ac: initial Wave32 support in LLVM build helpers
[mesa.git] / src / gallium / state_trackers / nine / nine_state.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
25
26 #include "d3d9.h"
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
30
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
34
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
37 /* ALPHACOVERAGE:
38 * bit 0: enable alpha coverage
39 * bit 1: ATOC is on
40 */
41 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3)
42 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)
43
44 #define D3DRS_LAST D3DRS_BLENDOPALPHA
45 #define D3DSAMP_LAST D3DSAMP_DMAPOFFSET
46 #define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
47 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
48 #define NINED3DTSS_LAST D3DTSS_CONSTANT
49 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
50
51 #define D3DRS_COUNT (D3DRS_LAST + 1)
52 #define D3DSAMP_COUNT (D3DSAMP_LAST + 1)
53 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
54 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
55 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
56 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
57
58 #define NINE_STATE_FB (1 << 0)
59 #define NINE_STATE_VIEWPORT (1 << 1)
60 #define NINE_STATE_SCISSOR (1 << 2)
61 #define NINE_STATE_RASTERIZER (1 << 3)
62 #define NINE_STATE_BLEND (1 << 4)
63 #define NINE_STATE_DSA (1 << 5)
64 #define NINE_STATE_VS (1 << 6)
65 #define NINE_STATE_VS_CONST (1 << 7)
66 #define NINE_STATE_PS (1 << 8)
67 #define NINE_STATE_PS_CONST (1 << 9)
68 #define NINE_STATE_TEXTURE (1 << 10)
69 #define NINE_STATE_SAMPLER (1 << 11)
70 #define NINE_STATE_VDECL (1 << 12)
71 #define NINE_STATE_IDXBUF (1 << 13)
72 #define NINE_STATE_STREAMFREQ (1 << 14)
73 #define NINE_STATE_BLEND_COLOR (1 << 17)
74 #define NINE_STATE_STENCIL_REF (1 << 18)
75 #define NINE_STATE_SAMPLE_MASK (1 << 19)
76 #define NINE_STATE_FF (0x1f << 20)
77 #define NINE_STATE_FF_VS (0x17 << 20)
78 #define NINE_STATE_FF_PS (0x08 << 20)
79 #define NINE_STATE_FF_LIGHTING (1 << 20)
80 #define NINE_STATE_FF_MATERIAL (1 << 21)
81 #define NINE_STATE_FF_VSTRANSF (1 << 22)
82 #define NINE_STATE_FF_PS_CONSTS (1 << 23)
83 #define NINE_STATE_FF_VS_OTHER (1 << 24)
84 #define NINE_STATE_VS_PARAMS_MISC (1 << 25)
85 #define NINE_STATE_PS_PARAMS_MISC (1 << 26)
86 #define NINE_STATE_MULTISAMPLE (1 << 27)
87 #define NINE_STATE_SWVP (1 << 28)
88 #define NINE_STATE_ALL 0x1fffffff
89 #define NINE_STATE_UNHANDLED (1 << 29)
90
91 /* These states affect the ff shader key,
92 * which we recompute everytime. */
93 #define NINE_STATE_FF_SHADER 0
94
95 #define NINE_STATE_COMMIT_DSA (1 << 0)
96 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
97 #define NINE_STATE_COMMIT_BLEND (1 << 2)
98 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
99 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
100 #define NINE_STATE_COMMIT_VS (1 << 5)
101 #define NINE_STATE_COMMIT_PS (1 << 6)
102
103
104 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
105 #define NINE_MAX_CONST_F_PS3 224
106 #define NINE_MAX_CONST_F 256
107 #define NINE_MAX_CONST_I 16
108 #define NINE_MAX_CONST_B 16
109 #define NINE_MAX_CONST_F_SWVP 8192
110 #define NINE_MAX_CONST_I_SWVP 2048
111 #define NINE_MAX_CONST_B_SWVP 2048
112 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
113
114 #define NINE_CONST_I_BASE(nconstf) \
115 ((nconstf) * 4 * sizeof(float))
116 #define NINE_CONST_B_BASE(nconstf) \
117 ((nconstf) * 4 * sizeof(float) + \
118 NINE_MAX_CONST_I * 4 * sizeof(int))
119
120 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
121 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
122 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
123
124
125 #define NINE_MAX_TEXTURE_STAGES 8
126
127 #define NINE_MAX_LIGHTS 65536
128 #define NINE_MAX_LIGHTS_ACTIVE 8
129
130 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
131
132 #define NINE_MAX_SAMPLERS_PS 16
133 #define NINE_MAX_SAMPLERS_VS 4
134 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
135 #define NINE_SAMPLER_PS(s) ( 0 + (s))
136 #define NINE_SAMPLER_DMAP 16
137 #define NINE_SAMPLER_VS(s) (17 + (s))
138 #define NINE_PS_SAMPLERS_MASK 0x00ffff
139 #define NINE_VS_SAMPLERS_MASK 0x1e0000
140
141 struct nine_ff_state {
142 struct {
143 uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
144 uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
145 } changed;
146
147 D3DMATRIX *transform; /* access only via nine_state_access_transform */
148 unsigned num_transforms;
149
150 /* XXX: Do state blocks just change the set of active lights or do we
151 * have to store which lights have been disabled, too ?
