9d89c315e1cd7aaa5da83677dabed924b2f7a284
[mesa.git] / src / gallium / state_trackers / nine / nine_state.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "device9.h"
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
27 #include "surface9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
32 #include "nine_ff.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_upload_mgr.h"
37 #include "util/u_math.h"
38
39 #define DBG_CHANNEL DBG_DEVICE
40
41 /* State preparation only */
42
43 static inline void
44 prepare_blend(struct NineDevice9 *device)
45 {
46 nine_convert_blend_state(&device->state.pipe.blend, device->state.rs);
47 device->state.commit |= NINE_STATE_COMMIT_BLEND;
48 }
49
50 static inline void
51 prepare_dsa(struct NineDevice9 *device)
52 {
53 nine_convert_dsa_state(&device->state.pipe.dsa, device->state.rs);
54 device->state.commit |= NINE_STATE_COMMIT_DSA;
55 }
56
57 static inline void
58 prepare_rasterizer(struct NineDevice9 *device)
59 {
60 nine_convert_rasterizer_state(&device->state.pipe.rast, device->state.rs);
61 device->state.commit |= NINE_STATE_COMMIT_RASTERIZER;
62 }
63
64 static void
65 prepare_ps_constants_userbuf(struct NineDevice9 *device);
66
67 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
68 do { \
69 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
70 box.x = (p) * 4 * sizeof(float); \
71 box.width = (c) * 4 * sizeof(float); \
72 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
73 0, 0); \
74 } while(0)
75
76 /* OK, this is a bit ugly ... */
77 static void
78 upload_constants(struct NineDevice9 *device, unsigned shader_type)
79 {
80 struct pipe_context *pipe = device->pipe;
81 struct pipe_resource *buf;
82 struct pipe_box box;
83 const void *data;
84 const float *const_f;
85 const int *const_i;
86 const BOOL *const_b;
87 uint32_t data_b[NINE_MAX_CONST_B];
88 uint16_t dirty_i;
89 uint16_t dirty_b;
90 const unsigned usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE;
91 unsigned x = 0; /* silence warning */
92 unsigned i, c;
93 struct nine_range *r, *p, *lconstf_ranges;
94 float *lconstf_data;
95
96 box.y = 0;
97 box.z = 0;
98 box.height = 1;
99 box.depth = 1;
100
101 if (shader_type == PIPE_SHADER_VERTEX) {
102 DBG("VS\n");
103 buf = device->constbuf_vs;
104
105 const_f = device->state.vs_const_f;
106 for (p = r = device->state.changed.vs_const_f; r; p = r, r = r->next)
107 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
108 if (p) {
109 nine_range_pool_put_chain(&device->range_pool,
110 device->state.changed.vs_const_f, p);
111 device->state.changed.vs_const_f = NULL;
112 }
113
114 dirty_i = device->state.changed.vs_const_i;
115 device->state.changed.vs_const_i = 0;
116 const_i = &device->state.vs_const_i[0][0];
117
118 dirty_b = device->state.changed.vs_const_b;
119 device->state.changed.vs_const_b = 0;
120 const_b = device->state.vs_const_b;
121
122 lconstf_ranges = device->state.vs->lconstf.ranges;
123 lconstf_data = device->state.vs->lconstf.data;
124
125 device->state.changed.group &= ~NINE_STATE_VS_CONST;
126 } else {
127 DBG("PS\n");
128 /* features only implemented on the userbuf path */
129 if (device->state.ps->bumpenvmat_needed || (
130 device->state.ps->byte_code.version < 0x30 &&
131 device->state.rs[D3DRS_FOGENABLE])) {
132 device->prefer_user_constbuf = TRUE;
133 prepare_ps_constants_userbuf(device);
134 return;
135 }
136 buf = device->constbuf_ps;
137
138 const_f = device->state.ps_const_f;
139 for (p = r = device->state.changed.ps_const_f; r; p = r, r = r->next)
140 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
141 if (p) {
142 nine_range_pool_put_chain(&device->range_pool,
143 device->state.changed.ps_const_f, p);
144 device->state.changed.ps_const_f = NULL;
145 }
146
147 dirty_i = device->state.changed.ps_const_i;
148 device->state.changed.ps_const_i = 0;
149 const_i = &device->state.ps_const_i[0][0];
150
151 dirty_b = device->state.changed.ps_const_b;
152 device->state.changed.ps_const_b = 0;
153 const_b = device->state.ps_const_b;
154
155 lconstf_ranges = NULL;
156 lconstf_data = NULL;
157
158 device->state.changed.group &= ~NINE_STATE_PS_CONST;
159 }
160
161 /* write range from min to max changed, it's not much data */
162 /* bool1 */
163 if (dirty_b) {
164 c = util_last_bit(dirty_b);
165 i = ffs(dirty_b) - 1;
166 x = buf->width0 - (NINE_MAX_CONST_B - i) * 4;
167 c -= i;
168 memcpy(data_b, &(const_b[i]), c * sizeof(uint32_t));
169 box.x = x;
170 box.width = c * 4;
171 DBG("upload ConstantB [%u .. %u]\n", x, x + c - 1);
172 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data_b, 0, 0);
173 }
174
175 /* int4 */
176 for (c = 0, i = 0; dirty_i; i++, dirty_i >>= 1) {
177 if (dirty_i & 1) {
178 if (!c)
179 x = i;
180 ++c;
181 } else
182 if (c) {
183 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
184 data = &const_i[x * 4];
185 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
186 box.x += x * 4 * sizeof(int);
187 box.width = c * 4 * sizeof(int);
188 c = 0;
189 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
190 }
191 }
192 if (c) {
193 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
194 data = &const_i[x * 4];
195 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
196 box.x += x * 4 * sizeof(int);
197 box.width = c * 4 * sizeof(int);
198 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
199 }
200
201 /* TODO: only upload these when shader itself changes */
202 if (lconstf_ranges) {
203 unsigned n = 0;
204 struct nine_range *r = lconstf_ranges;
205 while (r) {
206 box.x = r->bgn * 4 * sizeof(float);
207 n += r->end - r->bgn;
208 box.width = (r->end - r->bgn) * 4 * sizeof(float);
209 data = &lconstf_data[4 * n];
210 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
211 r = r->next;
212 }
213 }
214 }
215
216 static void
217 prepare_vs_constants_userbuf(struct NineDevice9 *device)
218 {
219 struct nine_state *state = &device->state;
220 struct pipe_constant_buffer cb;
221 cb.buffer = NULL;
222 cb.buffer_offset = 0;
223 cb.buffer_size = device->state.vs->const_used_size;
224 cb.user_buffer = device->state.vs_const_f;
225
226 if (!cb.buffer_size)
227 return;
228
229 if (state->changed.vs_const_i) {
230 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
231 memcpy(idst, state->vs_const_i, sizeof(state->vs_const_i));
232 state->changed.vs_const_i = 0;
233 }
234 if (state->changed.vs_const_b) {
235 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
236 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
237 memcpy(bdst, state->vs_const_b, sizeof(state->vs_const_b));
238 state->changed.vs_const_b = 0;
239 }
240
241 if (device->state.vs->lconstf.ranges) {
242 /* TODO: Can we make it so that we don't have to copy everything ? */
243 const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
244 const struct nine_range *r = lconstf->ranges;
245 unsigned n = 0;
246 float *dst = device->state.vs_lconstf_temp;
247 float *src = (float *)cb.user_buffer;
248 memcpy(dst, src, cb.buffer_size);
249 while (r) {
250 unsigned p = r->bgn;
251 unsigned c = r->end - r->bgn;
252 memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
253 n += c;
254 r = r->next;
255 }
256 cb.user_buffer = dst;
257 }
258
259 if (!device->driver_caps.user_cbufs) {
260 u_upload_data(device->constbuf_uploader,
261 0,
262 cb.buffer_size,
263 cb.user_buffer,
264 &cb.buffer_offset,
265 &cb.buffer);
266 u_upload_unmap(device->constbuf_uploader);
267 cb.user_buffer = NULL;
268 }
269
270 state->pipe.cb_vs = cb;
271
272 if (device->state.changed.vs_const_f) {
273 struct nine_range *r = device->state.changed.vs_const_f;
274 struct nine_range *p = r;
275 while (p->next)
276 p = p->next;
277 nine_range_pool_put_chain(&device->range_pool, r, p);
278 device->state.changed.vs_const_f = NULL;
279 }
280 state->changed.group &= ~NINE_STATE_VS_CONST;
281 state->commit |= NINE_STATE_COMMIT_CONST_VS;
282 }
283
284 static void
285 prepare_ps_constants_userbuf(struct NineDevice9 *device)
