db861c44f45260bc974190e0c32de05190b48cfe
[mesa.git] / src / gallium / state_trackers / nine / nine_state.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "device9.h"
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
27 #include "surface9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
32 #include "nine_ff.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_math.h"
37
38 #define DBG_CHANNEL DBG_DEVICE
39
40 static uint32_t
41 update_framebuffer(struct NineDevice9 *device)
42 {
43 struct pipe_context *pipe = device->pipe;
44 struct nine_state *state = &device->state;
45 struct pipe_framebuffer_state *fb = &device->state.fb;
46 unsigned i;
47 struct NineSurface9 *rt0 = state->rt[0];
48 unsigned w = rt0->desc.Width;
49 unsigned h = rt0->desc.Height;
50 D3DMULTISAMPLE_TYPE nr_samples = rt0->desc.MultiSampleType;
51 unsigned mask = state->ps ? state->ps->rt_mask : 1;
52 const int sRGB = state->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
53
54 DBG("\n");
55
56 state->rt_mask = 0x0;
57 fb->nr_cbufs = 0;
58
59 /* all render targets must have the same size and the depth buffer must be
60 * bigger. Multisample has to match, according to spec. But some apps do
61 * things wrong there, and no error is returned. The behaviour they get
62 * apparently is that depth buffer is disabled if it doesn't match.
63 * Surely the same for render targets. */
64
65 /* Special case: D3DFMT_NULL is used to bound no real render target,
66 * but render to depth buffer. We have to not take into account the render
67 * target info. TODO: know what should happen when there are several render targers
68 * and the first one is D3DFMT_NULL */
69 if (rt0->desc.Format == D3DFMT_NULL && state->ds) {
70 w = state->ds->desc.Width;
71 h = state->ds->desc.Height;
72 nr_samples = state->ds->desc.MultiSampleType;
73 }
74
75 for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
76 struct NineSurface9 *rt = state->rt[i];
77
78 if (rt && rt->desc.Format != D3DFMT_NULL && (mask & (1 << i)) &&
79 rt->desc.Width == w && rt->desc.Height == h &&
80 rt->desc.MultiSampleType == nr_samples) {
81 fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB);
82 state->rt_mask |= 1 << i;
83 fb->nr_cbufs = i + 1;
84
85 if (unlikely(rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP)) {
86 assert(rt->texture == D3DRTYPE_TEXTURE ||
87 rt->texture == D3DRTYPE_CUBETEXTURE);
88 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
89 }
90 } else {
91 /* Color outputs must match RT slot,
92 * drivers will have to handle NULL entries for GL, too.
93 */
94 fb->cbufs[i] = NULL;
95 }
96 }
97
98 if (state->ds && state->ds->desc.Width >= w &&
99 state->ds->desc.Height >= h &&
100 state->ds->desc.MultiSampleType == nr_samples) {
101 fb->zsbuf = NineSurface9_GetSurface(state->ds, 0);
102 } else {
103 fb->zsbuf = NULL;
104 }
105
106 fb->width = w;
107 fb->height = h;
108
109 pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
110
111 if (fb->zsbuf) {
112 DWORD scale;
113 switch (fb->zsbuf->format) {
114 case PIPE_FORMAT_Z32_FLOAT:
115 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
116 scale = fui(1.0f);
117 break;
118 case PIPE_FORMAT_Z16_UNORM:
119 scale = fui((float)(1 << 16));
120 break;
121 default:
122 scale = fui((float)(1 << 24));
123 break;
124 }
125 if (state->rs[NINED3DRS_ZBIASSCALE] != scale) {
126 state->rs[NINED3DRS_ZBIASSCALE] = scale;
127 state->changed.group |= NINE_STATE_RASTERIZER;
128 }
129 }
130
131 return state->changed.group;
132 }
133
134 static void
135 update_viewport(struct NineDevice9 *device)
136 {
137 struct pipe_context *pipe = device->pipe;
138 const D3DVIEWPORT9 *vport = &device->state.viewport;
139 struct pipe_viewport_state pvport;
140
141 /* D3D coordinates are:
142 * -1 .. +1 for X,Y and
143 * 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
144 */
145 pvport.scale[0] = (float)vport->Width * 0.5f;
146 pvport.scale[1] = (float)vport->Height * -0.5f;
147 pvport.scale[2] = vport->MaxZ - vport->MinZ;
148 pvport.translate[0] = (float)vport->Width * 0.5f + (float)vport->X;
149 pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y;
150 pvport.translate[2] = vport->MinZ;
151
152 /* We found R600 and SI cards have some imprecision
153 * on the barycentric coordinates used for interpolation.
154 * Some shaders rely on having something precise.
155 * We found that the proprietary driver has the imprecision issue,
156 * except when the render target width and height are powers of two.
157 * It is using some sort of workaround for these cases
158 * which covers likely all the cases the applications rely
159 * on something precise.
160 * We haven't found the workaround, but it seems like it's better
161 * for applications if the imprecision is biased towards infinity
162 * instead of -infinity (which is what measured). So shift slightly
163 * the viewport: not enough to change rasterization result (in particular
164 * for multisampling), but enough to make the imprecision biased
165 * towards infinity. We do this shift only if render target width and
166 * height are powers of two.
167 * Solves 'red shadows' bug on UE3 games.
168 */
169 if (device->driver_bugs.buggy_barycentrics &&
170 ((vport->Width & (vport->Width-1)) == 0) &&
171 ((vport->Height & (vport->Height-1)) == 0)) {
172 pvport.translate[0] -= 1.0f / 128.0f;
173 pvport.translate[1] -= 1.0f / 128.0f;
174 }
175
176 pipe->set_viewport_states(pipe, 0, 1, &pvport);
177 }
178
179 static inline void
180 update_scissor(struct NineDevice9 *device)
181 {
182 struct pipe_context *pipe = device->pipe;
183
184 pipe->set_scissor_states(pipe, 0, 1, &device->state.scissor);
185 }
186
187 static inline void
188 update_blend(struct NineDevice9 *device)
189 {
190 nine_convert_blend_state(device->cso, device->state.rs);
191 }
192
193 static inline void
194 update_dsa(struct NineDevice9 *device)
195 {
196 nine_convert_dsa_state(device->cso, device->state.rs);
197 }
198
199 static inline void
200 update_rasterizer(struct NineDevice9 *device)
201 {
202 nine_convert_rasterizer_state(device->cso, device->state.rs);
203 }
204
205 /* Loop through VS inputs and pick the vertex elements with the declared
206 * usage from the vertex declaration, then insert the instance divisor from
207 * the stream source frequency setting.
208 */
209 static void
210 update_vertex_elements(struct NineDevice9 *device)
211 {
212 struct nine_state *state = &device->state;
213 const struct NineVertexDeclaration9 *vdecl = device->state.vdecl;
214 const struct NineVertexShader9 *vs;
215 unsigned n, b, i;
216 int index;
217 char vdecl_index_map[16]; /* vs->num_inputs <= 16 */
218 char used_streams[device->caps.MaxStreams];
219 int dummy_vbo_stream = -1;
220 BOOL need_dummy_vbo = FALSE;
221 struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
222
223 state->stream_usage_mask = 0;
224 memset(vdecl_index_map, -1, 16);
225 memset(used_streams, 0, device->caps.MaxStreams);
226 vs = device->state.vs ? device->state.vs : device->ff.vs;
227
228 if (vdecl) {
229 for (n = 0; n < vs->num_inputs; ++n) {
230 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
231 n, vs->input_map[n].ndecl, vdecl);
232
233 for (i = 0; i < vdecl->nelems; i++) {
234 if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
235 vdecl_index_map[n] = i;
236 used_streams[vdecl->elems[i].vertex_buffer_index] = 1;
237 break;
238 }
239 }
240 if (vdecl_index_map[n] < 0)
241 need_dummy_vbo = TRUE;
242 }
243 } else {
244 /* No vertex declaration. Likely will never happen in practice,
245 * but we need not crash on this */
246 need_dummy_vbo = TRUE;
247 }
248
249 if (need_dummy_vbo) {
250 for (i = 0; i < device->caps.MaxStreams; i++ ) {
251 if (!used_streams[i]) {
252 dummy_vbo_stream = i;
253 break;
254 }
255 }
256 }
257 /* there are less vertex shader inputs than stream slots,
258 * so if we need a slot for the dummy vbo, we should have found one */
259 assert (!need_dummy_vbo || dummy_vbo_stream != -1);
260
261 for (n = 0; n < vs->num_inputs; ++n) {
262 index = vdecl_index_map[n];
263 if (index >= 0) {
264 ve[n] = vdecl->elems[index];
265 b = ve[n].vertex_buffer_index;
266 state->stream_usage_mask |= 1 << b;
267 /* XXX wine just uses 1 here: */
268 if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
269 ve[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF;
270 } else {
271 /* if the vertex declaration is incomplete compared to what the
272 * vertex shader needs, we bind a dummy vbo with 0 0 0 0.
