2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_math.h"
38 #define DBG_CHANNEL DBG_DEVICE
41 update_framebuffer(struct NineDevice9
*device
)
43 struct pipe_context
*pipe
= device
->pipe
;
44 struct nine_state
*state
= &device
->state
;
45 struct pipe_framebuffer_state
*fb
= &device
->state
.fb
;
47 struct NineSurface9
*rt0
= state
->rt
[0];
48 unsigned w
= rt0
->desc
.Width
;
49 unsigned h
= rt0
->desc
.Height
;
50 D3DMULTISAMPLE_TYPE nr_samples
= rt0
->desc
.MultiSampleType
;
51 unsigned mask
= state
->ps
? state
->ps
->rt_mask
: 1;
52 const int sRGB
= state
->rs
[D3DRS_SRGBWRITEENABLE
] ? 1 : 0;
59 /* all render targets must have the same size and the depth buffer must be
60 * bigger. Multisample has to match, according to spec. But some apps do
61 * things wrong there, and no error is returned. The behaviour they get
62 * apparently is that depth buffer is disabled if it doesn't match.
63 * Surely the same for render targets. */
65 /* Special case: D3DFMT_NULL is used to bound no real render target,
66 * but render to depth buffer. We have to not take into account the render
67 * target info. TODO: know what should happen when there are several render targers
68 * and the first one is D3DFMT_NULL */
69 if (rt0
->desc
.Format
== D3DFMT_NULL
&& state
->ds
) {
70 w
= state
->ds
->desc
.Width
;
71 h
= state
->ds
->desc
.Height
;
72 nr_samples
= state
->ds
->desc
.MultiSampleType
;
75 for (i
= 0; i
< device
->caps
.NumSimultaneousRTs
; ++i
) {
76 struct NineSurface9
*rt
= state
->rt
[i
];
78 if (rt
&& rt
->desc
.Format
!= D3DFMT_NULL
&& (mask
& (1 << i
)) &&
79 rt
->desc
.Width
== w
&& rt
->desc
.Height
== h
&&
80 rt
->desc
.MultiSampleType
== nr_samples
) {
81 fb
->cbufs
[i
] = NineSurface9_GetSurface(rt
, sRGB
);
82 state
->rt_mask
|= 1 << i
;
85 if (unlikely(rt
->desc
.Usage
& D3DUSAGE_AUTOGENMIPMAP
)) {
86 assert(rt
->texture
== D3DRTYPE_TEXTURE
||
87 rt
->texture
== D3DRTYPE_CUBETEXTURE
);
88 NineBaseTexture9(rt
->base
.base
.container
)->dirty_mip
= TRUE
;
91 /* Color outputs must match RT slot,
92 * drivers will have to handle NULL entries for GL, too.
98 if (state
->ds
&& state
->ds
->desc
.Width
>= w
&&
99 state
->ds
->desc
.Height
>= h
&&
100 state
->ds
->desc
.MultiSampleType
== nr_samples
) {
101 fb
->zsbuf
= NineSurface9_GetSurface(state
->ds
, 0);
109 pipe
->set_framebuffer_state(pipe
, fb
); /* XXX: cso ? */
113 switch (fb
->zsbuf
->format
) {
114 case PIPE_FORMAT_Z32_FLOAT
:
115 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT
:
118 case PIPE_FORMAT_Z16_UNORM
:
119 scale
= fui((float)(1 << 16));
122 scale
= fui((float)(1 << 24));
125 if (state
->rs
[NINED3DRS_ZBIASSCALE
] != scale
) {
126 state
->rs
[NINED3DRS_ZBIASSCALE
] = scale
;
127 state
->changed
.group
|= NINE_STATE_RASTERIZER
;
131 return state
->changed
.group
;
135 update_viewport(struct NineDevice9
*device
)
137 struct pipe_context
*pipe
= device
->pipe
;
138 const D3DVIEWPORT9
*vport
= &device
->state
.viewport
;
139 struct pipe_viewport_state pvport
;
141 /* D3D coordinates are:
142 * -1 .. +1 for X,Y and
143 * 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
145 pvport
.scale
[0] = (float)vport
->Width
* 0.5f
;
146 pvport
.scale
[1] = (float)vport
->Height
* -0.5f
;
147 pvport
.scale
[2] = vport
->MaxZ
- vport
->MinZ
;
148 pvport
.translate
[0] = (float)vport
->Width
* 0.5f
+ (float)vport
->X
;
149 pvport
.translate
[1] = (float)vport
->Height
* 0.5f
+ (float)vport
->Y
;
150 pvport
.translate
[2] = vport
->MinZ
;
152 /* We found R600 and SI cards have some imprecision
153 * on the barycentric coordinates used for interpolation.
154 * Some shaders rely on having something precise.
155 * We found that the proprietary driver has the imprecision issue,
156 * except when the render target width and height are powers of two.
157 * It is using some sort of workaround for these cases
158 * which covers likely all the cases the applications rely
159 * on something precise.
160 * We haven't found the workaround, but it seems like it's better
161 * for applications if the imprecision is biased towards infinity
162 * instead of -infinity (which is what measured). So shift slightly
163 * the viewport: not enough to change rasterization result (in particular
164 * for multisampling), but enough to make the imprecision biased
165 * towards infinity. We do this shift only if render target width and
166 * height are powers of two.
167 * Solves 'red shadows' bug on UE3 games.
169 if (device
->driver_bugs
.buggy_barycentrics
&&
170 ((vport
->Width
& (vport
->Width
-1)) == 0) &&
171 ((vport
->Height
& (vport
->Height
-1)) == 0)) {
172 pvport
.translate
[0] -= 1.0f
/ 128.0f
;
173 pvport
.translate
[1] -= 1.0f
/ 128.0f
;
176 pipe
->set_viewport_states(pipe
, 0, 1, &pvport
);
180 update_scissor(struct NineDevice9
*device
)
182 struct pipe_context
*pipe
= device
->pipe
;
184 pipe
->set_scissor_states(pipe
, 0, 1, &device
->state
.scissor
);
188 update_blend(struct NineDevice9
*device
)
190 nine_convert_blend_state(device
->cso
, device
->state
.rs
);
194 update_dsa(struct NineDevice9
*device
)
196 nine_convert_dsa_state(device
->cso
, device
->state
.rs
);
200 update_rasterizer(struct NineDevice9
*device
)
202 nine_convert_rasterizer_state(device
->cso
, device
->state
.rs
);
205 /* Loop through VS inputs and pick the vertex elements with the declared
206 * usage from the vertex declaration, then insert the instance divisor from
207 * the stream source frequency setting.
210 update_vertex_elements(struct NineDevice9
*device
)
212 struct nine_state
*state
= &device
->state
;
213 const struct NineVertexDeclaration9
*vdecl
= device
->state
.vdecl
;
214 const struct NineVertexShader9
*vs
;
217 char vdecl_index_map
[16]; /* vs->num_inputs <= 16 */
218 char used_streams
[device
->caps
.MaxStreams
];
219 int dummy_vbo_stream
= -1;
220 BOOL need_dummy_vbo
= FALSE
;
221 struct pipe_vertex_element ve
[PIPE_MAX_ATTRIBS
];
223 state
->stream_usage_mask
= 0;
224 memset(vdecl_index_map
, -1, 16);
225 memset(used_streams
, 0, device
->caps
.MaxStreams
);
226 vs
= device
->state
.vs
? device
->state
.vs
: device
->ff
.vs
;
229 for (n
= 0; n
< vs
->num_inputs
; ++n
) {
230 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
231 n
, vs
->input_map
[n
].ndecl
, vdecl
);
233 for (i
= 0; i
< vdecl
->nelems
; i
++) {
234 if (vdecl
->usage_map
[i
] == vs
->input_map
[n
].ndecl
) {
235 vdecl_index_map
[n
] = i
;
236 used_streams
[vdecl
->elems
[i
].vertex_buffer_index
] = 1;
240 if (vdecl_index_map
[n
] < 0)
241 need_dummy_vbo
= TRUE
;
244 /* No vertex declaration. Likely will never happen in practice,
245 * but we need not crash on this */
246 need_dummy_vbo
= TRUE
;
249 if (need_dummy_vbo
) {
250 for (i
= 0; i
< device
->caps
.MaxStreams
; i
++ ) {
251 if (!used_streams
[i
]) {
252 dummy_vbo_stream
= i
;
257 /* there are less vertex shader inputs than stream slots,
258 * so if we need a slot for the dummy vbo, we should have found one */
259 assert (!need_dummy_vbo
|| dummy_vbo_stream
!= -1);
261 for (n
= 0; n
< vs
->num_inputs
; ++n
) {
262 index
= vdecl_index_map
[n
];
264 ve
[n
] = vdecl
->elems
[index
];
265 b
= ve
[n
].vertex_buffer_index
;
266 state
->stream_usage_mask
|= 1 << b
;
267 /* XXX wine just uses 1 here: */
268 if (state
->stream_freq
[b
] & D3DSTREAMSOURCE_INSTANCEDATA
)
269 ve
[n
].instance_divisor
= state
->stream_freq
[b
] & 0x7FFFFF;
271 /* if the vertex declaration is incomplete compared to what the
272 * vertex shader needs, we bind a dummy vbo with 0 0 0 0.