286 {
287 struct nine_state *state = &device->state;
288 struct pipe_constant_buffer cb;
289 cb.buffer = NULL;
290 cb.buffer_offset = 0;
291 cb.buffer_size = device->state.ps->const_used_size;
292 cb.user_buffer = device->state.ps_const_f;
293
294 if (state->changed.ps_const_i) {
295 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
296 memcpy(idst, state->ps_const_i, sizeof(state->ps_const_i));
297 state->changed.ps_const_i = 0;
298 }
299 if (state->changed.ps_const_b) {
300 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
301 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
302 memcpy(bdst, state->ps_const_b, sizeof(state->ps_const_b));
303 state->changed.ps_const_b = 0;
304 }
305
306 /* Upload special constants needed to implement PS1.x instructions like TEXBEM,TEXBEML and BEM */
307 if (device->state.ps->bumpenvmat_needed) {
308 memcpy(device->state.ps_lconstf_temp, cb.user_buffer, cb.buffer_size);
309 memcpy(&device->state.ps_lconstf_temp[4 * 8], &device->state.bumpmap_vars, sizeof(device->state.bumpmap_vars));
310
311 cb.user_buffer = device->state.ps_lconstf_temp;
312 }
313
314 if (state->ps->byte_code.version < 0x30 &&
315 state->rs[D3DRS_FOGENABLE]) {
316 float *dst = &state->ps_lconstf_temp[4 * 32];
317 if (cb.user_buffer != state->ps_lconstf_temp) {
318 memcpy(state->ps_lconstf_temp, cb.user_buffer, cb.buffer_size);
319 cb.user_buffer = state->ps_lconstf_temp;
320 }
321
322 d3dcolor_to_rgba(dst, state->rs[D3DRS_FOGCOLOR]);
323 if (state->rs[D3DRS_FOGTABLEMODE] == D3DFOG_LINEAR) {
324 dst[4] = asfloat(state->rs[D3DRS_FOGEND]);
325 dst[5] = 1.0f / (asfloat(state->rs[D3DRS_FOGEND]) - asfloat(state->rs[D3DRS_FOGSTART]));
326 } else if (state->rs[D3DRS_FOGTABLEMODE] != D3DFOG_NONE) {
327 dst[4] = asfloat(state->rs[D3DRS_FOGDENSITY]);
328 }
329 cb.buffer_size = 4 * 4 * 34;
330 }
331
332 if (!cb.buffer_size)
333 return;
334
335 if (!device->driver_caps.user_cbufs) {
336 u_upload_data(device->constbuf_uploader,
337 0,
338 cb.buffer_size,
339 cb.user_buffer,
340 &cb.buffer_offset,
341 &cb.buffer);
342 u_upload_unmap(device->constbuf_uploader);
343 cb.user_buffer = NULL;
344 }
345
346 state->pipe.cb_ps = cb;
347
348 if (device->state.changed.ps_const_f) {
349 struct nine_range *r = device->state.changed.ps_const_f;
350 struct nine_range *p = r;
351 while (p->next)
352 p = p->next;
353 nine_range_pool_put_chain(&device->range_pool, r, p);
354 device->state.changed.ps_const_f = NULL;
355 }
356 state->changed.group &= ~NINE_STATE_PS_CONST;
357 state->commit |= NINE_STATE_COMMIT_CONST_PS;
358 }
359
360 static inline uint32_t
361 prepare_vs(struct NineDevice9 *device, uint8_t shader_changed)
362 {
363 struct nine_state *state = &device->state;
364 struct NineVertexShader9 *vs = state->vs;
365 uint32_t changed_group = 0;
366 int has_key_changed = 0;
367
368 if (likely(vs))
369 has_key_changed = NineVertexShader9_UpdateKey(vs, state);
370
371 if (!shader_changed && !has_key_changed)
372 return 0;
373
374 /* likely because we dislike FF */
375 if (likely(vs)) {
376 state->cso.vs = NineVertexShader9_GetVariant(vs);
377 } else {
378 vs = device->ff.vs;
379 state->cso.vs = vs->ff_cso;
380 }
381
382 if (state->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) {
383 state->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size;
384 changed_group |= NINE_STATE_RASTERIZER;
385 }
386
387 if ((state->bound_samplers_mask_vs & vs->sampler_mask) != vs->sampler_mask)
388 /* Bound dummy sampler. */
389 changed_group |= NINE_STATE_SAMPLER;
390
391 state->commit |= NINE_STATE_COMMIT_VS;
392 return changed_group;
393 }
394
395 static inline uint32_t
396 prepare_ps(struct NineDevice9 *device, uint8_t shader_changed)
397 {
398 struct nine_state *state = &device->state;
399 struct NinePixelShader9 *ps = state->ps;
400 uint32_t changed_group = 0;
401 int has_key_changed = 0;
402
403 if (likely(ps))
404 has_key_changed = NinePixelShader9_UpdateKey(ps, state);
405
406 if (!shader_changed && !has_key_changed)
407 return 0;
408
409 if (likely(ps)) {
410 state->cso.ps = NinePixelShader9_GetVariant(ps);
411 } else {
412 ps = device->ff.ps;
413 state->cso.ps = ps->ff_cso;
414 }
415
416 if ((state->bound_samplers_mask_ps & ps->sampler_mask) != ps->sampler_mask)
417 /* Bound dummy sampler. */
418 changed_group |= NINE_STATE_SAMPLER;
419
420 state->commit |= NINE_STATE_COMMIT_PS;
421 return changed_group;
422 }
423
424 /* State preparation incremental */
425
426 /* State preparation + State commit */
427
428 static uint32_t
429 update_framebuffer(struct NineDevice9 *device)
430 {
431 struct pipe_context *pipe = device->pipe;
432 struct nine_state *state = &device->state;
433 struct pipe_framebuffer_state *fb = &device->state.fb;
434 unsigned i;
435 struct NineSurface9 *rt0 = state->rt[0];
436 unsigned w = rt0->desc.Width;
437 unsigned h = rt0->desc.Height;
438 D3DMULTISAMPLE_TYPE nr_samples = rt0->desc.MultiSampleType;
439 unsigned mask = state->ps ? state->ps->rt_mask : 1;
440 const int sRGB = state->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
441
442 DBG("\n");
443
444 state->rt_mask = 0x0;
445 fb->nr_cbufs = 0;
446
447 /* all render targets must have the same size and the depth buffer must be
448 * bigger. Multisample has to match, according to spec. But some apps do
449 * things wrong there, and no error is returned. The behaviour they get
450 * apparently is that depth buffer is disabled if it doesn't match.
451 * Surely the same for render targets. */
452
453 /* Special case: D3DFMT_NULL is used to bound no real render target,
454 * but render to depth buffer. We have to not take into account the render
455 * target info. TODO: know what should happen when there are several render targers
456 * and the first one is D3DFMT_NULL */
457 if (rt0->desc.Format == D3DFMT_NULL && state->ds) {
458 w = state->ds->desc.Width;
459 h = state->ds->desc.Height;
460 nr_samples = state->ds->desc.MultiSampleType;
461 }
462
463 for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
464 struct NineSurface9 *rt = state->rt[i];
465
466 if (rt && rt->desc.Format != D3DFMT_NULL && (mask & (1 << i)) &&
467 rt->desc.Width == w && rt->desc.Height == h &&
468 rt->desc.MultiSampleType == nr_samples) {
469 fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB);
470 state->rt_mask |= 1 << i;
471 fb->nr_cbufs = i + 1;
472
473 if (unlikely(rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP)) {
474 assert(rt->texture == D3DRTYPE_TEXTURE ||
475 rt->texture == D3DRTYPE_CUBETEXTURE);
476 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
477 }
478 } else {
479 /* Color outputs must match RT slot,
480 * drivers will have to handle NULL entries for GL, too.
481 */
482 fb->cbufs[i] = NULL;
483 }
484 }
485
486 if (state->ds && state->ds->desc.Width >= w &&
487 state->ds->desc.Height >= h &&
488 state->ds->desc.MultiSampleType == nr_samples) {
489 fb->zsbuf = NineSurface9_GetSurface(state->ds, 0);
490 } else {
491 fb->zsbuf = NULL;
492 }
493
494 fb->width = w;
495 fb->height = h;
496
497 pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
498
499 return state->changed.group;
500 }
501
502 static void
503 update_viewport(struct NineDevice9 *device)
504 {
505 struct pipe_context *pipe = device->pipe;
506 const D3DVIEWPORT9 *vport = &device->state.viewport;
507 struct pipe_viewport_state pvport;
508
509 /* D3D coordinates are:
510 * -1 .. +1 for X,Y and
511 * 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
512 */
513 pvport.scale[0] = (float)vport->Width * 0.5f;
514 pvport.scale[1] = (float)vport->Height * -0.5f;
515 pvport.scale[2] = vport->MaxZ - vport->MinZ;
516 pvport.translate[0] = (float)vport->Width * 0.5f + (float)vport->X;
517 pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y;
518 pvport.translate[2] = vport->MinZ;
519
520 /* We found R600 and SI cards have some imprecision
521 * on the barycentric coordinates used for interpolation.
