st/nine: Fix update_framebuffer binding cbufs the pixel shader wouldn't render to
[mesa.git] / src / gallium / state_trackers / nine / nine_state.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 * Copyright 2013 Christoph Bumiller
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23
24 #include "device9.h"
25 #include "basetexture9.h"
26 #include "indexbuffer9.h"
27 #include "surface9.h"
28 #include "vertexdeclaration9.h"
29 #include "vertexshader9.h"
30 #include "pixelshader9.h"
31 #include "nine_pipe.h"
32 #include "nine_ff.h"
33 #include "pipe/p_context.h"
34 #include "pipe/p_state.h"
35 #include "cso_cache/cso_context.h"
36 #include "util/u_math.h"
37
38 #define DBG_CHANNEL DBG_DEVICE
39
40 static uint32_t
41 update_framebuffer(struct NineDevice9 *device)
42 {
43 struct pipe_context *pipe = device->pipe;
44 struct nine_state *state = &device->state;
45 struct pipe_framebuffer_state *fb = &device->state.fb;
46 unsigned i;
47 struct NineSurface9 *rt0 = state->rt[0];
48 unsigned w = rt0->desc.Width;
49 unsigned h = rt0->desc.Height;
50 D3DMULTISAMPLE_TYPE nr_samples = rt0->desc.MultiSampleType;
51 unsigned mask = state->ps ? state->ps->rt_mask : 1;
52 const int sRGB = state->rs[D3DRS_SRGBWRITEENABLE] ? 1 : 0;
53
54 DBG("\n");
55
56 state->rt_mask = 0x0;
57 fb->nr_cbufs = 0;
58
59 /* all render targets must have the same size and the depth buffer must be
60 * bigger. Multisample has to match, according to spec. But some apps do
61 * things wrong there, and no error is returned. The behaviour they get
62 * apparently is that depth buffer is disabled if it doesn't match.
63 * Surely the same for render targets. */
64
65 /* Special case: D3DFMT_NULL is used to bound no real render target,
66 * but render to depth buffer. We have to not take into account the render
67 * target info. TODO: know what should happen when there are several render targers
68 * and the first one is D3DFMT_NULL */
69 if (rt0->desc.Format == D3DFMT_NULL && state->ds) {
70 w = state->ds->desc.Width;
71 h = state->ds->desc.Height;
72 nr_samples = state->ds->desc.MultiSampleType;
73 }
74
75 for (i = 0; i < device->caps.NumSimultaneousRTs; ++i) {
76 struct NineSurface9 *rt = state->rt[i];
77
78 if (rt && rt->desc.Format != D3DFMT_NULL && (mask & (1 << i)) &&
79 rt->desc.Width == w && rt->desc.Height == h &&
80 rt->desc.MultiSampleType == nr_samples) {
81 fb->cbufs[i] = NineSurface9_GetSurface(rt, sRGB);
82 state->rt_mask |= 1 << i;
83 fb->nr_cbufs = i + 1;
84
85 if (unlikely(rt->desc.Usage & D3DUSAGE_AUTOGENMIPMAP)) {
86 assert(rt->texture == D3DRTYPE_TEXTURE ||
87 rt->texture == D3DRTYPE_CUBETEXTURE);
88 NineBaseTexture9(rt->base.base.container)->dirty_mip = TRUE;
89 }
90 } else {
91 /* Color outputs must match RT slot,
92 * drivers will have to handle NULL entries for GL, too.
93 */
94 fb->cbufs[i] = NULL;
95 }
96 }
97
98 if (state->ds && state->ds->desc.Width >= w &&
99 state->ds->desc.Height >= h &&
100 state->ds->desc.MultiSampleType == nr_samples) {
101 fb->zsbuf = NineSurface9_GetSurface(state->ds, 0);
102 } else {
103 fb->zsbuf = NULL;
104 }
105
106 fb->width = w;
107 fb->height = h;
108
109 pipe->set_framebuffer_state(pipe, fb); /* XXX: cso ? */
110
111 if (fb->zsbuf) {
112 DWORD scale;
113 switch (fb->zsbuf->format) {
114 case PIPE_FORMAT_Z32_FLOAT:
115 case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
116 scale = fui(1.0f);
117 break;
118 case PIPE_FORMAT_Z16_UNORM:
119 scale = fui((float)(1 << 16));
120 break;
121 default:
122 scale = fui((float)(1 << 24));
123 break;
124 }
125 if (state->rs[NINED3DRS_ZBIASSCALE] != scale) {
126 state->rs[NINED3DRS_ZBIASSCALE] = scale;
127 state->changed.group |= NINE_STATE_RASTERIZER;
128 }
129 }
130
131 return state->changed.group;
132 }
133
134 static void
135 update_viewport(struct NineDevice9 *device)
136 {
137 struct pipe_context *pipe = device->pipe;
138 const D3DVIEWPORT9 *vport = &device->state.viewport;
139 struct pipe_viewport_state pvport;
140
141 /* XXX:
142 * I hope D3D clip coordinates are still
143 * -1 .. +1 for X,Y and
144 * 0 .. +1 for Z (use pipe_rasterizer_state.clip_halfz)
145 */
146 pvport.scale[0] = (float)vport->Width * 0.5f;
147 pvport.scale[1] = (float)vport->Height * -0.5f;
148 pvport.scale[2] = vport->MaxZ - vport->MinZ;
149 pvport.translate[0] = (float)vport->Width * 0.5f + (float)vport->X;
150 pvport.translate[1] = (float)vport->Height * 0.5f + (float)vport->Y;
151 pvport.translate[2] = vport->MinZ;
152
153 pipe->set_viewport_states(pipe, 0, 1, &pvport);
154 }
155
156 static INLINE void
157 update_scissor(struct NineDevice9 *device)
158 {
159 struct pipe_context *pipe = device->pipe;
160
161 pipe->set_scissor_states(pipe, 0, 1, &device->state.scissor);
162 }
163
164 static INLINE void
165 update_blend(struct NineDevice9 *device)
166 {
167 nine_convert_blend_state(device->cso, device->state.rs);
168 }
169
170 static INLINE void
171 update_dsa(struct NineDevice9 *device)
172 {
173 nine_convert_dsa_state(device->cso, device->state.rs);
174 }
175
176 static INLINE void
177 update_rasterizer(struct NineDevice9 *device)
178 {
179 nine_convert_rasterizer_state(device->cso, device->state.rs);
180 }
181
182 /* Loop through VS inputs and pick the vertex elements with the declared
183 * usage from the vertex declaration, then insert the instance divisor from
184 * the stream source frequency setting.
185 */
186 static void
187 update_vertex_elements(struct NineDevice9 *device)
188 {
189 struct nine_state *state = &device->state;
190 const struct NineVertexDeclaration9 *vdecl = device->state.vdecl;
191 const struct NineVertexShader9 *vs;
192 unsigned n, b, i;
193 int index;
194 struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS];
195
196 state->stream_usage_mask = 0;
197
198 vs = device->state.vs ? device->state.vs : device->ff.vs;
199
200 if (!vdecl) /* no inputs */
201 return;
202 for (n = 0; n < vs->num_inputs; ++n) {
203 DBG("looking up input %u (usage %u) from vdecl(%p)\n",
204 n, vs->input_map[n].ndecl, vdecl);
205
206 index = -1;
207 for (i = 0; i < vdecl->nelems; i++) {
208 if (vdecl->usage_map[i] == vs->input_map[n].ndecl) {
209 index = i;
210 break;
211 }
212 }
213
214 if (index >= 0) {
215 ve[n] = vdecl->elems[index];
216 b = ve[n].vertex_buffer_index;
217 state->stream_usage_mask |= 1 << b;
218 /* XXX wine just uses 1 here: */
219 if (state->stream_freq[b] & D3DSTREAMSOURCE_INSTANCEDATA)
220 ve[n].instance_divisor = state->stream_freq[b] & 0x7FFFFF;
221 } else {
222 /* TODO: msdn doesn't specify what should happen when the vertex
223 * declaration doesn't match the vertex shader inputs.
224 * Some websites say the code will pass but nothing will get rendered.
225 * We should check and implement the correct behaviour. */
226 /* Put PIPE_FORMAT_NONE.
