st/nine: Change comment relating to vertex shader inputs not matching declaration
[mesa.git] / src / gallium / state_trackers / nine / nine_state.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "device9.h"
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
27 #include "surface9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
32 #include "nine_ff.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_math.h"
37
38 #define DBG_CHANNEL DBG_DEVICE
39
40 static uint32_t
41 update_framebuffer(struct NineDevice9 *device)
42 {
43 struct pipe_context *pipe = device->pipe;
44 struct nine_state *state = &device->state;
45 struct pipe_framebuffer_state *fb = &device->state.fb;
46 unsigned i;
47 unsigned w = 0, h = 0; /* no surface can have width or height 0 */
48
49 const int sRGB = state->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
50
51 DBG("\n");
52
53 state->rt_mask = 0x0;
54 fb->nr_cbufs = 0;
55
56 for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
57 if (state->rt[i] && state->rt[i]->desc.Format != D3DFMT_NULL) {
58 struct NineSurface9 *rt = state->rt[i];
59 fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB);
60 state->rt_mask |= 1 << i;
61 fb->nr_cbufs = i + 1;
62 if (w) {
63 w = MIN2(w, rt->desc.Width);
64 h = MIN2(h, rt->desc.Height);
65 } else {
66 w = rt->desc.Width;
67 h = rt->desc.Height;
68 }
69 if (unlikely(rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP)) {
70 assert(rt->texture == D3DRTYPE_TEXTURE ||
71 rt->texture == D3DRTYPE_CUBETEXTURE);
72 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
73 }
74 } else {
75 /* Color outputs must match RT slot,
76 * drivers will have to handle NULL entries for GL, too.
77 */
78 fb->cbufs[i] = NULL;
79 }
80 }
81
82 if (state->ds) {
83 fb->zsbuf = NineSurface9_GetSurface(state->ds, 0);
84 if (w) {
85 w = MIN2(w, state->ds->desc.Width);
86 h = MIN2(h, state->ds->desc.Height);
87 } else {
88 w = state->ds->desc.Width;
89 h = state->ds->desc.Height;
90 }
91 } else {
92 fb->zsbuf = NULL;
93 }
94
95 fb->width = w;
96 fb->height = h;
97
98 pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
99
100 if (fb->zsbuf) {
101 DWORD scale;
102 switch (fb->zsbuf->format) {
103 case PIPE_FORMAT_Z32_FLOAT:
104 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
105 scale = fui(1.0f);
106 break;
107 case PIPE_FORMAT_Z16_UNORM:
108 scale = fui((float)(1 << 16));
109 break;
110 default:
111 scale = fui((float)(1 << 24));
112 break;
113 }
114 if (state->rs[NINED3DRS_ZBIASSCALE] != scale) {
115 state->rs[NINED3DRS_ZBIASSCALE] = scale;
116 state->changed.group |= NINE_STATE_RASTERIZER;
117 }
118 }
119
120 #ifdef DEBUG
121 if (state->rt_mask & (state->ps ? ~state->ps->rt_mask : 0))
122 WARN_ONCE("FIXME: writing undefined values to cbufs 0x%x\n",
123 state->rt_mask & ~state->ps->rt_mask);
124 #endif
125
126 return state->changed.group;
127 }
128
129 static void
130 update_viewport(struct NineDevice9 *device)
131 {
132 struct pipe_context *pipe = device->pipe;
133 const D3DVIEWPORT9 *vport = &device->state.viewport;
134 struct pipe_viewport_state pvport;
135
136 /* XXX:
137 * I hope D3D clip coordinates are still
138 * -1 .. +1 for X,Y and
139 * 0 .. +1 for Z (use pipe_rasterizer_state.clip_halfz)
140 */
141 pvport.scale[0] = (float)vport->Width * 0.5f;
142 pvport.scale[1] = (float)vport->Height * -0.5f;
143 pvport.scale[2] = vport->MaxZ - vport->MinZ;
144 pvport.translate[0] = (float)vport->Width * 0.5f + (float)vport->X;
145 pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y;
146 pvport.translate[2] = vport->MinZ;
147
148 pipe->set_viewport_states(pipe, 0, 1, &pvport);
149 }
150
151 static INLINE void
152 update_scissor(struct NineDevice9 *device)
153 {
154 struct pipe_context *pipe = device->pipe;
155
156 pipe->set_scissor_states(pipe, 0, 1, &device->state.scissor);
157 }
158
159 static INLINE void
160 update_blend(struct NineDevice9 *device)
161 {
162 nine_convert_blend_state(device->cso, device->state.rs);
163 }
164
165 static INLINE void
166 update_dsa(struct NineDevice9 *device)
167 {
168 nine_convert_dsa_state(device->cso, device->state.rs);
169 }
170
171 static INLINE void
172 update_rasterizer(struct NineDevice9 *device)
173 {
174 nine_convert_rasterizer_state(device->cso, device->state.rs);
175 }
176
177 /* Loop through VS inputs and pick the vertex elements with the declared
178 * usage from the vertex declaration, then insert the instance divisor from
179 * the stream source frequency setting.
180 */
181 static void
182 update_vertex_elements(struct NineDevice9 *device)
183 {
184 struct nine_state *state = &device->state;
185 const struct NineVertexDeclaration9 *vdecl = device->state.vdecl;
186 const struct NineVertexShader9 *vs;
187 unsigned n, b, i;
188 int index;
189 struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
190
191 state->stream_usage_mask = 0;
192
193 vs = device->state.vs ? device->state.vs : device->ff.vs;
194
195 if (!vdecl) /* no inputs */
196 return;
197 for (n = 0; n < vs->num_inputs; ++n) {
198 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
199 n, vs->input_map[n].ndecl, vdecl);
200
201 index = -1;
202 for (i = 0; i < vdecl->nelems; i++) {
203 if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
204 index = i;
205 break;
206 }
207 }
208
209 if (index >= 0) {
210 ve[n] = vdecl->elems[index];
211 b = ve[n].vertex_buffer_index;
212 state->stream_usage_mask |= 1 << b;
213 /* XXX wine just uses 1 here: */
214 if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
215 ve[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF;
216 } else {
217 /* TODO: msdn doesn't specify what should happen when the vertex
218 * declaration doesn't match the vertex shader inputs.
219 * Some websites say the code will pass but nothing will get rendered.
220 * We should check and implement the correct behaviour. */
221 /* Put PIPE_FORMAT_NONE.