273 * This is not precised by the spec, but is the behaviour
274 * tested on win */
275 ve[n].vertex_buffer_index = dummy_vbo_stream;
276 ve[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
277 ve[n].src_offset = 0;
278 ve[n].instance_divisor = 0;
279 }
280 }
281
282 if (state->dummy_vbo_bound_at != dummy_vbo_stream) {
283 if (state->dummy_vbo_bound_at >= 0)
284 state->changed.vtxbuf |= 1 << state->dummy_vbo_bound_at;
285 if (dummy_vbo_stream >= 0) {
286 state->changed.vtxbuf |= 1 << dummy_vbo_stream;
287 state->vbo_bound_done = FALSE;
288 }
289 state->dummy_vbo_bound_at = dummy_vbo_stream;
290 }
291
292 cso_set_vertex_elements(device->cso, vs->num_inputs, ve);
293
294 state->changed.stream_freq = 0;
295 }
296
297 static inline uint32_t
298 update_shader_variant_keys(struct NineDevice9 *device)
299 {
300 struct nine_state *state = &device->state;
301 uint32_t mask = 0;
302 uint32_t vs_key = state->samplers_shadow;
303 uint32_t ps_key = state->samplers_shadow;
304
305 vs_key = (vs_key & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0);
306 ps_key = (ps_key & NINE_PS_SAMPLERS_MASK) >> NINE_SAMPLER_PS(0);
307
308 if (state->vs) vs_key &= state->vs->sampler_mask;
309 if (state->ps) {
310 if (unlikely(state->ps->byte_code.version < 0x20)) {
311 /* no depth textures, but variable targets */
312 uint32_t m = state->ps->sampler_mask;
313 ps_key = 0;
314 while (m) {
315 int s = ffs(m) - 1;
316 m &= ~(1 << s);
317 ps_key |= (state->texture[s] ? state->texture[s]->pstype : 1) << (s * 2);
318 }
319 } else {
320 ps_key &= state->ps->sampler_mask;
321 }
322 }
323
324 if (state->vs && state->vs_key != vs_key) {
325 state->vs_key = vs_key;
326 mask |= NINE_STATE_VS;
327 }
328 if (state->ps && state->ps_key != ps_key) {
329 state->ps_key = ps_key;
330 mask |= NINE_STATE_PS;
331 }
332 return mask;
333 }
334
335 static inline uint32_t
336 update_vs(struct NineDevice9 *device)
337 {
338 struct nine_state *state = &device->state;
339 struct NineVertexShader9 *vs = state->vs;
340 uint32_t changed_group = 0;
341
342 /* likely because we dislike FF */
343 if (likely(vs)) {
344 state->cso.vs = NineVertexShader9_GetVariant(vs, state->vs_key);
345 } else {
346 vs = device->ff.vs;
347 state->cso.vs = vs->variant.cso;
348 }
349 device->pipe->bind_vs_state(device->pipe, state->cso.vs);
350
351 if (state->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) {
352 state->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size;
353 changed_group |= NINE_STATE_RASTERIZER;
354 }
355
356 if ((state->bound_samplers_mask_vs & vs->sampler_mask) != vs->sampler_mask)
357 /* Bound dummy sampler. */
358 changed_group |= NINE_STATE_SAMPLER;
359 return changed_group;
360 }
361
362 static inline uint32_t
363 update_ps(struct NineDevice9 *device)
364 {
365 struct nine_state *state = &device->state;
366 struct NinePixelShader9 *ps = state->ps;
367 uint32_t changed_group = 0;
368
369 if (likely(ps)) {
370 state->cso.ps = NinePixelShader9_GetVariant(ps, state->ps_key);
371 } else {
372 ps = device->ff.ps;
373 state->cso.ps = ps->variant.cso;
374 }
375 device->pipe->bind_fs_state(device->pipe, state->cso.ps);
376
377 if ((state->bound_samplers_mask_ps & ps->sampler_mask) != ps->sampler_mask)
378 /* Bound dummy sampler. */
379 changed_group |= NINE_STATE_SAMPLER;
380 return changed_group;
381 }
382
383 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
384 do { \
385 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
386 box.x = (p) * 4 * sizeof(float); \
387 box.width = (c) * 4 * sizeof(float); \
388 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
389 0, 0); \
390 } while(0)
391
392 /* OK, this is a bit ugly ... */
393 static void
394 update_constants(struct NineDevice9 *device, unsigned shader_type)
395 {
396 struct pipe_context *pipe = device->pipe;
397 struct pipe_resource *buf;
398 struct pipe_box box;
399 const void *data;
400 const float *const_f;
401 const int *const_i;
402 const BOOL *const_b;
403 uint32_t data_b[NINE_MAX_CONST_B];
404 uint16_t dirty_i;
405 uint16_t dirty_b;
406 const unsigned usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE;
407 unsigned x = 0; /* silence warning */
408 unsigned i, c;
409 struct nine_range *r, *p, *lconstf_ranges;
410 float *lconstf_data;
411
412 box.y = 0;
413 box.z = 0;
414 box.height = 1;
415 box.depth = 1;
416
417 if (shader_type == PIPE_SHADER_VERTEX) {
418 DBG("VS\n");
419 buf = device->constbuf_vs;
420
421 const_f = device->state.vs_const_f;
422 for (p = r = device->state.changed.vs_const_f; r; p = r, r = r->next)
423 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
424 if (p) {
425 nine_range_pool_put_chain(&device->range_pool,
426 device->state.changed.vs_const_f, p);
427 device->state.changed.vs_const_f = NULL;
428 }
429
430 dirty_i = device->state.changed.vs_const_i;
431 device->state.changed.vs_const_i = 0;
432 const_i = &device->state.vs_const_i[0][0];
433
434 dirty_b = device->state.changed.vs_const_b;
435 device->state.changed.vs_const_b = 0;
436 const_b = device->state.vs_const_b;
437
438 lconstf_ranges = device->state.vs->lconstf.ranges;
439 lconstf_data = device->state.vs->lconstf.data;
440
441 device->state.ff.clobber.vs_const = TRUE;
442 device->state.changed.group &= ~NINE_STATE_VS_CONST;
443 } else {
444 DBG("PS\n");
445 buf = device->constbuf_ps;
446
447 const_f = device->state.ps_const_f;
448 for (p = r = device->state.changed.ps_const_f; r; p = r, r = r->next)
449 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
450 if (p) {
451 nine_range_pool_put_chain(&device->range_pool,
452 device->state.changed.ps_const_f, p);
453 device->state.changed.ps_const_f = NULL;
454 }
455
456 dirty_i = device->state.changed.ps_const_i;
457 device->state.changed.ps_const_i = 0;
458 const_i = &device->state.ps_const_i[0][0];
459
460 dirty_b = device->state.changed.ps_const_b;
461 device->state.changed.ps_const_b = 0;
462 const_b = device->state.ps_const_b;
463
464 lconstf_ranges = NULL;
465 lconstf_data = NULL;
466
467 device->state.ff.clobber.ps_const = TRUE;
468 device->state.changed.group &= ~NINE_STATE_PS_CONST;
469 }
470
471 /* write range from min to max changed, it's not much data */
472 /* bool1 */
473 if (dirty_b) {
474 c = util_last_bit(dirty_b);
475 i = ffs(dirty_b) - 1;
476 x = buf->width0 - (NINE_MAX_CONST_B - i) * 4;
477 c -= i;
478 memcpy(data_b, &(const_b[i]), c * sizeof(uint32_t));
479 box.x = x;
480 box.width = c * 4;
481 DBG("upload ConstantB [%u .. %u]\n", x, x + c - 1);
482 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data_b, 0, 0);
