2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_upload_mgr.h"
37 #include "util/u_math.h"
39 #define DBG_CHANNEL DBG_DEVICE
41 /* State preparation only */
44 prepare_blend(struct NineDevice9
*device
)
46 nine_convert_blend_state(&device
->state
.pipe
.blend
, device
->state
.rs
);
47 device
->state
.commit
|= NINE_STATE_COMMIT_BLEND
;
51 prepare_dsa(struct NineDevice9
*device
)
53 nine_convert_dsa_state(&device
->state
.pipe
.dsa
, device
->state
.rs
);
54 device
->state
.commit
|= NINE_STATE_COMMIT_DSA
;
58 prepare_rasterizer(struct NineDevice9
*device
)
60 nine_convert_rasterizer_state(&device
->state
.pipe
.rast
, device
->state
.rs
);
61 device
->state
.commit
|= NINE_STATE_COMMIT_RASTERIZER
;
64 /* State preparation incremental */
66 /* State preparation + State commit */
69 update_framebuffer(struct NineDevice9
*device
)
71 struct pipe_context
*pipe
= device
->pipe
;
72 struct nine_state
*state
= &device
->state
;
73 struct pipe_framebuffer_state
*fb
= &device
->state
.fb
;
75 struct NineSurface9
*rt0
= state
->rt
[0];
76 unsigned w
= rt0
->desc
.Width
;
77 unsigned h
= rt0
->desc
.Height
;
78 D3DMULTISAMPLE_TYPE nr_samples
= rt0
->desc
.MultiSampleType
;
79 unsigned mask
= state
->ps
? state
->ps
->rt_mask
: 1;
80 const int sRGB
= state
->rs
[D3DRS_SRGBWRITEENABLE
] ? 1 : 0;
87 /* all render targets must have the same size and the depth buffer must be
88 * bigger. Multisample has to match, according to spec. But some apps do
89 * things wrong there, and no error is returned. The behaviour they get
90 * apparently is that depth buffer is disabled if it doesn't match.
91 * Surely the same for render targets. */
93 /* Special case: D3DFMT_NULL is used to bound no real render target,
94 * but render to depth buffer. We have to not take into account the render
95 * target info. TODO: know what should happen when there are several render targers
96 * and the first one is D3DFMT_NULL */
97 if (rt0
->desc
.Format
== D3DFMT_NULL
&& state
->ds
) {
98 w
= state
->ds
->desc
.Width
;
99 h
= state
->ds
->desc
.Height
;
100 nr_samples
= state
->ds
->desc
.MultiSampleType
;
103 for (i
= 0; i
< device
->caps
.NumSimultaneousRTs
; ++i
) {
104 struct NineSurface9
*rt
= state
->rt
[i
];
106 if (rt
&& rt
->desc
.Format
!= D3DFMT_NULL
&& (mask
& (1 << i
)) &&
107 rt
->desc
.Width
== w
&& rt
->desc
.Height
== h
&&
108 rt
->desc
.MultiSampleType
== nr_samples
) {
109 fb
->cbufs
[i
] = NineSurface9_GetSurface(rt
, sRGB
);
110 state
->rt_mask
|= 1 << i
;
111 fb
->nr_cbufs
= i
+ 1;
113 if (unlikely(rt
->desc
.Usage
& D3DUSAGE_AUTOGENMIPMAP
)) {
114 assert(rt
->texture
== D3DRTYPE_TEXTURE
||
115 rt
->texture
== D3DRTYPE_CUBETEXTURE
);
116 NineBaseTexture9(rt
->base
.base
.container
)->dirty_mip
= TRUE
;
119 /* Color outputs must match RT slot,
120 * drivers will have to handle NULL entries for GL, too.
126 if (state
->ds
&& state
->ds
->desc
.Width
>= w
&&
127 state
->ds
->desc
.Height
>= h
&&
128 state
->ds
->desc
.MultiSampleType
== nr_samples
) {
129 fb
->zsbuf
= NineSurface9_GetSurface(state
->ds
, 0);
137 pipe
->set_framebuffer_state(pipe
, fb
); /* XXX: cso ? */
141 switch (fb
->zsbuf
->format
) {
142 case PIPE_FORMAT_Z32_FLOAT
:
143 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
146 case PIPE_FORMAT_Z16_UNORM
:
147 scale
= fui((float)(1 << 16));
150 scale
= fui((float)(1 << 24));
153 if (state
->rs
[NINED3DRS_ZBIASSCALE
] != scale
) {
154 state
->rs
[NINED3DRS_ZBIASSCALE
] = scale
;
155 state
->changed
.group
|= NINE_STATE_RASTERIZER
;
159 return state
->changed
.group
;
163 update_viewport(struct NineDevice9
*device
)
165 struct pipe_context
*pipe
= device
->pipe
;
166 const D3DVIEWPORT9
*vport
= &device
->state
.viewport
;
167 struct pipe_viewport_state pvport
;
169 /* D3D coordinates are:
170 * -1 .. +1 for X,Y and
171 * 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
173 pvport
.scale
[0] = (float)vport
->Width
* 0.5f
;
174 pvport
.scale
[1] = (float)vport
->Height
* -0.5f
;
175 pvport
.scale
[2] = vport
->MaxZ
- vport
->MinZ
;
176 pvport
.translate
[0] = (float)vport
->Width
* 0.5f
+ (float)vport
->X
;
177 pvport
.translate
[1] = (float)vport
->Height
* 0.5f
+ (float)vport
->Y
;
178 pvport
.translate
[2] = vport
->MinZ
;
180 /* We found R600 and SI cards have some imprecision
181 * on the barycentric coordinates used for interpolation.
182 * Some shaders rely on having something precise.
183 * We found that the proprietary driver has the imprecision issue,
184 * except when the render target width and height are powers of two.
185 * It is using some sort of workaround for these cases
186 * which covers likely all the cases the applications rely
187 * on something precise.
188 * We haven't found the workaround, but it seems like it's better
189 * for applications if the imprecision is biased towards infinity
190 * instead of -infinity (which is what measured). So shift slightly
191 * the viewport: not enough to change rasterization result (in particular
192 * for multisampling), but enough to make the imprecision biased
193 * towards infinity. We do this shift only if render target width and
194 * height are powers of two.
195 * Solves 'red shadows' bug on UE3 games.
197 if (device
->driver_bugs
.buggy_barycentrics
&&
198 ((vport
->Width
& (vport
->Width
-1)) == 0) &&
199 ((vport
->Height
& (vport
->Height
-1)) == 0)) {
200 pvport
.translate
[0] -= 1.0f
/ 128.0f
;
201 pvport
.translate
[1] -= 1.0f
/ 128.0f
;
204 pipe
->set_viewport_states(pipe
, 0, 1, &pvport
);
207 /* Loop through VS inputs and pick the vertex elements with the declared
208 * usage from the vertex declaration, then insert the instance divisor from
209 * the stream source frequency setting.
212 update_vertex_elements(struct NineDevice9
*device
)
214 struct nine_state
*state
= &device
->state
;
215 const struct NineVertexDeclaration9
*vdecl
= device
->state
.vdecl
;
216 const struct NineVertexShader9
*vs
;
219 char vdecl_index_map
[16]; /* vs->num_inputs <= 16 */
220 char used_streams
[device
->caps
.MaxStreams
];
221 int dummy_vbo_stream
= -1;
222 BOOL need_dummy_vbo
= FALSE
;
223 struct pipe_vertex_element ve
[PIPE_MAX_ATTRIBS
];
225 state
->stream_usage_mask
= 0;
226 memset(vdecl_index_map
, -1, 16);
227 memset(used_streams
, 0, device
->caps
.MaxStreams
);
228 vs
= device
->state
.vs
? device
->state
.vs
: device
->ff
.vs
;
231 for (n
= 0; n
< vs
->num_inputs
; ++n
) {
232 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
233 n
, vs
->input_map
[n
].ndecl
, vdecl
);
235 for (i
= 0; i
< vdecl
->nelems
; i
++) {
236 if (vdecl
->usage_map
[i
] == vs
->input_map
[n
].ndecl
) {
237 vdecl_index_map
[n
] = i
;
238 used_streams
[vdecl
->elems
[i
].vertex_buffer_index
] = 1;
242 if (vdecl_index_map
[n
] < 0)
243 need_dummy_vbo
= TRUE
;
246 /* No vertex declaration. Likely will never happen in practice,
247 * but we need not crash on this */
248 need_dummy_vbo
= TRUE
;
251 if (need_dummy_vbo
) {
252 for (i
= 0; i
< device
->caps
.MaxStreams
; i
++ ) {
253 if (!used_streams
[i
]) {
254 dummy_vbo_stream
= i
;
259 /* there are less vertex shader inputs than stream slots,
260 * so if we need a slot for the dummy vbo, we should have found one */
261 assert (!need_dummy_vbo
|| dummy_vbo_stream
!= -1);
263 for (n
= 0; n
< vs
->num_inputs
; ++n
) {
264 index
= vdecl_index_map
[n
];
266 ve
[n
] = vdecl
->elems
[index
];
267 b
= ve
[n
].vertex_buffer_index
;
268 state
->stream_usage_mask
|= 1 << b
;
269 /* XXX wine just uses 1 here: */
270 if (state
->stream_freq
[b
] & D3DSTREAMSOURCE_INSTANCEDATA
)
271 ve
[n
].instance_divisor
= state
->stream_freq
[b
] & 0x7FFFFF;
273 /* if the vertex declaration is incomplete compared to what the
274 * vertex shader needs, we bind a dummy vbo with 0 0 0 0.
