2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
38 * bit 0: enable alpha coverage
41 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3)
42 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)
44 #define D3DRS_LAST D3DRS_BLENDOPALPHA
45 #define D3DSAMP_LAST D3DSAMP_DMAPOFFSET
46 #define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
47 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
48 #define NINED3DTSS_LAST D3DTSS_CONSTANT
49 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
51 #define D3DRS_COUNT (D3DRS_LAST + 1)
52 #define D3DSAMP_COUNT (D3DSAMP_LAST + 1)
53 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
54 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
55 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
56 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
58 #define NINE_STATE_FB (1 << 0)
59 #define NINE_STATE_VIEWPORT (1 << 1)
60 #define NINE_STATE_SCISSOR (1 << 2)
61 #define NINE_STATE_RASTERIZER (1 << 3)
62 #define NINE_STATE_BLEND (1 << 4)
63 #define NINE_STATE_DSA (1 << 5)
64 #define NINE_STATE_VS (1 << 6)
65 #define NINE_STATE_VS_CONST (1 << 7)
66 #define NINE_STATE_PS (1 << 8)
67 #define NINE_STATE_PS_CONST (1 << 9)
68 #define NINE_STATE_TEXTURE (1 << 10)
69 #define NINE_STATE_SAMPLER (1 << 11)
70 #define NINE_STATE_VDECL (1 << 12)
71 #define NINE_STATE_IDXBUF (1 << 13)
72 #define NINE_STATE_STREAMFREQ (1 << 14)
73 #define NINE_STATE_PRIM (1 << 15)
74 #define NINE_STATE_MATERIAL (1 << 16)
75 #define NINE_STATE_BLEND_COLOR (1 << 17)
76 #define NINE_STATE_STENCIL_REF (1 << 18)
77 #define NINE_STATE_SAMPLE_MASK (1 << 19)
78 #define NINE_STATE_FF (0x1f << 20)
79 #define NINE_STATE_FF_VS (0x17 << 20)
80 #define NINE_STATE_FF_PS (0x18 << 20)
81 #define NINE_STATE_FF_LIGHTING (1 << 20)
82 #define NINE_STATE_FF_MATERIAL (1 << 21)
83 #define NINE_STATE_FF_VSTRANSF (1 << 22)
84 #define NINE_STATE_FF_PSSTAGES (1 << 23)
85 #define NINE_STATE_FF_OTHER (1 << 24)
86 #define NINE_STATE_FOG_SHADER (1 << 25)
87 #define NINE_STATE_PS1X_SHADER (1 << 26)
88 #define NINE_STATE_POINTSIZE_SHADER (1 << 27)
89 #define NINE_STATE_MULTISAMPLE (1 << 28)
90 #define NINE_STATE_SWVP (1 << 29)
91 #define NINE_STATE_ALL 0x3fffffff
92 #define NINE_STATE_UNHANDLED (1 << 30)
94 #define NINE_STATE_COMMIT_DSA (1 << 0)
95 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
96 #define NINE_STATE_COMMIT_BLEND (1 << 2)
97 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
98 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
99 #define NINE_STATE_COMMIT_VS (1 << 5)
100 #define NINE_STATE_COMMIT_PS (1 << 6)
103 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
104 #define NINE_MAX_CONST_F_PS3 224
105 #define NINE_MAX_CONST_F 256
106 #define NINE_MAX_CONST_I 16
107 #define NINE_MAX_CONST_B 16
108 #define NINE_MAX_CONST_F_SWVP 8192
109 #define NINE_MAX_CONST_I_SWVP 2048
110 #define NINE_MAX_CONST_B_SWVP 2048
111 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
113 #define NINE_CONST_I_BASE(nconstf) \
114 ((nconstf) * 4 * sizeof(float))
115 #define NINE_CONST_B_BASE(nconstf) \
116 ((nconstf) * 4 * sizeof(float) + \
117 NINE_MAX_CONST_I * 4 * sizeof(int))
119 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
120 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
121 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
124 #define NINE_MAX_TEXTURE_STAGES 8
126 #define NINE_MAX_LIGHTS 65536
127 #define NINE_MAX_LIGHTS_ACTIVE 8
129 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
131 #define NINE_MAX_SAMPLERS_PS 16
132 #define NINE_MAX_SAMPLERS_VS 4
133 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
134 #define NINE_SAMPLER_PS(s) ( 0 + (s))
135 #define NINE_SAMPLER_DMAP 16
136 #define NINE_SAMPLER_VS(s) (17 + (s))
137 #define NINE_PS_SAMPLERS_MASK 0x00ffff
138 #define NINE_VS_SAMPLERS_MASK 0x1e0000
140 struct nine_ff_state
{
142 uint32_t tex_stage
[NINE_MAX_TEXTURE_STAGES
][(NINED3DTSS_COUNT
+ 31) / 32]; /* stateblocks only */
143 uint32_t transform
[(NINED3DTS_COUNT
+ 31) / 32];
146 D3DMATRIX
*transform
; /* access only via nine_state_access_transform */
147 unsigned num_transforms
;
149 /* XXX: Do state blocks just change the set of active lights or do we
150 * have to store which lights have been disabled, too ?
