st/nine: Rework shader states
[mesa.git] / src / gallium / state_trackers / nine / nine_state.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "device9.h"
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
27 #include "surface9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
32 #include "nine_ff.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_upload_mgr.h"
37 #include "util/u_math.h"
38
39 #define DBG_CHANNEL DBG_DEVICE
40
41 /* State preparation only */
42
43 static inline void
44 prepare_blend(struct NineDevice9 *device)
45 {
46 nine_convert_blend_state(&device->state.pipe.blend, device->state.rs);
47 device->state.commit |= NINE_STATE_COMMIT_BLEND;
48 }
49
50 static inline void
51 prepare_dsa(struct NineDevice9 *device)
52 {
53 nine_convert_dsa_state(&device->state.pipe.dsa, device->state.rs);
54 device->state.commit |= NINE_STATE_COMMIT_DSA;
55 }
56
57 static inline void
58 prepare_rasterizer(struct NineDevice9 *device)
59 {
60 nine_convert_rasterizer_state(&device->state.pipe.rast, device->state.rs);
61 device->state.commit |= NINE_STATE_COMMIT_RASTERIZER;
62 }
63
64 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
65 do { \
66 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
67 box.x = (p) * 4 * sizeof(float); \
68 box.width = (c) * 4 * sizeof(float); \
69 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
70 0, 0); \
71 } while(0)
72
73 /* OK, this is a bit ugly ... */
74 static void
75 upload_constants(struct NineDevice9 *device, unsigned shader_type)
76 {
77 struct pipe_context *pipe = device->pipe;
78 struct pipe_resource *buf;
79 struct pipe_box box;
80 const void *data;
81 const float *const_f;
82 const int *const_i;
83 const BOOL *const_b;
84 uint32_t data_b[NINE_MAX_CONST_B];
85 uint16_t dirty_i;
86 uint16_t dirty_b;
87 const unsigned usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE;
88 unsigned x = 0; /* silence warning */
89 unsigned i, c;
90 struct nine_range *r, *p, *lconstf_ranges;
91 float *lconstf_data;
92
93 box.y = 0;
94 box.z = 0;
95 box.height = 1;
96 box.depth = 1;
97
98 if (shader_type == PIPE_SHADER_VERTEX) {
99 DBG("VS\n");
100 buf = device->constbuf_vs;
101
102 const_f = device->state.vs_const_f;
103 for (p = r = device->state.changed.vs_const_f; r; p = r, r = r->next)
104 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
105 if (p) {
106 nine_range_pool_put_chain(&device->range_pool,
107 device->state.changed.vs_const_f, p);
108 device->state.changed.vs_const_f = NULL;
109 }
110
111 dirty_i = device->state.changed.vs_const_i;
112 device->state.changed.vs_const_i = 0;
113 const_i = &device->state.vs_const_i[0][0];
114
115 dirty_b = device->state.changed.vs_const_b;
116 device->state.changed.vs_const_b = 0;
117 const_b = device->state.vs_const_b;
118
119 lconstf_ranges = device->state.vs->lconstf.ranges;
120 lconstf_data = device->state.vs->lconstf.data;
121
122 device->state.changed.group &= ~NINE_STATE_VS_CONST;
123 } else {
124 DBG("PS\n");
125 buf = device->constbuf_ps;
126
127 const_f = device->state.ps_const_f;
128 for (p = r = device->state.changed.ps_const_f; r; p = r, r = r->next)
129 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
130 if (p) {
131 nine_range_pool_put_chain(&device->range_pool,
132 device->state.changed.ps_const_f, p);
133 device->state.changed.ps_const_f = NULL;
134 }
135
136 dirty_i = device->state.changed.ps_const_i;
137 device->state.changed.ps_const_i = 0;
138 const_i = &device->state.ps_const_i[0][0];
139
140 dirty_b = device->state.changed.ps_const_b;
141 device->state.changed.ps_const_b = 0;
142 const_b = device->state.ps_const_b;
143
144 lconstf_ranges = NULL;
145 lconstf_data = NULL;
146
147 device->state.changed.group &= ~NINE_STATE_PS_CONST;
148 }
149
150 /* write range from min to max changed, it's not much data */
151 /* bool1 */
152 if (dirty_b) {
153 c = util_last_bit(dirty_b);
154 i = ffs(dirty_b) - 1;
155 x = buf->width0 - (NINE_MAX_CONST_B - i) * 4;
156 c -= i;
157 memcpy(data_b, &(const_b[i]), c * sizeof(uint32_t));
158 box.x = x;
159 box.width = c * 4;
160 DBG("upload ConstantB [%u .. %u]\n", x, x + c - 1);
161 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data_b, 0, 0);
162 }
163
164 /* int4 */
165 for (c = 0, i = 0; dirty_i; i++, dirty_i >>= 1) {
166 if (dirty_i & 1) {
167 if (!c)
168 x = i;
169 ++c;
170 } else
171 if (c) {
172 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
173 data = &const_i[x * 4];
174 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
175 box.x += x * 4 * sizeof(int);
176 box.width = c * 4 * sizeof(int);
177 c = 0;
178 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
179 }
180 }
181 if (c) {
182 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
183 data = &const_i[x * 4];
184 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
185 box.x += x * 4 * sizeof(int);
186 box.width = c * 4 * sizeof(int);
187 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
188 }
189
190 /* TODO: only upload these when shader itself changes */
191 if (lconstf_ranges) {
192 unsigned n = 0;
193 struct nine_range *r = lconstf_ranges;
194 while (r) {
195 box.x = r->bgn * 4 * sizeof(float);
196 n += r->end - r->bgn;
197 box.width = (r->end - r->bgn) * 4 * sizeof(float);
198 data = &lconstf_data[4 * n];
199 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
200 r = r->next;
201 }
202 }
203 }
204
205 static void
206 prepare_vs_constants_userbuf(struct NineDevice9 *device)
207 {
208 struct nine_state *state = &device->state;
209 struct pipe_constant_buffer cb;
210 cb.buffer = NULL;
211 cb.buffer_offset = 0;
212 cb.buffer_size = device->state.vs->const_used_size;
213 cb.user_buffer = device->state.vs_const_f;
214
215 if (!cb.buffer_size)
216 return;
217
218 if (state->changed.vs_const_i) {
219 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
220 memcpy(idst, state->vs_const_i, sizeof(state->vs_const_i));
221 state->changed.vs_const_i = 0;
222 }
223 if (state->changed.vs_const_b) {
224 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
225 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
226 memcpy(bdst, state->vs_const_b, sizeof(state->vs_const_b));
227 state->changed.vs_const_b = 0;
228 }
229
230 if (device->state.vs->lconstf.ranges) {
231 /* TODO: Can we make it so that we don't have to copy everything ? */
232 const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
233 const struct nine_range *r = lconstf->ranges;
234 unsigned n = 0;
235 float *dst = device->state.vs_lconstf_temp;
236 float *src = (float *)cb.user_buffer;
237 memcpy(dst, src, cb.buffer_size);
238 while (r) {
239 unsigned p = r->bgn;
240 unsigned c = r->end - r->bgn;
241 memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
242 n += c;
243 r = r->next;
244 }
245 cb.user_buffer = dst;
246 }
247
248 if (!device->driver_caps.user_cbufs) {
249 u_upload_data(device->constbuf_uploader,
250 0,
251 cb.buffer_size,
252 cb.user_buffer,
253 &cb.buffer_offset,
254 &cb.buffer);
255 u_upload_unmap(device->constbuf_uploader);
256 cb.user_buffer = NULL;
257 }
258
259 state->pipe.cb_vs = cb;
260
261 if (device->state.changed.vs_const_f) {
262 struct nine_range *r = device->state.changed.vs_const_f;
263 struct nine_range *p = r;
264 while (p->next)
265 p = p->next;
266 nine_range_pool_put_chain(&device->range_pool, r, p);
267 device->state.changed.vs_const_f = NULL;
268 }
269 state->changed.group &= ~NINE_STATE_VS_CONST;
270 state->commit |= NINE_STATE_COMMIT_CONST_VS;
271 }
272
273 static void
274 prepare_ps_constants_userbuf(struct NineDevice9 *device)
275 {
276 struct nine_state *state = &device->state;
277 struct pipe_constant_buffer cb;
278 cb.buffer = NULL;
279 cb.buffer_offset = 0;
280 cb.buffer_size = device->state.ps->const_used_size;
281 cb.user_buffer = device->state.ps_const_f;
282
283 if (!cb.buffer_size)
284 return;
285
286 if (state->changed.ps_const_i) {
287 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
288 memcpy(idst, state->ps_const_i, sizeof(state->ps_const_i));
289 state->changed.ps_const_i = 0;