275 * This is not precised by the spec, but is the behaviour
277 ve
[n
].vertex_buffer_index
= dummy_vbo_stream
;
278 ve
[n
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
279 ve
[n
].src_offset
= 0;
280 ve
[n
].instance_divisor
= 0;
284 if (state
->dummy_vbo_bound_at
!= dummy_vbo_stream
) {
285 if (state
->dummy_vbo_bound_at
>= 0)
286 state
->changed
.vtxbuf
|= 1 << state
->dummy_vbo_bound_at
;
287 if (dummy_vbo_stream
>= 0) {
288 state
->changed
.vtxbuf
|= 1 << dummy_vbo_stream
;
289 state
->vbo_bound_done
= FALSE
;
291 state
->dummy_vbo_bound_at
= dummy_vbo_stream
;
294 cso_set_vertex_elements(device
->cso
, vs
->num_inputs
, ve
);
296 state
->changed
.stream_freq
= 0;
299 static inline uint32_t
300 update_shader_variant_keys(struct NineDevice9
*device
)
302 struct nine_state
*state
= &device
->state
;
304 uint32_t vs_key
= state
->samplers_shadow
;
305 uint32_t ps_key
= state
->samplers_shadow
;
307 vs_key
= (vs_key
& NINE_VS_SAMPLERS_MASK
) >> NINE_SAMPLER_VS(0);
308 ps_key
= (ps_key
& NINE_PS_SAMPLERS_MASK
) >> NINE_SAMPLER_PS(0);
310 if (state
->vs
) vs_key
&= state
->vs
->sampler_mask
;
312 if (unlikely(state
->ps
->byte_code
.version
< 0x20)) {
313 /* no depth textures, but variable targets */
314 uint32_t m
= state
->ps
->sampler_mask
;
319 ps_key
|= (state
->texture
[s
] ? state
->texture
[s
]->pstype
: 1) << (s
* 2);
322 ps_key
&= state
->ps
->sampler_mask
;
326 if (state
->vs
&& state
->vs_key
!= vs_key
) {
327 state
->vs_key
= vs_key
;
328 mask
|= NINE_STATE_VS
;
330 if (state
->ps
&& state
->ps_key
!= ps_key
) {
331 state
->ps_key
= ps_key
;
332 mask
|= NINE_STATE_PS
;
337 static inline uint32_t
338 update_vs(struct NineDevice9
*device
)
340 struct nine_state
*state
= &device
->state
;
341 struct NineVertexShader9
*vs
= state
->vs
;
342 uint32_t changed_group
= 0;
344 /* likely because we dislike FF */
346 state
->cso
.vs
= NineVertexShader9_GetVariant(vs
, state
->vs_key
);
349 state
->cso
.vs
= vs
->variant
.cso
;
351 device
->pipe
->bind_vs_state(device
->pipe
, state
->cso
.vs
);
353 if (state
->rs
[NINED3DRS_VSPOINTSIZE
] != vs
->point_size
) {
354 state
->rs
[NINED3DRS_VSPOINTSIZE
] = vs
->point_size
;
355 changed_group
|= NINE_STATE_RASTERIZER
;
358 if ((state
->bound_samplers_mask_vs
& vs
->sampler_mask
) != vs
->sampler_mask
)
359 /* Bound dummy sampler. */
360 changed_group
|= NINE_STATE_SAMPLER
;
361 return changed_group
;
364 static inline uint32_t
365 update_ps(struct NineDevice9
*device
)
367 struct nine_state
*state
= &device
->state
;
368 struct NinePixelShader9
*ps
= state
->ps
;
369 uint32_t changed_group
= 0;
372 state
->cso
.ps
= NinePixelShader9_GetVariant(ps
, state
->ps_key
);
375 state
->cso
.ps
= ps
->variant
.cso
;
377 device
->pipe
->bind_fs_state(device
->pipe
, state
->cso
.ps
);
379 if ((state
->bound_samplers_mask_ps
& ps
->sampler_mask
) != ps
->sampler_mask
)
380 /* Bound dummy sampler. */
381 changed_group
|= NINE_STATE_SAMPLER
;
382 return changed_group
;
385 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
387 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
388 box.x = (p) * 4 * sizeof(float); \
389 box.width = (c) * 4 * sizeof(float); \
390 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
394 /* OK, this is a bit ugly ... */
396 update_constants(struct NineDevice9
*device
, unsigned shader_type
)
398 struct pipe_context
*pipe
= device
->pipe
;
399 struct pipe_resource
*buf
;
402 const float *const_f
;
405 uint32_t data_b
[NINE_MAX_CONST_B
];
408 const unsigned usage
= PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD_RANGE
;
409 unsigned x
= 0; /* silence warning */
411 struct nine_range
*r
, *p
, *lconstf_ranges
;
419 if (shader_type
== PIPE_SHADER_VERTEX
) {
421 buf
= device
->constbuf_vs
;
423 const_f
= device
->state
.vs_const_f
;
424 for (p
= r
= device
->state
.changed
.vs_const_f
; r
; p
= r
, r
= r
->next
)
425 DO_UPLOAD_CONST_F(buf
, r
->bgn
, r
->end
- r
->bgn
, const_f
);
427 nine_range_pool_put_chain(&device
->range_pool
,
428 device
->state
.changed
.vs_const_f
, p
);
429 device
->state
.changed
.vs_const_f
= NULL
;
432 dirty_i
= device
->state
.changed
.vs_const_i
;
433 device
->state
.changed
.vs_const_i
= 0;
434 const_i
= &device
->state
.vs_const_i
[0][0];
436 dirty_b
= device
->state
.changed
.vs_const_b
;
437 device
->state
.changed
.vs_const_b
= 0;
438 const_b
= device
->state
.vs_const_b
;
440 lconstf_ranges
= device
->state
.vs
->lconstf
.ranges
;
441 lconstf_data
= device
->state
.vs
->lconstf
.data
;
443 device
->state
.ff
.clobber
.vs_const
= TRUE
;
444 device
->state
.changed
.group
&= ~NINE_STATE_VS_CONST
;
447 buf
= device
->constbuf_ps
;
449 const_f
= device
->state
.ps_const_f
;
450 for (p
= r
= device
->state
.changed
.ps_const_f
; r
; p
= r
, r
= r
->next
)
451 DO_UPLOAD_CONST_F(buf
, r
->bgn
, r
->end
- r
->bgn
, const_f
);
453 nine_range_pool_put_chain(&device
->range_pool
,
454 device
->state
.changed
.ps_const_f
, p
);
455 device
->state
.changed
.ps_const_f
= NULL
;
458 dirty_i
= device
->state
.changed
.ps_const_i
;
459 device
->state
.changed
.ps_const_i
= 0;
460 const_i
= &device
->state
.ps_const_i
[0][0];
462 dirty_b
= device
->state
.changed
.ps_const_b
;
463 device
->state
.changed
.ps_const_b
= 0;
464 const_b
= device
->state
.ps_const_b
;
466 lconstf_ranges
= NULL
;
469 device
->state
.ff
.clobber
.ps_const
= TRUE
;
470 device
->state
.changed
.group
&= ~NINE_STATE_PS_CONST
;
473 /* write range from min to max changed, it's not much data */
476 c
= util_last_bit(dirty_b
);
477 i
= ffs(dirty_b
) - 1;
478 x
= buf
->width0
- (NINE_MAX_CONST_B
- i
) * 4;
480 memcpy(data_b
, &(const_b
[i
]), c
* sizeof(uint32_t));
483 DBG("upload ConstantB [%u .. %u]\n", x
, x
+ c
- 1);
484 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data_b
, 0, 0);
488 for (c
= 0, i
= 0; dirty_i
; i
++, dirty_i
>>= 1) {
495 DBG("upload ConstantI [%u .. %u]\n", x
, x
+ c
- 1);
496 data
= &const_i
[x
* 4];
497 box
.x
= buf
->width0
- (NINE_MAX_CONST_I
* 4 + NINE_MAX_CONST_B
) * 4;
498 box
.x
+= x
* 4 * sizeof(int);
499 box
.width
= c
* 4 * sizeof(int);
501 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
505 DBG("upload ConstantI [%u .. %u]\n", x
, x
+ c
- 1);
506 data
= &const_i
[x
* 4];
507 box
.x
= buf
->width0
- (NINE_MAX_CONST_I
* 4 + NINE_MAX_CONST_B
) * 4;
508 box
.x
+= x
* 4 * sizeof(int);
509 box
.width
= c
* 4 * sizeof(int);
510 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
513 /* TODO: only upload these when shader itself changes */