153 uint16_t active_light
[NINE_MAX_LIGHTS_ACTIVE
]; /* 8 */
155 unsigned num_lights_active
;
157 D3DMATERIAL9 material
;
159 DWORD tex_stage
[NINE_MAX_TEXTURE_STAGES
][NINED3DTSS_COUNT
];
166 uint32_t rs
[(NINED3DRS_COUNT
+ 31) / 32];
168 uint32_t stream_freq
;
170 uint16_t sampler
[NINE_MAX_SAMPLERS
];
171 struct nine_range
*vs_const_f
;
172 struct nine_range
*ps_const_f
;
173 struct nine_range
*vs_const_i
;
174 uint16_t ps_const_i
; /* NINE_MAX_CONST_I == 16 */
175 struct nine_range
*vs_const_b
;
176 uint16_t ps_const_b
; /* NINE_MAX_CONST_B == 16 */
178 } changed
; /* stateblocks only */
180 struct NineSurface9
*rt
[NINE_MAX_SIMULTANEOUS_RENDERTARGETS
];
181 struct NineSurface9
*ds
;
183 D3DVIEWPORT9 viewport
;
185 struct pipe_scissor_state scissor
;
187 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
188 * (XXX: or is it better to reference FF shaders here, too ?)
189 * NOTE: const_f contains extra space for const_i,b to use as user constbuf
191 struct NineVertexShader9
*vs
;
195 float *vs_lconstf_temp
; /* ProcessVertices */
197 struct NinePixelShader9
*ps
;
199 int ps_const_i
[NINE_MAX_CONST_I
][4];
200 BOOL ps_const_b
[NINE_MAX_CONST_B
];
202 struct NineVertexDeclaration9
*vdecl
;
204 struct NineIndexBuffer9
*idxbuf
;
205 struct NineVertexBuffer9
*stream
[PIPE_MAX_ATTRIBS
];
206 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
]; /* vtxbuf.buffer unused */
207 UINT stream_freq
[PIPE_MAX_ATTRIBS
];
209 struct pipe_clip_state clip
;
211 DWORD rs_advertised
[NINED3DRS_COUNT
]; /* the ones apps get with GetRenderState */
213 struct NineBaseTexture9
*texture
[NINE_MAX_SAMPLERS
]; /* PS, DMAP, VS */
215 DWORD samp_advertised
[NINE_MAX_SAMPLERS
][D3DSAMP_COUNT
];
217 struct nine_ff_state ff
;
220 struct nine_context
{
223 uint16_t sampler
[NINE_MAX_SAMPLERS
];
234 uint32_t bumpmap_vars
[6 * NINE_MAX_TEXTURE_STAGES
];
236 struct NineSurface9
*rt
[NINE_MAX_SIMULTANEOUS_RENDERTARGETS
];
237 struct NineSurface9
*ds
;
244 struct pipe_context
*pipe
;
245 struct cso_context
*cso
;
249 D3DVIEWPORT9 viewport
;
251 struct pipe_scissor_state scissor
;
253 struct NineVertexShader9
*vs
;
254 BOOL programmable_vs
;
256 float *vs_const_f_swvp
;
259 float *vs_lconstf_temp
;
261 struct NinePixelShader9
*ps
;
263 int ps_const_i
[NINE_MAX_CONST_I
][4];
264 BOOL ps_const_b
[NINE_MAX_CONST_B
];
265 float *ps_lconstf_temp
;
267 struct NineVertexDeclaration9
*vdecl
;
269 struct pipe_vertex_buffer vtxbuf
[PIPE_MAX_ATTRIBS
];
270 UINT stream_freq
[PIPE_MAX_ATTRIBS
];
271 uint32_t stream_instancedata_mask
; /* derived from stream_freq */
272 uint32_t stream_usage_mask
; /* derived from VS and vdecl */
274 struct pipe_index_buffer idxbuf
;
276 struct pipe_clip_state clip
;
278 DWORD rs
[NINED3DRS_COUNT
];
284 D3DRESOURCETYPE type
;
285 struct pipe_resource
*resource
;
286 struct pipe_sampler_view
*view
[2];
288 } texture
[NINE_MAX_SAMPLERS
];
290 DWORD samp
[NINE_MAX_SAMPLERS
][NINED3DSAMP_COUNT
];
