2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_upload_mgr.h"
37 #include "util/u_math.h"
39 #define DBG_CHANNEL DBG_DEVICE
41 /* State preparation only */
44 prepare_blend(struct NineDevice9
*device
)
46 nine_convert_blend_state(&device
->state
.pipe
.blend
, device
->state
.rs
);
47 device
->state
.commit
|= NINE_STATE_COMMIT_BLEND
;
51 prepare_dsa(struct NineDevice9
*device
)
53 nine_convert_dsa_state(&device
->state
.pipe
.dsa
, device
->state
.rs
);
54 device
->state
.commit
|= NINE_STATE_COMMIT_DSA
;
58 prepare_rasterizer(struct NineDevice9
*device
)
60 nine_convert_rasterizer_state(&device
->state
.pipe
.rast
, device
->state
.rs
);
61 device
->state
.commit
|= NINE_STATE_COMMIT_RASTERIZER
;
65 prepare_ps_constants_userbuf(struct NineDevice9
*device
);
67 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
69 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
70 box.x = (p) * 4 * sizeof(float); \
71 box.width = (c) * 4 * sizeof(float); \
72 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
76 /* OK, this is a bit ugly ... */
78 upload_constants(struct NineDevice9
*device
, unsigned shader_type
)
80 struct pipe_context
*pipe
= device
->pipe
;
81 struct pipe_resource
*buf
;
87 uint32_t data_b
[NINE_MAX_CONST_B
];
90 const unsigned usage
= PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD_RANGE
;
91 unsigned x
= 0; /* silence warning */
93 struct nine_range
*r
, *p
, *lconstf_ranges
;
101 if (shader_type
== PIPE_SHADER_VERTEX
) {
103 buf
= device
->constbuf_vs
;
105 const_f
= device
->state
.vs_const_f
;
106 for (p
= r
= device
->state
.changed
.vs_const_f
; r
; p
= r
, r
= r
->next
)
107 DO_UPLOAD_CONST_F(buf
, r
->bgn
, r
->end
- r
->bgn
, const_f
);
109 nine_range_pool_put_chain(&device
->range_pool
,
110 device
->state
.changed
.vs_const_f
, p
);
111 device
->state
.changed
.vs_const_f
= NULL
;
114 dirty_i
= device
->state
.changed
.vs_const_i
;
115 device
->state
.changed
.vs_const_i
= 0;
116 const_i
= &device
->state
.vs_const_i
[0][0];
118 dirty_b
= device
->state
.changed
.vs_const_b
;
119 device
->state
.changed
.vs_const_b
= 0;
120 const_b
= device
->state
.vs_const_b
;
122 lconstf_ranges
= device
->state
.vs
->lconstf
.ranges
;
123 lconstf_data
= device
->state
.vs
->lconstf
.data
;
125 device
->state
.changed
.group
&= ~NINE_STATE_VS_CONST
;
128 /* features only implemented on the userbuf path */
129 if (device
->state
.ps
->bumpenvmat_needed
|| (
130 device
->state
.ps
->byte_code
.version
< 0x30 &&
131 device
->state
.rs
[D3DRS_FOGENABLE
])) {
132 device
->prefer_user_constbuf
= TRUE
;
133 prepare_ps_constants_userbuf(device
);
136 buf
= device
->constbuf_ps
;
138 const_f
= device
->state
.ps_const_f
;
139 for (p
= r
= device
->state
.changed
.ps_const_f
; r
; p
= r
, r
= r
->next
)
140 DO_UPLOAD_CONST_F(buf
, r
->bgn
, r
->end
- r
->bgn
, const_f
);
142 nine_range_pool_put_chain(&device
->range_pool
,
143 device
->state
.changed
.ps_const_f
, p
);
144 device
->state
.changed
.ps_const_f
= NULL
;
147 dirty_i
= device
->state
.changed
.ps_const_i
;
148 device
->state
.changed
.ps_const_i
= 0;
149 const_i
= &device
->state
.ps_const_i
[0][0];
151 dirty_b
= device
->state
.changed
.ps_const_b
;
152 device
->state
.changed
.ps_const_b
= 0;
153 const_b
= device
->state
.ps_const_b
;
155 lconstf_ranges
= NULL
;
158 device
->state
.changed
.group
&= ~NINE_STATE_PS_CONST
;
161 /* write range from min to max changed, it's not much data */
164 c
= util_last_bit(dirty_b
);
165 i
= ffs(dirty_b
) - 1;
166 x
= buf
->width0
- (NINE_MAX_CONST_B
- i
) * 4;
168 memcpy(data_b
, &(const_b
[i
]), c
* sizeof(uint32_t));
171 DBG("upload ConstantB [%u .. %u]\n", x
, x
+ c
- 1);
172 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data_b
, 0, 0);
176 for (c
= 0, i
= 0; dirty_i
; i
++, dirty_i
>>= 1) {
183 DBG("upload ConstantI [%u .. %u]\n", x
, x
+ c
- 1);
184 data
= &const_i
[x
* 4];
185 box
.x
= buf
->width0
- (NINE_MAX_CONST_I
* 4 + NINE_MAX_CONST_B
) * 4;
186 box
.x
+= x
* 4 * sizeof(int);
187 box
.width
= c
* 4 * sizeof(int);
189 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
193 DBG("upload ConstantI [%u .. %u]\n", x
, x
+ c
- 1);
194 data
= &const_i
[x
* 4];
195 box
.x
= buf
->width0
- (NINE_MAX_CONST_I
* 4 + NINE_MAX_CONST_B
) * 4;
196 box
.x
+= x
* 4 * sizeof(int);
197 box
.width
= c
* 4 * sizeof(int);
198 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
201 /* TODO: only upload these when shader itself changes */
202 if (lconstf_ranges
) {
204 struct nine_range
*r
= lconstf_ranges
;
206 box
.x
= r
->bgn
* 4 * sizeof(float);
207 n
+= r
->end
- r
->bgn
;
208 box
.width
= (r
->end
- r
->bgn
) * 4 * sizeof(float);
209 data
= &lconstf_data
[4 * n
];
210 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
217 prepare_vs_constants_userbuf(struct NineDevice9
*device
)
219 struct nine_state
*state
= &device
->state
;
220 struct pipe_constant_buffer cb
;
222 cb
.buffer_offset
= 0;
223 cb
.buffer_size
= device
->state
.vs
->const_used_size
;
224 cb
.user_buffer
= device
->state
.vs_const_f
;
229 if (state
->changed
.vs_const_i
) {
230 int *idst
= (int *)&state
->vs_const_f
[4 * device
->max_vs_const_f
];
231 memcpy(idst
, state
->vs_const_i
, sizeof(state
->vs_const_i
));
232 state
->changed
.vs_const_i
= 0;
234 if (state
->changed
.vs_const_b
) {
235 int *idst
= (int *)&state
->vs_const_f
[4 * device
->max_vs_const_f
];
236 uint32_t *bdst
= (uint32_t *)&idst
[4 * NINE_MAX_CONST_I
];
237 memcpy(bdst
, state
->vs_const_b
, sizeof(state
->vs_const_b
));
238 state
->changed
.vs_const_b
= 0;
241 if (device
->state
.vs
->lconstf
.ranges
) {
242 /* TODO: Can we make it so that we don't have to copy everything ? */
243 const struct nine_lconstf
*lconstf
= &device
->state
.vs
->lconstf
;
244 const struct nine_range
*r
= lconstf
->ranges
;
246 float *dst
= device
->state
.vs_lconstf_temp
;
247 float *src
= (float *)cb
.user_buffer
;
248 memcpy(dst
, src
, cb
.buffer_size
);
251 unsigned c
= r
->end
- r
->bgn
;
252 memcpy(&dst
[p
* 4], &lconstf
->data
[n
* 4], c
* 4 * sizeof(float));
256 cb
.user_buffer
= dst
;
259 if (!device
->driver_caps
.user_cbufs
) {
260 u_upload_data(device
->constbuf_uploader
,
263 device
->constbuf_alignment
,
267 u_upload_unmap(device
->constbuf_uploader
);
268 cb
.user_buffer
= NULL
;
271 state
->pipe
.cb_vs
= cb
;
273 if (device
->state
.changed
.vs_const_f
) {
274 struct nine_range
*r
= device
->state
.changed
.vs_const_f
;
275 struct nine_range
*p
= r
;
278 nine_range_pool_put_chain(&device
->range_pool
, r
, p
);
279 device
->state
.changed
.vs_const_f
= NULL
;
281 state
->changed
.group
&= ~NINE_STATE_VS_CONST
;
282 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
;
286 prepare_ps_constants_userbuf(struct NineDevice9
*device
)
288 struct nine_state
*state
= &device
->state
;
289 struct pipe_constant_buffer cb
;
291 cb
.buffer_offset
= 0;
292 cb
.buffer_size
= device
->state
.ps
->const_used_size
;
293 cb
.user_buffer
= device
->state
.ps_const_f
;
295 if (state
->changed
.ps_const_i
) {
296 int *idst
= (int *)&state
->ps_const_f
[4 * device
->max_ps_const_f
];
297 memcpy(idst
, state
->ps_const_i
, sizeof(state
->ps_const_i
));
298 state
->changed
.ps_const_i
= 0;
300 if (state
->changed
.ps_const_b
) {
301 int *idst
= (int *)&state
->ps_const_f
[4 * device
->max_ps_const_f
];
302 uint32_t *bdst
= (uint32_t *)&idst
[4 * NINE_MAX_CONST_I
];
303 memcpy(bdst
, state
->ps_const_b
, sizeof(state
->ps_const_b
));
304 state
->changed
.ps_const_b
= 0;
307 /* Upload special constants needed to implement PS1.x instructions like TEXBEM,TEXBEML and BEM */
