tu: Implement fallback linear staging blit for CopyImage
[mesa.git] / src / gallium / state_trackers / nine / stateblock9.c
1 /*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23 #include "stateblock9.h"
24 #include "device9.h"
25 #include "basetexture9.h"
26 #include "nine_helpers.h"
27 #include "vertexdeclaration9.h"
28 #include "vertexbuffer9.h"
29 #include "indexbuffer9.h"
30
31 #define DBG_CHANNEL DBG_STATEBLOCK
32
33 /* XXX TODO: handling of lights is broken */
34
35 HRESULT
36 NineStateBlock9_ctor( struct NineStateBlock9 *This,
37 struct NineUnknownParams *pParams,
38 enum nine_stateblock_type type )
39 {
40 HRESULT hr = NineUnknown_ctor(&This->base, pParams);
41
42 DBG("This=%p pParams=%p type=%d\n", This, pParams, type);
43
44 if (FAILED(hr))
45 return hr;
46
47 This->type = type;
48
49 This->state.vs_const_f = MALLOC(VS_CONST_F_SIZE(This->base.device));
50 This->state.ps_const_f = MALLOC(This->base.device->ps_const_size);
51 This->state.vs_const_i = MALLOC(VS_CONST_I_SIZE(This->base.device));
52 This->state.vs_const_b = MALLOC(VS_CONST_B_SIZE(This->base.device));
53 if (!This->state.vs_const_f || !This->state.ps_const_f ||
54 !This->state.vs_const_i || !This->state.vs_const_b)
55 return E_OUTOFMEMORY;
56
57 return D3D_OK;
58 }
59
60 void
61 NineStateBlock9_dtor( struct NineStateBlock9 *This )
62 {
63 struct nine_state *state = &This->state;
64 struct nine_range *r;
65 struct nine_range_pool *pool = &This->base.device->range_pool;
66 unsigned i;
67
68 for (i = 0; i < ARRAY_SIZE(state->rt); ++i)
69 nine_bind(&state->rt[i], NULL);
70 nine_bind(&state->ds, NULL);
71 nine_bind(&state->vs, NULL);
72 nine_bind(&state->ps, NULL);
73 nine_bind(&state->vdecl, NULL);
74 for (i = 0; i < PIPE_MAX_ATTRIBS; ++i)
75 nine_bind(&state->stream[i], NULL);
76
77 nine_bind(&state->idxbuf, NULL);
78 for (i = 0; i < NINE_MAX_SAMPLERS; ++i)
79 nine_bind(&state->texture[i], NULL);
80
81 FREE(state->vs_const_f);
82 FREE(state->ps_const_f);
83 FREE(state->vs_const_i);
84 FREE(state->vs_const_b);
85
86 FREE(state->ff.light);
87
88 FREE(state->ff.transform);
89
90 if (This->state.changed.ps_const_f) {
91 for (r = This->state.changed.ps_const_f; r->next; r = r->next);
92 nine_range_pool_put_chain(pool, This->state.changed.ps_const_f, r);
93 }
94 if (This->state.changed.vs_const_f) {
95 for (r = This->state.changed.vs_const_f; r->next; r = r->next);
96 nine_range_pool_put_chain(pool, This->state.changed.vs_const_f, r);
97 }
98 if (This->state.changed.vs_const_i) {
99 for (r = This->state.changed.vs_const_i; r->next; r = r->next);
100 nine_range_pool_put_chain(pool, This->state.changed.vs_const_i, r);
101 }
102 if (This->state.changed.vs_const_b) {
103 for (r = This->state.changed.vs_const_b; r->next; r = r->next);
104 nine_range_pool_put_chain(pool, This->state.changed.vs_const_b, r);
105 }
106
107 NineUnknown_dtor(&This->base);
108 }
109
110 static void
111 NineStateBlock9_BindBuffer( struct NineDevice9 *device,
112 boolean applyToDevice,
113 struct NineBuffer9 **slot,
114 struct NineBuffer9 *buf )
115 {
116 if (applyToDevice)
117 NineBindBufferToDevice(device, slot, buf);
118 else
119 nine_bind(slot, buf);
120 }
121
122 static void
123 NineStateBlock9_BindTexture( struct NineDevice9 *device,
124 boolean applyToDevice,
125 struct NineBaseTexture9 **slot,
126 struct NineBaseTexture9 *tex )
127 {
128 if (applyToDevice)
129 NineBindTextureToDevice(device, slot, tex);
130 else
131 nine_bind(slot, tex);
132 }
133
134 /* Copy state marked changed in @mask from @src to @dst.