222 * Some drivers (r300) are very unhappy with that */
223 ve[n].src_format = PIPE_FORMAT_NONE;
224 ve[n].src_offset = 0;
225 ve[n].instance_divisor = 0;
226 ve[n].vertex_buffer_index = 0;
227 }
228 }
229 cso_set_vertex_elements(device->cso, vs->num_inputs, ve);
230
231 state->changed.stream_freq = 0;
232 }
233
234 static INLINE uint32_t
235 update_shader_variant_keys(struct NineDevice9 *device)
236 {
237 struct nine_state *state = &device->state;
238 uint32_t mask = 0;
239 uint32_t vs_key = state->samplers_shadow;
240 uint32_t ps_key = state->samplers_shadow;
241
242 vs_key = (vs_key & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0);
243 ps_key = (ps_key & NINE_PS_SAMPLERS_MASK) >> NINE_SAMPLER_PS(0);
244
245 if (state->vs) vs_key &= state->vs->sampler_mask;
246 if (state->ps) {
247 if (unlikely(state->ps->byte_code.version < 0x20)) {
248 /* no depth textures, but variable targets */
249 uint32_t m = state->ps->sampler_mask;
250 ps_key = 0;
251 while (m) {
252 int s = ffs(m) - 1;
253 m &= ~(1 << s);
254 ps_key |= (state->texture[s] ? state->texture[s]->pstype : 1) << (s * 2);
255 }
256 } else {
257 ps_key &= state->ps->sampler_mask;
258 }
259 }
260
261 if (state->vs && state->vs_key != vs_key) {
262 state->vs_key = vs_key;
263 mask |= NINE_STATE_VS;
264 }
265 if (state->ps && state->ps_key != ps_key) {
266 state->ps_key = ps_key;
267 mask |= NINE_STATE_PS;
268 }
269 return mask;
270 }
271
272 static INLINE uint32_t
273 update_vs(struct NineDevice9 *device)
274 {
275 struct nine_state *state = &device->state;
276 struct NineVertexShader9 *vs = state->vs;
277
278 /* likely because we dislike FF */
279 if (likely(vs)) {
280 state->cso.vs = NineVertexShader9_GetVariant(vs, state->vs_key);
281 } else {
282 vs = device->ff.vs;
283 state->cso.vs = vs->variant.cso;
284 }
285 device->pipe->bind_vs_state(device->pipe, state->cso.vs);
286
287 if (state->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) {
288 state->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size;
289 return NINE_STATE_RASTERIZER;
290 }
291 #ifdef DEBUG
292 {
293 unsigned s, mask = vs->sampler_mask;
294 for (s = 0; mask; ++s, mask >>= 1)
295 if ((mask & 1) && !(device->state.texture[NINE_SAMPLER_VS(s)]))
296 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
297 }
298 #endif
299 return 0;
300 }
301
302 static INLINE uint32_t
303 update_ps(struct NineDevice9 *device)
304 {
305 struct nine_state *state = &device->state;
306 struct NinePixelShader9 *ps = state->ps;
307
308 if (likely(ps)) {
309 state->cso.ps = NinePixelShader9_GetVariant(ps, state->ps_key);
310 } else {
311 ps = device->ff.ps;
312 state->cso.ps = ps->variant.cso;
313 }
314 device->pipe->bind_fs_state(device->pipe, state->cso.ps);
315
316 #ifdef DEBUG
317 {
318 unsigned s, mask = ps->sampler_mask;
319 for (s = 0; mask; ++s, mask >>= 1)
320 if ((mask & 1) && !(device->state.texture[NINE_SAMPLER_PS(s)]))
321 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
322 if (device->state.rt_mask & ~ps->rt_mask)
323 WARN_ONCE("FIXME: writing undefined values to cbufs 0x%x\n",
324 device->state.rt_mask & ~ps->rt_mask);
325 }
326 #endif
327 return 0;
328 }
329
330 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
331 do { \
332 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
333 box.x = (p) * 4 * sizeof(float); \
334 box.width = (c) * 4 * sizeof(float); \
335 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
336 0, 0); \
337 } while(0)
338
339 /* OK, this is a bit ugly ... */
340 static void
341 update_constants(struct NineDevice9 *device, unsigned shader_type)
342 {
343 struct pipe_context *pipe = device->pipe;
344 struct pipe_resource *buf;
345 struct pipe_box box;
346 const void *data;
347 const float *const_f;
348 const int *const_i;
349 const BOOL *const_b;
350 uint32_t data_b[NINE_MAX_CONST_B];
351 uint16_t dirty_i;
352 uint16_t dirty_b;
353 const unsigned usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE;
354 unsigned x = 0; /* silence warning */
355 unsigned i, c;
356 struct nine_range *r, *p, *lconstf_ranges;
357 float *lconstf_data;
358
359 box.y = 0;
360 box.z = 0;
361 box.height = 1;
362 box.depth = 1;
363
364 if (shader_type == PIPE_SHADER_VERTEX) {
365 DBG("VS\n");
366 buf = device->constbuf_vs;
367
368 const_f = device->state.vs_const_f;
369 for (p = r = device->state.changed.vs_const_f; r; p = r, r = r->next)
370 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
371 if (p) {
372 nine_range_pool_put_chain(&device->range_pool,
373 device->state.changed.vs_const_f, p);
374 device->state.changed.vs_const_f = NULL;
375 }
376
377 dirty_i = device->state.changed.vs_const_i;
378 device->state.changed.vs_const_i = 0;
379 const_i = &device->state.vs_const_i[0][0];
380
381 dirty_b = device->state.changed.vs_const_b;
382 device->state.changed.vs_const_b = 0;
383 const_b = device->state.vs_const_b;
384
385 lconstf_ranges = device->state.vs->lconstf.ranges;
386 lconstf_data = device->state.vs->lconstf.data;
387
388 device->state.ff.clobber.vs_const = TRUE;
389 device->state.changed.group &= ~NINE_STATE_VS_CONST;
390 } else {
391 DBG("PS\n");
392 buf = device->constbuf_ps;
393
394 const_f = device->state.ps_const_f;
395 for (p = r = device->state.changed.ps_const_f; r; p = r, r = r->next)
396 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
397 if (p) {
398 nine_range_pool_put_chain(&device->range_pool,
399 device->state.changed.ps_const_f, p);
400 device->state.changed.ps_const_f = NULL;
401 }
402
403 dirty_i = device->state.changed.ps_const_i;
404 device->state.changed.ps_const_i = 0;
405 const_i = &device->state.ps_const_i[0][0];
406
407 dirty_b = device->state.changed.ps_const_b;
408 device->state.changed.ps_const_b = 0;
409 const_b = device->state.ps_const_b;
410
411 lconstf_ranges = NULL;
412 lconstf_data = NULL;
413
414 device->state.ff.clobber.ps_const = TRUE;
415 device->state.changed.group &= ~NINE_STATE_PS_CONST;
416 }
417
418 /* write range from min to max changed, it's not much data */
419 /* bool1 */
420 if (dirty_b) {
421 c = util_last_bit(dirty_b);
422 i = ffs(dirty_b) - 1;
423 x = buf->width0 - (NINE_MAX_CONST_B - i) * 4;
424 c -= i;
425 memcpy(data_b, &(const_b[i]), c * sizeof(uint32_t));
426 box.x = x;
427 box.width = c * 4;
428 DBG("upload ConstantB [%u .. %u]\n", x, x + c - 1);
429 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data_b, 0, 0);
430 }
431
432 /* int4 */
433 for (c = 0, i = 0; dirty_i; i++, dirty_i >>= 1) {
434 if (dirty_i & 1) {
435 if (!c)
436 x = i;
437 ++c;
438 } else
439 if (c) {
440 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