522 * Some shaders rely on having something precise.
523 * We found that the proprietary driver has the imprecision issue,
524 * except when the render target width and height are powers of two.
525 * It is using some sort of workaround for these cases
526 * which covers likely all the cases the applications rely
527 * on something precise.
528 * We haven't found the workaround, but it seems like it's better
529 * for applications if the imprecision is biased towards infinity
530 * instead of -infinity (which is what measured). So shift slightly
531 * the viewport: not enough to change rasterization result (in particular
532 * for multisampling), but enough to make the imprecision biased
533 * towards infinity. We do this shift only if render target width and
534 * height are powers of two.
535 * Solves 'red shadows' bug on UE3 games.
536 */
537 if (device->driver_bugs.buggy_barycentrics &&
538 ((vport->Width & (vport->Width-1)) == 0) &&
539 ((vport->Height & (vport->Height-1)) == 0)) {
540 pvport.translate[0] -= 1.0f / 128.0f;
541 pvport.translate[1] -= 1.0f / 128.0f;
542 }
543
544 pipe->set_viewport_states(pipe, 0, 1, &pvport);
545 }
546
547 /* Loop through VS inputs and pick the vertex elements with the declared
548 * usage from the vertex declaration, then insert the instance divisor from
549 * the stream source frequency setting.
550 */
551 static void
552 update_vertex_elements(struct NineDevice9 *device)
553 {
554 struct nine_state *state = &device->state;
555 const struct NineVertexDeclaration9 *vdecl = device->state.vdecl;
556 const struct NineVertexShader9 *vs;
557 unsigned n, b, i;
558 int index;
559 char vdecl_index_map[16]; /* vs->num_inputs <= 16 */
560 char used_streams[device->caps.MaxStreams];
561 int dummy_vbo_stream = -1;
562 BOOL need_dummy_vbo = FALSE;
563 struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
564
565 state->stream_usage_mask = 0;
566 memset(vdecl_index_map, -1, 16);
567 memset(used_streams, 0, device->caps.MaxStreams);
568 vs = device->state.vs ? device->state.vs : device->ff.vs;
569
570 if (vdecl) {
571 for (n = 0; n < vs->num_inputs; ++n) {
572 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
573 n, vs->input_map[n].ndecl, vdecl);
574
575 for (i = 0; i < vdecl->nelems; i++) {
576 if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
577 vdecl_index_map[n] = i;
578 used_streams[vdecl->elems[i].vertex_buffer_index] = 1;
579 break;
580 }
581 }
582 if (vdecl_index_map[n] < 0)
583 need_dummy_vbo = TRUE;
584 }
585 } else {
586 /* No vertex declaration. Likely will never happen in practice,
587 * but we need not crash on this */
588 need_dummy_vbo = TRUE;
589 }
590
591 if (need_dummy_vbo) {
592 for (i = 0; i < device->caps.MaxStreams; i++ ) {
593 if (!used_streams[i]) {
594 dummy_vbo_stream = i;
595 break;
596 }
597 }
598 }
599 /* there are less vertex shader inputs than stream slots,
600 * so if we need a slot for the dummy vbo, we should have found one */
601 assert (!need_dummy_vbo || dummy_vbo_stream != -1);
602
603 for (n = 0; n < vs->num_inputs; ++n) {
604 index = vdecl_index_map[n];
605 if (index >= 0) {
606 ve[n] = vdecl->elems[index];
607 b = ve[n].vertex_buffer_index;
608 state->stream_usage_mask |= 1 << b;
609 /* XXX wine just uses 1 here: */
610 if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
611 ve[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF;
612 } else {
613 /* if the vertex declaration is incomplete compared to what the
614 * vertex shader needs, we bind a dummy vbo with 0 0 0 0.
615 * This is not precised by the spec, but is the behaviour
616 * tested on win */
617 ve[n].vertex_buffer_index = dummy_vbo_stream;
618 ve[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
619 ve[n].src_offset = 0;
620 ve[n].instance_divisor = 0;
621 }
622 }
623
624 if (state->dummy_vbo_bound_at != dummy_vbo_stream) {
625 if (state->dummy_vbo_bound_at >= 0)
626 state->changed.vtxbuf |= 1 << state->dummy_vbo_bound_at;
627 if (dummy_vbo_stream >= 0) {
628 state->changed.vtxbuf |= 1 << dummy_vbo_stream;
629 state->vbo_bound_done = FALSE;
630 }
631 state->dummy_vbo_bound_at = dummy_vbo_stream;
632 }
633
634 cso_set_vertex_elements(device->cso, vs->num_inputs, ve);
635
636 state->changed.stream_freq = 0;
637 }
638
639 static void
640 update_vertex_buffers(struct NineDevice9 *device)
641 {
642 struct pipe_context *pipe = device->pipe;
643 struct nine_state *state = &device->state;
644 struct pipe_vertex_buffer dummy_vtxbuf;
645 uint32_t mask = state->changed.vtxbuf;
646 unsigned i;
647 unsigned start;
648
649 DBG("mask=%x\n", mask);
650
651 if (state->dummy_vbo_bound_at >= 0) {
652 if (!state->vbo_bound_done) {
653 dummy_vtxbuf.buffer = device->dummy_vbo;
654 dummy_vtxbuf.stride = 0;
655 dummy_vtxbuf.user_buffer = NULL;
656 dummy_vtxbuf.buffer_offset = 0;
657 pipe->set_vertex_buffers(pipe, state->dummy_vbo_bound_at,
658 1, &dummy_vtxbuf);
659 state->vbo_bound_done = TRUE;
660 }
661 mask &= ~(1 << state->dummy_vbo_bound_at);
662 }
663
664 for (i = 0; mask; mask >>= 1, ++i) {
665 if (mask & 1) {
666 if (state->vtxbuf[i].buffer)
667 pipe->set_vertex_buffers(pipe, i, 1, &state->vtxbuf[i]);
668 else
669 pipe->set_vertex_buffers(pipe, i, 1, NULL);
670 }
671 }
672
673 state->changed.vtxbuf = 0;
674 }
675
676 static inline boolean
677 update_sampler_derived(struct nine_state *state, unsigned s)
678 {
679 boolean changed = FALSE;
680
681 if (state->samp[s][NINED3DSAMP_SHADOW] != state->texture[s]->shadow) {
682 changed = TRUE;
683 state->samp[s][NINED3DSAMP_SHADOW] = state->texture[s]->shadow;
684 }
685
686 if (state->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
687 int lod = state->samp[s][D3DSAMP_MAXMIPLEVEL] - state->texture[s]->managed.lod;
688 if (lod < 0)
689 lod = 0;
690 if (state->samp[s][NINED3DSAMP_MINLOD] != lod) {
691 changed = TRUE;
692 state->samp[s][NINED3DSAMP_MINLOD] = lod;
693 }
694 } else {
695 state->changed.sampler[s] &= ~0x300; /* lod changes irrelevant */
696 }
697
698 return changed;
699 }
700
701 /* TODO: add sRGB override to pipe_sampler_state ? */
702 static void
703 update_textures_and_samplers(struct NineDevice9 *device)
704 {
705 struct pipe_context *pipe = device->pipe;
706 struct nine_state *state = &device->state;
707 struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
708 unsigned num_textures;
709 unsigned i;
710 boolean commit_views;
711 boolean commit_samplers;
712 uint16_t sampler_mask = state->ps ? state->ps->sampler_mask :
713 device->ff.ps->sampler_mask;
714
715 /* TODO: Can we reduce iterations here ? */
716
717 commit_views = FALSE;
718 commit_samplers = FALSE;
719 state->bound_samplers_mask_ps = 0;
720 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) {
721 const unsigned s = NINE_SAMPLER_PS(i);
722 int sRGB;
723
724 if (!state->texture[s] && !(sampler_mask & (1 << i))) {
725 view[i] = NULL;
726 continue;
727 }
728
729 if (state->texture[s]) {
730 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
731
732 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
733 num_textures = i + 1;
734
735 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
