st/nine: Bind src not dst in nine_context_box_upload
[mesa.git] / src / gallium / state_trackers / nine / nine_state.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
25
26 #include "d3d9.h"
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
30
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
34
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
37 /* ALPHACOVERAGE:
38 * bit 0: enable alpha coverage
39 * bit 1: ATOC is on
40 */
41 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3)
42 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)
43
44 #define D3DRS_LAST D3DRS_BLENDOPALPHA
45 #define D3DSAMP_LAST D3DSAMP_DMAPOFFSET
46 #define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
47 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
48 #define NINED3DTSS_LAST D3DTSS_CONSTANT
49 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
50
51 #define D3DRS_COUNT (D3DRS_LAST + 1)
52 #define D3DSAMP_COUNT (D3DSAMP_LAST + 1)
53 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
54 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
55 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
56 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
57
58 #define NINE_STATE_FB (1 << 0)
59 #define NINE_STATE_VIEWPORT (1 << 1)
60 #define NINE_STATE_SCISSOR (1 << 2)
61 #define NINE_STATE_RASTERIZER (1 << 3)
62 #define NINE_STATE_BLEND (1 << 4)
63 #define NINE_STATE_DSA (1 << 5)
64 #define NINE_STATE_VS (1 << 6)
65 #define NINE_STATE_VS_CONST (1 << 7)
66 #define NINE_STATE_PS (1 << 8)
67 #define NINE_STATE_PS_CONST (1 << 9)
68 #define NINE_STATE_TEXTURE (1 << 10)
69 #define NINE_STATE_SAMPLER (1 << 11)
70 #define NINE_STATE_VDECL (1 << 12)
71 #define NINE_STATE_IDXBUF (1 << 13)
72 #define NINE_STATE_STREAMFREQ (1 << 14)
73 #define NINE_STATE_BLEND_COLOR (1 << 17)
74 #define NINE_STATE_STENCIL_REF (1 << 18)
75 #define NINE_STATE_SAMPLE_MASK (1 << 19)
76 #define NINE_STATE_FF (0x1f << 20)
77 #define NINE_STATE_FF_VS (0x17 << 20)
78 #define NINE_STATE_FF_PS (0x08 << 20)
79 #define NINE_STATE_FF_LIGHTING (1 << 20)
80 #define NINE_STATE_FF_MATERIAL (1 << 21)
81 #define NINE_STATE_FF_VSTRANSF (1 << 22)
82 #define NINE_STATE_FF_PS_CONSTS (1 << 23)
83 #define NINE_STATE_FF_VS_OTHER (1 << 24)
84 #define NINE_STATE_VS_PARAMS_MISC (1 << 25)
85 #define NINE_STATE_PS_PARAMS_MISC (1 << 26)
86 #define NINE_STATE_MULTISAMPLE (1 << 27)
87 #define NINE_STATE_SWVP (1 << 28)
88 #define NINE_STATE_ALL 0x1fffffff
89 #define NINE_STATE_UNHANDLED (1 << 29)
90
91 /* These states affect the ff shader key,
92 * which we recompute everytime. */
93 #define NINE_STATE_FF_SHADER 0
94
95 #define NINE_STATE_COMMIT_DSA (1 << 0)
96 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
97 #define NINE_STATE_COMMIT_BLEND (1 << 2)
98 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
99 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
100 #define NINE_STATE_COMMIT_VS (1 << 5)
101 #define NINE_STATE_COMMIT_PS (1 << 6)
102
103
104 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
105 #define NINE_MAX_CONST_F_PS3 224
106 #define NINE_MAX_CONST_F 256
107 #define NINE_MAX_CONST_I 16
108 #define NINE_MAX_CONST_B 16
109 #define NINE_MAX_CONST_F_SWVP 8192
110 #define NINE_MAX_CONST_I_SWVP 2048
111 #define NINE_MAX_CONST_B_SWVP 2048
112 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
113
114 #define NINE_CONST_I_BASE(nconstf) \
115 ((nconstf) * 4 * sizeof(float))
116 #define NINE_CONST_B_BASE(nconstf) \
117 ((nconstf) * 4 * sizeof(float) + \
118 NINE_MAX_CONST_I * 4 * sizeof(int))
119
120 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
121 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
122 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
123
124
125 #define NINE_MAX_TEXTURE_STAGES 8
126
127 #define NINE_MAX_LIGHTS 65536
128 #define NINE_MAX_LIGHTS_ACTIVE 8
129
130 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
131
132 #define NINE_MAX_SAMPLERS_PS 16
133 #define NINE_MAX_SAMPLERS_VS 4
134 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
135 #define NINE_SAMPLER_PS(s) ( 0 + (s))
136 #define NINE_SAMPLER_DMAP 16
137 #define NINE_SAMPLER_VS(s) (17 + (s))
138 #define NINE_PS_SAMPLERS_MASK 0x00ffff
139 #define NINE_VS_SAMPLERS_MASK 0x1e0000
140
141 struct nine_ff_state {
142 struct {
143 uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
144 uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
145 } changed;
146
147 D3DMATRIX *transform; /* access only via nine_state_access_transform */
148 unsigned num_transforms;
149
150 /* XXX: Do state blocks just change the set of active lights or do we
151 * have to store which lights have been disabled, too ?