483 }
484
485 /* int4 */
486 for (c = 0, i = 0; dirty_i; i++, dirty_i >>= 1) {
487 if (dirty_i & 1) {
488 if (!c)
489 x = i;
490 ++c;
491 } else
492 if (c) {
493 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
494 data = &const_i[x * 4];
495 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
496 box.x += x * 4 * sizeof(int);
497 box.width = c * 4 * sizeof(int);
498 c = 0;
499 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
500 }
501 }
502 if (c) {
503 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
504 data = &const_i[x * 4];
505 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
506 box.x += x * 4 * sizeof(int);
507 box.width = c * 4 * sizeof(int);
508 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
509 }
510
511 /* TODO: only upload these when shader itself changes */
512 if (lconstf_ranges) {
513 unsigned n = 0;
514 struct nine_range *r = lconstf_ranges;
515 while (r) {
516 box.x = r->bgn * 4 * sizeof(float);
517 n += r->end - r->bgn;
518 box.width = (r->end - r->bgn) * 4 * sizeof(float);
519 data = &lconstf_data[4 * n];
520 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
521 r = r->next;
522 }
523 }
524 }
525
526 static void
527 update_vs_constants_userbuf(struct NineDevice9 *device)
528 {
529 struct nine_state *state = &device->state;
530 struct pipe_context *pipe = device->pipe;
531 struct pipe_constant_buffer cb;
532 cb.buffer = NULL;
533 cb.buffer_offset = 0;
534 cb.buffer_size = device->state.vs->const_used_size;
535 cb.user_buffer = device->state.vs_const_f;
536
537 if (!cb.buffer_size)
538 return;
539
540 if (state->changed.vs_const_i) {
541 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
542 memcpy(idst, state->vs_const_i, sizeof(state->vs_const_i));
543 state->changed.vs_const_i = 0;
544 }
545 if (state->changed.vs_const_b) {
546 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
547 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
548 memcpy(bdst, state->vs_const_b, sizeof(state->vs_const_b));
549 state->changed.vs_const_b = 0;
550 }
551
552 if (device->state.vs->lconstf.ranges) {
553 /* TODO: Can we make it so that we don't have to copy everything ? */
554 const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
555 const struct nine_range *r = lconstf->ranges;
556 unsigned n = 0;
557 float *dst = device->state.vs_lconstf_temp;
558 float *src = (float *)cb.user_buffer;
559 memcpy(dst, src, cb.buffer_size);
560 while (r) {
561 unsigned p = r->bgn;
562 unsigned c = r->end - r->bgn;
563 memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
564 n += c;
565 r = r->next;
566 }
567 cb.user_buffer = dst;
568 }
569
570 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
571
572 if (device->state.changed.vs_const_f) {
573 struct nine_range *r = device->state.changed.vs_const_f;
574 struct nine_range *p = r;
575 while (p->next)
576 p = p->next;
577 nine_range_pool_put_chain(&device->range_pool, r, p);
578 device->state.changed.vs_const_f = NULL;
579 }
580 state->changed.group &= ~NINE_STATE_VS_CONST;
581 }
582
583 static void
584 update_ps_constants_userbuf(struct NineDevice9 *device)
585 {
586 struct nine_state *state = &device->state;
587 struct pipe_context *pipe = device->pipe;
588 struct pipe_constant_buffer cb;
589 cb.buffer = NULL;
590 cb.buffer_offset = 0;
591 cb.buffer_size = device->state.ps->const_used_size;
592 cb.user_buffer = device->state.ps_const_f;
593
594 if (!cb.buffer_size)
595 return;
596
597 if (state->changed.ps_const_i) {
598 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
599 memcpy(idst, state->ps_const_i, sizeof(state->ps_const_i));
600 state->changed.ps_const_i = 0;
601 }
602 if (state->changed.ps_const_b) {
603 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
604 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
605 memcpy(bdst, state->ps_const_b, sizeof(state->ps_const_b));
606 state->changed.ps_const_b = 0;
607 }
608
609 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
610
611 if (device->state.changed.ps_const_f) {
612 struct nine_range *r = device->state.changed.ps_const_f;
613 struct nine_range *p = r;
614 while (p->next)
615 p = p->next;
616 nine_range_pool_put_chain(&device->range_pool, r, p);
617 device->state.changed.ps_const_f = NULL;
618 }
619 state->changed.group &= ~NINE_STATE_PS_CONST;
620 }
621
622 static void
623 update_vertex_buffers(struct NineDevice9 *device)
624 {
625 struct pipe_context *pipe = device->pipe;
626 struct nine_state *state = &device->state;
627 struct pipe_vertex_buffer dummy_vtxbuf;
628 uint32_t mask = state->changed.vtxbuf;
629 unsigned i;
630 unsigned start;
631
632 DBG("mask=%x\n", mask);
633
634 if (state->dummy_vbo_bound_at >= 0) {
635 if (!state->vbo_bound_done) {
636 dummy_vtxbuf.buffer = device->dummy_vbo;
637 dummy_vtxbuf.stride = 0;
638 dummy_vtxbuf.user_buffer = NULL;
639 dummy_vtxbuf.buffer_offset = 0;
640 pipe->set_vertex_buffers(pipe, state->dummy_vbo_bound_at,
641 1, &dummy_vtxbuf);
642 state->vbo_bound_done = TRUE;
643 }
644 mask &= ~(1 << state->dummy_vbo_bound_at);
645 }
646
647 for (i = 0; mask; mask >>= 1, ++i) {
648 if (mask & 1) {
649 if (state->vtxbuf[i].buffer)
650 pipe->set_vertex_buffers(pipe, i, 1, &state->vtxbuf[i]);
651 else
652 pipe->set_vertex_buffers(pipe, i, 1, NULL);
653 }
654 }
655
656 state->changed.vtxbuf = 0;
657 }
658
659 static inline void
660 update_index_buffer(struct NineDevice9 *device)
661 {
662 struct pipe_context *pipe = device->pipe;
663 if (device->state.idxbuf)
664 pipe->set_index_buffer(pipe, &device->state.idxbuf->buffer);
665 else
666 pipe->set_index_buffer(pipe, NULL);
667 }
668
669 /* TODO: only go through dirty textures */
670 static void
671 validate_textures(struct NineDevice9 *device)
672 {
673 struct NineBaseTexture9 *tex, *ptr;
674 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
675 list_delinit(&tex->list);
676 NineBaseTexture9_Validate(tex);
677 }
678 }
679
680 static inline boolean
681 update_sampler_derived(struct nine_state *state, unsigned s)
682 {
683 boolean changed = FALSE;
684
685 if (state->samp[s][NINED3DSAMP_SHADOW] != state->texture[s]->shadow) {
686 changed = TRUE;
687 state->samp[s][NINED3DSAMP_SHADOW] = state->texture[s]->shadow;
688 }
689
690 if (state->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
691 int lod = state->samp[s][D3DSAMP_MAXMIPLEVEL] - state->texture[s]->managed.lod;
692 if (lod < 0)
693 lod = 0;
694 if (state->samp[s][NINED3DSAMP_MINLOD] != lod) {
695 changed = TRUE;
696 state->samp[s][NINED3DSAMP_MINLOD] = lod;
697 }
698 } else {