308 if (device
->state
.ps
->bumpenvmat_needed
) {
309 memcpy(device
->state
.ps_lconstf_temp
, cb
.user_buffer
, cb
.buffer_size
);
310 memcpy(&device
->state
.ps_lconstf_temp
[4 * 8], &device
->state
.bumpmap_vars
, sizeof(device
->state
.bumpmap_vars
));
312 cb
.user_buffer
= device
->state
.ps_lconstf_temp
;
315 if (state
->ps
->byte_code
.version
< 0x30 &&
316 state
->rs
[D3DRS_FOGENABLE
]) {
317 float *dst
= &state
->ps_lconstf_temp
[4 * 32];
318 if (cb
.user_buffer
!= state
->ps_lconstf_temp
) {
319 memcpy(state
->ps_lconstf_temp
, cb
.user_buffer
, cb
.buffer_size
);
320 cb
.user_buffer
= state
->ps_lconstf_temp
;
323 d3dcolor_to_rgba(dst
, state
->rs
[D3DRS_FOGCOLOR
]);
324 if (state
->rs
[D3DRS_FOGTABLEMODE
] == D3DFOG_LINEAR
) {
325 dst
[4] = asfloat(state
->rs
[D3DRS_FOGEND
]);
326 dst
[5] = 1.0f
/ (asfloat(state
->rs
[D3DRS_FOGEND
]) - asfloat(state
->rs
[D3DRS_FOGSTART
]));
327 } else if (state
->rs
[D3DRS_FOGTABLEMODE
] != D3DFOG_NONE
) {
328 dst
[4] = asfloat(state
->rs
[D3DRS_FOGDENSITY
]);
330 cb
.buffer_size
= 4 * 4 * 34;
336 if (!device
->driver_caps
.user_cbufs
) {
337 u_upload_data(device
->constbuf_uploader
,
340 device
->constbuf_alignment
,
344 u_upload_unmap(device
->constbuf_uploader
);
345 cb
.user_buffer
= NULL
;
348 state
->pipe
.cb_ps
= cb
;
350 if (device
->state
.changed
.ps_const_f
) {
351 struct nine_range
*r
= device
->state
.changed
.ps_const_f
;
352 struct nine_range
*p
= r
;
355 nine_range_pool_put_chain(&device
->range_pool
, r
, p
);
356 device
->state
.changed
.ps_const_f
= NULL
;
358 state
->changed
.group
&= ~NINE_STATE_PS_CONST
;
359 state
->commit
|= NINE_STATE_COMMIT_CONST_PS
;
362 static inline uint32_t
363 prepare_vs(struct NineDevice9
*device
, uint8_t shader_changed
)
365 struct nine_state
*state
= &device
->state
;
366 struct NineVertexShader9
*vs
= state
->vs
;
367 uint32_t changed_group
= 0;
368 int has_key_changed
= 0;
370 if (likely(state
->programmable_vs
))
371 has_key_changed
= NineVertexShader9_UpdateKey(vs
, state
);
373 if (!shader_changed
&& !has_key_changed
)
376 /* likely because we dislike FF */
377 if (likely(state
->programmable_vs
)) {
378 state
->cso
.vs
= NineVertexShader9_GetVariant(vs
);
381 state
->cso
.vs
= vs
->ff_cso
;
384 if (state
->rs
[NINED3DRS_VSPOINTSIZE
] != vs
->point_size
) {
385 state
->rs
[NINED3DRS_VSPOINTSIZE
] = vs
->point_size
;
386 changed_group
|= NINE_STATE_RASTERIZER
;
389 if ((state
->bound_samplers_mask_vs
& vs
->sampler_mask
) != vs
->sampler_mask
)
390 /* Bound dummy sampler. */
391 changed_group
|= NINE_STATE_SAMPLER
;
393 state
->commit
|= NINE_STATE_COMMIT_VS
;
394 return changed_group
;
397 static inline uint32_t
398 prepare_ps(struct NineDevice9
*device
, uint8_t shader_changed
)
400 struct nine_state
*state
= &device
->state
;
401 struct NinePixelShader9
*ps
= state
->ps
;
402 uint32_t changed_group
= 0;
403 int has_key_changed
= 0;
406 has_key_changed
= NinePixelShader9_UpdateKey(ps
, state
);
408 if (!shader_changed
&& !has_key_changed
)
412 state
->cso
.ps
= NinePixelShader9_GetVariant(ps
);
415 state
->cso
.ps
= ps
->ff_cso
;
418 if ((state
->bound_samplers_mask_ps
& ps
->sampler_mask
) != ps
->sampler_mask
)
419 /* Bound dummy sampler. */
420 changed_group
|= NINE_STATE_SAMPLER
;
422 state
->commit
|= NINE_STATE_COMMIT_PS
;
423 return changed_group
;
426 /* State preparation incremental */
428 /* State preparation + State commit */
431 update_framebuffer(struct NineDevice9
*device
, bool is_clear
)
433 struct pipe_context
*pipe
= device
->pipe
;
434 struct nine_state
*state
= &device
->state
;
435 struct pipe_framebuffer_state
*fb
= &device
->state
.fb
;
437 struct NineSurface9
*rt0
= state
->rt
[0];
438 unsigned w
= rt0
->desc
.Width
;
439 unsigned h
= rt0
->desc
.Height
;
440 D3DMULTISAMPLE_TYPE nr_samples
= rt0
->desc
.MultiSampleType
;
441 unsigned ps_mask
= state
->ps
? state
->ps
->rt_mask
: 1;
442 unsigned mask
= is_clear
? 0xf : ps_mask
;
443 const int sRGB
= state
->rs
[D3DRS_SRGBWRITEENABLE
] ? 1 : 0;
447 state
->rt_mask
= 0x0;
450 /* all render targets must have the same size and the depth buffer must be
451 * bigger. Multisample has to match, according to spec. But some apps do
452 * things wrong there, and no error is returned. The behaviour they get
453 * apparently is that depth buffer is disabled if it doesn't match.
454 * Surely the same for render targets. */
456 /* Special case: D3DFMT_NULL is used to bound no real render target,
457 * but render to depth buffer. We have to not take into account the render
458 * target info. TODO: know what should happen when there are several render targers
459 * and the first one is D3DFMT_NULL */
460 if (rt0
->desc
.Format
== D3DFMT_NULL
&& state
->ds
) {
461 w
= state
->ds
->desc
.Width
;
462 h
= state
->ds
->desc
.Height
;
463 nr_samples
= state
->ds
->desc
.MultiSampleType
;
466 for (i
= 0; i
< device
->caps
.NumSimultaneousRTs
; ++i
) {
467 struct NineSurface9
*rt
= state
->rt
[i
];
469 if (rt
&& rt
->desc
.Format
!= D3DFMT_NULL
&& (mask
& (1 << i
)) &&
470 rt
->desc
.Width
== w
&& rt
->desc
.Height
== h
&&
471 rt
->desc
.MultiSampleType
== nr_samples
) {
472 fb
->cbufs
[i
] = NineSurface9_GetSurface(rt
, sRGB
);
473 state
->rt_mask
|= 1 << i
;
474 fb
->nr_cbufs
= i
+ 1;
476 if (unlikely(rt
->desc
.Usage
& D3DUSAGE_AUTOGENMIPMAP
)) {
477 assert(rt
->texture
== D3DRTYPE_TEXTURE
||
478 rt
->texture
== D3DRTYPE_CUBETEXTURE
);
479 NineBaseTexture9(rt
->base
.base
.container
)->dirty_mip
= TRUE
;
482 /* Color outputs must match RT slot,
483 * drivers will have to handle NULL entries for GL, too.
489 if (state
->ds
&& state
->ds
->desc
.Width
>= w
&&
490 state
->ds
->desc
.Height
>= h
&&
491 state
->ds
->desc
.MultiSampleType
== nr_samples
) {
492 fb
->zsbuf
= NineSurface9_GetSurface(state
->ds
, 0);
500 pipe
->set_framebuffer_state(pipe
, fb
); /* XXX: cso ? */
502 if (is_clear
&& state
->rt_mask
== ps_mask
)
503 state
->changed
.group
&= ~NINE_STATE_FB
;
507 update_viewport(struct NineDevice9
*device
)
509 const D3DVIEWPORT9
*vport
= &device
->state
.viewport
;
510 struct pipe_viewport_state pvport
;
512 /* D3D coordinates are:
513 * -1 .. +1 for X,Y and
514 * 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
516 pvport
.scale
[0] = (float)vport
->Width
* 0.5f
;
517 pvport
.scale
[1] = (float)vport
->Height
* -0.5f
;
518 pvport
.scale
[2] = vport
->MaxZ
- vport
->MinZ
;
519 pvport
.translate
[0] = (float)vport
->Width
* 0.5f
+ (float)vport
->X
;
520 pvport
.translate
[1] = (float)vport
->Height
* 0.5f
+ (float)vport
->Y
;
521 pvport
.translate
[2] = vport
->MinZ
;
523 /* We found R600 and SI cards have some imprecision
524 * on the barycentric coordinates used for interpolation.
525 * Some shaders rely on having something precise.
526 * We found that the proprietary driver has the imprecision issue,
527 * except when the render target width and height are powers of two.
528 * It is using some sort of workaround for these cases
529 * which covers likely all the cases the applications rely
530 * on something precise.
531 * We haven't found the workaround, but it seems like it's better
532 * for applications if the imprecision is biased towards infinity
533 * instead of -infinity (which is what measured). So shift slightly
534 * the viewport: not enough to change rasterization result (in particular
535 * for multisampling), but enough to make the imprecision biased
536 * towards infinity. We do this shift only if render target width and
537 * height are powers of two.