514 if (lconstf_ranges
) {
516 struct nine_range
*r
= lconstf_ranges
;
518 box
.x
= r
->bgn
* 4 * sizeof(float);
519 n
+= r
->end
- r
->bgn
;
520 box
.width
= (r
->end
- r
->bgn
) * 4 * sizeof(float);
521 data
= &lconstf_data
[4 * n
];
522 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
529 update_vs_constants_userbuf(struct NineDevice9
*device
)
531 struct nine_state
*state
= &device
->state
;
532 struct pipe_context
*pipe
= device
->pipe
;
533 struct pipe_constant_buffer cb
;
535 cb
.buffer_offset
= 0;
536 cb
.buffer_size
= device
->state
.vs
->const_used_size
;
537 cb
.user_buffer
= device
->state
.vs_const_f
;
542 if (state
->changed
.vs_const_i
) {
543 int *idst
= (int *)&state
->vs_const_f
[4 * device
->max_vs_const_f
];
544 memcpy(idst
, state
->vs_const_i
, sizeof(state
->vs_const_i
));
545 state
->changed
.vs_const_i
= 0;
547 if (state
->changed
.vs_const_b
) {
548 int *idst
= (int *)&state
->vs_const_f
[4 * device
->max_vs_const_f
];
549 uint32_t *bdst
= (uint32_t *)&idst
[4 * NINE_MAX_CONST_I
];
550 memcpy(bdst
, state
->vs_const_b
, sizeof(state
->vs_const_b
));
551 state
->changed
.vs_const_b
= 0;
554 if (device
->state
.vs
->lconstf
.ranges
) {
555 /* TODO: Can we make it so that we don't have to copy everything ? */
556 const struct nine_lconstf
*lconstf
= &device
->state
.vs
->lconstf
;
557 const struct nine_range
*r
= lconstf
->ranges
;
559 float *dst
= device
->state
.vs_lconstf_temp
;
560 float *src
= (float *)cb
.user_buffer
;
561 memcpy(dst
, src
, cb
.buffer_size
);
564 unsigned c
= r
->end
- r
->bgn
;
565 memcpy(&dst
[p
* 4], &lconstf
->data
[n
* 4], c
* 4 * sizeof(float));
569 cb
.user_buffer
= dst
;
572 if (!device
->driver_caps
.user_cbufs
) {
573 u_upload_data(device
->constbuf_uploader
,
579 u_upload_unmap(device
->constbuf_uploader
);
580 cb
.user_buffer
= NULL
;
583 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_VERTEX
, 0, &cb
);
585 if (device
->state
.changed
.vs_const_f
) {
586 struct nine_range
*r
= device
->state
.changed
.vs_const_f
;
587 struct nine_range
*p
= r
;
590 nine_range_pool_put_chain(&device
->range_pool
, r
, p
);
591 device
->state
.changed
.vs_const_f
= NULL
;
593 state
->changed
.group
&= ~NINE_STATE_VS_CONST
;
597 update_ps_constants_userbuf(struct NineDevice9
*device
)
599 struct nine_state
*state
= &device
->state
;
600 struct pipe_context
*pipe
= device
->pipe
;
601 struct pipe_constant_buffer cb
;
604 cb
.buffer_offset
= 0;
605 cb
.buffer_size
= device
->state
.ps
->const_used_size
;
606 cb
.user_buffer
= device
->state
.ps_const_f
;
611 if (state
->changed
.ps_const_i
) {
612 int *idst
= (int *)&state
->ps_const_f
[4 * device
->max_ps_const_f
];
613 memcpy(idst
, state
->ps_const_i
, sizeof(state
->ps_const_i
));
614 state
->changed
.ps_const_i
= 0;
616 if (state
->changed
.ps_const_b
) {
617 int *idst
= (int *)&state
->ps_const_f
[4 * device
->max_ps_const_f
];
618 uint32_t *bdst
= (uint32_t *)&idst
[4 * NINE_MAX_CONST_I
];
619 memcpy(bdst
, state
->ps_const_b
, sizeof(state
->ps_const_b
));
620 state
->changed
.ps_const_b
= 0;
623 /* Upload special constants needed to implement PS1.x instructions like TEXBEM,TEXBEML and BEM */
624 if (device
->state
.ps
->bumpenvmat_needed
) {
625 memcpy(device
->state
.ps_lconstf_temp
, cb
.user_buffer
, cb
.buffer_size
);
626 memcpy(&device
->state
.ps_lconstf_temp
[4 * 8], &device
->state
.bumpmap_vars
, sizeof(device
->state
.bumpmap_vars
));
628 cb
.user_buffer
= device
->state
.ps_lconstf_temp
;
631 if (!device
->driver_caps
.user_cbufs
) {
632 u_upload_data(device
->constbuf_uploader
,
638 u_upload_unmap(device
->constbuf_uploader
);
639 cb
.user_buffer
= NULL
;
642 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_FRAGMENT
, 0, &cb
);
644 if (device
->state
.changed
.ps_const_f
) {
645 struct nine_range
*r
= device
->state
.changed
.ps_const_f
;
646 struct nine_range
*p
= r
;
649 nine_range_pool_put_chain(&device
->range_pool
, r
, p
);
650 device
->state
.changed
.ps_const_f
= NULL
;
652 state
->changed
.group
&= ~NINE_STATE_PS_CONST
;
656 update_vertex_buffers(struct NineDevice9
*device
)
658 struct pipe_context
*pipe
= device
->pipe
;
659 struct nine_state
*state
= &device
->state
;
660 struct pipe_vertex_buffer dummy_vtxbuf
;
661 uint32_t mask
= state
->changed
.vtxbuf
;
665 DBG("mask=%x\n", mask
);
667 if (state
->dummy_vbo_bound_at
>= 0) {
668 if (!state
->vbo_bound_done
) {
669 dummy_vtxbuf
.buffer
= device
->dummy_vbo
;
670 dummy_vtxbuf
.stride
= 0;
671 dummy_vtxbuf
.user_buffer
= NULL
;
672 dummy_vtxbuf
.buffer_offset
= 0;
673 pipe
->set_vertex_buffers(pipe
, state
->dummy_vbo_bound_at
,
675 state
->vbo_bound_done
= TRUE
;
677 mask
&= ~(1 << state
->dummy_vbo_bound_at
);
680 for (i
= 0; mask
; mask
>>= 1, ++i
) {
682 if (state
->vtxbuf
[i
].buffer
)
683 pipe
->set_vertex_buffers(pipe
, i
, 1, &state
->vtxbuf
[i
]);
685 pipe
->set_vertex_buffers(pipe
, i
, 1, NULL
);
689 state
->changed
.vtxbuf
= 0;
692 static inline boolean
693 update_sampler_derived(struct nine_state
*state
, unsigned s
)
695 boolean changed
= FALSE
;
697 if (state
->samp
[s
][NINED3DSAMP_SHADOW
] != state
->texture
[s
]->shadow
) {
699 state
->samp
[s
][NINED3DSAMP_SHADOW
] = state
->texture
[s
]->shadow
;
702 if (state
->samp
[s
][D3DSAMP_MIPFILTER
] != D3DTEXF_NONE
) {
703 int lod
= state
->samp
[s
][D3DSAMP_MAXMIPLEVEL
] - state
->texture
[s
]->managed
.lod
;
706 if (state
->samp
[s
][NINED3DSAMP_MINLOD
] != lod
) {
708 state
->samp
[s
][NINED3DSAMP_MINLOD
] = lod
;
711 state
->changed
.sampler
[s
] &= ~0x300; /* lod changes irrelevant */
717 /* TODO: add sRGB override to pipe_sampler_state ? */
719 update_textures_and_samplers(struct NineDevice9
*device
)
721 struct pipe_context
*pipe
= device
->pipe
;
722 struct nine_state
*state
= &device
->state
;
723 struct pipe_sampler_view
*view
[NINE_MAX_SAMPLERS
];
724 struct pipe_sampler_state samp
;
725 unsigned num_textures
;
727 boolean commit_views
;
728 boolean commit_samplers
;
729 uint16_t sampler_mask
= state
->ps
? state
->ps
->sampler_mask
:
730 device
->ff
.ps
->sampler_mask
;
732 /* TODO: Can we reduce iterations here ? */
734 commit_views
= FALSE
;
735 commit_samplers
= FALSE
;
736 state
->bound_samplers_mask_ps
= 0;
737 for (num_textures
= 0, i
= 0; i
< NINE_MAX_SAMPLERS_PS
; ++i
) {
738 const unsigned s
= NINE_SAMPLER_PS(i
);
741 if (!state
->texture
[s
] && !(sampler_mask
& (1 << i
))) {
746 if (state
->texture
[s
]) {
747 sRGB
= state
->samp
[s
][D3DSAMP_SRGBTEXTURE
] ? 1 : 0;
749 view
[i