290 }
291 if (state->changed.ps_const_b) {
292 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
293 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
294 memcpy(bdst, state->ps_const_b, sizeof(state->ps_const_b));
295 state->changed.ps_const_b = 0;
296 }
297
298 /* Upload special constants needed to implement PS1.x instructions like TEXBEM,TEXBEML and BEM */
299 if (device->state.ps->bumpenvmat_needed) {
300 memcpy(device->state.ps_lconstf_temp, cb.user_buffer, cb.buffer_size);
301 memcpy(&device->state.ps_lconstf_temp[4 * 8], &device->state.bumpmap_vars, sizeof(device->state.bumpmap_vars));
302
303 cb.user_buffer = device->state.ps_lconstf_temp;
304 }
305
306 if (!device->driver_caps.user_cbufs) {
307 u_upload_data(device->constbuf_uploader,
308 0,
309 cb.buffer_size,
310 cb.user_buffer,
311 &cb.buffer_offset,
312 &cb.buffer);
313 u_upload_unmap(device->constbuf_uploader);
314 cb.user_buffer = NULL;
315 }
316
317 state->pipe.cb_ps = cb;
318
319 if (device->state.changed.ps_const_f) {
320 struct nine_range *r = device->state.changed.ps_const_f;
321 struct nine_range *p = r;
322 while (p->next)
323 p = p->next;
324 nine_range_pool_put_chain(&device->range_pool, r, p);
325 device->state.changed.ps_const_f = NULL;
326 }
327 state->changed.group &= ~NINE_STATE_PS_CONST;
328 state->commit |= NINE_STATE_COMMIT_CONST_PS;
329 }
330
331 static inline uint32_t
332 prepare_vs(struct NineDevice9 *device, uint8_t shader_changed)
333 {
334 struct nine_state *state = &device->state;
335 struct NineVertexShader9 *vs = state->vs;
336 uint32_t changed_group = 0;
337 int has_key_changed = 0;
338
339 if (likely(vs))
340 has_key_changed = NineVertexShader9_UpdateKey(vs, state);
341
342 if (!shader_changed && !has_key_changed)
343 return 0;
344
345 /* likely because we dislike FF */
346 if (likely(vs)) {
347 state->cso.vs = NineVertexShader9_GetVariant(vs);
348 } else {
349 vs = device->ff.vs;
350 state->cso.vs = vs->ff_cso;
351 }
352
353 if (state->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) {
354 state->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size;
355 changed_group |= NINE_STATE_RASTERIZER;
356 }
357
358 if ((state->bound_samplers_mask_vs & vs->sampler_mask) != vs->sampler_mask)
359 /* Bound dummy sampler. */
360 changed_group |= NINE_STATE_SAMPLER;
361
362 state->commit |= NINE_STATE_COMMIT_VS;
363 return changed_group;
364 }
365
366 static inline uint32_t
367 prepare_ps(struct NineDevice9 *device, uint8_t shader_changed)
368 {
369 struct nine_state *state = &device->state;
370 struct NinePixelShader9 *ps = state->ps;
371 uint32_t changed_group = 0;
372 int has_key_changed = 0;
373
374 if (likely(ps))
375 has_key_changed = NinePixelShader9_UpdateKey(ps, state);
376
377 if (!shader_changed && !has_key_changed)
378 return 0;
379
380 if (likely(ps)) {
381 state->cso.ps = NinePixelShader9_GetVariant(ps);
382 } else {
383 ps = device->ff.ps;
384 state->cso.ps = ps->ff_cso;
385 }
386
387 if ((state->bound_samplers_mask_ps & ps->sampler_mask) != ps->sampler_mask)
388 /* Bound dummy sampler. */
389 changed_group |= NINE_STATE_SAMPLER;
390
391 state->commit |= NINE_STATE_COMMIT_PS;
392 return changed_group;
393 }
394
395 /* State preparation incremental */
396
397 /* State preparation + State commit */
398
399 static uint32_t
400 update_framebuffer(struct NineDevice9 *device)
401 {
402 struct pipe_context *pipe = device->pipe;
403 struct nine_state *state = &device->state;
404 struct pipe_framebuffer_state *fb = &device->state.fb;
405 unsigned i;
406 struct NineSurface9 *rt0 = state->rt[0];
407 unsigned w = rt0->desc.Width;
408 unsigned h = rt0->desc.Height;
409 D3DMULTISAMPLE_TYPE nr_samples = rt0->desc.MultiSampleType;
410 unsigned mask = state->ps ? state->ps->rt_mask : 1;
411 const int sRGB = state->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
412
413 DBG("\n");
414
415 state->rt_mask = 0x0;
416 fb->nr_cbufs = 0;
417
418 /* all render targets must have the same size and the depth buffer must be
419 * bigger. Multisample has to match, according to spec. But some apps do
420 * things wrong there, and no error is returned. The behaviour they get
421 * apparently is that depth buffer is disabled if it doesn't match.
422 * Surely the same for render targets. */
423
424 /* Special case: D3DFMT_NULL is used to bound no real render target,
425 * but render to depth buffer. We have to not take into account the render
426 * target info. TODO: know what should happen when there are several render targers
427 * and the first one is D3DFMT_NULL */
428 if (rt0->desc.Format == D3DFMT_NULL && state->ds) {
429 w = state->ds->desc.Width;
430 h = state->ds->desc.Height;
431 nr_samples = state->ds->desc.MultiSampleType;
432 }
433
434 for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
435 struct NineSurface9 *rt = state->rt[i];
436
437 if (rt && rt->desc.Format != D3DFMT_NULL && (mask & (1 << i)) &&
438 rt->desc.Width == w && rt->desc.Height == h &&
439 rt->desc.MultiSampleType == nr_samples) {
440 fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB);
441 state->rt_mask |= 1 << i;
442 fb->nr_cbufs = i + 1;
443
444 if (unlikely(rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP)) {
445 assert(rt->texture == D3DRTYPE_TEXTURE ||
446 rt->texture == D3DRTYPE_CUBETEXTURE);
447 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
448 }
449 } else {
450 /* Color outputs must match RT slot,
451 * drivers will have to handle NULL entries for GL, too.
452 */
453 fb->cbufs[i] = NULL;
454 }
455 }
456
457 if (state->ds && state->ds->desc.Width >= w &&
458 state->ds->desc.Height >= h &&
459 state->ds->desc.MultiSampleType == nr_samples) {
460 fb->zsbuf = NineSurface9_GetSurface(state->ds, 0);
461 } else {
462 fb->zsbuf = NULL;
463 }
464
465 fb->width = w;
466 fb->height = h;
467
468 pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
469
470 if (fb->zsbuf) {
471 DWORD scale;
472 switch (fb->zsbuf->format) {
473 case PIPE_FORMAT_Z32_FLOAT:
474 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
475 scale = fui(1.0f);
476 break;
477 case PIPE_FORMAT_Z16_UNORM:
478 scale = fui((float)(1 << 16));
479 break;
480 default:
481 scale = fui((float)(1 << 24));
482 break;
483 }
484 if (state->rs[NINED3DRS_ZBIASSCALE] != scale) {
485 state->rs[NINED3DRS_ZBIASSCALE] = scale;
486 state->changed.group |= NINE_STATE_RASTERIZER;
487 }
488 }
489
490 return state->changed.group;
491 }
492
493 static void
494 update_viewport(struct NineDevice9 *device)
495 {
496 struct pipe_context *pipe = device->pipe;
497 const D3DVIEWPORT9 *vport = &device->state.viewport;
498 struct pipe_viewport_state pvport;
499
500 /* D3D coordinates are:
501 * -1 .. +1 for X,Y and
502 * 0 .. +1 for Z (we use pipe_rasterizer_state.clip_halfz)
503 */
504 pvport.scale[0] = (float)vport->Width * 0.5f;
505 pvport.scale[1] = (float)vport->Height * -0.5f;
506 pvport.scale[2] = vport->MaxZ - vport->MinZ;
507 pvport.translate[0] = (float)vport->Width * 0.5f + (float)vport->X;
508 pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y;
509 pvport.translate[2] = vport->MinZ;
510
511 /* We found R600 and SI cards have some imprecision
512 * on the barycentric coordinates used for interpolation.
513 * Some shaders rely on having something precise.
514 * We found that the proprietary driver has the imprecision issue,
515 * except when the render target width and height are powers of two.
516 * It is using some sort of workaround for these cases
517 * which covers likely all the cases the applications rely
518 * on something precise.
519 * We haven't found the workaround, but it seems like it's better
520 * for applications if the imprecision is biased towards infinity
521 * instead of -infinity (which is what measured). So shift slightly
522 * the viewport: not enough to change rasterization result (in particular
523 * for multisampling), but enough to make the imprecision biased
524 * towards infinity. We do this shift only if render target width and
525 * height are powers of two.