273 * This is not precised by the spec, but is the behaviour
275 ve
[n
].vertex_buffer_index
= dummy_vbo_stream
;
276 ve
[n
].src_format
= PIPE_FORMAT_R32G32B32A32_FLOAT
;
277 ve
[n
].src_offset
= 0;
278 ve
[n
].instance_divisor
= 0;
282 if (state
->dummy_vbo_bound_at
!= dummy_vbo_stream
) {
283 if (state
->dummy_vbo_bound_at
>= 0)
284 state
->changed
.vtxbuf
|= 1 << state
->dummy_vbo_bound_at
;
285 if (dummy_vbo_stream
>= 0) {
286 state
->changed
.vtxbuf
|= 1 << dummy_vbo_stream
;
287 state
->vbo_bound_done
= FALSE
;
289 state
->dummy_vbo_bound_at
= dummy_vbo_stream
;
292 cso_set_vertex_elements(device
->cso
, vs
->num_inputs
, ve
);
294 state
->changed
.stream_freq
= 0;
297 static inline uint32_t
298 update_shader_variant_keys(struct NineDevice9
*device
)
300 struct nine_state
*state
= &device
->state
;
302 uint32_t vs_key
= state
->samplers_shadow
;
303 uint32_t ps_key
= state
->samplers_shadow
;
305 vs_key
= (vs_key
& NINE_VS_SAMPLERS_MASK
) >> NINE_SAMPLER_VS(0);
306 ps_key
= (ps_key
& NINE_PS_SAMPLERS_MASK
) >> NINE_SAMPLER_PS(0);
308 if (state
->vs
) vs_key
&= state
->vs
->sampler_mask
;
310 if (unlikely(state
->ps
->byte_code
.version
< 0x20)) {
311 /* no depth textures, but variable targets */
312 uint32_t m
= state
->ps
->sampler_mask
;
317 ps_key
|= (state
->texture
[s
] ? state
->texture
[s
]->pstype
: 1) << (s
* 2);
320 ps_key
&= state
->ps
->sampler_mask
;
324 if (state
->vs
&& state
->vs_key
!= vs_key
) {
325 state
->vs_key
= vs_key
;
326 mask
|= NINE_STATE_VS
;
328 if (state
->ps
&& state
->ps_key
!= ps_key
) {
329 state
->ps_key
= ps_key
;
330 mask
|= NINE_STATE_PS
;
335 static inline uint32_t
336 update_vs(struct NineDevice9
*device
)
338 struct nine_state
*state
= &device
->state
;
339 struct NineVertexShader9
*vs
= state
->vs
;
340 uint32_t changed_group
= 0;
342 /* likely because we dislike FF */
344 state
->cso
.vs
= NineVertexShader9_GetVariant(vs
, state
->vs_key
);
347 state
->cso
.vs
= vs
->variant
.cso
;
349 device
->pipe
->bind_vs_state(device
->pipe
, state
->cso
.vs
);
351 if (state
->rs
[NINED3DRS_VSPOINTSIZE
] != vs
->point_size
) {
352 state
->rs
[NINED3DRS_VSPOINTSIZE
] = vs
->point_size
;
353 changed_group
|= NINE_STATE_RASTERIZER
;
356 if ((state
->bound_samplers_mask_vs
& vs
->sampler_mask
) != vs
->sampler_mask
)
357 /* Bound dummy sampler. */
358 changed_group
|= NINE_STATE_SAMPLER
;
359 return changed_group
;
362 static inline uint32_t
363 update_ps(struct NineDevice9
*device
)
365 struct nine_state
*state
= &device
->state
;
366 struct NinePixelShader9
*ps
= state
->ps
;
367 uint32_t changed_group
= 0;
370 state
->cso
.ps
= NinePixelShader9_GetVariant(ps
, state
->ps_key
);
373 state
->cso
.ps
= ps
->variant
.cso
;
375 device
->pipe
->bind_fs_state(device
->pipe
, state
->cso
.ps
);
377 if ((state
->bound_samplers_mask_ps
& ps
->sampler_mask
) != ps
->sampler_mask
)
378 /* Bound dummy sampler. */
379 changed_group
|= NINE_STATE_SAMPLER
;
380 return changed_group
;
383 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
385 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
386 box.x = (p) * 4 * sizeof(float); \
387 box.width = (c) * 4 * sizeof(float); \
388 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
392 /* OK, this is a bit ugly ... */
394 update_constants(struct NineDevice9
*device
, unsigned shader_type
)
396 struct pipe_context
*pipe
= device
->pipe
;
397 struct pipe_resource
*buf
;
400 const float *const_f
;
403 uint32_t data_b
[NINE_MAX_CONST_B
];
406 const unsigned usage
= PIPE_TRANSFER_WRITE
| PIPE_TRANSFER_DISCARD_RANGE
;
407 unsigned x
= 0; /* silence warning */
409 struct nine_range
*r
, *p
, *lconstf_ranges
;
417 if (shader_type
== PIPE_SHADER_VERTEX
) {
419 buf
= device
->constbuf_vs
;
421 const_f
= device
->state
.vs_const_f
;
422 for (p
= r
= device
->state
.changed
.vs_const_f
; r
; p
= r
, r
= r
->next
)
423 DO_UPLOAD_CONST_F(buf
, r
->bgn
, r
->end
- r
->bgn
, const_f
);
425 nine_range_pool_put_chain(&device
->range_pool
,
426 device
->state
.changed
.vs_const_f
, p
);
427 device
->state
.changed
.vs_const_f
= NULL
;
430 dirty_i
= device
->state
.changed
.vs_const_i
;
431 device
->state
.changed
.vs_const_i
= 0;
432 const_i
= &device
->state
.vs_const_i
[0][0];
434 dirty_b
= device
->state
.changed
.vs_const_b
;
435 device
->state
.changed
.vs_const_b
= 0;
436 const_b
= device
->state
.vs_const_b
;
438 lconstf_ranges
= device
->state
.vs
->lconstf
.ranges
;
439 lconstf_data
= device
->state
.vs
->lconstf
.data
;
441 device
->state
.ff
.clobber
.vs_const
= TRUE
;
442 device
->state
.changed
.group
&= ~NINE_STATE_VS_CONST
;
445 buf
= device
->constbuf_ps
;
447 const_f
= device
->state
.ps_const_f
;
448 for (p
= r
= device
->state
.changed
.ps_const_f
; r
; p
= r
, r
= r
->next
)
449 DO_UPLOAD_CONST_F(buf
, r
->bgn
, r
->end
- r
->bgn
, const_f
);
451 nine_range_pool_put_chain(&device
->range_pool
,
452 device
->state
.changed
.ps_const_f
, p
);
453 device
->state
.changed
.ps_const_f
= NULL
;
456 dirty_i
= device
->state
.changed
.ps_const_i
;
457 device
->state
.changed
.ps_const_i
= 0;
458 const_i
= &device
->state
.ps_const_i
[0][0];
460 dirty_b
= device
->state
.changed
.ps_const_b
;
461 device
->state
.changed
.ps_const_b
= 0;
462 const_b
= device
->state
.ps_const_b
;
464 lconstf_ranges
= NULL
;
467 device
->state
.ff
.clobber
.ps_const
= TRUE
;
468 device
->state
.changed
.group
&= ~NINE_STATE_PS_CONST
;
471 /* write range from min to max changed, it's not much data */
474 c
= util_last_bit(dirty_b
);
475 i
= ffs(dirty_b
) - 1;
476 x
= buf
->width0
- (NINE_MAX_CONST_B
- i
) * 4;
478 memcpy(data_b
, &(const_b
[i
]), c
* sizeof(uint32_t));
481 DBG("upload ConstantB [%u .. %u]\n", x
, x
+ c
- 1);
482 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data_b
, 0, 0);
486 for (c
= 0, i
= 0; dirty_i
; i
++, dirty_i
>>= 1) {
493 DBG("upload ConstantI [%u .. %u]\n", x
, x
+ c
- 1);
494 data
= &const_i
[x
* 4];
495 box
.x
= buf
->width0
- (NINE_MAX_CONST_I
* 4 + NINE_MAX_CONST_B
) * 4;
496 box
.x
+= x
* 4 * sizeof(int);
497 box
.width
= c
* 4 * sizeof(int);
499 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
503 DBG("upload ConstantI [%u .. %u]\n", x
, x
+ c
- 1);
504 data
= &const_i
[x
* 4];
505 box
.x
= buf
->width0
- (NINE_MAX_CONST_I
* 4 + NINE_MAX_CONST_B
) * 4;
506 box
.x
+= x
* 4 * sizeof(int);
507 box
.width
= c
* 4 * sizeof(int);
508 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
511 /* TODO: only upload these when shader itself changes */
512 if (lconstf_ranges
) {
514 struct nine_range
*r
= lconstf_ranges
;
516 box
.x
= r