135 * If @apply is false, updating dst->changed can be omitted.
136 * TODO: compare ?
137 */
138 static void
139 nine_state_copy_common(struct NineDevice9 *device,
140 struct nine_state *dst,
141 struct nine_state *src,
142 struct nine_state *mask, /* aliases either src or dst */
143 const boolean apply,
144 struct nine_range_pool *pool)
145 {
146 unsigned i, s;
147
148 DBG("apply:%d changed.group: %x\n", (int)apply, (int)mask->changed.group );
149
150 /* device changed.* are unused.
151 * Instead nine_context_apply_stateblock is used and will
152 * internally set the right context->changed fields.
153 * Uncomment these only if we want to apply a stateblock onto a stateblock.
154 *
155 * if (apply)
156 * dst->changed.group |= mask->changed.group;
157 */
158
159 if (mask->changed.group & NINE_STATE_VIEWPORT)
160 dst->viewport = src->viewport;
161 if (mask->changed.group & NINE_STATE_SCISSOR)
162 dst->scissor = src->scissor;
163
164 if (mask->changed.group & NINE_STATE_VS)
165 nine_bind(&dst->vs, src->vs);
166 if (mask->changed.group & NINE_STATE_PS)
167 nine_bind(&dst->ps, src->ps);
168
169 /* Vertex constants.
170 *
171 * Various possibilities for optimization here, like creating a per-SB
172 * constant buffer, or memcmp'ing for changes.
173 * Will do that later depending on what works best for specific apps.
174 *
175 * Note: Currently when we apply stateblocks, it's always on the device state.
176 * Should it affect recording stateblocks ? Since it's on device state, there
177 * is no need to copy which ranges are dirty. If it turns out we should affect
178 * recording stateblocks, the info should be copied.
179 */
180 if (mask->changed.group & NINE_STATE_VS_CONST) {
181 struct nine_range *r;
182 for (r = mask->changed.vs_const_f; r; r = r->next) {
183 memcpy(&dst->vs_const_f[r->bgn * 4],
184 &src->vs_const_f[r->bgn * 4],
185 (r->end - r->bgn) * 4 * sizeof(float));
186 }
187 for (r = mask->changed.vs_const_i; r; r = r->next) {
188 memcpy(&dst->vs_const_i[r->bgn * 4],
189 &src->vs_const_i[r->bgn * 4],
190 (r->end - r->bgn) * 4 * sizeof(int));
191 }
192 for (r = mask->changed.vs_const_b; r; r = r->next) {
193 memcpy(&dst->vs_const_b[r->bgn],
194 &src->vs_const_b[r->bgn],
195 (r->end - r->bgn) * sizeof(int));
196 }
197 }
198
199 /* Pixel constants. */
200 if (mask->changed.group & NINE_STATE_PS_CONST) {
201 struct nine_range *r;
202 for (r = mask->changed.ps_const_f; r; r = r->next) {
203 memcpy(&dst->ps_const_f[r->bgn * 4],
204 &src->ps_const_f[r->bgn * 4],
205 (r->end - r->bgn) * 4 * sizeof(float));
206 }
207 if (mask->changed.ps_const_i) {
208 uint16_t m = mask->changed.ps_const_i;
209 for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
210 if (m & 1)
211 memcpy(dst->ps_const_i[i], src->ps_const_i[i], 4 * sizeof(int));
212 }
213 if (mask->changed.ps_const_b) {
214 uint16_t m = mask->changed.ps_const_b;
215 for (i = ffs(m) - 1, m >>= i; m; ++i, m >>= 1)
216 if (m & 1)
217 dst->ps_const_b[i] = src->ps_const_b[i];
218 }
219 }
220
221 /* Render states.
222 * TODO: Maybe build a list ?
