 0;
379 const_b = device->state.vs_const_b;
380 b_true = device->vs_bool_true;
381
382 lconstf = &device->state.vs->lconstf;
383 device->state.ff.clobber.vs_const = TRUE;
384 device->state.changed.group &= ~NINE_STATE_VS_CONST;
385 } else {
386 DBG("PS\n");
387 buf = device->constbuf_ps;
388
389 const_f = device->state.ps_const_f;
390 for (p = r = device->state.changed.ps_const_f; r; p = r, r = r->next)
391 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
392 if (p) {
393 nine_range_pool_put_chain(&device->range_pool,
394 device->state.changed.ps_const_f, p);
395 device->state.changed.ps_const_f = NULL;
396 }
397
398 dirty_i = device->state.changed.ps_const_i;
399 device->state.changed.ps_const_i = 0;
400 const_i = &device->state.ps_const_i[0][0];
401
402 dirty_b = device->state.changed.ps_const_b;
403 device->state.changed.ps_const_b = 0;
404 const_b = device->state.ps_const_b;
405 b_true = device->ps_bool_true;
406
407 lconstf = &device->state.ps->lconstf;
408 device->state.ff.clobber.ps_const = TRUE;
409 device->state.changed.group &= ~NINE_STATE_PS_CONST;
410 }
411
412 /* write range from min to max changed, it's not much data */
413 /* bool1 */
414 if (dirty_b) {
415 c = util_last_bit(dirty_b);
416 i = ffs(dirty_b) - 1;
417 x = buf->width0 - (NINE_MAX_CONST_B - i) * 4;
418 c -= i;
419 for (n = 0; n < c; ++n, ++i)
420 data_b[n] = const_b[i] ? b_true : 0;
421 box.x = x;
422 box.width = n * 4;
423 DBG("upload ConstantB [%u .. %u]\n", x, x + n - 1);
424 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data_b, 0, 0);
425 }
426
427 /* int4 */
428 for (c = 0, i = 0; dirty_i; i++, dirty_i >>= 1) {
429 if (dirty_i & 1) {
430 if (!c)
431 x = i;
432 ++c;
433 } else
434 if (c) {
435 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
436 data = &const_i[x * 4];
437 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
438 box.x += x * 4 * sizeof(int);
439 box.width = c * 4 * sizeof(int);
440 c = 0;
441 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
442 }
443 }
444 if (c) {
445 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
446 data = &const_i[x * 4];
447 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
448 box.x += x * 4 * sizeof(int);
449 box.width = c * 4 * sizeof(int);
450 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
451 }
452
453 /* TODO: only upload these when shader itself changes */
454 if (lconstf->ranges) {
455 unsigned n = 0;
456 struct nine_range *r = lconstf->ranges;
457 while (r) {
458 box.x = r->bgn * 4 * sizeof(float);
459 n += r->end - r->bgn;
460 box.width = (r->end - r->bgn) * 4 * sizeof(float);
461 data = &lconstf->data[4 * n];
462 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
463 r = r->next;
464 }
465 }
466 }
467
468 static void
469 update_vs_constants_userbuf(struct NineDevice9 *device)
470 {
471 struct nine_state *state = &device->state;
472 struct pipe_context *pipe = device->pipe;
473 struct pipe_constant_buffer cb;
474 cb.buffer = NULL;
475 cb.buffer_offset = 0;
476 cb.buffer_size = device->state.vs->const_used_size;
477 cb.user_buffer = device->state.vs_const_f;
478
479 if (!cb.buffer_size)
480 return;
481
482 if (state->changed.vs_const_i) {
483 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
484 memcpy(idst, state->vs_const_i, sizeof(state->vs_const_i));
485 state->changed.vs_const_i = 0;
486 }
487 if (state->changed.vs_const_b) {
488 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
489 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
490 int i;
491 for (i = 0; i < NINE_MAX_CONST_B; ++i)
492 bdst[i] = state->vs_const_b[i] ? device->vs_bool_true : 0;
493 state->changed.vs_const_b = 0;
494 }
495
496 #ifdef DEBUG
497 if (device->state.vs->lconstf.ranges) {
498 /* TODO: Can we make it so that we don't have to copy everything ? */
499 const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
500 const struct nine_range *r = lconstf->ranges;
501 unsigned n = 0;
502 float *dst = (float *)MALLOC(cb.buffer_size);
503 float *src = (float *)cb.user_buffer;
504 memcpy(dst, src, cb.buffer_size);
505 while (r) {
506 unsigned p = r->bgn;
507 unsigned c = r->end - r->bgn;
508 memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
509 n += c;
510 r = r->next;
511 }
512 cb.user_buffer = dst;
513 }
514 #endif
515
516 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
517
518 #ifdef DEBUG
519 if (device->state.vs->lconstf.ranges)
520 FREE((void *)cb.user_buffer);
521 #endif
522
523 if (device->state.changed.vs_const_f) {
524 struct nine_range *r = device->state.changed.vs_const_f;
525 struct nine_range *p = r;
526 while (p->next)
527 p = p->next;
528 nine_range_pool_put_chain(&device->range_pool, r, p);
529 device->state.changed.vs_const_f = NULL;
530 }
531 state->changed.group &= ~NINE_STATE_VS_CONST;
532 }
533
534 static void
535 update_ps_constants_userbuf(struct NineDevice9 *device)
536 {
537 struct nine_state *state = &device->state;
538 struct pipe_context *pipe = device->pipe;
539 struct pipe_constant_buffer cb;
540 cb.buffer = NULL;
541 cb.buffer_offset = 0;
542 cb.buffer_size = device->state.ps->const_used_size;
543 cb.user_buffer = device->state.ps_const_f;
544
545 if (!cb.buffer_size)
546 return;
547
548 if (state->changed.ps_const_i) {
549 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
550 memcpy(idst, state->ps_const_i, sizeof(state->ps_const_i));
551 state->changed.ps_const_i = 0;