->bgn
* 4 * sizeof(float);
517 n
+= r
->end
- r
->bgn
;
518 box
.width
= (r
->end
- r
->bgn
) * 4 * sizeof(float);
519 data
= &lconstf_data
[4 * n
];
520 pipe
->transfer_inline_write(pipe
, buf
, 0, usage
, &box
, data
, 0, 0);
527 update_vs_constants_userbuf(struct NineDevice9
*device
)
529 struct nine_state
*state
= &device
->state
;
530 struct pipe_context
*pipe
= device
->pipe
;
531 struct pipe_constant_buffer cb
;
533 cb
.buffer_offset
= 0;
534 cb
.buffer_size
= device
->state
.vs
->const_used_size
;
535 cb
.user_buffer
= device
->state
.vs_const_f
;
540 if (state
->changed
.vs_const_i
) {
541 int *idst
= (int *)&state
->vs_const_f
[4 * device
->max_vs_const_f
];
542 memcpy(idst
, state
->vs_const_i
, sizeof(state
->vs_const_i
));
543 state
->changed
.vs_const_i
= 0;
545 if (state
->changed
.vs_const_b
) {
546 int *idst
= (int *)&state
->vs_const_f
[4 * device
->max_vs_const_f
];
547 uint32_t *bdst
= (uint32_t *)&idst
[4 * NINE_MAX_CONST_I
];
548 memcpy(bdst
, state
->vs_const_b
, sizeof(state
->vs_const_b
));
549 state
->changed
.vs_const_b
= 0;
552 if (device
->state
.vs
->lconstf
.ranges
) {
553 /* TODO: Can we make it so that we don't have to copy everything ? */
554 const struct nine_lconstf
*lconstf
= &device
->state
.vs
->lconstf
;
555 const struct nine_range
*r
= lconstf
->ranges
;
557 float *dst
= device
->state
.vs_lconstf_temp
;
558 float *src
= (float *)cb
.user_buffer
;
559 memcpy(dst
, src
, cb
.buffer_size
);
562 unsigned c
= r
->end
- r
->bgn
;
563 memcpy(&dst
[p
* 4], &lconstf
->data
[n
* 4], c
* 4 * sizeof(float));
567 cb
.user_buffer
= dst
;
570 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_VERTEX
, 0, &cb
);
572 if (device
->state
.changed
.vs_const_f
) {
573 struct nine_range
*r
= device
->state
.changed
.vs_const_f
;
574 struct nine_range
*p
= r
;
577 nine_range_pool_put_chain(&device
->range_pool
, r
, p
);
578 device
->state
.changed
.vs_const_f
= NULL
;
580 state
->changed
.group
&= ~NINE_STATE_VS_CONST
;
584 update_ps_constants_userbuf(struct NineDevice9
*device
)
586 struct nine_state
*state
= &device
->state
;
587 struct pipe_context
*pipe
= device
->pipe
;
588 struct pipe_constant_buffer cb
;
590 cb
.buffer_offset
= 0;
591 cb
.buffer_size
= device
->state
.ps
->const_used_size
;
592 cb
.user_buffer
= device
->state
.ps_const_f
;
597 if (state
->changed
.ps_const_i
) {
598 int *idst
= (int *)&state
->ps_const_f
[4 * device
->max_ps_const_f
];
599 memcpy(idst
, state
->ps_const_i
, sizeof(state
->ps_const_i
));
600 state
->changed
.ps_const_i
= 0;
602 if (state
->changed
.ps_const_b
) {
603 int *idst
= (int *)&state
->ps_const_f
[4 * device
->max_ps_const_f
];
604 uint32_t *bdst
= (uint32_t *)&idst
[4 * NINE_MAX_CONST_I
];
605 memcpy(bdst
, state
->ps_const_b
, sizeof(state
->ps_const_b
));
606 state
->changed
.ps_const_b
= 0;
609 pipe
->set_constant_buffer(pipe
, PIPE_SHADER_FRAGMENT
, 0, &cb
);
611 if (device
->state
.changed
.ps_const_f
) {
612 struct nine_range
*r
= device
->state
.changed
.ps_const_f
;
613 struct nine_range
*p
= r
;
616 nine_range_pool_put_chain(&device
->range_pool
, r
, p
);
617 device
->state
.changed
.ps_const_f
= NULL
;
619 state
->changed
.group
&= ~NINE_STATE_PS_CONST
;
623 update_vertex_buffers(struct NineDevice9
*device
)
625 struct pipe_context
*pipe
= device
->pipe
;
626 struct nine_state
*state
= &device
->state
;
627 struct pipe_vertex_buffer dummy_vtxbuf
;
628 uint32_t mask
= state
->changed
.vtxbuf
;
632 DBG("mask=%x\n", mask
);
634 if (state
->dummy_vbo_bound_at
>= 0) {
635 if (!state
->vbo_bound_done
) {
636 dummy_vtxbuf
.buffer
= device
->dummy_vbo
;
637 dummy_vtxbuf
.stride
= 0;
638 dummy_vtxbuf
.user_buffer
= NULL
;
639 dummy_vtxbuf
.buffer_offset
= 0;
640 pipe
->set_vertex_buffers(pipe
, state
->dummy_vbo_bound_at
,
642 state
->vbo_bound_done
= TRUE
;
644 mask
&= ~(1 << state
->dummy_vbo_bound_at
);
647 for (i
= 0; mask
; mask
>>= 1, ++i
) {
649 if (state
->vtxbuf
[i
].buffer
)
650 pipe
->set_vertex_buffers(pipe
, i
, 1, &state
->vtxbuf
[i
]);
652 pipe
->set_vertex_buffers(pipe
, i
, 1, NULL
);
656 state
->changed
.vtxbuf
= 0;
660 update_index_buffer(struct NineDevice9
*device
)
662 struct pipe_context
*pipe
= device
->pipe
;
663 if (device
->state
.idxbuf
)
664 pipe
->set_index_buffer(pipe
, &device
->state
.idxbuf
->buffer
);
666 pipe
->set_index_buffer(pipe
, NULL
);
669 /* TODO: only go through dirty textures */
671 validate_textures(struct NineDevice9
*device
)
673 struct NineBaseTexture9
*tex
, *ptr
;
674 LIST_FOR_EACH_ENTRY_SAFE(tex
, ptr
, &device
->update_textures
, list
) {
675 list_delinit(&tex
->list
);
676 NineBaseTexture9_Validate(tex
);
680 static inline boolean
681 update_sampler_derived(struct nine_state
*state
, unsigned s
)
683 boolean changed
= FALSE
;
685 if (state
->samp
[s
][NINED3DSAMP_SHADOW
] != state
->texture
[s
]->shadow
) {
687 state
->samp
[s
][NINED3DSAMP_SHADOW
] = state
->texture
[s
]->shadow
;
690 if (state
->samp
[s
][D3DSAMP_MIPFILTER
] != D3DTEXF_NONE
) {
691 int lod
= state
->samp
[s
][D3DSAMP_MAXMIPLEVEL
] - state
->texture
[s
]->managed
.lod
;
694 if (state
->samp
[s
][NINED3DSAMP_MINLOD
] != lod
) {
696 state
->samp
[s
][NINED3DSAMP_MINLOD
] = lod
;
699 state
->changed
.sampler
[s
] &= ~0x300; /* lod changes irrelevant */
705 /* TODO: add sRGB override to pipe_sampler_state ? */
707 update_textures_and_samplers(struct NineDevice9
*device
)
709 struct pipe_context
*pipe
= device
->pipe
;
710 struct nine_state
*state
= &device
->state
;
711 struct pipe_sampler_view
*view
[NINE_MAX_SAMPLERS
];
712 struct pipe_sampler_state samp
;
713 unsigned num_textures
;
715 boolean commit_views
;
716 boolean commit_samplers
;
717 uint16_t sampler_mask
= state
->ps
? state
->ps
->sampler_mask
:
718 device
->ff
.ps
->sampler_mask
;
720 /* TODO: Can we reduce iterations here ? */
722 commit_views
= FALSE
;
723 commit_samplers
= FALSE
;
724 state
->bound_samplers_mask_ps
= 0;
725 for (num_textures
= 0, i
= 0; i
< NINE_MAX_SAMPLERS_PS
; ++i
) {
726 const unsigned s
= NINE_SAMPLER_PS(i
);
729 if (!state
->texture
[s
] && !(sampler_mask
& (1 << i
))) {
734 if (state
->texture
[s
]) {
735 sRGB
= state
->samp
[s
][D3DSAMP_SRGBTEXTURE
] ? 1 : 0;
737 view
[i
] = NineBaseTexture9_GetSamplerView(state
->texture
[s
], sRGB
);
738 num_textures
= i
+ 1;
740 if (update_sampler_derived(state
, s
) || (state
->changed
.sampler
[s
] & 0x05fe)) {
741 state
->changed
.sampler
[s
] = 0;
742 commit_samplers
= TRUE
;
743 nine_convert_sampler_state(device
->cso
, s
, state
->samp
[s
]);
746 /* Bind dummy sampler. We do not bind dummy sampler when