152 */
153 D3DLIGHT9 *light;
154 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
155 unsigned num_lights;
156 unsigned num_lights_active;
157
158 D3DMATERIAL9 material;
159
160 DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
161 };
162
163 struct nine_state
164 {
165 struct {
166 uint32_t group;
167 uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
168 uint32_t vtxbuf;
169 uint32_t stream_freq;
170 uint32_t texture;
171 uint16_t sampler[NINE_MAX_SAMPLERS];
172 struct nine_range *vs_const_f;
173 struct nine_range *ps_const_f;
174 struct nine_range *vs_const_i;
175 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
176 struct nine_range *vs_const_b;
177 uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
178 uint8_t ucp;
179 } changed; /* stateblocks only */
180
181 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
182 struct NineSurface9 *ds;
183
184 D3DVIEWPORT9 viewport;
185
186 struct pipe_scissor_state scissor;
187
188 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
189 * (XXX: or is it better to reference FF shaders here, too ?)
190 * NOTE: const_f contains extra space for const_i,b to use as user constbuf
191 */
192 struct NineVertexShader9 *vs;
193 float *vs_const_f;
194 int *vs_const_i;
195 BOOL *vs_const_b;
196 float *vs_lconstf_temp; /* ProcessVertices */
197
198 struct NinePixelShader9 *ps;
199 float *ps_const_f;
200 int ps_const_i[NINE_MAX_CONST_I][4];
201 BOOL ps_const_b[NINE_MAX_CONST_B];
202
203 struct NineVertexDeclaration9 *vdecl;
204
205 struct NineIndexBuffer9 *idxbuf;
206 struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS];
207 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
208 UINT stream_freq[PIPE_MAX_ATTRIBS];
209
210 struct pipe_clip_state clip;
211
212 DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
213
214 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
215
216 DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
217
218 struct nine_ff_state ff;
219 };
220
221 struct nine_context {
222 struct {
223 uint32_t group;
224 uint16_t sampler[NINE_MAX_SAMPLERS];
225 uint32_t vtxbuf;
226 BOOL vs_const_f;
227 BOOL vs_const_i;
228 BOOL vs_const_b;
229 BOOL ps_const_f;
230 BOOL ps_const_i;
231 BOOL ps_const_b;
232 BOOL ucp;
233 } changed;
234
235 uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
236
237 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
238 struct NineSurface9 *ds;
239
240 struct {
241 void *vs;
242 void *ps;
243 } cso_shader;
244
245 struct pipe_context *pipe;
246 struct cso_context *cso;
247
248 uint8_t rt_mask;
249
250 D3DVIEWPORT9 viewport;
251
252 struct pipe_scissor_state scissor;
253
254 struct NineVertexShader9 *vs;
255 BOOL programmable_vs;
256 float *vs_const_f;
257 float *vs_const_f_swvp;
258 int *vs_const_i;
259 BOOL *vs_const_b;
260 float *vs_lconstf_temp;
261
262 struct NinePixelShader9 *ps;
263 float *ps_const_f;
264 int ps_const_i[NINE_MAX_CONST_I][4];
265 BOOL ps_const_b[NINE_MAX_CONST_B];
266 float *ps_lconstf_temp;
267
268 struct NineVertexDeclaration9 *vdecl;
269
270 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
271 UINT stream_freq[PIPE_MAX_ATTRIBS];
272 uint32_t stream_instancedata_mask; /* derived from stream_freq */
273 uint32_t stream_usage_mask; /* derived from VS and vdecl */
274
275 struct pipe_resource *idxbuf;
276 unsigned index_offset;
277 unsigned index_size;
278
279 struct pipe_clip_state clip;
280
281 DWORD rs[NINED3DRS_COUNT];
282
283 struct {
284 BOOL enabled;
285 BOOL shadow;
286 DWORD lod;
287 D3DRESOURCETYPE type;
288 struct pipe_resource *resource;