] = NineBaseTexture9_GetSamplerView(state
->texture
[s
], sRGB
);
750 num_textures
= i
+ 1;
752 if (update_sampler_derived(state
, s
) || (state
->changed
.sampler
[s
] & 0x05fe)) {
753 state
->changed
.sampler
[s
] = 0;
754 commit_samplers
= TRUE
;
755 nine_convert_sampler_state(device
->cso
, s
, state
->samp
[s
]);
758 /* Bind dummy sampler. We do not bind dummy sampler when
759 * it is not needed because it could add overhead. The
760 * dummy sampler should have r=g=b=0 and a=1. We do not
761 * unbind dummy sampler directly when they are not needed
762 * anymore, but they're going to be removed as long as texture
763 * or sampler states are changed. */
764 view
[i
] = device
->dummy_sampler
;
765 num_textures
= i
+ 1;
767 memset(&samp
, 0, sizeof(samp
));
768 samp
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
769 samp
.max_lod
= 15.0f
;
770 samp
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
771 samp
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
772 samp
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
773 samp
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
774 samp
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
775 samp
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
776 samp
.compare_func
= PIPE_FUNC_LEQUAL
;
777 samp
.normalized_coords
= 1;
778 samp
.seamless_cube_map
= 1;
780 cso_single_sampler(device
->cso
, PIPE_SHADER_FRAGMENT
,
781 s
- NINE_SAMPLER_PS(0), &samp
);
784 commit_samplers
= TRUE
;
785 state
->changed
.sampler
[s
] = ~0;
788 state
->bound_samplers_mask_ps
|= (1 << s
);
791 commit_views
|= (state
->changed
.texture
& NINE_PS_SAMPLERS_MASK
) != 0;
792 commit_views
|= state
->changed
.srgb
;
794 pipe
->set_sampler_views(pipe
, PIPE_SHADER_FRAGMENT
, 0,
798 cso_single_sampler_done(device
->cso
, PIPE_SHADER_FRAGMENT
);
800 commit_views
= FALSE
;
801 commit_samplers
= FALSE
;
802 sampler_mask
= state
->vs
? state
->vs
->sampler_mask
: 0;
803 state
->bound_samplers_mask_vs
= 0;
804 for (num_textures
= 0, i
= 0; i
< NINE_MAX_SAMPLERS_VS
; ++i
) {
805 const unsigned s
= NINE_SAMPLER_VS(i
);
808 if (!state
->texture
[s
] && !(sampler_mask
& (1 << i
))) {
813 if (state
->texture
[s
]) {
814 sRGB
= state
->samp
[s
][D3DSAMP_SRGBTEXTURE
] ? 1 : 0;
816 view
[i
] = NineBaseTexture9_GetSamplerView(state
->texture
[s
], sRGB
);
817 num_textures
= i
+ 1;
819 if (update_sampler_derived(state
, s
) || (state
->changed
.sampler
[s
] & 0x05fe)) {
820 state
->changed
.sampler
[s
] = 0;
821 commit_samplers
= TRUE
;
822 nine_convert_sampler_state(device
->cso
, s
, state
->samp
[s
]);
825 /* Bind dummy sampler. We do not bind dummy sampler when
826 * it is not needed because it could add overhead. The
827 * dummy sampler should have r=g=b=0 and a=1. We do not
828 * unbind dummy sampler directly when they are not needed
829 * anymore, but they're going to be removed as long as texture
830 * or sampler states are changed. */
831 view
[i
] = device
->dummy_sampler
;
832 num_textures
= i
+ 1;
834 memset(&samp
, 0, sizeof(samp
));
835 samp
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
836 samp
.max_lod
= 15.0f
;
837 samp
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
838 samp
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
839 samp
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
840 samp
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
841 samp
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
842 samp
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
843 samp
.compare_func
= PIPE_FUNC_LEQUAL
;
844 samp
.normalized_coords
= 1;
845 samp
.seamless_cube_map
= 1;
847 cso_single_sampler(device
->cso
, PIPE_SHADER_VERTEX
,
848 s
- NINE_SAMPLER_VS(0), &samp
);
851 commit_samplers
= TRUE
;
852 state
->changed
.sampler
[s
] = ~0;
855 state
->bound_samplers_mask_vs
|= (1 << s
);
857 commit_views
|= (state
->changed
.texture
& NINE_VS_SAMPLERS_MASK
) != 0;
858 commit_views
|= state
->changed
.srgb
;
860 pipe
->set_sampler_views(pipe
, PIPE_SHADER_VERTEX
, 0,
864 cso_single_sampler_done(device
->cso
, PIPE_SHADER_VERTEX
);
866 state
->changed
.srgb
= FALSE
;
867 state
->changed
.texture
= 0;
870 /* State commit only */
873 commit_blend(struct NineDevice9
*device
)
875 cso_set_blend(device
->cso
, &device
->state
.pipe
.blend
);
879 commit_dsa(struct NineDevice9
*device
)
881 cso_set_depth_stencil_alpha(device
->cso
, &device
->state
.pipe
.dsa
);
885 commit_scissor(struct NineDevice9
*device
)
887 struct pipe_context
*pipe
= device
->pipe
;
889 pipe
->set_scissor_states(pipe
, 0, 1, &device
->state
.scissor
);
893 commit_rasterizer(struct NineDevice9
*device
)
895 cso_set_rasterizer(device
->cso
, &device
->state
.pipe
.rast
);
899 commit_index_buffer(struct NineDevice9
*device
)
901 struct pipe_context
*pipe
= device
->pipe
;
902 if (device
->state
.idxbuf
)
903 pipe
->set_index_buffer(pipe
, &device
->state
.idxbuf
->buffer
);
905 pipe
->set_index_buffer(pipe
, NULL
);
910 #define NINE_STATE_FREQ_GROUP_0 \
912 NINE_STATE_VIEWPORT | \
913 NINE_STATE_SCISSOR | \
916 NINE_STATE_RASTERIZER | \
919 NINE_STATE_BLEND_COLOR | \
920 NINE_STATE_STENCIL_REF | \
921 NINE_STATE_SAMPLE_MASK)
923 #define NINE_STATE_FREQ_GROUP_1 ~NINE_STATE_FREQ_GROUP_0
925 #define NINE_STATE_SHADER_VARIANT_GROUP \
926 (NINE_STATE_TEXTURE | \
930 /* TODO: only go through dirty textures */
932 validate_textures(struct NineDevice9
*device
)
934 struct NineBaseTexture9
*tex
, *ptr
;
935 LIST_FOR_EACH_ENTRY_SAFE(tex
, ptr
, &device
->update_textures
, list
) {
936 list_delinit(&tex
->list
);
937 NineBaseTexture9_Validate(tex
);
942 nine_update_state_framebuffer(struct NineDevice9
*device
)
944 struct nine_state
*state
= &device
->state
;
946 validate_textures(device
);
948 if (state
->changed
.group
& NINE_STATE_FB
)
949 update_framebuffer(device
);
951 state
->changed
.group
&= ~NINE_STATE_FB
;
955 nine_update_state(struct NineDevice9
*device
)
957 struct pipe_context
*pipe
= device
->pipe
;
958 struct nine_state
*state
= &device
->state
;
961 DBG("changed state groups: %x | %x\n",
962 state
->changed
.group
& NINE_STATE_FREQ_GROUP_0
,
963 state
->changed
.group
& NINE_STATE_FREQ_GROUP_1
);
965 /* NOTE: We may want to use the cso cache for everything, or let
966 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
967 * have to care about state being clobbered here and could merge this back
968 * into update_textures. Except, we also need to re-validate textures that
969 * may be dirty anyway, even if no texture bindings changed.