747 * it is not needed because it could add overhead. The
748 * dummy sampler should have r=g=b=0 and a=1. We do not
749 * unbind dummy sampler directly when they are not needed
750 * anymore, but they're going to be removed as long as texture
751 * or sampler states are changed. */
752 view
[i
] = device
->dummy_sampler
;
753 num_textures
= i
+ 1;
755 memset(&samp
, 0, sizeof(samp
));
756 samp
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
757 samp
.max_lod
= 15.0f
;
758 samp
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
759 samp
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
760 samp
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
761 samp
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
762 samp
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
763 samp
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
764 samp
.compare_func
= PIPE_FUNC_LEQUAL
;
765 samp
.normalized_coords
= 1;
766 samp
.seamless_cube_map
= 1;
768 cso_single_sampler(device
->cso
, PIPE_SHADER_FRAGMENT
,
769 s
- NINE_SAMPLER_PS(0), &samp
);
772 commit_samplers
= TRUE
;
773 state
->changed
.sampler
[s
] = ~0;
776 state
->bound_samplers_mask_ps
|= (1 << s
);
779 commit_views
|= (state
->changed
.texture
& NINE_PS_SAMPLERS_MASK
) != 0;
780 commit_views
|= state
->changed
.srgb
;
782 pipe
->set_sampler_views(pipe
, PIPE_SHADER_FRAGMENT
, 0,
786 cso_single_sampler_done(device
->cso
, PIPE_SHADER_FRAGMENT
);
788 commit_views
= FALSE
;
789 commit_samplers
= FALSE
;
790 sampler_mask
= state
->vs
? state
->vs
->sampler_mask
: 0;
791 state
->bound_samplers_mask_vs
= 0;
792 for (num_textures
= 0, i
= 0; i
< NINE_MAX_SAMPLERS_VS
; ++i
) {
793 const unsigned s
= NINE_SAMPLER_VS(i
);
796 if (!state
->texture
[s
] && !(sampler_mask
& (1 << i
))) {
801 if (state
->texture
[s
]) {
802 sRGB
= state
->samp
[s
][D3DSAMP_SRGBTEXTURE
] ? 1 : 0;
804 view
[i
] = NineBaseTexture9_GetSamplerView(state
->texture
[s
], sRGB
);
805 num_textures
= i
+ 1;
807 if (update_sampler_derived(state
, s
) || (state
->changed
.sampler
[s
] & 0x05fe)) {
808 state
->changed
.sampler
[s
] = 0;
809 commit_samplers
= TRUE
;
810 nine_convert_sampler_state(device
->cso
, s
, state
->samp
[s
]);
813 /* Bind dummy sampler. We do not bind dummy sampler when
814 * it is not needed because it could add overhead. The
815 * dummy sampler should have r=g=b=0 and a=1. We do not
816 * unbind dummy sampler directly when they are not needed
817 * anymore, but they're going to be removed as long as texture
818 * or sampler states are changed. */
819 view
[i
] = device
->dummy_sampler
;
820 num_textures
= i
+ 1;
822 memset(&samp
, 0, sizeof(samp
));
823 samp
.min_mip_filter
= PIPE_TEX_MIPFILTER_NONE
;
824 samp
.max_lod
= 15.0f
;
825 samp
.wrap_s
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
826 samp
.wrap_t
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
827 samp
.wrap_r
= PIPE_TEX_WRAP_CLAMP_TO_EDGE
;
828 samp
.min_img_filter
= PIPE_TEX_FILTER_NEAREST
;
829 samp
.mag_img_filter
= PIPE_TEX_FILTER_NEAREST
;
830 samp
.compare_mode
= PIPE_TEX_COMPARE_NONE
;
831 samp
.compare_func
= PIPE_FUNC_LEQUAL
;
832 samp
.normalized_coords
= 1;
833 samp
.seamless_cube_map
= 1;
835 cso_single_sampler(device
->cso
, PIPE_SHADER_VERTEX
,
836 s
- NINE_SAMPLER_VS(0), &samp
);
839 commit_samplers
= TRUE
;
840 state
->changed
.sampler
[s
] = ~0;
843 state
->bound_samplers_mask_vs
|= (1 << s
);
845 commit_views
|= (state
->changed
.texture
& NINE_VS_SAMPLERS_MASK
) != 0;
846 commit_views
|= state
->changed
.srgb
;
848 pipe
->set_sampler_views(pipe
, PIPE_SHADER_VERTEX
, 0,
852 cso_single_sampler_done(device
->cso
, PIPE_SHADER_VERTEX
);
854 state
->changed
.srgb
= FALSE
;
855 state
->changed
.texture
= 0;
859 #define NINE_STATE_FREQ_GROUP_0 \
861 NINE_STATE_VIEWPORT | \
862 NINE_STATE_SCISSOR | \
865 NINE_STATE_RASTERIZER | \
868 NINE_STATE_BLEND_COLOR | \
869 NINE_STATE_STENCIL_REF | \
870 NINE_STATE_SAMPLE_MASK)
872 #define NINE_STATE_FREQ_GROUP_1 ~NINE_STATE_FREQ_GROUP_0
874 #define NINE_STATE_SHADER_VARIANT_GROUP \
875 (NINE_STATE_TEXTURE | \
880 nine_update_state(struct NineDevice9
*device
, uint32_t mask
)
882 struct pipe_context
*pipe
= device
->pipe
;
883 struct nine_state
*state
= &device
->state
;
886 DBG("changed state groups: %x | %x\n",
887 state
->changed
.group
& NINE_STATE_FREQ_GROUP_0
,
888 state
->changed
.group
& NINE_STATE_FREQ_GROUP_1
);
890 /* NOTE: We may want to use the cso cache for everything, or let
891 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
892 * have to care about state being clobbered here and could merge this back
893 * into update_textures. Except, we also need to re-validate textures that
894 * may be dirty anyway, even if no texture bindings changed.
896 validate_textures(device
); /* may clobber state */
898 /* ff_update may change VS/PS dirty bits */
899 if ((mask
& NINE_STATE_FF
) && unlikely(!state
->vs
|| !state
->ps
))
900 nine_ff_update(device
);
901 group
= state
->changed
.group
& mask
;
903 if (group
& NINE_STATE_SHADER_VARIANT_GROUP
)
904 group
|= update_shader_variant_keys(device
);
906 if (group
& NINE_STATE_FREQ_GROUP_0
) {
907 if (group
& NINE_STATE_FB
)
908 group
= update_framebuffer(device
) & mask
;
909 if (group
& NINE_STATE_VIEWPORT
)
910 update_viewport(device
);
911 if (group
& NINE_STATE_SCISSOR
)
912 update_scissor(device
);
914 if (group
& NINE_STATE_DSA
)
916 if (group
& NINE_STATE_BLEND
)
917 update_blend(device
);
919 if (group
& NINE_STATE_VS
)
920 group
|= update_vs(device
);
922 if (group
& NINE_STATE_RASTERIZER
)
923 update_rasterizer(device
);
925 if (group
& NINE_STATE_PS
)
926 group
|= update_ps(device
);
928 if (group
& NINE_STATE_BLEND_COLOR
) {
929 struct pipe_blend_color color
;
930 d3dcolor_to_rgba(&color
.color
[0], state
->rs
[D3DRS_BLENDFACTOR
]);
931 pipe
->set_blend_color(pipe
, &color
);
933 if (group
& NINE_STATE_SAMPLE_MASK
) {
934 pipe
->set_sample_mask(pipe
, state
->rs
[D3DRS_MULTISAMPLEMASK
]);
936 if (group
& NINE_STATE_STENCIL_REF
) {
937 struct pipe_stencil_ref ref
;
938 ref
.ref_value
[0] = state
->rs
[D3DRS_STENCILREF
];
939 ref
.ref_value
[1] = ref
.ref_value
[0];
940 pipe
->set_stencil_ref(pipe
, &ref
);
944 if (state
->changed
.ucp
) {
945 pipe
->set_clip_state(pipe
, &state
->clip
);
946 state
->changed
.ucp
= 0;
949 if (group
& (NINE_STATE_FREQ_GROUP_1
| NINE_STATE_VS
)) {
950 if (group
& (NINE_STATE_TEXTURE
| NINE_STATE_SAMPLER
))
951 update_textures_and_samplers(device
);
953 if (group
& NINE_STATE_IDXBUF
)
954 update_index_buffer(device
);
956 if ((group
