st/nine: Back User Clip Planes to nine_context
[mesa.git] / src / gallium / state_trackers / nine / nine_state.h
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #ifndef _NINE_STATE_H_
24 #define _NINE_STATE_H_
25
26 #include "d3d9.h"
27 #include "nine_defines.h"
28 #include "pipe/p_state.h"
29 #include "util/list.h"
30
31 #define NINED3DSAMP_MINLOD (D3DSAMP_DMAPOFFSET + 1)
32 #define NINED3DSAMP_SHADOW (D3DSAMP_DMAPOFFSET + 2)
33 #define NINED3DSAMP_CUBETEX (D3DSAMP_DMAPOFFSET + 3)
34
35 #define NINED3DRS_VSPOINTSIZE (D3DRS_BLENDOPALPHA + 1)
36 #define NINED3DRS_RTMASK (D3DRS_BLENDOPALPHA + 2)
37 /* ALPHACOVERAGE:
38 * bit 0: enable alpha coverage
39 * bit 1: ATOC is on
40 */
41 #define NINED3DRS_ALPHACOVERAGE (D3DRS_BLENDOPALPHA + 3)
42 #define NINED3DRS_MULTISAMPLE (D3DRS_BLENDOPALPHA + 4)
43
44 #define D3DRS_LAST D3DRS_BLENDOPALPHA
45 #define D3DSAMP_LAST D3DSAMP_DMAPOFFSET
46 #define NINED3DRS_LAST NINED3DRS_MULTISAMPLE /* 214 */
47 #define NINED3DSAMP_LAST NINED3DSAMP_CUBETEX /* 16 */
48 #define NINED3DTSS_LAST D3DTSS_CONSTANT
49 #define NINED3DTS_LAST D3DTS_WORLDMATRIX(255)
50
51 #define D3DRS_COUNT (D3DRS_LAST + 1)
52 #define D3DSAMP_COUNT (D3DSAMP_LAST + 1)
53 #define NINED3DRS_COUNT (NINED3DRS_LAST + 1)
54 #define NINED3DSAMP_COUNT (NINED3DSAMP_LAST + 1)
55 #define NINED3DTSS_COUNT (NINED3DTSS_LAST + 1)
56 #define NINED3DTS_COUNT (NINED3DTS_LAST + 1)
57
58 #define NINE_STATE_FB (1 << 0)
59 #define NINE_STATE_VIEWPORT (1 << 1)
60 #define NINE_STATE_SCISSOR (1 << 2)
61 #define NINE_STATE_RASTERIZER (1 << 3)
62 #define NINE_STATE_BLEND (1 << 4)
63 #define NINE_STATE_DSA (1 << 5)
64 #define NINE_STATE_VS (1 << 6)
65 #define NINE_STATE_VS_CONST (1 << 7)
66 #define NINE_STATE_PS (1 << 8)
67 #define NINE_STATE_PS_CONST (1 << 9)
68 #define NINE_STATE_TEXTURE (1 << 10)
69 #define NINE_STATE_SAMPLER (1 << 11)
70 #define NINE_STATE_VDECL (1 << 12)
71 #define NINE_STATE_IDXBUF (1 << 13)
72 #define NINE_STATE_STREAMFREQ (1 << 14)
73 #define NINE_STATE_PRIM (1 << 15)
74 #define NINE_STATE_MATERIAL (1 << 16)
75 #define NINE_STATE_BLEND_COLOR (1 << 17)
76 #define NINE_STATE_STENCIL_REF (1 << 18)
77 #define NINE_STATE_SAMPLE_MASK (1 << 19)
78 #define NINE_STATE_FF (0x1f << 20)
79 #define NINE_STATE_FF_VS (0x17 << 20)
80 #define NINE_STATE_FF_PS (0x18 << 20)
81 #define NINE_STATE_FF_LIGHTING (1 << 20)
82 #define NINE_STATE_FF_MATERIAL (1 << 21)
83 #define NINE_STATE_FF_VSTRANSF (1 << 22)
84 #define NINE_STATE_FF_PSSTAGES (1 << 23)
85 #define NINE_STATE_FF_OTHER (1 << 24)
86 #define NINE_STATE_FOG_SHADER (1 << 25)