538 * Solves 'red shadows' bug on UE3 games.
540 if (device
->driver_bugs
.buggy_barycentrics
&&
541 ((vport
->Width
& (vport
->Width
-1)) == 0) &&
542 ((vport
->Height
& (vport
->Height
-1)) == 0)) {
543 pvport
.translate
[0] -= 1.0f
/ 128.0f
;
544 pvport
.translate
[1] -= 1.0f
/ 128.0f
;
547 cso_set_viewport(device
->cso
, &pvport
);
550 /* Loop through VS inputs and pick the vertex elements with the declared
551 * usage from the vertex declaration, then insert the instance divisor from
552 * the stream source frequency setting.
555 update_vertex_elements(struct NineDevice9
*device
)
557 struct nine_state
*state
= &device
->state
;
558 const struct NineVertexDeclaration9
*vdecl
= device
->state
.vdecl
;
559 const struct NineVertexShader9
*vs
;
562 char vdecl_index_map
[16]; /* vs->num_inputs <= 16 */
563 char used_streams
[device
->caps
.MaxStreams
];
564 int dummy_vbo_stream
= -1;
565 BOOL need_dummy_vbo
= FALSE
;
566 struct pipe_vertex_element ve
[PIPE_MAX_ATTRIBS
];
568 state
->stream_usage_mask
= 0;
569 memset(vdecl_index_map
, -1, 16);
570 memset(used_streams
, 0, device
->caps
.MaxStreams
);
571 vs
= state
->programmable_vs
? device
->state
.vs
: device
->ff
.vs
;
574 for (n
= 0; n
< vs
->num_inputs
; ++n
) {
575 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
576 n
, vs
->input_map
[n
].ndecl
, vdecl
);
578 for (i
= 0; i
< vdecl
->nelems
; i
++) {
579 if (vdecl
->usage_map
[i
] == vs
->input_map
[n
].ndecl
) {
580 vdecl_index_map
[n
] = i
;
581 used_streams
[vdecl
->elems
[i
].vertex_buffer_index
] = 1;
585 if (vdecl_index_map
[n
] < 0)
586 need_dummy_vbo
= TRUE
;
589 /* No vertex declaration. Likely will never happen in practice,
590 * but we need not crash on this */
591 need_dummy_vbo
= TRUE
;
594 if (need_dummy_vbo
) {
595 for (i
= 0; i
< device
->caps
.MaxStreams
; i
++ ) {
596 if (!used_streams
[i
]) {
597 dummy_vbo_stream
= i
;
602 /* there are less vertex shader inputs than stream slots,
603 * so if we need a slot for the dummy vbo, we should have found one */
604 assert (!need_dummy_vbo
|| dummy_vbo_stream
!= -1);
606 for (n
= 0; n
< vs
->num_inputs
; ++n
) {
607 index
= vdecl_index_map
[n
];
609 ve
[n
] = vdecl
->elems
[index
];
610 b
= ve
[n
].vertex_buffer_index
;
611 state
->stream_usage_mask
|= 1 << b
;
612 /* XXX wine just uses 1 here: */
613 if (state
->stream_freq
[b
] & D3DSTREAMSOURCE_INSTANCEDATA
)
614 ve
[n
].instance_divisor
= state
->stream_freq
[b
] & 0x7FFFFF;
616 /* if the vertex declaration is incomplete compared to what the
617 * vertex shader needs, we bind a dummy vbo with 0 0 0 0.
618 * This is not precised by the spec, but is the behaviour
620 ve
[n
].vertex_buffer_index
= dummy_vbo_stream
;
621 ve
[n
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
622 ve
[n
].src_offset
= 0;
623 ve
[n
].instance_divisor
= 0;
627 if (state
->dummy_vbo_bound_at
!= dummy_vbo_stream
) {
628 if (state
->dummy_vbo_bound_at
>= 0)
629 state
->changed
.vtxbuf
|= 1 << state
->dummy_vbo_bound_at
;
630 if (dummy_vbo_stream
>= 0) {
631 state
->changed
.vtxbuf
|= 1 << dummy_vbo_stream
;
632 state
->vbo_bound_done
= FALSE
;
634 state
->dummy_vbo_bound_at
= dummy_vbo_stream
;
637 cso_set_vertex_elements(device
->cso
, vs
->num_inputs
, ve
);
639 state
->changed
.stream_freq
= 0;
643 update_vertex_buffers(struct NineDevice9
*device
)
645 struct pipe_context
*pipe
= device
->pipe
;
646 struct nine_state
*state
= &device
->state
;
647 struct pipe_vertex_buffer dummy_vtxbuf
;
648 uint32_t mask
= state
->changed
.vtxbuf
;
651 DBG("mask=%x\n", mask
);
653 if (state
->dummy_vbo_bound_at
>= 0) {
654 if (!state
->vbo_bound_done
) {
655 dummy_vtxbuf
.buffer
= device
->dummy_vbo
;
656 dummy_vtxbuf
.stride
= 0;
657 dummy_vtxbuf
.user_buffer
= NULL
;
658 dummy_vtxbuf
.buffer_offset
= 0;
659 pipe
->set_vertex_buffers(pipe
, state
->dummy_vbo_bound_at
,
661 state
->vbo_bound_done
= TRUE
;
663 mask
&= ~(1 << state
->dummy_vbo_bound_at
);
666 for (i
= 0; mask
; mask
>>= 1, ++i
) {
668 if (state
->vtxbuf
[i
].buffer
)
669 pipe
->set_vertex_buffers(pipe
, i
, 1, &state
->vtxbuf
[i
]);
671 pipe
->set_vertex_buffers(pipe
, i
, 1, NULL
);
675 state
->changed
.vtxbuf
= 0;
678 static inline boolean
679 update_sampler_derived(struct nine_state
*state
, unsigned s
)
681 boolean changed
= FALSE
;
683 if (state
->samp
[s
][NINED3DSAMP_SHADOW
] != state
->texture
[s
]->shadow
) {
685 state
->samp
[s
][NINED3DSAMP_SHADOW
] = state
->texture
[s
]->shadow
;
688 if (state
->samp
[s
][D3DSAMP_MIPFILTER
] != D3DTEXF_NONE
) {
689 int lod
= state
->samp
[s
][D3DSAMP_MAXMIPLEVEL
] - state
->texture
[s
]->managed
.lod
;
692 if (state
->samp
[s
][NINED3DSAMP_MINLOD
] != lod
) {
694 state
->samp
[s
][NINED3DSAMP_MINLOD
] = lod
;
697 state
->changed
.sampler
[s
] &= ~0x300; /* lod changes irrelevant */
703 /* TODO: add sRGB override to pipe_sampler_state ? */
705 update_textures_and_samplers(struct NineDevice9
*device
)
707 struct nine_state
*state
= &device
->state
;
708 struct pipe_sampler_view
*view
[NINE_MAX_SAMPLERS
];
709 unsigned num_textures
;
711 boolean commit_samplers
;
712 uint16_t sampler_mask
= state
->ps
? state
->ps
->sampler_mask
:
713 device
->ff
.ps
->sampler_mask
;
715 /* TODO: Can we reduce iterations here ? */
717 commit_samplers
= FALSE
;
718 state
->bound_samplers_mask_ps
= 0;
719 for (num_textures
= 0, i
= 0; i
< NINE_MAX_SAMPLERS_PS
; ++i
) {
720 const unsigned s
= NINE_SAMPLER_PS(i
);
723 if (!state
->texture
[s
] && !(sampler_mask
& (1 << i
))) {
728 if (state
->texture
[s
]) {
729 sRGB
= state
->samp
[s
][D3DSAMP_SRGBTEXTURE
] ? 1 : 0;
731 view
[i
] = NineBaseTexture9_GetSamplerView(state
->texture
[s
], sRGB
);
732 num_textures
= i
+ 1;
734 if (update_sampler_derived(state
, s
) || (state
->changed
.sampler
[s
] & 0x05fe)) {
735 state
->changed
.sampler
[s
] = 0;
736 commit_samplers
= TRUE
;
737 nine_convert_sampler_state(device
->cso
, s
, state
->samp
[s
]);
740 /* Bind dummy sampler. We do not bind dummy sampler when
741 * it is not needed because it could add overhead. The
742 * dummy sampler should have r=g=b=0 and a=1. We do not
743 * unbind dummy sampler directly when they are not needed
744 * anymore, but they're going to be removed as long as texture
745 * or sampler states are changed. */
746 view
[i
] = device
->dummy_sampler_view
;
747 num_textures
= i
+ 1;
749 cso_single_sampler(device