152 */
153 D3DLIGHT9 *light;
154 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
155 unsigned num_lights;
156 unsigned num_lights_active;
157
158 D3DMATERIAL9 material;
159
160 DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
161 };
162
163 struct nine_state
164 {
165 struct {
166 uint32_t group;
167 uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
168 uint32_t vtxbuf;
169 uint32_t stream_freq;
170 uint32_t texture;
171 uint16_t sampler[NINE_MAX_SAMPLERS];
172 struct nine_range *vs_const_f;
173 struct nine_range *ps_const_f;
174 struct nine_range *vs_const_i;
175 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
176 struct nine_range *vs_const_b;
177 uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
178 uint8_t ucp;
179 } changed; /* stateblocks only */
180
181 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
182 struct NineSurface9 *ds;
183
184 D3DVIEWPORT9 viewport;
185
186 struct pipe_scissor_state scissor;
187
188 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
189 * (XXX: or is it better to reference FF shaders here, too ?)
190 * NOTE: const_f contains extra space for const_i,b to use as user constbuf
191 */
192 struct NineVertexShader9 *vs;
193 float *vs_const_f;
194 int *vs_const_i;
195 BOOL *vs_const_b;
196 float *vs_lconstf_temp; /* ProcessVertices */
197
198 struct NinePixelShader9 *ps;
199 float *ps_const_f;
200 int ps_const_i[NINE_MAX_CONST_I][4];
201 BOOL ps_const_b[NINE_MAX_CONST_B];
202
203 struct NineVertexDeclaration9 *vdecl;
204
205 struct NineIndexBuffer9 *idxbuf;
206 struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS];
207 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
208 UINT stream_freq[PIPE_MAX_ATTRIBS];
209
210 struct pipe_clip_state clip;
211
212 DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
213
214 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
215
216 DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
217
218 struct nine_ff_state ff;
219 };
220
221 struct nine_context {
222 struct {
223 uint32_t group;
224 uint16_t sampler[NINE_MAX_SAMPLERS];
225 uint32_t vtxbuf;
226 BOOL vs_const_f;
227 BOOL vs_const_i;
228 BOOL vs_const_b;
229 BOOL ps_const_f;
230 BOOL ps_const_i;
231 BOOL ps_const_b;
232 BOOL ucp;
233 } changed;
234
235 uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
236
237 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
238 struct NineSurface9 *ds;
239
240 struct {
241 void *vs;
242 unsigned *vs_const_ranges;
243 unsigned vs_const_used_size;
244 void *ps;
245 unsigned *ps_const_ranges;
246 unsigned ps_const_used_size;
247 } cso_shader;
248
249 struct pipe_context *pipe;
250 struct cso_context *cso;
251
252 uint8_t rt_mask;
253
254 D3DVIEWPORT9 viewport;
255
256 struct pipe_scissor_state scissor;
257
258 struct NineVertexShader9 *vs;
259 BOOL programmable_vs;
260 float *vs_const_f;
261 float *vs_const_f_swvp;
262 int *vs_const_i;
263 BOOL *vs_const_b;
264 float *vs_lconstf_temp;
265
266 struct NinePixelShader9 *ps;
267 float *ps_const_f;
268 int ps_const_i[NINE_MAX_CONST_I][4];
269 BOOL ps_const_b[NINE_MAX_CONST_B];
270 float *ps_lconstf_temp;
271
272 struct NineVertexDeclaration9 *vdecl;
273
274 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
275 UINT stream_freq[PIPE_MAX_ATTRIBS];
276 uint32_t stream_instancedata_mask; /* derived from stream_freq */
277 uint32_t stream_usage_mask; /* derived from VS and vdecl */
278
279 struct pipe_resource *idxbuf;
280 unsigned index_offset;
281 unsigned index_size;
282
283 struct pipe_clip_state clip;
284
285 DWORD rs[NINED3DRS_COUNT];
286
287 struct {
288 BOOL enabled;
289 BOOL shadow;
290 DWORD lod;
