2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/u_double_list.h"
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
34 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
35 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
36 #define NINED3DRS_ZBIASSCALE (D3DRS_BLENDOPALPHA + 3)
38 #define D3DRS_LAST D3DRS_BLENDOPALPHA
39 #define NINED3DRS_LAST NINED3DRS_ZBIASSCALE /* 212 */
40 #define NINED3DSAMP_LAST NINED3DSAMP_SHADOW /* 15 */
41 #define NINED3DTSS_LAST D3DTSS_CONSTANT
42 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
44 #define D3DRS_COUNT (D3DRS_LAST + 1)
45 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
46 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
47 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
48 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
50 #define NINE_STATE_FB (1 << 0)
51 #define NINE_STATE_VIEWPORT (1 << 1)
52 #define NINE_STATE_SCISSOR (1 << 2)
53 #define NINE_STATE_RASTERIZER (1 << 3)
54 #define NINE_STATE_BLEND (1 << 4)
55 #define NINE_STATE_DSA (1 << 5)
56 #define NINE_STATE_VS (1 << 6)
57 #define NINE_STATE_VS_CONST (1 << 7)
58 #define NINE_STATE_PS (1 << 8)
59 #define NINE_STATE_PS_CONST (1 << 9)
60 #define NINE_STATE_TEXTURE (1 << 10)
61 #define NINE_STATE_SAMPLER (1 << 11)
62 #define NINE_STATE_VDECL (1 << 12)
63 #define NINE_STATE_IDXBUF (1 << 13)
64 #define NINE_STATE_PRIM (1 << 14)
65 #define NINE_STATE_MATERIAL (1 << 15)
66 #define NINE_STATE_BLEND_COLOR (1 << 16)
67 #define NINE_STATE_STENCIL_REF (1 << 17)
68 #define NINE_STATE_SAMPLE_MASK (1 << 18)
69 #define NINE_STATE_MISC_CONST (1 << 19)
70 #define NINE_STATE_FF (0x1f << 20)
71 #define NINE_STATE_FF_VS (0x17 << 20)
72 #define NINE_STATE_FF_PS (0x18 << 20)
73 #define NINE_STATE_FF_LIGHTING (1 << 20)
74 #define NINE_STATE_FF_MATERIAL (1 << 21)
75 #define NINE_STATE_FF_VSTRANSF (1 << 22)
76 #define NINE_STATE_FF_PSSTAGES (1 << 23)
77 #define NINE_STATE_FF_OTHER (1 << 24)
78 #define NINE_STATE_ALL 0x1ffffff
79 #define NINE_STATE_UNHANDLED (1 << 25)
82 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
83 #define NINE_MAX_CONST_F_PS3 224
84 #define NINE_MAX_CONST_F 256
85 #define NINE_MAX_CONST_I 16
86 #define NINE_MAX_CONST_B 16
87 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
89 #define NINE_CONST_I_BASE(nconstf) \
90 ((nconstf) * 4 * sizeof(float))
91 #define NINE_CONST_B_BASE(nconstf) \
92 ((nconstf) * 4 * sizeof(float) + \
93 NINE_MAX_CONST_I * 4 * sizeof(int))
96 #define NINE_MAX_LIGHTS 65536
97 #define NINE_MAX_LIGHTS_ACTIVE 8
99 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
101 #define NINE_MAX_SAMPLERS_PS 16
102 #define NINE_MAX_SAMPLERS_VS 4
103 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
104 #define NINE_SAMPLER_PS(s) ( 0 + (s))
105 #define NINE_SAMPLER_DMAP 16
106 #define NINE_SAMPLER_VS(s) (17 + (s))
107 #define NINE_PS_SAMPLERS_MASK 0x00ffff
108 #define NINE_VS_SAMPLERS_MASK 0x1e0000
114 uint32_t rs
[(NINED3DRS_COUNT
+ 31) / 32];
116 uint32_t stream_freq
;
118 uint16_t sampler
[NINE_MAX_SAMPLERS
];
119 struct nine_range
*vs_const_f
;
120 struct nine_range
*ps_const_f
;
121 uint16_t vs_const_i
; /* NINE_MAX_CONST_I == 16 */
123 uint16_t vs_const_b
; /* NINE_MAX_CONST_B == 16 */
129 struct NineSurface9
*rt
[NINE_MAX_SIMULTANEOUS_RENDERTARGETS
];
130 struct NineSurface9
*ds
;
132 D3DVIEWPORT9 viewport
;
134 struct pipe_scissor_state scissor
;
136 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
137 * (XXX: or is it better to reference FF shaders here, too ?)