552 }
553 if (state->changed.ps_const_b) {
554 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
555 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
556 int i;
557 for (i = 0; i < NINE_MAX_CONST_B; ++i)
558 bdst[i] = state->ps_const_b[i] ? device->ps_bool_true : 0;
559 state->changed.ps_const_b = 0;
560 }
561
562 #ifdef DEBUG
563 if (device->state.ps->lconstf.ranges) {
564 /* TODO: Can we make it so that we don't have to copy everything ? */
565 const struct nine_lconstf *lconstf = &device->state.ps->lconstf;
566 const struct nine_range *r = lconstf->ranges;
567 unsigned n = 0;
568 float *dst = (float *)MALLOC(cb.buffer_size);
569 float *src = (float *)cb.user_buffer;
570 memcpy(dst, src, cb.buffer_size);
571 while (r) {
572 unsigned p = r->bgn;
573 unsigned c = r->end - r->bgn;
574 memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
575 n += c;
576 r = r->next;
577 }
578 cb.user_buffer = dst;
579 }
580 #endif
581
582 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
583
584 #ifdef DEBUG
585 if (device->state.ps->lconstf.ranges)
586 FREE((void *)cb.user_buffer);
587 #endif
588
589 if (device->state.changed.ps_const_f) {
590 struct nine_range *r = device->state.changed.ps_const_f;
591 struct nine_range *p = r;
592 while (p->next)
593 p = p->next;
594 nine_range_pool_put_chain(&device->range_pool, r, p);
595 device->state.changed.ps_const_f = NULL;
596 }
597 state->changed.group &= ~NINE_STATE_PS_CONST;
598 }
599
600 static void
601 update_vertex_buffers(struct NineDevice9 *device)
602 {
603 struct pipe_context *pipe = device->pipe;
604 struct nine_state *state = &device->state;
605 uint32_t mask = state->changed.vtxbuf;
606 unsigned i;
607 unsigned start;
608 unsigned count = 0;
609
610 DBG("mask=%x\n", mask);
611
612 for (i = 0; mask; mask >>= 1, ++i) {
613 if (mask & 1) {
614 if (!count)
615 start = i;
616 ++count;
617 } else {
618 if (count)
619 pipe->set_vertex_buffers(pipe,
620 start, count, &state->vtxbuf[start]);
621 count = 0;
622 }
623 }
624 if (count)
625 pipe->set_vertex_buffers(pipe, start, count, &state->vtxbuf[start]);
626
627 state->changed.vtxbuf = 0;
628 }
629
630 static INLINE void
631 update_index_buffer(struct NineDevice9 *device)
632 {
633 struct pipe_context *pipe = device->pipe;
634 if (device->state.idxbuf)
635 pipe->set_index_buffer(pipe, &device->state.idxbuf->buffer);
636 else
637 pipe->set_index_buffer(pipe, NULL);
638 }
639
640 /* TODO: only go through dirty textures */
641 static void
642 validate_textures(struct NineDevice9 *device)
643 {
644 struct NineBaseTexture9 *tex, *ptr;
645 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
646 list_delinit(&tex->list);
647 NineBaseTexture9_Validate(tex);
648 }
649 }
650
651 static INLINE boolean
652 update_sampler_derived(struct nine_state *state, unsigned s)
653 {
654 boolean changed = FALSE;
655
656 if (state->samp[s][NINED3DSAMP_SHADOW] != state->texture[s]->shadow) {
657 changed = TRUE;
658 state->samp[s][NINED3DSAMP_SHADOW] = state->texture[s]->shadow;
659 }
660
661 if (state->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
662 int lod = state->samp[s][D3DSAMP_MAXMIPLEVEL] - state->texture[s]->lod;
663 if (lod < 0)
664 lod = 0;
665 if (state->samp[s][NINED3DSAMP_MINLOD] != lod) {
666 changed = TRUE;
667 state->samp[s][NINED3DSAMP_MINLOD] = lod;
668 }
669 } else {
670 state->changed.sampler[s] &= ~0x300; /* lod changes irrelevant */
671 }
672
673 return changed;
674 }
675
676 /* TODO: add sRGB override to pipe_sampler_state ? */
677 static void
678 update_textures_and_samplers(struct NineDevice9 *device)
679 {
680 struct pipe_context *pipe = device->pipe;
681 struct nine_state *state = &device->state;
682 struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
683 unsigned num_textures;
684 unsigned i;
685 boolean commit_samplers;
686
687 /* TODO: Can we reduce iterations here ? */
688
689 commit_samplers = FALSE;
690 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) {
691 const unsigned s = NINE_SAMPLER_PS(i);
692 int sRGB;
693 if (!state->texture[s]) {
694 view[i] = NULL;
695 #ifdef DEBUG
696 if (state->ps && state->ps->sampler_mask & (1 << i))
697 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
698 #endif
699 continue;
700 }
701 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
702
703 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
704 num_textures = i + 1;
705
706 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
707 state->changed.sampler[s] = 0;
708 commit_samplers = TRUE;
709 nine_convert_sampler_state(device->cso, s, state->samp[s]);
710 }
711 }
712 if (state->changed.texture & NINE_PS_SAMPLERS_MASK)
713 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
714 num_textures, view);
715
716 if (commit_samplers)
717 cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT);
718
719 commit_samplers = FALSE;
720 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) {
721 const unsigned s = NINE_SAMPLER_VS(i);
722 int sRGB;
723 if (!state->texture[s]) {
724 view[i] = NULL;
725 #ifdef DEBUG
726 if (state->vs && state->vs->sampler_mask & (1 << i))
727 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
728 #endif
729 continue;
730 }
731 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
732
733 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
734 num_textures = i + 1;
735