971 validate_textures(device
); /* may clobber state */
973 /* ff_update may change VS/PS dirty bits */
974 if (unlikely(!state
->vs
|| !state
->ps
))
975 nine_ff_update(device
);
976 group
= state
->changed
.group
;
978 if (group
& NINE_STATE_SHADER_VARIANT_GROUP
)
979 group
|= update_shader_variant_keys(device
);
981 if (group
& NINE_STATE_FREQ_GROUP_0
) {
982 if (group
& NINE_STATE_FB
)
983 group
= update_framebuffer(device
);
984 if (group
& NINE_STATE_VIEWPORT
)
985 update_viewport(device
);
986 if (group
& NINE_STATE_SCISSOR
)
987 commit_scissor(device
);
989 if (group
& NINE_STATE_DSA
)
991 if (group
& NINE_STATE_BLEND
)
992 prepare_blend(device
);
994 if (group
& NINE_STATE_VS
)
995 group
|= update_vs(device
);
997 if (group
& NINE_STATE_RASTERIZER
)
998 prepare_rasterizer(device
);
1000 if (group
& NINE_STATE_PS
)
1001 group
|= update_ps(device
);
1003 if (group
& NINE_STATE_BLEND_COLOR
) {
1004 struct pipe_blend_color color
;
1005 d3dcolor_to_rgba(&color
.color
[0], state
->rs
[D3DRS_BLENDFACTOR
]);
1006 pipe
->set_blend_color(pipe
, &color
);
1008 if (group
& NINE_STATE_SAMPLE_MASK
) {
1009 pipe
->set_sample_mask(pipe
, state
->rs
[D3DRS_MULTISAMPLEMASK
]);
1011 if (group
& NINE_STATE_STENCIL_REF
) {
1012 struct pipe_stencil_ref ref
;
1013 ref
.ref_value
[0] = state
->rs
[D3DRS_STENCILREF
];
1014 ref
.ref_value
[1] = ref
.ref_value
[0];
1015 pipe
->set_stencil_ref(pipe
, &ref
);
1019 if (state
->changed
.ucp
) {
1020 pipe
->set_clip_state(pipe
, &state
->clip
);
1021 state
->changed
.ucp
= 0;
1024 if (group
& (NINE_STATE_FREQ_GROUP_1
| NINE_STATE_VS
)) {
1025 if (group
& (NINE_STATE_TEXTURE
| NINE_STATE_SAMPLER
))
1026 update_textures_and_samplers(device
);
1028 if (group
& NINE_STATE_IDXBUF
)
1029 commit_index_buffer(device
);
1031 if ((group
& (NINE_STATE_VDECL
| NINE_STATE_VS
)) ||
1032 state
->changed
.stream_freq
& ~1)
1033 update_vertex_elements(device
);
1035 if (device
->prefer_user_constbuf
) {
1036 if ((group
& (NINE_STATE_VS_CONST
| NINE_STATE_VS
)) && state
->vs
)
1037 update_vs_constants_userbuf(device
);
1038 if ((group
& (NINE_STATE_PS_CONST
| NINE_STATE_PS
)) && state
->ps
)
1039 update_ps_constants_userbuf(device
);
1041 if ((group
& NINE_STATE_VS_CONST
) && state
->vs
)
1042 update_constants(device
, PIPE_SHADER_VERTEX
);
1043 if ((group
& NINE_STATE_PS_CONST
) && state
->ps
)
1044 update_constants(device
, PIPE_SHADER_FRAGMENT
);
1047 if (state
->changed
.vtxbuf
)
1048 update_vertex_buffers(device
);
1050 if (state
->commit
& NINE_STATE_COMMIT_BLEND
)
1051 commit_blend(device
);
1052 if (state
->commit
& NINE_STATE_COMMIT_DSA
)
1054 if (state
->commit
& NINE_STATE_COMMIT_RASTERIZER
)
1055 commit_rasterizer(device
);
1059 device
->state
.changed
.group
&=
1060 (NINE_STATE_FF
| NINE_STATE_VS_CONST
| NINE_STATE_PS_CONST
);
1067 /* State defaults */
1069 static const DWORD nine_render_state_defaults
[NINED3DRS_LAST
+ 1] =
1071 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
1072 [D3DRS_ZENABLE
] = D3DZB_FALSE
,
1073 [D3DRS_FILLMODE
] = D3DFILL_SOLID
,
1074 [D3DRS_SHADEMODE
] = D3DSHADE_GOURAUD
,
1075 /* [D3DRS_LINEPATTERN] = 0x00000000, */
1076 [D3DRS_ZWRITEENABLE
] = TRUE
,
1077 [D3DRS_ALPHATESTENABLE
] = FALSE
,
1078 [D3DRS_LASTPIXEL
] = TRUE
,
1079 [D3DRS_SRCBLEND
] = D3DBLEND_ONE
,
1080 [D3DRS_DESTBLEND
] = D3DBLEND_ZERO
,
1081 [D3DRS_CULLMODE
] = D3DCULL_CCW
,
1082 [D3DRS_ZFUNC
] = D3DCMP_LESSEQUAL
,
1083 [D3DRS_ALPHAFUNC
] = D3DCMP_ALWAYS
,
1084 [D3DRS_ALPHAREF
] = 0,
1085 [D3DRS_DITHERENABLE
] = FALSE
,
1086 [D3DRS_ALPHABLENDENABLE
] = FALSE
,
1087 [D3DRS_FOGENABLE
] = FALSE
,
1088 [D3DRS_SPECULARENABLE
] = FALSE
,
1089 /* [D3DRS_ZVISIBLE] = 0, */
1090 [D3DRS_FOGCOLOR
] = 0,
1091 [D3DRS_FOGTABLEMODE
] = D3DFOG_NONE
,
1092 [D3DRS_FOGSTART
] = 0x00000000,
1093 [D3DRS_FOGEND
] = 0x3F800000,
1094 [D3DRS_FOGDENSITY
] = 0x3F800000,
1095 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
1096 [D3DRS_RANGEFOGENABLE
] = FALSE
,
1097 [D3DRS_STENCILENABLE
] = FALSE
,
1098 [D3DRS_STENCILFAIL
] = D3DSTENCILOP_KEEP
,
1099 [D3DRS_STENCILZFAIL
] = D3DSTENCILOP_KEEP
,
1100 [D3DRS_STENCILPASS
] = D3DSTENCILOP_KEEP
,
1101 [D3DRS_STENCILREF
] = 0,
1102 [D3DRS_STENCILMASK
] = 0xFFFFFFFF,
1103 [D3DRS_STENCILFUNC
] = D3DCMP_ALWAYS
,
1104 [D3DRS_STENCILWRITEMASK
] = 0xFFFFFFFF,
1105 [D3DRS_TEXTUREFACTOR
] = 0xFFFFFFFF,
1114 [D3DRS_CLIPPING
] = TRUE
,
1115 [D3DRS_LIGHTING
] = TRUE
,
1116 [D3DRS_AMBIENT
] = 0,
1117 [D3DRS_FOGVERTEXMODE
] = D3DFOG_NONE
,
1118 [D3DRS_COLORVERTEX
] = TRUE
,
1119 [D3DRS_LOCALVIEWER
] = TRUE
,
1120 [D3DRS_NORMALIZENORMALS
] = FALSE
,
1121 [D3DRS_DIFFUSEMATERIALSOURCE
] = D3DMCS_COLOR1
,
1122 [D3DRS_SPECULARMATERIALSOURCE
] = D3DMCS_COLOR2
,
1123 [D3DRS_AMBIENTMATERIALSOURCE
] = D3DMCS_MATERIAL
,
1124 [D3DRS_EMISSIVEMATERIALSOURCE
] = D3DMCS_MATERIAL
,
1125 [D3DRS_VERTEXBLEND
] = D3DVBF_DISABLE
,
1126 [D3DRS_CLIPPLANEENABLE
] = 0,
1127 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
1128 [D3DRS_POINTSIZE
] = 0x3F800000,
1129 [D3DRS_POINTSIZE_MIN
] = 0x3F800000,
1130 [D3DRS_POINTSPRITEENABLE
] = FALSE
,
1131 [D3DRS_POINTSCALEENABLE
] = FALSE
,
1132 [D3DRS_POINTSCALE_A
] = 0x3F800000,
1133 [D3DRS_POINTSCALE_B
] = 0x00000000,
1134 [D3DRS_POINTSCALE_C
] = 0x00000000,
1135 [D3DRS_MULTISAMPLEANTIALIAS
] = TRUE
,
1136 [D3DRS_MULTISAMPLEMASK
] = 0xFFFFFFFF,
1137 [D3DRS_PATCHEDGESTYLE
] = D3DPATCHEDGE_DISCRETE
,
1138 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
1139 [D3DRS_DEBUGMONITORTOKEN
] = 0xDEADCAFE,
1140 [D3DRS_POINTSIZE_MAX
] = 0x3F800000, /* depends on cap */
1141 [D3DRS_INDEXEDVERTEXBLENDENABLE
] = FALSE
,
1142 [D3DRS_COLORWRITEENABLE
] = 0x0000000f,
1143 [D3DRS_TWEENFACTOR
] = 0x00000000,
1144 [D3DRS_BLENDOP
] = D3DBLENDOP_ADD
,
1145 [D3DRS_POSITIONDEGREE
] = D3DDEGREE_CUBIC
,
1146 [D3DRS_NORMALDEGREE
] = D3DDEGREE_LINEAR
,
1147 [D3DRS_SCISSORTESTENABLE
] = FALSE
,
1148 [D3DRS_SLOPESCALEDEPTHBIAS
] = 0,
1149 [D3DRS_MINTESSELLATIONLEVEL
] = 0x3F800000,
1150 [D3DRS_MAXTESSELLATIONLEVEL
] = 0x3F800000,
1151 [D3DRS_ANTIALIASEDLINEENABLE
] = FALSE
,