87 #define NINE_STATE_PS1X_SHADER (1 << 26)
88 #define NINE_STATE_POINTSIZE_SHADER (1 << 27)
89 #define NINE_STATE_MULTISAMPLE (1 << 28)
90 #define NINE_STATE_SWVP (1 << 29)
91 #define NINE_STATE_ALL 0x3fffffff
92 #define NINE_STATE_UNHANDLED (1 << 30)
93
94 #define NINE_STATE_COMMIT_DSA (1 << 0)
95 #define NINE_STATE_COMMIT_RASTERIZER (1 << 1)
96 #define NINE_STATE_COMMIT_BLEND (1 << 2)
97 #define NINE_STATE_COMMIT_CONST_VS (1 << 3)
98 #define NINE_STATE_COMMIT_CONST_PS (1 << 4)
99 #define NINE_STATE_COMMIT_VS (1 << 5)
100 #define NINE_STATE_COMMIT_PS (1 << 6)
101
102
103 #define NINE_MAX_SIMULTANEOUS_RENDERTARGETS 4
104 #define NINE_MAX_CONST_F_PS3 224
105 #define NINE_MAX_CONST_F 256
106 #define NINE_MAX_CONST_I 16
107 #define NINE_MAX_CONST_B 16
108 #define NINE_MAX_CONST_F_SWVP 8192
109 #define NINE_MAX_CONST_I_SWVP 2048
110 #define NINE_MAX_CONST_B_SWVP 2048
111 #define NINE_MAX_CONST_ALL 276 /* B consts count only 1/4 th */
112
113 #define NINE_CONST_I_BASE(nconstf) \
114 ((nconstf) * 4 * sizeof(float))
115 #define NINE_CONST_B_BASE(nconstf) \
116 ((nconstf) * 4 * sizeof(float) + \
117 NINE_MAX_CONST_I * 4 * sizeof(int))
118
119 #define VS_CONST_F_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_F_SWVP * sizeof(float[4])) : (NINE_MAX_CONST_F * sizeof(float[4])))
120 #define VS_CONST_I_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_I_SWVP * sizeof(int[4])) : (NINE_MAX_CONST_I * sizeof(int[4])))
121 #define VS_CONST_B_SIZE(device) (device->may_swvp ? (NINE_MAX_CONST_B_SWVP * sizeof(BOOL)) : (NINE_MAX_CONST_B * sizeof(BOOL)))
122
123
124 #define NINE_MAX_TEXTURE_STAGES 8
125
126 #define NINE_MAX_LIGHTS 65536
127 #define NINE_MAX_LIGHTS_ACTIVE 8
128
129 #define NINED3DLIGHT_INVALID (D3DLIGHT_DIRECTIONAL + 1)
130
131 #define NINE_MAX_SAMPLERS_PS 16
132 #define NINE_MAX_SAMPLERS_VS 4
133 #define NINE_MAX_SAMPLERS 21 /* PS + DMAP + VS */
134 #define NINE_SAMPLER_PS(s) ( 0 + (s))
135 #define NINE_SAMPLER_DMAP 16
136 #define NINE_SAMPLER_VS(s) (17 + (s))
137 #define NINE_PS_SAMPLERS_MASK 0x00ffff
138 #define NINE_VS_SAMPLERS_MASK 0x1e0000
139
140 struct nine_ff_state {
141 struct {
142 uint32_t tex_stage[NINE_MAX_TEXTURE_STAGES][(NINED3DTSS_COUNT + 31) / 32]; /* stateblocks only */
143 uint32_t transform[(NINED3DTS_COUNT + 31) / 32];
144 } changed;
145
146 D3DMATRIX *transform; /* access only via nine_state_access_transform */
147 unsigned num_transforms;
148
149 /* XXX: Do state blocks just change the set of active lights or do we
150 * have to store which lights have been disabled, too ?