736 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
737 state->changed.sampler[s] = 0;
738 commit_samplers = TRUE;
739 nine_convert_sampler_state(device->cso, s, state->samp[s]);
740 }
741 }
742 if (state->changed.texture & NINE_VS_SAMPLERS_MASK)
743 pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0,
744 num_textures, view);
745
746 if (commit_samplers)
747 cso_single_sampler_done(device->cso, PIPE_SHADER_VERTEX);
748
749 state->changed.texture = 0;
750 }
751
752
753 #define NINE_STATE_FREQ_GROUP_0 \
754 (NINE_STATE_FB | \
755 NINE_STATE_VIEWPORT | \
756 NINE_STATE_SCISSOR | \
757 NINE_STATE_BLEND | \
758 NINE_STATE_DSA | \
759 NINE_STATE_RASTERIZER | \
760 NINE_STATE_VS | \
761 NINE_STATE_PS | \
762 NINE_STATE_BLEND_COLOR | \
763 NINE_STATE_STENCIL_REF | \
764 NINE_STATE_SAMPLE_MASK)
765
766 #define NINE_STATE_FREQ_GROUP_1 ~NINE_STATE_FREQ_GROUP_0
767
768 #define NINE_STATE_SHADER_VARIANT_GROUP \
769 (NINE_STATE_TEXTURE | \
770 NINE_STATE_VS | \
771 NINE_STATE_PS)
772
773 boolean
774 nine_update_state(struct NineDevice9 *device, uint32_t mask)
775 {
776 struct pipe_context *pipe = device->pipe;
777 struct nine_state *state = &device->state;
778 uint32_t group;
779
780 DBG("changed state groups: %x | %x\n",
781 state->changed.group & NINE_STATE_FREQ_GROUP_0,
782 state->changed.group & NINE_STATE_FREQ_GROUP_1);
783
784 /* NOTE: We may want to use the cso cache for everything, or let
785 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
786 * have to care about state being clobbered here and could merge this back
787 * into update_textures. Except, we also need to re-validate textures that
788 * may be dirty anyway, even if no texture bindings changed.
789 */
790 validate_textures(device); /* may clobber state */
791
792 /* ff_update may change VS/PS dirty bits */
793 if ((mask & NINE_STATE_FF) && unlikely(!state->vs || !state->ps))
794 nine_ff_update(device);
795 group = state->changed.group & mask;
796
797 if (group & NINE_STATE_SHADER_VARIANT_GROUP)
798 group |= update_shader_variant_keys(device);
799
800 if (group & NINE_STATE_FREQ_GROUP_0) {
801 if (group & NINE_STATE_FB)
802 group = update_framebuffer(device) & mask;
803 if (group & NINE_STATE_VIEWPORT)
804 update_viewport(device);
805 if (group & NINE_STATE_SCISSOR)
806 update_scissor(device);
807
808 if (group & NINE_STATE_DSA)
809 update_dsa(device);
810 if (group & NINE_STATE_BLEND)
811 update_blend(device);
812
813 if (group & NINE_STATE_VS)
814 group |= update_vs(device);
815
816 if (group & NINE_STATE_RASTERIZER)
817 update_rasterizer(device);
818
819 if (group & NINE_STATE_PS)
820 group |= update_ps(device);
821
822 if (group & NINE_STATE_BLEND_COLOR) {
823 struct pipe_blend_color color;
824 d3dcolor_to_rgba(&color.color[0], state->rs[D3DRS_BLENDFACTOR]);
825 pipe->set_blend_color(pipe, &color);
826 }
827 if (group & NINE_STATE_SAMPLE_MASK) {
828 pipe->set_sample_mask(pipe, state->rs[D3DRS_MULTISAMPLEMASK]);
829 }
830 if (group & NINE_STATE_STENCIL_REF) {
831 struct pipe_stencil_ref ref;
832 ref.ref_value[0] = state->rs[D3DRS_STENCILREF];
833 ref.ref_value[1] = ref.ref_value[0];
834 pipe->set_stencil_ref(pipe, &ref);
835 }
836 }
837
838 if (state->changed.ucp)
839 pipe->set_clip_state(pipe, &state->clip);
840
841 if (group & (NINE_STATE_FREQ_GROUP_1 | NINE_STATE_VS)) {
842 if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
843 update_textures_and_samplers(device);
844
845 if (group & NINE_STATE_IDXBUF)
846 update_index_buffer(device);
847
848 if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) ||
849 state->changed.stream_freq & ~1)
850 update_vertex_elements(device);
851
852 if (device->prefer_user_constbuf) {
853 if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS)) && state->vs)
854 update_vs_constants_userbuf(device);
855 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && state->ps)
856 update_ps_constants_userbuf(device);
857 } else {
858 if ((group & NINE_STATE_VS_CONST) && state->vs)
859 update_constants(device, PIPE_SHADER_VERTEX);
860 if ((group & NINE_STATE_PS_CONST) && state->ps)
861 update_constants(device, PIPE_SHADER_FRAGMENT);
862 }
863 }
864 if (state->changed.vtxbuf)
865 update_vertex_buffers(device);
866
867 device->state.changed.group &= ~mask |
868 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST);
869
870 DBG("finished\n");
871
872 return TRUE;
873 }
874
875
876 static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] =
877 {
878 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
879 [D3DRS_ZENABLE] = D3DZB_FALSE,
880 [D3DRS_FILLMODE] = D3DFILL_SOLID,
881 [D3DRS_SHADEMODE] = D3DSHADE_GOURAUD,
882 /* [D3DRS_LINEPATTERN] = 0x00000000, */
883 [D3DRS_ZWRITEENABLE] = TRUE,
884 [D3DRS_ALPHATESTENABLE] = FALSE,
885 [D3DRS_LASTPIXEL] = TRUE,
886 [D3DRS_SRCBLEND] = D3DBLEND_ONE,
887 [D3DRS_DESTBLEND] = D3DBLEND_ZERO,
888 [D3DRS_CULLMODE] = D3DCULL_CCW,
889 [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,
890 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
891 [D3DRS_ALPHAREF] = 0,
892 [D3DRS_DITHERENABLE] = FALSE,
893 [D3DRS_ALPHABLENDENABLE] = FALSE,
894 [D3DRS_FOGENABLE] = FALSE,
895 [D3DRS_SPECULARENABLE] = FALSE,
896 /* [D3DRS_ZVISIBLE] = 0, */
897 [D3DRS_FOGCOLOR] = 0,
898 [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,
899 [D3DRS_FOGSTART] = 0x00000000,
900 [D3DRS_FOGEND] = 0x3F800000,
901 [D3DRS_FOGDENSITY] = 0x3F800000,