526 * Solves 'red shadows' bug on UE3 games.
527 */
528 if (device->driver_bugs.buggy_barycentrics &&
529 ((vport->Width & (vport->Width-1)) == 0) &&
530 ((vport->Height & (vport->Height-1)) == 0)) {
531 pvport.translate[0] -= 1.0f / 128.0f;
532 pvport.translate[1] -= 1.0f / 128.0f;
533 }
534
535 pipe->set_viewport_states(pipe, 0, 1, &pvport);
536 }
537
538 /* Loop through VS inputs and pick the vertex elements with the declared
539 * usage from the vertex declaration, then insert the instance divisor from
540 * the stream source frequency setting.
541 */
542 static void
543 update_vertex_elements(struct NineDevice9 *device)
544 {
545 struct nine_state *state = &device->state;
546 const struct NineVertexDeclaration9 *vdecl = device->state.vdecl;
547 const struct NineVertexShader9 *vs;
548 unsigned n, b, i;
549 int index;
550 char vdecl_index_map[16]; /* vs->num_inputs <= 16 */
551 char used_streams[device->caps.MaxStreams];
552 int dummy_vbo_stream = -1;
553 BOOL need_dummy_vbo = FALSE;
554 struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
555
556 state->stream_usage_mask = 0;
557 memset(vdecl_index_map, -1, 16);
558 memset(used_streams, 0, device->caps.MaxStreams);
559 vs = device->state.vs ? device->state.vs : device->ff.vs;
560
561 if (vdecl) {
562 for (n = 0; n < vs->num_inputs; ++n) {
563 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
564 n, vs->input_map[n].ndecl, vdecl);
565
566 for (i = 0; i < vdecl->nelems; i++) {
567 if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
568 vdecl_index_map[n] = i;
569 used_streams[vdecl->elems[i].vertex_buffer_index] = 1;
570 break;
571 }
572 }
573 if (vdecl_index_map[n] < 0)
574 need_dummy_vbo = TRUE;
575 }
576 } else {
577 /* No vertex declaration. Likely will never happen in practice,
578 * but we need not crash on this */
579 need_dummy_vbo = TRUE;
580 }
581
582 if (need_dummy_vbo) {
583 for (i = 0; i < device->caps.MaxStreams; i++ ) {
584 if (!used_streams[i]) {
585 dummy_vbo_stream = i;
586 break;
587 }
588 }
589 }
590 /* there are less vertex shader inputs than stream slots,
591 * so if we need a slot for the dummy vbo, we should have found one */
592 assert (!need_dummy_vbo || dummy_vbo_stream != -1);
593
594 for (n = 0; n < vs->num_inputs; ++n) {
595 index = vdecl_index_map[n];
596 if (index >= 0) {
597 ve[n] = vdecl->elems[index];
598 b = ve[n].vertex_buffer_index;
599 state->stream_usage_mask |= 1 << b;
600 /* XXX wine just uses 1 here: */
601 if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
602 ve[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF;
603 } else {
604 /* if the vertex declaration is incomplete compared to what the
605 * vertex shader needs, we bind a dummy vbo with 0 0 0 0.
606 * This is not precised by the spec, but is the behaviour
607 * tested on win */
608 ve[n].vertex_buffer_index = dummy_vbo_stream;
609 ve[n].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
610 ve[n].src_offset = 0;
611 ve[n].instance_divisor = 0;
612 }
613 }
614
615 if (state->dummy_vbo_bound_at != dummy_vbo_stream) {
616 if (state->dummy_vbo_bound_at >= 0)
617 state->changed.vtxbuf |= 1 << state->dummy_vbo_bound_at;
618 if (dummy_vbo_stream >= 0) {
619 state->changed.vtxbuf |= 1 << dummy_vbo_stream;
620 state->vbo_bound_done = FALSE;
621 }
622 state->dummy_vbo_bound_at = dummy_vbo_stream;
623 }
624
625 cso_set_vertex_elements(device->cso, vs->num_inputs, ve);
626
627 state->changed.stream_freq = 0;
628 }
629
630 static void
631 update_vertex_buffers(struct NineDevice9 *device)
632 {
633 struct pipe_context *pipe = device->pipe;
634 struct nine_state *state = &device->state;
635 struct pipe_vertex_buffer dummy_vtxbuf;
636 uint32_t mask = state->changed.vtxbuf;
637 unsigned i;
638 unsigned start;
639
640 DBG("mask=%x\n", mask);
641
642 if (state->dummy_vbo_bound_at >= 0) {
643 if (!state->vbo_bound_done) {
644 dummy_vtxbuf.buffer = device->dummy_vbo;
645 dummy_vtxbuf.stride = 0;
646 dummy_vtxbuf.user_buffer = NULL;
647 dummy_vtxbuf.buffer_offset = 0;
648 pipe->set_vertex_buffers(pipe, state->dummy_vbo_bound_at,
649 1, &dummy_vtxbuf);
650 state->vbo_bound_done = TRUE;
651 }
652 mask &= ~(1 << state->dummy_vbo_bound_at);
653 }
654
655 for (i = 0; mask; mask >>= 1, ++i) {
656 if (mask & 1) {
657 if (state->vtxbuf[i].buffer)
658 pipe->set_vertex_buffers(pipe, i, 1, &state->vtxbuf[i]);
659 else
660 pipe->set_vertex_buffers(pipe, i, 1, NULL);
661 }
662 }
663
664 state->changed.vtxbuf = 0;
665 }
666
667 static inline boolean
668 update_sampler_derived(struct nine_state *state, unsigned s)
669 {
670 boolean changed = FALSE;
671
672 if (state->samp[s][NINED3DSAMP_SHADOW] != state->texture[s]->shadow) {
673 changed = TRUE;
674 state->samp[s][NINED3DSAMP_SHADOW] = state->texture[s]->shadow;
675 }
676
677 if (state->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
678 int lod = state->samp[s][D3DSAMP_MAXMIPLEVEL] - state->texture[s]->managed.lod;
679 if (lod < 0)
680 lod = 0;
681 if (state->samp[s][NINED3DSAMP_MINLOD] != lod) {
682 changed = TRUE;
683 state->samp[s][NINED3DSAMP_MINLOD] = lod;
684 }
685 } else {
686 state->changed.sampler[s] &= ~0x300; /* lod changes irrelevant */
687 }
688
689 return changed;
690 }
691
692 /* TODO: add sRGB override to pipe_sampler_state ? */
693 static void
694 update_textures_and_samplers(struct NineDevice9 *device)
695 {
696 struct pipe_context *pipe = device->pipe;
697 struct nine_state *state = &device->state;
698 struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
699 struct pipe_sampler_state samp;
700 unsigned num_textures;
701 unsigned i;
702 boolean commit_views;
703 boolean commit_samplers;
704 uint16_t sampler_mask = state->ps ? state->ps->sampler_mask :
705 device->ff.ps->sampler_mask;
706
707 /* TODO: Can we reduce iterations here ? */
708
709 commit_views = FALSE;
710 commit_samplers = FALSE;
711 state->bound_samplers_mask_ps = 0;
712 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) {
713 const unsigned s = NINE_SAMPLER_PS(i);
714 int sRGB;
715
716 if (!state->texture[s] && !(sampler_mask & (1 << i))) {
717 view[i] = NULL;
718 continue;
719 }
720
721 if (state->texture[s]) {
722 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
723
724 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
725 num_textures = i + 1;
726
727 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
728 state->changed.sampler[s] = 0;
729 commit_samplers = TRUE;
730 nine_convert_sampler_state(device->cso, s, state->samp[s]);
731 }
732 } else {
733 /* Bind dummy sampler. We do not bind dummy sampler when
734 * it is not needed because it could add overhead. The
735 * dummy sampler should have r=g=b=0 and a=1. We do not
736 * unbind dummy sampler directly when they are not needed
737 * anymore, but they're going to be removed as long as texture
738 * or sampler states are changed. */
739 view[i] = device->dummy_sampler;
740 num_textures = i + 1;
741
742 memset(&samp, 0, sizeof(samp));
743 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
744 samp.max_lod = 15.0f;
745 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
746 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