227 * Some drivers (r300) are very unhappy with that */
228 ve[n].src_format = PIPE_FORMAT_NONE;
229 ve[n].src_offset = 0;
230 ve[n].instance_divisor = 0;
231 ve[n].vertex_buffer_index = 0;
232 }
233 }
234 cso_set_vertex_elements(device->cso, vs->num_inputs, ve);
235
236 state->changed.stream_freq = 0;
237 }
238
239 static INLINE uint32_t
240 update_shader_variant_keys(struct NineDevice9 *device)
241 {
242 struct nine_state *state = &device->state;
243 uint32_t mask = 0;
244 uint32_t vs_key = state->samplers_shadow;
245 uint32_t ps_key = state->samplers_shadow;
246
247 vs_key = (vs_key & NINE_VS_SAMPLERS_MASK) >> NINE_SAMPLER_VS(0);
248 ps_key = (ps_key & NINE_PS_SAMPLERS_MASK) >> NINE_SAMPLER_PS(0);
249
250 if (state->vs) vs_key &= state->vs->sampler_mask;
251 if (state->ps) {
252 if (unlikely(state->ps->byte_code.version < 0x20)) {
253 /* no depth textures, but variable targets */
254 uint32_t m = state->ps->sampler_mask;
255 ps_key = 0;
256 while (m) {
257 int s = ffs(m) - 1;
258 m &= ~(1 << s);
259 ps_key |= (state->texture[s] ? state->texture[s]->pstype : 1) << (s * 2);
260 }
261 } else {
262 ps_key &= state->ps->sampler_mask;
263 }
264 }
265
266 if (state->vs && state->vs_key != vs_key) {
267 state->vs_key = vs_key;
268 mask |= NINE_STATE_VS;
269 }
270 if (state->ps && state->ps_key != ps_key) {
271 state->ps_key = ps_key;
272 mask |= NINE_STATE_PS;
273 }
274 return mask;
275 }
276
277 static INLINE uint32_t
278 update_vs(struct NineDevice9 *device)
279 {
280 struct nine_state *state = &device->state;
281 struct NineVertexShader9 *vs = state->vs;
282
283 /* likely because we dislike FF */
284 if (likely(vs)) {
285 state->cso.vs = NineVertexShader9_GetVariant(vs, state->vs_key);
286 } else {
287 vs = device->ff.vs;
288 state->cso.vs = vs->variant.cso;
289 }
290 device->pipe->bind_vs_state(device->pipe, state->cso.vs);
291
292 if (state->rs[NINED3DRS_VSPOINTSIZE] != vs->point_size) {
293 state->rs[NINED3DRS_VSPOINTSIZE] = vs->point_size;
294 return NINE_STATE_RASTERIZER;
295 }
296 #ifdef DEBUG
297 {
298 unsigned s, mask = vs->sampler_mask;
299 for (s = 0; mask; ++s, mask >>= 1)
300 if ((mask & 1) && !(device->state.texture[NINE_SAMPLER_VS(s)]))
301 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
302 }
303 #endif
304 return 0;
305 }
306
307 static INLINE uint32_t
308 update_ps(struct NineDevice9 *device)
309 {
310 struct nine_state *state = &device->state;
311 struct NinePixelShader9 *ps = state->ps;
312
313 if (likely(ps)) {
314 state->cso.ps = NinePixelShader9_GetVariant(ps, state->ps_key);
315 } else {
316 ps = device->ff.ps;
317 state->cso.ps = ps->variant.cso;
318 }
319 device->pipe->bind_fs_state(device->pipe, state->cso.ps);
320
321 #ifdef DEBUG
322 {
323 unsigned s, mask = ps->sampler_mask;
324 for (s = 0; mask; ++s, mask >>= 1)
325 if ((mask & 1) && !(device->state.texture[NINE_SAMPLER_PS(s)]))
326 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
327 }
328 #endif
329 return 0;
330 }
331
332 #define DO_UPLOAD_CONST_F(buf,p,c,d) \
333 do { \
334 DBG("upload ConstantF [%u .. %u]\n", x, (x) + (c) - 1); \
335 box.x = (p) * 4 * sizeof(float); \
336 box.width = (c) * 4 * sizeof(float); \
337 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, &((d)[p * 4]), \
338 0, 0); \
339 } while(0)
340
341 /* OK, this is a bit ugly ... */
342 static void
343 update_constants(struct NineDevice9 *device, unsigned shader_type)
344 {
345 struct pipe_context *pipe = device->pipe;
346 struct pipe_resource *buf;
347 struct pipe_box box;
348 const void *data;
349 const float *const_f;
350 const int *const_i;
351 const BOOL *const_b;
352 uint32_t data_b[NINE_MAX_CONST_B];
353 uint16_t dirty_i;
354 uint16_t dirty_b;
355 const unsigned usage = PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE;
356 unsigned x = 0; /* silence warning */
357 unsigned i, c;
358 struct nine_range *r, *p, *lconstf_ranges;
359 float *lconstf_data;
360
361 box.y = 0;
362 box.z = 0;
363 box.height = 1;
364 box.depth = 1;
365
366 if (shader_type == PIPE_SHADER_VERTEX) {
367 DBG("VS\n");
368 buf = device->constbuf_vs;
369
370 const_f = device->state.vs_const_f;
371 for (p = r = device->state.changed.vs_const_f; r; p = r, r = r->next)
372 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
373 if (p) {
374 nine_range_pool_put_chain(&device->range_pool,
375 device->state.changed.vs_const_f, p);
376 device->state.changed.vs_const_f = NULL;
377 }
378
379 dirty_i = device->state.changed.vs_const_i;
380 device->state.changed.vs_const_i = 0;
381 const_i = &device->state.vs_const_i[0][0];
382
383 dirty_b = device->state.changed.vs_const_b;
384 device->state.changed.vs_const_b = 0;
385 const_b = device->state.vs_const_b;
386
387 lconstf_ranges = device->state.vs->lconstf.ranges;
388 lconstf_data = device->state.vs->lconstf.data;
389
390 device->state.ff.clobber.vs_const = TRUE;
391 device->state.changed.group &= ~NINE_STATE_VS_CONST;
392 } else {
393 DBG("PS\n");
394 buf = device->constbuf_ps;
395
396 const_f = device->state.ps_const_f;
397 for (p = r = device->state.changed.ps_const_f; r; p = r, r = r->next)
398 DO_UPLOAD_CONST_F(buf, r->bgn, r->end - r->bgn, const_f);
399 if (p) {
400 nine_range_pool_put_chain(&device->range_pool,
401 device->state.changed.ps_const_f, p);
402 device->state.changed.ps_const_f = NULL;
403 }
404
405 dirty_i = device->state.changed.ps_const_i;
406 device->state.changed.ps_const_i = 0;
407 const_i = &device->state.ps_const_i[0][0];
408
409 dirty_b = device->state.changed.ps_const_b;
410 device->state.changed.ps_const_b = 0;
411 const_b = device->state.ps_const_b;
412
413 lconstf_ranges = NULL;
414 lconstf_data = NULL;
415
416 device->state.ff.clobber.ps_const = TRUE;
417 device->state.changed.group &= ~NINE_STATE_PS_CONST;
418 }
419
420 /* write range from min to max changed, it's not much data */
421 /* bool1 */
422 if (dirty_b) {
423 c = util_last_bit(dirty_b);
424 i = ffs(dirty_b) - 1;
425 x = buf->width0 - (NINE_MAX_CONST_B - i) * 4;
426 c -= i;
427 memcpy(data_b, &(const_b[i]), c * sizeof(uint32_t));
428 box.x = x;
429 box.width = c * 4;
430 DBG("upload ConstantB [%u .. %u]\n", x, x + c - 1);
431 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data_b, 0, 0);
432 }
433
434 /* int4 */
435 for (c = 0, i = 0; dirty_i; i++, dirty_i >>= 1) {
436 if (dirty_i & 1) {
437 if (!c)
438 x = i;
439 ++c;
440 } else
441 if (c) {
442 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
443 data = &const_i[x * 4];
444 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
445 box.x += x * 4 * sizeof(int);
446 box.width = c * 4 * sizeof(int);
447 c = 0;
448 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
449 }
450 }
451 if (c) {
452 DBG("upload ConstantI [%u .. %u]\n", x, x + c - 1);
453 data = &const_i[x * 4];
454 box.x = buf->width0 - (NINE_MAX_CONST_I * 4 + NINE_MAX_CONST_B) * 4;
455 box.x += x * 4 * sizeof(int);
456 box.width = c * 4 * sizeof(int);
457 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
458 }
459
460 /* TODO: only upload these when shader itself changes */
461 if (lconstf_ranges) {
462 unsigned n = 0;
463 struct nine_range *r = lconstf_ranges;
464 while (r) {
465 box.x = r->bgn * 4 * sizeof(float);
466 n += r->end - r->bgn;
467 box.width = (r->end - r->bgn) * 4 * sizeof(float);
468 data = &lconstf_data[4 * n];
469 pipe->transfer_inline_write(pipe, buf, 0, usage, &box, data, 0, 0);
470 r = r->next;
471 }
472 }
473 }
474
475 static void
476 update_vs_constants_userbuf(struct NineDevice9 *device)
477 {
478 struct nine_state *state = &device->state;
479 struct pipe_context *pipe = device->pipe;
480 struct pipe_constant_buffer cb;
481 cb.buffer = NULL;
482 cb.buffer_offset = 0;
483 cb.buffer_size = device->state.vs->const_used_size;
484 cb.user_buffer = device->state.vs_const_f;
485
486 if (!cb.buffer_size)
487 return;
488
489 if (state->changed.vs_const_i) {
490 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
491 memcpy(idst, state->vs_const_i, sizeof(state->vs_const_i));
492 state->changed.vs_const_i = 0;
493 }
494 if (state->changed.vs_const_b) {
495 int *idst = (int *)&state->vs_const_f[4 * device->max_vs_const_f];
496 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