902 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
903 [D3DRS_RANGEFOGENABLE] = FALSE,
904 [D3DRS_STENCILENABLE] = FALSE,
905 [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
906 [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,
907 [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,
908 [D3DRS_STENCILREF] = 0,
909 [D3DRS_STENCILMASK] = 0xFFFFFFFF,
910 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
911 [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,
912 [D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF,
913 [D3DRS_WRAP0] = 0,
914 [D3DRS_WRAP1] = 0,
915 [D3DRS_WRAP2] = 0,
916 [D3DRS_WRAP3] = 0,
917 [D3DRS_WRAP4] = 0,
918 [D3DRS_WRAP5] = 0,
919 [D3DRS_WRAP6] = 0,
920 [D3DRS_WRAP7] = 0,
921 [D3DRS_CLIPPING] = TRUE,
922 [D3DRS_LIGHTING] = TRUE,
923 [D3DRS_AMBIENT] = 0,
924 [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
925 [D3DRS_COLORVERTEX] = TRUE,
926 [D3DRS_LOCALVIEWER] = TRUE,
927 [D3DRS_NORMALIZENORMALS] = FALSE,
928 [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,
929 [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,
930 [D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL,
931 [D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL,
932 [D3DRS_VERTEXBLEND] = D3DVBF_DISABLE,
933 [D3DRS_CLIPPLANEENABLE] = 0,
934 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
935 [D3DRS_POINTSIZE] = 0x3F800000,
936 [D3DRS_POINTSIZE_MIN] = 0x3F800000,
937 [D3DRS_POINTSPRITEENABLE] = FALSE,
938 [D3DRS_POINTSCALEENABLE] = FALSE,
939 [D3DRS_POINTSCALE_A] = 0x3F800000,
940 [D3DRS_POINTSCALE_B] = 0x00000000,
941 [D3DRS_POINTSCALE_C] = 0x00000000,
942 [D3DRS_MULTISAMPLEANTIALIAS] = TRUE,
943 [D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF,
944 [D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE,
945 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
946 [D3DRS_DEBUGMONITORTOKEN] = 0xDEADCAFE,
947 [D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */
948 [D3DRS_INDEXEDVERTEXBLENDENABLE] = FALSE,
949 [D3DRS_COLORWRITEENABLE] = 0x0000000f,
950 [D3DRS_TWEENFACTOR] = 0x00000000,
951 [D3DRS_BLENDOP] = D3DBLENDOP_ADD,
952 [D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC,
953 [D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR,
954 [D3DRS_SCISSORTESTENABLE] = FALSE,
955 [D3DRS_SLOPESCALEDEPTHBIAS] = 0,
956 [D3DRS_MINTESSELLATIONLEVEL] = 0x3F800000,
957 [D3DRS_MAXTESSELLATIONLEVEL] = 0x3F800000,
958 [D3DRS_ANTIALIASEDLINEENABLE] = FALSE,
959 [D3DRS_ADAPTIVETESS_X] = 0x00000000,
960 [D3DRS_ADAPTIVETESS_Y] = 0x00000000,
961 [D3DRS_ADAPTIVETESS_Z] = 0x3F800000,
962 [D3DRS_ADAPTIVETESS_W] = 0x00000000,
963 [D3DRS_ENABLEADAPTIVETESSELLATION] = FALSE,
964 [D3DRS_TWOSIDEDSTENCILMODE] = FALSE,
965 [D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP,
966 [D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP,
967 [D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
968 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
969 [D3DRS_COLORWRITEENABLE1] = 0x0000000F,
970 [D3DRS_COLORWRITEENABLE2] = 0x0000000F,
971 [D3DRS_COLORWRITEENABLE3] = 0x0000000F,
972 [D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
973 [D3DRS_SRGBWRITEENABLE] = 0,
974 [D3DRS_DEPTHBIAS] = 0,
975 [D3DRS_WRAP8] = 0,
976 [D3DRS_WRAP9] = 0,
977 [D3DRS_WRAP10] = 0,
978 [D3DRS_WRAP11] = 0,
979 [D3DRS_WRAP12] = 0,
980 [D3DRS_WRAP13] = 0,
981 [D3DRS_WRAP14] = 0,
982 [D3DRS_WRAP15] = 0,
983 [D3DRS_SEPARATEALPHABLENDENABLE] = FALSE,
984 [D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE,
985 [D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO,
986 [D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,
987 [NINED3DRS_VSPOINTSIZE] = FALSE,
988 [NINED3DRS_RTMASK] = 0xf
989 };
990 static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] =
991 {
992 [D3DTSS_COLOROP] = D3DTOP_DISABLE,
993 [D3DTSS_ALPHAOP] = D3DTOP_DISABLE,
994 [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
995 [D3DTSS_COLORARG2] = D3DTA_CURRENT,
996 [D3DTSS_COLORARG0] = D3DTA_CURRENT,
997 [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
998 [D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
999 [D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
1000 [D3DTSS_RESULTARG] = D3DTA_CURRENT,
1001 [D3DTSS_BUMPENVMAT00] = 0,
1002 [D3DTSS_BUMPENVMAT01] = 0,
1003 [D3DTSS_BUMPENVMAT10] = 0,
1004 [D3DTSS_BUMPENVMAT11] = 0,
1005 [D3DTSS_BUMPENVLSCALE] = 0,
1006 [D3DTSS_BUMPENVLOFFSET] = 0,
1007 [D3DTSS_TEXCOORDINDEX] = 0,
1008 [D3DTSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE,
1009 };
1010 static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] =
1011 {
1012 [D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP,
1013 [D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP,
1014 [D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP,
1015 [D3DSAMP_BORDERCOLOR] = 0,
1016 [D3DSAMP_MAGFILTER] = D3DTEXF_POINT,
1017 [D3DSAMP_MINFILTER] = D3DTEXF_POINT,
1018 [D3DSAMP_MIPFILTER] = D3DTEXF_NONE,
1019 [D3DSAMP_MIPMAPLODBIAS] = 0,
1020 [D3DSAMP_MAXMIPLEVEL] = 0,
1021 [D3DSAMP_MAXANISOTROPY] = 1,
1022 [D3DSAMP_SRGBTEXTURE] = 0,
1023 [D3DSAMP_ELEMENTINDEX] = 0,
1024 [D3DSAMP_DMAPOFFSET] = 0,
1025 [NINED3DSAMP_MINLOD] = 0,
1026 [NINED3DSAMP_SHADOW] = 0
1027 };
1028 void
1029 nine_state_set_defaults(struct nine_state *state, const D3DCAPS9 *caps,
1030 boolean is_reset)
1031 {
1032 unsigned s;
1033
1034 /* Initialize defaults.