151 */
152 D3DLIGHT9 *light;
153 uint16_t active_light[NINE_MAX_LIGHTS_ACTIVE]; /* 8 */
154 unsigned num_lights;
155 unsigned num_lights_active;
156
157 D3DMATERIAL9 material;
158
159 DWORD tex_stage[NINE_MAX_TEXTURE_STAGES][NINED3DTSS_COUNT];
160 };
161
162 struct nine_state
163 {
164 struct {
165 uint32_t group;
166 uint32_t rs[(NINED3DRS_COUNT + 31) / 32]; /* stateblocks only */
167 uint32_t vtxbuf; /* stateblocks only */
168 uint32_t stream_freq; /* stateblocks only */
169 uint32_t texture; /* stateblocks only */
170 uint16_t sampler[NINE_MAX_SAMPLERS]; /* stateblocks only */
171 struct nine_range *vs_const_f; /* stateblocks only */
172 struct nine_range *ps_const_f; /* stateblocks only */
173 struct nine_range *vs_const_i; /* stateblocks only */
174 uint16_t ps_const_i; /* NINE_MAX_CONST_I == 16 */
175 struct nine_range *vs_const_b; /* stateblocks only */
176 uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */
177 uint8_t ucp; /* stateblocks only */
178 } changed;
179
180 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
181 struct NineSurface9 *ds;
182
183 D3DVIEWPORT9 viewport;
184
185 struct pipe_scissor_state scissor;
186
187 /* NOTE: vs, ps will be NULL for FF and are set in device->ff.vs,ps instead
188 * (XXX: or is it better to reference FF shaders here, too ?)
189 * NOTE: const_f contains extra space for const_i,b to use as user constbuf
190 */
191 struct NineVertexShader9 *vs;
192 float *vs_const_f;
193 int *vs_const_i;
194 BOOL *vs_const_b;
195 float *vs_lconstf_temp; /* ProcessVertices */
196
197 struct NinePixelShader9 *ps;
198 float *ps_const_f;
199 int ps_const_i[NINE_MAX_CONST_I][4];
200 BOOL ps_const_b[NINE_MAX_CONST_B];
201
202 struct NineVertexDeclaration9 *vdecl;
203
204 struct NineIndexBuffer9 *idxbuf;
205 struct NineVertexBuffer9 *stream[PIPE_MAX_ATTRIBS];
206 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS]; /* vtxbuf.buffer unused */
207 UINT stream_freq[PIPE_MAX_ATTRIBS];
208
209 struct pipe_clip_state clip;
210
211 DWORD rs_advertised[NINED3DRS_COUNT]; /* the ones apps get with GetRenderState */
212
213 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS]; /* PS, DMAP, VS */
214
215 DWORD samp_advertised[NINE_MAX_SAMPLERS][D3DSAMP_COUNT];
216
217 struct nine_ff_state ff;
218 };
219
220 struct nine_context {
221 struct {
222 uint16_t sampler[NINE_MAX_SAMPLERS];
223 uint32_t vtxbuf;
224 BOOL vs_const_f;
225 BOOL vs_const_i;
226 BOOL vs_const_b;
227 BOOL ps_const_f;
228 BOOL ps_const_i;
229 BOOL ps_const_b;
230 BOOL ucp;
231 } changed;
232
233 uint32_t bumpmap_vars[6 * NINE_MAX_TEXTURE_STAGES];
234
235 struct NineSurface9 *rt[NINE_MAX_SIMULTANEOUS_RENDERTARGETS];
236 struct NineSurface9 *ds;
237
238 struct {
239 void *vs;
240 void *ps;
241 } cso;
242
243 uint8_t rt_mask;
244
245 D3DVIEWPORT9 viewport;
246
247 struct pipe_scissor_state scissor;
248
249 struct NineVertexShader9 *vs;
250 BOOL programmable_vs;
251 float *vs_const_f;
252 float *vs_const_f_swvp;
253 int *vs_const_i;
254 BOOL *vs_const_b;
255 float *vs_lconstf_temp;
256
257 struct NinePixelShader9 *ps;
258 float *ps_const_f;
259 int ps_const_i[NINE_MAX_CONST_I][4];
260 BOOL ps_const_b[NINE_MAX_CONST_B];
261 float *ps_lconstf_temp;
262
263 struct NineVertexDeclaration9 *vdecl;
264
265 struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
266 UINT stream_freq[PIPE_MAX_ATTRIBS];
267 uint32_t stream_instancedata_mask; /* derived from stream_freq */
268 uint32_t stream_usage_mask; /* derived from VS and vdecl */
269
270 struct pipe_index_buffer idxbuf;
271
