st/nine: Move core of device clear to nine_state
[mesa.git] / src / gallium / state_trackers / nine / nine_state.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
25
26 #include "d3d9.h"
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
30
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
34
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
37 /* ALPHACOVERAGE:
38 * bit 0: enable alpha coverage
39 * bit 1: ATOC is on
40 */
41 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3)
42 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)
43
44 #define D3DRS_LAST D3DRS_BLENDOPALPHA
45 #define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
46 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
47 #define NINED3DTSS_LAST D3DTSS_CONSTANT
48 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
49
50 #define D3DRS_COUNT (D3DRS_LAST + 1)
51 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
52 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
53 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
54 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
55
56 #define NINE_STATE_FB (1 << 0)
57 #define NINE_STATE_VIEWPORT (1 << 1)
58 #define NINE_STATE_SCISSOR (1 << 2)
59 #define NINE_STATE_RASTERIZER (1 << 3)
60 #define NINE_STATE_BLEND (1 << 4)
61 #define NINE_STATE_DSA (1 << 5)
62 #define NINE_STATE_VS (1 << 6)
63 #define NINE_STATE_VS_CONST (1 << 7)
64 #define NINE_STATE_PS (1 << 8)
65 #define NINE_STATE_PS_CONST (1 << 9)
66 #define NINE_STATE_TEXTURE (1 << 10)
67 #define NINE_STATE_SAMPLER (1 << 11)
68 #define NINE_STATE_VDECL (1 << 12)
69 #define NINE_STATE_IDXBUF (1 << 13)
70 #define NINE_STATE_STREAMFREQ (1 << 14)
71 #define NINE_STATE_PRIM (1 << 15)
72 #define NINE_STATE_MATERIAL (1 << 16)
73 #define NINE_STATE_BLEND_COLOR (1 << 17)
74 #define NINE_STATE_STENCIL_REF (1 << 18)
75 #define NINE_STATE_SAMPLE_MASK (1 << 19)
76 #define NINE_STATE_FF (0x1f << 20)
77 #define NINE_STATE_FF_VS (0x17 << 20)
78 #define NINE_STATE_FF_PS (0x18 << 20)
79 #define NINE_STATE_FF_LIGHTING (1 << 20)
80 #define NINE_STATE_FF_MATERIAL (1 << 21)
81 #define NINE_STATE_FF_VSTRANSF (1 << 22)
82 #define NINE_STATE_FF_PSSTAGES (1 << 23)
83 #define NINE_STATE_FF_OTHER (1 << 24)
84 #define NINE_STATE_FOG_SHADER (1 << 25)
85 #define NINE_STATE_PS1X_SHADER (1 << 26)
86 #define NINE_STATE_POINTSIZE_SHADER (1 << 27)
87 #define NINE_STATE_MULTISAMPLE (1 << 28)
88 #define NINE_STATE_SWVP (1 << 29)
89 #define NINE_STATE_ALL 0x3fffffff
90 #define NINE_STATE_UNHANDLED (1 << 30)
91
92 #define NINE_STATE_COMMIT_DSA (1 << 0)
93 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
94 #define NINE_STATE_COMMIT_BLEND (1 << 2)
95 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
96 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
97 #define NINE_STATE_COMMIT_VS (1 << 5)
98 #define NINE_STATE_COMMIT_PS (1 << 6)
99
100
101 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
102 #define NINE_MAX_CONST_F_PS3 224
103 #define NINE_MAX_CONST_F 256
104 #define NINE_MAX_CONST_I 16
105 #define NINE_MAX_CONST_B 16
106 #define NINE_MAX_CONST_F_SWVP 8192
107 #define NINE_MAX_CONST_I_SWVP 2048
108 #define NINE_MAX_CONST_B_SWVP 2048
109 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
110
111 #define NINE_CONST_I_BASE(nconstf) \
112 ((nconstf) * 4 * sizeof(float))
113 #define NINE_CONST_B_BASE(nconstf) \
114 ((nconstf) * 4 * sizeof(float) + \
115 NINE_MAX_CONST_I * 4 * sizeof(int))
116
117
118 #define NINE_MAX_TEXTURE_STAGES 8
119
120 #define NINE_MAX_LIGHTS 65536
121 #define NINE_MAX_LIGHTS_ACTIVE 8
122
123 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
124
125 #define NINE_MAX_SAMPLERS_PS 16
126 #define NINE_MAX_SAMPLERS_VS 4
127 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
128 #define NINE_SAMPLER_PS(s) ( 0 + (s))
129 #define NINE_SAMPLER_DMAP 16
130 #define NINE_SAMPLER_VS(s) (17 + (s))
131 #define NINE_PS_SAMPLERS_MASK 0x00ffff
132 #define NINE_VS_SAMPLERS_MASK 0x1e0000
133
134 struct nine_state
135 {
136 struct {
137 uint32_t group;
138 uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
139 uint32_t vtxbuf;
140 uint32_t stream_freq;
141 uint32_t texture;
142 uint16_t sampler[NINE_MAX_SAMPLERS];
143 struct nine_range *vs_const_f;
144 struct nine_range *ps_const_f;
145 struct nine_range *vs_const_i;
146 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
147 struct nine_range *vs_const_b;
148 uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
149 uint8_t ucp;
150 } changed;
151
152 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
153 struct NineSurface9 *ds;
154
155 D3DVIEWPORT9 viewport;
156
157 struct pipe_scissor_state scissor;
158
159 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
160 * (XXX: or is it better to reference FF shaders here, too ?)
