2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_math.h"
38 #define DBG_CHANNEL DBG_DEVICE
41 update_framebuffer(struct NineDevice9
*device
)
43 struct pipe_context
*pipe
= device
->pipe
;
44 struct nine_state
*state
= &device
->state
;
45 struct pipe_framebuffer_state
*fb
= &device
->state
.fb
;
47 unsigned w
= 0, h
= 0; /* no surface can have width or height 0 */
49 const int sRGB
= state
->rs
[D3DRS_SRGBWRITEENABLE
] ? 1 : 0;
56 for (i
= 0; i
< device
->caps
.NumSimultaneousRTs
; ++i
) {
57 if (state
->rt
[i
] && state
->rt
[i
]->desc
.Format
!= D3DFMT_NULL
) {
58 struct NineSurface9
*rt
= state
->rt
[i
];
59 fb
->cbufs
[i
] = NineSurface9_GetSurface(rt
, sRGB
);
60 state
->rt_mask
|= 1 << i
;
63 w
= MIN2(w
, rt
->desc
.Width
);
64 h
= MIN2(h
, rt
->desc
.Height
);
69 if (unlikely(rt
->desc
.Usage
& D3DUSAGE_AUTOGENMIPMAP
)) {
70 assert(rt
->texture
== D3DRTYPE_TEXTURE
||
71 rt
->texture
== D3DRTYPE_CUBETEXTURE
);
72 NineBaseTexture9(rt
->base
.base
.container
)->dirty_mip
= TRUE
;
75 /* Color outputs must match RT slot,
76 * drivers will have to handle NULL entries for GL, too.
83 fb
->zsbuf
= NineSurface9_GetSurface(state
->ds
, 0);
85 w
= MIN2(w
, state
->ds
->desc
.Width
);
86 h
= MIN2(h
, state
->ds
->desc
.Height
);
88 w
= state
->ds
->desc
.Width
;
89 h
= state
->ds
->desc
.Height
;
98 pipe
->set_framebuffer_state(pipe
, fb
); /* XXX: cso ? */
102 switch (fb
->zsbuf
->format
) {
103 case PIPE_FORMAT_Z32_FLOAT
:
104 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
107 case PIPE_FORMAT_Z16_UNORM
:
108 scale
= fui((float)(1 << 16));
111 scale
= fui((float)(1 << 24));
114 if (state
->rs
[NINED3DRS_ZBIASSCALE
] != scale
) {
115 state
->rs
[NINED3DRS_ZBIASSCALE
] = scale
;
116 state
->changed
.group
|= NINE_STATE_RASTERIZER
;
121 if (state
->rt_mask
& (state
->ps
? ~state
->ps
->rt_mask
: 0))
122 WARN_ONCE("FIXME: writing undefined values to cbufs 0x%x\n",
123 state
->rt_mask
& ~state
->ps
->rt_mask
);
126 return state
->changed
.group
;
130 update_viewport(struct NineDevice9
*device
)
132 struct pipe_context
*pipe
= device
->pipe
;
133 const D3DVIEWPORT9
*vport
= &device
->state
.viewport
;
134 struct pipe_viewport_state pvport
;
137 * I hope D3D clip coordinates are still
138 * -1 .. +1 for X,Y and
139 * 0 .. +1 for Z (use pipe_rasterizer_state.clip_halfz)
141 pvport
.scale
[0] = (float)vport
->Width
* 0.5f
;
142 pvport
.scale
[1] = (float)vport
->Height
* -0.5f
;
143 pvport
.scale
[2] = vport
->MaxZ
- vport
->MinZ
;
144 pvport
.scale
[3] = 1.0f
;
145 pvport
.translate
[0] = (float)vport
->Width
* 0.5f
+ (float)vport
->X
;
146 pvport
.translate
[1] = (float)vport
->Height
* 0.5f
+ (float)vport
->Y
;
147 pvport
.translate
[2] = vport
->MinZ
;
148 pvport
.translate
[3] = 0.0f
;
150 pipe
->set_viewport_states(pipe
, 0, 1, &pvport
);
154 update_scissor(struct NineDevice9
*device
)
156 struct pipe_context
*pipe
= device
->pipe
;
158 pipe
->set_scissor_states(pipe
, 0, 1, &device
->state
.scissor
);
162 update_blend(struct NineDevice9
*device
)
164 nine_convert_blend_state(device
->cso
, device
->state
.rs
);
168 update_dsa(struct NineDevice9
*device
)
170 nine_convert_dsa_state(device
->cso
, device
->state
.rs
);
174 update_rasterizer(struct NineDevice9
*device
)
176 nine_convert_rasterizer_state(device
->cso
, device
->state
.rs
);
179 /* Loop through VS inputs and pick the vertex elements with the declared
180 * usage from the vertex declaration, then insert the instance divisor from
181 * the stream source frequency setting.
184 update_vertex_elements(struct NineDevice9
*device
)
186 struct nine_state
*state
= &device
->state
;
187 const struct NineVertexDeclaration9
*vdecl
= device
->state
.vdecl
;
188 const struct NineVertexShader9
*vs
;
190 struct pipe_vertex_element ve
[PIPE_MAX_ATTRIBS
];
192 state
->stream_usage_mask
= 0;
194 vs
= device
->state
.vs
? device
->state
.vs
: device
->ff
.vs
;
196 if (!vdecl
) /* no inputs */
198 for (n
= 0; n
< vs
->num_inputs
; ++n
) {
199 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
200 n
, vs
->input_map
[n
].ndecl
, vdecl
);
202 assert(vs
->input_map
[n
].ndecl
< Elements(vdecl
->usage_map
));
203 l
= vdecl
->usage_map
[vs
->input_map
[n
].ndecl
];
205 if (likely(l
< vdecl
->nelems
)) {
206 ve
[n
] = vdecl
->elems
[l
];
207 b
= ve
[n
].vertex_buffer_index
;
208 state
->stream_usage_mask
|= 1 << b
;
209 /* XXX wine just uses 1 here: */
210 if (state
->stream_freq
[b
] & D3DSTREAMSOURCE_INSTANCEDATA
)
211 ve
[n
].instance_divisor
= state
->stream_freq
[b
] & 0x7FFFFF;
214 * If drivers don't want to handle this, insert a dummy buffer.
215 * But on which stream ?