497 memcpy(bdst, state->vs_const_b, sizeof(state->vs_const_b));
498 state->changed.vs_const_b = 0;
499 }
500
501 if (device->state.vs->lconstf.ranges) {
502 /* TODO: Can we make it so that we don't have to copy everything ? */
503 const struct nine_lconstf *lconstf = &device->state.vs->lconstf;
504 const struct nine_range *r = lconstf->ranges;
505 unsigned n = 0;
506 float *dst = device->state.vs_lconstf_temp;
507 float *src = (float *)cb.user_buffer;
508 memcpy(dst, src, cb.buffer_size);
509 while (r) {
510 unsigned p = r->bgn;
511 unsigned c = r->end - r->bgn;
512 memcpy(&dst[p * 4], &lconstf->data[n * 4], c * 4 * sizeof(float));
513 n += c;
514 r = r->next;
515 }
516 cb.user_buffer = dst;
517 }
518
519 pipe->set_constant_buffer(pipe, PIPE_SHADER_VERTEX, 0, &cb);
520
521 if (device->state.changed.vs_const_f) {
522 struct nine_range *r = device->state.changed.vs_const_f;
523 struct nine_range *p = r;
524 while (p->next)
525 p = p->next;
526 nine_range_pool_put_chain(&device->range_pool, r, p);
527 device->state.changed.vs_const_f = NULL;
528 }
529 state->changed.group &= ~NINE_STATE_VS_CONST;
530 }
531
532 static void
533 update_ps_constants_userbuf(struct NineDevice9 *device)
534 {
535 struct nine_state *state = &device->state;
536 struct pipe_context *pipe = device->pipe;
537 struct pipe_constant_buffer cb;
538 cb.buffer = NULL;
539 cb.buffer_offset = 0;
540 cb.buffer_size = device->state.ps->const_used_size;
541 cb.user_buffer = device->state.ps_const_f;
542
543 if (!cb.buffer_size)
544 return;
545
546 if (state->changed.ps_const_i) {
547 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
548 memcpy(idst, state->ps_const_i, sizeof(state->ps_const_i));
549 state->changed.ps_const_i = 0;
550 }
551 if (state->changed.ps_const_b) {
552 int *idst = (int *)&state->ps_const_f[4 * device->max_ps_const_f];
553 uint32_t *bdst = (uint32_t *)&idst[4 * NINE_MAX_CONST_I];
554 memcpy(bdst, state->ps_const_b, sizeof(state->ps_const_b));
555 state->changed.ps_const_b = 0;
556 }
557
558 pipe->set_constant_buffer(pipe, PIPE_SHADER_FRAGMENT, 0, &cb);
559
560 if (device->state.changed.ps_const_f) {
561 struct nine_range *r = device->state.changed.ps_const_f;
562 struct nine_range *p = r;
563 while (p->next)
564 p = p->next;
565 nine_range_pool_put_chain(&device->range_pool, r, p);
566 device->state.changed.ps_const_f = NULL;
567 }
568 state->changed.group &= ~NINE_STATE_PS_CONST;
569 }
570
571 static void
572 update_vertex_buffers(struct NineDevice9 *device)
573 {
574 struct pipe_context *pipe = device->pipe;
575 struct nine_state *state = &device->state;
576 uint32_t mask = state->changed.vtxbuf;
577 unsigned i;
578 unsigned start;
579 unsigned count = 0;
580
581 DBG("mask=%x\n", mask);
582
583 for (i = 0; mask; mask >>= 1, ++i) {
584 if (mask & 1) {
585 if (!count)
586 start = i;
587 ++count;
588 } else {
589 if (count)
590 pipe->set_vertex_buffers(pipe,
591 start, count, &state->vtxbuf[start]);
592 count = 0;
593 }
594 }
595 if (count)
596 pipe->set_vertex_buffers(pipe, start, count, &state->vtxbuf[start]);
597
598 state->changed.vtxbuf = 0;
599 }
600
601 static INLINE void
602 update_index_buffer(struct NineDevice9 *device)
603 {
604 struct pipe_context *pipe = device->pipe;
605 if (device->state.idxbuf)
606 pipe->set_index_buffer(pipe, &device->state.idxbuf->buffer);
607 else
608 pipe->set_index_buffer(pipe, NULL);
609 }
610
611 /* TODO: only go through dirty textures */
612 static void
613 validate_textures(struct NineDevice9 *device)
614 {
615 struct NineBaseTexture9 *tex, *ptr;
616 LIST_FOR_EACH_ENTRY_SAFE(tex, ptr, &device->update_textures, list) {
617 list_delinit(&tex->list);
618 NineBaseTexture9_Validate(tex);
619 }
620 }
621
622 static INLINE boolean
623 update_sampler_derived(struct nine_state *state, unsigned s)
624 {
625 boolean changed = FALSE;
626
627 if (state->samp[s][NINED3DSAMP_SHADOW] != state->texture[s]->shadow) {
628 changed = TRUE;
629 state->samp[s][NINED3DSAMP_SHADOW] = state->texture[s]->shadow;
630 }
631
632 if (state->samp[s][D3DSAMP_MIPFILTER] != D3DTEXF_NONE) {
633 int lod = state->samp[s][D3DSAMP_MAXMIPLEVEL] - state->texture[s]->lod;
634 if (lod < 0)
635 lod = 0;
636 if (state->samp[s][NINED3DSAMP_MINLOD] != lod) {
637 changed = TRUE;
638 state->samp[s][NINED3DSAMP_MINLOD] = lod;
639 }
640 } else {
641 state->changed.sampler[s] &= ~0x300; /* lod changes irrelevant */
642 }
643
644 return changed;
645 }
646
647 /* TODO: add sRGB override to pipe_sampler_state ? */
648 static void
649 update_textures_and_samplers(struct NineDevice9 *device)
650 {
651 struct pipe_context *pipe = device->pipe;
652 struct nine_state *state = &device->state;
653 struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
654 unsigned num_textures;
655 unsigned i;
656 boolean commit_samplers;
657
658 /* TODO: Can we reduce iterations here ? */
659
660 commit_samplers = FALSE;
661 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) {
662 const unsigned s = NINE_SAMPLER_PS(i);
663 int sRGB;
664 if (!state->texture[s]) {
665 view[i] = NULL;
666 #ifdef DEBUG
667 if (state->ps && state->ps->sampler_mask & (1 << i))
668 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
669 #endif
670 continue;
671 }
672 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
673
674 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
675 num_textures = i + 1;
676
677 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
678 state->changed.sampler[s] = 0;
679 commit_samplers = TRUE;
680 nine_convert_sampler_state(device->cso, s, state->samp[s]);
681 }
682 }
683 if (state->changed.texture & NINE_PS_SAMPLERS_MASK || state->changed.srgb)
684 pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0,
685 num_textures, view);
686
687 if (commit_samplers)
688 cso_single_sampler_done(device->cso, PIPE_SHADER_FRAGMENT);
689
690 commit_samplers = FALSE;
691 for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) {
692 const unsigned s = NINE_SAMPLER_VS(i);
693 int sRGB;
694 if (!state->texture[s]) {
695 view[i] = NULL;
696 #ifdef DEBUG
697 if (state->vs && state->vs->sampler_mask & (1 << i))
698 WARN_ONCE("FIXME: unbound sampler should return alpha=1\n");
699 #endif
700 continue;
701 }
702 sRGB = state->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
703
704 view[i] = NineBaseTexture9_GetSamplerView(state->texture[s], sRGB);
705 num_textures = i + 1;
706
707 if (update_sampler_derived(state, s) || (state->changed.sampler[s] & 0x05fe)) {
708 state->changed.sampler[s] = 0;
709 commit_samplers = TRUE;
710 nine_convert_sampler_state(device->cso, s, state->samp[s]);
711 }
712 }
713 if (state->changed.texture & NINE_VS_SAMPLERS_MASK || state->changed.srgb)
714 pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0,
715 num_textures, view);
716
717 if (commit_samplers)
718 cso_single_sampler_done(device->cso, PIPE_SHADER_VERTEX);
719
720 state->changed.srgb = FALSE;
721 state->changed.texture = 0;
722 }
723
724
725 #define NINE_STATE_FREQ_GROUP_0 \
726 (NINE_STATE_FB | \
727 NINE_STATE_VIEWPORT | \
728 NINE_STATE_SCISSOR | \
729 NINE_STATE_BLEND | \
730 NINE_STATE_DSA | \
731 NINE_STATE_RASTERIZER | \
732 NINE_STATE_VS | \
733 NINE_STATE_PS | \
734 NINE_STATE_BLEND_COLOR | \
735 NINE_STATE_STENCIL_REF | \
736 NINE_STATE_SAMPLE_MASK)
737
738 #define NINE_STATE_FREQ_GROUP_1 ~NINE_STATE_FREQ_GROUP_0
739
740 #define NINE_STATE_SHADER_VARIANT_GROUP \
741 (NINE_STATE_TEXTURE | \
742 NINE_STATE_VS | \
743 NINE_STATE_PS)
744
745 boolean
746 nine_update_state(struct NineDevice9 *device, uint32_t mask)
747 {
748 struct pipe_context *pipe = device->pipe;
749 struct nine_state *state = &device->state;
750 uint32_t group;
751
752 DBG("changed state groups: %x | %x\n",
753 state->changed.group & NINE_STATE_FREQ_GROUP_0,
754 state->changed.group & NINE_STATE_FREQ_GROUP_1);
755
756 /* NOTE: We may want to use the cso cache for everything, or let
757 * NineDevice9.RestoreNonCSOState actually set the states, then we wouldn't
758 * have to care about state being clobbered here and could merge this back
759 * into update_textures. Except, we also need to re-validate textures that
760 * may be dirty anyway, even if no texture bindings changed.