747 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
748 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
749 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
750 samp.compare_mode = PIPE_TEX_COMPARE_NONE;
751 samp.compare_func = PIPE_FUNC_LEQUAL;
752 samp.normalized_coords = 1;
753 samp.seamless_cube_map = 1;
754
755 cso_single_sampler(device->cso, PIPE_SHADER_FRAGMENT,
756 s - NINE_SAMPLER_PS(0), &samp);
757
758 commit_views = TRUE;
759 commit_samplers = TRUE;
760 state->changed.sampler[s] = ~0;
761 }
762
763 state->bound_samplers_mask_ps |= (1 << s);
764 }
765
766 commit_views |= (state->changed.texture & NINE_PS_SAMPLERS_MASK) != 0;
767 commit_views |= state->changed.srgb;
768 if (commit_views)
769 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
770 num_textures, view);
771
772 if (commit_samplers)
773 cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT);
774
775 commit_views = FALSE;
776 commit_samplers = FALSE;
777 sampler_mask = state->vs ? state->vs->sampler_mask : 0;
778 state->bound_samplers_mask_vs = 0;
779 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) {
780 const unsigned s = NINE_SAMPLER_VS(i);
781 int sRGB;
782
783 if (!state->texture[s] && !(sampler_mask & (1 << i))) {
784 view[i] = NULL;
785 continue;
786 }
787
788 if (state->texture[s]) {
789 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
790
791 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
792 num_textures = i + 1;
793
794 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
795 state->changed.sampler[s] = 0;
796 commit_samplers = TRUE;
797 nine_convert_sampler_state(device->cso, s, state->samp[s]);
798 }
799 } else {
800 /* Bind dummy sampler. We do not bind dummy sampler when
801 * it is not needed because it could add overhead. The
802 * dummy sampler should have r=g=b=0 and a=1. We do not
803 * unbind dummy sampler directly when they are not needed
804 * anymore, but they're going to be removed as long as texture
805 * or sampler states are changed. */
806 view[i] = device->dummy_sampler;
807 num_textures = i + 1;
808
809 memset(&samp, 0, sizeof(samp));
810 samp.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
811 samp.max_lod = 15.0f;
812 samp.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
813 samp.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
814 samp.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
815 samp.min_img_filter = PIPE_TEX_FILTER_NEAREST;
816 samp.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
817 samp.compare_mode = PIPE_TEX_COMPARE_NONE;
818 samp.compare_func = PIPE_FUNC_LEQUAL;
819 samp.normalized_coords = 1;
820 samp.seamless_cube_map = 1;
821
822 cso_single_sampler(device->cso, PIPE_SHADER_VERTEX,
823 s - NINE_SAMPLER_VS(0), &samp);
824
825 commit_views = TRUE;
826 commit_samplers = TRUE;
827 state->changed.sampler[s] = ~0;
828 }
829
830 state->bound_samplers_mask_vs |= (1 << s);
831 }
832 commit_views |= (state->changed.texture & NINE_VS_SAMPLERS_MASK) != 0;
833 commit_views |= state->changed.srgb;
834 if (commit_views)
835 pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0,
836 num_textures, view);
837
838 if (commit_samplers)
839 cso_single_sampler_done(device->cso, PIPE_SHADER_VERTEX);
840
841 state->changed.srgb = FALSE;
842 state->changed.texture = 0;
843 }
844
845 /* State commit only */
846
847 static inline void
848 commit_blend(struct NineDevice9 *device)
849 {
850 cso_set_blend(device->cso, &device->state.pipe.blend);
851 }
852
853 static inline void
854 commit_dsa(struct NineDevice9 *device)
855 {
856 cso_set_depth_stencil_alpha(device->cso, &device->state.pipe.dsa);
857 }
858
859 static inline void
860 commit_scissor(struct NineDevice9 *device)
861 {
862 struct pipe_context *pipe = device->pipe;
863
864 pipe->set_scissor_states(pipe, 0, 1, &device->state.scissor);
865 }
866
867 static inline void
868 commit_rasterizer(struct NineDevice9 *device)
869 {
870 cso_set_rasterizer(device->cso, &device->state.pipe.rast);
871 }
872
873 static inline void
874 commit_index_buffer(struct NineDevice9 *device)
875 {
876 struct pipe_context *pipe = device->pipe;
877 if (device->state.idxbuf)
878 pipe->set_index_buffer(pipe, &device->state.idxbuf->buffer);
879 else
880 pipe->set_index_buffer(pipe, NULL);
881 }
882
883 static inline void
884 commit_vs_constants(struct NineDevice9 *device)
885 {
886 struct pipe_context *pipe = device->pipe;
887
888 if (unlikely(!device->state.vs))
889 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &device->state.pipe.cb_vs_ff);
890 else
891 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &device->state.pipe.cb_vs);
892 }
893
894 static inline void
895 commit_ps_constants(struct NineDevice9 *device)
896 {
897 struct pipe_context *pipe = device->pipe;
898
899 if (unlikely(!device->state.ps))
900 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &device->state.pipe.cb_ps_ff);
901 else
902 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &device->state.pipe.cb_ps);
903 }
904
905 static inline void
906 commit_vs(struct NineDevice9 *device)
907 {
908 struct nine_state *state = &device->state;
909
910 device->pipe->bind_vs_state(device->pipe, state->cso.vs);
911 }
912
913
914 static inline void
915 commit_ps(struct NineDevice9 *device)
916 {
917 struct nine_state *state = &device->state;
918
919 device->pipe->bind_fs_state(device->pipe, state->cso.ps);
920 }
921 /* State Update */
922
923 #define NINE_STATE_FREQ_GROUP_0 \
924 (NINE_STATE_FB | \
925 NINE_STATE_VIEWPORT | \
926 NINE_STATE_SCISSOR | \
927 NINE_STATE_BLEND | \
928 NINE_STATE_DSA | \
929 NINE_STATE_RASTERIZER | \
930 NINE_STATE_VS | \
931 NINE_STATE_PS | \
932 NINE_STATE_BLEND_COLOR | \
933 NINE_STATE_STENCIL_REF | \
934 NINE_STATE_SAMPLE_MASK)
935
936 #define NINE_STATE_FREQ_GROUP_1 ~NINE_STATE_FREQ_GROUP_0
937
938 /* TODO: only go through dirty textures */
939 static void
940 validate_textures(struct NineDevice9 *device)
941 {
942 struct NineBaseTexture9 *tex, *ptr;
943 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
944 list_delinit(&tex->list);
945 NineBaseTexture9_Validate(tex);
946 }
947 }
948
949 void
950 nine_update_state_framebuffer(struct NineDevice9 *device)
951 {
952 struct nine_state *state = &device->state;
953
954 validate_textures(device);
955
956 if (state->changed.group & NINE_STATE_FB)
957 update_framebuffer(device);
958
959 state->changed.group &= ~NINE_STATE_FB;
960 }
961
962 boolean
963 nine_update_state(struct NineDevice9 *device)
964 {
965 struct pipe_context *pipe = device->pipe;
966 struct nine_state *state = &device->state;
967 uint32_t group;
968
969 DBG("changed state groups: %x | %x\n",
970 state->changed.group & NINE_STATE_FREQ_GROUP_0,
971 state->changed.group & NINE_STATE_FREQ_GROUP_1);
972
973 /* NOTE: We may want to use the cso cache for everything, or let
974 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
975 * have to care about state being clobbered here and could merge this back
976 * into update_textures. Except, we also need to re-validate textures that
977 * may be dirty anyway, even if no texture bindings changed.