217 /* no data, disable */
218 ve
[n
].src_format
= PIPE_FORMAT_NONE
;
219 ve
[n
].src_offset
= 0;
220 ve
[n
].instance_divisor
= 0;
221 ve
[n
].vertex_buffer_index
= 0;
224 cso_set_vertex_elements(device
->cso
, vs
->num_inputs
, ve
);
226 state
->changed
.stream_freq
= 0;
229 static INLINE
uint32_t
230 update_shader_variant_keys(struct NineDevice9
*device
)
232 struct nine_state
*state
= &device
->state
;
234 uint32_t vs_key
= state
->samplers_shadow
;
235 uint32_t ps_key
= state
->samplers_shadow
;
237 vs_key
= (vs_key
& NINE_VS_SAMPLERS_MASK
) >> NINE_SAMPLER_VS(0);
238 ps_key
= (ps_key
& NINE_PS_SAMPLERS_MASK
) >> NINE_SAMPLER_PS(0);
240 if (state
->vs
) vs_key
&= state
->vs
->sampler_mask
;
242 if (unlikely(state
->ps
->byte_code
.version
< 0x20)) {
243 /* no depth textures, but variable targets */
244 uint32_t m
= state
->ps
->sampler_mask
;
249 ps_key
|= (state
->texture
[s
] ? state
->texture
[s
]->pstype
: 1) << (s
* 2);
252 ps_key
&= state
->ps
->sampler_mask
;
256 if (state
->vs
&& state
->vs_key
!= vs_key
) {
257 state
->vs_key
= vs_key
;
258 mask
|= NINE_STATE_VS
;
260 if (state
->ps
&& state
->ps_key
!= ps_key
) {
261 state
->ps_key
= ps_key
;
262 mask
|= NINE_STATE_PS
;
267 static INLINE
uint32_t
268 update_vs(struct NineDevice9
*device
)
270 struct nine_state
*state
= &device
->state
;
271 struct NineVertexShader9
*vs
= state
->vs
;
273 /* likely because we dislike FF */
275 state
->cso
.vs
= NineVertexShader9_GetVariant(vs
, state
->vs_key
);
278 state
->cso
.vs
= vs
->variant
.cso
;
280 device
->pipe
->bind_vs_state(device
->pipe
, state
->cso
.vs
);
282 if (state
->rs
[NINED3DRS_VSPOINTSIZE
] != vs
->point_size
) {
283 state
->rs
[NINED3DRS_VSPOINTSIZE
] = vs
->point_size
;
284 return NINE_STATE_RASTERIZER
;
288 unsigned s
, mask
= vs
->sampler_mask
;
289 for (s
= 0; mask
; ++s
, mask
>>= 1)
290 if ((mask
& 1) && !(device
->state
.texture
[NINE_SAMPLER_VS(s
)]))
291 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
297 static INLINE
uint32_t
298 update_ps(struct NineDevice9
*device
)
300 struct nine_state
*state
= &device
->state
;
301 struct NinePixelShader9
*ps
= state
->ps
;
304 state
->cso
.ps
= NinePixelShader9_GetVariant(ps
, state
->ps_key
);
307 state
->cso
.ps
= ps
->variant
.cso
;
309 device
->pipe
->bind_fs_state(device
->pipe
, state
->cso
.ps
);
313 unsigned s
, mask
= ps
->sampler_mask
;
314 for (s
= 0; mask
; ++s
, mask
>>= 1)
315 if ((mask
& 1) && !(device
->state
.texture
[NINE_SAMPLER_PS(s
)]))
316 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
317 if (device
->state
.rt_mask
& ~ps
->rt_mask
)
318 WARN_ONCE("FIXME: writing undefined values to cbufs 0x%x\n",
319 device
->state
.rt_mask
& ~ps
->rt_mask
);
325 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
327 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
328 box.x = (p) * 4 * sizeof(float); \
329 box.width = (c) * 4 * sizeof(float); \
330 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
334 /* OK, this is a bit ugly ... */
336 update_constants(struct NineDevice9
*device
, unsigned shader_type
)
338 struct pipe_context
*pipe
= device
->pipe
;
339 struct pipe_resource
*buf
;
342 const float *const_f
;
345 uint32_t data_b
[NINE_MAX_CONST_B
];
349 const unsigned usage
= PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD_RANGE
;
350 unsigned x
= 0; /* silence warning */
352 const struct nine_lconstf
*lconstf
;
353 struct nine_range
*r
, *p
;
360 if (shader_type
== PIPE_SHADER_VERTEX
) {
362 buf
= device
->constbuf_vs
;
364 const_f
= device
->state
.vs_const_f
;
365 for (p
= r
= device
->state
.changed
.vs_const_f
; r
; p
= r
, r
= r
->next
)
366 DO_UPLOAD_CONST_F(buf
, r
->bgn
, r
->end
- r
->bgn
, const_f
);
368 nine_range_pool_put_chain(&device
->range_pool
,
369 device
->state
.changed
.vs_const_f
, p
);
370 device
->state
.changed
.vs_const_f
= NULL
;
373 dirty_i
= device
->state
.changed
.vs_const_i
;
374 device
->state
.changed
.vs_const_i
= 0;
375 const_i
= &device
->state
.vs_const_i
[0][0];
377 dirty_b
= device
->state
.changed
.vs_const_b
;
378 device
->state
.changed
.vs_const_b
= 0;
379 const_b
= device
->state
.vs_const_b
;
380 b_true
= device
->vs_bool_true
;
382 lconstf
= &device
->state
.vs
->lconstf
;
383 device
->state
.ff
.clobber
.vs_const
= TRUE
;
384 device
->state
.changed
.group
&= ~NINE_STATE_VS_CONST
;
387 buf
= device
->constbuf_ps
;
389 const_f
= device
->state
.ps_const_f
;
390 for (p
= r
= device
->state
.changed
.ps_const_f
; r
; p
= r
, r
= r
->next
)
391 DO_UPLOAD_CONST_F(buf
, r
->bgn
, r
->end
- r
->bgn
, const_f
);
393 nine_range_pool_put_chain(&device
->range_pool
,
394 device
->state
.changed
.ps_const_f
, p
);
395 device
->state
.changed
.ps_const_f
= NULL
;
398 dirty_i
= device
->state
.changed
.ps_const_i
;
399 device
->state
.changed
.ps_const_i
= 0;
400 const_i
= &device
->state
.ps_const_i
[0][0];
402 dirty_b
= device
->state
.changed
.ps_const_b
;
403 device
->state
.changed
.ps_const_b
= 0;
404 const_b
= device
->state
.ps_const_b
;
405 b_true
= device
->ps_bool_true
;
407 lconstf
= &device
->state
.ps
->lconstf
;
408 device
->state
.ff
.clobber
.ps_const
= TRUE
;
409 device
->state
.changed
.group
&= ~NINE_STATE_PS_CONST
;
412 /* write range from min to max changed, it's not much data */
415 c
= util_last_bit(dirty_b
);
416 i
= ffs(dirty_b
) - 1;
417 x
= buf
->width0
- (NINE_MAX_CONST_B
- i
) * 4;
419 for (n
= 0; n
< c
; ++n
, ++i
)
420 data_b
[n
] = const_b
[i
] ? b_true
: 0;
423 DBG("upload ConstantB [%u .. %u]\n", x
, x
+ n
- 1);
424 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data_b
, 0, 0);
428 for (c
= 0, i
= 0; dirty_i
; i
++, dirty_i
>>= 1) {
435 DBG("upload ConstantI [%u .. %u]\n", x
, x
+ c
- 1);
436 data
= &const_i
[x
* 4];
437 box
.x
= buf
->width0
- (NINE_MAX_CONST_I
* 4 + NINE_MAX_CONST_B
) * 4;
438 box
.x
+= x
* 4 * sizeof(int);
439 box
.width
= c
* 4 * sizeof(int);
441 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
445 DBG("upload ConstantI [%u .. %u]\n", x
, x
+ c
- 1);
446 data
= &const_i
[x
* 4];
447 box
.x
= buf
->width0
- (NINE_MAX_CONST_I
* 4 + NINE_MAX_CONST_B
) * 4;
448 box
.x
+= x
* 4 * sizeof(int);
449 box
.width
= c
* 4 * sizeof(int);
450 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
453 /* TODO: only upload these when shader itself changes */
454 if (lconstf
->ranges
) {
456 struct nine_range
*r
= lconstf
->ranges
;
458 box
.x
= r
->bgn
* 4 * sizeof(float);
459 n
+= r
->end
- r
->bgn
;
460 box
.width
= (r
->end
- r
->bgn
) * 4 * sizeof(float);
461 data
= &lconstf
->data
[4 * n
];
462 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
469 update_vs_constants_userbuf(struct NineDevice9
*device
)
471 struct nine_state
*state
= &device
->state
;
472 struct pipe_context
*pipe
= device
->pipe
;
473 struct pipe_constant_buffer cb
;
475 cb
.buffer_offset
= 0;
476 cb
.buffer_size
= device
->state
.vs
->const_used_size
;
477 cb
.user_buffer
= device
->state
.vs_const_f
;
482 if (state
->changed
.vs_const_i
) {
483 int *idst
= (int *)&state
->vs_const_f
[4 * device
->max_vs_const_f
];
484 memcpy(idst
, state
->vs_const_i
, sizeof(state
->vs_const_i
));
485 state
->changed
.vs_const_i
= 0;
487 if (state
->changed
.vs_const_b
) {
488 int *idst
= (int *)&state
->vs_const_f
[4 * device
->max_vs_const_f
];
489 uint32_t *bdst
= (uint32_t *)&idst
[4 * NINE_MAX_CONST_I
];
491 for (i
= 0; i
< NINE_MAX_CONST_B
; ++i
)
492 bdst
[i
] = state
->vs_const_b
[i
] ? device
->vs_bool_true
: 0;
493 state
->changed
.vs_const_b
= 0;
497 if (device
->state
.vs
->lconstf
.ranges
) {
498 /* TODO: Can we make it so that we don't have to copy everything ? */