292 uint32_t samplers_shadow
;
294 uint8_t bound_samplers_mask_vs
;
295 uint16_t bound_samplers_mask_ps
;
297 int dummy_vbo_bound_at
; /* -1 = not bound , >= 0 = bound index */
298 boolean vbo_bound_done
;
300 struct nine_ff_state ff
;
302 /* software vertex processing */
307 struct pipe_framebuffer_state fb
;
308 struct pipe_depth_stencil_alpha_state dsa
;
309 struct pipe_rasterizer_state rast
;
310 struct pipe_blend_state blend
;
311 struct pipe_constant_buffer cb_vs
;
312 struct pipe_constant_buffer cb0_swvp
;
313 struct pipe_constant_buffer cb1_swvp
;
314 struct pipe_constant_buffer cb2_swvp
;
315 struct pipe_constant_buffer cb3_swvp
;
316 struct pipe_constant_buffer cb_ps
;
317 struct pipe_constant_buffer cb_vs_ff
;
318 struct pipe_constant_buffer cb_ps_ff
;
322 struct nine_state_sw_internal
{
323 struct pipe_transfer
*transfers_so
[4];
326 struct nine_clipplane
{
329 /* map D3DRS -> NINE_STATE_x
331 extern const uint32_t nine_render_state_group
[NINED3DRS_COUNT
];
333 /* for D3DSBT_PIXEL/VERTEX:
335 extern const uint32_t nine_render_states_pixel
[(NINED3DRS_COUNT
+ 31) / 32];
336 extern const uint32_t nine_render_states_vertex
[(NINED3DRS_COUNT
+ 31) / 32];
340 /* Internal multithreading: When enabled, the nine_context functions
341 * will append work to a worker thread when possible. Only the worker
342 * thread can access struct nine_context. */
345 nine_context_set_render_state(struct NineDevice9
*device
,
346 D3DRENDERSTATETYPE State
,
350 nine_context_set_texture(struct NineDevice9
*device
,
352 struct NineBaseTexture9
*tex
);
355 nine_context_set_sampler_state(struct NineDevice9
*device
,
357 D3DSAMPLERSTATETYPE Type
,
361 nine_context_set_stream_source(struct NineDevice9
*device
,
363 struct NineVertexBuffer9
*pVBuf9
,
368 nine_context_set_stream_source_freq(struct NineDevice9
*device
,
373 nine_context_set_indices(struct NineDevice9
*device
,
374 struct NineIndexBuffer9
*idxbuf
);
377 nine_context_set_vertex_declaration(struct NineDevice9
*device
,
378 struct NineVertexDeclaration9
*vdecl
);
381 nine_context_set_vertex_shader(struct NineDevice9
*device
,
382 struct NineVertexShader9
*pShader
);
385 nine_context_set_vertex_shader_constant_f(struct NineDevice9
*device
,
387 const float *pConstantData
,
388 const unsigned pConstantData_size
,
392 nine_context_set_vertex_shader_constant_i(struct NineDevice9
*device
,
394 const int *pConstantData
,
395 const unsigned pConstantData_size
,
399 nine_context_set_vertex_shader_constant_b(struct NineDevice9
*device
,
401 const BOOL
*pConstantData
,
402 const unsigned pConstantData_size
,
406 nine_context_set_pixel_shader(struct NineDevice9
*device
,
407 struct NinePixelShader9
* ps
);
410 nine_context_set_pixel_shader_constant_f(struct NineDevice9
*device
,
412 const float *pConstantData
,
413 const unsigned pConstantData_size
,
417 nine_context_set_pixel_shader_constant_i(struct NineDevice9
*device
,
419 const int *pConstantData
,