978 */
979 validate_textures(device); /* may clobber state */
980
981 /* ff_update may change VS/PS dirty bits */
982 if (unlikely(!state->vs || !state->ps))
983 nine_ff_update(device);
984 group = state->changed.group;
985
986 if (group & (NINE_STATE_FREQ_GROUP_0 | NINE_STATE_TEXTURE)) {
987 if (group & NINE_STATE_FB)
988 group = update_framebuffer(device);
989 if (group & NINE_STATE_VIEWPORT)
990 update_viewport(device);
991 if (group & NINE_STATE_SCISSOR)
992 commit_scissor(device);
993
994 if (group & NINE_STATE_DSA)
995 prepare_dsa(device);
996 if (group & NINE_STATE_BLEND)
997 prepare_blend(device);
998
999 if (group & (NINE_STATE_VS | NINE_STATE_TEXTURE))
1000 group |= prepare_vs(device, (group & NINE_STATE_VS) != 0);
1001
1002 if (group & NINE_STATE_RASTERIZER)
1003 prepare_rasterizer(device);
1004
1005 if (group & (NINE_STATE_PS | NINE_STATE_TEXTURE))
1006 group |= prepare_ps(device, (group & NINE_STATE_PS) != 0);
1007
1008 if (group & NINE_STATE_BLEND_COLOR) {
1009 struct pipe_blend_color color;
1010 d3dcolor_to_rgba(&color.color[0], state->rs[D3DRS_BLENDFACTOR]);
1011 pipe->set_blend_color(pipe, &color);
1012 }
1013 if (group & NINE_STATE_SAMPLE_MASK) {
1014 pipe->set_sample_mask(pipe, state->rs[D3DRS_MULTISAMPLEMASK]);
1015 }
1016 if (group & NINE_STATE_STENCIL_REF) {
1017 struct pipe_stencil_ref ref;
1018 ref.ref_value[0] = state->rs[D3DRS_STENCILREF];
1019 ref.ref_value[1] = ref.ref_value[0];
1020 pipe->set_stencil_ref(pipe, &ref);
1021 }
1022 }
1023
1024 if (state->changed.ucp) {
1025 pipe->set_clip_state(pipe, &state->clip);
1026 state->changed.ucp = 0;
1027 }
1028
1029 if (group & (NINE_STATE_FREQ_GROUP_1 | NINE_STATE_VS)) {
1030 if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
1031 update_textures_and_samplers(device);
1032
1033 if (group & NINE_STATE_IDXBUF)
1034 commit_index_buffer(device);
1035
1036 if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) ||
1037 state->changed.stream_freq & ~1)
1038 update_vertex_elements(device);
1039
1040 if (device->prefer_user_constbuf) {
1041 if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS)) && state->vs)
1042 prepare_vs_constants_userbuf(device);
1043 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && state->ps)
1044 prepare_ps_constants_userbuf(device);
1045 } else {
1046 if ((group & NINE_STATE_VS_CONST) && state->vs)
1047 upload_constants(device, PIPE_SHADER_VERTEX);
1048 if ((group & NINE_STATE_PS_CONST) && state->ps)
1049 upload_constants(device, PIPE_SHADER_FRAGMENT);
1050 }
1051 }
1052 if (state->changed.vtxbuf)
1053 update_vertex_buffers(device);
1054
1055 if (state->commit & NINE_STATE_COMMIT_BLEND)
1056 commit_blend(device);
1057 if (state->commit & NINE_STATE_COMMIT_DSA)
1058 commit_dsa(device);
1059 if (state->commit & NINE_STATE_COMMIT_RASTERIZER)
1060 commit_rasterizer(device);
1061 if (state->commit & NINE_STATE_COMMIT_CONST_VS)
1062 commit_vs_constants(device);
1063 if (state->commit & NINE_STATE_COMMIT_CONST_PS)
1064 commit_ps_constants(device);
1065 if (state->commit & NINE_STATE_COMMIT_VS)
1066 commit_vs(device);
1067 if (state->commit & NINE_STATE_COMMIT_PS)
1068 commit_ps(device);
1069
1070 state->commit = 0;
1071
1072 device->state.changed.group &=
1073 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST);
1074
1075 DBG("finished\n");
1076
1077 return TRUE;
1078 }
1079
1080 /* State defaults */
1081
1082 static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] =
1083 {
1084 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
1085 [D3DRS_ZENABLE] = D3DZB_FALSE,
1086 [D3DRS_FILLMODE] = D3DFILL_SOLID,
1087 [D3DRS_SHADEMODE] = D3DSHADE_GOURAUD,
1088 /* [D3DRS_LINEPATTERN] = 0x00000000, */
1089 [D3DRS_ZWRITEENABLE] = TRUE,
1090 [D3DRS_ALPHATESTENABLE] = FALSE,
1091 [D3DRS_LASTPIXEL] = TRUE,
1092 [D3DRS_SRCBLEND] = D3DBLEND_ONE,
1093 [D3DRS_DESTBLEND] = D3DBLEND_ZERO,
1094 [D3DRS_CULLMODE] = D3DCULL_CCW,
1095 [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,
1096 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
1097 [D3DRS_ALPHAREF] = 0,
1098 [D3DRS_DITHERENABLE] = FALSE,
1099 [D3DRS_ALPHABLENDENABLE] = FALSE,
1100 [D3DRS_FOGENABLE] = FALSE,
1101 [D3DRS_SPECULARENABLE] = FALSE,
1102 /* [D3DRS_ZVISIBLE] = 0, */
1103 [D3DRS_FOGCOLOR] = 0,
1104 [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,
1105 [D3DRS_FOGSTART] = 0x00000000,
1106 [D3DRS_FOGEND] = 0x3F800000,
1107 [D3DRS_FOGDENSITY] = 0x3F800000,
1108 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
1109 [D3DRS_RANGEFOGENABLE] = FALSE,
1110 [D3DRS_STENCILENABLE] = FALSE,
1111 [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
1112 [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,
1113 [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,
1114 [D3DRS_STENCILREF] = 0,
1115 [D3DRS_STENCILMASK] = 0xFFFFFFFF,
1116 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
1117 [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,
1118 [D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF,
1119 [D3DRS_WRAP0] = 0,
1120 [D3DRS_WRAP1] = 0,
1121 [D3DRS_WRAP2] = 0,
1122 [D3DRS_WRAP3] = 0,
1123 [D3DRS_WRAP4] = 0,
1124 [D3DRS_WRAP5] = 0,
1125 [D3DRS_WRAP6] = 0,
1126 [D3DRS_WRAP7] = 0,
1127 [D3DRS_CLIPPING] = TRUE,
1128 [D3DRS_LIGHTING] = TRUE,
1129 [D3DRS_AMBIENT] = 0,
1130 [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
1131 [D3DRS_COLORVERTEX] = TRUE,
1132 [D3DRS_LOCALVIEWER] = TRUE,
1133 [D3DRS_NORMALIZENORMALS] = FALSE,
1134 [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,
1135 [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,
1136 [D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL,
1137 [D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL,
1138 [D3DRS_VERTEXBLEND] = D3DVBF_DISABLE,
1139 [D3DRS_CLIPPLANEENABLE] = 0,
1140 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
1141 [D3DRS_POINTSIZE] = 0x3F800000,
1142 [D3DRS_POINTSIZE_MIN] = 0x3F800000,
1143 [D3DRS_POINTSPRITEENABLE] = FALSE,
1144 [D3DRS_POINTSCALEENABLE] = FALSE,
1145 [D3DRS_POINTSCALE_A] = 0x3F800000,
1146 [D3DRS_POINTSCALE_B] = 0x00000000,
1147 [D3DRS_POINTSCALE_C] = 0x00000000,
1148 [D3DRS_MULTISAMPLEANTIALIAS] = TRUE,
1149 [D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF,
1150 [D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE,
1151 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
1152 [D3DRS_DEBUGMONITORTOKEN] = 0xDEADCAFE,
1153 [D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */
1154 [D3DRS_INDEXEDVERTEXBLENDENABLE] = FALSE,
1155 [D3DRS_COLORWRITEENABLE] = 0x0000000f,
1156 [D3DRS_TWEENFACTOR] = 0x00000000,
1157 [D3DRS_BLENDOP] = D3DBLENDOP_ADD,
1158 [D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC,
1159 [D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR,
1160 [D3DRS_SCISSORTESTENABLE] = FALSE,
1161 [D3DRS_SLOPESCALEDEPTHBIAS] = 0,
1162 [D3DRS_MINTESSELLATIONLEVEL] = 0x3F800000,
1163 [D3DRS_MAXTESSELLATIONLEVEL] = 0x3F800000,
1164 [D3DRS_ANTIALIASEDLINEENABLE] = FALSE,
1165 [D3DRS_ADAPTIVETESS_X] = 0x00000000,
1166 [D3DRS_ADAPTIVETESS_Y] = 0x00000000,
1167 [D3DRS_ADAPTIVETESS_Z] = 0x3F800000,
1168 [D3DRS_ADAPTIVETESS_W] = 0x00000000,
1169 [D3DRS_ENABLEADAPTIVETESSELLATION] = FALSE,
1170 [D3DRS_TWOSIDEDSTENCILMODE] = FALSE,
1171 [D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP,
1172 [D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP,
1173 [D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
1174 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
1175 [D3DRS_COLORWRITEENABLE1] = 0x0000000F,
1176 [D3DRS_COLORWRITEENABLE2] = 0x0000000F,
1177 [D3DRS_COLORWRITEENABLE3] = 0x0000000F,
1178 [D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
1179 [D3DRS_SRGBWRITEENABLE] = 0,
1180 [D3DRS_DEPTHBIAS] = 0,
1181 [D3DRS_WRAP8] = 0,
1182 [D3DRS_WRAP9] = 0,
1183 [D3DRS_WRAP10] = 0,
1184 [D3DRS_WRAP11] = 0,
1185 [D3DRS_WRAP12] = 0,
1186 [D3DRS_WRAP13] = 0,
1187 [D3DRS_WRAP14] = 0,
1188 [D3DRS_WRAP15] = 0,
1189 [D3DRS_SEPARATEALPHABLENDENABLE] = FALSE,
1190 [D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE,
1191 [D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO,
1192 [D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,
1193 [NINED3DRS_VSPOINTSIZE] = FALSE,
1194 [NINED3DRS_RTMASK] = 0xf,
1195 [NINED3DRS_ALPHACOVERAGE] = FALSE
1196 };
1197 static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] =
1198 {
1199 [D3DTSS_COLOROP] = D3DTOP_DISABLE,
1200 [D3DTSS_ALPHAOP] = D3DTOP_DISABLE,
1201 [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
1202 [D3DTSS_COLORARG2] = D3DTA_CURRENT,
1203 [D3DTSS_COLORARG0] = D3DTA_CURRENT,
1204 [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
1205 [D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
1206 [D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
1207 [D3DTSS_RESULTARG] = D3DTA_CURRENT,
1208 [D3DTSS_BUMPENVMAT00] = 0,
1209 [D3DTSS_BUMPENVMAT01] = 0,
1210 [D3DTSS_BUMPENVMAT10] = 0,
1211 [D3DTSS_BUMPENVMAT11] = 0,
1212 [D3DTSS_BUMPENVLSCALE] = 0,
1213 [D3DTSS_BUMPENVLOFFSET] = 0,
1214 [D3DTSS_TEXCOORDINDEX] = 0,
1215 [D3DTSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE,
1216 };
1217 static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] =
1218 {
1219 [D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP,
1220 [D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP,
1221 [D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP,
1222 [D3DSAMP_BORDERCOLOR] = 0,
1223 [D3DSAMP_MAGFILTER] = D3DTEXF_POINT,
1224 [D3DSAMP_MINFILTER] = D3DTEXF_POINT,
1225 [D3DSAMP_MIPFILTER] = D3DTEXF_NONE,
1226 [D3DSAMP_MIPMAPLODBIAS] = 0,
1227 [D3DSAMP_MAXMIPLEVEL] = 0,
1228 [D3DSAMP_MAXANISOTROPY] = 1,
1229 [D3DSAMP_SRGBTEXTURE] = 0,
1230 [D3DSAMP_ELEMENTINDEX] = 0,
1231 [D3DSAMP_DMAPOFFSET] = 0,
1232 [NINED3DSAMP_MINLOD] = 0,
1233 [NINED3DSAMP_SHADOW] = 0
1234 };
1235
1236 void nine_state_restore_non_cso(struct NineDevice9 *device)
1237 {
1238 struct nine_state *state = &device->state;
1239
1240 state->changed.group = NINE_STATE_ALL;
1241 state->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1;
1242 state->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
1243 state->changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
1244 state->commit |= NINE_STATE_COMMIT_CONST_VS | NINE_STATE_COMMIT_CONST_PS;
1245 }
1246
1247 void
1248 nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
1249 boolean is_reset)
1250 {
1251 struct nine_state *state = &device->state;
1252 unsigned s;
1253
1254 /* Initialize defaults.