499 const struct nine_lconstf
*lconstf
= &device
->state
.vs
->lconstf
;
500 const struct nine_range
*r
= lconstf
->ranges
;
502 float *dst
= (float *)MALLOC(cb
.buffer_size
);
503 float *src
= (float *)cb
.user_buffer
;
504 memcpy(dst
, src
, cb
.buffer_size
);
507 unsigned c
= r
->end
- r
->bgn
;
508 memcpy(&dst
[p
* 4], &lconstf
->data
[n
* 4], c
* 4 * sizeof(float));
512 cb
.user_buffer
= dst
;
516 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_VERTEX
, 0, &cb
);
519 if (device
->state
.vs
->lconstf
.ranges
)
520 FREE((void *)cb
.user_buffer
);
523 if (device
->state
.changed
.vs_const_f
) {
524 struct nine_range
*r
= device
->state
.changed
.vs_const_f
;
525 struct nine_range
*p
= r
;
528 nine_range_pool_put_chain(&device
->range_pool
, r
, p
);
529 device
->state
.changed
.vs_const_f
= NULL
;
531 state
->changed
.group
&= ~NINE_STATE_VS_CONST
;
535 update_ps_constants_userbuf(struct NineDevice9
*device
)
537 struct nine_state
*state
= &device
->state
;
538 struct pipe_context
*pipe
= device
->pipe
;
539 struct pipe_constant_buffer cb
;
541 cb
.buffer_offset
= 0;
542 cb
.buffer_size
= device
->state
.ps
->const_used_size
;
543 cb
.user_buffer
= device
->state
.ps_const_f
;
548 if (state
->changed
.ps_const_i
) {
549 int *idst
= (int *)&state
->ps_const_f
[4 * device
->max_ps_const_f
];
550 memcpy(idst
, state
->ps_const_i
, sizeof(state
->ps_const_i
));
551 state
->changed
.ps_const_i
= 0;
553 if (state
->changed
.ps_const_b
) {
554 int *idst
= (int *)&state
->ps_const_f
[4 * device
->max_ps_const_f
];
555 uint32_t *bdst
= (uint32_t *)&idst
[4 * NINE_MAX_CONST_I
];
557 for (i
= 0; i
< NINE_MAX_CONST_B
; ++i
)
558 bdst
[i
] = state
->ps_const_b
[i
] ? device
->ps_bool_true
: 0;
559 state
->changed
.ps_const_b
= 0;
563 if (device
->state
.ps
->lconstf
.ranges
) {
564 /* TODO: Can we make it so that we don't have to copy everything ? */
565 const struct nine_lconstf
*lconstf
= &device
->state
.ps
->lconstf
;
566 const struct nine_range
*r
= lconstf
->ranges
;
568 float *dst
= (float *)MALLOC(cb
.buffer_size
);
569 float *src
= (float *)cb
.user_buffer
;
570 memcpy(dst
, src
, cb
.buffer_size
);
573 unsigned c
= r
->end
- r
->bgn
;
574 memcpy(&dst
[p
* 4], &lconstf
->data
[n
* 4], c
* 4 * sizeof(float));
578 cb
.user_buffer
= dst
;
582 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_FRAGMENT
, 0, &cb
);
585 if (device
->state
.ps
->lconstf
.ranges
)
586 FREE((void *)cb
.user_buffer
);
589 if (device
->state
.changed
.ps_const_f
) {
590 struct nine_range
*r
= device
->state
.changed
.ps_const_f
;
591 struct nine_range
*p
= r
;
594 nine_range_pool_put_chain(&device
->range_pool
, r
, p
);
595 device
->state
.changed
.ps_const_f
= NULL
;
597 state
->changed
.group
&= ~NINE_STATE_PS_CONST
;
601 update_vertex_buffers(struct NineDevice9
*device
)
603 struct pipe_context
*pipe
= device
->pipe
;
604 struct nine_state
*state
= &device
->state
;
605 uint32_t mask
= state
->changed
.vtxbuf
;
610 DBG("mask=%x\n", mask
);
612 for (i
= 0; mask
; mask
>>= 1, ++i
) {
619 pipe
->set_vertex_buffers(pipe
,
620 start
, count
, &state
->vtxbuf
[start
]);
625 pipe
->set_vertex_buffers(pipe
, start
, count
, &state
->vtxbuf
[start
]);
627 state
->changed
.vtxbuf
= 0;
631 update_index_buffer(struct NineDevice9
*device
)
633 struct pipe_context
*pipe
= device
->pipe
;
634 if (device
->state
.idxbuf
)
635 pipe
->set_index_buffer(pipe
, &device
->state
.idxbuf
->buffer
);
637 pipe
->set_index_buffer(pipe
, NULL
);
640 /* TODO: only go through dirty textures */
642 validate_textures(struct NineDevice9
*device
)
644 struct NineBaseTexture9
*tex
, *ptr
;
645 LIST_FOR_EACH_ENTRY_SAFE(tex
, ptr
, &device
->update_textures
, list
) {
646 list_delinit(&tex
->list
);
647 NineBaseTexture9_Validate(tex
);
651 static INLINE boolean
652 update_sampler_derived(struct nine_state
*state
, unsigned s
)
654 boolean changed
= FALSE
;
656 if (state
->samp
[s
][NINED3DSAMP_SHADOW
] != state
->texture
[s
]->shadow
) {
658 state
->samp
[s
][NINED3DSAMP_SHADOW
] = state
->texture
[s
]->shadow
;
661 if (state
->samp
[s
][D3DSAMP_MIPFILTER
] != D3DTEXF_NONE
) {
662 int lod
= state
->samp
[s
][D3DSAMP_MAXMIPLEVEL
] - state
->texture
[s
]->lod
;
665 if (state
->samp
[s
][NINED3DSAMP_MINLOD
] != lod
) {
667 state
->samp
[s
][NINED3DSAMP_MINLOD
] = lod
;
670 state
->changed
.sampler
[s
] &= ~0x300; /* lod changes irrelevant */
676 /* TODO: add sRGB override to pipe_sampler_state ? */
678 update_textures_and_samplers(struct NineDevice9
*device
)
680 struct pipe_context
*pipe
= device
->pipe
;
681 struct nine_state
*state
= &device
->state
;
682 struct pipe_sampler_view
*view
[NINE_MAX_SAMPLERS
];
683 unsigned num_textures
;
685 boolean commit_samplers
;
687 /* TODO: Can we reduce iterations here ? */
689 commit_samplers
= FALSE
;
690 for (num_textures
= 0, i
= 0; i
< NINE_MAX_SAMPLERS_PS
; ++i
) {
691 const unsigned s
= NINE_SAMPLER_PS(i
);
693 if (!state
->texture
[s
]) {
696 if (state
->ps
&& state
->ps
->sampler_mask
& (1 << i
))
697 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
701 sRGB
= state
->samp
[s
][D3DSAMP_SRGBTEXTURE
] ? 1 : 0;
703 view
[i
] = NineBaseTexture9_GetSamplerView(state
->texture
[s
], sRGB
);
704 num_textures
= i
+ 1;
706 if (update_sampler_derived(state
, s
) || (state
->changed
.sampler
[s
] & 0x05fe)) {
707 state
->changed
.sampler
[s
] = 0;
708 commit_samplers
= TRUE
;
709 nine_convert_sampler_state(device
->cso
, s
, state
->samp
[s
]);
712 if (state
->changed
.texture
& NINE_PS_SAMPLERS_MASK
)
713 pipe
->set_sampler_views(pipe
, PIPE_SHADER_FRAGMENT
, 0,
717 cso_single_sampler_done(device
->cso
, PIPE_SHADER_FRAGMENT
);
719 commit_samplers
= FALSE
;
720 for (num_textures
= 0, i
= 0; i
< NINE_MAX_SAMPLERS_VS
; ++i
) {
721 const unsigned s
= NINE_SAMPLER_VS(i
);
723 if (!state
->texture
[s
]) {
726 if (state
->vs
&& state
->vs
->sampler_mask
& (1 << i
))
727 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
731 sRGB
= state
->samp
[s
][D3DSAMP_SRGBTEXTURE
] ? 1 : 0;
733 view
[i
] = NineBaseTexture9_GetSamplerView(state
->texture
[s
], sRGB
);
734 num_textures
= i
+ 1;
736 if (update_sampler_derived(state
, s
) || (state
->changed
.sampler
[s
] & 0x05fe)) {
737 state
->changed
.sampler
[s
] = 0;
738 commit_samplers
= TRUE
;
739 nine_convert_sampler_state(device
->cso
, s
, state
->samp
[s
]);
742 if (state
->changed
.texture
& NINE_VS_SAMPLERS_MASK
)
743 pipe
->set_sampler_views(pipe
, PIPE_SHADER_VERTEX
, 0,
747 cso_single_sampler_done(device
->cso
, PIPE_SHADER_VERTEX
);
749 state
->changed
.texture
= 0;
753 #define NINE_STATE_FREQ_GROUP_0 \
755 NINE_STATE_VIEWPORT | \
756 NINE_STATE_SCISSOR | \
759 NINE_STATE_RASTERIZER | \
762 NINE_STATE_BLEND_COLOR | \
763 NINE_STATE_STENCIL_REF | \
764 NINE_STATE_SAMPLE_MASK)
766 #define NINE_STATE_FREQ_GROUP_1 ~NINE_STATE_FREQ_GROUP_0
768 #define NINE_STATE_SHADER_VARIANT_GROUP \
769 (NINE_STATE_TEXTURE | \
774 nine_update_state(struct NineDevice9
*device
, uint32_t mask
)
776 struct pipe_context
*pipe
= device
->pipe
;
777 struct nine_state
*state
= &device
->state
;
780 DBG("changed state groups: %x | %x\n",
781 state
->changed
.group
& NINE_STATE_FREQ_GROUP_0
,
782 state
->changed
.group
& NINE_STATE_FREQ_GROUP_1
);
784 /* NOTE: We may want to use the cso cache for everything, or let
785 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
786 * have to care about state being clobbered here and could merge this back
787 * into update_textures. Except, we also need to re-validate textures that
788 * may be dirty anyway, even if no texture bindings changed.
