st/nine: Do not use NineBaseTexture9 in nine_context
[mesa.git] / src / gallium / state_trackers / nine / nine_state.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
25
26 #include "d3d9.h"
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
30
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
34
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
37 /* ALPHACOVERAGE:
38 * bit 0: enable alpha coverage
39 * bit 1: ATOC is on
40 */
41 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3)
42 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)
43
44 #define D3DRS_LAST D3DRS_BLENDOPALPHA
45 #define D3DSAMP_LAST D3DSAMP_DMAPOFFSET
46 #define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
47 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
48 #define NINED3DTSS_LAST D3DTSS_CONSTANT
49 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
50
51 #define D3DRS_COUNT (D3DRS_LAST + 1)
52 #define D3DSAMP_COUNT (D3DSAMP_LAST + 1)
53 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
54 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
55 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
56 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
57
58 #define NINE_STATE_FB (1 << 0)
59 #define NINE_STATE_VIEWPORT (1 << 1)
60 #define NINE_STATE_SCISSOR (1 << 2)
61 #define NINE_STATE_RASTERIZER (1 << 3)
62 #define NINE_STATE_BLEND (1 << 4)
63 #define NINE_STATE_DSA (1 << 5)
64 #define NINE_STATE_VS (1 << 6)
65 #define NINE_STATE_VS_CONST (1 << 7)
66 #define NINE_STATE_PS (1 << 8)
67 #define NINE_STATE_PS_CONST (1 << 9)
68 #define NINE_STATE_TEXTURE (1 << 10)
69 #define NINE_STATE_SAMPLER (1 << 11)
70 #define NINE_STATE_VDECL (1 << 12)
71 #define NINE_STATE_IDXBUF (1 << 13)
72 #define NINE_STATE_STREAMFREQ (1 << 14)
73 #define NINE_STATE_PRIM (1 << 15)
74 #define NINE_STATE_MATERIAL (1 << 16)
75 #define NINE_STATE_BLEND_COLOR (1 << 17)
76 #define NINE_STATE_STENCIL_REF (1 << 18)
77 #define NINE_STATE_SAMPLE_MASK (1 << 19)
78 #define NINE_STATE_FF (0x1f << 20)
79 #define NINE_STATE_FF_VS (0x17 << 20)
80 #define NINE_STATE_FF_PS (0x18 << 20)
81 #define NINE_STATE_FF_LIGHTING (1 << 20)
82 #define NINE_STATE_FF_MATERIAL (1 << 21)
83 #define NINE_STATE_FF_VSTRANSF (1 << 22)
84 #define NINE_STATE_FF_PSSTAGES (1 << 23)
85 #define NINE_STATE_FF_OTHER (1 << 24)
86 #define NINE_STATE_FOG_SHADER (1 << 25)
87 #define NINE_STATE_PS1X_SHADER (1 << 26)
88 #define NINE_STATE_POINTSIZE_SHADER (1 << 27)
89 #define NINE_STATE_MULTISAMPLE (1 << 28)
90 #define NINE_STATE_SWVP (1 << 29)
91 #define NINE_STATE_ALL 0x3fffffff
92 #define NINE_STATE_UNHANDLED (1 << 30)
93
94 #define NINE_STATE_COMMIT_DSA (1 << 0)
95 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
96 #define NINE_STATE_COMMIT_BLEND (1 << 2)
97 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
98 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
99 #define NINE_STATE_COMMIT_VS (1 << 5)
100 #define NINE_STATE_COMMIT_PS (1 << 6)
101
102
103 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
104 #define NINE_MAX_CONST_F_PS3 224
105 #define NINE_MAX_CONST_F 256
106 #define NINE_MAX_CONST_I 16
107 #define NINE_MAX_CONST_B 16
108 #define NINE_MAX_CONST_F_SWVP 8192
109 #define NINE_MAX_CONST_I_SWVP 2048
110 #define NINE_MAX_CONST_B_SWVP 2048
111 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
112
113 #define NINE_CONST_I_BASE(nconstf) \
114 ((nconstf) * 4 * sizeof(float))
115 #define NINE_CONST_B_BASE(nconstf) \
116 ((nconstf) * 4 * sizeof(float) + \
117 NINE_MAX_CONST_I * 4 * sizeof(int))
118
119 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
120 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
121 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
122
123
124 #define NINE_MAX_TEXTURE_STAGES 8
125
126 #define NINE_MAX_LIGHTS 65536
127 #define NINE_MAX_LIGHTS_ACTIVE 8
128
129 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
130
131 #define NINE_MAX_SAMPLERS_PS 16
132 #define NINE_MAX_SAMPLERS_VS 4
133 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
134 #define NINE_SAMPLER_PS(s) ( 0 + (s))
135 #define NINE_SAMPLER_DMAP 16
136 #define NINE_SAMPLER_VS(s) (17 + (s))
137 #define NINE_PS_SAMPLERS_MASK 0x00ffff
138 #define NINE_VS_SAMPLERS_MASK 0x1e0000
139
140 struct nine_ff_state {
141 struct {
142 uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
143 uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
144 } changed;
145
146 D3DMATRIX *transform; /* access only via nine_state_access_transform */
147 unsigned num_transforms;
148
149 /* XXX: Do state blocks just change the set of active lights or do we
150 * have to store which lights have been disabled, too ?