1035 */
1036 memcpy(state->rs, nine_render_state_defaults, sizeof(state->rs));
1037
1038 for (s = 0; s < Elements(state->ff.tex_stage); ++s) {
1039 memcpy(&state->ff.tex_stage[s], nine_tex_stage_state_defaults,
1040 sizeof(state->ff.tex_stage[s]));
1041 state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] = s;
1042 }
1043 state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE;
1044 state->ff.tex_stage[0][D3DTSS_ALPHAOP] = D3DTOP_SELECTARG1;
1045
1046 for (s = 0; s < Elements(state->samp); ++s) {
1047 memcpy(&state->samp[s], nine_samp_state_defaults,
1048 sizeof(state->samp[s]));
1049 }
1050
1051 if (state->vs_const_f)
1052 memset(state->vs_const_f, 0, NINE_MAX_CONST_F * 4 * sizeof(float));
1053 if (state->ps_const_f)
1054 memset(state->ps_const_f, 0, NINE_MAX_CONST_F * 4 * sizeof(float));
1055
1056 /* Cap dependent initial state:
1057 */
1058 state->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize);
1059
1060 /* Set changed flags to initialize driver.
1061 */
1062 state->changed.group = NINE_STATE_ALL;
1063
1064 state->ff.changed.transform[0] = ~0;
1065 state->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
1066
1067 if (!is_reset) {
1068 state->viewport.MinZ = 0.0f;
1069 state->viewport.MaxZ = 1.0f;
1070 }
1071
1072 for (s = 0; s < Elements(state->changed.sampler); ++s)
1073 state->changed.sampler[s] = ~0;
1074 }
1075
1076 void
1077 nine_state_clear(struct nine_state *state, const boolean device)
1078 {
1079 unsigned i;
1080
1081 for (i = 0; i < Elements(state->rt); ++i)
1082 nine_bind(&state->rt[i], NULL);
1083 nine_bind(&state->ds, NULL);
1084 nine_bind(&state->vs, NULL);
1085 nine_bind(&state->ps, NULL);
1086 nine_bind(&state->vdecl, NULL);
1087 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
1088 nine_bind(&state->stream[i], NULL);
1089 nine_bind(&state->idxbuf, NULL);
1090 for (i = 0; i < NINE_MAX_SAMPLERS; ++i) {
1091 if (device &&
1092 state->texture[i] &&
1093 --state->texture[i]->bind_count == 0)
1094 list_delinit(&state->texture[i]->list);
1095 nine_bind(&state->texture[i], NULL);
1096 }
1097 }
1098
1099 /*
1100 static const DWORD nine_render_states_pixel[] =
1101 {
1102 D3DRS_ALPHABLENDENABLE,
1103 D3DRS_ALPHAFUNC,
1104 D3DRS_ALPHAREF,
1105 D3DRS_ALPHATESTENABLE,
1106 D3DRS_ANTIALIASEDLINEENABLE,
1107 D3DRS_BLENDFACTOR,
1108 D3DRS_BLENDOP,
1109 D3DRS_BLENDOPALPHA,
1110 D3DRS_CCW_STENCILFAIL,
1111 D3DRS_CCW_STENCILPASS,
1112 D3DRS_CCW_STENCILZFAIL,
1113 D3DRS_COLORWRITEENABLE,
1114 D3DRS_COLORWRITEENABLE1,
1115 D3DRS_COLORWRITEENABLE2,
1116 D3DRS_COLORWRITEENABLE3,
1117 D3DRS_DEPTHBIAS,
1118 D3DRS_DESTBLEND,
1119 D3DRS_DESTBLENDALPHA,
1120 D3DRS_DITHERENABLE,
1121 D3DRS_FILLMODE,
1122 D3DRS_FOGDENSITY,
1123 D3DRS_FOGEND,
1124 D3DRS_FOGSTART,
1125 D3DRS_LASTPIXEL,
1126 D3DRS_SCISSORTESTENABLE,
1127 D3DRS_SEPARATEALPHABLENDENABLE,
1128 D3DRS_SHADEMODE,
1129 D3DRS_SLOPESCALEDEPTHBIAS,
1130 D3DRS_SRCBLEND,
1131 D3DRS_SRCBLENDALPHA,
1132 D3DRS_SRGBWRITEENABLE,
1133 D3DRS_STENCILENABLE,
1134 D3DRS_STENCILFAIL,
1135 D3DRS_STENCILFUNC,
1136 D3DRS_STENCILMASK,
1137 D3DRS_STENCILPASS,
1138 D3DRS_STENCILREF,
1139 D3DRS_STENCILWRITEMASK,
1140 D3DRS_STENCILZFAIL,
1141 D3DRS_TEXTUREFACTOR,
1142 D3DRS_TWOSIDEDSTENCILMODE,
1143 D3DRS_WRAP0,
1144 D3DRS_WRAP1,
1145 D3DRS_WRAP10,
1146 D3DRS_WRAP11,
1147 D3DRS_WRAP12,
1148 D3DRS_WRAP13,
1149 D3DRS_WRAP14,
1150 D3DRS_WRAP15,
1151 D3DRS_WRAP2,
1152 D3DRS_WRAP3,
1153 D3DRS_WRAP4,
1154 D3DRS_WRAP5,
1155 D3DRS_WRAP6,
1156 D3DRS_WRAP7,
1157 D3DRS_WRAP8,
1158 D3DRS_WRAP9,
1159 D3DRS_ZENABLE,
1160 D3DRS_ZFUNC,
1161 D3DRS_ZWRITEENABLE
1162 };
1163 */
1164 const uint32_t nine_render_states_pixel[(NINED3DRS_LAST + 31) / 32] =
1165 {
1166 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1167 0x000000ff, 0xde01c900, 0x0003ffcf
1168 };
1169
1170 /*
1171 static const DWORD nine_render_states_vertex[] =
1172 {
1173 D3DRS_ADAPTIVETESS_W,
1174 D3DRS_ADAPTIVETESS_X,
1175 D3DRS_ADAPTIVETESS_Y,
1176 D3DRS_ADAPTIVETESS_Z,
1177 D3DRS_AMBIENT,
1178 D3DRS_AMBIENTMATERIALSOURCE,
1179 D3DRS_CLIPPING,
1180 D3DRS_CLIPPLANEENABLE,
1181 D3DRS_COLORVERTEX,
1182 D3DRS_CULLMODE,
1183 D3DRS_DIFFUSEMATERIALSOURCE,
1184 D3DRS_EMISSIVEMATERIALSOURCE,
1185 D3DRS_ENABLEADAPTIVETESSELLATION,
1186 D3DRS_FOGCOLOR,
1187 D3DRS_FOGDENSITY,
1188 D3DRS_FOGENABLE,
1189 D3DRS_FOGEND,
1190 D3DRS_FOGSTART,