420 const unsigned pConstantData_size
,
424 nine_context_set_pixel_shader_constant_b(struct NineDevice9
*device
,
426 const BOOL
*pConstantData
,
427 const unsigned pConstantData_size
,
431 nine_context_set_viewport(struct NineDevice9
*device
,
432 const D3DVIEWPORT9
*viewport
);
435 nine_context_set_scissor(struct NineDevice9
*device
,
436 const struct pipe_scissor_state
*scissor
);
439 nine_context_set_transform(struct NineDevice9
*device
,
440 D3DTRANSFORMSTATETYPE State
,
441 const D3DMATRIX
*pMatrix
);
444 nine_context_set_material(struct NineDevice9
*device
,
445 const D3DMATERIAL9
*pMaterial
);
448 nine_context_set_light(struct NineDevice9
*device
,
450 const D3DLIGHT9
*pLight
);
453 nine_context_light_enable(struct NineDevice9
*device
,
458 nine_context_set_texture_stage_state(struct NineDevice9
*device
,
460 D3DTEXTURESTAGESTATETYPE Type
,
464 nine_context_set_render_target(struct NineDevice9
*device
,
465 DWORD RenderTargetIndex
,
466 struct NineSurface9
*rt
);
469 nine_context_set_depth_stencil(struct NineDevice9
*device
,
470 struct NineSurface9
*ds
);
473 nine_context_set_clip_plane(struct NineDevice9
*device
,
475 const struct nine_clipplane
*pPlane
);
478 nine_context_set_swvp(struct NineDevice9
*device
,
482 nine_context_apply_stateblock(struct NineDevice9
*device
,
483 const struct nine_state
*src
);
486 nine_context_clear_fb(struct NineDevice9
*device
, DWORD Count
,
487 const D3DRECT
*pRects
, DWORD Flags
,
488 D3DCOLOR Color
, float Z
, DWORD Stencil
);
491 nine_context_draw_primitive(struct NineDevice9
*device
,
492 D3DPRIMITIVETYPE PrimitiveType
,
494 UINT PrimitiveCount
);
497 nine_context_draw_indexed_primitive(struct NineDevice9
*device
,
498 D3DPRIMITIVETYPE PrimitiveType
,
503 UINT PrimitiveCount
);
506 nine_context_draw_primitive_from_vtxbuf(struct NineDevice9
*device
,
507 D3DPRIMITIVETYPE PrimitiveType
,
509 struct pipe_vertex_buffer
*vtxbuf
);
512 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9
*device
,
513 D3DPRIMITIVETYPE PrimitiveType
,
517 struct pipe_vertex_buffer
*vbuf
,
518 struct pipe_index_buffer
*ibuf
);
521 nine_context_resource_copy_region(struct NineDevice9
*device
,
522 struct NineUnknown
*dst
,
523 struct NineUnknown
*src
,
524 struct pipe_resource
* dst_res
,
526 const struct pipe_box
*dst_box
,
527 struct pipe_resource
* src_res
,
529 const struct pipe_box
*src_box
);
532 nine_context_blit(struct NineDevice9
*device
,
533 struct NineUnknown
*dst
,
534 struct NineUnknown
*src
,
535 struct pipe_blit_info
*blit
);
538 nine_context_clear_render_target(struct NineDevice9
*device
,
539 struct NineSurface9
*surface
,
547 nine_context_gen_mipmap(struct NineDevice9
*device
,
548 struct NineUnknown
*dst
,
549 struct pipe_resource
*res
,
550 UINT base_level
, UINT last_level
,
551 UINT first_layer
, UINT last_layer
,
555 nine_context_range_upload(struct NineDevice9
*device
,
557 struct pipe_resource
*res
,
563 nine_context_box_upload(struct NineDevice9