699 state->changed.sampler[s] &= ~0x300; /* lod changes irrelevant */
700 }
701
702 return changed;
703 }
704
705 /* TODO: add sRGB override to pipe_sampler_state ? */
706 static void
707 update_textures_and_samplers(struct NineDevice9 *device)
708 {
709 struct pipe_context *pipe = device->pipe;
710 struct nine_state *state = &device->state;
711 struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
712 struct pipe_sampler_state samp;
713 unsigned num_textures;
714 unsigned i;
715 boolean commit_views;
716 boolean commit_samplers;
717 uint16_t sampler_mask = state->ps ? state->ps->sampler_mask :
718 device->ff.ps->sampler_mask;
719
720 /* TODO: Can we reduce iterations here ? */
721
722 commit_views = FALSE;
723 commit_samplers = FALSE;
724 state->bound_samplers_mask_ps = 0;
725 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) {
726 const unsigned s = NINE_SAMPLER_PS(i);
727 int sRGB;
728
729 if (!state->texture[s] && !(sampler_mask & (1 << i))) {
730 view[i] = NULL;
731 continue;
732 }
733
734 if (state->texture[s]) {
735 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
736
737 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
738 num_textures = i + 1;
739
740 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
741 state->changed.sampler[s] = 0;
742 commit_samplers = TRUE;
743 nine_convert_sampler_state(device->cso, s, state->samp[s]);
744 }
745 } else {
746 /* Bind dummy sampler. We do not bind dummy sampler when
747 * it is not needed because it could add overhead. The
748 * dummy sampler should have r=g=b=0 and a=1. We do not
749 * unbind dummy sampler directly when they are not needed
750 * anymore, but they're going to be removed as long as texture
751 * or sampler states are changed. */
752 view[i] = device->dummy_sampler;
753 num_textures = i + 1;
754
755 memset(&samp, 0, sizeof(samp));
756 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
757 samp.max_lod = 15.0f;
758 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
759 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
760 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
761 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
762 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
763 samp.compare_mode = PIPE_TEX_COMPARE_NONE;
764 samp.compare_func = PIPE_FUNC_LEQUAL;
765 samp.normalized_coords = 1;
766 samp.seamless_cube_map = 1;
767
768 cso_single_sampler(device->cso, PIPE_SHADER_FRAGMENT,
769 s - NINE_SAMPLER_PS(0), &samp);
770
771 commit_views = TRUE;
772 commit_samplers = TRUE;
773 state->changed.sampler[s] = ~0;
774 }
775
776 state->bound_samplers_mask_ps |= (1 << s);
777 }
778
779 commit_views |= (state->changed.texture & NINE_PS_SAMPLERS_MASK) != 0;
780 commit_views |= state->changed.srgb;
781 if (commit_views)
782 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
783 num_textures, view);
784
785 if (commit_samplers)
786 cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT);
787
788 commit_views = FALSE;
789 commit_samplers = FALSE;
790 sampler_mask = state->vs ? state->vs->sampler_mask : 0;
791 state->bound_samplers_mask_vs = 0;
792 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) {
793 const unsigned s = NINE_SAMPLER_VS(i);
794 int sRGB;
795
796 if (!state->texture[s] && !(sampler_mask & (1 << i))) {
797 view[i] = NULL;
798 continue;
799 }
800
801 if (state->texture[s]) {
802 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
803
804 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
805 num_textures = i + 1;
806
807 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
808 state->changed.sampler[s] = 0;
809 commit_samplers = TRUE;
810 nine_convert_sampler_state(device->cso, s, state->samp[s]);
811 }
812 } else {
813 /* Bind dummy sampler. We do not bind dummy sampler when
814 * it is not needed because it could add overhead. The
815 * dummy sampler should have r=g=b=0 and a=1. We do not
816 * unbind dummy sampler directly when they are not needed
817 * anymore, but they're going to be removed as long as texture
818 * or sampler states are changed. */
819 view[i] = device->dummy_sampler;
820 num_textures = i + 1;
821
822 memset(&samp, 0, sizeof(samp));
823 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
824 samp.max_lod = 15.0f;
825 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
826 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
827 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
828 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
829 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
830 samp.compare_mode = PIPE_TEX_COMPARE_NONE;
831 samp.compare_func = PIPE_FUNC_LEQUAL;
832 samp.normalized_coords = 1;
833 samp.seamless_cube_map = 1;
834
835 cso_single_sampler(device->cso, PIPE_SHADER_VERTEX,
836 s - NINE_SAMPLER_VS(0), &samp);
837
838 commit_views = TRUE;
839 commit_samplers = TRUE;
840 state->changed.sampler[s] = ~0;
841 }
842
843 state->bound_samplers_mask_vs |= (1 << s);
844 }
845 commit_views |= (state->changed.texture & NINE_VS_SAMPLERS_MASK) != 0;
846 commit_views |= state->changed.srgb;
847 if (commit_views)
848 pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0,
849 num_textures, view);
850
851 if (commit_samplers)
852 cso_single_sampler_done(device->cso, PIPE_SHADER_VERTEX);
853
854 state->changed.srgb = FALSE;
855 state->changed.texture = 0;
856 }
857
858
859 #define NINE_STATE_FREQ_GROUP_0 \
860 (NINE_STATE_FB | \
861 NINE_STATE_VIEWPORT | \
862 NINE_STATE_SCISSOR | \
863 NINE_STATE_BLEND | \
864 NINE_STATE_DSA | \
865 NINE_STATE_RASTERIZER | \
866 NINE_STATE_VS | \
867 NINE_STATE_PS | \
868 NINE_STATE_BLEND_COLOR | \
869 NINE_STATE_STENCIL_REF | \
870 NINE_STATE_SAMPLE_MASK)
871
872 #define NINE_STATE_FREQ_GROUP_1 ~NINE_STATE_FREQ_GROUP_0
873
874 #define NINE_STATE_SHADER_VARIANT_GROUP \
875 (NINE_STATE_TEXTURE | \
876 NINE_STATE_VS | \
877 NINE_STATE_PS)
878
879 boolean
880 nine_update_state(struct NineDevice9 *device, uint32_t mask)
881 {
882 struct pipe_context *pipe = device->pipe;
883 struct nine_state *state = &device->state;
884 uint32_t group;
885
886 DBG("changed state groups: %x | %x\n",
887 state->changed.group & NINE_STATE_FREQ_GROUP_0,
888 state->changed.group & NINE_STATE_FREQ_GROUP_1);
889
890 /* NOTE: We may want to use the cso cache for everything, or let
891 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
892 * have to care about state being clobbered here and could merge this back
893 * into update_textures. Except, we also need to re-validate textures that
894 * may be dirty anyway, even if no texture bindings changed.