1191 D3DRS_FOGTABLEMODE,
1192 D3DRS_FOGVERTEXMODE,
1193 D3DRS_INDEXEDVERTEXBLENDENABLE,
1194 D3DRS_LIGHTING,
1195 D3DRS_LOCALVIEWER,
1196 D3DRS_MAXTESSELLATIONLEVEL,
1197 D3DRS_MINTESSELLATIONLEVEL,
1198 D3DRS_MULTISAMPLEANTIALIAS,
1199 D3DRS_MULTISAMPLEMASK,
1200 D3DRS_NORMALDEGREE,
1201 D3DRS_NORMALIZENORMALS,
1202 D3DRS_PATCHEDGESTYLE,
1203 D3DRS_POINTSCALE_A,
1204 D3DRS_POINTSCALE_B,
1205 D3DRS_POINTSCALE_C,
1206 D3DRS_POINTSCALEENABLE,
1207 D3DRS_POINTSIZE,
1208 D3DRS_POINTSIZE_MAX,
1209 D3DRS_POINTSIZE_MIN,
1210 D3DRS_POINTSPRITEENABLE,
1211 D3DRS_POSITIONDEGREE,
1212 D3DRS_RANGEFOGENABLE,
1213 D3DRS_SHADEMODE,
1214 D3DRS_SPECULARENABLE,
1215 D3DRS_SPECULARMATERIALSOURCE,
1216 D3DRS_TWEENFACTOR,
1217 D3DRS_VERTEXBLEND
1218 };
1219 */
1220 const uint32_t nine_render_states_vertex[(NINED3DRS_LAST + 31) / 32] =
1221 {
1222 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1223 0xfd9efb00, 0x01fc34cf, 0x00000000
1224 };
1225
1226 /* TODO: put in the right values */
1227 const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
1228 {
1229 [D3DRS_ZENABLE] = NINE_STATE_DSA,
1230 [D3DRS_FILLMODE] = NINE_STATE_RASTERIZER,
1231 [D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER,
1232 [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
1233 [D3DRS_ALPHATESTENABLE] = NINE_STATE_DSA,
1234 [D3DRS_LASTPIXEL] = NINE_STATE_RASTERIZER,
1235 [D3DRS_SRCBLEND] = NINE_STATE_BLEND,
1236 [D3DRS_DESTBLEND] = NINE_STATE_BLEND,
1237 [D3DRS_CULLMODE] = NINE_STATE_RASTERIZER,
1238 [D3DRS_ZFUNC] = NINE_STATE_DSA,
1239 [D3DRS_ALPHAREF] = NINE_STATE_DSA,
1240 [D3DRS_ALPHAFUNC] = NINE_STATE_DSA,
1241 [D3DRS_DITHERENABLE] = NINE_STATE_RASTERIZER,
1242 [D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
1243 [D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER,
1244 [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
1245 [D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER,
1246 [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER,
1247 [D3DRS_FOGSTART] = NINE_STATE_FF_OTHER,
1248 [D3DRS_FOGEND] = NINE_STATE_FF_OTHER,
1249 [D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER,
1250 [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_OTHER,
1251 [D3DRS_STENCILENABLE] = NINE_STATE_DSA,
1252 [D3DRS_STENCILFAIL] = NINE_STATE_DSA,
1253 [D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
1254 [D3DRS_STENCILPASS] = NINE_STATE_DSA,
1255 [D3DRS_STENCILFUNC] = NINE_STATE_DSA,
1256 [D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF,
1257 [D3DRS_STENCILMASK] = NINE_STATE_DSA,
1258 [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
1259 [D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PSSTAGES,
1260 [D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */
1261 [D3DRS_WRAP1] = NINE_STATE_UNHANDLED,
1262 [D3DRS_WRAP2] = NINE_STATE_UNHANDLED,
1263 [D3DRS_WRAP3] = NINE_STATE_UNHANDLED,
1264 [D3DRS_WRAP4] = NINE_STATE_UNHANDLED,
1265 [D3DRS_WRAP5] = NINE_STATE_UNHANDLED,
1266 [D3DRS_WRAP6] = NINE_STATE_UNHANDLED,
1267 [D3DRS_WRAP7] = NINE_STATE_UNHANDLED,
1268 [D3DRS_CLIPPING] = 0, /* software vertex processing only */
1269 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,
1270 [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
1271 [D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_OTHER,
1272 [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,
1273 [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,
1274 [D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_OTHER,
1275 [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1276 [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1277 [D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1278 [D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1279 [D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
1280 [D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
1281 [D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
1282 [D3DRS_POINTSIZE_MIN] = NINE_STATE_MISC_CONST,
1283 [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
1284 [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
1285 [D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
1286 [D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER,
1287 [D3DRS_POINTSCALE_C] = NINE_STATE_FF_OTHER,
1288 [D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_RASTERIZER,