->cso
, PIPE_SHADER_FRAGMENT
,
750 s
- NINE_SAMPLER_PS(0), &device
->dummy_sampler_state
);
752 commit_samplers
= TRUE
;
753 state
->changed
.sampler
[s
] = ~0;
756 state
->bound_samplers_mask_ps
|= (1 << s
);
759 cso_set_sampler_views(device
->cso
, PIPE_SHADER_FRAGMENT
, num_textures
, view
);
762 cso_single_sampler_done(device
->cso
, PIPE_SHADER_FRAGMENT
);
764 commit_samplers
= FALSE
;
765 sampler_mask
= state
->programmable_vs
? state
->vs
->sampler_mask
: 0;
766 state
->bound_samplers_mask_vs
= 0;
767 for (num_textures
= 0, i
= 0; i
< NINE_MAX_SAMPLERS_VS
; ++i
) {
768 const unsigned s
= NINE_SAMPLER_VS(i
);
771 if (!state
->texture
[s
] && !(sampler_mask
& (1 << i
))) {
776 if (state
->texture
[s
]) {
777 sRGB
= state
->samp
[s
][D3DSAMP_SRGBTEXTURE
] ? 1 : 0;
779 view
[i
] = NineBaseTexture9_GetSamplerView(state
->texture
[s
], sRGB
);
780 num_textures
= i
+ 1;
782 if (update_sampler_derived(state
, s
) || (state
->changed
.sampler
[s
] & 0x05fe)) {
783 state
->changed
.sampler
[s
] = 0;
784 commit_samplers
= TRUE
;
785 nine_convert_sampler_state(device
->cso
, s
, state
->samp
[s
]);
788 /* Bind dummy sampler. We do not bind dummy sampler when
789 * it is not needed because it could add overhead. The
790 * dummy sampler should have r=g=b=0 and a=1. We do not
791 * unbind dummy sampler directly when they are not needed
792 * anymore, but they're going to be removed as long as texture
793 * or sampler states are changed. */
794 view
[i
] = device
->dummy_sampler_view
;
795 num_textures
= i
+ 1;
797 cso_single_sampler(device
->cso
, PIPE_SHADER_VERTEX
,
798 s
- NINE_SAMPLER_VS(0), &device
->dummy_sampler_state
);
800 commit_samplers
= TRUE
;
801 state
->changed
.sampler
[s
] = ~0;
804 state
->bound_samplers_mask_vs
|= (1 << s
);
807 cso_set_sampler_views(device
->cso
, PIPE_SHADER_VERTEX
, num_textures
, view
);
810 cso_single_sampler_done(device
->cso
, PIPE_SHADER_VERTEX
);
812 state
->changed
.texture
= 0;
815 /* State commit only */
818 commit_blend(struct NineDevice9
*device
)
820 cso_set_blend(device
->cso
, &device
->state
.pipe
.blend
);
824 commit_dsa(struct NineDevice9
*device
)
826 cso_set_depth_stencil_alpha(device
->cso
, &device
->state
.pipe
.dsa
);
830 commit_scissor(struct NineDevice9
*device
)
832 struct pipe_context
*pipe
= device
->pipe
;
834 pipe
->set_scissor_states(pipe
, 0, 1, &device
->state
.scissor
);
838 commit_rasterizer(struct NineDevice9
*device
)
840 cso_set_rasterizer(device
->cso
, &device
->state
.pipe
.rast
);
844 commit_index_buffer(struct NineDevice9
*device
)
846 struct pipe_context
*pipe
= device
->pipe
;
847 if (device
->state
.idxbuf
)
848 pipe
->set_index_buffer(pipe
, &device
->state
.idxbuf
->buffer
);
850 pipe
->set_index_buffer(pipe
, NULL
);
854 commit_vs_constants(struct NineDevice9
*device
)
856 struct pipe_context
*pipe
= device
->pipe
;
858 if (unlikely(!device
->state
.programmable_vs
))
859 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_VERTEX
, 0, &device
->state
.pipe
.cb_vs_ff
);
861 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_VERTEX
, 0, &device
->state
.pipe
.cb_vs
);
865 commit_ps_constants(struct NineDevice9
*device
)
867 struct pipe_context
*pipe
= device
->pipe
;
869 if (unlikely(!device
->state
.ps
))
870 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_FRAGMENT
, 0, &device
->state
.pipe
.cb_ps_ff
);
872 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_FRAGMENT
, 0, &device
->state
.pipe
.cb_ps
);
876 commit_vs(struct NineDevice9
*device
)
878 struct nine_state
*state
= &device
->state
;
880 device
->pipe
->bind_vs_state(device
->pipe
, state
->cso
.vs
);
885 commit_ps(struct NineDevice9
*device
)
887 struct nine_state
*state
= &device
->state
;
889 device
->pipe
->bind_fs_state(device
->pipe
, state
->cso
.ps
);
893 #define NINE_STATE_SHADER_CHANGE_VS \
895 NINE_STATE_TEXTURE | \
896 NINE_STATE_FOG_SHADER)
898 #define NINE_STATE_SHADER_CHANGE_PS \
900 NINE_STATE_TEXTURE | \
901 NINE_STATE_FOG_SHADER | \
902 NINE_STATE_PS1X_SHADER)
904 #define NINE_STATE_FREQUENT \
905 (NINE_STATE_RASTERIZER | \
906 NINE_STATE_TEXTURE | \
907 NINE_STATE_SAMPLER | \
908 NINE_STATE_VS_CONST | \
911 #define NINE_STATE_COMMON \
915 NINE_STATE_VIEWPORT | \
917 NINE_STATE_IDXBUF | \
918 NINE_STATE_STREAMFREQ)
920 #define NINE_STATE_RARE \
921 (NINE_STATE_SCISSOR | \
922 NINE_STATE_BLEND_COLOR | \
923 NINE_STATE_STENCIL_REF | \
924 NINE_STATE_SAMPLE_MASK)
927 /* TODO: only go through dirty textures */
929 validate_textures(struct NineDevice9
*device
)
931 struct NineBaseTexture9
*tex
, *ptr
;
932 LIST_FOR_EACH_ENTRY_SAFE(tex
, ptr
, &device
->update_textures
, list
) {
933 list_delinit(&tex
->list
);
934 NineBaseTexture9_Validate(tex
);
939 nine_update_state_framebuffer_clear(struct NineDevice9
*device
)
941 struct nine_state
*state
= &device
->state
;
943 validate_textures(device
);
945 if (state
->changed
.group
& NINE_STATE_FB
)
946 update_framebuffer(device
, TRUE
);
950 nine_update_state(struct NineDevice9
*device
)
952 struct pipe_context
*pipe
= device
->pipe
;
953 struct nine_state
*state
= &device
->state
;
956 DBG("changed state groups: %x\n", state
->changed
.group
);
958 /* NOTE: We may want to use the cso cache for everything, or let
959 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
960 * have to care about state being clobbered here and could merge this back
961 * into update_textures. Except, we also need to re-validate textures that
962 * may be dirty anyway, even if no texture bindings changed.
964 validate_textures(device
); /* may clobber state */
966 /* ff_update may change VS/PS dirty bits */
967 if (unlikely(!state
->programmable_vs
|| !state
->ps
))
968 nine_ff_update(device
);
969 group
= state
->changed
.group
;
971 if (group
& (NINE_STATE_SHADER_CHANGE_VS
| NINE_STATE_SHADER_CHANGE_PS
)) {
972 if (group
& NINE_STATE_SHADER_CHANGE_VS
)
973 group
|= prepare_vs(device
, (group
& NINE_STATE_VS
) != 0); /* may set NINE_STATE_RASTERIZER and NINE_STATE_SAMPLER*/
974 if (group
& NINE_STATE_SHADER_CHANGE_PS
)
975 group
|= prepare_ps(device
, (group
& NINE_STATE_PS
) != 0);
978 if (group
& (NINE_STATE_COMMON
| NINE_STATE_VS
)) {
979 if (group
& NINE_STATE_FB
)
980 update_framebuffer(device
, FALSE
);
981 if (group
& NINE_STATE_BLEND
)
982 prepare_blend(device
);
983 if (group
& NINE_STATE_DSA
)
985 if (group