289 struct pipe_sampler_view *view[2];
290 uint8_t pstype;
291 } texture[NINE_MAX_SAMPLERS];
292
293 DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
294
295 uint32_t samplers_shadow;
296
297 uint8_t bound_samplers_mask_vs;
298 uint16_t bound_samplers_mask_ps;
299
300 int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
301 boolean vbo_bound_done;
302
303 struct nine_ff_state ff;
304
305 /* software vertex processing */
306 boolean swvp;
307
308 uint32_t commit;
309 struct {
310 struct pipe_framebuffer_state fb;
311 struct pipe_depth_stencil_alpha_state dsa;
312 struct pipe_rasterizer_state rast;
313 struct pipe_blend_state blend;
314 struct pipe_constant_buffer cb_vs;
315 struct pipe_constant_buffer cb0_swvp;
316 struct pipe_constant_buffer cb1_swvp;
317 struct pipe_constant_buffer cb2_swvp;
318 struct pipe_constant_buffer cb3_swvp;
319 struct pipe_constant_buffer cb_ps;
320 struct pipe_constant_buffer cb_vs_ff;
321 struct pipe_constant_buffer cb_ps_ff;
322 } pipe_data;
323 };
324
325 struct nine_state_sw_internal {
326 struct pipe_transfer *transfers_so[4];
327 };
328
329 struct nine_clipplane {
330 float plane[4];
331 };
332 /* map D3DRS -> NINE_STATE_x
333 */
334 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
335
336 /* for D3DSBT_PIXEL/VERTEX:
337 */
338 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
339 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
340
341 struct NineDevice9;
342
343 /* Internal multithreading: When enabled, the nine_context functions
344 * will append work to a worker thread when possible. Only the worker
345 * thread can access struct nine_context. */
346
347 void
348 nine_context_set_render_state(struct NineDevice9 *device,
349 D3DRENDERSTATETYPE State,
350 DWORD Value);
351
352 void
353 nine_context_set_texture(struct NineDevice9 *device,
354 DWORD Stage,
355 struct NineBaseTexture9 *tex);
356
357 void
358 nine_context_set_sampler_state(struct NineDevice9 *device,
359 DWORD Sampler,
360 D3DSAMPLERSTATETYPE Type,
361 DWORD Value);
362
363 void
364 nine_context_set_stream_source(struct NineDevice9 *device,
365 UINT StreamNumber,
366 struct NineVertexBuffer9 *pVBuf9,
367 UINT OffsetInBytes,
368 UINT Stride);
369
370 void
371 nine_context_set_stream_source_freq(struct NineDevice9 *device,
372 UINT StreamNumber,
373 UINT Setting);
374
375 void
376 nine_context_set_indices(struct NineDevice9 *device,
377 struct NineIndexBuffer9 *idxbuf);
378
379 void
380 nine_context_set_vertex_declaration(struct NineDevice9 *device,
381 struct NineVertexDeclaration9 *vdecl);
382
383 void
384 nine_context_set_vertex_shader(struct NineDevice9 *device,
385 struct NineVertexShader9 *pShader);
386
387 void
388 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
389 UINT StartRegister,
390 const float *pConstantData,
391 const unsigned pConstantData_size,
392 UINT Vector4fCount);
393
394 void
395 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
396 UINT StartRegister,
397 const int *pConstantData,
398 const unsigned pConstantData_size,
399 UINT Vector4iCount);
400
401 void
402 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
403 UINT StartRegister,
404 const BOOL *pConstantData,
405 const unsigned pConstantData_size,
406 UINT BoolCount);
407
408 void
409 nine_context_set_pixel_shader(struct NineDevice9 *device,
410 struct NinePixelShader9* ps);
411
412 void
413 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
414 UINT StartRegister,
415 const float *pConstantData,
416 const unsigned pConstantData_size,
417 UINT Vector4fCount);
418
419 void