1255 */
1256 memcpy(state->rs, nine_render_state_defaults, sizeof(state->rs));
1257
1258 for (s = 0; s < Elements(state->ff.tex_stage); ++s) {
1259 memcpy(&state->ff.tex_stage[s], nine_tex_stage_state_defaults,
1260 sizeof(state->ff.tex_stage[s]));
1261 state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] = s;
1262 }
1263 state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE;
1264 state->ff.tex_stage[0][D3DTSS_ALPHAOP] = D3DTOP_SELECTARG1;
1265 memset(&state->bumpmap_vars, 0, sizeof(state->bumpmap_vars));
1266
1267 for (s = 0; s < Elements(state->samp); ++s) {
1268 memcpy(&state->samp[s], nine_samp_state_defaults,
1269 sizeof(state->samp[s]));
1270 }
1271
1272 if (state->vs_const_f)
1273 memset(state->vs_const_f, 0, device->vs_const_size);
1274 if (state->ps_const_f)
1275 memset(state->ps_const_f, 0, device->ps_const_size);
1276
1277 /* Cap dependent initial state:
1278 */
1279 state->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize);
1280
1281 /* Set changed flags to initialize driver.
1282 */
1283 state->changed.group = NINE_STATE_ALL;
1284 state->changed.vtxbuf = (1ULL << device->caps.MaxStreams) - 1;
1285 state->changed.ucp = (1 << PIPE_MAX_CLIP_PLANES) - 1;
1286 state->changed.texture = NINE_PS_SAMPLERS_MASK | NINE_VS_SAMPLERS_MASK;
1287
1288 state->ff.changed.transform[0] = ~0;
1289 state->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
1290
1291 if (!is_reset) {
1292 state->viewport.MinZ = 0.0f;
1293 state->viewport.MaxZ = 1.0f;
1294 }
1295
1296 for (s = 0; s < Elements(state->changed.sampler); ++s)
1297 state->changed.sampler[s] = ~0;
1298
1299 if (!is_reset) {
1300 state->dummy_vbo_bound_at = -1;
1301 state->vbo_bound_done = FALSE;
1302 }
1303
1304 if (!device->prefer_user_constbuf) {
1305 /* fill cb_vs and cb_ps for the non user constbuf path */
1306 struct pipe_constant_buffer cb;
1307
1308 cb.buffer_offset = 0;
1309 cb.buffer_size = device->vs_const_size;
1310 cb.buffer = device->constbuf_vs;
1311 cb.user_buffer = NULL;
1312 state->pipe.cb_vs = cb;
1313
1314 cb.buffer_size = device->ps_const_size;
1315 cb.buffer = device->constbuf_ps;
1316 state->pipe.cb_ps = cb;
1317
1318 state->commit |= NINE_STATE_COMMIT_CONST_VS | NINE_STATE_COMMIT_CONST_PS;
1319 }
1320 }
1321
1322 void
1323 nine_state_clear(struct nine_state *state, const boolean device)
1324 {
1325 unsigned i;
1326
1327 for (i = 0; i < Elements(state->rt); ++i)
1328 nine_bind(&state->rt[i], NULL);
1329 nine_bind(&state->ds, NULL);
1330 nine_bind(&state->vs, NULL);
1331 nine_bind(&state->ps, NULL);
1332 nine_bind(&state->vdecl, NULL);
1333 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
1334 nine_bind(&state->stream[i], NULL);
1335 nine_bind(&state->idxbuf, NULL);
1336 for (i = 0; i < NINE_MAX_SAMPLERS; ++i) {
1337 if (device &&
1338 state->texture[i] &&
1339 --state->texture[i]->bind_count == 0)
1340 list_delinit(&state->texture[i]->list);
1341 nine_bind(&state->texture[i], NULL);
1342 }
1343 }
1344
1345 /*
1346 static const DWORD nine_render_states_pixel[] =
1347 {
1348 D3DRS_ALPHABLENDENABLE,
1349 D3DRS_ALPHAFUNC,
1350 D3DRS_ALPHAREF,
1351 D3DRS_ALPHATESTENABLE,
1352 D3DRS_ANTIALIASEDLINEENABLE,
1353 D3DRS_BLENDFACTOR,
1354 D3DRS_BLENDOP,
1355 D3DRS_BLENDOPALPHA,
1356 D3DRS_CCW_STENCILFAIL,
1357 D3DRS_CCW_STENCILPASS,
1358 D3DRS_CCW_STENCILZFAIL,
1359 D3DRS_COLORWRITEENABLE,
1360 D3DRS_COLORWRITEENABLE1,
1361 D3DRS_COLORWRITEENABLE2,
1362 D3DRS_COLORWRITEENABLE3,
1363 D3DRS_DEPTHBIAS,
1364 D3DRS_DESTBLEND,
1365 D3DRS_DESTBLENDALPHA,
1366 D3DRS_DITHERENABLE,
1367 D3DRS_FILLMODE,
1368 D3DRS_FOGDENSITY,
1369 D3DRS_FOGEND,
1370 D3DRS_FOGSTART,
1371 D3DRS_LASTPIXEL,
1372 D3DRS_SCISSORTESTENABLE,
1373 D3DRS_SEPARATEALPHABLENDENABLE,
1374 D3DRS_SHADEMODE,
1375 D3DRS_SLOPESCALEDEPTHBIAS,
1376 D3DRS_SRCBLEND,
1377 D3DRS_SRCBLENDALPHA,
1378 D3DRS_SRGBWRITEENABLE,
1379 D3DRS_STENCILENABLE,
1380 D3DRS_STENCILFAIL,
1381 D3DRS_STENCILFUNC,
1382 D3DRS_STENCILMASK,
1383 D3DRS_STENCILPASS,
1384 D3DRS_STENCILREF,
1385 D3DRS_STENCILWRITEMASK,
1386 D3DRS_STENCILZFAIL,
1387 D3DRS_TEXTUREFACTOR,
1388 D3DRS_TWOSIDEDSTENCILMODE,
1389 D3DRS_WRAP0,
1390 D3DRS_WRAP1,
1391 D3DRS_WRAP10,
1392 D3DRS_WRAP11,
1393 D3DRS_WRAP12,
1394 D3DRS_WRAP13,
1395 D3DRS_WRAP14,
1396 D3DRS_WRAP15,
1397 D3DRS_WRAP2,
1398 D3DRS_WRAP3,
1399 D3DRS_WRAP4,
1400 D3DRS_WRAP5,
1401 D3DRS_WRAP6,
1402 D3DRS_WRAP7,
1403 D3DRS_WRAP8,
1404 D3DRS_WRAP9,
1405 D3DRS_ZENABLE,
1406 D3DRS_ZFUNC,
1407 D3DRS_ZWRITEENABLE
1408 };
1409 */
1410 const uint32_t nine_render_states_pixel[(NINED3DRS_LAST + 31) / 32] =
1411 {
1412 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1413 0x000000ff, 0xde01c900, 0x0003ffcf
1414 };
1415
1416 /*
1417 static const DWORD nine_render_states_vertex[] =
1418 {
1419 D3DRS_ADAPTIVETESS_W,
1420 D3DRS_ADAPTIVETESS_X,
1421 D3DRS_ADAPTIVETESS_Y,
1422 D3DRS_ADAPTIVETESS_Z,
1423 D3DRS_AMBIENT,
1424 D3DRS_AMBIENTMATERIALSOURCE,
1425 D3DRS_CLIPPING,
1426 D3DRS_CLIPPLANEENABLE,
1427 D3DRS_COLORVERTEX,
1428 D3DRS_CULLMODE,
1429 D3DRS_DIFFUSEMATERIALSOURCE,
1430 D3DRS_EMISSIVEMATERIALSOURCE,
1431 D3DRS_ENABLEADAPTIVETESSELLATION,
1432 D3DRS_FOGCOLOR,
1433 D3DRS_FOGDENSITY,
1434 D3DRS_FOGENABLE,
1435 D3DRS_FOGEND,
1436 D3DRS_FOGSTART,
1437 D3DRS_FOGTABLEMODE,
1438 D3DRS_FOGVERTEXMODE,
1439 D3DRS_INDEXEDVERTEXBLENDENABLE,
1440 D3DRS_LIGHTING,
1441 D3DRS_LOCALVIEWER,
1442 D3DRS_MAXTESSELLATIONLEVEL,
1443 D3DRS_MINTESSELLATIONLEVEL,
1444 D3DRS_MULTISAMPLEANTIALIAS,
1445 D3DRS_MULTISAMPLEMASK,
1446 D3DRS_NORMALDEGREE,
1447 D3DRS_NORMALIZENORMALS,
1448 D3DRS_PATCHEDGESTYLE,
1449 D3DRS_POINTSCALE_A,
1450 D3DRS_POINTSCALE_B,
1451 D3DRS_POINTSCALE_C,
1452 D3DRS_POINTSCALEENABLE,
1453 D3DRS_POINTSIZE,
1454 D3DRS_POINTSIZE_MAX,
1455 D3DRS_POINTSIZE_MIN,
1456 D3DRS_POINTSPRITEENABLE,
1457 D3DRS_POSITIONDEGREE,
1458 D3DRS_RANGEFOGENABLE,
1459 D3DRS_SHADEMODE,
1460 D3DRS_SPECULARENABLE,
1461 D3DRS_SPECULARMATERIALSOURCE,
1462 D3DRS_TWEENFACTOR,
1463 D3DRS_VERTEXBLEND
1464 };
1465 */
1466 const uint32_t nine_render_states_vertex[(NINED3DRS_LAST + 31) / 32] =
1467 {