& NINE_STATE_VIEWPORT
)
986 update_viewport(device
);
987 if (group
& (NINE_STATE_VDECL
| NINE_STATE_VS
| NINE_STATE_STREAMFREQ
))
988 update_vertex_elements(device
);
989 if (group
& NINE_STATE_IDXBUF
)
990 commit_index_buffer(device
);
993 if (likely(group
& (NINE_STATE_FREQUENT
| NINE_STATE_VS
| NINE_STATE_PS
))) {
994 if (group
& NINE_STATE_RASTERIZER
)
995 prepare_rasterizer(device
);
996 if (group
& (NINE_STATE_TEXTURE
| NINE_STATE_SAMPLER
))
997 update_textures_and_samplers(device
);
998 if (device
->prefer_user_constbuf
) {
999 if ((group
& (NINE_STATE_VS_CONST
| NINE_STATE_VS
)) && state
->programmable_vs
)
1000 prepare_vs_constants_userbuf(device
);
1001 if ((group
& (NINE_STATE_PS_CONST
| NINE_STATE_PS
)) && state
->ps
)
1002 prepare_ps_constants_userbuf(device
);
1004 if ((group
& NINE_STATE_VS_CONST
) && state
->programmable_vs
)
1005 upload_constants(device
, PIPE_SHADER_VERTEX
);
1006 if ((group
& NINE_STATE_PS_CONST
) && state
->ps
)
1007 upload_constants(device
, PIPE_SHADER_FRAGMENT
);
1011 if (state
->changed
.vtxbuf
)
1012 update_vertex_buffers(device
);
1014 if (state
->commit
& NINE_STATE_COMMIT_BLEND
)
1015 commit_blend(device
);
1016 if (state
->commit
& NINE_STATE_COMMIT_DSA
)
1018 if (state
->commit
& NINE_STATE_COMMIT_RASTERIZER
)
1019 commit_rasterizer(device
);
1020 if (state
->commit
& NINE_STATE_COMMIT_CONST_VS
)
1021 commit_vs_constants(device
);
1022 if (state
->commit
& NINE_STATE_COMMIT_CONST_PS
)
1023 commit_ps_constants(device
);
1024 if (state
->commit
& NINE_STATE_COMMIT_VS
)
1026 if (state
->commit
& NINE_STATE_COMMIT_PS
)
1031 if (unlikely(state
->changed
.ucp
)) {
1032 pipe
->set_clip_state(pipe
, &state
->clip
);
1033 state
->changed
.ucp
= 0;
1036 if (unlikely(group
& NINE_STATE_RARE
)) {
1037 if (group
& NINE_STATE_SCISSOR
)
1038 commit_scissor(device
);
1039 if (group
& NINE_STATE_BLEND_COLOR
) {
1040 struct pipe_blend_color color
;
1041 d3dcolor_to_rgba(&color
.color
[0], state
->rs
[D3DRS_BLENDFACTOR
]);
1042 pipe
->set_blend_color(pipe
, &color
);
1044 if (group
& NINE_STATE_SAMPLE_MASK
) {
1045 pipe
->set_sample_mask(pipe
, state
->rs
[D3DRS_MULTISAMPLEMASK
]);
1047 if (group
& NINE_STATE_STENCIL_REF
) {
1048 struct pipe_stencil_ref ref
;
1049 ref
.ref_value
[0] = state
->rs
[D3DRS_STENCILREF
];
1050 ref
.ref_value
[1] = ref
.ref_value
[0];
1051 pipe
->set_stencil_ref(pipe
, &ref
);
1055 device
->state
.changed
.group
&=
1056 (NINE_STATE_FF
| NINE_STATE_VS_CONST
| NINE_STATE_PS_CONST
);
1063 /* State defaults */
1065 static const DWORD nine_render_state_defaults
[NINED3DRS_LAST
+ 1] =
1067 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
1068 [D3DRS_ZENABLE
] = D3DZB_FALSE
,
1069 [D3DRS_FILLMODE
] = D3DFILL_SOLID
,
1070 [D3DRS_SHADEMODE
] = D3DSHADE_GOURAUD
,
1071 /* [D3DRS_LINEPATTERN] = 0x00000000, */
1072 [D3DRS_ZWRITEENABLE
] = TRUE
,
1073 [D3DRS_ALPHATESTENABLE
] = FALSE
,
1074 [D3DRS_LASTPIXEL
] = TRUE
,
1075 [D3DRS_SRCBLEND
] = D3DBLEND_ONE
,
1076 [D3DRS_DESTBLEND
] = D3DBLEND_ZERO
,
1077 [D3DRS_CULLMODE
] = D3DCULL_CCW
,
1078 [D3DRS_ZFUNC
] = D3DCMP_LESSEQUAL
,
1079 [D3DRS_ALPHAFUNC
] = D3DCMP_ALWAYS
,
1080 [D3DRS_ALPHAREF
] = 0,
1081 [D3DRS_DITHERENABLE
] = FALSE
,
1082 [D3DRS_ALPHABLENDENABLE
] = FALSE
,
1083 [D3DRS_FOGENABLE
] = FALSE
,
1084 [D3DRS_SPECULARENABLE
] = FALSE
,
1085 /* [D3DRS_ZVISIBLE] = 0, */
1086 [D3DRS_FOGCOLOR
] = 0,
1087 [D3DRS_FOGTABLEMODE
] = D3DFOG_NONE
,
1088 [D3DRS_FOGSTART
] = 0x00000000,
1089 [D3DRS_FOGEND
] = 0x3F800000,
1090 [D3DRS_FOGDENSITY
] = 0x3F800000,
1091 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
1092 [D3DRS_RANGEFOGENABLE
] = FALSE
,
1093 [D3DRS_STENCILENABLE
] = FALSE
,
1094 [D3DRS_STENCILFAIL
] = D3DSTENCILOP_KEEP
,
1095 [D3DRS_STENCILZFAIL
] = D3DSTENCILOP_KEEP
,
1096 [D3DRS_STENCILPASS
] = D3DSTENCILOP_KEEP
,
1097 [D3DRS_STENCILREF
] = 0,
1098 [D3DRS_STENCILMASK
] = 0xFFFFFFFF,
1099 [D3DRS_STENCILFUNC
] = D3DCMP_ALWAYS
,
1100 [D3DRS_STENCILWRITEMASK
] = 0xFFFFFFFF,
1101 [D3DRS_TEXTUREFACTOR
] = 0xFFFFFFFF,
1110 [D3DRS_CLIPPING
] = TRUE
,
1111 [D3DRS_LIGHTING
] = TRUE
,
1112 [D3DRS_AMBIENT
] = 0,
1113 [D3DRS_FOGVERTEXMODE
] = D3DFOG_NONE
,
1114 [D3DRS_COLORVERTEX
] = TRUE
,
1115 [D3DRS_LOCALVIEWER
] = TRUE
,
1116 [D3DRS_NORMALIZENORMALS
] = FALSE
,
1117 [D3DRS_DIFFUSEMATERIALSOURCE
] = D3DMCS_COLOR1
,
1118 [D3DRS_SPECULARMATERIALSOURCE
] = D3DMCS_COLOR2
,
1119 [D3DRS_AMBIENTMATERIALSOURCE
] = D3DMCS_MATERIAL
,
1120 [D3DRS_EMISSIVEMATERIALSOURCE
] = D3DMCS_MATERIAL
,
1121 [D3DRS_VERTEXBLEND
] = D3DVBF_DISABLE
,
1122 [D3DRS_CLIPPLANEENABLE
] = 0,
1123 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
1124 [D3DRS_POINTSIZE
] = 0x3F800000,
1125 [D3DRS_POINTSIZE_MIN
] = 0x3F800000,
1126 [D3DRS_POINTSPRITEENABLE
] = FALSE
,
1127 [D3DRS_POINTSCALEENABLE
] = FALSE
,
1128 [D3DRS_POINTSCALE_A
] = 0x3F800000,
1129 [D3DRS_POINTSCALE_B
] = 0x00000000,
1130 [D3DRS_POINTSCALE_C
] = 0x00000000,
1131 [D3DRS_MULTISAMPLEANTIALIAS
] = TRUE
,
1132 [D3DRS_MULTISAMPLEMASK
] = 0xFFFFFFFF,
1133 [D3DRS_PATCHEDGESTYLE
] = D3DPATCHEDGE_DISCRETE
,
1134 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
1135 [D3DRS_DEBUGMONITORTOKEN
] = 0xDEADCAFE,
1136 [D3DRS_POINTSIZE_MAX
] = 0x3F800000, /* depends on cap */
1137 [D3DRS_INDEXEDVERTEXBLENDENABLE
] = FALSE
,
1138 [D3DRS_COLORWRITEENABLE
] = 0x0000000f,
1139 [D3DRS_TWEENFACTOR
] = 0x00000000,
1140 [D3DRS_BLENDOP
] = D3DBLENDOP_ADD
,
1141 [D3DRS_POSITIONDEGREE
] = D3DDEGREE_CUBIC
,
1142 [D3DRS_NORMALDEGREE
] = D3DDEGREE_LINEAR
,
1143 [D3DRS_SCISSORTESTENABLE
] = FALSE
,
1144 [D3DRS_SLOPESCALEDEPTHBIAS
] = 0,
1145 [D3DRS_MINTESSELLATIONLEVEL
] = 0x3F800000,
1146 [D3DRS_MAXTESSELLATIONLEVEL
] = 0x3F800000,
1147 [D3DRS_ANTIALIASEDLINEENABLE
] = FALSE
,
1148 [D3DRS_ADAPTIVETESS_X
] = 0x00000000,
1149 [D3DRS_ADAPTIVETESS_Y
] = 0x00000000,
1150 [D3DRS_ADAPTIVETESS_Z
] = 0x3F800000,
1151 [D3DRS_ADAPTIVETESS_W
] = 0x00000000,
1152 [D3DRS_ENABLEADAPTIVETESSELLATION
] = FALSE
,
1153 [D3DRS_TWOSIDEDSTENCILMODE
] = FALSE
,
1154 [D3DRS_CCW_STENCILFAIL
] = D3DSTENCILOP_KEEP
,
1155 [D3DRS_CCW_STENCILZFAIL
] = D3DSTENCILOP_KEEP
,
1156 [D3DRS_CCW_STENCILPASS
] = D3DSTENCILOP_KEEP
,
1157 [D3DRS_CCW_STENCILFUNC
] = D3DCMP_ALWAYS
,
1158 [D3DRS_COLORWRITEENABLE1
] = 0x0000000F,
1159 [D3DRS_COLORWRITEENABLE2
] = 0x0000000F,
1160 [D3DRS_COLORWRITEENABLE3
] = 0x0000000F,
1161 [D3DRS_BLENDFACTOR