736 state->changed.sampler[s] = 0;
737 commit_samplers = TRUE;
738 nine_convert_sampler_state(device->cso, s, state->samp[s]);
739 }
740 } else {
741 /* Bind dummy sampler. We do not bind dummy sampler when
742 * it is not needed because it could add overhead. The
743 * dummy sampler should have r=g=b=0 and a=1. We do not
744 * unbind dummy sampler directly when they are not needed
745 * anymore, but they're going to be removed as long as texture
746 * or sampler states are changed. */
747 view[i] = device->dummy_sampler_view;
748 num_textures = i + 1;
749
750 cso_single_sampler(device->cso, PIPE_SHADER_FRAGMENT,
751 s - NINE_SAMPLER_PS(0), &device->dummy_sampler_state);
752
753 commit_views = TRUE;
754 commit_samplers = TRUE;
755 state->changed.sampler[s] = ~0;
756 }
757
758 state->bound_samplers_mask_ps |= (1 << s);
759 }
760
761 commit_views |= (state->changed.texture & NINE_PS_SAMPLERS_MASK) != 0;
762 commit_views |= state->changed.srgb;
763 if (commit_views)
764 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
765 num_textures, view);
766
767 if (commit_samplers)
768 cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT);
769
770 commit_views = FALSE;
771 commit_samplers = FALSE;
772 sampler_mask = state->vs ? state->vs->sampler_mask : 0;
773 state->bound_samplers_mask_vs = 0;
774 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) {
775 const unsigned s = NINE_SAMPLER_VS(i);
776 int sRGB;
777
778 if (!state->texture[s] && !(sampler_mask & (1 << i))) {
779 view[i] = NULL;
780 continue;
781 }
782
783 if (state->texture[s]) {
784 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
785
786 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
787 num_textures = i + 1;
788
789 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
790 state->changed.sampler[s] = 0;
791 commit_samplers = TRUE;
792 nine_convert_sampler_state(device->cso, s, state->samp[s]);
793 }
794 } else {
795 /* Bind dummy sampler. We do not bind dummy sampler when
796 * it is not needed because it could add overhead. The
797 * dummy sampler should have r=g=b=0 and a=1. We do not
798 * unbind dummy sampler directly when they are not needed
799 * anymore, but they're going to be removed as long as texture
800 * or sampler states are changed. */
801 view[i] = device->dummy_sampler_view;
802 num_textures = i + 1;
803
804 cso_single_sampler(device->cso, PIPE_SHADER_VERTEX,
805 s - NINE_SAMPLER_VS(0), &device->dummy_sampler_state);
806
807 commit_views = TRUE;
808 commit_samplers = TRUE;
809 state->changed.sampler[s] = ~0;
810 }
811
812 state->bound_samplers_mask_vs |= (1 << s);
813 }
814 commit_views |= (state->changed.texture & NINE_VS_SAMPLERS_MASK) != 0;
815 commit_views |= state->changed.srgb;
816 if (commit_views)
817 pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0,
818 num_textures, view);
819
820 if (commit_samplers)
821 cso_single_sampler_done(device->cso, PIPE_SHADER_VERTEX);
822
823 state->changed.srgb = FALSE;
824 state->changed.texture = 0;
825 }
826
827 /* State commit only */
828
829 static inline void
830 commit_blend(struct NineDevice9 *device)
831 {
832 cso_set_blend(device->cso, &device->state.pipe.blend);
833 }
834
835 static inline void
836 commit_dsa(struct NineDevice9 *device)
837 {
838 cso_set_depth_stencil_alpha(device->cso, &device->state.pipe.dsa);
839 }
840
841 static inline void
842 commit_scissor(struct NineDevice9 *device)
843 {
844 struct pipe_context *pipe = device->pipe;
845
846 pipe->set_scissor_states(pipe, 0, 1, &device->state.scissor);
847 }
848
849 static inline void
850 commit_rasterizer(struct NineDevice9 *device)
851 {
852 cso_set_rasterizer(device->cso, &device->state.pipe.rast);
853 }
854
855 static inline void
856 commit_index_buffer(struct NineDevice9 *device)
857 {
858 struct pipe_context *pipe = device->pipe;
859 if (device->state.idxbuf)
860 pipe->set_index_buffer(pipe, &device->state.idxbuf->buffer);
861 else
862 pipe->set_index_buffer(pipe, NULL);
863 }
864
865 static inline void
866 commit_vs_constants(struct NineDevice9 *device)
867 {
868 struct pipe_context *pipe = device->pipe;
869
870 if (unlikely(!device->state.vs))
871 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &device->state.pipe.cb_vs_ff);
872 else
873 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &device->state.pipe.cb_vs);
874 }
875
876 static inline void
877 commit_ps_constants(struct NineDevice9 *device)
878 {
879 struct pipe_context *pipe = device->pipe;
880
881 if (unlikely(!device->state.ps))
882 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &device->state.pipe.cb_ps_ff);
883 else
884 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &device->state.pipe.cb_ps);
885 }
886
887 static inline void
888 commit_vs(struct NineDevice9 *device)
889 {
890 struct nine_state *state = &device->state;
891
892 device->pipe->bind_vs_state(device->pipe, state->cso.vs);
893 }
894
895
896 static inline void
897 commit_ps(struct NineDevice9 *device)
898 {
899 struct nine_state *state = &device->state;
900
901 device->pipe->bind_fs_state(device->pipe, state->cso.ps);
902 }
903 /* State Update */
904
905 #define NINE_STATE_SHADER_CHANGE_VS \
906 (NINE_STATE_VS | \
907 NINE_STATE_TEXTURE | \
908 NINE_STATE_FOG_SHADER)
909
910 #define NINE_STATE_SHADER_CHANGE_PS \
911 (NINE_STATE_PS | \
912 NINE_STATE_TEXTURE | \
913 NINE_STATE_FOG_SHADER | \
914 NINE_STATE_PS1X_SHADER)
915
916 #define NINE_STATE_FREQUENT \
917 (NINE_STATE_RASTERIZER | \
918 NINE_STATE_TEXTURE | \
919 NINE_STATE_SAMPLER | \
920 NINE_STATE_VS_CONST | \
921 NINE_STATE_PS_CONST)
922
923 #define NINE_STATE_COMMON \
924 (NINE_STATE_FB | \
925 NINE_STATE_BLEND | \
926 NINE_STATE_DSA | \
927 NINE_STATE_VIEWPORT | \
928 NINE_STATE_VDECL | \
929 NINE_STATE_IDXBUF)
930
931 #define NINE_STATE_RARE \
932 (NINE_STATE_SCISSOR | \
933 NINE_STATE_BLEND_COLOR | \
934 NINE_STATE_STENCIL_REF | \
935 NINE_STATE_SAMPLE_MASK)
936
937
938 /* TODO: only go through dirty textures */
939 static void
940 validate_textures(struct NineDevice9 *device)
941 {
942 struct NineBaseTexture9 *tex, *ptr;
943 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
944 list_delinit(&tex->list);
945 NineBaseTexture9_Validate(tex);
946 }
947 }
948
949 void
950 nine_update_state_framebuffer(struct NineDevice9 *device)
951 {
952 struct nine_state *state = &device->state;
953
954 validate_textures(device);
955
956 if (state->changed.group & NINE_STATE_FB)
957 update_framebuffer(device);
958
959 state->changed.group &= ~NINE_STATE_FB;
960 }
961
962 boolean
963 nine_update_state(struct NineDevice9 *device)
964 {
965 struct pipe_context *pipe = device->pipe;
966 struct nine_state *state = &device->state;
967 uint32_t group;
968
969 DBG("changed state groups: %x\n", state->changed.group);
970
971 /* NOTE: We may want to use the cso cache for everything, or let
972 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
973 * have to care about state being clobbered here and could merge this back
974 * into update_textures. Except, we also need to re-validate textures that
975 * may be dirty anyway, even if no texture bindings changed.