1468 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1469 0xfd9efb00, 0x01fc34cf, 0x00000000
1470 };
1471
1472 /* TODO: put in the right values */
1473 const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
1474 {
1475 [D3DRS_ZENABLE] = NINE_STATE_DSA,
1476 [D3DRS_FILLMODE] = NINE_STATE_RASTERIZER,
1477 [D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER,
1478 [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
1479 [D3DRS_ALPHATESTENABLE] = NINE_STATE_DSA,
1480 [D3DRS_LASTPIXEL] = NINE_STATE_RASTERIZER,
1481 [D3DRS_SRCBLEND] = NINE_STATE_BLEND,
1482 [D3DRS_DESTBLEND] = NINE_STATE_BLEND,
1483 [D3DRS_CULLMODE] = NINE_STATE_RASTERIZER,
1484 [D3DRS_ZFUNC] = NINE_STATE_DSA,
1485 [D3DRS_ALPHAREF] = NINE_STATE_DSA,
1486 [D3DRS_ALPHAFUNC] = NINE_STATE_DSA,
1487 [D3DRS_DITHERENABLE] = NINE_STATE_BLEND,
1488 [D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
1489 [D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER,
1490 [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
1491 [D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER,
1492 [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER,
1493 [D3DRS_FOGSTART] = NINE_STATE_FF_OTHER,
1494 [D3DRS_FOGEND] = NINE_STATE_FF_OTHER,
1495 [D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER,
1496 [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_OTHER,
1497 [D3DRS_STENCILENABLE] = NINE_STATE_DSA,
1498 [D3DRS_STENCILFAIL] = NINE_STATE_DSA,
1499 [D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
1500 [D3DRS_STENCILPASS] = NINE_STATE_DSA,
1501 [D3DRS_STENCILFUNC] = NINE_STATE_DSA,
1502 [D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF,
1503 [D3DRS_STENCILMASK] = NINE_STATE_DSA,
1504 [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
1505 [D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PSSTAGES,
1506 [D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */
1507 [D3DRS_WRAP1] = NINE_STATE_UNHANDLED,
1508 [D3DRS_WRAP2] = NINE_STATE_UNHANDLED,
1509 [D3DRS_WRAP3] = NINE_STATE_UNHANDLED,
1510 [D3DRS_WRAP4] = NINE_STATE_UNHANDLED,
1511 [D3DRS_WRAP5] = NINE_STATE_UNHANDLED,
1512 [D3DRS_WRAP6] = NINE_STATE_UNHANDLED,
1513 [D3DRS_WRAP7] = NINE_STATE_UNHANDLED,
1514 [D3DRS_CLIPPING] = 0, /* software vertex processing only */
1515 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,
1516 [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
1517 [D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_OTHER,
1518 [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,
1519 [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,
1520 [D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_OTHER,
1521 [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1522 [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1523 [D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1524 [D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1525 [D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
1526 [D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
1527 [D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
1528 [D3DRS_POINTSIZE_MIN] = NINE_STATE_RASTERIZER,
1529 [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
1530 [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
1531 [D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
1532 [D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER,
1533 [D3DRS_POINTSCALE_C] = NINE_STATE_FF_OTHER,
1534 [D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_RASTERIZER,
1535 [D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
1536 [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
1537 [D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
1538 [D3DRS_POINTSIZE_MAX] = NINE_STATE_RASTERIZER,
1539 [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
1540 [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
1541 [D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,
1542 [D3DRS_BLENDOP] = NINE_STATE_BLEND,
1543 [D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED,
1544 [D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED,
1545 [D3DRS_SCISSORTESTENABLE] = NINE_STATE_RASTERIZER,
1546 [D3DRS_SLOPESCALEDEPTHBIAS] = NINE_STATE_RASTERIZER,
1547 [D3DRS_ANTIALIASEDLINEENABLE] = NINE_STATE_RASTERIZER,
1548 [D3DRS_MINTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1549 [D3DRS_MAXTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1550 [D3DRS_ADAPTIVETESS_X] = NINE_STATE_UNHANDLED,
1551 [D3DRS_ADAPTIVETESS_Y] = NINE_STATE_UNHANDLED,
1552 [D3DRS_ADAPTIVETESS_Z] = NINE_STATE_UNHANDLED,
1553 [D3DRS_ADAPTIVETESS_W] = NINE_STATE_UNHANDLED,
1554 [D3DRS_ENABLEADAPTIVETESSELLATION] = NINE_STATE_UNHANDLED,
1555 [D3DRS_TWOSIDEDSTENCILMODE] = NINE_STATE_DSA,
1556 [D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA,
1557 [D3DRS_CCW_STENCILZFAIL] = NINE_STATE_DSA,
1558 [D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA,
1559 [D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA,
1560 [D3DRS_COLORWRITEENABLE1] = NINE_STATE_BLEND,
1561 [D3DRS_COLORWRITEENABLE2] = NINE_STATE_BLEND,
1562 [D3DRS_COLORWRITEENABLE3] = NINE_STATE_BLEND,
1563 [D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,
1564 [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
1565 [D3DRS_DEPTHBIAS] = NINE_STATE_RASTERIZER,
1566 [D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */
1567 [D3DRS_WRAP9] = NINE_STATE_UNHANDLED,
1568 [D3DRS_WRAP10] = NINE_STATE_UNHANDLED,
1569 [D3DRS_WRAP11] = NINE_STATE_UNHANDLED,
1570 [D3DRS_WRAP12] = NINE_STATE_UNHANDLED,
1571 [D3DRS_WRAP13] = NINE_STATE_UNHANDLED,
1572 [D3DRS_WRAP14] = NINE_STATE_UNHANDLED,
1573 [D3DRS_WRAP15] = NINE_STATE_UNHANDLED,
1574 [D3DRS_SEPARATEALPHABLENDENABLE] = NINE_STATE_BLEND,
1575 [D3DRS_SRCBLENDALPHA] = NINE_STATE_BLEND,
1576 [D3DRS_DESTBLENDALPHA] = NINE_STATE_BLEND,
1577 [D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND
1578 };
1579
1580 /* Misc */
1581
1582 D3DMATRIX *
1583 nine_state_access_transform(struct nine_state *state, D3DTRANSFORMSTATETYPE t,
1584 boolean alloc)
1585 {
1586 static D3DMATRIX Identity = { .m[0] = { 1, 0, 0, 0 },
1587 .m[1] = { 0, 1, 0, 0 },