761 */
762 validate_textures(device); /* may clobber state */
763
764 /* ff_update may change VS/PS dirty bits */
765 if ((mask & NINE_STATE_FF) && unlikely(!state->vs || !state->ps))
766 nine_ff_update(device);
767 group = state->changed.group & mask;
768
769 if (group & NINE_STATE_SHADER_VARIANT_GROUP)
770 group |= update_shader_variant_keys(device);
771
772 if (group & NINE_STATE_FREQ_GROUP_0) {
773 if (group & NINE_STATE_FB)
774 group = update_framebuffer(device) & mask;
775 if (group & NINE_STATE_VIEWPORT)
776 update_viewport(device);
777 if (group & NINE_STATE_SCISSOR)
778 update_scissor(device);
779
780 if (group & NINE_STATE_DSA)
781 update_dsa(device);
782 if (group & NINE_STATE_BLEND)
783 update_blend(device);
784
785 if (group & NINE_STATE_VS)
786 group |= update_vs(device);
787
788 if (group & NINE_STATE_RASTERIZER)
789 update_rasterizer(device);
790
791 if (group & NINE_STATE_PS)
792 group |= update_ps(device);
793
794 if (group & NINE_STATE_BLEND_COLOR) {
795 struct pipe_blend_color color;
796 d3dcolor_to_rgba(&color.color[0], state->rs[D3DRS_BLENDFACTOR]);
797 pipe->set_blend_color(pipe, &color);
798 }
799 if (group & NINE_STATE_SAMPLE_MASK) {
800 pipe->set_sample_mask(pipe, state->rs[D3DRS_MULTISAMPLEMASK]);
801 }
802 if (group & NINE_STATE_STENCIL_REF) {
803 struct pipe_stencil_ref ref;
804 ref.ref_value[0] = state->rs[D3DRS_STENCILREF];
805 ref.ref_value[1] = ref.ref_value[0];
806 pipe->set_stencil_ref(pipe, &ref);
807 }
808 }
809
810 if (state->changed.ucp) {
811 pipe->set_clip_state(pipe, &state->clip);
812 state->changed.ucp = 0;
813 }
814
815 if (group & (NINE_STATE_FREQ_GROUP_1 | NINE_STATE_VS)) {
816 if (group & (NINE_STATE_TEXTURE | NINE_STATE_SAMPLER))
817 update_textures_and_samplers(device);
818
819 if (group & NINE_STATE_IDXBUF)
820 update_index_buffer(device);
821
822 if ((group & (NINE_STATE_VDECL | NINE_STATE_VS)) ||
823 state->changed.stream_freq & ~1)
824 update_vertex_elements(device);
825
826 if (device->prefer_user_constbuf) {
827 if ((group & (NINE_STATE_VS_CONST | NINE_STATE_VS)) && state->vs)
828 update_vs_constants_userbuf(device);
829 if ((group & (NINE_STATE_PS_CONST | NINE_STATE_PS)) && state->ps)
830 update_ps_constants_userbuf(device);
831 } else {
832 if ((group & NINE_STATE_VS_CONST) && state->vs)
833 update_constants(device, PIPE_SHADER_VERTEX);
834 if ((group & NINE_STATE_PS_CONST) && state->ps)
835 update_constants(device, PIPE_SHADER_FRAGMENT);
836 }
837 }
838 if (state->changed.vtxbuf)
839 update_vertex_buffers(device);
840
841 device->state.changed.group &= ~mask |
842 (NINE_STATE_FF | NINE_STATE_VS_CONST | NINE_STATE_PS_CONST);
843
844 DBG("finished\n");
845
846 return TRUE;
847 }
848
849
850 static const DWORD nine_render_state_defaults[NINED3DRS_LAST + 1] =
851 {
852 /* [D3DRS_ZENABLE] = D3DZB_TRUE; wine: auto_depth_stencil */
853 [D3DRS_ZENABLE] = D3DZB_FALSE,
854 [D3DRS_FILLMODE] = D3DFILL_SOLID,
855 [D3DRS_SHADEMODE] = D3DSHADE_GOURAUD,
856 /* [D3DRS_LINEPATTERN] = 0x00000000, */
857 [D3DRS_ZWRITEENABLE] = TRUE,
858 [D3DRS_ALPHATESTENABLE] = FALSE,
859 [D3DRS_LASTPIXEL] = TRUE,
860 [D3DRS_SRCBLEND] = D3DBLEND_ONE,
861 [D3DRS_DESTBLEND] = D3DBLEND_ZERO,
862 [D3DRS_CULLMODE] = D3DCULL_CCW,
863 [D3DRS_ZFUNC] = D3DCMP_LESSEQUAL,
864 [D3DRS_ALPHAFUNC] = D3DCMP_ALWAYS,
865 [D3DRS_ALPHAREF] = 0,
866 [D3DRS_DITHERENABLE] = FALSE,
867 [D3DRS_ALPHABLENDENABLE] = FALSE,
868 [D3DRS_FOGENABLE] = FALSE,
869 [D3DRS_SPECULARENABLE] = FALSE,
870 /* [D3DRS_ZVISIBLE] = 0, */
871 [D3DRS_FOGCOLOR] = 0,
872 [D3DRS_FOGTABLEMODE] = D3DFOG_NONE,
873 [D3DRS_FOGSTART] = 0x00000000,
874 [D3DRS_FOGEND] = 0x3F800000,
875 [D3DRS_FOGDENSITY] = 0x3F800000,
876 /* [D3DRS_EDGEANTIALIAS] = FALSE, */
877 [D3DRS_RANGEFOGENABLE] = FALSE,
878 [D3DRS_STENCILENABLE] = FALSE,
879 [D3DRS_STENCILFAIL] = D3DSTENCILOP_KEEP,
880 [D3DRS_STENCILZFAIL] = D3DSTENCILOP_KEEP,
881 [D3DRS_STENCILPASS] = D3DSTENCILOP_KEEP,
882 [D3DRS_STENCILREF] = 0,
883 [D3DRS_STENCILMASK] = 0xFFFFFFFF,
884 [D3DRS_STENCILFUNC] = D3DCMP_ALWAYS,
885 [D3DRS_STENCILWRITEMASK] = 0xFFFFFFFF,
886 [D3DRS_TEXTUREFACTOR] = 0xFFFFFFFF,
887 [D3DRS_WRAP0] = 0,
888 [D3DRS_WRAP1] = 0,
889 [D3DRS_WRAP2] = 0,
890 [D3DRS_WRAP3] = 0,
891 [D3DRS_WRAP4] = 0,
892 [D3DRS_WRAP5] = 0,
893 [D3DRS_WRAP6] = 0,
894 [D3DRS_WRAP7] = 0,
895 [D3DRS_CLIPPING] = TRUE,
896 [D3DRS_LIGHTING] = TRUE,
897 [D3DRS_AMBIENT] = 0,
898 [D3DRS_FOGVERTEXMODE] = D3DFOG_NONE,
899 [D3DRS_COLORVERTEX] = TRUE,
900 [D3DRS_LOCALVIEWER] = TRUE,
901 [D3DRS_NORMALIZENORMALS] = FALSE,
902 [D3DRS_DIFFUSEMATERIALSOURCE] = D3DMCS_COLOR1,
903 [D3DRS_SPECULARMATERIALSOURCE] = D3DMCS_COLOR2,
904 [D3DRS_AMBIENTMATERIALSOURCE] = D3DMCS_MATERIAL,
905 [D3DRS_EMISSIVEMATERIALSOURCE] = D3DMCS_MATERIAL,
906 [D3DRS_VERTEXBLEND] = D3DVBF_DISABLE,