976 */
977 validate_textures(device); /* may clobber state */
978
979 /* ff_update may change VS/PS dirty bits */
980 if (unlikely(!state->vs || !state->ps))
981 nine_ff_update(device);
982 group = state->changed.group;
983
984 if (group & (NINE_STATE_SHADER_CHANGE_VS | NINE_STATE_SHADER_CHANGE_PS)) {
985 if (group & NINE_STATE_SHADER_CHANGE_VS)
986 group |= prepare_vs(device, (group & NINE_STATE_VS) != 0); /* may set NINE_STATE_RASTERIZER and NINE_STATE_SAMPLER*/
987 if (group & NINE_STATE_SHADER_CHANGE_PS)
988 group |= prepare_ps(device, (group & NINE_STATE_PS) != 0);
989 }
990
991 if (group & (NINE_STATE_COMMON | NINE_STATE_VS)) {
992 if (group & NINE_STATE_FB)
993 group |= update_framebuffer(device); /* may set NINE_STATE_RASTERIZER */
994 if (group & NINE_STATE_BLEND)
995 prepare_blend(device);
996 if (group & NINE_STATE_DSA)
997 prepare_dsa(device);
998 if (group & NINE_STATE_VIEWPORT)
999 update_viewport(device);
1000 if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) ||
1001 state->changed.stream_freq & ~1)
1002 update_vertex_elements(device);
1003 if (group & NINE_STATE_IDXBUF)
1004 commit_index_buffer(device);
1005 }
1006
1007 if (likely(group & (NINE_STATE_FREQUENT | NINE_STATE_VS | NINE_STATE_PS))) {
1008 if (group & NINE_STATE_RASTERIZER)
1009 prepare_rasterizer(device);
1010 if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
1011 update_textures_and_samplers(device);
1012 if (device->prefer_user_constbuf) {
1013 if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS)) && state->vs)
1014 prepare_vs_constants_userbuf(device);
1015 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && state->ps)
1016 prepare_ps_constants_userbuf(device);
1017 } else {
1018 if ((group & NINE_STATE_VS_CONST) && state->vs)
1019 upload_constants(device, PIPE_SHADER_VERTEX);
1020 if ((group & NINE_STATE_PS_CONST) && state->ps)
1021 upload_constants(device, PIPE_SHADER_FRAGMENT);
1022 }
1023 }
1024
1025 if (state->changed.vtxbuf)
1026 update_vertex_buffers(device);
1027
1028 if (state->commit & NINE_STATE_COMMIT_BLEND)
1029 commit_blend(device);
1030 if (state->commit & NINE_STATE_COMMIT_DSA)
1031 commit_dsa(device);
1032 if (state->commit & NINE_STATE_COMMIT_RASTERIZER)
1033 commit_rasterizer(device);
1034 if (state->commit & NINE_STATE_COMMIT_CONST_VS)
1035 commit_vs_constants(device);
1036 if (state->commit & NINE_STATE_COMMIT_CONST_PS)
1037 commit_ps_constants(device);
1038 if (state->commit & NINE_STATE_COMMIT_VS)
1039 commit_vs(device);
1040 if (state->commit & NINE_STATE_COMMIT_PS)
1041 commit_ps(device);
1042
1043 state->commit = 0;
1044
1045 if (unlikely(state->changed.ucp)) {
1046 pipe->set_clip_state(pipe, &state->clip);
1047 state->changed.ucp = 0;
1048 }
1049
1050 if (unlikely(group & NINE_STATE_RARE)) {
1051 if (group & NINE_STATE_SCISSOR)
1052 commit_scissor(device);
1053 if (group & NINE_STATE_BLEND_COLOR) {
1054 struct pipe_blend_color color;
1055 d3dcolor_to_rgba(&color.color[0], state->rs[D3DRS_BLENDFACTOR]);
1056 pipe->set_blend_color(pipe, &color);
1057 }
1058 if (group & NINE_STATE_SAMPLE_MASK) {
1059 pipe->set_sample_mask(pipe, state->rs[D3DRS_MULTISAMPLEMASK]);
1060 }
1061 if (group & NINE_STATE_STENCIL_REF) {
1062 struct pipe_stencil_ref ref;
1063 ref.ref_value[0] = state->rs[D3DRS_STENCILREF];
1064 ref.ref_value[1] = ref.ref_value[0];
1065 pipe->set_stencil_ref(pipe, &ref);
1066 }
1067 }
1068
1069 device->state.changed.group &=
1070 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST);
1071
1072 DBG("finished\n");
1073
1074 return TRUE;
1075 }
1076
1077 /* State defaults */
1078
1079 static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] =
1080 {
1081 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
1082 [D3DRS_ZENABLE] = D3DZB_FALSE,
1083 [D3DRS_FILLMODE] = D3DFILL_SOLID,
1084 [D3DRS_SHADEMODE] = D3DSHADE_GOURAUD,
1085 /* [D3DRS_LINEPATTERN] = 0x00000000, */
1086 [D3DRS_ZWRITEENABLE] = TRUE,
1087 [D3DRS_ALPHATESTENABLE] = FALSE,
1088 [D3DRS_LASTPIXEL] = TRUE,
1089 [D3DRS_SRCBLEND] = D3DBLEND_ONE,
1090 [D3DRS_DESTBLEND] = D3DBLEND_ZERO,
1091 [D3DRS_CULLMODE] = D3DCULL_CCW,
1092 [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,
1093 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
1094 [D3DRS_ALPHAREF] = 0,
1095 [D3DRS_DITHERENABLE] = FALSE,
1096 [D3DRS_ALPHABLENDENABLE] = FALSE,
1097 [D3DRS_FOGENABLE] = FALSE,
1098 [D3DRS_SPECULARENABLE] = FALSE,
1099 /* [D3DRS_ZVISIBLE] = 0, */
1100 [D3DRS_FOGCOLOR] = 0,
1101 [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,
1102 [D3DRS_FOGSTART] = 0x00000000,
1103 [D3DRS_FOGEND] = 0x3F800000,
1104 [D3DRS_FOGDENSITY] = 0x3F800000,
1105 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
1106 [D3DRS_RANGEFOGENABLE] = FALSE,
1107 [D3DRS_STENCILENABLE] = FALSE,
1108 [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
1109 [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,
1110 [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,
1111 [D3DRS_STENCILREF] = 0,
1112 [D3DRS_STENCILMASK] = 0xFFFFFFFF,
1113 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
1114 [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,
1115 [D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF,
1116 [D3DRS_WRAP0] = 0,
1117 [D3DRS_WRAP1] = 0,
1118 [D3DRS_WRAP2] = 0,
1119 [D3DRS_WRAP3] = 0,
1120 [D3DRS_WRAP4] = 0,
1121 [D3DRS_WRAP5] = 0,
1122 [D3DRS_WRAP6] = 0,
1123 [D3DRS_WRAP7] = 0,
1124 [D3DRS_CLIPPING] = TRUE,
1125 [D3DRS_LIGHTING] = TRUE,
1126 [D3DRS_AMBIENT] = 0,
1127 [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
1128 [D3DRS_COLORVERTEX] = TRUE,
1129 [D3DRS_LOCALVIEWER] = TRUE,
1130 [D3DRS_NORMALIZENORMALS] = FALSE,
1131 [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,
1132 [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,
1133 [D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL,
1134 [D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL,
1135 [D3DRS_VERTEXBLEND] = D3DVBF_DISABLE,
1136 [D3DRS_CLIPPLANEENABLE] = 0,
1137 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
1138 [D3DRS_POINTSIZE] = 0x3F800000,
1139 [D3DRS_POINTSIZE_MIN] = 0x3F800000,
1140 [D3DRS_POINTSPRITEENABLE] = FALSE,
1141 [D3DRS_POINTSCALEENABLE] = FALSE,
1142 [D3DRS_POINTSCALE_A] = 0x3F800000,
1143 [D3DRS_POINTSCALE_B] = 0x00000000,
1144 [D3DRS_POINTSCALE_C] = 0x00000000,
1145 [D3DRS_MULTISAMPLEANTIALIAS] = TRUE,
1146 [D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF,
1147 [D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE,
1148 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
1149 [D3DRS_DEBUGMONITORTOKEN] = 0xDEADCAFE,
1150 [D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */
1151 [D3DRS_INDEXEDVERTEXBLENDENABLE] = FALSE,
1152 [D3DRS_COLORWRITEENABLE] = 0x0000000f,
1153 [D3DRS_TWEENFACTOR] = 0x00000000,
1154 [D3DRS_BLENDOP] = D3DBLENDOP_ADD,
1155 [D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC,
1156 [D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR,
1157 [D3DRS_SCISSORTESTENABLE] = FALSE,
1158 [D3DRS_SLOPESCALEDEPTHBIAS] = 0,
1159 [D3DRS_MINTESSELLATIONLEVEL] = 0x3F800000,
1160 [D3DRS_MAXTESSELLATIONLEVEL] = 0x3F800000,
1161 [D3DRS_ANTIALIASEDLINEENABLE] = FALSE,
1162 [D3DRS_ADAPTIVETESS_X] = 0x00000000,
1163 [D3DRS_ADAPTIVETESS_Y] = 0x00000000,
1164 [D3DRS_ADAPTIVETESS_Z] = 0x3F800000,