151 */
152 D3DLIGHT9 *light;
153 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
154 unsigned num_lights;
155 unsigned num_lights_active;
156
157 D3DMATERIAL9 material;
158
159 DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
160 };
161
162 struct nine_state
163 {
164 struct {
165 uint32_t group;
166 uint32_t rs[(NINED3DRS_COUNT + 31) / 32];
167 uint32_t vtxbuf;
168 uint32_t stream_freq;
169 uint32_t texture;
170 uint16_t sampler[NINE_MAX_SAMPLERS];
171 struct nine_range *vs_const_f;
172 struct nine_range *ps_const_f;
173 struct nine_range *vs_const_i;
174 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
175 struct nine_range *vs_const_b;
176 uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
177 uint8_t ucp;
178 } changed; /* stateblocks only */
179
180 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
181 struct NineSurface9 *ds;
182
183 D3DVIEWPORT9 viewport;
184
185 struct pipe_scissor_state scissor;
186
187 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
188 * (XXX: or is it better to reference FF shaders here, too ?)
189 * NOTE: const_f contains extra space for const_i,b to use as user constbuf
190 */
191 struct NineVertexShader9 *vs;
192 float *vs_const_f;
193 int *vs_const_i;
194 BOOL *vs_const_b;
195 float *vs_lconstf_temp; /* ProcessVertices */
196
197 struct NinePixelShader9 *ps;
198 float *ps_const_f;
199 int ps_const_i[NINE_MAX_CONST_I][4];
200 BOOL ps_const_b[NINE_MAX_CONST_B];
201
202 struct NineVertexDeclaration9 *vdecl;
203
204 struct NineIndexBuffer9 *idxbuf;
205 struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS];
206 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
207 UINT stream_freq[PIPE_MAX_ATTRIBS];
208
209 struct pipe_clip_state clip;
210
211 DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
212
213 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
214
215 DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
216
217 struct nine_ff_state ff;
218 };
219
220 struct nine_context {
221 struct {
222 uint32_t group;
223 uint16_t sampler[NINE_MAX_SAMPLERS];
224 uint32_t vtxbuf;
225 BOOL vs_const_f;
226 BOOL vs_const_i;
227 BOOL vs_const_b;
228 BOOL ps_const_f;
229 BOOL ps_const_i;
230 BOOL ps_const_b;
231 BOOL ucp;
232 } changed;
233
234 uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
235
236 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
237 struct NineSurface9 *ds;
238
239 struct {
240 void *vs;
241 void *ps;
242 } cso_shader;
243
244 struct pipe_context *pipe;
245 struct cso_context *cso;
246
247 uint8_t rt_mask;
248
249 D3DVIEWPORT9 viewport;
250
251 struct pipe_scissor_state scissor;
252
253 struct NineVertexShader9 *vs;
254 BOOL programmable_vs;
255 float *vs_const_f;
256 float *vs_const_f_swvp;
257 int *vs_const_i;
258 BOOL *vs_const_b;
259 float *vs_lconstf_temp;
260
261 struct NinePixelShader9 *ps;
262 float *ps_const_f;
263 int ps_const_i[NINE_MAX_CONST_I][4];
264 BOOL ps_const_b[NINE_MAX_CONST_B];
265 float *ps_lconstf_temp;
266
267 struct NineVertexDeclaration9 *vdecl;
268
269 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
270 UINT stream_freq[PIPE_MAX_ATTRIBS];
271 uint32_t stream_instancedata_mask; /* derived from stream_freq */
272 uint32_t stream_usage_mask; /* derived from VS and vdecl */
273
274 struct pipe_index_buffer idxbuf;
275
276 struct pipe_clip_state clip;
277
278 DWORD rs[NINED3DRS_COUNT];
279
280 struct {
281 BOOL enabled;
282 BOOL shadow;
283 DWORD lod;
284 D3DRESOURCETYPE type;
285 struct pipe_resource *resource;
286 struct pipe_sampler_view *view[2];
287 uint8_t pstype;
288 } texture[NINE_MAX_SAMPLERS];
289