441 data = &const_i[x * 4];
442 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
443 box.x += x * 4 * sizeof(int);
444 box.width = c * 4 * sizeof(int);
445 c = 0;
446 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
447 }
448 }
449 if (c) {
450 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
451 data = &const_i[x * 4];
452 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
453 box.x += x * 4 * sizeof(int);
454 box.width = c * 4 * sizeof(int);
455 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
456 }
457
458 /* TODO: only upload these when shader itself changes */
459 if (lconstf_ranges) {
460 unsigned n = 0;
461 struct nine_range *r = lconstf_ranges;
462 while (r) {
463 box.x = r->bgn * 4 * sizeof(float);
464 n += r->end - r->bgn;
465 box.width = (r->end - r->bgn) * 4 * sizeof(float);
466 data = &lconstf_data[4 * n];
467 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
468 r = r->next;
469 }
470 }
471 }
472
473 static void
474 update_vs_constants_userbuf(struct NineDevice9 *device)
475 {
476 struct nine_state *state = &device->state;
477 struct pipe_context *pipe = device->pipe;
478 struct pipe_constant_buffer cb;
479 cb.buffer = NULL;
480 cb.buffer_offset = 0;
481 cb.buffer_size = device->state.vs->const_used_size;
482 cb.user_buffer = device->state.vs_const_f;
483
484 if (!cb.buffer_size)
485 return;
486
487 if (state->changed.vs_const_i) {
488 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
489 memcpy(idst, state->vs_const_i, sizeof(state->vs_const_i));
490 state->changed.vs_const_i = 0;
491 }
492 if (state->changed.vs_const_b) {
493 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
494 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
495 memcpy(bdst, state->vs_const_b, sizeof(state->vs_const_b));
496 state->changed.vs_const_b = 0;
497 }
498
499 if (device->state.vs->lconstf.ranges) {
500 /* TODO: Can we make it so that we don't have to copy everything ? */
501 const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
502 const struct nine_range *r = lconstf->ranges;
503 unsigned n = 0;
504 float *dst = device->state.vs_lconstf_temp;
505 float *src = (float *)cb.user_buffer;
506 memcpy(dst, src, cb.buffer_size);
507 while (r) {
508 unsigned p = r->bgn;
509 unsigned c = r->end - r->bgn;
510 memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
511 n += c;
512 r = r->next;
513 }
514 cb.user_buffer = dst;
515 }
516
517 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
518
519 if (device->state.changed.vs_const_f) {
520 struct nine_range *r = device->state.changed.vs_const_f;
521 struct nine_range *p = r;
522 while (p->next)
523 p = p->next;
524 nine_range_pool_put_chain(&device->range_pool, r, p);
525 device->state.changed.vs_const_f = NULL;
526 }
527 state->changed.group &= ~NINE_STATE_VS_CONST;
528 }
529
530 static void
531 update_ps_constants_userbuf(struct NineDevice9 *device)
532 {
533 struct nine_state *state = &device->state;
534 struct pipe_context *pipe = device->pipe;
535 struct pipe_constant_buffer cb;
536 cb.buffer = NULL;
537 cb.buffer_offset = 0;
538 cb.buffer_size = device->state.ps->const_used_size;
539 cb.user_buffer = device->state.ps_const_f;
540
541 if (!cb.buffer_size)
542 return;
543
544 if (state->changed.ps_const_i) {
545 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
546 memcpy(idst, state->ps_const_i, sizeof(state->ps_const_i));
547 state->changed.ps_const_i = 0;
548 }
549 if (state->changed.ps_const_b) {
550 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
551 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
552 memcpy(bdst, state->ps_const_b, sizeof(state->ps_const_b));
553 state->changed.ps_const_b = 0;
554 }
555
556 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
557
558 if (device->state.changed.ps_const_f) {
559 struct nine_range *r = device->state.changed.ps_const_f;
560 struct nine_range *p = r;
561 while (p->next)
562 p = p->next;
563 nine_range_pool_put_chain(&device->range_pool, r, p);
564 device->state.changed.ps_const_f = NULL;
565 }
566 state->changed.group &= ~NINE_STATE_PS_CONST;
567 }
568
569 static void
570 update_vertex_buffers(struct NineDevice9 *device)
571 {
572 struct pipe_context *pipe = device->pipe;
573 struct nine_state *state = &device->state;
574 uint32_t mask = state->changed.vtxbuf;
575 unsigned i;
576 unsigned start;
577 unsigned count = 0;
578
579 DBG("mask=%x\n", mask);
580
581 for (i = 0; mask; mask >>= 1, ++i) {
582 if (mask & 1) {
583 if (!count)
584 start = i;
585 ++count;
586 } else {
587 if (count)
588 pipe->set_vertex_buffers(pipe,
589 start, count, &state->vtxbuf[start]);
590 count = 0;
591 }
592 }
593 if (count)
594 pipe->set_vertex_buffers(pipe, start, count, &state->vtxbuf[start]);
595
596 state->changed.vtxbuf = 0;
597 }
598
599 static INLINE void
600 update_index_buffer(struct NineDevice9 *device)
601 {
602 struct pipe_context *pipe = device->pipe;
603 if (device->state.idxbuf)
604 pipe->set_index_buffer(pipe, &device->state.idxbuf->buffer);
605 else
606 pipe->set_index_buffer(pipe, NULL);
607 }
608
609 /* TODO: only go through dirty textures */
610 static void
611 validate_textures(struct NineDevice9 *device)
612 {
613 struct NineBaseTexture9 *tex, *ptr;
614 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
615 list_delinit(&tex->list);
616 NineBaseTexture9_Validate(tex);
617 }
618 }
619
620 static INLINE boolean
621 update_sampler_derived(struct nine_state *state, unsigned s)
622 {
623 boolean changed = FALSE;
624
625 if (state->samp[s][NINED3DSAMP_SHADOW] != state->texture[s]->shadow) {
626 changed = TRUE;
627 state->samp[s][NINED3DSAMP_SHADOW] = state->texture[s]->shadow;
628 }
629
630 if (state->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
631 int lod = state->samp[s][D3DSAMP_MAXMIPLEVEL] - state->texture[s]->lod;
632 if (lod < 0)
633 lod = 0;
634 if (state->samp[s][NINED3DSAMP_MINLOD] != lod) {
635 changed = TRUE;
636 state->samp[s][NINED3DSAMP_MINLOD] = lod;
637 }
638 } else {
639 state->changed.sampler[s] &= ~0x300; /* lod changes irrelevant */
640 }
641
642 return changed;
643 }
644
645 /* TODO: add sRGB override to pipe_sampler_state ? */
646 static void
647 update_textures_and_samplers(struct NineDevice9 *device)
648 {
649 struct pipe_context *pipe = device->pipe;
650 struct nine_state *state = &device->state;
651 struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
652 unsigned num_textures;
653 unsigned i;
654 boolean commit_samplers;
655
656 /* TODO: Can we reduce iterations here ? */
657
658 commit_samplers = FALSE;
659 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) {