907 [D3DRS_CLIPPLANEENABLE] = 0,
908 /* [D3DRS_SOFTWAREVERTEXPROCESSING] = FALSE, */
909 [D3DRS_POINTSIZE] = 0x3F800000,
910 [D3DRS_POINTSIZE_MIN] = 0x3F800000,
911 [D3DRS_POINTSPRITEENABLE] = FALSE,
912 [D3DRS_POINTSCALEENABLE] = FALSE,
913 [D3DRS_POINTSCALE_A] = 0x3F800000,
914 [D3DRS_POINTSCALE_B] = 0x00000000,
915 [D3DRS_POINTSCALE_C] = 0x00000000,
916 [D3DRS_MULTISAMPLEANTIALIAS] = TRUE,
917 [D3DRS_MULTISAMPLEMASK] = 0xFFFFFFFF,
918 [D3DRS_PATCHEDGESTYLE] = D3DPATCHEDGE_DISCRETE,
919 /* [D3DRS_PATCHSEGMENTS] = 0x3F800000, */
920 [D3DRS_DEBUGMONITORTOKEN] = 0xDEADCAFE,
921 [D3DRS_POINTSIZE_MAX] = 0x3F800000, /* depends on cap */
922 [D3DRS_INDEXEDVERTEXBLENDENABLE] = FALSE,
923 [D3DRS_COLORWRITEENABLE] = 0x0000000f,
924 [D3DRS_TWEENFACTOR] = 0x00000000,
925 [D3DRS_BLENDOP] = D3DBLENDOP_ADD,
926 [D3DRS_POSITIONDEGREE] = D3DDEGREE_CUBIC,
927 [D3DRS_NORMALDEGREE] = D3DDEGREE_LINEAR,
928 [D3DRS_SCISSORTESTENABLE] = FALSE,
929 [D3DRS_SLOPESCALEDEPTHBIAS] = 0,
930 [D3DRS_MINTESSELLATIONLEVEL] = 0x3F800000,
931 [D3DRS_MAXTESSELLATIONLEVEL] = 0x3F800000,
932 [D3DRS_ANTIALIASEDLINEENABLE] = FALSE,
933 [D3DRS_ADAPTIVETESS_X] = 0x00000000,
934 [D3DRS_ADAPTIVETESS_Y] = 0x00000000,
935 [D3DRS_ADAPTIVETESS_Z] = 0x3F800000,
936 [D3DRS_ADAPTIVETESS_W] = 0x00000000,
937 [D3DRS_ENABLEADAPTIVETESSELLATION] = FALSE,
938 [D3DRS_TWOSIDEDSTENCILMODE] = FALSE,
939 [D3DRS_CCW_STENCILFAIL] = D3DSTENCILOP_KEEP,
940 [D3DRS_CCW_STENCILZFAIL] = D3DSTENCILOP_KEEP,
941 [D3DRS_CCW_STENCILPASS] = D3DSTENCILOP_KEEP,
942 [D3DRS_CCW_STENCILFUNC] = D3DCMP_ALWAYS,
943 [D3DRS_COLORWRITEENABLE1] = 0x0000000F,
944 [D3DRS_COLORWRITEENABLE2] = 0x0000000F,
945 [D3DRS_COLORWRITEENABLE3] = 0x0000000F,
946 [D3DRS_BLENDFACTOR] = 0xFFFFFFFF,
947 [D3DRS_SRGBWRITEENABLE] = 0,
948 [D3DRS_DEPTHBIAS] = 0,
949 [D3DRS_WRAP8] = 0,
950 [D3DRS_WRAP9] = 0,
951 [D3DRS_WRAP10] = 0,
952 [D3DRS_WRAP11] = 0,
953 [D3DRS_WRAP12] = 0,
954 [D3DRS_WRAP13] = 0,
955 [D3DRS_WRAP14] = 0,
956 [D3DRS_WRAP15] = 0,
957 [D3DRS_SEPARATEALPHABLENDENABLE] = FALSE,
958 [D3DRS_SRCBLENDALPHA] = D3DBLEND_ONE,
959 [D3DRS_DESTBLENDALPHA] = D3DBLEND_ZERO,
960 [D3DRS_BLENDOPALPHA] = D3DBLENDOP_ADD,
961 [NINED3DRS_VSPOINTSIZE] = FALSE,
962 [NINED3DRS_RTMASK] = 0xf,
963 [NINED3DRS_ALPHACOVERAGE] = FALSE
964 };
965 static const DWORD nine_tex_stage_state_defaults[NINED3DTSS_LAST + 1] =
966 {
967 [D3DTSS_COLOROP] = D3DTOP_DISABLE,
968 [D3DTSS_ALPHAOP] = D3DTOP_DISABLE,
969 [D3DTSS_COLORARG1] = D3DTA_TEXTURE,
970 [D3DTSS_COLORARG2] = D3DTA_CURRENT,
971 [D3DTSS_COLORARG0] = D3DTA_CURRENT,
972 [D3DTSS_ALPHAARG1] = D3DTA_TEXTURE,
973 [D3DTSS_ALPHAARG2] = D3DTA_CURRENT,
974 [D3DTSS_ALPHAARG0] = D3DTA_CURRENT,
975 [D3DTSS_RESULTARG] = D3DTA_CURRENT,
976 [D3DTSS_BUMPENVMAT00] = 0,
977 [D3DTSS_BUMPENVMAT01] = 0,
978 [D3DTSS_BUMPENVMAT10] = 0,
979 [D3DTSS_BUMPENVMAT11] = 0,
980 [D3DTSS_BUMPENVLSCALE] = 0,
981 [D3DTSS_BUMPENVLOFFSET] = 0,
982 [D3DTSS_TEXCOORDINDEX] = 0,
983 [D3DTSS_TEXTURETRANSFORMFLAGS] = D3DTTFF_DISABLE,
984 };
985 static const DWORD nine_samp_state_defaults[NINED3DSAMP_LAST + 1] =
986 {
987 [D3DSAMP_ADDRESSU] = D3DTADDRESS_WRAP,
988 [D3DSAMP_ADDRESSV] = D3DTADDRESS_WRAP,
989 [D3DSAMP_ADDRESSW] = D3DTADDRESS_WRAP,
990 [D3DSAMP_BORDERCOLOR] = 0,
991 [D3DSAMP_MAGFILTER] = D3DTEXF_POINT,
992 [D3DSAMP_MINFILTER] = D3DTEXF_POINT,
993 [D3DSAMP_MIPFILTER] = D3DTEXF_NONE,
994 [D3DSAMP_MIPMAPLODBIAS] = 0,
995 [D3DSAMP_MAXMIPLEVEL] = 0,
996 [D3DSAMP_MAXANISOTROPY] = 1,
997 [D3DSAMP_SRGBTEXTURE] = 0,
998 [D3DSAMP_ELEMENTINDEX] = 0,
999 [D3DSAMP_DMAPOFFSET] = 0,
1000 [NINED3DSAMP_MINLOD] = 0,
1001 [NINED3DSAMP_SHADOW] = 0
1002 };
1003 void
1004 nine_state_set_defaults(struct NineDevice9 *device, const D3DCAPS9 *caps,
1005 boolean is_reset)
1006 {
1007 struct nine_state *state = &device->state;
1008 unsigned s;
1009
1010 /* Initialize defaults.
1011 */
1012 memcpy(state->rs, nine_render_state_defaults, sizeof(state->rs));
1013
1014 for (s = 0; s < Elements(state->ff.tex_stage); ++s) {
1015 memcpy(&state->ff.tex_stage[s], nine_tex_stage_state_defaults,
1016 sizeof(state->ff.tex_stage[s]));
1017 state->ff.tex_stage[s][D3DTSS_TEXCOORDINDEX] = s;
1018 }
1019 state->ff.tex_stage[0][D3DTSS_COLOROP] = D3DTOP_MODULATE;
1020 state->ff.tex_stage[0][D3DTSS_ALPHAOP] = D3DTOP_SELECTARG1;
1021
1022 for (s = 0; s < Elements(state->samp); ++s) {
1023 memcpy(&state->samp[s], nine_samp_state_defaults,
1024 sizeof(state->samp[s]));
1025 }
1026
1027 if (state->vs_const_f)
1028 memset(state->vs_const_f, 0, device->vs_const_size);
1029 if (state->ps_const_f)
1030 memset(state->ps_const_f, 0, device->ps_const_size);
1031
1032 /* Cap dependent initial state:
1033 */
1034 state->rs[D3DRS_POINTSIZE_MAX] = fui(caps->MaxPointSize);
1035
1036 /* Set changed flags to initialize driver.