272 struct pipe_clip_state clip;
273
274 DWORD rs[NINED3DRS_COUNT];
275
276 struct NineBaseTexture9 *texture[NINE_MAX_SAMPLERS];
277
278 DWORD samp[NINE_MAX_SAMPLERS][NINED3DSAMP_COUNT];
279
280 uint32_t samplers_shadow;
281
282 uint8_t bound_samplers_mask_vs;
283 uint16_t bound_samplers_mask_ps;
284
285 int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
286 boolean vbo_bound_done;
287
288 struct nine_ff_state ff;
289
290 uint32_t commit;
291 struct {
292 struct pipe_framebuffer_state fb;
293 struct pipe_depth_stencil_alpha_state dsa;
294 struct pipe_rasterizer_state rast;
295 struct pipe_blend_state blend;
296 struct pipe_constant_buffer cb_vs;
297 struct pipe_constant_buffer cb0_swvp;
298 struct pipe_constant_buffer cb1_swvp;
299 struct pipe_constant_buffer cb2_swvp;
300 struct pipe_constant_buffer cb3_swvp;
301 struct pipe_constant_buffer cb_ps;
302 struct pipe_constant_buffer cb_vs_ff;
303 struct pipe_constant_buffer cb_ps_ff;
304 } pipe;
305 };
306
307 struct nine_state_sw_internal {
308 struct pipe_transfer *transfers_so[4];
309 };
310
311 /* map D3DRS -> NINE_STATE_x
312 */
313 extern const uint32_t nine_render_state_group[NINED3DRS_COUNT];
314
315 /* for D3DSBT_PIXEL/VERTEX:
316 */
317 extern const uint32_t nine_render_states_pixel[(NINED3DRS_COUNT + 31) / 32];
318 extern const uint32_t nine_render_states_vertex[(NINED3DRS_COUNT + 31) / 32];
319
320 struct NineDevice9;
321
322 void
323 nine_context_set_render_state(struct NineDevice9 *device,
324 D3DRENDERSTATETYPE State,
325 DWORD Value);
326
327 void
328 nine_context_set_texture(struct NineDevice9 *device,
329 DWORD Stage,
330 struct NineBaseTexture9 *tex);
331
332 void
333 nine_context_set_sampler_state(struct NineDevice9 *device,
334 DWORD Sampler,
335 D3DSAMPLERSTATETYPE Type,
336 DWORD Value);
337
338 void
339 nine_context_set_stream_source(struct NineDevice9 *device,
340 UINT StreamNumber,
341 struct NineVertexBuffer9 *pVBuf9,
342 UINT OffsetInBytes,
343 UINT Stride);
344
345 void
346 nine_context_set_stream_source_freq(struct NineDevice9 *device,
347 UINT StreamNumber,
348 UINT Setting);
349
350 void
351 nine_context_set_indices(struct NineDevice9 *device,
352 struct NineIndexBuffer9 *idxbuf);
353
354 void
355 nine_context_set_vertex_declaration(struct NineDevice9 *device,
356 struct NineVertexDeclaration9 *vdecl);
357
358 void
359 nine_context_set_vertex_shader(struct NineDevice9 *device,
360 struct NineVertexShader9 *pShader);
361
362 void
363 nine_context_set_vertex_shader_constant_f(struct NineDevice9 *device,
364 UINT StartRegister,
365 const float *pConstantData,
366 UINT Vector4fCount);
367
368 void
369 nine_context_set_vertex_shader_constant_i(struct NineDevice9 *device,
370 UINT StartRegister,
371 const int *pConstantData,
372 UINT Vector4iCount);
373
374 void
375 nine_context_set_vertex_shader_constant_b(struct NineDevice9 *device,
376 UINT StartRegister,
377 const BOOL *pConstantData,
378 UINT BoolCount);
379
380 void
381 nine_context_set_pixel_shader(struct NineDevice9 *device,
382 struct NinePixelShader9* ps);
383
384 void
385 nine_context_set_pixel_shader_constant_f(struct NineDevice9 *device,
386 UINT StartRegister,
387 const float *pConstantData,
388 UINT Vector4fCount);
389
390 void
391 nine_context_set_pixel_shader_constant_i(struct NineDevice9 *device,
392 UINT StartRegister,
393 const int *pConstantData,
394 UINT Vector4iCount);
395
396 void
397 nine_context_set_pixel_shader_constant_b(struct NineDevice9 *device,
398 UINT StartRegister,
399 const BOOL *pConstantData,
400 UINT BoolCount);
401