790 validate_textures(device
); /* may clobber state */
792 /* ff_update may change VS/PS dirty bits */
793 if ((mask
& NINE_STATE_FF
) && unlikely(!state
->vs
|| !state
->ps
))
794 nine_ff_update(device
);
795 group
= state
->changed
.group
& mask
;
797 if (group
& NINE_STATE_SHADER_VARIANT_GROUP
)
798 group
|= update_shader_variant_keys(device
);
800 if (group
& NINE_STATE_FREQ_GROUP_0
) {
801 if (group
& NINE_STATE_FB
)
802 group
= update_framebuffer(device
) & mask
;
803 if (group
& NINE_STATE_VIEWPORT
)
804 update_viewport(device
);
805 if (group
& NINE_STATE_SCISSOR
)
806 update_scissor(device
);
808 if (group
& NINE_STATE_DSA
)
810 if (group
& NINE_STATE_BLEND
)
811 update_blend(device
);
813 if (group
& NINE_STATE_VS
)
814 group
|= update_vs(device
);
816 if (group
& NINE_STATE_RASTERIZER
)
817 update_rasterizer(device
);
819 if (group
& NINE_STATE_PS
)
820 group
|= update_ps(device
);
822 if (group
& NINE_STATE_BLEND_COLOR
) {
823 struct pipe_blend_color color
;
824 d3dcolor_to_rgba(&color
.color
[0], state
->rs
[D3DRS_BLENDFACTOR
]);
825 pipe
->set_blend_color(pipe
, &color
);
827 if (group
& NINE_STATE_SAMPLE_MASK
) {
828 pipe
->set_sample_mask(pipe
, state
->rs
[D3DRS_MULTISAMPLEMASK
]);
830 if (group
& NINE_STATE_STENCIL_REF
) {
831 struct pipe_stencil_ref ref
;
832 ref
.ref_value
[0] = state
->rs
[D3DRS_STENCILREF
];
833 ref
.ref_value
[1] = ref
.ref_value
[0];
834 pipe
->set_stencil_ref(pipe
, &ref
);
838 if (state
->changed
.ucp
)
839 pipe
->set_clip_state(pipe
, &state
->clip
);
841 if (group
& (NINE_STATE_FREQ_GROUP_1
| NINE_STATE_VS
)) {
842 if (group
& (NINE_STATE_TEXTURE
| NINE_STATE_SAMPLER
))
843 update_textures_and_samplers(device
);
845 if (group
& NINE_STATE_IDXBUF
)
846 update_index_buffer(device
);
848 if ((group
& (NINE_STATE_VDECL
| NINE_STATE_VS
)) ||
849 state
->changed
.stream_freq
& ~1)
850 update_vertex_elements(device
);
852 if (device
->prefer_user_constbuf
) {
853 if ((group
& (NINE_STATE_VS_CONST
| NINE_STATE_VS
)) && state
->vs
)
854 update_vs_constants_userbuf(device
);
855 if ((group
& (NINE_STATE_PS_CONST
| NINE_STATE_PS
)) && state
->ps
)
856 update_ps_constants_userbuf(device
);
858 if ((group
& NINE_STATE_VS_CONST
) && state
->vs
)
859 update_constants(device
, PIPE_SHADER_VERTEX
);
860 if ((group
& NINE_STATE_PS_CONST
) && state
->ps
)
861 update_constants(device
, PIPE_SHADER_FRAGMENT
);
864 if (state
->changed
.vtxbuf
)
865 update_vertex_buffers(device
);
867 device
->state
.changed
.group
&= ~mask
|
868 (NINE_STATE_FF
| NINE_STATE_VS_CONST
| NINE_STATE_PS_CONST
);
876 static const DWORD nine_render_state_defaults
[NINED3DRS_LAST
+ 1] =
878 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
879 [D3DRS_ZENABLE
] = D3DZB_FALSE
,
880 [D3DRS_FILLMODE
] = D3DFILL_SOLID
,
881 [D3DRS_SHADEMODE
] = D3DSHADE_GOURAUD
,
882 /* [D3DRS_LINEPATTERN] = 0x00000000, */
883 [D3DRS_ZWRITEENABLE
] = TRUE
,
884 [D3DRS_ALPHATESTENABLE
] = FALSE
,
885 [D3DRS_LASTPIXEL
] = TRUE
,
886 [D3DRS_SRCBLEND
] = D3DBLEND_ONE
,
887 [D3DRS_DESTBLEND
] = D3DBLEND_ZERO
,
888 [D3DRS_CULLMODE
] = D3DCULL_CCW
,
889 [D3DRS_ZFUNC
] = D3DCMP_LESSEQUAL
,
890 [D3DRS_ALPHAFUNC
] = D3DCMP_ALWAYS
,
891 [D3DRS_ALPHAREF
] = 0,
892 [D3DRS_DITHERENABLE
] = FALSE
,
893 [D3DRS_ALPHABLENDENABLE
] = FALSE
,
894 [D3DRS_FOGENABLE
] = FALSE
,
895 [D3DRS_SPECULARENABLE
] = FALSE
,
896 /* [D3DRS_ZVISIBLE] = 0, */
897 [D3DRS_FOGCOLOR
] = 0,
898 [D3DRS_FOGTABLEMODE
] = D3DFOG_NONE
,
899 [D3DRS_FOGSTART
] = 0x00000000,
900 [D3DRS_FOGEND
] = 0x3F800000,
901 [D3DRS_FOGDENSITY
] = 0x3F800000,
902 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
903 [D3DRS_RANGEFOGENABLE
] = FALSE
,
904 [D3DRS_STENCILENABLE
] = FALSE
,
905 [D3DRS_STENCILFAIL
] = D3DSTENCILOP_KEEP
,
906 [D3DRS_STENCILZFAIL
] = D3DSTENCILOP_KEEP
,
907 [D3DRS_STENCILPASS
] = D3DSTENCILOP_KEEP
,
908 [D3DRS_STENCILREF
] = 0,
909 [D3DRS_STENCILMASK
] = 0xFFFFFFFF,
910 [D3DRS_STENCILFUNC
] = D3DCMP_ALWAYS
,
911 [D3DRS_STENCILWRITEMASK
] = 0xFFFFFFFF,
912 [D3DRS_TEXTUREFACTOR
] = 0xFFFFFFFF,
921 [D3DRS_CLIPPING
] = TRUE
,