1037 */
1038 state->changed.group = NINE_STATE_ALL;
1039
1040 state->ff.changed.transform[0] = ~0;
1041 state->ff.changed.transform[D3DTS_WORLD / 32] |= 1 << (D3DTS_WORLD % 32);
1042
1043 if (!is_reset) {
1044 state->viewport.MinZ = 0.0f;
1045 state->viewport.MaxZ = 1.0f;
1046 }
1047
1048 for (s = 0; s < Elements(state->changed.sampler); ++s)
1049 state->changed.sampler[s] = ~0;
1050 }
1051
1052 void
1053 nine_state_clear(struct nine_state *state, const boolean device)
1054 {
1055 unsigned i;
1056
1057 for (i = 0; i < Elements(state->rt); ++i)
1058 nine_bind(&state->rt[i], NULL);
1059 nine_bind(&state->ds, NULL);
1060 nine_bind(&state->vs, NULL);
1061 nine_bind(&state->ps, NULL);
1062 nine_bind(&state->vdecl, NULL);
1063 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
1064 nine_bind(&state->stream[i], NULL);
1065 nine_bind(&state->idxbuf, NULL);
1066 for (i = 0; i < NINE_MAX_SAMPLERS; ++i) {
1067 if (device &&
1068 state->texture[i] &&
1069 --state->texture[i]->bind_count == 0)
1070 list_delinit(&state->texture[i]->list);
1071 nine_bind(&state->texture[i], NULL);
1072 }
1073 }
1074
1075 /*
1076 static const DWORD nine_render_states_pixel[] =
1077 {
1078 D3DRS_ALPHABLENDENABLE,
1079 D3DRS_ALPHAFUNC,
1080 D3DRS_ALPHAREF,
1081 D3DRS_ALPHATESTENABLE,
1082 D3DRS_ANTIALIASEDLINEENABLE,
1083 D3DRS_BLENDFACTOR,
1084 D3DRS_BLENDOP,
1085 D3DRS_BLENDOPALPHA,
1086 D3DRS_CCW_STENCILFAIL,
1087 D3DRS_CCW_STENCILPASS,
1088 D3DRS_CCW_STENCILZFAIL,
1089 D3DRS_COLORWRITEENABLE,
1090 D3DRS_COLORWRITEENABLE1,
1091 D3DRS_COLORWRITEENABLE2,
1092 D3DRS_COLORWRITEENABLE3,
1093 D3DRS_DEPTHBIAS,
1094 D3DRS_DESTBLEND,
1095 D3DRS_DESTBLENDALPHA,
1096 D3DRS_DITHERENABLE,
1097 D3DRS_FILLMODE,
1098 D3DRS_FOGDENSITY,
1099 D3DRS_FOGEND,
1100 D3DRS_FOGSTART,
1101 D3DRS_LASTPIXEL,
1102 D3DRS_SCISSORTESTENABLE,
1103 D3DRS_SEPARATEALPHABLENDENABLE,
1104 D3DRS_SHADEMODE,
1105 D3DRS_SLOPESCALEDEPTHBIAS,
1106 D3DRS_SRCBLEND,
1107 D3DRS_SRCBLENDALPHA,
1108 D3DRS_SRGBWRITEENABLE,
1109 D3DRS_STENCILENABLE,
1110 D3DRS_STENCILFAIL,
1111 D3DRS_STENCILFUNC,
1112 D3DRS_STENCILMASK,
1113 D3DRS_STENCILPASS,
1114 D3DRS_STENCILREF,
1115 D3DRS_STENCILWRITEMASK,
1116 D3DRS_STENCILZFAIL,
1117 D3DRS_TEXTUREFACTOR,
1118 D3DRS_TWOSIDEDSTENCILMODE,
1119 D3DRS_WRAP0,
1120 D3DRS_WRAP1,
1121 D3DRS_WRAP10,
1122 D3DRS_WRAP11,
1123 D3DRS_WRAP12,
1124 D3DRS_WRAP13,
1125 D3DRS_WRAP14,
1126 D3DRS_WRAP15,
1127 D3DRS_WRAP2,
1128 D3DRS_WRAP3,
1129 D3DRS_WRAP4,
1130 D3DRS_WRAP5,
1131 D3DRS_WRAP6,
1132 D3DRS_WRAP7,
1133 D3DRS_WRAP8,
1134 D3DRS_WRAP9,
1135 D3DRS_ZENABLE,
1136 D3DRS_ZFUNC,
1137 D3DRS_ZWRITEENABLE
1138 };
1139 */
1140 const uint32_t nine_render_states_pixel[(NINED3DRS_LAST + 31) / 32] =
1141 {
1142 0x0f99c380, 0x1ff00070, 0x00000000, 0x00000000,
1143 0x000000ff, 0xde01c900, 0x0003ffcf
1144 };
1145
1146 /*
1147 static const DWORD nine_render_states_vertex[] =
1148 {
1149 D3DRS_ADAPTIVETESS_W,
1150 D3DRS_ADAPTIVETESS_X,
1151 D3DRS_ADAPTIVETESS_Y,
1152 D3DRS_ADAPTIVETESS_Z,
1153 D3DRS_AMBIENT,
1154 D3DRS_AMBIENTMATERIALSOURCE,
1155 D3DRS_CLIPPING,
1156 D3DRS_CLIPPLANEENABLE,
1157 D3DRS_COLORVERTEX,
1158 D3DRS_CULLMODE,
1159 D3DRS_DIFFUSEMATERIALSOURCE,
1160 D3DRS_EMISSIVEMATERIALSOURCE,
1161 D3DRS_ENABLEADAPTIVETESSELLATION,
1162 D3DRS_FOGCOLOR,
1163 D3DRS_FOGDENSITY,
1164 D3DRS_FOGENABLE,
1165 D3DRS_FOGEND,
1166 D3DRS_FOGSTART,
1167 D3DRS_FOGTABLEMODE,
1168 D3DRS_FOGVERTEXMODE,
1169 D3DRS_INDEXEDVERTEXBLENDENABLE,
1170 D3DRS_LIGHTING,
1171 D3DRS_LOCALVIEWER,
1172 D3DRS_MAXTESSELLATIONLEVEL,
1173 D3DRS_MINTESSELLATIONLEVEL,
1174 D3DRS_MULTISAMPLEANTIALIAS,
1175 D3DRS_MULTISAMPLEMASK,
1176 D3DRS_NORMALDEGREE,
1177 D3DRS_NORMALIZENORMALS,
1178 D3DRS_PATCHEDGESTYLE,
1179 D3DRS_POINTSCALE_A,
1180 D3DRS_POINTSCALE_B,
1181 D3DRS_POINTSCALE_C,
1182 D3DRS_POINTSCALEENABLE,
1183 D3DRS_POINTSIZE,
1184 D3DRS_POINTSIZE_MAX,
1185 D3DRS_POINTSIZE_MIN,
1186 D3DRS_POINTSPRITEENABLE,
1187 D3DRS_POSITIONDEGREE,
1188 D3DRS_RANGEFOGENABLE,
1189 D3DRS_SHADEMODE,
1190 D3DRS_SPECULARENABLE,
1191 D3DRS_SPECULARMATERIALSOURCE,
1192 D3DRS_TWEENFACTOR,
1193 D3DRS_VERTEXBLEND
1194 };
1195 */
1196 const uint32_t nine_render_states_vertex[(NINED3DRS_LAST + 31) / 32] =
1197 {
1198 0x30400200, 0x0001007c, 0x00000000, 0x00000000,
1199 0xfd9efb00, 0x01fc34cf, 0x00000000
1200 };
1201
1202 /* TODO: put in the right values */
1203 const uint32_t nine_render_state_group[NINED3DRS_LAST + 1] =
1204 {
1205 [D3DRS_ZENABLE] = NINE_STATE_DSA,
1206 [D3DRS_FILLMODE] = NINE_STATE_RASTERIZER,
1207 [D3DRS_SHADEMODE] = NINE_STATE_RASTERIZER,
1208 [D3DRS_ZWRITEENABLE] = NINE_STATE_DSA,
1209 [D3DRS_ALPHATESTENABLE] = NINE_STATE_DSA,
1210 [D3DRS_LASTPIXEL] = NINE_STATE_RASTERIZER,
1211 [D3DRS_SRCBLEND] = NINE_STATE_BLEND,
1212 [D3DRS_DESTBLEND] = NINE_STATE_BLEND,
1213 [D3DRS_CULLMODE] = NINE_STATE_RASTERIZER,
1214 [D3DRS_ZFUNC] = NINE_STATE_DSA,
1215 [D3DRS_ALPHAREF] = NINE_STATE_DSA,
1216 [D3DRS_ALPHAFUNC] = NINE_STATE_DSA,
1217 [D3DRS_DITHERENABLE] = NINE_STATE_RASTERIZER,
1218 [D3DRS_ALPHABLENDENABLE] = NINE_STATE_BLEND,
1219 [D3DRS_FOGENABLE] = NINE_STATE_FF_OTHER,
1220 [D3DRS_SPECULARENABLE] = NINE_STATE_FF_LIGHTING,
1221 [D3DRS_FOGCOLOR] = NINE_STATE_FF_OTHER,