] = 0xFFFFFFFF,
1162 [D3DRS_SRGBWRITEENABLE
] = 0,
1163 [D3DRS_DEPTHBIAS
] = 0,
1172 [D3DRS_SEPARATEALPHABLENDENABLE
] = FALSE
,
1173 [D3DRS_SRCBLENDALPHA
] = D3DBLEND_ONE
,
1174 [D3DRS_DESTBLENDALPHA
] = D3DBLEND_ZERO
,
1175 [D3DRS_BLENDOPALPHA
] = D3DBLENDOP_ADD
,
1176 [NINED3DRS_VSPOINTSIZE
] = FALSE
,
1177 [NINED3DRS_RTMASK
] = 0xf,
1178 [NINED3DRS_ALPHACOVERAGE
] = FALSE
1180 static const DWORD nine_tex_stage_state_defaults
[NINED3DTSS_LAST
+ 1] =
1182 [D3DTSS_COLOROP
] = D3DTOP_DISABLE
,
1183 [D3DTSS_ALPHAOP
] = D3DTOP_DISABLE
,
1184 [D3DTSS_COLORARG1
] = D3DTA_TEXTURE
,
1185 [D3DTSS_COLORARG2
] = D3DTA_CURRENT
,
1186 [D3DTSS_COLORARG0
] = D3DTA_CURRENT
,
1187 [D3DTSS_ALPHAARG1
] = D3DTA_TEXTURE
,
1188 [D3DTSS_ALPHAARG2
] = D3DTA_CURRENT
,
1189 [D3DTSS_ALPHAARG0
] = D3DTA_CURRENT
,
1190 [D3DTSS_RESULTARG
] = D3DTA_CURRENT
,
1191 [D3DTSS_BUMPENVMAT00
] = 0,
1192 [D3DTSS_BUMPENVMAT01
] = 0,
1193 [D3DTSS_BUMPENVMAT10
] = 0,
1194 [D3DTSS_BUMPENVMAT11
] = 0,
1195 [D3DTSS_BUMPENVLSCALE
] = 0,
1196 [D3DTSS_BUMPENVLOFFSET
] = 0,
1197 [D3DTSS_TEXCOORDINDEX
] = 0,
1198 [D3DTSS_TEXTURETRANSFORMFLAGS
] = D3DTTFF_DISABLE
,
1200 static const DWORD nine_samp_state_defaults
[NINED3DSAMP_LAST
+ 1] =
1202 [D3DSAMP_ADDRESSU
] = D3DTADDRESS_WRAP
,
1203 [D3DSAMP_ADDRESSV
] = D3DTADDRESS_WRAP
,
1204 [D3DSAMP_ADDRESSW
] = D3DTADDRESS_WRAP
,
1205 [D3DSAMP_BORDERCOLOR
] = 0,
1206 [D3DSAMP_MAGFILTER
] = D3DTEXF_POINT
,
1207 [D3DSAMP_MINFILTER
] = D3DTEXF_POINT
,
1208 [D3DSAMP_MIPFILTER
] = D3DTEXF_NONE
,
1209 [D3DSAMP_MIPMAPLODBIAS
] = 0,
1210 [D3DSAMP_MAXMIPLEVEL
] = 0,
1211 [D3DSAMP_MAXANISOTROPY
] = 1,
1212 [D3DSAMP_SRGBTEXTURE
] = 0,
1213 [D3DSAMP_ELEMENTINDEX
] = 0,
1214 [D3DSAMP_DMAPOFFSET
] = 0,
1215 [NINED3DSAMP_MINLOD
] = 0,
1216 [NINED3DSAMP_SHADOW
] = 0
1219 void nine_state_restore_non_cso(struct NineDevice9
*device
)
1221 struct nine_state
*state
= &device
->state
;
1223 state
->changed
.group
= NINE_STATE_ALL
;
1224 state
->changed
.vtxbuf
= (1ULL << device
->caps
.MaxStreams
) - 1;
1225 state
->changed
.ucp
= (1 << PIPE_MAX_CLIP_PLANES
) - 1;
1226 state
->changed
.texture
= NINE_PS_SAMPLERS_MASK
| NINE_VS_SAMPLERS_MASK
;
1227 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
| NINE_STATE_COMMIT_CONST_PS
;
1231 nine_state_set_defaults(struct NineDevice9
*device
, const D3DCAPS9
*caps
,
1234 struct nine_state
*state
= &device
->state
;
1237 /* Initialize defaults.
1239 memcpy(state
->rs
, nine_render_state_defaults
, sizeof(state
->rs
));
1241 for (s
= 0; s
< Elements(state
->ff
.tex_stage
); ++s
) {
1242 memcpy(&state
->ff
.tex_stage
[s
], nine_tex_stage_state_defaults
,
1243 sizeof(state
->ff
.tex_stage
[s
]));
1244 state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] = s
;
1246 state
->ff
.tex_stage
[0][D3DTSS_COLOROP
] = D3DTOP_MODULATE
;
1247 state
->ff
.tex_stage
[0][D3DTSS_ALPHAOP
] = D3DTOP_SELECTARG1
;
1248 memset(&state
->bumpmap_vars
, 0, sizeof(state
->bumpmap_vars
));
1250 for (s
= 0; s
< Elements(state
->samp
); ++s
) {
1251 memcpy(&state
->samp
[s
], nine_samp_state_defaults
,
1252 sizeof(state
->samp
[s
]));
1255 if (state
->vs_const_f
)
1256 memset(state
->vs_const_f
, 0, device
->vs_const_size
);
1257 if (state
->ps_const_f
)
1258 memset(state
->ps_const_f
, 0, device
->ps_const_size
);
1260 /* Cap dependent initial state:
1262 state
->rs
[D3DRS_POINTSIZE_MAX
] = fui(caps
->MaxPointSize
);
1264 memcpy(state
->rs_advertised
, state
->rs
, sizeof(state
->rs
));
1266 /* Set changed flags to initialize driver.
1268 state
->changed
.group
= NINE_STATE_ALL
;
1269 state
->changed
.vtxbuf
= (1ULL << device
->caps
.MaxStreams
) - 1;
1270 state
->changed
.ucp
= (1 << PIPE_MAX_CLIP_PLANES
) - 1;
1271 state
->changed
.texture
= NINE_PS_SAMPLERS_MASK
| NINE_VS_SAMPLERS_MASK
;
1273 state
->ff
.changed
.transform
[0] = ~0;
1274 state
->ff
.changed
.transform
[D3DTS_WORLD
/ 32] |= 1 << (D3DTS_WORLD
% 32);
1277 state
->viewport
.MinZ
= 0.0f
;
1278 state
->viewport
.MaxZ
= 1.0f
;
1281 for (s
= 0; s
< Elements(state
->changed
.sampler
); ++s
)
1282 state
->changed
.sampler
[s
] = ~0;
1285 state
->dummy_vbo_bound_at
= -1;
1286 state
->vbo_bound_done
= FALSE
;
1289 if (!device
->prefer_user_constbuf
) {
1290 /* fill cb_vs and cb_ps for the non user constbuf path */
1291 struct pipe_constant_buffer cb
;
1293 cb
.buffer_offset
= 0;
1294 cb
.buffer_size
= device
->vs_const_size
;
1295 cb
.buffer
= device
->constbuf_vs
;
1296 cb
.user_buffer
= NULL
;
1297 state
->pipe
.cb_vs
= cb
;
1299 cb
.buffer_size
= device
->ps_const_size
;
1300 cb
.buffer
= device
->constbuf_ps
;
1301 state
->pipe
.cb_ps
= cb
;
1303 state
->commit
|= NINE_STATE_COMMIT_CONST_VS
| NINE_STATE_COMMIT_CONST_PS
;
1308 nine_state_clear(struct nine_state
*state
, const boolean device
)
1312 for (i
= 0; i
< Elements(state
->rt
); ++i
)
1313 nine_bind(&state
->rt
[i
], NULL
);
1314 nine_bind(&state
->ds
, NULL
);
1315 nine_bind(&state
->vs
, NULL
);
1316 nine_bind(&state
->ps
, NULL
);
1317 nine_bind(&state
->vdecl
, NULL
);
1318 for (i
= 0; i
< PIPE_MAX_ATTRIBS
; ++i
) {
1319 nine_bind(&state
->stream
[i
], NULL
);
1320 pipe_resource_reference(&state
->vtxbuf
[i
].buffer
, NULL
);
1322 nine_bind(&state
->idxbuf
, NULL
);
1323 for (i
= 0; i
< NINE_MAX_SAMPLERS
; ++i
) {
1325 state
->texture
[i
] &&
1326 --state
->texture
[i
]->bind_count
== 0)
1327 list_delinit(&state
->texture
[i
]->list
);
1328 nine_bind(&state
->texture
[i
], NULL
);
1333 static const DWORD nine_render_states_pixel[] =
1335 D3DRS_ALPHABLENDENABLE,
1338 D3DRS_ALPHATESTENABLE,
1339 D3DRS_ANTIALIASEDLINEENABLE,
1343 D3DRS_CCW_STENCILFAIL,
1344 D3DRS_CCW_STENCILPASS,
1345 D3DRS_CCW_STENCILZFAIL,
1346 D3DRS_COLORWRITEENABLE,
1347 D3DRS_COLORWRITEENABLE1,
1348 D3DRS_COLORWRITEENABLE2,
1349 D3DRS_COLORWRITEENABLE3,
1352 D3DRS_DESTBLENDALPHA,
1359 D3DRS_SCISSORTESTENABLE,
1360 D3DRS_SEPARATEALPHABLENDENABLE,
1362 D3DRS_SLOPESCALEDEPTHBIAS,
1364 D3DRS_SRCBLENDALPHA,
1365 D3DRS_SRGBWRITEENABLE,
1366 D3DRS_STENCILENABLE,
1372 D3DRS_STENCILWRITEMASK,
1374 D3DRS_TEXTUREFACTOR,
1375 D3DRS_TWOSIDEDSTENCILMODE,
1397 const uint32_t nine_render_states_pixel
[(NINED3DRS_LAST
+ 31) / 32] =
1399 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1400 0x000000ff, 0xde01c900, 0x0003ffcf
1404 static const DWORD nine_render_states_vertex[] =
1406 D3DRS_ADAPTIVETESS_W,
1407 D3DRS_ADAPTIVETESS_X,