922 [D3DRS_LIGHTING
] = TRUE
,
924 [D3DRS_FOGVERTEXMODE
] = D3DFOG_NONE
,
925 [D3DRS_COLORVERTEX
] = TRUE
,
926 [D3DRS_LOCALVIEWER
] = TRUE
,
927 [D3DRS_NORMALIZENORMALS
] = FALSE
,
928 [D3DRS_DIFFUSEMATERIALSOURCE
] = D3DMCS_COLOR1
,
929 [D3DRS_SPECULARMATERIALSOURCE
] = D3DMCS_COLOR2
,
930 [D3DRS_AMBIENTMATERIALSOURCE
] = D3DMCS_MATERIAL
,
931 [D3DRS_EMISSIVEMATERIALSOURCE
] = D3DMCS_MATERIAL
,
932 [D3DRS_VERTEXBLEND
] = D3DVBF_DISABLE
,
933 [D3DRS_CLIPPLANEENABLE
] = 0,
934 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
935 [D3DRS_POINTSIZE
] = 0x3F800000,
936 [D3DRS_POINTSIZE_MIN
] = 0x3F800000,
937 [D3DRS_POINTSPRITEENABLE
] = FALSE
,
938 [D3DRS_POINTSCALEENABLE
] = FALSE
,
939 [D3DRS_POINTSCALE_A
] = 0x3F800000,
940 [D3DRS_POINTSCALE_B
] = 0x00000000,
941 [D3DRS_POINTSCALE_C
] = 0x00000000,
942 [D3DRS_MULTISAMPLEANTIALIAS
] = TRUE
,
943 [D3DRS_MULTISAMPLEMASK
] = 0xFFFFFFFF,
944 [D3DRS_PATCHEDGESTYLE
] = D3DPATCHEDGE_DISCRETE
,
945 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
946 [D3DRS_DEBUGMONITORTOKEN
] = 0xDEADCAFE,
947 [D3DRS_POINTSIZE_MAX
] = 0x3F800000, /* depends on cap */
948 [D3DRS_INDEXEDVERTEXBLENDENABLE
] = FALSE
,
949 [D3DRS_COLORWRITEENABLE
] = 0x0000000f,
950 [D3DRS_TWEENFACTOR
] = 0x00000000,
951 [D3DRS_BLENDOP
] = D3DBLENDOP_ADD
,
952 [D3DRS_POSITIONDEGREE
] = D3DDEGREE_CUBIC
,
953 [D3DRS_NORMALDEGREE
] = D3DDEGREE_LINEAR
,
954 [D3DRS_SCISSORTESTENABLE
] = FALSE
,
955 [D3DRS_SLOPESCALEDEPTHBIAS
] = 0,
956 [D3DRS_MINTESSELLATIONLEVEL
] = 0x3F800000,
957 [D3DRS_MAXTESSELLATIONLEVEL
] = 0x3F800000,
958 [D3DRS_ANTIALIASEDLINEENABLE
] = FALSE
,
959 [D3DRS_ADAPTIVETESS_X
] = 0x00000000,
960 [D3DRS_ADAPTIVETESS_Y
] = 0x00000000,
961 [D3DRS_ADAPTIVETESS_Z
] = 0x3F800000,
962 [D3DRS_ADAPTIVETESS_W
] = 0x00000000,
963 [D3DRS_ENABLEADAPTIVETESSELLATION
] = FALSE
,
964 [D3DRS_TWOSIDEDSTENCILMODE
] = FALSE
,
965 [D3DRS_CCW_STENCILFAIL
] = D3DSTENCILOP_KEEP
,
966 [D3DRS_CCW_STENCILZFAIL
] = D3DSTENCILOP_KEEP
,
967 [D3DRS_CCW_STENCILPASS
] = D3DSTENCILOP_KEEP
,
968 [D3DRS_CCW_STENCILFUNC
] = D3DCMP_ALWAYS
,
969 [D3DRS_COLORWRITEENABLE1
] = 0x0000000F,
970 [D3DRS_COLORWRITEENABLE2
] = 0x0000000F,
971 [D3DRS_COLORWRITEENABLE3
] = 0x0000000F,
972 [D3DRS_BLENDFACTOR
] = 0xFFFFFFFF,
973 [D3DRS_SRGBWRITEENABLE
] = 0,
974 [D3DRS_DEPTHBIAS
] = 0,
983 [D3DRS_SEPARATEALPHABLENDENABLE
] = FALSE
,
984 [D3DRS_SRCBLENDALPHA
] = D3DBLEND_ONE
,
985 [D3DRS_DESTBLENDALPHA
] = D3DBLEND_ZERO
,
986 [D3DRS_BLENDOPALPHA
] = D3DBLENDOP_ADD
,
987 [NINED3DRS_VSPOINTSIZE
] = FALSE
,
988 [NINED3DRS_RTMASK
] = 0xf
990 static const DWORD nine_tex_stage_state_defaults
[NINED3DTSS_LAST
+ 1] =
992 [D3DTSS_COLOROP
] = D3DTOP_DISABLE
,
993 [D3DTSS_ALPHAOP
] = D3DTOP_DISABLE
,
994 [D3DTSS_COLORARG1
] = D3DTA_TEXTURE
,
995 [D3DTSS_COLORARG2
] = D3DTA_CURRENT
,
996 [D3DTSS_COLORARG0
] = D3DTA_CURRENT
,
997 [D3DTSS_ALPHAARG1
] = D3DTA_TEXTURE
,
998 [D3DTSS_ALPHAARG2
] = D3DTA_CURRENT
,
999 [D3DTSS_ALPHAARG0
] = D3DTA_CURRENT
,
1000 [D3DTSS_RESULTARG
] = D3DTA_CURRENT
,
1001 [D3DTSS_BUMPENVMAT00
] = 0,
1002 [D3DTSS_BUMPENVMAT01
] = 0,
1003 [D3DTSS_BUMPENVMAT10
] = 0,
1004 [D3DTSS_BUMPENVMAT11
] = 0,
1005 [D3DTSS_BUMPENVLSCALE
] = 0,
1006 [D3DTSS_BUMPENVLOFFSET
] = 0,
1007 [D3DTSS_TEXCOORDINDEX
] = 0,
1008 [D3DTSS_TEXTURETRANSFORMFLAGS
] = D3DTTFF_DISABLE
,
1010 static const DWORD nine_samp_state_defaults
[NINED3DSAMP_LAST
+ 1] =
1012 [D3DSAMP_ADDRESSU
] = D3DTADDRESS_WRAP
,
1013 [D3DSAMP_ADDRESSV
] = D3DTADDRESS_WRAP
,
1014 [D3DSAMP_ADDRESSW
] = D3DTADDRESS_WRAP
,
1015 [D3DSAMP_BORDERCOLOR
] = 0,
1016 [D3DSAMP_MAGFILTER
] = D3DTEXF_POINT
,
1017 [D3DSAMP_MINFILTER
] = D3DTEXF_POINT
,
1018 [D3DSAMP_MIPFILTER
] = D3DTEXF_NONE
,
1019 [D3DSAMP_MIPMAPLODBIAS
] = 0,
1020 [D3DSAMP_MAXMIPLEVEL
] = 0,
1021 [D3DSAMP_MAXANISOTROPY
] = 1,
1022 [D3DSAMP_SRGBTEXTURE
] = 0,
1023 [D3DSAMP_ELEMENTINDEX
] = 0,
1024 [D3DSAMP_DMAPOFFSET
] = 0,
1025 [NINED3DSAMP_MINLOD
] = 0,
1026 [NINED3DSAMP_SHADOW
] = 0
1029 nine_state_set_defaults(struct nine_state
*state
, const D3DCAPS9
*caps
,
1034 /* Initialize defaults.