1222 [D3DRS_FOGTABLEMODE] = NINE_STATE_FF_OTHER,
1223 [D3DRS_FOGSTART] = NINE_STATE_FF_OTHER,
1224 [D3DRS_FOGEND] = NINE_STATE_FF_OTHER,
1225 [D3DRS_FOGDENSITY] = NINE_STATE_FF_OTHER,
1226 [D3DRS_RANGEFOGENABLE] = NINE_STATE_FF_OTHER,
1227 [D3DRS_STENCILENABLE] = NINE_STATE_DSA,
1228 [D3DRS_STENCILFAIL] = NINE_STATE_DSA,
1229 [D3DRS_STENCILZFAIL] = NINE_STATE_DSA,
1230 [D3DRS_STENCILPASS] = NINE_STATE_DSA,
1231 [D3DRS_STENCILFUNC] = NINE_STATE_DSA,
1232 [D3DRS_STENCILREF] = NINE_STATE_STENCIL_REF,
1233 [D3DRS_STENCILMASK] = NINE_STATE_DSA,
1234 [D3DRS_STENCILWRITEMASK] = NINE_STATE_DSA,
1235 [D3DRS_TEXTUREFACTOR] = NINE_STATE_FF_PSSTAGES,
1236 [D3DRS_WRAP0] = NINE_STATE_UNHANDLED, /* cylindrical wrap is crazy */
1237 [D3DRS_WRAP1] = NINE_STATE_UNHANDLED,
1238 [D3DRS_WRAP2] = NINE_STATE_UNHANDLED,
1239 [D3DRS_WRAP3] = NINE_STATE_UNHANDLED,
1240 [D3DRS_WRAP4] = NINE_STATE_UNHANDLED,
1241 [D3DRS_WRAP5] = NINE_STATE_UNHANDLED,
1242 [D3DRS_WRAP6] = NINE_STATE_UNHANDLED,
1243 [D3DRS_WRAP7] = NINE_STATE_UNHANDLED,
1244 [D3DRS_CLIPPING] = 0, /* software vertex processing only */
1245 [D3DRS_LIGHTING] = NINE_STATE_FF_LIGHTING,
1246 [D3DRS_AMBIENT] = NINE_STATE_FF_LIGHTING | NINE_STATE_FF_MATERIAL,
1247 [D3DRS_FOGVERTEXMODE] = NINE_STATE_FF_OTHER,
1248 [D3DRS_COLORVERTEX] = NINE_STATE_FF_LIGHTING,
1249 [D3DRS_LOCALVIEWER] = NINE_STATE_FF_LIGHTING,
1250 [D3DRS_NORMALIZENORMALS] = NINE_STATE_FF_OTHER,
1251 [D3DRS_DIFFUSEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1252 [D3DRS_SPECULARMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1253 [D3DRS_AMBIENTMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1254 [D3DRS_EMISSIVEMATERIALSOURCE] = NINE_STATE_FF_LIGHTING,
1255 [D3DRS_VERTEXBLEND] = NINE_STATE_FF_OTHER,
1256 [D3DRS_CLIPPLANEENABLE] = NINE_STATE_RASTERIZER,
1257 [D3DRS_POINTSIZE] = NINE_STATE_RASTERIZER,
1258 [D3DRS_POINTSIZE_MIN] = NINE_STATE_MISC_CONST,
1259 [D3DRS_POINTSPRITEENABLE] = NINE_STATE_RASTERIZER,
1260 [D3DRS_POINTSCALEENABLE] = NINE_STATE_FF_OTHER,
1261 [D3DRS_POINTSCALE_A] = NINE_STATE_FF_OTHER,
1262 [D3DRS_POINTSCALE_B] = NINE_STATE_FF_OTHER,
1263 [D3DRS_POINTSCALE_C] = NINE_STATE_FF_OTHER,
1264 [D3DRS_MULTISAMPLEANTIALIAS] = NINE_STATE_RASTERIZER,
1265 [D3DRS_MULTISAMPLEMASK] = NINE_STATE_SAMPLE_MASK,
1266 [D3DRS_PATCHEDGESTYLE] = NINE_STATE_UNHANDLED,
1267 [D3DRS_DEBUGMONITORTOKEN] = NINE_STATE_UNHANDLED,
1268 [D3DRS_POINTSIZE_MAX] = NINE_STATE_MISC_CONST,
1269 [D3DRS_INDEXEDVERTEXBLENDENABLE] = NINE_STATE_FF_OTHER,
1270 [D3DRS_COLORWRITEENABLE] = NINE_STATE_BLEND,
1271 [D3DRS_TWEENFACTOR] = NINE_STATE_FF_OTHER,
1272 [D3DRS_BLENDOP] = NINE_STATE_BLEND,
1273 [D3DRS_POSITIONDEGREE] = NINE_STATE_UNHANDLED,
1274 [D3DRS_NORMALDEGREE] = NINE_STATE_UNHANDLED,
1275 [D3DRS_SCISSORTESTENABLE] = NINE_STATE_RASTERIZER,
1276 [D3DRS_SLOPESCALEDEPTHBIAS] = NINE_STATE_RASTERIZER,
1277 [D3DRS_ANTIALIASEDLINEENABLE] = NINE_STATE_RASTERIZER,
1278 [D3DRS_MINTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1279 [D3DRS_MAXTESSELLATIONLEVEL] = NINE_STATE_UNHANDLED,
1280 [D3DRS_ADAPTIVETESS_X] = NINE_STATE_UNHANDLED,
1281 [D3DRS_ADAPTIVETESS_Y] = NINE_STATE_UNHANDLED,
1282 [D3DRS_ADAPTIVETESS_Z] = NINE_STATE_UNHANDLED,
1283 [D3DRS_ADAPTIVETESS_W] = NINE_STATE_UNHANDLED,
1284 [D3DRS_ENABLEADAPTIVETESSELLATION] = NINE_STATE_UNHANDLED,
1285 [D3DRS_TWOSIDEDSTENCILMODE] = NINE_STATE_DSA,
1286 [D3DRS_CCW_STENCILFAIL] = NINE_STATE_DSA,
1287 [D3DRS_CCW_STENCILZFAIL] = NINE_STATE_DSA,
1288 [D3DRS_CCW_STENCILPASS] = NINE_STATE_DSA,
1289 [D3DRS_CCW_STENCILFUNC] = NINE_STATE_DSA,
1290 [D3DRS_COLORWRITEENABLE1] = NINE_STATE_BLEND,
1291 [D3DRS_COLORWRITEENABLE2] = NINE_STATE_BLEND,
1292 [D3DRS_COLORWRITEENABLE3] = NINE_STATE_BLEND,
1293 [D3DRS_BLENDFACTOR] = NINE_STATE_BLEND_COLOR,
1294 [D3DRS_SRGBWRITEENABLE] = NINE_STATE_FB,
1295 [D3DRS_DEPTHBIAS] = NINE_STATE_RASTERIZER,
1296 [D3DRS_WRAP8] = NINE_STATE_UNHANDLED, /* cylwrap has to be done via GP */
1297 [D3DRS_WRAP9] = NINE_STATE_UNHANDLED,
1298 [D3DRS_WRAP10] = NINE_STATE_UNHANDLED,
1299 [D3DRS_WRAP11] = NINE_STATE_UNHANDLED,
1300 [D3DRS_WRAP12] = NINE_STATE_UNHANDLED,
1301 [D3DRS_WRAP13] = NINE_STATE_UNHANDLED,
1302 [D3DRS_WRAP14] = NINE_STATE_UNHANDLED,
1303 [D3DRS_WRAP15] = NINE_STATE_UNHANDLED,
1304 [D3DRS_SEPARATEALPHABLENDENABLE] = NINE_STATE_BLEND,
1305 [D3DRS_SRCBLENDALPHA] = NINE_STATE_BLEND,
1306 [D3DRS_DESTBLENDALPHA] = NINE_STATE_BLEND,
1307 [D3DRS_BLENDOPALPHA] = NINE_STATE_BLEND
1308 };
1309
1310 D3DMATRIX *
1311 nine_state_access_transform(struct nine_state *state, D3DTRANSFORMSTATETYPE t,
1312 boolean alloc)
1313 {
1314 static D3DMATRIX Identity = { .m[0] = { 1, 0, 0, 0 },
1315 .m[1] = { 0, 1, 0, 0 },
1316 .m[2] = { 0, 0, 1, 0 },
1317 .m[3] = { 0, 0, 0, 1 } };
1318 unsigned index;
1319
1320 switch (t) {
1321 case D3DTS_VIEW: index = 0; break;
1322 case D3DTS_PROJECTION: index = 1; break;
1323 case D3DTS_TEXTURE0: index = 2; break;
1324 case D3DTS_TEXTURE1: index = 3; break;
1325 case D3DTS_TEXTURE2: index = 4; break;
1326 case D3DTS_TEXTURE3: index = 5; break;
1327 case D3DTS_TEXTURE4: index = 6; break;
1328 case D3DTS_TEXTURE5: index = 7; break;
1329 case D3DTS_TEXTURE6: index = 8; break;