895 */
896 validate_textures(device); /* may clobber state */
897
898 /* ff_update may change VS/PS dirty bits */
899 if ((mask & NINE_STATE_FF) && unlikely(!state->vs || !state->ps))
900 nine_ff_update(device);
901 group = state->changed.group & mask;
902
903 if (group & NINE_STATE_SHADER_VARIANT_GROUP)
904 group |= update_shader_variant_keys(device);
905
906 if (group & NINE_STATE_FREQ_GROUP_0) {
907 if (group & NINE_STATE_FB)
908 group = update_framebuffer(device) & mask;
909 if (group & NINE_STATE_VIEWPORT)
910 update_viewport(device);
911 if (group & NINE_STATE_SCISSOR)
912 update_scissor(device);
913
914 if (group & NINE_STATE_DSA)
915 update_dsa(device);
916 if (group & NINE_STATE_BLEND)
917 update_blend(device);
918
919 if (group & NINE_STATE_VS)
920 group |= update_vs(device);
921
922 if (group & NINE_STATE_RASTERIZER)
923 update_rasterizer(device);
924
925 if (group & NINE_STATE_PS)
926 group |= update_ps(device);
927
928 if (group & NINE_STATE_BLEND_COLOR) {
929 struct pipe_blend_color color;
930 d3dcolor_to_rgba(&color.color[0], state->rs[D3DRS_BLENDFACTOR]);
931 pipe->set_blend_color(pipe, &color);
932 }
933 if (group & NINE_STATE_SAMPLE_MASK) {
934 pipe->set_sample_mask(pipe, state->rs[D3DRS_MULTISAMPLEMASK]);
935 }
936 if (group & NINE_STATE_STENCIL_REF) {
937 struct pipe_stencil_ref ref;
938 ref.ref_value[0] = state->rs[D3DRS_STENCILREF];
939 ref.ref_value[1] = ref.ref_value[0];
940 pipe->set_stencil_ref(pipe, &ref);
941 }
942 }
943
944 if (state->changed.ucp) {
945 pipe->set_clip_state(pipe, &state->clip);
946 state->changed.ucp = 0;
947 }
948
949 if (group & (NINE_STATE_FREQ_GROUP_1 | NINE_STATE_VS)) {
950 if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
951 update_textures_and_samplers(device);
952
953 if (group & NINE_STATE_IDXBUF)
954 update_index_buffer(device);
955
956 if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) ||
957 state->changed.stream_freq & ~1)
958 update_vertex_elements(device);
959
960 if (device->prefer_user_constbuf) {
961 if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS)) && state->vs)
962 update_vs_constants_userbuf(device);
963 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && state->ps)
964 update_ps_constants_userbuf(device);
965 } else {
966 if ((group & NINE_STATE_VS_CONST) && state->vs)
967 update_constants(device, PIPE_SHADER_VERTEX);
968 if ((group & NINE_STATE_PS_CONST) && state->ps)
969 update_constants(device, PIPE_SHADER_FRAGMENT);
970 }
971 }
972 if (state->changed.vtxbuf)
973 update_vertex_buffers(device);
974
975 device->state.changed.group &= ~mask |
976 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST);
977
978 DBG("finished\n");
979
980 return TRUE;
981 }
982
983
984 static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] =
985 {
986 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
987 [D3DRS_ZENABLE] = D3DZB_FALSE,
988 [D3DRS_FILLMODE] = D3DFILL_SOLID,
989 [D3DRS_SHADEMODE] = D3DSHADE_GOURAUD,
990 /* [D3DRS_LINEPATTERN] = 0x00000000, */
991 [D3DRS_ZWRITEENABLE] = TRUE,
992 [D3DRS_ALPHATESTENABLE] = FALSE,
993 [D3DRS_LASTPIXEL] = TRUE,
994 [D3DRS_SRCBLEND] = D3DBLEND_ONE,
995 [D3DRS_DESTBLEND] = D3DBLEND_ZERO,
996 [D3DRS_CULLMODE] = D3DCULL_CCW,
997 [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,
998 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
999 [D3DRS_ALPHAREF] = 0,
1000 [D3DRS_DITHERENABLE] = FALSE,
1001 [D3DRS_ALPHABLENDENABLE] = FALSE,
1002 [D3DRS_FOGENABLE] = FALSE,
1003 [D3DRS_SPECULARENABLE] = FALSE,
1004 /* [D3DRS_ZVISIBLE] = 0, */
1005 [D3DRS_FOGCOLOR] = 0,
1006 [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,
1007 [D3DRS_FOGSTART] = 0x00000000,
1008 [D3DRS_FOGEND] = 0x3F800000,
1009 [D3DRS_FOGDENSITY] = 0x3F800000,
1010 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
1011 [D3DRS_RANGEFOGENABLE] = FALSE,
1012 [D3DRS_STENCILENABLE] = FALSE,
1013 [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
1014 [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,
1015 [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,
1016 [D3DRS_STENCILREF] = 0,
1017 [D3DRS_STENCILMASK] = 0xFFFFFFFF,
1018 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
1019 [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,
1020 [D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF,
1021 [D3DRS_WRAP0] = 0,
1022 [D3DRS_WRAP1] = 0,
1023 [D3DRS_WRAP2] = 0,
1024 [D3DRS_WRAP3] = 0,
1025 [D3DRS_WRAP4] = 0,
1026 [D3DRS_WRAP5] = 0,
1027 [D3DRS_WRAP6] = 0,
1028 [D3DRS_WRAP7] = 0,
1029 [D3DRS_CLIPPING] = TRUE,
1030 [D3DRS_LIGHTING] = TRUE,
1031 [D3DRS_AMBIENT] = 0,
1032 [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
1033 [D3DRS_COLORVERTEX] = TRUE,
1034 [D3DRS_LOCALVIEWER] = TRUE,
1035 [D3DRS_NORMALIZENORMALS] = FALSE,
1036 [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,
1037 [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,
1038 [D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL,
1039 [D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL,
1040 [D3DRS_VERTEXBLEND] = D3DVBF_DISABLE,
1041 [D3DRS_CLIPPLANEENABLE] = 0,
1042 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
1043 [D3DRS_POINTSIZE] = 0x3F800000,
1044 [D3DRS_POINTSIZE_MIN] = 0x3F800000,
1045 [D3DRS_POINTSPRITEENABLE] = FALSE,
1046 [D3DRS_POINTSCALEENABLE] = FALSE,
1047 [D3DRS_POINTSCALE_A] = 0x3F800000,
1048 [D3DRS_POINTSCALE_B] = 0x00000000,
1049 [D3DRS_POINTSCALE_C] = 0x00000000,
1050 [D3DRS_MULTISAMPLEANTIALIAS] = TRUE,
1051 [D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF,
1052 [D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE,
1053 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
1054 [D3DRS_DEBUGMONITORTOKEN] = 0xDEADCAFE,
1055 [D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */
1056 [D3DRS_INDEXEDVERTEXBLENDENABLE] = FALSE,
1057 [D3DRS_COLORWRITEENABLE] = 0x0000000f,
1058 [D3DRS_TWEENFACTOR] = 0x00000000,
1059 [D3DRS_BLENDOP] = D3DBLENDOP_ADD,
1060 [D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC,
1061 [D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR,
1062 [D3DRS_SCISSORTESTENABLE] = FALSE,
1063 [D3DRS_SLOPESCALEDEPTHBIAS] = 0,
1064 [D3DRS_MINTESSELLATIONLEVEL] = 0x3F800000,
1065 [D3DRS_MAXTESSELLATIONLEVEL] = 0x3F800000,
1066 [D3DRS_ANTIALIASEDLINEENABLE] = FALSE,
1067 [D3DRS_ADAPTIVETESS_X] = 0x00000000,
1068 [D3DRS_ADAPTIVETESS_Y] = 0x00000000,
1069 [D3DRS_ADAPTIVETESS_Z] = 0x3F800000,
1070 [D3DRS_ADAPTIVETESS_W] = 0x00000000,
1071 [D3DRS_ENABLEADAPTIVETESSELLATION] = FALSE,
1072 [D3DRS_TWOSIDEDSTENCILMODE] = FALSE,
1073 [D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP,
1074 [D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP,
1075 [D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
1076 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
1077 [D3DRS_COLORWRITEENABLE1] = 0x0000000F,
1078 [D3DRS_COLORWRITEENABLE2] = 0x0000000F,
1079 [D3DRS_COLORWRITEENABLE3] = 0x0000000F,
1080 [D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
1081 [D3DRS_SRGBWRITEENABLE] = 0,
1082 [D3DRS_DEPTHBIAS] = 0,
1083 [D3DRS_WRAP8] = 0,
1084 [D3DRS_WRAP9] = 0,
1085 [D3DRS_WRAP10] = 0,
1086 [D3DRS_WRAP11] = 0,
1087 [D3DRS_WRAP12] = 0,
1088 [D3DRS_WRAP13] = 0,
1089 [D3DRS_WRAP14] = 0,
1090 [D3DRS_WRAP15] = 0,
1091 [D3DRS_SEPARATEALPHABLENDENABLE] = FALSE,
1092 [D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE,
1093 [D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO,
1094 [D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,
1095 [NINED3DRS_VSPOINTSIZE] = FALSE,
1096 [NINED3DRS_RTMASK] = 0xf,
1097 [NINED3DRS_ALPHACOVERAGE] = FALSE
1098 };
1099 static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] =
1100 {
1101 [D3DTSS_COLOROP] = D3DTOP_DISABLE,
1102 [D3DTSS_ALPHAOP] = D3DTOP_DISABLE,
1103 [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
1104 [D3DTSS_COLORARG2] = D3DTA_CURRENT,
1105 [D3DTSS_COLORARG0] = D3DTA_CURRENT,
1106 [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
1107 [D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
1108 [D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
1109 [D3DTSS_RESULTARG] = D3DTA_CURRENT,
1110 [D3DTSS_BUMPENVMAT00] = 0,
1111 [D3DTSS_BUMPENVMAT01] = 0,
1112 [D3DTSS_BUMPENVMAT10] = 0,
1113 [D3DTSS_BUMPENVMAT11] = 0,
1114 [D3DTSS_BUMPENVLSCALE] = 0,
1115 [D3DTSS_BUMPENVLOFFSET] = 0,
1116 [D3DTSS_TEXCOORDINDEX] = 0,
1117 [D3DTSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE,
1118 };
1119 static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] =
1120 {
1121 [D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP,
1122 [D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP,
1123 [D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP,
1124 [D3DSAMP_BORDERCOLOR] = 0,
1125 [D3DSAMP_MAGFILTER] = D3DTEXF_POINT,
1126 [D3DSAMP_MINFILTER] = D3DTEXF_POINT,
1127 [D3DSAMP_MIPFILTER] = D3DTEXF_NONE,
1128 [D3DSAMP_MIPMAPLODBIAS] = 0,
1129 [D3DSAMP_MAXMIPLEVEL] = 0,
1130 [D3DSAMP_MAXANISOTROPY] = 1,
1131 [D3DSAMP_SRGBTEXTURE] = 0,
1132 [D3DSAMP_ELEMENTINDEX] = 0,
1133 [D3DSAMP_DMAPOFFSET] = 0,
1134 [NINED3DSAMP_MINLOD] = 0,
1135 [NINED3DSAMP_SHADOW] = 0
1136 };
1137 void
1138 nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
1139 boolean is_reset)
1140 {
1141 struct nine_state *state = &device->state;
1142 unsigned s;
1143
1144 /* Initialize defaults.