660 const unsigned s = NINE_SAMPLER_PS(i);
661 int sRGB;
662 if (!state->texture[s]) {
663 view[i] = NULL;
664 #ifdef DEBUG
665 if (state->ps && state->ps->sampler_mask & (1 << i))
666 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
667 #endif
668 continue;
669 }
670 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
671
672 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
673 num_textures = i + 1;
674
675 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
676 state->changed.sampler[s] = 0;
677 commit_samplers = TRUE;
678 nine_convert_sampler_state(device->cso, s, state->samp[s]);
679 }
680 }
681 if (state->changed.texture & NINE_PS_SAMPLERS_MASK)
682 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
683 num_textures, view);
684
685 if (commit_samplers)
686 cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT);
687
688 commit_samplers = FALSE;
689 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) {
690 const unsigned s = NINE_SAMPLER_VS(i);
691 int sRGB;
692 if (!state->texture[s]) {
693 view[i] = NULL;
694 #ifdef DEBUG
695 if (state->vs && state->vs->sampler_mask & (1 << i))
696 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
697 #endif
698 continue;
699 }
700 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
701
702 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
703 num_textures = i + 1;
704
705 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
706 state->changed.sampler[s] = 0;
707 commit_samplers = TRUE;
708 nine_convert_sampler_state(device->cso, s, state->samp[s]);
709 }
710 }
711 if (state->changed.texture & NINE_VS_SAMPLERS_MASK)
712 pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0,
713 num_textures, view);
714
715 if (commit_samplers)
716 cso_single_sampler_done(device->cso, PIPE_SHADER_VERTEX);
717
718 state->changed.texture = 0;
719 }
720
721
722 #define NINE_STATE_FREQ_GROUP_0 \
723 (NINE_STATE_FB | \
724 NINE_STATE_VIEWPORT | \
725 NINE_STATE_SCISSOR | \
726 NINE_STATE_BLEND | \
727 NINE_STATE_DSA | \
728 NINE_STATE_RASTERIZER | \
729 NINE_STATE_VS | \
730 NINE_STATE_PS | \
731 NINE_STATE_BLEND_COLOR | \
732 NINE_STATE_STENCIL_REF | \
733 NINE_STATE_SAMPLE_MASK)
734
735 #define NINE_STATE_FREQ_GROUP_1 ~NINE_STATE_FREQ_GROUP_0
736
737 #define NINE_STATE_SHADER_VARIANT_GROUP \
738 (NINE_STATE_TEXTURE | \
739 NINE_STATE_VS | \
740 NINE_STATE_PS)
741
742 boolean
743 nine_update_state(struct NineDevice9 *device, uint32_t mask)
744 {
745 struct pipe_context *pipe = device->pipe;
746 struct nine_state *state = &device->state;
747 uint32_t group;
748
749 DBG("changed state groups: %x | %x\n",
750 state->changed.group & NINE_STATE_FREQ_GROUP_0,
751 state->changed.group & NINE_STATE_FREQ_GROUP_1);
752
753 /* NOTE: We may want to use the cso cache for everything, or let
754 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
755 * have to care about state being clobbered here and could merge this back
756 * into update_textures. Except, we also need to re-validate textures that
757 * may be dirty anyway, even if no texture bindings changed.
758 */
759 validate_textures(device); /* may clobber state */
760
761 /* ff_update may change VS/PS dirty bits */
762 if ((mask & NINE_STATE_FF) && unlikely(!state->vs || !state->ps))
763 nine_ff_update(device);
764 group = state->changed.group & mask;
765
766 if (group & NINE_STATE_SHADER_VARIANT_GROUP)
767 group |= update_shader_variant_keys(device);
768
769 if (group & NINE_STATE_FREQ_GROUP_0) {
770 if (group & NINE_STATE_FB)
771 group = update_framebuffer(device) & mask;
772 if (group & NINE_STATE_VIEWPORT)
773 update_viewport(device);
774 if (group & NINE_STATE_SCISSOR)
775 update_scissor(device);
776
777 if (group & NINE_STATE_DSA)
778 update_dsa(device);
779 if (group & NINE_STATE_BLEND)
780 update_blend(device);
781
782 if (group & NINE_STATE_VS)
783 group |= update_vs(device);
784
785 if (group & NINE_STATE_RASTERIZER)
786 update_rasterizer(device);
787
788 if (group & NINE_STATE_PS)
789 group |= update_ps(device);
790
791 if (group & NINE_STATE_BLEND_COLOR) {
792 struct pipe_blend_color color;
793 d3dcolor_to_rgba(&color.color[0], state->rs[D3DRS_BLENDFACTOR]);
794 pipe->set_blend_color(pipe, &color);
795 }
796 if (group & NINE_STATE_SAMPLE_MASK) {
797 pipe->set_sample_mask(pipe, state->rs[D3DRS_MULTISAMPLEMASK]);
798 }
799 if (group & NINE_STATE_STENCIL_REF) {
800 struct pipe_stencil_ref ref;
801 ref.ref_value[0] = state->rs[D3DRS_STENCILREF];
802 ref.ref_value[1] = ref.ref_value[0];
803 pipe->set_stencil_ref(pipe, &ref);
804 }
805 }
806
807 if (state->changed.ucp) {
808 pipe->set_clip_state(pipe, &state->clip);
809 state->changed.ucp = 0;
810 }
811
812 if (group & (NINE_STATE_FREQ_GROUP_1 | NINE_STATE_VS)) {
813 if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
814 update_textures_and_samplers(device);
815
816 if (group & NINE_STATE_IDXBUF)
817 update_index_buffer(device);
818
819 if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) ||
820 state->changed.stream_freq & ~1)
821 update_vertex_elements(device);
822
823 if (device->prefer_user_constbuf) {
824 if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS)) && state->vs)
825 update_vs_constants_userbuf(device);
826 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && state->ps)
827 update_ps_constants_userbuf(device);
828 } else {
829 if ((group & NINE_STATE_VS_CONST) && state->vs)
830 update_constants(device, PIPE_SHADER_VERTEX);
831 if ((group & NINE_STATE_PS_CONST) && state->ps)
832 update_constants(device, PIPE_SHADER_FRAGMENT);
833 }
834 }
835 if (state->changed.vtxbuf)
836 update_vertex_buffers(device);
837
838 device->state.changed.group &= ~mask |
839 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST);
840
841 DBG("finished\n");
842
843 return TRUE;
844 }
845
846
847 static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] =
848 {
849 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
850 [D3DRS_ZENABLE] = D3DZB_FALSE,
851 [D3DRS_FILLMODE] = D3DFILL_SOLID,
852 [D3DRS_SHADEMODE] = D3DSHADE_GOURAUD,
853 /* [D3DRS_LINEPATTERN] = 0x00000000, */
854 [D3DRS_ZWRITEENABLE] = TRUE,
855 [D3DRS_ALPHATESTENABLE] = FALSE,
856 [D3DRS_LASTPIXEL] = TRUE,
857 [D3DRS_SRCBLEND] = D3DBLEND_ONE,
858 [D3DRS_DESTBLEND] = D3DBLEND_ZERO,
859 [D3DRS_CULLMODE] = D3DCULL_CCW,
860 [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,
861 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
862 [D3DRS_ALPHAREF] = 0,
863 [D3DRS_DITHERENABLE] = FALSE,
864 [D3DRS_ALPHABLENDENABLE] = FALSE,
865 [D3DRS_FOGENABLE] = FALSE,
866 [D3DRS_SPECULARENABLE] = FALSE,