1408 D3DRS_ADAPTIVETESS_Y,
1409 D3DRS_ADAPTIVETESS_Z,
1411 D3DRS_AMBIENTMATERIALSOURCE,
1413 D3DRS_CLIPPLANEENABLE,
1416 D3DRS_DIFFUSEMATERIALSOURCE,
1417 D3DRS_EMISSIVEMATERIALSOURCE,
1418 D3DRS_ENABLEADAPTIVETESSELLATION,
1425 D3DRS_FOGVERTEXMODE,
1426 D3DRS_INDEXEDVERTEXBLENDENABLE,
1429 D3DRS_MAXTESSELLATIONLEVEL,
1430 D3DRS_MINTESSELLATIONLEVEL,
1431 D3DRS_MULTISAMPLEANTIALIAS,
1432 D3DRS_MULTISAMPLEMASK,
1434 D3DRS_NORMALIZENORMALS,
1435 D3DRS_PATCHEDGESTYLE,
1439 D3DRS_POINTSCALEENABLE,
1441 D3DRS_POINTSIZE_MAX,
1442 D3DRS_POINTSIZE_MIN,
1443 D3DRS_POINTSPRITEENABLE,
1444 D3DRS_POSITIONDEGREE,
1445 D3DRS_RANGEFOGENABLE,
1447 D3DRS_SPECULARENABLE,
1448 D3DRS_SPECULARMATERIALSOURCE,
1453 const uint32_t nine_render_states_vertex
[(NINED3DRS_LAST
+ 31) / 32] =
1455 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1456 0xfd9efb00, 0x01fc34cf, 0x00000000
1459 /* TODO: put in the right values */
1460 const uint32_t nine_render_state_group
[NINED3DRS_LAST
+ 1] =
1462 [D3DRS_ZENABLE
] = NINE_STATE_DSA
,
1463 [D3DRS_FILLMODE
] = NINE_STATE_RASTERIZER
,
1464 [D3DRS_SHADEMODE
] = NINE_STATE_RASTERIZER
,
1465 [D3DRS_ZWRITEENABLE
] = NINE_STATE_DSA
,
1466 [D3DRS_ALPHATESTENABLE
] = NINE_STATE_DSA
,
1467 [D3DRS_LASTPIXEL
] = NINE_STATE_RASTERIZER
,
1468 [D3DRS_SRCBLEND
] = NINE_STATE_BLEND
,
1469 [D3DRS_DESTBLEND
] = NINE_STATE_BLEND
,
1470 [D3DRS_CULLMODE
] = NINE_STATE_RASTERIZER
,
1471 [D3DRS_ZFUNC
] = NINE_STATE_DSA
,
1472 [D3DRS_ALPHAREF
] = NINE_STATE_DSA
,
1473 [D3DRS_ALPHAFUNC
] = NINE_STATE_DSA
,
1474 [D3DRS_DITHERENABLE
] = NINE_STATE_BLEND
,
1475 [D3DRS_ALPHABLENDENABLE
] = NINE_STATE_BLEND
,
1476 [D3DRS_FOGENABLE
] = NINE_STATE_FF_OTHER
| NINE_STATE_FOG_SHADER
| NINE_STATE_PS_CONST
,
1477 [D3DRS_SPECULARENABLE
] = NINE_STATE_FF_LIGHTING
,
1478 [D3DRS_FOGCOLOR
] = NINE_STATE_FF_OTHER
| NINE_STATE_PS_CONST
,
1479 [D3DRS_FOGTABLEMODE
] = NINE_STATE_FF_OTHER
| NINE_STATE_FOG_SHADER
| NINE_STATE_PS_CONST
,
1480 [D3DRS_FOGSTART
] = NINE_STATE_FF_OTHER
| NINE_STATE_PS_CONST
,
1481 [D3DRS_FOGEND
] = NINE_STATE_FF_OTHER
| NINE_STATE_PS_CONST
,
1482 [D3DRS_FOGDENSITY
] = NINE_STATE_FF_OTHER
| NINE_STATE_PS_CONST
,
1483 [D3DRS_RANGEFOGENABLE
] = NINE_STATE_FF_OTHER
,
1484 [D3DRS_STENCILENABLE
] = NINE_STATE_DSA
,
1485 [D3DRS_STENCILFAIL
] = NINE_STATE_DSA
,
1486 [D3DRS_STENCILZFAIL
] = NINE_STATE_DSA
,
1487 [D3DRS_STENCILPASS
] = NINE_STATE_DSA
,
1488 [D3DRS_STENCILFUNC
] = NINE_STATE_DSA
,
1489 [D3DRS_STENCILREF
] = NINE_STATE_STENCIL_REF
,
1490 [D3DRS_STENCILMASK
] = NINE_STATE_DSA
,
1491 [D3DRS_STENCILWRITEMASK
] = NINE_STATE_DSA
,
1492 [D3DRS_TEXTUREFACTOR
] = NINE_STATE_FF_PSSTAGES
,
1493 [D3DRS_WRAP0
] = NINE_STATE_UNHANDLED
, /* cylindrical wrap is crazy */
1494 [D3DRS_WRAP1
] = NINE_STATE_UNHANDLED
,
1495 [D3DRS_WRAP2
] = NINE_STATE_UNHANDLED
,
1496 [D3DRS_WRAP3
] = NINE_STATE_UNHANDLED
,
1497 [D3DRS_WRAP4
] = NINE_STATE_UNHANDLED
,
1498 [D3DRS_WRAP5
] = NINE_STATE_UNHANDLED
,
1499 [D3DRS_WRAP6
] = NINE_STATE_UNHANDLED
,
1500 [D3DRS_WRAP7
] = NINE_STATE_UNHANDLED
,
1501 [D3DRS_CLIPPING
] = 0, /* software vertex processing only */
1502 [D3DRS_LIGHTING
] = NINE_STATE_FF_LIGHTING
,
1503 [D3DRS_AMBIENT
] = NINE_STATE_FF_LIGHTING
| NINE_STATE_FF_MATERIAL
,
1504 [D3DRS_FOGVERTEXMODE
] = NINE_STATE_FF_OTHER
,
1505 [D3DRS_COLORVERTEX
] = NINE_STATE_FF_LIGHTING
,
1506 [D3DRS_LOCALVIEWER
] = NINE_STATE_FF_LIGHTING
,
1507 [D3DRS_NORMALIZENORMALS
] = NINE_STATE_FF_OTHER
,
1508 [D3DRS_DIFFUSEMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1509 [D3DRS_SPECULARMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1510 [D3DRS_AMBIENTMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1511 [D3DRS_EMISSIVEMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1512 [D3DRS_VERTEXBLEND
] = NINE_STATE_FF_OTHER
,
1513 [D3DRS_CLIPPLANEENABLE
] = NINE_STATE_RASTERIZER
,
1514 [D3DRS_POINTSIZE
] = NINE_STATE_RASTERIZER
,
1515 [D3DRS_POINTSIZE_MIN
] = NINE_STATE_RASTERIZER
,
1516 [D3DRS_POINTSPRITEENABLE
] = NINE_STATE_RASTERIZER
,
1517 [D3DRS_POINTSCALEENABLE
] = NINE_STATE_FF_OTHER
,
1518 [D3DRS_POINTSCALE_A
] = NINE_STATE_FF_OTHER
,
1519 [D3DRS_POINTSCALE_B
] = NINE_STATE_FF_OTHER
,
1520 [D3DRS_POINTSCALE_C
] = NINE_STATE_FF_OTHER
,
1521 [D3DRS_MULTISAMPLEANTIALIAS
] = NINE_STATE_RASTERIZER
,
1522 [D3DRS_MULTISAMPLEMASK
] = NINE_STATE_SAMPLE_MASK
,
1523 [D3DRS_PATCHEDGESTYLE
] = NINE_STATE_UNHANDLED
,
1524 [D3DRS_DEBUGMONITORTOKEN
] = NINE_STATE_UNHANDLED
,
1525 [D3DRS_POINTSIZE_MAX
] = NINE_STATE_RASTERIZER
,
1526 [D3DRS_INDEXEDVERTEXBLENDENABLE
] = NINE_STATE_FF_OTHER
,
1527 [D3DRS_COLORWRITEENABLE
] = NINE_STATE_BLEND
,
1528 [D3DRS_TWEENFACTOR
] = NINE_STATE_FF_OTHER
,
1529 [D3DRS_BLENDOP
] = NINE_STATE_BLEND
,
1530 [D3DRS_POSITIONDEGREE
] = NINE_STATE_UNHANDLED
,
1531 [D3DRS_NORMALDEGREE
] = NINE_STATE_UNHANDLED
,
1532 [D3DRS_SCISSORTESTENABLE
] = NINE_STATE_RASTERIZER
,
1533 [D3DRS_SLOPESCALEDEPTHBIAS
] = NINE_STATE_RASTERIZER
,
1534 [D3DRS_ANTIALIASEDLINEENABLE
] = NINE_STATE_RASTERIZER
,
1535 [D3DRS_MINTESSELLATIONLEVEL
] = NINE_STATE_UNHANDLED
,
1536 [D3DRS_MAXTESSELLATIONLEVEL
] = NINE_STATE_UNHANDLED
,
1537 [D3DRS_ADAPTIVETESS_X
] = NINE_STATE_UNHANDLED
,
1538 [D3DRS_ADAPTIVETESS_Y
] = NINE_STATE_UNHANDLED
,
1539 [D3DRS_ADAPTIVETESS_Z
] = NINE_STATE_UNHANDLED
,
1540 [D3DRS_ADAPTIVETESS_W
] = NINE_STATE_UNHANDLED
,
1541 [D3DRS_ENABLEADAPTIVETESSELLATION
] = NINE_STATE_UNHANDLED
,
1542 [D3DRS_TWOSIDEDSTENCILMODE
] = NINE_STATE_DSA
,
1543 [D3DRS_CCW_STENCILFAIL
] = NINE_STATE_DSA
,
1544 [D3DRS_CCW_STENCILZFAIL
] = NINE_STATE_DSA
,
1545 [D3DRS_CCW_STENCILPASS
] = NINE_STATE_DSA
,
1546 [D3DRS_CCW_STENCILFUNC
] = NINE_STATE_DSA
,
1547 [D3DRS_COLORWRITEENABLE1
] = NINE_STATE_BLEND
,
1548 [D3DRS_COLORWRITEENABLE2
] = NINE_STATE_BLEND
,
1549 [D3DRS_COLORWRITEENABLE3
] = NINE_STATE_BLEND
,
1550 [D3DRS_BLENDFACTOR
] = NINE_STATE_BLEND_COLOR
,
1551 [D3DRS_SRGBWRITEENABLE
] = NINE_STATE_FB
,
1552 [D3DRS_DEPTHBIAS
] = NINE_STATE_RASTERIZER
,
1553 [D3DRS_WRAP8
] = NINE_STATE_UNHANDLED
, /* cylwrap has to be done via GP */
1554 [D3DRS_WRAP9
] = NINE_STATE_UNHANDLED
,
1555 [D3DRS_WRAP10
] = NINE_STATE_UNHANDLED
,
1556 [D3DRS_WRAP11
] = NINE_STATE_UNHANDLED
,
1557 [D3DRS_WRAP12
] = NINE_STATE_UNHANDLED
,
1558 [D3DRS_WRAP13
] = NINE_STATE_UNHANDLED
,
1559 [D3DRS_WRAP14
] = NINE_STATE_UNHANDLED
,
1560 [D3DRS_WRAP15