223 */
224 for (i = 0; i < ARRAY_SIZE(mask->changed.rs); ++i) {
225 uint32_t m = mask->changed.rs[i];
226 /* if (apply)
227 * dst->changed.rs[i] |= m; */
228 while (m) {
229 const int r = ffs(m) - 1;
230 m &= ~(1 << r);
231 DBG("State %d %s = %d\n", i * 32 + r, nine_d3drs_to_string(i * 32 + r), (int)src->rs_advertised[i * 32 + r]);
232 dst->rs_advertised[i * 32 + r] = src->rs_advertised[i * 32 + r];
233 }
234 }
235
236
237 /* Clip planes. */
238 if (mask->changed.ucp) {
239 DBG("ucp: %x\n", mask->changed.ucp);
240 for (i = 0; i < PIPE_MAX_CLIP_PLANES; ++i)
241 if (mask->changed.ucp & (1 << i))
242 memcpy(dst->clip.ucp[i],
243 src->clip.ucp[i], sizeof(src->clip.ucp[0]));
244 /* if (apply)
245 * dst->changed.ucp |= mask->changed.ucp;*/
246 }
247
248 /* Sampler state. */
249 if (mask->changed.group & NINE_STATE_SAMPLER) {
250 for (s = 0; s < NINE_MAX_SAMPLERS; ++s) {
251 if (mask->changed.sampler[s] == 0x3ffe) {
252 memcpy(&dst->samp_advertised[s], &src->samp_advertised[s], sizeof(dst->samp_advertised[s]));
253 } else {
254 uint32_t m = mask->changed.sampler[s];
255 DBG("samp %d: changed = %x\n", i, (int)m);
256 while (m) {
257 const int i = ffs(m) - 1;
258 m &= ~(1 << i);
259 dst->samp_advertised[s][i] = src->samp_advertised[s][i];
260 }
261 }
262 /* if (apply)
263 * dst->changed.sampler[s] |= mask->changed.sampler[s];*/
264 }
265 }
266
267 /* Index buffer. */
268 if (mask->changed.group & NINE_STATE_IDXBUF)
269 NineStateBlock9_BindBuffer(device,
270 apply,
271 (struct NineBuffer9 **)&dst->idxbuf,
272 (struct NineBuffer9 *)src->idxbuf);
273
274 /* Vertex streams. */
275 if (mask->changed.vtxbuf | mask->changed.stream_freq) {
276 DBG("vtxbuf/stream_freq: %x/%x\n", mask->changed.vtxbuf, mask->changed.stream_freq);
277 uint32_t m = mask->changed.vtxbuf | mask->changed.stream_freq;
278 for (i = 0; m; ++i, m >>= 1) {
279 if (mask->changed.vtxbuf & (1 << i)) {
280 NineStateBlock9_BindBuffer(device,
281 apply,
282 (struct NineBuffer9 **)&dst->stream[i],
283 (struct NineBuffer9 *)src->stream[i]);
284 if (src->stream[i]) {
285 dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
286 dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
287 }
288 }
289 if (mask->changed.stream_freq & (1 << i))
290 dst->stream_freq[i] = src->stream_freq[i];
291 }
292 /*
293 * if (apply) {
294 * dst->changed.vtxbuf |= mask->changed.vtxbuf;
295 * dst->changed.stream_freq |= mask->changed.stream_freq;
296 * }*/
297 }
298
299 /* Textures */
300 if (mask->changed.texture) {
301 uint32_t m = mask->changed.texture;
302 for (s = 0; m; ++s, m >>= 1)
303 if (m & 1)
304 NineStateBlock9_BindTexture(device, apply, &dst->texture[s], src->texture[s]);
305 }
306
307 if (!(mask->changed.group & NINE_STATE_FF))
308 return;
309 WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
310
311 /* Fixed function state. */
312
313 if (mask->changed.group & NINE_STATE_FF_MATERIAL)
314 dst->ff.material = src->ff.material;
315
316 if (mask->changed.group & NINE_STATE_FF_PS_CONSTS) {
317 for (s = 0; s < NINE_MAX_TEXTURE_STAGES; ++s) {
318 for (i = 0; i < NINED3DTSS_COUNT; ++i)
319 if (mask->ff.changed.tex_stage[s][i / 32] & (1 << (i % 32)))
320 dst->ff.tex_stage[s][i] = src->ff.tex_stage[s][i];
321 /*
322 * if (apply) {
323 * TODO: it's 32 exactly, just offset by 1 as 0 is unused
324 * dst->ff.changed.tex_stage[s][0] |=
325 * mask->ff.changed.tex_stage[s][0];
326 * dst->ff.changed.tex_stage[s][1] |=
327 * mask->ff.changed.tex_stage[s][1];
328 * }*/
329 }
330 }
331 if (mask->changed.group & NINE_STATE_FF_LIGHTING) {
332 unsigned num_lights = MAX2(dst->ff.num_lights, src->ff.num_lights);
333 /* Can happen in Capture() if device state has created new lights after
334 * the stateblock was created.
