2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 #ifndef _NINE_PIXELSHADER9_H_
24 #define _NINE_PIXELSHADER9_H_
27 #include "nine_shader.h"
28 #include "nine_state.h"
29 #include "basetexture9.h"
34 struct NinePixelShader9
36 struct NineUnknown base
;
37 struct nine_shader_variant64 variant
;
42 uint8_t version
; /* (major << 4) | minor */
45 unsigned const_used_size
; /* in bytes */
47 uint8_t bumpenvmat_needed
;
48 uint16_t sampler_mask
;
59 static inline struct NinePixelShader9
*
60 NinePixelShader9( void *data
)
62 return (struct NinePixelShader9
*)data
;
66 NinePixelShader9_UpdateKey( struct NinePixelShader9
*ps
,
67 struct nine_state
*state
)
69 uint16_t samplers_shadow
;
70 uint32_t samplers_ps1_types
;
75 if (unlikely(ps
->byte_code
.version
< 0x20)) {
76 /* no depth textures, but variable targets */
77 uint32_t m
= ps
->sampler_mask
;
78 samplers_ps1_types
= 0;
82 samplers_ps1_types
|= (state
->texture
[s
] ? state
->texture
[s
]->pstype
: 1) << (s
* 2);
84 key
= samplers_ps1_types
;
86 samplers_shadow
= (uint16_t)((state
->samplers_shadow
& NINE_PS_SAMPLERS_MASK
) >> NINE_SAMPLER_PS(0));
87 key
= samplers_shadow
& ps
->sampler_mask
;
90 if (ps
->byte_code
.version
< 0x30) {
91 key
|= ((uint64_t)state
->rs
[D3DRS_FOGENABLE
]) << 32;
92 key
|= ((uint64_t)state
->rs
[D3DRS_FOGTABLEMODE
]) << 33;
95 if (unlikely(ps
->byte_code
.version
< 0x14)) {
96 projected
= nine_ff_get_projected_key(state
);
97 key
|= ((uint64_t) projected
) << 48;
100 res
= ps
->last_key
!= key
;
107 NinePixelShader9_GetVariant( struct NinePixelShader9
*ps
);
112 NinePixelShader9_new( struct NineDevice9
*pDevice
,
113 struct NinePixelShader9
**ppOut
,
114 const DWORD
*pFunction
, void *cso
);
117 NinePixelShader9_ctor( struct NinePixelShader9
*,
118 struct NineUnknownParams
*pParams
,
119 const DWORD
*pFunction
, void *cso
);
122 NinePixelShader9_dtor( struct NinePixelShader9
* );
125 NinePixelShader9_GetFunction( struct NinePixelShader9
*This
,
129 #endif /* _NINE_PIXELSHADER9_H_ */