1165 [D3DRS_ADAPTIVETESS_W] = 0x00000000,
1166 [D3DRS_ENABLEADAPTIVETESSELLATION] = FALSE,
1167 [D3DRS_TWOSIDEDSTENCILMODE] = FALSE,
1168 [D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP,
1169 [D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP,
1170 [D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
1171 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
1172 [D3DRS_COLORWRITEENABLE1] = 0x0000000F,
1173 [D3DRS_COLORWRITEENABLE2] = 0x0000000F,
1174 [D3DRS_COLORWRITEENABLE3] = 0x0000000F,
1175 [D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
1176 [D3DRS_SRGBWRITEENABLE] = 0,
1177 [D3DRS_DEPTHBIAS] = 0,
1178 [D3DRS_WRAP8] = 0,
1179 [D3DRS_WRAP9] = 0,
1180 [D3DRS_WRAP10] = 0,
1181 [D3DRS_WRAP11] = 0,
1182 [D3DRS_WRAP12] = 0,
1183 [D3DRS_WRAP13] = 0,
1184 [D3DRS_WRAP14] = 0,
1185 [D3DRS_WRAP15] = 0,
1186 [D3DRS_SEPARATEALPHABLENDENABLE] = FALSE,
1187 [D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE,
1188 [D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO,
1189 [D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,
1190 [NINED3DRS_VSPOINTSIZE] = FALSE,
1191 [NINED3DRS_RTMASK] = 0xf,
1192 [NINED3DRS_ALPHACOVERAGE] = FALSE
1193 };
1194 static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] =
1195 {
1196 [D3DTSS_COLOROP] = D3DTOP_DISABLE,
1197 [D3DTSS_ALPHAOP] = D3DTOP_DISABLE,
1198 [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
1199 [D3DTSS_COLORARG2] = D3DTA_CURRENT,
1200 [D3DTSS_COLORARG0] = D3DTA_CURRENT,
1201 [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
1202 [D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
1203 [D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
1204 [D3DTSS_RESULTARG] = D3DTA_CURRENT,
1205 [D3DTSS_BUMPENVMAT00] = 0,
1206 [D3DTSS_BUMPENVMAT01] = 0,
1207 [D3DTSS_BUMPENVMAT10] = 0,
1208 [D3DTSS_BUMPENVMAT11] = 0,
1209 [D3DTSS_BUMPENVLSCALE] = 0,
1210 [D3DTSS_BUMPENVLOFFSET] = 0,
1211 [D3DTSS_TEXCOORDINDEX] = 0,
1212 [D3DTSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE,
1213 };
1214 static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] =
1215 {
1216 [D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP,
1217 [D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP,
1218 [D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP,
1219 [D3DSAMP_BORDERCOLOR] = 0,
1220 [D3DSAMP_MAGFILTER] = D3DTEXF_POINT,
1221 [D3DSAMP_MINFILTER] = D3DTEXF_POINT,
1222 [D3DSAMP_MIPFILTER] = D3DTEXF_NONE,
1223 [D3DSAMP_MIPMAPLODBIAS] = 0,
1224 [D3DSAMP_MAXMIPLEVEL] = 0,
1225 [D3DSAMP_MAXANISOTROPY] = 1,
1226 [D3DSAMP_SRGBTEXTURE] = 0,
1227 [D3DSAMP_ELEMENTINDEX] = 0,
1228 [D3DSAMP_DMAPOFFSET] = 0,
1229 [NINED3DSAMP_MINLOD] = 0,
1230 [NINED3DSAMP_SHADOW] = 0
1231 };
1232
1233 void nine_state_restore_non_cso(struct NineDevice9 *device)
1234 {
1235 struct nine_state *state = &device->state;
1236
1237 state->changed.group = NINE_STATE_ALL;
1238 state->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1;
1239 state->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
1240 state->changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
1241 state->commit |= NINE_STATE_COMMIT_CONST_VS | NINE_STATE_COMMIT_CONST_PS;
1242 }
1243
1244 void
1245 nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
1246 boolean is_reset)
1247 {
1248 struct nine_state *state = &device->state;
1249 unsigned s;
1250
1251 /* Initialize defaults.
1252 */
1253 memcpy(state->rs, nine_render_state_defaults, sizeof(state->rs));
1254
1255 for (s = 0; s < Elements(state->ff.tex_stage); ++s) {
1256 memcpy(&state->ff.tex_stage[s], nine_tex_stage_state_defaults,
1257 sizeof(state->ff.tex_stage[s]));
1258 state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] = s;
1259 }
1260 state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE;
1261 state->ff.tex_stage[0][D3DTSS_ALPHAOP] = D3DTOP_SELECTARG1;
1262 memset(&state->bumpmap_vars, 0, sizeof(state->bumpmap_vars));
1263
1264 for (s = 0; s < Elements(state->samp); ++s) {
1265 memcpy(&state->samp[s], nine_samp_state_defaults,
1266 sizeof(state->samp[s]));
1267 }
1268
1269 if (state->vs_const_f)
1270 memset(state->vs_const_f, 0, device->vs_const_size);
1271 if (state->ps_const_f)
1272 memset(state->ps_const_f, 0, device->ps_const_size);
1273
1274 /* Cap dependent initial state:
1275 */
1276 state->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize);
1277
1278 /* Set changed flags to initialize driver.
1279 */
1280 state->changed.group = NINE_STATE_ALL;
1281 state->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1;
1282 state->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
1283 state->changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
1284
1285 state->ff.changed.transform[0] = ~0;
1286 state->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
1287
1288 if (!is_reset) {
1289 state->viewport.MinZ = 0.0f;
1290 state->viewport.MaxZ = 1.0f;
1291 }
1292
1293 for (s = 0; s < Elements(state->changed.sampler); ++s)
1294 state->changed.sampler[s] = ~0;
1295
1296 if (!is_reset) {
1297 state->dummy_vbo_bound_at = -1;
1298 state->vbo_bound_done = FALSE;
1299 }
1300
1301 if (!device->prefer_user_constbuf) {
1302 /* fill cb_vs and cb_ps for the non user constbuf path */
1303 struct pipe_constant_buffer cb;
1304
1305 cb.buffer_offset = 0;
1306 cb.buffer_size = device->vs_const_size;
1307 cb.buffer = device->constbuf_vs;
1308 cb.user_buffer = NULL;
1309 state->pipe.cb_vs = cb;
1310
1311 cb.buffer_size = device->ps_const_size;
1312 cb.buffer = device->constbuf_ps;
1313 state->pipe.cb_ps = cb;
1314
1315 state->commit |= NINE_STATE_COMMIT_CONST_VS | NINE_STATE_COMMIT_CONST_PS;
1316 }
1317 }
1318
1319 void
1320 nine_state_clear(struct nine_state *state, const boolean device)
1321 {
1322 unsigned i;
1323
1324 for (i = 0; i < Elements(state->rt); ++i)
1325 nine_bind(&state->rt[i], NULL);
1326 nine_bind(&state->ds, NULL);
1327 nine_bind(&state->vs, NULL);
1328 nine_bind(&state->ps, NULL);
1329 nine_bind(&state->vdecl, NULL);
1330 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
1331 nine_bind(&state->stream[i], NULL);
1332 nine_bind(&state->idxbuf, NULL);
1333 for (i = 0; i < NINE_MAX_SAMPLERS; ++i) {
1334 if (device &&
1335 state->texture[i] &&
1336 --state->texture[i]->bind_count == 0)
1337 list_delinit(&state->texture[i]->list);
1338 nine_bind(&state->texture[i], NULL);
1339 }
1340 }
1341
1342 /*
1343 static const DWORD nine_render_states_pixel[] =
1344 {
1345 D3DRS_ALPHABLENDENABLE,
1346 D3DRS_ALPHAFUNC,
1347 D3DRS_ALPHAREF,
1348 D3DRS_ALPHATESTENABLE,
1349 D3DRS_ANTIALIASEDLINEENABLE,
1350 D3DRS_BLENDFACTOR,
1351 D3DRS_BLENDOP,
1352 D3DRS_BLENDOPALPHA,
1353 D3DRS_CCW_STENCILFAIL,
1354 D3DRS_CCW_STENCILPASS,
1355 D3DRS_CCW_STENCILZFAIL,
1356 D3DRS_COLORWRITEENABLE,
1357 D3DRS_COLORWRITEENABLE1,
1358 D3DRS_COLORWRITEENABLE2,
1359 D3DRS_COLORWRITEENABLE3,
1360 D3DRS_DEPTHBIAS,
1361 D3DRS_DESTBLEND,
1362 D3DRS_DESTBLENDALPHA,
1363 D3DRS_DITHERENABLE,
1364 D3DRS_FILLMODE,
1365 D3DRS_FOGDENSITY,
1366 D3DRS_FOGEND,
1367 D3DRS_FOGSTART,
1368 D3DRS_LASTPIXEL,
1369 D3DRS_SCISSORTESTENABLE,
1370 D3DRS_SEPARATEALPHABLENDENABLE,
1371 D3DRS_SHADEMODE,
1372 D3DRS_SLOPESCALEDEPTHBIAS,
1373 D3DRS_SRCBLEND,
1374 D3DRS_SRCBLENDALPHA,
1375 D3DRS_SRGBWRITEENABLE,
1376 D3DRS_STENCILENABLE,
1377 D3DRS_STENCILFAIL,