& (NINE_STATE_VDECL
| NINE_STATE_VS
)) ||
957 state
->changed
.stream_freq
& ~1)
958 update_vertex_elements(device
);
960 if (device
->prefer_user_constbuf
) {
961 if ((group
& (NINE_STATE_VS_CONST
| NINE_STATE_VS
)) && state
->vs
)
962 update_vs_constants_userbuf(device
);
963 if ((group
& (NINE_STATE_PS_CONST
| NINE_STATE_PS
)) && state
->ps
)
964 update_ps_constants_userbuf(device
);
966 if ((group
& NINE_STATE_VS_CONST
) && state
->vs
)
967 update_constants(device
, PIPE_SHADER_VERTEX
);
968 if ((group
& NINE_STATE_PS_CONST
) && state
->ps
)
969 update_constants(device
, PIPE_SHADER_FRAGMENT
);
972 if (state
->changed
.vtxbuf
)
973 update_vertex_buffers(device
);
975 device
->state
.changed
.group
&= ~mask
|
976 (NINE_STATE_FF
| NINE_STATE_VS_CONST
| NINE_STATE_PS_CONST
);
984 static const DWORD nine_render_state_defaults
[NINED3DRS_LAST
+ 1] =
986 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
987 [D3DRS_ZENABLE
] = D3DZB_FALSE
,
988 [D3DRS_FILLMODE
] = D3DFILL_SOLID
,
989 [D3DRS_SHADEMODE
] = D3DSHADE_GOURAUD
,
990 /* [D3DRS_LINEPATTERN] = 0x00000000, */
991 [D3DRS_ZWRITEENABLE
] = TRUE
,
992 [D3DRS_ALPHATESTENABLE
] = FALSE
,
993 [D3DRS_LASTPIXEL
] = TRUE
,
994 [D3DRS_SRCBLEND
] = D3DBLEND_ONE
,
995 [D3DRS_DESTBLEND
] = D3DBLEND_ZERO
,
996 [D3DRS_CULLMODE
] = D3DCULL_CCW
,
997 [D3DRS_ZFUNC
] = D3DCMP_LESSEQUAL
,
998 [D3DRS_ALPHAFUNC
] = D3DCMP_ALWAYS
,
999 [D3DRS_ALPHAREF
] = 0,
1000 [D3DRS_DITHERENABLE
] = FALSE
,
1001 [D3DRS_ALPHABLENDENABLE
] = FALSE
,
1002 [D3DRS_FOGENABLE
] = FALSE
,
1003 [D3DRS_SPECULARENABLE
] = FALSE
,
1004 /* [D3DRS_ZVISIBLE] = 0, */
1005 [D3DRS_FOGCOLOR
] = 0,
1006 [D3DRS_FOGTABLEMODE
] = D3DFOG_NONE
,
1007 [D3DRS_FOGSTART
] = 0x00000000,
1008 [D3DRS_FOGEND
] = 0x3F800000,
1009 [D3DRS_FOGDENSITY
] = 0x3F800000,
1010 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
1011 [D3DRS_RANGEFOGENABLE
] = FALSE
,
1012 [D3DRS_STENCILENABLE
] = FALSE
,
1013 [D3DRS_STENCILFAIL
] = D3DSTENCILOP_KEEP
,
1014 [D3DRS_STENCILZFAIL
] = D3DSTENCILOP_KEEP
,
1015 [D3DRS_STENCILPASS
] = D3DSTENCILOP_KEEP
,
1016 [D3DRS_STENCILREF
] = 0,
1017 [D3DRS_STENCILMASK
] = 0xFFFFFFFF,
1018 [D3DRS_STENCILFUNC
] = D3DCMP_ALWAYS
,
1019 [D3DRS_STENCILWRITEMASK
] = 0xFFFFFFFF,
1020 [D3DRS_TEXTUREFACTOR
] = 0xFFFFFFFF,
1029 [D3DRS_CLIPPING
] = TRUE
,
1030 [D3DRS_LIGHTING
] = TRUE
,
1031 [D3DRS_AMBIENT
] = 0,
1032 [D3DRS_FOGVERTEXMODE
] = D3DFOG_NONE
,
1033 [D3DRS_COLORVERTEX
] = TRUE
,
1034 [D3DRS_LOCALVIEWER
] = TRUE
,
1035 [D3DRS_NORMALIZENORMALS
] = FALSE
,
1036 [D3DRS_DIFFUSEMATERIALSOURCE
] = D3DMCS_COLOR1
,
1037 [D3DRS_SPECULARMATERIALSOURCE
] = D3DMCS_COLOR2
,
1038 [D3DRS_AMBIENTMATERIALSOURCE
] = D3DMCS_MATERIAL
,
1039 [D3DRS_EMISSIVEMATERIALSOURCE
] = D3DMCS_MATERIAL
,
1040 [D3DRS_VERTEXBLEND
] = D3DVBF_DISABLE
,
1041 [D3DRS_CLIPPLANEENABLE
] = 0,
1042 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
1043 [D3DRS_POINTSIZE
] = 0x3F800000,
1044 [D3DRS_POINTSIZE_MIN
] = 0x3F800000,
1045 [D3DRS_POINTSPRITEENABLE
] = FALSE
,
1046 [D3DRS_POINTSCALEENABLE
] = FALSE
,
1047 [D3DRS_POINTSCALE_A
] = 0x3F800000,
1048 [D3DRS_POINTSCALE_B
] = 0x00000000,
1049 [D3DRS_POINTSCALE_C
] = 0x00000000,
1050 [D3DRS_MULTISAMPLEANTIALIAS
] = TRUE
,
1051 [D3DRS_MULTISAMPLEMASK
] = 0xFFFFFFFF,
1052 [D3DRS_PATCHEDGESTYLE
] = D3DPATCHEDGE_DISCRETE
,
1053 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
1054 [D3DRS_DEBUGMONITORTOKEN
] = 0xDEADCAFE,
1055 [D3DRS_POINTSIZE_MAX
] = 0x3F800000, /* depends on cap */
1056 [D3DRS_INDEXEDVERTEXBLENDENABLE
] = FALSE
,
1057 [D3DRS_COLORWRITEENABLE
] = 0x0000000f,
1058 [D3DRS_TWEENFACTOR
] = 0x00000000,
1059 [D3DRS_BLENDOP
] = D3DBLENDOP_ADD
,
1060 [D3DRS_POSITIONDEGREE
] = D3DDEGREE_CUBIC
,
1061 [D3DRS_NORMALDEGREE
] = D3DDEGREE_LINEAR
,
1062 [D3DRS_SCISSORTESTENABLE
] = FALSE
,
1063 [D3DRS_SLOPESCALEDEPTHBIAS
] = 0,
1064 [D3DRS_MINTESSELLATIONLEVEL
] = 0x3F800000,
1065 [D3DRS_MAXTESSELLATIONLEVEL
] = 0x3F800000,
1066 [D3DRS_ANTIALIASEDLINEENABLE
] = FALSE
,
1067 [D3DRS_ADAPTIVETESS_X
] = 0x00000000,
1068 [D3DRS_ADAPTIVETESS_Y
] = 0x00000000,
1069 [D3DRS_ADAPTIVETESS_Z
] = 0x3F800000,
1070 [D3DRS_ADAPTIVETESS_W
] = 0x00000000,
1071 [D3DRS_ENABLEADAPTIVETESSELLATION
] = FALSE
,
1072 [D3DRS_TWOSIDEDSTENCILMODE
] = FALSE
,
1073 [D3DRS_CCW_STENCILFAIL
] = D3DSTENCILOP_KEEP
,
1074 [D3DRS_CCW_STENCILZFAIL
] = D3DSTENCILOP_KEEP
,
1075 [D3DRS_CCW_STENCILPASS
] = D3DSTENCILOP_KEEP
,
1076 [D3DRS_CCW_STENCILFUNC
] = D3DCMP_ALWAYS
,
1077 [D3DRS_COLORWRITEENABLE1
] = 0x0000000F,
1078 [D3DRS_COLORWRITEENABLE2
] = 0x0000000F,
1079 [D3DRS_COLORWRITEENABLE3
] = 0x0000000F,
1080 [D3DRS_BLENDFACTOR
] = 0xFFFFFFFF,
1081 [D3DRS_SRGBWRITEENABLE
] = 0,
1082 [D3DRS_DEPTHBIAS
] = 0,
1091 [D3DRS_SEPARATEALPHABLENDENABLE
] = FALSE
,
1092 [D3DRS_SRCBLENDALPHA
] = D3DBLEND_ONE
,
1093 [D3DRS_DESTBLENDALPHA
] = D3DBLEND_ZERO
,
1094 [D3DRS_BLENDOPALPHA
] = D3DBLENDOP_ADD
,
1095 [NINED3DRS_VSPOINTSIZE
] = FALSE
,
1096 [NINED3DRS_RTMASK
] = 0xf,
1097 [NINED3DRS_ALPHACOVERAGE
] = FALSE
1099 static const DWORD nine_tex_stage_state_defaults
[NINED3DTSS_LAST
+ 1] =
1101 [D3DTSS_COLOROP
] = D3DTOP_DISABLE
,
1102 [D3DTSS_ALPHAOP
] = D3DTOP_DISABLE
,
1103 [D3DTSS_COLORARG1
] = D3DTA_TEXTURE
,
1104 [D3DTSS_COLORARG2
] = D3DTA_CURRENT
,
1105 [D3DTSS_COLORARG0
] = D3DTA_CURRENT
,
1106 [D3DTSS_ALPHAARG1
] = D3DTA_TEXTURE
,
1107 [D3DTSS_ALPHAARG2
] = D3DTA_CURRENT
,
1108 [D3DTSS_ALPHAARG0
] = D3DTA_CURRENT
,
1109 [D3DTSS_RESULTARG
] = D3DTA_CURRENT
,
1110 [D3DTSS_BUMPENVMAT00
] = 0,
1111 [D3DTSS_BUMPENVMAT01
] = 0,
1112 [D3DTSS_BUMPENVMAT10
] = 0,
1113 [D3DTSS_BUMPENVMAT11
] = 0,
1114 [D3DTSS_BUMPENVLSCALE
] = 0,
1115 [D3DTSS_BUMPENVLOFFSET
] = 0,
1116 [D3DTSS_TEXCOORDINDEX
] = 0,
1117 [D3DTSS_TEXTURETRANSFORMFLAGS
] = D3DTTFF_DISABLE
,
1119 static const DWORD nine_samp_state_defaults
[NINED3DSAMP_LAST
+ 1] =
1121 [D3DSAMP_ADDRESSU
] = D3DTADDRESS_WRAP
,
1122 [D3DSAMP_ADDRESSV
] = D3DTADDRESS_WRAP
,
1123 [D3DSAMP_ADDRESSW
] = D3DTADDRESS_WRAP
,
1124 [D3DSAMP_BORDERCOLOR
] = 0,
1125 [D3DSAMP_MAGFILTER
] = D3DTEXF_POINT
,
1126 [D3DSAMP_MINFILTER
] = D3DTEXF_POINT
,
1127 [D3DSAMP_MIPFILTER
] = D3DTEXF_NONE
,
1128 [D3DSAMP_MIPMAPLODBIAS
] = 0,
1129 [D3DSAMP_MAXMIPLEVEL
] = 0,
1130 [D3DSAMP_MAXANISOTROPY
] = 1,
1131 [D3DSAMP_SRGBTEXTURE
] = 0,
1132 [D3DSAMP_ELEMENTINDEX
] = 0,
1133 [D3DSAMP_DMAPOFFSET
] = 0,
1134 [NINED3DSAMP_MINLOD
] = 0,
1135 [NINED3DSAMP_SHADOW
] = 0
1138 nine_state_set_defaults(struct NineDevice9
*device
, const D3DCAPS9
*caps
,
1141 struct nine_state
*state
= &device
->state
;
1144 /* Initialize defaults.