1289 [D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
1290 [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
1291 [D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
1292 [D3DRS_POINTSIZE_MAX] = NINE_STATE_MISC_CONST,
1293 [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
1294 [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
1295 [D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,
1296 [D3DRS_BLENDOP] = NINE_STATE_BLEND,
1297 [D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED,
1298 [D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED,
1299 [D3DRS_SCISSORTESTENABLE] = NINE_STATE_RASTERIZER,
1300 [D3DRS_SLOPESCALEDEPTHBIAS] = NINE_STATE_RASTERIZER,
1301 [D3DRS_ANTIALIASEDLINEENABLE] = NINE_STATE_RASTERIZER,
1302 [D3DRS_MINTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1303 [D3DRS_MAXTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1304 [D3DRS_ADAPTIVETESS_X] = NINE_STATE_UNHANDLED,
1305 [D3DRS_ADAPTIVETESS_Y] = NINE_STATE_UNHANDLED,
1306 [D3DRS_ADAPTIVETESS_Z] = NINE_STATE_UNHANDLED,
1307 [D3DRS_ADAPTIVETESS_W] = NINE_STATE_UNHANDLED,
1308 [D3DRS_ENABLEADAPTIVETESSELLATION] = NINE_STATE_UNHANDLED,
1309 [D3DRS_TWOSIDEDSTENCILMODE] = NINE_STATE_DSA,
1310 [D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA,
1311 [D3DRS_CCW_STENCILZFAIL] = NINE_STATE_DSA,
1312 [D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA,
1313 [D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA,
1314 [D3DRS_COLORWRITEENABLE1] = NINE_STATE_BLEND,
1315 [D3DRS_COLORWRITEENABLE2] = NINE_STATE_BLEND,
1316 [D3DRS_COLORWRITEENABLE3] = NINE_STATE_BLEND,
1317 [D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,
1318 [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
1319 [D3DRS_DEPTHBIAS] = NINE_STATE_RASTERIZER,
1320 [D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */
1321 [D3DRS_WRAP9] = NINE_STATE_UNHANDLED,
1322 [D3DRS_WRAP10] = NINE_STATE_UNHANDLED,
1323 [D3DRS_WRAP11] = NINE_STATE_UNHANDLED,
1324 [D3DRS_WRAP12] = NINE_STATE_UNHANDLED,
1325 [D3DRS_WRAP13] = NINE_STATE_UNHANDLED,
1326 [D3DRS_WRAP14] = NINE_STATE_UNHANDLED,
1327 [D3DRS_WRAP15] = NINE_STATE_UNHANDLED,
1328 [D3DRS_SEPARATEALPHABLENDENABLE] = NINE_STATE_BLEND,
1329 [D3DRS_SRCBLENDALPHA] = NINE_STATE_BLEND,
1330 [D3DRS_DESTBLENDALPHA] = NINE_STATE_BLEND,
1331 [D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND
1332 };
1333
1334 D3DMATRIX *
1335 nine_state_access_transform(struct nine_state *state, D3DTRANSFORMSTATETYPE t,
1336 boolean alloc)
1337 {
1338 static D3DMATRIX Identity = { .m[0] = { 1, 0, 0, 0 },
1339 .m[1] = { 0, 1, 0, 0 },
1340 .m[2] = { 0, 0, 1, 0 },
1341 .m[3] = { 0, 0, 0, 1 } };
1342 unsigned index;
1343
1344 switch (t) {
1345 case D3DTS_VIEW: index = 0; break;
1346 case D3DTS_PROJECTION: index = 1; break;
1347 case D3DTS_TEXTURE0: index = 2; break;
1348 case D3DTS_TEXTURE1: index = 3; break;
1349 case D3DTS_TEXTURE2: index = 4; break;
1350 case D3DTS_TEXTURE3: index = 5; break;
1351 case D3DTS_TEXTURE4: index = 6; break;
1352 case D3DTS_TEXTURE5: index = 7; break;
1353 case D3DTS_TEXTURE6: index = 8; break;
1354 case D3DTS_TEXTURE7: index = 9; break;
1355 default:
1356 if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255)))
1357 return NULL;
1358 index = 10 + (t - D3DTS_WORLDMATRIX(0));
1359 break;
1360 }
1361
1362 if (index >= state->ff.num_transforms) {
1363 unsigned N = index + 1;
1364 unsigned n = state->ff.num_transforms;
1365
1366 if (!alloc)
1367 return &Identity;
1368 state->ff.transform = REALLOC(state->ff.transform,
1369 n * sizeof(D3DMATRIX),
1370 N * sizeof(D3DMATRIX));
1371 for (; n < N; ++n)
1372 state->ff.transform[n] = Identity;
1373 state->ff.num_transforms = N;
1374 }
1375 return &state->ff.transform[index];
1376 }
1377
1378 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1379 const char *nine_d3drs_to_string(DWORD State)
1380 {
1381 switch (State) {
1382 D3DRS_TO_STRING_CASE(ZENABLE);
1383 D3DRS_TO_STRING_CASE(FILLMODE);
1384 D3DRS_TO_STRING_CASE(SHADEMODE);
1385 D3DRS_TO_STRING_CASE(ZWRITEENABLE);
1386 D3DRS_TO_STRING_CASE(ALPHATESTENABLE);
1387 D3DRS_TO_STRING_CASE(LASTPIXEL);
1388 D3DRS_TO_STRING_CASE(SRCBLEND);
1389 D3DRS_TO_STRING_CASE(DESTBLEND);
1390 D3DRS_TO_STRING_CASE(CULLMODE);
1391 D3DRS_TO_STRING_CASE(ZFUNC);
1392 D3DRS_TO_STRING_CASE(ALPHAREF);
1393 D3DRS_TO_STRING_CASE(ALPHAFUNC);