335 * Can happen in Apply() if the stateblock had recorded the creation of
336 * new lights. */
337 if (dst->ff.num_lights < num_lights) {
338 dst->ff.light = REALLOC(dst->ff.light,
339 dst->ff.num_lights * sizeof(D3DLIGHT9),
340 num_lights * sizeof(D3DLIGHT9));
341 memset(&dst->ff.light[dst->ff.num_lights], 0, (num_lights - dst->ff.num_lights) * sizeof(D3DLIGHT9));
342 /* if mask == dst, a Type of 0 will trigger
343 * "dst->ff.light[i] = src->ff.light[i];" later,
344 * which is what we want in that case. */
345 if (mask != dst) {
346 for (i = dst->ff.num_lights; i < num_lights; ++i)
347 dst->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
348 }
349 dst->ff.num_lights = num_lights;
350 }
351 /* Can happen in Capture() if the stateblock had recorded the creation of
352 * new lights.
353 * Can happen in Apply() if device state has created new lights after
354 * the stateblock was created. */
355 if (src->ff.num_lights < num_lights) {
356 src->ff.light = REALLOC(src->ff.light,
357 src->ff.num_lights * sizeof(D3DLIGHT9),
358 num_lights * sizeof(D3DLIGHT9));
359 memset(&src->ff.light[src->ff.num_lights], 0, (num_lights - src->ff.num_lights) * sizeof(D3DLIGHT9));
360 for (i = src->ff.num_lights; i < num_lights; ++i)
361 src->ff.light[i].Type = (D3DLIGHTTYPE)NINED3DLIGHT_INVALID;
362 src->ff.num_lights = num_lights;
363 }
364 /* Note: mask is either src or dst, so at this point src, dst and mask
365 * have num_lights lights. */
366 for (i = 0; i < num_lights; ++i)
367 if (mask->ff.light[i].Type != NINED3DLIGHT_INVALID)
368 dst->ff.light[i] = src->ff.light[i];
369
370 memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
371 dst->ff.num_lights_active = src->ff.num_lights_active;
372 }
373 if (mask->changed.group & NINE_STATE_FF_VSTRANSF) {
374 for (i = 0; i < ARRAY_SIZE(mask->ff.changed.transform); ++i) {
375 if (!mask->ff.changed.transform[i])
376 continue;
377 for (s = i * 32; s < (i * 32 + 32); ++s) {
378 if (!(mask->ff.changed.transform[i] & (1 << (s % 32))))
379 continue;
380 *nine_state_access_transform(&dst->ff, s, TRUE) =
381 *nine_state_access_transform(&src->ff, s, FALSE);
382 }
383 /* if (apply)
384 * dst->ff.changed.transform[i] |= mask->ff.changed.transform[i];*/
385 }
386 }
387 }
388
389 static void
390 nine_state_copy_common_all(struct NineDevice9 *device,
391 struct nine_state *dst,
392 struct nine_state *src,
393 struct nine_state *help,
394 const boolean apply,
395 struct nine_range_pool *pool,
396 const int MaxStreams)
397 {
398 unsigned i;
399
400 /* if (apply)
401 * dst->changed.group |= src->changed.group;
402 */
403
404 dst->viewport = src->viewport;
405 dst->scissor = src->scissor;
406
407 nine_bind(&dst->vs, src->vs);
408 nine_bind(&dst->ps, src->ps);
409
410 /* Vertex constants.