] = NINE_STATE_UNHANDLED
,
1561 [D3DRS_SEPARATEALPHABLENDENABLE
] = NINE_STATE_BLEND
,
1562 [D3DRS_SRCBLENDALPHA
] = NINE_STATE_BLEND
,
1563 [D3DRS_DESTBLENDALPHA
] = NINE_STATE_BLEND
,
1564 [D3DRS_BLENDOPALPHA
] = NINE_STATE_BLEND
1570 nine_state_access_transform(struct nine_state
*state
, D3DTRANSFORMSTATETYPE t
,
1573 static D3DMATRIX Identity
= { .m
[0] = { 1, 0, 0, 0 },
1574 .m
[1] = { 0, 1, 0, 0 },
1575 .m
[2] = { 0, 0, 1, 0 },
1576 .m
[3] = { 0, 0, 0, 1 } };
1580 case D3DTS_VIEW
: index
= 0; break;
1581 case D3DTS_PROJECTION
: index
= 1; break;
1582 case D3DTS_TEXTURE0
: index
= 2; break;
1583 case D3DTS_TEXTURE1
: index
= 3; break;
1584 case D3DTS_TEXTURE2
: index
= 4; break;
1585 case D3DTS_TEXTURE3
: index
= 5; break;
1586 case D3DTS_TEXTURE4
: index
= 6; break;
1587 case D3DTS_TEXTURE5
: index
= 7; break;
1588 case D3DTS_TEXTURE6
: index
= 8; break;
1589 case D3DTS_TEXTURE7
: index
= 9; break;
1591 if (!(t
>= D3DTS_WORLDMATRIX(0) && t
<= D3DTS_WORLDMATRIX(255)))
1593 index
= 10 + (t
- D3DTS_WORLDMATRIX(0));
1597 if (index
>= state
->ff
.num_transforms
) {
1598 unsigned N
= index
+ 1;
1599 unsigned n
= state
->ff
.num_transforms
;
1603 state
->ff
.transform
= REALLOC(state
->ff
.transform
,
1604 n
* sizeof(D3DMATRIX
),
1605 N
* sizeof(D3DMATRIX
));
1607 state
->ff
.transform
[n
] = Identity
;
1608 state
->ff
.num_transforms
= N
;
1610 return &state
->ff
.transform
[index
];
1613 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1614 const char *nine_d3drs_to_string(DWORD State
)
1617 D3DRS_TO_STRING_CASE(ZENABLE
);
1618 D3DRS_TO_STRING_CASE(FILLMODE
);
1619 D3DRS_TO_STRING_CASE(SHADEMODE
);
1620 D3DRS_TO_STRING_CASE(ZWRITEENABLE
);
1621 D3DRS_TO_STRING_CASE(ALPHATESTENABLE
);
1622 D3DRS_TO_STRING_CASE(LASTPIXEL
);
1623 D3DRS_TO_STRING_CASE(SRCBLEND
);
1624 D3DRS_TO_STRING_CASE(DESTBLEND
);
1625 D3DRS_TO_STRING_CASE(CULLMODE
);
1626 D3DRS_TO_STRING_CASE(ZFUNC
);
1627 D3DRS_TO_STRING_CASE(ALPHAREF
);
1628 D3DRS_TO_STRING_CASE(ALPHAFUNC
);
1629 D3DRS_TO_STRING_CASE(DITHERENABLE
);
1630 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE
);
1631 D3DRS_TO_STRING_CASE(FOGENABLE
);
1632 D3DRS_TO_STRING_CASE(SPECULARENABLE
);
1633 D3DRS_TO_STRING_CASE(FOGCOLOR
);
1634 D3DRS_TO_STRING_CASE(FOGTABLEMODE
);
1635 D3DRS_TO_STRING_CASE(FOGSTART
);
1636 D3DRS_TO_STRING_CASE(FOGEND
);
1637 D3DRS_TO_STRING_CASE(FOGDENSITY
);
1638 D3DRS_TO_STRING_CASE(RANGEFOGENABLE
);
1639 D3DRS_TO_STRING_CASE(STENCILENABLE
);
1640 D3DRS_TO_STRING_CASE(STENCILFAIL
);
1641 D3DRS_TO_STRING_CASE(STENCILZFAIL
);
1642 D3DRS_TO_STRING_CASE(STENCILPASS
);
1643 D3DRS_TO_STRING_CASE(STENCILFUNC
);
1644 D3DRS_TO_STRING_CASE(STENCILREF
);
1645 D3DRS_TO_STRING_CASE(STENCILMASK
);
1646 D3DRS_TO_STRING_CASE(STENCILWRITEMASK
);
1647 D3DRS_TO_STRING_CASE(TEXTUREFACTOR
);
1648 D3DRS_TO_STRING_CASE(WRAP0
);
1649 D3DRS_TO_STRING_CASE(WRAP1
);
1650 D3DRS_TO_STRING_CASE(WRAP2
);
1651 D3DRS_TO_STRING_CASE(WRAP3
);
1652 D3DRS_TO_STRING_CASE(WRAP4
);
1653 D3DRS_TO_STRING_CASE(WRAP5
);
1654 D3DRS_TO_STRING_CASE(WRAP6
);
1655 D3DRS_TO_STRING_CASE(WRAP7
);
1656 D3DRS_TO_STRING_CASE(CLIPPING
);
1657 D3DRS_TO_STRING_CASE(LIGHTING
);
1658 D3DRS_TO_STRING_CASE(AMBIENT
);
1659 D3DRS_TO_STRING_CASE(FOGVERTEXMODE
);
1660 D3DRS_TO_STRING_CASE(COLORVERTEX
);
1661 D3DRS_TO_STRING_CASE(LOCALVIEWER
);
1662 D3DRS_TO_STRING_CASE(NORMALIZENORMALS
);
1663 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE
);
1664 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE
);
1665 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE
);
1666 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE
);
1667 D3DRS_TO_STRING_CASE(VERTEXBLEND
);
1668 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE
);
1669 D3DRS_TO_STRING_CASE(POINTSIZE
);
1670 D3DRS_TO_STRING_CASE(POINTSIZE_MIN
);
1671 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE
);
1672 D3DRS_TO_STRING_CASE(POINTSCALEENABLE
);
1673 D3DRS_TO_STRING_CASE(POINTSCALE_A
);
1674 D3DRS_TO_STRING_CASE(POINTSCALE_B
);
1675 D3DRS_TO_STRING_CASE(POINTSCALE_C
);
1676 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS
);
1677 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK
);
1678 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE
);
1679 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN
);
1680 D3DRS_TO_STRING_CASE(POINTSIZE_MAX
);
1681 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE
);
1682 D3DRS_TO_STRING_CASE(COLORWRITEENABLE
);
1683 D3DRS_TO_STRING_CASE(TWEENFACTOR
);
1684 D3DRS_TO_STRING_CASE(BLENDOP
);
1685 D3DRS_TO_STRING_CASE(POSITIONDEGREE
);
1686 D3DRS_TO_STRING_CASE(NORMALDEGREE
);
1687 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE
);
1688 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS
);
1689 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE
);
1690 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL
);
1691 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL
);
1692 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X
);
1693 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y
);
1694 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z
);
1695 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W
);
1696 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION
);
1697 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE
);
1698 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL
);
1699 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL
);
1700 D3DRS_TO_STRING_CASE(CCW_STENCILPASS
);
1701 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC
);
1702 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1
);
1703 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2
);
1704 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3
);
1705 D3DRS_TO_STRING_CASE(BLENDFACTOR
);
1706 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE
);
1707 D3DRS_TO_STRING_CASE(DEPTHBIAS
);
1708 D3DRS_TO_STRING_CASE(WRAP8
);
1709 D3DRS_TO_STRING_CASE(WRAP9
);
1710 D3DRS_TO_STRING_CASE(WRAP10
);
1711 D3DRS_TO_STRING_CASE(WRAP11
);
1712 D3DRS_TO_STRING_CASE(WRAP12
);
1713 D3DRS_TO_STRING_CASE(WRAP13
);
1714 D3DRS_TO_STRING_CASE(WRAP14
);
1715 D3DRS_TO_STRING_CASE(WRAP15
);
1716 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE
);
1717 D3DRS_TO_STRING_CASE(SRCBLENDALPHA
);
1718 D3DRS_TO_STRING_CASE(DESTBLENDALPHA
);
1719 D3DRS_TO_STRING_CASE(BLENDOPALPHA
);