867 /* [D3DRS_ZVISIBLE] = 0, */
868 [D3DRS_FOGCOLOR] = 0,
869 [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,
870 [D3DRS_FOGSTART] = 0x00000000,
871 [D3DRS_FOGEND] = 0x3F800000,
872 [D3DRS_FOGDENSITY] = 0x3F800000,
873 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
874 [D3DRS_RANGEFOGENABLE] = FALSE,
875 [D3DRS_STENCILENABLE] = FALSE,
876 [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
877 [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,
878 [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,
879 [D3DRS_STENCILREF] = 0,
880 [D3DRS_STENCILMASK] = 0xFFFFFFFF,
881 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
882 [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,
883 [D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF,
884 [D3DRS_WRAP0] = 0,
885 [D3DRS_WRAP1] = 0,
886 [D3DRS_WRAP2] = 0,
887 [D3DRS_WRAP3] = 0,
888 [D3DRS_WRAP4] = 0,
889 [D3DRS_WRAP5] = 0,
890 [D3DRS_WRAP6] = 0,
891 [D3DRS_WRAP7] = 0,
892 [D3DRS_CLIPPING] = TRUE,
893 [D3DRS_LIGHTING] = TRUE,
894 [D3DRS_AMBIENT] = 0,
895 [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
896 [D3DRS_COLORVERTEX] = TRUE,
897 [D3DRS_LOCALVIEWER] = TRUE,
898 [D3DRS_NORMALIZENORMALS] = FALSE,
899 [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,
900 [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,
901 [D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL,
902 [D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL,
903 [D3DRS_VERTEXBLEND] = D3DVBF_DISABLE,
904 [D3DRS_CLIPPLANEENABLE] = 0,
905 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
906 [D3DRS_POINTSIZE] = 0x3F800000,
907 [D3DRS_POINTSIZE_MIN] = 0x3F800000,
908 [D3DRS_POINTSPRITEENABLE] = FALSE,
909 [D3DRS_POINTSCALEENABLE] = FALSE,
910 [D3DRS_POINTSCALE_A] = 0x3F800000,
911 [D3DRS_POINTSCALE_B] = 0x00000000,
912 [D3DRS_POINTSCALE_C] = 0x00000000,
913 [D3DRS_MULTISAMPLEANTIALIAS] = TRUE,
914 [D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF,
915 [D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE,
916 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
917 [D3DRS_DEBUGMONITORTOKEN] = 0xDEADCAFE,
918 [D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */
919 [D3DRS_INDEXEDVERTEXBLENDENABLE] = FALSE,
920 [D3DRS_COLORWRITEENABLE] = 0x0000000f,
921 [D3DRS_TWEENFACTOR] = 0x00000000,
922 [D3DRS_BLENDOP] = D3DBLENDOP_ADD,
923 [D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC,
924 [D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR,
925 [D3DRS_SCISSORTESTENABLE] = FALSE,
926 [D3DRS_SLOPESCALEDEPTHBIAS] = 0,
927 [D3DRS_MINTESSELLATIONLEVEL] = 0x3F800000,
928 [D3DRS_MAXTESSELLATIONLEVEL] = 0x3F800000,
929 [D3DRS_ANTIALIASEDLINEENABLE] = FALSE,
930 [D3DRS_ADAPTIVETESS_X] = 0x00000000,
931 [D3DRS_ADAPTIVETESS_Y] = 0x00000000,
932 [D3DRS_ADAPTIVETESS_Z] = 0x3F800000,
933 [D3DRS_ADAPTIVETESS_W] = 0x00000000,
934 [D3DRS_ENABLEADAPTIVETESSELLATION] = FALSE,
935 [D3DRS_TWOSIDEDSTENCILMODE] = FALSE,
936 [D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP,
937 [D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP,
938 [D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
939 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
940 [D3DRS_COLORWRITEENABLE1] = 0x0000000F,
941 [D3DRS_COLORWRITEENABLE2] = 0x0000000F,
942 [D3DRS_COLORWRITEENABLE3] = 0x0000000F,
943 [D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
944 [D3DRS_SRGBWRITEENABLE] = 0,
945 [D3DRS_DEPTHBIAS] = 0,
946 [D3DRS_WRAP8] = 0,
947 [D3DRS_WRAP9] = 0,
948 [D3DRS_WRAP10] = 0,
949 [D3DRS_WRAP11] = 0,
950 [D3DRS_WRAP12] = 0,
951 [D3DRS_WRAP13] = 0,
952 [D3DRS_WRAP14] = 0,
953 [D3DRS_WRAP15] = 0,
954 [D3DRS_SEPARATEALPHABLENDENABLE] = FALSE,
955 [D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE,
956 [D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO,
957 [D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,
958 [NINED3DRS_VSPOINTSIZE] = FALSE,
959 [NINED3DRS_RTMASK] = 0xf
960 };
961 static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] =
962 {
963 [D3DTSS_COLOROP] = D3DTOP_DISABLE,
964 [D3DTSS_ALPHAOP] = D3DTOP_DISABLE,
965 [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
966 [D3DTSS_COLORARG2] = D3DTA_CURRENT,
967 [D3DTSS_COLORARG0] = D3DTA_CURRENT,
968 [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
969 [D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
970 [D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
971 [D3DTSS_RESULTARG] = D3DTA_CURRENT,
972 [D3DTSS_BUMPENVMAT00] = 0,
973 [D3DTSS_BUMPENVMAT01] = 0,
974 [D3DTSS_BUMPENVMAT10] = 0,
975 [D3DTSS_BUMPENVMAT11] = 0,
976 [D3DTSS_BUMPENVLSCALE] = 0,
977 [D3DTSS_BUMPENVLOFFSET] = 0,
978 [D3DTSS_TEXCOORDINDEX] = 0,
979 [D3DTSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE,
980 };
981 static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] =
982 {
983 [D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP,
984 [D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP,
985 [D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP,
986 [D3DSAMP_BORDERCOLOR] = 0,
987 [D3DSAMP_MAGFILTER] = D3DTEXF_POINT,
988 [D3DSAMP_MINFILTER] = D3DTEXF_POINT,
989 [D3DSAMP_MIPFILTER] = D3DTEXF_NONE,
990 [D3DSAMP_MIPMAPLODBIAS] = 0,
991 [D3DSAMP_MAXMIPLEVEL] = 0,
992 [D3DSAMP_MAXANISOTROPY] = 1,
993 [D3DSAMP_SRGBTEXTURE] = 0,
994 [D3DSAMP_ELEMENTINDEX] = 0,
995 [D3DSAMP_DMAPOFFSET] = 0,
996 [NINED3DSAMP_MINLOD] = 0,
997 [NINED3DSAMP_SHADOW] = 0
998 };
999 void
1000 nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
1001 boolean is_reset)
1002 {
1003 struct nine_state *state = &device->state;
1004 unsigned s;
1005
1006 /* Initialize defaults.
1007 */
1008 memcpy(state->rs, nine_render_state_defaults, sizeof(state->rs));
1009
1010 for (s = 0; s < Elements(state->ff.tex_stage); ++s) {
1011 memcpy(&state->ff.tex_stage[s], nine_tex_stage_state_defaults,
1012 sizeof(state->ff.tex_stage[s]));
1013 state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] = s;
1014 }
1015 state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE;
1016 state->ff.tex_stage[0][D3DTSS_ALPHAOP] = D3DTOP_SELECTARG1;
1017
1018 for (s = 0; s < Elements(state->samp); ++s) {
1019 memcpy(&state->samp[s], nine_samp_state_defaults,
1020 sizeof(state->samp[s]));
1021 }
1022
1023 if (state->vs_const_f)
1024 memset(state->vs_const_f, 0, device->vs_const_size);
1025 if (state->ps_const_f)
1026 memset(state->ps_const_f, 0, device->ps_const_size);
1027
1028 /* Cap dependent initial state:
1029 */
1030 state->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize);
1031
1032 /* Set changed flags to initialize driver.
