st/va: Check NULL pointer
[mesa.git] / src / gallium / state_trackers / nine / nine_state.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
25
26 #include "d3d9.h"
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
30
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33
34 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
35 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
36 /* ALPHACOVERAGE:
37 * bit 0: enable alpha coverage
38 * bit 1: ATOC is on
39 */
40 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3)
41 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)
42
43 #define D3DRS_LAST D3DRS_BLENDOPALPHA
44 #define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
45 #define NINED3DSAMP_LAST NINED3DSAMP_SHADOW /* 15 */
46 #define NINED3DTSS_LAST D3DTSS_CONSTANT
47 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
48
49 #define D3DRS_COUNT (D3DRS_LAST + 1)
50 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
51 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
52 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
53 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
54
55 #define NINE_STATE_FB (1 << 0)
56 #define NINE_STATE_VIEWPORT (1 << 1)
57 #define NINE_STATE_SCISSOR (1 << 2)
58 #define NINE_STATE_RASTERIZER (1 << 3)
59 #define NINE_STATE_BLEND (1 << 4)
60 #define NINE_STATE_DSA (1 << 5)
61 #define NINE_STATE_VS (1 << 6)
62 #define NINE_STATE_VS_CONST (1 << 7)
63 #define NINE_STATE_PS (1 << 8)
64 #define NINE_STATE_PS_CONST (1 << 9)
65 #define NINE_STATE_TEXTURE (1 << 10)
66 #define NINE_STATE_SAMPLER (1 << 11)
67 #define NINE_STATE_VDECL (1 << 12)
68 #define NINE_STATE_IDXBUF (1 << 13)
69 #define NINE_STATE_STREAMFREQ (1 << 14)
70 #define NINE_STATE_PRIM (1 << 15)
71 #define NINE_STATE_MATERIAL (1 << 16)
72 #define NINE_STATE_BLEND_COLOR (1 << 17)
73 #define NINE_STATE_STENCIL_REF (1 << 18)
74 #define NINE_STATE_SAMPLE_MASK (1 << 19)
75 #define NINE_STATE_FF (0x1f << 20)
76 #define NINE_STATE_FF_VS (0x17 << 20)
77 #define NINE_STATE_FF_PS (0x18 << 20)
78 #define NINE_STATE_FF_LIGHTING (1 << 20)
79 #define NINE_STATE_FF_MATERIAL (1 << 21)
80 #define NINE_STATE_FF_VSTRANSF (1 << 22)
81 #define NINE_STATE_FF_PSSTAGES (1 << 23)
82 #define NINE_STATE_FF_OTHER (1 << 24)
83 #define NINE_STATE_FOG_SHADER (1 << 25)
84 #define NINE_STATE_PS1X_SHADER (1 << 26)
85 #define NINE_STATE_POINTSIZE_SHADER (1 << 27)
86 #define NINE_STATE_MULTISAMPLE (1 << 28)
87 #define NINE_STATE_ALL 0x1fffffff
88 #define NINE_STATE_UNHANDLED (1 << 29)
89
90 #define NINE_STATE_COMMIT_DSA (1 << 0)
91 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
92 #define NINE_STATE_COMMIT_BLEND (1 << 2)
93 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
94 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
95 #define NINE_STATE_COMMIT_VS (1 << 5)
96 #define NINE_STATE_COMMIT_PS (1 << 6)
97
98
99 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
100 #define NINE_MAX_CONST_F_PS3 224
101 #define NINE_MAX_CONST_F 256
102 #define NINE_MAX_CONST_I 16
103 #define NINE_MAX_CONST_B 16
104 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
105
106 #define NINE_CONST_I_BASE(nconstf) \
107 ((nconstf) * 4 * sizeof(float))
108 #define NINE_CONST_B_BASE(nconstf) \
109 ((nconstf) * 4 * sizeof(float) + \
110 NINE_MAX_CONST_I * 4 * sizeof(int))
111
112
113 #define NINE_MAX_TEXTURE_STAGES 8
114
115 #define NINE_MAX_LIGHTS 65536
116 #define NINE_MAX_LIGHTS_ACTIVE 8
117
118 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
119
120 #define NINE_MAX_SAMPLERS_PS 16
121 #define NINE_MAX_SAMPLERS_VS 4
122 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
123 #define NINE_SAMPLER_PS(s) ( 0 + (s))
124 #define NINE_SAMPLER_DMAP 16
125 #define NINE_SAMPLER_VS(s) (17 + (s))
126 #define NINE_PS_SAMPLERS_MASK 0x00ffff
127 #define NINE_VS_SAMPLERS_MASK 0x1e0000
128
129 struct nine_state
130 {
131 struct {
132 uint32_t group;
133 uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
134 uint32_t vtxbuf;
135 uint32_t stream_freq;
136 uint32_t texture;
137 uint16_t sampler[NINE_MAX_SAMPLERS];
138 struct nine_range *vs_const_f;
139 struct nine_range *ps_const_f;
140 uint16_t vs_const_i; /* NINE_MAX_CONST_I == 16 */
141 uint16_t ps_const_i;
142 uint16_t vs_const_b; /* NINE_MAX_CONST_B == 16 */
143 uint16_t ps_const_b;
144 uint8_t ucp;
145 } changed;
146
147 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
148 struct NineSurface9 *ds;
149
150 D3DVIEWPORT9 viewport;
151
152 struct pipe_scissor_state scissor;
153
154 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
155 * (XXX: or is it better to reference FF shaders here, too ?)