1152 [D3DRS_ADAPTIVETESS_X
] = 0x00000000,
1153 [D3DRS_ADAPTIVETESS_Y
] = 0x00000000,
1154 [D3DRS_ADAPTIVETESS_Z
] = 0x3F800000,
1155 [D3DRS_ADAPTIVETESS_W
] = 0x00000000,
1156 [D3DRS_ENABLEADAPTIVETESSELLATION
] = FALSE
,
1157 [D3DRS_TWOSIDEDSTENCILMODE
] = FALSE
,
1158 [D3DRS_CCW_STENCILFAIL
] = D3DSTENCILOP_KEEP
,
1159 [D3DRS_CCW_STENCILZFAIL
] = D3DSTENCILOP_KEEP
,
1160 [D3DRS_CCW_STENCILPASS
] = D3DSTENCILOP_KEEP
,
1161 [D3DRS_CCW_STENCILFUNC
] = D3DCMP_ALWAYS
,
1162 [D3DRS_COLORWRITEENABLE1
] = 0x0000000F,
1163 [D3DRS_COLORWRITEENABLE2
] = 0x0000000F,
1164 [D3DRS_COLORWRITEENABLE3
] = 0x0000000F,
1165 [D3DRS_BLENDFACTOR
] = 0xFFFFFFFF,
1166 [D3DRS_SRGBWRITEENABLE
] = 0,
1167 [D3DRS_DEPTHBIAS
] = 0,
1176 [D3DRS_SEPARATEALPHABLENDENABLE
] = FALSE
,
1177 [D3DRS_SRCBLENDALPHA
] = D3DBLEND_ONE
,
1178 [D3DRS_DESTBLENDALPHA
] = D3DBLEND_ZERO
,
1179 [D3DRS_BLENDOPALPHA
] = D3DBLENDOP_ADD
,
1180 [NINED3DRS_VSPOINTSIZE
] = FALSE
,
1181 [NINED3DRS_RTMASK
] = 0xf,
1182 [NINED3DRS_ALPHACOVERAGE
] = FALSE
1184 static const DWORD nine_tex_stage_state_defaults
[NINED3DTSS_LAST
+ 1] =
1186 [D3DTSS_COLOROP
] = D3DTOP_DISABLE
,
1187 [D3DTSS_ALPHAOP
] = D3DTOP_DISABLE
,
1188 [D3DTSS_COLORARG1
] = D3DTA_TEXTURE
,
1189 [D3DTSS_COLORARG2
] = D3DTA_CURRENT
,
1190 [D3DTSS_COLORARG0
] = D3DTA_CURRENT
,
1191 [D3DTSS_ALPHAARG1
] = D3DTA_TEXTURE
,
1192 [D3DTSS_ALPHAARG2
] = D3DTA_CURRENT
,
1193 [D3DTSS_ALPHAARG0
] = D3DTA_CURRENT
,
1194 [D3DTSS_RESULTARG
] = D3DTA_CURRENT
,
1195 [D3DTSS_BUMPENVMAT00
] = 0,
1196 [D3DTSS_BUMPENVMAT01
] = 0,
1197 [D3DTSS_BUMPENVMAT10
] = 0,
1198 [D3DTSS_BUMPENVMAT11
] = 0,
1199 [D3DTSS_BUMPENVLSCALE
] = 0,
1200 [D3DTSS_BUMPENVLOFFSET
] = 0,
1201 [D3DTSS_TEXCOORDINDEX
] = 0,
1202 [D3DTSS_TEXTURETRANSFORMFLAGS
] = D3DTTFF_DISABLE
,
1204 static const DWORD nine_samp_state_defaults
[NINED3DSAMP_LAST
+ 1] =
1206 [D3DSAMP_ADDRESSU
] = D3DTADDRESS_WRAP
,
1207 [D3DSAMP_ADDRESSV
] = D3DTADDRESS_WRAP
,
1208 [D3DSAMP_ADDRESSW
] = D3DTADDRESS_WRAP
,
1209 [D3DSAMP_BORDERCOLOR
] = 0,
1210 [D3DSAMP_MAGFILTER
] = D3DTEXF_POINT
,
1211 [D3DSAMP_MINFILTER
] = D3DTEXF_POINT
,
1212 [D3DSAMP_MIPFILTER
] = D3DTEXF_NONE
,
1213 [D3DSAMP_MIPMAPLODBIAS
] = 0,
1214 [D3DSAMP_MAXMIPLEVEL
] = 0,
1215 [D3DSAMP_MAXANISOTROPY
] = 1,
1216 [D3DSAMP_SRGBTEXTURE
] = 0,
1217 [D3DSAMP_ELEMENTINDEX
] = 0,
1218 [D3DSAMP_DMAPOFFSET
] = 0,
1219 [NINED3DSAMP_MINLOD
] = 0,
1220 [NINED3DSAMP_SHADOW
] = 0
1223 nine_state_set_defaults(struct NineDevice9
*device
, const D3DCAPS9
*caps
,
1226 struct nine_state
*state
= &device
->state
;
1229 /* Initialize defaults.
1231 memcpy(state
->rs
, nine_render_state_defaults
, sizeof(state
->rs
));
1233 for (s
= 0; s
< Elements(state
->ff
.tex_stage
); ++s
) {
1234 memcpy(&state
->ff
.tex_stage
[s
], nine_tex_stage_state_defaults
,
1235 sizeof(state
->ff
.tex_stage
[s
]));
1236 state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] = s
;
1238 state
->ff
.tex_stage
[0][D3DTSS_COLOROP
] = D3DTOP_MODULATE
;
1239 state
->ff
.tex_stage
[0][D3DTSS_ALPHAOP
] = D3DTOP_SELECTARG1
;
1240 memset(&state
->bumpmap_vars
, 0, sizeof(state
->bumpmap_vars
));
1242 for (s
= 0; s
< Elements(state
->samp
); ++s
) {
1243 memcpy(&state
->samp
[s
], nine_samp_state_defaults
,
1244 sizeof(state
->samp
[s
]));
1247 if (state
->vs_const_f
)
1248 memset(state
->vs_const_f
, 0, device
->vs_const_size
);
1249 if (state
->ps_const_f
)
1250 memset(state
->ps_const_f
, 0, device
->ps_const_size
);
1252 /* Cap dependent initial state:
1254 state
->rs
[D3DRS_POINTSIZE_MAX
] = fui(caps
->MaxPointSize
);
1256 /* Set changed flags to initialize driver.
1258 state
->changed
.group
= NINE_STATE_ALL
;
1260 state
->ff
.changed
.transform
[0] = ~0;
1261 state
->ff
.changed
.transform
[D3DTS_WORLD
/ 32] |= 1 << (D3DTS_WORLD
% 32);
1264 state
->viewport
.MinZ
= 0.0f
;
1265 state
->viewport
.MaxZ
= 1.0f
;
1268 for (s
= 0; s
< Elements(state
->changed
.sampler
); ++s
)
1269 state
->changed
.sampler
[s
] = ~0;
1272 state
->dummy_vbo_bound_at
= -1;
1273 state
->vbo_bound_done
= FALSE
;
1278 nine_state_clear(struct nine_state
*state
, const boolean device
)
1282 for (i
= 0; i
< Elements(state
->rt
); ++i
)
1283 nine_bind(&state
->rt
[i
], NULL
);
1284 nine_bind(&state
->ds
, NULL
);
1285 nine_bind(&state
->vs
, NULL
);
1286 nine_bind(&state
->ps
, NULL
);
1287 nine_bind(&state
->vdecl
, NULL
);
1288 for (i
= 0; i
< PIPE_MAX_ATTRIBS
; ++i
)
1289 nine_bind(&state
->stream
[i
], NULL
);
1290 nine_bind(&state
->idxbuf
, NULL
);
1291 for (i
= 0; i
< NINE_MAX_SAMPLERS
; ++i
) {
1293 state
->texture
[i
] &&
1294 --state
->texture
[i
]->bind_count
== 0)
1295 list_delinit(&state
->texture
[i
]->list
);
1296 nine_bind(&state
->texture
[i
], NULL
);
1301 static const DWORD nine_render_states_pixel[] =
1303 D3DRS_ALPHABLENDENABLE,
1306 D3DRS_ALPHATESTENABLE,
1307 D3DRS_ANTIALIASEDLINEENABLE,
1311 D3DRS_CCW_STENCILFAIL,
1312 D3DRS_CCW_STENCILPASS,
1313 D3DRS_CCW_STENCILZFAIL,
1314 D3DRS_COLORWRITEENABLE,
1315 D3DRS_COLORWRITEENABLE1,
1316 D3DRS_COLORWRITEENABLE2,
1317 D3DRS_COLORWRITEENABLE3,
1320 D3DRS_DESTBLENDALPHA,
1327 D3DRS_SCISSORTESTENABLE,
1328 D3DRS_SEPARATEALPHABLENDENABLE,
1330 D3DRS_SLOPESCALEDEPTHBIAS,
1332 D3DRS_SRCBLENDALPHA,
1333 D3DRS_SRGBWRITEENABLE,
1334 D3DRS_STENCILENABLE,
1340 D3DRS_STENCILWRITEMASK,
1342 D3DRS_TEXTUREFACTOR,
1343 D3DRS_TWOSIDEDSTENCILMODE,
1365 const uint32_t nine_render_states_pixel
[(NINED3DRS_LAST
+ 31) / 32] =
1367 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1368 0x000000ff, 0xde01c900, 0x0003ffcf
1372 static const DWORD nine_render_states_vertex[] =
1374 D3DRS_ADAPTIVETESS_W,
1375 D3DRS_ADAPTIVETESS_X,
1376 D3DRS_ADAPTIVETESS_Y,
1377 D3DRS_ADAPTIVETESS_Z,
1379 D3DRS_AMBIENTMATERIALSOURCE,
1381 D3DRS_CLIPPLANEENABLE,
1384 D3DRS_DIFFUSEMATERIALSOURCE,
1385 D3DRS_EMISSIVEMATERIALSOURCE,
1386 D3DRS_ENABLEADAPTIVETESSELLATION,
1393 D3DRS_FOGVERTEXMODE,
1394 D3DRS_INDEXEDVERTEXBLENDENABLE,
1397 D3DRS_MAXTESSELLATIONLEVEL,
1398 D3DRS_MINTESSELLATIONLEVEL,
1399 D3DRS_MULTISAMPLEANTIALIAS,
1400 D3DRS_MULTISAMPLEMASK,