*device
,
565 struct NineUnknown
*dst
,
566 struct pipe_resource
*res
,
568 const struct pipe_box
*dst_box
,
569 enum pipe_format src_format
,
570 const void *src
, unsigned src_stride
,
571 unsigned src_layer_stride
,
572 const struct pipe_box
*src_box
);
575 nine_context_create_query(struct NineDevice9
*device
, unsigned query_type
);
578 nine_context_destroy_query(struct NineDevice9
*device
, struct pipe_query
*query
);
581 nine_context_begin_query(struct NineDevice9
*device
, unsigned *counter
, struct pipe_query
*query
);
584 nine_context_end_query(struct NineDevice9
*device
, unsigned *counter
, struct pipe_query
*query
);
587 nine_context_get_query_result(struct NineDevice9
*device
, struct pipe_query
*query
,
588 unsigned *counter
, boolean flush
, boolean wait
,
589 union pipe_query_result
*result
);
591 void nine_state_restore_non_cso(struct NineDevice9
*device
);
592 void nine_state_set_defaults(struct NineDevice9
*, const D3DCAPS9
*,
594 void nine_state_clear(struct nine_state
*, const boolean device
);
595 void nine_context_clear(struct NineDevice9
*);
597 void nine_state_init_sw(struct NineDevice9
*device
);
598 void nine_state_prepare_draw_sw(struct NineDevice9
*device
,
599 struct NineVertexDeclaration9
*vdecl_out
,
602 struct pipe_stream_output_info
*so
);
603 void nine_state_after_draw_sw(struct NineDevice9
*device
);
604 void nine_state_destroy_sw(struct NineDevice9
*device
);
606 /* If @alloc is FALSE, the return value may be a const identity matrix.
607 * Therefore, do not modify if you set alloc to FALSE !
610 nine_state_access_transform(struct nine_ff_state
*, D3DTRANSFORMSTATETYPE
,
614 nine_state_set_light(struct nine_ff_state
*, DWORD
, const D3DLIGHT9
*);
617 nine_state_light_enable(struct nine_ff_state
*, uint32_t *,
620 const char *nine_d3drs_to_string(DWORD State
);
625 struct csmt_context
*
626 nine_csmt_create( struct NineDevice9
*This
);
629 nine_csmt_destroy( struct NineDevice9
*This
, struct csmt_context
*ctx
);
632 nine_csmt_process( struct NineDevice9
*This
);
635 /* Get the pipe_context (should not be called from the worker thread).
636 * All the work in the worker thread is finished before returning. */
637 struct pipe_context
*
638 nine_context_get_pipe( struct NineDevice9
*device
);
640 /* Can be called from all threads */
641 struct pipe_context
*
642 nine_context_get_pipe_multithread( struct NineDevice9
*device
);
645 /* Get the pipe_context (should not be called from the worker thread).
646 * All the work in the worker thread is paused before returning.
647 * It is neccessary to release in order to restart the thread.
648 * This is intended for use of the nine_context pipe_context that don't
649 * need the worker thread to finish all queued job. */
650 struct pipe_context
*
651 nine_context_get_pipe_acquire( struct NineDevice9
*device
);
654 nine_context_get_pipe_release( struct NineDevice9
*device
);
656 #endif /* _NINE_STATE_H_ */