1145 */
1146 memcpy(state->rs, nine_render_state_defaults, sizeof(state->rs));
1147
1148 for (s = 0; s < Elements(state->ff.tex_stage); ++s) {
1149 memcpy(&state->ff.tex_stage[s], nine_tex_stage_state_defaults,
1150 sizeof(state->ff.tex_stage[s]));
1151 state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] = s;
1152 }
1153 state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE;
1154 state->ff.tex_stage[0][D3DTSS_ALPHAOP] = D3DTOP_SELECTARG1;
1155
1156 for (s = 0; s < Elements(state->samp); ++s) {
1157 memcpy(&state->samp[s], nine_samp_state_defaults,
1158 sizeof(state->samp[s]));
1159 }
1160
1161 if (state->vs_const_f)
1162 memset(state->vs_const_f, 0, device->vs_const_size);
1163 if (state->ps_const_f)
1164 memset(state->ps_const_f, 0, device->ps_const_size);
1165
1166 /* Cap dependent initial state:
1167 */
1168 state->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize);
1169
1170 /* Set changed flags to initialize driver.
1171 */
1172 state->changed.group = NINE_STATE_ALL;
1173
1174 state->ff.changed.transform[0] = ~0;
1175 state->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
1176
1177 if (!is_reset) {
1178 state->viewport.MinZ = 0.0f;
1179 state->viewport.MaxZ = 1.0f;
1180 }
1181
1182 for (s = 0; s < Elements(state->changed.sampler); ++s)
1183 state->changed.sampler[s] = ~0;
1184
1185 if (!is_reset) {
1186 state->dummy_vbo_bound_at = -1;
1187 state->vbo_bound_done = FALSE;
1188 }
1189 }
1190
1191 void
1192 nine_state_clear(struct nine_state *state, const boolean device)
1193 {
1194 unsigned i;
1195
1196 for (i = 0; i < Elements(state->rt); ++i)
1197 nine_bind(&state->rt[i], NULL);
1198 nine_bind(&state->ds, NULL);
1199 nine_bind(&state->vs, NULL);
1200 nine_bind(&state->ps, NULL);
1201 nine_bind(&state->vdecl, NULL);
1202 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
1203 nine_bind(&state->stream[i], NULL);
1204 nine_bind(&state->idxbuf, NULL);
1205 for (i = 0; i < NINE_MAX_SAMPLERS; ++i) {
1206 if (device &&
1207 state->texture[i] &&
1208 --state->texture[i]->bind_count == 0)
1209 list_delinit(&state->texture[i]->list);
1210 nine_bind(&state->texture[i], NULL);
1211 }
1212 }
1213
1214 /*
1215 static const DWORD nine_render_states_pixel[] =
1216 {
1217 D3DRS_ALPHABLENDENABLE,
1218 D3DRS_ALPHAFUNC,
1219 D3DRS_ALPHAREF,
1220 D3DRS_ALPHATESTENABLE,
1221 D3DRS_ANTIALIASEDLINEENABLE,
1222 D3DRS_BLENDFACTOR,
1223 D3DRS_BLENDOP,
1224 D3DRS_BLENDOPALPHA,
1225 D3DRS_CCW_STENCILFAIL,
1226 D3DRS_CCW_STENCILPASS,
1227 D3DRS_CCW_STENCILZFAIL,
1228 D3DRS_COLORWRITEENABLE,
1229 D3DRS_COLORWRITEENABLE1,
1230 D3DRS_COLORWRITEENABLE2,
1231 D3DRS_COLORWRITEENABLE3,
1232 D3DRS_DEPTHBIAS,
1233 D3DRS_DESTBLEND,
1234 D3DRS_DESTBLENDALPHA,
1235 D3DRS_DITHERENABLE,
1236 D3DRS_FILLMODE,
1237 D3DRS_FOGDENSITY,
1238 D3DRS_FOGEND,
1239 D3DRS_FOGSTART,
1240 D3DRS_LASTPIXEL,
1241 D3DRS_SCISSORTESTENABLE,
1242 D3DRS_SEPARATEALPHABLENDENABLE,
1243 D3DRS_SHADEMODE,
1244 D3DRS_SLOPESCALEDEPTHBIAS,
1245 D3DRS_SRCBLEND,
1246 D3DRS_SRCBLENDALPHA,
1247 D3DRS_SRGBWRITEENABLE,
1248 D3DRS_STENCILENABLE,
1249 D3DRS_STENCILFAIL,
1250 D3DRS_STENCILFUNC,
1251 D3DRS_STENCILMASK,
1252 D3DRS_STENCILPASS,
1253 D3DRS_STENCILREF,
1254 D3DRS_STENCILWRITEMASK,
1255 D3DRS_STENCILZFAIL,
1256 D3DRS_TEXTUREFACTOR,
1257 D3DRS_TWOSIDEDSTENCILMODE,
1258 D3DRS_WRAP0,
1259 D3DRS_WRAP1,
1260 D3DRS_WRAP10,
1261 D3DRS_WRAP11,
1262 D3DRS_WRAP12,
1263 D3DRS_WRAP13,
1264 D3DRS_WRAP14,
1265 D3DRS_WRAP15,
1266 D3DRS_WRAP2,
1267 D3DRS_WRAP3,
1268 D3DRS_WRAP4,
1269 D3DRS_WRAP5,
1270 D3DRS_WRAP6,
1271 D3DRS_WRAP7,
1272 D3DRS_WRAP8,
1273 D3DRS_WRAP9,
1274 D3DRS_ZENABLE,
1275 D3DRS_ZFUNC,
1276 D3DRS_ZWRITEENABLE
1277 };
1278 */
1279 const uint32_t nine_render_states_pixel[(NINED3DRS_LAST + 31) / 32] =
1280 {
1281 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1282 0x000000ff, 0xde01c900, 0x0003ffcf
1283 };
1284
1285 /*
1286 static const DWORD nine_render_states_vertex[] =
1287 {
1288 D3DRS_ADAPTIVETESS_W,
1289 D3DRS_ADAPTIVETESS_X,
1290 D3DRS_ADAPTIVETESS_Y,
1291 D3DRS_ADAPTIVETESS_Z,
1292 D3DRS_AMBIENT,
1293 D3DRS_AMBIENTMATERIALSOURCE,
1294 D3DRS_CLIPPING,
1295 D3DRS_CLIPPLANEENABLE,
1296 D3DRS_COLORVERTEX,
1297 D3DRS_CULLMODE,
1298 D3DRS_DIFFUSEMATERIALSOURCE,
1299 D3DRS_EMISSIVEMATERIALSOURCE,
1300 D3DRS_ENABLEADAPTIVETESSELLATION,
1301 D3DRS_FOGCOLOR,
1302 D3DRS_FOGDENSITY,
1303 D3DRS_FOGENABLE,
1304 D3DRS_FOGEND,
1305 D3DRS_FOGSTART,
1306 D3DRS_FOGTABLEMODE,
1307 D3DRS_FOGVERTEXMODE,
1308 D3DRS_INDEXEDVERTEXBLENDENABLE,
1309 D3DRS_LIGHTING,
1310 D3DRS_LOCALVIEWER,
1311 D3DRS_MAXTESSELLATIONLEVEL,
1312 D3DRS_MINTESSELLATIONLEVEL,
1313 D3DRS_MULTISAMPLEANTIALIAS,
1314 D3DRS_MULTISAMPLEMASK,
1315 D3DRS_NORMALDEGREE,
1316 D3DRS_NORMALIZENORMALS,
1317 D3DRS_PATCHEDGESTYLE,
1318 D3DRS_POINTSCALE_A,
1319 D3DRS_POINTSCALE_B,
1320 D3DRS_POINTSCALE_C,
1321 D3DRS_POINTSCALEENABLE,
1322 D3DRS_POINTSIZE,
1323 D3DRS_POINTSIZE_MAX,
1324 D3DRS_POINTSIZE_MIN,
1325 D3DRS_POINTSPRITEENABLE,
1326 D3DRS_POSITIONDEGREE,
1327 D3DRS_RANGEFOGENABLE,
1328 D3DRS_SHADEMODE,
1329 D3DRS_SPECULARENABLE,
1330 D3DRS_SPECULARMATERIALSOURCE,
1331 D3DRS_TWEENFACTOR,
1332 D3DRS_VERTEXBLEND
1333 };
1334 */
1335 const uint32_t nine_render_states_vertex[(NINED3DRS_LAST + 31) / 32] =
1336 {
1337 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1338 0xfd9efb00, 0x01fc34cf, 0x00000000
1339 };
1340
1341 /* TODO: put in the right values */
1342 const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
1343 {
1344 [D3DRS_ZENABLE] = NINE_STATE_DSA,
1345 [D3DRS_FILLMODE] = NINE_STATE_RASTERIZER,
1346 [D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER,
1347 [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
1348 [D3DRS_ALPHATESTENABLE] = NINE_STATE_DSA,
1349 [D3DRS_LASTPIXEL] = NINE_STATE_RASTERIZER,
1350 [D3DRS_SRCBLEND] = NINE_STATE_BLEND,