1378 D3DRS_STENCILFUNC,
1379 D3DRS_STENCILMASK,
1380 D3DRS_STENCILPASS,
1381 D3DRS_STENCILREF,
1382 D3DRS_STENCILWRITEMASK,
1383 D3DRS_STENCILZFAIL,
1384 D3DRS_TEXTUREFACTOR,
1385 D3DRS_TWOSIDEDSTENCILMODE,
1386 D3DRS_WRAP0,
1387 D3DRS_WRAP1,
1388 D3DRS_WRAP10,
1389 D3DRS_WRAP11,
1390 D3DRS_WRAP12,
1391 D3DRS_WRAP13,
1392 D3DRS_WRAP14,
1393 D3DRS_WRAP15,
1394 D3DRS_WRAP2,
1395 D3DRS_WRAP3,
1396 D3DRS_WRAP4,
1397 D3DRS_WRAP5,
1398 D3DRS_WRAP6,
1399 D3DRS_WRAP7,
1400 D3DRS_WRAP8,
1401 D3DRS_WRAP9,
1402 D3DRS_ZENABLE,
1403 D3DRS_ZFUNC,
1404 D3DRS_ZWRITEENABLE
1405 };
1406 */
1407 const uint32_t nine_render_states_pixel[(NINED3DRS_LAST + 31) / 32] =
1408 {
1409 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1410 0x000000ff, 0xde01c900, 0x0003ffcf
1411 };
1412
1413 /*
1414 static const DWORD nine_render_states_vertex[] =
1415 {
1416 D3DRS_ADAPTIVETESS_W,
1417 D3DRS_ADAPTIVETESS_X,
1418 D3DRS_ADAPTIVETESS_Y,
1419 D3DRS_ADAPTIVETESS_Z,
1420 D3DRS_AMBIENT,
1421 D3DRS_AMBIENTMATERIALSOURCE,
1422 D3DRS_CLIPPING,
1423 D3DRS_CLIPPLANEENABLE,
1424 D3DRS_COLORVERTEX,
1425 D3DRS_CULLMODE,
1426 D3DRS_DIFFUSEMATERIALSOURCE,
1427 D3DRS_EMISSIVEMATERIALSOURCE,
1428 D3DRS_ENABLEADAPTIVETESSELLATION,
1429 D3DRS_FOGCOLOR,
1430 D3DRS_FOGDENSITY,
1431 D3DRS_FOGENABLE,
1432 D3DRS_FOGEND,
1433 D3DRS_FOGSTART,
1434 D3DRS_FOGTABLEMODE,
1435 D3DRS_FOGVERTEXMODE,
1436 D3DRS_INDEXEDVERTEXBLENDENABLE,
1437 D3DRS_LIGHTING,
1438 D3DRS_LOCALVIEWER,
1439 D3DRS_MAXTESSELLATIONLEVEL,
1440 D3DRS_MINTESSELLATIONLEVEL,
1441 D3DRS_MULTISAMPLEANTIALIAS,
1442 D3DRS_MULTISAMPLEMASK,
1443 D3DRS_NORMALDEGREE,
1444 D3DRS_NORMALIZENORMALS,
1445 D3DRS_PATCHEDGESTYLE,
1446 D3DRS_POINTSCALE_A,
1447 D3DRS_POINTSCALE_B,
1448 D3DRS_POINTSCALE_C,
1449 D3DRS_POINTSCALEENABLE,
1450 D3DRS_POINTSIZE,
1451 D3DRS_POINTSIZE_MAX,
1452 D3DRS_POINTSIZE_MIN,
1453 D3DRS_POINTSPRITEENABLE,
1454 D3DRS_POSITIONDEGREE,
1455 D3DRS_RANGEFOGENABLE,
1456 D3DRS_SHADEMODE,
1457 D3DRS_SPECULARENABLE,
1458 D3DRS_SPECULARMATERIALSOURCE,
1459 D3DRS_TWEENFACTOR,
1460 D3DRS_VERTEXBLEND
1461 };
1462 */
1463 const uint32_t nine_render_states_vertex[(NINED3DRS_LAST + 31) / 32] =
1464 {
1465 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1466 0xfd9efb00, 0x01fc34cf, 0x00000000
1467 };
1468
1469 /* TODO: put in the right values */
1470 const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
1471 {
1472 [D3DRS_ZENABLE] = NINE_STATE_DSA,
1473 [D3DRS_FILLMODE] = NINE_STATE_RASTERIZER,
1474 [D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER,
1475 [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
1476 [D3DRS_ALPHATESTENABLE] = NINE_STATE_DSA,
1477 [D3DRS_LASTPIXEL] = NINE_STATE_RASTERIZER,
1478 [D3DRS_SRCBLEND] = NINE_STATE_BLEND,
1479 [D3DRS_DESTBLEND] = NINE_STATE_BLEND,
1480 [D3DRS_CULLMODE] = NINE_STATE_RASTERIZER,
1481 [D3DRS_ZFUNC] = NINE_STATE_DSA,
1482 [D3DRS_ALPHAREF] = NINE_STATE_DSA,
1483 [D3DRS_ALPHAFUNC] = NINE_STATE_DSA,
1484 [D3DRS_DITHERENABLE] = NINE_STATE_BLEND,
1485 [D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
1486 [D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER | NINE_STATE_FOG_SHADER | NINE_STATE_PS_CONST,
1487 [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
1488 [D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
1489 [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER | NINE_STATE_FOG_SHADER | NINE_STATE_PS_CONST,
1490 [D3DRS_FOGSTART] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
1491 [D3DRS_FOGEND] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
1492 [D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER | NINE_STATE_PS_CONST,
1493 [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_OTHER,
1494 [D3DRS_STENCILENABLE] = NINE_STATE_DSA,
1495 [D3DRS_STENCILFAIL] = NINE_STATE_DSA,
1496 [D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
1497 [D3DRS_STENCILPASS] = NINE_STATE_DSA,
1498 [D3DRS_STENCILFUNC] = NINE_STATE_DSA,
1499 [D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF,
1500 [D3DRS_STENCILMASK] = NINE_STATE_DSA,
1501 [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
1502 [D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PSSTAGES,
1503 [D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */
1504 [D3DRS_WRAP1] = NINE_STATE_UNHANDLED,
1505 [D3DRS_WRAP2] = NINE_STATE_UNHANDLED,
1506 [D3DRS_WRAP3] = NINE_STATE_UNHANDLED,
1507 [D3DRS_WRAP4] = NINE_STATE_UNHANDLED,
1508 [D3DRS_WRAP5] = NINE_STATE_UNHANDLED,
1509 [D3DRS_WRAP6] = NINE_STATE_UNHANDLED,
1510 [D3DRS_WRAP7] = NINE_STATE_UNHANDLED,
1511 [D3DRS_CLIPPING] = 0, /* software vertex processing only */
1512 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,
1513 [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
1514 [D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_OTHER,
1515 [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,
1516 [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,
1517 [D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_OTHER,
1518 [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1519 [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1520 [D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1521 [D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1522 [D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
1523 [D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
1524 [D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
1525 [D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER,
1526 [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
1527 [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
1528 [D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
1529 [D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER,
1530 [D3DRS_POINTSCALE_C] = NINE_STATE_FF_OTHER,
1531 [D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_RASTERIZER,
1532 [D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
1533 [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
1534 [D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
1535 [D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER,
1536 [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
1537 [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
1538 [D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,
1539 [D3DRS_BLENDOP] = NINE_STATE_BLEND,
1540 [D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED,
1541 [D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED,
1542 [D3DRS_SCISSORTESTENABLE] = NINE_STATE_RASTERIZER,
1543 [D3DRS_SLOPESCALEDEPTHBIAS] = NINE_STATE_RASTERIZER,
1544 [D3DRS_ANTIALIASEDLINEENABLE] = NINE_STATE_RASTERIZER,
1545 [D3DRS_MINTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1546 [D3DRS_MAXTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1547 [D3DRS_ADAPTIVETESS_X] = NINE_STATE_UNHANDLED,
1548 [D3DRS_ADAPTIVETESS_Y] = NINE_STATE_UNHANDLED,
1549 [D3DRS_ADAPTIVETESS_Z] = NINE_STATE_UNHANDLED,
1550 [D3DRS_ADAPTIVETESS_W] = NINE_STATE_UNHANDLED,
1551 [D3DRS_ENABLEADAPTIVETESSELLATION] = NINE_STATE_UNHANDLED,
1552 [D3DRS_TWOSIDEDSTENCILMODE] = NINE_STATE_DSA,
1553 [D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA,
1554 [D3DRS_CCW_STENCILZFAIL] = NINE_STATE_DSA,
1555 [D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA,