161 * NOTE: const_f contains extra space for const_i,b to use as user constbuf
162 */
163 struct NineVertexShader9 *vs;
164 float *vs_const_f;
165 float *vs_const_f_swvp;
166 int *vs_const_i;
167 BOOL *vs_const_b;
168 float *vs_lconstf_temp;
169 BOOL programmable_vs;
170
171 struct NinePixelShader9 *ps;
172 float *ps_const_f;
173 int ps_const_i[NINE_MAX_CONST_I][4];
174 BOOL ps_const_b[NINE_MAX_CONST_B];
175 float *ps_lconstf_temp;
176
177 uint32_t samplers_shadow;
178
179 struct NineVertexDeclaration9 *vdecl;
180
181 struct NineIndexBuffer9 *idxbuf;
182 struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS];
183 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
184 UINT stream_freq[PIPE_MAX_ATTRIBS];
185 uint32_t stream_instancedata_mask; /* derived from stream_freq */
186 uint32_t stream_usage_mask; /* derived from VS and vdecl */
187
188 struct pipe_clip_state clip;
189
190 DWORD rs[NINED3DRS_COUNT];
191 DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
192
193 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
194
195 DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
196 DWORD samp_advertised[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
197
198 struct {
199 struct {
200 uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32];
201 uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
202 } changed;
203
204 D3DMATRIX *transform; /* access only via nine_state_access_transform */
205 unsigned num_transforms;
206
207 /* XXX: Do state blocks just change the set of active lights or do we
208 * have to store which lights have been disabled, too ?
209 */
210 D3DLIGHT9 *light;
211 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
212 unsigned num_lights;
213 unsigned num_lights_active;
214
215 D3DMATERIAL9 material;
216
217 DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
218 } ff;
219 };
220
221 struct nine_context {
222 uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
223
224 struct {
225 void *vs;
226 void *ps;
227 } cso;
228
229 uint8_t rt_mask;
230
231 uint8_t bound_samplers_mask_vs;
232 uint16_t bound_samplers_mask_ps;
233
234 int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
235 boolean vbo_bound_done;
236
237 uint32_t commit;
238 struct {
239 struct pipe_framebuffer_state fb;
240 struct pipe_depth_stencil_alpha_state dsa;
241 struct pipe_rasterizer_state rast;
242 struct pipe_blend_state blend;
243 struct pipe_constant_buffer cb_vs;
244 struct pipe_constant_buffer cb0_swvp;
245 struct pipe_constant_buffer cb1_swvp;
246 struct pipe_constant_buffer cb2_swvp;
247 struct pipe_constant_buffer cb3_swvp;
248 struct pipe_constant_buffer cb_ps;
249 struct pipe_constant_buffer cb_vs_ff;
250 struct pipe_constant_buffer cb_ps_ff;
251 } pipe;
252 };
253
254 struct nine_state_sw_internal {
255 struct pipe_transfer *transfers_so[4];
256 };
257
258 /* map D3DRS -> NINE_STATE_x
259 */
260 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
261
262 /* for D3DSBT_PIXEL/VERTEX:
263 */
264 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
265 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
266
267 struct NineDevice9;
268
269 boolean nine_update_state(struct NineDevice9 *);
270 void
271 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
272 const D3DRECT *pRects, DWORD Flags,
273 D3DCOLOR Color, float Z, DWORD Stencil);
274
275 void nine_state_restore_non_cso(struct NineDevice9 *device);
276 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
277 boolean is_reset);
278 void nine_state_clear(struct nine_state *, const boolean device);
279
280 void nine_state_init_sw(struct NineDevice9 *device);
281 void nine_state_prepare_draw_sw(struct NineDevice9 *device,
282 struct NineVertexDeclaration9 *vdecl_out,
283 int start_vertice,
284 int num_vertices,
285 struct pipe_stream_output_info *so);
286 void nine_state_after_draw_sw(struct NineDevice9 *device);
287 void nine_state_destroy_sw(struct NineDevice9 *device);
288
289 /* If @alloc is FALSE, the return value may be a const identity matrix.
290 * Therefore, do not modify if you set alloc to FALSE !
291 */
292 D3DMATRIX *
293 nine_state_access_transform(struct nine_state *, D3DTRANSFORMSTATETYPE,
294 boolean alloc);
295
296 const char *nine_d3drs_to_string(DWORD State);
297
298 #endif /* _NINE_STATE_H_ */