1351 [D3DRS_DESTBLEND] = NINE_STATE_BLEND,
1352 [D3DRS_CULLMODE] = NINE_STATE_RASTERIZER,
1353 [D3DRS_ZFUNC] = NINE_STATE_DSA,
1354 [D3DRS_ALPHAREF] = NINE_STATE_DSA,
1355 [D3DRS_ALPHAFUNC] = NINE_STATE_DSA,
1356 [D3DRS_DITHERENABLE] = NINE_STATE_RASTERIZER,
1357 [D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
1358 [D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER,
1359 [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
1360 [D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER,
1361 [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER,
1362 [D3DRS_FOGSTART] = NINE_STATE_FF_OTHER,
1363 [D3DRS_FOGEND] = NINE_STATE_FF_OTHER,
1364 [D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER,
1365 [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_OTHER,
1366 [D3DRS_STENCILENABLE] = NINE_STATE_DSA,
1367 [D3DRS_STENCILFAIL] = NINE_STATE_DSA,
1368 [D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
1369 [D3DRS_STENCILPASS] = NINE_STATE_DSA,
1370 [D3DRS_STENCILFUNC] = NINE_STATE_DSA,
1371 [D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF,
1372 [D3DRS_STENCILMASK] = NINE_STATE_DSA,
1373 [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
1374 [D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PSSTAGES,
1375 [D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */
1376 [D3DRS_WRAP1] = NINE_STATE_UNHANDLED,
1377 [D3DRS_WRAP2] = NINE_STATE_UNHANDLED,
1378 [D3DRS_WRAP3] = NINE_STATE_UNHANDLED,
1379 [D3DRS_WRAP4] = NINE_STATE_UNHANDLED,
1380 [D3DRS_WRAP5] = NINE_STATE_UNHANDLED,
1381 [D3DRS_WRAP6] = NINE_STATE_UNHANDLED,
1382 [D3DRS_WRAP7] = NINE_STATE_UNHANDLED,
1383 [D3DRS_CLIPPING] = 0, /* software vertex processing only */
1384 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,
1385 [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
1386 [D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_OTHER,
1387 [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,
1388 [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,
1389 [D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_OTHER,
1390 [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1391 [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1392 [D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1393 [D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1394 [D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
1395 [D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
1396 [D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
1397 [D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER,
1398 [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
1399 [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
1400 [D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
1401 [D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER,
1402 [D3DRS_POINTSCALE_C] = NINE_STATE_FF_OTHER,
1403 [D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_RASTERIZER,
1404 [D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
1405 [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
1406 [D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
1407 [D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER,
1408 [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
1409 [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
1410 [D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,
1411 [D3DRS_BLENDOP] = NINE_STATE_BLEND,
1412 [D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED,
1413 [D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED,
1414 [D3DRS_SCISSORTESTENABLE] = NINE_STATE_RASTERIZER,
1415 [D3DRS_SLOPESCALEDEPTHBIAS] = NINE_STATE_RASTERIZER,
1416 [D3DRS_ANTIALIASEDLINEENABLE] = NINE_STATE_RASTERIZER,
1417 [D3DRS_MINTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1418 [D3DRS_MAXTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1419 [D3DRS_ADAPTIVETESS_X] = NINE_STATE_UNHANDLED,
1420 [D3DRS_ADAPTIVETESS_Y] = NINE_STATE_UNHANDLED,
1421 [D3DRS_ADAPTIVETESS_Z] = NINE_STATE_UNHANDLED,
1422 [D3DRS_ADAPTIVETESS_W] = NINE_STATE_UNHANDLED,
1423 [D3DRS_ENABLEADAPTIVETESSELLATION] = NINE_STATE_UNHANDLED,
1424 [D3DRS_TWOSIDEDSTENCILMODE] = NINE_STATE_DSA,
1425 [D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA,
1426 [D3DRS_CCW_STENCILZFAIL] = NINE_STATE_DSA,
1427 [D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA,
1428 [D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA,
1429 [D3DRS_COLORWRITEENABLE1] = NINE_STATE_BLEND,
1430 [D3DRS_COLORWRITEENABLE2] = NINE_STATE_BLEND,
1431 [D3DRS_COLORWRITEENABLE3] = NINE_STATE_BLEND,
1432 [D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,
1433 [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
1434 [D3DRS_DEPTHBIAS] = NINE_STATE_RASTERIZER,
1435 [D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */
1436 [D3DRS_WRAP9] = NINE_STATE_UNHANDLED,
1437 [D3DRS_WRAP10] = NINE_STATE_UNHANDLED,
1438 [D3DRS_WRAP11] = NINE_STATE_UNHANDLED,
1439 [D3DRS_WRAP12] = NINE_STATE_UNHANDLED,
1440 [D3DRS_WRAP13] = NINE_STATE_UNHANDLED,
1441 [D3DRS_WRAP14] = NINE_STATE_UNHANDLED,
1442 [D3DRS_WRAP15] = NINE_STATE_UNHANDLED,
1443 [D3DRS_SEPARATEALPHABLENDENABLE] = NINE_STATE_BLEND,
1444 [D3DRS_SRCBLENDALPHA] = NINE_STATE_BLEND,
1445 [D3DRS_DESTBLENDALPHA] = NINE_STATE_BLEND,
1446 [D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND
1447 };
1448
1449 D3DMATRIX *
1450 nine_state_access_transform(struct nine_state *state, D3DTRANSFORMSTATETYPE t,
1451 boolean alloc)
1452 {
1453 static D3DMATRIX Identity = { .m[0] = { 1, 0, 0, 0 },
1454 .m[1] = { 0, 1, 0, 0 },
1455 .m[2] = { 0, 0, 1, 0 },
1456 .m[3] = { 0, 0, 0, 1 } };
1457 unsigned index;
1458
1459 switch (t) {
1460 case D3DTS_VIEW: index = 0; break;
1461 case D3DTS_PROJECTION: index = 1; break;
1462 case D3DTS_TEXTURE0: index = 2; break;
1463 case D3DTS_TEXTURE1: index = 3; break;