1394 D3DRS_TO_STRING_CASE(DITHERENABLE);
1395 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE);
1396 D3DRS_TO_STRING_CASE(FOGENABLE);
1397 D3DRS_TO_STRING_CASE(SPECULARENABLE);
1398 D3DRS_TO_STRING_CASE(FOGCOLOR);
1399 D3DRS_TO_STRING_CASE(FOGTABLEMODE);
1400 D3DRS_TO_STRING_CASE(FOGSTART);
1401 D3DRS_TO_STRING_CASE(FOGEND);
1402 D3DRS_TO_STRING_CASE(FOGDENSITY);
1403 D3DRS_TO_STRING_CASE(RANGEFOGENABLE);
1404 D3DRS_TO_STRING_CASE(STENCILENABLE);
1405 D3DRS_TO_STRING_CASE(STENCILFAIL);
1406 D3DRS_TO_STRING_CASE(STENCILZFAIL);
1407 D3DRS_TO_STRING_CASE(STENCILPASS);
1408 D3DRS_TO_STRING_CASE(STENCILFUNC);
1409 D3DRS_TO_STRING_CASE(STENCILREF);
1410 D3DRS_TO_STRING_CASE(STENCILMASK);
1411 D3DRS_TO_STRING_CASE(STENCILWRITEMASK);
1412 D3DRS_TO_STRING_CASE(TEXTUREFACTOR);
1413 D3DRS_TO_STRING_CASE(WRAP0);
1414 D3DRS_TO_STRING_CASE(WRAP1);
1415 D3DRS_TO_STRING_CASE(WRAP2);
1416 D3DRS_TO_STRING_CASE(WRAP3);
1417 D3DRS_TO_STRING_CASE(WRAP4);
1418 D3DRS_TO_STRING_CASE(WRAP5);
1419 D3DRS_TO_STRING_CASE(WRAP6);
1420 D3DRS_TO_STRING_CASE(WRAP7);
1421 D3DRS_TO_STRING_CASE(CLIPPING);
1422 D3DRS_TO_STRING_CASE(LIGHTING);
1423 D3DRS_TO_STRING_CASE(AMBIENT);
1424 D3DRS_TO_STRING_CASE(FOGVERTEXMODE);
1425 D3DRS_TO_STRING_CASE(COLORVERTEX);
1426 D3DRS_TO_STRING_CASE(LOCALVIEWER);
1427 D3DRS_TO_STRING_CASE(NORMALIZENORMALS);
1428 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE);
1429 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE);
1430 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE);
1431 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE);
1432 D3DRS_TO_STRING_CASE(VERTEXBLEND);
1433 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE);
1434 D3DRS_TO_STRING_CASE(POINTSIZE);
1435 D3DRS_TO_STRING_CASE(POINTSIZE_MIN);
1436 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE);
1437 D3DRS_TO_STRING_CASE(POINTSCALEENABLE);
1438 D3DRS_TO_STRING_CASE(POINTSCALE_A);
1439 D3DRS_TO_STRING_CASE(POINTSCALE_B);
1440 D3DRS_TO_STRING_CASE(POINTSCALE_C);
1441 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS);
1442 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK);
1443 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE);
1444 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN);
1445 D3DRS_TO_STRING_CASE(POINTSIZE_MAX);
1446 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE);
1447 D3DRS_TO_STRING_CASE(COLORWRITEENABLE);
1448 D3DRS_TO_STRING_CASE(TWEENFACTOR);
1449 D3DRS_TO_STRING_CASE(BLENDOP);
1450 D3DRS_TO_STRING_CASE(POSITIONDEGREE);
1451 D3DRS_TO_STRING_CASE(NORMALDEGREE);
1452 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE);
1453 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS);
1454 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE);
1455 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL);
1456 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL);
1457 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X);
1458 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y);
1459 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z);
1460 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W);
1461 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION);
1462 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE);
1463 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL);
1464 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL);
1465 D3DRS_TO_STRING_CASE(CCW_STENCILPASS);
1466 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC);
1467 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1);
1468 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2);
1469 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3);
1470 D3DRS_TO_STRING_CASE(BLENDFACTOR);
1471 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE);
1472 D3DRS_TO_STRING_CASE(DEPTHBIAS);
1473 D3DRS_TO_STRING_CASE(WRAP8);
1474 D3DRS_TO_STRING_CASE(WRAP9);
1475 D3DRS_TO_STRING_CASE(WRAP10);
1476 D3DRS_TO_STRING_CASE(WRAP11);
1477 D3DRS_TO_STRING_CASE(WRAP12);
1478 D3DRS_TO_STRING_CASE(WRAP13);
1479 D3DRS_TO_STRING_CASE(WRAP14);
1480 D3DRS_TO_STRING_CASE(WRAP15);
1481 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE);
1482 D3DRS_TO_STRING_CASE(SRCBLENDALPHA);
1483 D3DRS_TO_STRING_CASE(DESTBLENDALPHA);
1484 D3DRS_TO_STRING_CASE(BLENDOPALPHA);
1485 default:
1486 return "(invalid)";
1487 }
1488 }
1489