290 DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
291
292 uint32_t samplers_shadow;
293
294 uint8_t bound_samplers_mask_vs;
295 uint16_t bound_samplers_mask_ps;
296
297 int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
298 boolean vbo_bound_done;
299
300 struct nine_ff_state ff;
301
302 uint32_t commit;
303 struct {
304 struct pipe_framebuffer_state fb;
305 struct pipe_depth_stencil_alpha_state dsa;
306 struct pipe_rasterizer_state rast;
307 struct pipe_blend_state blend;
308 struct pipe_constant_buffer cb_vs;
309 struct pipe_constant_buffer cb0_swvp;
310 struct pipe_constant_buffer cb1_swvp;
311 struct pipe_constant_buffer cb2_swvp;
312 struct pipe_constant_buffer cb3_swvp;
313 struct pipe_constant_buffer cb_ps;
314 struct pipe_constant_buffer cb_vs_ff;
315 struct pipe_constant_buffer cb_ps_ff;
316 } pipe_data;
317 };
318
319 struct nine_state_sw_internal {
320 struct pipe_transfer *transfers_so[4];
321 };
322
323 /* map D3DRS -> NINE_STATE_x
324 */
325 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
326
327 /* for D3DSBT_PIXEL/VERTEX:
328 */
329 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
330 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
331
332 struct NineDevice9;
333
334 void
335 nine_context_set_render_state(struct NineDevice9 *device,
336 D3DRENDERSTATETYPE State,
337 DWORD Value);
338
339 void
340 nine_context_set_texture(struct NineDevice9 *device,
341 DWORD Stage,
342 struct NineBaseTexture9 *tex);
343
344 void
345 nine_context_set_sampler_state(struct NineDevice9 *device,
346 DWORD Sampler,
347 D3DSAMPLERSTATETYPE Type,
348 DWORD Value);
349
350 void
351 nine_context_set_stream_source(struct NineDevice9 *device,
352 UINT StreamNumber,
353 struct NineVertexBuffer9 *pVBuf9,
354 UINT OffsetInBytes,
355 UINT Stride);
356
357 void
358 nine_context_set_stream_source_freq(struct NineDevice9 *device,
359 UINT StreamNumber,
360 UINT Setting);
361
362 void
363 nine_context_set_indices(struct NineDevice9 *device,
364 struct NineIndexBuffer9 *idxbuf);
365
366 void
367 nine_context_set_vertex_declaration(struct NineDevice9 *device,
368 struct NineVertexDeclaration9 *vdecl);
369
370 void
371 nine_context_set_vertex_shader(struct NineDevice9 *device,
372 struct NineVertexShader9 *pShader);
373
374 void
375 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
376 UINT StartRegister,
377 const float *pConstantData,
378 UINT Vector4fCount);
379
380 void
381 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
382 UINT StartRegister,
383 const int *pConstantData,
384 UINT Vector4iCount);
385
386 void
387 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
388 UINT StartRegister,
389 const BOOL *pConstantData,
390 UINT BoolCount);
391
392 void
393 nine_context_set_pixel_shader(struct NineDevice9 *device,
394 struct NinePixelShader9* ps);
395
396 void
397 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
398 UINT StartRegister,
399 const float *pConstantData,
400 UINT Vector4fCount);
401
402 void
403 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
404 UINT StartRegister,
405 const int *pConstantData,
406 UINT Vector4iCount);
407
408 void
409 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
410 UINT StartRegister,
411 const BOOL *pConstantData,
412 UINT BoolCount);
413
414 void
415 nine_context_set_viewport(struct NineDevice9 *device,
416 const D3DVIEWPORT9 *viewport);
417
418 void
419 nine_context_set_scissor(struct NineDevice9 *device,
420 const struct pipe_scissor_state *scissor);
421
422 void
423 nine_context_set_transform(struct NineDevice9 *device,
424 D3DTRANSFORMSTATETYPE State,
425 const D3DMATRIX *pMatrix);
426
427 void