1146 memcpy(state
->rs
, nine_render_state_defaults
, sizeof(state
->rs
));
1148 for (s
= 0; s
< Elements(state
->ff
.tex_stage
); ++s
) {
1149 memcpy(&state
->ff
.tex_stage
[s
], nine_tex_stage_state_defaults
,
1150 sizeof(state
->ff
.tex_stage
[s
]));
1151 state
->ff
.tex_stage
[s
][D3DTSS_TEXCOORDINDEX
] = s
;
1153 state
->ff
.tex_stage
[0][D3DTSS_COLOROP
] = D3DTOP_MODULATE
;
1154 state
->ff
.tex_stage
[0][D3DTSS_ALPHAOP
] = D3DTOP_SELECTARG1
;
1156 for (s
= 0; s
< Elements(state
->samp
); ++s
) {
1157 memcpy(&state
->samp
[s
], nine_samp_state_defaults
,
1158 sizeof(state
->samp
[s
]));
1161 if (state
->vs_const_f
)
1162 memset(state
->vs_const_f
, 0, device
->vs_const_size
);
1163 if (state
->ps_const_f
)
1164 memset(state
->ps_const_f
, 0, device
->ps_const_size
);
1166 /* Cap dependent initial state:
1168 state
->rs
[D3DRS_POINTSIZE_MAX
] = fui(caps
->MaxPointSize
);
1170 /* Set changed flags to initialize driver.
1172 state
->changed
.group
= NINE_STATE_ALL
;
1174 state
->ff
.changed
.transform
[0] = ~0;
1175 state
->ff
.changed
.transform
[D3DTS_WORLD
/ 32] |= 1 << (D3DTS_WORLD
% 32);
1178 state
->viewport
.MinZ
= 0.0f
;
1179 state
->viewport
.MaxZ
= 1.0f
;
1182 for (s
= 0; s
< Elements(state
->changed
.sampler
); ++s
)
1183 state
->changed
.sampler
[s
] = ~0;
1186 state
->dummy_vbo_bound_at
= -1;
1187 state
->vbo_bound_done
= FALSE
;
1192 nine_state_clear(struct nine_state
*state
, const boolean device
)
1196 for (i
= 0; i
< Elements(state
->rt
); ++i
)
1197 nine_bind(&state
->rt
[i
], NULL
);
1198 nine_bind(&state
->ds
, NULL
);
1199 nine_bind(&state
->vs
, NULL
);
1200 nine_bind(&state
->ps
, NULL
);
1201 nine_bind(&state
->vdecl
, NULL
);
1202 for (i
= 0; i
< PIPE_MAX_ATTRIBS
; ++i
)
1203 nine_bind(&state
->stream
[i
], NULL
);
1204 nine_bind(&state
->idxbuf
, NULL
);
1205 for (i
= 0; i
< NINE_MAX_SAMPLERS
; ++i
) {
1207 state
->texture
[i
] &&
1208 --state
->texture
[i
]->bind_count
== 0)
1209 list_delinit(&state
->texture
[i
]->list
);
1210 nine_bind(&state
->texture
[i
], NULL
);
1215 static const DWORD nine_render_states_pixel[] =
1217 D3DRS_ALPHABLENDENABLE,
1220 D3DRS_ALPHATESTENABLE,
1221 D3DRS_ANTIALIASEDLINEENABLE,
1225 D3DRS_CCW_STENCILFAIL,
1226 D3DRS_CCW_STENCILPASS,
1227 D3DRS_CCW_STENCILZFAIL,
1228 D3DRS_COLORWRITEENABLE,
1229 D3DRS_COLORWRITEENABLE1,
1230 D3DRS_COLORWRITEENABLE2,
1231 D3DRS_COLORWRITEENABLE3,
1234 D3DRS_DESTBLENDALPHA,
1241 D3DRS_SCISSORTESTENABLE,
1242 D3DRS_SEPARATEALPHABLENDENABLE,
1244 D3DRS_SLOPESCALEDEPTHBIAS,
1246 D3DRS_SRCBLENDALPHA,
1247 D3DRS_SRGBWRITEENABLE,
1248 D3DRS_STENCILENABLE,
1254 D3DRS_STENCILWRITEMASK,
1256 D3DRS_TEXTUREFACTOR,
1257 D3DRS_TWOSIDEDSTENCILMODE,
1279 const uint32_t nine_render_states_pixel
[(NINED3DRS_LAST
+ 31) / 32] =
1281 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1282 0x000000ff, 0xde01c900, 0x0003ffcf
1286 static const DWORD nine_render_states_vertex[] =
1288 D3DRS_ADAPTIVETESS_W,
1289 D3DRS_ADAPTIVETESS_X,
1290 D3DRS_ADAPTIVETESS_Y,
1291 D3DRS_ADAPTIVETESS_Z,
1293 D3DRS_AMBIENTMATERIALSOURCE,
1295 D3DRS_CLIPPLANEENABLE,
1298 D3DRS_DIFFUSEMATERIALSOURCE,
1299 D3DRS_EMISSIVEMATERIALSOURCE,
1300 D3DRS_ENABLEADAPTIVETESSELLATION,
1307 D3DRS_FOGVERTEXMODE,
1308 D3DRS_INDEXEDVERTEXBLENDENABLE,
1311 D3DRS_MAXTESSELLATIONLEVEL,
1312 D3DRS_MINTESSELLATIONLEVEL,
1313 D3DRS_MULTISAMPLEANTIALIAS,
1314 D3DRS_MULTISAMPLEMASK,
1316 D3DRS_NORMALIZENORMALS,
1317 D3DRS_PATCHEDGESTYLE,
1321 D3DRS_POINTSCALEENABLE,
1323 D3DRS_POINTSIZE_MAX,
1324 D3DRS_POINTSIZE_MIN,
1325 D3DRS_POINTSPRITEENABLE,
1326 D3DRS_POSITIONDEGREE,
1327 D3DRS_RANGEFOGENABLE,
1329 D3DRS_SPECULARENABLE,
1330 D3DRS_SPECULARMATERIALSOURCE,
1335 const uint32_t nine_render_states_vertex
[(NINED3DRS_LAST
+ 31) / 32] =
1337 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1338 0xfd9efb00, 0x01fc34cf, 0x00000000
1341 /* TODO: put in the right values */
1342 const uint32_t nine_render_state_group
[NINED3DRS_LAST
+ 1] =
1344 [D3DRS_ZENABLE
] = NINE_STATE_DSA
,
1345 [D3DRS_FILLMODE
] = NINE_STATE_RASTERIZER
,
1346 [D3DRS_SHADEMODE
] = NINE_STATE_RASTERIZER
,
1347 [D3DRS_ZWRITEENABLE
] = NINE_STATE_DSA
,
1348 [D3DRS_ALPHATESTENABLE
] = NINE_STATE_DSA
,
1349 [D3DRS_LASTPIXEL
] = NINE_STATE_RASTERIZER
,
1350 [D3DRS_SRCBLEND
] = NINE_STATE_BLEND
,
1351 [D3DRS_DESTBLEND
] = NINE_STATE_BLEND
,
1352 [D3DRS_CULLMODE
] = NINE_STATE_RASTERIZER
,
1353 [D3DRS_ZFUNC
] = NINE_STATE_DSA
,
1354 [D3DRS_ALPHAREF
] = NINE_STATE_DSA
,
1355 [D3DRS_ALPHAFUNC
] = NINE_STATE_DSA
,
1356 [D3DRS_DITHERENABLE
] = NINE_STATE_RASTERIZER
,
1357 [D3DRS_ALPHABLENDENABLE
] = NINE_STATE_BLEND
,
1358 [D3DRS_FOGENABLE
] = NINE_STATE_FF_OTHER
,
1359 [D3DRS_SPECULARENABLE
] = NINE_STATE_FF_LIGHTING
,
1360 [D3DRS_FOGCOLOR
] = NINE_STATE_FF_OTHER
,
1361 [D3DRS_FOGTABLEMODE
] = NINE_STATE_FF_OTHER
,
1362 [D3DRS_FOGSTART
] = NINE_STATE_FF_OTHER
,
1363 [D3DRS_FOGEND
] = NINE_STATE_FF_OTHER
,
1364 [D3DRS_FOGDENSITY
] = NINE_STATE_FF_OTHER
,
1365 [D3DRS_RANGEFOGENABLE
] = NINE_STATE_FF_OTHER
,
1366 [D3DRS_STENCILENABLE
] = NINE_STATE_DSA
,
1367 [D3DRS_STENCILFAIL
] = NINE_STATE_DSA
,
1368 [D3DRS_STENCILZFAIL
] = NINE_STATE_DSA
,
1369 [D3DRS_STENCILPASS