1036 memcpy(state
->rs
, nine_render_state_defaults
, sizeof(state
->rs
));
1038 for (s
= 0; s
< Elements(state
->ff
.tex_stage
); ++s
) {
1039 memcpy(&state
->ff
.tex_stage
[s
], nine_tex_stage_state_defaults
,
1040 sizeof(state
->ff
.tex_stage
[s
]));
1041 state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] = s
;
1043 state
->ff
.tex_stage
[0][D3DTSS_COLOROP
] = D3DTOP_MODULATE
;
1044 state
->ff
.tex_stage
[0][D3DTSS_ALPHAOP
] = D3DTOP_SELECTARG1
;
1046 for (s
= 0; s
< Elements(state
->samp
); ++s
) {
1047 memcpy(&state
->samp
[s
], nine_samp_state_defaults
,
1048 sizeof(state
->samp
[s
]));
1051 if (state
->vs_const_f
)
1052 memset(state
->vs_const_f
, 0, NINE_MAX_CONST_F
* 4 * sizeof(float));
1053 if (state
->ps_const_f
)
1054 memset(state
->ps_const_f
, 0, NINE_MAX_CONST_F
* 4 * sizeof(float));
1056 /* Cap dependent initial state:
1058 state
->rs
[D3DRS_POINTSIZE_MAX
] = fui(caps
->MaxPointSize
);
1060 /* Set changed flags to initialize driver.
1062 state
->changed
.group
= NINE_STATE_ALL
;
1064 state
->ff
.changed
.transform
[0] = ~0;
1065 state
->ff
.changed
.transform
[D3DTS_WORLD
/ 32] |= 1 << (D3DTS_WORLD
% 32);
1068 state
->viewport
.MinZ
= 0.0f
;
1069 state
->viewport
.MaxZ
= 1.0f
;
1072 for (s
= 0; s
< Elements(state
->changed
.sampler
); ++s
)
1073 state
->changed
.sampler
[s
] = ~0;
1077 nine_state_clear(struct nine_state
*state
, const boolean device
)
1081 for (i
= 0; i
< Elements(state
->rt
); ++i
)
1082 nine_bind(&state
->rt
[i
], NULL
);
1083 nine_bind(&state
->ds
, NULL
);
1084 nine_bind(&state
->vs
, NULL
);
1085 nine_bind(&state
->ps
, NULL
);
1086 nine_bind(&state
->vdecl
, NULL
);
1087 for (i
= 0; i
< PIPE_MAX_ATTRIBS
; ++i
)
1088 nine_bind(&state
->stream
[i
], NULL
);
1089 nine_bind(&state
->idxbuf
, NULL
);
1090 for (i
= 0; i
< NINE_MAX_SAMPLERS
; ++i
) {
1092 state
->texture
[i
] &&
1093 --state
->texture
[i
]->bind_count
== 0)
1094 list_delinit(&state
->texture
[i
]->list
);
1095 nine_bind(&state
->texture
[i
], NULL
);
1100 static const DWORD nine_render_states_pixel[] =
1102 D3DRS_ALPHABLENDENABLE,
1105 D3DRS_ALPHATESTENABLE,
1106 D3DRS_ANTIALIASEDLINEENABLE,
1110 D3DRS_CCW_STENCILFAIL,
1111 D3DRS_CCW_STENCILPASS,
1112 D3DRS_CCW_STENCILZFAIL,
1113 D3DRS_COLORWRITEENABLE,
1114 D3DRS_COLORWRITEENABLE1,
1115 D3DRS_COLORWRITEENABLE2,
1116 D3DRS_COLORWRITEENABLE3,
1119 D3DRS_DESTBLENDALPHA,
1126 D3DRS_SCISSORTESTENABLE,
1127 D3DRS_SEPARATEALPHABLENDENABLE,
1129 D3DRS_SLOPESCALEDEPTHBIAS,
1131 D3DRS_SRCBLENDALPHA,
1132 D3DRS_SRGBWRITEENABLE,
1133 D3DRS_STENCILENABLE,
1139 D3DRS_STENCILWRITEMASK,
1141 D3DRS_TEXTUREFACTOR,
1142 D3DRS_TWOSIDEDSTENCILMODE,
1164 const uint32_t nine_render_states_pixel
[(NINED3DRS_LAST
+ 31) / 32] =
1166 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1167 0x000000ff, 0xde01c900, 0x0003ffcf
1171 static const DWORD nine_render_states_vertex[] =
1173 D3DRS_ADAPTIVETESS_W,
1174 D3DRS_ADAPTIVETESS_X,
1175 D3DRS_ADAPTIVETESS_Y,
1176 D3DRS_ADAPTIVETESS_Z,
1178 D3DRS_AMBIENTMATERIALSOURCE,
1180 D3DRS_CLIPPLANEENABLE,
1183 D3DRS_DIFFUSEMATERIALSOURCE,
1184 D3DRS_EMISSIVEMATERIALSOURCE,
1185 D3DRS_ENABLEADAPTIVETESSELLATION,
1192 D3DRS_FOGVERTEXMODE,
1193 D3DRS_INDEXEDVERTEXBLENDENABLE,
1196 D3DRS_MAXTESSELLATIONLEVEL,
1197 D3DRS_MINTESSELLATIONLEVEL,
1198 D3DRS_MULTISAMPLEANTIALIAS,
1199 D3DRS_MULTISAMPLEMASK,
1201 D3DRS_NORMALIZENORMALS,
1202 D3DRS_PATCHEDGESTYLE,
1206 D3DRS_POINTSCALEENABLE,
1208 D3DRS_POINTSIZE_MAX,
1209 D3DRS_POINTSIZE_MIN,
1210 D3DRS_POINTSPRITEENABLE,
1211 D3DRS_POSITIONDEGREE,
1212 D3DRS_RANGEFOGENABLE,
1214 D3DRS_SPECULARENABLE,
1215 D3DRS_SPECULARMATERIALSOURCE,
1220 const uint32_t nine_render_states_vertex
[(NINED3DRS_LAST
+ 31) / 32] =
1222 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1223 0xfd9efb00, 0x01fc34cf, 0x00000000
1226 /* TODO: put in the right values */
1227 const uint32_t nine_render_state_group
[NINED3DRS_LAST
+ 1] =
1229 [D3DRS_ZENABLE
] = NINE_STATE_DSA
,
1230 [D3DRS_FILLMODE
] = NINE_STATE_RASTERIZER
,
1231 [D3DRS_SHADEMODE
] = NINE_STATE_RASTERIZER
,
1232 [D3DRS_ZWRITEENABLE
] = NINE_STATE_DSA
,
1233 [D3DRS_ALPHATESTENABLE
] = NINE_STATE_DSA
,
1234 [D3DRS_LASTPIXEL
] = NINE_STATE_RASTERIZER
,
1235 [D3DRS_SRCBLEND
] = NINE_STATE_BLEND
,
1236 [D3DRS_DESTBLEND
] = NINE_STATE_BLEND
,
1237 [D3DRS_CULLMODE
] = NINE_STATE_RASTERIZER
,
1238 [D3DRS_ZFUNC
] = NINE_STATE_DSA
,
1239 [D3DRS_ALPHAREF
] = NINE_STATE_DSA
,
1240 [D3DRS_ALPHAFUNC
] = NINE_STATE_DSA
,
1241 [D3DRS_DITHERENABLE
] = NINE_STATE_RASTERIZER
,
1242 [D3DRS_ALPHABLENDENABLE
] = NINE_STATE_BLEND
,
1243 [D3DRS_FOGENABLE
] = NINE_STATE_FF_OTHER
,
1244 [D3DRS_SPECULARENABLE
] = NINE_STATE_FF_LIGHTING
,
1245 [D3DRS_FOGCOLOR
] = NINE_STATE_FF_OTHER
,
1246 [D3DRS_FOGTABLEMODE
] = NINE_STATE_FF_OTHER
,
1247 [D3DRS_FOGSTART
] = NINE_STATE_FF_OTHER
,
1248 [D3DRS_FOGEND
] = NINE_STATE_FF_OTHER
,
1249 [D3DRS_FOGDENSITY
] = NINE_STATE_FF_OTHER
,
1250 [D3DRS_RANGEFOGENABLE
] = NINE_STATE_FF_OTHER
,
1251 [D3DRS_STENCILENABLE
] = NINE_STATE_DSA
,
1252 [D3DRS_STENCILFAIL
] = NINE_STATE_DSA
,
1253 [D3DRS_STENCILZFAIL
] = NINE_STATE_DSA
,
1254 [D3DRS_STENCILPASS
] = NINE_STATE_DSA
,