1402 D3DRS_NORMALIZENORMALS,
1403 D3DRS_PATCHEDGESTYLE,
1407 D3DRS_POINTSCALEENABLE,
1409 D3DRS_POINTSIZE_MAX,
1410 D3DRS_POINTSIZE_MIN,
1411 D3DRS_POINTSPRITEENABLE,
1412 D3DRS_POSITIONDEGREE,
1413 D3DRS_RANGEFOGENABLE,
1415 D3DRS_SPECULARENABLE,
1416 D3DRS_SPECULARMATERIALSOURCE,
1421 const uint32_t nine_render_states_vertex
[(NINED3DRS_LAST
+ 31) / 32] =
1423 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1424 0xfd9efb00, 0x01fc34cf, 0x00000000
1427 /* TODO: put in the right values */
1428 const uint32_t nine_render_state_group
[NINED3DRS_LAST
+ 1] =
1430 [D3DRS_ZENABLE
] = NINE_STATE_DSA
,
1431 [D3DRS_FILLMODE
] = NINE_STATE_RASTERIZER
,
1432 [D3DRS_SHADEMODE
] = NINE_STATE_RASTERIZER
,
1433 [D3DRS_ZWRITEENABLE
] = NINE_STATE_DSA
,
1434 [D3DRS_ALPHATESTENABLE
] = NINE_STATE_DSA
,
1435 [D3DRS_LASTPIXEL
] = NINE_STATE_RASTERIZER
,
1436 [D3DRS_SRCBLEND
] = NINE_STATE_BLEND
,
1437 [D3DRS_DESTBLEND
] = NINE_STATE_BLEND
,
1438 [D3DRS_CULLMODE
] = NINE_STATE_RASTERIZER
,
1439 [D3DRS_ZFUNC
] = NINE_STATE_DSA
,
1440 [D3DRS_ALPHAREF
] = NINE_STATE_DSA
,
1441 [D3DRS_ALPHAFUNC
] = NINE_STATE_DSA
,
1442 [D3DRS_DITHERENABLE
] = NINE_STATE_BLEND
,
1443 [D3DRS_ALPHABLENDENABLE
] = NINE_STATE_BLEND
,
1444 [D3DRS_FOGENABLE
] = NINE_STATE_FF_OTHER
,
1445 [D3DRS_SPECULARENABLE
] = NINE_STATE_FF_LIGHTING
,
1446 [D3DRS_FOGCOLOR
] = NINE_STATE_FF_OTHER
,
1447 [D3DRS_FOGTABLEMODE
] = NINE_STATE_FF_OTHER
,
1448 [D3DRS_FOGSTART
] = NINE_STATE_FF_OTHER
,
1449 [D3DRS_FOGEND
] = NINE_STATE_FF_OTHER
,
1450 [D3DRS_FOGDENSITY
] = NINE_STATE_FF_OTHER
,
1451 [D3DRS_RANGEFOGENABLE
] = NINE_STATE_FF_OTHER
,
1452 [D3DRS_STENCILENABLE
] = NINE_STATE_DSA
,
1453 [D3DRS_STENCILFAIL
] = NINE_STATE_DSA
,
1454 [D3DRS_STENCILZFAIL
] = NINE_STATE_DSA
,
1455 [D3DRS_STENCILPASS
] = NINE_STATE_DSA
,
1456 [D3DRS_STENCILFUNC
] = NINE_STATE_DSA
,
1457 [D3DRS_STENCILREF
] = NINE_STATE_STENCIL_REF
,
1458 [D3DRS_STENCILMASK
] = NINE_STATE_DSA
,
1459 [D3DRS_STENCILWRITEMASK
] = NINE_STATE_DSA
,
1460 [D3DRS_TEXTUREFACTOR
] = NINE_STATE_FF_PSSTAGES
,
1461 [D3DRS_WRAP0
] = NINE_STATE_UNHANDLED
, /* cylindrical wrap is crazy */
1462 [D3DRS_WRAP1
] = NINE_STATE_UNHANDLED
,
1463 [D3DRS_WRAP2
] = NINE_STATE_UNHANDLED
,
1464 [D3DRS_WRAP3
] = NINE_STATE_UNHANDLED
,
1465 [D3DRS_WRAP4
] = NINE_STATE_UNHANDLED
,
1466 [D3DRS_WRAP5
] = NINE_STATE_UNHANDLED
,
1467 [D3DRS_WRAP6
] = NINE_STATE_UNHANDLED
,
1468 [D3DRS_WRAP7
] = NINE_STATE_UNHANDLED
,
1469 [D3DRS_CLIPPING
] = 0, /* software vertex processing only */
1470 [D3DRS_LIGHTING
] = NINE_STATE_FF_LIGHTING
,
1471 [D3DRS_AMBIENT
] = NINE_STATE_FF_LIGHTING
| NINE_STATE_FF_MATERIAL
,
1472 [D3DRS_FOGVERTEXMODE
] = NINE_STATE_FF_OTHER
,
1473 [D3DRS_COLORVERTEX
] = NINE_STATE_FF_LIGHTING
,
1474 [D3DRS_LOCALVIEWER
] = NINE_STATE_FF_LIGHTING
,
1475 [D3DRS_NORMALIZENORMALS
] = NINE_STATE_FF_OTHER
,
1476 [D3DRS_DIFFUSEMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1477 [D3DRS_SPECULARMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1478 [D3DRS_AMBIENTMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1479 [D3DRS_EMISSIVEMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1480 [D3DRS_VERTEXBLEND
] = NINE_STATE_FF_OTHER
,
1481 [D3DRS_CLIPPLANEENABLE
] = NINE_STATE_RASTERIZER
,
1482 [D3DRS_POINTSIZE
] = NINE_STATE_RASTERIZER
,
1483 [D3DRS_POINTSIZE_MIN
] = NINE_STATE_RASTERIZER
,
1484 [D3DRS_POINTSPRITEENABLE
] = NINE_STATE_RASTERIZER
,
1485 [D3DRS_POINTSCALEENABLE
] = NINE_STATE_FF_OTHER
,
1486 [D3DRS_POINTSCALE_A
] = NINE_STATE_FF_OTHER
,
1487 [D3DRS_POINTSCALE_B
] = NINE_STATE_FF_OTHER
,
1488 [D3DRS_POINTSCALE_C
] = NINE_STATE_FF_OTHER
,
1489 [D3DRS_MULTISAMPLEANTIALIAS
] = NINE_STATE_RASTERIZER
,
1490 [D3DRS_MULTISAMPLEMASK
] = NINE_STATE_SAMPLE_MASK
,
1491 [D3DRS_PATCHEDGESTYLE
] = NINE_STATE_UNHANDLED
,
1492 [D3DRS_DEBUGMONITORTOKEN
] = NINE_STATE_UNHANDLED
,
1493 [D3DRS_POINTSIZE_MAX
] = NINE_STATE_RASTERIZER
,
1494 [D3DRS_INDEXEDVERTEXBLENDENABLE
] = NINE_STATE_FF_OTHER
,
1495 [D3DRS_COLORWRITEENABLE
] = NINE_STATE_BLEND
,
1496 [D3DRS_TWEENFACTOR
] = NINE_STATE_FF_OTHER
,
1497 [D3DRS_BLENDOP
] = NINE_STATE_BLEND
,
1498 [D3DRS_POSITIONDEGREE
] = NINE_STATE_UNHANDLED
,
1499 [D3DRS_NORMALDEGREE
] = NINE_STATE_UNHANDLED
,
1500 [D3DRS_SCISSORTESTENABLE
] = NINE_STATE_RASTERIZER
,
1501 [D3DRS_SLOPESCALEDEPTHBIAS
] = NINE_STATE_RASTERIZER
,
1502 [D3DRS_ANTIALIASEDLINEENABLE
] = NINE_STATE_RASTERIZER
,
1503 [D3DRS_MINTESSELLATIONLEVEL
] = NINE_STATE_UNHANDLED
,
1504 [D3DRS_MAXTESSELLATIONLEVEL
] = NINE_STATE_UNHANDLED
,
1505 [D3DRS_ADAPTIVETESS_X
] = NINE_STATE_UNHANDLED
,
1506 [D3DRS_ADAPTIVETESS_Y
] = NINE_STATE_UNHANDLED
,
1507 [D3DRS_ADAPTIVETESS_Z
] = NINE_STATE_UNHANDLED
,
1508 [D3DRS_ADAPTIVETESS_W
] = NINE_STATE_UNHANDLED
,
1509 [D3DRS_ENABLEADAPTIVETESSELLATION
] = NINE_STATE_UNHANDLED
,
1510 [D3DRS_TWOSIDEDSTENCILMODE
] = NINE_STATE_DSA
,
1511 [D3DRS_CCW_STENCILFAIL
] = NINE_STATE_DSA
,
1512 [D3DRS_CCW_STENCILZFAIL
] = NINE_STATE_DSA
,
1513 [D3DRS_CCW_STENCILPASS
] = NINE_STATE_DSA
,
1514 [D3DRS_CCW_STENCILFUNC
] = NINE_STATE_DSA
,
1515 [D3DRS_COLORWRITEENABLE1
] = NINE_STATE_BLEND
,
1516 [D3DRS_COLORWRITEENABLE2
] = NINE_STATE_BLEND
,
1517 [D3DRS_COLORWRITEENABLE3
] = NINE_STATE_BLEND
,
1518 [D3DRS_BLENDFACTOR
] = NINE_STATE_BLEND_COLOR
,
1519 [D3DRS_SRGBWRITEENABLE
] = NINE_STATE_FB
,
1520 [D3DRS_DEPTHBIAS
] = NINE_STATE_RASTERIZER
,
1521 [D3DRS_WRAP8
] = NINE_STATE_UNHANDLED
, /* cylwrap has to be done via GP */
1522 [D3DRS_WRAP9
] = NINE_STATE_UNHANDLED
,
1523 [D3DRS_WRAP10
] = NINE_STATE_UNHANDLED
,
1524 [D3DRS_WRAP11
] = NINE_STATE_UNHANDLED
,
1525 [D3DRS_WRAP12
] = NINE_STATE_UNHANDLED
,
1526 [D3DRS_WRAP13
] = NINE_STATE_UNHANDLED
,
1527 [D3DRS_WRAP14
] = NINE_STATE_UNHANDLED
,
1528 [D3DRS_WRAP15
] = NINE_STATE_UNHANDLED
,
1529 [D3DRS_SEPARATEALPHABLENDENABLE
] = NINE_STATE_BLEND
,
1530 [D3DRS_SRCBLENDALPHA
] = NINE_STATE_BLEND
,
1531 [D3DRS_DESTBLENDALPHA
] = NINE_STATE_BLEND
,
1532 [D3DRS_BLENDOPALPHA
] = NINE_STATE_BLEND
1538 nine_state_access_transform(struct nine_state
*state
, D3DTRANSFORMSTATETYPE t