1556 [D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA,
1557 [D3DRS_COLORWRITEENABLE1] = NINE_STATE_BLEND,
1558 [D3DRS_COLORWRITEENABLE2] = NINE_STATE_BLEND,
1559 [D3DRS_COLORWRITEENABLE3] = NINE_STATE_BLEND,
1560 [D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,
1561 [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
1562 [D3DRS_DEPTHBIAS] = NINE_STATE_RASTERIZER,
1563 [D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */
1564 [D3DRS_WRAP9] = NINE_STATE_UNHANDLED,
1565 [D3DRS_WRAP10] = NINE_STATE_UNHANDLED,
1566 [D3DRS_WRAP11] = NINE_STATE_UNHANDLED,
1567 [D3DRS_WRAP12] = NINE_STATE_UNHANDLED,
1568 [D3DRS_WRAP13] = NINE_STATE_UNHANDLED,
1569 [D3DRS_WRAP14] = NINE_STATE_UNHANDLED,
1570 [D3DRS_WRAP15] = NINE_STATE_UNHANDLED,
1571 [D3DRS_SEPARATEALPHABLENDENABLE] = NINE_STATE_BLEND,
1572 [D3DRS_SRCBLENDALPHA] = NINE_STATE_BLEND,
1573 [D3DRS_DESTBLENDALPHA] = NINE_STATE_BLEND,
1574 [D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND
1575 };
1576
1577 /* Misc */
1578
1579 D3DMATRIX *
1580 nine_state_access_transform(struct nine_state *state, D3DTRANSFORMSTATETYPE t,
1581 boolean alloc)
1582 {
1583 static D3DMATRIX Identity = { .m[0] = { 1, 0, 0, 0 },
1584 .m[1] = { 0, 1, 0, 0 },
1585 .m[2] = { 0, 0, 1, 0 },
1586 .m[3] = { 0, 0, 0, 1 } };
1587 unsigned index;
1588
1589 switch (t) {
1590 case D3DTS_VIEW: index = 0; break;
1591 case D3DTS_PROJECTION: index = 1; break;
1592 case D3DTS_TEXTURE0: index = 2; break;
1593 case D3DTS_TEXTURE1: index = 3; break;
1594 case D3DTS_TEXTURE2: index = 4; break;
1595 case D3DTS_TEXTURE3: index = 5; break;
1596 case D3DTS_TEXTURE4: index = 6; break;
1597 case D3DTS_TEXTURE5: index = 7; break;
1598 case D3DTS_TEXTURE6: index = 8; break;
1599 case D3DTS_TEXTURE7: index = 9; break;
1600 default:
1601 if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255)))
1602 return NULL;
1603 index = 10 + (t - D3DTS_WORLDMATRIX(0));
1604 break;
1605 }
1606
1607 if (index >= state->ff.num_transforms) {
1608 unsigned N = index + 1;
1609 unsigned n = state->ff.num_transforms;
1610
1611 if (!alloc)
1612 return &Identity;
1613 state->ff.transform = REALLOC(state->ff.transform,
1614 n * sizeof(D3DMATRIX),
1615 N * sizeof(D3DMATRIX));
1616 for (; n < N; ++n)
1617 state->ff.transform[n] = Identity;
1618 state->ff.num_transforms = N;
1619 }
1620 return &state->ff.transform[index];
1621 }
1622
1623 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1624 const char *nine_d3drs_to_string(DWORD State)
1625 {
1626 switch (State) {
1627 D3DRS_TO_STRING_CASE(ZENABLE);
1628 D3DRS_TO_STRING_CASE(FILLMODE);
1629 D3DRS_TO_STRING_CASE(SHADEMODE);
1630 D3DRS_TO_STRING_CASE(ZWRITEENABLE);
1631 D3DRS_TO_STRING_CASE(ALPHATESTENABLE);
1632 D3DRS_TO_STRING_CASE(LASTPIXEL);
1633 D3DRS_TO_STRING_CASE(SRCBLEND);
1634 D3DRS_TO_STRING_CASE(DESTBLEND);
1635 D3DRS_TO_STRING_CASE(CULLMODE);
1636 D3DRS_TO_STRING_CASE(ZFUNC);
1637 D3DRS_TO_STRING_CASE(ALPHAREF);
1638 D3DRS_TO_STRING_CASE(ALPHAFUNC);
1639 D3DRS_TO_STRING_CASE(DITHERENABLE);
1640 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE);
1641 D3DRS_TO_STRING_CASE(FOGENABLE);
1642 D3DRS_TO_STRING_CASE(SPECULARENABLE);
1643 D3DRS_TO_STRING_CASE(FOGCOLOR);
1644 D3DRS_TO_STRING_CASE(FOGTABLEMODE);
1645 D3DRS_TO_STRING_CASE(FOGSTART);
1646 D3DRS_TO_STRING_CASE(FOGEND);
1647 D3DRS_TO_STRING_CASE(FOGDENSITY);
1648 D3DRS_TO_STRING_CASE(RANGEFOGENABLE);
1649 D3DRS_TO_STRING_CASE(STENCILENABLE);
1650 D3DRS_TO_STRING_CASE(STENCILFAIL);
1651 D3DRS_TO_STRING_CASE(STENCILZFAIL);
1652 D3DRS_TO_STRING_CASE(STENCILPASS);
1653 D3DRS_TO_STRING_CASE(STENCILFUNC);
1654 D3DRS_TO_STRING_CASE(STENCILREF);
1655 D3DRS_TO_STRING_CASE(STENCILMASK);
1656 D3DRS_TO_STRING_CASE(STENCILWRITEMASK);
1657 D3DRS_TO_STRING_CASE(TEXTUREFACTOR);
1658 D3DRS_TO_STRING_CASE(WRAP0);
1659 D3DRS_TO_STRING_CASE(WRAP1);
1660 D3DRS_TO_STRING_CASE(WRAP2);
1661 D3DRS_TO_STRING_CASE(WRAP3);
1662 D3DRS_TO_STRING_CASE(WRAP4);
1663 D3DRS_TO_STRING_CASE(WRAP5);
1664 D3DRS_TO_STRING_CASE(WRAP6);
1665 D3DRS_TO_STRING_CASE(WRAP7);
1666 D3DRS_TO_STRING_CASE(CLIPPING);
1667 D3DRS_TO_STRING_CASE(LIGHTING);
1668 D3DRS_TO_STRING_CASE(AMBIENT);
1669 D3DRS_TO_STRING_CASE(FOGVERTEXMODE);
1670 D3DRS_TO_STRING_CASE(COLORVERTEX);
1671 D3DRS_TO_STRING_CASE(LOCALVIEWER);
1672 D3DRS_TO_STRING_CASE(NORMALIZENORMALS);
1673 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE);
1674 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE);
1675 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE);
1676 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE);
1677 D3DRS_TO_STRING_CASE(VERTEXBLEND);
1678 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE);
1679 D3DRS_TO_STRING_CASE(POINTSIZE);
1680 D3DRS_TO_STRING_CASE(POINTSIZE_MIN);
1681 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE);
1682 D3DRS_TO_STRING_CASE(POINTSCALEENABLE);
1683 D3DRS_TO_STRING_CASE(POINTSCALE_A);
1684 D3DRS_TO_STRING_CASE(POINTSCALE_B);
1685 D3DRS_TO_STRING_CASE(POINTSCALE_C);
1686 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS);
1687 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK);
1688 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE);
1689 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN);
1690 D3DRS_TO_STRING_CASE(POINTSIZE_MAX);
1691 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE);
1692 D3DRS_TO_STRING_CASE(COLORWRITEENABLE);
1693 D3DRS_TO_STRING_CASE(TWEENFACTOR);
1694 D3DRS_TO_STRING_CASE(BLENDOP);
1695 D3DRS_TO_STRING_CASE(POSITIONDEGREE);
1696 D3DRS_TO_STRING_CASE(NORMALDEGREE);
1697 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE);
1698 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS);
1699 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE);
1700 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL);
1701 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL);
1702 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X);
1703 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y);
1704 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z);
1705 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W);
1706 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION);
1707 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE);
1708 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL);
1709 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL);
1710 D3DRS_TO_STRING_CASE(CCW_STENCILPASS);
1711 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC);
1712 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1);
1713 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2);
1714 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3);
1715 D3DRS_TO_STRING_CASE(BLENDFACTOR);
1716 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE);
1717 D3DRS_TO_STRING_CASE(DEPTHBIAS);
1718 D3DRS_TO_STRING_CASE(WRAP8);
1719 D3DRS_TO_STRING_CASE(WRAP9);
1720 D3DRS_TO_STRING_CASE(WRAP10);
1721 D3DRS_TO_STRING_CASE(WRAP11);
1722 D3DRS_TO_STRING_CASE(WRAP12);
1723 D3DRS_TO_STRING_CASE(WRAP13);
1724 D3DRS_TO_STRING_CASE(WRAP14);
1725 D3DRS_TO_STRING_CASE(WRAP15);
1726 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE);
1727 D3DRS_TO_STRING_CASE(SRCBLENDALPHA);
1728 D3DRS_TO_STRING_CASE(DESTBLENDALPHA);
1729 D3DRS_TO_STRING_CASE(BLENDOPALPHA);
1730 default:
1731 return "(invalid)";
1732 }
1733 }