1033 */
1034 state->changed.group = NINE_STATE_ALL;
1035
1036 state->ff.changed.transform[0] = ~0;
1037 state->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
1038
1039 if (!is_reset) {
1040 state->viewport.MinZ = 0.0f;
1041 state->viewport.MaxZ = 1.0f;
1042 }
1043
1044 for (s = 0; s < Elements(state->changed.sampler); ++s)
1045 state->changed.sampler[s] = ~0;
1046 }
1047
1048 void
1049 nine_state_clear(struct nine_state *state, const boolean device)
1050 {
1051 unsigned i;
1052
1053 for (i = 0; i < Elements(state->rt); ++i)
1054 nine_bind(&state->rt[i], NULL);
1055 nine_bind(&state->ds, NULL);
1056 nine_bind(&state->vs, NULL);
1057 nine_bind(&state->ps, NULL);
1058 nine_bind(&state->vdecl, NULL);
1059 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
1060 nine_bind(&state->stream[i], NULL);
1061 nine_bind(&state->idxbuf, NULL);
1062 for (i = 0; i < NINE_MAX_SAMPLERS; ++i) {
1063 if (device &&
1064 state->texture[i] &&
1065 --state->texture[i]->bind_count == 0)
1066 list_delinit(&state->texture[i]->list);
1067 nine_bind(&state->texture[i], NULL);
1068 }
1069 }
1070
1071 /*
1072 static const DWORD nine_render_states_pixel[] =
1073 {
1074 D3DRS_ALPHABLENDENABLE,
1075 D3DRS_ALPHAFUNC,
1076 D3DRS_ALPHAREF,
1077 D3DRS_ALPHATESTENABLE,
1078 D3DRS_ANTIALIASEDLINEENABLE,
1079 D3DRS_BLENDFACTOR,
1080 D3DRS_BLENDOP,
1081 D3DRS_BLENDOPALPHA,
1082 D3DRS_CCW_STENCILFAIL,
1083 D3DRS_CCW_STENCILPASS,
1084 D3DRS_CCW_STENCILZFAIL,
1085 D3DRS_COLORWRITEENABLE,
1086 D3DRS_COLORWRITEENABLE1,
1087 D3DRS_COLORWRITEENABLE2,
1088 D3DRS_COLORWRITEENABLE3,
1089 D3DRS_DEPTHBIAS,
1090 D3DRS_DESTBLEND,
1091 D3DRS_DESTBLENDALPHA,
1092 D3DRS_DITHERENABLE,
1093 D3DRS_FILLMODE,
1094 D3DRS_FOGDENSITY,
1095 D3DRS_FOGEND,
1096 D3DRS_FOGSTART,
1097 D3DRS_LASTPIXEL,
1098 D3DRS_SCISSORTESTENABLE,
1099 D3DRS_SEPARATEALPHABLENDENABLE,
1100 D3DRS_SHADEMODE,
1101 D3DRS_SLOPESCALEDEPTHBIAS,
1102 D3DRS_SRCBLEND,
1103 D3DRS_SRCBLENDALPHA,
1104 D3DRS_SRGBWRITEENABLE,
1105 D3DRS_STENCILENABLE,
1106 D3DRS_STENCILFAIL,
1107 D3DRS_STENCILFUNC,
1108 D3DRS_STENCILMASK,
1109 D3DRS_STENCILPASS,
1110 D3DRS_STENCILREF,
1111 D3DRS_STENCILWRITEMASK,
1112 D3DRS_STENCILZFAIL,
1113 D3DRS_TEXTUREFACTOR,
1114 D3DRS_TWOSIDEDSTENCILMODE,
1115 D3DRS_WRAP0,
1116 D3DRS_WRAP1,
1117 D3DRS_WRAP10,
1118 D3DRS_WRAP11,
1119 D3DRS_WRAP12,
1120 D3DRS_WRAP13,
1121 D3DRS_WRAP14,
1122 D3DRS_WRAP15,
1123 D3DRS_WRAP2,
1124 D3DRS_WRAP3,
1125 D3DRS_WRAP4,
1126 D3DRS_WRAP5,
1127 D3DRS_WRAP6,
1128 D3DRS_WRAP7,
1129 D3DRS_WRAP8,
1130 D3DRS_WRAP9,
1131 D3DRS_ZENABLE,
1132 D3DRS_ZFUNC,
1133 D3DRS_ZWRITEENABLE
1134 };
1135 */
1136 const uint32_t nine_render_states_pixel[(NINED3DRS_LAST + 31) / 32] =
1137 {
1138 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1139 0x000000ff, 0xde01c900, 0x0003ffcf
1140 };
1141
1142 /*
1143 static const DWORD nine_render_states_vertex[] =
1144 {
1145 D3DRS_ADAPTIVETESS_W,
1146 D3DRS_ADAPTIVETESS_X,
1147 D3DRS_ADAPTIVETESS_Y,
1148 D3DRS_ADAPTIVETESS_Z,
1149 D3DRS_AMBIENT,
1150 D3DRS_AMBIENTMATERIALSOURCE,
1151 D3DRS_CLIPPING,
1152 D3DRS_CLIPPLANEENABLE,
1153 D3DRS_COLORVERTEX,
1154 D3DRS_CULLMODE,
1155 D3DRS_DIFFUSEMATERIALSOURCE,
1156 D3DRS_EMISSIVEMATERIALSOURCE,
1157 D3DRS_ENABLEADAPTIVETESSELLATION,
1158 D3DRS_FOGCOLOR,
1159 D3DRS_FOGDENSITY,
1160 D3DRS_FOGENABLE,
1161 D3DRS_FOGEND,
1162 D3DRS_FOGSTART,
1163 D3DRS_FOGTABLEMODE,
1164 D3DRS_FOGVERTEXMODE,
1165 D3DRS_INDEXEDVERTEXBLENDENABLE,
1166 D3DRS_LIGHTING,
1167 D3DRS_LOCALVIEWER,
1168 D3DRS_MAXTESSELLATIONLEVEL,
1169 D3DRS_MINTESSELLATIONLEVEL,
1170 D3DRS_MULTISAMPLEANTIALIAS,
1171 D3DRS_MULTISAMPLEMASK,
1172 D3DRS_NORMALDEGREE,
1173 D3DRS_NORMALIZENORMALS,
1174 D3DRS_PATCHEDGESTYLE,
1175 D3DRS_POINTSCALE_A,
1176 D3DRS_POINTSCALE_B,
1177 D3DRS_POINTSCALE_C,
1178 D3DRS_POINTSCALEENABLE,
1179 D3DRS_POINTSIZE,
1180 D3DRS_POINTSIZE_MAX,
1181 D3DRS_POINTSIZE_MIN,
1182 D3DRS_POINTSPRITEENABLE,
1183 D3DRS_POSITIONDEGREE,
1184 D3DRS_RANGEFOGENABLE,
1185 D3DRS_SHADEMODE,
1186 D3DRS_SPECULARENABLE,
1187 D3DRS_SPECULARMATERIALSOURCE,
1188 D3DRS_TWEENFACTOR,
1189 D3DRS_VERTEXBLEND
1190 };
1191 */
1192 const uint32_t nine_render_states_vertex[(NINED3DRS_LAST + 31) / 32] =
1193 {
1194 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1195 0xfd9efb00, 0x01fc34cf, 0x00000000
1196 };
1197
1198 /* TODO: put in the right values */
1199 const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
1200 {
1201 [D3DRS_ZENABLE] = NINE_STATE_DSA,
1202 [D3DRS_FILLMODE] = NINE_STATE_RASTERIZER,
1203 [D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER,
1204 [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
1205 [D3DRS_ALPHATESTENABLE] = NINE_STATE_DSA,
1206 [D3DRS_LASTPIXEL] = NINE_STATE_RASTERIZER,
1207 [D3DRS_SRCBLEND] = NINE_STATE_BLEND,
1208 [D3DRS_DESTBLEND] = NINE_STATE_BLEND,
1209 [D3DRS_CULLMODE] = NINE_STATE_RASTERIZER,
1210 [D3DRS_ZFUNC] = NINE_STATE_DSA,
1211 [D3DRS_ALPHAREF] = NINE_STATE_DSA,
1212 [D3DRS_ALPHAFUNC] = NINE_STATE_DSA,
1213 [D3DRS_DITHERENABLE] = NINE_STATE_RASTERIZER,
1214 [D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
1215 [D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER,
1216 [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
1217 [D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER,
1218 [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER,
1219 [D3DRS_FOGSTART] = NINE_STATE_FF_OTHER,
1220 [D3DRS_FOGEND] = NINE_STATE_FF_OTHER,
1221 [D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER,