1255 [D3DRS_STENCILFUNC
] = NINE_STATE_DSA
,
1256 [D3DRS_STENCILREF
] = NINE_STATE_STENCIL_REF
,
1257 [D3DRS_STENCILMASK
] = NINE_STATE_DSA
,
1258 [D3DRS_STENCILWRITEMASK
] = NINE_STATE_DSA
,
1259 [D3DRS_TEXTUREFACTOR
] = NINE_STATE_FF_PSSTAGES
,
1260 [D3DRS_WRAP0
] = NINE_STATE_UNHANDLED
, /* cylindrical wrap is crazy */
1261 [D3DRS_WRAP1
] = NINE_STATE_UNHANDLED
,
1262 [D3DRS_WRAP2
] = NINE_STATE_UNHANDLED
,
1263 [D3DRS_WRAP3
] = NINE_STATE_UNHANDLED
,
1264 [D3DRS_WRAP4
] = NINE_STATE_UNHANDLED
,
1265 [D3DRS_WRAP5
] = NINE_STATE_UNHANDLED
,
1266 [D3DRS_WRAP6
] = NINE_STATE_UNHANDLED
,
1267 [D3DRS_WRAP7
] = NINE_STATE_UNHANDLED
,
1268 [D3DRS_CLIPPING
] = 0, /* software vertex processing only */
1269 [D3DRS_LIGHTING
] = NINE_STATE_FF_LIGHTING
,
1270 [D3DRS_AMBIENT
] = NINE_STATE_FF_LIGHTING
| NINE_STATE_FF_MATERIAL
,
1271 [D3DRS_FOGVERTEXMODE
] = NINE_STATE_FF_OTHER
,
1272 [D3DRS_COLORVERTEX
] = NINE_STATE_FF_LIGHTING
,
1273 [D3DRS_LOCALVIEWER
] = NINE_STATE_FF_LIGHTING
,
1274 [D3DRS_NORMALIZENORMALS
] = NINE_STATE_FF_OTHER
,
1275 [D3DRS_DIFFUSEMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1276 [D3DRS_SPECULARMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1277 [D3DRS_AMBIENTMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1278 [D3DRS_EMISSIVEMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1279 [D3DRS_VERTEXBLEND
] = NINE_STATE_FF_OTHER
,
1280 [D3DRS_CLIPPLANEENABLE
] = NINE_STATE_RASTERIZER
,
1281 [D3DRS_POINTSIZE
] = NINE_STATE_RASTERIZER
,
1282 [D3DRS_POINTSIZE_MIN
] = NINE_STATE_MISC_CONST
,
1283 [D3DRS_POINTSPRITEENABLE
] = NINE_STATE_RASTERIZER
,
1284 [D3DRS_POINTSCALEENABLE
] = NINE_STATE_FF_OTHER
,
1285 [D3DRS_POINTSCALE_A
] = NINE_STATE_FF_OTHER
,
1286 [D3DRS_POINTSCALE_B
] = NINE_STATE_FF_OTHER
,
1287 [D3DRS_POINTSCALE_C
] = NINE_STATE_FF_OTHER
,
1288 [D3DRS_MULTISAMPLEANTIALIAS
] = NINE_STATE_RASTERIZER
,
1289 [D3DRS_MULTISAMPLEMASK
] = NINE_STATE_SAMPLE_MASK
,
1290 [D3DRS_PATCHEDGESTYLE
] = NINE_STATE_UNHANDLED
,
1291 [D3DRS_DEBUGMONITORTOKEN
] = NINE_STATE_UNHANDLED
,
1292 [D3DRS_POINTSIZE_MAX
] = NINE_STATE_MISC_CONST
,
1293 [D3DRS_INDEXEDVERTEXBLENDENABLE
] = NINE_STATE_FF_OTHER
,
1294 [D3DRS_COLORWRITEENABLE
] = NINE_STATE_BLEND
,
1295 [D3DRS_TWEENFACTOR
] = NINE_STATE_FF_OTHER
,
1296 [D3DRS_BLENDOP
] = NINE_STATE_BLEND
,
1297 [D3DRS_POSITIONDEGREE
] = NINE_STATE_UNHANDLED
,
1298 [D3DRS_NORMALDEGREE
] = NINE_STATE_UNHANDLED
,
1299 [D3DRS_SCISSORTESTENABLE
] = NINE_STATE_RASTERIZER
,
1300 [D3DRS_SLOPESCALEDEPTHBIAS
] = NINE_STATE_RASTERIZER
,
1301 [D3DRS_ANTIALIASEDLINEENABLE
] = NINE_STATE_RASTERIZER
,
1302 [D3DRS_MINTESSELLATIONLEVEL
] = NINE_STATE_UNHANDLED
,
1303 [D3DRS_MAXTESSELLATIONLEVEL
] = NINE_STATE_UNHANDLED
,
1304 [D3DRS_ADAPTIVETESS_X
] = NINE_STATE_UNHANDLED
,
1305 [D3DRS_ADAPTIVETESS_Y
] = NINE_STATE_UNHANDLED
,
1306 [D3DRS_ADAPTIVETESS_Z
] = NINE_STATE_UNHANDLED
,
1307 [D3DRS_ADAPTIVETESS_W
] = NINE_STATE_UNHANDLED
,
1308 [D3DRS_ENABLEADAPTIVETESSELLATION
] = NINE_STATE_UNHANDLED
,
1309 [D3DRS_TWOSIDEDSTENCILMODE
] = NINE_STATE_DSA
,
1310 [D3DRS_CCW_STENCILFAIL
] = NINE_STATE_DSA
,
1311 [D3DRS_CCW_STENCILZFAIL
] = NINE_STATE_DSA
,
1312 [D3DRS_CCW_STENCILPASS
] = NINE_STATE_DSA
,
1313 [D3DRS_CCW_STENCILFUNC
] = NINE_STATE_DSA
,
1314 [D3DRS_COLORWRITEENABLE1
] = NINE_STATE_BLEND
,
1315 [D3DRS_COLORWRITEENABLE2
] = NINE_STATE_BLEND
,
1316 [D3DRS_COLORWRITEENABLE3
] = NINE_STATE_BLEND
,
1317 [D3DRS_BLENDFACTOR
] = NINE_STATE_BLEND_COLOR
,
1318 [D3DRS_SRGBWRITEENABLE
] = NINE_STATE_FB
,
1319 [D3DRS_DEPTHBIAS
] = NINE_STATE_RASTERIZER
,
1320 [D3DRS_WRAP8
] = NINE_STATE_UNHANDLED
, /* cylwrap has to be done via GP */
1321 [D3DRS_WRAP9
] = NINE_STATE_UNHANDLED
,
1322 [D3DRS_WRAP10
] = NINE_STATE_UNHANDLED
,
1323 [D3DRS_WRAP11
] = NINE_STATE_UNHANDLED
,
1324 [D3DRS_WRAP12
] = NINE_STATE_UNHANDLED
,
1325 [D3DRS_WRAP13
] = NINE_STATE_UNHANDLED
,
1326 [D3DRS_WRAP14
] = NINE_STATE_UNHANDLED
,
1327 [D3DRS_WRAP15
] = NINE_STATE_UNHANDLED
,
1328 [D3DRS_SEPARATEALPHABLENDENABLE
] = NINE_STATE_BLEND
,
1329 [D3DRS_SRCBLENDALPHA
] = NINE_STATE_BLEND
,
1330 [D3DRS_DESTBLENDALPHA
] = NINE_STATE_BLEND
,
1331 [D3DRS_BLENDOPALPHA
] = NINE_STATE_BLEND
1335 nine_state_access_transform(struct nine_state
*state
, D3DTRANSFORMSTATETYPE t
,
1338 static D3DMATRIX Identity
= { .m
[0] = { 1, 0, 0, 0 },
1339 .m
[1] = { 0, 1, 0, 0 },
1340 .m
[2] = { 0, 0, 1, 0 },
1341 .m
[3] = { 0, 0, 0, 1 } };
1345 case D3DTS_VIEW
: index
= 0; break;
1346 case D3DTS_PROJECTION
: index
= 1; break;
1347 case D3DTS_TEXTURE0
: index
= 2; break;
1348 case D3DTS_TEXTURE1
: index
= 3; break;
1349 case D3DTS_TEXTURE2
: index
= 4; break;
1350 case D3DTS_TEXTURE3
: index
= 5; break;
1351 case D3DTS_TEXTURE4
: index
= 6; break;
1352 case D3DTS_TEXTURE5
: index
= 7; break;
1353 case D3DTS_TEXTURE6
: index
= 8; break;
1354 case D3DTS_TEXTURE7
: index
= 9; break;
1356 if (!(t
>= D3DTS_WORLDMATRIX(0) && t
<= D3DTS_WORLDMATRIX(255)))
1358 index
= 10 + (t
- D3DTS_WORLDMATRIX(0));
1362 if (index
>= state
->ff
.num_transforms
) {
1363 unsigned N
= index
+ 1;
1364 unsigned n
= state
->ff
.num_transforms
;
1368 state
->ff
.transform
= REALLOC(state