1330 case D3DTS_TEXTURE7: index = 9; break;
1331 default:
1332 if (!(t >= D3DTS_WORLDMATRIX(0) && t <= D3DTS_WORLDMATRIX(255)))
1333 return NULL;
1334 index = 10 + (t - D3DTS_WORLDMATRIX(0));
1335 break;
1336 }
1337
1338 if (index >= state->ff.num_transforms) {
1339 unsigned N = index + 1;
1340 unsigned n = state->ff.num_transforms;
1341
1342 if (!alloc)
1343 return &Identity;
1344 state->ff.transform = REALLOC(state->ff.transform,
1345 n * sizeof(D3DMATRIX),
1346 N * sizeof(D3DMATRIX));
1347 for (; n < N; ++n)
1348 state->ff.transform[n] = Identity;
1349 state->ff.num_transforms = N;
1350 }
1351 return &state->ff.transform[index];
1352 }
1353
1354 #define D3DRS_TO_STRING_CASE(n) case D3DRS_##n: return "D3DRS_"#n
1355 const char *nine_d3drs_to_string(DWORD State)
1356 {
1357 switch (State) {
1358 D3DRS_TO_STRING_CASE(ZENABLE);
1359 D3DRS_TO_STRING_CASE(FILLMODE);
1360 D3DRS_TO_STRING_CASE(SHADEMODE);
1361 D3DRS_TO_STRING_CASE(ZWRITEENABLE);
1362 D3DRS_TO_STRING_CASE(ALPHATESTENABLE);
1363 D3DRS_TO_STRING_CASE(LASTPIXEL);
1364 D3DRS_TO_STRING_CASE(SRCBLEND);
1365 D3DRS_TO_STRING_CASE(DESTBLEND);
1366 D3DRS_TO_STRING_CASE(CULLMODE);
1367 D3DRS_TO_STRING_CASE(ZFUNC);
1368 D3DRS_TO_STRING_CASE(ALPHAREF);
1369 D3DRS_TO_STRING_CASE(ALPHAFUNC);
1370 D3DRS_TO_STRING_CASE(DITHERENABLE);
1371 D3DRS_TO_STRING_CASE(ALPHABLENDENABLE);
1372 D3DRS_TO_STRING_CASE(FOGENABLE);
1373 D3DRS_TO_STRING_CASE(SPECULARENABLE);
1374 D3DRS_TO_STRING_CASE(FOGCOLOR);
1375 D3DRS_TO_STRING_CASE(FOGTABLEMODE);
1376 D3DRS_TO_STRING_CASE(FOGSTART);
1377 D3DRS_TO_STRING_CASE(FOGEND);
1378 D3DRS_TO_STRING_CASE(FOGDENSITY);
1379 D3DRS_TO_STRING_CASE(RANGEFOGENABLE);
1380 D3DRS_TO_STRING_CASE(STENCILENABLE);
1381 D3DRS_TO_STRING_CASE(STENCILFAIL);
1382 D3DRS_TO_STRING_CASE(STENCILZFAIL);
1383 D3DRS_TO_STRING_CASE(STENCILPASS);
1384 D3DRS_TO_STRING_CASE(STENCILFUNC);
1385 D3DRS_TO_STRING_CASE(STENCILREF);
1386 D3DRS_TO_STRING_CASE(STENCILMASK);
1387 D3DRS_TO_STRING_CASE(STENCILWRITEMASK);
1388 D3DRS_TO_STRING_CASE(TEXTUREFACTOR);
1389 D3DRS_TO_STRING_CASE(WRAP0);
1390 D3DRS_TO_STRING_CASE(WRAP1);
1391 D3DRS_TO_STRING_CASE(WRAP2);
1392 D3DRS_TO_STRING_CASE(WRAP3);
1393 D3DRS_TO_STRING_CASE(WRAP4);
1394 D3DRS_TO_STRING_CASE(WRAP5);
1395 D3DRS_TO_STRING_CASE(WRAP6);
1396 D3DRS_TO_STRING_CASE(WRAP7);
1397 D3DRS_TO_STRING_CASE(CLIPPING);
1398 D3DRS_TO_STRING_CASE(LIGHTING);
1399 D3DRS_TO_STRING_CASE(AMBIENT);
1400 D3DRS_TO_STRING_CASE(FOGVERTEXMODE);
1401 D3DRS_TO_STRING_CASE(COLORVERTEX);
1402 D3DRS_TO_STRING_CASE(LOCALVIEWER);
1403 D3DRS_TO_STRING_CASE(NORMALIZENORMALS);
1404 D3DRS_TO_STRING_CASE(DIFFUSEMATERIALSOURCE);
1405 D3DRS_TO_STRING_CASE(SPECULARMATERIALSOURCE);
1406 D3DRS_TO_STRING_CASE(AMBIENTMATERIALSOURCE);
1407 D3DRS_TO_STRING_CASE(EMISSIVEMATERIALSOURCE);
1408 D3DRS_TO_STRING_CASE(VERTEXBLEND);
1409 D3DRS_TO_STRING_CASE(CLIPPLANEENABLE);
1410 D3DRS_TO_STRING_CASE(POINTSIZE);
1411 D3DRS_TO_STRING_CASE(POINTSIZE_MIN);
1412 D3DRS_TO_STRING_CASE(POINTSPRITEENABLE);
1413 D3DRS_TO_STRING_CASE(POINTSCALEENABLE);
1414 D3DRS_TO_STRING_CASE(POINTSCALE_A);
1415 D3DRS_TO_STRING_CASE(POINTSCALE_B);
1416 D3DRS_TO_STRING_CASE(POINTSCALE_C);
1417 D3DRS_TO_STRING_CASE(MULTISAMPLEANTIALIAS);
1418 D3DRS_TO_STRING_CASE(MULTISAMPLEMASK);
1419 D3DRS_TO_STRING_CASE(PATCHEDGESTYLE);
1420 D3DRS_TO_STRING_CASE(DEBUGMONITORTOKEN);
1421 D3DRS_TO_STRING_CASE(POINTSIZE_MAX);
1422 D3DRS_TO_STRING_CASE(INDEXEDVERTEXBLENDENABLE);
1423 D3DRS_TO_STRING_CASE(COLORWRITEENABLE);
1424 D3DRS_TO_STRING_CASE(TWEENFACTOR);
1425 D3DRS_TO_STRING_CASE(BLENDOP);
1426 D3DRS_TO_STRING_CASE(POSITIONDEGREE);
1427 D3DRS_TO_STRING_CASE(NORMALDEGREE);
1428 D3DRS_TO_STRING_CASE(SCISSORTESTENABLE);
1429 D3DRS_TO_STRING_CASE(SLOPESCALEDEPTHBIAS);
1430 D3DRS_TO_STRING_CASE(ANTIALIASEDLINEENABLE);
1431 D3DRS_TO_STRING_CASE(MINTESSELLATIONLEVEL);
1432 D3DRS_TO_STRING_CASE(MAXTESSELLATIONLEVEL);
1433 D3DRS_TO_STRING_CASE(ADAPTIVETESS_X);
1434 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Y);
1435 D3DRS_TO_STRING_CASE(ADAPTIVETESS_Z);
1436 D3DRS_TO_STRING_CASE(ADAPTIVETESS_W);
1437 D3DRS_TO_STRING_CASE(ENABLEADAPTIVETESSELLATION);
1438 D3DRS_TO_STRING_CASE(TWOSIDEDSTENCILMODE);
1439 D3DRS_TO_STRING_CASE(CCW_STENCILFAIL);
1440 D3DRS_TO_STRING_CASE(CCW_STENCILZFAIL);
1441 D3DRS_TO_STRING_CASE(CCW_STENCILPASS);
1442 D3DRS_TO_STRING_CASE(CCW_STENCILFUNC);
1443 D3DRS_TO_STRING_CASE(COLORWRITEENABLE1);
1444 D3DRS_TO_STRING_CASE(COLORWRITEENABLE2);
1445 D3DRS_TO_STRING_CASE(COLORWRITEENABLE3);
1446 D3DRS_TO_STRING_CASE(BLENDFACTOR);
1447 D3DRS_TO_STRING_CASE(SRGBWRITEENABLE);
1448 D3DRS_TO_STRING_CASE(DEPTHBIAS);
1449 D3DRS_TO_STRING_CASE(WRAP8);
1450 D3DRS_TO_STRING_CASE(WRAP9);
1451 D3DRS_TO_STRING_CASE(WRAP10);
1452 D3DRS_TO_STRING_CASE(WRAP11);
1453 D3DRS_TO_STRING_CASE(WRAP12);
1454 D3DRS_TO_STRING_CASE(WRAP13);
1455 D3DRS_TO_STRING_CASE(WRAP14);
1456 D3DRS_TO_STRING_CASE(WRAP15);
1457 D3DRS_TO_STRING_CASE(SEPARATEALPHABLENDENABLE);
1458 D3DRS_TO_STRING_CASE(SRCBLENDALPHA);
1459 D3DRS_TO_STRING_CASE(DESTBLENDALPHA);
1460 D3DRS_TO_STRING_CASE(BLENDOPALPHA);
1461 default:
1462 return "(invalid)";
1463 }
1464 }
1465