1222 [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_OTHER,
1223 [D3DRS_STENCILENABLE] = NINE_STATE_DSA,
1224 [D3DRS_STENCILFAIL] = NINE_STATE_DSA,
1225 [D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
1226 [D3DRS_STENCILPASS] = NINE_STATE_DSA,
1227 [D3DRS_STENCILFUNC] = NINE_STATE_DSA,
1228 [D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF,
1229 [D3DRS_STENCILMASK] = NINE_STATE_DSA,
1230 [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
1231 [D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PSSTAGES,
1232 [D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */
1233 [D3DRS_WRAP1] = NINE_STATE_UNHANDLED,
1234 [D3DRS_WRAP2] = NINE_STATE_UNHANDLED,
1235 [D3DRS_WRAP3] = NINE_STATE_UNHANDLED,
1236 [D3DRS_WRAP4] = NINE_STATE_UNHANDLED,
1237 [D3DRS_WRAP5] = NINE_STATE_UNHANDLED,
1238 [D3DRS_WRAP6] = NINE_STATE_UNHANDLED,
1239 [D3DRS_WRAP7] = NINE_STATE_UNHANDLED,
1240 [D3DRS_CLIPPING] = 0, /* software vertex processing only */
1241 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,
1242 [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
1243 [D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_OTHER,
1244 [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,
1245 [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,
1246 [D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_OTHER,
1247 [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1248 [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1249 [D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1250 [D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1251 [D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
1252 [D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
1253 [D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
1254 [D3DRS_POINTSIZE_MIN] = NINE_STATE_MISC_CONST,
1255 [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
1256 [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
1257 [D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
1258 [D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER,
1259 [D3DRS_POINTSCALE_C] = NINE_STATE_FF_OTHER,
1260 [D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_RASTERIZER,
1261 [D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
1262 [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
1263 [D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
1264 [D3DRS_POINTSIZE_MAX] = NINE_STATE_MISC_CONST,
1265 [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
1266 [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
1267 [D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,
1268 [D3DRS_BLENDOP] = NINE_STATE_BLEND,
1269 [D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED,
1270 [D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED,
1271 [D3DRS_SCISSORTESTENABLE] = NINE_STATE_RASTERIZER,
1272 [D3DRS_SLOPESCALEDEPTHBIAS] = NINE_STATE_RASTERIZER,
1273 [D3DRS_ANTIALIASEDLINEENABLE] = NINE_STATE_RASTERIZER,
1274 [D3DRS_MINTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1275 [D3DRS_MAXTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1276 [D3DRS_ADAPTIVETESS_X] = NINE_STATE_UNHANDLED,
1277 [D3DRS_ADAPTIVETESS_Y] = NINE_STATE_UNHANDLED,
1278 [D3DRS_ADAPTIVETESS_Z] = NINE_STATE_UNHANDLED,
1279 [D3DRS_ADAPTIVETESS_W] = NINE_STATE_UNHANDLED,
1280 [D3DRS_ENABLEADAPTIVETESSELLATION] = NINE_STATE_UNHANDLED,
1281 [D3DRS_TWOSIDEDSTENCILMODE] = NINE_STATE_DSA,
1282 [D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA,
1283 [D3DRS_CCW_STENCILZFAIL] = NINE_STATE_DSA,
1284 [D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA,
1285 [D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA,
1286 [D3DRS_COLORWRITEENABLE1] = NINE_STATE_BLEND,
1287 [D3DRS_COLORWRITEENABLE2] = NINE_STATE_BLEND,
1288 [D3DRS_COLORWRITEENABLE3] = NINE_STATE_BLEND,
1289 [D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,
1290 [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
1291 [D3DRS_DEPTHBIAS] = NINE_STATE_RASTERIZER,
1292 [D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */
1293 [D3DRS_WRAP9] = NINE_STATE_UNHANDLED,
1294 [D3DRS_WRAP10] = NINE_STATE_UNHANDLED,
1295 [D3DRS_WRAP11] = NINE_STATE_UNHANDLED,
1296 [D3DRS_WRAP12] = NINE_STATE_UNHANDLED,
1297 [D3DRS_WRAP13] = NINE_STATE_UNHANDLED,
1298 [D3DRS_WRAP14] = NINE_STATE_UNHANDLED,
1299 [D3DRS_WRAP15] = NINE_STATE_UNHANDLED,
1300 [D3DRS_SEPARATEALPHABLENDENABLE] = NINE_STATE_BLEND,
1301 [D3DRS_SRCBLENDALPHA] = NINE_STATE_BLEND,
1302 [D3DRS_DESTBLENDALPHA] = NINE_STATE_BLEND,
1303 [D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND
1304 };
1305
1306 D3DMATRIX *
1307 nine_state_access_transform(struct nine_state *state, D3DTRANSFORMSTATETYPE t,
1308 boolean alloc)
1309 {
1310 static D3DMATRIX Identity = { .m[0] = { 1, 0, 0, 0 },
1311 .m[1] = { 0, 1, 0, 0 },
1312 .m[2] = { 0, 0, 1, 0 },
1313 .m[3] = { 0, 0, 0, 1 } };
1314 unsigned index;
1315
1316 switch (t) {
1317 case D3DTS_VIEW: index = 0; break;
1318 case D3DTS_PROJECTION: index = 1; break;
1319 case D3DTS_TEXTURE0: index = 2; break;
1320 case D3DTS_TEXTURE1: index = 3; break;
1321 case D3DTS_TEXTURE2: index = 4; break;
1322 case D3DTS_TEXTURE3: index = 5; break;
1323 case D3DTS_TEXTURE4: index = 6; break;
1324 case D3DTS_TEXTURE5: index = 7; break;
1325 case D3DTS_TEXTURE6: index = 8; break;
1326 case D3DTS_TEXTURE7: index = 9; break;
1327 default:
1328 if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255)))