411 *
412 * Various possibilities for optimization here, like creating a per-SB
413 * constant buffer, or memcmp'ing for changes.
414 * Will do that later depending on what works best for specific apps.
415 */
416 if (1) {
417 memcpy(&dst->vs_const_f[0],
418 &src->vs_const_f[0], VS_CONST_F_SIZE(device));
419
420 memcpy(dst->vs_const_i, src->vs_const_i, VS_CONST_I_SIZE(device));
421 memcpy(dst->vs_const_b, src->vs_const_b, VS_CONST_B_SIZE(device));
422 }
423
424 /* Pixel constants. */
425 if (1) {
426 struct nine_range *r = help->changed.ps_const_f;
427 memcpy(&dst->ps_const_f[0],
428 &src->ps_const_f[0], (r->end - r->bgn) * 4 * sizeof(float));
429
430 memcpy(dst->ps_const_i, src->ps_const_i, sizeof(dst->ps_const_i));
431 memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b));
432 }
433
434 /* Render states. */
435 memcpy(dst->rs_advertised, src->rs_advertised, sizeof(dst->rs_advertised));
436 /* if (apply)
437 * memcpy(dst->changed.rs, src->changed.rs, sizeof(dst->changed.rs));*/
438
439
440 /* Clip planes. */
441 memcpy(&dst->clip, &src->clip, sizeof(dst->clip));
442 /* if (apply)
443 * dst->changed.ucp = src->changed.ucp;*/
444
445 /* Sampler state. */
446 memcpy(dst->samp_advertised, src->samp_advertised, sizeof(dst->samp_advertised));
447 /* if (apply)
448 * memcpy(dst->changed.sampler,
449 * src->changed.sampler, sizeof(dst->changed.sampler));*/
450
451 /* Index buffer. */
452 NineStateBlock9_BindBuffer(device,
453 apply,
454 (struct NineBuffer9 **)&dst->idxbuf,
455 (struct NineBuffer9 *)src->idxbuf);
456
457 /* Vertex streams. */
458 if (1) {
459 for (i = 0; i < ARRAY_SIZE(dst->stream); ++i) {
460 NineStateBlock9_BindBuffer(device,
461 apply,
462 (struct NineBuffer9 **)&dst->stream[i],
463 (struct NineBuffer9 *)src->stream[i]);
464 if (src->stream[i]) {
465 dst->vtxbuf[i].buffer_offset = src->vtxbuf[i].buffer_offset;
466 dst->vtxbuf[i].stride = src->vtxbuf[i].stride;
467 }
468 dst->stream_freq[i] = src->stream_freq[i];
469 }
470 /* if (apply) {
471 * dst->changed.vtxbuf = (1ULL << MaxStreams) - 1;
472 * dst->changed.stream_freq = (1ULL << MaxStreams) - 1;
473 * }*/
474 }
475
476 /* Textures */
477 if (1) {
478 for (i = 0; i < NINE_MAX_SAMPLERS; i++)
479 NineStateBlock9_BindTexture(device, apply, &dst->texture[i], src->texture[i]);
480 }
481
482 /* keep this check in case we want to disable FF */
483 if (!(help->changed.group & NINE_STATE_FF))
484 return;
485 WARN_ONCE("Fixed function state not handled properly by StateBlocks.\n");
486
487 /* Fixed function state. */
488 dst->ff.material = src->ff.material;
489
490 memcpy(dst->ff.tex_stage, src->ff.tex_stage, sizeof(dst->ff.tex_stage));
491 /* if (apply) TODO: memset
492 * memcpy(dst->ff.changed.tex_stage,
493 * src->ff.changed.tex_stage, sizeof(dst->ff.changed.tex_stage));*/
494
495 /* Lights. */
496 if (1) {
497 if (dst->ff.num_lights < src->ff.num_lights) {
498 dst->ff.light = REALLOC(dst->ff.light,
499 dst->ff.num_lights * sizeof(D3DLIGHT9),
500 src->ff.num_lights * sizeof(D3DLIGHT9));
501 dst->ff.num_lights = src->ff.num_lights;
502 }
503 memcpy(dst->ff.light,
504 src->ff.light, src->ff.num_lights * sizeof(dst->ff.light[0]));
505
506 memcpy(dst->ff.active_light, src->ff.active_light, sizeof(src->ff.active_light) );
507 dst->ff.num_lights_active = src->ff.num_lights_active;
508 }
509
510 /* Transforms. */
511 if (1) {
512 /* Increase dst size if required (to copy the new states).