] = NINE_STATE_DSA
,
1370 [D3DRS_STENCILFUNC
] = NINE_STATE_DSA
,
1371 [D3DRS_STENCILREF
] = NINE_STATE_STENCIL_REF
,
1372 [D3DRS_STENCILMASK
] = NINE_STATE_DSA
,
1373 [D3DRS_STENCILWRITEMASK
] = NINE_STATE_DSA
,
1374 [D3DRS_TEXTUREFACTOR
] = NINE_STATE_FF_PSSTAGES
,
1375 [D3DRS_WRAP0
] = NINE_STATE_UNHANDLED
, /* cylindrical wrap is crazy */
1376 [D3DRS_WRAP1
] = NINE_STATE_UNHANDLED
,
1377 [D3DRS_WRAP2
] = NINE_STATE_UNHANDLED
,
1378 [D3DRS_WRAP3
] = NINE_STATE_UNHANDLED
,
1379 [D3DRS_WRAP4
] = NINE_STATE_UNHANDLED
,
1380 [D3DRS_WRAP5
] = NINE_STATE_UNHANDLED
,
1381 [D3DRS_WRAP6
] = NINE_STATE_UNHANDLED
,
1382 [D3DRS_WRAP7
] = NINE_STATE_UNHANDLED
,
1383 [D3DRS_CLIPPING
] = 0, /* software vertex processing only */
1384 [D3DRS_LIGHTING
] = NINE_STATE_FF_LIGHTING
,
1385 [D3DRS_AMBIENT
] = NINE_STATE_FF_LIGHTING
| NINE_STATE_FF_MATERIAL
,
1386 [D3DRS_FOGVERTEXMODE
] = NINE_STATE_FF_OTHER
,
1387 [D3DRS_COLORVERTEX
] = NINE_STATE_FF_LIGHTING
,
1388 [D3DRS_LOCALVIEWER
] = NINE_STATE_FF_LIGHTING
,
1389 [D3DRS_NORMALIZENORMALS
] = NINE_STATE_FF_OTHER
,
1390 [D3DRS_DIFFUSEMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1391 [D3DRS_SPECULARMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1392 [D3DRS_AMBIENTMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1393 [D3DRS_EMISSIVEMATERIALSOURCE
] = NINE_STATE_FF_LIGHTING
,
1394 [D3DRS_VERTEXBLEND
] = NINE_STATE_FF_OTHER
,
1395 [D3DRS_CLIPPLANEENABLE
] = NINE_STATE_RASTERIZER
,
1396 [D3DRS_POINTSIZE
] = NINE_STATE_RASTERIZER
,
1397 [D3DRS_POINTSIZE_MIN
] = NINE_STATE_RASTERIZER
,
1398 [D3DRS_POINTSPRITEENABLE
] = NINE_STATE_RASTERIZER
,
1399 [D3DRS_POINTSCALEENABLE
] = NINE_STATE_FF_OTHER
,
1400 [D3DRS_POINTSCALE_A
] = NINE_STATE_FF_OTHER
,
1401 [D3DRS_POINTSCALE_B
] = NINE_STATE_FF_OTHER
,
1402 [D3DRS_POINTSCALE_C
] = NINE_STATE_FF_OTHER
,
1403 [D3DRS_MULTISAMPLEANTIALIAS
] = NINE_STATE_RASTERIZER
,
1404 [D3DRS_MULTISAMPLEMASK
] = NINE_STATE_SAMPLE_MASK
,
1405 [D3DRS_PATCHEDGESTYLE
] = NINE_STATE_UNHANDLED
,
1406 [D3DRS_DEBUGMONITORTOKEN
] = NINE_STATE_UNHANDLED
,
1407 [D3DRS_POINTSIZE_MAX
] = NINE_STATE_RASTERIZER
,
1408 [D3DRS_INDEXEDVERTEXBLENDENABLE
] = NINE_STATE_FF_OTHER
,
1409 [D3DRS_COLORWRITEENABLE
] = NINE_STATE_BLEND
,
1410 [D3DRS_TWEENFACTOR
] = NINE_STATE_FF_OTHER
,
1411 [D3DRS_BLENDOP
] = NINE_STATE_BLEND
,
1412 [D3DRS_POSITIONDEGREE
] = NINE_STATE_UNHANDLED
,
1413 [D3DRS_NORMALDEGREE
] = NINE_STATE_UNHANDLED
,
1414 [D3DRS_SCISSORTESTENABLE
] = NINE_STATE_RASTERIZER
,
1415 [D3DRS_SLOPESCALEDEPTHBIAS
] = NINE_STATE_RASTERIZER
,
1416 [D3DRS_ANTIALIASEDLINEENABLE
] = NINE_STATE_RASTERIZER
,
1417 [D3DRS_MINTESSELLATIONLEVEL
] = NINE_STATE_UNHANDLED
,
1418 [D3DRS_MAXTESSELLATIONLEVEL
] = NINE_STATE_UNHANDLED
,
1419 [D3DRS_ADAPTIVETESS_X
] = NINE_STATE_UNHANDLED
,
1420 [D3DRS_ADAPTIVETESS_Y
] = NINE_STATE_UNHANDLED
,
1421 [D3DRS_ADAPTIVETESS_Z
] = NINE_STATE_UNHANDLED
,
1422 [D3DRS_ADAPTIVETESS_W
] = NINE_STATE_UNHANDLED
,
1423 [D3DRS_ENABLEADAPTIVETESSELLATION
] = NINE_STATE_UNHANDLED
,
1424 [D3DRS_TWOSIDEDSTENCILMODE
] = NINE_STATE_DSA
,
1425 [D3DRS_CCW_STENCILFAIL
] = NINE_STATE_DSA
,
1426 [D3DRS_CCW_STENCILZFAIL
] = NINE_STATE_DSA
,
1427 [D3DRS_CCW_STENCILPASS
] = NINE_STATE_DSA
,
1428 [D3DRS_CCW_STENCILFUNC
] = NINE_STATE_DSA
,
1429 [D3DRS_COLORWRITEENABLE1
] = NINE_STATE_BLEND
,
1430 [D3DRS_COLORWRITEENABLE2
] = NINE_STATE_BLEND
,
1431 [D3DRS_COLORWRITEENABLE3
] = NINE_STATE_BLEND
,
1432 [D3DRS_BLENDFACTOR
] = NINE_STATE_BLEND_COLOR
,
1433 [D3DRS_SRGBWRITEENABLE
] = NINE_STATE_FB
,
1434 [D3DRS_DEPTHBIAS
] = NINE_STATE_RASTERIZER
,
1435 [D3DRS_WRAP8
] = NINE_STATE_UNHANDLED
, /* cylwrap has to be done via GP */
1436 [D3DRS_WRAP9
] = NINE_STATE_UNHANDLED
,
1437 [D3DRS_WRAP10
] = NINE_STATE_UNHANDLED
,
1438 [D3DRS_WRAP11
] = NINE_STATE_UNHANDLED
,
1439 [D3DRS_WRAP12
] = NINE_STATE_UNHANDLED
,
1440 [D3DRS_WRAP13
] = NINE_STATE_UNHANDLED
,
1441 [D3DRS_WRAP14
] = NINE_STATE_UNHANDLED
,
1442 [D3DRS_WRAP15
] = NINE_STATE_UNHANDLED
,
1443 [D3DRS_SEPARATEALPHABLENDENABLE
] = NINE_STATE_BLEND
,
1444 [D3DRS_SRCBLENDALPHA
] = NINE_STATE_BLEND
,
1445 [D3DRS_DESTBLENDALPHA
] = NINE_STATE_BLEND
,
1446 [D3DRS_BLENDOPALPHA
] = NINE_STATE_BLEND
1450 nine_state_access_transform(struct nine_state
*state
, D3DTRANSFORMSTATETYPE t
,
1453 static D3DMATRIX Identity
= { .m
[0] = { 1, 0, 0, 0 },
1454 .m
[1] = { 0, 1, 0, 0 },
1455 .m
[2] = { 0, 0, 1, 0 },
1456 .m
[3] = { 0, 0, 0, 1 } };
1460 case D3DTS_VIEW
: index
= 0; break;
1461 case D3DTS_PROJECTION
: index
= 1; break;
1462 case D3DTS_TEXTURE0
: index
= 2; break;
1463 case D3DTS_TEXTURE1
: index
= 3; break;
1464 case D3DTS_TEXTURE2
: index
= 4; break;
1465 case D3DTS_TEXTURE3
: index
= 5; break;
1466 case D3DTS_TEXTURE4
: index
= 6; break;
1467 case D3DTS_TEXTURE5
: index
= 7; break;
1468 case D3DTS_TEXTURE6
: index
= 8; break;
1469 case D3DTS_TEXTURE7
: index
= 9; break;
1471 if (!(t
>= D3DTS_WORLDMATRIX(0) && t
<= D3DTS_WORLDMATRIX(255)))
1473 index
= 10 + (t
- D3DTS_WORLDMATRIX(0));
1477 if (index
>= state
->ff
.num_transforms
) {
1478 unsigned N
= index
+ 1;
1479 unsigned n
= state
->ff
.num_transforms
;
1483 state
->ff
.transform