156 * NOTE: const_f contains extra space for const_i,b to use as user constbuf
157 */
158 struct NineVertexShader9 *vs;
159 float *vs_const_f;
160 int vs_const_i[NINE_MAX_CONST_I][4];
161 BOOL vs_const_b[NINE_MAX_CONST_B];
162 float *vs_lconstf_temp;
163 BOOL programmable_vs;
164
165 struct NinePixelShader9 *ps;
166 float *ps_const_f;
167 int ps_const_i[NINE_MAX_CONST_I][4];
168 BOOL ps_const_b[NINE_MAX_CONST_B];
169 float *ps_lconstf_temp;
170 uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
171
172 struct {
173 void *vs;
174 void *ps;
175 } cso;
176
177 struct NineVertexDeclaration9 *vdecl;
178
179 struct NineIndexBuffer9 *idxbuf;
180 struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS];
181 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
182 UINT stream_freq[PIPE_MAX_ATTRIBS];
183 uint32_t stream_instancedata_mask; /* derived from stream_freq */
184 uint32_t stream_usage_mask; /* derived from VS and vdecl */
185
186 struct pipe_clip_state clip;
187 struct pipe_framebuffer_state fb;
188 uint8_t rt_mask;
189
190 DWORD rs[NINED3DRS_COUNT];
191 DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
192
193 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
194
195 DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
196 uint32_t samplers_shadow;
197 uint8_t bound_samplers_mask_vs;
198 uint16_t bound_samplers_mask_ps;
199
200 int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
201 boolean vbo_bound_done;
202
203 struct {
204 struct {
205 uint32_t group;
206 uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32];
207 uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
208 } changed;
209
210 D3DMATRIX *transform; /* access only via nine_state_access_transform */
211 unsigned num_transforms;
212
213 /* XXX: Do state blocks just change the set of active lights or do we
214 * have to store which lights have been disabled, too ?
215 */
216 D3DLIGHT9 *light;
217 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
218 unsigned num_lights;
219 unsigned num_lights_active;
220
221 D3DMATERIAL9 material;
222
223 DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
224 } ff;
225
226 uint32_t commit;
227 struct {
228 struct pipe_depth_stencil_alpha_state dsa;
229 struct pipe_rasterizer_state rast;
230 struct pipe_blend_state blend;
231 struct pipe_constant_buffer cb_vs;
232 struct pipe_constant_buffer cb_ps;
233 struct pipe_constant_buffer cb_vs_ff;
234 struct pipe_constant_buffer cb_ps_ff;
235 } pipe;
236 };
237
238 /* map D3DRS -> NINE_STATE_x
239 */
240 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
241
242 /* for D3DSBT_PIXEL/VERTEX:
243 */
244 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
245 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
246
247 struct NineDevice9;
248
249 void nine_update_state_framebuffer_clear(struct NineDevice9 *);
250 boolean nine_update_state(struct NineDevice9 *);
251
252 void nine_state_restore_non_cso(struct NineDevice9 *device);
253 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
254 boolean is_reset);
255 void nine_state_clear(struct nine_state *, const boolean device);
256
257 /* If @alloc is FALSE, the return value may be a const identity matrix.
258 * Therefore, do not modify if you set alloc to FALSE !
259 */
260 D3DMATRIX *
261 nine_state_access_transform(struct nine_state *, D3DTRANSFORMSTATETYPE,
262 boolean alloc);
263
264 const char *nine_d3drs_to_string(DWORD State);
265
266 #endif /* _NINE_STATE_H_ */