428 nine_context_set_material(struct NineDevice9 *device,
429 const D3DMATERIAL9 *pMaterial);
430
431 void
432 nine_context_set_light(struct NineDevice9 *device,
433 DWORD Index,
434 const D3DLIGHT9 *pLight);
435
436 void
437 nine_context_light_enable(struct NineDevice9 *device,
438 DWORD Index,
439 BOOL Enable);
440
441 void
442 nine_context_set_texture_stage_state(struct NineDevice9 *device,
443 DWORD Stage,
444 D3DTEXTURESTAGESTATETYPE Type,
445 DWORD Value);
446
447 void
448 nine_context_set_render_target(struct NineDevice9 *device,
449 DWORD RenderTargetIndex,
450 struct NineSurface9 *rt);
451
452 void
453 nine_context_set_depth_stencil(struct NineDevice9 *device,
454 struct NineSurface9 *ds);
455
456 void
457 nine_context_set_clip_plane(struct NineDevice9 *device,
458 DWORD Index,
459 const float *pPlane);
460
461 void
462 nine_context_apply_stateblock(struct NineDevice9 *device,
463 const struct nine_state *src);
464
465 void
466 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
467 const D3DRECT *pRects, DWORD Flags,
468 D3DCOLOR Color, float Z, DWORD Stencil);
469
470 void
471 nine_context_draw_primitive(struct NineDevice9 *device,
472 D3DPRIMITIVETYPE PrimitiveType,
473 UINT StartVertex,
474 UINT PrimitiveCount);
475
476 void
477 nine_context_draw_indexed_primitive(struct NineDevice9 *device,
478 D3DPRIMITIVETYPE PrimitiveType,
479 INT BaseVertexIndex,
480 UINT MinVertexIndex,
481 UINT NumVertices,
482 UINT StartIndex,
483 UINT PrimitiveCount);
484
485 void
486 nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device,
487 D3DPRIMITIVETYPE PrimitiveType,
488 UINT PrimitiveCount,
489 struct pipe_vertex_buffer *vtxbuf);
490
491 void
492 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
493 D3DPRIMITIVETYPE PrimitiveType,
494 UINT MinVertexIndex,
495 UINT NumVertices,
496 UINT PrimitiveCount,
497 struct pipe_vertex_buffer *vbuf,
498 struct pipe_index_buffer *ibuf);
499
500 struct pipe_query *
501 nine_context_create_query(struct NineDevice9 *device, unsigned query_type);
502
503 void
504 nine_context_destroy_query(struct NineDevice9 *device, struct pipe_query *query);
505
506 void
507 nine_context_begin_query(struct NineDevice9 *device, struct pipe_query *query);
508
509 void
510 nine_context_end_query(struct NineDevice9 *device, struct pipe_query *query);
511
512 boolean
513 nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *query,
514 boolean flush, boolean wait,
515 union pipe_query_result *result);
516
517 void nine_state_restore_non_cso(struct NineDevice9 *device);
518 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
519 boolean is_reset);
520 void nine_state_clear(struct nine_state *, const boolean device);
521 void nine_context_clear(struct NineDevice9 *);
522
523 void nine_state_init_sw(struct NineDevice9 *device);
524 void nine_state_prepare_draw_sw(struct NineDevice9 *device,
525 struct NineVertexDeclaration9 *vdecl_out,
526 int start_vertice,
527 int num_vertices,
528 struct pipe_stream_output_info *so);
529 void nine_state_after_draw_sw(struct NineDevice9 *device);
530 void nine_state_destroy_sw(struct NineDevice9 *device);
531
532 /* If @alloc is FALSE, the return value may be a const identity matrix.
533 * Therefore, do not modify if you set alloc to FALSE !
534 */
535 D3DMATRIX *
536 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
537 boolean alloc);
538
539 HRESULT
540 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
541
542 HRESULT
543 nine_state_light_enable(struct nine_ff_state *, uint32_t *,
544 DWORD, BOOL);
545
546 const char *nine_d3drs_to_string(DWORD State);
547
548 #endif /* _NINE_STATE_H_ */