1588 .m[2] = { 0, 0, 1, 0 },
1589 .m[3] = { 0, 0, 0, 1 } };
1590 unsigned index;
1591
1592 switch (t) {
1593 case D3DTS_VIEW: index = 0; break;
1594 case D3DTS_PROJECTION: index = 1; break;
1595 case D3DTS_TEXTURE0: index = 2; break;
1596 case D3DTS_TEXTURE1: index = 3; break;
1597 case D3DTS_TEXTURE2: index = 4; break;
1598 case D3DTS_TEXTURE3: index = 5; break;
1599 case D3DTS_TEXTURE4: index = 6; break;
1600 case D3DTS_TEXTURE5: index = 7; break;
1601 case D3DTS_TEXTURE6: index = 8; break;
1602 case D3DTS_TEXTURE7: index = 9; break;
1603 default:
1604 if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255)))
1605 return NULL;
1606 index = 10 + (t - D3DTS_WORLDMATRIX(0));
1607 break;
1608 }
1609
1610 if (index >= state->ff.num_transforms) {
1611 unsigned N = index + 1;
1612 unsigned n = state->ff.num_transforms;
1613
1614 if (!alloc)
1615 return &Identity;
1616 state->ff.transform = REALLOC(state->ff.transform,
1617 n * sizeof(D3DMATRIX),
1618 N * sizeof(D3DMATRIX));
1619 for (; n < N; ++n)
1620 state->ff.transform[n] = Identity;
1621 state->ff.num_transforms = N;
1622 }
1623 return &state->ff.transform[index];
1624 }
1625
1626 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1627 const char *nine_d3drs_to_string(DWORD State)
1628 {
1629 switch (State) {
1630 D3DRS_TO_STRING_CASE(ZENABLE);
1631 D3DRS_TO_STRING_CASE(FILLMODE);
1632 D3DRS_TO_STRING_CASE(SHADEMODE);
1633 D3DRS_TO_STRING_CASE(ZWRITEENABLE);
1634 D3DRS_TO_STRING_CASE(ALPHATESTENABLE);
1635 D3DRS_TO_STRING_CASE(LASTPIXEL);
1636 D3DRS_TO_STRING_CASE(SRCBLEND);
1637 D3DRS_TO_STRING_CASE(DESTBLEND);
1638 D3DRS_TO_STRING_CASE(CULLMODE);
1639 D3DRS_TO_STRING_CASE(ZFUNC);
1640 D3DRS_TO_STRING_CASE(ALPHAREF);
1641 D3DRS_TO_STRING_CASE(ALPHAFUNC);
1642 D3DRS_TO_STRING_CASE(DITHERENABLE);
1643 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE);
1644 D3DRS_TO_STRING_CASE(FOGENABLE);
1645 D3DRS_TO_STRING_CASE(SPECULARENABLE);
1646 D3DRS_TO_STRING_CASE(FOGCOLOR);
1647 D3DRS_TO_STRING_CASE(FOGTABLEMODE);
1648 D3DRS_TO_STRING_CASE(FOGSTART);
1649 D3DRS_TO_STRING_CASE(FOGEND);
1650 D3DRS_TO_STRING_CASE(FOGDENSITY);
1651 D3DRS_TO_STRING_CASE(RANGEFOGENABLE);
1652 D3DRS_TO_STRING_CASE(STENCILENABLE);
1653 D3DRS_TO_STRING_CASE(STENCILFAIL);
1654 D3DRS_TO_STRING_CASE(STENCILZFAIL);
1655 D3DRS_TO_STRING_CASE(STENCILPASS);
1656 D3DRS_TO_STRING_CASE(STENCILFUNC);
1657 D3DRS_TO_STRING_CASE(STENCILREF);
1658 D3DRS_TO_STRING_CASE(STENCILMASK);
1659 D3DRS_TO_STRING_CASE(STENCILWRITEMASK);
1660 D3DRS_TO_STRING_CASE(TEXTUREFACTOR);
1661 D3DRS_TO_STRING_CASE(WRAP0);
1662 D3DRS_TO_STRING_CASE(WRAP1);
1663 D3DRS_TO_STRING_CASE(WRAP2);
1664 D3DRS_TO_STRING_CASE(WRAP3);
1665 D3DRS_TO_STRING_CASE(WRAP4);
1666 D3DRS_TO_STRING_CASE(WRAP5);
1667 D3DRS_TO_STRING_CASE(WRAP6);
1668 D3DRS_TO_STRING_CASE(WRAP7);
1669 D3DRS_TO_STRING_CASE(CLIPPING);
1670 D3DRS_TO_STRING_CASE(LIGHTING);
1671 D3DRS_TO_STRING_CASE(AMBIENT);
1672 D3DRS_TO_STRING_CASE(FOGVERTEXMODE);
1673 D3DRS_TO_STRING_CASE(COLORVERTEX);
1674 D3DRS_TO_STRING_CASE(LOCALVIEWER);
1675 D3DRS_TO_STRING_CASE(NORMALIZENORMALS);
1676 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE);
1677 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE);
1678 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE);
1679 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE);
1680 D3DRS_TO_STRING_CASE(VERTEXBLEND);
1681 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE);
1682 D3DRS_TO_STRING_CASE(POINTSIZE);
1683 D3DRS_TO_STRING_CASE(POINTSIZE_MIN);
1684 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE);
1685 D3DRS_TO_STRING_CASE(POINTSCALEENABLE);
1686 D3DRS_TO_STRING_CASE(POINTSCALE_A);
1687 D3DRS_TO_STRING_CASE(POINTSCALE_B);
1688 D3DRS_TO_STRING_CASE(POINTSCALE_C);
1689 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS);
1690 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK);
1691 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE);
1692 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN);
1693 D3DRS_TO_STRING_CASE(POINTSIZE_MAX);
1694 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE);
1695 D3DRS_TO_STRING_CASE(COLORWRITEENABLE);
1696 D3DRS_TO_STRING_CASE(TWEENFACTOR);
1697 D3DRS_TO_STRING_CASE(BLENDOP);
1698 D3DRS_TO_STRING_CASE(POSITIONDEGREE);
1699 D3DRS_TO_STRING_CASE(NORMALDEGREE);
1700 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE);
1701 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS);
1702 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE);
1703 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL);
1704 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL);
1705 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X);
1706 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y);
1707 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z);
1708 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W);
1709 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION);
1710 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE);
1711 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL);
1712 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL);
1713 D3DRS_TO_STRING_CASE(CCW_STENCILPASS);
1714 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC);
1715 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1);
1716 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2);
1717 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3);
1718 D3DRS_TO_STRING_CASE(BLENDFACTOR);
1719 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE);
1720 D3DRS_TO_STRING_CASE(DEPTHBIAS);
1721 D3DRS_TO_STRING_CASE(WRAP8);
1722 D3DRS_TO_STRING_CASE(WRAP9);
1723 D3DRS_TO_STRING_CASE(WRAP10);
1724 D3DRS_TO_STRING_CASE(WRAP11);
1725 D3DRS_TO_STRING_CASE(WRAP12);
1726 D3DRS_TO_STRING_CASE(WRAP13);
1727 D3DRS_TO_STRING_CASE(WRAP14);
1728 D3DRS_TO_STRING_CASE(WRAP15);
1729 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE);
1730 D3DRS_TO_STRING_CASE(SRCBLENDALPHA);
1731 D3DRS_TO_STRING_CASE(DESTBLENDALPHA);
1732 D3DRS_TO_STRING_CASE(BLENDOPALPHA);
1733 default:
1734 return "(invalid)";
1735 }
1736 }