513 * Increase src size if required (to initialize missing transforms).
514 */
515 if (dst->ff.num_transforms != src->ff.num_transforms) {
516 int num_transforms = MAX2(src->ff.num_transforms, dst->ff.num_transforms);
517 nine_state_resize_transform(&src->ff, num_transforms);
518 nine_state_resize_transform(&dst->ff, num_transforms);
519 }
520 memcpy(dst->ff.transform,
521 src->ff.transform, dst->ff.num_transforms * sizeof(D3DMATRIX));
522 /* Apply is always used on device state.
523 * src is then the D3DSBT_ALL stateblock which
524 * ff.changed.transform indicates all matrices are dirty.
525 *
526 * if (apply)
527 * memcpy(dst->ff.changed.transform,
528 * src->ff.changed.transform, sizeof(dst->ff.changed.transform));*/
529 }
530 }
531
532 /* Capture those bits of current device state that have been changed between
533 * BeginStateBlock and EndStateBlock.
534 */
535 HRESULT NINE_WINAPI
536 NineStateBlock9_Capture( struct NineStateBlock9 *This )
537 {
538 struct NineDevice9 *device = This->base.device;
539 struct nine_state *dst = &This->state;
540 struct nine_state *src = &device->state;
541 const int MaxStreams = device->caps.MaxStreams;
542
543 DBG("This=%p\n", This);
544
545 if (This->type == NINESBT_ALL)
546 nine_state_copy_common_all(device, dst, src, dst, FALSE, NULL, MaxStreams);
547 else
548 nine_state_copy_common(device, dst, src, dst, FALSE, NULL);
549
550 if (dst->changed.group & NINE_STATE_VDECL)
551 nine_bind(&dst->vdecl, src->vdecl);
552
553 return D3D_OK;
554 }
555
556 /* Set state managed by this StateBlock as current device state. */
557 HRESULT NINE_WINAPI
558 NineStateBlock9_Apply( struct NineStateBlock9 *This )
559 {
560 struct NineDevice9 *device = This->base.device;
561 struct nine_state *dst = &device->state;
562 struct nine_state *src = &This->state;
563 struct nine_range_pool *pool = &device->range_pool;
564 const int MaxStreams = device->caps.MaxStreams;
565
566 DBG("This=%p\n", This);
567
568 if (This->type == NINESBT_ALL)
569 nine_state_copy_common_all(device, dst, src, src, TRUE, pool, MaxStreams);
570 else
571 nine_state_copy_common(device, dst, src, src, TRUE, pool);
572
573 nine_context_apply_stateblock(device, src);
574
575 if ((src->changed.group & NINE_STATE_VDECL) && src->vdecl)
576 nine_bind(&dst->vdecl, src->vdecl);
577
578 return D3D_OK;
579 }
580
581 IDirect3DStateBlock9Vtbl NineStateBlock9_vtable = {
582 (void *)NineUnknown_QueryInterface,
583 (void *)NineUnknown_AddRef,
584 (void *)NineUnknown_Release,
585 (void *)NineUnknown_GetDevice, /* actually part of StateBlock9 iface */
586 (void *)NineStateBlock9_Capture,
587 (void *)NineStateBlock9_Apply
588 };
589
590 static const GUID *NineStateBlock9_IIDs[] = {
591 &IID_IDirect3DStateBlock9,
592 &IID_IUnknown,
593 NULL
594 };
595
596 HRESULT
597 NineStateBlock9_new( struct NineDevice9 *pDevice,
598 struct NineStateBlock9 **ppOut,
599 enum nine_stateblock_type type)
600 {
601 NINE_DEVICE_CHILD_NEW(StateBlock9, ppOut, pDevice, type);
602 }