2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
38 * bit 0: enable alpha coverage
41 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3)
42 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)
44 #define D3DRS_LAST D3DRS_BLENDOPALPHA
45 #define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
46 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
47 #define NINED3DTSS_LAST D3DTSS_CONSTANT
48 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
50 #define D3DRS_COUNT (D3DRS_LAST + 1)
51 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
52 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
53 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
54 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
56 #define NINE_STATE_FB (1 << 0)
57 #define NINE_STATE_VIEWPORT (1 << 1)
58 #define NINE_STATE_SCISSOR (1 << 2)
59 #define NINE_STATE_RASTERIZER (1 << 3)
60 #define NINE_STATE_BLEND (1 << 4)
61 #define NINE_STATE_DSA (1 << 5)
62 #define NINE_STATE_VS (1 << 6)
63 #define NINE_STATE_VS_CONST (1 << 7)
64 #define NINE_STATE_PS (1 << 8)
65 #define NINE_STATE_PS_CONST (1 << 9)
66 #define NINE_STATE_TEXTURE (1 << 10)
67 #define NINE_STATE_SAMPLER (1 << 11)
68 #define NINE_STATE_VDECL (1 << 12)
69 #define NINE_STATE_IDXBUF (1 << 13)
70 #define NINE_STATE_STREAMFREQ (1 << 14)
71 #define NINE_STATE_PRIM (1 << 15)
72 #define NINE_STATE_MATERIAL (1 << 16)
73 #define NINE_STATE_BLEND_COLOR (1 << 17)
74 #define NINE_STATE_STENCIL_REF (1 << 18)
75 #define NINE_STATE_SAMPLE_MASK (1 << 19)
76 #define NINE_STATE_FF (0x1f << 20)
77 #define NINE_STATE_FF_VS (0x17 << 20)
78 #define NINE_STATE_FF_PS (0x18 << 20)
79 #define NINE_STATE_FF_LIGHTING (1 << 20)
80 #define NINE_STATE_FF_MATERIAL (1 << 21)
81 #define NINE_STATE_FF_VSTRANSF (1 << 22)
82 #define NINE_STATE_FF_PSSTAGES (1 << 23)
83 #define NINE_STATE_FF_OTHER (1 << 24)
84 #define NINE_STATE_FOG_SHADER (1 << 25)
85 #define NINE_STATE_PS1X_SHADER (1 << 26)
86 #define NINE_STATE_POINTSIZE_SHADER (1 << 27)
87 #define NINE_STATE_MULTISAMPLE (1 << 28)
88 #define NINE_STATE_SWVP (1 << 29)
89 #define NINE_STATE_ALL 0x3fffffff
90 #define NINE_STATE_UNHANDLED (1 << 30)
92 #define NINE_STATE_COMMIT_DSA (1 << 0)
93 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
94 #define NINE_STATE_COMMIT_BLEND (1 << 2)
95 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
96 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
97 #define NINE_STATE_COMMIT_VS (1 << 5)
98 #define NINE_STATE_COMMIT_PS (1 << 6)
101 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
102 #define NINE_MAX_CONST_F_PS3 224
103 #define NINE_MAX_CONST_F 256
104 #define NINE_MAX_CONST_I 16
105 #define NINE_MAX_CONST_B 16
106 #define NINE_MAX_CONST_F_SWVP 8192
107 #define NINE_MAX_CONST_I_SWVP 2048
108 #define NINE_MAX_CONST_B_SWVP 2048
109 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
111 #define NINE_CONST_I_BASE(nconstf) \
112 ((nconstf) * 4 * sizeof(float))
113 #define NINE_CONST_B_BASE(nconstf) \
114 ((nconstf) * 4 * sizeof(float) + \
115 NINE_MAX_CONST_I * 4 * sizeof(int))
118 #define NINE_MAX_TEXTURE_STAGES 8
120 #define NINE_MAX_LIGHTS 65536
121 #define NINE_MAX_LIGHTS_ACTIVE 8
123 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
125 #define NINE_MAX_SAMPLERS_PS 16
126 #define NINE_MAX_SAMPLERS_VS 4
127 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
128 #define NINE_SAMPLER_PS(s) ( 0 + (s))
129 #define NINE_SAMPLER_DMAP 16
130 #define NINE_SAMPLER_VS(s) (17 + (s))
131 #define NINE_PS_SAMPLERS_MASK 0x00ffff
132 #define NINE_VS_SAMPLERS_MASK 0x1e0000
138 uint32_t rs
[(NINED3DRS_COUNT
+ 31) / 32]; /* stateblocks only */
140 uint32_t stream_freq
;
141 uint32_t texture
; /* stateblocks only */
142 uint16_t sampler
[NINE_MAX_SAMPLERS
];
143 struct nine_range
*vs_const_f
;
144 struct nine_range
*ps_const_f
;
145 struct nine_range
*vs_const_i
;
146 uint16_t ps_const_i
; /* NINE_MAX_CONST_I == 16 */
147 struct nine_range
*vs_const_b
;
148 uint16_t ps_const_b
; /* NINE_MAX_CONST_B == 16 */
152 struct NineSurface9
*rt
[NINE_MAX_SIMULTANEOUS_RENDERTARGETS
];
153 struct NineSurface9
*ds
;
155 D3DVIEWPORT9 viewport
;
157 struct pipe_scissor_state scissor
;
159 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
160 * (XXX: or is it better to reference FF shaders here, too ?)