->ff
.transform
,
1369 n
* sizeof(D3DMATRIX
),
1370 N
* sizeof(D3DMATRIX
));
1372 state
->ff
.transform
[n
] = Identity
;
1373 state
->ff
.num_transforms
= N
;
1375 return &state
->ff
.transform
[index
];
1378 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1379 const char *nine_d3drs_to_string(DWORD State
)
1382 D3DRS_TO_STRING_CASE(ZENABLE
);
1383 D3DRS_TO_STRING_CASE(FILLMODE
);
1384 D3DRS_TO_STRING_CASE(SHADEMODE
);
1385 D3DRS_TO_STRING_CASE(ZWRITEENABLE
);
1386 D3DRS_TO_STRING_CASE(ALPHATESTENABLE
);
1387 D3DRS_TO_STRING_CASE(LASTPIXEL
);
1388 D3DRS_TO_STRING_CASE(SRCBLEND
);
1389 D3DRS_TO_STRING_CASE(DESTBLEND
);
1390 D3DRS_TO_STRING_CASE(CULLMODE
);
1391 D3DRS_TO_STRING_CASE(ZFUNC
);
1392 D3DRS_TO_STRING_CASE(ALPHAREF
);
1393 D3DRS_TO_STRING_CASE(ALPHAFUNC
);
1394 D3DRS_TO_STRING_CASE(DITHERENABLE
);
1395 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE
);
1396 D3DRS_TO_STRING_CASE(FOGENABLE
);
1397 D3DRS_TO_STRING_CASE(SPECULARENABLE
);
1398 D3DRS_TO_STRING_CASE(FOGCOLOR
);
1399 D3DRS_TO_STRING_CASE(FOGTABLEMODE
);
1400 D3DRS_TO_STRING_CASE(FOGSTART
);
1401 D3DRS_TO_STRING_CASE(FOGEND
);
1402 D3DRS_TO_STRING_CASE(FOGDENSITY
);
1403 D3DRS_TO_STRING_CASE(RANGEFOGENABLE
);
1404 D3DRS_TO_STRING_CASE(STENCILENABLE
);
1405 D3DRS_TO_STRING_CASE(STENCILFAIL
);
1406 D3DRS_TO_STRING_CASE(STENCILZFAIL
);
1407 D3DRS_TO_STRING_CASE(STENCILPASS
);
1408 D3DRS_TO_STRING_CASE(STENCILFUNC
);
1409 D3DRS_TO_STRING_CASE(STENCILREF
);
1410 D3DRS_TO_STRING_CASE(STENCILMASK
);
1411 D3DRS_TO_STRING_CASE(STENCILWRITEMASK
);
1412 D3DRS_TO_STRING_CASE(TEXTUREFACTOR
);
1413 D3DRS_TO_STRING_CASE(WRAP0
);
1414 D3DRS_TO_STRING_CASE(WRAP1
);
1415 D3DRS_TO_STRING_CASE(WRAP2
);
1416 D3DRS_TO_STRING_CASE(WRAP3
);
1417 D3DRS_TO_STRING_CASE(WRAP4
);
1418 D3DRS_TO_STRING_CASE(WRAP5
);
1419 D3DRS_TO_STRING_CASE(WRAP6
);
1420 D3DRS_TO_STRING_CASE(WRAP7
);
1421 D3DRS_TO_STRING_CASE(CLIPPING
);
1422 D3DRS_TO_STRING_CASE(LIGHTING
);
1423 D3DRS_TO_STRING_CASE(AMBIENT
);
1424 D3DRS_TO_STRING_CASE(FOGVERTEXMODE
);
1425 D3DRS_TO_STRING_CASE(COLORVERTEX
);
1426 D3DRS_TO_STRING_CASE(LOCALVIEWER
);
1427 D3DRS_TO_STRING_CASE(NORMALIZENORMALS
);
1428 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE
);
1429 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE
);
1430 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE
);
1431 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE
);
1432 D3DRS_TO_STRING_CASE(VERTEXBLEND
);
1433 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE
);
1434 D3DRS_TO_STRING_CASE(POINTSIZE
);
1435 D3DRS_TO_STRING_CASE(POINTSIZE_MIN
);
1436 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE
);
1437 D3DRS_TO_STRING_CASE(POINTSCALEENABLE
);
1438 D3DRS_TO_STRING_CASE(POINTSCALE_A
);
1439 D3DRS_TO_STRING_CASE(POINTSCALE_B
);
1440 D3DRS_TO_STRING_CASE(POINTSCALE_C
);
1441 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS
);
1442 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK
);
1443 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE
);
1444 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN
);
1445 D3DRS_TO_STRING_CASE(POINTSIZE_MAX
);
1446 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE
);
1447 D3DRS_TO_STRING_CASE(COLORWRITEENABLE
);
1448 D3DRS_TO_STRING_CASE(TWEENFACTOR
);
1449 D3DRS_TO_STRING_CASE(BLENDOP
);
1450 D3DRS_TO_STRING_CASE(POSITIONDEGREE
);
1451 D3DRS_TO_STRING_CASE(NORMALDEGREE
);
1452 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE
);
1453 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS
);
1454 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE
);
1455 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL
);
1456 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL
);
1457 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X
);
1458 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y
);
1459 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z
);
1460 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W
);
1461 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION
);
1462 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE
);
1463 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL
);
1464 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL
);
1465 D3DRS_TO_STRING_CASE(CCW_STENCILPASS
);
1466 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC
);
1467 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1
);
1468 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2
);
1469 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3
);
1470 D3DRS_TO_STRING_CASE(BLENDFACTOR
);
1471 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE
);
1472 D3DRS_TO_STRING_CASE(DEPTHBIAS
);
1473 D3DRS_TO_STRING_CASE(WRAP8
);
1474 D3DRS_TO_STRING_CASE(WRAP9
);
1475 D3DRS_TO_STRING_CASE(WRAP10
);
1476 D3DRS_TO_STRING_CASE(WRAP11
);
1477 D3DRS_TO_STRING_CASE(WRAP12
);
1478 D3DRS_TO_STRING_CASE(WRAP13
);
1479 D3DRS_TO_STRING_CASE(WRAP14
);
1480 D3DRS_TO_STRING_CASE(WRAP15
);
1481 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE
);
1482 D3DRS_TO_STRING_CASE(SRCBLENDALPHA
);
1483 D3DRS_TO_STRING_CASE(DESTBLENDALPHA
);
1484 D3DRS_TO_STRING_CASE(BLENDOPALPHA
);