291 D3DRESOURCETYPE type;
292 struct pipe_resource *resource;
293 struct pipe_sampler_view *view[2];
294 uint8_t pstype;
295 } texture[NINE_MAX_SAMPLERS];
296
297 DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
298
299 uint32_t samplers_shadow;
300
301 uint8_t bound_samplers_mask_vs;
302 uint16_t bound_samplers_mask_ps;
303
304 int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
305 boolean vbo_bound_done;
306
307 boolean inline_constants;
308
309 struct nine_ff_state ff;
310
311 /* software vertex processing */
312 boolean swvp;
313
314 uint32_t commit;
315 struct {
316 struct pipe_framebuffer_state fb;
317 struct pipe_depth_stencil_alpha_state dsa;
318 struct pipe_rasterizer_state rast;
319 struct pipe_blend_state blend;
320 struct pipe_constant_buffer cb_vs;
321 struct pipe_constant_buffer cb0_swvp;
322 struct pipe_constant_buffer cb1_swvp;
323 struct pipe_constant_buffer cb2_swvp;
324 struct pipe_constant_buffer cb3_swvp;
325 struct pipe_constant_buffer cb_ps;
326 struct pipe_constant_buffer cb_vs_ff;
327 struct pipe_constant_buffer cb_ps_ff;
328 } pipe_data;
329 };
330
331 struct nine_state_sw_internal {
332 struct pipe_transfer *transfers_so[4];
333 };
334
335 struct nine_clipplane {
336 float plane[4];
337 };
338 /* map D3DRS -> NINE_STATE_x
339 */
340 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
341
342 /* for D3DSBT_PIXEL/VERTEX:
343 */
344 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
345 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
346
347 struct NineDevice9;
348
349 /* Internal multithreading: When enabled, the nine_context functions
350 * will append work to a worker thread when possible. Only the worker
351 * thread can access struct nine_context. */
352
353 void
354 nine_context_set_render_state(struct NineDevice9 *device,
355 D3DRENDERSTATETYPE State,
356 DWORD Value);
357
358 void
359 nine_context_set_texture(struct NineDevice9 *device,
360 DWORD Stage,
361 struct NineBaseTexture9 *tex);
362
363 void
364 nine_context_set_sampler_state(struct NineDevice9 *device,
365 DWORD Sampler,
366 D3DSAMPLERSTATETYPE Type,
367 DWORD Value);
368
369 void
370 nine_context_set_stream_source(struct NineDevice9 *device,
371 UINT StreamNumber,
372 struct NineVertexBuffer9 *pVBuf9,
373 UINT OffsetInBytes,
374 UINT Stride);
375
376 void
377 nine_context_set_stream_source_freq(struct NineDevice9 *device,
378 UINT StreamNumber,
379 UINT Setting);
380
381 void
382 nine_context_set_indices(struct NineDevice9 *device,
383 struct NineIndexBuffer9 *idxbuf);
384
385 void
386 nine_context_set_vertex_declaration(struct NineDevice9 *device,
387 struct NineVertexDeclaration9 *vdecl);
388
389 void
390 nine_context_set_vertex_shader(struct NineDevice9 *device,
391 struct NineVertexShader9 *pShader);
392
393 void
394 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
395 UINT StartRegister,
396 const float *pConstantData,
397 const unsigned pConstantData_size,
398 UINT Vector4fCount);
399
400 void
401 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
402 UINT StartRegister,
403 const int *pConstantData,
404 const unsigned pConstantData_size,
405 UINT Vector4iCount);
406
407 void
408 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
409 UINT StartRegister,
410 const BOOL *pConstantData,
411 const unsigned pConstantData_size,
412 UINT BoolCount);
413
414 void
415 nine_context_set_pixel_shader(struct NineDevice9 *device,
416 struct NinePixelShader9* ps);
417
418 void
419 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
420 UINT StartRegister,
421 const float *pConstantData,
422 const unsigned pConstantData_size,