1329 return NULL;
1330 index = 10 + (t - D3DTS_WORLDMATRIX(0));
1331 break;
1332 }
1333
1334 if (index >= state->ff.num_transforms) {
1335 unsigned N = index + 1;
1336 unsigned n = state->ff.num_transforms;
1337
1338 if (!alloc)
1339 return &Identity;
1340 state->ff.transform = REALLOC(state->ff.transform,
1341 n * sizeof(D3DMATRIX),
1342 N * sizeof(D3DMATRIX));
1343 for (; n < N; ++n)
1344 state->ff.transform[n] = Identity;
1345 state->ff.num_transforms = N;
1346 }
1347 return &state->ff.transform[index];
1348 }
1349
1350 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1351 const char *nine_d3drs_to_string(DWORD State)
1352 {
1353 switch (State) {
1354 D3DRS_TO_STRING_CASE(ZENABLE);
1355 D3DRS_TO_STRING_CASE(FILLMODE);
1356 D3DRS_TO_STRING_CASE(SHADEMODE);
1357 D3DRS_TO_STRING_CASE(ZWRITEENABLE);
1358 D3DRS_TO_STRING_CASE(ALPHATESTENABLE);
1359 D3DRS_TO_STRING_CASE(LASTPIXEL);
1360 D3DRS_TO_STRING_CASE(SRCBLEND);
1361 D3DRS_TO_STRING_CASE(DESTBLEND);
1362 D3DRS_TO_STRING_CASE(CULLMODE);
1363 D3DRS_TO_STRING_CASE(ZFUNC);
1364 D3DRS_TO_STRING_CASE(ALPHAREF);
1365 D3DRS_TO_STRING_CASE(ALPHAFUNC);
1366 D3DRS_TO_STRING_CASE(DITHERENABLE);
1367 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE);
1368 D3DRS_TO_STRING_CASE(FOGENABLE);
1369 D3DRS_TO_STRING_CASE(SPECULARENABLE);
1370 D3DRS_TO_STRING_CASE(FOGCOLOR);
1371 D3DRS_TO_STRING_CASE(FOGTABLEMODE);
1372 D3DRS_TO_STRING_CASE(FOGSTART);
1373 D3DRS_TO_STRING_CASE(FOGEND);
1374 D3DRS_TO_STRING_CASE(FOGDENSITY);
1375 D3DRS_TO_STRING_CASE(RANGEFOGENABLE);
1376 D3DRS_TO_STRING_CASE(STENCILENABLE);
1377 D3DRS_TO_STRING_CASE(STENCILFAIL);
1378 D3DRS_TO_STRING_CASE(STENCILZFAIL);
1379 D3DRS_TO_STRING_CASE(STENCILPASS);
1380 D3DRS_TO_STRING_CASE(STENCILFUNC);
1381 D3DRS_TO_STRING_CASE(STENCILREF);
1382 D3DRS_TO_STRING_CASE(STENCILMASK);
1383 D3DRS_TO_STRING_CASE(STENCILWRITEMASK);
1384 D3DRS_TO_STRING_CASE(TEXTUREFACTOR);
1385 D3DRS_TO_STRING_CASE(WRAP0);
1386 D3DRS_TO_STRING_CASE(WRAP1);
1387 D3DRS_TO_STRING_CASE(WRAP2);
1388 D3DRS_TO_STRING_CASE(WRAP3);
1389 D3DRS_TO_STRING_CASE(WRAP4);
1390 D3DRS_TO_STRING_CASE(WRAP5);
1391 D3DRS_TO_STRING_CASE(WRAP6);
1392 D3DRS_TO_STRING_CASE(WRAP7);
1393 D3DRS_TO_STRING_CASE(CLIPPING);
1394 D3DRS_TO_STRING_CASE(LIGHTING);
1395 D3DRS_TO_STRING_CASE(AMBIENT);
1396 D3DRS_TO_STRING_CASE(FOGVERTEXMODE);
1397 D3DRS_TO_STRING_CASE(COLORVERTEX);
1398 D3DRS_TO_STRING_CASE(LOCALVIEWER);
1399 D3DRS_TO_STRING_CASE(NORMALIZENORMALS);
1400 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE);
1401 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE);
1402 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE);
1403 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE);
1404 D3DRS_TO_STRING_CASE(VERTEXBLEND);
1405 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE);
1406 D3DRS_TO_STRING_CASE(POINTSIZE);
1407 D3DRS_TO_STRING_CASE(POINTSIZE_MIN);
1408 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE);
1409 D3DRS_TO_STRING_CASE(POINTSCALEENABLE);
1410 D3DRS_TO_STRING_CASE(POINTSCALE_A);
1411 D3DRS_TO_STRING_CASE(POINTSCALE_B);
1412 D3DRS_TO_STRING_CASE(POINTSCALE_C);
1413 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS);
1414 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK);
1415 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE);
1416 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN);
1417 D3DRS_TO_STRING_CASE(POINTSIZE_MAX);
1418 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE);
1419 D3DRS_TO_STRING_CASE(COLORWRITEENABLE);
1420 D3DRS_TO_STRING_CASE(TWEENFACTOR);
1421 D3DRS_TO_STRING_CASE(BLENDOP);
1422 D3DRS_TO_STRING_CASE(POSITIONDEGREE);
1423 D3DRS_TO_STRING_CASE(NORMALDEGREE);
1424 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE);
1425 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS);
1426 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE);
1427 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL);
1428 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL);
1429 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X);
1430 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y);
1431 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z);
1432 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W);
1433 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION);
1434 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE);
1435 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL);
1436 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL);
1437 D3DRS_TO_STRING_CASE(CCW_STENCILPASS);
1438 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC);
1439 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1);
1440 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2);
1441 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3);
1442 D3DRS_TO_STRING_CASE(BLENDFACTOR);
1443 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE);
1444 D3DRS_TO_STRING_CASE(DEPTHBIAS);
1445 D3DRS_TO_STRING_CASE(WRAP8);
1446 D3DRS_TO_STRING_CASE(WRAP9);
1447 D3DRS_TO_STRING_CASE(WRAP10);
1448 D3DRS_TO_STRING_CASE(WRAP11);
1449 D3DRS_TO_STRING_CASE(WRAP12);
1450 D3DRS_TO_STRING_CASE(WRAP13);
1451 D3DRS_TO_STRING_CASE(WRAP14);
1452 D3DRS_TO_STRING_CASE(WRAP15);
1453 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE);
1454 D3DRS_TO_STRING_CASE(SRCBLENDALPHA);
1455 D3DRS_TO_STRING_CASE(DESTBLENDALPHA);
1456 D3DRS_TO_STRING_CASE(BLENDOPALPHA);
1457 default:
1458 return "(invalid)";
1459 }
1460 }
1461