420 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
421 UINT StartRegister,
422 const int *pConstantData,
423 const unsigned pConstantData_size,
424 UINT Vector4iCount);
425
426 void
427 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
428 UINT StartRegister,
429 const BOOL *pConstantData,
430 const unsigned pConstantData_size,
431 UINT BoolCount);
432
433 void
434 nine_context_set_viewport(struct NineDevice9 *device,
435 const D3DVIEWPORT9 *viewport);
436
437 void
438 nine_context_set_scissor(struct NineDevice9 *device,
439 const struct pipe_scissor_state *scissor);
440
441 void
442 nine_context_set_transform(struct NineDevice9 *device,
443 D3DTRANSFORMSTATETYPE State,
444 const D3DMATRIX *pMatrix);
445
446 void
447 nine_context_set_material(struct NineDevice9 *device,
448 const D3DMATERIAL9 *pMaterial);
449
450 void
451 nine_context_set_light(struct NineDevice9 *device,
452 DWORD Index,
453 const D3DLIGHT9 *pLight);
454
455 void
456 nine_context_light_enable(struct NineDevice9 *device,
457 DWORD Index,
458 BOOL Enable);
459
460 void
461 nine_context_set_texture_stage_state(struct NineDevice9 *device,
462 DWORD Stage,
463 D3DTEXTURESTAGESTATETYPE Type,
464 DWORD Value);
465
466 void
467 nine_context_set_render_target(struct NineDevice9 *device,
468 DWORD RenderTargetIndex,
469 struct NineSurface9 *rt);
470
471 void
472 nine_context_set_depth_stencil(struct NineDevice9 *device,
473 struct NineSurface9 *ds);
474
475 void
476 nine_context_set_clip_plane(struct NineDevice9 *device,
477 DWORD Index,
478 const struct nine_clipplane *pPlane);
479
480 void
481 nine_context_set_swvp(struct NineDevice9 *device,
482 boolean swvp);
483
484 void
485 nine_context_apply_stateblock(struct NineDevice9 *device,
486 const struct nine_state *src);
487
488 void
489 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
490 const D3DRECT *pRects, DWORD Flags,
491 D3DCOLOR Color, float Z, DWORD Stencil);
492
493 void
494 nine_context_draw_primitive(struct NineDevice9 *device,
495 D3DPRIMITIVETYPE PrimitiveType,
496 UINT StartVertex,
497 UINT PrimitiveCount);
498
499 void
500 nine_context_draw_indexed_primitive(struct NineDevice9 *device,
501 D3DPRIMITIVETYPE PrimitiveType,
502 INT BaseVertexIndex,
503 UINT MinVertexIndex,
504 UINT NumVertices,
505 UINT StartIndex,
506 UINT PrimitiveCount);
507
508 void
509 nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device,
510 D3DPRIMITIVETYPE PrimitiveType,
511 UINT PrimitiveCount,
512 struct pipe_vertex_buffer *vtxbuf);
513
514 void
515 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
516 D3DPRIMITIVETYPE PrimitiveType,
517 UINT MinVertexIndex,
518 UINT NumVertices,
519 UINT PrimitiveCount,
520 struct pipe_vertex_buffer *vbuf,
521 struct pipe_resource *ibuf,
522 void *user_ibuf,
523 unsigned index_offset,
524 unsigned index_size);
525
526 void
527 nine_context_resource_copy_region(struct NineDevice9 *device,
528 struct NineUnknown *dst,
529 struct NineUnknown *src,
530 struct pipe_resource* dst_res,
531 unsigned dst_level,
532 const struct pipe_box *dst_box,
533 struct pipe_resource* src_res,
534 unsigned src_level,
535 const struct pipe_box *src_box);
536
537 void
538 nine_context_blit(struct NineDevice9 *device,
539 struct NineUnknown *dst,
540 struct NineUnknown *src,
541 struct pipe_blit_info *blit);
542
543 void
544 nine_context_clear_render_target(struct NineDevice9 *device,
545 struct NineSurface9 *surface,
546 D3DCOLOR color,
547 UINT x,
548 UINT y,
549 UINT width,
550 UINT height);
551
552 void
553 nine_context_gen_mipmap(struct NineDevice9 *device,