138 * NOTE: const_f contains extra space for const_i,b to use as user constbuf
140 struct NineVertexShader9
*vs
;
142 int vs_const_i
[NINE_MAX_CONST_I
][4];
143 BOOL vs_const_b
[NINE_MAX_CONST_B
];
144 float *vs_lconstf_temp
;
147 struct NinePixelShader9
*ps
;
149 int ps_const_i
[NINE_MAX_CONST_I
][4];
150 BOOL ps_const_b
[NINE_MAX_CONST_B
];
158 struct NineVertexDeclaration9
*vdecl
;
160 struct NineIndexBuffer9
*idxbuf
;
161 struct NineVertexBuffer9
*stream
[PIPE_MAX_ATTRIBS
];
162 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
];
163 UINT stream_freq
[PIPE_MAX_ATTRIBS
];
164 uint32_t stream_instancedata_mask
; /* derived from stream_freq */
165 uint32_t stream_usage_mask
; /* derived from VS and vdecl */
167 struct pipe_clip_state clip
;
168 struct pipe_framebuffer_state fb
;
171 DWORD rs
[NINED3DRS_COUNT
];
173 struct NineBaseTexture9
*texture
[NINE_MAX_SAMPLERS
]; /* PS, DMAP, VS */
175 DWORD samp
[NINE_MAX_SAMPLERS
][NINED3DSAMP_COUNT
];
176 uint32_t samplers_shadow
;
181 uint32_t tex_stage
[NINE_MAX_SAMPLERS
][(NINED3DTSS_COUNT
+ 31) / 32];
182 uint32_t transform
[(NINED3DTS_COUNT
+ 31) / 32];
189 D3DMATRIX
*transform
; /* access only via nine_state_access_transform */
190 unsigned num_transforms
;
192 /* XXX: Do state blocks just change the set of active lights or do we
193 * have to store which lights have been disabled, too ?
196 uint16_t active_light
[NINE_MAX_LIGHTS_ACTIVE
]; /* 8 */
198 unsigned num_lights_active
;
200 D3DMATERIAL9 material
;
202 DWORD tex_stage
[NINE_MAX_SAMPLERS
][NINED3DTSS_COUNT
];
206 /* map D3DRS -> NINE_STATE_x
208 extern const uint32_t nine_render_state_group
[NINED3DRS_COUNT
];
210 /* for D3DSBT_PIXEL/VERTEX:
212 extern const uint32_t nine_render_states_pixel
[(NINED3DRS_COUNT
+ 31) / 32];
213 extern const uint32_t nine_render_states_vertex
[(NINED3DRS_COUNT
+ 31) / 32];
217 boolean
nine_update_state(struct NineDevice9
*, uint32_t group_mask
);
219 void nine_state_set_defaults(struct NineDevice9
*, const D3DCAPS9
*,
221 void nine_state_clear(struct nine_state
*, const boolean device
);
223 /* If @alloc is FALSE, the return value may be a const identity matrix.
224 * Therefore, do not modify if you set alloc to FALSE !
227 nine_state_access_transform(struct nine_state
*, D3DTRANSFORMSTATETYPE
,
230 const char *nine_d3drs_to_string(DWORD State
);
232 #endif /* _NINE_STATE_H_ */