423 UINT Vector4fCount);
424
425 void
426 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
427 UINT StartRegister,
428 const int *pConstantData,
429 const unsigned pConstantData_size,
430 UINT Vector4iCount);
431
432 void
433 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
434 UINT StartRegister,
435 const BOOL *pConstantData,
436 const unsigned pConstantData_size,
437 UINT BoolCount);
438
439 void
440 nine_context_set_viewport(struct NineDevice9 *device,
441 const D3DVIEWPORT9 *viewport);
442
443 void
444 nine_context_set_scissor(struct NineDevice9 *device,
445 const struct pipe_scissor_state *scissor);
446
447 void
448 nine_context_set_transform(struct NineDevice9 *device,
449 D3DTRANSFORMSTATETYPE State,
450 const D3DMATRIX *pMatrix);
451
452 void
453 nine_context_set_material(struct NineDevice9 *device,
454 const D3DMATERIAL9 *pMaterial);
455
456 void
457 nine_context_set_light(struct NineDevice9 *device,
458 DWORD Index,
459 const D3DLIGHT9 *pLight);
460
461 void
462 nine_context_light_enable(struct NineDevice9 *device,
463 DWORD Index,
464 BOOL Enable);
465
466 void
467 nine_context_set_texture_stage_state(struct NineDevice9 *device,
468 DWORD Stage,
469 D3DTEXTURESTAGESTATETYPE Type,
470 DWORD Value);
471
472 void
473 nine_context_set_render_target(struct NineDevice9 *device,
474 DWORD RenderTargetIndex,
475 struct NineSurface9 *rt);
476
477 void
478 nine_context_set_depth_stencil(struct NineDevice9 *device,
479 struct NineSurface9 *ds);
480
481 void
482 nine_context_set_clip_plane(struct NineDevice9 *device,
483 DWORD Index,
484 const struct nine_clipplane *pPlane);
485
486 void
487 nine_context_set_swvp(struct NineDevice9 *device,
488 boolean swvp);
489
490 void
491 nine_context_apply_stateblock(struct NineDevice9 *device,
492 const struct nine_state *src);
493
494 void
495 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
496 const D3DRECT *pRects, DWORD Flags,
497 D3DCOLOR Color, float Z, DWORD Stencil);
498
499 void
500 nine_context_draw_primitive(struct NineDevice9 *device,
501 D3DPRIMITIVETYPE PrimitiveType,
502 UINT StartVertex,
503 UINT PrimitiveCount);
504
505 void
506 nine_context_draw_indexed_primitive(struct NineDevice9 *device,
507 D3DPRIMITIVETYPE PrimitiveType,
508 INT BaseVertexIndex,
509 UINT MinVertexIndex,
510 UINT NumVertices,
511 UINT StartIndex,
512 UINT PrimitiveCount);
513
514 void
515 nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device,
516 D3DPRIMITIVETYPE PrimitiveType,
517 UINT PrimitiveCount,
518 struct pipe_vertex_buffer *vtxbuf);
519
520 void
521 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
522 D3DPRIMITIVETYPE PrimitiveType,
523 UINT MinVertexIndex,
524 UINT NumVertices,
525 UINT PrimitiveCount,
526 struct pipe_vertex_buffer *vbuf,
527 struct pipe_resource *ibuf,
528 void *user_ibuf,
529 unsigned index_offset,
530 unsigned index_size);
531
532 void
533 nine_context_resource_copy_region(struct NineDevice9 *device,
534 struct NineUnknown *dst,
535 struct NineUnknown *src,
536 struct pipe_resource* dst_res,
537 unsigned dst_level,
538 const struct pipe_box *dst_box,
539 struct pipe_resource* src_res,
540 unsigned src_level,
541 const struct pipe_box *src_box);
542
543 void
544 nine_context_blit(struct NineDevice9 *device,
545 struct NineUnknown *dst,
546 struct NineUnknown *src,
547 struct pipe_blit_info *blit);
548
549 void
550 nine_context_clear_render_target(struct NineDevice9 *device,
551 struct NineSurface9 *surface,
552 D3DCOLOR color,
553 UINT x,
554 UINT y,
555 UINT width,
556 UINT height);
557
558 void
559 nine_context_gen_mipmap(struct NineDevice9 *device,
560 struct NineUnknown *dst,