= REALLOC(state
->ff
.transform
,
1484 n
* sizeof(D3DMATRIX
),
1485 N
* sizeof(D3DMATRIX
));
1487 state
->ff
.transform
[n
] = Identity
;
1488 state
->ff
.num_transforms
= N
;
1490 return &state
->ff
.transform
[index
];
1493 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1494 const char *nine_d3drs_to_string(DWORD State
)
1497 D3DRS_TO_STRING_CASE(ZENABLE
);
1498 D3DRS_TO_STRING_CASE(FILLMODE
);
1499 D3DRS_TO_STRING_CASE(SHADEMODE
);
1500 D3DRS_TO_STRING_CASE(ZWRITEENABLE
);
1501 D3DRS_TO_STRING_CASE(ALPHATESTENABLE
);
1502 D3DRS_TO_STRING_CASE(LASTPIXEL
);
1503 D3DRS_TO_STRING_CASE(SRCBLEND
);
1504 D3DRS_TO_STRING_CASE(DESTBLEND
);
1505 D3DRS_TO_STRING_CASE(CULLMODE
);
1506 D3DRS_TO_STRING_CASE(ZFUNC
);
1507 D3DRS_TO_STRING_CASE(ALPHAREF
);
1508 D3DRS_TO_STRING_CASE(ALPHAFUNC
);
1509 D3DRS_TO_STRING_CASE(DITHERENABLE
);
1510 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE
);
1511 D3DRS_TO_STRING_CASE(FOGENABLE
);
1512 D3DRS_TO_STRING_CASE(SPECULARENABLE
);
1513 D3DRS_TO_STRING_CASE(FOGCOLOR
);
1514 D3DRS_TO_STRING_CASE(FOGTABLEMODE
);
1515 D3DRS_TO_STRING_CASE(FOGSTART
);
1516 D3DRS_TO_STRING_CASE(FOGEND
);
1517 D3DRS_TO_STRING_CASE(FOGDENSITY
);
1518 D3DRS_TO_STRING_CASE(RANGEFOGENABLE
);
1519 D3DRS_TO_STRING_CASE(STENCILENABLE
);
1520 D3DRS_TO_STRING_CASE(STENCILFAIL
);
1521 D3DRS_TO_STRING_CASE(STENCILZFAIL
);
1522 D3DRS_TO_STRING_CASE(STENCILPASS
);
1523 D3DRS_TO_STRING_CASE(STENCILFUNC
);
1524 D3DRS_TO_STRING_CASE(STENCILREF
);
1525 D3DRS_TO_STRING_CASE(STENCILMASK
);
1526 D3DRS_TO_STRING_CASE(STENCILWRITEMASK
);
1527 D3DRS_TO_STRING_CASE(TEXTUREFACTOR
);
1528 D3DRS_TO_STRING_CASE(WRAP0
);
1529 D3DRS_TO_STRING_CASE(WRAP1
);
1530 D3DRS_TO_STRING_CASE(WRAP2
);
1531 D3DRS_TO_STRING_CASE(WRAP3
);
1532 D3DRS_TO_STRING_CASE(WRAP4
);
1533 D3DRS_TO_STRING_CASE(WRAP5
);
1534 D3DRS_TO_STRING_CASE(WRAP6
);
1535 D3DRS_TO_STRING_CASE(WRAP7
);
1536 D3DRS_TO_STRING_CASE(CLIPPING
);
1537 D3DRS_TO_STRING_CASE(LIGHTING
);
1538 D3DRS_TO_STRING_CASE(AMBIENT
);
1539 D3DRS_TO_STRING_CASE(FOGVERTEXMODE
);
1540 D3DRS_TO_STRING_CASE(COLORVERTEX
);
1541 D3DRS_TO_STRING_CASE(LOCALVIEWER
);
1542 D3DRS_TO_STRING_CASE(NORMALIZENORMALS
);
1543 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE
);
1544 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE
);
1545 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE
);
1546 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE
);
1547 D3DRS_TO_STRING_CASE(VERTEXBLEND
);
1548 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE
);
1549 D3DRS_TO_STRING_CASE(POINTSIZE
);
1550 D3DRS_TO_STRING_CASE(POINTSIZE_MIN
);
1551 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE
);
1552 D3DRS_TO_STRING_CASE(POINTSCALEENABLE
);
1553 D3DRS_TO_STRING_CASE(POINTSCALE_A
);
1554 D3DRS_TO_STRING_CASE(POINTSCALE_B
);
1555 D3DRS_TO_STRING_CASE(POINTSCALE_C
);
1556 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS
);
1557 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK
);
1558 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE
);
1559 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN
);
1560 D3DRS_TO_STRING_CASE(POINTSIZE_MAX
);
1561 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE
);
1562 D3DRS_TO_STRING_CASE(COLORWRITEENABLE
);
1563 D3DRS_TO_STRING_CASE(TWEENFACTOR
);
1564 D3DRS_TO_STRING_CASE(BLENDOP
);
1565 D3DRS_TO_STRING_CASE(POSITIONDEGREE
);
1566 D3DRS_TO_STRING_CASE(NORMALDEGREE
);
1567 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE
);
1568 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS
);
1569 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE
);
1570 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL
);
1571 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL
);
1572 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X
);
1573 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y
);
1574 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z
);
1575 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W
);
1576 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION
);
1577 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE
);
1578 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL
);
1579 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL
);
1580 D3DRS_TO_STRING_CASE(CCW_STENCILPASS
);
1581 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC
);
1582 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1
);
1583 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2
);
1584 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3
);
1585 D3DRS_TO_STRING_CASE(BLENDFACTOR
);
1586 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE
);
1587 D3DRS_TO_STRING_CASE(DEPTHBIAS
);
1588 D3DRS_TO_STRING_CASE(WRAP8
);
1589 D3DRS_TO_STRING_CASE(WRAP9
);
1590 D3DRS_TO_STRING_CASE(WRAP10
);
1591 D3DRS_TO_STRING_CASE(WRAP11
);
1592 D3DRS_TO_STRING_CASE(WRAP12
);
1593 D3DRS_TO_STRING_CASE(WRAP13
);
1594 D3DRS_TO_STRING_CASE(WRAP14
);
1595 D3DRS_TO_STRING_CASE(WRAP15
);
1596 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE
);
1597 D3DRS_TO_STRING_CASE(SRCBLENDALPHA
);
1598 D3DRS_TO_STRING_CASE(DESTBLENDALPHA
);
1599 D3DRS_TO_STRING_CASE(BLENDOPALPHA
);