554 struct NineUnknown *dst,
555 struct pipe_resource *res,
556 UINT base_level, UINT last_level,
557 UINT first_layer, UINT last_layer,
558 UINT filter);
559
560 void
561 nine_context_range_upload(struct NineDevice9 *device,
562 unsigned *counter,
563 struct pipe_resource *res,
564 unsigned offset,
565 unsigned size,
566 const void *data);
567
568 void
569 nine_context_box_upload(struct NineDevice9 *device,
570 unsigned *counter,
571 struct NineUnknown *src_ref,
572 struct pipe_resource *res,
573 unsigned level,
574 const struct pipe_box *dst_box,
575 enum pipe_format src_format,
576 const void *src, unsigned src_stride,
577 unsigned src_layer_stride,
578 const struct pipe_box *src_box);
579
580 struct pipe_query *
581 nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
582
583 void
584 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
585
586 void
587 nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
588
589 void
590 nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
591
592 boolean
593 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
594 unsigned *counter, boolean flush, boolean wait,
595 union pipe_query_result *result);
596
597 void nine_state_restore_non_cso(struct NineDevice9 *device);
598 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
599 boolean is_reset);
600 void nine_state_clear(struct nine_state *, const boolean device);
601 void nine_context_clear(struct NineDevice9 *);
602
603 void nine_state_init_sw(struct NineDevice9 *device);
604 void nine_state_prepare_draw_sw(struct NineDevice9 *device,
605 struct NineVertexDeclaration9 *vdecl_out,
606 int start_vertice,
607 int num_vertices,
608 struct pipe_stream_output_info *so);
609 void nine_state_after_draw_sw(struct NineDevice9 *device);
610 void nine_state_destroy_sw(struct NineDevice9 *device);
611
612 void
613 nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N);
614
615 /* If @alloc is FALSE, the return value may be a const identity matrix.
616 * Therefore, do not modify if you set alloc to FALSE !
617 */
618 D3DMATRIX *
619 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
620 boolean alloc);
621
622 HRESULT
623 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
624
625 HRESULT
626 nine_state_light_enable(struct nine_ff_state *,
627 DWORD, BOOL);
628
629 const char *nine_d3drs_to_string(DWORD State);
630
631 /* CSMT functions */
632 struct csmt_context;
633
634 struct csmt_context *
635 nine_csmt_create( struct NineDevice9 *This );
636
637 void
638 nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
639
640 void
641 nine_csmt_process( struct NineDevice9 *This );
642
643
644 /* Get the pipe_context (should not be called from the worker thread).
645 * All the work in the worker thread is finished before returning. */
646 struct pipe_context *
647 nine_context_get_pipe( struct NineDevice9 *device );
648
649 /* Can be called from all threads */
650 struct pipe_context *
651 nine_context_get_pipe_multithread( struct NineDevice9 *device );
652
653
654 /* Get the pipe_context (should not be called from the worker thread).
655 * All the work in the worker thread is paused before returning.
656 * It is neccessary to release in order to restart the thread.
657 * This is intended for use of the nine_context pipe_context that don't
658 * need the worker thread to finish all queued job. */
659 struct pipe_context *
660 nine_context_get_pipe_acquire( struct NineDevice9 *device );
661
662 void
663 nine_context_get_pipe_release( struct NineDevice9 *device );
664
665 #endif /* _NINE_STATE_H_ */