1464 case D3DTS_TEXTURE2: index = 4; break;
1465 case D3DTS_TEXTURE3: index = 5; break;
1466 case D3DTS_TEXTURE4: index = 6; break;
1467 case D3DTS_TEXTURE5: index = 7; break;
1468 case D3DTS_TEXTURE6: index = 8; break;
1469 case D3DTS_TEXTURE7: index = 9; break;
1470 default:
1471 if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255)))
1472 return NULL;
1473 index = 10 + (t - D3DTS_WORLDMATRIX(0));
1474 break;
1475 }
1476
1477 if (index >= state->ff.num_transforms) {
1478 unsigned N = index + 1;
1479 unsigned n = state->ff.num_transforms;
1480
1481 if (!alloc)
1482 return &Identity;
1483 state->ff.transform = REALLOC(state->ff.transform,
1484 n * sizeof(D3DMATRIX),
1485 N * sizeof(D3DMATRIX));
1486 for (; n < N; ++n)
1487 state->ff.transform[n] = Identity;
1488 state->ff.num_transforms = N;
1489 }
1490 return &state->ff.transform[index];
1491 }
1492
1493 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1494 const char *nine_d3drs_to_string(DWORD State)
1495 {
1496 switch (State) {
1497 D3DRS_TO_STRING_CASE(ZENABLE);
1498 D3DRS_TO_STRING_CASE(FILLMODE);
1499 D3DRS_TO_STRING_CASE(SHADEMODE);
1500 D3DRS_TO_STRING_CASE(ZWRITEENABLE);
1501 D3DRS_TO_STRING_CASE(ALPHATESTENABLE);
1502 D3DRS_TO_STRING_CASE(LASTPIXEL);
1503 D3DRS_TO_STRING_CASE(SRCBLEND);
1504 D3DRS_TO_STRING_CASE(DESTBLEND);
1505 D3DRS_TO_STRING_CASE(CULLMODE);
1506 D3DRS_TO_STRING_CASE(ZFUNC);
1507 D3DRS_TO_STRING_CASE(ALPHAREF);
1508 D3DRS_TO_STRING_CASE(ALPHAFUNC);
1509 D3DRS_TO_STRING_CASE(DITHERENABLE);
1510 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE);
1511 D3DRS_TO_STRING_CASE(FOGENABLE);
1512 D3DRS_TO_STRING_CASE(SPECULARENABLE);
1513 D3DRS_TO_STRING_CASE(FOGCOLOR);
1514 D3DRS_TO_STRING_CASE(FOGTABLEMODE);
1515 D3DRS_TO_STRING_CASE(FOGSTART);
1516 D3DRS_TO_STRING_CASE(FOGEND);
1517 D3DRS_TO_STRING_CASE(FOGDENSITY);
1518 D3DRS_TO_STRING_CASE(RANGEFOGENABLE);
1519 D3DRS_TO_STRING_CASE(STENCILENABLE);
1520 D3DRS_TO_STRING_CASE(STENCILFAIL);
1521 D3DRS_TO_STRING_CASE(STENCILZFAIL);
1522 D3DRS_TO_STRING_CASE(STENCILPASS);
1523 D3DRS_TO_STRING_CASE(STENCILFUNC);
1524 D3DRS_TO_STRING_CASE(STENCILREF);
1525 D3DRS_TO_STRING_CASE(STENCILMASK);
1526 D3DRS_TO_STRING_CASE(STENCILWRITEMASK);
1527 D3DRS_TO_STRING_CASE(TEXTUREFACTOR);
1528 D3DRS_TO_STRING_CASE(WRAP0);
1529 D3DRS_TO_STRING_CASE(WRAP1);
1530 D3DRS_TO_STRING_CASE(WRAP2);
1531 D3DRS_TO_STRING_CASE(WRAP3);
1532 D3DRS_TO_STRING_CASE(WRAP4);
1533 D3DRS_TO_STRING_CASE(WRAP5);
1534 D3DRS_TO_STRING_CASE(WRAP6);
1535 D3DRS_TO_STRING_CASE(WRAP7);
1536 D3DRS_TO_STRING_CASE(CLIPPING);
1537 D3DRS_TO_STRING_CASE(LIGHTING);
1538 D3DRS_TO_STRING_CASE(AMBIENT);
1539 D3DRS_TO_STRING_CASE(FOGVERTEXMODE);
1540 D3DRS_TO_STRING_CASE(COLORVERTEX);
1541 D3DRS_TO_STRING_CASE(LOCALVIEWER);
1542 D3DRS_TO_STRING_CASE(NORMALIZENORMALS);
1543 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE);
1544 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE);
1545 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE);
1546 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE);
1547 D3DRS_TO_STRING_CASE(VERTEXBLEND);
1548 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE);
1549 D3DRS_TO_STRING_CASE(POINTSIZE);
1550 D3DRS_TO_STRING_CASE(POINTSIZE_MIN);
1551 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE);
1552 D3DRS_TO_STRING_CASE(POINTSCALEENABLE);
1553 D3DRS_TO_STRING_CASE(POINTSCALE_A);
1554 D3DRS_TO_STRING_CASE(POINTSCALE_B);
1555 D3DRS_TO_STRING_CASE(POINTSCALE_C);
1556 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS);
1557 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK);
1558 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE);
1559 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN);
1560 D3DRS_TO_STRING_CASE(POINTSIZE_MAX);
1561 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE);
1562 D3DRS_TO_STRING_CASE(COLORWRITEENABLE);
1563 D3DRS_TO_STRING_CASE(TWEENFACTOR);
1564 D3DRS_TO_STRING_CASE(BLENDOP);
1565 D3DRS_TO_STRING_CASE(POSITIONDEGREE);
1566 D3DRS_TO_STRING_CASE(NORMALDEGREE);
1567 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE);
1568 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS);
1569 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE);
1570 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL);
1571 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL);
1572 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X);
1573 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y);
1574 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z);
1575 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W);
1576 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION);
1577 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE);
1578 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL);
1579 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL);
1580 D3DRS_TO_STRING_CASE(CCW_STENCILPASS);
1581 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC);
1582 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1);
1583 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2);
1584 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3);
1585 D3DRS_TO_STRING_CASE(BLENDFACTOR);
1586 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE);
1587 D3DRS_TO_STRING_CASE(DEPTHBIAS);
1588 D3DRS_TO_STRING_CASE(WRAP8);
1589 D3DRS_TO_STRING_CASE(WRAP9);
1590 D3DRS_TO_STRING_CASE(WRAP10);
1591 D3DRS_TO_STRING_CASE(WRAP11);
1592 D3DRS_TO_STRING_CASE(WRAP12);
1593 D3DRS_TO_STRING_CASE(WRAP13);
1594 D3DRS_TO_STRING_CASE(WRAP14);
1595 D3DRS_TO_STRING_CASE(WRAP15);
1596 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE);
1597 D3DRS_TO_STRING_CASE(SRCBLENDALPHA);
1598 D3DRS_TO_STRING_CASE(DESTBLENDALPHA);
1599 D3DRS_TO_STRING_CASE(BLENDOPALPHA);
1600 default:
1601 return "(invalid)";
1602 }
1603 }
1604