,
1541 static D3DMATRIX Identity
= { .m
[0] = { 1, 0, 0, 0 },
1542 .m
[1] = { 0, 1, 0, 0 },
1543 .m
[2] = { 0, 0, 1, 0 },
1544 .m
[3] = { 0, 0, 0, 1 } };
1548 case D3DTS_VIEW
: index
= 0; break;
1549 case D3DTS_PROJECTION
: index
= 1; break;
1550 case D3DTS_TEXTURE0
: index
= 2; break;
1551 case D3DTS_TEXTURE1
: index
= 3; break;
1552 case D3DTS_TEXTURE2
: index
= 4; break;
1553 case D3DTS_TEXTURE3
: index
= 5; break;
1554 case D3DTS_TEXTURE4
: index
= 6; break;
1555 case D3DTS_TEXTURE5
: index
= 7; break;
1556 case D3DTS_TEXTURE6
: index
= 8; break;
1557 case D3DTS_TEXTURE7
: index
= 9; break;
1559 if (!(t
>= D3DTS_WORLDMATRIX(0) && t
<= D3DTS_WORLDMATRIX(255)))
1561 index
= 10 + (t
- D3DTS_WORLDMATRIX(0));
1565 if (index
>= state
->ff
.num_transforms
) {
1566 unsigned N
= index
+ 1;
1567 unsigned n
= state
->ff
.num_transforms
;
1571 state
->ff
.transform
= REALLOC(state
->ff
.transform
,
1572 n
* sizeof(D3DMATRIX
),
1573 N
* sizeof(D3DMATRIX
));
1575 state
->ff
.transform
[n
] = Identity
;
1576 state
->ff
.num_transforms
= N
;
1578 return &state
->ff
.transform
[index
];
1581 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1582 const char *nine_d3drs_to_string(DWORD State
)
1585 D3DRS_TO_STRING_CASE(ZENABLE
);
1586 D3DRS_TO_STRING_CASE(FILLMODE
);
1587 D3DRS_TO_STRING_CASE(SHADEMODE
);
1588 D3DRS_TO_STRING_CASE(ZWRITEENABLE
);
1589 D3DRS_TO_STRING_CASE(ALPHATESTENABLE
);
1590 D3DRS_TO_STRING_CASE(LASTPIXEL
);
1591 D3DRS_TO_STRING_CASE(SRCBLEND
);
1592 D3DRS_TO_STRING_CASE(DESTBLEND
);
1593 D3DRS_TO_STRING_CASE(CULLMODE
);
1594 D3DRS_TO_STRING_CASE(ZFUNC
);
1595 D3DRS_TO_STRING_CASE(ALPHAREF
);
1596 D3DRS_TO_STRING_CASE(ALPHAFUNC
);
1597 D3DRS_TO_STRING_CASE(DITHERENABLE
);
1598 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE
);
1599 D3DRS_TO_STRING_CASE(FOGENABLE
);
1600 D3DRS_TO_STRING_CASE(SPECULARENABLE
);
1601 D3DRS_TO_STRING_CASE(FOGCOLOR
);
1602 D3DRS_TO_STRING_CASE(FOGTABLEMODE
);
1603 D3DRS_TO_STRING_CASE(FOGSTART
);
1604 D3DRS_TO_STRING_CASE(FOGEND
);
1605 D3DRS_TO_STRING_CASE(FOGDENSITY
);
1606 D3DRS_TO_STRING_CASE(RANGEFOGENABLE
);
1607 D3DRS_TO_STRING_CASE(STENCILENABLE
);
1608 D3DRS_TO_STRING_CASE(STENCILFAIL
);
1609 D3DRS_TO_STRING_CASE(STENCILZFAIL
);
1610 D3DRS_TO_STRING_CASE(STENCILPASS
);
1611 D3DRS_TO_STRING_CASE(STENCILFUNC
);
1612 D3DRS_TO_STRING_CASE(STENCILREF
);
1613 D3DRS_TO_STRING_CASE(STENCILMASK
);
1614 D3DRS_TO_STRING_CASE(STENCILWRITEMASK
);
1615 D3DRS_TO_STRING_CASE(TEXTUREFACTOR
);
1616 D3DRS_TO_STRING_CASE(WRAP0
);
1617 D3DRS_TO_STRING_CASE(WRAP1
);
1618 D3DRS_TO_STRING_CASE(WRAP2
);
1619 D3DRS_TO_STRING_CASE(WRAP3
);
1620 D3DRS_TO_STRING_CASE(WRAP4
);
1621 D3DRS_TO_STRING_CASE(WRAP5
);
1622 D3DRS_TO_STRING_CASE(WRAP6
);
1623 D3DRS_TO_STRING_CASE(WRAP7
);
1624 D3DRS_TO_STRING_CASE(CLIPPING
);
1625 D3DRS_TO_STRING_CASE(LIGHTING
);
1626 D3DRS_TO_STRING_CASE(AMBIENT
);
1627 D3DRS_TO_STRING_CASE(FOGVERTEXMODE
);
1628 D3DRS_TO_STRING_CASE(COLORVERTEX
);
1629 D3DRS_TO_STRING_CASE(LOCALVIEWER
);
1630 D3DRS_TO_STRING_CASE(NORMALIZENORMALS
);
1631 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE
);
1632 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE
);
1633 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE
);
1634 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE
);
1635 D3DRS_TO_STRING_CASE(VERTEXBLEND
);
1636 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE
);
1637 D3DRS_TO_STRING_CASE(POINTSIZE
);
1638 D3DRS_TO_STRING_CASE(POINTSIZE_MIN
);
1639 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE
);
1640 D3DRS_TO_STRING_CASE(POINTSCALEENABLE
);
1641 D3DRS_TO_STRING_CASE(POINTSCALE_A
);
1642 D3DRS_TO_STRING_CASE(POINTSCALE_B
);
1643 D3DRS_TO_STRING_CASE(POINTSCALE_C
);
1644 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS
);
1645 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK
);
1646 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE
);
1647 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN
);
1648 D3DRS_TO_STRING_CASE(POINTSIZE_MAX
);
1649 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE
);
1650 D3DRS_TO_STRING_CASE(COLORWRITEENABLE
);
1651 D3DRS_TO_STRING_CASE(TWEENFACTOR
);
1652 D3DRS_TO_STRING_CASE(BLENDOP
);
1653 D3DRS_TO_STRING_CASE(POSITIONDEGREE
);
1654 D3DRS_TO_STRING_CASE(NORMALDEGREE
);
1655 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE
);
1656 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS
);
1657 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE
);
1658 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL
);
1659 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL
);
1660 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X
);
1661 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y
);
1662 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z
);
1663 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W
);
1664 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION
);
1665 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE
);
1666 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL
);
1667 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL
);
1668 D3DRS_TO_STRING_CASE(CCW_STENCILPASS
);
1669 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC
);
1670 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1
);
1671 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2
);
1672 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3
);
1673 D3DRS_TO_STRING_CASE(BLENDFACTOR
);
1674 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE
);
1675 D3DRS_TO_STRING_CASE(DEPTHBIAS
);
1676 D3DRS_TO_STRING_CASE(WRAP8
);
1677 D3DRS_TO_STRING_CASE(WRAP9
);
1678 D3DRS_TO_STRING_CASE(WRAP10
);
1679 D3DRS_TO_STRING_CASE(WRAP11
);
1680 D3DRS_TO_STRING_CASE(WRAP12
);
1681 D3DRS_TO_STRING_CASE(WRAP13
);
1682 D3DRS_TO_STRING_CASE(WRAP14
);
1683 D3DRS_TO_STRING_CASE(WRAP15
);
1684 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE
);
1685 D3DRS_TO_STRING_CASE(SRCBLENDALPHA
);
1686 D3DRS_TO_STRING_CASE(DESTBLENDALPHA
);
1687 D3DRS_TO_STRING_CASE(BLENDOPALPHA
);