561 struct pipe_resource *res,
562 UINT base_level, UINT last_level,
563 UINT first_layer, UINT last_layer,
564 UINT filter);
565
566 void
567 nine_context_range_upload(struct NineDevice9 *device,
568 unsigned *counter,
569 struct NineUnknown *src_ref,
570 struct pipe_resource *res,
571 unsigned offset,
572 unsigned size,
573 const void *data);
574
575 void
576 nine_context_box_upload(struct NineDevice9 *device,
577 unsigned *counter,
578 struct NineUnknown *src_ref,
579 struct pipe_resource *res,
580 unsigned level,
581 const struct pipe_box *dst_box,
582 enum pipe_format src_format,
583 const void *src, unsigned src_stride,
584 unsigned src_layer_stride,
585 const struct pipe_box *src_box);
586
587 struct pipe_query *
588 nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
589
590 void
591 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
592
593 void
594 nine_context_begin_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
595
596 void
597 nine_context_end_query(struct NineDevice9 *device, unsigned *counter, struct pipe_query *query);
598
599 boolean
600 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
601 unsigned *counter, boolean flush, boolean wait,
602 union pipe_query_result *result);
603
604 void nine_state_restore_non_cso(struct NineDevice9 *device);
605 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
606 boolean is_reset);
607 void nine_device_state_clear(struct NineDevice9 *);
608 void nine_context_clear(struct NineDevice9 *);
609
610 void nine_state_init_sw(struct NineDevice9 *device);
611 void nine_state_prepare_draw_sw(struct NineDevice9 *device,
612 struct NineVertexDeclaration9 *vdecl_out,
613 int start_vertice,
614 int num_vertices,
615 struct pipe_stream_output_info *so);
616 void nine_state_after_draw_sw(struct NineDevice9 *device);
617 void nine_state_destroy_sw(struct NineDevice9 *device);
618
619 void
620 nine_state_resize_transform(struct nine_ff_state *ff_state, unsigned N);
621
622 /* If @alloc is FALSE, the return value may be a const identity matrix.
623 * Therefore, do not modify if you set alloc to FALSE !
624 */
625 D3DMATRIX *
626 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
627 boolean alloc);
628
629 HRESULT
630 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
631
632 HRESULT
633 nine_state_light_enable(struct nine_ff_state *,
634 DWORD, BOOL);
635
636 const char *nine_d3drs_to_string(DWORD State);
637
638 /* CSMT functions */
639 struct csmt_context;
640
641 struct csmt_context *
642 nine_csmt_create( struct NineDevice9 *This );
643
644 void
645 nine_csmt_destroy( struct NineDevice9 *This, struct csmt_context *ctx );
646
647 void
648 nine_csmt_process( struct NineDevice9 *This );
649
650
651 /* Get the pipe_context (should not be called from the worker thread).
652 * All the work in the worker thread is finished before returning. */
653 struct pipe_context *
654 nine_context_get_pipe( struct NineDevice9 *device );
655
656 /* Can be called from all threads */
657 struct pipe_context *
658 nine_context_get_pipe_multithread( struct NineDevice9 *device );
659
660
661 /* Get the pipe_context (should not be called from the worker thread).
662 * All the work in the worker thread is paused before returning.
663 * It is neccessary to release in order to restart the thread.
664 * This is intended for use of the nine_context pipe_context that don't
665 * need the worker thread to finish all queued job. */
666 struct pipe_context *
667 nine_context_get_pipe_acquire( struct NineDevice9 *device );
668
669 void
670 nine_context_get_pipe_release( struct NineDevice9 *device );
671
672 #endif /* _NINE_STATE_H_ */