161 * NOTE: const_f contains extra space for const_i,b to use as user constbuf
163 struct NineVertexShader9
*vs
;
165 float *vs_const_f_swvp
;
168 float *vs_lconstf_temp
;
169 BOOL programmable_vs
;
171 struct NinePixelShader9
*ps
;
173 int ps_const_i
[NINE_MAX_CONST_I
][4];
174 BOOL ps_const_b
[NINE_MAX_CONST_B
];
175 float *ps_lconstf_temp
;
177 uint32_t samplers_shadow
;
179 struct NineVertexDeclaration9
*vdecl
;
181 struct NineIndexBuffer9
*idxbuf
;
182 struct NineVertexBuffer9
*stream
[PIPE_MAX_ATTRIBS
];
183 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
];
184 UINT stream_freq
[PIPE_MAX_ATTRIBS
];
185 uint32_t stream_instancedata_mask
; /* derived from stream_freq */
186 uint32_t stream_usage_mask
; /* derived from VS and vdecl */
188 struct pipe_clip_state clip
;
190 DWORD rs_advertised
[NINED3DRS_COUNT
]; /* the ones apps get with GetRenderState */
192 struct NineBaseTexture9
*texture
[NINE_MAX_SAMPLERS
]; /* PS, DMAP, VS */
194 DWORD samp
[NINE_MAX_SAMPLERS
][NINED3DSAMP_COUNT
];
195 DWORD samp_advertised
[NINE_MAX_SAMPLERS
][NINED3DSAMP_COUNT
];
199 uint32_t tex_stage
[NINE_MAX_TEXTURE_STAGES
][(NINED3DTSS_COUNT
+ 31) / 32];
200 uint32_t transform
[(NINED3DTS_COUNT
+ 31) / 32];
203 D3DMATRIX
*transform
; /* access only via nine_state_access_transform */
204 unsigned num_transforms
;
206 /* XXX: Do state blocks just change the set of active lights or do we
207 * have to store which lights have been disabled, too ?
210 uint16_t active_light
[NINE_MAX_LIGHTS_ACTIVE
]; /* 8 */
212 unsigned num_lights_active
;
214 D3DMATERIAL9 material
;
216 DWORD tex_stage
[NINE_MAX_TEXTURE_STAGES
][NINED3DTSS_COUNT
];
220 struct nine_context
{
221 uint32_t bumpmap_vars
[6 * NINE_MAX_TEXTURE_STAGES
];
230 DWORD rs
[NINED3DRS_COUNT
];
232 uint8_t bound_samplers_mask_vs
;
233 uint16_t bound_samplers_mask_ps
;
235 int dummy_vbo_bound_at
; /* -1 = not bound , >= 0 = bound index */
236 boolean vbo_bound_done
;
240 struct pipe_framebuffer_state fb
;
241 struct pipe_depth_stencil_alpha_state dsa
;
242 struct pipe_rasterizer_state rast
;
243 struct pipe_blend_state blend
;
244 struct pipe_constant_buffer cb_vs
;
245 struct pipe_constant_buffer cb0_swvp
;
246 struct pipe_constant_buffer cb1_swvp
;
247 struct pipe_constant_buffer cb2_swvp
;
248 struct pipe_constant_buffer cb3_swvp
;
249 struct pipe_constant_buffer cb_ps
;
250 struct pipe_constant_buffer cb_vs_ff
;
251 struct pipe_constant_buffer cb_ps_ff
;
255 struct nine_state_sw_internal
{
256 struct pipe_transfer
*transfers_so
[4];
259 /* map D3DRS -> NINE_STATE_x
261 extern const uint32_t nine_render_state_group
[NINED3DRS_COUNT
];
263 /* for D3DSBT_PIXEL/VERTEX:
265 extern const uint32_t nine_render_states_pixel
[(NINED3DRS_COUNT
+ 31) / 32];
266 extern const uint32_t nine_render_states_vertex
[(NINED3DRS_COUNT
+ 31) / 32];
271 nine_context_set_render_state(struct NineDevice9
*device
,
272 D3DRENDERSTATETYPE State
,
276 nine_context_clear_fb(struct NineDevice9
*device
, DWORD Count
,
277 const D3DRECT
*pRects
, DWORD Flags
,
278 D3DCOLOR Color
, float Z
, DWORD Stencil
);
281 nine_context_draw_primitive(struct NineDevice9
*device
,
282 D3DPRIMITIVETYPE PrimitiveType
,
284 UINT PrimitiveCount
);
287 nine_context_draw_indexed_primitive(struct NineDevice9
*device
,
288 D3DPRIMITIVETYPE PrimitiveType
,
293 UINT PrimitiveCount
);
296 nine_context_draw_primitive_from_vtxbuf(struct NineDevice9
*device
,
297 D3DPRIMITIVETYPE PrimitiveType
,
299 struct pipe_vertex_buffer
*vtxbuf
);
302 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9
*device
,
303 D3DPRIMITIVETYPE PrimitiveType
,
307 struct pipe_vertex_buffer
*vbuf
,
308 struct pipe_index_buffer
*ibuf
);
310 void nine_state_restore_non_cso(struct NineDevice9
*device
);
311 void nine_state_set_defaults(struct NineDevice9
*, const D3DCAPS9
*,
313 void nine_state_clear(struct nine_state
*, const boolean device
);
315 void nine_state_init_sw(struct NineDevice9
*device
);
316 void nine_state_prepare_draw_sw(struct NineDevice9
*device
,
317 struct NineVertexDeclaration9
*vdecl_out
,
320 struct pipe_stream_output_info
*so
);
321 void nine_state_after_draw_sw(struct NineDevice9
*device
);
322 void nine_state_destroy_sw(struct NineDevice9
*device
);
324 /* If @alloc is FALSE, the return value may be a const identity matrix.
325 * Therefore, do not modify if you set alloc to FALSE !
328 nine_state_access_transform(struct nine_state
*, D3DTRANSFORMSTATETYPE
,
331 const char *nine_d3drs_to_string(DWORD State
);
333 #endif /* _NINE_STATE_H_ */