402 void
403 nine_context_set_viewport(struct NineDevice9 *device,
404 const D3DVIEWPORT9 *viewport);
405
406 void
407 nine_context_set_scissor(struct NineDevice9 *device,
408 const struct pipe_scissor_state *scissor);
409
410 void
411 nine_context_set_transform(struct NineDevice9 *device,
412 D3DTRANSFORMSTATETYPE State,
413 const D3DMATRIX *pMatrix);
414
415 void
416 nine_context_set_material(struct NineDevice9 *device,
417 const D3DMATERIAL9 *pMaterial);
418
419 void
420 nine_context_set_light(struct NineDevice9 *device,
421 DWORD Index,
422 const D3DLIGHT9 *pLight);
423
424 void
425 nine_context_light_enable(struct NineDevice9 *device,
426 DWORD Index,
427 BOOL Enable);
428
429 void
430 nine_context_set_texture_stage_state(struct NineDevice9 *device,
431 DWORD Stage,
432 D3DTEXTURESTAGESTATETYPE Type,
433 DWORD Value);
434
435 void
436 nine_context_set_render_target(struct NineDevice9 *device,
437 DWORD RenderTargetIndex,
438 struct NineSurface9 *rt);
439
440 void
441 nine_context_set_depth_stencil(struct NineDevice9 *device,
442 struct NineSurface9 *ds);
443
444 void
445 nine_context_set_clip_plane(struct NineDevice9 *device,
446 DWORD Index,
447 const float *pPlane);
448
449 void
450 nine_context_apply_stateblock(struct NineDevice9 *device,
451 const struct nine_state *src);
452
453 void
454 nine_context_clear_fb(struct NineDevice9 *device, DWORD Count,
455 const D3DRECT *pRects, DWORD Flags,
456 D3DCOLOR Color, float Z, DWORD Stencil);
457
458 void
459 nine_context_draw_primitive(struct NineDevice9 *device,
460 D3DPRIMITIVETYPE PrimitiveType,
461 UINT StartVertex,
462 UINT PrimitiveCount);
463
464 void
465 nine_context_draw_indexed_primitive(struct NineDevice9 *device,
466 D3DPRIMITIVETYPE PrimitiveType,
467 INT BaseVertexIndex,
468 UINT MinVertexIndex,
469 UINT NumVertices,
470 UINT StartIndex,
471 UINT PrimitiveCount);
472
473 void
474 nine_context_draw_primitive_from_vtxbuf(struct NineDevice9 *device,
475 D3DPRIMITIVETYPE PrimitiveType,
476 UINT PrimitiveCount,
477 struct pipe_vertex_buffer *vtxbuf);
478
479 void
480 nine_context_draw_indexed_primitive_from_vtxbuf_idxbuf(struct NineDevice9 *device,
481 D3DPRIMITIVETYPE PrimitiveType,
482 UINT MinVertexIndex,
483 UINT NumVertices,
484 UINT PrimitiveCount,
485 struct pipe_vertex_buffer *vbuf,
486 struct pipe_index_buffer *ibuf);
487
488 void nine_state_restore_non_cso(struct NineDevice9 *device);
489 void nine_state_set_defaults(struct NineDevice9 *, const D3DCAPS9 *,
490 boolean is_reset);
491 void nine_state_clear(struct nine_state *, const boolean device);
492 void nine_context_clear(struct nine_context *);
493
494 void nine_state_init_sw(struct NineDevice9 *device);
495 void nine_state_prepare_draw_sw(struct NineDevice9 *device,
496 struct NineVertexDeclaration9 *vdecl_out,
497 int start_vertice,
498 int num_vertices,
499 struct pipe_stream_output_info *so);
500 void nine_state_after_draw_sw(struct NineDevice9 *device);
501 void nine_state_destroy_sw(struct NineDevice9 *device);
502
503 /* If @alloc is FALSE, the return value may be a const identity matrix.
504 * Therefore, do not modify if you set alloc to FALSE !
505 */
506 D3DMATRIX *
507 nine_state_access_transform(struct nine_ff_state *, D3DTRANSFORMSTATETYPE,
508 boolean alloc);
509
510 HRESULT
511 nine_state_set_light(struct nine_ff_state *, DWORD, const D3DLIGHT9 *);
512
513 HRESULT
514 nine_state_light_enable(struct nine_ff_state *, uint32_t *,
515 DWORD, BOOL);
516
517 const char *nine_d3drs_to_string(DWORD State);
518
519 #endif /* _NINE_STATE_H_ */